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Everythings Better With Monkeys has been turned into a disambiguation. Zero Context Examples and examples that don’t fit existing tropes will be removed.


* EverythingsBetterWithMonkeys: ''3DS/Wii U'''s DLC adds a full monkey suit with its respective hat, even replacing the sword with a stick. It's a unlockable costume in ''Ultimate''.
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A brain fart for that. Pac-Man does earn points for eating items in his Final Smash.


** His Final Smash allows him to eat items but unlike Kirby and Wario they cannot heal him upon consumption and he doesn't earn any points, which is strangely ironic because in the original game the bells and keys are added in the difficult stages and he can eat them as if he's eating fruit and they actually add points to the score.

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** His Final Smash allows him to eat items but unlike Kirby and Wario they cannot heal him upon consumption and just like most of his games, he doesn't earn any points, which is strangely ironic because in the original game the bells and keys are added in the difficult stages and he can eat them as if he's eating fruit and they actually add also earns points to the score.thereafter.
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* PieShapedEyes: Pac's eyes are coincidentally shaped just like himself, although his "Pac-Man" shaped eyes seem to be egg-shaped instead of looking circular.

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* PieShapedEyes: PieEyed: Pac's eyes are coincidentally shaped just like himself, although his "Pac-Man" shaped eyes seem to be egg-shaped Pac-Man eyes instead of looking circular. circular.
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* PieShapedEyes: Pac's eyes are coincidentally shaped just like himself, although his "Pac-Man" shaped eyes seem to be egg-shaped instead of looking circular.
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-> See the Characters/PacMan character page for more information on the character in his origin series.

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* BareYourMidriff: The costumes for [[VideoGame/FinalFantasyVII Tifa Lockhart]] and VideoGame/{{Shantae}} leave the Mii's belly exposed.



** Their neutral special options are [[IKnowMaddenKombat Shot Put]], [[ChargedAttack Ultimate]] [[{{Shoryuken}} Uppercut]] (in ''3DS/Wii U'')[=/=][[RapidFireFisticuffs Flashing Mach Punch]] (in ''Ultimate''), and [[WreathedInFlames Exploding Side Kick]].

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** Their neutral special options are [[IKnowMaddenKombat [[WeaponizedBall Shot Put]], [[ChargedAttack Ultimate]] [[{{Shoryuken}} Uppercut]] (in ''3DS/Wii U'')[=/=][[RapidFireFisticuffs Flashing Mach Punch]] (in ''Ultimate''), and [[WreathedInFlames Exploding Side Kick]].


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* WeaponizedBall: Neutral special number one is Shot Put. It has the Mii throwing a shot put that hits anyone in the way.
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* AllSwordsAreTheSame: They get a wide variety of swords from broadswords, [[KatanasAreJustBetter katanas]], [[LaserBlade laser blades]], cutlasses, [[NerfArm sticks]], [[Franchise/TheLegendOfZelda The Master Sword]], [[VideoGame/FireEmblemPathOfRadiance Alondite]] ([[{{BFS}} the twin of Ragnell]]), and even [[VideoGame/{{Xenoblade}} Dunban's]] Anti-Mechon Glaive, but they all act the same.

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* AllSwordsAreTheSame: They get a wide variety of swords from broadswords, [[KatanasAreJustBetter katanas]], [[LaserBlade laser blades]], cutlasses, [[NerfArm sticks]], [[Franchise/TheLegendOfZelda The Master Sword]], [[VideoGame/FireEmblemPathOfRadiance Alondite]] ([[{{BFS}} the twin of Ragnell]]), and even [[VideoGame/{{Xenoblade}} [[VideoGame/XenobladeChronicles1 Dunban's]] Anti-Mechon Glaive, but they all act the same.



* CoolSword: The Mii Swordfighter fights using a sword, with each outfit wielding a different sword that fits a theme. Some of the DLC costumes adds specific ones such as the Master Sword from ''VideoGame/TheLegendOfZelda'', the Z-Saber from ''VideoGame/MegaManX'', the Anti-Mechon Glaive from ''VideoGame/XenobladeChronicles'', and the Falchion from ''VideoGame/FireEmblemAwakening''.

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* CoolSword: The Mii Swordfighter fights using a sword, with each outfit wielding a different sword that fits a theme. Some of the DLC costumes adds specific ones such as the Master Sword from ''VideoGame/TheLegendOfZelda'', the Z-Saber from ''VideoGame/MegaManX'', the Anti-Mechon Glaive from ''VideoGame/XenobladeChronicles'', ''VideoGame/XenobladeChronicles1'', and the Falchion from ''VideoGame/FireEmblemAwakening''.



*** Wave 1 gives the Swordfighter outfits based on Dunban from ''[[VideoGame/{{Xenoblade}} Xenoblade Chronicles]]'' and the Link shown in ''VideoGame/TheLegendOfZeldaSkywardSword''. They're also given a Monkey Suit, with the sword being replaced by a wooden stick.

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*** Wave 1 gives the Swordfighter outfits based on Dunban from ''[[VideoGame/{{Xenoblade}} Xenoblade Chronicles]]'' ''VideoGame/XenobladeChronicles1'' and the Link shown in ''VideoGame/TheLegendOfZeldaSkywardSword''. They're also given a Monkey Suit, with the sword being replaced by a wooden stick.



* KatanasAreJustBetter: The Samurai and Ninja outfits both turn the sword into one of these. There's also [[{{VideoGame/Xenoblade}} Dunban]]'s Mechon armor-piercing katana included with his respective outfit.

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* KatanasAreJustBetter: The Samurai and Ninja outfits both turn the sword into one of these. There's also [[{{VideoGame/Xenoblade}} [[VideoGame/XenobladeChronicles1 Dunban]]'s Mechon armor-piercing katana included with his respective outfit.
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''Ultimate:'' [[Characters/SuperSmashBrosUltimate64To69 64–69 (Initial Release)]] | [[Characters/SuperSmashBrosEchoFighters Echo Fighters]] | [[Characters/SuperSmashBrosUltimate70To75 70–75 (DLC Fighters 1)]] | [[Characters/SuperSmashBrosUltimate76To82 76–82 (DLC Fighters 2)]]\\

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''Ultimate:'' [[Characters/SuperSmashBrosUltimate64To69 64–69 (Initial Release)]] | [[Characters/SuperSmashBrosEchoFighters New Echo Fighters]] | [[Characters/SuperSmashBrosUltimate70To75 70–75 (DLC Fighters 1)]] | [[Characters/SuperSmashBrosUltimate76To82 76–82 (DLC Fighters 2)]]\\
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Playing VS. Mode isn't the only way to do this. Other methods include playing on the Spirit Board, playing Mob Smash, or exiting World of Light. Smash Wiki calls this "Cumulative Wait Time," so I'm referring to it as such.


* SecretCharacter: '''For ''Ultimate''''': Play Vs. Mode for 9 hours and 30 minutes, beat Classic Mode with Donkey Kong or anyone in his unlock tree six times, or find and defeat it in ''World of Light''.

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* SecretCharacter: '''For ''Ultimate''''': Play Vs. Mode for Have a Cumulative Wait Time of 9 hours and 30 minutes, beat Classic Mode with Donkey Kong or anyone in his unlock tree six times, or find and defeat it in ''World of Light''.



* SecretCharacter: '''For ''Ultimate''''': Play Vs. Mode for 10 hours and 30 minutes, beat Classic Mode with Kirby or anyone in his unlock tree eight times, or find and defeat her in ''World of Light''. Notably, she appears near the end of all three unlock methods; she's the last character unlocked through Vs. Mode time, she's the final character in the unlock tree of Kirby, and her unlocking battle is one of the final ones in the last area of ''[=World of Light=]''.

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* SecretCharacter: '''For ''Ultimate''''': Play Vs. Mode for Have a Cumulative Wait Time of 10 hours and 30 minutes, beat Classic Mode with Kirby or anyone in his unlock tree eight times, or find and defeat her in ''World of Light''. Notably, she appears near the end of all three unlock methods; she's the last character unlocked through Vs. Mode time, she's the final character in the unlock tree of Kirby, and her unlocking battle is one of the final ones in the last area of ''[=World of Light=]''.



** '''For ''Ultimate''''': Play Vs. Mode for 8 hours and 50 minutes, beat Classic Mode with Samus or anyone in her unlock tree eight times, or find and defeat him in ''World of Light''.

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** '''For ''Ultimate''''': Play Vs. Mode for Have a Cumulative Wait Time of 8 hours and 50 minutes, beat Classic Mode with Samus or anyone in her unlock tree eight times, or find and defeat him in ''World of Light''.



* SecretCharacter: '''For ''Ultimate''''': Play Vs. Mode for 8 hours, beat Classic Mode with Kirby or anyone in his unlock tree three times, or find and defeat him in ''World of Light''.

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* SecretCharacter: '''For ''Ultimate''''': Play Vs. Mode for Have a Cumulative Wait Time of 8 hours, beat Classic Mode with Kirby or anyone in his unlock tree three times, or find and defeat him in ''World of Light''.

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[[Creator/BandaiNamcoEntertainment Namco]]'s classic mascot character and arguably the first true mascot of gaming itself. While Pac-Man's character and motivation have changed throughout the years, he's usually a dot-munching yellow ball who fights off the ever-persistent Blinky, Inky, Pinky, and Clyde by eating a Power Pellet. Pac draws from his arcade days, summoning sprites from other Namco games to help him in battle and even assuming his original simplistic form.

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[[Creator/BandaiNamcoEntertainment Namco]]'s classic mascot character and arguably the first true mascot of gaming itself. While Pac-Man's character and motivation have changed throughout the years, he's usually a dot-munching yellow ball who fights off the ever-persistent Blinky, Inky, Pinky, and Clyde by eating a Power Pellet. Pac draws from his arcade days, summoning sprites from other Namco games to help him in battle and even assuming his original simplistic form.\\
\\
As a fighter, the Pacster is able to use these various references to further increase his range and versatility. His Bonus Fruit in particular gives him a wide variety of projectiles to utilize at any given time, and his Fire Hydrant can be used to push foes back, while also capable of being launched like another projectile. In addition, while the Pac-Jump can be easily thwarted if not careful, his Power Pellet gives him an extra, more horizontal recovery option. In the right hands, Pac-Man can be capable of some extremely high-level combos that'll send his opponents straight to the GameOver screen.
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The Ninja Pokémon and final evolution of Froakie, the [[MakingASplash water]] starter of the Kalos region. Greninja is a sneaky, creepy, and highly skilled humanoid frog ninja boasting the Water/Dark type. It is able to confound opponents with its blinding speed and agility and slice them with compressed water. It's also known in more recent years for being one of the most powerful Pokémon that [[Anime/PokemonTheSeries Ash Ketchum]] has ever owned. In ''Ultimate'', its Final Smash has been updated to have it transform into Ash-Greninja.

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The Ninja Pokémon and final evolution of Froakie, the [[MakingASplash water]] starter of the Kalos region. Greninja is a sneaky, creepy, and highly skilled humanoid frog ninja boasting the Water/Dark type. It is able to confound opponents with its blinding speed and agility and slice them with compressed water. It's also known in more recent years for being one of the most powerful Pokémon that [[Anime/PokemonTheSeries Ash Ketchum]] has ever owned. In ''Ultimate'', its Final Smash has been updated to have it transform into Ash-Greninja.
Ash-Greninja.\\
\\
Greninja is certainly unusual when it comes to Pokémon characters, having more of a theme to its moveset thanks to its ninja motif. It excels in attacking from the shadows, teleporting behind enemies with Shadow Sneak and surprising them with Substitute, as well as using Hydro Pump to give it an extra edge in terms of versatility. It's easy to KO like similar ninja characters, but its water attacks easily make it worth the effort.


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In ''3DS/Wii U'', despite being a goddess, her moveset was surprisingly underwhelming; she had slow attacks, but many of them had impressive range to balance it out. She was mainly used to show off the game's exclusive Custom Special feature. Her base specials weren't anything special, but she could be given different specials based on the various powers she bestows upon Pit throughout ''Uprising''.\\
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When ''Ultimate'' dropped the mechanic, her moveset was streamlined to be more effective from the start, combining her Counter with her Reflect Barrier and making Explosive Flame her permanent side special. Her offensive game was also greatly improved, turning her from a fighter tailored to long-range combat into a more versatile fighter, making her truly live up to her name as the Goddess of Light.\\
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[[caption-width-right:350:[[PhysicalGod Goddess of Light]]]]

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[[caption-width-right:350:[[PhysicalGod [[caption-width-right:350:[[GodOfLight Goddess of Light]]]]
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** Possibly Justified as Palutena's Guidance reveals he has started working for Virdi, who is no longer on a truce with Pit and Palutena.

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** Possibly Justified as Palutena's Guidance reveals he has started working for Virdi, who is no longer on a truce with Pit and Palutena.Palutena since Hades is out of the picture (albeit [[FriendlyEnemy very chummy with the two, regardless]]).
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** Wave 11 caps off the DLC with an [[VideoGame/{{Splatoon}} Octoling wig and a Judd hat]].

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** *** Wave 11 [[StealthPun caps off the DLC DLC]] with an [[VideoGame/{{Splatoon}} an Octoling wig and a Judd hat]].
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** Wave 11 caps off the DLC with an [[VideoGame/{{Splatoon}} Octoling wig and a Judd hat]].


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*** Wave 11's final addition to the DLC is a costume based on [[Franchise/{{Doom}} the Doom Slayer]].

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--> '''Creator:''' Creator/GameFreak
--> '''Publisher:''' Creator/{{Nintendo}}




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--> '''Creator:''' Nintendo
--> '''Publisher:''' Nintendo




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--> '''Creator:''' Nintendo, Creator/{{TOSE}}
--> '''Publisher:''' Nintendo




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--> '''Creator:''' Project Sora
--> '''Publisher:''' Nintendo




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--> '''Creator:''' Namco
--> '''Publisher:''' Creator/BandaiNamco
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** Possibly Justified as Palutena's Guidance reveals he has started working for Virdi, who is no longer on a truce with Pit and Palutena.
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* BashBrothers: Lucario seems to be paired up with Greninja at times. At one gameplay footage in its trailer, the amphibian is seen interacting with Lucario not by engaging in battle but through idle animations as if they're examining one another. In the opening to ''World of Light'' Greninja and Lucario are once again seen together and are one of the many fighters to take action and retaliate against Galeem's power rather than retreating, but just like the others their efforts were highly in vain.
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This page lists the fighters introduced in the Smash Direct and in E3 2014 trailers from ''VideoGame/SuperSmashBrosForNintendo3DSAndWiiU''.

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This page lists the fighters introduced in the Smash Direct and in E3 2014 trailers from ''VideoGame/SuperSmashBrosForNintendo3DSAndWiiU''. This includes Dark Pit, who would later be remarketed as an [[Characters/SuperSmashBrosEchoFighters Echo Fighter]] in the next installment.
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He first appeared as a "fallen angel" PaletteSwap of Pit before being made into an actual character. As such, Dark Pit plays like a direct MovesetClone of his light counterpart, technically being the first proper Echo Fighter to be revealed. Since the events of ''Uprising,'' he joined up with the Goddess of Nature Viridi, as their interests coincided with one another.\\

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He first appeared as a "fallen angel" PaletteSwap of Pit before being made into an actual character. As such, Dark Pit plays like a direct MovesetClone of his light counterpart, technically being the first proper Echo Fighter to be revealed.revealed due to his appearance in Palutena's trailer. Since the events of ''Uprising,'' he joined up with the Goddess of Nature Viridi, as their interests coincided with one another.\\

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Moving him here due to his appearance in Palutena's trailer.


[[folder:55 – Pac-Man]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/pacmanssbu.png]]
[[caption-width-right:350:[[WhoYouGonnaCall The Yellow Bane of Ghosts]] /[softreturn][[BigEater Ghost Gobbler]]]]
[[caption-width-right:350:[[labelnote:[=3DS=]/Wii U]] https://static.tvtropes.org/pmwiki/pub/images/pac_man_ssb4.png]][[/labelnote]]

'''PAC-MAN HUNGERS FOR BATTLE!'''

-> '''Home Series:''' ''VideoGame/PacMan''

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[[folder:55 [[folder:28ε Pac-Man]]
Dark Pit (Black Pit)]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/pacmanssbu.org/pmwiki/pub/images/darkpitssbu.png]]
[[caption-width-right:350:[[WhoYouGonnaCall The Yellow Bane of Ghosts]] /[softreturn][[BigEater Ghost Gobbler]]]]
[[caption-width-right:350:[[ShadowArchetype Dark-Winged Doppelgänger]]]]
[[caption-width-right:350:[[labelnote:[=3DS=]/Wii U]] https://static.tvtropes.org/pmwiki/pub/images/pac_man_ssb4.org/pmwiki/pub/images/dark_pit_ssb4.png]][[/labelnote]]

'''PAC-MAN HUNGERS FOR BATTLE!'''

-> '''Home
!!!!!!'''Voiced by:''' Creator/MinamiTakayama (Japanese), Creator/AntonyDelRio (English)

->'''Home
Series:''' ''VideoGame/PacMan''''VideoGame/KidIcarus''



--> '''Debut:''' ''VideoGame/PacMan'' [UsefulNotes/{{Arcade|Game}}], 1980
--> '''Nintendo debut:''' ''VideoGame/PacMan'' [UsefulNotes/{{NES}}], 1984

-> '''Playable in:''' ''3DS/Wii U'', ''Ultimate''
-> '''Specials''': [[AbnormalAmmo Bonus Fruit]], [[ExtremeOmnivore Power Pellet]], [[SpringJump Pac-Jump]], [[TrapMaster Fire Hydrant]]
-> '''Final Smash:''' [[AttackOfThe50FootWhatever Super Pac-Man]]

[[Creator/BandaiNamcoEntertainment Namco]]'s classic mascot character and arguably the first true mascot of gaming itself. While Pac-Man's character and motivation have changed throughout the years, he's usually a dot-munching yellow ball who fights off the ever-persistent Blinky, Inky, Pinky, and Clyde by eating a Power Pellet. Pac draws from his arcade days, summoning sprites from other Namco games to help him in battle and even assuming his original simplistic form.

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--> '''Debut:''' ''VideoGame/PacMan'' [UsefulNotes/{{Arcade|Game}}], 1980
--> '''Nintendo debut:''' ''VideoGame/PacMan'' [UsefulNotes/{{NES}}], 1984

-> '''Playable
-->'''Debut:''' ''VideoGame/KidIcarusUprising'' [[[UsefulNotes/Nintendo3DS 3DS]]], 2012

->'''Playable
in:''' ''3DS/Wii U'', ''Ultimate''
->
''Ultimate''\\
'''Specials''': [[AbnormalAmmo Bonus Fruit]], [[ExtremeOmnivore [[ArcherArchetype Silver Bow]], [[DashAttack Electroshock Arm]], [[NotQuiteFlight Power Pellet]], [[SpringJump Pac-Jump]], [[TrapMaster Fire Hydrant]]
->
of Flight]], [[DeflectorShields Guardian Orbitars]]\\
'''Final Smash:''' [[AttackOfThe50FootWhatever Super Pac-Man]]

[[Creator/BandaiNamcoEntertainment Namco]]'s classic mascot
[[SniperRifle Dark Pit Staff]]

->''"[[TrashTalk Can't help but feel sorry for ya!]]"''

The [[AntiVillain not-really-evil]] counterpart of Pit from ''Kid Icarus Uprising''. Dark Pit (or [[EmbarrassingNickname Pittoo]] if you really wanna tick him off) was created when Pandora used the Mirror of Truth with the intention of getting her own Pit to serve her needs, but for reasons speculated but never outright said, [[note]]Palutena believes it's because the mirror copied Pit when he was in the process of breaking it, so the cloning was incomplete[[/note]] Dark Pit was loyal to nobody but himself, attacking both Pit and Pandora, and spending most of the rest of the story [[WildCard fighting Pit or helping him fight the Underworld Army, seemingly at random]].\\
\\
He first appeared as a "fallen angel" PaletteSwap of Pit before being made into an actual character. As such, Dark Pit plays like a direct MovesetClone of his light counterpart, technically being the first proper Echo Fighter to be revealed. Since the events of ''Uprising,'' he joined up with the Goddess of Nature Viridi, as their interests coincided with one another.\\
\\
In comparison to his counterpart, Dark Pit has harder-hitting specials: his Silver Bow deals more damage, as does his Electroshock Arm. In exchange for this extra power, his Bow has a narrower firing range than Pit's, and his Arm doesn't travel as far, although its vertical range edges Pit's out.

-> See Characters/KidIcarusProtagonistsAndAllies for more information on the
character and arguably the first true mascot of gaming itself. While Pac-Man's character and motivation have changed throughout the years, he's usually a dot-munching yellow ball who fights off the ever-persistent Blinky, Inky, Pinky, and Clyde by eating a Power Pellet. Pac draws from in his arcade days, summoning sprites from other Namco games to help him in battle and even assuming his original simplistic form.origin series.


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* AdaptationalVillainy:
** Despite initially starting off as an opponent to Pit and even being created by Pandora's Mirror of Truth, he is otherwise unaffiliated with any of the important affiliates in ''Kid Icarus: Uprising'' and even becomes a recurring ally of him later on. Despite this, he appears as an opponent in the ''Wii U's'' BigBadEnsemble-based Co-Op Event Match '''Final Battle Team-Up''', which has him teaming up with [[BigBad Big Bads]] of several other series such as [[Franchise/SuperMarioBros Bowser]] and [[Franchise/TheLegendOfZelda Ganondorf]] to battle the player.
** The cross-promotional Splatfest the game had with ''Splatoon 2'' also puts him on the villain team.
* BattleIntro: Descends from purple beams of darkness.
* BloodKnight: He's way more aggressive than Pit; Pit may be arrogant in battle, but it's not to the extremes that Dark Pit goes to.
* BoringButPractical: Somewhat. While Pit's ''3DS/Wii U'' Final Smash involves him shooting multiple arrows of light and light pillars from the sky, it still takes a while to KO the opponent. By contrast, Dark Pit just shoots one purple beam from his Dark Pit Staff and he's done. However, it's still much easier to mess up.
* BringIt: One of his taunts has him beckon his opponents with one of his blades.
* CanonWelding: In a twist for the series, there's some deliberate intrigue in his entry for the Palutena's Guidance that leads directly off of ''VideoGame/KidIcarusUprising'': Dark Pit now officially works for Viridi, and they have pulled an EnemyMine on Pit and Palutena.
* CallingYourAttacks: Dark Pit will occasionally shout ''electroshock!'' whenever he uses his Electroshock Arm.
* ChargedAttack: His Bow can be briefly charged for more damage and speed, same as Pit's. Compared to Pit's, it deals more damage but it's harder to control the arrows.
* DarkIsNotEvil: He was made from the dark side of Pit's heart, but apparently even the darkest side [[AntiHero isn't terribly so]], instead just manifesting as mountains of snark and a refusal to serve anyone but himself.
* DeathOrGloryAttack: Dark Pit's side special, the Electroshock, launches at a nice 45 degree angle, has super armor, and can kill ''really'' early compared to Pit's Upperdash (which launches staight up). The trade off for that power is that Dark Pit is ''very'' vulnerable if he misses or his opponent has their shield up.
* DecompositeCharacter: He was inspired by Pit's FallenAngel PaletteSwap in ''Brawl'', and in ''3DS/Wii U'' becomes his own character despite being a MovesetClone.
* DivergentCharacterEvolution: Like Lucina, Dark Pit was originally supposed to just be a palette swap of Pit. He was later given different properties from Pit like a side special variant, more powerful but harder to control arrows, and his own Final Smash.
* DragonWithAnAgenda: His Palutena's Guidance conversation reveals that he's working for Viridi, but only because "their interests overlap" for the moment.
* DubNameChange: He's referred to as "Black Pit" in the original Japanese version of the game.
* EarlyBirdCameo: Before getting officially revealed as a playable character himself, Dark Pit has a cameo at the very end of Palutena's trailer.
* EmbarrassingNickname: Pittoo; a tongue-in-cheek nickname given to him in ''Uprising''. He '''really''' doesn't like it. Here in ''Smash'', the crowd cheers for him by chanting "Pittoo! Pittoo!", and Palutena mocks him with it after defeating him.
-->'''Palutena:''' Poor little Pittoo.
* EnemyMine: In his featured "Palutena's Guidance" conversation, Viridi reveals that after the events of ''VideoGame/KidIcarusUprising'', she and Dark Pit set aside their differences and he joined the Forces of Nature.
* {{Foreshadowing}}: He appeared at the end of Palutena's reveal trailer, released long before he was confirmed as playable. She even asks him if he "dropped in to crash her party" which he affirms. He also appears in the background of Palutena's art featuring her, Pit, and Link.
* HomeStage:
** ''3DS/Wii U'': All stages from his series[[note]]Reset Bomb Forest in ''3DS'', Palutena's Temple and Skyworld in ''Wii U''[[/note]].
** ''Ultimate'': Reset Bomb Forest.
* {{Irony}}: Dark Pit became a separate playable character from Pit because their Final Smashes wouldn’t fit each other. However, Pit’s new Final Smash has also been used by Dark Pit, thus defeating the original purpose of separating the two.
* JackOfAllStats: Much like the character he originated from, Dark Pit has a well-balanced moveset that gives him a wide array of attack options.
* {{Leitmotif}}: He has his own [[https://www.youtube.com/watch?v=tXBSkgTIlgY theme]] from ''Uprising''. It also plays as his victory fanfare, unlike Pit and Palutena.
* LimitBreak: He shoots an energy beam out of his Dark Pit Staff. Anyone hit with this beam is knocked out in one hit.
* MovesetClone: He shares most of his attacks and animations with Pit, but unlike other clones is almost identical to him. The only differences between his and Pit's moveset is that Dark Pit's neutral special arrows are slower, harder to control, and deal more damage, his side special knocks foes away at a 45° angle instead of sending them straight up like Pit's, and in ''Smash 4'' his strong side attack has less knockback. He has a unique Final Smash, however, which uses his Dark Pit Staff to perform a sniping move similar to Zelda and Sheik's Light Arrow. He's also the first clone to literally be a clone of the character he shares moves with.
* MythologyGag: One of his costumes is supposedly a reference to Magnus, hence the tanned skin and the red accents on his tunic like the red tattoos Magnus has on his arms.
* PaletteSwap: Coming full circle, he's got a palette giving him a white tunic like Pit's.
* TheRival: To Pit, carrying over from his home series. Even after they fought together for a time, he's still intent on proving that he's superior to Pit.
* SeanConneryIsAboutToShootYou: His official art from ''3DS/Wii U'' has him pointing his staff in this direction.
* SecretCharacter:
** '''For ''3DS''''': Beat Classic Mode with 3 different characters, or play 50 matches in Smash.
** '''For ''Wii U''''': Clear All-Star Mode on Normal difficulty or higher, or play 40 matches in Smash.
** '''For ''Ultimate''''': Play Vs. Mode for 8 hours and 50 minutes, beat Classic Mode with Samus or anyone in her unlock tree eight times, or find and defeat him in ''World of Light''.
* ShadowArchetype: While Pit fights to help others and is loyal to Palutena, Dark Pit fights for himself and has no loyalties to anybody, though in his Palutena's Guidance, we find out that he's currently working for Viridi.
* ShockAndAwe: Uses an Electroshock Arm for his Side Special instead of Pit's Upperdash Arm.
* SirNotAppearingInThisTrailer: He's the only ''3DS/Wii U'' newcomer that doesn't have his own trailer or title splash. Instead, he makes an appearance in TheStinger of Palutena's trailer.
* TrashTalk: All his taunts have him spout it. Also happens if he beats Pit one-on-one:
-->"''[[WhereIsYourXNow Where's your goddess now?]]''"
* TsurimeEyes: One of his features that distinguishes his appearance from Pit [[PaletteSwap besides colour]].
* WeaponOfChoice: Contrary to what his artwork shows, his staff is not his real signature weapon. That honor goes to the Silver Bow that he uses for most of his moveset, which is a prototype of the Palutena Bow (Pit's signature weapon). The Dark Pit Staff ''is'' one of the weapons he can use for his randomized encounters with Pit in Chapter 9 of ''Kid Icarus: Uprising'', but the Silver Bow is used for his boss fight in that chapter and remains his weapon of choice afterwards.
[[/folder]]

[[folder:55 – Pac-Man]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/pacmanssbu.png]]
[[caption-width-right:350:[[WhoYouGonnaCall The Yellow Bane of Ghosts]] /[softreturn][[BigEater Ghost Gobbler]]]]
[[caption-width-right:350:[[labelnote:[=3DS=]/Wii U]] https://static.tvtropes.org/pmwiki/pub/images/pac_man_ssb4.png]][[/labelnote]]

'''PAC-MAN HUNGERS FOR BATTLE!'''

-> '''Home Series:''' ''VideoGame/PacMan''
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--> '''Debut:''' ''VideoGame/PacMan'' [UsefulNotes/{{Arcade|Game}}], 1980
--> '''Nintendo debut:''' ''VideoGame/PacMan'' [UsefulNotes/{{NES}}], 1984

-> '''Playable in:''' ''3DS/Wii U'', ''Ultimate''
-> '''Specials''': [[AbnormalAmmo Bonus Fruit]], [[ExtremeOmnivore Power Pellet]], [[SpringJump Pac-Jump]], [[TrapMaster Fire Hydrant]]
-> '''Final Smash:''' [[AttackOfThe50FootWhatever Super Pac-Man]]

[[Creator/BandaiNamcoEntertainment Namco]]'s classic mascot character and arguably the first true mascot of gaming itself. While Pac-Man's character and motivation have changed throughout the years, he's usually a dot-munching yellow ball who fights off the ever-persistent Blinky, Inky, Pinky, and Clyde by eating a Power Pellet. Pac draws from his arcade days, summoning sprites from other Namco games to help him in battle and even assuming his original simplistic form.
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* HomeStage:
** ''3DS/Wii U'': All stages from its series[[note]]Unova Pokémon League and Prism Tower in ''3DS'', Kalos Pokémon League and Pokémon Stadium 2 in ''Wii U''[[/note]].
** ''Ultimate'': Kalos Pokémon League.


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* HomeStage:
** ''3DS/Wii U'': Battlefield in both versions.
** ''Ultimate'': Find Mii in ''Ultimate'''s website, their fight in ''World of Light'' though takes place in Final Destination.


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* HomeStage:
** ''3DS/Wii U'': Battlefield in both versions.
** ''Ultimate'': Find Mii in ''Ultimate'''s website, their fight in ''World of Light'' though takes place in Final Destination.


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* HomeStage:
** ''3DS/Wii U'': Battlefield in both versions.
** ''Ultimate'': Find Mii in ''Ultimate'''s website, their fight in ''World of Light'' though takes place in Tortimer Island.


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* HomeStage:
** ''3DS/Wii U'': All stages from her series[[note]]Reset Bomb Forest in ''3DS'', Palutena's Temple and Skyworld in ''Wii U''[[/note]].
** ''Ultimate'': Skyworld in ''Ultimate'''s website, though both her normal unlock and ''World of Light'' fights happen in Palutena's Temple.


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* HomeStage:
** ''3DS/Wii U'': Pac-Maze in ''3DS'' and Pac-Land in ''Wii U''.
** ''Ultimate'': Pac-Land.
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* LightningBruiser: ''[[SubvertedTrope Tried]]'' to be this in ''3DS/Wii U'': she was fast, her moves were catered towards defense (whether by providing range or invincibility frames), and she had a powerful throw game, but terrible default specials, sluggish attack speed, and a tall hurtbox made her fail to stand out, as seen in MasterOfNone below. Her ''Ultimate'' incarnation fits the mold much better, having multiple assorted attributes that make her strong, fast, and tough to kill, while retaining some of her old flaws for balance.

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* LightningBruiser: ''[[SubvertedTrope Tried]]'' to be this in ''3DS/Wii U'': she was fast, her moves were catered towards defense (whether by providing range or invincibility frames), and she had a powerful throw game, but terrible default specials, sluggish attack speed, and a tall hurtbox made her fail to stand out, as seen in MasterOfNone below. Her ''Ultimate'' incarnation fits the mold much better, having multiple assorted attributes that make her versatile, strong, fast, and tough to kill, while retaining some of her old flaws for balance.

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This is not what a Red Mage is. Red Mage refers to a magician who is capable of casting spells from multiple schools of magic. Y'all are thinking of Lightning Bruiser.


** In ''Ultimate'', many of the [[BalanceBuff changes]] she went during the transition have improved her lacking offensive game, her special moveset and her move speed, and she retains many of the strengths she had in ''3DS/Wii U'', notably her defensive game and impressive range. However, her weaknesses from the previous game are retained as well, namely her below average attack speed, ending lag issues and susceptibility to combos and pressure, so she must still play carefully. This time around, she plays more properly like a LongRangeFighter with [[TheRedMage Red Mage]] qualities.

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** In ''Ultimate'', many of the [[BalanceBuff changes]] she went during the transition have improved her lacking offensive game, her special moveset and her move speed, and she retains many of the strengths she had in ''3DS/Wii U'', notably her defensive game and impressive range. However, her weaknesses from the previous game are retained as well, namely her below average attack speed, ending lag issues and susceptibility to combos and pressure, so she must still play carefully. This time around, she plays more properly like a LongRangeFighter with [[TheRedMage Red Mage]] LightningBruiser qualities.



* TheGrappler: Downplayed, in that it's not the whole focus of her playstyle, but Palutena has an extremely powerful grab that's very easy to abuse: it has great range, comes out fast, and it can lead into combos or kills at reasonable percents. To date, it's one of the very few grabs in ''Smash'' history that needed to be nerfed through patches.



* LightningBruiser: ''[[SubvertedTrope Tried]]'' to be this in ''3DS/Wii U'': she was fast, her moves were catered towards defense (whether by providing range or invincibility frames), and she had a powerful throw game, but terrible default specials, sluggish attack speed, and a tall hurtbox made her fail to stand out, as seen in MasterOfNone below. Her ''Ultimate'' incarnation fits the mold much better, forming a good part of her [[{{TheRedMage}} Red Mage]] playstyle.

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* LightningBruiser: ''[[SubvertedTrope Tried]]'' to be this in ''3DS/Wii U'': she was fast, her moves were catered towards defense (whether by providing range or invincibility frames), and she had a powerful throw game, but terrible default specials, sluggish attack speed, and a tall hurtbox made her fail to stand out, as seen in MasterOfNone below. Her ''Ultimate'' incarnation fits the mold much better, forming a good part having multiple assorted attributes that make her strong, fast, and tough to kill, while retaining some of her [[{{TheRedMage}} Red Mage]] playstyle.old flaws for balance.



* TheRedMage: In ''Ultimate'', all of Palutena's attributes make her playstyle unique among other characters. [[LightningBruiser She has fast mobility, rather strong smash attacks and aerials]], most of her moves have [[LongRangeFighter pretty long range]], her aerials, down throw and dash attack provide her with a good -but not great- combo game, and her special moves are versatile. However, Palutena suffers from the same weaknesses as the archetypes she is composed of. Her below-average attack speed gives her a lack of reliable close-quarter options, while some of her attacks suffer from rather high ending lag; all of this, along with her tall height, makes her susceptible to combos and pressure.
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* GuestFighter: As another third party character in ''Smash''; the fourth third-party fighter invited to brawl in the franchise, as well as being the first (and so far, only) Bandai Namco fighter.

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* GuestFighter: As another third party character in ''Smash''; the fourth third-party fighter invited to brawl in the franchise, as well as being the first (and so far, only) Bandai Namco fighter.
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[[Characters/SuperSmashBrosMiiCostumes Mii Costumes]]\\
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*** Wave 10 brings back the Lloyd costume and introduces costumes based on Dragonborn from ''VideoGame/TheElderScrollsVSkyrim'' and Dante from the ''VideoGame/DevilMayCry'' series.

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*** Wave 10 brings back the Lloyd costume and introduces costumes based on the Dragonborn from ''VideoGame/TheElderScrollsVSkyrim'' and Dante from the ''VideoGame/DevilMayCry'' series.

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*** Wave 10 gives us a costume based on VideoGame/{{Shantae}}.



*** Purchasing the Fighters Pass Vol. 2 gives a bonus costume based on Link's Ancient Armor set from ''[[VideoGame/TheLegendOfZeldaBreathOfTheWild Breath of the Wild]]''.



*** Purchasing the Fighters Pass Vol. 2 gives a bonus costume based on Link's Ancient Armor set from ''[[VideoGame/TheLegendOfZeldaBreathOfTheWild Breath of the Wild]]''.

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*** Purchasing Wave 10 brings back the Fighters Pass Vol. 2 gives a bonus Lloyd costume and introduces costumes based on Link's Ancient Armor set Dragonborn from ''[[VideoGame/TheLegendOfZeldaBreathOfTheWild Breath of ''VideoGame/TheElderScrollsVSkyrim'' and Dante from the Wild]]''.''VideoGame/DevilMayCry'' series.
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--> '''Nintendo debut:''' ''VideoGame/PacMan'' [UsefulNotes/{{NES}}], 1984
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-> See Characters/PokemonGenerationVIChespinToHawlucha for more information on the character in his origin series.


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-> See Characters/KidIcarusProtagonistsAndAllies for more information on the character in her origin series.

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