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** '''For Ultimate:''' Complete Classic Mode with Kirby, have him join you in World of Light, or fight in five vs. matches.

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** '''For 3DS:''' Complete Classic Mode on any intensity.

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** '''For 3DS:''' Complete Classic Mode on any intensity.intensity or fight in ten vs. matches.
** '''For Ultimate:''' Complete Classic Mode with Kirby, have him join you in World of Light, or fight in five vs. matches.
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'''Final Smash:''' [[HumiliationConga Negative Zone]] (''Brawl''), [[WeaponsThatSuck Poltergust 5000]] (''3DS/Wii U'')

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'''Final Smash:''' [[HumiliationConga Negative Zone]] (''Brawl''), [[WeaponsThatSuck Poltergust 5000]] (''3DS/Wii U'')
U'', ''Ultimate'')
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* WeaponsThatSuck: His LimitBreak in ''3DS/Wii U'' is the Poltergust 5000 from VideoGame/LuigisMansion, while his grab in ''Ultimate'' involves the Poltergust from VideoGame/LuigisMansion3.

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* WeaponsThatSuck: His LimitBreak in ''3DS/Wii U'' is the Poltergust 5000 from VideoGame/LuigisMansion, while his grab in ''VideoGame/LuigisMansionDarkMoon'', ''Ultimate'' involves updates it to the Poltergust from VideoGame/LuigisMansion3.''VideoGame/LuigisMansion3'', which is also now used in his grab.
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** During Ken's character rundown, footage of ''VideoGame/MarioBros'' is shown where Mario flips over the Shellcreeper Luigi was about to jump on, killing Luigi.
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* DivergentCharacterEvolution: He started out almost a clone to Mario, but by Brawl, their attacks and playstyle have become quite different. Comparing his and Mario's moves in the original to his and Mario's moves in ''Brawl'', Mario seems to draw more inspiration from kick-boxing while Luigi seems to have practised an odd form of karate.

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* DivergentCharacterEvolution: He started out almost a clone to Mario, but by Brawl, their attacks and playstyle have become quite different. Comparing his and Mario's moves in the original to his and Mario's moves in ''Brawl'', Mario seems to draw more inspiration from kick-boxing while Luigi seems to have practised practiced an odd form of karate.karate. In ''Ultimate'' he gets a brand new tether grab and pummel which utilizes his Poltergust.
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* MovesetClone: The first true clone in the series. He started sharing all 3 specials and all neutral moves (except his dash attack) with Mario. Thanks to DivergentCharacterEvolution, in Melee he gained a significant amount of changes, and his new side special was completely different from Mario's, and after ''Brawl'' only 2 of his specials and a few of his normal moves remain similar to Mario's in some way. Toned down further in [=SSB4=], where he got a new down throw and several new animations for his moves, to the point where it's debatable if he can even be considered a semi-clone by this point.

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* MovesetClone: The first true clone in the series.series; Ken's reveal trailer in ''Ultimate'' actually notes he could be considered the original Echo Fighter. He started sharing all 3 specials and all neutral moves (except his dash attack) with Mario. Thanks to DivergentCharacterEvolution, in Melee ''Melee'' he gained a significant amount of changes, and his new side special was completely different from Mario's, and after ''Brawl'' only 2 of his specials and a few of his normal moves remain similar to Mario's in some way. Toned down further in [=SSB4=], where he got a new down throw and several new animations for his moves, to the point where it's debatable if he can even be considered a semi-clone by this point.
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''Brawl:'' [[Characters/SuperSmashBrosBrawl27To31 27–31 (E3 2006)]] | [[Characters/SuperSmashBrosBrawl32To38 32–38 (Smash Bros. DOJO!! 2007)]] | [[Characters/SuperSmashBrosBrawl39To44 39–44 (Smash Bros. DOJO!! 2008)]]\\

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''Brawl:'' [[Characters/SuperSmashBrosBrawl27To31 27–31 (E3 2006)]] | [[Characters/SuperSmashBrosBrawl32To38 32–38 [[Characters/SuperSmashBrosBrawl32To39 32–39 (Smash Bros. DOJO!! 2007)]] | [[Characters/SuperSmashBrosBrawl39To44 39–44 [[Characters/SuperSmashBrosBrawl40To44 40–44 (Smash Bros. DOJO!! 2008)]]\\
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''Ultimate:'' [[Characters/SuperSmashBrosUltimate64Onwards 64–Onwards]]\\

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''Ultimate:'' [[Characters/SuperSmashBrosUltimate64Onwards 64–Onwards]]\\[[Characters/SuperSmashBrosUltimate64To69 64–69 (Initial Release)]] | [[Characters/SuperSmashBrosUltimate70To75 70–75 (DLC Fighters)]]\\
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* ScrewThisImOuttaHere: The intro to "World of Light" shows him unsuccessfully trying to escape in the Blue Falcon upon seeing the other fighters getting curb-stomped.
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* WeaponsThatSuck: His LimitBreak in ''3DS/Wii U'' is the Poltergust 5000 from VideoGame/LuigisMansion.

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* WeaponsThatSuck: His LimitBreak in ''3DS/Wii U'' is the Poltergust 5000 from VideoGame/LuigisMansion.VideoGame/LuigisMansion, while his grab in ''Ultimate'' involves the Poltergust from VideoGame/LuigisMansion3.
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[[caption-width-right:350:[[labelnote:[=3DS=]/Wii U]][[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/luigi_ssb4.png]]]][[/labelnote]]
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* CanonName: In ''VideoGame/EarthBound'', players could name Ness whatever they wanted, although Ness existed as the first "Don't Care" option. ''Super Smash Bros.'' canonized Ness' name, a trend that would continue with future characters that could have their names chosen.
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I thought the leitimoff description for Ultimate was slighlty misleading, so I changed it.


** ''Ultimate'' gives him the theme of his first stage, [[https://www.youtube.com/watch?v=NgAdgZguFSw Onett]].

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** ''Ultimate'' gives him the theme of his first stage, uses [[https://www.youtube.com/watch?v=NgAdgZguFSw Onett]].Mother]] once again, the theme of his first stage.
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* ArmorPiercingAttack: Pound is useful for attacking the shields of opponents. It only takes a few hits in quick succession to break even a full shield.

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* ArmorPiercingAttack: Pound is useful for attacking one of the moves which does [[http://www.ssbwiki.com/Shield_damage shield damage]], a property several moves have allowing them to do extra damage to shields of opponents. It only takes exclusively. Just two or three Pounds can level a few hits in quick succession to break even a full shield.
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Minor touchup.


** In ''64'', Ness was by far the least standard fighter of the cast, with an usual up special and was the only fighter in the game that could heal without the use of items.

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** In ''64'', Ness was by far the least standard fighter of the cast, with an usual unusual up special that had to be controlled and was the only fighter in the game that could heal without the use of items.
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* ArmorPiercingAttack: Pound is useful for attacking the shields of opponents. It only takes a few hits in quick succession to break even a full shield.

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* ChildProdigy: His unlock message in ''64'' calls him a child genius, and psychic powers are generally associated with super intelligent people.



* MechanicallyUnusualFighter: His down smash attack is one of few to strike in back of him before striking in front of him. It, along with his up smash attack, can also damage opponents while the moves are being charged.

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* MechanicallyUnusualFighter: MechanicallyUnusualFighter:
**
His down smash attack is one of few to strike in back of him before striking in front of him. It, along with his up smash attack, can also damage opponents while the moves are being charged.charged.
** In ''64'', Ness was by far the least standard fighter of the cast, with an usual up special and was the only fighter in the game that could heal without the use of items.


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* PsychicChildren: Ness has a wide array of psychic abilities ranging from teleportation to pyrokinesis, and he's still in school to boot.
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The Japanese name pronunciations haven't been removed. So I'll assume we'll keep them for now.


[[folder:12 – Jigglypuff]]

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[[folder:12 – Jigglypuff]]Jigglypuff (Purin)]]
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The Japanese names aren't needed


[[folder:12 – Jigglypuff (Purin)]]

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[[folder:12 – Jigglypuff (Purin)]]Jigglypuff]]
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* Foreshadowing: Despite being an unlockable character in ''Melee'', Jigglypuff still appears in the opening movie.

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* Foreshadowing: {{Foreshadowing}}: Despite being an unlockable character in ''Melee'', Jigglypuff still appears in the opening movie.
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[[folder:09 – Luigi (ルイージ)]]

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[[folder:09 – Luigi (ルイージ)]]Luigi]]



[[folder:10 – Ness (ネス)]]

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[[folder:10 – Ness (ネス)]]Ness]]



[[folder:11 – Captain Falcon (キャプテン・ファルコン)]]

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[[folder:11 – Captain Falcon (キャプテン・ファルコン)]]Falcon]]



[[folder:12 – Jigglypuff (プリン, Purin)]]

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[[folder:12 – Jigglypuff (プリン, Purin)]](Purin)]]
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[[folder:09 – Luigi]]

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[[folder:09 – Luigi]]Luigi (ルイージ)]]



[[folder:10 – Ness]]

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[[folder:10 – Ness]]Ness (ネス)]]



[[folder:11 – Captain Falcon]]

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[[folder:11 – Captain Falcon]]Falcon (キャプテン・ファルコン)]]



[[folder:12 – Jigglypuff]]

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[[folder:12 – Jigglypuff]]Jigglypuff (プリン, Purin)]]



The Balloon Pokémon. Jigglypuff (or Purin in Japan) has accompanied Pikachu across the entire ''Smash'' series. Jigglypuff is known for putting others to sleep with its singing, and its elastic properties can allow it to float similarly to Kirby. This fighter brings a silly and seemingly weak moveset [[LethalJokeCharacter with surprising potential]] to the fray.

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The Balloon Pokémon. Jigglypuff (or Purin in Japan) has accompanied Pikachu across the entire ''Smash'' series. Jigglypuff is known for putting others to sleep with its singing, and its elastic properties can allow it to float similarly to Kirby. This fighter brings a silly and seemingly weak moveset [[LethalJokeCharacter with surprising potential]] to the fray.

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* EarlyBirdCameo: The Simon Belmont trailer shows Luigi with brand new Poltergust with its plunger-shooting ability from ''Luigi's Mansion 3'' before the game was officially announced.


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* ProductionForeshadowing: The Simon Belmont trailer shows Luigi with brand new Poltergust with its plunger-shooting ability from ''Luigi's Mansion 3'' before the game was officially announced.
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* FishOutOfWater: When tasked to capture ghosts, he's a natural at this. Unfortunately, he's not so good at combatting supernatural ''corporeal'' beings like living mummies, as he finds out in Simon and Richter's trailer in ''Ultimate''.

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* FishOutOfWater: When tasked to capture ghosts, he's a natural at this. Unfortunately, he's not so good at combatting supernatural ''corporeal'' beings like living mummies, as he finds out in Simon and Richter's trailer in ''Ultimate''.[[note]]He ''did'' encounter mummies in ''VideoGame/LuigisMansionDarkMoon'', but they were just regular ghosts wrapped in bandages and walking on stilts.[[/note]]
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* EarlyBirdCameo: The Simon Belmont trailer shows Luigi with brand new Poltergust with its plunger-shooting ability from ''Luigi's Mansion 3'' before the game was officially announced.

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* ArtEvolution: In ''64'', he had purple pants like in ''Super Mario World''. In ''Melee'', his jeans matched Mario's like in the N64 era, and as in ''Brawl'' and ''3DS/Wii U'', his jeans are a darker shade of blue than Mario's as they've been since the Gamecube era. See Mario entry above for level of detail. Also, as of ''Brawl'', his face and height are more in-line with the ''Mario'' series, instead of resembling Mario's with few modifications.

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* ArtEvolution: In ''64'', he had purple pants like in ''Super Mario World''. In ''Melee'', his jeans matched Mario's like in the N64 era, and as in ''Brawl'' and ''3DS/Wii U'', his jeans are a darker shade of blue than Mario's as they've been since the Gamecube era. See Mario entry above for level of detail. Also, as of ''Brawl'', his face and height are more in-line with the ''Mario'' series, instead of resembling Mario's with few modifications.



%%* {{Eagleland}}: Where he's from. The Trope-namer, to be precise.



* GratuitousEnglish: Speaks English, but is voiced by a Japanese voice actor. [[JustifiedTrope Justified]], as he's supposed to come from a FantasyCounterpartCulture of the United States.

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* GratuitousEnglish: Speaks English, but is voiced by a Japanese voice actor. [[JustifiedTrope Justified]], as he's supposed to come from a FantasyCounterpartCulture [[{{Eagleland}} parody of the United States.]]



'''Specials''': [[RollingAttack Rollout]], Pound, Sing, Rest\\

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'''Specials''': [[RollingAttack Rollout]], Pound, Sing, Rest\\[[MagicMusic Sing]], [[LethalJokeCharacter Rest]]\\



** In previous games, its design was chubbier and had bigger eyes similar to its early artwork. In the fourth installment, it's drastically redesigned to resemble its ''Pokémon X and Y'' model instead. Its eyes are far more expressive than its previous incarnations, as in not being fully open all the time and showing emotions.

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** In previous games, its design was chubbier and had bigger eyes similar to its early artwork. In the fourth installment, it's drastically redesigned to resemble its ''Pokémon X and Y'' model instead. Its eyes are far more expressive than its previous incarnations, as in not being fully open all the time and showing emotions. Its also quite a bit larger than usual.



* CriticalFailure: Jigglypuff is the only character that can self-destruct if its shield gets broken, which was an intentional design flaw to balance out its advantages. Though it's particularly devastating in [=SSB4=] due to the weak shields in that game.

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* CriticalFailure: Jigglypuff is the only character that can self-destruct if its shield gets broken, which was an intentional design flaw to balance out its advantages. Though it's like popping a balloon. It's particularly devastating in [=SSB4=] due to the weak shields in that game.



* DishingOutDirt: Rollout is a Rock-type move.



* JokeCharacter: According to WordOfGod, Jigglypuff was originally intended to fall into this category, with its weak attacks, light weight, and its up special lacking a recovery effect. However, in practice, Jigglypuff turned out to have [[LethalJokeCharacter some nice hidden potential]], which made it so it's not considered a simple joke in later installments. PlayedStraight in ''Brawl'', where it's the third-worst character, and ''3DS/Wii U'', where it's now [[MemeticLoser the absolute worst]].

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* JokeCharacter: According to WordOfGod, Jigglypuff was originally intended to fall into this category, with its weak attacks, light weight, [[{{Pun}} popping like a balloon]] and losing a stock on a shield break, and its up special lacking a recovery effect. However, in practice, Jigglypuff turned out to have [[LethalJokeCharacter some nice hidden potential]], which made it so it's not considered a simple joke in later installments. PlayedStraight in ''Brawl'', where it's the third-worst character, and ''3DS/Wii U'', where it's now [[MemeticLoser the absolute worst]].



* LethalJokeCharacter: Being one of the lightest characters and having a very low ground speed, Jigglypuff looks like a terrible character on paper. However, its strengths (having very strong aerial attacks and access to some lethal combo techniques) more than make up for its flaws.

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* LethalJokeCharacter: Being one of the lightest characters and having a very low ground speed, Jigglypuff looks like a terrible character on paper. However, its Its strengths (having very strong aerial attacks and access to some lethal combo techniques) more than make up for its flaws.flaws in some games more than others.



* RollingAttack: Rollout, its neutral special from ''Melee'' onward, which can be charged up to make one nasty attack. Just don't accidentally careen off the edge.

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* RollingAttack: Rollout, its neutral special from ''Melee'' onward, which can be charged up to make one nasty attack. Just don't accidentally careen off the edge. Incidentally a rock-type move in its home series.
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Added a short description.

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This page lists the unlockable fighters from ''VideoGame/SuperSmashBros64''.
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[[center:[[WMG:''VideoGame/SuperSmashBros'' [[Characters/SuperSmashBros characters index]]\\
[-'''Playable characters:'''\\
''64:'' [[Characters/SuperSmashBros6401To04 01–04 (Starting Roster 1)]] | [[Characters/SuperSmashBros6405To08 05–08 (Starting Roster 2)]] | '''09–12 (Unlockable Fighters)'''\\
''Melee:'' [[Characters/SuperSmashBrosMelee13To17 13–17 (Starting Newcomers)]] | [[Characters/SuperSmashBrosMelee18To22 18–22 (Unlockable Fighters 1)]] | [[Characters/SuperSmashBrosMelee23To26 23–26 (Unlockable Fighters 2)]]\\
''Brawl:'' [[Characters/SuperSmashBrosBrawl27To31 27–31 (E3 2006)]] | [[Characters/SuperSmashBrosBrawl32To38 32–38 (Smash Bros. DOJO!! 2007)]] | [[Characters/SuperSmashBrosBrawl39To44 39–44 (Smash Bros. DOJO!! 2008)]]\\
''For 3DS and Wii U:'' [[Characters/SuperSmashBros445To49 45–49 (Pre-Smash Direct)]] | [[Characters/SuperSmashBros450To55 50–55 (Smash Direct and E3 2014)]] | [[Characters/SuperSmashBros456To59 56–59 (Remaining Roster)]] | [[Characters/SuperSmashBros460To63 60–63 (DLC Fighters)]]\\
''Ultimate:'' [[Characters/SuperSmashBrosUltimate64Onwards 64–Onwards]]\\
''Echo Fighters:'' [[Characters/SuperSmashBrosEchoFighters Echo Fighters]]\\
'''Non-playable characters:'''\\
[[Characters/SuperSmashBrosPokeBallPokemon Poké Ball Pokémon]] | [[Characters/SuperSmashBrosAssistTrophies Assist Trophies]] | [[Characters/SuperSmashBrosEnemies Enemies]] | [[Characters/SuperSmashBrosBosses Bosses]] | [[Characters/SuperSmashBrosOthers Others]]-]]]]]
----
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[[foldercontrol]]

[[folder:09 – Luigi]]
!!!!!!'''Voiced by:''' Creator/CharlesMartinet
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[[caption-width-right:350:[[LesserStar The Eternal Understudy]] /[softreturn][[ConfusionFu Lean, Green Fighting Machine!]]]]
[[caption-width-right:350:[[labelnote:[=3DS=]/Wii U]][[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/luigi_ssb4.png]]]][[/labelnote]]
[[caption-width-right:350:[[labelnote:Brawl]][[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/luigi_ssbb.jpg]]]][[/labelnote]]
[[caption-width-right:350:[[labelnote:Melee]][[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/luigi_ssbm.jpg]]]][[/labelnote]]
[[caption-width-right:350:[[labelnote:64]][[quoteright:121:https://static.tvtropes.org/pmwiki/pub/images/luigi_ssb_9.png]]]][[/labelnote]]

-> '''Home Series:''' ''Franchise/SuperMarioBros''
%%TO PRESERVE FONT SIZE; DO NOT REMOVE
--> '''Debut:''' ''VideoGame/MarioBros'' [Arcade], 1983

-> '''Playable in:''' 64, ''Melee'', ''Brawl'', ''3DS/Wii U'', ''Ultimate''\\
'''Specials''': [[PlayingWithFire Fireball]], [[UseYourHead Green Missile]], [[{{Shoryuken}} Super Jump Punch]], [[SpinAttack Luigi Cyclone]]\\
'''Final Smash:''' [[HumiliationConga Negative Zone]] (''Brawl''), [[WeaponsThatSuck Poltergust 5000]] (''3DS/Wii U'')

->''"Bang! Bang!"''

Mario's cowardly younger brother. Luigi has played second fiddle to his famous brother for a long time. Although he got [[Advertising/TheYearOfLuigi his own year]] in celebration of his debut, it's apparently made him even more timid. Despite this, he's just as capable of fighting as his older brother and even shown to be a better jumper, and has even saved his own brother [[VideoGame/MarioIsMissing a]] [[VideoGame/LuigisMansion few]] [[VideoGame/LuigisMansionDarkMoon times]]. Even if he may be scared out of his wits most of the time, do not understimate the green wonder.
----
* {{Adorkable}}: He was in the dorky side in ''64'' and ''Melee''. Then his LovableCoward persona started surfacing in his home series, and it carried over to ''Brawl'', giving this effect. It's especially visible in stuff like his taunts and victory poses.
* AmbiguousSituation: It's unclear at the end of [[Franchise/{{Castlevania}} Simon and Richter's]] trailer in ''Ultimate'' if he was stopped by Carmilla from returning to his body or simply got spooked while doing so.
* AnIcePerson: One of his Fireball customs is a slow-travelling iceball variant with the ability to freeze opponents at higher percents.
* AssKicksYou: As the last part of his standard combo attack.
* ArtEvolution: In ''64'', he had purple pants like in ''Super Mario World''. In ''Melee'', his jeans matched Mario's like in the N64 era, and as in ''Brawl'' and ''3DS/Wii U'', his jeans are a darker shade of blue than Mario's as they've been since the Gamecube era. See Mario entry above for level of detail. Also, as of ''Brawl'', his face and height are more in-line with the ''Mario'' series, instead of resembling Mario's with few modifications.
* ArtificialStupidity: In ''Melee'', CPU Luigis will only use Green Missile to recover. That means that they will never make it back on stage if they fall below the ledge.
* BadassAdorable: [[DownplayedTrope Downplayed]], though not as much as Mario. Here, Luigi is even more of a lovable, cowardly weirdo than in his home series, but the fact that he's a capable adult man (despite his cutesy, cartoony design) undermines this trope somewhat.
* BadassMustache: Same as Mario, being his twin.
* BareFistedMonk: Most of his moveset, like his brother, but he doesn't seem to use his fists a whole lot, preferring open-palm strikes more.
* BroughtToYouByTheLetterS: The "L" on his cap.
* ButtMonkey:
** Before Bowser was added to the roster in later installments of the series, he was used as the punching bag in ''64's'' How-to-Play video.
** In ''Subspace Emissary'', Luigi is scared half to death by [[{{Mook}} Waddle Dees]], [[ATwinkleInTheSky hit into the sky]] with King Dedede's hammer, unnoticed by his own brother when he needed help, [[ArsonMurderAndJaywalking and he gets a badge stuck to his nose]]. It must suck being Luigi.
** For his reveal in ''3DS/Wii U'', 6 out of 10 of the screenshots [[http://www.smashbros.com/us/characters/luigi.html on the official website]] were of him in pain or fear. For comparison, the rest of the characters screenshots are either of them doing something badass or silly.
** Whoever takes the promotional screenshots seems to have a thing for [[http://www.smashbros.com/images/character/secret01/screen-10.jpg Luigi getting]] [[http://38.media.tumblr.com/fcf5f20dc9a1af5c52e4f1ef82399cba/tumblr_ndrl3wB9Xw1tp7afwo2_1280.jpg destroyed in]] [[http://www.smashbros.com/images/character/shulk/screen-8.jpg Boxing Ring]].
** In [[https://www.youtube.com/watch?v=IOdhFajSdj8 the trailer for the Super Mario Maker stage]], Luigi is attacked by his brother for... No reason.
** His trophy in ''3DS/Wii U'' makes a point in saying all the attention from Advertising/TheYearOfLuigi just made him ''more'' shy and awkward.
** His appearance in ''Ultimate'''s E3 reveal trailer has him appear at the very end, after the logo is shown, the epic music stops and everyone else (other than Yoshi) has already shown up. He even gets eaten and trapped into an egg by Yoshi, and is still in the egg by the time the video ends.
** In Simon Belmont's trailer for ''Ultimate'', he not only finds himself in Castlevania, with his usual method of ghostfighting [[NoSell failing to work]] on the various creatures, he also gets his soul torn out of him by Death. And right as he's about to reenter his body, he gets spooked by Carmilla and her TearsOfBlood.
* ChargedAttack: Green Missile, which is similar to Pikachu's Skull Bash. Has a small chance of "misfiring", which does even more damage than being fully charged. Charging for too long will tire Luigi out and leave him briefly stunned.
* ComboBreaker: Luigi's neutral aerial attack hits very quickly and has decent knockback, which can interrupt an opponent's combo and give Luigi some breathing room.
* ConfusionFu: A mild example. He has odd characteristics, some odd moves, and some of his moves don't hit exactly when you expect them to. And his Final Smash in ''Brawl'': Negative Zone, is all kinds of weird. The misfire on his Green Missile is also unpredictable, whether it is charged or not.
* ContinuityNod: His nickname in the Boxing Ring stage is the same as his unlock message from the original ''Super Smash Bros.''
* CowardlyLion: Luigi may be scared out of his wits most of the time (well, at least here in Smash from Melee onwards), but that won't stop him from kicking some ass.
* CrouchingMoronHiddenBadass: Luigi is clumsy and cowardly, but his slippery skills can make him a bigger threat than his more composed brother.
* DanceBattler: Whatever Negative Zone is, Luigi starts it by dancing and it compels opponents to taunt more frequently.
* DifficultButAwesome:
** His recovery in every game since ''Melee''. It can be great if his three moves capable of recovery are mastered and utilised together, but is otherwise poor. The Luigi Cyclone (Down Special) in particular can be used to [[https://www.youtube.com/watch?v=UyNWNYw4aC4 fly up even higher]] than his Up Special, Super Jump Punch, but it requires mashing the special attack button ridiculously fast.
** To bring out his Super Jump Punch's full power you need precise spacing and timing (the hitbox is ''really'' small), but successfully landing it rewards Luigi with a powerful attack with the potential KO at low percentages.
* DivergentCharacterEvolution: He started out almost a clone to Mario, but by Brawl, their attacks and playstyle have become quite different. Comparing his and Mario's moves in the original to his and Mario's moves in ''Brawl'', Mario seems to draw more inspiration from kick-boxing while Luigi seems to have practised an odd form of karate.
* FamilyUnfriendlyDeath: He gets his ''spirit slashed out of his body'' during Simon and Richter's trailer in ''Ultimate'' by Death itself. [[BigDamnHeroes Thankfully, Simon showed up to intervene.]]
* FightingClown: His attacks fall squarely on the silly side, like using his butt or shooting himself like a missile.
* {{Fireballs}}: His Neutral Special has him throw a Fireball like Mario. It's different from Mario's in that it just floats forward instead of obeying gravity, and it's [[TechnicolorFire colored green]]. One of his fireball customs however give him a variant with a bounce more powerful than Mario's fireballs.
* FishOutOfWater: When tasked to capture ghosts, he's a natural at this. Unfortunately, he's not so good at combatting supernatural ''corporeal'' beings like living mummies, as he finds out in Simon and Richter's trailer in ''Ultimate''.
* {{Foreshadowing}}: In ''64'', Luigi appears in both the "How to Play" demo as well as the 1P Mode, making it rather obvious he's playable.
* GlassCannon: He has frighteningly fast and powerful attacks that can combo into each other well with finishers that can knock away with under 100% damage. However he has poor and slow mobility, and because of his terrible traction causing him to slide far when shielding attacks, Luigi really can't punish shielded attacks. This makes it hell for Luigi to approach (especially in ''Brawl''), and the shielding issues give him a very poor defensive game.
* GroundPunch: The Burial Header variant of his Super Jump Punch removes the attack on the jump while doing damage on the way down.
* {{Leitmotif}}:
** In ''Melee'' it's [[https://www.youtube.com/watch?v=eCDsowdPt1g Mushroom Kingdom II]] to continue his second banana theme.
** In ''Brawl'' [[https://www.youtube.com/watch?v=wjdgxK44ctQ Luigi's Mansion]] his theme from his home series. In Ultimate, he gets a more upbeat remix to it.
* LimitBreak:
** Negative Zone in ''Brawl'', which inflicts enemies with various debuffs and status effects, while buffing Luigi.
** In ''3DS/Wii U'', he pulls out [[VideoGame/LuigisMansion the Poltergust]], and sucks up enemies all around him before popping them away.
* LovableCoward: Luigi may be easily frightened, but he has many, many fans.
* MeteorMove: His down taunt can Meteor Smash (''Brawl'' onwards, it's his only taunt in ''Melee'') if you hit the opponent while they're hanging from the ledge. He also has his down aerial, which will knock the opponent downward if hit just right. His down tilt could meteor smash in Brawl.
* ManChild: His taunts include a whole photo shoot session within a few seconds. Also, [[https://www.youtube.com/watch?v=1wrG2Q61dMo "Bang bang!"]]
* MovesetClone: The first true clone in the series. He started sharing all 3 specials and all neutral moves (except his dash attack) with Mario. Thanks to DivergentCharacterEvolution, in Melee he gained a significant amount of changes, and his new side special was completely different from Mario's, and after ''Brawl'' only 2 of his specials and a few of his normal moves remain similar to Mario's in some way. Toned down further in [=SSB4=], where he got a new down throw and several new animations for his moves, to the point where it's debatable if he can even be considered a semi-clone by this point.
* MythologyGag:
** Luigi assumes the poses from his official artwork for ''VideoGame/MarioAndLuigiSuperstarSaga'' and the boxart for ''VideoGame/LuigisMansion'' during his up taunt.
** In an obscure animated movie based on the original ''VideoGame/SuperMarioBros'', Luigi wore a blue hat, blue overalls, and a yellow shirt. This color palette returns in ''3DS/Wii U'' as one of his costumes.
* OneHitKO: A timed Fire Jump Punch while inside the Negative Zone will mostly be this. Curiously, the down taunt can be this as well when inside the zone and with a light enough opponent. It can also be this as a Meteor Smash in Brawl and [=SSB4=].
* PaletteSwap: His notable palette swaps include Fire Luigi and one based on Waluigi, orange based on the cover art for NES Pinball, and blue from the cover of NES Mario Bros. In ''64'' and ''Melee'', he had one which gave him his palette from the original Super Mario Bros., complete with tan skin.
* PinballProjectile: Not as noticeable as his brother, but his fireballs can indeed bounce off of walls and floors like Mario's fireballs do. The Bouncing Fireball custom also functions identically to Mario's.
* PlayingWithFire: His fireballs, missile, and sweet-spotted Super Jump Punch.
* PracticalTaunt: His down taunt can Meteor Smash, and KO offstage characters at 0% in Brawl and Smash 4 when performed against midair or ledge grabbing foes. [[AwesomeButImpractical Problem is that it's so slow, leaves Luigi vulnerable, and it's hard to hit.]]
* SecretCharacter: One of the original four in the first game, and is usually grouped together with Captain Falcon, Jigglypuff, and Ness for this reason. Together with Jigglypuff, he has also stayed consistently unlockable through the first three games, though he finally made the leap into the starting roster in both versions of the fourth game.
** '''For N64:''' Complete Break the Targets with all of the starting characters.
** '''For Melee:''' Finish Stage 1 of Adventure Mode with the seconds digit ending in 2, then defeat Luigi and Peach, and finishing the rest of the mode; or fight 800 VS. Matches.
** '''For Brawl:''' Have him join you in The Subspace Emissary by clearing "Subspace (Part I)", clear Classic Mode without continuing, or fight in 22 brawls.
* SensitiveGuyAndManlyMan: The Sensitive Guy to Mario's Manly Man. This is taken even further here than in the Bros.' home series, with Mario acting like more of a serious, stoic leader, and Luigi being his usual cowardly self ''and'' having all sorts of extra wacky mannerisms.
* {{Shotoclone}}: Just like Mario, with his fireball [[KamehameHadoken Hadoken]] and his Fire Jump Punch {{Shoryuken}} and Luigi Cyclone HurricaneKick.
* {{Shoryuken}}: His Super Jump Punch, though it works a lot differently compared to Mario's. It's a very good KO move, but it requires close space and precise timing.
* SiblingTeam: He pairs up with Mario in the 1P mode of ''64'', some events, and if the player chooses to do so.
* SignatureMove: Super Jump Punch, despite originating from Mario's moveset, is strongly associated with Luigi in the Super Smash Bros. series due to it's rather different properties and satisfying effects [[DifficultButAwesome when properly landed]]. There's also his PracticalTaunt which can be considered as another signature move.
* SphereOfDestruction: Negative Zone. Sort of.
* StandardStatusEffects: The Negative Zone's main purpose is to incapacitate or hinder the opponents by inflicting these while inside the SphereOfDestruction, making them easier to finish off.
* StatusBuff: Luigi himself is able to knock opponents a little further than normal while inside the Negative Zone's sphere.
* StockSoundEffect: In ''64'' and ''Melee'', his voice is merely Mario's pitched up. In Melee, his Luigi Cyclone voice clip is directly ripped from Mario's Mario Tornado in Smash 64, from quality right down to the pitch.
* SupernaturalMartialArts: Heavily on the martial, minimal on the magical, like his brother.
* ThrowTheDogABone: He was one of the characters who could rescue the others in the final parts of the ''Subspace Emissary'' [[spoiler:when the majority were turned into trophies by Tabuu]], making him one of the six characters who will stay in your final party [[spoiler:if you miss or purposefully don't rescue the others]]. Those six are also always a part of the ending sequence for the same reason.
* UseYourHead: His Up Smash, grab attack, and his Side Special [[FastballSpecial Green]] [[DynamicEntry Missile]]!
* VocalEvolution: In the original game and ''Melee'', his voice clips were just high-pitched, sped-up Mario clips. Starting with ''Brawl'', Luigi was voiced as his own character, with the distinctively deeper tone from his home series, though he has the same voice actor.
* WeaponsThatSuck: His LimitBreak in ''3DS/Wii U'' is the Poltergust 5000 from VideoGame/LuigisMansion.
* WhiteGloves: Same as Mario.
[[/folder]]

[[folder:10 – Ness]]
!!!!!!'''Voiced by:''' Creator/MakikoOhmoto
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/nessssbu.png]]
[[caption-width-right:350:[[PsychicChildren The PSI Powerhouse]]]]
[[caption-width-right:350:[[labelnote:[=3DS=]/Wii U]][[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/ness_ssb4_0.png]]]][[/labelnote]]
[[caption-width-right:350:[[labelnote:Brawl]][[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/ness_ssbb.jpg]]]][[/labelnote]]
[[caption-width-right:350:[[labelnote:Melee]][[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/ness_ssbm.jpg]]]][[/labelnote]]
[[caption-width-right:350:[[labelnote:64]][[quoteright:123:https://static.tvtropes.org/pmwiki/pub/images/ness_ssb_3.png]]]][[/labelnote]]

-> '''Home Series:''' ''VideoGame/{{MOTHER}}''
%%TO PRESERVE FONT SIZE; DO NOT REMOVE
--> '''Debut:''' ''VideoGame/EarthBound'' [SNES], 1994

-> '''Playable in:''' 64, ''Melee'', ''Brawl'', ''3DS/Wii U'', ''Ultimate''\\
'''[[StockRPGSpells Specials]]''': [[LightEmUp PK Flash]], [[PlayingWithFire PK Fire]], [[ShockAndAwe PK Thunder]], [[HealingFactor PSI Shield]]\\
'''Final Smash:''' [[DeathFromAbove PK Starstorm]]

->''"Okay!"''

The hero of ''[=EarthBound=]'', Ness is a kind child with psychic powers, born and raised in Onett, Eagleland. He was sent on a quest by Buzz Buzz, a [[ARareSentence time-traveling rhinoceros beetle from the future]], to learn the Eight Melodies and stop the evil [[EldritchAbomination Giygas]] from taking over the world. Alongside his psychic abilities, he brings bats and yo-yos to smack his opponents with.
----
* AdaptationalBadass: Invoked. In his home game, his PSI abilities are [[WhiteMage focused more on healing than combat]]. Paula taught him PK Fire and PK Thunder in [[TeachMeHowToFight preparation for Smash,]] and Poo [[EnlightenmentSuperpowers taught him the secret of]] PK Starstorm. Lucas apparently taught him PK Freeze between games to boot.
* TheAllAmericanBoy: What he was designed to be, coming from the game that's set in {{Eagleland}}.
* AnIcePerson: One of his custom neutral specials replaces PK Flash with Lucas's PK Freeze.
* AshFace: His intro animation has him appearing covered in soot, which is what happens if you collide into something while running up for a PSI Teleport in his home game.
* AssistCharacter: Ultimate's version of PK Starstorm has Paula and Poo assist in the attack.
* AttackReflector: The bat he uses for his forward smash attack can be used this way.
* AwesomeButImpractical:
** The only way you're going to hit someone with a fully charged PK Flash is if there are a 3rd or 4th player to keep each other busy, the opponent is incapacitated, or as an edgeguard to catch an opponent returning to the stage.
** PK Thunder as a recovery move, since it has an extra "step" to the process that, if interrupted (such as the opponent merely jumping into it), will cause Ness to fall to his doom, though this was changed in the ''3DS/Wii U'' games (see BalanceBuff below). It also tends to [[EpicFail fail horribly]] in tight vertical corridors or below one-way platforms.
** PK Starstorm in ''Brawl'' was so segmented with the falling meteors that at any level higher than casual play it could be very easily dodged with one or two hits at best. Thankfully, ''3DS/Wii U's'' version condenses it into a consistent beam that's nigh unavoidable and behaves similarly to Lucario's Aura Beam in ''Brawl''.
* BadassAdorable: He's a young child taking on some of the best fighters in Nintendo's stable.
* BalanceBuff: His recovery move got a significant one in the ''3DS/Wii U'' games, as it can no longer be interrupted simply by jumping into it upon startup. While it can still be interrupted, especially if the opponent can reflect or absorb the attack, this makes it much harder and riskier to attempt to stop Ness's recovery than in previous games.
* BatterUp: His forward smash involves him swinging forward with his bat.
* BlackBeadEyes: As with most characters in his series.
* BerserkButton: Though he doesn't show it on his face, he is ''pissed'' when he discovers that Porky has returned, and is tormenting another innocent kid (Lucas). One PK Flash later, and the statue explodes.
* BigDamnHeroes: In his first appearance in the ''Subspace Emissary'', Ness saves Lucas from Porky by using PK Flash to destroy the statue chasing him. Much later, Lucas goes on to return the favor in his reveal trailer as DownloadableContent for ''3DS/Wii U'' when he saves Ness from the clutches of Bowser, this time by using PK Fire.
* ButtMonkey: He gets mercilessly beaten up by the other fighters in Lucas's trailer. That is, until Lucas steps in and seemingly repays the favor.
* BreakoutCharacter: To a certain extent - Ness' [[VideoGame/{{MOTHER}} home series]] was far more obscure before being included in ''Super Smash Bros.'', but his appearances in this series has led to greater exposure, including [[VideoGame/EarthboundBeginnings the original game]] finally being released outside of Japan 26 years after its initial release. Ness himself is generally considered a staple character of ''Smash'' nowadays, as well as being more prominent as one of the faces of the ''MOTHER'' series than the original game's protagonist Ninten.
* CallingYourAttacks: ''"PK Flash!" "PK Fire!" "PK Thunder!" "PK STARSTORM!!!"''
* TheCameo: Ness and his friends will appear in the background of Magicant. Unlike Toon Link or King Dedede, Ness will appear even if he's on the battlefield at the same time.
* CatchPhrase: "Okay!"
* ChromaticArrangement: His three offensive specials in order PK Fire (neutral B, later side B) is red, PK Thunder (up B) is blue, and PK Flash (new neutral B) is green. Somewhat appropriately, PK Fire is fairly straightforward (TheHero) PK Thunder is an unconventional and highly technical recovery move, or a player guided projectile (TheSmartGuy) and PK Flash is slow moving but is one of his most powerful attacks at its maximum (TheBigGuy) matching the stereotypes of the trope.
* CompositeCharacter:
** He uses PSI moves (PK Fire, PK Thunder, and PSI Magnet) that originally belonged to Paula and Poo, and has Poo's signature PK Starstorm as his Final Smash. This is justified as Ness was primarily a [[WhiteMage healer]] in his home game, so incorporating moves exclusively from his learnset wouldn't translate well. InUniverse, one of his trophies states that Ness's teammates trained him to use their moves so he could be prepared for Smash.
** As a in-series example, Ness receives all of [[MovesetClone Lucas]]'s special moves as custom specials in ''3DS/Wii U''. Oddly, this didn't stop Lucas himself from returning as DownloadableContent.
* DeathFromAbove: PK Starstorm, Poo and Kumatora's move in his home series.
* DifficultButAwesome: Particularly in the first game -- his attacks' hitboxes were a bit disjointed (not as bad as some later characters, but in the original, it was quite noticeable), he had some awkward ways to get his moves to work, and his saving maneuver was the one of the hardest to use. However, he also had insane power, incredible jumps, was the only character that could regain health by absorbing enemy attacks, and anyone that could [[http://www.ssbwiki.com/PK_Thunder#PK_Thunder_2 use PK Thunder as a recovery move]] well had the ability to use one of the most powerful saving maneuvers in the game, but is still considered bottom tier. While still one of the trickier to use in the game, Ness is one of the most {{Nerf}}ed characters from the original to Melee, despite already being terrible in the first game.
%%* {{Eagleland}}: Where he's from. The Trope-namer, to be precise.
* EnergyAbsorption: His down special, PSI Magnet, causes energy attacks to heal him by the amount they should have damaged him, making him one of only five characters who can heal on their own (Lucas, Mr. Game & Watch with food items, Robin with Nosferatu and Wii Fit Trainer are the other four). More potent in the original game, where any projectile, physical or energy, would be absorbed by the move (with the exception of Link's boomerang).
* FireIceLightning: He has fire and lightning by default, and in ''3DS/Wii U'' he can get ice through character customization (replacing his own PK Flash with Lucas' PK Freeze), with each mapped to a different button combination press.
* GratuitousEnglish: Speaks English, but is voiced by a Japanese voice actor. [[JustifiedTrope Justified]], as he's supposed to come from a FantasyCounterpartCulture of the United States.
* HeroicSacrifice: Performs one by shoving Lucas out of the way of a trophy beam, [[TakingTheBullet taking the hit himself]].
* ImprobableWeaponUser: He fights with a baseball bat and a yo-yo.
* KidHero: One of ''Smash's'' youngest contenders at about 13 years old, and described as such in Lucas' event match in ''Brawl''.
* KillerYoYo: His up and down smashes have him using his yo-yo.
* {{Leitmotif}}:
** In ''Melee'' [[https://www.youtube.com/watch?v=NgAdgZguFSw Mother]] despite him not appearing in said game.
** In ''Brawl'' [[https://www.youtube.com/watch?v=P1Md2ODg-0M Snowman]] is his unique Credits theme.
** While ''3DS/Wii U'' doesn't heavily associate characters with music, it's notable that [[https://www.youtube.com/watch?v=BgAD0argmzA Smiles and Tears,]] his theme from his home series finally makes its debut. It was planned and scrapped for ''Brawl.''
** ''Ultimate'' gives him the theme of his first stage, [[https://www.youtube.com/watch?v=NgAdgZguFSw Onett]].
* LightEmUp:
** PK Flash is a green ball of light that gains power the longer it's on the screen. Hard to hit with, but it's ''very'' powerful when done.
** PK Starstorm is his [[LimitBreak Final Smash]], calling down meteors of light onto the arena with a slight diagonal arc to them.
* LimitBreak: [[DeathFromAbove PK Starstorm]], a meteor shower that was Prince Poo's SignatureMove in ''VideoGame/EarthBound''. He summons Paula and Poo to his side when using the attack in ''Ultimate''.
* MagicKnight: Though his special moves are entirely PSI-based, most of his other moves are more physical.
* MechanicallyUnusualFighter: His down smash attack is one of few to strike in back of him before striking in front of him. It, along with his up smash attack, can also damage opponents while the moves are being charged.
* MeteorMove: Down air, and a strong one at that, untill [=SSB4=].
* MindOverMatter: A few of his regular attacks are PSI-boosted, and he uses this as a means for his double jump.
* PaletteSwap: In ''64'', he has a blue-and-white striped shirt with a blue capped, as a double reference to his pajamas and his younger self found in Magicant, as well as a yellow-and-black striped shirt resembling both the Gigantic Ant as well as the Japanese Baseball team (the Hanshin Tigers). In Brawl, he gains a white shirt with red sleeves based off of Fuel from ''Mother 3'' as well as a shirt with a Mr. Saturn sprite. ''3DS/Wii U'' gives him shirts based on Master Belch and ''[=EarthBound=]'s'' checkerboard-patterned main menu screen.
* PintsizedPowerhouse: In the first game, his down aerial being especially lethal.
* PlayerGuidedMissile: Ness's "PK Thunder" is a fully-steerable bolt of electricity. Starting with ''Melee'', he also acquires "PK Flash", which can be guided left or right before detonating it.
* PrimaryColorChampion: Wears a red cap and sneakers along with a blue and yellow striped shirt as his IconicOutfit.
* PsychicPowers: He'd hardly represent his [[{{VideoGame/Earthbound}} home game]] without them.
* PlayingWithFire: PK Fire is a little lightning bolt that erupts into a small pillar of fire upon impact, which hits the target multiple times and sometimes even locks them in place as a result. PK Starstorm in ''3DS/Wii U'' now sets opponents ablaze.
* RapidFireFisticuffs: Kicks, his down tilt can be rapidly spammed.
* SecretCharacter: One of the original four in the first game, and is usually grouped together with Luigi, Captain Falcon, and Jigglypuff for this reason. The only games where he is playable from the start are ''Melee'' and the ''Wii U'' version of the fourth game.
** '''For N64:''' Beat 1-Player Mode on Normal difficulty with just three lives.
** '''For Brawl:''' Have him join you in The Subspace Emissary by clearing "Subspace (Part I)", reflect 10 projectiles, or fight in five brawls.
** '''For 3DS:''' Complete Classic Mode on any intensity.
* ShockAndAwe: PK Thunder takes the form of a string of lightning that can either be used to hit something, or to hit Ness ''himself'' as a recovery move that also does damage. Literally a PlayerGuidedMissile.
* SquishyWizard: Though he's not entirely fragile for one, he can be hard to use. His unwieldy recovery move doesn't help.
* VocalEvolution: Ness's voice has gone through changes since his appearance in the original Smash 64 game, but he sounded deeper and older in the N64, Melee, and 3DS and Wii U games compared to his voice in Brawl.
* WeaksauceWeakness: If his second jump wasn't enough to reach the edge, Ness' only recovery move is using PK Thunder on himself. If anyone intercepts PK Thunder before it hits him, he's doomed. This can be averted if Ness uses the "Lasting PK Thunder" variant, which doesn't disappear if it hits someone. Also downplayed in ''3DS/Wii U'', where this no longer works upon the startup part of the attack.
[[/folder]]

[[folder:11 – Captain Falcon]]
!!!!!!'''Voiced by:''' Creator/RyoHorikawa
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/captainfalconssbu.png]]
[[caption-width-right:350:[[SuperSpeed The Supersonic Slugger]] /[softreturn][[AcePilot Supersonic F-Zero Pilot]]]]
[[caption-width-right:350:[[labelnote:[=3DS=]/Wii U]][[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/captain_falcon_ssb4.png]]]][[/labelnote]]
[[caption-width-right:350:[[labelnote:Brawl]][[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/captain_falcon_ssbb.jpg]]]][[/labelnote]]
[[caption-width-right:350:[[labelnote:Melee]][[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/captain_falcon_ssbm.jpg]]]][[/labelnote]]
[[caption-width-right:350:[[labelnote:64]][[quoteright:100:https://static.tvtropes.org/pmwiki/pub/images/captain_falcon_ssb.png]]]][[/labelnote]]

-> '''Home Series:''' VideoGame/FZero
%%TO PRESERVE FONT SIZE; DO NOT REMOVE
--> '''Debut:''' ''F-Zero'' [SNES], 1990

-> '''Playable in:''' 64, ''Melee'', ''Brawl'', ''[=3DS/Wii U=]'', ''Ultimate''\\
'''Specials''': [[MegatonPunch Falcon Punch]], [[DashAttack Raptor Boost]], [[GrappleMove Falcon Dive]], Falcon Kick\\
'''Final Smash:''' [[CarFu Blue Falcon]]

->''"[[MemeticMutation Show me your moves!]]"''

Captain Douglas Jay Falcon is an F-Zero championship racer and renowned bounty hunter. He brings blindingly fast and burning hot attacks to battle, with a HotBlooded personality to match. And of course, his ever-famous [[ElementalPunch Falcon Punch]] is nothing to scoff at either.
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* AdaptationalBadass: {{Downplayed| trope}}, as Captain Falcon has always been a bounty hunter who apparently does not need that thing in his holster. We had never actually seen him fight until ''Super Smash Bros.'', however, and were given no indication he had super powers.
* AdaptationPersonalityChange: Looking at his characterization in his home series after ''Smash Bros.'' can be jarring, as ''F-Zero'' firmly establishes him as a blunt, [[TheComicallySerious comically serious]] bounty hunter, while ''Smash Bros.'' has him as a HotBlooded and somewhat campy {{Toku}} Hero.
* AnimalThemedSuperbeing: More obvious in ''Smash'', as in his home series he never displayed any superpowers (outside of ace driving skills).
* AwesomeButImpractical: His FALCON PUNCH is very powerful (and just fun to use because [[RuleOfCool it looks cool]] and [[RuleOfFunny hearing Captain Falcon is hilarious]]), but it's too slow to hit anything without good planning and it leaves him vulnerable. Further exemplified in [=SSB4=], where it's much weaker and has more ending lag.
* BadassDriver: Naturally, this comes with the territory of being from [[VideoGame/FZero a racing game series.]] This skill comes into play for Captain Falcon's Final Smash where he runs you over at mind-numbing speeds.
* BareFistedMonk: Fights purely using punching and kicking attacks, though a few of them have fire properties.
* BarehandedBladeBlock: In the trailer introducing Robin and Lucina for ''3DS/Wii U'', he does a variation by parrying Lucina's sword with the back of his hand.
* BigYes: When successfully pulling his Up-special move, Falcon Dive. He also yells "YEAAAAAAAH!" in ''Melee'' after "defeating" Bowser in Adventure mode prior to the potential Giga Bowser fight.
* BreakoutCharacter: Thanks to ''Smash'', Captain Falcon became one of the more popular Nintendo characters despite the obscurity of his home series, and got his share of {{Ascended Meme}}s and spotlight appearances both in ''Smash'' and in other Nintendo games (such as ''VideoGame/MarioKart8'', where he can be seen on billboards proclaiming "Show me your moves!").
* BringIt: All of his taunts are this in some way. His taunt in ''Melee'' and his down taunt in ''Brawl'' onwards commands opponents to "Show me your moves!" His side taunt provokes opponents to "Come on!" with an outstretched hand, and his up taunt charges a fiery aura similar to his Falcon Punch.
* CallingYourAttacks: ''"Falcon Punch!" "Falcon Kick!" "C'mon, Blue Falcon!"''
* CaptainSpaceDefenderOfEarth: He's more or less a stereotypical campy American space superhero as seen through Japanese eyes.
* CarFu: His Final Smash has him slamming his opponents with his Blue Falcon at full speed.
* CatchPhrase: His most prominent one is "Show me your moves!"
* CloseRangeCombatant: Like Donkey Kong, Captain Falcon has no projectile game whatsoever, but compensates for it with overwhelming mobility coupled with a plethora of hard-hitting attacks.
* CoolCar: The Blue Falcon.
* CoolHelmet: A red racing helmet adorned with a golden falcon emblem.
* CoolStarship: Falcon Flyer.
* CurbstompBattle: Implied to have given one to Chrom in the Lucina/Robin reveal trailer. It starts with the Ylissean Prince on the ground defeated while the Captain looks no worse for wear. He was even still able to get the upper hand on Lucina.
* CutscenePowerToTheMax: In Robin and Lucina's debut trailer for ''3DS/Wii U''. In a fight involving him against the three Lords of ''VideoGame/FireEmblemAwakening'', he apparently [[CurbStompBattle curbstomps]] Chrom [[OffScreenMomentOfAwesome off-screen]], and on-screen, he parries several attacks from Lucina [[BarehandedBladeBlock with his bare hands]], and is about to Falcon Punch her when Robin intervenes.
* DeathOrGloryAttack: His signature Falcon Punch has a lot of build-up to it, making it easily punishable either by a quick attack, or in the worst case by a CounterAttack special move. If it hits however, it ''will'' hurt.
* DifficultButAwesome: His forward air, which has used his knee to damage opponents. It has consistently been ''the'' most powerful aerial attack in the series and is visually entertaining to watch, but it can be rather difficult to land the necessary sweet spot. ''3DS/Wii U'' in particular added lag before and after the attack while making it much stronger. If you manage to time it correctly, the Falcon Punch falls in that category too, despite its shortcomings.
* ElementalPunch: A couple of his attacks, like his Falcon Punch and Falcon Kick, are fire elemental. His forward aerial is electric elemental instead if sweet-spotted, and he gains a custom variant of the Falcon Kick that gives it the electric element as well.
* GlassCannon: While Falcon is heavy and quite durable, he ''cannot'' be played defensively due to his vulnerability to combos and consistently poor recovery. To be played well, he must constantly maintain offensive pressure on the opponent.
* GratuitousEnglish: Voiced by the Japanese Creator/RyoHorikawa in all versions, speaking English with a fake American accent.
* HotBlooded: In direct contrast to his home series, where he is usually TheStoic.
* {{Hunk}}: At least from what we can see of his face, he isn't too bad-looking, and he has the HeroicBuild typical of this archetype. Both his home series and the ''F-Zero'' anime show his face in full occasionally, and he's a rather good-looking man.
* LargeHam: He delivers no lines subtly.
* {{Leitmotif}}: Mute City, which has an original rendition in ''[[https://www.youtube.com/watch?v=3ZCkPeUk5-A Melee]]'', ''[[https://www.youtube.com/watch?v=TN36CetQw6I Brawl]]'', and ''[[https://www.youtube.com/watch?v=3D5B_uEt-g0 Wii U/3DS]]''; the last remix is also used in his ''Ultimate'' trailer.
* LetsFightLikeGentlemen: He has a gun in the holster on his belt, which he never uses (he has never been seen using it in the F-Zero storyline either, discounting a comic based off the first game).
* LightningBruiser: He's very fast, has some of the most powerful moves, and has one of the best endurances. Despite his nerf, Captain Falcon still fits the Lightning Bruiser build in ''Brawl'', though without the competitive success that's typical for a lightning bruiser.
* LightningFireJuxtaposition: Captain Falcon mostly uses fire for his elemental attacks, in contrast to the electrical attacks used by Zero Suit Samus, his rough DistaffCounterpart and [[TheRival rival]] through Event Matches.
* LimitBreak: Summons the [[CarFu Blue Falcon]] to run over opponents.
* MeteorMove: His down aerial and Side Special Raptor Boost (when used in midair) will Meteor Smash. In ''Melee'', hitting the opponents with the upper hitbox of his down aerial causes the target to launch at a slightly different downward angle that makes it so the game doesn't recognize it as a Meteor Smash, preventing the use of the mechanic that allows cancelling the knockback of Meteor Smashes and makes it a spike (the strongest in the game)In Smash 4, he gains a third one with his up strong attack which will meteor you if he lands it on the heel of the move once it starts moving down.
* MovesetClone: DownplayedTrope. In ''64'', he and Samus had the same neutral aerial, down smash, floor attack, forward/up strong attacks, ledge animations, and dash attack. He has since then gotten some new moves, specifically a new down smash and neutral aerial, but still shares the same dash attack, up strong attack, and floor attack with her. Albeit with altered physics on each.
* MrFanservice: In ''3DS/Wii U'', the good Captain's suit becomes noticeably tighter, about as much as much as Samus and her Zero Suit. This gives a very detailed look at his muscles, buttocks, and even his crotch.
* MythologyGag:
** Similarly to Luigi, one of his alt. costumes resembles the "Bart Lemming" version of Falcon from the Anime.
** His seemingly baseless moveset is a remnant of the prototype title ''Dragon King: The Fighting Game'' (before it became a MascotFighter), where it was the moveset for the one character programmed in at the time.
* NiceJobBreakingItHero: His Story-Mode entrance in ''Brawl'' has him take down an R.O.B... Along with most of Olimar's Pikmin.
* NonStandardCharacterDesign: His official character art from the Nintendo 64 game gives him much more realistic and human body proportions than the art for the other characters. Even Link and Samus, who had realistic body proportions in their home games, are given more stylized looks in the ''Smash 64'' art. Averted with the in-game models, which give Link and Samus designs more faithful to their home games, and with all character art from ''Melee'' onward.
* OffScreenMomentOfAwesome: Lucina's and Robin's reveal trailer in ''3DS/Wii U'' starts off with Chrom lying in defeat and Lucina attempting to hold her own after facing Captain Falcon in battle.
* PaletteSwap: One of them is his evil clone Blood Falcon. [[RealMenWearPink Another one]] is based on a fellow ''VideoGame/FZero'' racer Jody Summer, and later a gold costume that may be inspired by Dr. Stewart.
* PlayingWithFire: Several of his attacks involve fire in some form.
* PreAsskickingOneLiner: ''"Show me ya moves!"''
* RapidFireFisticuffs: As his standard combo, using only one hand.
* RatedMForManly: He's a very muscular LightningBruiser BountyHunter and futuristic racecar driver who [[CallingYourAttacks yells the names of his attacks]] in a HotBlooded manner.
* RealMenWearPink: One of his {{Palette Swap}}s.
* TheRival: To Samus as well as Lucina. In Samus' case, the good Captain is frequently pitted against her in Event Matches and the like. In the latter's debut trailer, she's seen facing off against him in revenge for seemingly having beaten up Chrom. To a lesser extent, Robin and Chrom are this to him too.
* SecretCharacter: One of the original four in the first game, and is usually grouped together with Luigi, Jigglypuff, and Ness for this reason. However, he has alternately joined the starting roster in both ''Melee'' and both versions of the fourth game.
** '''For N64:''' Beat 1-Player Mode in under 20 minutes.
** '''For Brawl:''' Have him join you in The Subspace Emissary by clearing "Outside the Ancient Ruins", fight in 70 brawls, or beat Classic Mode in under 12 minutes.
* ShockAndAwe: His forward aerial, the aforementioned Knee Smash. Also one of his Falcon Kick custom variants.
* SignatureMove:
** His Neutral Special, Falcon Punch. Snake's CODEC Conversation in ''Brawl'', Palutena's Guidance in ''3DS/Wii'', and several of his trophies mention it, and it's found its way into his home series.
** To a lesser extent, his forward aerial, Knee Smash. It's powerful, flashy, one of the few standard attacks in the series to be consistently named, and his only move that wasn't cloned onto any version of Ganondorf.
* SpearCounterpart: Is a collective male counterpart to both versions of Samus within the context of ''Smash''; he's a space-faring bounty hunter, has a red helmet like regular Samus and shares a few of her move animations, and has a blue bodysuit, a handgun and a gender-appropriate ([[LargeHam and larger-than-life]]) "sexy" disposition similar to Zero Suit Samus. Fittingly, the two hunters have been depicted as rivals in various Event Matches.
* SuperSpeed:
** He was the fastest character until ''Brawl'', where he was slowed down and Sonic was introduced.
** One ''Melee'' event has Falcon running on a track while F-Zero cars are zooming by and the entire game speed is literally hyper speed, making Falcon possibly as fast as Sonic for that one level.
* SupernaturalMartialArts: Fights entirely using punches, kicks, and knee attacks, many of which are imbued with [[PlayingWithFire fire]] or [[ShockAndAwe electric]] properties.
* SurprisinglyGoodEnglish: Because Creator/RyoHorikawa is a fluent English speaker, Falcon's English is better than the other "Engrish"-speaking characters in ''64'' and ''Melee'' (such as Fox and Ness), if still awkward, silly and weirdly-accented. [[SubvertedTrope Subverted]] in ''Brawl'' and ''3DS/Wii U'', which use more actual American and British dub voices for many characters.
* TerseTalker: As part of his bizarre Engrish-y speech pattern, none of his quotes in ''Smash'' are particularly lengthy or complicated.
* {{Toku}}: As an animal themed hero in a mask and bright colored costume, his moveset and mannerisms are inspired by this genre even if it contrasts with his main series portrayal. It's also rumored that his moveset is partially taken from the original ''Dragon King'' beta since he's the only one with a body type that matches the prototype characters.
* TruthInTelevision: Did you know that his Knee Smash is a legitimate Muay Thai fighting move? Well, [[https://en.wikipedia.org/wiki/Knee_%28strike%29#Flying now you do.]] The same knee strike has even been used in other fighting games, such as for [[Franchise/StreetFighter Sagat]]'s Tiger Knee.
* WallJump: He can do this maneuver the same way everyone else does or with the Falcon kick.
* WhiteGloves: More like white and yellow gloves.
* TheWorfEffect: In Lucina and Robin's reveal trailer. Unlike most trailers though, he has no trouble fighting Lucina after defeating Chrom. In fact, had it not been for Robin, he would have won without a scratch.
[[/folder]]

[[folder:12 – Jigglypuff]]
!!!!!!'''Voiced by:''' Creator/MikaKanai (Japanese) and Creator/RachaelLillis (English)
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/jigglypuffssbu.png]]
[[caption-width-right:350:[[MagicMusic The Sleepy Singer]] /[softreturn][[LivingGasbag The Delightful Balloon Pokémon]]]]
[[caption-width-right:350:[[labelnote:[=3DS=]/Wii U]][[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/jigglypuff_ssb4.png]]]][[/labelnote]]
[[caption-width-right:350:[[labelnote:Brawl]][[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/jigglypuff_ssbb.jpg]]]][[/labelnote]]
[[caption-width-right:350:[[labelnote:Melee]][[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/jigglypuff_ssbm.jpg]]]][[/labelnote]]
[[caption-width-right:350:[[labelnote:64]][[quoteright:121:https://static.tvtropes.org/pmwiki/pub/images/jigglypuff_ssb_5.png]]]][[/labelnote]]

-> '''Home Series:''' ''Franchise/{{Pokemon}}''
%%TO PRESERVE FONT SIZE; DO NOT REMOVE
--> '''Debut:''' ''VideoGame/PokemonRedAndBlue'' [GB], 1996

-> '''Playable in:''' 64, ''Melee'', ''Brawl'', ''3DS/Wii U'', ''Ultimate''\\
'''Specials''': [[RollingAttack Rollout]], Pound, Sing, Rest\\
'''Final Smash:''' [[MakeMyMonsterGrow Puff Up]]

->''"[[PokemonSpeak Jigglypuff!]]"''

The Balloon Pokémon. Jigglypuff (or Purin in Japan) has accompanied Pikachu across the entire ''Smash'' series. Jigglypuff is known for putting others to sleep with its singing, and its elastic properties can allow it to float similarly to Kirby. This fighter brings a silly and seemingly weak moveset [[LethalJokeCharacter with surprising potential]] to the fray.
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* AmbiguousGender: Jigglypuff have no SecondarySexualCharacteristics between males and females. The latter is the more common gender in its home series (75% on the gender ratio as opposed to the males' 25%), and its {{Palette Swap}}s give it [[TertiarySexualCharacteristics hats based off the female protagonists from its home series]], but there has never been solid confirmation on this particular one's gender.
* ArtEvolution:
** In previous games, its design was chubbier and had bigger eyes similar to its early artwork. In the fourth installment, it's drastically redesigned to resemble its ''Pokémon X and Y'' model instead. Its eyes are far more expressive than its previous incarnations, as in not being fully open all the time and showing emotions.
** ''64'' through ''Brawl'' gave Jigglypuff a [[http://vignette3.wikia.nocookie.net/ssb/images/2/2a/Jigglypuff_Clear_SSBB.png/revision/latest/scale-to-width-down/250?cb=20160118010536 color scheme]] similar to that of the anime's Jigglypuff. ''[=Wii U/3DS=]'' changed it so that Jigglypuff resembles [[http://bulbapedia.bulbagarden.net/wiki/File:Spr_6x_039.png its in-game, non-Shiny color scheme]] more.
* BadassAdorable: Don't let its adorable looks fool you: Jigglypuff is a very dangerous fighter when used properly.
* BonusBoss: One of the 3 for the ''Subspace Emissary''.
* ChargedAttack: Rollout, which gains power and speed depending on how long you hold the charge for. The charge ranges from "harmless taunt" to "balloon-shaped rocket".
* CloseRangeCombatant: Jigglypuff is this. Unlike most close range combatants in Smash, its ground game's poor, with slow movement and weak attacks, and it's one of the lightest there is. However, this is compensated with a terrific aerial game. It has one of the best air speeds and powerful aerial attacks, being able to "jump" 5 times in the air (together with Pound to extend airtime) to practically guarantee a comeback onto the stage, and some of its attacks are deceptively far-reaching.
* ContinuityCameo: That hat it wears is that of Leaf, Red's (aka the Pokémon Trainer's) female counterpart. [[TertiarySexualCharacteristics Pikachu wears Red's original hat and Jigglypuff wears Leaf's.]] The same is true of another palette swap: while Pikachu received [[VideoGame/PokemonXAndY Calem's hat and sunnies]], Jigglypuff received Serena's.
* CriticalFailure: Jigglypuff is the only character that can self-destruct if its shield gets broken, which was an intentional design flaw to balance out its advantages. Though it's particularly devastating in [=SSB4=] due to the weak shields in that game.
* CrouchingMoronHiddenBadass: Jigglypuff's most powerful move is falling asleep, but the move is [[MemeticMutation super effective]]!
* DeathOrGloryAttack: Rest, as silly as it might sound. This attack puts Jigglypuff to sleep for a few seconds, which is practically suicide at high enough damage. However, if it's activated as close as possible to the opponent, they will be sent rocketing upwards, making for a quick (and hilarious) finisher at the appropriate damage.
* DifficultButAwesome: Rest is a OneHitKO if it connects, but it has ''extremely'' small range and will leave Jigglypuff exposed for a good deal of time if it doesn't connect (since, you know, you fell asleep).
* DishingOutDirt: Rollout is a Rock-type move.
* DubNameChange: Named "Purin" in Japan. Also changed in French (Rondoudou) and German (Pummeluff); as such, it was the only playable character to be dubbed in the French and German versions of the first two games. Other countries use the English name.
* Foreshadowing: Despite being an unlockable character in ''Melee'', Jigglypuff still appears in the opening movie.
* FragileSpeedster: An odd example in that Jigglypuff is one of the slowest characters on the ground, but is among the most mobile in the air. It's also among the lightest characters in the series.
* GlassCannon: In ''Melee'', its aerial game is incredible, with the fastest air speed mixed with fast and powerful air attacks; and to top it off, its Rest is a nigh OneHitKO attack, provided it strikes. However, Jiggs is very light, and will be sent flying easily. It has slightly better endurance in ''Brawl'', though its offensive capabilities are severely reduced. Both it's offensive capabilities and it's endurance were reduced in [=SSB4=].
* GradualGrinder: Nearly all of its attacks (save for [[DifficultButAwesome Rest]] and [[RollingAttack Rollout]]) have very low knockback, allowing it to efficiently chain its moves together to deal damage. Most noticeable in Smash 64.
* GrandfatherClause: Around the time the original game was released Jigglypuff was a recurring character in the anime (and replaced Nidorino in the opening of ''VideoGame/PokemonRedAndBlue''). While it still has some level of popularity in Japan, since then Jigglypuff is rarely used in any marketing and has become less relevant as the generations go by. Despite this, it still keeps its spot in ''Smash Bros.'', unlike Young Link, Pichu etc who were removed as more modern or relevant characters from their franchises took their place, though it has come dangerously close to being cut several times.
* InertiaIsACruelMistress: Rollout is a very powerful and very fast move when fully charged, but you can't turn around in mid-air, so if you roll off the edge... [[YetAnotherStupidDeath Yeah]]. ''3DS/U'' allows you to finish the Rollout sooner if you hold the other direction while airborne, giving you a chance to get back on the stage, but the timing is rather strict.
* JokeCharacter: According to WordOfGod, Jigglypuff was originally intended to fall into this category, with its weak attacks, light weight, and its up special lacking a recovery effect. However, in practice, Jigglypuff turned out to have [[LethalJokeCharacter some nice hidden potential]], which made it so it's not considered a simple joke in later installments. PlayedStraight in ''Brawl'', where it's the third-worst character, and ''3DS/Wii U'', where it's now [[MemeticLoser the absolute worst]].
* {{Leitmotif}}: ''Ultimate'' gives her [[https://www.youtube.com/watch?v=mnIQ9CG7ezU the Pokémon Center]] theme for her character trailer.
* LethalJokeCharacter: Being one of the lightest characters and having a very low ground speed, Jigglypuff looks like a terrible character on paper. However, its strengths (having very strong aerial attacks and access to some lethal combo techniques) more than make up for its flaws.
* LimitBreak: [[SizeShifter Puff Up]], which expands Jigglypuff to absurd levels, causing it to push foes off the stage.
* MagicMusic: Its singing, which induces sleep.
* MartialArtsHeadband: One of its alternate outfits in ''Melee''.
* MirrorMonster: When Jigglypuff uses Rest on a stage with a reflective floor in ''Melee'', [[https://www.youtube.com/watch?v=eOiTC6Vn6Ag the reflection's eyes remain open]].
* {{Mon}}: The Balloon Pokémon.
* MeteorMove: Down air in Smash 64.
* MovesetClone: An interesting example in Jigglypuff's case in Smash 64: While it doesn't share any special moves in common, its regular moves, as well as its jumps, are very similar to Kirby's. They even share a taunt! This has [[DivergentCharacterEvolution become less pronounced]] as the series progressed however.
* {{Nerf}}: In ''Melee'', Jigglypuff is a terrifying GlassCannon. In ''Brawl'', its strong attacks are weakened and/or slowed down, and Rest is weakened, requiring more damage to score K.O.s with, and is also significantly more difficult to hit with. ''3DS/Wii U'' remedies the nerfs to Rest, but its other weaknesses are further pronounced by its ground game becoming ''even weaker'', and Jigglypuff's recovery advantages were reduced by the general improvements to other characters' recoveries (as well as its own becoming worse), and the new shield mechanics completely work against it (although they let Pound break any shield with less than 70% health, they make its [[CriticalFailure shield jump]] that much more of a problem. Also, its strengths like its air game were nerfed.
* NiceHat: Its alternate costumes have them, many of which are based off of the hats worn by the female protagonists in the ''Pokémon'' games.
* OneHitKO:
** Rest can do this at low percentages; as low as around 25% in ''Melee'', 75% in ''Brawl'', and 50% in ''3DS/Wii U''.
** If Jigglypuff's shield breaks, it will immediately fly up straight into the air and cause it to get KO'd unless it hits a solid ceiling, in which case it will stick around spinning for quite a few seconds before falling back down.
* OurFairiesAreDifferent: While trophy descriptions for ''3DS/Wii U'' do mention that it's now a Normal/Fairy type as of ''VideoGame/PokemonXAndY'', it remains largely the same for ''Smash Bros.''.
* PaletteSwap: Like Pikachu's, they come with hats. The bow on the back of its palette swaps in all games, the flower by its ear starting from ''Melee'', [[VideoGame/{{Kirby}} Sleep Kirby's hat]] and [[DistaffCounterpart Leaf's hat]] in ''Brawl,'' Serena's hat and [[Anime/{{Pokemon}} Nurse Joy's]] in ''3DS/Wii U''. Also, in ''Melee'', another of its alternates was a crown that looked a lot like [[VideoGame/SuperMarioBros Princess Peach]]'s, and it had one where it had its Shiny palette in ''Brawl''.
* PinkIsFeminine: Jigglypuff's body is a pale pink color, and its alternate costumes have it wear an array of different feminine hats & accessories.
* PintsizedPowerhouse: More so in ''Melee'' than in any following game, but its Rest is always painful.
* PokemonSpeak: It's a small, cute playable Pokémon in this series, so this is pretty much a given.
* PowerCreepPowerSeep: In ''Franchise/{{Pokemon}}'', Rest is a non-damaging move meant to [[HealThyself remove status conditions and restore HP]]. In ''Smash'', it is somehow extremely powerful, and a near OneHitKO in Melee.
* {{Retcon}}: Jigglypuff was originally a pure [[NonElemental Normal-type]] before ''X and Y'' made it part [[OurFairiesAreDifferent Fairy]].
* RidiculouslyCuteCritter: It's small, pink, and has big blue eyes.
* RollingAttack: Rollout, its neutral special from ''Melee'' onward, which can be charged up to make one nasty attack. Just don't accidentally careen off the edge.
* SecretCharacter: One of the original four in the first game, and is usually grouped together with Luigi, Captain Falcon, and Ness for this reason. In fact, it's the only one of the four of them that remained consistently unlockable throughout most of the series, up until the ''Wii U'' version of the fourth game.
** '''For N64:''' Clear 1-Player Mode on any difficulty.
** '''For Melee:''' Fight in 50 VS. Matches, or clear Classic or Adventure Mode on any difficulty (if Mario has not yet unlocked Dr. Mario in ''Melee'', he will challenge Doc instead).
** '''For Brawl:''' Fight in 350 brawls; have it join you in The Subspace Emissary[[note]]post-game; go to The Swamp and enter the first door after defeating False Diddy Kong[[/note]]; or clear The Subspace Emissary, finish Event Matches 1-20, then finish any Event Match.
** '''For 3DS:''' Complete 120 fights; or collect 30 piece of custom equipment.
* SignatureMove: Sing and Rest are strongly associated with Jigglypuff.
* {{Sizeshifter}}: Puff Up makes it grow to absurd sizes. Better grab on to those ledges! ...Or don't, as its final shout will send any nearby opponent flying.
* TertiarySexualCharacteristics: The bow on the back of its palette swaps in all games, the flower by its ear starting from ''Melee'', and [[DistaffCounterpart Leaf's hat]] in ''Brawl'', Serena's hat and [[Anime/{{Pokemon}} Nurse Joy's]] in ''3DS/Wii U''. Also, in ''Melee'', another of its alternates was a crown that looked a lot like [[VideoGame/SuperMarioBros Princess Peach]]'s. It's implicitly female, but unlike Pikachu, it never got any SecondarySexualCharacteristics so its gender is not completely confirmed.
* TooFastToStop: Once Jigglypuff starts a Rollout, it won't stop until the charge peters out. This becomes a problem if it has to turn around, which removes the move's hitbox and leaves it vulnerable while turning. And let's not get started on [[InertiaIsACruelMistress rolling off the edge]]...
* YourSizeMayVary: An average Jigglypuff is about 1'08", not much bigger than Pikachu. It too has [[http://www.smashbros.com/images/character/secret11/screen-4.jpg scaled up for size]].
[[/folder]]
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