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* MakeMeWannaShout: Banshees have a scream ability that can cause player vampires to flee for several seconds.

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* MakeMeWannaShout: SuperScream: Banshees have a scream ability that can cause player vampires to flee for several seconds.
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Trope was cut/disambiguated due to cleanup


* DropTheHammer: Carries a large sledgehammer and uses it to direct his Chaos magic. The player can get a smaller version that lets them mine ores and stone more efficiently.



* DropTheHammer
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Baleful Polymorph was renamed to Forced Transformation. Also commenting out zero context examples


* BalefulPolymorph: She has a nearly-unavoidable one.
* KingMook: For Witches.

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* BalefulPolymorph: %%* ForcedTransformation: She has a nearly-unavoidable one.
* %%* KingMook: For Witches.
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* GuideDangIt: The only boss that has to be summoned instead of found in the world, confusing a lot of first-time players. It can be summoned at any Vermin Nest in a player's base with the right ingredients.

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* GuideDangIt: The only boss that has to be summoned instead of found in the world, confusing a lot of first-time players. It can be summoned at any Vermin Nest in a player's base with the right ingredients. Before ''Gloomrot'', it would require a specific fish, which would make summoning it a particularly frustrating LuckBasedMission, while afterwards, it only needs an usullied heart and bones, making it much easier to call forth.
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Asskicking Equals Authority is now a redirect.


* AsskickingEqualsAuthority: Notably averted. Despite being the leader of the Trancendum he's actually one of the easier fights and his [[TheDragon Dragon]] Voltatia and [[TheBrute Brute]] Adam are both higher level.
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Blade On A Stick has been disambiguated


* BladeOnAStick: Wields a halberd. Unlike most halberd-users he uses both the spearhead and the axe blade to great effect.



* BladeOnAStick: His 'greatsword' is about 50% handle, making it one of these instead of a {{BFS}}.
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* PoweredArmor: Enemies piloting mechanical combat units can be found patrolling Gloomrot North, especially near the power plant. They are particularly dangerous due to their high damage output and immunity to crowd control and damage over time effects.
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* MorallyAmbiguousDoctorate: His primary medical field is human experimentation. The other V blood carriers in Gloomrot are all the results of his work.

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* MorallyAmbiguousDoctorate: His primary medical field is human experimentation. The Several other V blood carriers in Gloomrot are all the results of his work.
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* HumanResources: His laboratory is filled with bloodstained empty gurneys and wrapped corpses.


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* MorallyAmbiguousDoctorate: His primary medical field is human experimentation. The other V blood carriers in Gloomrot are all the results of his work.
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* TurnsRed: At the start of the fight, Domina will ''sloooowly'' strut towards the player and only attack when in range. Once she loses half of her health, she'll then be powered up by electricity and become far faster, more aggressive, and add more attacks to her arsenal.



* {{Expy}}: She may be human and female but her appearance, role, story, personality, and weapon choices make her a dead ringer for a [[TabletopGame/WarhammerFantasy Skaven Warlock-Engineer]].

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* {{Expy}}: She may be human and female but her appearance, role, story, personality, and weapon choices make her a dead ringer for a [[TabletopGame/WarhammerFantasy Skaven Warlock-Engineer]].Warlock-Engineer]], albeit a more cheerful one.



* GetBackHereBoss: Being both elderly and focused on survival he has no interest in fighting, instead running away. His abilities are focused on slowing and knocking away pursuers and cause very little damage.

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* GetBackHereBoss: Being both elderly and focused on survival he has no interest in fighting, instead running away. His abilities are focused on slowing and knocking away pursuers and cause very little damage.damage, and most of the danger comes from the player blundering into the wildlife and monsters of the forest.
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* BurnTheUndead: Specifically, ''you''.

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* BurnTheUndead: Specifically, ''you''. Some of their members have fire attacks, and that is one of the weaknesses of vampires. The Militia are quite overenthusiastic about it, and they tend to set themselves or their allies on fire as well.
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* SuicidalOverconfidence: In-universe. She's so lucky that she has no problem picking a fight with anything dangerous-looking that crosses her path, including Alpha Wolf, Goreswine the Ravager, and the player character. Of those fights, Alpha Wolf is the only one she's likely to win.
* UnskilledButStrong: Her description notes she's not that good of an archer - specifically, she doesn't know how to aim - but her incredible luck is enough to get her by.

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* SuicidalOverconfidence: In-universe. She's so lucky that she has no problem picking a fight with anything dangerous-looking that crosses her path, including the Alpha Wolf, Goreswine the Ravager, and the player character. Of those fights, Alpha Wolf is the only one she's likely to win.
* UnskilledButStrong: Her description notes she's not that good of an archer - specifically, she doesn't know how ''how to aim aim'' - but her incredible luck is enough to get her by.



* GuideDangIt: The only boss that has to be summoned instead of found in the world, confusing a lot of first-time players.

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* GuideDangIt: The only boss that has to be summoned instead of found in the world, confusing a lot of first-time players. It can be summoned at any Vermin Nest in a player's base with the right ingredients.



* SkippableBoss: One of the most skippable as the one thing its power is useful for can be done by something else and it's very hard to fight at-level for a solo player.

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* SkippableBoss: One of the most skippable as the one thing its power is useful for can be done by something else and it's very hard to fight at-level for a solo player.
player. Actually beating it allows for a useful Bear Form that can let a player destroy massive resource veins (such as massive stone piles blocking caves) without explosives and beat down the gates of the Bandit King's fortress.



* {{Necromancer}}: His major gimmick.

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* {{Necromancer}}: His major gimmick.
gimmick, being found in a massive graveyard and commanding the undead inside it.



* DiscOneFinalBoss: He is the strongest Bandit V Blood Carrier and likely the final Carrier besides Tristan that a player will fight before moving onto Dunley Farmlands. Defeating him also rewards the player their first Ultimate ability and it will be likely some time before the player can get more.
* FaceDeathWithDignity: Always.

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* DiscOneFinalBoss: He is the strongest Bandit V Blood Carrier and likely the final Carrier besides Tristan that a player will fight before moving onto Dunley Farmlands. Defeating him also rewards the player their first Ultimate ability and it will be likely some time before the player can get more.more, along with the knowledge to forge iron weaponry.
* FaceDeathWithDignity: Always.Always has a dignified line to greet his oncoming death.



* {{Acrofatic}}: Despite being an elderly woman with quite a bit of width to her she's capable of matching the vampire's running speed.
* FlunkyBoss: What she effectively is. She has no attacks of her own but inhabits a well-guarded area with a large number of patrols that pass through, including Christina the Sun Priestess. You'll need to clear out the entire lower village to take her down.

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* {{Acrofatic}}: Despite being an elderly woman with quite a bit of width to her her, she's capable of matching the vampire's running speed.
* FlunkyBoss: What she effectively is. She has no attacks of her own but inhabits a well-guarded area with a large number of patrols that pass through, including Christina the Sun Priestess.Priestess and Vincent the Frostbringer (he patrols the roads outside Dawnbreak Village). You'll need to clear out the entire lower village to take her down.



* KingMook: For Villagers and Bell Ringers.

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* KingMook: For In a strange way, for Villagers and Bell Ringers.
Ringers. Both of these enemy types run away and call for help, and Beatrice is better at it then they are.



* SquishyWizard: Christina has low health for a boss of her level. Making damage stick is the hard part.

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* SquishyWizard: Christina has low health for a boss of her level. Making level... but making damage actually stick is the hard part.part due to her constant healing. It's fully possible for a vampire to simply not do enough damage to outpace her healing and be killed through attrition.



* FinalBoss: Of the Farbane Woods. Once you kill him there's little reason to go back there.

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* FinalBoss: Of the Farbane Woods.Woods, being the absolute strongest V Blood carrier of the region. Once you kill him there's little reason to go back there.



* WakeUpCallBoss: If the Ferocious Bear hasn't already showed you how the game is going to be going forward Tristan will. His attacks come out quickly, hit very hard, and frequently have nasty side-effects like knocking you back or setting you on fire. He has a deceptively long reach and is incredibly dangerous to get or stay close to, making him one of the first bosses who almost ''has'' to be fought a certain way. He's even considered an Act II boss despite being in Farbane Woods.

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* WakeUpCallBoss: If the Ferocious Bear hasn't already showed you how the game is going to be going forward Tristan will. His attacks come out quickly, hit very hard, and frequently have nasty side-effects like knocking you back or setting you on fire. He has a deceptively long reach and is incredibly dangerous to get or stay close to, making him one of the first bosses who almost ''has'' to be fought a certain way. To anyone who thinks they're clever and try to get him attacked by other things, the Bandits and Militia leave him alone and he will handily trounce the toughest creatures of the region. He's even considered an Act II boss despite being in Farbane Woods.



* MasterOfDisguise: There are many cloaked and hooded strangers walking the roads of Dunley. He poses as one of them.
* ShellGame: His ultimate ability spawns in about a dozen non-hostile hooded and cloaked figures, breaking off all hostility and challenging the player to find which one is him. None of them are, but he won't come back until some of them die.

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* MasterOfDisguise: There are many cloaked and hooded strangers walking the roads of Dunley. He poses as one of them.
them, and you absolutely can't tell which one he is without the V Blood tracking.
* ShellGame: His ultimate ability spawns in about a dozen non-hostile hooded and cloaked figures, breaking off all hostility and challenging the player to find which one is him. None of them are, but he won't come back until some of them die.
die. Taking too long to attack enough of them will then have ''all of them'' turn into various undead units and attack you, and then he'll come back just to take advantage.



* FearlessFool: Her description portrays her as this.

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* FearlessFool: Her description portrays her as this.this, and this is integrated into her in-game behavior; she will fight any undead in her way, no matter how strong they are or how hurt she is.



* TheGunslinger: Jade makes use of dual pistols and a rifle as her main weapons of choice and will spend much of her fight using them.
* SuicidalOverconfidence: She's said to be actively hunting Nightmarshal Styx. She's lucky she's hunting in the wrong area, as Styx is 22 levels higher than her and would destroy her in a fight.

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* TheGunslinger: Jade makes use of dual pistols and a rifle as her main weapons of choice and will spend much of her fight using them.
them. After the Gloomrot Expansion, she's also the V Blood Carrier that teaches vampires how to make Guns of their own.
* SuicidalOverconfidence: She's said to be actively hunting Nightmarshal Styx. She's lucky she's hunting in the complete wrong area, as Styx is 22 levels higher than her and would destroy her in a fight.



* CrazySurvivalist: Averted. Despite being both crazy and a survivalist he doesn't have the personality associated with this.

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* CrazySurvivalist: Averted. Despite being both crazy and a survivalist he doesn't have the personality associated with this.this, being a burnt-out husk of a man. He initially wandered into the Cursed Forest just to prove that somebody can survive in there.

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Please keep entries in alphabetical order as per the "Ignore articles at the beginnings of titles" rule. Refer to How To Alphabetize Things if you need a refresher. Beefing up some of these entries, there are some that are a little sparse.


* BearsAreBadNews: One of the more dangerous animals around.

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* BearsAreBadNews: One of the more dangerous animals around.around in general are large bears.



* StarterVillain: They are the first organized enemy faction the player character faces, with them losing relevance as the player reaches Dunley Farmlands and onwards. They make a small reappearance in the Brighthaven Slums as cannon fodder that get slaughtered by the Church of Luminance patrols if the two happen to fight.

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* StarterVillain: They are the first organized enemy faction the player character faces, with them losing relevance as the player reaches Dunley Farmlands and onwards. The Bandits only really put up a fight for fledgling vampires who haven't made copper weaponry. They make a small reappearance in the Brighthaven Slums as cannon fodder that get slaughtered by the Church of Luminance patrols if the two happen to fight.



* ArcVillain: They only appear during Act 2.

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* ArcVillain: They only appear in force during Act 2.2, with multiple zones under their control within the Dunley Farmlands.



* TheRemnant: Of Dracula's army.

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* TheRemnant: Of Dracula's army.
army. With no vampire to corral them after his passing, the Cult of the Damned is now pursuing its own mysterious objectives.



* ArrowsOnFire: Militia Longbow rangers like to set their arrows on fire, which then sets a lot of other things on fire. Usually you. Also often other militia soldiers. FriendlyFireproof is not in effect here; though Longbows are immune to flames their allies aren't.

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* ArrowsOnFire: Militia Longbow rangers like to set their arrows on fire, which then sets a lot of other things on fire. Usually fire... usually you. Also often other militia soldiers. FriendlyFireproof is not in effect here; though Longbows are immune to flames their allies aren't.



* EarlyBirdCameo: They make small appearances as captives in Farbane Woods' bandit encampments before their proper introduction as a faction in Dunley Farmlands.

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* EarlyBirdCameo: They make small appearances as captives in Farbane Woods' bandit encampments before their proper introduction as a faction in Dunley Farmlands. There are also rare Militia squads patrolling the northern edge of the Woods, and they usually steamroll over any bandits in their way (and low level vampires).



* GenreSavvy: Some villagers are smart enough to place wreaths of garlic outside their homes to provide at least ''some'' protection from vampire attacks.

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* GenreSavvy: The people of Dunley are aware of vampiric weaknesses and are the first to exploit them against you. Some villagers are smart enough to place wreaths of garlic outside their homes to provide at least ''some'' protection from vampire attacks.attacks. People in the region exclusively use silver coins as their currency, explicitly to detect vampires trying to infiltrate their community.



* ArtificialBrilliance: Unlike the Bandits' and the Militia's ranged fighters, the Army's Riflemen aim for where you're going. Combined with their faster projectiles, they are much more likely to land hits on the player.

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* ArtificialBrilliance: Unlike the Bandits' and the Militia's ranged fighters, the Army's Riflemen aim for where you're going. Combined with their faster projectiles, they are much more likely to land hits on the player.player and their horse.



* StarterVillain: The very first V Blood Carrier the player is directed to.

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* StarterVillain: WarmupBoss: The very first V Blood Carrier the player is directed to.
to. The Alpha is just a scaled up version of the basic Wolf enemy with a couple of new tricks, which a new player has fought already a few times in order to unlock the V Blood system. It's the easiest boss by far, but still teaches the player the importance of dodging and crowd control.



* DropTheHammer
* {{Sadist}}: He's noted to be exceptionally harsh with his workers not because he has to be but because he wants to hurt people.

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* DropTheHammer
DropTheHammer: Carries a large sledgehammer and uses it to direct his Chaos magic. The player can get a smaller version that lets them mine ores and stone more efficiently.
* {{Sadist}}: He's noted to be exceptionally harsh with his workers workers, not because he has to be in order to meet his quotas, but because he wants to hurt people.



* ConvenientWeaknessPlacement: There's a water well in the middle of her camp ''just'' tall enough to block her shots. If you catch her in another part of her camp, the tents also do the exact same thing.



* ConvenientWeaknessPlacement: There's a water well in the middle of her camp ''just'' tall enough to block her shots.



* CultureBlind: Doesn't seem to know what vampires are and thinks the vampires are just hired assassins despite the war against vampires being a major historical event.
* KingMook: A mix of both Trapper and Poacher.

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* CultureBlind: Doesn't seem to know what vampires are and thinks the vampires are just hired assassins going after him... despite the war against vampires being a major historical event.
event.
* KingMook: A mix of both a Trapper and Poacher.



* OnlySaneMan: Of the Farbane bandits, according to his description.

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* OnlySaneMan: Of the Farbane bandits, according to his description.
description. He's the only reason that they're armed and have provisions.



* PoisonousPerson: Heavily associates himself with rot and decay and his abilities leave poison pools on the ground.

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* PoisonousPerson: Heavily associates himself with rot and decay decay, and his abilities leave poison pools on the ground.



* AxCrazy: Extremely.
* CantKillYouStillNeedYou: Clive's description strongly implies Grayson would kill him if the bandits had another source of explosives.

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* AxCrazy: Extremely.
Extremely. His description notes that he'll happily burn his entire camp down if it meant catching a victim in the flames.
* CantKillYouStillNeedYou: Clive's description strongly implies Grayson would kill him if the bandits had another source of explosives.explosives, and it's only Clive's skill at the task that keeps him breathing.

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Removed some out-of-date mechanics. I swear I'll be done editing this page soon.


* MalevolentArchitecture: The Luminance sigils on the cathedral walls will fire projectiles if you get close to them.



* BoringButPractical: Like the Ferocious Bear, his most dangerous attacks aren't the big flashy ones involving spirits (unless you hit him when he's summoning wisps) but his basic charges and ground slams, which are too quick to escape from without significant movement speed boosts.

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* BoringButPractical: Like the Ferocious Bear, his most dangerous attacks aren't the big flashy ones involving spirits (unless you hit him when he's summoning wisps) but his basic charges and ground slams, which are too quick to escape from without significant movement speed boosts.



* FinalExamBoss: Moreso than any other, Gorecrusher necessitates a mastery of weapons, abilities, blood types, movement, and most importantly patience, as his aggression and speed leave very few openings to punish him while he'll punish you hard for any slip-ups. He simply has to be worn down over time.



* PlayingWithFire: Chaos fire specifically, as it will blanket the arena with fire patches and one of its attacks is a fan of four waves of fireballs. Getting hit by any of these will give you a ''five minute'' DamageOverTime chaos flame debuff.

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* PlayingWithFire: Chaos fire specifically, as it will blanket the arena with fire patches and one of its attacks is a fan of four waves of fireballs. Getting hit by any of these will give you a ''five minute'' DamageOverTime chaos flame debuff.
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* ArmCannon: A Tesla coil at that.
* ArrogantKungFuGuy: Exaggerated. He's the hardest fight in the game and almost everything he says is some kind of TrashTalk. He demands obedience from the vampire and even refers to himself [[AGodAmI as a god]] at one point.

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!! Adam the First Created

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!! Adam the First Created
Firstborn

* KillSat: Calls down a massive beam of energy from above in his final phase.
* LightningBruiser: Part of the trouble of fighting him is how fast he is, especially relative to how small his arena is. Some of his moves also have very little warning time.
* MalevolentArchitecture: There are lightning projectors around the room that cut off large chunks of the arena if not destroyed. He can repair them mid-battle and being thrown or knocked into them can deal staggering amounts of damage.
* OmnicidalManiac: He wants to kill and destroy everything.
* PlayingPossum: Once you deplete his health the first time he doesn't die, he gets back up with half health and a new set of powers.
* ShockAndAwe: Summons lightning strikes throughout the battle.



* DoppelgangerAttack: If hit while he's summoning energy wisps his soul will come out of his body and join in attacking you, making the fight much harder. It has most of the same attacks he does and can't be killed, but it's fragile and if damaged enough will have to pause to regenerate its health.

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* DoppelgangerAttack: If hit while he's summoning energy wisps his soul will come out He summons a spiritual copy of his body and join in attacking you, making the fight much harder. It himself at 25% health. Though it has far less health, this copy cannot be killed, heals back to half health over a few seconds, has most of the same attacks he moves, and does and can't be killed, but it's fragile and if damaged enough will have to pause to regenerate its health.just as much damage.
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* MalevolentArchitecture: He confines himself in a relatively small space that is surrounded by electrodes, which he activates to channel electric arcs all over the place, severely restricting movement and making it incredibly easy for vampires to fall victim to his direct attacks.

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* DeflectorShields: One of her doppelgangers will always project a massive shield made of pure lightning. Defeating her gives a smaller one to the vampire.
* DoppelgangerAttack: Like Mairwyn she clones herself midway through the fight. Unlike Mairwyn they're ''both'' real and share the same pool of health.




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* EnergyWeapon: Her weapon of choice is a giant beam cannon that fires a continuous stream of energy.
* ShockAndAwe: Unsurprisingly her attacks are all lightning-based.

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* MoralityPet: It's strongly implied she's Vincent the Frostbringer's exiled sister. Vincent is noted to have become much more of a JerkAss once she got exiled.

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* MoralityPet: It's strongly implied all but confirmed she's Vincent the Frostbringer's exiled sister. sister and Sir Magnus's daughter. Vincent is noted to have become much more of a JerkAss once she got exiled.exiled.
* SharedSignatureMove: A volley of ice spikes fired in a cone, shared with Vincent and Sir Magnus.



* GetBackHereBoss: She only ever runs away from you. Notably, unlike every other enemy Beatrice has no distance at which she leashes back to her spawn point, though this can only really be observed on Mad Hunt.

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* GetBackHereBoss: She only ever runs away from you. Notably, unlike every other enemy Beatrice has no distance at which she leashes back to her spawn point, though this can only really be observed on Mad Hunt.



* FlunkyBoss: She's ineffective in a straight fight as most of her abilities are supportive in nature but she can make her allies extremely difficult to kill and they can in turn cover and protect her. If you kill all of them she'll periodically summon two of her own.

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* FlunkyBoss: She's ineffective in a straight fight as most of her abilities are supportive in nature but she can make her allies extremely difficult to kill and they can in turn cover and protect her. If you kill all of them she'll periodically summon two some of her own.



* SquishyWizard: Christina has low health for a boss of her level. Making damage stick is the hard part.






* AnIcePerson: He focuses on melee uses rather than ranged ones with Veil of Frost and Frost Barrier, though he'll fire a volley of frost spikes just like Keely.
* MoralityPet: His sister, strongly implied to be Keely, was his before her exile.

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* AnIcePerson: He focuses on melee uses rather than ranged ones with Veil of Frost and Frost Barrier, though he'll fire he also has a volley of frost ice spikes just like Keely.
and a very large [=AoE=] ground explosion.
* MoralityPet: His sister, strongly implied all but confirmed to be Keely, was his before her exile.exile.
* SharedSignatureMove: A volley of ice spikes fired in a cone, shared with Keely and Sir Magnus.



* CallBack: Some of his moves resemble Vincent's.



* SharedFamilyQuirks: Ice magic, which he shares with his son Vincent and daughter Keely.

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* SharedFamilyQuirks: Ice magic, which he shares SharedSignatureMove: A volley of ice spikes fired in a cone, shared with his son Vincent and daughter Keely.

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And one more, since that wasn't the right trope.


* CultureBlind: Doesn't seem to know what vampires are and thinks the vampires are just hired assassins despite the war against vampires being a major historical event.



* LockedOutOfTheLoop: Doesn't seem to know what vampires are and thinks the vampires are just hired assassins.
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Knew I'd miss a few things on an edit that big.



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* TheRemnant: Of Dracula's army.



* SkippableBoss: One of the most skippable, as its power isn't really used for anything, it requires Fishing in order to fight, and it has to be summoned rather than found.

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* SkippableBoss: One of the most skippable, as its power isn't really used for anything, it requires Fishing in order to fight, anything and it has to be summoned rather than found.



* BoringButPractical: The Ferocious Bear's pattern is very simple, two swipes followed by a ground slam that trops rocks in an expanding circle. Later on it will add a berserk mode that makes it faster and its final attack is a simple FoeTossingCharge. That's all it needs to become ThatOneBoss as its base damage and speed are very high and most of its moves inflict a slow, letting it control the pace of the fight.

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* BoringButPractical: The Ferocious Bear's pattern is very simple, two swipes followed by a ground slam that trops drops rocks in an expanding circle. Later on it will add a berserk mode that makes it faster and its final attack is a simple FoeTossingCharge. That's all it needs to become ThatOneBoss as its base damage and speed are very high and most of its moves inflict a slow, letting it control the pace of the fight.



* SkippableBoss: One of the most skippable as the one thing its power is useful for can be done by something else and it's very hard to fight at-level.

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* SkippableBoss: One of the most skippable as the one thing its power is useful for can be done by something else and it's very hard to fight at-level.
at-level for a solo player.



* WhipItGood

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* WhipItGood
LightningLash: Doubles as a WhipOfDominance owing to her position as law enforcement and her enormous sadistic streak.



* {{Expy}}: She may be human and female but her appearance, role, story, personality, and weapon choices make her a dead ringer for a [[TabletopGames/WarhammerFantasy Skaven Warlock-Engineer]].

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* {{Expy}}: She may be human and female but her appearance, role, story, personality, and weapon choices make her a dead ringer for a [[TabletopGames/WarhammerFantasy [[TabletopGame/WarhammerFantasy Skaven Warlock-Engineer]].



!! Voltatia the Power Master

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!! Voltatia the Power Master
Master (77)

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Reorganized the page again now that the game has organized the bosses into Acts. Added the new bosses from the Gloomrot update, as well as tropes for the ones I've gotten to.


[[folder:Nature]]
Found all over the land, animals aren't intelligent and live by their instincts, but some of them are strong enough to give even vampires a hard time if the vampire crosses them. The very first living things a vampire fights once they leave their crypt. Found with them are those few humans more in tune with nature.

!!General Tropes

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[[folder:Nature]]
[[folder:Organizations]]

!! Wildlife
Found all over the land, animals aren't intelligent and live by their instincts, but some of them are strong enough to give even vampires a hard time if the vampire crosses them. The very first living things a vampire fights once they leave their crypt. Found with them everywhere, but they're the primary foes in the Cursed Forest and Hallowed Mountains.

* AmphibianAtLarge: The giant toads that inhabit the Cursed Forest
are those few humans more in tune with nature.

!!General Tropes
taller than the vampire is.
* AnimalisticAbomination: The curses placed on the Cursed Forest and Hallowed Mountains tend to turn people into these over time.



* EnchantedForest: The Cursed Forest is the ''bad'' kind of this, overgrown, full of monsters, and twisting anything that lives in it long enough.
* GiantSpider: Solitary ones appear in the Farbane Woods. Swarms appear in the Cursed Forest.
* {{Mutants}}: All wildlife in Gloomrot has been terribly mutated.



!!Alpha Wolf

* BullfightBoss: Like regular wolves, Alpha Wolf has a powerful lunging attack. It winds them for a bit after they do it, allowing for free hits.
* KingMook: For wolves.
* StarterVillain: The very first V Blood Carrier the player is directed to.

!!Ferocious Bear

* BoringButPractical: The Ferocious Bear's pattern is very simple, two swipes followed by a ground slam that trops rocks in an expanding circle. Later on it will add a berserk mode that makes it faster and its final attack is a simple FoeTossingCharge. That's all it needs to become ThatOneBoss as its base damage and speed are very high and most of its moves inflict a slow, letting it control the pace of the fight.
* KingMook: For the various bears.
* SkippableBoss: One of the most skippable as the one thing its power is useful for can be done by something else and it's very hard to fight at-level.

!!Mairwyn the Elementalist

* DoppelgangerAttack: She'll summon a clone of herself once her health gets below half for even more projectiles.
* ElementalPowers: Right in the name. She has Fire, Lightning, and Frost powers in her arsenal.
* MoreDakka: Mairwyn's ability to lead targets is about on par with a Farbane bandit's, but she compensates for this by throwing a lot of projectiles and summoning things to throw even more projectiles.
* TokenReligiousTeammate: While she's portrayed as a hermit outside the Church of Luminance's purview she ''sounds'' more like a holy inquisitor, frequently invoking the Light.

!!Polora the Feywalker

* BossArenaIdiocy: Polora wants to keep the fight relatively close to the player to let her Spectral Wolf bounce around and make her fan of projectiles harder to dodge, but she has the biggest, most open arena of any boss. It's so big that if she's engaged on the far end of it she'll leash back before reaching the other end.
* PinballProjectile: If her spectral wolf hits the player it will bounce between the player and her or her summoned minions, letting it hit multiple times.

!!Putrid Rat

* FlunkyBoss: Its ultimate 'attack' has it burrow away and summon a dozen Giant Rats.
* GuideDangIt: The only boss that has to be summoned instead of found in the world, confusing a lot of first-time players.
* SkippableBoss: One of the most skippable, as its power isn't really used for anything, it requires Fishing in order to fight, and it has to be summoned rather than found.

!!Terah the Geomancer

* BarrierWarrior: Her summoned minions will project a shield around her that makes her invulnerable until they die.
* HeroicRROD: Whenever she shifts out of Golem Form she'll be stunned for a bit from overexertion.
* KingMook: For stone golems.
* MightyGlacier: Terah's golem form packs a wallop and has a lot of health but is very, very slow.

!!Ungora the Spider Queen

* BossArenaIdiocy: You can easily trick Ungora into breaking all her own egg sacs. Subverted in that this makes her fight a ''lot'' harder as the spiderlings who emerge will attack you; the smart move is to break all the egg sacs yourself ''before'' fighting her so you can kill the spiderlings without her interference.
* FlunkyBoss: Summons at least seven minions throughout the battle. If you don't clear out all the eggs around her before engaging they may spawn even more, since her attacks can break them as well as yours.
* GiantSpider: One of the game's largest enemies.
* SkeletonMotif: There's a giant skull pattern on her abdomen.
[[/folder]]

[[folder:Bandits]]

to:

!!Alpha Wolf

* BullfightBoss: Like regular wolves, Alpha Wolf has a powerful lunging attack. It winds them for a bit after they do it, allowing for free hits.
* KingMook: For wolves.
* StarterVillain: The very first V Blood Carrier the player is directed to.

!!Ferocious Bear

* BoringButPractical: The Ferocious Bear's pattern is very simple, two swipes followed by a ground slam that trops rocks in an expanding circle. Later on it will add a berserk mode that makes it faster and its final attack is a simple FoeTossingCharge. That's all it needs to become ThatOneBoss as its base damage and speed are very high and most of its moves inflict a slow, letting it control the pace of the fight.
* KingMook: For the various bears.
* SkippableBoss: One of the most skippable as the one thing its power is useful for can be done by something else and it's very hard to fight at-level.

!!Mairwyn the Elementalist

* DoppelgangerAttack: She'll summon a clone of herself once her health gets below half for even more projectiles.
* ElementalPowers: Right in the name. She has Fire, Lightning, and Frost powers in her arsenal.
* MoreDakka: Mairwyn's ability to lead targets is about on par with a

!!
Farbane bandit's, but she compensates for this by throwing a lot of projectiles and summoning things to throw even more projectiles.
* TokenReligiousTeammate: While she's portrayed as a hermit outside the Church of Luminance's purview she ''sounds'' more like a holy inquisitor, frequently invoking the Light.

!!Polora the Feywalker

* BossArenaIdiocy: Polora wants to keep the fight relatively close to the player to let her Spectral Wolf bounce around and make her fan of projectiles harder to dodge, but she has the biggest, most open arena of any boss. It's so big that if she's engaged on the far end of it she'll leash back before reaching the other end.
* PinballProjectile: If her spectral wolf hits the player it will bounce between the player and her or her summoned minions, letting it hit multiple times.

!!Putrid Rat

* FlunkyBoss: Its ultimate 'attack' has it burrow away and summon a dozen Giant Rats.
* GuideDangIt: The only boss that has to be summoned instead of found in the world, confusing a lot of first-time players.
* SkippableBoss: One of the most skippable, as its power isn't really used for anything, it requires Fishing in order to fight, and it has to be summoned rather than found.

!!Terah the Geomancer

* BarrierWarrior: Her summoned minions will project a shield around her that makes her invulnerable until they die.
* HeroicRROD: Whenever she shifts out of Golem Form she'll be stunned for a bit from overexertion.
* KingMook: For stone golems.
* MightyGlacier: Terah's golem form packs a wallop and has a lot of health but is very, very slow.

!!Ungora the Spider Queen

* BossArenaIdiocy: You can easily trick Ungora into breaking all her own egg sacs. Subverted in that this makes her fight a ''lot'' harder as the spiderlings who emerge will attack you; the smart move is to break all the egg sacs yourself ''before'' fighting her so you can kill the spiderlings without her interference.
* FlunkyBoss: Summons at least seven minions throughout the battle. If you don't clear out all the eggs around her before engaging they may spawn even more, since her attacks can break them as well as yours.
* GiantSpider: One of the game's largest enemies.
* SkeletonMotif: There's a giant skull pattern on her abdomen.
[[/folder]]

[[folder:Bandits]]
Bandits



!!General Tropes

to:

!!General Tropes
* LuckilyMyShieldWillProtectMe: Muggers may hide behind their shields, blocking all projectiles and stunning anyone that hits their front arc in melee.
* {{Mooks}}: There's not much to say about these guys as few of them have any abilities of note.



!!Clive the Firestarter

* AxCrazy: Extremely.
* CantKillYouStillNeedYou: Clive's description strongly implies Grayson would kill him if the bandits had another source of explosives.
* GetBackHereBoss: Clive only stands still to throw bombs. Most of the fight will be spent trying to hit him as he dodges and rolls around, not easy when you're also required to dodge.
* KingMook: To both types of Bombers, even though Militia Bombers don't appear until Dunley and are harder than him.
* NonIndicativeName: 'The Firestarter' doesn't use fire-based attacks.
* PungeonMaster: Many of his lines on defeat are candle-related puns.
* ThrowDownTheBomblet: Clive simply ''loves'' to throw explosives around. Most of the fight with him involves trying to get hits in whilst also dodging his attacks since block abilities only apply to melee and independent projectiles, not area-of-effect attacks.

!!Errol the Stonebreaker

* BadBoss: So bad that not even being the best mine foreman in Dunley could prevent them from kicking him out.
* DropTheHammer
* {{Sadist}}: He's noted to be exceptionally harsh with his workers not because he has to be but because he wants to hurt people.

!!Grayson the Armorer

* BossArenaIdiocy: His arena has several suits of special armor that make the wearer invincible for a short duration, at the cost of being unable to attack. This gives you a convenient way to clear buildup of his caltrops.
* {{Caltrops}}: Hurls out tons of them during the fight, and they inflict a slow on anyone unfortunate enough to step on them.
* {{Determinator}}: Even when defeated, most of his lines are him trying to get back up and keep fighting you.
* DropTheHammer
* OnlySaneMan: Of the Farbane bandits, according to his description.

!!Keely the Frost Archer

* AnIcePerson: True to her name, she often fires arrows with ice effects that will slow you down should they hit.
* ConvenientWeaknessPlacement: There's a water well in the middle of her camp ''just'' tall enough to block her shots.
* MoralityPet: It's strongly implied she's Vincent the Frostbringer's exiled sister. Vincent is noted to have become much more of a JerkAss once she got exiled.
* SociopathicSoldier: Type 4, implied to be the cause of her exile.

!!Lidia the Chaos Archer

* BornLucky: One of her potential lines on defeat has her muse that this is the first time she's lost at anything.
* TheGambler: Downplayed, but she has some gambling-related comments in her voice files.
* SuicidalOverconfidence: In-universe. She's so lucky that she has no problem picking a fight with anything dangerous-looking that crosses her path, including Alpha Wolf, Goreswine the Ravager, and the player character. Of those fights, Alpha Wolf is the only one she's likely to win.
* UnskilledButStrong: Her description notes she's not that good of an archer - specifically, she doesn't know how to aim - but her incredible luck is enough to get her by.

!!Quincey the Bandit King

* BloodKnight: Quincey loves a good fight.
* BullFightBoss: Later in his fight, Quincey will start chaining three charge attack together, the last one of which stuns him for a significant duration if it hits a wall.
* DiscOneFinalBoss: He is the strongest Bandit V Blood Carrier and likely the final Carrier besides Tristan that a player will fight before moving onto Dunley Farmlands. Defeating him also rewards the player their first Ultimate ability and it will be likely some time before the player can get more.
* FaceDeathWithDignity: Always.
* FallenHero: Used to be a HumbleHero to the people of Dunley until the Church of Luminance exiled him for petty reasons.
* FoeTossingCharge: Quincey uses his massive spiked shield for charging attacks that can launch anyone he hits, and once his health drops low enough he'll start to do three in a row. Defeating him and taking his blood lets you do the same as one of your potential Ultimate abilities.
* GracefulLoser: When defeated he offers vampires a [[WorthyOpponent respectful nod]] in his last words.
* KingMook: Inverted. He's a Militia Brawler with extra tricks up his sleeve, but he's both encountered before them and much easier to take down.
* ShieldBash: His spiked shield is more of a weapon than something he uses to defend himself.

!!Rufus the Foreman

* KingMook: A mix of both Trapper and Poacher.
* MoreDakka: His ultimate attack has him load a whole clip of crossbow bolts and pull the trigger until it goes 'Click.'
* SinisterShades: The way he's modeled gives the appearance of these but he's not actually wearing them.
* TranquilFury: Despite using and providing the Blood Rage skill he never raises his voice.
* WhatTheHellAreYou: One of his possible lines after being defeated.
[[/folder]]

[[folder:The Undead]]
Vampires aren't the only things with the power to defy death. Undead stalk through the Farbane Woods and the edges of the Dunley Farmlands, clashing with both the local bandits and the Church of Luminance. Their main stronghold is the Haunted Iron Mine, where the Church tries to keep them contained. They also control the Church of the Damned up in Northern Dunley Farmlands.

!!General Tropes

to:

!!Clive the Firestarter

* AxCrazy: Extremely.
* CantKillYouStillNeedYou: Clive's description strongly implies Grayson would kill him if the bandits had another source of explosives.
* GetBackHereBoss: Clive only stands still to throw bombs. Most
!! Cult of the fight will be spent trying to hit him as he dodges and rolls around, not easy when you're also required to dodge.
* KingMook: To both types of Bombers, even though Militia Bombers don't appear until Dunley and are harder than him.
* NonIndicativeName: 'The Firestarter' doesn't use fire-based attacks.
* PungeonMaster: Many of his lines on defeat are candle-related puns.
* ThrowDownTheBomblet: Clive simply ''loves'' to throw explosives around. Most of the fight with him involves trying to get hits in whilst also dodging his attacks since block abilities only apply to melee and independent projectiles, not area-of-effect attacks.

!!Errol the Stonebreaker

* BadBoss: So bad that not even being the best mine foreman in Dunley could prevent them from kicking him out.
* DropTheHammer
* {{Sadist}}: He's noted to be exceptionally harsh with his workers not because he has to be but because he wants to hurt people.

!!Grayson the Armorer

* BossArenaIdiocy: His arena has several suits of special armor that make the wearer invincible for a short duration, at the cost of being unable to attack. This gives you a convenient way to clear buildup of his caltrops.
* {{Caltrops}}: Hurls out tons of them during the fight, and they inflict a slow on anyone unfortunate enough to step on them.
* {{Determinator}}: Even when defeated, most of his lines are him trying to get back up and keep fighting you.
* DropTheHammer
* OnlySaneMan: Of the Farbane bandits, according to his description.

!!Keely the Frost Archer

* AnIcePerson: True to her name, she often fires arrows with ice effects that will slow you down should they hit.
* ConvenientWeaknessPlacement: There's a water well in the middle of her camp ''just'' tall enough to block her shots.
* MoralityPet: It's strongly implied she's Vincent the Frostbringer's exiled sister. Vincent is noted to have become much more of a JerkAss once she got exiled.
* SociopathicSoldier: Type 4, implied to be the cause of her exile.

!!Lidia the Chaos Archer

* BornLucky: One of her potential lines on defeat has her muse that this is the first time she's lost at anything.
* TheGambler: Downplayed, but she has some gambling-related comments in her voice files.
* SuicidalOverconfidence: In-universe. She's so lucky that she has no problem picking a fight with anything dangerous-looking that crosses her path, including Alpha Wolf, Goreswine the Ravager, and the player character. Of those fights, Alpha Wolf is the only one she's likely to win.
* UnskilledButStrong: Her description notes she's not that good of an archer - specifically, she doesn't know how to aim - but her incredible luck is enough to get her by.

!!Quincey the Bandit King

* BloodKnight: Quincey loves a good fight.
* BullFightBoss: Later in his fight, Quincey will start chaining three charge attack together, the last one of which stuns him for a significant duration if it hits a wall.
* DiscOneFinalBoss: He is the strongest Bandit V Blood Carrier and likely the final Carrier besides Tristan that a player will fight before moving onto Dunley Farmlands. Defeating him also rewards the player their first Ultimate ability and it will be likely some time before the player can get more.
* FaceDeathWithDignity: Always.
* FallenHero: Used to be a HumbleHero to the people of Dunley until the Church of Luminance exiled him for petty reasons.
* FoeTossingCharge: Quincey uses his massive spiked shield for charging attacks that can launch anyone he hits, and once his health drops low enough he'll start to do three in a row. Defeating him and taking his blood lets you do the same as one of your potential Ultimate abilities.
* GracefulLoser: When defeated he offers vampires a [[WorthyOpponent respectful nod]] in his last words.
* KingMook: Inverted. He's a Militia Brawler with extra tricks up his sleeve, but he's both encountered before them and much easier to take down.
* ShieldBash: His spiked shield is more of a weapon than something he uses to defend himself.

!!Rufus the Foreman

* KingMook: A mix of both Trapper and Poacher.
* MoreDakka: His ultimate attack has him load a whole clip of crossbow bolts and pull the trigger until it goes 'Click.'
* SinisterShades: The way he's modeled gives the appearance of these but he's not actually wearing them.
* TranquilFury: Despite using and providing the Blood Rage skill he never raises his voice.
* WhatTheHellAreYou: One of his possible lines after being defeated.
[[/folder]]

[[folder:The Undead]]
Damned
Vampires aren't the only things with the power to defy death. Undead stalk through the Farbane Woods and the edges of the Dunley Farmlands, clashing with both the local bandits and the Church of Luminance. Their main stronghold is the Haunted Iron Mine, where the Church tries to keep them contained. They also control the Church of the Damned up in Northern Dunley Farmlands.

!!General Tropes
Farmlands and the Cursed Village at the center of the Cursed Forest.

* ArcVillain: They only appear during Act 2.



* LargeAndInCharge: The Undead Commander, standing nearly twice as tall as anyone else. They can usually be found stalking around either the Iron Mine or the Church of the Damned.



* OptionalBoss: The Undead Commander ''isn't'' a V Blood Carrier, so as far as bosses go you never ''need'' to go out of your way to hunt them down and destroy them to unlock any powers or recipes. They do have a chance to drop a recipe for a decent iron-plus-tier scythe though, which has some nice perks over the regular scythes at that tier.
* SinisterScythe: The Undead Commander's favored weapon. If you defeat them, you can get the recipe to make your own.

!!Foulrot the Soultaker

* AxCrazy: He's obsessed with Hell and believes everyone he kills is damned to be sent there.
* FlunkyBoss: One of his attacks summons a number of banshees who will try to attack the player before dashing to them and exploding.
* InvulnerableAttack: When he's summoning banshees he'll gain several ''thousand'' points of shielding, making him effectively invulnerable until he's done.
* LaughingMad: He's pretty barmy to begin with given everything he has going on, but to ''really'' drive home how unhinged he is he spends most of the bossfight cackling as well.
* OnlyKnownByTheirNickname: 'Foulrot the Soultaker' isn't his name, it's the name of his dead horse whose rotting head he wears as a mask.

!!Goreswine the Ravager

* AxCrazy: Not only is he a raving lunatic but he seems to genuinely believe he's a pig.
* InvulnerableAttack: He can't be damaged by anything during his ultimate.
* KingMook: For Skeleton Mages, as he shares many of their attacks and patterns.
* PoisonousPerson: Heavily associates himself with rot and decay and his abilities leave poison pools on the ground.
* StuffBlowingUp: Corpse Explosion is his signature ability and he won't let you forget it. His ultimate sees him cast it ''fifteen times'' in three waves of five explosions.

!!Leandra the Shadow Priestess

* TheAgeless: Nobody knows how old she is and her description suggests she might be immortal.
* EvilCounterpart: To Christina the Sun Priestess.
* FlunkyBoss: Her main attack involves summoning Spectral Assassins to attack you, and being summoned minions rather than spells means you can kill them if you're quick enough. Her ultimate ability darkens your vision and spams them.
* InterfaceScrew: Blacks out most of the screen with shadows when using her ultimate ability, forcing you to dodge blindly.

!!Nicholaus the Fallen

* FlunkyBoss: Like any good necromancer. One of his basic attacks summons a trio of skeletons and his ultimate attack summons a dozen of them.
* KingMook: For Skeleton Priests and Bishops.
* {{Necromancer}}: His major gimmick.

!!Nightmarshal Styx the Sunderer

* DualWielding: Utilizes two Sanguine Swords against the player on top of his powerful and unique vampiric abilities.
* TheHunterBecomesTheHunted: He may muse on this after being defeated.
* PreFinalBoss: Styx is a high level and has a huge array of powers that will either require a lot of strategy and tactics to evade and get past or a lot of health and shielding to tank. Beating him gives you the best long-distance travel power in the game and being able to defeat him is proof you're ready to fight the three final bosses, and indeed you need to kill him to access one of them.
[[/folder]]

[[folder:Villagers]]
Farmers and villagers, lacking the combat experience to stand up to the vampire threat. Some will try to fight back, while some others harbor a dangerous curse...

!!General Tropes

to:

* OptionalBoss:
!! Dunley Militia and Villagers
The Undead Commander ''isn't'' a V Blood Carrier, so as far as bosses go you never ''need'' to go out of your way to hunt them down (mostly) ordinary men and destroy them women of the Dunley Farmlands just want to unlock any powers or recipes. They do have a chance to drop a recipe for a decent iron-plus-tier scythe though, which live their lives, work their fields, and pay their taxes, but the Cult of the Damned has some nice perks other ideas and constantly works to undermine the Church of Luminance's hold over the regular scythes at that tier.
* SinisterScythe:
region so they can claim it for themselves. The Undead Commander's favored weapon. If you defeat them, you Militia stands ready to defend Dunley from whatever would do these people harm, whether bandit, cultist, or vampire, and the occasional patrol into the Farbane Woods can get the recipe to make your own.

!!Foulrot the Soultaker

* AxCrazy: He's obsessed with Hell and believes everyone he kills is damned to be sent there.
* FlunkyBoss: One of his attacks summons a number of banshees who will try to attack the player before dashing to them and exploding.
* InvulnerableAttack: When he's summoning banshees he'll gain several ''thousand'' points of shielding, making him effectively invulnerable until he's done.
* LaughingMad: He's pretty barmy to begin with given everything he has going on, but to ''really'' drive home how unhinged he is he spends most of the bossfight cackling as well.
* OnlyKnownByTheirNickname: 'Foulrot the Soultaker' isn't his name, it's the name of his dead horse whose rotting head he wears
come as a mask.

!!Goreswine the Ravager

* AxCrazy: Not only is he a raving lunatic but he seems
nasty surprise to genuinely believe he's a pig.
fledgling vampires.

* InvulnerableAttack: He can't be damaged by anything during his ultimate.
* KingMook: For Skeleton Mages, as he shares many of
ArrowsOnFire: Militia Longbow rangers like to set their attacks and patterns.
* PoisonousPerson: Heavily associates himself with rot and decay and his abilities leave poison pools
arrows on the ground.
* StuffBlowingUp: Corpse Explosion is his signature ability and he won't let you forget it. His ultimate sees him cast it ''fifteen times'' in three waves of five explosions.

!!Leandra the Shadow Priestess

* TheAgeless: Nobody knows how old she is and her description suggests she might be immortal.
* EvilCounterpart: To Christina the Sun Priestess.
* FlunkyBoss: Her main attack involves summoning Spectral Assassins to attack you, and being summoned minions rather than spells means you can kill them if you're quick enough. Her ultimate ability darkens your vision and spams them.
* InterfaceScrew: Blacks out most of the screen with shadows when using her ultimate ability, forcing you to dodge blindly.

!!Nicholaus the Fallen

* FlunkyBoss: Like any good necromancer. One of his basic attacks summons a trio of skeletons and his ultimate attack summons a dozen of them.
* KingMook: For Skeleton Priests and Bishops.
* {{Necromancer}}: His major gimmick.

!!Nightmarshal Styx the Sunderer

* DualWielding: Utilizes two Sanguine Swords against the player on top of his powerful and unique vampiric abilities.
* TheHunterBecomesTheHunted: He may muse on this after being defeated.
* PreFinalBoss: Styx is a high level and has a huge array of powers that will either require
fire, which then sets a lot of strategy and tactics other things on fire. Usually you. Also often other militia soldiers. FriendlyFireproof is not in effect here; though Longbows are immune to evade and get past or a lot of health and shielding to tank. Beating him gives you the best long-distance travel power in the game and being able to defeat him is proof you're ready to fight the three final bosses, and indeed you need to kill him to access one of them.
[[/folder]]

[[folder:Villagers]]
Farmers and villagers, lacking the combat experience to stand up to the vampire threat. Some will try to fight back, while some others harbor a dangerous curse...

!!General Tropes
flames their allies aren't.



* BurnTheUndead: Specifically, ''you''.



* KillItWithFire: The Militia uses a ''lot'' of fire-based attacks. Fire Resistance Brews are immensely helpful.



* PatrollingMook: The Bell Ringer patrols Mosswick and Dawnbreak Villages. Upon spotting danger, they will ring their bell and alert everyone present.

!!Beatrice the Tailor

* {{Acrofatic}}: Despite being an elderly woman with quite a bit of width to her she's capable of matching the vampire's running speed.
* FlunkyBoss: What she effectively is. She has no attacks of her own but inhabits a well-guarded area with a large number of patrols that pass through, including Christina the Sun Priestess. You'll need to clear out the entire lower village to take her down.
* GetBackHereBoss: She only ever runs away from you. Notably, unlike every other enemy Beatrice has no distance at which she leashes back to her spawn point, though this can only really be observed on Mad Hunt.
* KingMook: For Villagers and Bell Ringers.

!!Willfred the Werewolf Chief

* AttackAttackAttack: One of the most unrelentingly aggressive bosses.
* CrueltyIsTheOnlyOption: He'll release regular villagers from cages during the fight in order to eat them and recover his health. From there, these hapless villagers end up either devoured by the chief or killed by the vampire to deny him health restoration.
* KingMook: He ''is'' the Werewolf Chief, and many of his abilities are upscaled and deadlier versions of the attacks regular werewolves use.
* LifeDrain: Some of his attacks will heal him if they damage you.
* NoFairCheating: You might think that because he's a werewolf you can just jump him during the day when he's no more dangerous than any other villager. Nope. He'll heal any damage done to him when he transforms and if you kill him during the day you can't consume his V Blood. You ''can'' kill all the other villagers before ''they'' transform, though.
* RapidFireFisticuffs: One of his attacks launches a flurry of blows that will only stop when he starts missing. A player caught close to him without a dash or a counter ready can easily be hit over a dozen times.
[[/folder]]

[[folder:The Church of Luminance]]
The reigning power in the Dunley Farmlands and Silverlight Hills, having replaced the overthrown vampires. Their militias patrol the farmlands and sometimes into the northern edge of the Farbane Woods, and are a dangerous opponent for any fledgling vampire.

!!General Tropes

to:

* PatrollingMook: The Bell Ringer patrols Mosswick and Dawnbreak Villages. Villages as well as the Bastion of Dunley. Upon spotting danger, they will ring their bell and alert everyone present.

!!Beatrice the Tailor

present.
* {{Acrofatic}}: Despite being an elderly woman with quite a bit of width to her she's capable of matching the vampire's running speed.
* FlunkyBoss: What she effectively is. She has no attacks of her own but inhabits a well-guarded area with a large number of patrols that pass through, including Christina the Sun Priestess. You'll need to clear out the entire lower village to take her down.
* GetBackHereBoss: She only ever runs away from you. Notably, unlike every other enemy Beatrice has no distance at which she leashes back to her spawn point, though this
ThrowDownTheBomblet: Patrols can only really be observed on Mad Hunt.
* KingMook: For Villagers and Bell Ringers.

!!Willfred the Werewolf Chief

* AttackAttackAttack: One
include bomb-chucking militiamen, who will set patches of the most unrelentingly aggressive bosses.
* CrueltyIsTheOnlyOption: He'll release regular villagers from cages during
ground on fire with reckless abandon. They're as bad as the fight in order to eat them and recover his health. From there, these hapless villagers end up either devoured by the chief or killed by the vampire to deny him health restoration.
* KingMook: He ''is'' the Werewolf Chief, and many of his abilities are upscaled and deadlier versions of the attacks regular werewolves use.
* LifeDrain: Some of his attacks will heal him
Longbow Rangers, if they damage you.
* NoFairCheating: You might think that because he's a werewolf you can just jump him during the day when he's no more dangerous than any other villager. Nope. He'll heal any damage done to him when he transforms and if you kill him during the day you can't consume his V Blood. You ''can'' kill all the other villagers before ''they'' transform, though.
* RapidFireFisticuffs: One of his attacks launches a flurry of blows that will only stop when he starts missing. A player caught close to him without a dash or a counter ready can easily be hit over a dozen times.
[[/folder]]

[[folder:The
not worse.

!!
Church of Luminance]]
Luminance
The reigning power in the Dunley Farmlands and Silverlight Hills, having replaced the overthrown vampires. Their militias patrol the farmlands and sometimes into the northern edge They form much of the Farbane Woods, government of the region and are retain control of a dangerous opponent for any fledgling vampire.

!!General Tropes
standing army bolstered by powerful Church officials with holy powers at their beck and call.



* ArrowsOnFire: Militia Longbow rangers like to set their arrows on fire, which then sets a lot of other things on fire. Usually you. Also often other militia soldiers. FriendlyFireproof is not in effect here; though Longbows are immune to flames their allies aren't.
* BurnTheUndead: Specifically, ''you''.



* CorruptChurch: Seems to have shades of this through the descriptions of several V Blood Carriers. Solarus' mentions observing mankind falling into comfort, greed, and avarice while Azariel's describes him as a cold and calculating politician and none daring to contradict his word.

to:

* CorruptChurch: Seems to have shades of this through the descriptions of several V Blood Carriers. Solarus' mentions observing mankind falling into comfort, greed, and avarice while Azariel's describes him as a cold and calculating politician and none daring to contradict his word. They also enslave their prisoners and force them to mine silver.



* ThrowDownTheBomblet: Patrols can include bomb-chucking militiamen, who will set patches of the ground on fire with reckless abandon. They're as bad as the Longbow Rangers, if not worse.



!!Azariel the Sunbringer

* BulletHell: One of the first true users of this. If you don't stay on top of clearing out his allies the room will quickly become swamped with projectiles.
* EvilSoundsDeep: One of the more openly-unpleasant members of the Church of Luminance has one of the deepest voices.
* GetBackHereBoss: Azariel not only has his SwitchOutMove but his attacks feature a lot of knockback. Getting close enough to keep hitting him is a large part of the fight.
* TheLeader: Of the Church of Luminance.
* SociopathicHero: His description paints him as one and his moveset backs it up, as he has no problem throwing innocents and allies into your attacks to get himself out of them.
* SwitchOutMove: One of his moves has him swap positions with any other nearby ally.

!!Christina the Sun Priestess

* BaitAndSwitch: Her heal, which you want to interrupt immediately, has the same wind-up as her counter, which you don't.
* FlunkyBoss: She's ineffective in a straight fight as most of her abilities are supportive in nature but she can make her allies extremely difficult to kill and they can in turn cover and protect her. If you kill all of them she'll periodically summon two of her own.
* KingMook: For Nuns, with her basic abilities being stronger versions of theirs.
* SternNun: Her reputation in Dunley.

!!Meredith the Bright Archer

* ApologeticAttacker: She may apologize before attacking enemies she encounters.
* FearlessFool: Her description portrays her as this.
* FlashStep: A preview of what is to come with Lightweavers. If she flash-steps through the player it deals damage and snares.

!!Octavian the Militia Captain

* {{BFS}}: Octavian's weapon of choice is a gigantic two-handed sword.
* DeterminedDefeatist: Some of his defeat quotes show he didn't think the Militia would be able to ''stop'' the vampires if they came back, merely slow them down. He's still proud of how well they did.
* FaceDeathWithDignity
* MirrorBoss: Octavian's abilities mirror those of a sword-using Vampire, only nastier. His basic attacks fire projectiles, his Shockwave has a longer reach and comes out much faster, and his Whirlwind lasts much longer and also shoots projectiles.
* SpinAttack: His ultimate attack has him spin around chasing after the player. His projectiles also resemble spinning swords.
* YouWillNotEvadeMe: One of his attacks is a slam that fires a lightning-fast projectile that will stun you and launch you directly behind him if it hits.

!!Raziel the Shepherd

* FireAndBrimstoneHell: His favorite subject when he preaches, according to his description.
* FriendlyFireproof: Notably averted. Unlike almost every other boss some of his attacks can damage and kill members of his own faction and he has no problem scything down his cowering congregation with his KamehameHadoken if you didn't kill them first.
* KamehameHadoken: One of his more dangerous attacksis a holy one. He'll pivot to try to keep you in it while it channels and it stacks up damage quickly, but he can only turn so fast.
* KillSat: His other dangerous attack is a magical version of this. The beam will chase you around for a bit and you do ''not'' want to get hit by it.
* {{Pride}}: According to his description the only reason people believe his powers are bestowed upon him by the Light is because he won't shut up about it.

!!Solarus the Immaculate

* BladeOnAStick: His 'greatsword' is about 50% handle, making it one of these instead of a {{BFS}}.
* BulletHell: Floods the screen with projectiles in distinct patterns just like a proper bullet hell boss. The angel he summons will throw even more of them around.
* TheCavalry: He'll summon a Divine Angel to help him once his health gets to half, and they're practically a boss themselves. He'll shield and heal them if you beat them up, at least until his own health gets low, then he'll abandon them to shield and heal himself instead.
* HolyBurnsEvil: Most of his Light attacks will also set you on fire.
* MistreatmentInducedBetrayal: The angel he summons to help him will turn on him when he abandons them to be slaughtered by the vampires to buy time to heal himself.
* ThisCannotBe: He's utterly shocked when he loses.

!!Vincent the Frostbringer

* AnIcePerson: He focuses on melee uses rather than ranged ones with Veil of Frost and Frost Barrier, though he'll fire a volley of frost spikes just like Keely.
* MoralityPet: His sister, strongly implied to be Keely, was his before her exile.
* WardensAreEvil: Zig-zagged. Vincent isn't there yet but his description suggests he's well on his way.

to:

!!Azariel the Sunbringer

* BulletHell: One of the first true users of this. If you don't stay on top of clearing out his allies the room will quickly become swamped with projectiles.
* EvilSoundsDeep: One of the more openly-unpleasant members of
!! Trancendum
Humanity's last best hope against Dracula before
the Church of Luminance has rose to power, this high-tech low-ethics faction based in Gloomrot was kicked out by the Church after Dracula's defeat due to the Church having serious ethical problems with the Trancendum's methods and experimentation.

* FireBreathingWeapon: The appropriately-named Pyros have
one of the deepest voices.
* GetBackHereBoss: Azariel not only has his SwitchOutMove but his attacks feature a lot
more realistic depictions of knockback. Getting close enough to keep hitting him is a large part of the fight.
flamethrowers in video games.
* TheLeader: Of the Church of Luminance.
* SociopathicHero: His description paints him as one
LightningGun: Both Railgunners and his moveset backs it up, as he has no problem throwing innocents and allies into your attacks to get himself out Tasers use some variant of them.
* SwitchOutMove: One of his moves has him swap positions with any other nearby ally.

!!Christina the Sun Priestess

* BaitAndSwitch: Her heal, which you want to interrupt immediately, has the same wind-up as her counter, which you don't.
* FlunkyBoss: She's ineffective in a straight fight as most of her abilities are supportive in nature but she can make her allies extremely difficult to kill and they can in turn cover and protect her. If you kill all of them she'll periodically summon two of her own.
* KingMook: For Nuns, with her basic abilities being stronger versions of theirs.
* SternNun: Her reputation in Dunley.

!!Meredith the Bright Archer

* ApologeticAttacker: She may apologize before attacking enemies she encounters.
* FearlessFool: Her description portrays her as
this.
* FlashStep: A preview of what PerpetualStorm: Gloomrot North is to come with Lightweavers. If she flash-steps through covered in one. This means [[GameplayAndStoryIntegration the player it deals damage and snares.

!!Octavian
sun never shines even during the Militia Captain

* {{BFS}}: Octavian's weapon of choice is a gigantic two-handed sword.
* DeterminedDefeatist: Some of his defeat quotes show he didn't think the Militia would be able to ''stop'' the vampires if they came back, merely slow them down. He's still proud of how well they did.
* FaceDeathWithDignity
* MirrorBoss: Octavian's abilities mirror those of a sword-using Vampire, only nastier. His basic attacks fire projectiles, his Shockwave has a longer reach and comes out much faster, and his Whirlwind lasts much longer and also shoots projectiles.
* SpinAttack: His ultimate attack has him spin around chasing after the player. His projectiles also resemble spinning swords.
* YouWillNotEvadeMe: One of his attacks is a slam that fires a lightning-fast projectile that will stun you and launch you directly behind him if it hits.

!!Raziel the Shepherd

* FireAndBrimstoneHell: His favorite subject when he preaches, according to his description.
* FriendlyFireproof: Notably averted. Unlike almost every other boss some of his attacks can damage and kill members of his own faction and he has no problem scything down his cowering congregation with his KamehameHadoken if you didn't kill them first.
* KamehameHadoken: One of his more dangerous attacksis a holy one. He'll pivot to try to keep you in it while it channels and it stacks up damage quickly, but he can only turn so fast.
* KillSat: His other dangerous attack is a magical version of this. The beam will chase you around for a bit and you do ''not'' want to get hit by it.
* {{Pride}}: According to his description the only reason people believe his powers are bestowed upon him by the Light is because he won't shut up about it.

!!Solarus the Immaculate

* BladeOnAStick: His 'greatsword' is about 50% handle,
day]] making it quite safe for vampires.
* PollutedWasteland: Gloomrot South is a giant toxic waste dump where nearly everything is mutated.
* TeslaTechTimeline: Electricity is the primary driver of Trancendum technology, though it has a distinct {{Steampunk}} flair as well.
* TractorBeam: The Tractor Beamer has
one of these instead of a {{BFS}}.
* BulletHell: Floods the screen with projectiles in distinct patterns just like a proper bullet hell boss. The angel he summons will throw even more of them around.
* TheCavalry: He'll summon a Divine Angel to help him once
built into his health gets to half, and they're practically a boss themselves. He'll shield and heal them if you beat them up, at least until his own health gets low, then he'll abandon them to shield and heal himself instead.
* HolyBurnsEvil: Most of his Light attacks will also set you on fire.
* MistreatmentInducedBetrayal: The angel he summons to help him will turn on him when he abandons them to be slaughtered by the vampires to buy time to heal himself.
* ThisCannotBe: He's utterly shocked when he loses.

!!Vincent the Frostbringer

* AnIcePerson: He focuses on melee uses rather than ranged ones with Veil of Frost and Frost Barrier, though he'll fire a volley of frost spikes just like Keely.
* MoralityPet: His sister, strongly implied to be Keely, was his before her exile.
* WardensAreEvil: Zig-zagged. Vincent isn't there yet but his description suggests he's well on his way.
shield.



[[folder:Vampire Hunters]]
Elite, seasoned, and heavily armed combatants that roam the land searching for vampires and other undead to kill. They are more than a match for fledgling vampires and can even give veteran vampires a run for their money. There are currently two of them in-game, Tristan and Jade. Tristan roams the Farbane Woods while Jade patrols the Dunley Farmlands.

!!General Tropes

* FinalBoss: Tristan is the final boss in the Farbane Woods (at least until the very end of the game) and Jade is the final boss in the Dunley Farmlands. Once you kill them there's no reason to go back to the areas they're in.
* HunterOfMonsters: Namely hunters of you, the player, as you are a vampire.
* RoamingEnemy: Both Tristan and Jade wander the areas they are in and can be a nasty surprise to an unprepared vampire.
* ThrowDownTheBomblet: Tristan and Jade both throw down explosives during their fights that will burn any enemies it hits. Tristan's in particular explode into smaller bomblets.

!!Jade the Vampire Hunter

* ArchEnemy: Nightmarshal Styx the Sunderer. He is the main vampire she is hunting down and the reason why she is a vampire hunter with all of her weaponry in the first place.
* {{Caltrops}}: Jade uses these during her fight, often throwing them down in between tossing bombs and trying to gun you down.
* TheGunslinger: Jade makes use of dual pistols and a rifle as her main weapons of choice and will spend much of her fight using them.
* SuicidalOverconfidence: She's said to be actively hunting Nightmarshal Styx. She's lucky she's hunting in the wrong area, as Styx is 14 levels higher than her and would destroy her in a fight.
* WakeUpCallBoss: Subverted. While she appears unusually early like Tristan, if you follow the progression and avoid her until she's next on the list then you fight her just after receiving Dark Silver weapons, Dawnthorn armor, and the Corrupted Artefact. She's considered one of the easiest bosses of her tier because of how easily a player can outgear her.

!!Tristan the Vampire Hunter

* DeadlyLunge: Tristan will leap forward into a lunge as one of his later attacks. It's very fast and is one of the only attacks in the game with no wind-up or tell.
* FlamingSword: Tristan can ignite his sword for special attacks, dealing heavy Fire damage.
* InvulnerableAttack: His leaping lunge renders him invulnerable while he's in the air.
* WakeUpCallBoss: If the Ferocious Bear hasn't already showed you how the game is going to be going forward Tristan will. His attacks come out quickly, hit very hard, and frequently have nasty side-effects like knocking you back or setting you on fire. He has a deceptively long reach and is incredibly dangerous to get or stay close to, making him one of the first bosses who almost ''has'' to be fought a certain way. He's even considered an Act II boss despite being in Farbane Woods.

to:

[[folder:Vampire Hunters]]
Elite, seasoned, and heavily armed combatants
!V Blood Carriers:

[[folder:Act 1]]

!!Alpha Wolf (16)

* BullfightBoss: Like regular wolves, Alpha Wolf has a powerful lunging attack. It winds them for a bit after they do it, allowing for free hits.
* KingMook: For wolves.
* StarterVillain: The very first V Blood Carrier the player is directed to.

!!Errol the Stonebreaker (20)

* BadBoss: So bad
that roam not even being the land searching for best mine foreman in Dunley could prevent them from kicking him out.
* DropTheHammer
* {{Sadist}}: He's noted to be exceptionally harsh with his workers not because he has to be but because he wants to hurt people.

!!Keely the Frost Archer (20)

* AnIcePerson: True to her name, she often fires arrows with ice effects that will slow you down should they hit.
* ConvenientWeaknessPlacement: There's a water well in the middle of her camp ''just'' tall enough to block her shots.
* MoralityPet: It's strongly implied she's Vincent the Frostbringer's exiled sister. Vincent is noted to have become much more of a JerkAss once she got exiled.
* SociopathicSoldier: Type 4, implied to be the cause of her exile.

!!Rufus the Foreman (20)

* KingMook: A mix of both Trapper and Poacher.
* LockedOutOfTheLoop: Doesn't seem to know what
vampires are and other undead to kill. They are more than a match for fledgling thinks the vampires are just hired assassins.
* MoreDakka: His ultimate attack has him load a whole clip of crossbow bolts
and can even give veteran vampires a run pull the trigger until it goes 'Click.'
* SinisterShades: The way he's modeled gives the appearance of these but he's not actually wearing them.
* TranquilFury: Despite using and providing the Blood Rage skill he never raises his voice.
* WhatTheHellAreYou: One of his possible lines after being defeated.

!!Grayson the Armorer (27)

* BossArenaIdiocy: His arena has several suits of special armor that make the wearer invincible
for their money. There are currently two a short duration, at the cost of being unable to attack. This gives you a convenient way to clear buildup of his caltrops.
* {{Caltrops}}: Hurls out tons
of them in-game, Tristan during the fight, and Jade. Tristan roams they inflict a slow on anyone unfortunate enough to step on them.
* {{Determinator}}: Even when defeated, most of his lines are him trying to get back up and keep fighting you.
* DropTheHammer
* OnlySaneMan: Of
the Farbane Woods while Jade patrols bandits, according to his description.

!!Goreswine
the Ravager (27)

* AxCrazy: Not only is he a raving lunatic but he seems to genuinely believe he's a pig.
* InvulnerableAttack: He can't be damaged by anything during his ultimate.
* KingMook: For Skeleton Mages, as he shares many of their attacks and patterns.
* PoisonousPerson: Heavily associates himself with rot and decay and his abilities leave poison pools on the ground.
* StuffBlowingUp: Corpse Explosion is his signature ability and he won't let you forget it. His ultimate sees him cast it ''fifteen times'' in three waves of five explosions.

!!Clive the Firestarter (30)

* AxCrazy: Extremely.
* CantKillYouStillNeedYou: Clive's description strongly implies Grayson would kill him if the bandits had another source of explosives.
* GetBackHereBoss: Clive only stands still to throw bombs. Most of the fight will be spent trying to hit him as he dodges and rolls around, not easy when you're also required to dodge.
* KingMook: To both types of Bombers, even though Militia Bombers don't appear until
Dunley Farmlands.

!!General Tropes

* FinalBoss: Tristan is the final boss in the Farbane Woods (at least until the very end of the game)
and Jade is the final boss in the Dunley Farmlands. Once you kill them there's no reason to go back to the areas they're in.
* HunterOfMonsters: Namely hunters of you, the player, as you
are a vampire.
harder than him.
* RoamingEnemy: Both Tristan and Jade wander the areas they NonIndicativeName: 'The Firestarter' doesn't use fire-based attacks.
* PungeonMaster: Many of his lines on defeat
are in and can be a nasty surprise to an unprepared vampire.
candle-related puns.
* ThrowDownTheBomblet: Tristan and Jade both Clive simply ''loves'' to throw down explosives during their fights that will burn any enemies it hits. Tristan's in particular explode into smaller bomblets.

!!Jade
around. Most of the Vampire Hunter

* ArchEnemy: Nightmarshal Styx the Sunderer. He is the main vampire she is hunting down and the reason why she is a vampire hunter
fight with all him involves trying to get hits in whilst also dodging his attacks since block abilities only apply to melee and independent projectiles, not area-of-effect attacks.

!!Lidia the Chaos Archer (30)

* BornLucky: One
of her weaponry in potential lines on defeat has her muse that this is the first place.
time she's lost at anything.
* {{Caltrops}}: Jade uses these during TheGambler: Downplayed, but she has some gambling-related comments in her fight, often throwing them down in between tossing bombs and trying to gun you down.
* TheGunslinger: Jade makes use of dual pistols and a rifle as her main weapons of choice and will spend much of her fight using them.
voice files.
* SuicidalOverconfidence: In-universe. She's said to be actively hunting Nightmarshal Styx. She's so lucky that she has no problem picking a fight with anything dangerous-looking that crosses her path, including Alpha Wolf, Goreswine the Ravager, and the player character. Of those fights, Alpha Wolf is the only one she's hunting in the wrong area, as Styx is 14 levels higher than her and would destroy her in a fight.
likely to win.
* WakeUpCallBoss: Subverted. While she appears unusually early like Tristan, if you follow the progression and avoid her until UnskilledButStrong: Her description notes she's next not that good of an archer - specifically, she doesn't know how to aim - but her incredible luck is enough to get her by.

!!Putrid Rat (30)

* FlunkyBoss: Its ultimate 'attack' has it burrow away and summon a dozen Giant Rats.
* GuideDangIt: The only boss that has to be summoned instead of found in the world, confusing a lot of first-time players.
* SkippableBoss: One of the most skippable, as its power isn't really used for anything, it requires Fishing in order to fight, and it has to be summoned rather than found.

!!Ferocious Bear (35)

* BoringButPractical: The Ferocious Bear's pattern is very simple, two swipes followed by a ground slam that trops rocks in an expanding circle. Later on it will add a berserk mode that makes it faster and its final attack is a simple FoeTossingCharge. That's all it needs to become ThatOneBoss as its base damage and speed are very high and most of its moves inflict a slow, letting it control the pace of the fight.
* KingMook: For the various bears.
* SkippableBoss: One of the most skippable as the one thing its power is useful for can be done by something else and it's very hard to fight at-level.

!!Nicholaus the Fallen (35)

* FlunkyBoss: Like any good necromancer. One of his basic attacks summons a trio of skeletons and his ultimate attack summons a dozen of them.
* KingMook: For Skeleton Priests and Bishops.
* {{Necromancer}}: His major gimmick.

!!Polora the Feywalker (35)

* BossArenaIdiocy: Polora wants to keep the fight relatively close to the player to let her Spectral Wolf bounce around and make her fan of projectiles harder to dodge, but she has the biggest, most open arena of any boss. It's so big that if she's engaged
on the list then you fight far end of it she'll leash back before reaching the other end.
* PinballProjectile: If
her just after receiving Dark Silver weapons, Dawnthorn armor, spectral wolf hits the player it will bounce between the player and her or her summoned minions, letting it hit multiple times.

!!Quincey
the Corrupted Artefact. She's considered Bandit King (37)

* BloodKnight: Quincey loves a good fight.
* BullFightBoss: Later in his fight, Quincey will start chaining three charge attack together, the last
one of which stuns him for a significant duration if it hits a wall.
* DiscOneFinalBoss: He is
the easiest bosses of her tier because of how easily strongest Bandit V Blood Carrier and likely the final Carrier besides Tristan that a player will fight before moving onto Dunley Farmlands. Defeating him also rewards the player their first Ultimate ability and it will be likely some time before the player can outgear her.

!!Tristan
get more.
* FaceDeathWithDignity: Always.
* FallenHero: Used to be a HumbleHero to
the Vampire Hunter

people of Dunley until the Church of Luminance exiled him for petty reasons.
* DeadlyLunge: Tristan will leap forward into FoeTossingCharge: Quincey uses his massive spiked shield for charging attacks that can launch anyone he hits, and once his health drops low enough he'll start to do three in a lunge row. Defeating him and taking his blood lets you do the same as one of your potential Ultimate abilities.
* GracefulLoser: When defeated he offers vampires a [[WorthyOpponent respectful nod]] in
his later attacks. It's very fast and is one of the only attacks in the game last words.
* KingMook: Inverted. He's a Militia Brawler
with no wind-up or tell.
* FlamingSword: Tristan can ignite
extra tricks up his sword for special attacks, dealing heavy Fire damage.
* InvulnerableAttack: His leaping lunge renders him invulnerable while
sleeve, but he's in the air.
* WakeUpCallBoss: If the Ferocious Bear hasn't already showed you how the game is going
both encountered before them and much easier to be going forward Tristan will. take down.
* ShieldBash:
His attacks come out quickly, hit very hard, and frequently have nasty side-effects like knocking you back or setting you on fire. He has a deceptively long reach and spiked shield is incredibly dangerous more of a weapon than something he uses to get or stay close to, making him one of the first bosses who almost ''has'' to be fought a certain way. He's even considered an Act II boss despite being in Farbane Woods.defend himself.



[[folder:Monsters]]
The Cursed Forest and Hallowed Mountains are home to mysterious creatures afflicted by powerful curses, monsters that can even give a vampire pause.

!!General Tropes

* AnimalisticAbomination: All of them except Matka have animal elements and themes but they're clearly monstrous horrors.
* EnchantedForest: The Cursed Forest is the ''bad'' kind of this, overgrown, full of monsters, and twisting anything that lives in it long enough.
* WasOnceAMan: All of them except Morian and the Winged Horror either are or are thought to be normal humans affected by powerful curses.

!!The Duke of Balaton

* AllForNothing: Since the currency system of Vardoran switched from gold to silver, the treasure the Duke of Balaton has spent all his time hoarding and guarding is now almost worthless.
* FlunkyBoss: Vomits out more frogs and toads throughout the fight. His 'ultimate attack' simply has him summon three at once.
* KingMook: For Cursed Slime Toads and Cursed Frogs.

!!Frostmaw the Mountain Terror

to:

[[folder:Monsters]]
The Cursed Forest and Hallowed Mountains are home to mysterious creatures afflicted by powerful curses, monsters that can even give a vampire pause.

!!General Tropes

* AnimalisticAbomination: All of them except Matka have animal elements and themes but they're clearly monstrous horrors.
* EnchantedForest: The Cursed Forest is
[[folder:Act 2]]

!!Beatrice
the ''bad'' kind Tailor (40)

* {{Acrofatic}}: Despite being an elderly woman with quite a bit
of this, overgrown, full width to her she's capable of monsters, and twisting anything that lives in it long enough.
* WasOnceAMan: All of them except Morian and
matching the Winged Horror either are or are thought to be normal humans affected by powerful curses.

!!The Duke of Balaton

* AllForNothing: Since the currency system of Vardoran switched from gold to silver, the treasure the Duke of Balaton has spent all his time hoarding and guarding is now almost worthless.
vampire's running speed.
* FlunkyBoss: Vomits What she effectively is. She has no attacks of her own but inhabits a well-guarded area with a large number of patrols that pass through, including Christina the Sun Priestess. You'll need to clear out more frogs and toads throughout the fight. His 'ultimate attack' simply entire lower village to take her down.
* GetBackHereBoss: She only ever runs away from you. Notably, unlike every other enemy Beatrice
has him summon three no distance at once.
which she leashes back to her spawn point, though this can only really be observed on Mad Hunt.
* KingMook: For Cursed Slime Toads Villagers and Cursed Frogs.

Bell Ringers.

!!Christina the Sun Priestess (44)

* BaitAndSwitch: Her heal, which you want to interrupt immediately, has the same wind-up as her counter, which you don't.
* FlunkyBoss: She's ineffective in a straight fight as most of her abilities are supportive in nature but she can make her allies extremely difficult to kill and they can in turn cover and protect her. If you kill all of them she'll periodically summon two of her own.
* KingMook: For Nuns, with her basic abilities being stronger versions of theirs.
* SternNun: Her reputation in Dunley.

!! Kriig the Undead General (44)
* LetsYouAndHimFight: Still patrols the same area as Meredith the Bright Archer. With his promotion to a proper V Blood Carrier it's a much more even fight.
* MistreatmentInducedBetrayal: His brief story states that his trust in his allies was a major factor in his death and he rose as an undead specifically to seek revenge on them. [[MasterOfDisguise Bane the Shadowblade's]] story implies Kriig's anger is [[MisplacedRetribution directed at the wrong targets]].
* MookPromotion: Now a proper V Blood Carrier instead of an EliteMook.
* SinisterScythe: The General's Soul Reaper, specifically.
* SpinAttack: Whirls around with his scythe quite a lot.

!!Tristan the Vampire Hunter (44)

* DeadlyLunge: Tristan will leap forward into a lunge as one of his later attacks. It's very fast and is one of the only attacks in the game with no wind-up or tell.
* FinalBoss: Of the Farbane Woods. Once you kill him there's little reason to go back there.
* FlamingSword: Tristan can ignite his sword for special attacks, dealing heavy Fire damage.
* InvulnerableAttack: His leaping lunge renders him invulnerable while he's in the air.
* ThrowDownTheBomblet: Has a firebomb that explodes into five smaller firebombs, making it very hard to avoid.
* WakeUpCallBoss: If the Ferocious Bear hasn't already showed you how the game is going to be going forward Tristan will. His attacks come out quickly, hit very hard, and frequently have nasty side-effects like knocking you back or setting you on fire. He has a deceptively long reach and is incredibly dangerous to get or stay close to, making him one of the first bosses who almost ''has'' to be fought a certain way. He's even considered an Act II boss despite being in Farbane Woods.

!!Vincent the Frostbringer (44)

* AnIcePerson: He focuses on melee uses rather than ranged ones with Veil of Frost and Frost Barrier, though he'll fire a volley of frost spikes just like Keely.
* MoralityPet: His sister, strongly implied to be Keely, was his before her exile.
* WardensAreEvil: Zig-zagged. Vincent isn't there yet but his description suggests he's well on his way.

!! Bane the Shadowblade (47)
* GraveRobbing: One of the best. It eventually got the attention of the former inhabitants of those graves.
* LetsYouAndHimFight: Once his disguise is broken he turns hostile to the Dunley Militia that patrol the same roads he walks on, making him a target for them as well as Jade, Christina, and Vincent if they happen to be nearby.
* MasterOfDisguise: There are many cloaked and hooded strangers walking the roads of Dunley. He poses as one of them.
* ShellGame: His ultimate ability spawns in about a dozen non-hostile hooded and cloaked figures, breaking off all hostility and challenging the player to find which one is him. None of them are, but he won't come back until some of them die.

!! Grethel the Glassblower (47)
* BlowYouAway
* BoisterousBruiser: Unlike many bosses she sounds like she's having a lot of fun fighting the vampires. Until she loses anyway.
* FieryRedhead: She's one of the most vocal opponents, enjoys a good scuffle, and has a very physical job. Some of her abilities are even fire-based.
* PrecisionGuidedBoomerang: Throws a volley of three projectiles that always return to her no matter how much she moves.
* StatuesqueStunner: Once you get past her burns she's quite attractive. She's also huge, looming over the vampire.

!! Maja the Dark Savant (47)
* BadassBookworm
* HotLibrarian: She lives in a massive library and has the look down perfectly.
* MookMaker: Some of her attacks create Ink Demons. ''Lots'' of them. She can also consume them to heal herself.
* PaperMaster: Many of her projectiles are weaponized book pages and scrolls.

!!Leandra the Shadow Priestess (47)

* TheAgeless: Nobody knows how old she is and her description suggests she might be immortal.
* EvilCounterpart: To Christina the Sun Priestess.
* FlunkyBoss: Her main attack involves summoning Spectral Assassins to attack you, and being summoned minions rather than spells means you can kill them if you're quick enough. Her ultimate ability darkens your vision and spams them.
* InterfaceScrew: Blacks out most of the screen with shadows when using her ultimate ability, forcing you to dodge blindly.

!!Meredith the Bright Archer (50)

* ApologeticAttacker: She may apologize before attacking enemies she encounters.
* FearlessFool: Her description portrays her as this.
* FlashStep: A preview of what is to come with Lightweavers. If she flash-steps through the player it deals damage and snares. The player gets it when they kill her.

!!Terah the Geomancer (50)

* BarrierWarrior: Her summoned minions will project a shield around her that makes her invulnerable until they die.
* HeroicRROD: Whenever she shifts out of Golem Form she'll be stunned for a bit from overexertion.
* KingMook: For stone golems.
* MightyGlacier: Terah's golem form packs a wallop and has a lot of health but is very, very slow.

!!Frostmaw the Mountain Terror
Terror (57)



!!Gorecrusher the Behemoth

* BoringButPractical: Like the Ferocious Bear, his most dangerous attacks aren't the big flashy ones involving spirits (unless you hit him when he's summoning wisps) but his basic charges and ground slams, which are too quick to escape from without significant movement speed boosts.
* BullfightBoss: Two of his attacks are charges. One is a single charge, the second a series of three. They're remarkably hard to avoid due to how big he is and he won't stun himself if he collides with something.
* DoppelgangerAttack: If hit while he's summoning energy wisps his soul will come out of his body and join in attacking you, making the fight much harder. It has most of the same attacks he does and can't be killed, but it's fragile and if damaged enough will have to pause to regenerate its health.
* FinalExamBoss: Moreso than any other, Gorecrusher necessitates a mastery of weapons, abilities, blood types, movement, and most importantly patience, as his aggression and speed leave very few openings to punish him while he'll punish you hard for any slip-ups. He simply has to be worn down over time.
* LightningBruiser: His charges make him extremely fast, his attacks come out quickly, and he has a ''ton'' of health. Movement Speed is considered a big priority to effectively fight him.

!!Matka the Curse Weaver

* ActionBomb: She'll summon mosquitos throughout the fight and eventually cause them to home on on you and explode for significant damage in a hefty [=AoE=].
* BalefulPolymorph: She has a nearly-unavoidable one.
* KingMook: For Witches.

!!Morian the Stormwing Matriarch

to:

!!Gorecrusher !!Jade the Behemoth

Vampire Hunter (57)

* BoringButPractical: Like ArchEnemy: Nightmarshal Styx the Ferocious Bear, Sunderer. He is the main vampire she is hunting down and the reason why she is a vampire hunter with all of her weaponry in the first place.
* {{Caltrops}}: Jade uses these during her fight, often throwing them down in between tossing bombs and trying to gun you down.
* TheGunslinger: Jade makes use of dual pistols and a rifle as her main weapons of choice and will spend much of her fight using them.
* SuicidalOverconfidence: She's said to be actively hunting Nightmarshal Styx. She's lucky she's hunting in the wrong area, as Styx is 22 levels higher than her and would destroy her in a fight.

!!Octavian the Militia Captain (57)

* {{BFS}}: Octavian's weapon of choice is a gigantic two-handed sword.
* DeterminedDefeatist: Some of
his most defeat quotes show he didn't think the Militia would be able to ''stop'' the vampires if they came back, merely slow them down. He's still proud of how well they did.
* FaceDeathWithDignity
* MirrorBoss: Octavian's abilities mirror those of a sword-using Vampire, only nastier. His basic attacks fire projectiles, his Shockwave has a longer reach and comes out much faster, and his Whirlwind lasts much longer and also shoots projectiles.
* SpinAttack: His ultimate attack has him spin around chasing after the player. His projectiles also resemble spinning swords.
* YouWillNotEvadeMe: One of his attacks is a slam that fires a lightning-fast projectile that will stun you and launch you directly behind him if it hits.

!!Raziel the Shepherd (57)

* FireAndBrimstoneHell: His favorite subject when he preaches, according to his description.
* FriendlyFireproof: Notably averted. Unlike almost every other boss some of his attacks can damage and kill members of his own faction and he has no problem scything down his cowering congregation with his KamehameHadoken if you didn't kill them first.
* KamehameHadoken: One of his more
dangerous attacksis a holy one. He'll pivot to try to keep you in it while it channels and it stacks up damage quickly, but he can only turn so fast.
* KillSat: His other dangerous attack is a magical version of this. The beam will chase you around for a bit and you do ''not'' want to get hit by it.
* {{Pride}}: According to his description the only reason people believe his powers are bestowed upon him by the Light is because he won't shut up about it.

!! Angram the Purifier (60)
* ArmCannon: It's almost as big as he is.
* BloodKnight: A dedicated exterminator who loves his job a little too much and sees everything as a rat.
* DefiantToTheEnd: At least one defeat quote is him telling the vampire to burn in Hell.
* LargeAndInCharge: One of the largest human bosses in the game.

!! Domina the Blade Dancer (60)
* BulletHell: One of her
attacks aren't shoots about a hundred energy balls all over the big flashy ones involving spirits (unless place in a wide circle around her, lasting for several seconds.
* CombatSadomasochist: ''And how.'' She greatly enjoys being electrocuted by her own equipment and may potentially ''thank'' the vampire for killing her because of how good it feels. She loves inflicting it just as much.
* WhipItGood

!! Ziva the Engineer (60)
* {{Expy}}: She may be human and female but her appearance, role, story, personality, and weapon choices make her a dead ringer for a [[TabletopGames/WarhammerFantasy Skaven Warlock-Engineer]].
* FireBreathingWeapon: Two of her weapons are a giant flamethrower and incendiary grenades.
* FlawedPrototype: All of her weapons are [[SuperPrototype extremely strong]] compared to those in the hands of the mooks but they're prone to breaking down.
* GatlingGood: One of her weapons is a combination gatling gun and shotgun.
* JetPack: Uses one to hover above the battlefield and throw down firebombs. Until it breaks, anyway.
* LightningGun: She's got one of these too, functioning as a sniper rifle.

!! The Old Wanderer (62)
* CrazySurvivalist: Averted. Despite being both crazy and a survivalist he doesn't have the personality associated with this.
* InterfaceScrew: Not tied to him, but while fighting him the Curse of the Forest will make your map unusable because
you hit have to kill him when to unlock the item you need prevent it.
* GetBackHereBoss: Being both elderly and focused on survival he has no interest in fighting, instead running away. His abilities are focused on slowing and knocking away pursuers and cause very little damage.
* LaughingMad: Spends much of his fight giggling.

!!Ungora the Spider Queen (62)

* BossArenaIdiocy: You can easily trick Ungora into breaking all her own egg sacs. Subverted in that this makes her fight a ''lot'' harder as the spiderlings who emerge will attack you; the smart move is to break all the egg sacs yourself ''before'' fighting her so you can kill the spiderlings without her interference.
* FlunkyBoss: Summons at least seven minions throughout the battle. If you don't clear out all the eggs around her before engaging they may spawn even more, since her attacks can break them as well as yours.
* GiantSpider: One of the game's largest enemies.
* SkeletonMotif: There's a giant skull pattern on her abdomen.

!!The Duke of Balaton (64)

* AllForNothing: Since the currency system of Vardoran switched from gold to silver, the treasure the Duke of Balaton has spent all his time hoarding and guarding is now almost worthless.
* FlunkyBoss: Vomits out more frogs and toads throughout the fight. His 'ultimate attack' simply has him summon three at once.
* KingMook: For Cursed Slime Toads and Cursed Frogs.

!!Foulrot the Soultaker (64)

* AxCrazy: He's obsessed with Hell and believes everyone he kills is damned to be sent there.
* FlunkyBoss: One of his attacks summons a number of banshees who will try to attack the player before dashing to them and exploding.
* InvulnerableAttack: When
he's summoning wisps) banshees he'll gain several ''thousand'' points of shielding, making him effectively invulnerable until he's done.
* LaughingMad: He's pretty barmy to begin with given everything he has going on,
but to ''really'' drive home how unhinged he is he spends most of the bossfight cackling as well.
* OnlyKnownByTheirNickname: 'Foulrot the Soultaker' isn't
his basic charges and ground slams, which are too quick to escape name, it's the name of his dead horse whose rotting head he wears as a mask.

!!Willfred the Village Elder (64)

* AttackAttackAttack: One of the most unrelentingly aggressive bosses.
* CrueltyIsTheOnlyOption: He'll release regular villagers
from without significant movement speed boosts.
cages during the fight in order to eat them and recover his health. From there, these hapless villagers end up either devoured by the chief or killed by the vampire to deny him health restoration.
* BullfightBoss: Two InterfaceSpoiler: Cleverly averted as of the Gloomrot update. His story and title change from 'the Village Elder' before you kill him to 'the Werewolf Chief' afterwards.
* KingMook: He ''is'' the Werewolf Chief, and many of his abilities are upscaled and deadlier versions of the attacks regular werewolves use.
* LifeDrain: Some
of his attacks are charges. will heal him if they damage you.
* NoFairCheating: You might think that because he's a werewolf you can just jump him during the day when he's no more dangerous than any other villager. Nope. He'll heal any damage done to him when he transforms and if you kill him during the day you can't consume his V Blood. You ''can'' kill all the other villagers before ''they'' transform, though.
* RapidFireFisticuffs:
One is of his attacks launches a single charge, flurry of blows that will only stop when he starts missing. A player caught close to him without a dash or a counter ready can easily be hit over a dozen times.

!! Cyril
the second a series of three. They're remarkably hard to avoid due to how big he is Cursed Smith (65)
* MirrorBoss: To the player character. He uses the same Mace, Spear, Greatsword,
and Reapers as the vampire and uses empowered versions of their special attacks.
* MookMaker: Rather literally, since
he won't stun himself crafts animated weapons to fight alongside him.
* MultiMeleeMaster: Uses four different weapons.
[[/folder]]

[[folder:Act 3]]

!! Sir Magnus the Overseer (66)
* BladeOnAStick: Wields a halberd. Unlike most halberd-users he uses both the spearhead and the axe blade to great effect.
* CallBack: Some of his moves resemble Vincent's.
* AnIcePerson: Notable as he's the only person in the Church of Luminance to use ice powers.
* KnightTemplar: Believes so strongly in the Church of Luminance that he's willing to oversee a slave mine and overlook the exile of his own daughter even though he's opposed to both.
* SharedFamilyQuirks: Ice magic, which he shares with his son Vincent and daughter Keely.
* UndyingLoyalty: To the Church of Luminance, something its leadership exploits.

!! Baron du Bouchon the Sommelier (70)
* InformedAbility: Despite being a supposed swordsman he rarely uses it in his fight, relying on rolling casks and throwing wine around. Compared to someone like Tristan or Octavian he looks like an amateur.
* LovableRogue: Invoked. He tries to act like a dashing, daring swashbuckler, even spouting quips and one-liners and possibly quoting [[Franchise/PiratesOfTheCaribbean Jack Sparrow]].
* MauriceChevalierAccent: He couldn't sound more stereotypically French
if he collides with something.
tried.

!!Mairwyn the Elementalist (70)

* DoppelgangerAttack: If hit while he's summoning energy wisps his soul will come out of his body and join in attacking you, making the fight much harder. It has most of the same attacks he does and can't be killed, but it's fragile and if damaged enough will have to pause to regenerate its health.
* FinalExamBoss: Moreso than any other, Gorecrusher necessitates a mastery of weapons, abilities, blood types, movement, and most importantly patience, as his aggression and speed leave very few openings to punish him while he'll punish you hard for any slip-ups. He simply has to be worn down over time.
* LightningBruiser: His charges make him extremely fast, his attacks come out quickly, and he has a ''ton'' of health. Movement Speed is considered a big priority to effectively fight him.

!!Matka the Curse Weaver

* ActionBomb:
She'll summon mosquitos throughout a clone of herself once her health gets below half for even more projectiles.
* ElementalPowers: Right in
the fight and eventually cause them to home on on you and explode for significant damage in a hefty [=AoE=].
* BalefulPolymorph:
name. She has Fire, Lightning, and Frost powers in her arsenal.
* HoistByTheirOwnPetard: The giant ball of fire she summons as part of her ultimate is just as capable of running her over as it is you. She's not immune to it.
* MoreDakka: Mairwyn's ability to lead targets is about on par with
a nearly-unavoidable one.
Farbane bandit's, but she compensates for this by throwing a lot of projectiles and summoning things to throw even more projectiles.
* KingMook: For Witches.

TokenReligiousTeammate: While she's portrayed as a hermit outside the Church of Luminance's purview she ''sounds'' more like a holy inquisitor, frequently invoking the Light.

!!Morian the Stormwing Matriarch
Matriarch (70)



!!Terrorclaw the Ogre

to:

!!Azariel the Sunbringer (74)

* BulletHell: One of the first true users of this. If you don't stay on top of clearing out his allies the room will quickly become swamped with projectiles.
* EvilSoundsDeep: One of the more openly-unpleasant members of the Church of Luminance has one of the deepest voices.
* GetBackHereBoss: Azariel not only has his SwitchOutMove but his attacks feature a lot of knockback. Getting close enough to keep hitting him is a large part of the fight.
* TheLeader: Of the Church of Luminance.
* SociopathicHero: His description paints him as one and his moveset backs it up, as he has no problem throwing innocents and allies into your attacks to get himself out of them.
* SwitchOutMove: One of his moves has him swap positions with any other nearby ally.

!! Henry Blackbrew the Doctor (74)
* AsskickingEqualsAuthority: Notably averted. Despite being the leader of the Trancendum he's actually one of the easier fights and his [[TheDragon Dragon]] Voltatia and [[TheBrute Brute]] Adam are both higher level.
* {{Expy}}: Of Dr. Victor Frankenstein.
* MadScientist: Like his inspiration.
* ShockAndAwe: Uses massive amounts of lightning in his attacks.
* SpiderLimbs: He has four of them attached to his combat suit.

!!Terrorclaw the Ogre
Ogre (74)


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!!Matka the Curse Weaver (77)

* ActionBomb: She'll summon mosquitos throughout the fight and eventually cause them to home on on you and explode for significant damage in a hefty [=AoE=].
* BalefulPolymorph: She has a nearly-unavoidable one.
* KingMook: For Witches.

!! Voltatia the Power Master

* TheDragon: To Henry Blackbrew.

!!Nightmarshal Styx the Sunderer (79)

* DualWielding: Utilizes two Sanguine Swords against the player on top of his powerful and unique vampiric abilities.
* TheHunterBecomesTheHunted: He may muse on this after being defeated.
* PreFinalBoss: Styx is a high level and has a huge array of powers that will either require a lot of strategy and tactics to evade and get past or a lot of health and shielding to tank. Beating him gives you the best long-distance travel power in the game and being able to defeat him is proof you're ready to fight the three final bosses, and indeed you need to kill him to access one of them.

!!Solarus the Immaculate (80)

* BladeOnAStick: His 'greatsword' is about 50% handle, making it one of these instead of a {{BFS}}.
* BulletHell: Floods the screen with projectiles in distinct patterns just like a proper bullet hell boss. The angel he summons will throw even more of them around.
* TheCavalry: He'll summon a Divine Angel to help him once his health gets to half, and they're practically a boss themselves. He'll shield and heal them if you beat them up, at least until his own health gets low, then he'll abandon them to shield and heal himself instead.
* HolyBurnsEvil: Most of his Light attacks will also set you on fire.
* MistreatmentInducedBetrayal: The angel he summons to help him will turn on him when he abandons them to be slaughtered by the vampires to buy time to heal himself.
* ThisCannotBe: He's utterly shocked when he loses.
[[/folder]]

[[folder:Shard Bearers]]

!! Adam the First Created

!!Gorecrusher the Behemoth

* BoringButPractical: Like the Ferocious Bear, his most dangerous attacks aren't the big flashy ones involving spirits (unless you hit him when he's summoning wisps) but his basic charges and ground slams, which are too quick to escape from without significant movement speed boosts.
* BullfightBoss: Two of his attacks are charges. One is a single charge, the second a series of three. They're remarkably hard to avoid due to how big he is and he won't stun himself if he collides with something.
* DoppelgangerAttack: If hit while he's summoning energy wisps his soul will come out of his body and join in attacking you, making the fight much harder. It has most of the same attacks he does and can't be killed, but it's fragile and if damaged enough will have to pause to regenerate its health.
* FinalExamBoss: Moreso than any other, Gorecrusher necessitates a mastery of weapons, abilities, blood types, movement, and most importantly patience, as his aggression and speed leave very few openings to punish him while he'll punish you hard for any slip-ups. He simply has to be worn down over time.
* LightningBruiser: His charges make him extremely fast, his attacks come out quickly, and he has a ''ton'' of health. Movement Speed is considered a big priority to effectively fight him.

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The villagers he eats are not his own people. They are kidnapped villagers that he keeps around, likely for this purpose.


* FryingPanOfDoom: One of the possible weapons an armed villager can use.



* OurWerewolvesAreDifferent: There are villagers that, at nighttime, will transform into much stronger werewolves that will very likely tear apart an unprepared vampire. Unlike their fully human brethren, they will fearlessly attack you with their bare hands in the daytime instead of screaming and fleeing. Gloomgrave Village is inhabited entirely by these villagers.

to:

* OurWerewolvesAreDifferent: There are villagers that, at nighttime, will transform into much stronger werewolves that will very likely tear apart an unprepared vampire. Unlike their fully human brethren, they will fearlessly attack you with their bare hands in the daytime instead of screaming and fleeing. Gloomgrave Gracefall Village is inhabited entirely by these villagers.



* BadBoss: He's the village elder, but he eats his own people to heal himself.
* ImAHumanitarian: He'll release uninfected villagers during the fight in order to eat them and recover his health.

to:

* BadBoss: He's the village elder, but he eats his own people to heal himself.
* ImAHumanitarian:
CrueltyIsTheOnlyOption: He'll release uninfected regular villagers from cages during the fight in order to eat them and recover his health.health. From there, these hapless villagers end up either devoured by the chief or killed by the vampire to deny him health restoration.



* WakeUpCallBoss: If the Ferocious Bear hasn't already showed you how the game is going to be going forward Tristan will. His attacks come out quickly, hit very hard, and frequently have nasty side-effects like knocking you back or setting you on fire. He has a deceptively long reach and is incredibly dangerous to get or stay close to, making him one of the first bosses who almost ''has'' to be fought a certain way.

to:

* WakeUpCallBoss: If the Ferocious Bear hasn't already showed you how the game is going to be going forward Tristan will. His attacks come out quickly, hit very hard, and frequently have nasty side-effects like knocking you back or setting you on fire. He has a deceptively long reach and is incredibly dangerous to get or stay close to, making him one of the first bosses who almost ''has'' to be fought a certain way. He's even considered an Act II boss despite being in Farbane Woods.

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* EverythingsBetterWithSpinning: His ultimate attack has him spin around chasing after the player. His projectiles also resemble spinning swords.


Added DiffLines:

* SpinAttack: His ultimate attack has him spin around chasing after the player. His projectiles also resemble spinning swords.

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Revamped the page to use folders, divided characters by faction, added a few factions, made sure every named character is listed, and tried to make sure each one has at least 2-3 tropes. Existing tropes were folded in.


!Bandits

to:

!Bandits
[[folder:Nature]]
Found all over the land, animals aren't intelligent and live by their instincts, but some of them are strong enough to give even vampires a hard time if the vampire crosses them. The very first living things a vampire fights once they leave their crypt. Found with them are those few humans more in tune with nature.

!!General Tropes

* BearsAreBadNews: One of the more dangerous animals around.
* SavageWolves: They'll attack anything or anyone except each other.

!!Alpha Wolf

* BullfightBoss: Like regular wolves, Alpha Wolf has a powerful lunging attack. It winds them for a bit after they do it, allowing for free hits.
* KingMook: For wolves.
* StarterVillain: The very first V Blood Carrier the player is directed to.

!!Ferocious Bear

* BoringButPractical: The Ferocious Bear's pattern is very simple, two swipes followed by a ground slam that trops rocks in an expanding circle. Later on it will add a berserk mode that makes it faster and its final attack is a simple FoeTossingCharge. That's all it needs to become ThatOneBoss as its base damage and speed are very high and most of its moves inflict a slow, letting it control the pace of the fight.
* KingMook: For the various bears.
* SkippableBoss: One of the most skippable as the one thing its power is useful for can be done by something else and it's very hard to fight at-level.

!!Mairwyn the Elementalist

* DoppelgangerAttack: She'll summon a clone of herself once her health gets below half for even more projectiles.
* ElementalPowers: Right in the name. She has Fire, Lightning, and Frost powers in her arsenal.
* MoreDakka: Mairwyn's ability to lead targets is about on par with a Farbane bandit's, but she compensates for this by throwing a lot of projectiles and summoning things to throw even more projectiles.
* TokenReligiousTeammate: While she's portrayed as a hermit outside the Church of Luminance's purview she ''sounds'' more like a holy inquisitor, frequently invoking the Light.

!!Polora the Feywalker

* BossArenaIdiocy: Polora wants to keep the fight relatively close to the player to let her Spectral Wolf bounce around and make her fan of projectiles harder to dodge, but she has the biggest, most open arena of any boss. It's so big that if she's engaged on the far end of it she'll leash back before reaching the other end.
* PinballProjectile: If her spectral wolf hits the player it will bounce between the player and her or her summoned minions, letting it hit multiple times.

!!Putrid Rat

* FlunkyBoss: Its ultimate 'attack' has it burrow away and summon a dozen Giant Rats.
* GuideDangIt: The only boss that has to be summoned instead of found in the world, confusing a lot of first-time players.
* SkippableBoss: One of the most skippable, as its power isn't really used for anything, it requires Fishing in order to fight, and it has to be summoned rather than found.

!!Terah the Geomancer

* BarrierWarrior: Her summoned minions will project a shield around her that makes her invulnerable until they die.
* HeroicRROD: Whenever she shifts out of Golem Form she'll be stunned for a bit from overexertion.
* KingMook: For stone golems.
* MightyGlacier: Terah's golem form packs a wallop and has a lot of health but is very, very slow.

!!Ungora the Spider Queen

* BossArenaIdiocy: You can easily trick Ungora into breaking all her own egg sacs. Subverted in that this makes her fight a ''lot'' harder as the spiderlings who emerge will attack you; the smart move is to break all the egg sacs yourself ''before'' fighting her so you can kill the spiderlings without her interference.
* FlunkyBoss: Summons at least seven minions throughout the battle. If you don't clear out all the eggs around her before engaging they may spawn even more, since her attacks can break them as well as yours.
* GiantSpider: One of the game's largest enemies.
* SkeletonMotif: There's a giant skull pattern on her abdomen.
[[/folder]]

[[folder:Bandits]]



* BossArenaIdiocy: Grayson's boss arena has several suits of special armor that make the wearer invincible for a short duration, at the cost of being unable to attack. This gives you a convenient way to clear buildup of his caltrops.
* BullFightBoss: Later in his fight, Quincey will start chaining three charge attack together, the last one of which stuns him for a significant duration if it hits a wall.
* {{Caltrops}}: Grayson the Armourer hurls out tons of them during the fight, and they inflict a slow on anyone unfortunate enough to step on them.
* DiscOneFinalBoss: Bandit King Quincey is essentially this. He is the strongest Bandit V Blood Carrier and likely the final Carrier besides Tristan that a player will fight before moving onto Dunley Farmlands. Defeating him also rewards the player their first Ultimate ability and it will be likely some time before the player can get more.
* FoeTossingCharge: Quincey uses his massive spiked shield for charging attacks that can launch anyone he hits, and once his health drops low enough he'll start to do three in a row. Defeating him and taking his blood lets you do the same as one of your potential Ultimate abilities.
* TheGambler: Downplayed, but Lidia the Chaos Archer has some gambling-related comments in her voice files.
* GracefulLoser: Bandit King Quincy. When defeated, he offers vampires a [[WorthyOpponent respectful nod]] in his last words.
* AnIcePerson: Keely the Frost Archer, true to her name, often fires arrows with ice effects that will slow you down should they land.

to:

* BossArenaIdiocy: Grayson's boss arena has several suits of special armor that make the wearer invincible for a short duration, at the cost of being unable to attack. This gives you a convenient way to clear buildup of his caltrops.
* BullFightBoss: Later in his fight, Quincey will start chaining three charge attack together, the last one of which stuns him for a significant duration if it hits a wall.
* {{Caltrops}}: Grayson the Armourer hurls out tons of them during the fight, and they inflict a slow on anyone unfortunate enough to step on them.
* DiscOneFinalBoss: Bandit King Quincey is essentially this. He is the strongest Bandit V Blood Carrier and likely the final Carrier besides Tristan that a player will fight before moving onto Dunley Farmlands. Defeating him also rewards the player their first Ultimate ability and it will be likely some time before the player can get more.
* FoeTossingCharge: Quincey uses his massive spiked shield for charging attacks that can launch anyone he hits, and once his health drops low enough he'll start to do three in a row. Defeating him and taking his blood lets you do the same as one of your potential Ultimate abilities.
* TheGambler: Downplayed, but Lidia the Chaos Archer has some gambling-related comments in her voice files.
* GracefulLoser: Bandit King Quincy. When defeated, he offers vampires a [[WorthyOpponent respectful nod]] in his last words.
* AnIcePerson: Keely the Frost Archer, true to her name, often fires arrows with ice effects that will slow you down should they land.
!!General Tropes



* ThrowDownTheBomblet: Clive the Firestarter is found in the Sulphur Mines on the west side of the Farbane Woods, and simply ''loves'' to throw explosives around. Most of the fight with him involves trying to get hits in whilst also dodging his attacks since block abilities only apply to melee and independent projectiles, not area-of-effect attacks.

----

!The Undead

to:


!!Clive the Firestarter

* AxCrazy: Extremely.
* CantKillYouStillNeedYou: Clive's description strongly implies Grayson would kill him if the bandits had another source of explosives.
* GetBackHereBoss: Clive only stands still to throw bombs. Most of the fight will be spent trying to hit him as he dodges and rolls around, not easy when you're also required to dodge.
* KingMook: To both types of Bombers, even though Militia Bombers don't appear until Dunley and are harder than him.
* NonIndicativeName: 'The Firestarter' doesn't use fire-based attacks.
* PungeonMaster: Many of his lines on defeat are candle-related puns.
* ThrowDownTheBomblet: Clive the Firestarter is found in the Sulphur Mines on the west side of the Farbane Woods, and simply ''loves'' to throw explosives around. Most of the fight with him involves trying to get hits in whilst also dodging his attacks since block abilities only apply to melee and independent projectiles, not area-of-effect attacks.

----

!The Undead
!!Errol the Stonebreaker

* BadBoss: So bad that not even being the best mine foreman in Dunley could prevent them from kicking him out.
* DropTheHammer
* {{Sadist}}: He's noted to be exceptionally harsh with his workers not because he has to be but because he wants to hurt people.

!!Grayson the Armorer

* BossArenaIdiocy: His arena has several suits of special armor that make the wearer invincible for a short duration, at the cost of being unable to attack. This gives you a convenient way to clear buildup of his caltrops.
* {{Caltrops}}: Hurls out tons of them during the fight, and they inflict a slow on anyone unfortunate enough to step on them.
* {{Determinator}}: Even when defeated, most of his lines are him trying to get back up and keep fighting you.
* DropTheHammer
* OnlySaneMan: Of the Farbane bandits, according to his description.

!!Keely the Frost Archer

* AnIcePerson: True to her name, she often fires arrows with ice effects that will slow you down should they hit.
* ConvenientWeaknessPlacement: There's a water well in the middle of her camp ''just'' tall enough to block her shots.
* MoralityPet: It's strongly implied she's Vincent the Frostbringer's exiled sister. Vincent is noted to have become much more of a JerkAss once she got exiled.
* SociopathicSoldier: Type 4, implied to be the cause of her exile.

!!Lidia the Chaos Archer

* BornLucky: One of her potential lines on defeat has her muse that this is the first time she's lost at anything.
* TheGambler: Downplayed, but she has some gambling-related comments in her voice files.
* SuicidalOverconfidence: In-universe. She's so lucky that she has no problem picking a fight with anything dangerous-looking that crosses her path, including Alpha Wolf, Goreswine the Ravager, and the player character. Of those fights, Alpha Wolf is the only one she's likely to win.
* UnskilledButStrong: Her description notes she's not that good of an archer - specifically, she doesn't know how to aim - but her incredible luck is enough to get her by.

!!Quincey the Bandit King

* BloodKnight: Quincey loves a good fight.
* BullFightBoss: Later in his fight, Quincey will start chaining three charge attack together, the last one of which stuns him for a significant duration if it hits a wall.
* DiscOneFinalBoss: He is the strongest Bandit V Blood Carrier and likely the final Carrier besides Tristan that a player will fight before moving onto Dunley Farmlands. Defeating him also rewards the player their first Ultimate ability and it will be likely some time before the player can get more.
* FaceDeathWithDignity: Always.
* FallenHero: Used to be a HumbleHero to the people of Dunley until the Church of Luminance exiled him for petty reasons.
* FoeTossingCharge: Quincey uses his massive spiked shield for charging attacks that can launch anyone he hits, and once his health drops low enough he'll start to do three in a row. Defeating him and taking his blood lets you do the same as one of your potential Ultimate abilities.
* GracefulLoser: When defeated he offers vampires a [[WorthyOpponent respectful nod]] in his last words.
* KingMook: Inverted. He's a Militia Brawler with extra tricks up his sleeve, but he's both encountered before them and much easier to take down.
* ShieldBash: His spiked shield is more of a weapon than something he uses to defend himself.

!!Rufus the Foreman

* KingMook: A mix of both Trapper and Poacher.
* MoreDakka: His ultimate attack has him load a whole clip of crossbow bolts and pull the trigger until it goes 'Click.'
* SinisterShades: The way he's modeled gives the appearance of these but he's not actually wearing them.
* TranquilFury: Despite using and providing the Blood Rage skill he never raises his voice.
* WhatTheHellAreYou: One of his possible lines after being defeated.
[[/folder]]

[[folder:The Undead]]



* AnimalisticAbomination: Several later V Blood Carriers seem to be this alongside being undead, such as Gorecrusher the Behemoth and the Winged Horror.

to:

* AnimalisticAbomination: Several later V Blood Carriers seem to be this alongside being undead, such as Gorecrusher the Behemoth and the Winged Horror.!!General Tropes



* DualWielding: Nightmarshal Styx the Sunderer utilizes two swords against the player on top of his powerful and unique vampiric abilities.
* EvilCounterpart: Leandra the Shadow Priestess, mirroring Christina the Sun Priestess.



* LaughingMad: Foulrot the Soultaker is pretty barmy to begin with given everything he has going on, but to ''really'' drive home how unhinged he is he spends most of the bossfight cackling as well.



----
!The Villagers

to:

----
!The Villagers
!!Foulrot the Soultaker

* AxCrazy: He's obsessed with Hell and believes everyone he kills is damned to be sent there.
* FlunkyBoss: One of his attacks summons a number of banshees who will try to attack the player before dashing to them and exploding.
* InvulnerableAttack: When he's summoning banshees he'll gain several ''thousand'' points of shielding, making him effectively invulnerable until he's done.
* LaughingMad: He's pretty barmy to begin with given everything he has going on, but to ''really'' drive home how unhinged he is he spends most of the bossfight cackling as well.
* OnlyKnownByTheirNickname: 'Foulrot the Soultaker' isn't his name, it's the name of his dead horse whose rotting head he wears as a mask.

!!Goreswine the Ravager

* AxCrazy: Not only is he a raving lunatic but he seems to genuinely believe he's a pig.
* InvulnerableAttack: He can't be damaged by anything during his ultimate.
* KingMook: For Skeleton Mages, as he shares many of their attacks and patterns.
* PoisonousPerson: Heavily associates himself with rot and decay and his abilities leave poison pools on the ground.
* StuffBlowingUp: Corpse Explosion is his signature ability and he won't let you forget it. His ultimate sees him cast it ''fifteen times'' in three waves of five explosions.

!!Leandra the Shadow Priestess

* TheAgeless: Nobody knows how old she is and her description suggests she might be immortal.
* EvilCounterpart: To Christina the Sun Priestess.
* FlunkyBoss: Her main attack involves summoning Spectral Assassins to attack you, and being summoned minions rather than spells means you can kill them if you're quick enough. Her ultimate ability darkens your vision and spams them.
* InterfaceScrew: Blacks out most of the screen with shadows when using her ultimate ability, forcing you to dodge blindly.

!!Nicholaus the Fallen

* FlunkyBoss: Like any good necromancer. One of his basic attacks summons a trio of skeletons and his ultimate attack summons a dozen of them.
* KingMook: For Skeleton Priests and Bishops.
* {{Necromancer}}: His major gimmick.

!!Nightmarshal Styx the Sunderer

* DualWielding: Utilizes two Sanguine Swords against the player on top of his powerful and unique vampiric abilities.
* TheHunterBecomesTheHunted: He may muse on this after being defeated.
* PreFinalBoss: Styx is a high level and has a huge array of powers that will either require a lot of strategy and tactics to evade and get past or a lot of health and shielding to tank. Beating him gives you the best long-distance travel power in the game and being able to defeat him is proof you're ready to fight the three final bosses, and indeed you need to kill him to access one of them.
[[/folder]]

[[folder:Villagers]]



* BadassBystander: It's not uncommon for the garlic-protected Cotton Farms to have a handful of villagers wielding a weapon that will attack you instead of running away.
* BreatherBoss: Beatrice the Tailor is one of the few (possibly the only) V Blood Carriers who won't fight back; she simply flees once she spots you.

to:

!!General Tropes

* BadassBystander: It's not uncommon for the garlic-protected Cotton Farms to have a handful of villagers wielding a weapon that will attack you instead of running away.
* BreatherBoss: Beatrice the Tailor is one
away. With enough stacks of the few (possibly the only) V Blood Carriers who won't fight back; she simply flees once she spots you.Garlic debuff they can be dangerous, too.



* FlunkyBoss: While Beatrice the Tailor does not fight back whatsoever and flees when she spots you, she can and probably will run into plenty of Militia for you to deal with.



----
!The Church of Luminance

to:

----
!The
!!Beatrice the Tailor

* {{Acrofatic}}: Despite being an elderly woman with quite a bit of width to her she's capable of matching the vampire's running speed.
* FlunkyBoss: What she effectively is. She has no attacks of her own but inhabits a well-guarded area with a large number of patrols that pass through, including Christina the Sun Priestess. You'll need to clear out the entire lower village to take her down.
* GetBackHereBoss: She only ever runs away from you. Notably, unlike every other enemy Beatrice has no distance at which she leashes back to her spawn point, though this can only really be observed on Mad Hunt.
* KingMook: For Villagers and Bell Ringers.

!!Willfred the Werewolf Chief

* AttackAttackAttack: One of the most unrelentingly aggressive bosses.
* BadBoss: He's the village elder, but he eats his own people to heal himself.
* ImAHumanitarian: He'll release uninfected villagers during the fight in order to eat them and recover his health.
* KingMook: He ''is'' the Werewolf Chief, and many of his abilities are upscaled and deadlier versions of the attacks regular werewolves use.
* LifeDrain: Some of his attacks will heal him if they damage you.
* NoFairCheating: You might think that because he's a werewolf you can just jump him during the day when he's no more dangerous than any other villager. Nope. He'll heal any damage done to him when he transforms and if you kill him during the day you can't consume his V Blood. You ''can'' kill all the other villagers before ''they'' transform, though.
* RapidFireFisticuffs: One of his attacks launches a flurry of blows that will only stop when he starts missing. A player caught close to him without a dash or a counter ready can easily be hit over a dozen times.
[[/folder]]

[[folder:The
Church of LuminanceLuminance]]



* ApologeticAttacker: Meredith the Bright Archer may apologize before attacking enemies she encounters.

to:

* ApologeticAttacker: Meredith the Bright Archer may apologize before attacking enemies she encounters.!!General Tropes



* ArrowsOnFire: Militia Longbow rangers like to set their arrows on fire, which then sets a lot of other things on fire. Usually you. Also often other militia soldiers. FriendlyFireproof is not in effect here.
* {{BFS}}: Octavian's weapon of choice is a gigantic two-handed sword. Some Knight enemies wield one as well in Silverlight Hills.
* BulletHell: Both Azariel and Solarus summon fonts of light that completely fill the space with flying bolts of energy.

to:

* ArrowsOnFire: Militia Longbow rangers like to set their arrows on fire, which then sets a lot of other things on fire. Usually you. Also often other militia soldiers. FriendlyFireproof is not in effect here.
* {{BFS}}: Octavian's weapon of choice is a gigantic two-handed sword. Some Knight enemies wield one as well in Silverlight Hills.
* BulletHell: Both Azariel and Solarus summon fonts of light that completely fill the space with flying bolts of energy.
here; though Longbows are immune to flames their allies aren't.



* EliteMooks: Paladins, Clerics, and Lightweavers serve as this in Silverlight Hills, being noticeably hardier than other enemies, wield special abilities, and can see through a vampire's Human Form.

to:

* EliteMooks: Paladins, Clerics, Priests, and Lightweavers serve as this in Silverlight Hills, being noticeably hardier than other enemies, wield special abilities, and can see through a vampire's Human Form.



----
!Vampire Hunters

to:

----
!Vampire Hunters
!!Azariel the Sunbringer

* BulletHell: One of the first true users of this. If you don't stay on top of clearing out his allies the room will quickly become swamped with projectiles.
* EvilSoundsDeep: One of the more openly-unpleasant members of the Church of Luminance has one of the deepest voices.
* GetBackHereBoss: Azariel not only has his SwitchOutMove but his attacks feature a lot of knockback. Getting close enough to keep hitting him is a large part of the fight.
* TheLeader: Of the Church of Luminance.
* SociopathicHero: His description paints him as one and his moveset backs it up, as he has no problem throwing innocents and allies into your attacks to get himself out of them.
* SwitchOutMove: One of his moves has him swap positions with any other nearby ally.

!!Christina the Sun Priestess

* BaitAndSwitch: Her heal, which you want to interrupt immediately, has the same wind-up as her counter, which you don't.
* FlunkyBoss: She's ineffective in a straight fight as most of her abilities are supportive in nature but she can make her allies extremely difficult to kill and they can in turn cover and protect her. If you kill all of them she'll periodically summon two of her own.
* KingMook: For Nuns, with her basic abilities being stronger versions of theirs.
* SternNun: Her reputation in Dunley.

!!Meredith the Bright Archer

* ApologeticAttacker: She may apologize before attacking enemies she encounters.
* FearlessFool: Her description portrays her as this.
* FlashStep: A preview of what is to come with Lightweavers. If she flash-steps through the player it deals damage and snares.

!!Octavian the Militia Captain

* {{BFS}}: Octavian's weapon of choice is a gigantic two-handed sword.
* DeterminedDefeatist: Some of his defeat quotes show he didn't think the Militia would be able to ''stop'' the vampires if they came back, merely slow them down. He's still proud of how well they did.
* EverythingsBetterWithSpinning: His ultimate attack has him spin around chasing after the player. His projectiles also resemble spinning swords.
* FaceDeathWithDignity
* MirrorBoss: Octavian's abilities mirror those of a sword-using Vampire, only nastier. His basic attacks fire projectiles, his Shockwave has a longer reach and comes out much faster, and his Whirlwind lasts much longer and also shoots projectiles.
* YouWillNotEvadeMe: One of his attacks is a slam that fires a lightning-fast projectile that will stun you and launch you directly behind him if it hits.

!!Raziel the Shepherd

* FireAndBrimstoneHell: His favorite subject when he preaches, according to his description.
* FriendlyFireproof: Notably averted. Unlike almost every other boss some of his attacks can damage and kill members of his own faction and he has no problem scything down his cowering congregation with his KamehameHadoken if you didn't kill them first.
* KamehameHadoken: One of his more dangerous attacksis a holy one. He'll pivot to try to keep you in it while it channels and it stacks up damage quickly, but he can only turn so fast.
* KillSat: His other dangerous attack is a magical version of this. The beam will chase you around for a bit and you do ''not'' want to get hit by it.
* {{Pride}}: According to his description the only reason people believe his powers are bestowed upon him by the Light is because he won't shut up about it.

!!Solarus the Immaculate

* BladeOnAStick: His 'greatsword' is about 50% handle, making it one of these instead of a {{BFS}}.
* BulletHell: Floods the screen with projectiles in distinct patterns just like a proper bullet hell boss. The angel he summons will throw even more of them around.
* TheCavalry: He'll summon a Divine Angel to help him once his health gets to half, and they're practically a boss themselves. He'll shield and heal them if you beat them up, at least until his own health gets low, then he'll abandon them to shield and heal himself instead.
* HolyBurnsEvil: Most of his Light attacks will also set you on fire.
* MistreatmentInducedBetrayal: The angel he summons to help him will turn on him when he abandons them to be slaughtered by the vampires to buy time to heal himself.
* ThisCannotBe: He's utterly shocked when he loses.

!!Vincent the Frostbringer

* AnIcePerson: He focuses on melee uses rather than ranged ones with Veil of Frost and Frost Barrier, though he'll fire a volley of frost spikes just like Keely.
* MoralityPet: His sister, strongly implied to be Keely, was his before her exile.
* WardensAreEvil: Zig-zagged. Vincent isn't there yet but his description suggests he's well on his way.
[[/folder]]

[[folder:Vampire Hunters]]



* ArchEnemy: Nightmarshal Styx the Sunderer is this for Jade. He is the main vampire she is hunting down and the reason why she is a vampire hunter with all of her weaponry in the first place.
* {{Caltrops}}: Jade uses these during her fight, often throwing them down in between tossing bombs and trying to gun you down.
* FlamingSword: Tristan can ignite his sword for special attacks, dealing heavy Fire damage.
* TheGunslinger: Jade makes use of dual pistols and a rifle as her main weapons of choice and will spend much of her fight using them.

to:

!!General Tropes

* ArchEnemy: Nightmarshal Styx the Sunderer is this for Jade. He is the main vampire she is hunting down and the reason why she is a vampire hunter with all of her weaponry in the first place.
* {{Caltrops}}: Jade uses these during her fight, often throwing them down in between tossing bombs and trying to gun you down.
* FlamingSword:
FinalBoss: Tristan can ignite his sword for special attacks, dealing heavy Fire damage.
* TheGunslinger:
is the final boss in the Farbane Woods (at least until the very end of the game) and Jade makes use of dual pistols and a rifle as her main weapons of choice and will spend much of her fight using them.is the final boss in the Dunley Farmlands. Once you kill them there's no reason to go back to the areas they're in.



* WakeUpCallBoss: The Vampire Hunters are much higher level than most other V Blood Carriers and enemies in the zones they patrol and each pack nasty movesets that will quickly shred away a vampire's health, especially if they are unprepared.

to:


!!Jade the Vampire Hunter

* ArchEnemy: Nightmarshal Styx the Sunderer. He is the main vampire she is hunting down and the reason why she is a vampire hunter with all of her weaponry in the first place.
* {{Caltrops}}: Jade uses these during her fight, often throwing them down in between tossing bombs and trying to gun you down.
* TheGunslinger: Jade makes use of dual pistols and a rifle as her main weapons of choice and will spend much of her fight using them.
* SuicidalOverconfidence: She's said to be actively hunting Nightmarshal Styx. She's lucky she's hunting in the wrong area, as Styx is 14 levels higher than her and would destroy her in a fight.
* WakeUpCallBoss: The Subverted. While she appears unusually early like Tristan, if you follow the progression and avoid her until she's next on the list then you fight her just after receiving Dark Silver weapons, Dawnthorn armor, and the Corrupted Artefact. She's considered one of the easiest bosses of her tier because of how easily a player can outgear her.

!!Tristan the
Vampire Hunters are much higher level than most other V Blood Carriers Hunter

* DeadlyLunge: Tristan will leap forward into a lunge as one of his later attacks. It's very fast
and enemies is one of the only attacks in the zones they patrol game with no wind-up or tell.
* FlamingSword: Tristan can ignite his sword for special attacks, dealing heavy Fire damage.
* InvulnerableAttack: His leaping lunge renders him invulnerable while he's in the air.
* WakeUpCallBoss: If the Ferocious Bear hasn't already showed you how the game is going to be going forward Tristan will. His attacks come out quickly, hit very hard,
and each pack frequently have nasty movesets side-effects like knocking you back or setting you on fire. He has a deceptively long reach and is incredibly dangerous to get or stay close to, making him one of the first bosses who almost ''has'' to be fought a certain way.
[[/folder]]

[[folder:Monsters]]
The Cursed Forest and Hallowed Mountains are home to mysterious creatures afflicted by powerful curses, monsters
that can even give a vampire pause.

!!General Tropes

* AnimalisticAbomination: All of them except Matka have animal elements and themes but they're clearly monstrous horrors.
* EnchantedForest: The Cursed Forest is the ''bad'' kind of this, overgrown, full of monsters, and twisting anything that lives in it long enough.
* WasOnceAMan: All of them except Morian and the Winged Horror either are or are thought to be normal humans affected by powerful curses.

!!The Duke of Balaton

* AllForNothing: Since the currency system of Vardoran switched from gold to silver, the treasure the Duke of Balaton has spent all his time hoarding and guarding is now almost worthless.
* FlunkyBoss: Vomits out more frogs and toads throughout the fight. His 'ultimate attack' simply has him summon three at once.
* KingMook: For Cursed Slime Toads and Cursed Frogs.

!!Frostmaw the Mountain Terror

* AnIcePerson: All its non-physical attacks revolve around ice and most of those attacks inflict Frozen.
* HarmlessFreezing: Nearly every single one of its attacks inflicts Freezing.
* InterfaceScrew: Blankets the screen in blinding snow during its ultimate attack, greatly limiting visibility.
* NightmareFace: Like a skull with far too many sharp teeth.

!!Gorecrusher the Behemoth

* BoringButPractical: Like the Ferocious Bear, his most dangerous attacks aren't the big flashy ones involving spirits (unless you hit him when he's summoning wisps) but his basic charges and ground slams, which are too quick to escape from without significant movement speed boosts.
* BullfightBoss: Two of his attacks are charges. One is a single charge, the second a series of three. They're remarkably hard to avoid due to how big he is and he won't stun himself if he collides with something.
* DoppelgangerAttack: If hit while he's summoning energy wisps his soul
will quickly shred away come out of his body and join in attacking you, making the fight much harder. It has most of the same attacks he does and can't be killed, but it's fragile and if damaged enough will have to pause to regenerate its health.
* FinalExamBoss: Moreso than any other, Gorecrusher necessitates
a vampire's health, especially mastery of weapons, abilities, blood types, movement, and most importantly patience, as his aggression and speed leave very few openings to punish him while he'll punish you hard for any slip-ups. He simply has to be worn down over time.
* LightningBruiser: His charges make him extremely fast, his attacks come out quickly, and he has a ''ton'' of health. Movement Speed is considered a big priority to effectively fight him.

!!Matka the Curse Weaver

* ActionBomb: She'll summon mosquitos throughout the fight and eventually cause them to home on on you and explode for significant damage in a hefty [=AoE=].
* BalefulPolymorph: She has a nearly-unavoidable one.
* KingMook: For Witches.

!!Morian the Stormwing Matriarch

* FlunkyBoss: Will periodically interrupt her fight to summon three lesser harpies who have to be killed before she'll return. Other (invulnerable) harpies will swoop around the arena during this time, dealing damage
if they hit.
* GiantSpaceFleaFromNowhere: While other monsters
are unprepared.at least given cursory explanations as being the result of curses in the Hallowed Mountains and Cursed Forest, there's no explanation for what Harpies are or why they're in Silverlight Hills.
* HarpingOnAboutHarpies: The queen of them. She's hideous and her backup comes in a group of three but she lacks the hypnotic voice, instead replacing it with a large amount of Chaos magic.

!!Terrorclaw the Ogre

* AnIcePerson: Like Frostmaw, Terrorclaw uses a lot of ice-based attacks.
* CreepilyLongArms: They look to be almost twice as long as its body.
* EyelessFace: Terrorclaw's head is nothing but teeth.

!!The Winged Horror

* GiantFlyer: The biggest enemy in the game, and frequently flies around to reposition itself or bombard the arena with flame.
* AnIcePerson: When it's not PlayingWithFire it's throwing out extremely hard-hitting ice spells that inflict a five-minute Chill debuff.
* OurManticoresAreSpinier: This one has a more mandrill-like head with horns and tusks and lacks a stinger tail, but still has the red mane, wings, and spikes. It also certainly isn't lacking in projectiles.
* TheNameless: The only boss to not be given a name, simply a title. Tooltips during its fight reveal its name to be Manticore.
* PlayingWithFire: Chaos fire specifically, as it will blanket the arena with fire patches and one of its attacks is a fan of four waves of fireballs. Getting hit by any of these will give you a ''five minute'' DamageOverTime chaos flame debuff.
[[/folder]]
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* SinisterScythe: The Undead Commander's WeaponOfChoice. If you defeat them, you can get the recipe to make your own.

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* SinisterScythe: The Undead Commander's WeaponOfChoice.favored weapon. If you defeat them, you can get the recipe to make your own.

Added: 103

Changed: 494

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* ApologeticAttacker: Meredith the Bright Archer may apologize before attacking enemies she encounters.



* LightIsGood: If the name wasn't a hint, they're all about Light and Holy things.

to:

* LightIsGood: Zig-zagged. If the name wasn't a hint, they're all about Light and Holy things.things. As mentioned under CorruptChurch, they're also pretty morally grey. While there are many moral and upstanding ''members'' of the Church such as [[OldSoldier Octavian]] and [[WideEyedIdealist Meredith]], their ''leadership'', represented by [[BitchInSheepsClothing Christina]], [[TheFundamentalist Raziel]], and [[ManipulativeBastard Azariel]], are all described in less-than-glowing terms and their greatest hero [[TheParagon Solarus]] has become a JadedProfessional GlorySeeker.
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* GracefulLoser: Bandit King Quincy. When defeated, he offers vampires a [[WorthyOpponent respectful nod]] in his last words.

to:

* GracefulLoser: Bandit King Quincy. When defeated, he offers vampires a [[WorthyOpponent respectful nod]] in his last words.



* BulletHell: Both Raziel and Solarus summon fonts of light that completely fill the space with flying bolts of energy.

to:

* BulletHell: Both Raziel Azariel and Solarus summon fonts of light that completely fill the space with flying bolts of energy.

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