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** In ''3's remake'' he [[ZigZaggedTrope zig zags]] this during gameplay in his first form. In the original game he was very tanky, perhaps the tankiest boss from the classic games even, but in remake, when the game allows him to be defeated, he goes down a lot faster, and in difficulties that aren't Inferno have him going down from a single grenade too, which has baffled a bunch of players. That being said, if he's not scripted to lose then he won't, and in the original games once he's defeated and drops an item, he won't chase you until the next scripted encounter, while in the remake, even once he drops an item, he's only down temporarily and will get up after a while.


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** Even in the original game he had shades of this. In gameplay, his first form has a grab where he throws Jill on the ground, may taunt afterwards, ''then'' tries to grab her to kill her. Plus in the Clock Tower he decided to shoot down the helicopter with the rocket launcher instead of shooting Jill.
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* GlassCannon: Apart from the Crimson Head Prototype 1, the average Crimson Head isn't notably more durable than a zombie. Get a good shotgun blast through their sprinting pace and brutal attacks and they go down quickly....but if you catch you, you'll go down much quicker too.

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* GlassCannon: Apart from the Crimson Head Prototype 1, the average Crimson Head isn't notably more durable than a zombie. Get a good shotgun blast through their sprinting pace and brutal attacks and they go down quickly....but if you they catch you, you'll go down much quicker too.

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* GlassCannon: Apart from the Crimson Head Prototype 1, the average Crimson Head isn't notably more durable than a zombie. Get a good shotgun blast through their sprinting pace and brutal attacks and they go down quickly.

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* EliteMooks: Their increased speed and attack-power make them a huge threat, encouraging being clever to prevent them from spawning at all.
* GlassCannon: Apart from the Crimson Head Prototype 1, the average Crimson Head isn't notably more durable than a zombie. Get a good shotgun blast through their sprinting pace and brutal attacks and they go down quickly.quickly....but if you catch you, you'll go down much quicker too.
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** In regular gameplay during ''Resident Evil 2 Remake'', he's silently "tethered" to the player's location in the R.P.D. precinct. If for whatever reason he manages to get far enough away from you that he enters unloaded areas, he suddenly lightning-zips around his patrol routes in the map until he inevitably loops back around again to a few rooms away. As far as the player is concerned, this means he can almost literally "teleport" from one part of the station to another if he gets too far away from you, so long as there's an accessible door path to it.

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** In regular gameplay during ''Resident Evil 2 Remake'', he's silently "tethered" to the player's location in the R.P.D. precinct. If for whatever reason he manages to get far enough away from you that he enters unloaded areas, he suddenly lightning-zips around his patrol routes in the map until he inevitably loops back around again to a few rooms away.your vicinity. As far as the player is concerned, this means he can almost literally "teleport" from one part of the station to another if he gets too far away from you, so long as there's an accessible door path to it. The Press Room JumpScare explicitly calls him to position with this, albeit it's not 100% guaranteed to happen.

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* OffscreenTeleportation: In ''The Fourth/Tofu Survivor'', his appearances are scripted. He’ll always be encountered at the top of the East staircase even if he was just a couple yards behind HUNK, and again will pop up right behind him in the Courtyard regardless of his previous distance.

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* OffscreenTeleportation: OffscreenTeleportation:
** In regular gameplay during ''Resident Evil 2 Remake'', he's silently "tethered" to the player's location in the R.P.D. precinct. If for whatever reason he manages to get far enough away from you that he enters unloaded areas, he suddenly lightning-zips around his patrol routes in the map until he inevitably loops back around again to a few rooms away. As far as the player is concerned, this means he can almost literally "teleport" from one part of the station to another if he gets too far away from you, so long as there's an accessible door path to it.
**
In ''The Fourth/Tofu Survivor'', his appearances are scripted. He’ll always be encountered at the top of the East staircase even if he was just a couple yards behind HUNK, and again will pop up right behind him in the Courtyard regardless of his previous distance.

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* BeastOfBattle: They are used as powerful shock troops by at least one paramilitary group to great effects. A well-coordinated pack of Lickers can take out even a fortified military position with armored support, as seen in ''Damnation''.



* HenchmenRace: Unlike most other B.O.Ws, the Beta variant of Lickers can reproduce sexually, making them a whole new species. This means that they can be bred and used as obedient attack dogs by various groups like [[Anime/ResidentEvilDamnation the Eastern Slav Republic]] and [[Anime/ResidentEvilDeathIsland Dylan Blake's terrorist group]].

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* HenchmenRace: Unlike most other B.O.Ws, the Beta variant of Lickers can reproduce sexually, making them a whole new species. This means that they can be bred and used as [[BeastOfBattle obedient attack dogs dogs]] by various groups like [[Anime/ResidentEvilDamnation the Eastern Slav Republic]] and [[Anime/ResidentEvilDeathIsland Dylan Blake's terrorist group]].
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* HenchmanRace: Unlike most other B.O.Ws, the Beta variant of Lickers can reproduce sexually, making them a whole new species. This means that they can be bred and used as obedient attack dogs by various groups like [[Anime/ResidentEvilDamnation the Eastern Slav Republic]] and [[Anime/ResidentEvilDeathIsland Dylan Blake's terrorist group]].

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* HenchmanRace: HenchmenRace: Unlike most other B.O.Ws, the Beta variant of Lickers can reproduce sexually, making them a whole new species. This means that they can be bred and used as obedient attack dogs by various groups like [[Anime/ResidentEvilDamnation the Eastern Slav Republic]] and [[Anime/ResidentEvilDeathIsland Dylan Blake's terrorist group]].
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* HenchmanRace: Unlike most other B.O.Ws, the Beta variant of Lickers can reproduce sexually, making them a whole new species. This means that they can be bred and used as obedient attack dogs by various groups like [[Anime/ResidentEvilDamnation the Eastern Slav Republic]] and [[Anime/ResidentEvilDeathIsland Dylan Blake's terrorist group]].
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* TurnsRed: Quite literally so in the fight against his final OneWingedAngel form in the remake. Once you have pushed two out of the three batteries needed to power the WaveMotionGun back into their inlets, Nemesis will get covered in red, pulsating VolcanicVeins and drastically increase his attack frequency.

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As per Averted Trope guidelines, instances where a trope does not occur, or is not a relevant fit, should not be added to a work page, unless in certain exceptional circumstances.


%%* AirborneMook: The first in the series.
%%* CreepyCrows: Zombie crows, nuff said. Averted after ''4''.

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%%* * AirborneMook: The first in the series.
%%*
series, zombie crows are a pesky, yet fairly easily-dispatched enemy.
*
CreepyCrows: Zombie crows, nuff said. Averted after ''4''.crows that attack in flocks, pecking at the player's head manically.



* BodyHorror: The original Beta model has cancerous tumors all over its body, rendering it blind as well. Averted in the remake, where they look like Alphas with insectoid mandibles and a few patches of reddish flesh.

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* BodyHorror: The original Beta model has cancerous tumors all over its body, rendering it blind as well. Averted in the remake, where they look like Alphas with insectoid mandibles and a few patches of reddish flesh.



* SuperPrototype: Averted. Subsequent models of Tyrant would be way stronger, smarter, and more versatile.



* TranquilFury: He doesn't emote much in the remake, with a constant look of DullSurprise at all times, even when fighting Leon or Claire. However, he seems to be much more emotional than he lets on, as he will occasionally crack his neck and display a subtle frown upon meeting substantial resistance. Completely averted once he goes OneWingedAngel or if his hat is shot off.

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* TranquilFury: He doesn't emote much in the remake, with a constant look of DullSurprise at all times, even when fighting Leon or Claire. However, he seems to be much more emotional than he lets on, as he will occasionally crack his neck and display a subtle frown upon meeting substantial resistance. Completely averted once he goes OneWingedAngel or if his hat is shot off.



* WalkingShirtlessScene: His relatively light second mutation is mostly just his base form -- only shirtless -- up until the end of the game for eye candy. Averted in the remake, where his second mutation marks the destruction of his humanoid form.

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* WalkingShirtlessScene: His relatively light second mutation is mostly just his base form -- only shirtless -- up until the end of the game for eye candy. Averted in the remake, where his second mutation marks the destruction of his humanoid form.



* BodyHorror: A given, however either due to a quirk in the artwork, or possibly intentional, this particular Tyrant seems to avert the usual BarbieDollAnatomy, and actually seems to have a penis, albeit ''fused to the skin of its abdomen''.

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* BodyHorror: A given, however either due to a quirk in the artwork, or possibly intentional, this particular Tyrant seems to avert doesn't possess the usual BarbieDollAnatomy, and actually seems to have a penis, albeit ''fused to the skin of its abdomen''.



* BarbieDollAnatomy: Notably averted in that it wears speedos that don't come off even after it mutates, implying there's something down there.
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Spelling/grammar fix(es)


* AndIMustScream: It’s implied that through some of the noises that the zombies make that they’re self-aware enough to beg for a MercyKill, calling into question how many are actually reanimated corpses or people trapped in there. This was most notably alluded to in the ''Outbreak'' series. If a player is allowed to be zombified in multiplayer mode and they attempt an ab-lib, they are able to eventually piece together what is happening and find themselves watching in horror as their zombified selves wander for flesh or perhaps even attack former friends, before finally accepting their fate. Attempting to use certain ab-libs in this state will even lead to modified versions of what they normally mean, such as the "help" ab-lib causing the player zombie to manage to muster enough self-awareness to beg for said MercyKill, or the "go" ab-lib urging survivors to flee instead.

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* AndIMustScream: It’s implied that through some of the noises that the zombies make that they’re self-aware enough to beg for a MercyKill, calling into question how many are actually reanimated corpses or people trapped in there. This was most notably alluded to in the ''Outbreak'' series. If a player is allowed to be zombified in multiplayer mode and they attempt an ab-lib, ad-lib, they are able to eventually piece together what is happening and find themselves watching in horror as their zombified selves wander for flesh or perhaps even attack former friends, before finally accepting their fate. Attempting to use certain ab-libs ad-libs in this state will even lead to modified versions of what they normally mean, such as the "help" ab-lib ad-lib causing the player zombie to manage to muster enough self-awareness to beg for said MercyKill, or the "go" ab-lib ad-lib urging survivors to flee instead.

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