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* LaughingMad: [[spoiler:In Ending B, he is reduced to this, falsely believing that he failed and the doctors are possessed beings lying about the Ancient being defeated. In some endings, he's 'right.']]

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* LaughingMad: [[spoiler:In Ending B, he is reduced to this, falsely believing that he failed and the doctors are possessed beings lying about the Ancient being defeated. In some endings, he's 'right.']]''right.'']]



* DoesNotLikeGuns: The only character who doesn't use a gun in combat. [[spoiler:Throughout your playthroughs you'll get various hints that the reason for this is because of a Noodle Incident with a gun in his past. In fact, the only time he uses his is in Ending E, where he shoots himself in the car to prevent the shadows from overtaking him.]]

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* DoesNotLikeGuns: The only character who doesn't use a gun in combat. [[spoiler:Throughout your playthroughs playthroughs, you'll get various hints that the reason for this is because of a Noodle Incident with a gun in his past. In fact, the only time he uses his is in Ending E, where he shoots himself in the car to prevent the shadows from overtaking him.]]



* TheMagicGoesAway: [[spoiler:In Ending A, the Wizard is left unable to use her magic after the Ancient is banished. Her text from T reveals that the magic was something she taps into, not within her. He invites her to the Ministry of Occultism to get her magic back. If you then decide to play [[EndlessGame The Descent]], which canonically happens after Ending A, her powers re-ignite as Stonehenge re-opens.]]

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* TheMagicGoesAway: [[spoiler:In Ending A, the Wizard is left unable to use her magic after the Ancient is banished. Her text from T T. reveals that the magic was something she taps into, not within her. He invites her to the Ministry of Occultism to get her magic back. If you then decide to play [[EndlessGame The Descent]], which canonically happens after Ending A, her powers re-ignite as Stonehenge re-opens.]]



* SesquipedalianLoquaciousness: Implied. [[spoiler: In ending C, all T. is able to find of her identity in the car are some notes with highly complicated jargon.]]

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* SesquipedalianLoquaciousness: Implied. [[spoiler: In ending Ending C, all T. is able to find of her identity in the car are some notes with highly complicated jargon.]]
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* MadnessMantra: [[spoiler:Their ending B narration finishes with nothing but "it hurts" written over and over again]].

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* MadnessMantra: [[spoiler:Their ending Ending B narration finishes with nothing but "it hurts" "It hurts." written over and over again]].

Added: 2012

Changed: 229

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* BrokeYourArmPunchingOutCthulhu:
** [[spoiler:If a character banishes and defeats the Ancient while at low sanity, the effort drives them mad and leaves them a crazed shell of their former self]].
** [[spoiler:Banishing the Ancient, then being defeated during the BossBattle results in them vanishing into the Ancient's realm, with their ultimate fate uncertain]].



* DrivenToSuicide: [[spoiler:If they fail to prevent the Ancient's incursion by running out of time, they will shoot themself rather than let the Shadow take them]].



* MyGodWhatHaveIDone: [[spoiler:If they banish the wrong Ancient, each one has a moment of utter horror and despair in which they berate themself for their failure, then commit suicide before the Shadow can take them]].




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* UncertainDoom: [[spoiler:If ending C is achieved. They vanish into the Ancient's realm and do not return, with the narration leaving it ambiguous as to whether they died in there, or were trapped and left to a terrible fate]].



* MadnessMantra: [[spoiler:Their ending B narration finishes with nothing but "it hurts" written over and over again]].



* LaughingMad: [[spoiler: In Ending B, he is reduced to this, falsely believing that he failed and the doctors are possessed beings lying about the Ancient being defeated. In some endings, he's 'right.']]

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* LaughingMad: [[spoiler: In [[spoiler:In Ending B, he is reduced to this, falsely believing that he failed and the doctors are possessed beings lying about the Ancient being defeated. In some endings, he's 'right.']]


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[[folder:The Ancients]]
--> ''Accounts exist of strange, illogical dimensions where a 'wall of darkness, like an immeasurable hole in reality' seeks to envelope intruders.''

The BigBad and source of the eponymous consuming shadow, the Ancient is an EldritchAbomination from a foreign dimension that seeks to make its way into our universe.

* AdvancingBossOfDoom: [[spoiler:Its underlying attack pattern is simply to drag itself toward you, using its tentacles as tethers. Allowing it to touch you immediately ends the game with [[UncertainDoom Ending C]]]].
* ColorCodedCharacters: Each Ancient has its own colour, generated randomly at the start of the game.
* EldritchAbomination: This thing is completely incomprehensible to mortal minds, to the point where its file image is nothing but a featureless smear.
* TheEndOfTheWorldAsWeKnowIt: The Shadow they create is slowly causing this. One of them entering the world ''will'' finish the job.
* EnemyMine: Of the three Ancient Ones, two of them are actively hostile to you; the third is fighting against the other two for its own reasons, and may even be giving you some limited assistance.
[[/folder]]
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* {{Main/Bookends}}: If one accepts that the {{VideoGame/ChzoMythos games share the same canon as this one and that the Ministry Man is indeed Trilby, then his GoldenEnding could be seen as this, with both his first and (currently) final appearances - 5 Days a Stranger and The Consuming Shadow - ending with him overlooking a vista after defeating an otherworldly entity.

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* {{Main/Bookends}}: If one accepts that the {{VideoGame/ChzoMythos VideoGame/ChzoMythos games share the same canon as this one and that the Ministry Man is indeed Trilby, then his GoldenEnding could be seen as this, with both his first and (currently) final appearances - 5 Days a Stranger and The Consuming Shadow - ending with him overlooking a vista after defeating an otherworldly entity.
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* {{Main/Bookends}}: If one accepts that the {{VideoGame/ChzoMythos games share the same canon as this one and that the Ministry Man is indeed Trilby, then his GoldenEnding could be seen as this, with both his first and (currently) final appearances - 5 Days a Stranger and The Consuming Shadow - ending with him overlooking a vista after defeating an otherworldly entity.
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* MoodSwinger: When not playing as him, T can suddenly flick between suicidal and jovial in the span of a single text message. However, [[ForgedMessage there is an implied possibility that an outside party, be it the agents of the Ancient or the Ancient themselves, may be sending you distressing messages under the names of those you trust,]] which may go some way to explaining his erratic outlook.
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* TheMagicGoesAway: [[spoiler:In Ending A, the Wizard is left unable to use her magic after the Ancient is banished. Her text from T reveals that the magic was something she taps into, not within her. He invites her to the Ministry of Occultism to get her magic back.]]

to:

* TheMagicGoesAway: [[spoiler:In Ending A, the Wizard is left unable to use her magic after the Ancient is banished. Her text from T reveals that the magic was something she taps into, not within her. He invites her to the Ministry of Occultism to get her magic back. If you then decide to play [[EndlessGame The Descent]], which canonically happens after Ending A, her powers re-ignite as Stonehenge re-opens.]]
Is there an issue? Send a MessageReason:
None


* DoesNotLikeGuns: The only character who doesn’t use a gun in combat. [[spoiler:Throughout your playthroughs you’ll get various hints that the reason for this is because of a Noodle Incident with a gun in his past. In fact, the only time he uses his is in Ending E, where he shoots himself in the car to prevent the shadows from overtaking him. The Ultimate Sacrifice ending notes that the gun only has a single bullet in it, [[DesignatedBullet making it very clear that he was saving this bullet for himself, were he ever to need it.]] ]]

to:

* DoesNotLikeGuns: The only character who doesn’t use a gun in combat. [[spoiler:Throughout your playthroughs you’ll get various hints that the reason for this is because of a Noodle Incident with a gun in his past. In fact, the only time he uses his is in Ending E, where he shoots himself in the car to prevent the shadows from overtaking him. The Ultimate Sacrifice ending notes that the gun only has a single bullet in it, [[DesignatedBullet making it very clear that he was saving this bullet for himself, were he ever to need it.]] ]]
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* ExperiencedProtagonist: Explicitly described as a veteran detective in his Steam trading card, and has more hands-on experience with the occult than the other three playable characters.

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* ExperiencedProtagonist: Explicitly described as a veteran detective in his Steam trading card, and has more hands-on experience with the occult than the other three playable characters. He even comments on this in his A-Rank Victory closing speech, stating that [[spoiler: "once again" he's saved the world, and no-one will ever know, dryly commenting that "You'd think I'd get used to it."]] Depending on whether or not the player assumes that T is Trilby from [[VideoGame/TheChzoMythos The Chzo Mythos]], he could be referring to [[NoodleIncident some other event within the Ministry]], the events of the Mythos, [[Videogame/TheArtOfTheft or even him toppling a corrupt, brainwashing weapons company]].



* DoesNotLikeGuns: The only character who doesn’t use a gun in combat. [[spoiler:Throughout your playthroughs you’ll get various hints that the reason for this is because of a Noodle Incident with a gun in his past. In fact, the only time he uses his is in Ending E, where he shoots himself in the car to prevent the shadows from overtaking him.]]

to:

* DoesNotLikeGuns: The only character who doesn’t use a gun in combat. [[spoiler:Throughout your playthroughs you’ll get various hints that the reason for this is because of a Noodle Incident with a gun in his past. In fact, the only time he uses his is in Ending E, where he shoots himself in the car to prevent the shadows from overtaking him. The Ultimate Sacrifice ending notes that the gun only has a single bullet in it, [[DesignatedBullet making it very clear that he was saving this bullet for himself, were he ever to need it.]] ]]

Added: 160

Changed: 17

Removed: 359

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Weapon Of Choice is now a disambig


* SpellBook: Every character has an empty spell book that they use for writing down spells they discover. Except for The Wizard, who has a completed spell book.



* WeaponOfChoice:
** {{Handgun}}: The main weapon of everyone except the Warrior. There are different bullets that can be bought at the stores. The handgun is often associated with investigators in detective fiction.
** SpellBook: Every character has an empty spell book that they use for writing down spells they discover. Except for The Wizard, who has a completed spell book.

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* WeaponOfChoice:
** {{Handgun}}: The main weapon of everyone except the Warrior. There are different bullets that can be bought at the stores. The handgun is often associated with investigators in detective fiction.
** SpellBook: Every character has an empty spell book that they use for writing down spells they discover. Except for The Wizard, who has a completed spell book.
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* SurroundedByIdiots: Or "inferior minds" as she puts it. Its implied that her magic experimentation fell on deaf ears by her colleagues who were "assured of their concrete view of the universe".
* TheyCalledMeMad: In one of her beginning monologues, her magic experimentation was ignored by others.
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* ColorCodedForYourConvinience: Her main color is green, which relates to her special ability to use magic without degrading her sanity.

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* ColorCodedForYourConvinience: ColorCodedForYourConvenience: Her main color is green, which relates to her special ability to use magic without degrading her sanity.

Added: 136

Removed: 127

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Supernatural Is Green is no longer a trope.


* ColorCodedForYourConvinience: Her main color is green, which relates to her special ability to use magic without degrading her sanity.



* SupernaturalIsGreen: Her main color is green, which relates to her special ability to use magic without degrading her sanity.
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Minor Edit: Correcting information for the Ministry Man.


* LaughingMad: [[spoiler: In Ending C, he is reduced to this, falsely believing that he failed and the doctors are possessed beings lying about the Ancient being defeated. In some endings, he's 'right.']]

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* LaughingMad: [[spoiler: In Ending C, B, he is reduced to this, falsely believing that he failed and the doctors are possessed beings lying about the Ancient being defeated. In some endings, he's 'right.']]
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Added DiffLines:

* ScienceWizard: She is a scientist who is researching magic and finding out how to apply it to advance the world.

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