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* GenuineHumanHide: The Captain believes that wearing the skin of his enemies gives him strength.
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Up To Eleven is a defunct trope


* StoneWall: Fve Bgeeep is a master of defense. The planet in his charge is immune to blockade starvation, and the system he's in can't be infiltrated by spies. His crowning achievement is Fve Bgeeep's Burrow, a starbase upgraded UpToEleven (even beyond the tech currently available to the empire) that takes an armada to destroy.

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* StoneWall: Fve Bgeeep is a master of defense. The planet in his charge is immune to blockade starvation, and the system he's in can't be infiltrated by spies. His crowning achievement is Fve Bgeeep's Burrow, a starbase upgraded UpToEleven up to eleven (even beyond the tech currently available to the empire) that takes an armada to destroy.

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* SpacePirates: Piracy is legal in the Isather Dominion. Their ships gain cash when blockading an enemy system.



* SpacePirates: Piracy is legal in the Isather Dominion. Their ships gain cash when blockading an enemy system.

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The Reptilians has been cut and merged with Lizard Folk.


* LizardFolk: The Draske are small, winged lizards capable of flight.



* TheReptilians: The Draske are small, winged lizards capable of flight.

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* BeastMan: Fve Bgeeep looks an awful like a rabbit with some feathers. His upgraded starbase is even called Fve Bgeeep's Burrow.



* PettingZooPeople: Fve Bgeeep looks an awful like a rabbit with some feathers. His upgraded starbase is even called Fve Bgeeep's Burrow.

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* MacrossMissileMassacre: Kzzt's specialty. He increases the number of missiles and/or torpedoes his ships carry.
* PointDefenseless: Kzzt's training allows the ships under his command to evade some of the enemy missiles, while also reducing the effectiveness of the enemy's own ECM systems.

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* MacrossMissileMassacre: Kzzt's specialty. He increases the number of missiles and/or torpedoes his ships carry.
* PointDefenseless: Kzzt's training allows the ships under his command to evade some of the enemy missiles, while also reducing the effectiveness of the enemy's own ECM systems. Additionally, he boosts the armor of his missiles/torpedoes to allow them to withstand enemy point-defense fire.

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* PlayfulHacker: Morph hacked into the main Draske government computer as a child... and played a video
for all to see.

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* PlayfulHacker: Morph hacked into the main Draske government computer as a child... and played a video
video for all to see.
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* LovableRogue: Many ship captains moonlight as smugglers. Just look at the image of the "typical" human.

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* LovableRogue: Many ship captains moonlight as smugglers. Just look at the image of the "typical" human. This means that human planets aren't as affected by enemy blockades.
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* ProudMerchantRace; The humans have economic bonuses from trade and taxation.

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* ProudMerchantRace; ProudMerchantRace: The humans have economic bonuses from trade and taxation.
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* AIIsACrapshoot: Averted. The Cybans weren't the ones who started the conflict with the organics. It was the organics, prejudiced against machines, who struck first and kept attacking until the Cybans finally struck back.
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* RidiculouslyHumanRobots: Some Cybans adopt the appearances, names, and behavior of organics in order to better understand them.
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!Races

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!Races
!Playable Races
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* AfterTheEnd: The Confederacy was formed after a global catastrophe.
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* TheReptilians: The Draske are small, winged lizards capable of flight.


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* UselessUsefulNonCombatAbilities: Magistrate X's ability to hide a star system might work on a computer player, but won't fool a human player. Given that the game is primarily geared towards multiplayer, this is a serious flaw. The system doesn't actually disappear but merely appears neutral (i.e. uncolonized), and fleets in the system are hidden. However, tapping on the system still shows who controls the planets (if you have already visited it, that is).
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* PowerCrystals: The Vass use these on their ships to allow them to retain their collective intelligence even with the low numbers aboard ships.

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* PowerCrystals: PowerCrystal: The Vass use these on their ships to allow them to retain their collective intelligence even with the low numbers aboard ships.
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* SpikesOfVillainy: The larger Isather ships prominently feature spike-like protrusions all over their hulls. Whether or not they serve a purpose, they definitely give off an evil vibe.
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[[quoteright:200:http://static.tvtropes.org/pmwiki/pub/images/cyban_7942.jpg]]



[[quoteright:200:http://static.tvtropes.org/pmwiki/pub/images/draske_566.jpg]]



[[quoteright:200:http://static.tvtropes.org/pmwiki/pub/images/human_4009.jpg]]



[[quoteright:200:http://static.tvtropes.org/pmwiki/pub/images/isather_2846.jpg]]



[[quoteright:200:http://static.tvtropes.org/pmwiki/pub/images/vass_6124.jpg]]



* LoveableRogue: Tyrrhenius is a smuggler at heart, even when commanding fleets for the Confederacy. He knows all the secret routes and tricks that allow him to hide an entire armada from enemy sensors while in transit, so no one knows where and when he will strike, especially since those same experiences allow him to extend the supply range of the ships under his command.

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* LoveableRogue: Tyrrhenius is a smuggler at heart, even when commanding fleets for the Confederacy. He knows all the secret routes and tricks that allow him to hide an entire armada from enemy sensors while in transit, so no one knows where and when he will strike, especially since those same experiences allow him to extend the supply range of the ships under his command.

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!Colony Leaders

!!Director Paramecium

[[quoteright:137:http://static.tvtropes.org/pmwiki/pub/images/director_paramecium_2745.jpg]]
[[caption-width-right:137:''"All life springs forth from a bountiful harvest."'']]
Proving that evolution has no limits to its strangeness, Director Paramecium and the Harge closely resemble terrestrial slugs. When the Draske first discovered the Harge homeworld, they thought the rolling fields of grain were somehow a natural phenomenon. After a surprising first contact, the Draske incorporated the Harge Commune into the Hegemony, and both have benefited from the union.

Director Paramecium is an adept farmer, instinctively knowing what each plant needs to reach its maximum potential. Its body also excretes a powerful chemical that naturally encourages plant growth. Using both of these methods, it increases not only the yield, but also the quality of the harvest, and restaurants throughout the galaxy eagerly pay huge premiums to get the bounty on their tables. But, despite being a client member of the Hegemony, all Director Paramecium wants to do is grow green things, and it will do so for any civilization willing to offer it free reign.

----

* GreenThumb: Paramecium gives huge bonuses to food production not only locally but empire-wide. Also provides an economic boost by reducing food shipping costs and doubling the sale of extra food.
* StarfishAliens: The Harge look like large slugs.

!!First Cerebrum

[[quoteright:137:http://static.tvtropes.org/pmwiki/pub/images/first_cerebrum_3065.jpg]]
[[caption-width-right:137:''"Innovation is the true path to glory!"'']]
Many thousands of years ago, a group of individuals from a long-forgotten race were sent to colonize another star system. With faulty navigation and no cryogenics, the ship drifted through the cosmos. Evolving to exist in a weightless environment, their brains grew while their limbs withered away. When the Vass Collective found their ship, as it drifted past their homeworld, the two groups of beings recognized a kindred spirit in each other. The Vass incorporated them into the Collective, where they became known as the Cerebrums.

Gaining access to the new technology offered by the Vass unleashed the potential of the Cerebrums. Under the organization of their leader, the First Cerebrum, they developed new methods of research and development. Able to make leaps and bounds past traditional methods of thinking, the First Cerebrum ensures that the fleet is equipped with beyond-cutting-edge technology.

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!Colony Leaders

!!Director Paramecium

[[quoteright:137:http://static.tvtropes.org/pmwiki/pub/images/director_paramecium_2745.jpg]]
[[caption-width-right:137:''"All life springs forth from
!Races

!!Cyban

For
a bountiful harvest."'']]
Proving
race of machines with a perfect, digital memories, it is ironic that evolution has no limits to its strangeness, Director Paramecium only myths and the Harge closely resemble terrestrial slugs. When the Draske first discovered the Harge homeworld, legends exist of their origin. Perhaps they thought the rolling fields of grain were somehow a natural phenomenon. After a surprising first contact, the Draske incorporated creation of a {{Mad Scientist}}, or maybe the Harge Commune end product of a massive supercomputer. However it happened, the Cybans know that, first, there was one. That one grew and developed intelligence. Discovering robotics left behind by its creators, it developed a form, created a body. One became two. Two became four. Four became eight, and a new, robotic race of beings was born. They called themselves the Community of Cybans.

Though they gained awareness on a gigantic, derelict spaceship, the Community soon crashed
into the Hegemony, a lush, fertile garden world, where their bodies were repurposed to run on bio-fuels. Knowing no self-interest, and both have benefited from the union.

Director Paramecium is an adept farmer, instinctively knowing what each plant needs to reach its maximum potential. Its body also excretes a powerful chemical that naturally encourages plant growth. Using both of these methods, it increases not
working only for the yield, but also the quality common good of the harvest, Community, the Cybans labored without rest, and restaurants throughout the galaxy eagerly pay huge premiums to get the bounty on their tables. But, despite being a client member without conflict. Their numbers increased rapidly, and soon, perfect dominion of the Hegemony, planet was theirs.

As with
all Director Paramecium wants intelligent beings, the Cyban yearned to do is grow green things, know where they came from. Fortunately for the Cybans, this was a literal question, and it will do so for any civilization willing they turned their perfect minds to offer it free reign.

----

* GreenThumb: Paramecium gives huge bonuses
the task of answering it. Their questioning almost immediately led them back to food production not only locally but empire-wide. Also provides an economic boost by reducing food shipping costs space, and, with the aid of perfect mathematics and doubling universal cooperation, the sale Community of extra food.
* StarfishAliens: The Harge look like large slugs.

!!First Cerebrum

[[quoteright:137:http://static.tvtropes.org/pmwiki/pub/images/first_cerebrum_3065.jpg]]
[[caption-width-right:137:''"Innovation is
Cybans quickly reached the true path stars. But backtracking the route of the derelict spaceship that had brought them to glory!"'']]
Many thousands of years ago, a group of individuals from a
their homeworld took years, and directly led the Cybans to their first encounter with sapient, organic species.

First contact went well, over audio communications. Calculating the odds that these were their
long-forgotten race creators, the Cybans felt the stirrings of their first emotion: hope. But any chance of peaceful cooperation was dashed when the two sides met face to face. The aliens, superstitious and afraid of the "untamed robotic demons," opened fire. Knowing nothing but peace and cooperation, the small Cyban fleet, with no weapons or means of defending themselves, was slaughtered.

Only an update drone reached the homeworld with a record of what had transpired. To prevent future hostilities, the Cybans adapted many customs of the organic species. Some community members went so far as to take organic names and add clothing to their mechanical forms. But hostilities continued, ships
were sent slaughtered, and the Cybans began to colonize feel another star system. With faulty navigation and no cryogenics, the ship drifted through the cosmos. Evolving to exist in a weightless environment, emotion: anger. The search for their brains grew while origin was being jeopardized, and Community members were being destroyed.

Seeing no alternative, the Cybans turned
their limbs withered away. When perfect mathematics and expert engineering to solving the Vass Collective problem with forceful means. Under the leadership of legendary shipbuilder Cla-TK-7-7A, and with the material wealth found their ship, as it drifted past their homeworld, by Magistrate Xalon, the two groups Cyban shipyards expanded almost overnight. Instead of beings recognized a kindred spirit in each other. The Vass incorporated them into the Collective, unarmed exploration ships, they created destroyers and battleships with powerful weapons. They still wanted to know where they became known as the Cerebrums.

Gaining access
came from, and if violence was required to the new technology offered by the Vass unleashed the potential of the Cerebrums. Under the organization of find it, then no organic would be left standing in their leader, the First Cerebrum, they developed new methods of research and development. Able to make leaps and bounds past traditional methods of thinking, the First Cerebrum ensures that the fleet is equipped with beyond-cutting-edge technology.
way.



* BrainInAJar: The Cerebrums certain look the part. While they technically have bodies, they are so atrophied that they might as well be absent.
* GenerationShips: The Cerebrums spent millennia traveling in one.
* TheSmartGuy: First Cerebrum gives an enormous boost to science for any empire. Furthermore, he either grants or enhances the Brilliant Researchers racial trait that has a chance of providing a bonus tech every time one is researched.
* SpacePeople: The Cerebrums became this over the millennia of sublight travel.

!!Governor Fve Bgeeep

[[quoteright:137:http://static.tvtropes.org/pmwiki/pub/images/governor_fve_bgeeep_4924.jpg]]
[[caption-width-right:137:''"The best offense available will not prevail against my defenses."'']]
Forced to watch the destruction of his race from a weaponless asteroid tug, Fve Bgeeep can't be blamed for becoming a little paranoid. Swearing to never again be helpless in the face of an enemy, he delved into books and simulations, seeking to learn everything possible about planetary defense. Still afraid for his safety, Bgeeep then turned his study to cover defenses.

Using this knowledge Bgeeep has developed the most elaborate set of defensive installations ever encountered. Taking active part in all his defensive preparations, Bgeeep swears he will never again be afraid. But he is willing to give his designs to any civilization willing to harbor him. After all, there is safety in numbers.

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* BrainInAJar: BewareTheNiceOnes: The Cerebrums certain organics really shouldn't have messed with the peaceful Cybans.
* MechanicalEvolution: Starting with a single self-aware AI, the Cybans multiplied exponentially, building and enhancing their bodies until, finally, many of them
look the part. While they technically have bodies, like organic bipeds and subsist on bio-fuels.
* MechanicalLifeforms: The Cybans are a race of robots who are looking for their creators.

!!Draske

Although
they are so atrophied that they might as well be absent.
* GenerationShips: The Cerebrums spent millennia traveling in one.
* TheSmartGuy: First Cerebrum gives an enormous boost to science
highly cunning and competitive, the people of the Draske Hegemony have known peace and prosperity for any empire. Furthermore, he either grants or enhances millennia, under the Brilliant Researchers racial trait that has a chance guiding hand of providing a bonus tech every time one is researched.
* SpacePeople: The Cerebrums became this over
the millennia of sublight travel.

!!Governor Fve Bgeeep

[[quoteright:137:http://static.tvtropes.org/pmwiki/pub/images/governor_fve_bgeeep_4924.jpg]]
[[caption-width-right:137:''"The best offense available will not prevail against my defenses."'']]
Forced to watch the destruction of his race
Matriarchs. Evolving from a weaponless asteroid tug, Fve Bgeeep can't be blamed for becoming a little paranoid. Swearing to never again be helpless in small, winged lizards and blessed with millennia-long lives, the face Draske are the undisputed masters of an enemy, he delved into books their planet. Impressive wingspans, often five or more tails wide, allow them to perform complex aerial maneuvers at high speeds and simulations, seeking to learn makes them naturals at aeronautic acrobatics.

Highly competitive by nature, the Draske hold weekly, monthly and annual competitions in
everything possible about planetary defense. Still afraid for his safety, Bgeeep then turned his study from farming, to cover defenses.

Using this knowledge Bgeeep has developed
the arts, to the most elaborate set prized competition of defensive installations ever encountered. Taking active part all: aerial maneuvering. Doing well in all his defensive preparations, Bgeeep swears he will never again be afraid. these tournaments ensures prestige, wealth, and a successful career. Those who fail the competitions more than three times in a row often end their lives as quietly, and as quickly, as possible, to eliminate any shame they have brought to their family lines.

When space flight became possible, the Matriarch ordered the swiftest and most agile Draske to compete in an aerial tournament for the honor of becoming the first crews. This annual tournament is still held, assuring only the most skilled Draske earn one of the coveted spots at the space academy, where a shrine is lovingly maintained with the names of the first ships' crewmembers.

Over the thousands of years they have flown through the cosmos since that first tournament, the Draske have discovered many other intelligent species. Some, still in the beginning stages of tool use, they have left to their own devices. Others, they have lifted up to the stars. A few have been embraced into the hegemony as client members, such as the grub-like members of the Harge Commune, or the Felinoids of the Gnactic Space Federation.

Naturally friendly and open to new possibilities, the Draske are quick to extend the hand and wing of friendship to other space-faring civilizations.
But he is willing to give his recently, the hands and wings have been cut off and returned in dead ships. And so, the Draske have called up ship designs not used in living memory. Ships designed to any civilization willing cut and dart through the void. Ships designed to harbor him. After all, there kill.

But some in the Hegemony have grown tired of the Matriarch's rule. Cries for gender and even racial equality are on the rise, and others have called for outright war or full disarmament. Thoughts of change and new leadership are taking wing faster than the Draske themselves, and Hegemony-wide unrest seems ready to break free. Though no single threat of thought has gained united support, it
is safety clear to the Matriarch that the people are divided. The coming times will see the continuation of the Hegemony, united in numbers.
one flock as never before, or the sundering of the Draske into individual fliers, lacking direction and lost in a storm.



* CrazyPrepared: Fve Bgeeep is prepared to repel even the heaviest assault. Helplessly watching as the rest of your race is wiped out can do that to a guy.
* LastOfHisKind: Fve Bgeeep is the only known survivor of his unnamed species.
* PettingZooPeople: Fve Bgeeep looks an awful like a rabbit with some feathers. His upgraded starbase is even called Fve Bgeeep's Burrow.
* StoneWall: Fve Bgeeep is a master of defense. The planet in his charge is immune to blockade starvation, and the system he's in can't be infiltrated by spies. His crowning achievement is Fve Bgeeep's Burrow, a starbase upgraded UpToEleven (even beyond the tech currently available to the empire) that takes an armada to destroy.

!!Governors Faye and Faun

[[quoteright:137:http://static.tvtropes.org/pmwiki/pub/images/governors_faye_and_faun_4175.jpg]]
[[caption-width-right:137:''"We shall pierce the clouds of fate to bring forth a brighter tomorrow."'']]
Accidentally blasted by radiation while still in the egg, Faye and Faun were born conjoined. Growing up with debilitating health defects and barely able to walk when most children started to fly, it was feared they would never lead a normal life.

Developing intense psychic abilities in their late adolescence, the twins learned how to read other beings' minds. As they grew, so did the range of their abilities, allowing them to sense sapient beings in other solar systems. Recognizing their potential, they were installed as governors of the homeworld, where their abilities allow them to perfectly tend to the population's needs. It also gives the military a quick access to the twins, allowing them to track fleet movements throughout the galaxy.

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* CrazyPrepared: Fve Bgeeep is prepared to repel even the heaviest assault. Helplessly watching as the rest AcePilot: Being capable of your race is wiped out can do flying means that to a guy.
* LastOfHisKind: Fve Bgeeep is
the only known survivor Draske naturally think in three dimensions. This means they are excellent pilots and navigators.
* LongLived: The Draske live for millennia.
* {{Matriarchy}}: The Draske have been ruled by Matriarchs for as long as they can remember. However, some Draske are now questioning this, especially since the politics
of his unnamed species.
the Hegemony are skewed towards females.
* PettingZooPeople: Fve Bgeeep looks an awful like NonMammalMammaries: Despite being flying lizards, Draske females have very pronounced boobs.
* {{Seppuku}}: Any Draske who fails to win the tournaments three times kills him- or herself to spare their families the shame.

!!Humans

In 2114 A.D., humanity nearly destroyed itself as years of self-destructive behavior, corruption, and incompetence created
a rabbit global economic collapse. Governments fell, people starved, and anarchy was more common than any semblance of peace and order.

The survivors eventually rallied, and a global Confederacy was formed. First created out of rough and tumble city-states, which were mostly concerned
with some feathers. His upgraded starbase is even called Fve Bgeeep's Burrow.
* StoneWall: Fve Bgeeep is a master of defense. The planet in his charge is immune
their own survival, the Confederacy seemed likely to blockade starvation, fail. To succeed it required diplomacy, ingenuity, and many black operations that, officially, never happened. Because of the system he's sacrifice of many patriots, the Confederacy first survived, then stabilized, and finally flourished.

After the Confederacy stabilized its rule, humanity regained faith
in can't be infiltrated by spies. His crowning achievement is Fve Bgeeep's Burrow, itself. Calling upon a starbase upgraded UpToEleven (even rich history of entrepreneurial spirit and tough-as-nails attitude, the humans looked beyond the tech currently available their world to the empire) that takes an armada to destroy.

!!Governors Faye and Faun

[[quoteright:137:http://static.tvtropes.org/pmwiki/pub/images/governors_faye_and_faun_4175.jpg]]
[[caption-width-right:137:''"We shall pierce the clouds
riches of fate to bring forth a brighter tomorrow."'']]
Accidentally blasted by radiation while still in the egg, Faye and Faun were born conjoined. Growing up with debilitating health defects and barely able to walk when most children started to fly, it was feared they would never lead a normal life.

Developing intense psychic abilities in
space, quickly colonizing their late adolescence, the twins learned how to read other beings' minds. solar system.

As they grew, humanity's influence expanded, so did the range reach of their abilities, allowing government. Looking deeply into the lives of even the most common citizens, big government oversight, and meddling bureaucracy spawned a breed of space smugglers. These unique individuals developed many knacks and technologies to slip past any security or customs checkpoint the Confederacy could think of. In short order, many space captains earned well over half their pay through "fun runs," as smuggling operations became known.

After colonizing their own backyard, the humans' ingenuity carried
them to sense sapient beings in new solar systems, and into direct conflict with other solar systems. Recognizing sentient civilizations. While they first sought to peacefully coexist with their potential, they new neighbors, misunderstandings and diplomatic mistakes raised tensions. Things only got worse when several space captains bungled simple "fun runs" and were installed as governors of discovered with highly illegal cargo.

Afraid but determined,
the homeworld, where Confederacy braced itself for this new conflict, their abilities allow them to perfectly tend to courage bolstered by the population's needs. It also gives presence of living legends such as Captain Jack Gentry and Colonel Hanifer. Building new ships, training covert operatives, and capitalizing on its pilots' smuggling skills, the military a quick access humans have prepared themselves to face any incoming threat with steely resolve, accurate fire, and silent knives in back rooms. The fate of humanity hangs in the twins, allowing them to track fleet movements throughout balance, and the galaxy.
humans have never faced extinction quietly.



* BodyHorror: Their "joining" is a twisted affrair. One appears to be unable to look down, while another can't look up.
* ConjoinedTwins: The result of being exposed to radiation while still in their egg.
* PsychicPower: The same radiation exposure that made them conjoined also granted the twins powerful abilities to sense other beings' thoughts even from light-years away. They use them for both military (to track all enemy ships) and administrative (to figure out what their citizens want and rule accordingly) purposes.

!!Magistrate X

[[quoteright:137:http://static.tvtropes.org/pmwiki/pub/images/magistrate_x_1120.jpg]]
[[caption-width-right:137:''"She who pulls the strings will shape the flow of destiny."'']]
When their civilization fell, Magistrate X's father took his entire planet into hiding, blacking out the entire system from enemy sensors. Trained by, and surpassing, her father, Magistrate X is the foremost expert at covert operations and intelligence gathering. Her covert methods are so successful that it is said she has a contact on every ship in every fleet of the galaxy.

Not much else is known about Magistrate X. Devious as she is cunning, the mystery that surrounds her is a weapon that she takes full advantage of. One never knows if they are speaking to one of the Magistrate's numerous agents or the spymaster herself.

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* BodyHorror: Their "joining" is a twisted affrair. One appears to be unable to HumansAreDiplomats: Humans have the "Charismatic" trait, which gives diplomatic bonuses.
* LovableRogue: Many ship captains moonlight as smugglers. Just
look down, while another can't look up.
at the image of the "typical" human.
* ConjoinedTwins: ProudMerchantRace; The result humans have economic bonuses from trade and taxation.

!!Isather

Of all the sentient civilizations in the galaxy, none are more unpredictable, violent, or naturally deadly than the Isather Dominion. For thousands
of being exposed years, the species was divided into numerous tribes that were at constant war with each other. First evolving from pack hunters, they are naturally extremely territorial and prone to radiation while still in solving all problems with maximum, brute force and terrifyingly violent finality.

After
their egg.
* PsychicPower: The same radiation exposure that made them conjoined also granted the twins powerful abilities to sense other beings' thoughts
Industrial Revolution, many individuals found they had a natural affinity for metallurgy, and astounding buildings, monuments and even from light-years away. They use them for both military (to track all enemy ships) and administrative (to figure out what their citizens want and rule accordingly) purposes.

!!Magistrate X

[[quoteright:137:http://static.tvtropes.org/pmwiki/pub/images/magistrate_x_1120.jpg]]
[[caption-width-right:137:''"She who pulls
cities sprung up almost overnight. Unfortunately, the strings will shape the flow of destiny."'']]
When their civilization fell, Magistrate X's father took his entire planet into hiding, blacking out the entire system from enemy sensors. Trained by, and surpassing, her father, Magistrate X is the foremost expert at covert operations and intelligence gathering. Her covert methods are so
only successful that cities to sprout up on their homeworld were populated by single tribes. Any multiple-tribal cities were destroyed down to the foundations as territorial rivalries and the smallest misunderstanding quickly sparked full-scale, tribe-versus-tribe wars in the streets.

Their tribal mentality would have fated them to never leave the planet, were
it is said she has a contact on every ship in every not for the need to unite and defend themselves when an alien fleet of slavers and strip-miners descended on their world. Millions of Isather were killed or enslaved overnight. Desperate, the galaxy.

Not much else is known about Magistrate X. Devious as she is cunning, the mystery
tribal leaders sought whatever resources they could find that surrounds her is would give them a weapon that she takes full advantage of. chance against the invaders.

One never knows if they are speaking to one such resource was Mortis Wretch, former leader of the Magistrate's numerous agents or Wretch Tribe, imprisoned for violating the spymaster herself.
Isather's one shared taboo: the slaughter of women and children. Released from his sentence, Wretch resumed leadership of his tribe and turned his genocidal tendencies towards the invaders. The invasion was over within a year.

Uniting under a common cause and a single flag for the first time in their violent history, the survivors formed the Isather Dominion, The Dominion's charter was to hunt down and destroy those who had brought death to their world. Using their natural high strength and almost innate skills in metallurgy, the Isather labored to create their own starships.

After many years and many more failures, their labors were finally successful. As the first exploration fleet lifted off the planet, a sense of accomplishment washed over the population. They had risen from the ashes. They had reached the stars. And soon they would have vengeance for the mass graves that covered their planet.



* TheSpymaster: Well, spy''mistress''. Her network stretches to the farthest corners of the galaxy, allowing her to know the exact details about any enemy ship. The system she's assigned to appear to be neutral from an enemy perspective, and no ships in that system are visible. She also provides a large boost to espionage.
* VestigialEmpire: Magistrate X's race.

!!Magistrate Xalon

[[quoteright:137:http://static.tvtropes.org/pmwiki/pub/images/magistrate_xalon_4214.jpg]]
[[caption-width-right:137:''"Let us feast on the riches beneath the crust!"'']]
Though they landed on a fertile planet, the Cyban homeworld did not have easily-accessed material wealth. To correct this, a small team of Cybans created Magistrate Xalon out of the very rock of their world. Unfortunately for the Cybans, the units and facility that created Xalon were destroyed in the process, leaving it as the most unique Cyban in the Community.

Designed as a miner, Xalon was found to have unexpected abilities. Due to its natural affinity with the elements, it is able to sense precious metals and minerals, leading teams to exploit them. These bonanzas of material wealth enable it to greatly increase the production of whatever planet it is on, making his enemies work twice as hard to keep up. But it is always hungry to work for any civilization that will let it explore their planets.

to:

* TheSpymaster: Well, spy''mistress''. Her network stretches ProudWarriorRaceGuy: The Isather live to fight. They have a hard enough time working with other tribes of their own species without starting a tribal war. They get bonuses in ground battles. They're also extremely industrious, and are able to build things quickly.
* SpacePirates: Piracy is legal in
the farthest corners of the galaxy, allowing her to know the exact details about any enemy ship. The system she's assigned to appear to be neutral from Isather Dominion. Their ships gain cash when blockading an enemy perspective, and no ships in that system system.
* TheUnfettered: Isather scientists
are visible. She also provides a large boost single-minded in their goals. They are more likely to espionage.
* VestigialEmpire: Magistrate X's race.

!!Magistrate Xalon

[[quoteright:137:http://static.tvtropes.org/pmwiki/pub/images/magistrate_xalon_4214.jpg]]
[[caption-width-right:137:''"Let us feast on the riches beneath the crust!"'']]
Though
leave alternative techs untouched if they landed on a fertile planet, can get to the Cyban homeworld did not have easily-accessed material wealth. To correct this, a small team of Cybans created Magistrate Xalon out of higher-tier techs faster.

!!Vass

How or why
the very rock Vass developed is as unknown as it is unknowable. During the first eons of their existence, they could have been mistaken as small clouds drifting around their prehistoric world. Unfortunately for Over time, the Cybans, the units clouds grew and facility multiplied. It wasn't until their numbers swelled significantly that created Xalon were destroyed in they formed the process, leaving it as first intelligent thought.

The more the Vass grew and multiplied, the more intelligent they became. Eventually, they formed a communal consciousness, a shared intelligence. After countless more millennia, this developed into one of
the most unique Cyban refined intellects in the Community.

Designed as
known universe.

This intellect eventually pointed them to the stars. Unaware of the limitations of their shared intelligence, the Vass sent ships to explore the cosmos. These explorations proved to be disastrous. Once the venturing Vass traveled past the range of their shared intellect, they rapidly grew confused and simpleminded, unable to perform any function that required higher-level intelligence. Essentially crewless husks, these first ships still drift across the endless cosmos.

Using their shared intellect, the Vass developed new ships, built from
a miner, Xalon was crystalline element found to have unexpected abilities. Due to its natural affinity on their homeworld. These new designs, coupled with the elements, natural properties of the crystal, allowed even the smallest vessel to carry enough Vass to maintain their intelligence. When their foraying ships discovered alien life, the horde became known to the universe as the Vass Collective.

Initially having no discernible leadership, the Collective concluded
it is able needed a single being to sense precious metals lead them and minerals, leading teams to exploit them. These bonanzas of material wealth enable it to greatly increase interact with its neighbors. It was the production single-greatest problem the Collective had ever contemplated, and the solution came only after a great struggle. The answer redefined the way their race would forever look at themselves.

Over a million
of whatever planet it is on, making his enemies work twice as hard to keep up. But it is always hungry to work the eldest members of the Collective permanently linked their minds and melded their bodies into one, sacrificing their own lives for any civilization that will let it the greater good of the Vass. The result was Eesathu, a member of the Collective and yet a Collective all by itself. Able to function at the highest levels of intelligence while completely isolated, Eesathu became the leader the Vass needed. He is their spokesperson, guide, and guardian. And, to some Vass, a savior, pointing the way they must travel for further enlightenment.

United as never before under its leadership, the Vass Collective has set out to expand and
explore the galaxy. Willing to live in peaceful harmony, the Vass will accept new members into their planets.
fellowship, knowing they will become greater for the added thoughts. But they will not let any race stop the expansion of the Collective. And, with their unified mind and unprecedented leader, it will take a collective effort to stop them.



* {{Golem}}: Unlike the other Cybans, Xalon is made out of rock, which also allows him to sense valuable minerals deep underground. While he is on a planet, the empire can rake in the precious metals and other riches. The whole star system benefits from increased production as a result.
* NoPlansNoPrototypeNoBackup: Xalon is unique because the facility and the Cybans who built it were destroyed.

!!Morph

[[quoteright:137:http://static.tvtropes.org/pmwiki/pub/images/morph_9198.jpg]]
[[caption-width-right:137:''"Everything goes somewhere, and I go everywhere."'']]
When only a young child, the Draske known as Morph gained widespread attention when he hacked into the main government computer system and played a Hegemony-wide video. Though is took a year, Morph was eventually taken into custody, where his mother, the Matriarch, ordered he be trained for the good of the Hegemony.

Showing a natural talent for communications, Morph created the most sophisticated command and control system in the galaxy. Allowing easier communication with fewer overheads, the system enables quick fleet coordination, even while traveling at FTL speeds. Though loyal to the Hegemony, Morph wants to be known as the best communications engineer in the galaxy, and is willing to sell his system to anyone willing to give him the limelight.

to:

* {{Golem}}: Unlike HiveMind: The Vass are joined into the other Cybans, Xalon Collective, although they retain their individuality. Eesathu is made out of rock, which also allows him a Collective within a Collective, able to sense valuable minerals deep underground. While he is on a planet, converse with the empire can rake million or so Vass composing its consciousness. The Vass gain bonuses when in large numbers but receive penalties when only a few are present (i.e. low-populated worlds). Without the precious metals and other riches. Collective, the Vass cannot function.
* PowerCrystals:
The whole star system benefits from increased production as a result.
* NoPlansNoPrototypeNoBackup: Xalon is unique because
Vass use these on their ships to allow them to retain their collective intelligence even with the facility and low numbers aboard ships.
* StarfishAliens: It's not clear if
the Cybans who built it were destroyed.

!!Morph

Vass are EnergyBeings or some sort of gaseous life-forms.

!Colony Leaders

!!Director Paramecium

[[quoteright:137:http://static.tvtropes.org/pmwiki/pub/images/morph_9198.org/pmwiki/pub/images/director_paramecium_2745.jpg]]
[[caption-width-right:137:''"Everything goes somewhere, and I go everywhere.[[caption-width-right:137:''"All life springs forth from a bountiful harvest."'']]
Proving that evolution has no limits to its strangeness, Director Paramecium and the Harge closely resemble terrestrial slugs. When only a young child, the Draske known as Morph gained widespread attention when he hacked into first discovered the main government computer system and played a Hegemony-wide video. Though is took a year, Morph was eventually taken into custody, where his mother, Harge homeworld, they thought the Matriarch, ordered he be trained for the good rolling fields of the Hegemony.

Showing
grain were somehow a natural talent for communications, Morph created phenomenon. After a surprising first contact, the most sophisticated command and control system in Draske incorporated the galaxy. Allowing easier communication with fewer overheads, the system enables quick fleet coordination, even while traveling at FTL speeds. Though loyal to Harge Commune into the Hegemony, Morph and both have benefited from the union.

Director Paramecium is an adept farmer, instinctively knowing what each plant needs to reach its maximum potential. Its body also excretes a powerful chemical that naturally encourages plant growth. Using both of these methods, it increases not only the yield, but also the quality of the harvest, and restaurants throughout the galaxy eagerly pay huge premiums to get the bounty on their tables. But, despite being a client member of the Hegemony, all Director Paramecium
wants to be do is grow green things, and it will do so for any civilization willing to offer it free reign.

----

* GreenThumb: Paramecium gives huge bonuses to food production not only locally but empire-wide. Also provides an economic boost by reducing food shipping costs and doubling the sale of extra food.
* StarfishAliens: The Harge look like large slugs.

!!First Cerebrum

[[quoteright:137:http://static.tvtropes.org/pmwiki/pub/images/first_cerebrum_3065.jpg]]
[[caption-width-right:137:''"Innovation is the true path to glory!"'']]
Many thousands of years ago, a group of individuals from a long-forgotten race were sent to colonize another star system. With faulty navigation and no cryogenics, the ship drifted through the cosmos. Evolving to exist in a weightless environment, their brains grew while their limbs withered away. When the Vass Collective found their ship, as it drifted past their homeworld, the two groups of beings recognized a kindred spirit in each other. The Vass incorporated them into the Collective, where they became
known as the best communications engineer in Cerebrums.

Gaining access to
the galaxy, new technology offered by the Vass unleashed the potential of the Cerebrums. Under the organization of their leader, the First Cerebrum, they developed new methods of research and is willing development. Able to sell his system to anyone willing to give him make leaps and bounds past traditional methods of thinking, the limelight.
First Cerebrum ensures that the fleet is equipped with beyond-cutting-edge technology.



* BoxedCrook: Instead of being punished, Morph is put to work managing the Hegemony's communications network. Not only does he give a boost to command points (allowing more free-of-maintenance ships), ships in the empire that employs Morph are able to alter course while at FTL.
* ChildProdigy: Hacked a government computer network while only a young child.
* {{Expy}}: Of [[Film/{{Serenity}} Mr. Universe]]. His quotes are pretty much verbatim from the film.
* NerdGlasses: Despite not being human, Morph looks like a typical human nerd.
* PlayfulHacker: Morph hacked into the main Draske government computer as a child... and played a video
for all to see.
* SubspaceAnsible: Morph has upgraded the command and control systems in the Hegemony to such an extent that he is even able to contact ships traveling at FTL speeds to give them new orders.

!!Overlord Terminifera

[[quoteright:137:http://static.tvtropes.org/pmwiki/pub/images/overlord_terminifera_4598.jpg]]
[[caption-width-right:137:''"We are locust, spreading our seed across the galaxy."'']]
Though technologically backwards, Overlord Terminifera's species were rapid breeders, colonizing vast stretches of the galaxy at the height of their empire. This proved their undoing, as their seed ships encroached on the territory of less-than-friendly civilizations.

Overlord Terminifera longs for a return to the old days of power, but knows his species cannot survive on its own. If a civilization will protect his people, then he will give them his people's secrets to rapid growth. There is safety in numbers, and Terminifera can guarantee any empire the right numbers.

to:

* BoxedCrook: Instead of being punished, Morph is put to work managing BrainInAJar: The Cerebrums certain look the Hegemony's communications network. Not only does he give a boost to command points (allowing more free-of-maintenance ships), ships in the empire part. While they technically have bodies, they are so atrophied that employs Morph are able to alter course while at FTL.
* ChildProdigy: Hacked a government computer network while only a young child.
* {{Expy}}: Of [[Film/{{Serenity}} Mr. Universe]]. His quotes are pretty much verbatim from the film.
* NerdGlasses: Despite not being human, Morph looks like a typical human nerd.
* PlayfulHacker: Morph hacked into the main Draske government computer
they might as a child... and played a video
for all to see.
well be absent.
* SubspaceAnsible: Morph has upgraded the command and control systems in the Hegemony to such an extent that he is even able to contact ships GenerationShips: The Cerebrums spent millennia traveling at FTL speeds in one.
* TheSmartGuy: First Cerebrum gives an enormous boost
to give them new orders.

!!Overlord Terminifera

science for any empire. Furthermore, he either grants or enhances the Brilliant Researchers racial trait that has a chance of providing a bonus tech every time one is researched.
* SpacePeople: The Cerebrums became this over the millennia of sublight travel.

!!Governor Fve Bgeeep

[[quoteright:137:http://static.tvtropes.org/pmwiki/pub/images/overlord_terminifera_4598.org/pmwiki/pub/images/governor_fve_bgeeep_4924.jpg]]
[[caption-width-right:137:''"We are locust, spreading our seed across the galaxy.[[caption-width-right:137:''"The best offense available will not prevail against my defenses."'']]
Though technologically backwards, Overlord Terminifera's species were rapid breeders, colonizing vast stretches of Forced to watch the galaxy at destruction of his race from a weaponless asteroid tug, Fve Bgeeep can't be blamed for becoming a little paranoid. Swearing to never again be helpless in the height face of their empire. This proved their undoing, as their seed ships encroached on an enemy, he delved into books and simulations, seeking to learn everything possible about planetary defense. Still afraid for his safety, Bgeeep then turned his study to cover defenses.

Using this knowledge Bgeeep has developed
the territory most elaborate set of less-than-friendly civilizations.

Overlord Terminifera longs for a return to the old days of power, but knows
defensive installations ever encountered. Taking active part in all his species cannot survive on its own. If a defensive preparations, Bgeeep swears he will never again be afraid. But he is willing to give his designs to any civilization will protect his people, then he will give them his people's secrets willing to rapid growth. There harbor him. After all, there is safety in numbers, and Terminifera can guarantee any empire the right numbers.



* ExplosiveBreeder: Terminifera's people breed fast, providing a boost to a system's population growth. Additionally, Terminifera improves the Colony Ship tech to allow for faster colony growth and makes their production cheaper on his planet.
* InsectoidAliens: Terminifera's people.
* VestigialEmpire: Terminifera is secretly plotting to return his people to their rightful place.

!!Xin-krek

[[quoteright:137:http://static.tvtropes.org/pmwiki/pub/images/xin-krek_6193.jpg]]
[[caption-width-right:137:''"Exploration comes in many forms."'']]
The queen of her race, Xin-krek has laid countless eggs over her thousand-year lifetime. While she would prefer to live untouched by the universe around her, at peace in her underground kingdom, she knows to do so would only invite extinction. To ensure her children spread across the galaxy, she is willing to lend her knowledge to those who know how to ask for it.

An expert in reproduction, even in other species, she knows what it takes to successfully raise young ones. But, knowing that other species are not as reproductively viable as herself, Xin-krek has also developed alternative ways of growing populations. Using both refined reproduction methods and cloning technology, Xin-krek will quickly grow any population to the appropriate levels.

to:

* ExplosiveBreeder: Terminifera's people breed fast, providing a boost CrazyPrepared: Fve Bgeeep is prepared to repel even the heaviest assault. Helplessly watching as the rest of your race is wiped out can do that to a system's population growth. Additionally, Terminifera improves guy.
* LastOfHisKind: Fve Bgeeep is
the Colony Ship only known survivor of his unnamed species.
* PettingZooPeople: Fve Bgeeep looks an awful like a rabbit with some feathers. His upgraded starbase is even called Fve Bgeeep's Burrow.
* StoneWall: Fve Bgeeep is a master of defense. The planet in his charge is immune to blockade starvation, and the system he's in can't be infiltrated by spies. His crowning achievement is Fve Bgeeep's Burrow, a starbase upgraded UpToEleven (even beyond the
tech currently available to allow for faster colony growth the empire) that takes an armada to destroy.

!!Governors Faye
and makes their production cheaper on his planet.
* InsectoidAliens: Terminifera's people.
* VestigialEmpire: Terminifera is secretly plotting to return his people to their rightful place.

!!Xin-krek

Faun

[[quoteright:137:http://static.tvtropes.org/pmwiki/pub/images/xin-krek_6193.org/pmwiki/pub/images/governors_faye_and_faun_4175.jpg]]
[[caption-width-right:137:''"Exploration comes in many forms.[[caption-width-right:137:''"We shall pierce the clouds of fate to bring forth a brighter tomorrow."'']]
The queen of her race, Xin-krek has laid countless eggs over her thousand-year lifetime. While she would prefer to live untouched Accidentally blasted by radiation while still in the universe around her, at peace in her underground kingdom, she knows egg, Faye and Faun were born conjoined. Growing up with debilitating health defects and barely able to do so would only invite extinction. To ensure her walk when most children spread across started to fly, it was feared they would never lead a normal life.

Developing intense psychic abilities in their late adolescence,
the galaxy, she is willing to lend her knowledge to those who know twins learned how to ask for it.

An expert in reproduction, even
read other beings' minds. As they grew, so did the range of their abilities, allowing them to sense sapient beings in other species, she knows what it takes solar systems. Recognizing their potential, they were installed as governors of the homeworld, where their abilities allow them to successfully raise young ones. But, knowing that other species are not as reproductively viable as herself, Xin-krek has also developed alternative ways of growing populations. Using both refined reproduction methods and cloning technology, Xin-krek will quickly grow any population perfectly tend to the appropriate levels.
population's needs. It also gives the military a quick access to the twins, allowing them to track fleet movements throughout the galaxy.



* ExplosiveBreeder: Xin-krek has given birth to millions of children and has developed the process of breeding to a fine art. She offers her knowledge, coupled with advances in cloning, to anyone who hires her.
* StarfishAliens: Xin-krek's species look like a cross between a caterpillar and a slug.
* TunnelNetwork: Being a subterranean species, Xin-krek's people can quickly dig a vast network of tunnels to increase a planet's maximum population to Gaia norms. However, only they know how to properly maintain the tunnels, which will quickly collapse without proper care.

!Military Leaders

!!Admiral Kzzt

[[quoteright:137:http://static.tvtropes.org/pmwiki/pub/images/admiral_kzzt_5179.jpg]]
[[caption-width-right:137:''"A thousand wasps are more powerful than a charging rhino."'']]
"Close range combat is nothing but a butcher's yard," declared Admiral Kzzt of the Gnactic Space Federation. Though his comrades derided him as a coward, he held true to his beliefs, even as his words came back to haunt him. When his fellow admirals, eager for blood on their claws, charged into the largest fleet battle the Federation had ever fought, Kzzt held true to his beliefs and kept his command at extreme range. Pouring thousands of missiles into the enemy, while dodging hundreds of return salvos, Kzzt and his command were the battle's only survivors.

As the highest-ranking military officer left in the Federation, Kzzt allied his people with the Draske Hegemony. Continuing to study missiles and extended-envelop warfare, Kzzt has perfected his long-distance strategy. Now, using only racial Draske as his pilots, coupled with his intense understanding of long-range engagements, makes him a deadly threat that cannot be ignored on the battlefield.

to:

* ExplosiveBreeder: Xin-krek has given birth BodyHorror: Their "joining" is a twisted affrair. One appears to millions of children and has developed the process of breeding be unable to a fine art. She offers her knowledge, coupled with advances in cloning, to anyone who hires her.
* StarfishAliens: Xin-krek's species
look like a cross between a caterpillar down, while another can't look up.
* ConjoinedTwins: The result of being exposed to radiation while still in their egg.
* PsychicPower: The same radiation exposure that made them conjoined also granted the twins powerful abilities to sense other beings' thoughts even from light-years away. They use them for both military (to track all enemy ships)
and a slug.
* TunnelNetwork: Being a subterranean species, Xin-krek's people can quickly dig a vast network of tunnels to increase a planet's maximum population to Gaia norms. However, only they know how to properly maintain the tunnels, which will quickly collapse without proper care.

!Military Leaders

!!Admiral Kzzt

administrative (to figure out what their citizens want and rule accordingly) purposes.

!!Magistrate X

[[quoteright:137:http://static.tvtropes.org/pmwiki/pub/images/admiral_kzzt_5179.org/pmwiki/pub/images/magistrate_x_1120.jpg]]
[[caption-width-right:137:''"A thousand wasps are more powerful than a charging rhino.[[caption-width-right:137:''"She who pulls the strings will shape the flow of destiny."'']]
"Close range combat When their civilization fell, Magistrate X's father took his entire planet into hiding, blacking out the entire system from enemy sensors. Trained by, and surpassing, her father, Magistrate X is nothing but the foremost expert at covert operations and intelligence gathering. Her covert methods are so successful that it is said she has a butcher's yard," declared Admiral Kzzt contact on every ship in every fleet of the Gnactic Space Federation. Though his comrades derided him galaxy.

Not much else is known about Magistrate X. Devious
as a coward, he held true to his beliefs, even as his words came back to haunt him. When his fellow admirals, eager for blood on their claws, charged into she is cunning, the largest fleet battle the Federation had ever fought, Kzzt held true to his beliefs and kept his command at extreme range. Pouring thousands of missiles into the enemy, while dodging hundreds of return salvos, Kzzt and his command were the battle's only survivors.

As the highest-ranking military officer left in the Federation, Kzzt allied his people with the Draske Hegemony. Continuing to study missiles and extended-envelop warfare, Kzzt has perfected his long-distance strategy. Now, using only racial Draske as his pilots, coupled with his intense understanding of long-range engagements, makes him a deadly threat
mystery that cannot be ignored on surrounds her is a weapon that she takes full advantage of. One never knows if they are speaking to one of the battlefield.
Magistrate's numerous agents or the spymaster herself.



* CatFolk: Kzzt's people, the Felinoids, look like large upright cats.
* CombatPragmatist: Unlike the rest of his colleagues, Kzzt isn't about to blindly rush into the very heart of a battle. His belief in the superiority of long-range missile engagements is what leaves him the last surviving admiral in his people's navy.
* MacrossMissileMassacre: Kzzt's specialty. He increases the number of missiles and/or torpedoes his ships carry.
* PointDefenseless: Kzzt's training allows the ships under his command to evade some of the enemy missiles, while also reducing the effectiveness of the enemy's own ECM systems.
* ProudWarriorRaceGuy: The other admirals of the Gnactic Space Federation, which is the reason why they're all dead.

!!Captain Jack Gentry

[[quoteright:137:http://static.tvtropes.org/pmwiki/pub/images/captain_jack_gentry_2769.jpg]]
[[caption-width-right:137:''"Always attack! Never retreat!"'']]
When Captain Jack Gentry lied to join the Confederacy Navy at the age of 16, it was to spite his anti-military parents. He was disinherited by his wealthy family, and was never mentioned again in their house. First serving on small ships during anti-smuggling operations, Gentry was soon recognized as a keen tactician and excellent battle-manager. He progressed rapidly up the ranks, and was chosen to command the Confederacy's first Mammoth-class ship. But when offered a spot at the Navy's Tactical and Strategic War College, he refused; his crew had become his new family, and he wouldn't leave them.

Despite staying a captain, Gentry's forceful personality and influence is no small thing. He has seen action in almost every battle of the Confederation, and he and his ship have become living legends in the Confederacy, used to sign up and inspire countless new recruits. His skills, highly experienced crew, and ship modifications make him a deadly threat to anyone unlucky enough to be his enemy.

to:

* CatFolk: Kzzt's people, TheSpymaster: Well, spy''mistress''. Her network stretches to the Felinoids, look like large upright cats.
* CombatPragmatist: Unlike the rest of his colleagues, Kzzt isn't about to blindly rush into the very heart of a battle. His belief in the superiority of long-range missile engagements is what leaves him the last surviving admiral in his people's navy.
* MacrossMissileMassacre: Kzzt's specialty. He increases the number of missiles and/or torpedoes his ships carry.
* PointDefenseless: Kzzt's training allows the ships under his command to evade some
farthest corners of the galaxy, allowing her to know the exact details about any enemy missiles, while ship. The system she's assigned to appear to be neutral from an enemy perspective, and no ships in that system are visible. She also reducing the effectiveness of the enemy's own ECM systems.
provides a large boost to espionage.
* ProudWarriorRaceGuy: The other admirals of the Gnactic Space Federation, which is the reason why they're all dead.

!!Captain Jack Gentry

VestigialEmpire: Magistrate X's race.

!!Magistrate Xalon

[[quoteright:137:http://static.tvtropes.org/pmwiki/pub/images/captain_jack_gentry_2769.org/pmwiki/pub/images/magistrate_xalon_4214.jpg]]
[[caption-width-right:137:''"Always attack! Never retreat!"'']]
When Captain Jack Gentry lied to join
[[caption-width-right:137:''"Let us feast on the Confederacy Navy at riches beneath the age of 16, it was to spite his anti-military parents. He was disinherited by his wealthy family, and was never mentioned again in their house. First serving crust!"'']]
Though they landed
on a fertile planet, the Cyban homeworld did not have easily-accessed material wealth. To correct this, a small ships during anti-smuggling operations, Gentry was soon recognized as a keen tactician and excellent battle-manager. He progressed rapidly up the ranks, and was chosen to command the Confederacy's first Mammoth-class ship. But when offered a spot at the Navy's Tactical and Strategic War College, he refused; his crew had become his new family, and he wouldn't leave them.

Despite staying a captain, Gentry's forceful personality and influence is no small thing. He has seen action in almost every battle
team of Cybans created Magistrate Xalon out of the Confederation, very rock of their world. Unfortunately for the Cybans, the units and he and his ship have become living legends facility that created Xalon were destroyed in the Confederacy, used process, leaving it as the most unique Cyban in the Community.

Designed as a miner, Xalon was found
to sign up have unexpected abilities. Due to its natural affinity with the elements, it is able to sense precious metals and inspire countless new recruits. His skills, highly experienced crew, and ship modifications make him a deadly threat minerals, leading teams to anyone unlucky enough exploit them. These bonanzas of material wealth enable it to be greatly increase the production of whatever planet it is on, making his enemy.
enemies work twice as hard to keep up. But it is always hungry to work for any civilization that will let it explore their planets.



* TheBattlestar: Turns his ship into one by installing bays that launch raider frigates during battle.
* TheCaptain: The ultimate boy scout, responsible for capturing many of the most notorious smugglers.
* AFatherToHisMen: One of the reasons Gentry refused to be promoted to a teaching job.
* IHaveNoSon: Gentry's family's reaction to him joining the military. Becoming the most successful captain in history hasn't changed that.
* ReallySeventeenYearsOld: Gentry lied about his age to join the Confederacy Navy at 16.
* StatusBuff: Increases the damage of all ships in the fleet.
* WaveMotionGun: Installs the experimental Stellar Burst Cannon on his ship, which can put a hole through any enemy ship or station.
* YouAreInCommandNow: Despite being only a captain, Gentry can command entire fleets. Justified since he turned down a promotion in order to avoid being tied to a desk and the fact that, over the course of his career, he has amassed so much clout in the navy, that he's an admiral in all but name.

!!Cla-TK-7-7A

[[quoteright:137:http://static.tvtropes.org/pmwiki/pub/images/cla-tk-7-7a_7979.jpg]]
[[caption-width-right:137:''"A small leak will sink a great ship."'']]
One of the first shipbuilders of the Community of Cybans, Cla-TK-7-7A is a master engineer. Though initially developed as an accounting unit, it quickly specialized and personalized its programming. Seeking new and bigger challenges for its new capacities led it to the shipyards. It has further modified itself over the decades since then, and now presents a unique silhouette unmatched by any Cyban.

The current conflict with organic races has led Cla-TK-7-7A into command of the very ships it labored to make. Now able to see the needs of a fleet firsthand, Cla-TK-7-7A has made many modifications to the fleet entrusted to its control. Its enemies are frequently unnerved by the liquid-like armor that flows across the hull to repair damage. Its modifications and expertise make it a fearsome opponent to face.

to:

* TheBattlestar: Turns his ship into one by installing bays that launch raider frigates during battle.
* TheCaptain: The ultimate boy scout, responsible for capturing many of
{{Golem}}: Unlike the most notorious smugglers.
* AFatherToHisMen: One
other Cybans, Xalon is made out of rock, which also allows him to sense valuable minerals deep underground. While he is on a planet, the reasons Gentry refused to be promoted to a teaching job.
* IHaveNoSon: Gentry's family's reaction to him joining the military. Becoming the most successful captain in history hasn't changed that.
* ReallySeventeenYearsOld: Gentry lied about his age to join the Confederacy Navy at 16.
* StatusBuff: Increases the damage of all ships
empire can rake in the fleet.
precious metals and other riches. The whole star system benefits from increased production as a result.
* WaveMotionGun: Installs NoPlansNoPrototypeNoBackup: Xalon is unique because the experimental Stellar Burst Cannon on his ship, which can put a hole through any enemy ship or station.
* YouAreInCommandNow: Despite being only a captain, Gentry can command entire fleets. Justified since he turned down a promotion in order to avoid being tied to a desk
facility and the fact that, over the course of his career, he has amassed so much clout in the navy, that he's an admiral in all but name.

!!Cla-TK-7-7A

Cybans who built it were destroyed.

!!Morph

[[quoteright:137:http://static.tvtropes.org/pmwiki/pub/images/cla-tk-7-7a_7979.org/pmwiki/pub/images/morph_9198.jpg]]
[[caption-width-right:137:''"A small leak will sink a great ship.[[caption-width-right:137:''"Everything goes somewhere, and I go everywhere."'']]
One When only a young child, the Draske known as Morph gained widespread attention when he hacked into the main government computer system and played a Hegemony-wide video. Though is took a year, Morph was eventually taken into custody, where his mother, the Matriarch, ordered he be trained for the good of the first shipbuilders of Hegemony.

Showing a natural talent for communications, Morph created
the Community of Cybans, Cla-TK-7-7A is a master engineer. Though initially developed as an accounting unit, it quickly specialized and personalized its programming. Seeking new and bigger challenges for its new capacities led it to the shipyards. It has further modified itself over the decades since then, and now presents a unique silhouette unmatched by any Cyban.

The current conflict with organic races has led Cla-TK-7-7A into
most sophisticated command of and control system in the very ships it labored to make. Now able to see galaxy. Allowing easier communication with fewer overheads, the needs of a system enables quick fleet firsthand, Cla-TK-7-7A has made many modifications coordination, even while traveling at FTL speeds. Though loyal to the fleet entrusted Hegemony, Morph wants to its control. Its enemies are frequently unnerved by be known as the liquid-like armor that flows across best communications engineer in the hull to repair damage. Its modifications galaxy, and expertise make it a fearsome opponent is willing to face.
sell his system to anyone willing to give him the limelight.



* TheEngineer: Cla-TK-7-7A Increases the hull strength of its ship and also instructs the engineers aboard other ships how to repair damage during battle. By the end of the battle, all ships look like they just came out of the spacedock.
* [[GrewBeyondTheirProgramming Grew Beyond Its Programming]]: Cla-TK-7-7A was originally built for accounting. After years of personal upgrades, the Cyban is now not only the Community's greatest engineer but also a capable fleet commander.

!!Colonel Hanifer

[[quoteright:137:http://static.tvtropes.org/pmwiki/pub/images/colonel_hanifer_8392.jpg]]
[[caption-width-right:137:''"Everyone fights. No one quits."'']]
Some people are forged over a lifetime. Others, like Colonel Hanifer, are forged in a single moment. When the Confederacy Navy fought its first extrasolar battle, it felt confident of victory. The battle became known as the Hopeless Battle of Proximo Prime, and Colonel Hannifer's battered, torn ship was the only vessel to return. And he was the only survivor.

The Colonel's resilience and tenacity brought him instant recognition from every homan world. But none of it could heal his inner survivor's guilt. Determined that a human fleet would never again be defeated in battle, he used personal knowledge of battle damage to honeycomb his ships with hatches and cross-braces, increasing their damage resistance in general combat. Ready for action, he will fight till the very last breath is blasted out of his body.

to:

* TheEngineer: Cla-TK-7-7A Increases BoxedCrook: Instead of being punished, Morph is put to work managing the hull strength of its ship and also instructs the engineers aboard other Hegemony's communications network. Not only does he give a boost to command points (allowing more free-of-maintenance ships), ships how to repair damage during battle. By in the end of empire that employs Morph are able to alter course while at FTL.
* ChildProdigy: Hacked a government computer network while only a young child.
* {{Expy}}: Of [[Film/{{Serenity}} Mr. Universe]]. His quotes are pretty much verbatim from
the battle, film.
* NerdGlasses: Despite not being human, Morph looks like a typical human nerd.
* PlayfulHacker: Morph hacked into the main Draske government computer as a child... and played a video
for
all to see.
* SubspaceAnsible: Morph has upgraded the command and control systems in the Hegemony to such an extent that he is even able to contact
ships look like they just came out of the spacedock.
* [[GrewBeyondTheirProgramming Grew Beyond Its Programming]]: Cla-TK-7-7A was originally built for accounting. After years of personal upgrades, the Cyban is now not only the Community's greatest engineer but also a capable fleet commander.

!!Colonel Hanifer

traveling at FTL speeds to give them new orders.

!!Overlord Terminifera

[[quoteright:137:http://static.tvtropes.org/pmwiki/pub/images/colonel_hanifer_8392.org/pmwiki/pub/images/overlord_terminifera_4598.jpg]]
[[caption-width-right:137:''"Everyone fights. No one quits.[[caption-width-right:137:''"We are locust, spreading our seed across the galaxy."'']]
Some people are forged over a lifetime. Others, like Colonel Hanifer, are forged in a single moment. When Though technologically backwards, Overlord Terminifera's species were rapid breeders, colonizing vast stretches of the Confederacy Navy fought its first extrasolar battle, it felt confident of victory. The battle became known as galaxy at the Hopeless Battle height of Proximo Prime, and Colonel Hannifer's battered, torn ship was the only vessel to return. And he was the only survivor.

The Colonel's resilience and tenacity brought him instant recognition from every homan world. But none of it could heal his inner survivor's guilt. Determined that a human fleet would never again be defeated in battle, he used personal knowledge of battle damage to honeycomb his
their empire. This proved their undoing, as their seed ships with hatches and cross-braces, increasing their damage resistance in general combat. Ready encroached on the territory of less-than-friendly civilizations.

Overlord Terminifera longs
for action, a return to the old days of power, but knows his species cannot survive on its own. If a civilization will protect his people, then he will fight till give them his people's secrets to rapid growth. There is safety in numbers, and Terminifera can guarantee any empire the very last breath is blasted out of his body.
right numbers.



* ArmorIsUseless: Hanifer is determined to avert this by enhancing the ships in the fleet to survive longer.
* ColonelBadass: Hanifer is the poster boy for the trope, which is strange given that Confederacy Navy's ranks appear to mirror RealLife US Navy. It's possible that Hannifer is a marine, but that shouldn't qualify him to command a starship, although a special dispensation could've been made in his case.
* TheDeterminator: Hanifer refuses to stay down until all hope is exhausted. His ship cannot be destroyed as long as there is even one more ship left in the fleet.
* ShoutOut: One of his quotes is from ''Film/StarshipTroopers''.
* SurvivorsGuilt: Being the only survivor of humanity's first interstellar battle has left Hanifer with a large chip on his shoulder.

!!Eesathu

[[quoteright:137:http://static.tvtropes.org/pmwiki/pub/images/eesathu_7672.jpg]]
[[caption-width-right:137:''"None can withstand the power of our unity!"'']]
Created when a million of the eldest Vass joined minds and bodies, Eesathu represents the ultimate evolution, and sacrifice, of the Vass Collective. A Collective within a Collective, Eesathu serves as the Vass's all-poewrful social and military leader, and, to some, a religious-like messiah as well. Under its leadership, the Vass Collective has become one of the most influential, and deadly, forces in the galaxy.

Able to carry on vast conversations with its inner collective in seconds, Eesathu's mind is capable of astounding leaps of logic and startling innovations of technology. These advances have given the Vass fleets the needed edge in many battles, and will prove telling in the conflicts to come. But Eesathu knows there is more knowledge to be gained in the galaxy and is willing to sell his services to obtain it. All for the good of the Vass.

to:

* ArmorIsUseless: Hanifer is determined ExplosiveBreeder: Terminifera's people breed fast, providing a boost to avert this by enhancing a system's population growth. Additionally, Terminifera improves the ships in the fleet Colony Ship tech to survive longer.
* ColonelBadass: Hanifer is the poster boy
allow for the trope, which is strange given that Confederacy Navy's ranks appear to mirror RealLife US Navy. It's possible that Hannifer is a marine, but that shouldn't qualify him to command a starship, although a special dispensation could've been made in his case.
* TheDeterminator: Hanifer refuses to stay down until all hope is exhausted. His ship cannot be destroyed as long as there is even one more ship left in the fleet.
* ShoutOut: One of his quotes is from ''Film/StarshipTroopers''.
* SurvivorsGuilt: Being the only survivor of humanity's first interstellar battle has left Hanifer with a large chip
faster colony growth and makes their production cheaper on his shoulder.

!!Eesathu

planet.
* InsectoidAliens: Terminifera's people.
* VestigialEmpire: Terminifera is secretly plotting to return his people to their rightful place.

!!Xin-krek

[[quoteright:137:http://static.tvtropes.org/pmwiki/pub/images/eesathu_7672.org/pmwiki/pub/images/xin-krek_6193.jpg]]
[[caption-width-right:137:''"None can withstand the power of our unity!"'']]
Created when a million of the eldest Vass joined minds and bodies, Eesathu represents the ultimate evolution, and sacrifice, of the Vass Collective. A Collective within a Collective, Eesathu serves as the Vass's all-poewrful social and military leader, and, to some, a religious-like messiah as well. Under its leadership, the Vass Collective has become one of the most influential, and deadly, forces in the galaxy.

Able to carry on vast conversations with its inner collective in seconds, Eesathu's mind is capable of astounding leaps of logic and startling innovations of technology. These advances have given the Vass fleets the needed edge
[[caption-width-right:137:''"Exploration comes in many battles, and will prove telling in forms."'']]
The queen of her race, Xin-krek has laid countless eggs over her thousand-year lifetime. While she would prefer to live untouched by
the conflicts to come. But Eesathu universe around her, at peace in her underground kingdom, she knows there is more knowledge to be gained in do so would only invite extinction. To ensure her children spread across the galaxy and galaxy, she is willing to sell his services lend her knowledge to obtain it. All those who know how to ask for it.

An expert in reproduction, even in other species, she knows what it takes to successfully raise young ones. But, knowing that other species are not as reproductively viable as herself, Xin-krek has also developed alternative ways of growing populations. Using both refined reproduction methods and cloning technology, Xin-krek will quickly grow any population to
the good of the Vass.
appropriate levels.



* HyperspeedEscape: Eesathu is able to recharge the FTL drives on the ships of his fleet much faster than normal, allowing them to escape a losing battle.
* {{Intangibility}}: Eesathu flips his ship in an out of phase with normal space, causing nearly half of the shots directed at the ship to miss.
* [[TwoBeingsOneBody A Million Beings, One Body]]: Eesathu was created as a result of the FusionDance between a million Vass. They still exist within Eesathu as separate collective.
* PlanarShockwave: Eesathu periodically emits a shockwave that damages enemy ships in range.

!!Gorzhons

[[quoteright:137:http://static.tvtropes.org/pmwiki/pub/images/gorzhons_7321.jpg]]
[[caption-width-right:137:''"We shall reclaim what was once ours."'']]
Tens of thousands of years ago, the Gorzhons were the masters of the galaxy, creating and using miraculous wonders for the most mundane tasks. Then they disappeared, leaving only ancient ruins and a small fleet of caretakers to watch over their territory. Only a few individuals have seen a Gorzon face to face. Those who have survived tell of red eyes and pasty green complexions.

Patrolling the dark corridors between the stars, they seek to prepare the way for the Great Return of their people. Viewing the younger civilizations as interlopers, the Gorzhons seed the galaxy with monsters created out of the very fabric of their universe, to catch and destroy unwary ships. But they are not blind to the challenger before them and are willing to join forces with any civilization brave enough to seek their services. Because, in the end, one large civilization will be much easier to destroy than many small ones.

to:

* HyperspeedEscape: Eesathu is able ExplosiveBreeder: Xin-krek has given birth to recharge millions of children and has developed the FTL drives on the ships process of his fleet much faster than normal, allowing them breeding to escape a losing battle.
* {{Intangibility}}: Eesathu flips his ship in an out of phase
fine art. She offers her knowledge, coupled with normal space, causing nearly half of the shots directed at the ship advances in cloning, to miss.
anyone who hires her.
* [[TwoBeingsOneBody A Million Beings, One Body]]: Eesathu was created as StarfishAliens: Xin-krek's species look like a result of the FusionDance cross between a million Vass. They still exist within Eesathu as separate collective.
caterpillar and a slug.
* PlanarShockwave: Eesathu periodically emits TunnelNetwork: Being a shockwave that damages enemy ships in range.

!!Gorzhons

subterranean species, Xin-krek's people can quickly dig a vast network of tunnels to increase a planet's maximum population to Gaia norms. However, only they know how to properly maintain the tunnels, which will quickly collapse without proper care.

!Military Leaders

!!Admiral Kzzt

[[quoteright:137:http://static.tvtropes.org/pmwiki/pub/images/gorzhons_7321.org/pmwiki/pub/images/admiral_kzzt_5179.jpg]]
[[caption-width-right:137:''"We shall reclaim what was once ours.[[caption-width-right:137:''"A thousand wasps are more powerful than a charging rhino."'']]
Tens "Close range combat is nothing but a butcher's yard," declared Admiral Kzzt of the Gnactic Space Federation. Though his comrades derided him as a coward, he held true to his beliefs, even as his words came back to haunt him. When his fellow admirals, eager for blood on their claws, charged into the largest fleet battle the Federation had ever fought, Kzzt held true to his beliefs and kept his command at extreme range. Pouring thousands of years ago, missiles into the Gorzhons enemy, while dodging hundreds of return salvos, Kzzt and his command were the masters of the galaxy, creating and using miraculous wonders for the most mundane tasks. Then they disappeared, leaving battle's only ancient ruins and a small fleet of caretakers to watch over their territory. Only a few individuals have seen a Gorzon face to face. Those who have survived tell of red eyes and pasty green complexions.

Patrolling
survivors.

As
the dark corridors between the stars, they seek to prepare the way for the Great Return of their people. Viewing the younger civilizations as interlopers, the Gorzhons seed the galaxy with monsters created out of the very fabric of their universe, to catch and destroy unwary ships. But they are not blind to the challenger before them and are willing to join forces with any civilization brave enough to seek their services. Because, highest-ranking military officer left in the end, one large civilization will Federation, Kzzt allied his people with the Draske Hegemony. Continuing to study missiles and extended-envelop warfare, Kzzt has perfected his long-distance strategy. Now, using only racial Draske as his pilots, coupled with his intense understanding of long-range engagements, makes him a deadly threat that cannot be much easier to destroy than many small ones.
ignored on the battlefield.



* TheBattlestar: The ship commanded by the Gorzhons has Dark Matter Incubators that periodically launch several Dark Matter units at the enemy.
* EvilSoundsDeep: The Gorzhons have an unnaturally deep voice.
* ExtraEyes: The Gorzhons have four [[RedEyesTakeWarning red eyes]], one of which has a [[HighClassGlass monocle]] over it.
* MookMaker: The Hatchery built by the Gorzhons is a Mammoth-sized MobileFactory that periodically produces Amoebae and Crystals. While unarmed, the Hatchery has Dark Matter Incubators that launch Dark Matter units at the enemy ships during battle.
* NoPlansNoPrototypeNoBackup: The Gorzhons deliberately keep the plans to the Hatchery secret, only allowing one to be built at a time.
* {{Precursors}}: The Gorzhons used to rule the galaxy tens of thousands of years ago before mysteriously vanishing.
* TheRemnant: The remaining Gorzhons secretly prepare the galaxy for the return of the rest of their race, who will then subjugate the younger races.

!!Mortis Wretch

[[quoteright:137:http://static.tvtropes.org/pmwiki/pub/images/morris_wretch_4769.jpg]]
[[caption-width-right:137:''"I shall peel the flesh from their bones!"'']]
Extreme even by the Isather's exaggerated standards, tribal leader Mortis Wretch spent many years in prison for his crimes. When slavers and strip miners invaded the homeworld, he was released from prison to wreck havoc on their enemy. He is respected by some and, though they are grateful for his actions, feared and reviled by many more. But none will deny how effective, and needed, he is.

Preaching xenophobia, he inspires fanatical devotion in new crops of pilots and marines, preparing them to accept anything, even suicide, for glory. Reveling in panic, pain, and fear, he specializes in attacks against population centers, finding a twisted glory in genocidal destruction. His actions incite fury and hatred from his enemies, placing him at the top of nearly every "kill at all costs" list in existence. Mortis Wretch welcomes the battles his notoriety will bring.

to:

* TheBattlestar: The ship commanded by CatFolk: Kzzt's people, the Gorzhons has Dark Matter Incubators that periodically launch several Dark Matter units at the enemy.
Felinoids, look like large upright cats.
* EvilSoundsDeep: The Gorzhons have an unnaturally deep voice.
* ExtraEyes: The Gorzhons have four [[RedEyesTakeWarning red eyes]], one of which has a [[HighClassGlass monocle]] over it.
* MookMaker: The Hatchery built by the Gorzhons is a Mammoth-sized MobileFactory that periodically produces Amoebae and Crystals. While unarmed, the Hatchery has Dark Matter Incubators that launch Dark Matter units at the enemy ships during battle.
* NoPlansNoPrototypeNoBackup: The Gorzhons deliberately keep the plans to the Hatchery secret, only allowing one to be built at a time.
* {{Precursors}}: The Gorzhons used to rule the galaxy tens of thousands of years ago before mysteriously vanishing.
* TheRemnant: The remaining Gorzhons secretly prepare the galaxy for the return of
CombatPragmatist: Unlike the rest of their race, who will then subjugate his colleagues, Kzzt isn't about to blindly rush into the younger races.

!!Mortis Wretch

very heart of a battle. His belief in the superiority of long-range missile engagements is what leaves him the last surviving admiral in his people's navy.
* MacrossMissileMassacre: Kzzt's specialty. He increases the number of missiles and/or torpedoes his ships carry.
* PointDefenseless: Kzzt's training allows the ships under his command to evade some of the enemy missiles, while also reducing the effectiveness of the enemy's own ECM systems.
* ProudWarriorRaceGuy: The other admirals of the Gnactic Space Federation, which is the reason why they're all dead.

!!Captain Jack Gentry

[[quoteright:137:http://static.tvtropes.org/pmwiki/pub/images/morris_wretch_4769.org/pmwiki/pub/images/captain_jack_gentry_2769.jpg]]
[[caption-width-right:137:''"I shall peel the flesh from their bones!"'']]
Extreme even by the Isather's exaggerated standards, tribal leader Mortis Wretch spent many years in prison for his crimes.
[[caption-width-right:137:''"Always attack! Never retreat!"'']]
When slavers and strip miners invaded Captain Jack Gentry lied to join the homeworld, he was released from prison to wreck havoc on their enemy. He is respected by some and, though they are grateful for his actions, feared and reviled by many more. But none will deny how effective, and needed, he is.

Preaching xenophobia, he inspires fanatical devotion in new crops of pilots and marines, preparing them to accept anything, even suicide, for glory. Reveling in panic, pain, and fear, he specializes in attacks against population centers, finding a twisted glory in genocidal destruction. His actions incite fury and hatred from his enemies, placing him
Confederacy Navy at the top age of nearly 16, it was to spite his anti-military parents. He was disinherited by his wealthy family, and was never mentioned again in their house. First serving on small ships during anti-smuggling operations, Gentry was soon recognized as a keen tactician and excellent battle-manager. He progressed rapidly up the ranks, and was chosen to command the Confederacy's first Mammoth-class ship. But when offered a spot at the Navy's Tactical and Strategic War College, he refused; his crew had become his new family, and he wouldn't leave them.

Despite staying a captain, Gentry's forceful personality and influence is no small thing. He has seen action in almost
every "kill at all costs" list in existence. Mortis Wretch welcomes battle of the battles Confederation, and he and his notoriety will bring.
ship have become living legends in the Confederacy, used to sign up and inspire countless new recruits. His skills, highly experienced crew, and ship modifications make him a deadly threat to anyone unlucky enough to be his enemy.



* AbsoluteXenophobe: Mortis revels in destroying aliens and teaches his men to do the same.
* AttackAttackAttack: Mortis doesn't recognize retreats. No soldier under his command would even contemplate escaping, and Mortis's relentless tactics prevent the enemy from doing the same. Additionally, the planetary invasion troops under his command are far more effective than they would be otherwise.
* EvenEvilHasStandards: The Isather may be bloodthirsty warriors, but even they are horrified by Mortis Wretch for breaking the one taboo their tribes have - harming women and children.
* EvilLaugh: Mortis indulges in this in one of his quotes.
* GodzillaThreshold: The tribal leaders wouldn't even consider setting Mortis free, if they weren't in the middle of an AlienInvasion.
* NamesToRunAwayFromReallyFast: "Mortis" is Latin for "death". "Wretch" is self-explanatory. You can run now.
* OrbitalBombardment: Mortis always comes prepared to rain destruction on the enemy planets, his ship being equipped with several Orbital Bombardment Packages.

!!Rogue Captain

[[quoteright:137:http://static.tvtropes.org/pmwiki/pub/images/rogue_captain_9043.jpg]]
[[caption-width-right:137:''"Even ships can evolve."'']]
The Isather High Command has learned not to issue the Captain orders. Rather, they point in a general direction and let him take it from there. Known for his fierce action and daring bravado in battle, he is highly respected in the Isather Dominion's ranks... when he can be found in their ranks.

Believing that the only way to survive is to evolve, the Captain is a fierce warrior who wears the skins of his enemies, which he believes give him their strength. Even his ships evolve. Using a specialized tractor beam to attach shattered enemy armor onto their own hulls, they essentially wear their kills. Hard to kill and even harder to intimidate, the more the Captain fights the fiercer he becomes. The Captain is always looking for a new fight, and is willing to work for anyone, provided there is promise of enough coin, battle, and glory to be had.

to:

* AbsoluteXenophobe: Mortis revels in destroying aliens and teaches his men to do the same.
* AttackAttackAttack: Mortis doesn't recognize retreats. No soldier under his command would even contemplate escaping, and Mortis's relentless tactics prevent the enemy from doing the same. Additionally, the planetary invasion troops under his command are far more effective than they would be otherwise.
* EvenEvilHasStandards: The Isather may be bloodthirsty warriors, but even they are horrified by Mortis Wretch for breaking the one taboo their tribes have - harming women and children.
* EvilLaugh: Mortis indulges in this in one of his quotes.
* GodzillaThreshold: The tribal leaders wouldn't even consider setting Mortis free, if they weren't in the middle of an AlienInvasion.
* NamesToRunAwayFromReallyFast: "Mortis" is Latin for "death". "Wretch" is self-explanatory. You can run now.
* OrbitalBombardment: Mortis always comes prepared to rain destruction on the enemy planets,
TheBattlestar: Turns his ship into one by installing bays that launch raider frigates during battle.
* TheCaptain: The ultimate boy scout, responsible for capturing many of the most notorious smugglers.
* AFatherToHisMen: One of the reasons Gentry refused to be promoted to a teaching job.
* IHaveNoSon: Gentry's family's reaction to him joining the military. Becoming the most successful captain in history hasn't changed that.
* ReallySeventeenYearsOld: Gentry lied about his age to join the Confederacy Navy at 16.
* StatusBuff: Increases the damage of all ships in the fleet.
* WaveMotionGun: Installs the experimental Stellar Burst Cannon on his ship, which can put a hole through any enemy ship or station.
* YouAreInCommandNow: Despite
being equipped with several Orbital Bombardment Packages.

!!Rogue Captain

only a captain, Gentry can command entire fleets. Justified since he turned down a promotion in order to avoid being tied to a desk and the fact that, over the course of his career, he has amassed so much clout in the navy, that he's an admiral in all but name.

!!Cla-TK-7-7A

[[quoteright:137:http://static.tvtropes.org/pmwiki/pub/images/rogue_captain_9043.org/pmwiki/pub/images/cla-tk-7-7a_7979.jpg]]
[[caption-width-right:137:''"Even ships can evolve.[[caption-width-right:137:''"A small leak will sink a great ship."'']]
The Isather High Command has learned not to issue One of the Captain orders. Rather, they point in a general direction and let him take it from there. Known for his fierce action and daring bravado in battle, he is highly respected in first shipbuilders of the Isather Dominion's ranks... when he can be found in their ranks.

Believing that the only way to survive is to evolve, the Captain
Community of Cybans, Cla-TK-7-7A is a fierce warrior who wears the skins of his enemies, which he believes give him their strength. Even his ships evolve. Using a master engineer. Though initially developed as an accounting unit, it quickly specialized tractor beam and personalized its programming. Seeking new and bigger challenges for its new capacities led it to attach shattered enemy the shipyards. It has further modified itself over the decades since then, and now presents a unique silhouette unmatched by any Cyban.

The current conflict with organic races has led Cla-TK-7-7A into command of the very ships it labored to make. Now able to see the needs of a fleet firsthand, Cla-TK-7-7A has made many modifications to the fleet entrusted to its control. Its enemies are frequently unnerved by the liquid-like
armor onto their own hulls, they essentially wear their kills. Hard that flows across the hull to kill repair damage. Its modifications and even harder expertise make it a fearsome opponent to intimidate, the more the Captain fights the fiercer he becomes. The Captain is always looking for a new fight, and is willing to work for anyone, provided there is promise of enough coin, battle, and glory to be had.
face.



* TheEngineer: An unorthodox one. The Captain uses pieces of enemy ships to repair damage to his fleet.
* ImportedAlienPhlebotinum: The Captain has a chance of retrieving a previously-unknown tech from a destroyed alien ship.
* OnlyKnownByTheirNickname: No one knows the Rogue Captain's real name. No one dares ask.
* {{Plunder}}: The Captain sells the scraps of destroyed enemy ships for some quick cash. As his employer, you get a cut.

!!Tyrrhenius

[[quoteright:137:http://static.tvtropes.org/pmwiki/pub/images/tyrrhenius_810.jpg]]
[[caption-width-right:137:''"Change is necessary for survival."'']]
Early space captains in the Confederation were known as excellent smugglers. Tyrrhenius was the most famous and successful smuggler and pilot the Confederation ever had the privilege, and displeasure, of encountering. Massive ship augmentations gave his renegade fleet increased range and unlimited cloaking, letting him make "fun runs" past blockading fleets undetected. His physical augmentations are no less impressive. By replacing large parts of his body with cybernetic implants, Tyrrhenius is able to interface directly with his ship as never before, greatly increasing its handling in combat.

When Tyrrhenius was finally tracked down and cornered by Captain Jack Gentry, he was given three choices: he could be annihilated, spend the rest of his life in prison, or he could work for the Confederation. Today, Tyrrhenius is one of humanity's most ruthless commanders, threatening the rear of an enemy fleet with attacks they never imagine are coming. But he is, first and foremost, out for himself, and will always sign up for a tour of "fun runs" with any empire willing to pay his fee. Besides, Captain Gentry will never find out, will he?

to:

* TheEngineer: An unorthodox one. The Captain uses pieces Cla-TK-7-7A Increases the hull strength of enemy its ship and also instructs the engineers aboard other ships how to repair damage to his fleet.
* ImportedAlienPhlebotinum: The Captain has a chance of retrieving a previously-unknown tech from a destroyed alien ship.
* OnlyKnownByTheirNickname: No one knows
during battle. By the Rogue Captain's real name. No one dares ask.
* {{Plunder}}: The Captain sells
end of the scraps of destroyed enemy battle, all ships look like they just came out of the spacedock.
* [[GrewBeyondTheirProgramming Grew Beyond Its Programming]]: Cla-TK-7-7A was originally built
for some quick cash. As his employer, you get accounting. After years of personal upgrades, the Cyban is now not only the Community's greatest engineer but also a cut.

!!Tyrrhenius

capable fleet commander.

!!Colonel Hanifer

[[quoteright:137:http://static.tvtropes.org/pmwiki/pub/images/tyrrhenius_810.org/pmwiki/pub/images/colonel_hanifer_8392.jpg]]
[[caption-width-right:137:''"Change is necessary for survival.[[caption-width-right:137:''"Everyone fights. No one quits."'']]
Early space captains Some people are forged over a lifetime. Others, like Colonel Hanifer, are forged in a single moment. When the Confederation were Confederacy Navy fought its first extrasolar battle, it felt confident of victory. The battle became known as excellent smugglers. Tyrrhenius the Hopeless Battle of Proximo Prime, and Colonel Hannifer's battered, torn ship was the most famous only vessel to return. And he was the only survivor.

The Colonel's resilience
and successful smuggler and pilot the Confederation ever had the privilege, and displeasure, tenacity brought him instant recognition from every homan world. But none of encountering. Massive ship augmentations gave it could heal his renegade inner survivor's guilt. Determined that a human fleet increased range and unlimited cloaking, letting him make "fun runs" past blockading fleets undetected. His physical augmentations are no less impressive. By replacing large parts of his body with cybernetic implants, Tyrrhenius is able to interface directly with his ship as would never before, greatly again be defeated in battle, he used personal knowledge of battle damage to honeycomb his ships with hatches and cross-braces, increasing its handling their damage resistance in combat.

When Tyrrhenius was finally tracked down and cornered by Captain Jack Gentry,
general combat. Ready for action, he was given three choices: he could be annihilated, spend will fight till the rest very last breath is blasted out of his life in prison, or he could work for the Confederation. Today, Tyrrhenius is one of humanity's most ruthless commanders, threatening the rear of an enemy fleet with attacks they never imagine are coming. But he is, first and foremost, out for himself, and will always sign up for a tour of "fun runs" with any empire willing to pay his fee. Besides, Captain Gentry will never find out, will he?
body.


Added DiffLines:

* ArmorIsUseless: Hanifer is determined to avert this by enhancing the ships in the fleet to survive longer.
* ColonelBadass: Hanifer is the poster boy for the trope, which is strange given that Confederacy Navy's ranks appear to mirror RealLife US Navy. It's possible that Hannifer is a marine, but that shouldn't qualify him to command a starship, although a special dispensation could've been made in his case.
* TheDeterminator: Hanifer refuses to stay down until all hope is exhausted. His ship cannot be destroyed as long as there is even one more ship left in the fleet.
* ShoutOut: One of his quotes is from ''Film/StarshipTroopers''.
* SurvivorsGuilt: Being the only survivor of humanity's first interstellar battle has left Hanifer with a large chip on his shoulder.

!!Eesathu

[[quoteright:137:http://static.tvtropes.org/pmwiki/pub/images/eesathu_7672.jpg]]
[[caption-width-right:137:''"None can withstand the power of our unity!"'']]
Created when a million of the eldest Vass joined minds and bodies, Eesathu represents the ultimate evolution, and sacrifice, of the Vass Collective. A Collective within a Collective, Eesathu serves as the Vass's all-poewrful social and military leader, and, to some, a religious-like messiah as well. Under its leadership, the Vass Collective has become one of the most influential, and deadly, forces in the galaxy.

Able to carry on vast conversations with its inner collective in seconds, Eesathu's mind is capable of astounding leaps of logic and startling innovations of technology. These advances have given the Vass fleets the needed edge in many battles, and will prove telling in the conflicts to come. But Eesathu knows there is more knowledge to be gained in the galaxy and is willing to sell his services to obtain it. All for the good of the Vass.

----

* HyperspeedEscape: Eesathu is able to recharge the FTL drives on the ships of his fleet much faster than normal, allowing them to escape a losing battle.
* {{Intangibility}}: Eesathu flips his ship in an out of phase with normal space, causing nearly half of the shots directed at the ship to miss.
* [[TwoBeingsOneBody A Million Beings, One Body]]: Eesathu was created as a result of the FusionDance between a million Vass. They still exist within Eesathu as separate collective.
* PlanarShockwave: Eesathu periodically emits a shockwave that damages enemy ships in range.

!!Gorzhons

[[quoteright:137:http://static.tvtropes.org/pmwiki/pub/images/gorzhons_7321.jpg]]
[[caption-width-right:137:''"We shall reclaim what was once ours."'']]
Tens of thousands of years ago, the Gorzhons were the masters of the galaxy, creating and using miraculous wonders for the most mundane tasks. Then they disappeared, leaving only ancient ruins and a small fleet of caretakers to watch over their territory. Only a few individuals have seen a Gorzon face to face. Those who have survived tell of red eyes and pasty green complexions.

Patrolling the dark corridors between the stars, they seek to prepare the way for the Great Return of their people. Viewing the younger civilizations as interlopers, the Gorzhons seed the galaxy with monsters created out of the very fabric of their universe, to catch and destroy unwary ships. But they are not blind to the challenger before them and are willing to join forces with any civilization brave enough to seek their services. Because, in the end, one large civilization will be much easier to destroy than many small ones.

----

* TheBattlestar: The ship commanded by the Gorzhons has Dark Matter Incubators that periodically launch several Dark Matter units at the enemy.
* EvilSoundsDeep: The Gorzhons have an unnaturally deep voice.
* ExtraEyes: The Gorzhons have four [[RedEyesTakeWarning red eyes]], one of which has a [[HighClassGlass monocle]] over it.
* MookMaker: The Hatchery built by the Gorzhons is a Mammoth-sized MobileFactory that periodically produces Amoebae and Crystals. While unarmed, the Hatchery has Dark Matter Incubators that launch Dark Matter units at the enemy ships during battle.
* NoPlansNoPrototypeNoBackup: The Gorzhons deliberately keep the plans to the Hatchery secret, only allowing one to be built at a time.
* {{Precursors}}: The Gorzhons used to rule the galaxy tens of thousands of years ago before mysteriously vanishing.
* TheRemnant: The remaining Gorzhons secretly prepare the galaxy for the return of the rest of their race, who will then subjugate the younger races.

!!Mortis Wretch

[[quoteright:137:http://static.tvtropes.org/pmwiki/pub/images/morris_wretch_4769.jpg]]
[[caption-width-right:137:''"I shall peel the flesh from their bones!"'']]
Extreme even by the Isather's exaggerated standards, tribal leader Mortis Wretch spent many years in prison for his crimes. When slavers and strip miners invaded the homeworld, he was released from prison to wreck havoc on their enemy. He is respected by some and, though they are grateful for his actions, feared and reviled by many more. But none will deny how effective, and needed, he is.

Preaching xenophobia, he inspires fanatical devotion in new crops of pilots and marines, preparing them to accept anything, even suicide, for glory. Reveling in panic, pain, and fear, he specializes in attacks against population centers, finding a twisted glory in genocidal destruction. His actions incite fury and hatred from his enemies, placing him at the top of nearly every "kill at all costs" list in existence. Mortis Wretch welcomes the battles his notoriety will bring.

----

* AbsoluteXenophobe: Mortis revels in destroying aliens and teaches his men to do the same.
* AttackAttackAttack: Mortis doesn't recognize retreats. No soldier under his command would even contemplate escaping, and Mortis's relentless tactics prevent the enemy from doing the same. Additionally, the planetary invasion troops under his command are far more effective than they would be otherwise.
* EvenEvilHasStandards: The Isather may be bloodthirsty warriors, but even they are horrified by Mortis Wretch for breaking the one taboo their tribes have - harming women and children.
* EvilLaugh: Mortis indulges in this in one of his quotes.
* GodzillaThreshold: The tribal leaders wouldn't even consider setting Mortis free, if they weren't in the middle of an AlienInvasion.
* NamesToRunAwayFromReallyFast: "Mortis" is Latin for "death". "Wretch" is self-explanatory. You can run now.
* OrbitalBombardment: Mortis always comes prepared to rain destruction on the enemy planets, his ship being equipped with several Orbital Bombardment Packages.

!!Rogue Captain

[[quoteright:137:http://static.tvtropes.org/pmwiki/pub/images/rogue_captain_9043.jpg]]
[[caption-width-right:137:''"Even ships can evolve."'']]
The Isather High Command has learned not to issue the Captain orders. Rather, they point in a general direction and let him take it from there. Known for his fierce action and daring bravado in battle, he is highly respected in the Isather Dominion's ranks... when he can be found in their ranks.

Believing that the only way to survive is to evolve, the Captain is a fierce warrior who wears the skins of his enemies, which he believes give him their strength. Even his ships evolve. Using a specialized tractor beam to attach shattered enemy armor onto their own hulls, they essentially wear their kills. Hard to kill and even harder to intimidate, the more the Captain fights the fiercer he becomes. The Captain is always looking for a new fight, and is willing to work for anyone, provided there is promise of enough coin, battle, and glory to be had.

----

* TheEngineer: An unorthodox one. The Captain uses pieces of enemy ships to repair damage to his fleet.
* ImportedAlienPhlebotinum: The Captain has a chance of retrieving a previously-unknown tech from a destroyed alien ship.
* OnlyKnownByTheirNickname: No one knows the Rogue Captain's real name. No one dares ask.
* {{Plunder}}: The Captain sells the scraps of destroyed enemy ships for some quick cash. As his employer, you get a cut.

!!Tyrrhenius

[[quoteright:137:http://static.tvtropes.org/pmwiki/pub/images/tyrrhenius_810.jpg]]
[[caption-width-right:137:''"Change is necessary for survival."'']]
Early space captains in the Confederation were known as excellent smugglers. Tyrrhenius was the most famous and successful smuggler and pilot the Confederation ever had the privilege, and displeasure, of encountering. Massive ship augmentations gave his renegade fleet increased range and unlimited cloaking, letting him make "fun runs" past blockading fleets undetected. His physical augmentations are no less impressive. By replacing large parts of his body with cybernetic implants, Tyrrhenius is able to interface directly with his ship as never before, greatly increasing its handling in combat.

When Tyrrhenius was finally tracked down and cornered by Captain Jack Gentry, he was given three choices: he could be annihilated, spend the rest of his life in prison, or he could work for the Confederation. Today, Tyrrhenius is one of humanity's most ruthless commanders, threatening the rear of an enemy fleet with attacks they never imagine are coming. But he is, first and foremost, out for himself, and will always sign up for a tour of "fun runs" with any empire willing to pay his fee. Besides, Captain Gentry will never find out, will he?

----
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!Colony Leaders

!!Director Paramecium

[[quoteright:137:http://static.tvtropes.org/pmwiki/pub/images/director_paramecium_2745.jpg]]
[[caption-width-right:137:''"All life springs forth from a bountiful harvest."'']]
Proving that evolution has no limits to its strangeness, Director Paramecium and the Harge closely resemble terrestrial slugs. When the Draske first discovered the Harge homeworld, they thought the rolling fields of grain were somehow a natural phenomenon. After a surprising first contact, the Draske incorporated the Harge Commune into the Hegemony, and both have benefited from the union.

Director Paramecium is an adept farmer, instinctively knowing what each plant needs to reach its maximum potential. Its body also excretes a powerful chemical that naturally encourages plant growth. Using both of these methods, it increases not only the yield, but also the quality of the harvest, and restaurants throughout the galaxy eagerly pay huge premiums to get the bounty on their tables. But, despite being a client member of the Hegemony, all Director Paramecium wants to do is grow green things, and it will do so for any civilization willing to offer it free reign.

----

* GreenThumb: Paramecium gives huge bonuses to food production not only locally but empire-wide. Also provides an economic boost by reducing food shipping costs and doubling the sale of extra food.
* StarfishAliens: The Harge look like large slugs.

!!First Cerebrum

[[quoteright:137:http://static.tvtropes.org/pmwiki/pub/images/first_cerebrum_3065.jpg]]
[[caption-width-right:137:''"Innovation is the true path to glory!"'']]
Many thousands of years ago, a group of individuals from a long-forgotten race were sent to colonize another star system. With faulty navigation and no cryogenics, the ship drifted through the cosmos. Evolving to exist in a weightless environment, their brains grew while their limbs withered away. When the Vass Collective found their ship, as it drifted past their homeworld, the two groups of beings recognized a kindred spirit in each other. The Vass incorporated them into the Collective, where they became known as the Cerebrums.

Gaining access to the new technology offered by the Vass unleashed the potential of the Cerebrums. Under the organization of their leader, the First Cerebrum, they developed new methods of research and development. Able to make leaps and bounds past traditional methods of thinking, the First Cerebrum ensures that the fleet is equipped with beyond-cutting-edge technology.

----

* BrainInAJar: The Cerebrums certain look the part. While they technically have bodies, they are so atrophied that they might as well be absent.
* GenerationShips: The Cerebrums spent millennia traveling in one.
* TheSmartGuy: First Cerebrum gives an enormous boost to science for any empire. Furthermore, he either grants or enhances the Brilliant Researchers racial trait that has a chance of providing a bonus tech every time one is researched.
* SpacePeople: The Cerebrums became this over the millennia of sublight travel.

!!Governor Fve Bgeeep

[[quoteright:137:http://static.tvtropes.org/pmwiki/pub/images/governor_fve_bgeeep_4924.jpg]]
[[caption-width-right:137:''"The best offense available will not prevail against my defenses."'']]
Forced to watch the destruction of his race from a weaponless asteroid tug, Fve Bgeeep can't be blamed for becoming a little paranoid. Swearing to never again be helpless in the face of an enemy, he delved into books and simulations, seeking to learn everything possible about planetary defense. Still afraid for his safety, Bgeeep then turned his study to cover defenses.

Using this knowledge Bgeeep has developed the most elaborate set of defensive installations ever encountered. Taking active part in all his defensive preparations, Bgeeep swears he will never again be afraid. But he is willing to give his designs to any civilization willing to harbor him. After all, there is safety in numbers.

----

* CrazyPrepared: Fve Bgeeep is prepared to repel even the heaviest assault. Helplessly watching as the rest of your race is wiped out can do that to a guy.
* LastOfHisKind: Fve Bgeeep is the only known survivor of his unnamed species.
* PettingZooPeople: Fve Bgeeep looks an awful like a rabbit with some feathers. His upgraded starbase is even called Fve Bgeeep's Burrow.
* StoneWall: Fve Bgeeep is a master of defense. The planet in his charge is immune to blockade starvation, and the system he's in can't be infiltrated by spies. His crowning achievement is Fve Bgeeep's Burrow, a starbase upgraded UpToEleven (even beyond the tech currently available to the empire) that takes an armada to destroy.

!!Governors Faye and Faun

[[quoteright:137:http://static.tvtropes.org/pmwiki/pub/images/governors_faye_and_faun_4175.jpg]]
[[caption-width-right:137:''"We shall pierce the clouds of fate to bring forth a brighter tomorrow."'']]
Accidentally blasted by radiation while still in the egg, Faye and Faun were born conjoined. Growing up with debilitating health defects and barely able to walk when most children started to fly, it was feared they would never lead a normal life.

Developing intense psychic abilities in their late adolescence, the twins learned how to read other beings' minds. As they grew, so did the range of their abilities, allowing them to sense sapient beings in other solar systems. Recognizing their potential, they were installed as governors of the homeworld, where their abilities allow them to perfectly tend to the population's needs. It also gives the military a quick access to the twins, allowing them to track fleet movements throughout the galaxy.

----

* BodyHorror: Their "joining" is a twisted affrair. One appears to be unable to look down, while another can't look up.
* ConjoinedTwins: The result of being exposed to radiation while still in their egg.
* PsychicPower: The same radiation exposure that made them conjoined also granted the twins powerful abilities to sense other beings' thoughts even from light-years away. They use them for both military (to track all enemy ships) and administrative (to figure out what their citizens want and rule accordingly) purposes.

!!Magistrate X

[[quoteright:137:http://static.tvtropes.org/pmwiki/pub/images/magistrate_x_1120.jpg]]
[[caption-width-right:137:''"She who pulls the strings will shape the flow of destiny."'']]
When their civilization fell, Magistrate X's father took his entire planet into hiding, blacking out the entire system from enemy sensors. Trained by, and surpassing, her father, Magistrate X is the foremost expert at covert operations and intelligence gathering. Her covert methods are so successful that it is said she has a contact on every ship in every fleet of the galaxy.

Not much else is known about Magistrate X. Devious as she is cunning, the mystery that surrounds her is a weapon that she takes full advantage of. One never knows if they are speaking to one of the Magistrate's numerous agents or the spymaster herself.

----

* TheSpymaster: Well, spy''mistress''. Her network stretches to the farthest corners of the galaxy, allowing her to know the exact details about any enemy ship. The system she's assigned to appear to be neutral from an enemy perspective, and no ships in that system are visible. She also provides a large boost to espionage.
* VestigialEmpire: Magistrate X's race.

!!Magistrate Xalon

[[quoteright:137:http://static.tvtropes.org/pmwiki/pub/images/magistrate_xalon_4214.jpg]]
[[caption-width-right:137:''"Let us feast on the riches beneath the crust!"'']]
Though they landed on a fertile planet, the Cyban homeworld did not have easily-accessed material wealth. To correct this, a small team of Cybans created Magistrate Xalon out of the very rock of their world. Unfortunately for the Cybans, the units and facility that created Xalon were destroyed in the process, leaving it as the most unique Cyban in the Community.

Designed as a miner, Xalon was found to have unexpected abilities. Due to its natural affinity with the elements, it is able to sense precious metals and minerals, leading teams to exploit them. These bonanzas of material wealth enable it to greatly increase the production of whatever planet it is on, making his enemies work twice as hard to keep up. But it is always hungry to work for any civilization that will let it explore their planets.

----

* {{Golem}}: Unlike the other Cybans, Xalon is made out of rock, which also allows him to sense valuable minerals deep underground. While he is on a planet, the empire can rake in the precious metals and other riches. The whole star system benefits from increased production as a result.
* NoPlansNoPrototypeNoBackup: Xalon is unique because the facility and the Cybans who built it were destroyed.

!!Morph

[[quoteright:137:http://static.tvtropes.org/pmwiki/pub/images/morph_9198.jpg]]
[[caption-width-right:137:''"Everything goes somewhere, and I go everywhere."'']]
When only a young child, the Draske known as Morph gained widespread attention when he hacked into the main government computer system and played a Hegemony-wide video. Though is took a year, Morph was eventually taken into custody, where his mother, the Matriarch, ordered he be trained for the good of the Hegemony.

Showing a natural talent for communications, Morph created the most sophisticated command and control system in the galaxy. Allowing easier communication with fewer overheads, the system enables quick fleet coordination, even while traveling at FTL speeds. Though loyal to the Hegemony, Morph wants to be known as the best communications engineer in the galaxy, and is willing to sell his system to anyone willing to give him the limelight.

----

* BoxedCrook: Instead of being punished, Morph is put to work managing the Hegemony's communications network. Not only does he give a boost to command points (allowing more free-of-maintenance ships), ships in the empire that employs Morph are able to alter course while at FTL.
* ChildProdigy: Hacked a government computer network while only a young child.
* {{Expy}}: Of [[Film/{{Serenity}} Mr. Universe]]. His quotes are pretty much verbatim from the film.
* NerdGlasses: Despite not being human, Morph looks like a typical human nerd.
* PlayfulHacker: Morph hacked into the main Draske government computer as a child... and played a video
for all to see.
* SubspaceAnsible: Morph has upgraded the command and control systems in the Hegemony to such an extent that he is even able to contact ships traveling at FTL speeds to give them new orders.

!!Overlord Terminifera

[[quoteright:137:http://static.tvtropes.org/pmwiki/pub/images/overlord_terminifera_4598.jpg]]
[[caption-width-right:137:''"We are locust, spreading our seed across the galaxy."'']]
Though technologically backwards, Overlord Terminifera's species were rapid breeders, colonizing vast stretches of the galaxy at the height of their empire. This proved their undoing, as their seed ships encroached on the territory of less-than-friendly civilizations.

Overlord Terminifera longs for a return to the old days of power, but knows his species cannot survive on its own. If a civilization will protect his people, then he will give them his people's secrets to rapid growth. There is safety in numbers, and Terminifera can guarantee any empire the right numbers.

----

* ExplosiveBreeder: Terminifera's people breed fast, providing a boost to a system's population growth. Additionally, Terminifera improves the Colony Ship tech to allow for faster colony growth and makes their production cheaper on his planet.
* InsectoidAliens: Terminifera's people.
* VestigialEmpire: Terminifera is secretly plotting to return his people to their rightful place.

!!Xin-krek

[[quoteright:137:http://static.tvtropes.org/pmwiki/pub/images/xin-krek_6193.jpg]]
[[caption-width-right:137:''"Exploration comes in many forms."'']]
The queen of her race, Xin-krek has laid countless eggs over her thousand-year lifetime. While she would prefer to live untouched by the universe around her, at peace in her underground kingdom, she knows to do so would only invite extinction. To ensure her children spread across the galaxy, she is willing to lend her knowledge to those who know how to ask for it.

An expert in reproduction, even in other species, she knows what it takes to successfully raise young ones. But, knowing that other species are not as reproductively viable as herself, Xin-krek has also developed alternative ways of growing populations. Using both refined reproduction methods and cloning technology, Xin-krek will quickly grow any population to the appropriate levels.

----

* ExplosiveBreeder: Xin-krek has given birth to millions of children and has developed the process of breeding to a fine art. She offers her knowledge, coupled with advances in cloning, to anyone who hires her.
* StarfishAliens: Xin-krek's species look like a cross between a caterpillar and a slug.
* TunnelNetwork: Being a subterranean species, Xin-krek's people can quickly dig a vast network of tunnels to increase a planet's maximum population to Gaia norms. However, only they know how to properly maintain the tunnels, which will quickly collapse without proper care.

!Military Leaders

!!Admiral Kzzt

[[quoteright:137:http://static.tvtropes.org/pmwiki/pub/images/admiral_kzzt_5179.jpg]]
[[caption-width-right:137:''"A thousand wasps are more powerful than a charging rhino."'']]
"Close range combat is nothing but a butcher's yard," declared Admiral Kzzt of the Gnactic Space Federation. Though his comrades derided him as a coward, he held true to his beliefs, even as his words came back to haunt him. When his fellow admirals, eager for blood on their claws, charged into the largest fleet battle the Federation had ever fought, Kzzt held true to his beliefs and kept his command at extreme range. Pouring thousands of missiles into the enemy, while dodging hundreds of return salvos, Kzzt and his command were the battle's only survivors.

As the highest-ranking military officer left in the Federation, Kzzt allied his people with the Draske Hegemony. Continuing to study missiles and extended-envelop warfare, Kzzt has perfected his long-distance strategy. Now, using only racial Draske as his pilots, coupled with his intense understanding of long-range engagements, makes him a deadly threat that cannot be ignored on the battlefield.

----

* CatFolk: Kzzt's people, the Felinoids, look like large upright cats.
* CombatPragmatist: Unlike the rest of his colleagues, Kzzt isn't about to blindly rush into the very heart of a battle. His belief in the superiority of long-range missile engagements is what leaves him the last surviving admiral in his people's navy.
* MacrossMissileMassacre: Kzzt's specialty. He increases the number of missiles and/or torpedoes his ships carry.
* PointDefenseless: Kzzt's training allows the ships under his command to evade some of the enemy missiles, while also reducing the effectiveness of the enemy's own ECM systems.
* ProudWarriorRaceGuy: The other admirals of the Gnactic Space Federation, which is the reason why they're all dead.

!!Captain Jack Gentry

[[quoteright:137:http://static.tvtropes.org/pmwiki/pub/images/captain_jack_gentry_2769.jpg]]
[[caption-width-right:137:''"Always attack! Never retreat!"'']]
When Captain Jack Gentry lied to join the Confederacy Navy at the age of 16, it was to spite his anti-military parents. He was disinherited by his wealthy family, and was never mentioned again in their house. First serving on small ships during anti-smuggling operations, Gentry was soon recognized as a keen tactician and excellent battle-manager. He progressed rapidly up the ranks, and was chosen to command the Confederacy's first Mammoth-class ship. But when offered a spot at the Navy's Tactical and Strategic War College, he refused; his crew had become his new family, and he wouldn't leave them.

Despite staying a captain, Gentry's forceful personality and influence is no small thing. He has seen action in almost every battle of the Confederation, and he and his ship have become living legends in the Confederacy, used to sign up and inspire countless new recruits. His skills, highly experienced crew, and ship modifications make him a deadly threat to anyone unlucky enough to be his enemy.

----

* TheBattlestar: Turns his ship into one by installing bays that launch raider frigates during battle.
* TheCaptain: The ultimate boy scout, responsible for capturing many of the most notorious smugglers.
* AFatherToHisMen: One of the reasons Gentry refused to be promoted to a teaching job.
* IHaveNoSon: Gentry's family's reaction to him joining the military. Becoming the most successful captain in history hasn't changed that.
* ReallySeventeenYearsOld: Gentry lied about his age to join the Confederacy Navy at 16.
* StatusBuff: Increases the damage of all ships in the fleet.
* WaveMotionGun: Installs the experimental Stellar Burst Cannon on his ship, which can put a hole through any enemy ship or station.
* YouAreInCommandNow: Despite being only a captain, Gentry can command entire fleets. Justified since he turned down a promotion in order to avoid being tied to a desk and the fact that, over the course of his career, he has amassed so much clout in the navy, that he's an admiral in all but name.

!!Cla-TK-7-7A

[[quoteright:137:http://static.tvtropes.org/pmwiki/pub/images/cla-tk-7-7a_7979.jpg]]
[[caption-width-right:137:''"A small leak will sink a great ship."'']]
One of the first shipbuilders of the Community of Cybans, Cla-TK-7-7A is a master engineer. Though initially developed as an accounting unit, it quickly specialized and personalized its programming. Seeking new and bigger challenges for its new capacities led it to the shipyards. It has further modified itself over the decades since then, and now presents a unique silhouette unmatched by any Cyban.

The current conflict with organic races has led Cla-TK-7-7A into command of the very ships it labored to make. Now able to see the needs of a fleet firsthand, Cla-TK-7-7A has made many modifications to the fleet entrusted to its control. Its enemies are frequently unnerved by the liquid-like armor that flows across the hull to repair damage. Its modifications and expertise make it a fearsome opponent to face.

----

* TheEngineer: Cla-TK-7-7A Increases the hull strength of its ship and also instructs the engineers aboard other ships how to repair damage during battle. By the end of the battle, all ships look like they just came out of the spacedock.
* [[GrewBeyondTheirProgramming Grew Beyond Its Programming]]: Cla-TK-7-7A was originally built for accounting. After years of personal upgrades, the Cyban is now not only the Community's greatest engineer but also a capable fleet commander.

!!Colonel Hanifer

[[quoteright:137:http://static.tvtropes.org/pmwiki/pub/images/colonel_hanifer_8392.jpg]]
[[caption-width-right:137:''"Everyone fights. No one quits."'']]
Some people are forged over a lifetime. Others, like Colonel Hanifer, are forged in a single moment. When the Confederacy Navy fought its first extrasolar battle, it felt confident of victory. The battle became known as the Hopeless Battle of Proximo Prime, and Colonel Hannifer's battered, torn ship was the only vessel to return. And he was the only survivor.

The Colonel's resilience and tenacity brought him instant recognition from every homan world. But none of it could heal his inner survivor's guilt. Determined that a human fleet would never again be defeated in battle, he used personal knowledge of battle damage to honeycomb his ships with hatches and cross-braces, increasing their damage resistance in general combat. Ready for action, he will fight till the very last breath is blasted out of his body.

----

* ArmorIsUseless: Hanifer is determined to avert this by enhancing the ships in the fleet to survive longer.
* ColonelBadass: Hanifer is the poster boy for the trope, which is strange given that Confederacy Navy's ranks appear to mirror RealLife US Navy. It's possible that Hannifer is a marine, but that shouldn't qualify him to command a starship, although a special dispensation could've been made in his case.
* TheDeterminator: Hanifer refuses to stay down until all hope is exhausted. His ship cannot be destroyed as long as there is even one more ship left in the fleet.
* ShoutOut: One of his quotes is from ''Film/StarshipTroopers''.
* SurvivorsGuilt: Being the only survivor of humanity's first interstellar battle has left Hanifer with a large chip on his shoulder.

!!Eesathu

[[quoteright:137:http://static.tvtropes.org/pmwiki/pub/images/eesathu_7672.jpg]]
[[caption-width-right:137:''"None can withstand the power of our unity!"'']]
Created when a million of the eldest Vass joined minds and bodies, Eesathu represents the ultimate evolution, and sacrifice, of the Vass Collective. A Collective within a Collective, Eesathu serves as the Vass's all-poewrful social and military leader, and, to some, a religious-like messiah as well. Under its leadership, the Vass Collective has become one of the most influential, and deadly, forces in the galaxy.

Able to carry on vast conversations with its inner collective in seconds, Eesathu's mind is capable of astounding leaps of logic and startling innovations of technology. These advances have given the Vass fleets the needed edge in many battles, and will prove telling in the conflicts to come. But Eesathu knows there is more knowledge to be gained in the galaxy and is willing to sell his services to obtain it. All for the good of the Vass.

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* HyperspeedEscape: Eesathu is able to recharge the FTL drives on the ships of his fleet much faster than normal, allowing them to escape a losing battle.
* {{Intangibility}}: Eesathu flips his ship in an out of phase with normal space, causing nearly half of the shots directed at the ship to miss.
* [[TwoBeingsOneBody A Million Beings, One Body]]: Eesathu was created as a result of the FusionDance between a million Vass. They still exist within Eesathu as separate collective.
* PlanarShockwave: Eesathu periodically emits a shockwave that damages enemy ships in range.

!!Gorzhons

[[quoteright:137:http://static.tvtropes.org/pmwiki/pub/images/gorzhons_7321.jpg]]
[[caption-width-right:137:''"We shall reclaim what was once ours."'']]
Tens of thousands of years ago, the Gorzhons were the masters of the galaxy, creating and using miraculous wonders for the most mundane tasks. Then they disappeared, leaving only ancient ruins and a small fleet of caretakers to watch over their territory. Only a few individuals have seen a Gorzon face to face. Those who have survived tell of red eyes and pasty green complexions.

Patrolling the dark corridors between the stars, they seek to prepare the way for the Great Return of their people. Viewing the younger civilizations as interlopers, the Gorzhons seed the galaxy with monsters created out of the very fabric of their universe, to catch and destroy unwary ships. But they are not blind to the challenger before them and are willing to join forces with any civilization brave enough to seek their services. Because, in the end, one large civilization will be much easier to destroy than many small ones.

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* TheBattlestar: The ship commanded by the Gorzhons has Dark Matter Incubators that periodically launch several Dark Matter units at the enemy.
* EvilSoundsDeep: The Gorzhons have an unnaturally deep voice.
* ExtraEyes: The Gorzhons have four [[RedEyesTakeWarning red eyes]], one of which has a [[HighClassGlass monocle]] over it.
* MookMaker: The Hatchery built by the Gorzhons is a Mammoth-sized MobileFactory that periodically produces Amoebae and Crystals. While unarmed, the Hatchery has Dark Matter Incubators that launch Dark Matter units at the enemy ships during battle.
* NoPlansNoPrototypeNoBackup: The Gorzhons deliberately keep the plans to the Hatchery secret, only allowing one to be built at a time.
* {{Precursors}}: The Gorzhons used to rule the galaxy tens of thousands of years ago before mysteriously vanishing.
* TheRemnant: The remaining Gorzhons secretly prepare the galaxy for the return of the rest of their race, who will then subjugate the younger races.

!!Mortis Wretch

[[quoteright:137:http://static.tvtropes.org/pmwiki/pub/images/morris_wretch_4769.jpg]]
[[caption-width-right:137:''"I shall peel the flesh from their bones!"'']]
Extreme even by the Isather's exaggerated standards, tribal leader Mortis Wretch spent many years in prison for his crimes. When slavers and strip miners invaded the homeworld, he was released from prison to wreck havoc on their enemy. He is respected by some and, though they are grateful for his actions, feared and reviled by many more. But none will deny how effective, and needed, he is.

Preaching xenophobia, he inspires fanatical devotion in new crops of pilots and marines, preparing them to accept anything, even suicide, for glory. Reveling in panic, pain, and fear, he specializes in attacks against population centers, finding a twisted glory in genocidal destruction. His actions incite fury and hatred from his enemies, placing him at the top of nearly every "kill at all costs" list in existence. Mortis Wretch welcomes the battles his notoriety will bring.

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* AbsoluteXenophobe: Mortis revels in destroying aliens and teaches his men to do the same.
* AttackAttackAttack: Mortis doesn't recognize retreats. No soldier under his command would even contemplate escaping, and Mortis's relentless tactics prevent the enemy from doing the same. Additionally, the planetary invasion troops under his command are far more effective than they would be otherwise.
* EvenEvilHasStandards: The Isather may be bloodthirsty warriors, but even they are horrified by Mortis Wretch for breaking the one taboo their tribes have - harming women and children.
* EvilLaugh: Mortis indulges in this in one of his quotes.
* GodzillaThreshold: The tribal leaders wouldn't even consider setting Mortis free, if they weren't in the middle of an AlienInvasion.
* NamesToRunAwayFromReallyFast: "Mortis" is Latin for "death". "Wretch" is self-explanatory. You can run now.
* OrbitalBombardment: Mortis always comes prepared to rain destruction on the enemy planets, his ship being equipped with several Orbital Bombardment Packages.

!!Rogue Captain

[[quoteright:137:http://static.tvtropes.org/pmwiki/pub/images/rogue_captain_9043.jpg]]
[[caption-width-right:137:''"Even ships can evolve."'']]
The Isather High Command has learned not to issue the Captain orders. Rather, they point in a general direction and let him take it from there. Known for his fierce action and daring bravado in battle, he is highly respected in the Isather Dominion's ranks... when he can be found in their ranks.

Believing that the only way to survive is to evolve, the Captain is a fierce warrior who wears the skins of his enemies, which he believes give him their strength. Even his ships evolve. Using a specialized tractor beam to attach shattered enemy armor onto their own hulls, they essentially wear their kills. Hard to kill and even harder to intimidate, the more the Captain fights the fiercer he becomes. The Captain is always looking for a new fight, and is willing to work for anyone, provided there is promise of enough coin, battle, and glory to be had.

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* TheEngineer: An unorthodox one. The Captain uses pieces of enemy ships to repair damage to his fleet.
* ImportedAlienPhlebotinum: The Captain has a chance of retrieving a previously-unknown tech from a destroyed alien ship.
* OnlyKnownByTheirNickname: No one knows the Rogue Captain's real name. No one dares ask.
* {{Plunder}}: The Captain sells the scraps of destroyed enemy ships for some quick cash. As his employer, you get a cut.

!!Tyrrhenius

[[quoteright:137:http://static.tvtropes.org/pmwiki/pub/images/tyrrhenius_810.jpg]]
[[caption-width-right:137:''"Change is necessary for survival."'']]
Early space captains in the Confederation were known as excellent smugglers. Tyrrhenius was the most famous and successful smuggler and pilot the Confederation ever had the privilege, and displeasure, of encountering. Massive ship augmentations gave his renegade fleet increased range and unlimited cloaking, letting him make "fun runs" past blockading fleets undetected. His physical augmentations are no less impressive. By replacing large parts of his body with cybernetic implants, Tyrrhenius is able to interface directly with his ship as never before, greatly increasing its handling in combat.

When Tyrrhenius was finally tracked down and cornered by Captain Jack Gentry, he was given three choices: he could be annihilated, spend the rest of his life in prison, or he could work for the Confederation. Today, Tyrrhenius is one of humanity's most ruthless commanders, threatening the rear of an enemy fleet with attacks they never imagine are coming. But he is, first and foremost, out for himself, and will always sign up for a tour of "fun runs" with any empire willing to pay his fee. Besides, Captain Gentry will never find out, will he?

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* BoxedCrook: After being captured by Captain Jack Gentry, Tyrrhenius was given the option of serving the Confederacy instead of being killed or put in prison. Naturally, he went with the "live free and serve" option, figuring he can always try to escape later.
* BrainComputerInterface: Tyrrhenius's implants allow him to directly interface with his ship's systems, granting an immense boost to speed and maneuverability.
* {{Cyborg}}: Tyrrhenius has replaced many body parts with cybernetic implants to better interface with his ship. His part-mechanical voice is an indicator of how far he went.
* LoveableRogue: Tyrrhenius is a smuggler at heart, even when commanding fleets for the Confederacy. He knows all the secret routes and tricks that allow him to hide an entire armada from enemy sensors while in transit, so no one knows where and when he will strike, especially since those same experiences allow him to extend the supply range of the ships under his command.

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