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* TheQuest: His long journey from the eastern lands to Nuln to find the Throne of Chaos and ascend to true daemonhood can be considered a villainous version of this.
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Added Tamurkhan's and Epidemius's quest battle quotes + replaced their portraits with those from their wallpapers


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[[caption-width-right:327:''"Gaze upon my dead flesh! Witness your fate!"'']]

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[[caption-width-right:327:''"Gaze [[caption-width-right:350:''"Gaze upon my dead flesh! Witness your fate!"'']]
-> ''"Mighty host of Nurgle, Nuln awaits us! Once the wriggling worms this side of the river are all dead, we'll march on their precious little city... First we pulverise their flesh, then we will have our choice of crossings. Left bridge, right bridge - whichever we pick, it will be futile to resist us! The cowards think their rockets will stop us! But we will crush their little machines and grind the mewling spawn into paste. And more of the Empire's toys await us across the bridge, mounted by beady eyes. I will take pleasure in plucking them out. Then to the city and its fodder. I am sure the garrison is eager for an audience with the Maggot Lord... My great conquest is finally at hand! Nuln and its souls, mine for the taking - gifts worthy of my rise to Daemonhood!"''



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-> ''"The Urfather's gifts have found their way to the Asur! Look at how they suffer! Every cough, splatter and lax, glorious to behold. My host will give them life's final release, for that is what Nurgle demands. There shall be no cure for the death we bring!"''

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* SkySurfing: Discs of Tzeentch are daemons bound into the form of a flying platform, which favored servants of the Raven God can ride -- Heralds of Tzeentch and Iridescent Horrors use them to gain a stable vantage point above the battle, and an AirJousting cavalry option is available through Doom Knights of Tzeentch. There's also the Burning Chariot, a much larger disc pulled into battle by screamers, available as a lord/hero mount or as a unit crewed by an exalted flamer.%%Tzeentch Roster Reveal blog

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* SkySurfing: Discs of Tzeentch are daemons bound into the form of a flying platform, which favored servants of the Raven God can ride -- Heralds of Tzeentch and Iridescent Horrors use them to gain a stable vantage point above the battle, and an AirJousting cavalry option is available through Doom Knights of Tzeentch. There's also the Burning Chariot, a much larger disc pulled into battle by screamers, available as a lord/hero mount or as a unit crewed by an exalted flamer.%%Tzeentch Roster Reveal blog


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* AdaptationalBadass: In the tabletop lore, despite his great achivements, he was not able to breach Nuln and The Empire was able to fend him off on their own before defeating him for good. In the trailer for ''Thrones of Decay'', he is not only able to break through the gates, but The Empire now needs the aid of Malakai Makaisson's engineering, plenty of experienced slayers and the duo of Gotrek and Felix for Nuln to stand any hope.

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Added the faction emblems of Tamurkhan and Epidemius + updated the emblems of Daniel and the Changeling


[[folder:In general]]
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[[caption-width-right:128:Legion of Chaos]]

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[[caption-width-right:128:Legion [[caption-width-right:256:Legion of Chaos]]



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[[caption-width-right:256:The Maggot Host]]
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[[caption-width-right:256:Tallymen of Pestilence]]
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* GottaCatchThemAll: Epidemius is tasked with recording Nurgle's every disease, which he is hard pressed to do as Nurgle can produce them faster than Epidemius can record them.
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* ManBitesMan: The Cultist of Nurgle has a kill animation where he uses his disease-ridden mouth to tear out the throat of his opponent like a PlagueZombie.


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* WhoWantsToLiveForever: Bile Trolls are clearly not happy with their blessings from Nurgle and just wants to die from them like so many other creatures, but their regeneration makes sure that won't happen. They will occasionaly violently punch their own heads in the hopes of killing themselves, even tearing out their acidic guts from time to time.
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* AdvertisedExtra: An extremely odd example, considering he's ''also'' an AscendedExtra compared to the tabletop as mentioned below, and is a full playable character in-game with his own faction, but he's arguably this in regards to his status as a SequelHook in ''II''. N'Kari was built up heavily in the endings of both the Lizardmen and Arkhan the Black, which both hinted that he was a GreaterScopeVillain for the Vortex Campaign as a whole and was manipulating the conflict for his own interests. This tied into ''III's'' focus on the Daemons of Chaos and implied he would have a major role in its story, but when ''III'' actually released, N'Kari is just another Daemon Lord trying to exploit the capture of Ursun, something that was entirely Be'lakor's plan. [[spoiler: And ''III's'' status as a StealthPrequel means that the Realms of Chaos Campaign isn't what was being built up in ''II'', making it [[AbortedArc unclear what exactly his implied manipulations in the Vortex Campaign were actually leading to]].]]

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* AdvertisedExtra: An extremely odd example, considering he's ''also'' an AscendedExtra compared to the tabletop as mentioned below, and is a full playable character in-game with his own faction, but he's arguably this in regards to his status as a SequelHook in ''II''. N'Kari was built up heavily in the endings of both the Lizardmen and Arkhan the Black, which both hinted that he was a GreaterScopeVillain for the Vortex Campaign as a whole and was manipulating the conflict for his own interests. This tied into ''III's'' focus on the Daemons of Chaos and implied he would have a major role in its story, but when ''III'' actually released, N'Kari is just another Daemon Lord trying to exploit the capture of Ursun, something that was entirely Be'lakor's plan. [[spoiler: And ''III's'' status as a StealthPrequel means that the Realms of Chaos Campaign isn't what was being built up in ''II'', making it [[AbortedArc unclear what exactly his implied manipulations in the Vortex Campaign were actually leading to]].]]]] [[note]] It could've been referring to ''Immortal Empires'', where he's engaging a large scale invasion of Ulthuan. [[/note]]
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Spelling/grammar fix(es)


* BalanceBuff: Tzeetch got an enormous one in ''Shadows of Change'', which gave his forces 'much greater ability to hold their own in melee. In addition to adding in dedicated melee lords and heroes in the form of Chaos Lords of Tzeentch and Exalted Heroes of Tzeentch, they also gained two melee monsters in the form of the Mutalitj Vortex Beast and the Cockatrice, additional melee infantry through Tzaangors, and finally monstrous cavalry via Centigors of Tzeentch. Combined with ranged cavalry in the form of Flamebringers, and Tzeentch now has ways to handle threats that would other severely handicap their armies in the past.

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* BalanceBuff: Tzeetch got an enormous one in ''Shadows of Change'', which gave his forces 'much greater ability to hold their own in melee. In addition to adding in dedicated melee lords and heroes in the form of Chaos Lords of Tzeentch and Exalted Heroes of Tzeentch, they also gained two melee monsters in the form of the Mutalitj Mutalith Vortex Beast and the Cockatrice, additional melee infantry through Tzaangors, and finally monstrous cavalry via Centigors of Tzeentch. Combined with ranged cavalry in the form of Flamebringers, and Tzeentch now has ways to handle threats that would other severely handicap their armies in the past.
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[[caption-width-right:491:''[[AngryAnimalisticGrowl *Instert sickly infuriated growls here*]]'']]

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* AngryAnimalisticGrowl: His only way of communicating due to his throat being a gaping puss-filled hole.


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[[caption-width-right:760:''"My work is too vital for our foes to interrupt! Ensure that they do not!"'']]

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The Daemons of Nurgle are the embodiment of entropy and decay. They are truly putrid in their appearance and are sickening to look upon, their flesh pulsing with the feverheat of corruption, their innards pushing through lesions in their putrid skin and their bodies oozing with sticky slime. Yet in contrast to their hideous appearance, Nurgle's daemons are cheerful, energetic beings that show a disturbingly friendly demeanor. They are jovial in their work and show great pride in their accomplishments, interpreting the groans of the afflicted as expressions of gratitude.\\
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The Daemons of Nurgle are the embodiment of entropy and decay. They are truly putrid in their appearance and are sickening to look upon, their flesh pulsing with the feverheat of corruption, their innards pushing through lesions in their putrid skin and their bodies oozing with sticky slime. Yet in contrast to their hideous appearance, Nurgle's daemons are cheerful, energetic beings that show a disturbingly friendly demeanor. They are jovial in their work and show great pride in their accomplishments, interpreting the groans of the afflicted as expressions of gratitude.\\
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gratitude.

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