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* TheLastOfTheseIsNotLikeTheOthers: The only non-Peter Parker Spider-Man. Almost literal, as he's from the future and therefore the last.
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* AlternateSelf: All of the Spideys are different versions of Peter Parker. [[TheLastOfTheseIsNotLikeTheOthers Except Miguel O'Hara, Spider-Man 2099]].
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* AlternateSelf: All Barring 2099, all of the Spideys are different versions of Peter Parker. [[TheLastOfTheseIsNotLikeTheOthers Except Miguel O'Hara, Spider-Man 2099]].Parker.
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* WhatTheHellHero: [[spoiler:When he finds out Mary Jane will die, he chews out out Miguel over his passive TheNeedsOfTheMany stance, and flat-out tells him that is not what it means to be Spider-Man. Miguel cedes his point, and goes to rescue her]].
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* GutturalGrowler: Less so as a human, but his monster form ramps it up considerably.
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* MakeMeWannaShout: In the final fight with him, he can use his roar as an attack to knock Spider-Man off the rafters in the big top.
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* MakeMeWannaShout: SuperScream: In the final fight with him, he can use his roar as an attack to knock Spider-Man off the rafters in the big top.
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Just For Pun is a disambiguation
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* PungeonMaster: In his confrontation with Spider-Man, he reveals he's been working on electricity-themed puns for the fight banter. [[JustForPun They're re-volting]].
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* PungeonMaster: In his confrontation with Spider-Man, he reveals he's been working on electricity-themed puns for the fight banter. [[JustForPun They're re-volting]].re-volting.
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* HypocriticalHumor: He calls out Tombstone's ISurrenderSuckers tactic as a "cheap shot". Yet, Noir's whole gimmick is to stick to the shadows and get the drop on his enemies one by one.
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* HypocriticalHumor: He calls out Tombstone's Hammerhead's ISurrenderSuckers tactic as a "cheap shot". Yet, Noir's whole gimmick is to stick to the shadows and get the drop on his enemies one by one.
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* SamusIsAGirl: Believe it or not, but this Carnage is actually Gwen Stacy. Or at least, [[CloningBlues her clone]].
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* SamusIsAGirl: Believe it or not, but this Carnage is actually Gwen Stacy. Or at least, [[CloningBlues her clone]].clone.
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* ReusedCharacterDesign: Carnage's design in this game is, appropriate, and almost identical to his VideoGame/UltimateSpiderMan2005 model. The only differences are some minor changes to his eyes, less of a glow on his chest, and more realistic proportions compared to that game's more cartoonish artstyle.
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* ReusedCharacterDesign: Carnage's design in this game is, appropriate, and appropriately, almost identical to his VideoGame/UltimateSpiderMan2005 model. The only differences are some minor changes to his eyes, less of a glow on his chest, and more realistic proportions compared to that game's more cartoonish artstyle.
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Updating Link
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[[MarvelUniverse "Mainstream"]] Spidey (or the closest character to it) and the one who makes the most use of his webbing - much of his fighting style consists of grabbing nearby objects with weblines and using them to pound on his enemies.
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* {{BFG}}: He wields a large gattling gun in his first boss fight.
* BodyHorror: The fragment's power turns his Tommy guns into {{BFG}}s and [[ArmCannon fuses them to his arms]], not to mention converting his skin into metal.
* BodyHorror: The fragment's power turns his Tommy guns into {{BFG}}s and [[ArmCannon fuses them to his arms]], not to mention converting his skin into metal.
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* BodyHorror: The fragment's power turns his Tommy guns into {{BFG}}s and [[ArmCannon fuses them to his arms]], not to mention converting his skin into metal.
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* LongRangeFighter: Justified. Hammerhead may be formidable due to his HardHead, but he's still a normal human going up against the superhuman Spider-Man Noir. In his first boss fight, it only takes three good hits for Noir to subdue him and most of the time, Hammerhead relies on a {{BFG}} to take him out.
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* LongRangeFighter: Justified. Justified in the first boss fight. Hammerhead may be formidable due to his HardHead, but he's still a normal human going up against the superhuman superhumanly strong, fast, and tough Spider-Man Noir. In his first boss fight, it It only takes three good hits for Noir to subdue him and most of him.
* NamedInTheAdaptation: In thetime, Hammerhead relies on a {{BFG}} to take him out.game, he gets the last name, "Lorenzini".
* NamedInTheAdaptation: In the
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* AdaptationalSuperpowerChange: Unlike his mainstream counterpart, his HardHead is a result of a natural deformity rather than cybernetic implants.
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* HardHead: It's in his title. Justified due to being born with a thick skull in this continuity, allowing him to fatally headbutt a regular person and cause Noir to be dazed despite the latter having SuperToughness.
* LongRangeFighter: Justified. Hammerhead may be formidable due to his HardHead, but he's still a normal human going up against the superhuman Spider-Man Noir. In his first boss fight, it only takes three good hits for Noir to subdue him and most of the time, Hammerhead relies on a {{BFG}} to take him out.
* LongRangeFighter: Justified. Hammerhead may be formidable due to his HardHead, but he's still a normal human going up against the superhuman Spider-Man Noir. In his first boss fight, it only takes three good hits for Noir to subdue him and most of the time, Hammerhead relies on a {{BFG}} to take him out.
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* AdaptationalBadass: Every one of the four Spider-Men gets this treatment in the game compared to their comic counterparts.
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* AdaptationalBadass: Every one of the four Spider-Men gets this treatment in the game compared to their comic counterparts.counterparts, which is also justified due to Madame Web's assistance by granting each of them a SpiderSense, or improving their pre-existing spider-sense, to the point of being capable of XRayVision, and among other things.
** Amazing is capable of [[MorphWeapon morphing his webs into weapons]] for greater versatility in combat along with many of his movesets involving him [[DishingOutDirt uprooting rocks from the ground for attacks]]. As seen through his 8-Legged Fury combo, he can apparently move fast enough to leave SpeedEchoes.
** Amazing is capable of [[MorphWeapon morphing his webs into weapons]] for greater versatility in combat along with many of his movesets involving him [[DishingOutDirt uprooting rocks from the ground for attacks]]. As seen through his 8-Legged Fury combo, he can apparently move fast enough to leave SpeedEchoes.
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** 2099 can use BulletTime to better dodge attacks and get around enemy defenses. Also, not only does he ''have'' a SpiderSense, but also the ability of WallCrawling ''without'' needing to use his talons.
** Ultimate has the black symbiote suit and can use it without worrying about corruption. Though it's zig-zagged as his enemies and stages have hazards to prevent him from simply bulldozing his way through.
** Ultimate has the black symbiote suit and can use it without worrying about corruption. Though it's zig-zagged as his enemies and stages have hazards to prevent him from simply bulldozing his way through.
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* AdaptationalBadass: Every one of the four Spider-Men gets this treatment in the game compared to their comic counterparts.
** In the comics, Noir's webshooters weren't capable of shooting webs in a straight line, usually coming out as nets or "sprays". Here, his webs are capable of shooting straight thanks to Madame Web, giving him more versatility. Also, Noir seems to be trained in Chinese martial arts given his 8-Legged Fury combo while his comics counterpart has no such training.
** In the comics, Noir's webshooters weren't capable of shooting webs in a straight line, usually coming out as nets or "sprays". Here, his webs are capable of shooting straight thanks to Madame Web, giving him more versatility. Also, Noir seems to be trained in Chinese martial arts given his 8-Legged Fury combo while his comics counterpart has no such training.
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* RippleEffectProofMemory: [[spoiler:Averted at the beginning of the ''Edge of Time'', where he and everyone else is affected by the temporal changes made by the time-displaced [[BigBadWannabe Sloan]]. He ''does'' however, remember the events of the whole game after helping 2099 return the timelines to normal.]]
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* RippleEffectProofMemory: [[spoiler:Averted at the beginning of the ''Edge of Time'', where he and everyone else is affected by the temporal changes made by the time-displaced [[BigBadWannabe Sloan]]. He ''does'' however, remember the events of the whole game after helping 2099 Miguel return the timelines to normal.]]
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* AdaptationalBadass: In the comics, Noir's webshooters weren't capable of shooting webs in a straight line, usually coming out as nets or "sprays". Here, his webs are capable of shooting straight thanks to Madame Web, giving him more versatility. Also, Noir seems to be trained in Chinese martial arts given his 8-Legged Fury combo while his comics counterpart has no such training.
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* AdaptationalSuperpowerChange: Downplayed. Miguel has all of the same powers as his comic counterpart, but unlike Comics!Miguel, this version is capable of WallCrawling without needing to use his talons.
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* RippleEffectProofMemory: [[spoiler:Since Miguel was standing next to the time portal when the changes happened in ''Edge of Time'', he was unaffected and still remembers the original history. At the end of the game, he and Peter remember the alternate history they prevented and the original history. This is even [[DiscussedTrope lectured]] by Miguel, as he cited Reed Richards' theory that if you were at the center of a temporal change, you wouldn't be affected by it, like standing in the eye of a storm, calling it "the Observer Effect".]]
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* SequelNonEntity: [[spoiler:In ''Edge of Time'', neither Noir or Ultimate makes an appearance besides unlockable costumes.]]
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* RippleEffectProofMemory: [[spoiler:Averted at the beginning of the ''Edge of Time'', where he and everyone else is affected by the temporal changes made by the time-displaced [[BigBadWannabe Sloan]]. He ''does'' however, remember the events of the whole game after helping 2099 return the timelines to normal.]]
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* ClothingDamage: [[spoiler:Justified. His costume gradually gains wear and tear from his fights throughout ''Edge of Time'', but it makes sense given that it's a cheap costume compared to 2099's [=UMF=] suit.]]
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* FutureMeScaresMe: [[spoiler:He isn't fond to learn he becomes a CorruptCorporateExecutive and GodhoodSeeker in ''Edge of Time''.]]
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* FutureMeScaresMe: [[spoiler:He isn't fond to learn he becomes a CorruptCorporateExecutive and GodhoodSeeker in ''Edge of Time''.Time'', even telling 2099 that he thinks he's in "hell".]]
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* TheBabyOfTheBunch: He’s a young teenage Peter Parker while the other Spider-Men are all grown men.
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* TheBabyOfTheBunch: He’s a young teenage Peter Parker while the other Spider-Men are all either grown men.men (Amazing and 2099) or a bit older (Noir).
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* DramaPreservingHandicap: Justified by virtue of being the only Spider-Man with a further enhancement to his pre-existing superpowers through the black suit, leading to his enemies and stages having something that would keep him from being overpowered through the symbiote's weaknesses.
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* InformedFlaw: Given that he uses the black suit in his arsenal, he would be more vulnerable to Electro's powers given that electricity produces heat, one of the major weaknesses of the symbiote. Gameplay-wise, however, he only gets damaged normally.
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* KryptoniteIsEverywhere: Despite Ultimate being theoretically more powerful than the other Spider-Men due to the black suit, he would still be vulnerable to fire, sound, and other symbiotes. The enemies he encounters in his story are [[ShockAndAwe Electro]], Deadpool (who is incredibly unpredictable and is armed with incendiary explosives), ''Carnage'', and the stages are filled with {{Mooks}} and hazards that render any advantages granted by the black suit void.
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* AdaptationalBadass: Downplayed as Noir also has powers similar to his Earth 616 counterpart, but the game gave him additional abilities. In the comics, Noir's webshooters weren't capable of shooting webs in a straight line, usually coming out as nets or "sprays". Here, his webs are capable of shooting straight thanks to Madame Web, giving him more versatility. Also, Noir seems to be trained in Chinese martial arts given his 8-Legged Fury combo while his comics counterpart has no such training.
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* AdaptationalBadass: Downplayed as Noir also has powers similar to his Earth 616 counterpart, but the game gave him additional abilities. In the comics, Noir's webshooters weren't capable of shooting webs in a straight line, usually coming out as nets or "sprays". Here, his webs are capable of shooting straight thanks to Madame Web, giving him more versatility. Also, Noir seems to be trained in Chinese martial arts given his 8-Legged Fury combo while his comics counterpart has no such training.
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* WeaksauceWeakness: Unlike the other versions of Spider-Man, Nior takes far more damage from bullets. On a meta-level, this encourages the players to focus more on stealth takedowns than trying to fight the {{Mooks}} with guns directly in areas that are uncalled for and are only allowed to do so whenever the level allows it with enemies who ''don't'' use guns.
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* WeaksauceWeakness: Unlike the other versions of Spider-Man, Nior Noir takes far more damage from bullets. On a meta-level, this encourages the players to focus more on stealth takedowns than trying to fight the {{Mooks}} with guns directly in areas that are uncalled for and are only allowed to do so whenever the level allows it with enemies who ''don't'' use guns.
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* InformedFlaw: Given that he uses the black suit in his arsenal, he would be more vulnerable to Electro's powers given that electricity produces heat, one of the major weaknesses of the symbiote. Gameplay-wise, however, he only gets damaged normally.
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* LightningBruiser: Compared to the other versions, his fighting style moves him all over the place, making him hard to hit, and his attacks incorporate webbing as a weapon to have a really long reach and hit large groups of enemies multiple times very quickly. There's a reason he doesn't have a Super-Meter like the other combat-heavy Spider-Men. He doesn't NEED it.
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* LightningBruiser: Compared to the other versions, his fighting style moves him all over the place, making him hard to hit, and his attacks incorporate webbing as a weapon to have a really long reach and hit large groups of enemies multiple times very quickly. There's a reason he doesn't have a Super-Meter like the other combat-heavy Spider-Men.Spider-Men, besides Noir. He doesn't NEED it.
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* AdaptationalWimp: In this incarnation, a majority of Noir's powers are given to him by Madame Web, whereas in the comics, Noir ALREADY has all of the same powers that Amazing Spider-Man does.
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* AdaptationalWimp: AdaptationalBadass: Downplayed as Noir also has powers similar to his Earth 616 counterpart, but the game gave him additional abilities. In this incarnation, a majority of the comics, Noir's powers webshooters weren't capable of shooting webs in a straight line, usually coming out as nets or "sprays". Here, his webs are given capable of shooting straight thanks to him by Madame Web, whereas giving him more versatility. Also, Noir seems to be trained in Chinese martial arts given his 8-Legged Fury combo while his comics counterpart has no such training.
* AdaptationalSkill: Compared to the comics, this version of NoirALREADY has all knows Chinese martial arts when using his version of the same powers 8-Legged Fury combo, implying that Amazing Spider-Man does.he had some martial training prior to the spider bite.
* AdaptationalSkill: Compared to the comics, this version of Noir
* LeParkour: Since his webs don't shoot straight, Noir usually traverses buildings by running and leaping. Even after Madame Web's assistance, Nior still prefers to travel this way.
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* PowerIncontinence: Prior to Madame Web's SuperEmpowering, Noir's organic webshooters didn't function well, as every time he tried to use his webs, they just shot everywhere.
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* PowerIncontinence: Downplayed. Prior to Madame Web's SuperEmpowering, Noir's organic webshooters didn't function well, as every time he tried to use his webs, they by shooting a line, instead, the webs just shot everywhere."shot everywhere" like in the comics.
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* WeaknessWeaksauce: Unlike the other versions of Spider-Man, Nior takes far more damage from bullets. On a meta-level, this encourages the players to focus more on stealth takedowns than trying to fight the {{Mooks}} with guns directly in areas that are uncalled for and are only allowed to do so whenever the level allows it with enemies who ''don't'' use guns.
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* WeaknessWeaksauce: WeaksauceWeakness: Unlike the other versions of Spider-Man, Nior takes far more damage from bullets. On a meta-level, this encourages the players to focus more on stealth takedowns than trying to fight the {{Mooks}} with guns directly in areas that are uncalled for and are only allowed to do so whenever the level allows it with enemies who ''don't'' use guns.