History Characters / SkyrimMainCharacters

12th Oct '17 5:39:19 PM Zaptech
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*** They have captured one of the sons of the Gray-Mane family an are torturing him for information. You break in and free him because you're friends with that family.
*** And all of this is not even considering the possibility that you could simply kill a bunch of Thalmor agents on the road for no particular reason, or to take their things.

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*** They have captured one of the sons of the Gray-Mane family an are torturing him for information. You break in and free him because you're friends with that family.
family. You might even unintentionally make this easier if you found Northwatch Keep early on before starting "Missing In Action" and killed all the Thalmor guards there for whatever reason, leaving only a small group of soldiers remaining inside.
*** And all of this is not even considering the possibility that you could simply kill a bunch of Thalmor agents on the road for no particular reason, or to take their things. And while you can't get into the Embassy grounds normally, it's possible to just break into the outer barracks of the Embassy and kill and loot the guards inside. Further, if you've won the Civil War or finished Season Unending, its possible to ''kill Elenwen'' [[DevelopersForesight if you can get inside her building somehow.]]
20th Sep '17 5:38:25 PM voidgod
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* TheVoiceless: None of the Dragon Priests speak outside of Nahkriin and Morokei, and only Morokei speaks to you in Tamrielic.
12th Sep '17 7:51:42 AM Rytex
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** You can also potentially infuriate an NPC without even knowing you did it, leading them to send the Dark Brotherhood after you (even if you're the Listener).
** You are also indirectly responsible for the civil war continuing. You just happened to be caught sneaking into Skyrim and were set to be executed alongside Ulfric Stormcloak, but because you're the last Dragonborn, Alduin came after you as soon as he was free from being stuck outside of time. He interrupts your execution and sets to destroying everything he sees, destroying Helgen and causing a distraction that allows Ulfric to flee to freedom and to continue the war.
19th Aug '17 9:29:53 AM Ghilz
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!!Fultheim
A patron of the Nightgate Inn drinking bad memories of the war away.
----
*ProperlyParanoid: He's hidden away from the Thalmor, rightfully worried they'd kill him if they found him. He'll attack a player wearing Thalmor robes on sight, and he also keeps a dagger next to his bed.
*ShellShockedVeteran: The innkeeper Hadring mentions that Fultheim is drinking "A lifetime of bad memories away". With Fultheim's blades' sword and his collection of books on warfare, it's easy to see what his memories are about.
3rd Aug '17 9:55:35 AM BeerBaron
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-> See [[Characters/TheElderScrollsDivineBeings Elder Scrolls Divine Beings]]



--> '''Voiced by:''' Thor Edgell

Shield-thane of Shor, and guardian of Sovngarde.

* AnAxeToGrind: His weapon of choice is a beefed-up ancient Nord battleaxe. The game files reveal that it is actually the most powerful axe in the game, exceeding even Dragonbone weaponry in damage.
%%* BadassBaritone
* BerserkButton: He is much more hostile towards you if you introduce yourself as either a [[PhantomThief Nightingale]] or [[MouthOfSauron the Listener]]. He has a good reason, of course, since you're admitting to being in the service of either a [[JerkassGods Daedra]] or ''[[EverybodyHatesHades Sithis]]'', in addition to neither profession being exactly compatible with honorable combat.
* CombatCompliment: If you do well in fighting him, he'll give you several as the fight goes on.
-->''"I have long awaited such a worthy adversary!"''
* ContractualBossImmunity: [[NoSell Completely shrugs off]] any stagger or knockdown attacks. May be because the devs wanted to [[GameBreakingBug avoid having him fall off the cliff into the endless chasm.]]
%%* DuelBoss
* DeathIsCheap: He died defending Shor/Lorkhan from angry Aedra, and yet serves as what is essentially a bouncer for a club, by guarding the Whalebone bridge that may well be his own physical corpse (see PhysicalGod).
* LargeAndInCharge: He's the tallest character in the game. The only ones that come close are the Ebony Warrior and the Keepers in the Soul Cairn, and all three are taller than even the tallest possible Dragonborn.
* LastStand: Defending Shor from angry Aedra as is mentioned above.
* MakeMeWannaShout: Knows the Thu'um.
* [[KlingonScientistsGetNoRespect Nord Mages Get No Respect]]: Laments that the children of Skyrim have fallen into this. Should you declare yourself to be TheArchmage of the College of Winterhold, he comments that the "Clever Craft" is still respected by those who reside in Shor's Hall.
* PetTheDog: If you introduce yourself as the Archmage of the College of Winterhold, Tsun makes a remark about how badly mages have been treated as of late, and mentions how mages are honored in Shor's hall. A nice moment after enduring snarky remarks about magic during the rest of the game. You still have to fight him, but he sees you as an equal, same as if you introduced yourself as Dragonborn or the Harbinger of the Companions.
* PhysicalGod: Lore info points to Tsun being the ancient Nordic aspect to the divine Zenithar from the more modern Cyrodiilic pantheon. In Nordic barrows, he is surmised to be represented by the Whale totems.
* ReasonableAuthorityFigure: [[spoiler: According to Kodlak Whitemane's journals, in his dreams he saw Tsun turn his back and refuse to let any Harbinger of the Companion enter Sovngarde after they chose to embrace Lycanthrophy, instead letting the Daedric Prince Hircine drag their souls off to his realm. However, when it came Kodlak's turn, Tsun came down from his post to watch the Dragonborn fight alongside Kodlak's spirit to cleanse it of the curse, before gladly accepting him into Sovngarde as a true Nord.]]
** Also, [[spoiler:even if you earn his disgust and hatred by declaring yourself Nightingale or Listener, he'll still give you a chance to prove yourself in combat.]]
* ThresholdGuardian: He guards the bridge to Shor's Hall.
%%* WalkingShirtlessScene
* WhatTheHellIsThatAccent: It sounds vaguely... Scottish? Even if it's not, it sounds absolutely nothing like the generally Scandinavian sounding accent of every other Nord in the game.
* WorthyOpponent: [[spoiler:The Dovahkiin must prove that he/she is this to Tsun.]]
22nd Jul '17 4:54:44 PM rmctagg09
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* BrainwashedAndCrazy: He serve Miraak purely on account of being affected by his Bend Will shout. [[spoiler:He does a HeelFaceTurn when you blast him with the same shout.]]

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* BrainwashedAndCrazy: He serve serves Miraak purely on account of being affected by his Bend Will shout. [[spoiler:He does a HeelFaceTurn when you blast him with the same shout.]]
13th Jul '17 11:51:21 PM Gamermaster
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** The Dragon Priests of Skyrim could arguably be considered {{TokenEvilTeammate}}s to the Dragon Priests as a whole: some of the lore implies that the Dragon Priests back in Atmora (where the Nords came from) weren't nearly as evil as the ones you fight in Skyrim.

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** The Dragon Priests of Skyrim could arguably be considered {{TokenEvilTeammate}}s {{Token Evil Teammate}}s to the Dragon Priests as a whole: some of the lore implies that the Dragon Priests back in Atmora (where the Nords came from) weren't nearly as evil as the ones you fight in Skyrim.
22nd Jun '17 9:29:23 PM AtmosBlitzer
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* VerbalTic: Paarthurnax frequently slips into Dovahzul, the dragon language, while talking to mortals. He usually catches himself while doing so and offers a quick translation of what he meant to say. Words that he knows you understand, like "dovah," remain untranslated, and sometimes he'll spout an entire phrase in his tongue (while apparently talking to himself) that he doesn't bother translating.

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* VerbalTic: Paarthurnax frequently slips into Dovahzul, the dragon language, while talking to mortals. He usually catches himself while doing so and [[YouAreTheTranslatedForeignWord offers a quick translation of what he meant to say.say]]. Words that he knows you understand, like "dovah," remain untranslated, and sometimes he'll spout an entire phrase in his tongue (while apparently talking to himself) that he doesn't bother translating.
17th Jun '17 7:35:38 AM Mhazard
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** The Dragonborn's background also makes your kleptomaniac tendencies a JustifiedTrope. You are a Dragonborn, you see, a mortal born with the soul of a dragon. Paarthurnax explains that this not only grants you access to the dragons' [[MakeMeWannaShout Thu'um]], but it also makes you prone to draconic personality flaws, like wanting to [[HairTriggerTemper fight over anything]] and being driven to dominate - and, apparently, also kinda making you want to gather your own DragonHoard. In this case, it could be said all gamers are Dragonborn: [[ShootEverythingThatMoves killing every monster you come across]], [[ItsUpToYou completing every quest you come across]] (including and especially ones that will give you perks like land ownership in return), and taking all the stuff [[RuleOfThree you come across]] are practically ingrained in gamer culture from the time one can hold a controller.
16th Jun '17 6:52:22 AM KillerClowns
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* OneWingedAngel: Werewolf and Vampire Lord forms allow the player to pull this, taking on a monstrous but powerful form to shred enemies with their bare claws and (if a Vampire Lord) dark magics.
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