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Antagonists: [[Characters/ResidentEvilAlbertWesker Albert Wesker]] | [[Characters/ResidentEvilNemesis Nemesis-T02]] | [[Characters/ResidentEvilJackBaker Jack Baker]] | [[Characters/ResidentEvilLucasBaker Lucas Baker]] \\

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Antagonists: [[Characters/ResidentEvilAlbertWesker Albert Wesker]] | [[Characters/ResidentEvilNemesis Nemesis-T02]] | [[Characters/ResidentEvilJackBaker Jack Baker]] | [[Characters/ResidentEvilLucasBaker Lucas Baker]] | [[Characters/ResidentEvilAlcinaDimitrescu Alcina Dimitrescu]] \\
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Antagonists: [[Characters/ResidentEvilAlbertWesker Albert Wesker]] | [[Characters/ResidentEvilNemesis Nemesis-T02]] | [[Characters/ResidentEvilJackBaker Jack Baker]] \\

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Antagonists: [[Characters/ResidentEvilAlbertWesker Albert Wesker]] | [[Characters/ResidentEvilNemesis Nemesis-T02]] | [[Characters/ResidentEvilJackBaker Jack Baker]] | [[Characters/ResidentEvilLucasBaker Lucas Baker]] \\

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[[center:[[WMG:''Characters/ResidentEvil'' characters index\\
[-''Individuals:'' [[Characters/ResidentEvilChrisRedfield Chris Redfield]] | [[Characters/ResidentEvilJillValentine Jill Valentine]] | [[Characters/ResidentEvilLeonSKennedy Leon S. Kennedy]] | [[Characters/ResidentEvilEthanWinters Ethan Winters]] | [[Characters/ResidentEvilAlbertWesker Albert Wesker]] | [[Characters/ResidentEvilAdaWong Ada Wong]] | [[Characters/ResidentEvilNemesis Nemesis-T02]]\\
''Groups:'' [[Characters/ResidentEvilUmbrellaCorporation Umbrella Corporation]] ([[Characters/ResidentEvilUmbrellaParamilitaries Paramilitary]]) | [[Characters/ResidentEvilMonstersPart3 Monsters]] ('''Mainstays''', [[Characters/ResidentEvilMonstersPart2 Plaga]], [[Characters/ResidentEvilMonstersPart4 Mold]])\\
Mainline games: Characters/ResidentEvil0 | Characters/ResidentEvil1 | Characters/ResidentEvil2 | Characters/ResidentEvil3Nemesis | [[Characters/ResidentEvilCodeVeronica Code: Veronica]] | Characters/ResidentEvil4 | Characters/ResidentEvil5 | Characters/ResidentEvil6 | Characters/ResidentEvil7Biohazard | [[Characters/ResidentEvilVillage Village]]\\

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[[center:[[WMG:''Characters/ResidentEvil'' characters index\\
[-''Individuals:''
[[WMG:[[center:[-'''[[Characters/ResidentEvil Resident Evil]] Character Index'''\\
Heroes:
[[Characters/ResidentEvilChrisRedfield Chris Redfield]] | [[Characters/ResidentEvilJillValentine Jill Valentine]] | [[Characters/ResidentEvilLeonSKennedy Leon S. Kennedy]] | [[Characters/ResidentEvilEthanWinters Ethan Winters]] | [[Characters/ResidentEvilAdaWong Ada Wong]] \\
Antagonists:
[[Characters/ResidentEvilAlbertWesker Albert Wesker]] | [[Characters/ResidentEvilAdaWong Ada Wong]] | [[Characters/ResidentEvilNemesis Nemesis-T02]]\\
''Groups:''
Nemesis-T02]] | [[Characters/ResidentEvilJackBaker Jack Baker]] \\
Groups:
[[Characters/ResidentEvilUmbrellaCorporation Umbrella Corporation]] ([[Characters/ResidentEvilUmbrellaParamilitaries Paramilitary]]) | [[Characters/ResidentEvilMonstersPart3 [[Characters/ResidentEvilMonsterIndex Monsters]] ('''Mainstays''', [[Characters/ResidentEvilMonstersPart3 Irregulars]], [[Characters/ResidentEvilMonstersPart2 Plaga]], [[Characters/ResidentEvilMonstersPart4 Mold]])\\
Mainline games: Characters/ResidentEvil0 | Characters/ResidentEvil1 | Characters/ResidentEvil2 | Characters/ResidentEvil3Nemesis | [[Characters/ResidentEvilCodeVeronica Code: Veronica]] | Characters/ResidentEvil4 | Characters/ResidentEvil5 | Characters/ResidentEvil6 | Characters/ResidentEvil7Biohazard [[Characters/ResidentEvil7Biohazard Resident Evil 7: Biohazard]] | [[Characters/ResidentEvilVillage Village]]\\


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''Groups:'' [[Characters/ResidentEvilUmbrellaCorporation Umbrella Corporation]] ([[Characters/ResidentEvilUmbrellaParamilitaries Paramilitary]]) | [[Characters/ResidentEvilMonstersPart3 Monsters]] ('''Mainstays''', [[Characters/ResidentEvilMonstersPart2 Plaga]])\\

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''Groups:'' [[Characters/ResidentEvilUmbrellaCorporation Umbrella Corporation]] ([[Characters/ResidentEvilUmbrellaParamilitaries Paramilitary]]) | [[Characters/ResidentEvilMonstersPart3 Monsters]] ('''Mainstays''', [[Characters/ResidentEvilMonstersPart2 Plaga]])\\Plaga]], [[Characters/ResidentEvilMonstersPart4 Mold]])\\
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''Groups:'' [[Characters/ResidentEvilUmbrellaCorporation Umbrella Corporation]] ([[Characters/ResidentEvilUmbrellaParamilitaries Paramilitary]]) | Monsters ('''Mainstays''', [[Characters/ResidentEvilMonstersPart2 Plaga]])\\

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''Groups:'' [[Characters/ResidentEvilUmbrellaCorporation Umbrella Corporation]] ([[Characters/ResidentEvilUmbrellaParamilitaries Paramilitary]]) | Monsters [[Characters/ResidentEvilMonstersPart3 Monsters]] ('''Mainstays''', [[Characters/ResidentEvilMonstersPart2 Plaga]])\\

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[[folder:Bandersnatch]]

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[[folder:Bandersnatch]][[folder:Bandersnatch / Jabberwock [=S3=]]]



[[caption-width-right:350:[[labelnote:Click to see the Jabberwock]]https://static.tvtropes.org/pmwiki/pub/images/jsuuxch.png[[/labelnote]]]]


->'''Appearances:''' ''[[VideoGame/ResidentEvilCodeVeronica Code: Veronica]]'', ''[[VideoGame/ResidentEvilTheDarksideChronicles Darkside Chronicles]]''

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[[caption-width-right:350:[[labelnote:Click to see the Jabberwock]]https://static.Jabberwock [=S3=]]]https://static.tvtropes.org/pmwiki/pub/images/jsuuxch.png[[/labelnote]]]]


->'''Appearances:''' Bandersnatch: ''[[VideoGame/ResidentEvilCodeVeronica Code: Veronica]]'', ''[[VideoGame/ResidentEvilTheDarksideChronicles Darkside Chronicles]]''Chronicles]]''; Jabberwock [=S3=]: ''Darkside Chronicles''



\\\
The Bandersnatch was later retooled into the Jabberwock [=S3=] on the black market, a B.O.W. that improves upon its most glaring flaws.



* BodyHorror: Their features have shriveled away to give them an almost SkullForAHead look, their left arms have withered into shapeless nubs, their right arms have extended into long, boneless, tentacle-like appendages tipped with huge claws, their skin is an unhealthy yellow shade, and their body pulsates like it's made of rubber. The guidebook artwork for them is even worse, with the addition of veins so swollen and discolored they look like they have roots growing under their skin.

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* AttackItsWeakPoint: The Jabberwock has an exposed heart, unlike the Bandersnatch, which is more in line with typical Tyrants. However, they will cleverly try to cover their weak point until they get really up-close.
* BladeBelowTheShoulder: The Jabberwock has two prominent scythe arms as its form of offense.
* BodyHorror: Their The Bandersnatch's features have shriveled away to give them an almost SkullForAHead look, their left arms have withered into shapeless nubs, their right arms have extended into long, boneless, tentacle-like appendages tipped with huge claws, their skin is an unhealthy yellow shade, and their body pulsates like it's made of rubber. The guidebook artwork for them is even worse, with the addition of veins so swollen and discolored they look like they have roots growing under their skin.


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* MultiArmedAndDangerous: The Jabberwock has three extra arms in addition to its scythed limbs to grabble its prey and cut them up to death.
* SuperiorSuccessor: The Jabberwock is much smarter than the Bandersnatch, more durable, stronger, and doesn't have the flaw of degraded arms like its predecessor.
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* UndergroundMonkey: Giant Spiders get this particularly hard. Apart from different names and varying sizes, they almost always function exactly the same.

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"Giant Spider" is a blanket term for a spider infected by a virus and gigantified along with the usual characteristics per series norm; only in ''0'' were they officially referred to as Giant Spider. Contrary to popular belief, most spiders seen sans the Black Tiger, Web Spinner, and Jumping Maneater are irregular mutants than B.O.W.s.

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"Giant Spider" is a blanket term for a spider infected by a virus and gigantified along with the usual characteristics zombification per series norm; only in ''0'' were they officially referred to as Giant Spider. Contrary to popular belief, most spiders seen sans the Black Tiger, Web Spinner, and Jumping Maneater are irregular mutants than B.O.W.s.




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* AllWebbedUp: Averted. Though Giant Spiders produce webs that obstruct doors, they don't incorporate weaponizing silk.
* DeadlyLunge: Their main attack besides biting and spitting poison is to throw their body upward at the player after a delay.
* EvilIsNotWellLit: Appropriately, Giant Spiders are always encountered in damp and significantly dark passages.
* GiantSpider: [[ExactlyWhatItSaysOnTheTin Um]].
* InformedAttribute: The ''Giant'' Whip Spiders. Compared to the enormous zombie spider on average, ironically, they're one of the smallest giant bug enemies to appear in the series, just barely beating out the hand-sized giant bees of the very first game.
* MonsterIsAMommy: When Black Tiger is finally killed, several small spiders, implied to be her offspring, crawl out of her now exploded abdomen.
* PoisonousPerson: Part of what makes Giant Spiders dangerous is their ability to poison the player with either their physical attacks or SuperSpit acid.
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->'''Appearances:''' Web Spinner/Black Tiger ''VideoGame/ResidentEvil'' (and remake); Giant Spider: ''[[VideoGame/ResidentEvil0 0]]'', ''[[VideoGame/ResidentEvil2 2]]'', ''[[VideoGame/ResidentEvil3 3]]'', ''[[VideoGame/ResidentEvilSurvivor Survivor]]'', ''[[VideoGame/ResidentEvilCodeVeronica Code: Veronica]]'' (dubbed Giant Black Widow here), ''[[VideoGame/ResidentEvilOutbreak Outbreak & File #2]]'', ''[[VideoGame/ResidentEvilTheUmbrellaChronicles Umbrella Chronicles]]'', ''[[VideoGame/ResidentEvilTheDarksideChronicles Darkside Chronicles]]''; Jumping Maneater: ''Darkside Chronicles''; Giant Whip Spider: ''[[VideoGame/ResidentEvilRevelations2 Revelations 2]]''

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->'''Appearances:''' Web Spinner/Black Tiger ''VideoGame/ResidentEvil'' (and remake); remake), ''[[VideoGame/ResidentEvilTheUmbrellaChronicles Umbrella Chronicles]]''; Giant Spider: ''[[VideoGame/ResidentEvil0 0]]'', ''[[VideoGame/ResidentEvil2 2]]'', ''[[VideoGame/ResidentEvil3 3]]'', ''[[VideoGame/ResidentEvilSurvivor Survivor]]'', ''[[VideoGame/ResidentEvilCodeVeronica Code: Veronica]]'' (dubbed Giant Black Widow here), ''[[VideoGame/ResidentEvilOutbreak Outbreak & File #2]]'', ''[[VideoGame/ResidentEvilTheUmbrellaChronicles Umbrella Chronicles]]'', ''Umbrella Chronicles'', ''[[VideoGame/ResidentEvilTheDarksideChronicles Darkside Chronicles]]''; Jumping Maneater: ''Darkside Chronicles''; Giant Whip Spider: ''[[VideoGame/ResidentEvilRevelations2 Revelations 2]]''



Though often understated compared to the more exotic monsters, the Giant Spider is one of the most popular enemies in the series. Many unrelated monsters in their likeliness also serve as bosses or enemies, thus making mutated spiders one of the most recurring enemies in the series.

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Though often understated compared to the more exotic monsters, the Giant Spider is one of the most popular enemies in the series. extremely popular. Many unrelated monsters in their likeliness also serve as bosses or enemies, thus making mutated spiders arachnids one of the most recurring enemies in the series.

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\\\
Though often understated compared to the more exotic monsters, the Giant Spider is one of the most popular enemies in the series. Many unrelated monsters in their likeliness also serve as bosses or enemies, thus making mutated spiders one of the most recurring enemies in the series.



[[folder:[=T-00=]]]
!!T-00; AKA: Mr.X

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[[folder:[=T-00=]]]
[[folder:[=T-00=] / "Mr. X"]]
!!T-00; AKA: Mr. X



'''Disclaimer:''' Since his inception, T-00 has been given a variety of nicknames in official media, though none are canon. One of the nicknames used in the licensed material is "Mr. X", a name never used in Resident Evil 2 itself. It is possible this name was the result of a mistake on Capcom USA's part, as on multiple occasions it gave out early concept art of T-00 to licensees, which included one known as "Tyrant X" in Japan. In ''Resident Evil: Resistance'', a non-canonical Capcom-produced multiplayer game, Daniel Fabron jokingly refers to T-00 as "Mr.X", cementing the nickname as AscendedFanon.

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'''Disclaimer:''' Since his inception, T-00 has been given a variety of nicknames in official media, though none are canon. One of the nicknames used in the licensed material is "Mr. X", a name never used in Resident Evil 2 itself. It is possible this name was the result of a mistake on Capcom USA's part, as on multiple occasions it gave out early concept art of T-00 to licensees, which included one known as "Tyrant X" in Japan. In ''Resident Evil: Resistance'', a non-canonical Capcom-produced multiplayer game, Daniel Fabron jokingly refers to T-00 as "Mr. X", cementing the nickname as AscendedFanon.

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!!AKA: Web Spinner, Black Widow, Jumping Maneater, Giant Whip Spider

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!!AKA: Web Spinner, Black Widow, Tiger, Jumping Maneater, Giant Whip Spider


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->'''Appearances:''' Web Spinner/Black Tiger ''VideoGame/ResidentEvil'' (and remake); Giant Spider: ''[[VideoGame/ResidentEvil0 0]]'', ''[[VideoGame/ResidentEvil2 2]]'', ''[[VideoGame/ResidentEvil3 3]]'', ''[[VideoGame/ResidentEvilSurvivor Survivor]]'', ''[[VideoGame/ResidentEvilCodeVeronica Code: Veronica]]'' (dubbed Giant Black Widow here), ''[[VideoGame/ResidentEvilOutbreak Outbreak & File #2]]'', ''[[VideoGame/ResidentEvilTheUmbrellaChronicles Umbrella Chronicles]]'', ''[[VideoGame/ResidentEvilTheDarksideChronicles Darkside Chronicles]]''; Jumping Maneater: ''Darkside Chronicles''; Giant Whip Spider: ''[[VideoGame/ResidentEvilRevelations2 Revelations 2]]''
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[[folder:Giant Spider]]
!!AKA: Web Spinner, Black Widow, Jumping Maneater, Giant Whip Spider
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/giantspider.png]]

[[caption-width-right:350:[[labelnote:Click to see the Web Spinner]]https://static.tvtropes.org/pmwiki/pub/images/ohwll8r.png[[/labelnote]]]]

[[caption-width-right:350:[[labelnote:Black Tiger]]https://static.tvtropes.org/pmwiki/pub/images/blacktigerspider_5.png[[/labelnote]]]]

[[caption-width-right:350:[[labelnote:Jumping Maneater]]https://static.tvtropes.org/pmwiki/pub/images/jumpingmaneater.png[[/labelnote]]]]

"Giant Spider" is a blanket term for a spider infected by a virus and gigantified along with the usual characteristics per series norm; only in ''0'' were they officially referred to as Giant Spider. Contrary to popular belief, most spiders seen sans the Black Tiger, Web Spinner, and Jumping Maneater are irregular mutants than B.O.W.s.
----

[[/folder]]
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----
* AirborneMook: The first in the series.
* CreepyCrows: Zombie crows, nuff said. Averted after ''4''.
* DemotedToExtra: Starting from ''4'', Crows have begun making recurring appearances as mere birds to shoot at for inexplicable item drops. Their roles as aerial enemies are handed off to similar creatures.
* NonMaliciousMonster: Since ''4'', there haven't been any Crows as enemies. They're just birds you can shoot for items or, rarely, achievements like in ''Village''.

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!!!Undead

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!!!Undead!!!Common


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[[folder:Crow]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/xwraikl.jpg]]
->'''Appearances:''' infected: ''VideoGame/ResidentEvil'' (and remake), ''[[VideoGame/ResidentEvil2 2]]'', ''[[VideoGame/ResidentEvil3 3]]'', ''[[VideoGame/ResidentEvilSurvivor Survivor]]'', ''[[VideoGame/ResidentEvil0 0]]'', ''[[VideoGame/ResidentEvilOutbreak Outbreak & File #2]]'', ''[[VideoGame/ResidentEvilTheUmbrellaChronicles Umbrella Chronicles]]'', ''[[VideoGame/ResidentEvilTheDarkSideChronicles Darkside Chronicles]]''
Crows that have succumbed to the t-Virus. An interesting fact about Crows is that despite their already impressive amount of appearances, non-infected Crows have made appearances in almost every game infected birds haven't. This means Crows have made more appearances as interactive creatures than any other monster/enemy in the series.
[[/folder]]

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[[quoteright:150:https://static.tvtropes.org/pmwiki/pub/images/160px_retyrant2.png]][[caption-width-right:150:Artwork for T-002, the first Tyrant introduced]]

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[[quoteright:150:https://static.tvtropes.org/pmwiki/pub/images/160px_retyrant2.org/pmwiki/pub/images/10tkrac.png]][[caption-width-right:150:Artwork for T-002, the first Tyrant introduced]]



[[caption-width-right:300:[[labelnote:Super Tyrant form]]https://static.tvtropes.org/pmwiki/pub/images/1473897555_1426696318.jpg[[/labelnote]]]]

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[[caption-width-right:350:[[labelnote:Click to see the Jabberwock]]https://static.tvtropes.org/pmwiki/pub/images/jsuuxch.png[[/labelnote]]]]




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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/nbujwwn.jpg]] org/pmwiki/pub/images/u6gaecm.png]]



* WarmUpBoss: Rather unusually (or not surprisingly considering its status) for a Tyrant, it's the first boss in ''Dead Aim''.

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* WarmUpBoss: Rather unusually (or not surprisingly considering its status) for a Tyrant, it's the first boss in ''Dead Aim''. It's not particularly tough, nor is it a pushover.



[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/xzv0edc.png]]

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[[caption-width-right:250:[[labelnote:Click to see its Super Tyrant form]]https://static.tvtropes.org/pmwiki/pub/images/fpzdb4d.jpg]]

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[[caption-width-right:250:[[labelnote:Click to see its Super Tyrant form]]https://static.tvtropes.org/pmwiki/pub/images/fpzdb4d.jpg]] org/pmwiki/pub/images/winoruu.png]]



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[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/rehunter.png]]
[[caption-width-right:250:Artwork for the Hunter α, the most iconic and common Hunter]][[caption-width-right:250:[[labelnote:Hunter R]]https://static.tvtropes.org/pmwiki/pub/images/mvs4ijk.png[[/labelnote]]]][[caption-width-right:250:[[labelnote:Hunter II]]https://static.tvtropes.org/pmwiki/pub/images/dne5azy.jpg[[/labelnote]]]][[caption-width-right:250:[[labelnote:Sweeper]]https://static.tvtropes.org/pmwiki/pub/images/qpfskcn.png[[/labelnote]]]][[caption-width-right:250:[[labelnote:Elite]]https://static.tvtropes.org/pmwiki/pub/images/armknzi.png[[/labelnote]]]][[caption-width-right:250:[[labelnote:Farfarello]]https://static.tvtropes.org/pmwiki/pub/images/farfal.png[[/labelnote]]]]

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[[caption-width-right:200:Artwork for Cerberus, the most iconic zombie dog]][[caption-width-right:200:[[labelnote:Click to see Colmillos]]https://static.tvtropes.org/pmwiki/pub/images/zky9ulm.jpg[[/labelnote]]]][[caption-width-right:200:[[labelnote:Adjule]]https://static.tvtropes.org/pmwiki/pub/images/mgjqvhl.jpg[[/labelnote]]]][[caption-width-right:200:[[labelnote:Fenrir]]https://static.tvtropes.org/pmwiki/pub/images/mcqpq4x.png[[/labelnote]]]][[caption-width-right:200:[[labelnote:Orthrus]]https://static.tvtropes.org/pmwiki/pub/images/ovmlijy.jpg[[/labelnote]]]]

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[[caption-width-right:200:Artwork for Cerberus, the most iconic zombie dog]][[caption-width-right:200:[[labelnote:Click dog]]

[[caption-width-right:200:[[labelnote:Click
to see Colmillos]]https://static.the Zombie Dog in 6]]https://static.tvtropes.org/pmwiki/pub/images/zky9ulm.jpg[[/labelnote]]]][[caption-width-right:200:[[labelnote:Adjule]]https://static.org/pmwiki/pub/images/8uy6qbw.png[[/labelnote]]]]

[[caption-width-right:200:[[labelnote: Colmillos]]https://static.
tvtropes.org/pmwiki/pub/images/mgjqvhl.jpg[[/labelnote]]]][[caption-width-right:200:[[labelnote:Fenrir]]https://static.org/pmwiki/pub/images/image_7863.png[[/labelnote]]]][[caption-width-right:200:[[labelnote:Adjule]]https://static.tvtropes.org/pmwiki/pub/images/ygdwcnx.png[[/labelnote]]]][[caption-width-right:200:[[labelnote:Fenrir]]https://static.tvtropes.org/pmwiki/pub/images/mcqpq4x.png[[/labelnote]]]][[caption-width-right:200:[[labelnote:Orthrus]]https://static.tvtropes.org/pmwiki/pub/images/ovmlijy.jpg[[/labelnote]]]]org/pmwiki/pub/images/orthrusdog.png[[/labelnote]]]]

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* AttackItsWeakPoint: Like many experimental Tyrants, its grafted heart is a red flag.

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* AttackItsWeakPoint: Like many experimental Tyrants, its grafted heart is a red flag. Attacking it will deal massive damage in addition to staggering it.



* ClimaxBoss: Of the "Decisions, Decisions" scenario.
* CurbStompBattle: It delivers one of these in its cutscene debut to a squad of U.B.C.S. mooks.
* DeathFromAbove: One of its signature attacks in the final battle is to jump into the sky and come crashing down.



* TheDragon: Unusually for a Tyrant, it never turns on Greg up until his death, whereupon it becomes independent.

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* TheDragon: Unusually for a Tyrant, it never turns on Greg up until his death, whereupon it becomes independent.DynamicEntry: It makes its entrance to the player as an enemy by gracefully crashing through the university entrance's central window.


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* ImplacableMan: Prior to the final battle, it can only be knocked out for five seconds at most before getting back up. It is, however, necessary for the player to do this to snag the blood capsule off its shoulder and make the Daylight vaccine.


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* NotQuiteDead: When the player seems to kill it at first, the credits roll and it seems the game has come to a close...only for it to reappear for one more fight.


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* TopHeavyGuy: When it mutates, its grotesquely inflated torso comically dwarfs its tiny legs.

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* FlunkyBoss: Rather unsurprisingly, it is flanked by regular Lickers, and they'll rush to its defense if it's being roughed up.

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* FlunkyBoss: Rather unsurprisingly, it is flanked by regular Lickers, and they'll rush to its defense if it's being roughed up. The trick is to only engage the Suspended in combat when the player rings the fire alarm bell to completely distract the Lickers.



* FlunkyBoss: Rather unsurprisingly, it is flanked by regular Lickers, and they'll rush to its defense if it's being roughed up. The trick is to only engage the Suspended in combat when the player rings the fire alarm bell to completely distract the Lickers.

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* ClimaxBoss: Of the "Hellfire" scenario.
* CounterAttack: Attacking it will result in it immediately counterattacking with an unavoidable tongue stab. This is why the shotgun is valued, as it will stagger it before it retaliates unlike with other weapons, giving the player time to back away.



* GlassCannon: Despite being a scripted boss with a cutscene introduction, it has remarkably little health, only being a little tougher than the average Licker.



* FlunkyBoss: Rather unsurprisingly, it is flanked by regular Lickers, and they'll rush to its defense if it's being roughed up.

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* FlunkyBoss: Rather unsurprisingly, it is flanked by regular Lickers, and they'll rush to its defense if it's being roughed up. The trick is to only engage the Suspended in combat when the player rings the fire alarm bell to completely distract the Lickers.
* StationaryBoss: It never moves from where it clings and doesn't do anything unless the player attacks it.
* WhipItGood: Its most dangerous attack, highlighted by a distinct sound of frustration, is to wildly lash its tongue out, dealing colossal damage and knocking the player off their feet if they're caught up in it.

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[[folder:Canines]]
!!Zombie Dogs; AKA: Cerberus, Colmillos, Fenrir, Adjule, Orthrus
[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/re1_cerberus.png]]
[[caption-width-right:200:Artwork for Cerberus, the most iconic zombie dog]][[caption-width-right:200:[[labelnote:Click to see Colmillos]]https://static.tvtropes.org/pmwiki/pub/images/zky9ulm.jpg[[/labelnote]]]][[caption-width-right:200:[[labelnote:Adjule]]https://static.tvtropes.org/pmwiki/pub/images/mgjqvhl.jpg[[/labelnote]]]][[caption-width-right:200:[[labelnote:Fenrir]]https://static.tvtropes.org/pmwiki/pub/images/mcqpq4x.png[[/labelnote]]]][[caption-width-right:200:[[labelnote:Orthrus]]https://static.tvtropes.org/pmwiki/pub/images/ovmlijy.jpg[[/labelnote]]]]
->'''Appearances:''' Doberman/misc: ''VideoGame/ResidentEvil'' (and remake), ''[[VideoGame/ResidentEvil2 2]]'' (and [[VideoGame/ResidentEvil2Remake 2019 remake]]), ''[[VideoGame/ResidentEvil3 3]]'' (and [[VideoGame/ResidentEvil3Remake 2020 remake]]), ''[[VideoGame/ResidentEvilSurvivor Survivor]]'', ''[[VideoGame/ResidentEvilCodeVeronica Code: Veronica]]'', ''[[VideoGame/ResidentEvil6 6]]'', ''[[VideoGame/ResidentEvilOutbreak Outbreak & File #2]]'', ''[[VideoGame/ResidentEvilTheUmbrellaChronicles Umbrella Chronicles]]'', ''[[VideoGame/ResidentEvilTheDarksideChronicles Darkside Chronicles]]'', ''[[VideoGame/ResidentEvilOperationRaccoonCity Operation Raccoon City]]'', ''Resistance'', ''[[Anime/ResidentEvilVendetta Vendetta]]''; Colmillos: ''[[VideoGame/ResidentEvil4 4]]''; Fenrir: ''[[VideoGame/ResidentEvilRevelations Revelations]]''; Adjule: ''[[VideoGame/ResidentEvil5 5]]''; Orthrus: ''[[VideoGame/ResidentEvilRevelations2 Revelations 2]]''
One of Resident Evil's mainstay monsters is the zombie dog, most commonly represented as a Doberman since their debut as the Cerberus, a denoted B.O.W. from the Arklay research facility; most of these monsters are unintended creations. Since then, many variations have come and gone under different breeds and viral strains, but zombie dogs are generally the same universally barring their deformations: they yip around as nimble beasts and try to gnaw their victims to death with few tricks or gimmicks.

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[[folder:Canines]]
!!Zombie Dogs; AKA: Cerberus, Colmillos, Fenrir, Adjule, Orthrus
[[quoteright:200:https://static.
[[folder:Suspended]]
!!AKA: Regis Licker
[[quoteright:250:https://static.
tvtropes.org/pmwiki/pub/images/re1_cerberus.png]]
[[caption-width-right:200:Artwork for Cerberus, the most iconic zombie dog]][[caption-width-right:200:[[labelnote:Click to see Colmillos]]https://static.tvtropes.org/pmwiki/pub/images/zky9ulm.jpg[[/labelnote]]]][[caption-width-right:200:[[labelnote:Adjule]]https://static.tvtropes.org/pmwiki/pub/images/mgjqvhl.jpg[[/labelnote]]]][[caption-width-right:200:[[labelnote:Fenrir]]https://static.tvtropes.org/pmwiki/pub/images/mcqpq4x.png[[/labelnote]]]][[caption-width-right:200:[[labelnote:Orthrus]]https://static.tvtropes.org/pmwiki/pub/images/ovmlijy.jpg[[/labelnote]]]]
org/pmwiki/pub/images/pua7tvc.jpg]]
->'''Appearances:''' Doberman/misc: ''VideoGame/ResidentEvil'' (and remake), ''[[VideoGame/ResidentEvil2 2]]'' (and [[VideoGame/ResidentEvil2Remake 2019 remake]]), ''[[VideoGame/ResidentEvil3 3]]'' (and [[VideoGame/ResidentEvil3Remake 2020 remake]]), ''[[VideoGame/ResidentEvilSurvivor Survivor]]'', ''[[VideoGame/ResidentEvilCodeVeronica Code: Veronica]]'', ''[[VideoGame/ResidentEvil6 6]]'', ''[[VideoGame/ResidentEvilOutbreak Outbreak & File #2]]'', ''[[VideoGame/ResidentEvilTheUmbrellaChronicles Umbrella Chronicles]]'', ''[[VideoGame/ResidentEvilTheDarksideChronicles Darkside Chronicles]]'', ''[[VideoGame/ResidentEvilOperationRaccoonCity Operation Raccoon City]]'', ''Resistance'', ''[[Anime/ResidentEvilVendetta Vendetta]]''; Colmillos: ''[[VideoGame/ResidentEvil4 4]]''; Fenrir: ''[[VideoGame/ResidentEvilRevelations Revelations]]''; Adjule: ''[[VideoGame/ResidentEvil5 5]]''; Orthrus: ''[[VideoGame/ResidentEvilRevelations2 Revelations 2]]''
One
Outbreak]]''
A highly unique irregular offshoot
of Resident Evil's mainstay monsters is the zombie dog, most commonly represented Licker only encountered once as a Doberman since their debut as the Cerberus, a denoted B.O.W. from the Arklay research facility; most of these monsters are unintended creations. Since then, many variations have come and gone under different breeds and viral strains, but zombie dogs are generally the same universally barring their deformations: they yip around as nimble beasts and try to gnaw their victims to death with few tricks or gimmicks.boss fight in ''Outbreak.''


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* BarbieDollAnatomy: Actually averted. It has nipples and a vagina textured in its model, but it's next to impossible to see in-game due to the camera not affording to allow players to see it that up-close.
* BodyHorror: Downplayed compared to the Lickers, as the Suspended is - for all intents and purposes - a non-deformed zombie with red skin and the Licker's tongue.
* CuteMonsterGirl: This thing actually has a minor cult following for this reason, which was even acknowledged by Capcom to give it a cameo in one of their mobile games.
* FlunkyBoss: Rather unsurprisingly, it is flanked by regular Lickers, and they'll rush to its defense if it's being roughed up.
* GlassCannon: Despite being a scripted boss with a cutscene introduction, it has remarkably little health, only being a little tougher than the average Licker.
* GiantSpaceFleaFromNowhere: Absolutely no official explanation is given for this creature's existence or biology than what's inferred from its appearance and gameplay.
* OverlyLongTongue: As expected of a Licker offshoot, it has a long tongue to whip and strike its victims.
* FlunkyBoss: Rather unsurprisingly, it is flanked by regular Lickers, and they'll rush to its defense if it's being roughed up.
[[/folder]]


[[folder:Canines]]
!!Zombie Dogs; AKA: Cerberus, Colmillos, Fenrir, Adjule, Orthrus
[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/re1_cerberus.png]]
[[caption-width-right:200:Artwork for Cerberus, the most iconic zombie dog]][[caption-width-right:200:[[labelnote:Click to see Colmillos]]https://static.tvtropes.org/pmwiki/pub/images/zky9ulm.jpg[[/labelnote]]]][[caption-width-right:200:[[labelnote:Adjule]]https://static.tvtropes.org/pmwiki/pub/images/mgjqvhl.jpg[[/labelnote]]]][[caption-width-right:200:[[labelnote:Fenrir]]https://static.tvtropes.org/pmwiki/pub/images/mcqpq4x.png[[/labelnote]]]][[caption-width-right:200:[[labelnote:Orthrus]]https://static.tvtropes.org/pmwiki/pub/images/ovmlijy.jpg[[/labelnote]]]]
->'''Appearances:''' Doberman/misc: ''VideoGame/ResidentEvil'' (and remake), ''[[VideoGame/ResidentEvil2 2]]'' (and [[VideoGame/ResidentEvil2Remake 2019 remake]]), ''[[VideoGame/ResidentEvil3 3]]'' (and [[VideoGame/ResidentEvil3Remake 2020 remake]]), ''[[VideoGame/ResidentEvilSurvivor Survivor]]'', ''[[VideoGame/ResidentEvilCodeVeronica Code: Veronica]]'', ''[[VideoGame/ResidentEvil6 6]]'', ''[[VideoGame/ResidentEvilOutbreak Outbreak & File #2]]'', ''[[VideoGame/ResidentEvilTheUmbrellaChronicles Umbrella Chronicles]]'', ''[[VideoGame/ResidentEvilTheDarksideChronicles Darkside Chronicles]]'', ''[[VideoGame/ResidentEvilOperationRaccoonCity Operation Raccoon City]]'', ''Resistance'', ''[[Anime/ResidentEvilVendetta Vendetta]]''; Colmillos: ''[[VideoGame/ResidentEvil4 4]]''; Fenrir: ''[[VideoGame/ResidentEvilRevelations Revelations]]''; Adjule: ''[[VideoGame/ResidentEvil5 5]]''; Orthrus: ''[[VideoGame/ResidentEvilRevelations2 Revelations 2]]''
One of Resident Evil's mainstay monsters is the zombie dog, most commonly represented as a Doberman since their debut as the Cerberus, a denoted B.O.W. from the Arklay research facility; most of these monsters are unintended creations. Since then, many variations have come and gone under different breeds and viral strains, but zombie dogs are generally the same universally barring their deformations: they yip around as nimble beasts and try to gnaw their victims to death with few tricks or gimmicks.
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[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/re2_tyrant.png]][[caption-width-right:250:Artwork for T-00, the first T-003 seen in the series]]

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[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/re2_tyrant.png]][[caption-width-right:250:Artwork for T-00, the first T-003 T-103 seen in the series]]
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''Groups:'' [[Characters/ResidentEvilUmbrellaCorporation Umbrella Corporation]] ([[Characters/ResidentEvilUmbrellaParamilitaries Paramilitary]]) | Monsters ('''Mainstays''')\\

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''Groups:'' [[Characters/ResidentEvilUmbrellaCorporation Umbrella Corporation]] ([[Characters/ResidentEvilUmbrellaParamilitaries Paramilitary]]) | Monsters ('''Mainstays''')\\('''Mainstays''', [[Characters/ResidentEvilMonstersPart2 Plaga]])\\
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* AxCrazy: While the Tyrants as a whole don't have the moral capacity to be described as insane, there could be an argument made for the Hypnos T-Type and the way it acts even relative to its brethren. It starts off like a totally cool-headed killing machine but after Vincent takes it down, it becomes an enraged and shrieking monster bordering on feral.

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* AxCrazy: While the Tyrants as a whole don't have the moral capacity to be described as insane, there could be an argument made for the Hypnos T-Type and the way it acts even relative to its brethren. It starts off like a totally cool-headed killing machine but after Vincent Ark takes it down, it becomes an enraged and shrieking monster bordering on feral.



* {{Determinator}}: Moreso than the usual Tyrant. Even after it's beaten beyond its limits, it grapples onto Vincent and co's escape helicopter in the hopes of taking them with it.

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* {{Determinator}}: Moreso than the usual Tyrant. Even after it's beaten beyond its limits, it grapples onto Vincent Ark and co's escape helicopter in the hopes of taking them with it.
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[[quoteright:150:https://static.tvtropes.org/pmwiki/pub/images/160px_retyrant2.png]][[caption-width-right:150:Artwork for T-001, the first Tyrant introduced]]

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[[quoteright:150:https://static.tvtropes.org/pmwiki/pub/images/160px_retyrant2.png]][[caption-width-right:150:Artwork for T-001, T-002, the first Tyrant introduced]]
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For more on what has little competition for the most iconic monster in the franchise, see his page.

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For more on what has little competition for the most iconic monster in the franchise, [[Characters/ResidentEvilNemesis see his page.page]].



* GodzillaThreshold: It was originally released to fight off renegade B.O.W.s, namely the Hunter Rs and Micros, to facilitate the escape of its mastrs. In that regard, it worked out fabulously as nothing could stand up to it.
* GrewBeyondTheirProgramming: While it was controlled by a remote control as intended at first, it grew an ego during this time and turned against Carter and Monica the first chance the former let his guard down.

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* GodzillaThreshold: It was originally released to fight off renegade B.O.W.s, namely the Hunter Rs and Micros, to facilitate the escape of its mastrs.masters. In that regard, it worked out fabulously as nothing could stand up to it.
* GrewBeyondTheirProgramming: While it was controlled by a remote control as intended at first, it grew an ego during this time and turned against Carter and Monica the first chance the former let his guard down.



* EvilIsBigger: At a default height of 12 feet, it's the largest humanoid figure in the series, not just in its own species line. It even towers over Lady Dimitrescu's height of 9 feet.

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* EvilIsBigger: At a nearly unmatched default height of 12 feet, it's the second largest humanoid figure in the series, not just in its own species line.series. It even towers over Lady Dimitrescu's height of 9 feet.
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!!t-Virus family
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[[center:[[WMG:''Characters/ResidentEvil'' characters index\\
[-''Individuals:'' [[Characters/ResidentEvilChrisRedfield Chris Redfield]] | [[Characters/ResidentEvilJillValentine Jill Valentine]] | [[Characters/ResidentEvilLeonSKennedy Leon S. Kennedy]] | [[Characters/ResidentEvilEthanWinters Ethan Winters]] | [[Characters/ResidentEvilAlbertWesker Albert Wesker]] | [[Characters/ResidentEvilAdaWong Ada Wong]] | [[Characters/ResidentEvilNemesis Nemesis-T02]]\\
''Groups:'' [[Characters/ResidentEvilUmbrellaCorporation Umbrella Corporation]] ([[Characters/ResidentEvilUmbrellaParamilitaries Paramilitary]]) | Monsters ('''Mainstays''')\\
Mainline games: Characters/ResidentEvil0 | Characters/ResidentEvil1 | Characters/ResidentEvil2 | Characters/ResidentEvil3Nemesis | [[Characters/ResidentEvilCodeVeronica Code: Veronica]] | Characters/ResidentEvil4 | Characters/ResidentEvil5 | Characters/ResidentEvil6 | Characters/ResidentEvil7Biohazard | [[Characters/ResidentEvilVillage Village]]\\
Spin-offs: [[Characters/ResidentEvilGunSurvivor Gun Survivor/Dead Aim]] | [[Characters/ResidentEvilOutbreak Outbreak]] | [[Characters/ResidentEvilTheUmbrellaChronicles The Umbrella Chronicles]] | [[Characters/ResidentEvilTheDarksideChronicles The Darkside Chronicles]] | [[Characters/ResidentEvilRevelations Revelations]] | [[Characters/ResidentEvilRevelations2 Revelations 2]] | [[Characters/ResidentEvilOperationRaccoonCity Operation Raccoon City]]\\
Other media: [[Characters/ResidentEvilDegeneration Degeneration]] | [[Characters/ResidentEvilDamnation Damnation]] | [[Characters/ResidentEvilVendetta Vendetta]] | [[Characters/ResidentEvilInfiniteDarkness Infinite Darkness]] | [[Characters/ResidentEvilTheMarhawaDesire The Marhawa Desire]] | [[Characters/ResidentEvilHeavenlyIsland Heavenly Island]]-]]]]]
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[[foldercontrol]]
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A page compiling the most recurring mainstays of monsters and B.O.W.s in the ''Resident Evil'' franchise - and certain less-recurring sub-species and creatures related to them via mutagenic strains.
!!t-Virus family
!!!Undead
[[folder:Zombies]]
!!Zombies; AKA: Green Zombies, Pale Heads, Crimson Heads
[[quoteright:342:https://static.tvtropes.org/pmwiki/pub/images/caibg85.jpg]]
[[caption-width-right:342:A typical pack of zombies]][[caption-width-right:342:[[labelnote:Green Zombies]]https://static.tvtropes.org/pmwiki/pub/images/fnmyiij.png[[/labelnote]]]][[caption-width-right:342:[[labelnote:Pale Head zombies]]https://static.tvtropes.org/pmwiki/pub/images/ccc0hid.png[[/labelnote]]]]
->'''Appearances:''' Zombies: ''Resident Evil 1-3'' (and their remakes), ''[[VideoGame/ResidentEvil0 0]]'', ''[[VideoGame/ResidentEvilSurvivor Survivor]]'', ''[[VideoGame/ResidentEvilCodeVeronica Code: Veronica]]'', ''[[VideoGame/ResidentEvilGaiden Gaiden]]'', ''Dead Aim'', ''[[VideoGame/ResidentEvilOutbreak Outbreak & File #2]]'', ''[[VideoGame/ResidentEvilTheUmbrellaChronicles Umbrella Chronicles]]'', ''[[VideoGame/ResidentEvilTheDarksideChronicles Darkside Chronicles]]'', ''[[VideoGame/ResidentEvilOperationRaccoonCity Operation Raccoon City]]'', ''Resistance'', ''[[VideoGame/UmbrellaCorps Umbrella Corps]]'', ''[[Anime/ResidentEvilDegeneration Degeneration]]'', ''BIO HAZARD The Wicked North Sea'', ''BIOHAZARD 4D-EXECUTER'', ''Wesker's Report''; Green Zombies: ''Outbreak File #2''; Pale Heads; ''2'' (2019 remake), ''3'' (2020 remake)
The most recurring monsters in the series. The atypical zombie is the result of a human being exposed to the t-Virus and proving incompatible with positive mutations or being biologically vulnerable. Though these zombies are mostly known as accidental creations, Dr. James Marcus produced them as B.O.W.S. in his seclusion before their existence became more widespread.
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* AdaptationalBadass: In the original continuity of ''Resident Evil'' games, zombies are hardly threatening or difficult to put down and more of a nuisance compared to later enemies; the main issue is usually a scarcity of ammo or their sheer numbers. In the 2019 remake of the second game, however, zombies are much tougher than they ever were, being capable of both taking considerable amounts of damage and of randomly reviving from the "dead" at seemingly full health.[[note]][=RE6=] first introduced zombies with the ability to withstand multiple headshots as compensation for the over-the-shoulder aiming style, but those zombies would generally only withstand an average of 3 to 4 shots; [=RE2R=] zombies average about 6 to 12 shots.[[/note]]
** Zigzagged in the 2020 remake of ''3''; whilst zombies here are much tougher than their classic counterparts, they're also weaker than their counterparts in ''2 Remake'', having less health in general and reviving with a very small health pool instead of a seemingly full one.
* AndIMustScream: It’s implied that through some of the noises that the zombies make that they’re self-aware enough to beg for a MercyKill, calling into question how many are actually reanimated corpses or people trapped in there. This was most notably alluded to in the ''Outbreak'' series. If a player is allowed to be zombified in multiplayer mode and they attempt an ab-lib, they are able to eventually piece together what is happening and find themselves watching in horror as their zombified selves wonder for flesh or perhaps even attack former friends, before finally accepting their fate. Attempting to use certain ab-libs in this state will even lead to modified versions of what they normally mean, such as the "help" ab-lib causing the player zombie to manage to muster enough self-awareness to beg for said MercyKill, or the "go" ab-lib urging survivors to flee instead.
* BarbieDollAnatomy: The B.O.W. variants and Pale Heads are completely nude but have no genitals.
* BoomHeadshot: When you kill a zombie with a headshot in any of the traditional [=RE=] games (except ''Code Veronica''), their heads explode quite messily and with a wet, crunchy noise, just so that you can be sure they're dead.
* ContinuitySnarl: The sources tend to contradict themselves on if zombies are {{Technically Living Zombie}}s undergoing necrosis as a side-effect of the virus, or if they are legitimately dead and have been brought back. Zombies have been seen clawing their ways out of graveyards in both ''3'' and ''Code Veronica'', but it's unclear if this is factual or just a ShoutOut to the famous sequence from ''Film/ReturnOfTheLivingDead''. It’s possible to think of it as doing both: converting living people into zombies outright and reanimating anyone who was either dead, to begin with, or killed by other zombies.
* EliteMooks: Pale Heads are faster and stronger than the usual zombie, also possessing regenerative abilities.
* FromBadToWorse: Anyone infected by the t-Virus will develop fever-like symptoms with inflammation of the skin following. The fever eventually passes, but this is merely [[HopeSpot a brief reprieve]]. The immune system has been compromised at this point. Multiple organ failure, necrosis, and severe brain damage soon occur. After several days to a week passing the person is now a [[BodyHorror shambling mindless cannibal]], consuming other zombies, infected corpses, or more preferably, ''live prey''.
* GiantSpaceFleaFromNowhere: Pale Heads were initially introduced as enemies in the non-canonical ''Ghost Survivors'' DLC game mods of the 2019 remake of ''2.'' No explanation was ever given to what they are other than being regenerating zombies. In the remake of ''3'' released next year, they were canonically introduced to the series - but the notes about them list them as irregular mutants that scientists were baffled by, having no idea how they came to be.
* TheGoomba: The average t-Virus zombie, whenever they appear, is always the most common enemy. They would always be the weakest as well if not for the usual presence of infected critters in the same games as them.
* HalfTheManHeUsedToBe: In ''2'', a shotgun or grenade blast that hits a zombie in the torso has a chance of blowing it in half at the waist, letting the upper torso crawl along and attempt to claw at Leon or Claire's legs.
* KingMook: S.T.A.R.S. member Forest Speyer appears as a unique zombie in the ''Director's Cut'', ''Deadly Silence'' (in Rebirth mode) and ''[=REmake=]'' versions of the game. In ''[=REmake=]'', he's noticeably tougher than regular zombies. In the "One Dangerous Zombie" game mode, he upgrades to an InvincibleMinorMinion that's strapped with grenades and thus cannot be attacked as hitting him will trigger an explosion that kills everyone in the room; in this form, he serves as a constant obstacle throughout the mansion until the Hunters show up.
* MadeOfIron: Despite being shambling corpses, zombies are remarkably tough, being able to tank waves of heavy firepower before going down. Best illustrated in the opening cinematic of ''Resident Evil 3,'' where the zombies ultimately prevail over the U.B.C.S. and R.P.D.'s last stand. And if zombies do go down? They will likely return as even more resilient Crimson Heads. For all these reasons, Leon suggests that complete destruction of their heads is the most efficient way to take them down.
* ManBitesMan: Zombies mostly attack by biting, although, in some games, it's possible to trigger a ZombiePukeAttack from them.
* OutOfFocus: Despite their enormous amount of appearances, with the threat of the t-Virus canonically being neutralized since multiple vaccines were created and mass-produced, these zombies have significantly declined since ''4'', if not faded out of existence altogether. The closest representation the series has had to a traditional shambler since has been the Rotten from ''Revelations 2'', which are basically the same creatures from a different viral strain.
* OurZombiesAreDifferent: For the most part, they’re stereotypical flesh-eaters created by a horrendous virus; they can shrug off copious amounts of damage and keep going unless it’s a headshot, aren’t capable of moving faster than the traditional drunken shamble, and travel in groups of varying size and strength. However, if a zombie is wounded to the point of incapacitation and the brain isn’t destroyed or the body burned, then there’s a chance they’ll undergo a process called V-ACT which will mutate them into a Crimson Head, a faster and stronger infected form. And if the V-ACT process kicks in ''again'' after that, they’ll turn into a Licker.
* PersonalSpaceInvader: Because their sole instinct is to feed, zombies attack only by grabbing onto their victims (aka, your player character) and proceeding to chew on them until either they are pushed off or they kill their victim.
* PhlebotinumBreakdown: Zombies are the undesired end result of B.O.W experimentation. The t-Virus strain is failing to bond with its host. This is due to the fact "t" is nothing more than a mutation of the Progenitor virus, which itself has critical fusion flaws. Only 1 in 10 million infected subjects will successfully become a Tyrant.
* PlantPerson: Green zombies are normal zombies mutated by t-Virus-infected plant life. They're distinguished by the roots and vines sprouting from their bodies.
* PlagueZombie: The zombies in ''1'' are created by a viral bio-weapon, and can spread the contagion with their bites. That said, it's possible to cure (or inoculate against) the infection, and at least 10% of the population are flat-out immune to the virus due to some genetic quirk.
* PlayingPossum: On rare occasions, zombies that have been sorely wounded will fall to the ground, but not actually die; if a player character gets near, they will grab that character and automatically inflict damage before the character kills them by crushing their head or kicking it off. You can identify a "feigning dead" zombie by its lack of a surrounding blood puddle (in ''2'', their heads move in the direction you're in).
** In the [[UpdatedReRelease REMake]] version of ''1'', all zombies not killed by a headshot or knee shot will effectively do this; if Chris or Jill doesn't find kerosene (or a flame grenade, for Jill) and burn up the corpse, it will ultimately turn into a Crimson Head.
** In the remake of ''2'', zombies do not go Crimson Head; however, it can be near-impossible to tell if you actually killed one or if it is playing possum, with only decapitated zombies definitely being dead. The safest way to find out is to stab it with a knife.
* PoisonousPerson: Green zombies will exude a poisonous fog that afflicts the "poison" status ailment.
* RemovingTheHeadOrDestroyingTheBrain: Shooting a zombie in the head is the quickest, easiest way to kill it, and a headshot (confirmed as such by the head messily exploding) is guaranteed death, preventing a zombie from playing possum in any game, or becoming a Crimson Head in [=REmake=].
* UndergroundMonkey: Several games feature specialized zombie variants. ''[[VideoGame/ResidentevilOutbreak Outbreak File #2]]'' featured the plant-parasitized "green" zombie, which had poisonous attacks. The Ghost Survivors DLC for [[VideoGame/ResidentEvil2Remake the 2019 version of 2]] featured Pale Heads which were faster, tougher, and could not have their limbs damaged; Poison Zombies which had poisonous bites and would unleash a cloud of poison gas when killed; and A-Gear Zombies, who were wearing bulletproof armor.
* ZombiePukeAttack: In some games, zombies will, under specific circumstances, vomit short-range gouts of acidic bile at players. These are less damaging than their standard grab and bite attacks.
[[/folder]]
[[folder:Crimson Head]]
[[quoteright:290:https://static.tvtropes.org/pmwiki/pub/images/pachislot_crimson_head.png]]
->'''Appearances:''' ''VideoGame/ResidentEvil'' (remake), ''[[VideoGame/ResidentEvilTheUmbrellaChronicles Umbrella Chronicles]]'', ''[[VideoGame/ResidentEvilOperationRaccoonCity Operation Raccoon City]]''
Crimson Heads are t-Virus-based zombies that have undergone a secondary mutation - dubbed "V-ACT" - as a result of being incapacitated without taking a critical injury; the flood of adrenaline-rich blood through their body dyes their skin a gory dark red, they sprout claws, and their speed and reaction times all improve.
----
* ChuckCunninghamSyndrome: Though this could be said for most of their absences (see SeldomSeenSpecies), they most notably don't appear in ''0''. The game was not only built on the same engine as the first game's remake but released not long after. When fans pressed the developers for an answer, they handwaved it with Billy and Rebecca canonically not being in the same rooms long enough to warrant seeing them. [[GameplayAndStorySegregation This makes absolutely no sense from 0's puzzle-based backtracking gameplay, though]].
* FromBadToWorse: Should the zombie be incapacitated, but not destroyed, the t-Virus will cause their decaying bodies to mutate further into a Crimson Head zombie. Further necrosis happens, but now muscle tissue regenerates making them stronger, ''and faster''. They'll grow claws. Terrible blood seepage starts, giving the zombie its crimson-like skin. When they awaken they're more aggressive hunters than ever before. If allowed to mutate again, they'll [[OhCrap become Lickers.]]
* GlassCannon: Apart from the Crimson Head Prototype 1, the average Crimson Head isn't notably more durable than a zombie. Get a good shotgun blast through their sprinting pace and brutal attacks and they go down quickly.
* SeldomSeenSpecies: Even considering they were only introduced in the first game's remake, which came after the original trilogy, Crimson Heads have made next to no appearances in the series since their debut despite the widespread appearances of typical t-Virus zombies since. They egregiously didn't even make a comeback in the 2019-2020 remakes of the second and third games, putting them close to ChuckCunninghamSyndrome territory.
* SuperPrototype: The Crimson Head Prototype 1, the first ever documented case of a zombie undergoing the transformation, is a mini-boss that can tank multiple shotgun blasts or grenades before dying, whilst a standard Crimson Head can be decapitated with one shotgun blast, just like a normal zombie. It was sealed away underground in the Arklay mansion due to the danger it posed - but has to be released and fought to progress the game.
* TurnsRed: Zombies that get up as Crimson Heads literally turn red, gaining increased speed and durability, as well as a vicious new claw slash attack to go with their traditional grab-and-bite move.
* WolverineClaws: Crimson Heads grow pronounced claws from their fingers, which gives them the ability to claw at the player as well as grab them.
[[/folder]]
[[folder:Lickers]]
!!AKA: Licker β (Beta)
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/licker.jpg]][[caption-width-right:350:[[labelnote:Click to see the Evolved Licker]]https://static.tvtropes.org/pmwiki/pub/images/x0nquzy.jpg[[/labelnote]]]][[caption-width-right:350:[[labelnote:Click to see the Licker β]]https://static.tvtropes.org/pmwiki/pub/images/gwcb3lw.png[[/labelnote]]]]
->'''Appearances:''' Licker: ''[[VideoGame/ResidentEvil2 2]]'' (and [[VideoGame/ResidentEvil2Remake 2019 remake)]], ''3'' ([[VideoGame/ResidentEvil3Remake 2020 remake]]), ''[[VideoGame/ResidentEvilSurvivor Survivor]]'', ''[[VideoGame/ResidentEvilOutbreak Oubreak & File #2]]'', ''[[VideoGame/ResidentEvilTheUmbrellaChronicles Umbrella Chronicles]]'', ''[[VideoGame/ResidentEvilTheDarksideChronicles Darkside Chronicles]]'', ''[[VideoGame/ResidentEvilOperationRaccoonCity Operation Raccoon City]]'', ''[[Anime/ResidentEvilDamnation Damnation]]''; Evolved variant: ''2'', ''Darkside Chronicles''; Beta: ''[[VideoGame/ResidentEvil5 5]]'', ''Damnation''
Lickers are monsters that result from a second set of V-ACT mutations after the Crimson Heads. They are noted for their large, exposed brains, lack of skin and eyes, extreme sensitivity to sound, and their eponymous tongues. Initially discovered as an irregular mutant, they became one of the most sought-after B.O.W.S. in the black market after Raccoon City; a more marketable derivative, the Licker β, was created by TRICELL for this end. As a result, Lickers have made many appearances in the series since their debut in ''2''.
----
* AdaptationalBadass: In the original, the Lickers [[GlassCannon can easily be taken out by two well-aimed shotgun blasts]], provided that the player times their shots just right. In the ''Remake'', however, [[LightningBruiser they barely flinch from a shotgun blast and take more shots to go down]].
* AdaptedOut: Evolved Lickers don't appear in the modern remakes of the second and third games.
* AttackAnimal: ''Damnation'' features Lickers that have been infected with the Plagas parasite, making it possible for a HiveQueen to control them. They behave like barely-tamed animals, engaging in pack behavior and viciously attacking on their master's command. Most notably, though, is that it's possible to call them off in the middle of an attack.
* BodyHorror: Its limbs have twisted and reshaped themselves so it's forced to walk on all fours, its fingers have grown into massive claws, its skin has peeled away from its body entirely, and its teeth have turned into fangs. Its brain has forced its way through its skull and its eyes have been swallowed up, giving it a faceless appearance. The Evolved Licker has even more inhuman limbs and is a sickly shade of green, whilst the Licker Beta is much larger and still deformed.
* BreakoutCharacter: The scene the Licker introduced in the second game is considered one of the most famous moments in the franchise. It's since been considered one of the most visually distinctive and recognizable of the series' monsters and has gone to make many recurring appearances in the series.
* DeadlyLunge: When in danger status in ''2'', Lickers can kill with a jumping claw attack. Licker Betas in ''5'' can pounce on the player, pinning them. If the player fails a button prompt to dodge and the partner character doesn't manage to knock the Licker off, they run the player through with their gigantic claws (originally featured as a kill in the "''1.5''" beta version of ''2'' but cut from the release). In the remake of ''2'', Lickers receive the Beta's kill from ''5'', although it can be interrupted by a sub-weapon.
* EstablishingCharacterMoment:
** The player walks into a bloody corpse-filled hallway and is caught by the sound of dripping blood and a raspy, wheezing hiss. They look up and a Licker slowly crawls along the ceiling, tongue flicking out before it drops to the floor, ready to kill. No wonder they made such an impact.
** This could have been worse: the original plan was for the player's attention to be caught by a ''severed head being dropped onto the floor'' before they looked up at the ceiling. This was canceled for being too graphic.
** The remake introduces the Licker in a more subdued manner that nonetheless emphasizes what sort of creature it is. From across the hallway, as soon as the player turns the corner they will see some... ''thing'' without eyes or skin blatantly hanging from the ceiling and shuddering. As they get closer [[note]]the objective is to enter the STARS office which is in a doorway halfway between them and the Licker, so they can just sneak by without getting too close to the Licker's position[[/note]], the Licker will impale a nearby zombie through the head with its tongue from the ceiling, emitting a horrifying sound. When the player exits the office, the Licker may be ''[[NothingIsScarier gone]]'' from its ceiling position... and may creep slowly around the corner on the ground, tipping off that it's blind.
* EyelessFace: The eyes are gone as a result of the mutation, which involves its swollen brain swallowing them up.
* HellIsThatNoise: The Licker's distinctive hissing and breathing, combing with the soft, wet sound of its footsteps as it slowly pads around whilst waiting for prey.
* HumanoidAbomination: These horrific, ugly things are the result of a zombie being undergoing a horrific metamorphosis that contorts and twists them into quadrupedal monstrosities that resemble their human selves only in their vague body structure, but are otherwise an utterly inhuman crime against nature hostile to all life except other instances of itself.
* KickTheDog: On the receiving end of this in ''Damnation'', surprisingly enough. The Super-Tyrant doesn't just efficiently kill the Lickers, slowly crushing skulls or ripping one unfortunate Licker in half out of annoyance.
* LightningBruiser: Courtesy of the remake's overhaul. Their attacks inflict alarming amounts of damage and their leap attack can traverse a room in the blink of an eye.
* LogicalWeakness: The Licker depends on hearing to track prey, due to the loss of its eyes. Consequently, if you walk instead of running whilst near one, it won't be able to detect you and so it won't attack[[note]]So long as you don't walk right into it, of course[[/note]]. Likewise, the bowgun is the perfect weapon for killing them; because it doesn't make the loud gunshots of other weapons, you can puncture a Licker to death without effort as it blindly flails around in an effort to vainly find who's killing it.
** In the remake, flashbangs may seem like a stupid weapon to use against them, but flashbangs (as the name indicates) don't just flash, they ''bang''. They heavily disorient Lickers and you even get a Trophy/Achievement for using one in this way.
* MultiPurposeTongue: A Licker's tongue is a sensitive tracking appendage that compensates for its lack of vision. It also doubles as a lethal weapon, capable of impaling, eviscerating, and decapitating prey. Some games also suggest it can be used to grapple and strangle as well.
* MyBrainIsBig: A Licker's brain has swollen until it's ruptured through the skull.
* OverlyLongTongue: A Licker's tongue seems to be about as long as the licker's body, which is fitting as it uses it as a weapon.
* PrimalStance: Scuttles around on all fours due to its twisted, mutated limbs.
* RedAndBlackAndEvilAllOver: The Evolved Licker, has scythes instead of claws, and it's black, gray and [[BloodIsTheNewBlack red]].
* SensoryOverload: This is why Lickers are so vulnerable to flash grenades in the remake: the loud bang temporarily deafens them and cripples their ability to track prey, in a sense rendering them blinder than they already are. The downside to this is that stunned Lickers will thrash about wildly within their strike zones in a frenzied attempt to hit whoever did it to them.
* SuperSoldier: The Licker seems to have originally been an accidental mutation, but was swiftly developed into a proper B.O.W by Umbrella when they realized the potential. This led to the development of the Licker Beta.
* TechnicallyLivingZombie: Lickers are an "evolved" form of the Crimson Head, and considering that part of a Crimson Head’s mutation involves their internal organs resuming function and their bodies repairing the worst of the damage caused by necrosis, it can be said that they are actually alive. Taken to horrific new levels with the Lickers Beta; they're actually capable of ''sexual reproduction''.
* UndergroundMonkey: Comes in at least three varieties; Regular, Evolved, and Beta, each with its own distinct appearance. Evolved Lickers have a green coloration and a different claw structure, with a single elongated, insectile talon flanked by two smaller, stubbier claws. Lickers Beta has a more canine or reptilian body structure, with the biggest change is that their brain is no longer exposed, but their heart has enlarged until it protrudes through the chest.
* WasOnceAMan: A given, considering Lickers spawn from zombies, which were obviously once human. Downplayed with Licker Betas as they can sexually reproduce, so technically not all of them were once human.
* WeaksauceWeakness: In the remake, Lickers are now [[LightningBruiser powerful and fast enemies, moving much faster than Leon and Claire, hits harder than zombies, and require multiple shots to take down.]] They are enemies that one should try to avoid fighting, unless one uses the humble Combat Knife, walk right up to one, and slash away. [[CycleOfHurting Every single slash of the Combat Knife will stagger the Licker on hit]] and with enough slashing, one can slash the Licker to death before the poor thing even got a chance to attack back. The player does have to decide though whether they want to use their knife's durability in that way though, unless they've unlocked the unbreakable knife in which case, slash away.
[[/folder]]
[[folder:Canines]]
!!Zombie Dogs; AKA: Cerberus, Colmillos, Fenrir, Adjule, Orthrus
[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/re1_cerberus.png]]
[[caption-width-right:200:Artwork for Cerberus, the most iconic zombie dog]][[caption-width-right:200:[[labelnote:Click to see Colmillos]]https://static.tvtropes.org/pmwiki/pub/images/zky9ulm.jpg[[/labelnote]]]][[caption-width-right:200:[[labelnote:Adjule]]https://static.tvtropes.org/pmwiki/pub/images/mgjqvhl.jpg[[/labelnote]]]][[caption-width-right:200:[[labelnote:Fenrir]]https://static.tvtropes.org/pmwiki/pub/images/mcqpq4x.png[[/labelnote]]]][[caption-width-right:200:[[labelnote:Orthrus]]https://static.tvtropes.org/pmwiki/pub/images/ovmlijy.jpg[[/labelnote]]]]
->'''Appearances:''' Doberman/misc: ''VideoGame/ResidentEvil'' (and remake), ''[[VideoGame/ResidentEvil2 2]]'' (and [[VideoGame/ResidentEvil2Remake 2019 remake]]), ''[[VideoGame/ResidentEvil3 3]]'' (and [[VideoGame/ResidentEvil3Remake 2020 remake]]), ''[[VideoGame/ResidentEvilSurvivor Survivor]]'', ''[[VideoGame/ResidentEvilCodeVeronica Code: Veronica]]'', ''[[VideoGame/ResidentEvil6 6]]'', ''[[VideoGame/ResidentEvilOutbreak Outbreak & File #2]]'', ''[[VideoGame/ResidentEvilTheUmbrellaChronicles Umbrella Chronicles]]'', ''[[VideoGame/ResidentEvilTheDarksideChronicles Darkside Chronicles]]'', ''[[VideoGame/ResidentEvilOperationRaccoonCity Operation Raccoon City]]'', ''Resistance'', ''[[Anime/ResidentEvilVendetta Vendetta]]''; Colmillos: ''[[VideoGame/ResidentEvil4 4]]''; Fenrir: ''[[VideoGame/ResidentEvilRevelations Revelations]]''; Adjule: ''[[VideoGame/ResidentEvil5 5]]''; Orthrus: ''[[VideoGame/ResidentEvilRevelations2 Revelations 2]]''
One of Resident Evil's mainstay monsters is the zombie dog, most commonly represented as a Doberman since their debut as the Cerberus, a denoted B.O.W. from the Arklay research facility; most of these monsters are unintended creations. Since then, many variations have come and gone under different breeds and viral strains, but zombie dogs are generally the same universally barring their deformations: they yip around as nimble beasts and try to gnaw their victims to death with few tricks or gimmicks.
----
* BadPeopleAbuseAnimals: The B.O.W. variants are obviously made intentionally. Special mention to the Orthrus, a product of literal torture and abuse.
* BodyHorror: It varies, but as zombified dogs, this is a given: most of them appear rotting with protruding bones, whitened eyes, etc. The Plagas-based dogs, Colmillos and Adjules, look relatively "normal" until provoked, at which point they mutate into much more monstrous forms.
* CombatTentacles: What distinguishes the Colmillos and, to a lesser extent, the Adjule is their ability to sprout Plagas tentacles to whip players at a fair distance if they're not just charging at him for a bite.
* FacialHorror: Zombie dogs tend to have part of their faces ripped off or mutilated, albeit with no effect on their durability. The undisputed king of this is the Orthrus, however, their now-skeletal face having seemingly merged with a test tube forced into their skull during torturous T-Phobos-based experiments.
* MultipleHeadCase: The Adjule, when sufficiently enraged, will split open its head and try to cut the player in half by closing their newfound maw on them.
* OneHitKill: Zombie dogs universally have an instant death attack if they get an attack on a player in Danger status, typically involving them leaping at their victim and gnawing their throat out.
* LightningBruiser: The reason for their infamy. They can almost always run faster than the player can, bounce around behind and beside the player to avoid shots and attack from different angles, latch onto the player and pin them while doing a great deal of damage, and can sometimes take even more damage than the Zombies (up to two shotgun blasts, not to mention nigh impossible to hit with the grenade launcher) and only a little less than the Hunters.
* RaisingTheSteaks: Regardless of how their origins vary, they're all zombified canines. The Cerberus notably was an experimental B.O.W. produced in the Arklay lab. Since their existence became widespread, the Doberman became the go-to for producing the same B.O.W. in the black market, though they were only referred to as the Cerberus once.
* SavageWolves: Colmillos and Fenrirs are wolves and are vicious pack predators capable of attacking with speed and ferocity.
* SurprisinglySuddenDeath: Can be the cause if you're at low health, the camera is obscuring the dog/you around a corner with one primed to attack, and you're particularly unobservant (their telltale growls and the padding of their feet are usually enough to tell they're there and about to attack).
[[/folder]]
!!!Hunters
[[folder:As a whole]]
!!AKA: Hunter α (Alpha), β (Beta), γ (Gamma), δ (Delta), μ (Micro), R, II, Sweeper, Elite, Farfarello, Ticks
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/rehunter.png]]
[[caption-width-right:250:Artwork for the Hunter α, the most iconic and common Hunter]][[caption-width-right:250:[[labelnote:Hunter R]]https://static.tvtropes.org/pmwiki/pub/images/mvs4ijk.png[[/labelnote]]]][[caption-width-right:250:[[labelnote:Hunter II]]https://static.tvtropes.org/pmwiki/pub/images/dne5azy.jpg[[/labelnote]]]][[caption-width-right:250:[[labelnote:Sweeper]]https://static.tvtropes.org/pmwiki/pub/images/qpfskcn.png[[/labelnote]]]][[caption-width-right:250:[[labelnote:Elite]]https://static.tvtropes.org/pmwiki/pub/images/armknzi.png[[/labelnote]]]][[caption-width-right:250:[[labelnote:Farfarello]]https://static.tvtropes.org/pmwiki/pub/images/farfal.png[[/labelnote]]]]
->'''Appearances:''' Alpha: ''VideoGame/ResidentEvil'' (and remake), ''[[VideoGame/ResidentEvilSurvivor Survivor]]'', ''[[VideoGame/ResidentEvil0 0]]'', ''[[VideoGame/ResidentEvilTheUmbrellaChronicles Umbrella Chronicles]]'', ''Revelations'', ''[[VideoGame/ResidentEvilOperationRaccoonCity Operation Raccoon City]]''; Delta: ''Umbrella Chronicles'', ''Umbrella Chronicles: Prelude to the Fall''; Micro: ''Outbreak File #2''; R: ''[[VideoGame/ResidentEvil2 2]]'', ''[[VideoGame/ResidentEvilOutbreak Outbreak]] & File #2''; II: ''[[VideoGame/ResidentEvilCodeVeronica Code: Veronica]]'', ''[[VideoGame/ResidentEvilTheDarksideChronicles Darkside Chronicles]]''; Sweeper: ''Code: Veronica'', ''Darkside Chronicles''; Elite: ''Dead Aim''; Farfarello: ''[[VideoGame/ResidentEvilRevelations Revelations]]''; Ticks: ''Resident Evil'' (Sega Saturn release)
Umbrella's longest-running and most successful breed of [[SuperSoldier Bio-Organic Weapons]]. The Hunters are a t-Virus-enabled fusion of human and reptilian DNA, resulting in a fast, lethal, bestially cunning monster capable of dismembering its prey with built-in weaponry. Different variations of Hunters have appeared in many of the games in the series.
----
* AwesomeButImpractical: The Farfarello was specifically designated as this in the otherwise mostly successful Hunter lines. Being a product of the t-Virus and being injected with the insanely volatile t-Abyss derivative, the beast is said to be impossible to control without hourly sedations.
* ChuckCunninghamSyndrome:
** The Ticks were poorly received palette swaps of the Alpha models only seen in an obscure release of the first game. While they were retroactively handwaved into canon through WordOfGod, they have never made an appearance in the series since.
** The Delta Hunters in ''Umbrella Chronicles'', retroactively named in the prequel manga ''Prelude to the Fall'' did not distinguish themselves from the Alpha Hunters in any way other than name. Thus, since their debut there, they have never been seen again.
* EasterEgg: Fulfilling certain conditions in the remake of the first game will net an encounter with a red-colored Hunter. It is not any tougher than the average Hunter, nor should it be mistaken for the Sweeper.
* EliteMooks: They are among the deadliest non-boss creatures you'll face in any game they appear in, hitting the awful trifecta of being very fast, very tough ''and'' very aggressive. The ones in ''Dead Aim'' are even flat-out designated the "Hunter Elite" model.
* {{Expy}}: Intelligent, fast, and savage pack-hunting reptilian monsters who are introduced by their ability to open doors in pursuit of the player, the Hunters are a likely ShoutOut to the velociraptors of ''Film/JurassicPark''.
* GlasgowGrin: The Hunter R and the derivative Micro series faces are fixed into one of these.
* HalfHumanHybrid: Hunters were originally fertilized human embryos until the t-Virus was used to splice reptile DNA. The Gamma model is a reverse, being a fertilized amphibian's egg that had human DNA spliced in via the T-Virus.
* InASingleBound: All hunters are capable of making spectacular leaps, which allows them to cover ground fast and make very deadly strikes, as well as making them highly mobile.
* {{Invisibility}}: The quirk of the Farfarello is to perfectly camouflage themselves with their environment, rendering them invisible unless they're up in your face or indiscriminately shot at.
* ItCanThink: Hunters are a lot smarter than they look - not so much as to use tools, but they can open doors, make deadly ambushes, and hunt in packs. The Hunter II model is actually neurologically linked to a cybernetic drone, the Seeker, and uses this to hunt prey with greater efficiency.
* LightningBruiser: Most variants of Hunter are simultaneously incredibly fast, can [[InASingleBound make huge leaps to get around or attack]], and can soak up bullets like a sponge. Taken up to eleven with the 2020 remake version of the Hunter Beta, which is hands down the fastest and toughest Hunter in the franchise.
* LizardFolk: They're humanoid reptiles with a fundamentally human frame, scaly skin, fangs, and massive claws. Hunters Gamma are instead FrogMen, although their 2020 redesign has a tail and other traits that make them look more like a humanoid salamander.
* MadeOfIron: Their tough, armored hides let them soak up a lot of firepower before they go down.
* MeaningfulName: Farfarello: literally Slanderer, elf, goblin, or evil spirit; named after one of the twelve demons called the Malebranche ("Evil Claws") from Dante Alighieri's Divine Comedy.
* MiniMook: The appropriately named Micro Hunters only distinguish themselves from the Hunter R by being tiny.
* OffWithHisHead: Except for the Gammas, Hunters generally have the ability to cut victims apart with their claws. They traditionally have a special instant death throat-slice/decapitation attack for players with low health.
* OneHitKill: Technically, you need to be at low health already for it to trigger. But, once your character's health is sufficiently low, Hunters have a unique instant kill attack that they can use -- OffWithHisHead for most, SwallowedWhole for Gammas.
** This is tweaked in the [=RE3make=] for both Hunter models: Gammas ''only'' attack by trying to swallow the player whole, whilst Betas can randomly make a sweeping uppercut with their [[TheRightHandOfDoom oversized left claw]] to instantly decapitate the player, regardless of how much health they have.
* PoisonousPerson: The Sweeper is a Hunter II variant with toxic claws, which can be distinguished by its reddish-purple hide.
* {{Sadist}}: A file in the first game called "The Keeper's Diary" describes a B.O.W that "looks like a skinned gorilla" being given a live pig to eat, whereupon it rips off the pig's limbs and disembowels it, playing with the still-living animal's organs before finally eating it. Most fans presume this file is referring to the Hunter Alpha.
* SpikesOfVillainy: The Farfarello and Hunter R have noticeable spikes on their hides.
* SuperSoldier: The entire idea behind the Hunters as a whole. Faster, stronger, tougher, and more mobile than ordinary human soldiers, with no capacity for fear or pangs of conscience, nor with the need for weaponry; their own claws are more than sufficient.
* ThemeNaming: Hunters are mostly known for being named after the Greek letters used in their production line model; α, β, γ, δ, μ, or Alpha, Beta, Gamma, Delta and Mu, respectively. Later models include the Hunter R and Hunter II (redesigns of the Alpha model), the Farfarello, Elite, and spin-off models like the Glimmer and Sweeper.
* UndergroundMonkey: The different models of Hunter may look visually different, but functionally, their abilities tend to be identical, with some minor tweaks - for example, Gamma Hunters can leap much further than Beta Hunters can. Justified because, after all, they're different experiments in altering the same basic creature. Sweepers are the laziest version; they just look like Hunters that are red/purple-colored.
** The Sega Saturn port of ''1'' replaced the Hunters with Ticks; bipedal, scythe-armed bug-men monsters that are mechanically identical. Some later games have thrown this reskin a nod by claiming they were an arthropod-based branch of the Hunter project.
** Averted in the remake of ''3''. Hunter Gammas and Betas appear, as they did in the original, but are vastly different in how they function. Gammas are ''huge'', and can soak up an impressive amount of firepower, but are somewhat slow and limited to only swallowing victims whole. Betas also can take a lot of punishment, but are lightning quick as well and have a range of claw attacks.
* WasOnceAMan: An extremely preemptive example but this is the case for the Hunters that were created by altering human embryos. It's more than a little unnerving to consider that, if they had been allowed to fully develop without alteration, they would have been human but are instead mutilated on the genetic level before they even have the chance to be people.
[[/folder]]
[[folder:Hunter β (Beta)]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/jvnvx1v.jpg]][[caption-width-right:350:[[labelnote:Click to see their previous design]]https://static.tvtropes.org/pmwiki/pub/images/htsl15v.png][[/labelnote]]]]
->'''Appearances:''' ''[[VideoGame/ResidentEvil3 3]]'' (and [[VideoGame/ResidentEvil3Remake 2020 remake]])
The Hunter Beta is a product of Umbrella's attempts at improving upon the successful Alpha series. As one can no doubt tell from their [[BodyHorror original]] appearance, it didn't pan out; they were deemed failures but nevertheless set loose upon Raccoon City during the outbreak to observe their viability.
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* AdaptationalBadass: In the original game, they didn't do much to distinguish themselves from the Alpha series. In 3's remake, however, they're tougher in every way. They're so badass, in fact, the lore describing them as disappointing doesn't make much sense anymore.
* AttackItsWeakPoint: In the [=RE3make=], sufficient damage to their head will cause their ''skull to burst'', revealing a pulsing crimson mass that is seemingly their ''brain''; naturally, they take a lot more damage if this is hit. With good aim and a little luck, Jill can easily down an [=RE3make=] Hunter Beta with as little as two shotgun blasts to the head.
* BodyHorror: The original Beta model has cancerous tumors all over its body, rendering it blind as well. Averted in the remake.
* BlessedWithSuck: In the original game lore, the Beta model is said to be a failure. The cancerous growths on its hide make it even tougher than the Alpha model, but they also its head, resulting in diminished vision if not total blindness. In the remake, they don't have said tumors, and the note describing them as failures is omitted.
* HeavilyArmoredMook: Made most apparent in the remake; their exceptionally large hides are like armor and shield them from most conventional damage.
* LightningBruiser: Despite their size, they're even faster than the Hunter Alpha in reflexes!
* OffWithHisHead: The Hunter Beta is introduced in ''3'' by leaping in from offscreen to decapitate a zombie shuffling into the room when you enter the hospital as Carlos. However, certain versions of the game are censored to remove the zombie's head bouncing onto the floor.
* TheRightHandOfDoom: The Hunter Beta has a much larger, more developed left hand than its right. This trait is maintained, if toned down, in the 2020 remake.
* SuperSpeed: In the [[VideoGame/ResidentEvil3Remake 2020 remake]] of ''VideoGame/ResidentEvil3Nemesis'', Hunters Beta can "jink" backward, forwards, and to the side at incredible speed, making them very hard to get a bead on for accurate fire...which is extra painful because of their OneHitKill attack.
* YouDontLookLikeYou: Hunter Betas have been redesigned in the remake, though to a lesser extent than the Gammas. While in ''3'' they were almost literally covered in tumors to the point where one of their eyes was completely covered, the Remake version shows them as "healthier" looking. They still have patches of exposed red flesh, albeit smaller. In addition, their faces have been redesigned, with insectlike mandibles in addition to their mouthful of teeth.
[[/folder]]
[[folder:Hunter γ (Gamma)]]
!!AKA: "Frogger"
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/v1pyaw2.png]][[caption-width-right:350:[[labelnote:Click to see their previous design]]https://static.tvtropes.org/pmwiki/pub/images/chouuuf.png][[/labelnote]]]]
->'''Appearances:''' ''[[VideoGame/ResidentEvil3 3]]'' (and [[VideoGame/ResidentEvil3Remake 2020 remake]]), ''[[VideoGame/ResidentEvilOutbreak Outbreak]]'', ''[[VideoGame/ResidentEvilTheDarksideChronicles Darkside Chronicles]]''
The most distinct of the Hunter series, Hunter Gamma was developed as a result of Umbrella's renewed interest in amphibian B.O.W.s after finding notes on the Lurker from Dr. Marcus' stolen research. Due to their design flaws, such as weakness to heat and inability to survive for long outside of aquatic environments, they were deemed useless and set for termination. Due to several researchers growing fond of them, many were relocated to Raccoon City's sewers, where they broke free after the outbreak.
----
* AdaptationalEarlyAppearance: In the original game, the Hunter Gammas only appeared after the hospital sequence. In the remake, they appear in the sewers, before Jill boards the train.
* AdaptationalUgliness: In the original game, the Hunter Gammas looked like blue-skinned humanoid frogs. In the remake, they are far more repulsive, with pale, sickly-looking skin.
* AdvancingWallOfDoom: The Hunter Gammas serve this role; if Jill doesn't keep her distance from them, they will swallow her instantly. In the sewers, it's possible to encounter two Gammas from opposite sides, sandwiching the player if they're not careful. Another encounter is in NEST 2 when Nicholai opens two containers on either side of the walkway Jill is in, with one container containing a swarm of zombies and the other containing a Gamma.
* AttackItsWeakPoint: In [=RE3make=], their flailing tongues are also vulnerable targets, causing them to take extra damage when shot there.
* BlessedWithSuck: In the original game lore, the Gamma model (and the Beta model) is described as a failure because despite being amphibious, it needs to regularly submerge itself or die from dehydration, like a real frog. In [=RE3make=], the Gamma model is still considered a failed design, but there's no such mention of the Beta model.
* DivergentCharacterEvolution: Hunter Betas and Gammas in the original incarnation of ''3'' were very similar. They were about the same size, and had mostly the same attacks, with the main differences being in their head shape and FinishingMove (Betas had the Hunter's characteristic decapitating swipe, Gammas could swallow the player). In the Remake of ''3'', Betas look somewhat like a less grotesque version of their original design, while Gammas are '''huge''', pallid, [[FrogMen salamander-man-things]] and have only vestigial arms; their only attack is to swallow the player.
* GiantMook: Their visual redesign in the remake makes them among the largest non-boss enemies in the franchise.
* KillItWithFire: In the 2020 [=RE3make=], the Hunter Gamma's weakness to dehydration is taken to its logical conclusion by making them much more vulnerable to fire-based weaponry. Hand grenades and flame rounds for the grenade launcher are basically one-hit kills against them.
* MythologyGag: The NestedMouths of the Hunter Gamma in the [=RE3make=] bear more than a passing resemblance to the maw of the Grave Digger from the original ''3'', which ended up being cut during the development of the remake.
* NestedMouths: Overlapping with CombatTentacles; the Hunter Gamma from the [=RE3make=] possesses four massive prehensile tongues, all bristling with teeth, which extend from its gaping jaws when it wants to attack, in a manner similar to the "taunt" for Majini in ''VideoGame/ResidentEvil5''. If Jill or Carlos falls in reach of these tongues, they snare the victim and crush them so hard their spine breaks, allowing the Hunter Gamma to swallow them whole whilst they're still alive.
* SwallowedWhole: The Gamma Hunters do this to their prey if they overpower them.
* WeaksauceWeakness: Heat and dryness are deadly to the Gamma model, which rapidly weakens and dies if it can't moisten itself at frequent intervals. In the lower difficulty levels of the remake, a single flame grenade is all that is required to take one down.
* YouDontLookLikeYou: Hunter Gammas have undergone a drastic redesign in the [=RE3make=]. While they still have a vaguely similar outline, they now sport diminished, almost vestigial forearms, [[EyelessFace lack visible eyes]], have a small, stub-like salamander's tail, and their hide has changed from being covered in blue scales to being covered in a pallid, diseased-looking gray hide with yellow streaks.
[[/folder]]
[[folder:Glimmer]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/ve74imy.png]]
->'''Appearances:''' ''Dead Aim''
The Glimmer was a mutated species descended from one of Umbrella's research experiments, likely the Gamma series based on their appearance and habitat. An employee at the Umbrella Waste Disposal Facility even suspected that they were related to the Hunters.
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* ExoticEyeDesigns: The Glimmer's skull is covered in over a dozen large, red eyes that glow in the dark, giving it its nickname.
* HollywoodAcid: Their primary means of attack is spewing acid from their mouth.
[[/folder]]
!!!Tyrants
[[folder:As a whole]]
[[quoteright:150:https://static.tvtropes.org/pmwiki/pub/images/160px_retyrant2.png]][[caption-width-right:150:Artwork for T-001, the first Tyrant introduced]]
A Tyrant is a humanoid B.O.W. created through either a primary t-Virus infection to create a weapon, or the cloning of such specimens, with the intent to be used as super soldiers on the battlefield. Tyrants are distinguished from the typical human mutant by possessing certain genes relating to intelligence; only one in ten million are genetically compatible with the t-Virus to become Tyrants, though this was circumvented through (costly) cloning production on those few individuals. Widely considered the most iconic of the franchise's original monsters, Tyrants have made appearances in nearly every game as a boss fight since their debut.
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* AttackItsWeakPoint: Tyrants will usually have their (massive) hearts exposed either as design flaws or as a result of going OneWingedAngel. In the case of failed models like the Proto Tyrant, a visible spine is also targettable for massive damage.
* AwesomeButImpractical: Zigzagged, but ultimately subverted. Tyrants are extremely difficult to create, as only one in about ten million people has the genetic compatibility with the t-Virus to become Tyrants upon infection. However, they are extremely powerful creatures, and once Umbrella develops cloning technology, they really become viable B.O.W.s. Even then, Tyrants are only implacable against infantry and are just as vulnerable as anything else made of meat to tanks and other big guns. As a final note, even the most successful model, the T-103, is prone to freaking out and attacking everybody in sight if it’s damaged too much and at least one of them has gone rogue or attempted to on its own. For all their faults, however, they have seen widespread use on the battlefield from both terror groups and government militaries long after Umbrella's downfall.
* BaldOfEvil: None of them are produced with hair.
* BarbieDollAnatomy: They have no genitals, which can be seen often since they're [[FullFrontalAssault often naked.]]
* BreakoutCharacter: Before the world of the franchise was ever really built upon, the T-002 seen in the first game was propped up as the pinnacle of Umbrella's labor despite its retroactively documented faults; there were few hints of any further monster designs being contemplated upon past it. Since then, owing to how well it was received, almost every game has featured a Tyrant derivative based on its design. The Nemesis-Type seen in the third game, in particular, would become one of the most famous monsters in video game history.
* DumbMuscle: The majority of Tyrants are fairly dumb and single-minded brutes that just smash anything alive in their vicinity, though there are exceptions like the extremely intelligent Nemesis T-Type and Ivan series. To compensate for their lack of brainpower, they're usually implanted with cybernetics to control them remotely or give their directives. It's actually justified in that development of the Nemesis T-Type series led Umbrella to tone down their intelligence when one developed the cunning to formulate a plot to escape.
* HealingFactor: A benefit of their genetic compatibility with the t-Virus. They can regenerate extensive battle damage very quickly. Often getting back up mere seconds after falling in combat.
* HarmfulToMinors: While the Tyrants produced from genetically compatible humans are not this, the mass-produced Tyrants are cultivated from the most brutal torture (and murder) of children imaginable. This makes them literal walking embodiments of terror, befitting their purpose and title.
->'''Vincent Goldman:''' To establish a system of mass-producing Tyrants, it is absolutely necessary that during the process of gene cultivation, a large amount of pure Beta Hetero Nonserotonin must be injected. This material is one of the human brain's elements. It has been revealed that the material is mainly produced by the pituitary of people at the latter period of developing their secondary sex characteristics. Also, medical data shows that this cerebral material is produced in response to the excessive secretion of noradrenalin that is produced from the locus ceruleus in the brain stem. Noradrenalin is the cerebral material secreted when people are in a state of extreme tension or fear. As the Beta Hetero Nonserotonin only exists in active cells, you can't extract it from a dead brain. Thus, the best way to extract the material is to cut open the subject's skull without using anesthesia. This will cause the excessive secretion of noradrenaline. The pituitary is then ripe for immediate extraction.
* LightningBruiser: Most Tyrants are both very fast and unbelievably strong, far outclassing any other conventional B.O.W. in the weight class department.
* MadeOfIron: Tyrants are legendary for their durability. In most instances, it takes anti-tank-grade artillery weapons to slay them for good. Excessive bullets and the like only cause them to pass out at best, go OneWingedAngel at worst. Modern remakes of classic entries upgrade them to NighInvulnerable status as they won't even pass out, just get winded for about 30 seconds before resuming the attack.
* OminousWalk: Many Tyrants walk at a very slow, menacing stroll despite how fast they actually are. It's downplayed in post-modern game releases, such as the 2019 remake of the second game, where the T-00 walks very fast even if not running.
* OneWingedAngel: Another iconic feature. Aside from some rare exceptions, Tyrants will always undergo a powerful mutation if they're severely injured.
* UnflinchingWalk: They often shrug off bullets and other firepower while maintaining their casual stroll towards the player.
* SuperSoldier: The reason for their existence. Eventually, it became a reality as they found use in paramilitaries and even official governments.
[[/folder]]
[[folder:[=T-103=] (in general)]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/re2_tyrant.png]][[caption-width-right:250:Artwork for T-00, the first T-003 seen in the series]]
T-103 collectively refers to the mass-produced (cloned) Tyrants that came after the T-002. Although most of the Tyrants seen in the series would take on different code names and serial numbers, they are all based on the T-103 template.
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* DeathGlare: In contrast to the skeletal visages of the T-001 and T-002, the usual face of a T-103 Tyrant is fixed into a murderously angry glare. The 2019 depiction of T-00 takes the uncanniness a notch by being unable to even convey expressions of frustration as he did before.
* HiddenDepths: It's shown in some instances, like with T-00 and Nemesis, that they are capable of having an ego in contrast to how they seem devoid of any emotions; the former and latter examples are shown to enjoy fighting and make [[SmugSuper unusually characterized showboating]] of their strength at times.
* PowerLimiter: The trench coats the non-experimental T-103s wear are designed to restrain them from [[OneWingedAngel mutating uncontrollably]]. Unfortunately for the player, killing one of these Tyrants will always mean TheCoatsAreOff.
* SmarterThanTheyLook: Although the more experimental models are still mostly DumbMuscle, most T-103 Tyrants are just short of human in intelligence and well-suited for conventional warfare; in the case of the Ivan and Nemesis T-Type series, they are basically human in intelligence, the former even being able to integrate into society.
* SuperiorSuccessor: They pretty much fix all the flaws of their predecessors: stronger, faster, often lacking any deformities, and sometimes being able to pass off as human. The template of the T-103 would go on to find use in many military conflicts long after Umbrella's downfall, solidifying them as one of their few genuine successes in the B.O.W. market.
* SuperSoldier: This was the basic idea behind the Tyrant B.O.W line as a whole, but the T-103 model was where they finally got it ''right''. T-103s are controllable, reliable, and capable of being programmed to achieve relatively complex goals, from assassination to search-and-destroy to item retrieval, all without sacrificing durability or strength. For this reason, they were the first mass production model, and the most successful subsequent strains of Tyrant were typically born from experimenting and augmenting a T-103 base model.
* TheyLookLikeEveryoneElse: The standard T-103 looks like a tall, bald human usually in a trenchcoat. Sometimes they're even given head accessories to make them totally indistinguishable from regular people at a glance.
[[/folder]]
[[folder:[=T-001=]]]
!!AKA: Proto Tyrant
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/vkrjquu.png]]
->'''Appearances:''' ''[[VideoGame/ResidentEvil0 0]]'', ''[[VideoGame/ResidentEvilTheUmbrellaChronicles Umbrella Chronicles]]''
Umbrella's first and mostly unsuccessful attempt at making a super soldier. Despite its primitive design in comparison to later B.O.W.s, it nonetheless demonstrated the bare ferocity that earned its series the name "Tyrant". During the experiment, the t-Virus' negative effects were found to be too potent, resulting in such deformities as the skin essentially exfoliating. This led to the decision to discontinue the Tyrant's development. It was inadvertently released during the Queen Leech's takeover of the Umbrella Training Facility.
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* AttackItsWeakPoint: PlayedStraight. Attacking its exposed heart or spine deals massive damage to the creature.
* BodyHorror: T-001 is inarguably the most conventionally ''scary'' looking Tyrant of them all, looking more like an oversized zombie than an uncanny human. It permanently twitches, has a skull-like face with lip- and cheek-less jaws, a twisted claw for a hand, lesions all over its skin, a huge exposed heart beating on the outside of its chest, and its spine is exposed through its back. Although fans had long speculated that the heart had been forced out of the chest by the mutation process, it was eventually stated by WordOfGod that the heart was actually an external graft; it actually has ''three'' hearts to cope with the demands of its body.
* EarlyBirdCameo: You can find a security camera showing this monster in its test tube not too long before fighting it.
* FlawedPrototype: It is the first model of Tyrant developed and suffers several design flaws not seen in later models. While it has many of the benefits, such as increased musculature, a claw-like arm, and the ability to regenerate severe battle damage, it also has more exposed weak points. Its grafted heart is more exposed to gunfire, and a flaw in its nervous system has left its spine exposed (creating an additional weakness) and causes it to twitch erratically. Also, unlike most other Tyrants in the series, you ultimately defeat it simply by shooting it a lot instead of having to resort to some form of special super weapon. At the least, ''Umbrella Chronicles'' reveals it did recover after your last fight with it, in typical Tyrant fashion, and you simply didn't encounter it afterward as Wesker was the one to end it for good.
* FlippingTheBird: Its middle finger on its right arm has mutated into the largest claw it has, making it appear to be constantly flipping you off.
* MightyGlacier: It's slow and lumbering, but it's incredibly tough and hard-hitting regardless. However, it is nowhere near as tough as any of its successors.
* WolverineClaws: Its right arm is a mutated mass of sword-like clawed fingers, like its immediate successor T-002.
* WorfHadTheFlu: After being beaten by Rebecca one-on-one, it feebly makes a return later to fight her and Billy again, whereupon it is taken down again. During Wesker's leave of the Training Facility, it makes yet another appearance to fight him; this time, Wesker kills it for good.
* YouHaveOutlivedYourUsefulness: Wesker states similar when the Proto-Tyrant attacks him, amusingly stating "What do we have here? You were supposed to be disposed of."
[[/folder]]
[[folder:[=T-002=]]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/ylhqckl.png]]
->'''Appearances:''' ''VideoGame/ResidentEvil'' (and remake), ''[[VideoGame/ResidentEvilTheUmbrellaChronicles Umbrella Chronicles]]''
The first successful Tyrant. Most of the research at the Arklay Laboratory was focused on its development. Despite perishing during the conclusion of the outbreaks in its residence, its research data was salvaged and it would lay the groundwork for all models since.
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* AttackItsWeakPoint: Averted. That exposed heart offers no particular vulnerability in-game.
* BodyHorror: It biologically shares its flawed traits with its immediate predecessor, something that would not carry over to models after it. It has a skull-like face with lip- and cheek-less jaws, a twisted claw for a hand, and a huge exposed heart beating on the outside of its chest.
* BlownAcrossTheRoom: When it makes a charging claw-swipe attack in its second phase, if it hits, you will be ''thrown'' across the arena, taking massive damage in the process.
* FinalBoss: Of the first game and its remake.
* MadeOfIron: The T-002 just eats bullets without stopping. Unless you hit it with the rocket launcher in the timed final battle, you will die because ''the mansion self-destructed before you could kill it''.
* MonsterProgenitor: It is the official precursor to the well-known Tyrant lines after it, notably the widespread T-103.
* NoSell: In [=REmake=], there's a chance it will actually ''deflect'' a rocket with a swipe of its claw.
* NormalFishInATinyPond: While inhumanly strong, durable, and agile, later entries would show that vastly more powerful creatures existed in the Resident Evil universe at the time of the Mansion Incident. Not that it wouldn't be a threat there, it just wasn't what Wesker boasted it was.
* NotQuiteDead: The non-canonical worst endings of the original game's scenarios, where there is no second fight, has it overlook the helicopter during Jill/Chris' escape.
* SuperPrototype: Averted. Subsequent models of Tyrant would be way stronger, smarter, and more versatile.
* TurnedAgainstTheirMasters: Upon being woken up by Wesker, it promptly breaks out of its tube and impales him to death before turning its sights on S.T.A.R.S.
* TurnsRed: When it re-emerges for the final showdown in the original game, its skin has discolored red, indicating it is ''mighty'' pissed off and much stronger than before.
* WolverineClaws: Its iconic mutated limb is a mass of sword-like clawed fingers.
* WorfHadTheFlu: The first time you fight it, the Tyrant is still woozy from being woken up, making it slower and clumsier, and causing it to pass out when you shoot it enough. It gets much tougher in the final fight.
[[/folder]]
[[folder:[=T-00=]]]
!!T-00; AKA: Mr.X
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/ellunug.jpg]]
[[caption-width-right:300:As he appears in ''Resident Evil 2'' (2019).]]

[[caption-width-right:300:[[labelnote:Super Tyrant form]]https://static.tvtropes.org/pmwiki/pub/images/1473897555_1426696318.jpg[[/labelnote]]]]

[[caption-width-right:300:[[labelnote:Super Tyrant form (2019)]]https://static.tvtropes.org/pmwiki/pub/images/deeex.png[[/labelnote]]]]

->'''Appearances:''' ''[[VideoGame/ResidentEvil2 2]]'' (and [[VideoGame/ResidentEvil2Remake 2019 remake)]], ''[[VideoGame/ResidentEvilTheDarksideChronicles Darkside Chronicles]]'', ''[[VideoGame/ResidentEvilOperationRaccoonCity Operation Raccoon City]]'', ''Resistance''

One of the main antagonists of ''Resident Evil 2'', the T-00 (more commonly known as Mr. X) is a T-103 that along with five others, was sent into Raccoon City as part of Umbrella's attempts to cover up the disaster. However, unlike his brethren, who were tasked with combating the US [=SpecOps=], Mr. X was sent to succeed where HUNK had seemingly failed and recover the G-Virus, as well as silence any witnesses he found, especially any police officers.
\\\
'''Disclaimer:''' Since his inception, T-00 has been given a variety of nicknames in official media, though none are canon. One of the nicknames used in the licensed material is "Mr. X", a name never used in Resident Evil 2 itself. It is possible this name was the result of a mistake on Capcom USA's part, as on multiple occasions it gave out early concept art of T-00 to licensees, which included one known as "Tyrant X" in Japan. In ''Resident Evil: Resistance'', a non-canonical Capcom-produced multiplayer game, Daniel Fabron jokingly refers to T-00 as "Mr.X", cementing the nickname as AscendedFanon.
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* OneDimensionalThinking: The remake actually inverts this. Mr. X is actually a very systematic chaser, and if he loses sight of you he'll begin to slowly search every room within the immediate vicinity so hiding in a nearby room is a poor option, unless it's one of the two save rooms or the S.T.A.R.S. office. The only way to successfully lose him for breathing space is to run as far away from him as possible, preferably to the other side of the police station, or hide in one of the safe rooms until he moves on, though this option only buys you a head start at best.
* AdaptationalBadass: The original Mr. X was no slouch, but within the confines of the hardware at the time, he was a MightyGlacier and could be fully knocked out, dropping items to also incentivize fighting him. His remake incarnation is upgraded in every way: he walks almost as fast the player, can flat out NoSell bullets, not even ''flinching'' when shot or stabbed, and even if you deal enough damage, the most it does is have him kneel to recover for 30 seconds before he gets back up. He also drops nothing if downed, incentivizing the player to always flee than ever fight him.
* AdaptationalModesty: The remake lets him keep his pants and shoes for his final battle, while the original game has him completely naked.
* AdaptationalUgliness: While he was never pretty, to begin with in the original, his face in the remake now resembles melted wax, with an utterly, ''inhumanly'' blank expression and DeathGlare to provide more FacialHorror.
* AdaptationalIntelligence: The remake version of Mr. X lives up to just how terrifying he was made out to be, and sets the standards for his successor Nemesis. Run away from him? He'll follow you throughout the entire area until he finally catches and kills you. Fire a weapon? He'll ''hear'' you and immediately home in on the sound. Sees an enemy standing in between him and you and the enemy is not doing anything or getting shot up by you? Swats the enemy aside. Sees you getting attacked by an enemy? He'll stand there and let them continue attacking, in essence silently mocking you. Shoot him anywhere? He gets pissed and changes his slow walk to a fast, menacing stride.
* AdaptationExpansion: The original Mr. X only stalks Leon and Claire in their B scenario, where his goal is to obtain the sample hidden in Sherry Birkin's pendant. The remake instead integrated him into both A and B, along with giving him a new directive to destroy incriminating evidence and eliminate RPD survivors.
* AlwaysABiggerFish: In the remake, Mr. X has Claire and Sherry trapped in an elevator and about to move in for the kill. Cue William Birkin/G appearing and running him through with his clawed arm from behind before nearly bisecting him, killing him with one strike.
* ArtificialBrilliance: His AI receives an overhaul in the remake that enables him to slowly track down the player as they move about the game world, and will eventually find them if they linger too long in an area. On top of this passive detection, making loud noises like gunfire or slamming doors open will cause him to home in on Leon/Claire much faster, and sounds of fighting or even zombies groaning upon spotting the player will attract him as well.
* BadassLongcoat: His iconic green coat, which serves to restrain him into a more human-like shape. In the remake, it's changed to a more conventional black leather coat to have him blend better into society.
* BaldOfEvil: As much as a mindless bioweapon acting under shady directives could be considered evil. In the remake, he wears a sweet fedora to conceal it.
* BarrierBustingBlow: Pulls this in the remake to give Ben Bertolucci a FacePalmOfDoom from ''behind'' a concrete wall. This is actually a variant of the trope; rather than charging through completely, Mr. X simply punches one arm through the wall, grabs his victim by the head, and then crushes it to a pulp.
* BerserkButton: He starts to move faster and attacks much more aggressively when the player shoots at him.
* BigBadEnsemble: He's one of the game's primary antagonists alongside Birkin, who is ultimately responsible for the outbreak. Mr. X's mission is to destroy any evidence that may tie Umbrella to the outbreak, including RPD survivors.
* TheBrute: He's big, strong, ''insanely'' durable, and a living weapon Umbrella has released upon Raccoon City to do their dirty work.
* CallForward: Alongside his significant durability upgrade, his design in the remake takes a few more touches from Nemesis, such as wearing buckles on his right arm, and his coat's buttons being roughly where Nemesis's coat connects on the pectoral area. His Super Tyrant form, with only his coat burned away, one normal arm, and one heavily weaponized one, also is reminiscent of Nemesis's coatless form in ''3'' and Jack Krauser's boss battle in ''4''.
* CleanupCrew: This is his purpose for being deployed to Raccoon City and the RPD precinct, as well as the role of the T-103 series in general. His specific directive is to enter the precinct to wipe out any and all evidence of Umbrella's involvement along with any RPD personnel he encounters, and to recover the G-Virus sample if possible. That, and silencing potential witnesses, as well.
* DiscOneFinalBoss: For Claire's story in the 2019 remake. He gets gruesomely impaled by G while going after both Claire and Sherry, after which point he stops appearing altogether. Given that he doesn't crash the party after Claire collects the Level 3 ID chip from the Plant 43 chamber, unlike when playing as Leon, it's quite evident that the run-in with Birkin was the last we see of him.
** However, there is also evidence to suggest that there is only one Tyrant, albeit presented rather poorly due to the [[AlternateTimeline way the remake handles the story paths]]. The biggest proponent to this theory is Mr. X's presence or absence after Leon or Claire successfully retrieves the ID chip from the Plant 43 chamber. As his death was never definitively confirmed during Leon's route up until the boss fight, it would make sense if he were to return to stalk Ada in the sewers and subsequently ambush Leon in the labs. He never does during Claire's story, and will stop appearing after being killed by G.
* TheDreaded: Out of all the monsters Leon and Claire encounter, Mr. X is one of their most feared enemies and for a very justifiable [[ImplacableMan reason]].
* TheHeavy: He is the main threat in the B scenario of the original game, and is this in Leon's campaign in the remake. The Tyrant was sent to eliminate any survivors but has no real will of his own. He's mostly a living weapon designed to kill as many people as Umbrella wants.
* {{Expy}}: Of the T-800 series Terminators depicted in ''{{Franchise/Terminator}}''. Not only in his ImplacableMan status, but his robotics mannerisms, target purpose as an assassin, [[HellBentForLeather affinity for leather]], and "model" number (T-XXX). The addition of his hat in the remake (along with his slightly redesigned trench coat) makes him visually a dead ringer for the Strangers from ''Film/DarkCity'', especially [[TheBigGuy Mr. Wall.]]
* FacialHorror: Not in the original, where his face at most has a doll-like creepiness to it, but in the remake, his face has a texture reminiscent of melted wax, making him look horribly burned. Gets worse in his Super Tyrant form in the 2019 remake, in which roughly the lower third of the right side of his face has been blown off.
* FacePalmOfDoom: He gains this additional attack in the remake, which is a OneHitKill unless defensive items are used.
* FinishingMove: Used as an AntiFrustrationFeature. He throws out his punches pretty fast in the original game, so if gunning him down isn’t an option it’s relatively difficult to get by him without taking damage. To compensate, if the player is in Caution or Danger he’ll exclusively use a huge overhead swing that takes about a year to charge up, ensuring that the player has ample time to escape. He has the same move [[https://youtu.be/gTzYZPL0mC8?t=339 in the remake as well]], only not as an execution, but as an added finisher to his haymaker punches.
* GoodOldFisticuffs: Up until he loses his PowerLimiter coat, this is his preferred method of attacking anything that gets between him and his goal.
* HalfTheManHeUsedToBe: ''Almost'', anyhow, courtesy of G-Birkin, who slashes off out most of his torso midway through Claire's campaign. Played straighter at the end of Leon's campaign, who blows the top half of him up using the rocket launcher, leaving behind only his lower body.
* HellIsThatNoise: The thumping sound of Mr. X's boots in the remake alone is enough to put players on edge. Worse still, it can be heard from rooms away and always seems to get closer with every passing second. Which it will, eventually.
* HoldTheLine: His Super Tyrant form is a timed boss fight in the remake. Shooting him will slightly reduce the time it takes for Ada to drop you the rocket launcher, but it'll happen within three minutes even if you never hurt him. Can be inverted into a TimeLimitBoss if you somehow managed to get to the boss arena with less than three minutes on the self-destruct timer.
* ImmuneToBullets: In the remake, his trench coat functions as one, deflecting bullets and forcing the player to target his head to do any reliable damage to him, but not even that will stop him for long. Once his trench coat is burned off in the final battle against Leon, his heart is now exposed and he takes much more damage if shot there compared to his head.
* ImpaledWithExtremePrejudice: His Super Tyrant form will finish the player character by running them through his claws.
* ImplacableMan: It doesn't matter what you hit him with short of ''several'' Magnum headshots, he will ''not'' stop. Just like you'd expect of a Tyrant. The remake takes this up to eleven, since he can no longer be incapacitated via gunfire like the original. The most one could hope to do is inconvenience him a little, which is no small feat considering his staggering pool of health, and even then he will get up to resume pursuit just moments afterward, turning him into TheJuggernaut of the game.
* ImpossibleItemDrop: ''Resident Evil 2'' has Mr. X drop ammo on his person should you defeat him in an encounter. It is never explained why the mutant that doesn't carry a gun still carries bullets. He doesn't drop anything in the remake when downed.
* InSeriesNickname:
** Inverted, in that Mr. X is basically the "official" name that expanded materials have gone with to the point of merchandising using the name. However, no one in the series itself actually calls him Mr. X, instead usually referring to him by his Tyrant codename of T-103 or as just another Tyrant variant. The remake doesn't change this either. So it's more like an official ''Out-of-Series'' Nickname... though come Resident Evil Resistance, he is referred to as "Mr. X" by Daniel Fabron.
** Leon calls him "Trenchy" a few times during Darkside Chronicles.
* {{Leitmotif}}:
** [[https://www.youtube.com/watch?v=lzP1ghWOPJs Black Impact]]. If you start hearing this all of a sudden along with rapid heavy boot steps, [[OhCrap you know you're screwed]].
*** [[https://www.youtube.com/watch?v=GS9vKsOvyZQ Remix]] from Resident Evil Resistance, which has a faster pace and heavier beats that captures the urgency to escape the test facility.
** [[https://www.youtube.com/watch?v=Z4F-iNOusHc Last Judgment]] plays during his boss battle, complete with OminousLatinChanting as befitting a fight with a Tyrant.
** And then there's his [[https://www.youtube.com/watch?v=rZQS1H42w0w classic theme]] and [[https://www.youtube.com/watch?v=OIl1TpbSACw classic final boss theme]] from the original, each with differing degrees of bombast. One showing the dreadful advance of being cornered by a killer giant, and another when that giant is ''110%''' '''''DONE''''' with your bullshit.
* LightningBruiser: He drops all pretenses and charges at you head-on once his PowerLimiter is disabled.
** This is his role in ''Resistance'' (at least until Nemesis was added) oddly enough. He can chase down players with Stalker activated, throws out flurries of fast but low damage punches, and even has an (incredibly awkward looking) bull rush attack.
* MightyGlacier: Moves at a steady walk, but hits like a Mack Truck. This is often exacerbated by the fact he's usually fought in narrow corridors with no room to maneuver around him. This aspect of him is downplayed in the remake, where his walking speed is nearly that of the player.
* NiceJobBreakingItHero: The player's efforts to fight him only end up destroying his coat, allowing him to assume his Super Tyrant form.
* NoCelebritiesWereHarmed: His face bears an uncanny resemblance to Creator/DolphLundgren in the 2019 remake of [=RE2=]. Character-wise, Mr. X is essentially what Ivan Drago would be like if Drago's fearsome reputation as an almost unstoppable, silent killing machine was taken to its most ''literal'' conclusion.
* NothingIsScarier: Capcom stated that they wanted the players to keep wondering why some apparently random scary big guy was stalking them for mostly the entire game, which is why in the original there's no clear info about what Mr. X exactly is and what is its purpose (incidentally, that's how the nickname "Mr. X" was born in the first place). Of course, by the time he goes OneWingedAngel at the end, anyone who has played the original game will ''definitely'' recognize what he actually is. Averted in the remake, where you can find all you need to know in Ben's papers.
* NoSell: Unlike in the original game, in the remake, he shrugs off ''everything'' you throw at him while his coat is still on, short of nailing him several times in the head with a HandCannon. Even the unlockable rocket launcher does little than momentarily tiring him out, and he will get up shortly afterwards to resume pursuit.
* NotSoStoic: He does show some hints of emotion in the remake. Such as cracking his knuckles or neck while approaching a target, pounding his fists as a challenge to targets that stand their ground, and becomes most aggressive in his pursuit if you shoot off his hat, and he goes full berserker once he goes OneWingedAngel.
* OffscreenTeleportation: Technically averted in the remake. However, he moves ''very'' fast when in rooms that aren’t currently rendered by the game, which can occasionally lead to teleportation-esque behavior like going from behind the player to in front of them by zooming through an alternate route.
** Played completely straight during ''The Fourth/Tofu Survivor'' where his appearances are scripted. He’ll always be encountered at the top of the East staircase even if he was just a couple yards behind HUNK, and again will pop up right behind him in the Courtyard regardless of his previous distance.
* OneHitKill: Gain such an attack in the Remake via FacePalmOfDoom where if a defensive attack is not used to fend him off, he will crush Leon/Claire's head to pieces.
** In both games he has an overhead axe handle punch that he’ll use when the player is in Danger. While it likely doesn’t matter at that point, in the remake it’s an instant kill if it connects even if the player heals back up.
** His [[OneWingedAngel Super Tyrant form also gains such an attack in which he will use by roaring first, before charging straight toward Leon with his bladed right hand being dragged on the ground. If not stopped via stunning him with grenades or hitting his exposed heart enough times while he is charging, he will [[ImpaledWithExtremePrejudice impale Leon with his flaming bladed right hand]], killing Leon instantly.]]
* OneWingedAngel: At the end of the game, thanks to the damage to his PowerLimiter, he ends up mutating into a mode commonly nicknamed "The Super Tyrant". It causes him to grow even bigger, develop scale-like armor across his torso, his hands expand into [[WolverineClaws massive, blade-fingered appendages]] and he gets a ''huge'' speed upgrade. [[IncendiaryExponent Also, he's on fire]].
* PowerLimiter: His trenchcoat isn't just to make him imposing; [[ContainmentClothing it locks him]] into a more humanoid shape than the Tyrants before him and slows him down. That still doesn't stop him from absolutely ''wrecking'' your character in a couple of hits, and if he loses it (like, say, after falling into a vat of molten iron), he [[OneWingedAngel grows massive claws and gets about four times as fast when he attacks]].
** The remake actually inverts this. Instead of only limiting the Tyrant's mutation, the coat acts like body armor that prevents him from taking any real damage. Aside from shooting him in the head to stun him, he shrugs off most other forms of gunfire and even a grenade launcher will only momentarily weaken him. The final boss version of Mr. X is only him with his coat torn off, with only his arm that mutates to any serious degree. The coat also covered his heart which is where his weak spot is and his main damage point for the final battle.
* PragmaticVillainy: Another fearsome aspect about him in the remake is that he doesn't care if he or something else kills you, ''so long as it kills you''. If a zombie obstructs him and isn't attacking you, he'll shove it aside. Should that zombie be biting out Claire's neck, for example, [[HeadsIWinTailsYouLose he'll stand there and watch her die]].
* PromotedToPlayable: Mr. X makes an appearance as a playable bioweapon in ''Resident Evil Resistance''.
* PunchedAcrossTheRoom: Get in reach, and he will knock you clear across the room with one powerful blow. And he could just stroll up to you while you're struggling to stand up and do that again. And again. ''[[CycleOfHurting And damn right he'll do it again]]''.
* RunOrDie: The remake makes this clear early on if you try to fight him. The absolute worst you can do to him by fighting is make him fall to one knee for a moment which requires a lot of ammunition to do so, and with ammo being limited makes it a pretty bad option. The only sensible option is to run from him. The only time when you can fight him is during Leon's segment where the Tyrant has lost his coat and exposes his heart. And even then, none of your normal weapons can kill him.
* SmarterThanTheyLook: You would assume he's just a mindless killing machine at a glance, but he's not only very methodical in how he looks for you, but if you actually seem to stand your ground, he'll punch his fist into his palm, silently ''daring'' you to fight him, showcasing an ego. He also knows what a camera is, and stops to smash one Leon was peering into during his work in the RPD.
* SkippableBoss: You can actually escape from him when he lands in the RPD, though it's hard to do since you're in narrow hallways. The remake averts since he can't be beaten at all and isn't treated as a boss until the final battle, which is mandatory.
* SmugSuper: Surprisingly for a B.O.W., Mr. X can be pretty arrogant at times, occasionally taunting the player in the remake.
* SpannerInTheWorks: An interesting ''meta'' example of this in the remake. Mechanically, Mr. X serves multiple purposes in forcing the player to completely change up how they play by making their previous strategies inadvisable:
** Firstly, by the time you encounter him, you will likely be familiar with the layout of most of the RPD building, and how to circumvent the various threats inside. And then Mr. X shows up and throws all of that into complete chaos. He takes a sledgehammer to whatever comfort zone you have from the moment he arrives, forcing players to re-evaluate their strategies and routes to take him into account. You can't just take your time and deal with threats and puzzles at your own pace anymore with him constantly stalking you, even when he's not on your tail.
** Secondly, Mr. X isn't necessarily a threat by ''himself.'' Savvy players will notice his behavior when pursuing you is incredibly simple and his attacks are easy to avoid. However, that's a lot harder when you have zombies around. And ''God help you'' if he's chasing you in the hallway with the Lickers. As an extension of this, when you're trying to stay undetected, it also makes it harder to deal with regular zombies, as gunfire will immediately draw him to you - firing shots will likely cause him to show up within a minute.
* TheStoic: Mr. X appears to either be eternally grumpy (original) or completely devoid of emotions (remake), even when shot at. In Claire's scenario, when G impales him from behind he doesn't even ''grit his teeth.''
* SuperPersistentPredator: In both games, but most pronounced in the remake in the police station. He may stride slowly to you like he's got all the time in the world, but he also can't be killed, stunning him only buys you a 30-second head start, and he never stops hunting you while you're in the station. Later appearances are limited to short chases until the final confrontation.
* TerminatorImpersonator: He is a giant, nigh-unstoppable killing machine sent to hunt down specific targets while dressed in stylish leather outfits. Even his serial number (T-103) is a nod to the ''Franchise/{{Terminator}}'' franchise's iconic T-800.
* ThereWasADoor: His preferred manner of entry is to [[DynamicEntry simply smash through a door or wall]]. Although he's perfectly capable of using them in the remake to stalk Claire and Leon across multiple rooms.
* TooManyBelts: His remake design has 11 belts, two of which are chokers. Likely to keep his clothes in place as he doesn't seem to know how to put his hat back on, much less his jacket.
* TranquilFury: He's got the emotional range of a piece of cardboard in the remake, with a constant look of DullSurprise at all times, even when beating the snot out of the player. However, he seems to be much more emotional than he lets on, as he will occasionally crack his neck and display a subtle frown upon meeting substantial resistance from the player. Completely averted once he goes OneWingedAngel or if you shot off his hat, however.
* UnflinchingWalk: Like all Tyrants, he just strides towards his target, casually absorbing any bullets you hit him with along the way.
* UnskilledButStrong: His attacks consist mainly of half-assed haymakers and very basic hooks and jabs. He makes up for this with sheer strength and practical invincibility, however.
* VillainousBreakdown: While Mr. X is a monster without so much personality, in the remake he notably taunts the player occasionally, suggesting a hint of an ego. As a result, once his coat is burned off and his right arm mutates, he flies into a rage and goes from the cool predator to a furious beast.
* WeaksauceWeakness: He is particularly vulnerable to flash grenades in the remake, though to a lesser degree than the standard zombie. When stunned, he will stand in place with his eyes closed, allowing the player to slip past him unharmed. The player has to be quick though, as he will randomly throw out a punch or two in an attempt to sucker punch the player running past him. This extends to his final battle, where a flash grenade or frag grenade will instantly cancel out his OneHitKill attack.
* YouDontLookLikeYou: The 2019 version of Mr. X mostly looks the same, apart from a snazzy new hat and being a bit shorter, but his Super Tyrant form is considerably different. He looks much more like the T-002, just with pants on, his jaw blown off, and his right arm (instead of the left) mutated. Also, his arm is on fire.
[[/folder]]
[[folder:[=Nemesis-T02=]]]
!!AKA: "Pursuer"
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/re3_remake_nemesis_key_visual.png]]
[[caption-width-right:300:Nemesis in ''Resident Evil 3'' (2020)]]
[[caption-width-right:300:[[labelnote:Nemesis in ''Resident Evil 3'' (1999)]]https://static.tvtropes.org/pmwiki/pub/images/re3_nemesis_t.png]]
Devised by Umbrella Europe, Nemesis T-Types were an experimental series of Tyrants created by infusing a macroparasite, NE-α, with a T-103 to further heighten their intelligence. Due to costs and the project going a [[GoneHorriblyRight little too well]] with the Tyrants developing [[TurnedAgainstTheirMasters the sense to rebel]], the program was shut down. However, one model, Nemesis-T02, was sent into Raccoon City to hunt down surviving S.T.A.R.S members.
\\\
For more on what has little competition for the most iconic monster in the franchise, see his page.
[[/labelnote]]
[[/folder]]
[[folder:Hypnos-T Type]]
[[quoteright:206:https://static.tvtropes.org/pmwiki/pub/images/mwkcoiv.jpg]]
[[caption-width-right:206:[[labelnote:Second form]]https://static.tvtropes.org/pmwiki/pub/images/01dddaz.jpg[[/labelnote]]]]
[[caption-width-right:206:[[labelnote:Third form ]]https://static.tvtropes.org/pmwiki/pub/images/hypnos_t_type_3.png[[/labelnote]]]]
->'''Appearances:''' ''[[VideoGame/ResidentEvilSurvivor Survivor]]''
The brainchild of Vincent Goldman, the Hypnos-T Type was a T-103 offshoot he hoped would replace that line altogether and elevate his already impressive company status. Unlike other Tyrants that could be produced without the β Hetero Nonserotonin, Hypnos could only be produced with it, making it the literal manifestation of terror.
----
* AmazingTechnicolorPopulation: Its skin color is a deep blue.
* AmbiguousGender: While Tyrants are genderless by default, they are defined by masculine features. Hypnos-T Type, despite clearly starting off male, gains female characteristics after undergoing its second form.
* AxCrazy: While the Tyrants as a whole don't have the moral capacity to be described as insane, there could be an argument made for the Hypnos T-Type and the way it acts even relative to its brethren. It starts off like a totally cool-headed killing machine but after Vincent takes it down, it becomes an enraged and shrieking monster bordering on feral.
* {{Bishonen}}: In contrast to the usual Tyrant, Hypnos-T Type has a smooth face and a very slender and feminine build, which even extends to its second mutation despite looking much more horrific. It goes out the window when it mutates a third time, though.
* BodyHorror: By the time it mutates a third time, it loses its pretty features and becomes a hunchbacked, bestial monstrosity closely resembling a werewolf.
* {{Determinator}}: Moreso than the usual Tyrant. Even after it's beaten beyond its limits, it grapples onto Vincent and co's escape helicopter in the hopes of taking them with it.
* FangsAreEvil: It gains very distinguished fangs after mutating.
* FinalBoss: Of ''Survivor''.
* HarmfulToMinors: Its very nature is this, much more so than the T-003s, given that it can only be created on a chemical hormone that is cultivated from the torture and murder of children.
* HellIsThatNoise: It's very vocally audible, unlike the usually quiet Tyrants, constantly making terrifying shrieks and roaring of pure bestial wrath.
* MeaningfulName: It is named after the Greek God of Sleep.
* TurnedAgainstTheirMasters: In the route Vincent confronts Ark, it casually kills him before turning its sights to the latter.
[[/folder]]
[[folder:Bandersnatch]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/crelsga.png]]
->'''Appearances:''' ''[[VideoGame/ResidentEvilCodeVeronica Code: Veronica]]'', ''[[VideoGame/ResidentEvilTheDarksideChronicles Darkside Chronicles]]''
An offshoot series of mass-produced Tyrants - created only for reasons of cutting costs: those with the necessary genes to become Tyrants were small in number, and the Tyrants themselves were expensive to produce. [[BodyHorror It goes without saying the Bandersnatch were failures]], but [[AxCrazy Alfred Ashford]] enjoyed keeping them around as pets on Rockfort Island.
----
* BodyHorror: Their features have shriveled away to give them an almost SkullForAHead look, their left arms have withered into shapeless nubs, their right arms have extended into long, boneless, tentacle-like appendages tipped with huge claws, their skin is an unhealthy yellow shade, and their body pulsates like it's made of rubber. The guidebook artwork for them is even worse, with the addition of veins so swollen and discolored they look like they have roots growing under their skin.
* CuttingCorners: Their Raison d'etre: They exist because the Tyrant program cost too much money and finding a suitable host was more difficult than not. Some genius came up with the Bandersnatch project as a means of mass producing Tyrants with a fraction of the costs; but as you can no doubt tell, they didn't succeed very well.
* EliteMooks: Combining high damage resistance with an extremely long attack range, Bandersnatches are the most dangerous enemy that Claire fights on Rockfort Island.
* ExtendableArms: The iconic characteristic of the Bandersnatch; their singular arm can stretch out for a distance of meters, allowing them to deliver claw swipes from a huge distance. They also like to grab onto an opponent's head and try to twist their victim's head off by violently jerking it back and forth.
* InASingleBound: Overlapping with WallCrawl. By extending their arm and latching onto a wall, railing or the ceiling, Bandersnatches can pull themselves over to new areas in a grappling hook manner.
[[/folder]]
[[folder:[=T-078=]]]
[[quoteright:270:https://static.tvtropes.org/pmwiki/pub/images/vsvvenu.jpg]]
->'''Appearances:''' ''[[VideoGame/ResidentEvilCodeVeronica Code: Veronica]]'', ''[[VideoGame/ResidentEvilTheDarksideChronicles Darkside Chronicles]]''
An experimental derivative of the T-103 that was delivered to Rockfort Island. Alfred Ashford had intended to use it as a training aide for new squads of U.S.S. - but instead released it to kill Claire and Steve after triggering the island's self-destruct system.
----
* BodyHorror: A given, however either due to a quirk in the artwork, or possibly intentional, this particular Tyrant seems to avert the usual BarbieDollAnatomy, and actually seems to have a penis, albeit ''fused to the skin of its abdomen''.
* DiscOneFinalBoss: Its death marks the end of the first half of ''Code: Veronica''
* DisneyVillainDeath: Its sent flying off the cargo of a plane into the sea.
* UndergroundMonkey: It's basically a replica of the T-002 Tyrant from ''VideoGame/ResidentEvil1'', but visually it looks a lot like the Hypnos T-Type from ''VideoGame/ResidentEvilGunSurvivor''.
* PuzzleBoss: ''Infamously'' so in ''Code: Veronica''. Killing it in its second battle isn't a possibility, but the player has to rather figure out how to send it catapulting off the plane's cargo into the sea below.
* WolverineClaws: Zigzagged. Initially subverted; this Tyrant has blunted limbs which it uses as clubs to batter and ram its victims. However, after entering the seaplane, it gains the Tyrant's characteristic claws.
[[/folder]]
[[folder:[=Tyrant 091=]]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/nbujwwn.jpg]]
->'''Appearances:''' ''Dead Aim''
A failed product of Umbrella's attempts to splice the t+G virus on a T-103. Regardless, it was aboard the Spencer Rain to auction off on the black market.
----
* AttackItsWeakPoint: Hitting the exposed heart on its back will make very short work of it, though it's not necessary to kill it.
* BodyHorror: It looks like an emaciated zombie with rotting flesh, has no visible nose, and parasitic tentacles have unintentionally replaced its arms. Its heart also appears to have manifested on its back due to its gross mutations.
* WarmUpBoss: Rather unusually (or not surprisingly considering its status) for a Tyrant, it's the first boss in ''Dead Aim''.
[[/folder]]
[[folder:Tyrant-R]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/xzv0edc.png]]
->'''Appearances:''' ''[[VideoGame/ResidentEvilOutbreak Outbreak]]'', ''[[VideoGame/ResidentEvilTheUmbrellaChronicles Umbrella Chronicles]]''
An otherwise run-of-the-mill T-103 model among the first to be designed with cybernetic control in mind. During the Raccoon City outbreak, it was released by renegade Umbrella scientists to fend off other B.O.W.s in their escape attempts. Unfortunately, it gained a sense of self and turned on them the first chance it got, becoming a major threat to other survivors afterward.
----
* AlwaysABiggerFish: It's inadvertently absorbed by the B.O.W. Nyx. As we see during that monster's introductory cutscene, the Tyrant is totally helpless to fight back.
* AttackItsWeakPoint: During its second form, a window of its heart opens up on its rocky skin features. Attacking it ensures big damage, of course.
* BodyHorror: Its second form makes it look like a walking mass of rocks armed with massive jagged claws.
* GodzillaThreshold: It was originally released to fight off renegade B.O.W.s, namely the Hunter Rs and Micros, to facilitate the escape of its mastrs. In that regard, it worked out fabulously as nothing could stand up to it.
* GrewBeyondTheirProgramming: While it was controlled by a remote control as intended at first, it grew an ego during this time and turned against Carter and Monica the first chance the former let his guard down.
* NotQuiteDead: After being spat out by Nyx following its destruction, it would later find Ada Wong during her escape and stand in her way as the final obstacle to her freedom.
* TinyHeadedBehemoth: Its head is comically small to its oversized body mass and claws.
* WolverineClaws: The most emphasized of all the Tyrants, even when compared to T-00's original Super Tyrant form. It has monstrously large jagged claws that even hinder its movement based on their disproportionate size relative to its body.
[[/folder]]
[[folder:Thanatos]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/krqm0r7.png]]
[[caption-width-right:250:[[labelnote:Click to see its Super Tyrant form]]https://static.tvtropes.org/pmwiki/pub/images/fpzdb4d.jpg]]
[[/labelnote]]
->'''Appearances:''' ''[[VideoGame/ResidentEvilOutbreak Outbreak]]''
A unique Tyrant of Greg Mueller's design, based mostly on the T-002 template rather than the T-103. When Umbrella wanted to mass-produce it, Mueller turned on them - not wanting its uniqueness to be compromised.
----
* AttackItsWeakPoint: Like many experimental Tyrants, its grafted heart is a red flag.
* BarbieDollAnatomy: Notably averted in that it wears speedos that don't come off even after it mutates, implying there's something down there.
* BodyHorror: When it mutates, its right arm shrivels up and its left becomes an oversized claw, making it resemble an oversized Bandersnatch.
* DiscOneFinalBoss: Literally. It's the FinalBoss of "Decisions, Decisions", the last scenario of Outbreak File #1 the predecessor to its MissionPackSequel File #2.
* TheDragon: Unusually for a Tyrant, it never turns on Greg up until his death, whereupon it becomes independent.
* EvilIsBigger: At a default height of 12 feet, it's the largest humanoid figure in the series, not just in its own species line. It even towers over Lady Dimitrescu's height of 9 feet.
* FullFrontalAssault: Subverted. It keeps its speedos even after it transforms.
* MeaningfulName: Named after the Greek God of Death.
* ScaryBlackMan: Its genetic template may or may not be based on an African-American man. And what else can be said of a murderous 12-foot-tall black man monster-hybrid armed with claws marching toward you?
[[/folder]]
[[folder:Ivan]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/1ivan.jpg]]
->'''Appearances:''' ''[[VideoGame/ResidentEvilTheUmbrellaChronicles Umbrella Chronicles]]''
A specially re-engineered, hyper-intelligent derivation of the T-103 designed for Sergei Vladimir. Only two of them are known to exist and serve as the colonel's bodyguards.
----
* BodyguardingABadass: The Ivans seen in the game are bodyguards for Sergei, whose genetic compatibility with the t-Virus allows him to dose himself to become a Tyrant like them, becoming more deadly than either of his subordinates.
* CoDragons: To Sergei. They're rarely seen apart and serve as his personal enforcers.
* CombatPragmatist: In one phase of their final battle with Wesker, they'll forgo the fist fighting and operate a rocket launcher turret from a distance, illustrating they're even capable of employing complex weaponry and underhanded tactics.
* CreepyTwins: They're visually indistinguishable apart from their visor colors and almost never seen apart.
* CurbStompBattle: The many zombie dogs outside the Spencer Mansion in the events of the first game are the reason the protagonists cannot run out of the estate. One Ivan single-handedly kills all of them to clear the path for Sergei.
* DualBoss: They're fought as a pair before the final battle with Sergei in ''Umbrella Chronicles''.
* NoPlansNoPrototypeNoBackup: It's never explained why Umbrella did not make more than two Ivans. They lack all the flaws of their successors and predecessors, possess a balanced superhuman strength ratio despite an inability to go OneWingedAngel (in and of itself a hazard flaw), and are extremely intelligent and loyal.
* OneWingedAngel: [[SubvertedTrope Subverted,]] surprisingly. Perhaps intentional in an attempt to make them pass off more as human beings, they seemingly can't mutate after sustaining fatal injuries.
* SuperSoldier: In a way, the Ivans are the most marketable of all the Tyrant variations, since they can so easily pass as just ordinary humans.
* TheyLookLikeEveryoneElse: The smartest Tyrant model ever produced behind T-A.L.O.S. (which was being aided by the Red Queen), being able to easily pass off as human and function in society to boot.
[[/folder]]

[[folder:T-A.L.O.S.]]
!!Tyrant-Armored Lethal Organic System (T-A.L.O.S.)
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/1_talos1.jpg]]
[[caption-width-right:350:[[labelnote:Click to see its second form]]https://static.tvtropes.org/pmwiki/pub/images/3cmkpvd.png]][[/labelnote]]

->'''Appearances:''' ''[[VideoGame/ResidentEvilTheUmbrellaChronicles Umbrella Chronicles]]''
Biologically engineered by the Umbrella Corporation to be the ultimate B.O.W. T-A.L.O.S. is an unholy fusion of highly advanced computer-controlled powered assault armor and a Tyrant, the model T-011. It is the brainchild of Sergei Vladimir and the true realization of Tyrants as viable super soldiers.
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* {{BFG}}: Brandishes a giant multiple rocket launcher on its right shoulder, which it was given to counteract its previous weakness to aerial attack vehicles.
* {{Cyborg}}: What separates it from its organic, inferior brethren; it's outfitted with surgically-integrated armor and chips in its brain and nervous system that give it a wireless link to an ArtificialIntelligence in a super-computer, which makes it smarter, faster, and more controllable than any previous Tyrant model.
* EnergyWeapon: Once it goes OneWingedAngel, the T-A.L.O.S. sports a set of four thin tentacles on its back that it uses to blast cutting lasers at Chris and Jill.
* LightningBruiser: Don't let its bulk fool you, this is the fastest and strongest Tyrant of them all.
* SuperIntelligence: Due to its cybernetic link to the Red Queen [=AI=], this Tyrant is much smarter than any human.
* OneWingedAngel: Once it takes enough damage, it undergoes this, though nowhere near as uncontrollably as other Tyrants. It abandons its legs, with its spinal column ripping free to attach itself to a computer terminal like an umbilical cable, its upper torso bloats to several times its previous size, its left hand unsheathes massive curling claws, its right arm and hand swells and distorts to become symmetrical with the left arm, its helmet bursts away to reveal a LampreyMouth, and it develops a small set of tentacles tipped with laser beam projectors.
* TheRightHandOfDoom: Left hand, really. In its default form, its left arm is massively oversized and ends in a primitive, four-fingered hand that it uses to brace itself like an ape, whilst its right arm is human-like. When it goes OneWingedAngel, the right arm swells and elongates to match its left.
* SequelNonEntity: A justified trope. The much less impressive T-103 continues Umbrella's legacy of a marketable B.O.W than T-A.L.O.S., which is never reproduced after Chris and Jill kill it. This is because Wesker stole all its research data and isn't inclined to market Tyrants, meaning data on it is effectively lost forever.
* SuperSoldier: T-A.L.O.S. is the ultimate pinnacle of Tyrant evolution, compensating for all of the flaws established from past models ranging from the T-002 through Nemesis and beyond.
[[/folder]]

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