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* NoSelfBuffs: Ancient Monoliths can heal other enemies but not themselves or other Ancient Monoliths.
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* RealityWarper: He's a being as old as time itself who holds domain over the Machine, which is a dimension responsible for maintaining the fabric of reality, giving him this implied ability. Subverted in the sense that players can still defeat him, although it's more than he chooses to leave and repair the damage caused by the realmers instead of him outright being killed.
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* RealityWarper: He's a being as old as time itself who holds domain over the Machine, which is a dimension responsible for maintaining the fabric of reality, giving him this implied ability. Subverted in the sense that While players can still defeat him, although it's more than he is not killed but rather chooses to leave and repair the damage caused by the realmers instead of him outright being killed.realmers.
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%% Do not split the page yet until the Realm rework (ETA late 2023-early 2024) comes out to avoid creating more work later on.
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%%* [[Characters/RealmOfTheMadGodRealmEnemies Realmrework (ETA late 2023-early 2024) comes out to avoid creating more work later on.
%%Enemies]]
%%* [[Characters/RealmOfTheMadGodDungeonEnemies Dungeon Enemies]]
%%* [[Characters/RealmOfTheMadGodRealmEnemies Realm
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%%* [[Characters/RealmOfTheMadGodDungeonEnemies Dungeon Enemies]]
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* MookCommander: The Goblin mage, leader of a group of goblins, initially has all of its troops circle it, or wander close to it, but at low health commands all of its troops to charge at and attack nearby players, while it retreats.
* KillOneOthersGetStronger: When one Statue dies, the surviving one will turn red, grow in size, heal a lot of health, and begin attacking a lot more aggressively, in addition to gaining a new attack.
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* TurnsRed: When one Statue dies, the surviving one will turn red, grow in size, heal a lot of health, and begin attacking a lot more aggressively, in addition to gaining a new attack.
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* BossBonanza: The majority of dungeons have a single proper boss and optionally treasure room(s) home to either an especially powerful [[EliteMooks Elite Mook]] or a second boss, with the exception of the following dungeons: Haunted Cemetery (5 bosses), The Third Dimension (2), Lair of Draconis (5), The Shatters (3 mandatory, 2 optional), Kogbold Steamworks (2), Secluded Thicket (3), Battle for the Nexus (4), all four Alien Planets (3), Mad God Mayhem (4), Hidden Interregnum (2), and Lost Halls (5). Oryx's Castle and Chambers have 2 boss fights by default (the Stone Guardians and Oryx 1, plus the optional Janus the Doorwarden), and players can fight up to 6 more in a full run from Oryx's Castle to the Wine Cellar and Oryx's Sanctuary.
* BossOnlyLevel: The Court of Oryx dungeons (except the Secluded Thicket), the Tavern, the Machine, Beachzone, the Void, heroic dungeons, Belladonna's Garden, Moonlight Village, Admin Arena and the Rehearsal version of The Shatters have no enemies other than a boss and its summoned minions (or in case of the Moonlight Village, one boss fight consisting of three individual bosses).
* BossOnlyLevel: The Court of Oryx dungeons (except the Secluded Thicket), the Tavern, the Machine, Beachzone, the Void, heroic dungeons, Belladonna's Garden, Moonlight Village, Admin Arena and the Rehearsal version of The Shatters have no enemies other than a boss and its summoned minions (or in case of the Moonlight Village, one boss fight consisting of three individual bosses).
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* BossBonanza: The majority of dungeons have a single proper boss and optionally treasure room(s) home to either an especially powerful [[EliteMooks Elite Mook]] or a second boss, with the exception of the following dungeons: Haunted Cemetery (5 bosses), The Tavern (4), The Third Dimension (2), Lair of Draconis (5), The Shatters (3 mandatory, 2 optional), Kogbold Steamworks (2), Secluded Thicket (3), Battle for the Nexus (4), all four Alien Planets (3), Mad God Mayhem (4), Hidden Interregnum (2), and Lost Halls (5). Oryx's Castle and Chambers have 2 boss fights by default (the Stone Guardians and Oryx 1, plus the optional Janus the Doorwarden), and players can fight up to 6 more in a full run from Oryx's Castle to the Wine Cellar and Oryx's Sanctuary.
* BossOnlyLevel: The Court of Oryx dungeons (except the Secluded Thicket),the Tavern, the Machine, Beachzone, the Void, heroic dungeons, Belladonna's Garden, Moonlight Village, Admin Arena and the Rehearsal version of The Shatters have no enemies other than a boss and its summoned minions (or in case of the Moonlight Village, one boss fight consisting of three individual bosses).
* BossOnlyLevel: The Court of Oryx dungeons (except the Secluded Thicket),
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* KillOneOthersGetStronger: When one dragon is killed, the surviving ones will grow stronger by absorbing part of its power. The first adds environmental hazards to the others' arenas corresponding to its element; the second allows the others to use some of its attacks; the third empowers the final one's minions with its element. In return, the later a dragon is fought, the higher drop rates will raise to match the difficulty.
* OurDragonsAreDifferent: The four dragons of the Lair of Draconis are stone statues created by Malphas and brought to life by Oryx through fusion with elemental sprites. The Ivory Wyvern is the result of Oryx's attempt to create a fifth elemental dragon to control non-elemental magic by fusing a Magic Sprite with a captured dragon, but since it was not born of stone like the other four, it went rogue.
* OurDragonsAreDifferent: The four dragons of the Lair of Draconis are stone statues created by Malphas and brought to life by Oryx through fusion with elemental sprites. The Ivory Wyvern is the result of Oryx's attempt to create a fifth elemental dragon to control non-elemental magic by fusing a Magic Sprite with a captured dragon, but since it was not born of stone like the other four, it went rogue.
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[[folder:Sulfurous Wetlands]]
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* DualBoss: Unlike other brawlers, the Demon Brute Brawler and Demon Mage Brawler fight together as a pair.
!!Bradley the Barkeep
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* OddNameNormalNickname: The Barkeep's real name is Borgub. He goes by the name Bradley to appear more approachable and boost his business.
[[/folder]]
[[folder:Sulfurous Wetlands]]
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!!Bradley the Barkeep
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* OddNameNormalNickname: The Barkeep's real name is Borgub. He goes by the name Bradley to appear more approachable and boost his business.
[[/folder]]
[[folder:Sulfurous Wetlands]]
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* DualBoss: The Shadow Cube God consists of the Shadow Cube Defender and the Shadow Cube Serpent. In its first phase, the Defender is the main target and the Serpent cannot be attacked; once the Defender's HP is depleted, it will turn into the Shadow Cube Overseer, which is invulnerable until the Shadow Cube Blaster is destroyed.
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* DualBoss: The Shadow Cube God consists of the Shadow Cube Defender and the Shadow Cube Serpent. In its first phase, the Defender is the main target and the Serpent cannot be attacked; once the Defender's HP is depleted, it will turn into the Shadow Cube Overseer, which is invulnerable until the Shadow Cube Blaster (the head of the Serpent) is destroyed.
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* SegmentedSerpent: Each Steam Serpent consists of a head and four body segments, all of which have their own HP pools. The head cannot be harmed until all body segments are destroyed.
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* SegmentedSerpent: Each Steam Serpent consists of a head and four or six body segments, segments (depending on difficulty), all of which have their own HP pools. The head cannot be harmed until all body segments are destroyed.
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* WeaponsOfTheirTrade: Kogbold Battlesmiths throw spreads of hammers at players.
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* DeadAllAlong: A given because they're spirits, but taken even further by the fact that the three of them are actually images conjured by Umi in order to cope with the loss of her three brightest students. The dancers themselves don't seem to realize this, as they each have their own ideas of their cause of death, even though the true cause was being slain by the Night Prince after his betrayal.
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* DeadAllAlong: A given because they're spirits, but taken even further by the fact that the three of them are actually images conjured by Umi in order to cope with the loss of her three brightest students. The dancers themselves don't seem to realize this, as they each have their own ideas of their cause of death, even though the true cause was being unaware that they were slain by the Night Prince after his betrayal.
* KillOneOthersGetStronger: When one dies, the other heals up and gains access to an attack where it throws its sword, which lands and starts spewing paralyze bullets.
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* TurnsRed: When one dies, the other heals up and gains access to an attack where it throws its sword, which lands and starts spewing paralyze bullets.
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* DropTheHammer: Hollow Smiths and Hollow Masons throw spreads of hammers at players.
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* WeaponsOfTheirTrade: Hollow Smiths and Hollow Masons throw spreads of hammers at players.
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* BulletHell: Taken even further than the usual bosses, as not only do they pump out far more complex patterns than anything else in the game, the majority of their phases consist ''exclusively'' of micrododging. Fittingly, they're the only bosses in the game whose bullet patterns are explicitly called "danmaku", and the dungeon as a whole is a huge love letter to VideoGame/TouhouProject.
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* BulletHell: Taken even further than the usual bosses, as not only do they pump out far more complex patterns than anything else in the game, the majority of their phases consist ''exclusively'' of micrododging. Fittingly, they're the only bosses in the game whose bullet patterns are explicitly called "danmaku", and the dungeon as a whole is a huge love letter to VideoGame/TouhouProject.Franchise/TouhouProject.
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%%
%% Do not split the page yet until the Realm rework (ETA late 2023-early 2024) comes out to avoid creating more work later on.
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* InvincibleMinorMinion: Since Tempest Clouds don't have a hitbox, shots will pass straight through them and deal no damage.
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* InvincibleMinorMinion: Since Though Tempest Clouds are technically treated as enemies, they don't have a hitbox, and shots will pass straight through them and deal no damage.
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* YellowLightningBlueLightning: Tempest Clouds attack with yellow lightning.
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* YellowLightningBlueLightning: Tempest Clouds attack with yellow lightning.
lightning. Blizzard Clouds' lightning is reskinned to blue.
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* ColourCodedForYourConvenience: The Killer Bees are divided into 3 color categories, each with their own status effects. Reds inflict Armor Break and Confused, Blues inflict Quiet, Weak, and Pet Stasis, and Yellows inflict Paralyze and Dazed.
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* ColourCodedForYourConvenience: The Killer Bees are divided into 3 4 color categories, each with their own status effects. Reds inflict Armor Break and Confused, Blues inflict Quiet, Weak, and Pet Stasis, and Yellows inflict Paralyze and Dazed.Dazed, and Greens (exclusive to the Advanced version) inflict Unstable and Sick.
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* HardModeMook: Exclusive to the Advanced Nest is a fourth family of bees, coloured green. They are slower but more durable than the normal bees, and inflict Unstable and Sick. The Killer Bee Queen also features some new attacks and changes to existing attacks in order to incorporate this fourth bee family.
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* HealThyself: The Advanced version of the Steam Serpent heals all of its segments every few seconds.