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[[quoteright:264:https://static.tvtropes.org/pmwiki/pub/images/17122527343556986292186011116202.jpg]]
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* TeamNormal: In terms of skills and abilities, he's pretty average.

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* TeamNormal: TheTeamNormal: In terms of skills and abilities, he's pretty average.
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A trio of rat sisters born from Luciano's experiments with Undead and regular animals. They serve as pets and fighters for Van's party at Morksi.

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A trio of rat sisters born from Luciano's Luciliano's experiments with Undead and regular animals. They serve as pets and fighters for Van's party at Morksi.
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* DontYouDarePityMe: When Heinz notices that the adventurer's guild in Hartner Duchy is turning him away, [[ObviousRulePatch due to changing the rules arbitrarily]], it takes every ounce of self-restraint to keep Van from lashing out and attacking his party. He only barely manages to restrain himself because there was no way to walk away from a fight with Heinz's full party alive.

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* DontYouDarePityMe: When Heinz notices that the adventurer's guild in Hartner Duchy is turning him away, [[ObviousRulePatch due to changing the rules arbitrarily]], it takes every ounce of self-restraint to keep Van from lashing out and attacking his party. He only barely manages to restrain himself because there was no way to walk away from a fight with Heinz's full party alive.alive at the time.
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* BrainwashingForTheGreaterGood: He knows he has a mind control aura known as Guidance that will permanently affect most people who stay in proximity to him so long as they're not already opposed to him with speed varying on how much they intend to resist and how close their values already were to his. The longer they stay around him, the more they are Guided into following his ideology and adapting or outright abandoning their own values. As such, he often takes advantage of this by deliberately going to large population centers and being publicly visible so people pay attention to him and begin to be Guided. Fortunately, this usually just amounts to being less of an asshole and being more tolerant of other races and, after being Guided, people also usually become stronger and the mentally ill... actually don't really improve, but they become sick in a way that's more happy and functional.
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* CharmPerson: His [Death-Attribute Charm] skill makes Undead immediately wish to help or even serve him and makes him likable to "half-undead" races like Ghouls and Vampires. People who wish to die or have suffered severe mental trauma also tend to exhibit religious fervor for Vandalieu. It eventually grows so that insects, plants and even demons become subservient to him, and after becoming a Guider, causes anyone who shares similar views to him to see him as highly charismatic. However, it's not all powerful: Borkus {{No Sell}}s it during their first meeting and only voluntarily comes under it later because he's genuinely loyal and sees no point in resisting. As such, it's functionally more of an opening move in diplomacy or religious conversion. It's later indicated that this is not an automatic advantage given to death attribute mages: Only those who possess genuine respect for the dead ''and'' the living acquire this skill, so undead feel subconsciously loyal to him because he cares about ''them'' by default the way he would any other person. [[spoiler:Thus, Amemiya Mei possesses DAC but Rikudou Hijiri does not: Rikudou can cultivate fanatical loyalty, but as a sociopath his charm is too superficial to translate into a skill, so ghosts hate him.[[/note]]

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* CharmPerson: His [Death-Attribute Charm] skill makes Undead immediately wish to help or even serve him and makes him likable to "half-undead" races like Ghouls and Vampires. People who wish to die or have suffered severe mental trauma also tend to exhibit religious fervor for Vandalieu. It eventually grows so that insects, plants and even demons become subservient to him, and after becoming a Guider, causes anyone who shares similar views to him to see him as highly charismatic. However, it's not all powerful: Borkus {{No Sell}}s it during their first meeting and only voluntarily comes under it later because he's genuinely loyal and sees no point in resisting. As such, it's functionally more of an opening move in diplomacy or religious conversion. It's later indicated that this is not an automatic advantage given to death attribute mages: Only those who possess genuine respect for the dead ''and'' the living acquire this skill, so undead feel subconsciously loyal to him because he cares about ''them'' by default the way he would any other person. [[spoiler:Thus, Amemiya Mei possesses DAC but Rikudou Hijiri does not: Rikudou can cultivate fanatical loyalty, but as a sociopath his charm is too superficial to translate into a skill, so ghosts hate him.[[/note]]]]

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* CharmPerson: His [Death-Attribute Charm] skill makes Undead immediately wish to help or even serve him and makes him likable to "half-undead" races like Ghouls and Vampires. People who wish to die or have suffered severe mental trauma also tend to exhibit religious fervor for Vandalieu. It eventually grows so that insects, plants and even demons become subservient to him, and after becoming a Guider, causes anyone who shares similar views to him to see him as highly charismatic. However, it's not all powerful: Borkus {{No Sell}}s it during their first meeting and only voluntarily comes under it later because he's genuinely loyal and sees no point in resisting. As such, it's functionally more of an opening move in diplomacy or religious conversion.
* ChickMagnet: Despite not hitting puberty, he already has more than a dozen suitors.

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* CharmPerson: His [Death-Attribute Charm] skill makes Undead immediately wish to help or even serve him and makes him likable to "half-undead" races like Ghouls and Vampires. People who wish to die or have suffered severe mental trauma also tend to exhibit religious fervor for Vandalieu. It eventually grows so that insects, plants and even demons become subservient to him, and after becoming a Guider, causes anyone who shares similar views to him to see him as highly charismatic. However, it's not all powerful: Borkus {{No Sell}}s it during their first meeting and only voluntarily comes under it later because he's genuinely loyal and sees no point in resisting. As such, it's functionally more of an opening move in diplomacy or religious conversion.
conversion. It's later indicated that this is not an automatic advantage given to death attribute mages: Only those who possess genuine respect for the dead ''and'' the living acquire this skill, so undead feel subconsciously loyal to him because he cares about ''them'' by default the way he would any other person. [[spoiler:Thus, Amemiya Mei possesses DAC but Rikudou Hijiri does not: Rikudou can cultivate fanatical loyalty, but as a sociopath his charm is too superficial to translate into a skill, so ghosts hate him.[[/note]]
* ChickMagnet: Despite not hitting puberty, he already has more than a dozen suitors. The exact number is unclear as there are multiple women around him such as Eisen, Gufadgarn[[note]]Though calling Gufadgarn female is questionable as a non binary alien Cthulhu monster that just happens to move around while using a monster that looks like a girl as a skin suit[[/note]] or Quinn who never directly state any kind of romantic intentions but are often included alongside said group nonetheless.
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The protagonist and eponymous death mage of the story, once known as Amamiya Hiroto. After dying during a terrorist attack in a ship, he and a hundred other passengers were reincarnated by the god Rodcorte with each being granted a "cheat skill" and improved luck as a blessing. However, due to Rodcorte's negligence, another reincarnator received Hiroto's blessing. He was instead sent off with no blessing and no abilities beyond a giant mana pool he could not use. He was quickly sold to a research facility, which discovered that he had a mysterious type of magic up then unknown to the world he was in: Death magic.\\\

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The protagonist and eponymous death mage of the story, once known as Amamiya Hiroto. After dying during a terrorist attack in a ship, he and a hundred other passengers were reincarnated by the god Rodcorte with each being granted a "cheat skill" and improved luck as a blessing. However, due to Rodcorte's negligence, another reincarnator received Hiroto's blessing. He was instead sent off with no blessing and no abilities beyond a giant mana pool he could not use. He was quickly sold to a research facility, which discovered that he had a mysterious type of magic that, up then until then, was unknown to the world he was in: Death magic.\\\
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Bokukko is now def-only


* {{Bokukko}}: When she and Van first meets, he notes that, "oh, hey, girls using boku really do exist."

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This A True Hero entry should be on the main page, not here. I'll move it over.


* ButNotTooForeign: He's half vampire, half dark elf and [[TooManyHalves half god]] for starters, but the majority of his cultural values are inoffensive Japanese customs[[note]]The religion of Vida, the goddess who is his primary patron, has a very informal and even secular structure compared to the more formalized Christian-esque religion of Alda. There's no real hierarchy or church and typical "religious" activities are typically just typical Japanese customs like showing gratitude at meal times.[[/note]] and the majority of his down time is spent doing culturally relatable things like trying to acquire familiar rice or make mayo.



* GoneNative: Most of the Bravers are shocked to see him abandoning what they consider foolish and short sighted behaviors like completely eliminating attacking armies or eliminating untrustworthy potential "allies" like Ray Paris. Thing is, these values and others are entirely in line with how a competent ruler behaves in Lambda and not even a particularly harsh one at that. He has adapted in a way that someone like Asagi never will because the Asagis of the world never question whether there's a problem with themselves or if they need to change.



* TooManyHalves: He's half vampire, half dark elf, eventually [[spoiler:half god from his mom's side]], and also [[spoiler:a demigod]] and also [[spoiler:part of him is a full god, but somewhere else.]]



* ATrueHero: The primary reason he and Heinz always clash is not the latter's part in Darcia's death (though that is a very, very big factor), but their polar opposite "Hero" policies.
** Vandalieu cares far more about the result of his actions than the morality or his reputation. As such, even Heinz, once he learns of it, sees him as a "better" hero, despite Van's rather impressive set of crimes. Heinz is vexxed at this revelation.
** Heinz, on the other hand, cares far, far more about his reputation and self-righteous morality than the consequences, especially if he can somehow tell himself that he's not at fault for whatever goes wrong. Then he strives to leverage his reputation to get the result he wants. The outcome leaves much to be desired.

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* MurderousThighs: The manga adaptation of the Battle of Talosheim show her killing a soldier only using her muscular legs.



* PsychoForHire: They enjoy the act of killing and bathing in the blood of their enemies.

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* PsychoForHire: PsychoPartyMember: They enjoy the act of killing and bathing in the blood of their enemies.

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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/salia_and_rita.jpg]]
[[caption-width-right:350:Now we have bodies, but it's still going to be a while before we can talk.]]The daughters of Sam who worked as maids before being murdered and burned alive by bandits. Inhabiting two suits of armor given to them by Vandalieu, they eventually become incredibly powerful {{Animated Armor}}s.

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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/salia_and_rita.org/pmwiki/pub/images/3_rofdqhimm0jzt.jpg]]
[[caption-width-right:350:Now we have bodies, but it's still going to be a while before we can talk.]]The [[caption-width-right:350:Undead (left) Alive (right)]]

The
daughters of Sam who worked as maids before being murdered and burned alive by bandits. Inhabiting two suits of armor given to them by Vandalieu, they eventually become incredibly powerful {{Animated Armor}}s.



* CurtainsMatchTheWindows: The Light Novel illustration shows they have eyes of their respective hair colors.

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* CurtainsMatchTheWindows: The Light Novel and manga illustration shows they have eyes of their respective hair colors.
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* ThreeAmigos

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Merged into a useful note


* SenpaiKohai: Has this sort of relationship with the Monster Rat sisters Maroru, Urumi and Suruga.



* SenpaiKohai: See themselves as the seniors of Fang.
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Rated M For Manly is about masculine works as a whole


* RatedMForManly: He's very muscular and manly despite his effeminate mannerisms.

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Overprotective Dad has been disambiguated


* BeCarefulWhatYouWishFor: He's none too pleased to see men ogling his daughters. He only has himself to blame, though, because he's the one who asked Van to make them that way without thinking.



* OverprotectiveDad: He's none too pleased to see men ogling his daughters. He only has himself to blame, though, because he's the one who asked Van to make them that way without thinking.

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Putt


* LastChanceToQuit: During Heinz's descent into Bellwood's trial, Vandalieu gives Heinz several opportunities to stop his misguided crusade, stand-down, disarm, and apologize, making it crystal clear that if Heinz continues his self-proclaimed "atonement," all that awaits is a gruesome death. Heinz blithely ignores all of them, and when Heinz is offered the chance to flee during their clash in chapters 200-203, Heinz pointedly decides to stick around and protect the dungeon, despite Curatos himself telling Heinz that it's all just a pack of lies and propaganda with meat-puppets being created over and over again for the benefit of Heinz's training. Naturally, Curatos pulls his final gambit as Heinz and Van clash head-on. Now past the point of no return, Heinz no longer has any options, and his self-proclaimed goals of atonement, forgiveness, and peace with Vida's races are abjectly impossible.

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* LastChanceToQuit: During Heinz's descent into Bellwood's trial, he and the party notice several red flags about who he's apparently being trained to fight, but they brush it off. When Vandalieu gives finally makes an appearance in person, he begins a discussion with Heinz several opportunities to stop about the fundamental efficacy of his misguided crusade, stand-down, disarm, and apologize, making it crystal clear that if Heinz continues quest but is met with an unwillingness to compromise or reexamine his self-proclaimed "atonement," all that awaits is a gruesome death. Heinz blithely ignores all of them, and when Heinz is offered the chance to flee during their clash in chapters 200-203, Heinz pointedly decides to stick around and protect the dungeon, beliefs, despite Curatos himself telling Heinz the obvious implications that it's all just a pack of lies and propaganda with meat-puppets he's being created over groomed for a war of genocide against someone he ''already'' greatly wronged once. Unwilling to continue the argument, Van starts a fight that by the end completely alienates both Van and over again for the benefit of Heinz's training. Naturally, Curatos pulls ''Vida'', which makes his final gambit as Heinz and Van clash head-on. Now past the point of no return, Heinz no longer has any options, and his self-proclaimed goals of atonement, forgiveness, and peace peaceful coexistence on his terms impossible. Notably, while Van was secretly gearing up to fight throughout the entire conversation, going by past behavior he probably ''would'' have been willing to work with Vida's races are abjectly impossible.Heinz if the latter had accepted his own faults.
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* LastChanceToQuit: During Heinz's descent into Bellwood's trial, Vandalieu gives Heinz several opportunities to stop his misguided crusade, stand-down, disarm, and apologize, making it crystal clear that if Heinz continues his self-proclaimed "atonement," all that awaits is a gruesome death. Heinz blithely ignores all of them, and when Heinz is offered the chance to flee during their clash in chapters 200-203, Heinz pointedly decides to stick around and protect the dungeon, despite Curatos himself telling Heinz that it's all just a pack of lies and propaganda with meat-puppets being created over and over again for the benefit of Heinz's training. Naturally, Curatos pulls his final gambit as Heinz and Van clash head-on. Now past the point of no return, Heinz no longer has any options, and his self-proclaimed goals of atonement, forgiveness, and peace with Vida's races are abjectly impossible.
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* WeaponSpecialization: Rita uses a Naginata and Saria a Halberd.


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* WeaponSpecialization: His weapon of choice was the spear, and eventually he received the AncestralWeapon [Ice Age]. He's later given back the now de-powered Ice-Age.
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Blade On A Stick has been disambiguated


* BladeOnAStick: Rita uses a Naginata and Saria a Halberd.



* BladeOnAStick: His weapon of choice was the spear, and eventually he received the AncestralWeapon [Ice Age]. He's later given back the now de-powered Ice-Age.

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