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* {{Determinator}}: Despite being just a regular human, Isa is able to progress through Sierpinski quicker than Elster in her desperate search for Erika, somehow dodging all of the corrupted Replikas and obstacles blocking Elster's path.

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* {{Determinator}}: Despite being just a regular human, Isa is able to progress through Sierpinski quicker than Elster in her desperate search for Erika, somehow dodging all of the corrupted Replikas and obstacles blocking Elster's path. [[spoiler:Though it turns out, as DeadAllAlong puts it, that she was never really in Sierpinski at all.]]
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* AmbiguousSituation: It's unclear who the [=LSTR=] unit mentioned in her journal is. While likely to be [=LSTR=]-S2301, who was requisitioned to Sierpinski just before the time loop, that the same journal also described [[her memories being merged with those of Ariane muddies the water further.]]

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* AmbiguousSituation: It's unclear who the [=LSTR=] unit mentioned in her journal is. While likely to be [=LSTR=]-S2301, who was requisitioned to Sierpinski just before the time loop, that the same journal also described [[her [[spoiler:her memories being merged with those of Ariane muddies the water further.]]
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* AmbiguousSituation: It's unclear who the [=LSTR=] unit mentioned in her journal is. While likely to be [=LSTR=]-S2301, who was requisitioned to Sierpinski just before the time loop, that the same journal also described [[her memories being merged with those of Ariane muddies the water further.]]



* PastLifeMemories: [[spoiler: Alina was a close friend for Elster's original neural pattern donor, who they served together with in the same unit on Vineta. Elster's Gestalt memoriess and Ariane's fascination with her is what brings Alina's construct in the current reality.]]

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* PastLifeMemories: [[spoiler: Alina was a close friend for Elster's original neural pattern donor, who they served together with in the same unit on Vineta. Elster's Gestalt memoriess memories and Ariane's fascination with her is what brings Alina's construct in the current reality.]]]]
* RippleEffectProofMemory: Implied. Per her journal entries, Alina is the only person on Sierpinski other than Adler who recalled having met an [=LSTR=] unit.
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* DeadAllAlong: [[spoiler:Elster died aboard the Penrose, and her corpse can be found later in the game. The playable Elster is strongly implied to be [=LSTR-S2301=], the unit mentioned in Adler's journals whose memories are being overwritten by Ariane's bioresonance projecting her Elster onto her[[note]]The Spatz update cleared up the corrupted unit ID on the blue screen of death to be this unit serial number up until the false ending, after which it will change to 512 if the player died again[[/note]]. The theory is further supported by Adler specifically mentioning [=S2301=]'s orange chest plate, whereas the [=LSTR=] typically comes equipped with the white body armor according to their series overview document.]]

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* DeadAllAlong: [[spoiler:Elster died aboard the Penrose, and her corpse can be found later in the game. The playable Elster is strongly implied to be [=LSTR-S2301=], [=LSTR=]-S2301, the unit mentioned in Adler's journals journals, whose memories are being overwritten by Ariane's bioresonance projecting her Elster onto her[[note]]The Spatz update cleared up the corrupted unit ID on the blue screen of death to be this unit serial number up until the false ending, after which it S2301, though there's a chance 512 will change to 512 if the player died again[[/note]]. The theory is further supported by Adler specifically mentioning [=S2301=]'s orange chest plate, whereas the [=LSTR=] typically comes equipped with the white body armor according to their series overview document.be displayed instead in its place[[/note]].]]
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* FacialHorror: If the first MNHR encountered is any indication, one of the last, most drastic symptoms of Replika corruption is the sloughing off of external soft tissues, particularly around the head. This is especially apparent on the ones who don't wear head covers, such as Eules and Aras, whose heads have become little more than metallic skulls post-mutation.
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* TheNicknamer: While most replika are content to go by [[YouAreNumberSix abbreviated numerical designations]], Starlings seem to prefer proper nicknames for themselves, [[NomDeGuerre in the style of squadmates giving each-other evocative callsigns]]. The scoreboard in the shooting range names two Starlings as "Hunter" and "Tank", unlike the lone Storch on the list who goes by "Seven".

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* TheNicknamer: While most replika are content to go by [[YouAreNumberSix abbreviated numerical designations]], Starlings seem to prefer proper nicknames for themselves, [[NomDeGuerre in the style of squadmates giving each-other evocative callsigns]]. The scoreboard in the shooting range names two Starlings as "Hunter" and "Tank", unlike the lone Storch on the list who goes by "Seven".
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* TheNicknamer: While most replika are content to go by [[YouAreNumberSix abbreviated numerical designations]], Starlings seem to prefer proper nicknames for themselves, in the style of squadmates giving each-other evocative callsigns. The scoreboard in the shooting range names two Starlings as "Hunter" and "Tank", unlike the lone Storch on the list who goes by "Seven".

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* TheNicknamer: While most replika are content to go by [[YouAreNumberSix abbreviated numerical designations]], Starlings seem to prefer proper nicknames for themselves, [[NomDeGuerre in the style of squadmates giving each-other evocative callsigns.callsigns]]. The scoreboard in the shooting range names two Starlings as "Hunter" and "Tank", unlike the lone Storch on the list who goes by "Seven".
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* TheNicknamer: While most replika are content to go by [[YouAreNumberSix abbreviated numerical designations]], Starlings seem to prefer proper nicknames for themselves, in the style of squadmates giving each-other evocative callsigns. The scoreboard in the shooting range names two Starlings as "Hunter" and "Tank", unlike the lone Storch on the list who goes by "Seven".
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* DeadAllAlong: [[spoiler:Elster died aboard the Penrose, and her corpse can be found later in the game. Who the playable Elster is remains ambiguous, either another LSTR model whose memories are being overwritten by Ariane's bioresonance projecting her Elster onto her, or an outright construct created from that bioresonance and the warping of reality that is unfolding.]]

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* DeadAllAlong: [[spoiler:Elster died aboard the Penrose, and her corpse can be found later in the game. Who the The playable Elster is remains ambiguous, either another LSTR model strongly implied to be [=LSTR-S2301=], the unit mentioned in Adler's journals whose memories are being overwritten by Ariane's bioresonance projecting her Elster onto her, or an outright construct created from that bioresonance and her[[note]]The Spatz update cleared up the warping corrupted unit ID on the blue screen of reality that death to be this unit serial number up until the false ending, after which it will change to 512 if the player died again[[/note]]. The theory is unfolding.further supported by Adler specifically mentioning [=S2301=]'s orange chest plate, whereas the [=LSTR=] typically comes equipped with the white body armor according to their series overview document.]]
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* PunnyName: They are mining units named after the myna bird, which is pronounced a lot like "miner".
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* SequentialBoss: As the FinalBoss of the game, Falke has ''six'' sequential phases, each one more difficult than the last due to her dealing more damage to Elster as the fight goes on, and the scarcity of resources during the later segments. Given that there are no checkpoints, dying at any phase of the battle means starting over from scratch.

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* SequentialBoss: As the FinalBoss of the game, Falke has ''six'' sequential phases, each one more difficult than the last due to her dealing more damage to Elster as the fight goes on, the increased complexity of her mechanics, and the scarcity of resources during the later segments. Given that there are no checkpoints, dying at any phase of the battle means starting over from scratch.
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* SequentialBoss: As the FinalBoss of the game, Falke has ''six'' sequential phases, each one more difficult than the last due to her dealing more damage to Elster as the fight goes on, and the scarcity of resources during the later segments. Given that there are no checkpoints, dying at any phase of the battle means starting over from scratch.
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* NonActionGuy: Unlike most Replika models, the ADLR series was designed for bureaucratic purposes, and as such possesses neither physical robustness nor combat efficiency. Reflective of this, Adler is never fought as an actual boss in the game despite his plot significance. His inefficacy in combat is more or less demonstrated when Isa managed to get the drop on him despite his powerful rifle, and his corrupted form going down in one gut shot from Elster's pistol where even the most basic Eule or Ara could withstand two or three.
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* {{Irony}}: Adler is somehow BlessedWithSuck in the form of a RippleEffectProofMemory, with him being the only one on Sierpinski who can vividly recall the events of the previous {{Groundhog Day Loop}}s. This being from a line of Replikas who are known for being extremely AllergicToRoutine.

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* {{Irony}}: {{Irony}}:
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Adler is somehow BlessedWithSuck in the form of a RippleEffectProofMemory, with him being the only one on Sierpinski who can vividly recall the events of the previous {{Groundhog Day Loop}}s. This being from a line of Replikas who are known for being extremely AllergicToRoutine.
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** The ADLR is not a combat unit, nor intended as such. It is an administrative and support unit meant to oversee the actual combatants. And yet Adler has by far one of the highest kill counts of the setting, and repeatedly kills Elster even if it is through trickery.
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* {{Irony}}: Adler is somehow BlessedWithSuck in the form of a RippleEffectProofMemory, with him being the only one on Sierpinski who can vividly recall the events of the previous {{Groundhog Day Loop}}s. This being from a line of Replikas who are known for being extremely AllergicToRoutine.



* OtherMeAnnoysMe: Stated in the briefing about known issues with the Adler model. Whereas most other Replika models get along at least among each other in the same model, Adlers don't, and only seem to respect Falkes.

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* OtherMeAnnoysMe: Stated in the briefing about known issues with the Adler model. Whereas most other Replika models Replikas get along at least among each other in the same model, Adlers don't, and only seem are as a result usually assigned individually to respect Falkes.each facility as [[TheOneGuy its lone male administrator]]. Seeing as they're designed to be susceptible to bioresonance and were seemingly hard-coded to revere Falkes, part of this problem could very well have been [[CrazyJealousGuy jealousy.]]
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* YouAreNumberSix: All Replika are identified by their model followed by a number code, like the protagonist being "LSTR-512". Some replikas mentioned in notes go as far as to adopt their numbers as a personal nickname, typically the last digit of their unit [=IDs=], such as a Storch called Sieben (Seven), and Aras referring to themselves as Fünf (Five) and Elf (Eleven). The Eule units are a notable exception to this with [[TheNicknamer their tendency to give each other nicknames.]]

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* YouAreNumberSix: All Replika are identified by their model followed by a number code, like the protagonist being "LSTR-512". Some replikas mentioned in notes go as far as to adopt their numbers as a personal nickname, typically the last digit of their unit [=IDs=], such as a Storch called Sieben (Seven), and Aras referring to themselves as Fünf (Five) and Elf (Eleven). The Eule and Star units are a notable exception to this with [[TheNicknamer their tendency to give themselves and each other nicknames.]]
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* TemptingFate: A sane Starling you encounter early in the game states that she'll be leaving the building as soon as her repair patch heals her... when you renter the room later she is gone, leaving a blood stained floor behind and her unused repair patch. It's never revealed what exactly happened to her, but it probably wasn't good.

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* TemptingFate: UncertainDoom: A sane Starling you encounter early in the game states that she'll be leaving the building as soon as her repair patch heals her... her...when you renter the room later she is gone, leaving a blood stained floor behind and her unused repair patch. It's never revealed what exactly happened to her, but it probably wasn't good.


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* VanityIsFeminine: The most overtly feminine and dainty model of all known Replika patterns, and their design notes recommend the installation of at least one mirror in their living quarters as the units inherit their neural donor's habit of frequently admiring themselves.
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* YouAreNumberSix: All Replika are identified by their model followed by a number code, like the protagonist being "LSTR-512". Some replikas mentioned in notes go as far as to adopt their numbers as a personal nickname, typically the last digit of their unit IDs, such as a Storch called Sieben (Seven), and Aras referring to themselves as Fünf (Five) and Elf (Eleven).

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* YouAreNumberSix: All Replika are identified by their model followed by a number code, like the protagonist being "LSTR-512". Some replikas mentioned in notes go as far as to adopt their numbers as a personal nickname, typically the last digit of their unit IDs, [=IDs=], such as a Storch called Sieben (Seven), and Aras referring to themselves as Fünf (Five) and Elf (Eleven).(Eleven). The Eule units are a notable exception to this with [[TheNicknamer their tendency to give each other nicknames.]]

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* YouAreNumberSix: All Replika are identified by their model followed by a number code, like the protagonist being "LSTR-512". Some replikas mentioned in notes go as far as to adopt their numbers as a personal nickname, including a Storch called Sieben (Seven) and an Ara called Elf (Eleven).

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* YouAreNumberSix: All Replika are identified by their model followed by a number code, like the protagonist being "LSTR-512". Some replikas mentioned in notes go as far as to adopt their numbers as a personal nickname, including typically the last digit of their unit IDs, such as a Storch called Sieben (Seven) (Seven), and an Ara called Aras referring to themselves as Fünf (Five) and Elf (Eleven).



* YouAreNumberSix: Implied to be the naming convention among Storches, who seemingly refer to themselves using the last digit of their unit ID. The "About the Administrator" note was penned by a Storch with serial code S-230'''7''', who refers to herself as "Sieben" (seven).
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* YouAreNumberSix: Implied to be the naming convention among Storches, who seemingly refer to themselves using the last digit of their unit ID. The "About the Administrator" note was penned by a Storch with serial code S-230'''7''', who refers to herself as "Sieben" (seven).
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The player character, she is a Replika technician of the scouting starship Penrose-512 sent out to parts unknown to find new worlds for humanity to colonize.

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The player character, character and protagonist of the game, she is a Replika technician of the scouting starship Penrose-512 sent out to parts unknown to find new worlds for humanity to colonize.
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* MiniMecha: Mynahs zig-zag between this and PoweredArmor. On the one hand, they still possess biomechanical internals that render them susceptible to corruption like other Replikas. On the other, their armored chassis is mostly mechanical on an operational level, as Beo claims standard sealant gels won't work on her busted hydraulics, and fixing her back up to fighting shape would require substantial maintenance that wouldn't be worth the hassle for Elster.
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* MightyGlacier: They boast a very beefy 200 HP, the highest of all non-boss enemies, and are armored in bulletproof plating to boot, while their mining lasers can quickly tear through Elster's health should they manage to get a few shots in. As a trade-off, their bulk makes them extremely cumbersome to move around, such that Elster can outpace them without sprinting, their laser cutters need to be slowly engaged and disengaged every time they attempt to shoot, and have to sit through several seconds of charging even then, making them easy to outmaneuver should the map allows for it.

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* MightyGlacier: They boast a very beefy 200 HP, the highest of all non-boss enemies, and are armored in bulletproof plating to boot, while their mining lasers can quickly tear through Elster's health should they manage to get a few shots in. As a trade-off, their bulk makes them extremely cumbersome to move around, such that Elster can outpace them without sprinting, their laser cutters need to be slowly engaged and disengaged every time they attempt to shoot, shoot (and disengaged if they lost sight of the player), and have to sit through several seconds of charging even then, making them easy to outmaneuver should the map allows for it.
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* MightyGlacier: They boast a very beefy 200 HP, the highest of all non-boss enemies, and are armored in bulletproof plating to boot, while their mining lasers can quickly tear through Elster's health should they manage to get a few shots in. As a trade-off, their bulk makes them extremely cumbersome to move around, such that Elster can outpace them without sprinting, their laser cutters need to be slowly engaged and disengaged every time they attempt to shoot, and have to sit through several seconds of charging even then, making them easy to outmaneuver should the map allows for it.
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* TheGoomba: Like the Eule, Aras are among the more common enemy types Elster can run into, and they almost always come in groups. To compensate, they also possess only a measly 30 HP[[note]]For comparison's sake, Eules have 35 base HP, while their mutated version countered during the latter half of the game has 50[[/note]], making them much easier to put down.

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* TheGoomba: Like the Eule, Aras are among the more common enemy types Elster can run into, and they almost always come in groups. To compensate, they also possess only a measly 30 HP[[note]]For comparison's sake, Eules have 35 base HP, while their mutated version countered encountered during the latter half of the game has 50[[/note]], making them much easier to put down.
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* BodyHorror: Even considering the state of other corrupted Replikas, Aras seemed to have gotten the short end of the stick. Their arms have lengthened considerably and swollen into clubs that they swing about to hit the player, while the backside of their bodies have become seemingly flayed to expose their spinal structure and synthetic muscles. The result is a hunchbacked creature that can only awkwardly shuffle around while barely managing to maintain balance.


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* TheGoomba: Like the Eule, Aras are among the more common enemy types Elster can run into, and they almost always come in groups. To compensate, they also possess only a measly 30 HP[[note]]For comparison's sake, Eules have 35 base HP, while their mutated version countered during the latter half of the game has 50[[/note]], making them much easier to put down.


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* OneHitPointWonder: Kolibris die in one hit from any weapon, assuming the player nailed the real one and not her mimics.
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* SmashMook: Unlike many other enemy types, which have some variety in how they go about attacking the player, Storches simply march single-mindedly towards Elster and smack her with their beak-like heads. They also have the huge health pool to match, with only Mynahs and other bosses possessing more raw HP.
* SuperToughness: Storches are resistant to the stun prod's incapacitation effects and require two hits to go down, making this tactic especially wasteful against them.
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* AttackItsWeakPoint: Their heavy armor makes them impervious to gunfire. They can only be harmed when they open their visors, allowing you to shoot (what remains of) their face. Launching a thermite flare into the gap will cause a OneHitKill.
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* FeedbackRule: Weaponized against them. One of the ways to fight Kolibris is to tune your radio to the frequency they're broadcasting from, which emits a metallic howling noise that hurts them and forces them to switch channels.

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