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* WolverineClaws: Perserrker can extend its claws into a blade which it uses for slashing attacks.
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Minor rewording


* NonIndicativeName: Regular Persian looks much more like a Siamese than a Persian. Alolan Persian resembles a British Blue Shorthair.

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* NonIndicativeName: Neither incarnation of Persian resembles an actual Persian cat. Regular Persian looks much more like a Siamese than a Persian. Siamese, while Alolan Persian resembles a British Blue Shorthair.
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[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/grapidash.png]]
[[caption-width-right:240:Galarian Rapidash]]

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[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/gmeowth.png]]
[[caption-width-right:240:Galarian Meowth]]
[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/perrserker.png]]
[[caption-width-right:240:Perrserker]]





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[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/gigamachamp.png]]
[[caption-width-right:240:Gigantamax Machamp]]


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[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/gfarfetchd.png]]
[[caption-width-right:240:Galarian Farfetch'd]]

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* HornyVikings: Perrserker has hair on its head that resembles stereotypical Vikings' horned helmets, and it has "berserker" as part of its name. Galarian Meowth's ''Sword'' Dex entry mentions that their pure-Steel typing is a result of being raised by "a savage, seafaring people".

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* HornyVikings: Perrserker has hair on its head that resembles stereotypical Vikings' horned helmets, and it has "berserker" as part of its name. Galarian Meowth's ''Sword'' Dex entry mentions that their pure-Steel typing is a result of being raised by "a savage, seafaring people".people", and in-game you can even find a Pokémon Camp on Route 7 where the Galarian Meowth are all named with Norse and Viking puns.



* RightHandCat: In the anime.

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* RedEyesTakeWarning: Perrserker's eyes glow red while attacking, and its known for being aggressive.
* RightHandCat: In the anime.anime Persian is this to Giovanni.
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* SeadogBeard: Galarian Meowth was said to live with harsh seafaring folk. Fittingly, it sports an impressive beard.


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* ManiacMonkeys: Full stop. These two primates are known for their aggressive nature and terrible temper.
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* OralFixation: Prior to Generation IV, its in-game sprite usually show it holding its stalk between its beak.

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* OralFixation: Prior to Generation IV, its in-game sprite usually sprites almost always show it holding its stalk between its beak.beak instead of with one of its wings. Its very first sprites, from the Japanese ''Red'' and ''Green'' (whose back sprite is shared with other Generation I games), are the only exceptions to this.
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In my previous edit, I updated the folder title, but missed the header.


865: Sirfetch'd / Negiganaito (ネギガナイト ''negiganaito'')

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865: Sirfetch'd / Negiganaito Negigaknight (ネギガナイト ''negiganaito'')
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According to Bulbapedia, this is the official transliteration for Sirfetch'd's Japanese name.


[[folder:Farfetch'd and Sirfetch'd ''[-(Kamonegi and Negiganaito)-]'']]

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[[folder:Farfetch'd and Sirfetch'd ''[-(Kamonegi and Negiganaito)-]'']]Negigaknight)-]'']]
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* PerpetualFrowner: Galarian Farfetch'd has this perpetually pissed-off look.

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* PerpetualFrowner: Unlike both the happy-looking Kantonian Farfetch'd and the heroic-looking Sirfetch'd, Galarian Farfetch'd has this a perpetually pissed-off look.
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->[-''Galarian Farfetch'd and Sirfetch'd debut in ''Sword and Shield''-]

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->[-''Galarian Farfetch'd and Sirfetch'd debut in ''Sword and Shield''-]
Shield''''-]
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Galarian Farfetch'd and S Irfetch'd can't learn False Swipe. I'm guessing it's to keep people from cheesing Galarian Farfetch'd's critical hit-based evolution method.


** Farfetch'd is not good at battles, but it's an excellent HM user and can use False Swipe to help you catch other Pokémon more easily. Additionally, if you're going for HundredPercentCompletion in your Pokédex, you're required to obtain it in some way or another, or at the very least ''see'' it.

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** Farfetch'd is not good at battles, but it's an excellent HM user and Kantonian Farfetch'd can use False Swipe to help you catch other Pokémon more easily. Additionally, if you're going for HundredPercentCompletion in your Pokédex, you're required to obtain it in some way or another, or at the very least ''see'' it.
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* ItemCaddy: Meowth can have the Pickup ability.

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* ItemCaddy: Meowth can have the Pickup ability.ability, allowing it to randomly obtain items.



* LootMakingAttack: You collect the earnings of a Meowth or Persian that used Pay Day if you win the battle, even if it was the opponent.

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* LootMakingAttack: You collect the earnings of a Meowth or Persian that used Pay Day if you win the battle, even if it was the opponent.opponent who used the attack.
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** Perrserker can have Tough Claws, which makes contact moves 30% stronger; this goes quite well with its much higher Attack than its counterparts. It could also have Steely Spirit, which powers up its allies' Steel-type moves.
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* OffModel: One of the Galarian Ponyta in the Glimwood Tangle stream [[InexplicablyTailless doesn't have a tail.]] This isn't a form difference, as all Galarian Ponyta in-game have a tail.

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* HornyVikings: Perrserker evokes this by having hair on its head resembling horns and having "berserker" as part of its name, and Galarian Meowth's ''Sword'' Dex entry mentions that their pure-Steel typing is a result of being raised by "a savage, seafaring people".

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* HornyVikings: Perrserker evokes this by having has hair on its head resembling horns that resembles stereotypical Vikings' horned helmets, and having it has "berserker" as part of its name, and name. Galarian Meowth's ''Sword'' Dex entry mentions that their pure-Steel typing is a result of being raised by "a savage, seafaring people".


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* PunnyName: Perrserker is a Viking cat whose name is a combination of "purr" and "berserker".

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This is a redirect. I didn't know until I saw the URL, since "Versus" is custom titled to "vs." Also fixed Example Indentation In Trope Lists.


* BloodKnight: Perrserker is noted to have a thrill for battle. Due to Persian's more elegant nature, the two [[SnobsVsSlobs detest each other]].

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* BloodKnight: Perrserker is noted to have a thrill for battle. Due to Persian's more elegant nature, the two [[SnobsVsSlobs [[SlobsVersusSnobs detest each other]].



* SlobsVersusSnobs: The elegant Kantonian Meowth and Kantonian Persian have a heated rivalry with their barbaric Galarian counterparts according to their ''Shield'' Pokedex entries.
-->'''Meowth:''' ''It washes its face regularly to keep the coin on its forehead spotless. It doesn’t get along with Galarian Meowth.''\\
'''Persian:''' ''Its elegant and refined behavior clashes with that of the barbaric Perrserker. The relationship between the two is one of mutual disdain.''



* SnobsVsSlobs: Kantonian Meowth and Persian have this dynamic with their Galarian counterparts according to their ''Shield'' Pokedex entries.
** Meowth: ''It washes its face regularly to keep the coin on its forehead spotless. It doesn’t get along with Galarian Meowth.''
** Persian: ''Its elegant and refined behavior clashes with that of the barbaric Perrserker. The relationship between the two is one of mutual disdain.''
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* BloodKnight: Perrserker is noted to have a thrill for battle. Due to Persian's more elegant nature, the two detest each other.

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* BloodKnight: Perrserker is noted to have a thrill for battle. Due to Persian's more elegant nature, the two [[SnobsVsSlobs detest each other.other]].
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This is Trivia, so I moved it to Trivia.Pokemon Sword And Shield


* DevelopmentGag: Sirfetch'd resembles and has the same color scheme as the DummiedOut evolution Farfetch'd was going to have in ''VideoGame/PokemonGoldAndSilver''.
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My bad; didn't notice this is a duplicate of a Snobs Vs Slobs example


** In ''Shield'', the Pokédex states that Persian's refined nature causes it to despise the barbaric Perrserker, leading to mutual disdain between the two.

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Bulbapedia has Alolan Persian's Gen VIII Pokédex entries. I'm not sure how, since it isn't possible to legitimately transfer one yet, but it's there.


* BloodKnight: Perrserker is noted to have a thrill for battle.

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* BloodKnight: Perrserker is noted to have a thrill for battle. Due to Persian's more elegant nature, the two detest each other.



* CombatPragmatist: Their natural movepool is not one made up of orthodox moves. Alolan Meowth are pure Dark-type, rather than the Normal-type of Meowth native to Kanto and Johto.

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* CombatPragmatist: Their natural movepool is not one made up of orthodox moves. Alolan Meowth and Alolan Persian are pure Dark-type, rather than the Normal-type of Meowth and Persian native to Kanto and Johto.Johto, or the Steel-type of Meowth and Perrserker native to Galar. Alolan Persian's ''Shield'' Pokédex entry specifically says it isn't above fighting dirty.



* NonElemental: Most Meowth are Normal-type.

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* NonElemental: Most Kantonian Meowth and Kantonian Persian are Normal-type.


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** In ''Shield'', the Pokédex states that Persian's refined nature causes it to despise the barbaric Perrserker, leading to mutual disdain between the two.


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* SlasherSmile: Galarian Meowth and Perrserker continually bare their sharp teeth, emphasizing their barbaric tendencies.
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* {{Pun}}: Instead of "Fire Horse", Galarian Ponyta is categorized as the "Unique Horn" Pokémon.

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* {{Pun}}: Instead of "Fire Horse", Galarian Ponyta is categorized as the "Unique Horn" Pokémon.Pokémon (for those who somehow don't get it say just say the new classification five times fast).
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** Galarian Farfetch'd and Sirfetch'd are pure Fighting-type with a high attack stat, and you can get a Sirfetch'd as soon as you catch a Galarian Farfetch'd. They're not particularly flashy compared to other Fighting-types, but quickly gaining a Pokémon that hits hard similar to other heavy hitters like Machamp and Conkeldurr means it will still pull it's weight in battle.

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** Galarian Farfetch'd and Sirfetch'd are pure Fighting-type with a high attack stat, and you can get a Sirfetch'd as soon as you catch a Galarian Farfetch'd. They're not particularly flashy compared to other Fighting-types, but quickly gaining a Pokémon that hits hard similar to other heavy hitters like Machamp and Conkeldurr means it will still pull it's its weight in battle.
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Spelling correction.


* {{BFS}}: Both Galrian Farfetch'd and Sirfetch'd are around three feet tall; its lance is more than twice as tall and towers over Sirfetch'd in comparison.

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* {{BFS}}: Both Galrian Galarian Farfetch'd and Sirfetch'd are around three feet tall; its lance is more than twice as tall and towers over Sirfetch'd in comparison.



** Galrian Farfetch'd and Sirfetch'd are pure Fighting-type with a high attack stat, and you can get a Sirfetch'd as soon as you catch a Galrian Farfetch'd. They're not particularly flashy compared to other Fighting-types, but quickly gaining a Pokémon that hits hard similar to other heavy hitters like Machamp and Conkeldurr means it will still pull it's weight in battle.

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** Galrian Galarian Farfetch'd and Sirfetch'd are pure Fighting-type with a high attack stat, and you can get a Sirfetch'd as soon as you catch a Galrian Galarian Farfetch'd. They're not particularly flashy compared to other Fighting-types, but quickly gaining a Pokémon that hits hard similar to other heavy hitters like Machamp and Conkeldurr means it will still pull it's weight in battle.

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* BoringButPractical: Farfetch'd is not good at battles, but it's an excellent HM user and can use False Swipe to help you catch other Pokémon more easily. Additionally, if you're going for HundredPercentCompletion in your Pokédex, you're required to obtain it in some way or another, or at the very least ''see'' it.

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* BoringButPractical: BoringButPractical:
**
Farfetch'd is not good at battles, but it's an excellent HM user and can use False Swipe to help you catch other Pokémon more easily. Additionally, if you're going for HundredPercentCompletion in your Pokédex, you're required to obtain it in some way or another, or at the very least ''see'' it.it.
** Galrian Farfetch'd and Sirfetch'd are pure Fighting-type with a high attack stat, and you can get a Sirfetch'd as soon as you catch a Galrian Farfetch'd. They're not particularly flashy compared to other Fighting-types, but quickly gaining a Pokémon that hits hard similar to other heavy hitters like Machamp and Conkeldurr means it will still pull it's weight in battle.
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Galarian Farfetch'd is pure-Fighting, too.


* ConfusionFu: Farfetch'd's moveset is quite varied compared other Flying-type Pokémon based on birds. Through various means, it is possible for Farfetch'd to obtain moves that other common bird-based Pokémon cannot have legitimately, such as Leaf Blade, Revenge, Poison Jab, and Knock Off. Upon evolving into Sirfetch'd, it becomes a pure Fighting-type, meaning that a Farfetch'd can combine its already diverse movepool with a vast array of Fighting-type attacks after evolving.

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* ConfusionFu: Farfetch'd's moveset is quite varied compared other Flying-type Pokémon based on birds. Through various means, it is possible for Farfetch'd to obtain moves that other common bird-based Pokémon cannot have legitimately, such as Leaf Blade, Revenge, Poison Jab, and Knock Off. Upon evolving into Sirfetch'd, it becomes a Galarian Farfetch'd and Sirfetch'd are pure Fighting-type, meaning that a Farfetch'd can combine its it combines Kantonian Farfetch'd's already diverse movepool with a vast array of Fighting-type attacks after evolving.attacks.
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Repeat folders.


[[/folder]]

[[folder:Seel and Dewgong ''[-(Pawou and Jugon)-]'']]
!086: Seel / Pawou (パウワウ ''pauwau'')\\
087: Dewgong / Jugon (ジュゴン ''jugon'')
[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/seel086.png]]
[[caption-width-right:240:Seel]]
[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/dewgong087.png]]
[[caption-width-right:240:Dewgong]]

These pinniped Pokémon kinda resemble harp seal pups. They seem to prefer frigid marine environments best. Dewgong is named after a real sea mammal called a dugong (which isn't a seal, but a kind of sea cow). Seel is probably notable for being [[OverlyNarrowSuperlative the only Pokémon whose name can be spelled on a calculator.]] Like the Spheal line, they are also capable of having the highest possible resistance to an attack type, taking only one-eighths damage from Ice-type attacks if they have the Thick Fat ability.
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* ActionInitiative: Learns Ice Shard and Aqua Jet naturally, and can be bred with Fake Out.
* ExactlyWhatItSaysOnTheTin: Seel is a seal.
* HealingFactor:
** Their Hidden Ability is Ice Body, which heals them at the end of each turn during Hail.
** One of their normal abilities is Hydration, which cures [[StandardStatusEffect status effects]] at the end of each turn during Rain.
** They naturally learn Aqua Ring, which [[GradualRegeneration steadily restores HP over time]].
* AnIcePerson: Dewgong, though Seel is also strongly associated with cold areas and naturally learns some Ice moves.
* {{Kevlard}}: Can have the Thick Fat ability, giving it additional resistances to Fire and Ice attacks.
* MakingASplash: Water-types.
* MasterOfNone: All-around average stats with nothing that stands out.
* MyNaymeIs: Seel (seal) and Dewgong (dugong)
* OneHitKO: Can be bred with Horn Drill and naturally learn Sheer Cold.
* ScratchDamage: Thanks to its Ice-Type, Water-Type, and Thick Fat ability, Dewgong is one of the few Pokémon that takes only one-eighth damage from an attack type, namely, Ice.
* SweetSeal: Seel and Dewgong resemble harp seals with [[CuteLittleFangs little tusks]]!
[[/folder]]

[[folder:Grimer and Muk ''[-(Betbeter and Betbeton)-]'']]
!088: Grimer / Betbeter (ベトベター ''betobetaa'')\\
089: Muk / Betbeton (ベトベトン ''betobeton'')
[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/grimer088.png]]
[[caption-width-right:240:Grimer]]
[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/muk089.png]]
[[caption-width-right:240:Muk]]
[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/alolangrimer088a.png]]
[[caption-width-right:240:Alolan Grimer]]
[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/alolanmuk089a.png]]
[[caption-width-right:240:Alolan Muk]]
->[-''Alolan forms debut in ''Sun and Moon''''-]

Poisonous blobs that seem to appear wherever pollution is. They were born from toxic sludge that were exposed to either X-rays or moonbeams and are now living. Despite being hazardous to Pokémon and human health, these creatures may in fact be useful by absorbing poisonous material from the environment and putting it into their own bodies.

As the population of Alola grew, waste disposal became a big problem. The solution was to import Grimer from other regions to deal with the garbage. They've since changed to Alolan Grimer and Muk. What appears to be teeth are in fact, a toxic material that crystallized. Alolan Muk has these same toxic crystals not only in its mouth, but all over its body. Waves of color constantly move down Alolan Muk's body. They are also not as smelly as Grimer and Muk from elsewhere, as unlike them they store their toxins within their bodies.
----
* ActionInitiative: They can be bred to have Shadow Sneak to get around their low Speed. Especially useful since one of its abilities, Stench (which can cause opponents to flinch), requires it to attack first to get any mileage out of it.
* AntiMagic: In the early Trading Card Game, its Fossil card had the Pokémon Power ''Toxic Gas'', which allowed it to ignore all Pokémon Powers. In later releases, this was renamed the Poké-Body ''Stench'', like its in-game ability.
* BequeathedPower: Alolan Grimer and Alolan Muk have the Power of Alchemy as a hidden ability. In double battles, if an ally faints, they'll take on the ability of the defeated ally.
* BewareTheNiceOnes: Alolan Muk's ''Moon'' entry states that while it's unexpectedly friendly and quiet, it will smash up their Trainer's furnishings and eat the fragments if they aren't fed any trash for a while.
* BigEater: The appetites of Alolan Grimer are enough to drive them to eat other objects that aren't garbage. Alolan Muk go berserk when hungry and won't calm down until it eats something within reach. They even have Gluttony as an ability.
* BlobMonster: Made of toxic sludge.
* BodyToJewel: Although "Jewel" isn't an accurate descriptor to describe the toxic crystals that form on Alolan Grimer and Muk's bodies.
* BrightIsNotGood: Their Alolan brethren are a lot more colorful, but a lot more dangerous and poisonous.
* CombatPragmatist: Unlike Grimer in other regions, the Alolan Grimer is a part Dark-type.
* CuteLittleFangs: Alolan Grimer sports a pair of tooth-like crystals.
* DarkIsNotEvil: Despite being even more poisonous than their vanilla brethren along with being [[CombatPragmatist Dark-type Pokémon]], Alolan Grimer and Muk are helpful to the environment due to eating large amounts of garbage. That said, they're still dangerous due to how toxic they are.
* DishingOutDirt: Non-Alolan specimens naturally learn Mud Slap and Mud Bomb, but neither are very useful since they work off their lower Special Attack stat.
* EndangeredSpecies: On the giving and receiving end in Alola. Grimer and Muk were imported to Alola to handle garbage. Problem is, the Trubbish and Garbodor were already doing so, and the Grimer and Muk began to muscle them out. Then the Alolan forms developed and the originals went on the decline.
* FireIceLightning: Can learn the three elemental punches via move tutor.
* {{Foil}}: The liquid sludge Grimer and Muk and their high HP and mediocre defenses contrasted with the gaseous Koffing and Weezing, who had higher defenses and special stats at the cost of comparatively terrible HP. Generation II contrasted them further by giving Muk a high Special Defense to contrast Weezing's high physical defense. Generation 5 introduced the solid waste Trubbish and Garbodor, who were average in HP and both defenses.
* InformedAbility: Despite their alleged toxicity, you can send them out in the middle of tall grass and nothing happens to the grass, you can send them out underwater and nothing happens to the water, and you can pet them freely in Pokémon-Amie and nothing happens to your character. Their Stench ability will drive Pokémon away, however.
* {{Lunacy}}: Certain Pokédex entries states that Grimer are sludges brought to life by x-rays from the moon.
* MageKiller: Muk, with its high attack and special defense, seems well-suited to dealing with SquishyWizard Pokémon (as long as they’re not Psychic-types in regular Muk’s case).
* ManBitesMan: Alolan Grimer and Muk gain Poison Fang and Crunch to go along with their tooth-like projections.
* MightyGlacier: Takes hits well with high HP, but it's slow. Taken even further if it knows Focus Punch via Gen IV [=TMs=] or Payback. The former always hits last anyway, and the latter actually gains power if it attacks last.
* MuckMonster: They smell so bad that it's dangerous to get close to them. Plants don't grow after they leave behind their germs. Their smell is so bad that it's their actual ''Ability'': Stench repels wild Pokémon in Generation 3 and 4, and in 5 and on, it adds a potential Flinch factor in combat. The Alolan forms don't produce a nasty smell, but they do produce crystals of pure toxins that are extremely dangerous.
* PaletteSwap: Regular Grimer and Muk are purple while their shiny forms are green. Alolan Grimer and Muk are mainly green, but shiny Alolan Grimer and Muk are purple.
* PoisonousPerson:
** While other Poison-types just produce a poisonous material or are merely venomous, these Pokémon are actually made of hazardous waste. If a Grimer slides along some grass, expect the soil to be so contaminated that not even weeds will grow there for anywhere between three years and forever. Muk's toxicity is more extreme than that; one drop of its essence can turn a pristine lake into a stagnant cesspool in minutes, and touching it causes immediate illness (and, in some cases, death). Both variants can have the ability Poison Touch, which gives all of their contact moves a chance of poisoning the target.
** Alolan Grimer and Muk are even ''more'' poisonous than anywhere else, as they eat even more toxic waste than their brethren. The excess toxins form crystals all over their bodies; said crystals are extremely dangerous if knocked loose. Still, they don't smell as bad.
* RecurringElement: Although not until Generation V; Grimer forms a Poison-typed parody of the LandSeaSky triumvirate with Koffing and Trubbish, in that they represent three distinctive forms of ''pollution''. Grimers, specifically, are the Water Pollution Pokémon, representing the fouling of oceans and rivers with chemical run-off.
* TheRival: To the Trubbish Line, whose population they lowered upon being introduced to Alola via competition.
* SecretArt: Alolan Grimers and Muk get the unique ability Power of Alchemy, which lets them receive the ability of a fallen ally in a double battle.
* ShoutOut: Their Alolan forms, Muk's especially, bear some resemblance to the Goop from ''VideoGame/SuperMarioSunshine''.
* StatusBuff: One of the rare Pokémon to learn Acid Armor naturally, which helps patch up their iffy physical Defense. They can be bred with Curse, which only gives one stage to Defense, but also boosts its Attack, at the cost of reducing its Speed.
* StatusBuffDispel: Can be bred with Haze, which eliminates any Status Buffs that are on any Pokémon in play.
* StoneWall: If a player isn't using it as a strong glacier, Muk can be used in this way. It has a very high special defense stat, and while its defense stat might not be as good as its special defense, it naturally learns Acid Armor, which greatly increases its defensive stat in battle.
* SuperSpit: Via breeding, they can learn the Stockpile/Swallow/Spit Up trio, as well as Acid Spray.
* TechnicolorToxin: Normal Muk and Grimer are dark purple, while their colorful Alolan counterparts emphasize the "Technicolor" aspect.
* UndergroundMonkey: In Alola, members of the line are more colorful and have toxic crystals on their bodies.
* UselessUsefulSpell:
** The Stench ability has a 10% chance to make the opponent flinch. However, the flinch effect only works if you attack first — their subpar Speed prevents them from inflicting a flinch on most opponents unless it uses [[ActionInitiative Shadow Sneak]].
** Alolan Grimer and Muk's signature ability, Power of Alchemy, allows them to gain the ability (with a few exceptions) of a fallen ally in a double battle. However, it is completely useless in single battles.
* WalkingWasteland: They are so poisonous that a drop of their essence renders bodies of water rancid and kill plant life just by moving over it. Their Alolan brethren are even more toxic, to the point that the crystals made of pure toxins formed over their bodies are extremely dangerous.
* YouWillNotEvadeMe: Can learn Mean Look and Block (the former via breeding, the latter via Move Tutor).
[[/folder]]

[[folder:Shellder and Cloyster ''[-(Parshen)-]'']]
!090: Shellder (シェルダー ''sherudaa'')\\
091: Cloyster / Parshen (パルシェン ''parushen'')
[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/shellder090.png]]
[[caption-width-right:240:Shellder]]
[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/cloyster091.png]]
[[caption-width-right:240:Cloyster]]

Cheeky bivalve Pokémon with extremely sturdy shells. Shellder starts out as a pure Water-type, but exposing it to a Water Stone makes it evolve into the Water/Ice-type Cloyster. Their best stat has always been their Defense, which is ludicrously high for Cloyster (it has to, being a huge clam and all).
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* AchillesHeel: While Cloyster's Defense stat is ridiculously high, its Special Defense happens to be ridiculously low. So don't expect Cloyster to survive from most special attacks, especially with its low HP.
* ActionInitiative: Naturally learns Ice Shard.
* ArmorIsUseless: Downplayed. Cloyster's shell is tremendously strong… against physical attacks. But practically any special attack will cause it to bite the dust.
* BalanceBuff: Generation V was ''very'' nice to Cloyster. They learn the new move Shell Smash, one of the best buffing moves in the game, and Icicle Spear's Power is buffed from 10 to 25. Combine these with Skill Link, and this particular bivalve will tear almost everything apart.
* CheshireCatGrin: Cloyster, like Gengar, has always sported one. It maintains it even if it is annoyed or angry in Pokémon-Amie.
* ClamTrap: Shellder and Cloyster, which look like scallops and oysters respectively, can do this with the Clamp move.
* CycleOfHurting: A Skill Link Cloyster holding a King's Rock. Since each hit has its own individual chance of flinching, the already monstrous Icicle Spear also receives a significant 41% chance to flinch — which means that simply surviving the move (already an impressive feat) is no guarantee that you'll get to fight back against it.
* {{Foil}}: To the Staryu line, being sea-dwelling invertebrates that evolve into dual Water-types by use of a Water Stone, having some of the highest stats of the Water type (Defense for Cloyster, Speed for Starmie), and [[PinataEnemy having a chance of holding]] [[VendorTrash valuable sellable items]]. In addition, Shellder is exclusive to ''[=FireRed=]'' and ''Y'' while Staryu is exclusive to ''[=LeafGreen=]'' and ''X''.
* HealingFactor: Can be bred to know Aqua Ring.
* InformedAbility: Despite what some of its Pokédex entries state, it still takes damage from Explosion.
* AnIcePerson: Cloyster is part Ice, while Shellder learns several Ice attacks naturally.
* MakingASplash: Water-type.
* MightyGlacier: Cloyster has the highest defense of all Gen I Pokémon and has decent offensive stats, but it is relatively slow.
* MyNaymeIs: Cloyster's name is a corruption of "cloister", meaning to shelter or seclude oneself (fitting for its massive shell).
* OffModel: In ''Red and Blue'', Cloyster's shell split horizontally rather than vertically like it should.
* OverlyLongTongue: Shellder. Even with its shell closed, it still sticks out.
* PerplexingPearlProduction: Cloyster has a blackish-purplish pearl for a head.
* PinataEnemy: Starting in Generation II, they have a chance of holding [[VendorTrash Pearls and Big Pearls.]]
* RealityIsUnrealistic:
** Cloyster's [[AnIcePerson Ice-typing]] might not seem to make sense at first, given that bivalves are normally associated with tropical waters. It's actually based on ''polar'' bivalves, which are [[http://www.arcodiv.org/seabottom/Bivalves.html "the most numerous group of mollusks in the Arctic deep-sea"]].
** As for that OverlyLongTongue on Shellder? [[https://twitter.com/mblco/status/1131154191395610624?s=21 Real life bivalves have these "tongues" as well]], [[https://oceanservice.noaa.gov/facts/bivalve.html which are actually their equivalent to feet]].
* SecretArt: Shellder's Icicle Spear, before Generation IV. Also Clamp, before Generation III.
* SpamAttack: Their specialty. The Skill Link Ability ensures that these moves always hit the full five times instead of leaving the number up to the RandomNumberGod, and they can learn Icicle Spear, Rock Blast, and Spike Cannon to take advantage of it.
* StatusBuff: One of the few Pokémon to get Shell Smash, which turns it into a GlassCannon by doubling its offenses and Speed in exchange for lowering its defenses. Or should we say a LightningBruiser, considering that even '''after''' a Shell Smash drop, Cloyster's base defense remains a very respectable 120, meanwhile its Special Defense, well... [[AchillesHeel if it takes a hit on the Special side, it will still go down,]] [[ThereIsNoKillLikeOverkill just even harder]].
* SuperToughness: Shellder's shell can allegedly repel any attack. Not even high explosives can shatter Cloyster's shell.
* TheSymbiote: Shellder is required to bite on a Slowpoke's tail/head to allow it to evolve into Slowbro/Slowking. [[GameplayAndStorySegregation At least, that's what the Pokédex says.]]
* TrapMaster: Cloyster naturally learns Toxic Spikes and Spikes, and they both can have Rapid Spin bred onto them to remove entry hazards.
* YouWillNotEvadeMe: Naturally learns both Clamp and Whirlpool, Water-type attacks that prevent the target from switching out during the multiple turns that it remains going.
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[[center:[[WMG:''{{Franchise/Pokemon}}'' '''[[Characters/{{Pokemon}} characters Index]]''' ''([[Characters/PokemonTypes Pokémon Types]])''\\
[-'''Pokémon Family Species:''' [[Characters/PokemonGenerationIFamilies Gen I]] ([[Characters/PokemonGenerationIBulbasaurToParasect Bulbasaur To Parasect]] / '''Venonat To Cloyster''' / [[Characters/PokemonGenerationIGastlyToMiltank Gastly To Miltank]] / [[Characters/PokemonGenerationIMagikarpToMew Magikarp To Mew]]) | [[Characters/PokemonGenerationIIFamilies Gen II]] | [[Characters/PokemonGenerationIIIFamilies Gen III]] ([[Characters/PokemonGenerationIIITreeckoToSharpedo Treecko To Sharpedo]] / [[Characters/PokemonGenerationIIIWailmerToDeoxys Wailmer To Deoxys]]) | [[Characters/PokemonGenerationIVFamilies Gen IV]] | [[Characters/PokemonGenerationVFamilies Gen V]] ([[Characters/PokemonGenerationVVictiniToZoroark Victini To Zoroark]] / [[Characters/PokemonGenerationVMinccinoToGenesect Minccino To Genesect]]) | [[Characters/PokemonGenerationVIFamilies Gen VI]] ([[Characters/PokemonGenerationVIChespinToHawlucha Chespin To Hawlucha]] / [[Characters/PokemonGenerationVIDedenneToVolcanion Dedenne To Volcanion]]) | [[Characters/PokemonGenerationVIIFamilies Gen VII]] ([[Characters/PokemonGenerationVIIRowletToComfey Rowlet To Comfey]] / [[Characters/PokemonGenerationVIIOranguruToMelmetal Oranguru To Melmetal]] / [[Characters/PokemonUltraBeasts Ultra Beasts]]) | [[Characters/PokemonGenerationVIIIFamilies Gen VIII]] | [[Characters/PokemonGlitches Glitches]]\\
'''Pokémon Human Characters:''' [[Characters/PokemonProtagonistsAndRivals Protagonists And Rivals]] ([[Characters/PokemonProtagonistsAndRivalsKanto Kanto]] / [[Characters/PokemonProtagonistsAndRivalsJohto Johto]] / [[Characters/PokemonProtagonistsAndRivalsHoenn Hoenn]] / [[Characters/PokemonProtagonistsAndRivalsSinnoh Sinnoh]] / [[Characters/PokemonProtagonistsAndRivalsUnova Unova]] / [[Characters/PokemonProtagonistsAndRivalsKalos Kalos]] / [[Characters/PokemonProtagonistsAndRivalsAlola Alola]] / [[Characters/PokemonProtagonistsAndRivalsGalar Galar]]) | [[Characters/PokemonProfessors Professors]] | [[Characters/PokemonGymLeaders Gym Leaders]] ([[Characters/PokemonGymLeadersKanto Kanto]] / [[Characters/PokemonGymLeadersJohto Johto]] / [[Characters/PokemonGymLeadersHoenn Hoenn]] / [[Characters/PokemonGymLeadersSinnoh Sinnoh]] / [[Characters/PokemonGymLeadersUnova Unova]] / [[Characters/PokemonGymLeadersKalos Kalos]] / [[Characters/PokemonGymLeadersGalar Galar]]) | [[Characters/PokemonTrialCaptainsAndKahunas Trial Captains and Kahunas]] | [[Characters/PokemonEliteFour Elite Four]] | [[Characters/PokemonChampions Champions]]\\
'''[[Characters/PokemonVillainTeams Pokémon Villain Teams]]:''' [[Characters/PokemonVillainTeamRocket Team Rocket]] / [[Characters/PokemonVillainTeamAquaMagma Team Aqua/Magma]] / [[Characters/PokemonVillainTeamGalactic Team Galactic]] / [[Characters/PokemonVillainTeamPlasma Team Plasma]] / [[Characters/PokemonVillainTeamFlare Team Flare]] / [[Characters/PokemonVillainTeamSkull Team Skull]] / [[Characters/PokemonTeamYell Team Yell]]\\
[[Characters/PokemonFrontierBrainsAndOtherFacilityHeads Frontier Brains And Other Facility Heads]] | [[Characters/PokemonTrainerClasses Trainer Classes]] | [[Characters/PokemonOtherNonPlayableCharacters Other NPCs]] ([[Characters/PokemonAetherFoundation Aether Foundation]] / [[Characters/PokemonUltraReconSquad Ultra Recon Squad]] / [[Characters/PokemonMacroCosmos Macro Cosmos]])-]]]]]

The [[Characters/PokemonGenerationIFamilies character sheet for the first generation's Pokémon]] got so big that it had to be split. For the rest, go [[Characters/PokemonGenerationIBulbasaurToParasect here]], [[Characters/PokemonGenerationIGastlyToMiltank here]], and [[Characters/PokemonGenerationIMagikarpToMew here]].
----
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[[folder:Venonat and Venomoth ''[-(Kongpang and Morphon)-]'']]
!048: Venonat / Kongpang (コンパン ''konpan'')\\
049: Venomoth / Morphon (モルフォン ''morufon'')
[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/venonat048.png]]
[[caption-width-right:240:Venonat]]
[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/venomoth049.png]]
[[caption-width-right:240:Venomoth]]

A furry, purple bug-like creature with highly-developed eyes that evolves into a moth with poisonous scales. They are nocturnal but are instinctively attracted to light. The Pokémon are kinda unremarkable, apart from being a better choice as a Bug Pokémon than Beedrill or Butterfree, except that it comes ''far'' later than both of them.
----
* BalanceBuff: In Generation V, Venomoth is able to learn Quiver Dance, a move that raises the user's Special Attack, Sp.Defense and Speed all at once.
* BigCreepyCrawlies: Venonat, at 3'03'', is a pretty big gnat. Venomoth is nearly five feet tall.
* BlowYouAway: Venomoth can learn some wind-based moves, despite not being a Flying type.
* ColorCodedForYourConvenience: According to various Pokédex entries, Venomoth's scales are color coded to indicate what it does - dark for poison, light for paralysis. Of course, there's [[GameplayAndStorySegregation no way to tell in-game]].
* DepartmentOfRedundancyDepartment: "Venomoth is nocturnal—it is a Pokémon that only becomes active at night. Its favorite prey are small insects that gather around streetlights, attracted by the light in the darkness."
* {{Flight}}: Ostensibly Venomoth, in just the same way as Beedrill. [[GameplayAndStorySegregation However]], since it's already filled up its typings with Bug and Poison it doesn't gain the Flying-type, like Beedrill. It also doesn't have the Levitate ability, nor can it learn Fly.
* FragileSpeedster: Venomoth has a decent Speed of 90, but its defenses are below average.
* GlassCannon: It has good Special Attack, while its defenses are average.
* MothMenace: Venomoth is said to scatter poisonous powder when it flaps its wings while hunting at night.
* PoisonousPerson: Poison-type.
* PsychicPowers: They learn the 3 main offensive Psychic moves via level up.
* RidiculouslyCuteCritter: Venonat, being a little purple puffball with antenna.
* StandardStatusEffects: Like Butterfree, they learn the 3 powder moves.
* StatusBuff: Generation V gave Venomoth the ability to use Quiver Dance, which boosts its Special stats as well as its speed.
[[/folder]]

[[folder:Diglett ''[-(Digda)-]'' and Dugtrio]]
!050: Diglett / Digda (ディグダ ''diguda'')\\
051: Dugtrio (ダグトリオ ''dagutorio'')
[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/diglett050.png]]
[[caption-width-right:240:Diglett]]
[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/dugtrio051.png]]
[[caption-width-right:240:Dugtrio]]
[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/alolandiglett050a.png]]
[[caption-width-right:240:Alolan Diglett]]
[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/alolandugtrio051a.png]]
[[caption-width-right:240:Alolan Dugtrio]]
->[-''Alolan forms debut in ''Sun and Moon''''-]

Based on Whack-a-Moles, these are probably tied with Voltorb and Magnemite for the Pokémon with the simplest design. Diglett appears to be only a half-buried brown nub with a bright red nose. Dugtrio appears to be no different, except that it's three of them. While most Ground-types tend to be tanks, these guys are lighting-fast, but can't take a hit well. It also has the ability to trap land-based opponents.

In Alola region, the volcanic environment they live in makes it hard for Diglett to find places to hide, so they developed metallic whiskers on top of their head to act as sensors so that Diglett doesn't have to expose itself above ground. As it evolves into a Dugtrio, their whiskers grow into marvelous gold hair. Because of how beneficial Diglett and Dugtrio are in regards to agriculture, the latter is held in great regard as being the incarnation of the god of land.
----
* AngryEyebrows: Dugtrios are depicted with these in some of their appearances to differentiate themselves from Diglett.
* BalanceBuff: Dugtrio (in both forms) got a substantial boost to its Attack stat in Gen VII, allowing it to hit even harder.
* ComMons: Alolan Diglett and Dugtrio are very common in caves, deserts, and the like.
* CrutchCharacter: Can't defeat Lt. Surge because his Raichu is mopping the floor with your Squirtle? Don't worry; just go to the nearby Diglett's Cave and catch a Diglett (or a Dugtrio should one happen to crop up), then proceed to destroy Surge with a well-placed Dig.
* DevelopersForesight: Game Freak ''really'' goes out of their way to ensure that the bottom half of Diglett and Dugtrio are never seen leaving the ground, to the point of giving them special animations for when any other Pokémon uses a non-animated hop (Pokéathlon, Poké Transfer) or just appear in mid-air like being sent into battle. The move Telekinesis (a move which involves lifting the opponent into the air) fails when used on them. The ground that conceals the bottom half of their body even follows them into the sky [[https://www.youtube.com/watch?v=4HmMPQX7uJ8 when they use a Flying-type Z-move!]]
* DiscOneNuke: If you're ''very'' patient in the Kanto games, you can find a Level 29-31 Dugtrio in Diglett's Cave, at a time when your other Pokémon may be only Level 20-ish.
* DishingOutDirt: Ground-type.
* TheDividual: Dugtrio might be this trope due to the fact that it's impossible to tell if its three heads are connected to a central body or not. Either way, they're all counted as one Pokémon.
* ExpressiveHair: Alolan Diglett's sensory whiskers position themselves based on its mood.
* ExtraOreDinary: Alolan Diglett and Dugtrio are part Steel-type.
* FragileSpeedster: Dugtrio is the fastest Ground-type type Pokémon, but has painfully low HP with below-average defenses. Alolan Dugtrio are slightly slower, have slightly better Defense, and gain a fair number of resistances due to being half Steel-type, but their Defense is still low.
* GlassCannon: Has become this as of Gen VII, since it was given a +20 boost to its physical Attack, bringing it from subpar to usable while its defenses and hit points remain sub-par.
* HiveMind: All three of Dugtrio's heads think the exact same thoughts, according to the Hoenn games' Pokédex entries.
* InformedAttribute: According to the Pokédex entries in ''VideoGame/PokemonRubyAndSapphire'' and their remakes, Dugtrio are three Diglett triplets, separated at birth, who think the same. However, the breeding mechanic only produces one egg, and it's always a single Diglett that hatches from it.
* InformedSpecies: They're classified as the Mole Pokémon but much more closely resemble Whack-a-Moles in both appearance and behavior (going straight up and down their holes). Despite this they can still learn scratching moves you would associate with actual burrowing animals, but no one's ever seen their claws.
* InvisibleAnatomy: Diglett and Dugtrio don't appear to have any arms or legs but they're perfectly capable of using many attacks that involve claws, such as Scratch, Slash or even Aerial Ace.
* MultipleHeadCase: Dugtrio has three heads. Because of the below RiddleForTheAges, it's unknown whether it's a case of this trope or TheDividual.
* NoMouth: Well, none that we can see, anyway.
* PintsizedPowerhouse: Diglett is only 8 inches tall, but it's fast and able to learn powerful moves such as Earthquake to deal sizable damage to anything weak to Ground-type.
* PrehensileHair: Alolan Dugtrio's Iron Head attack and Tangling Hair ability are used in this manner in the anime.
* RiddleForTheAges: We will likely never see what the rest of Diglett or Dugtrio's body looks like. They have claws, that is obvious from their movepool (Scratch, Slash, Shadow Claw, etc), in the anime, a Diglett is small enough to fit inside of a man's hat, and in ''Mystery Dungeon'' a Diglett mentions it has feet, but that's all the clues we've been given.
* RidiculouslyCuteCritter: Diglett's simple design makes it incredibly endearing. Even more so with Alolan Diglett, who has 3 tiny little hairs (whiskers) on its head! Dugtrio tries to be more intimidating with its AngryEyebrows, but it's just as cute.
* SecretArt: Despite being a widespread move, prior to Generation III, they are the only ones to learn Dig naturally.
* StarfishAlien: Diglett and Dugtrio may be this. We just aren't sure. Given that Dugtrio has three heads from a one-headed Diglett, it's not out of the field of possibility.
* StealthPun: Alolan Diglett and Dugtrio "hair" is made of metal (which is why they're Steel-type), and is reminiscent of that commonly seen on heavy metal musicians and fans. Their battle animations are also reminiscent of headbanging. So basically, Alolan Diglett and Dugtrio are literally and figuratively metal heads.
* SurferDude: Dugtrio's Alolan form evokes the image, what with all three of them having wavy platinum-blonde hair.
* UndergroundMonkey: Alolan Diglett and Dugtrio gain an additional Steel typing and whiskers on top of their head to survive the harsh volcanic environment in their region.
* UselessUsefulSpell:
** Can learn Final Gambit through breeding. This is a move that sacrifices the user to deal damage equal to ''the user's HP'', on Pokémon with some of the lowest HP in the game.
** Alolan Diglett and Dugtrio have an ability unique to it known as Tangling Hair, which lowers the speed of opponents who attack it with a contact move (similar to Goomy's Gooey ability). However, due to having low HP and defenses, they can't really stand up to repeated attacks to make full use of this ability.
* WolverineClaws: Not seen, but definitely present on them as they can learn moves that would require claws (Shadow Claw, Aerial Ace, Scratch, Slash, etc.). Also played more realistically than most, as Diglett is a burrowing animal and thus almost certainly uses its claws for digging.
* YouWillNotEvadeMe: Arena Trap prevents ground-based Pokémon from escaping.
[[/folder]]

[[folder:Meowth ''[-(Nyarth)-]'' Persian, and Perrserker ''[-(Nyaikingu)-]'']]
!052: Meowth / Nyarth (ニャース ''nyaasu'')\\
053: Persian (ペルシアン ''perushian'')\\
863: Perrserker (ニャイキング; ''nyaikingu'')
[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/meowth052.png]]
[[caption-width-right:240:Meowth]]
[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/persian053.png]]
[[caption-width-right:240:Persian]]
[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/alolanmeowth052a.png]]
[[caption-width-right:240:Alolan Meowth]]
[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/alolanpersian053a.png]]
[[caption-width-right:240:Alolan Persian]]
->[-''Alolan forms debut in ''Sun and Moon''''-]
->[-Galarian Meowth and Perrserker debut in ''Sword and Shield''.-]

These Pokémon are probably some of the most recognized Pokémon in the franchise after Pikachu, due to one individual being a main antagonist in the anime and because that particular one is unique in that it can speak human languages, something very few other Pokémon can do (and most of those use telepathy). It's only natural to have a cat Pokémon as an antagonist when your protagonist is a mouse. These cats are based on ManekiNeko, a lucky cat that's supposed to grant its owner wealth. Persian has a regal air to it and is quite fast, but nothing note-worthy about it otherwise. In their debut, they could only be found in ''Blue''. A special Kantonian Meowth is capable of attaining a Gigantamax form, whose symbol on its coin is believed to be key to understanding the Gigantamax phenomenon.

Meowth were brought to Alola as gifts to the royal family from another region and they were treated as royalty themselves. Generations of living the pampered lifestyle made them conceited and prideful to the point that wounding that pride or dirtying their coins drive them to hysterics. They also become Dark-types in the process. However, at some point the monarchy collapsed and these Meowth turned feral and became regular Pokémon. Alolan Meowth naturally evolve into Alolan Persian with high friendship. Its face is a bit more rounded than regular Persian, but the people of the Alola region actually see this, and its fur coat as a source of pride. Not coincidentally, Alolan Persian gains Fur Coat as an ability.

Meowth in the Galar region descend from a population raised by a fierce seafaring people, toughening them up so much that parts of their bodies have turned into iron, by extension turning them into pure-Steel types. Instead of Persian, they evolve into Perrserker, a vicious Pokémon with retractable dagger claws.
----
* ActionInitiative: They can learn Fake Out and Feint, the former always cause the foe to flinch but only works on the first turn they're in while the latter lift the effect of protection move, with both moves having a higher priority than other priority attacks. They are also boosted by Technician.
* AlwaysAccurateAttack: They learn Feint Attack, which never misses unless the opponent uses a move with a turn of semi-invulnerability like Fly or Dig, by leveling up. Persian also has Swift (which has the same effect) within its moveset.
* ArmoredButFrail: The ability Fur Coat makes Alolan Persian this. It halves damage from physical attacks, but its base HP and special defense are still only 65.
* TheArtifact: Meowth is still one of the stars of the anime, but is now hardly marketed at all outside of it. ''Sun and Moon'' features it more prominently than most previous games, as it's a common house pet and even the protagonist's mother owns one.
* AristocratsAreEvil: Alolan Meowth were bred and kept as pets by the Alolan royal family, and are Dark (Evil) types.
* AttentionDeficitOohShiny: Meowth just loves round, shiny objects, especially coins.
* BalanceBuff:
** The line gains Technician as their secondary ability in Generation IV, which powers up any attacks with 60 or less power by 50%. This ability can be beneficial for Fake Out [[note]][[CrutchCharacter which it now learns much earlier]][[/note]] and Feint along with other moves with relatively low power such as Bite and Hidden Power.
** Persian's Alolan form in Gen VII also gets Fur Coat as their primary ability, which doubles their physical Defense in battle.
* BeardOfBarbarism: Galarian Meowth and Perrserker have thick beards, and happen to be more vicious than other Meowth.
* BerserkButton: Alolan Meowth hate having their pride wounded or getting their coins dirty.
* BlankWhiteEyes: Alolan Meowth sports this expression when angered in Pokémon Refresh. Whether it's GlowingEyesOfDoom or Meowth rolling its eyes isn't clear.
* BloodKnight: Perrserker is noted to have a thrill for battle.
* BreakoutCharacter: Like Pikachu, Meowth became quite popular as a result of being a main character in the anime, and during its popularity was utilized a lot in spin off material, despite its species line being dropped out from every regional Pokédex between Gen II and VII.
* BossBattle: Regular Persian is Giovanni's signature in ''Yellow''. Alolan Persian is Kahuna Nanu's signature.
* TheBusCameBack: Meowth and its evolution Persian were completely dropped out from ''every regional Pokédex'' from Gen III to Gen VI in mainline games[[note]]except ''Fire Red/Leaf Green'' and ''Heart Gold/Soul Silver'', which were remakes of first two generations[[/note]], despite its prominent appearances in anime. It was brought back to Gen VII's Alola Pokédex, albeit in Alolan forms.
* CatsAreMean: According to the Pokédex, Persian are difficult to raise as pets because of their inherent meanness. Meowth has no implications of such, though will likely never live down its villainous role in the anime. Played straighter with the Alolan variants who are Dark-types and implied to have inherited a spoiled personality. Alolan Persian has an even worse attitude than its regular counterpart.
* CatsAreSuperior: Alolan Meowth were treated like royalty in the past, and still act like it in the present. Its half-closed eyes also give it a rather smug look.
* CombatPragmatist: Their natural movepool is not one made up of orthodox moves. Alolan Meowth are pure Dark-type, rather than the Normal-type of Meowth native to Kanto and Johto.
* CommonplaceRare: In the rest of the world, Meowth are relatively common Pokémon. In Alola, they were so exotic and rare that they were reserved for royalty. They were turned loose when the monarchy was destroyed and became common in Alola as well.
* ConfusionFu: They've got a massive movepool. That's par for the course for Normal-types, but Meowth and Persian still get more options than most.
* CriticalHitClass: Back in Generation I, Slash got a critical hit depending on speed, and Persian was already pretty fast, so pretty much all of the time Slash was a critical hit.
* CrutchCharacter: Its great Speed stat and manipulation of Technician boosts and Fake Out combos can make it handy for early points of the game, with its Pay Day attack and Pickup ability also allowing you to nab costly power up items. Unfortunately it doesn't really get handed much powerful later on, and its low other stats mean it struggles to hold on in later battles.
* CuddleBug: In the anime, Persian is depicted as fairly affectionate and pettable. Its Alolan counterpart also ''loves'' to have its chin scratched.
* DiskOneNuke: Pay Day allows you to pile up on currency early on, and like trainer earnings, can be doubled or quadrupled through certain stipulations such as the Amulet Coin item. Especially apparent in early generations where Meowth could be caught and taught Pay Day rather early. It can also learn Pickup which can collect rare or expensive items for the trainer. Simply put, Meowth is good for your wallet.
* FatCat: Alolan Persian is an odd example- just its HEAD is fat and round, and it has very chubby cheeks. It's also slightly stockier than its Kanto counterpart. Its design bares a striking resemblance to the real "British shorthair" breed, who have the same color scheme and chubby faces.
* FourLegsGoodTwoLegsBetter: Zigzagged with Meowth. It has always been depicted as bipedal in the games, but the anime usually depicts most Meowth as quadrupedal. The main exception is Team Rocket's Meowth, who learned to walk on two legs around the same time he learned to talk.
* EarlyInstallmentCharacterDesignDifference: In Generation I, Meowth were depicted as bipedal; however, their stance implies they don't walk well on two feet. Adaptations often portrayed them as quadrupeds as a result. In the anime, Team Rocket's Meowth is seen as an outright oddity for being bipedal, but later generations consistently portray Meowth as walking on their hind legs. The anime has even shown at least one other Meowth being bipedal without explaining why.
* ExtraOreDinary: Galarian Meowth and Perrserker are pure-Steel type as a result of parts of their bodies being turned to iron from their tough lifestyle, and the latter's Hidden Ability Steely Spirit powers up the Steel-type attacks of their allies.
* FragileSpeedster: Persian has high Speed, but it's not going to take many hits.
* HornyVikings: Perrserker evokes this by having hair on its head resembling horns and having "berserker" as part of its name, and Galarian Meowth's ''Sword'' Dex entry mentions that their pure-Steel typing is a result of being raised by "a savage, seafaring people".
* ItemCaddy: Meowth can have the Pickup ability.
* LastDiscMagic: The Alolan line boosts its Special Attack stat at the expense of physical Attack power, and yet Meowth only gets one Special attack in its natural moveset (Dark Pulse), and it's the final move they learn. Alolan Persian also gets non-STAB Swift and Power Gem upon evolving however.
* LootMakingAttack: You collect the earnings of a Meowth or Persian that used Pay Day if you win the battle, even if it was the opponent.
* MagicKnight: Its Alolan form prioritizes Special Attack, and even its normal form's physical Attack is only slightly higher than Special Attack. Persian learns Swift immediately upon evolving, and through [=TM=]s and Move Tutors has a decent Special movepool with Thunderbolt, Shadow Ball, Dark Pulse, Water Pulse, and Hyper Voice.
* ManekiNeko: Based on these, hence the coin on their foreheads.
* MasterOfNone: Aside from high Speed, all of its stats are roughly even. And all are crappy -- for a point of reference, Persian's non-Speed stats are on-par with [[JokeCharacter Castform]]. To compensate, some of the line's abilities like Technician and Fur Coat act as unconventional stat boosts.
* MightyGlacier: In contrast with Kantonian and Alolan Meowth and Persian, Galarian Meowth and Perrserker lack speed, but have higher Attack and Defense.
* MisplacedWildlife: InUniverse example: Meowth and Persian were not originally found in Alola, but humans brought them over and pampered them, leading to their Dark-type affiliation. When the monarchy in Alola ended, the Meowth were released into the wild and became feral.
* MoneyMauling: Meowth's signature attack Pay Day has it throwing gold coins at its enemy. The move itself does damage, but also increased how much money you get at the end of the battle with each use of the move.
* MythologyGag: Not all Meowth are supposed to be bipedal and talk wisecracks like the main anime version. Many side games would make you think otherwise.
* {{Nerf}}: In Generation I, critical hit probability was based on Speed, and if you KO'd the opponent with [[WaveMotionGun Hyper Beam]], you didn't need a recharge turn. This made Persian ''very'' dangerous; Slash was a critical hit 100% of the time due to its high Speed, and it could throw out STAB Hyper Beams to finish off opponents, Hyper Beam also having a high critical hit chance for the mentioned Speed reason. Generation II changed the critical hit mechanics and removed the Hyper Beam loophole so you always need to recharge even if you KO'd something.
* NonElemental: Most Meowth are Normal-type.
* NonIndicativeName: Regular Persian looks much more like a Siamese than a Persian. Alolan Persian resembles a British Blue Shorthair.
* OffModel: The anime's depiction of Alolan Persian is... strange. In its debut, Alolan Persian's head appears to be ''even bigger'' than normal while later on in the same episode it appears to be more proportionate.
* PantheraAwesome: Persian, a ''housecat''.
* PaletteSwap: Alolan Meowth are dark grey in color.
* ThePowerOfFriendship: Despite, or perhaps because of, their spoiled, sometimes cruel nature, Alolan Meowth only evolve if they are happy enough with their trainers.
* PowerUpLetdown: None of Meowth's attacks (and very few of Persian's) exceed a 70 power level[[note]]Assurance and Fury Swipes can max up to 120 or 135 respectively, but under unlikely stipulations[[/note]]. This means if you have one with Technician ability, some later abilities will actually do ''less'' damage than earlier 60 or lower ones which get a 50% boost.
* RightHandCat: In the anime.
* TheRival:
** Meowth to Murkrow, the two are said to constantly steal each others' items they hoard in their nests.
** Also Meowth to Pikachu in the [[Anime/{{Pokemon}} anime]] specifically, largely due to the heroes keeping a Pikachu out of its ball and the villains keeping a Meowth in the anime. They are a literal Cat-and-Mouse duo, with the antagonistic cat doing the [[WesternAnimation/TomAndJerry chasing with a lot of zany schemes and contraptions, only to be outdone by the heroic mouse doing what comes naturally to survive]] (in this case shooting electricity). Their national Dex numbers, 25 and 52 are inversions of each other incidentally, and both lines had at least one Alolan form announced at the same time.
* RoyallyScrewedUp: Kind of. For Alola, these Pokémon were reserved only for the Alolan royal family. Years of this kind of isolation had dramatic changes to their typing.
* SecretArt:
** [[MoneyMauling Pay Day]] for Meowth, to go with its ManekiNeko roots; the attack has actually been steadily limited to Meowth and ''only'' Meowth over the gens (even vanishing from Persian's learnset in Gen IV). However, in Gen V, Purrloin has this as an egg move, and in Gen III, you can get a Skitty with this through Pokémon Box, and in Gen I, it was a TM.
** G-Max Gold Rush is inherently linked to an event Meowth in ''VideoGame/PokemonSwordAndShield'', and serves as the Gigantamax counterpart to Pay Day; it confuses its victims and proves a post-match payout.
* ShadowArchetype: Fittingly enough, the Alolan forms are this to the regular ones. Their entries even note that despite regular Persian's attitude problems, it's not nearly as badly behaved as its dark counterpart.
* SmugSmiler: The line's Alolan variants have half-lidded eyes and smiles as their default expressions. Fitting for Pokémon once treated like royalty.
* SnobsVsSlobs: Kantonian Meowth and Persian have this dynamic with their Galarian counterparts according to their ''Shield'' Pokedex entries.
** Meowth: ''It washes its face regularly to keep the coin on its forehead spotless. It doesn’t get along with Galarian Meowth.''
** Persian: ''Its elegant and refined behavior clashes with that of the barbaric Perrserker. The relationship between the two is one of mutual disdain.''
* StatusBuff:
** Its secondary ability Technician boosts the species' weaker moves by 50%. Since a large amount of the species' move set consists of [[WeakButSkilled weak attacks with profitable secondary effects]], this can be very beneficial.
** Alolan Persian's primary ability Fur Coat doubles its Defense boost in battle, making it an impressive StoneWall against physical attacks.
* StoneWall: Fur Coat turns Alolan Persian into this on the physical side by doubling its physical Defense, though its Special Defense and Attack stats remain poor.
* SuperToughness: The aforementioned Fur Coat ability doubles its current defense.
* TalkingAnimal: Team Rocket's Meowth in the anime is one of the most famous talking Pokémon of all (along with Mewtwo), to the point that it's most likely more well-known than its non-talking compatriots in the games.
* UndergroundMonkey:
** Years of isolation from other Meowth populations and living in the lap of luxury have made Alolan Meowth Dark-types.
** Years of living with harsh seafaring people have toughened them up (both figuratively and literally) and made Galarian Meowth Steel-types.
* UselessUsefulSpell:
** The species' high speed means they usually attack first, making Assurance's double attack boost unlikely to achieve.
** Alolan Meowth and Persian can have Rattled as a Hidden Ability (increase Speed when hit by a Bug-, Ghost-, or Dark-type attack), but the only type that opponents would use against the line is Bug, and Meowth and Persian couldn't take more than one hit due to their poor defenses.
* WeakButSkilled: The stats of the line are pretty weak, but it has good speed and a decent range of strategic Normal and Dark type moves (almost all with perfect accuracy) and a great [=TM=] move pool, which makes it rather versatile and reliable. Finding one with the Technician ability also ensures none of its moves are outright pathetic in battle.
* WolverinePublicity: Not nearly as much as Pikachu, but the anime made Meowth one of the most recognizable Pokémon and thus the games are fond of making occasional {{Mythology Gag}}s to its Team Rocket connection.
[[/folder]]

[[folder:Psyduck ''[-(Koduck)-]'' and Golduck]]
!054: Psyduck / Koduck (コダック ''kodakku'')\\
055: Golduck (ゴルダック ''gorudakku'')
[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/psyduck054.png]]
[[caption-width-right:240:Psyduck]]
[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/golduck055.png]]
[[caption-width-right:240:Golduck]]

One of the most recognizable Pokémon, Psyduck is an eternally confused yellow duck-thing (some call it a platypus, though). It's got a headache that can somehow enable it to tap into mysterious psychic powers. Golduck is less silly, though, having lost those headaches. Along with its psychic abilities, it's a fast swimmer that's occasionally mistaken for the Japanese monster, Kappa.
----
* ActionInitiative: Golduck has access to Aqua Jet, though it needs the move relearner to get at it.
* ConfusionFu: Has a decent array of both physical and special attacks to work with, and its attacking stats are close enough together that it can use either effectively. It even gets both [[StatusBuff Calm Mind and Hone Claws]] to boost whichever attacking stat you end up going with.
* DidYouJustPunchOutCthulhu: Golduck's Cloud Nine ability allows it to negate weather including the weather created by Primal Groudon negating water attacks. So little Golduck can easily take down the behemoth.
* JackOfAllStats: All of Golduck's stats are around 80, except for its Special Attack, which is 95.
* {{Kappa}}: Golduck is heavily based on the Japanese mythical river spirit ''Kappa''. The Pokédex even mentions that Golduck is sometimes mistaken for a ''Kappa''.
* MakingASplash: Water-type.
* MundaneUtility: They're the only Pokémon that can legally know both Soak and Pay Day (the former by level up, the latter via Gen I TM). Combine the two and you have Mon that can defeat anything, even Ghosts, with nothing but Pay Day, making it a handy way to make some extra money.
* NonIndicativeName: Switching around the first part of their names may seem a little more fitting.
* NotCompletelyUseless: Soak got a little more use when it gained [[UselessUsefulSpell Synchronoise]], a powerful Psychic-type move that only works on Pokémon that match the user's type. Thanks to Soak, it is the only Pokémon that can reliably take advantage of Synchronoise [[{{Combos}} by turning opponents into Water-types first.]]
* PsychicPowers: Despite not being Psychic-type at all.
* RecurringElement: In ''Diamond, Pearl, and Platinum'', Psyduck serve as a Pokémon roadblock that requires a certain item to move them away. Oddly enough, they don't attack the player, instead choosing to flee the spot in peace.
* SecretArt: Worry Seed, among Water-types. Not even the Water/Grass Lotad line gets it.
* TakingYouWithMe: Defied with its Damp Ability, which prevents moves like Explosion and the Aftermath Ability from working.
* UselessUsefulSpell: Gets the Soak move, which changes the target into a Water-type. Unfortunately, despite its otherwise impressive movepool, it doesn't get any Electric- or Grass-type attacks to abuse this with, except the aforementioned Worry Seed, which doesn't do damage. See NotCompletelyUseless above for its best use of the move.
* WeatherManipulation: It's under a different name[[note]]Cloud Nine, which can be possessed by other mons[[/note]], but one of their abilities is essentially '''[[OlympusMons Rayquaza's]]''' Air Lock.
* {{Youkai}}: Golduck is based on the {{Kappa}}.
[[/folder]]

[[folder:Mankey and Primeape ''[-(Okorizaru)-]'']]
!056: Mankey (マンキー ''mankii'')\\
057: Primeape / Okorizaru (オコリザル ''okorizaru'')
[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/mankey056.png]]
[[caption-width-right:240:Mankey]]
[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/primeape057.png]]
[[caption-width-right:240:Primeape]]

Mankey and Primeape resemble puff-balls as much as they resemble monkeys and apes. They're fighting-types that always seem to be angry at something. In ''Yellow'', this is the guy you want to use to fight against Brock, since Pikachu really cannot do squat against him. They were exclusive to ''Red'' in their debut generation.
----
* AxCrazy: Their tempers are definitely nasty enough to cross into this territory.
* BareFistedMonk: Primeape's main fighting style.
* TheBerserker: If there's one Pokémon line that fits the archetype, it's Mankey and Primeape. They're always angry, they're always violent, they ''never'' let up when provoked, and if you meet them on a good day, they'll settle for ''merely'' beating you senseless.
* ConfusionFu: They can learn moves of every single type, and damage-dealing moves from ''14'' of them.
* CrossPoppingVeins: Primeape.
* DiscOneNuke: As of Sun/Moon, Mankey learns Cross Chop, one of the strongest fighting attacks without a major drawback, at level ''22''.
* EverythingsBetterWithMonkeys: They're pig monkeys, although everything being "better" with these furious monkeys around is debatable.
* FragileSpeedster: Primeape is the seventh-fastest non-Mega Fighting type[[note]]after Mienshao, the Musketeers and Infernape, Hawlucha, Marshadow, Pirouette Forme Meloetta and first being Pheromosa[[/note]], but it can only take a few hits before going down.
* GlassCannon: Like most Fighting-types, it has high-powered moves coming from a high attack, but its defenses aren't great.
* HairTriggerTemper: Mankey and Primeape spend most of their lives in perpetual fury, going aggro on anything that even looks at them sideways.
* OffModel: Mankey's ''Red'' and ''Blue'' sprites [[http://cdn.bulbagarden.net/upload/f/f5/Spr_1b_056.png don't really look like Mankey]]. Primeape's sprites [[http://cdn.bulbagarden.net/upload/2/28/Spr_1b_057.png don't]], [[http://cdn.bulbagarden.net/upload/3/34/Spr_1g_057.png either]].
* PowerupLetdown: Anger Point. It's bad enough that crits are generally treated as hyper-lethal to begin with, but Primeape's extra fragility really exaggerates that.
* StatusBuff: Two of its abilities. Anger Point maxes out its Attack if it gets hit by a critical attack, and Defiant increases its Attack by two stages if one of its stats gets reduced by the opponent, including Attack -- a great way to turn Intimidate users' strategy [[HoistByHisOwnPetard on its head]].
* SurprisinglySuddenDeath: If their rage ever gets ''too'' out of control, they may just suddenly die.
* ThisIsUnforgivable: Primeape's default mentality towards anyone that angers it. Which is to say, anyone that comes within twenty feet of it.
* UnstoppableRage: Hoo boy. Mankey is ''very'' prone to this, and this is pretty much Primeape's ''default'' mood. Once it's gotten riled up at something, Primeape will ''[[ImplacableMan never]]'' stop chasing the offending party until it has caught up and beaten the everloving crap out of it.
[[/folder]]

[[folder:Growlithe and Arcanine ''[-(Gardie and Windie)-]'']]
!058: Growlithe / Gardie (ガーディ ''gaadi'')\\
059: Arcanine / Windie (ウインディ ''uindi'')
[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/growlithe058.png]]
[[caption-width-right:240:Growlithe]]
[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/arcanine059.png]]
[[caption-width-right:240:Arcanine]]

These Fire-type dog-like Pokémon are based on ''Shisa''. They vaguely resemble lions and tigers along with their more canine features. Arcanine has one of the highest stats for a non-legendary (Though its species name is "Legendary") and access to a wide variety of moves, making it one of the best choices as far as Fire-types are concerned. They were exclusive to ''Red'' in their debut generation.
----
* ActionInitiative: Arcanine is one of the few Pokémon that learns Extreme Speed. A +2 priority Normal-type attack with 80 Power.
* BossBattle: Arcanine is Blaine's, the seventh gym leader of Kanto, strongest Mon.
* CanisMajor: Arcanine is 6'03" and weighs 341 lbs/155 kgs.
* ConfusionFu: In a complete reversal of its [[PoorPredictableRock earlier appearances]], Arcanine now has a rather expansive movepool, consisting of Fire, Normal, Dark, Fighting, Electric, Dragon, Ground, Grass, Dark, Flying and Steel-Type moves.
* DangerousForbiddenTechnique: Has access to a ''lot'' of them. Take Down, Double-Edge, and Flare Blitz all have recoil damage, while Overheat and Close Combat both lower its stats after use and Thrash and Outrage cause it to become confused after attacking for 2-3 turns.
* HealThyself: Has access to Morning Sun to help mitigate the damage from its recoil moves.
* HeroicDog: Growlithe is faithful and loyal to its trainer, barking at anyone who approaches the trainer unexpectedly. Arcanine is one too, albeit with a more regal, mystical air.
* InformedAbility: Despite all the Pokédex entries rambling on about how Arcanine's probably the fastest Pokémon in existence (even being the ace of [[VideoGame/PokemonDiamondAndPearl Marley's]] Speed-focused team), it's really not that hard to find something with a higher base Speed stat, even among the other original 151 Pokémon. It's worth noting, however, that [[ActionInitiative Extreme Speed]] was its SecretArt in Gen II, so it held SOME merit.
* JackOfAllStats: No stats are particularly weak or strong aside from Arcanine's Attack, which is pretty decent. That being said, Arcanine has the second highest base stat total among all non-Legendary and non-Mega Pokémon of the first generation, which puts it above many other Pokémon.
* MagicKnight: Arcanine's Attack and Special Attack are almost equal, though its Special movepool isn't as good as its Physical movepool.
* MagikarpPower: Growlithe has average stats for an un-evolved Pokémon, but when you evolve it, Arcanine's base stats are far above average, beaten only by legendaries, pseudo-legendaries, and Mega Evolutions (and three Pokémon with detrimental abilities hampering their usefulness)[[note]]Slaking has stats on par with Kyogre and Groudon, but its Truant ability prevents it from attacking every other turn. Archeops is only ''slightly'' stronger than Arcanine overall, but plays the role of ultimate GlassCannon by having poor defenses and HP and an ability that halves its potent offensive stats when its HP drops below 50%, and Wishiwashi, with Schooling allow it to become a Mighty Glacier with attack stats comparable to legendaries and megas, but revert back to the weakest Pokémon stat-wise after dropping to 25% HP[[/note]].
* MetalSlime: [[DownplayedTrope Though not as bad as other Pokémon of this nature]], Growlithe can be difficult to obtain for one of four reasons: it's almost always version exclusive [[note]]Specifically, it's exclusive to ''Red'', the original Japanese version of ''Blue'', ''Yellow'', ''Gold'', ''Crystal'', ''[=FireRed=]'', ''[=HeartGold=]'', and ''Let's Go Pikachu''[[/note]], knows roar which can cause opposing Pokémon to flee and thus ending the battle, has some sort of requirement in order to even find one, [[note]]for example, in ''Diamond'', ''Pearl'', and ''Platinum'', you must have the ''[=FireRed=]'' [=GameBoy=] Advance cartridge inserted into the original Nintendo DS console[[/note]] or a combination of two or all three.
* NonElemental: If you breed them with Cyndaquil line in Gen VII, they can possibly get the move Burn Up, a powerful Fire-type move which strips them of their Fire-typing after use. Since they don't have a secondary type, they will become outright typeless.
* PlayingWithFire: Fire-type.
* PoorPredictableRock: In the first several generations of the franchise, Arcanine was well-known for having incredibly high stats for a non-legendary... and also for having a debilitatingly small movepool. Later generations have helped it out ''immensely'' in this regard.
* PreciousPuppies: Growlithe. Just look at it!
* SignatureMove: Fire Blast was heavily associated with Arcanine, especially in Gen I, even though it doesn't learn the move naturally.
* SimilarSquad: It's the non-starter counterpart to the Charmander line for TheRival in the Gen I games and their remakes, and the strongest non-legendary Fire Type of its generation.
* SecretArt: [[SuperSpeed Extreme Speed]] for Arcanine, in Gen II only.
* SpearCounterpart: To the Vulpix line. While they can be either gender, they have a 75% chance of being male, while the Vulpix line has a 75% chance of being female.
* SuperSpeed: Although its Speed stat actually isn't all that high.
* UndyingLoyalty: Growlithe, to its Trainer. It won't even move until it's been given a command by its Trainer.
[[/folder]]

[[folder:Poliwag, Poliwhirl, Poliwrath, and Politoed ''[-(Nyoromo, Nyorozo, Nyorobon, and Nyorotono)-]'']]
!060: Poliwag / Nyoromo (ニョロモ ''nyoromo'')\\
061: Poliwhirl / Nyorozo (ニョロゾ ''nyorozo'')\\
062: Poliwrath / Nyorobon (ニョロボン ''nyorobon'')\\
186: Politoed / Nyorotono (ニョロトノ ''nyorotono'')
[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/poliwag060.png]]
[[caption-width-right:240:Poliwag]]
[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/poliwhirl061.png]]
[[caption-width-right:240:Poliwhirl]]
[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/poliwrath062.png]]
[[caption-width-right:240:Poliwrath]]
[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/politoed186.png]]
[[caption-width-right:240:Politoed]]
-->[-''Politoed debuts in ''Gold and Silver''''-]

These water Pokémon are based on tadpoles and frogs. They also happen to be Satoshi Tajiri's favorite Pokémon, and as such, they get plenty of showcasing. They're blue in color and have swirling bellies (actually the Pokémon's intestines) that can make their opponents sleepy by simply undulating it. Upon evolving into Poliwrath with the help of a water stone, it becomes part Fighting-type and gains more bulk. Politoed is very different in that it's a fully mature green frog.
----
* AwesomeMomentOfCrowning: The player needs a King's Rock (shaped like a ''crown'') for evolving Poliwhirl into Politoed.
* BalanceBuff: In Generation V, Politoed got the Drizzle ability, allowing it to hit harder with Water-type attacks.
* BareFistedMonk: Poliwrath, which is part Fighting-type.
* BossBattle: Poliwrath is the fifth gym boss of Gen II and the Gen IV remakes as Chuck's signature.
* EarlyInstallmentCharacterDesignDifference: Poliwhirl was originally given four-fingered hands in its sprites (With the exception of Yellow, as its appearance in the anime lacked fingers). Starting with ''[=FireRed=]'' and ''[=LeafGreen=]'', it was decided it wouldn't have fingers.
* HypnoticEyes: The swirl pattern they show is perfect for making opponents fall asleep.
* TheHypnotoad: Combination of the previous two.
* InformedSpecies: Played straight with Poliwhirl and Poliwrath, who don't look at all like frogs or toads. Averted with Poliwag and Politoed, who ''do'' look like tadpoles and frogs/toads respectively.
* JackOfAllStats: Poliwrath and Politoed have relatively rounded stats. Poliwrath has higher Attack and Defense while Politoed has higher Special Defense and Special Attack.
* MakeMeWannaShout: Politoed can learn Hyper Voice.
* MakingASplash: Water-type tadpoles and frogs.
* MagicKnight: Poliwrath has access to plenty of moves that are enhanced by its typing, as well as other moves such as [[PsychicPowers Psychic]] and [[KillItWithIce Ice Beam]].
* MasterOfNone: Poliwrath has very generalized stats, but doesn't excel in anything. Politoed is more the same way, but its Drizzle ability is very useful.
* OlympicSwimmer: They excel at front strokes and breast strokes. Aside from Politoed, [[GameplayAndStoryIntegration they all have access to the Swift Swim ability]].
* SeriesMascot: Poliwhirl was very heavily utilized in marketing way back in the Red & Blue days. It was featured in many tie-ins and promotional items. The ''Special'' Manga even had the main character, Red, have one as his very first Pokemon before getting Bulbasaur and Pikachu later on. This might be attributed to Poliwhirl being the series creator's favorite Mon.
* SocializationBonus: Poliwhirl needs to be traded while holding a King's Rock to evolve into Politoed. Politoed can be fished up sometimes, but this means you'll miss out on good moves and Drizzle.
* TakingYouWithMe: Politoed can learn Perish Song.
* TruthInTelevision: For some real-life tadpoles, their swirling intestines are visible through their underside's translucent skin.
* WeatherManipulation: Politoed's Hidden Ability is Drizzle, which summons Rain for the entire battle (pre-Gen VI) or for 5 turns (Gen VI onwards).
* WhiteGloves: Poliwhirl and Poliwrath have these, making them resemble old cartoon characters.
[[/folder]]

[[folder:Abra, Kadabra, and Alakazam ''[-(Casey, Yungerer, and Foodin)-]'']]
!063: Abra / Casey (ケーシィ ''keeshii'')\\
064: Kadabra / Yungerer (ユンゲラー ''yungeraa'')\\
065: Alakazam / Foodin (フーディン ''fuudin'')
[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/abra063.png]]
[[caption-width-right:240:Abra]]
[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/kadabra064.png]]
[[caption-width-right:240:Kadabra]]
[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/alakazam065.png]]
[[caption-width-right:240:Alakazam]]
[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/megaalakazam065mp.png]]
[[caption-width-right:240:Mega Alakazam]]
->[-''Mega Alakazam debuts in ''X and Y''''-]

The first Psychic-type you might encounter, Abra and its kin were one of the best Pokémon in the game in the days of ''Red'', ''Green'', ''Blue'', and ''Yellow'', mainly due to how broken Psychic Pokémon were at the time. Abra was notable for teleporting away as soon as it appeared, so you only had one chance to catch it before it ran. Once caught, though, it's lightning fast and hits very hard with its special attacks. They are common across multiple generations, appearing in the wild and all regional Dexes except in Gen V. Alakazam received a Mega Evolution in ''X and Y'', in which it's even faster and hits ''[[UpToEleven even harder]]'' with special attacks.
----
* AdaptationalBadass: Abra only naturally learns one move, Teleport, which only switches it out with another Pokemon, and that was only granted to it in the ''Let's Go'' games. Previously it was completely useless in Trainer Battles and only good for fleeing wild Pokemon. In anime and comics, however, Abra is able to get a fair bit of combat utility out of the technique by using it as a FlashStep.
* BadassBeard: Alakazam grows one when it Mega Evolves.
* BadassMustache: Abra grows one as it evolves into Kadabra, which grows bigger when it evolves again into Alakazam.
* BossBattle:
** The fifth ([[SequenceBreaking or sixth]]) gym boss, being Sabrina's strongest Mon.
** Then there's Blue's Alakazam, reaching ThatOneBoss or even SNKBoss levels in the Gen I games.
* BrainsAndBrawn: Psychic-type Brains to the Machamp line's Brawn.
* CartoonCreature: It's hard to figure out exactly ''what'' these Pokémon are based on. They have a mix of traits from goats and foxes along with humanoid features. At the same time, their bodies appear to be segmented like an insect's ''exoskeleton''.
* CowardlyMooks: The [[PsychicPowers Psychic]] type Abra naturally only knows the move "Teleport", meaning it will always flee from battle the moment its turn comes. Lower-leveled Kadabra retain the move and may also use it to flee from battle, but are at least capable of fighting back.
* CriticalHitClass: Kadabra and Alakazam are among the few Pokemon that can learn Psycho cut, a physical move with a high critical-hit ratio. [[DownplayedTrope Downplayed]] in that they both have horrible physical attack stats.
* DiscOneNuke: Abra is found early in several of the games and is quite powerful for an unevolved Pokémon, though abusing it requires teaching it a TM as it doesn't come with any damaging attacks.
* EvilCounterpart:
** They have one in the Gastly-Haunter-Gengar family, to the point that Alakazam and Gengar are depicted as borderline [[ArchEnemy Arch Enemies]]. Alakazam's Psychic typing gives it a simultaneous weakness and advantage against the Ghost/Poison type Gengar. The Abra family's Pokédex entries emphasize it is intelligent but benign, while the Gastly family uses their powers to prey on the weak.
** The anime has Ash recruiting a Haunter to battle Sabrina's Kadabra, and another episode has an ancient Alakazam and an ancient Gengar awakened to do battle.
** Compared to Alakazam, Gengar trades a few points of Special Attack and Speed for (slightly) less horrible HP and physical stats.
** Their original cards in the Pokémon [=TCG=] -- Alakazam's Pokémon Power lets it move damage counters around on the player's Pokémon, Gengar's Pokémon Power moves around damage counters on the opponent's Pokémon. Both had one attack requiring three Psychic energy, which did 30 damage with an additional effect, and they both had 80 HP.
** In Generation VI, they both got a Mega Evolution and retain their similar stat distribution through them, and Alakazam got a slight buff to its Special Defense to match Gengar's 500 Base Stat total.
* EyesAlwaysShut: Abra. The only glimpse of an Abra eye is the ''Gold'' sprite, where its left eye is half-open.
* FantasticFoxes: The line looks like a weird hybrid between foxes, goats, and psychics.
* {{Foil}}: Alakazam to Machamp. Both have similar stats and methods of evolving (trade), but opposing types and ways of fighting.
* HalfDressedCartoonAnimal:
** The entire family seems to resemble this, as their torsos resemble brown chest-plates, but their pelvises are still yellow like the rest of their bodies, giving them a pantsless look. This is also in opposition to the Machoke and Machamp, who resemble the shirtless variant with their speedo-like patterns on their pelvises.
** Mega Alakazam resembles a BarefootCartoonAnimal, though, since it gains pelvic armor.
* HandicappedBadass: If the Pokédex is to be believed, Alakazam's muscles are so badly atrophied that it needs to use its psychic abilities to move its limbs. That doesn't stop it from simultaneously kicking ass with said psychic abilities.
* HealThyself: Can learn Recover and are notorious for using it.
* HeavySleeper: Abra spends most of the day asleep, and can teleport away from danger even if sleeping.
* HoistByHisOwnPetard: Synchronize, one of their abilities, passes on poison, burn, or paralysis to the Pokémon which inflicted it. Its Mega Evolution gets the ability Trace, letting it copy beneficial abilities for itself and turn an opponent's ability against them. Naturally, Mega Alakazam can have it turned on itself if it copies an ability that's useless for it.
* ImmuneToFlinching: Inner focus, one of their abilities, makes them completely immune to flinching.
* ImprobablyHighIQ: Not the first (or last) time that the Pokédex is hilariously inaccurate, but given the way the IQ scale works[[note]]''300'' is considered to be "super-genius", and the scale is constantly adjusted so that 100 is the average intelligence of the ''world'' population; furthermore, this constant adjustment means that [[http://www.cracked.com/article_18983_5-complaints-about-modern-life-that-are-statistically-b.s..html an IQ of 150 from 10 years ago might be something more like 135 now]][[/note]], Alakazam's stated intelligence just breaks it into tiny whimpering pieces.
* ImpossibleHourglassFigure: Mega Alakazam's stomach is ''thinner than its shins''. This may be one of the most extreme examples of this trope ever.
* InexplicablyTailless: Kadabra's fennec like tail disappears after it evolves into Alakazam.
* IntelligentGerbil: Alakazam has an IQ that exceeds 5,000, making it the smartest Pokémon in existence. Why they haven't taken over as the world's dominant species hasn't been explained.
* LevitatingLotusPosition: Mega Alakazam's default stance.
* MagikarpPower:
** Zig-Zagged. Good luck evolving Abra, as it lacks damaging moves. It has a decent move pool through [=TMs=], breeding or tutoring however, especially since Abra's Special Attack and Speed are pretty high at the point you are able to first get one.
** Poor Kadabra ended up suffering this early in ''VideoGame/PokemonSunAndMoon'''s release; whereas before it would learn Confusion at level 16 (when Abra evolves into it), Kinesis is now an Evolution Move that originally overrode any other move learned at the level it happens to evolve at, Confusion included. This means that outside of teaching/breeding it moves, the poor thing was ''still'' just as useless as Abra was until it learned Psybeam at level 21. Thankfully, the version 1.1 patch fixed this, rendering this a non-issue to those who got the patch.
* MissingSecret: Their SecretArt, Kinesis, was impossible to obtain in ''Red and Blue'' [[EarlyInstallmentWeirdness because Kadabra and Alakazam didn't even have it in their level-up moveset]] (the move appeared only via Metronome). Fixed in ''Yellow'' when it was added in their movepool and you could find wild Kadabra at a low enough level.
* MetalSlime: Good luck catching an Abra! Aside from the fact they tend to be uncommon in the wild, their only attack is Teleport, which removes them from the battle. Unless you have something to put them to sleep, or a Pokémon that knows Taunt, you really only have one turn to throw a Pokéball at them and hope they stay inside.
* NoCelebritiesWereHarmed: Kadabra is based on Uri Geller (its Japanese name is even a corruption of his name), particularly on his famous spoon-bending ability. Geller was not impressed, and sued Nintendo over it. As a result, Kadabra stopped appearing in the TCG and the anime (outside of a movie cameo).
* OutOfFocus: Kadabra has not made an appearance in any form of media outside of the games since 2006, likely to dispel any [[YouWannaGetSued lawsuits]] from Uri Geller (see NoCelebritiesWereHarmed above). The card game hasn't printed any Kadabra cards since, and it now lets Abra evolve directly into Alakazam.
* PowerFloats: Abra's 3D model makes it clear that its floating above the ground. It loses it when it evolves into Kadabara and Alakazam, but regains it as Mega Alakazam.
* PsychicPowers: One of the most well-known Psychic-Type Pokémon families in the franchise, being based on the commonly known concept of psychokinesis.
* PunnyName: Abracadabra and Alakazam are stock magic phrases, which fits this line of {{Squishy Wizard}}s.
** Their Japanese names are [[IntentionalEngrishForFunny bad Japanese transliterations]] of Edgar Cayce, Uri Geller, and Jean Robert-Houdin and/or Harry Houdini, all famous magicians.
* ScrewThisImOuttaHere: When encountering an Abra, it'll quickly teleport out of the battle before you can do anything. This is primarily a result of its speed, which is higher than most Pokémon. Your best bets are to either toss a Great Ball at it and hope it stays inside or win one in the Celadon Game Corner at the prize counter. When you do get it, though, it'll still have Teleport unless you train it or provide with a compatible TM.
* SecretArt: Kinesis for Kadabra and Alakazam. [[note]]Hilariously, the line ''couldn't use the move'' in ''Red'' and ''Blue'', as Kadabra could only be found in the wild at ludicrously high levels and the Move Reminder didn't exist. The only way to use Kinesis was to get lucky with Metronome. This was patched in ''Yellow''.[[/note]]
* SocializationBonus: Needs to be traded to evolve fully. However, ''Black 2'' and ''White 2'' has a postgame in-game trade that gives you an Alakazam for a Hippowdon (a rare swarm encounter in the Desert Resort in that game).
* SpoonBending: Kadabra holds a bent spoon and Alakazam holds two bent spoons, both in reference to Uri Geller's spoon-bending performance. Also, their signature move Kinesis is represented as a spoon being bent.
* SquishyWizard: One of the best examples in ''Pokémon'', with very high Special Attack and decent Special Defense, but low HP, physical attack, and defense. Alakazam's Pokédex entries reflect this, stating that it must use PSI ''[[UpToEleven just to move its muscles and lift its own head]]''. This trope is more evident in ''VideoGame/PokemonRedAndBlue'', as the lack of a Special split meant Alakazam's excellent Special also gave it good resilience against special attacks, leaving it weak only on the physical side.
* SuperMode: Alakazam gets a Mega Evolution from ''VideoGame/PokemonXAndY'' onward. Its already high Special Attack and Speed go even higher, plus it gets the Trace ability to copy the ability of its opponent.
* {{Synchronization}}: The Synchronize ability inflicts the opponent with the same status that this Pokémon gets. Mega Alakazam has Trace.
* TeleportSpam: Abra, especially in Spinoffs, although this is more of a case of WhenAllYouHaveIsAHammer.
* TertiarySexualCharacteristics: Female Kadabra and (when not Mega Evolved) Alakazam have shorter mustaches than males.
* ThemeNaming: Even the pre-production names of Abra and Kadabra (Hocus and Pocus, respectively) have a theme.
* UselessUsefulSpell: The line learns Psycho Cut naturally, but it runs off its abysmal physical attack stat. That being said, it could be bred on to other Pokémon in its egg group with a better attack stat, like Medicham.
* UseYourHead: All of them can get Zen Headbutt from the move tutor, though it isn't useful, as it runs off their pathetic physical attack stat.
* WasOnceAMan: According to the Pokédex, a boy with psychic powers transformed into the first Kadabra.
* WizardBeard: Mega Alakazam spontaneously grows a bushy white beard, presumably to indicate its heightened power.
[[/folder]]

[[folder:Machop, Machoke, and Machamp ''[-(Wanriky, Goriky, and Kairiky)-]'']]
!066: Machop / Wanriky (ワンリキー ''wanrikii'')\\
067: Machoke / Goriky (ゴーリキー ''goorikii'')\\
068: Machamp / Kairiky (カイリキー ''kairikii'')
[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/machop066.png]]
[[caption-width-right:240:Machop]]
[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/machoke067.png]]
[[caption-width-right:240:Machoke]]
[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/machamp068.png]]
[[caption-width-right:240:Machamp]]

In the same way that the Abra kin represents brains, the Machop line represents brawn. These Pokémon are fantastically strong and use their muscles very effectively when it comes to manual labor. In order to get the four-armed Machamp, you need to trade it into another game. Like the Abra line is to the Psychic type, they are the standard Fighting-types recurring across multiple generations, appearing in the wild and all regional Dexes except in the fifth generation. In ''Pokemon Sun and Moon'', its immense strength can be put to use as a Poké Ride, enabling the player to shove enormous blocks around.

A special Machamp caught in a Raid Battle in Galar has the ability to Gigantamax, giving it access to the Fighting-type move G-Max Chi Strike, which raises the chance of critical hits.
----
* AlwaysAccurateAttack: Any move becomes this if they have No Guard, even if the target is in a semi-invulnerable stage. Unfortunately, that also applies to any move against them as well.
* BareFistedMonk: With four fists as Machamp.
* BlankWhiteEyes: Gains them in its Gigantamax form, denoting its [[MythologyGag immeasurable strength.]]
* BossBattle: Machamp is Bruno's signature, with him being the second (in Gen I) or third (in Gen II) Elite Four of Indigo Plateau.
** Gigantamax Machamp is Bea's signature and final Pokémon in ''VideoGame/PokemonSwordAndShield''.
* BrainsAndBrawn: Fighting-type Brawn to the Alakazam line's Brains.
* BridalCarry: In ''Sun & Moon'', Machamp is the final Ride Pokémon and it uses its lower arms to carry the player in this manner while it uses its upper arms to push giant rocks.
* {{Foil}}: They're the [[MightyGlacier bulky]], physically-based muscle to the Abra line's [[SquishyWizard frail]], Specially-based brain.
* GagLips: Machamp has what appear to be thick lips in place of Machoke's reptilian snout, although they could just as well be a beak.
%%* LadyLooksLikeADude: Administrivia/NotThisTrope unless there's an in-universe character who mistakes this line as all-male.
* LizardFolk: While Machop and Machoke are mostly humanoid in appearance, they do have some reptilian features in them, such as Machop's tail and Machoke's reptilian-shaped head. Machamp has GagLips that appear to be a birdlike beak in some representations.
* MeaningfulName: Machamp's Japanese name "Kairiky" is a PunnyName based on the word "Kairiki", which is the Japanese name of the move Strength. Machamp is the replacement of the HM move Strength in Generation VII.
* MightyGlacier: They're not ''that'' fast, but their defenses are solid and they hit hard.
* MonsterModesty: Subverted; the black "briefs" on Machoke and Machamp are actually just markings on their skin that resemble briefs; the only clothing they wear are the belts.
* MultiArmedAndDangerous: Machamp has four arms to hit you with.
* MundaneUtility: They're regularly used in house-moving and construction work thanks to their strength.
* OffModel:
** The entire evolutionary line in ''Yellow'' and ''Gold and Silver'' are colored brown instead of blue. Fixed in the later games.
** Machamp lost its belt in ''Gold, Crystal'' and the entirety of Gen III.
* OneHitKill: The line could learn Fissure by TM in Generation I. However, it isn't possible to have a Machamp with No Guard and Fissure because Pokémon transferred from the Generation I Virtual Console games always have their Hidden Abilities, which can't be changed.
* PecFlex: Machoke in its ''Crystal'' sprites.
* PintsizedPowerhouse: All three of them, believe it or not. Even Machamp is only 5'03", six inches shorter than the average adult human male.
* PowerLimiter: According to the Dex, Machoke's belt keeps its strength in check.
* PowerUpLetdown: Gigantamax Machamp get access to G-Max Chi Strike, which increases its critical rate on top of dealing damage. However, this is a poor boost when compared to the normal effect of Max Knuckle, which deals damage ''but'' also increases its physical attack by one stage.
** The line has Steadfast as a hidden ability, which gives Machamp a speed boost when flinched. Not only is this pathetic when compared to Guts' raw damage output and immunity to crippling status conditions, or No Guard's giving it a 100% chance damaging confusion on Dynamic Punch, flinching is also a rather situational condition[[note]]Unless you are fighting a Togekiss or Jirachi user, both of which can hit Machamp super-effectively before it accumulates enough speed boosts anyway[[/note]].
* PowerUpMount: In ''VideoGame/PokemonSunAndMoon'', Machamp is Poké Ride's replacement for Strength, carrying the player with its lower pair of hands and pushing boulders with the upper pair.
* RapidFireFisticuffs: Machamp can throw 1,000 punches in two seconds. That's 125 per second, per hand. It can also learn Bullet Punch.
* RatedMForManly: The whole family resemble very masculine bodybuilders. Even the females. The family also has "macho" in all its members' names.
* SecretArt:
** The only ones to learn Submission naturally in Generation I.
** In ''VideoGame/PokemonSunAndMoon'', due to [=HMs=] being replaced with Poké Ride, Machamp is the only Pokémon that can learn Strength. Machamp itself is also the replacement for Strength.
* SmarterThanYouLook: It's said that Machop is actually quite intelligent. Whether or not this applies to its evolutions is unknown.
* SocializationBonus: Machoke needs to be traded to another game in order to evolve into Machamp.
* SuperMode: Gains the ability to Gigantamax in ''VideoGame/PokemonSwordAndShield'', giving it BlankWhiteEyes and changing its Fighting-type damaging moves to G-Max Chi Strike.
* SuperStrength: Machop's muscles never tire and can hold a sumo wrestler aloft on ''one finger'', Machoke can lift dump trucks without effort, and Machamp can punch a man with enough force to send him flying away and move mountains using only one hand.
* StatusBuff: One of the Battle [=CDs=] in ''VideoGame/PokemonXDGaleOfDarkness'' gives the player a Machamp with the attack-boosting Swords Dance, [[TheComputerIsACheatingBastard which Machamp is unable to learn without hacking]].
* WalkingShirtlessScene: Machoke and Machamp, which gets a bit awkward as they can be both female and male. Taken further when one considers that their "speedos" are actually markings, so they're also naked except for the belts.
* WrestlerInAllOfUs: Machoke and Machamp even have a sumo belt.
[[/folder]]

[[folder:Bellsprout, Weepinbell, and Victreebel ''[-(Madatsubomi, Utsudon, and Utsubot)-]'']]
!069: Bellsprout / Madatsubomi (マダツボミ ''madatsubomi'')\\
070: Weepinbell / Utsudon (ウツドン ''utsudon'')\\
071: Victreebel / Utsubot (ウツボット ''utsubotto'')
[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/bellsprout069.png]]
[[caption-width-right:240:Bellsprout]]
[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/weepinbell070.png]]
[[caption-width-right:240:Weepinbell]]
[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/victreebel071.png]]
[[caption-width-right:240:Victreebel]]

This family of carnivorous plants were exclusive to the ''Green'' and ''Blue'' versions of the original games, in place of the Oddish family. Much like them, they're Grass/Poison-types. You need a Leaf Stone to get a Victreebel; just be careful because it is capable of swallowing a fully grown human (which explains why explorers who stumble upon the secret jungle society of Victreebel never come back).
----
* TheArtifact: Much like [[Characters/PokemonGenerationIIFamilies Feraligatr]], Victreebel's name is obviously shortened, missing the second "l" that Weepinbell had due to the CharacterNameLimits of the early generations. Despite Gen VI onwards allowing for longer names, Victreebel remains unchanged.
* BalanceBuff: It received a 10 point buff to its Special Defense in Generation VI, helping alleviate its frailty.
* BigEater:
** It can digest pretty much everything it can swallow, except for itself.
** Comes into play with their Hidden Ability of Gluttony, causing them to eat certain health- or stat-boosting berries at half health instead of the normal quarter remaining health.
* CharacterNameLimits: Victreebel is missing the second "l" that Weepinbell had room for.
* CombatTentacles: They can use their vines to attack and trap opponents with Wrap.
* CriticalHitClass: Back in Generation I, it was capable of getting 100% critical hit rate on Razor Leaf due to its good Speed stat.
* GlassCannon: They can't take too many hits.
* GreenThumb: Grass-types based off of carnivorous plants, specifically pitcher plants.
* HiddenElfVillage: Apparently, they live in huge colonies in jungles.
* LifeDrain: They can learn Leech Life via breeding, but ''not'' via TM for some reason.
* MagicKnight: Victreebel has decent Attack and Special Attack, leaning towards Attack.
* ManEatingPlant: It's implied that Victreebel have eaten any and all explorers who stumble upon their secret society in the jungles.
* PoisonousPerson: Poison-types.
* PowerNullifier: Bellsprout and Weepinbell naturally learn Gastro Acid, allowing them to remove a target's Ability.
* PowerOfTheSun: Gets the Chlorophyll Ability, giving it a doubled Speed when the sun is out. In addition, it can learn Growth, Synthesis, Solarbeam, and Weather Ball; the first gets a doubled effect in the sun, the second [[HealThyself does additional healing in the sun]], the third loses the usual charge-up turn when used in the sun, and the last becomes a [[PlayingWithFire Fire attack]] with a 100 Power when used in the sun.
* StatusBuff: Chlorophyll doubles their Speed during harsh sunlight caused by Sunny Day, Drought, or Desolate Land.
* SuperSpit: Victreebel learns the Stockpile/Swallow/Spit Up trio naturally.
* WhipItGood: Can use Vine Whip and Power Whip.
[[/folder]]

[[folder:Tentacool and Tentacruel ''[-(Menokurage and Dokukurage)-]'']]
!072: Tentacool / Menokurage (メノクラゲ ''menokurage'')\\
073: Tentacruel / Dokukurage (ドククラゲ ''dokukurage'')
[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/tentacool072.png]]
[[caption-width-right:240:Tentacool]]
[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/tentacruel073.png]]
[[caption-width-right:240:Tentacruel]]

Whenever you go surfing on the seas of Kanto, Johto, Hoenn, and Sinnoh, you're bound to encounter these Jellyfish Pokémon. [[ComMons Lots of them.]] Luckily for you, you could handle these guys in the same way one handles Zubat: Electric and Psychic moves will normally do the job.
----
* AntiRegeneration: Can have the Liquid Ooze ability, which causes Pokemon that use LifeDrain moves against them to take damage instead of getting healed.
* CombatTentacles: They can trap the opponent with Wrap.
* ComMons: Exceptionally common in bodies of water outside of Unova, but like Crobat, Tentacruel is a respectable fighter.
* TheDreaded: If there's an outbreak of Tentacruel, any fish Pokémon around flee the scene immediately.
* ElectricJellyfish: Averted. Not only are they not part Electric-type, but they can't learn any Electric moves outside of (possibly) Hidden Power.
* GrowingUpSucks: A minor example in the ''Sun'' Pokédex entry; as it grows older, it loses its tentacles.
* HealingFactor:
** They will restore some HP at the end of each turn during Rain if they have their Hidden Ability of Rain Dish.
** In addition, they can be bred to know Aqua Ring.
* HoistByHisOwnPetard: The Liquid Ooze variant can inflict this on users of LifeDrain moves, as it causes them to drain the user's health instead of restore it.
* HoldingOutForAHero: Tentacool is forced to do this if it ends up beached. Pokédex entries advise that you throw a beached Tentacool into the ocean if you want to revive it.
* MakingASplash: Water-types.
* PoisonousPerson: As they're based off of jellyfish, they're Poison-types.
* SquishyWizard: Tentacruel has a high Special Defense stat but its Defense is below average.
* TentacleRope: Presumably uses their tentacles for attacks like Bind and Wrap.
* TrapMaster: Naturally learns Toxic Spikes, and can be bred to know Rapid Spin.
[[/folder]]
[[folder:Geodude, Graveler, and Golem ''[-(Isitsubute, Golone, and Golonya)-]'']]
!074: Geodude / Isitsubute (イシツブテ ''ishitsubute'')\\
075: Graveler / Golone (ゴローン ''goroon'')\\
076: Golem / Golonya (ゴローニャ ''goroonya'')
[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/geodude074.png]]
[[caption-width-right:240:Geodude]]
[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/graveler075.png]]
[[caption-width-right:240:Graveler]]
[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/golem076.png]]
[[caption-width-right:240:Golem]]
[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/alolangeodude074ap.png]]
[[caption-width-right:240:Alolan Geodude]]
[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/alolangraveler075ap.png]]
[[caption-width-right:240:Alolan Graveler]]
[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/alolangolem076ap.png]]
[[caption-width-right:240:Alolan Golem]]
->[-''Alolan forms debut in ''Sun and Moon''''-]

Simple in design, Geodude and kin look like your typical rock monsters. Geodude itself is a brownish-gray rock with arms. As it evolves, it gets bigger and gains more limbs, like legs. They have high physical attack and defense, but terrible speed and special stats. They're useful in the early game, but fizzle out later on. In order to get a Golem, you need to trade your Graveler to another game.

In the Alola region, the Geodude family are made out of a special magnetic rock, which grants them electrical abilities and a unique Rock/Electric type. Similarly to Probopass, their magnetic properties also attract iron filings to parts of their bodies, giving them what appears to be facial hair.
----
* AchillesHeel: The regular line takes quadruple damage from Grass- and Water-type attacks. The Alolan line takes quadruple damage from Ground-type attacks.
* ActionBomb: They learn Self-Destruct and Explosion naturally. Golem is said to use its own explosive power to [[RocketJump leap from mountain to mountain]]. With their Alolan forms' hidden ability Galvanize, Golem has the honor of having the strongest potential Explosion in the game.
* ActionInitiative: If you get a specially Move Tutored one from Gen IV, it can have [[CombatPragmatist Sucker Punch]].
* BadassBeard: Unlike regular Golem, Alolan Golem has a beard made of iron filings. It also sports a BadassMustache.
* BadassMustache: Alolan Golem has one to go with the BadassBeard.
* BeTheBall: Aside from naturally being shaped like rolling boulders, Golem is able to withdraw its limbs into its body to become a rolling sphere. This is likely how the line performs their Rollout attack.
* BigOlEyebrows: Alolan Geodude has a pair of thick eyebrows of iron filings due to the amount of magnetic stone it contains.
* BigOlUnibrow: As it evolves into Alolan Graveler, the eyebrows it has as a Geodude turns into this.
* {{Cephalothorax}}: Or maybe {{Waddling Head}}s.
* ComMons: You can find Geodude in almost any cave, tunnel, or mountain.
* CrutchCharacter: Early on, Geodude's resistance to Normal, Flying, and Poison attacks coupled with high Defense lets it easily tank hits from most common early route Pokémon, while Rollout and Magnitude are pretty effective. Later on, though, the line's major problems (middling HP, poor Speed, a very mixed bag defensive typing which includes two double weaknesses, inability to evolve Graveler without [[SocializationBonus trading]]) will seriously drag them down.
* DeathFromAbove: The Pokédex warns that Graveler and Golem have a habit of rolling down mountainsides like boulders in an avalanche.
* DefendCommand: Can be bred to have Wide Guard, which protects the user and their allies from {{Herd Hitting Attack}}s in Double/Triple Battles.
* DiscOneNuke: In ''Gold and Silver'' and their remakes, you can get one before the first Gym, and they have positive/neutral matchups against most of Johto's Gym Leaders, can easily deal with most of the Pokémon Team Rocket carries, and naturally learn Magnitude at Level 16 (originals) or 15 (remakes).
* DishingOutDirt: Most of them are Rock- and Ground-types. The Alolan forms are Rock- and Electric-types.
* FastballSpecial: Geodude seem to be used as [[AbnormalAmmo ammunition]] by several other Pokémon. Either unwillingly in the case of Rhyperior or willingly by Alolan Golem.
* InASingleBound: Golem's above-mentioned ability to travel from mountain to mountain.
* InNameOnly: Golem is '''not''' related to the {{Golem}}s of Hebrew legend (or for that matter, the Legendary Golem Pokémon — [[Characters/PokemonGenerationIIIFamilies Regirock, Regice, Registeel,]] and [[Characters/PokemonGenerationIVFamilies Regigigas]]).
* KryptoniteIsEverywhere: The standard Geodude line has a nasty double weakness to Water- and Grass-type attacks, which is less than ideal, seeing as two-thirds of all Starter Pokémon use either of those two types. The Alolan Geodude line, which ditches the Ground-typing for Electric, takes on a double weakness to Ground, but has just a regular weakness to Water and Grass moves and is damaged normally by Steel and Ice moves.
* LastChanceHitPoint: Come Gen V, its Sturdy Ability allows it to survive any attack with 1 HP remaining, so long as it was at full health when it took that hit. A handy trick, considering its unfortunate and easily exploitable weaknesses.
* MagicallyIneptFighter: Decently powerful on the physical side, but will keel over if a special attacker so much as sneezes at them, also making their Water- and Grass-type weaknesses even more troubling.
* MagneticWeapons: Alolan Golem's back protrusions essentially work like a railgun.
* MightyGlacier: Slow, but can tank most physical hits. It can become more of one by being bred with Curse, which boosts its Attack and Defense even further, at the cost of sacrificing what little Speed it has.
* MultiArmedAndDangerous: Graveler has four arms. It reverts back to two upon evolution.
* NonIndicativeName:
** Despite having the word "dude" in its English name, Geodude can be female.
** Golem doesn't look very golem-like compared to Golett, Golurk, and the Regis.
* OffModel: Geodude is textured very differently in ''Red, Blue,'' and ''Green'' versions to the point of looking like a rubber ball with rounded bumps instead of a rock head with rocky arms.
* PinataEnemy: There is a section in the Team Rocket HQ in ''VideoGame/PokemonGoldAndSilver'' and their remakes where you can very easily grind a large number of Geodude, Voltorb, and Koffing, all of which know (and will usually use) Self-Destruct, which is a Normal-type move. Take them on with any Ghost-type Pokémon (immune to Normal-type moves) and watch as it gains free experience from {{No Sell}}ing their explosions.
* PlayingWithFire: Oddly, it can actually learn several Fire attack [=TMs=], though the only Fire attack it gets that it can use well (in other words, the only physical one) is the Move Tutored Fire Punch.
* RailGun: The protrusions on the backs of Alolan Golem allow them to fire boulders at high speed.
* RockMonster: The Geodude family is probably the most famous examples in the ''Pokémon'' franchise.
* RollingAttack: In addition to the obvious Rollout, it's also the only Pokémon outside of the Scolipede line to learn Steamroller. It’s good against Grass-types, assuming that Golem actually gets the chance to use it.
* SecretArt: The Alolan variants have Galvanize as their Hidden Ability, turning Normal-type moves into Electric attacks as well as boosting those attacks by 20%.
* ShockAndAwe: Unlike most of the world's Geodude, instead of Ground types, Alolan Geodude, Graveler, and Golem are Rock/Electric Pokémon with power over magnetism. This line's Hidden Ability, Galvanize, converts Normal-type attacks to Electric-types as well.
* SiliconBasedLife: They're all living rocks.
* SirNotAppearingInThisTrailer: Alolan Geodude and its evolutions were the only Alolan Forms not revealed before ''Sun and Moon''[='=]s release.
* SocializationBonus: Graveler will evolve into Golem if traded to another game cartridge.
* StatusBuff: Naturally learn Defense Curl and Rock Polish, and can be bred to have Curse and Autotomize.
* SuicideAttack: Naturally learn Explosion and Self-Destruct.
* TooDumbToLive: During a Horde Battle in ''X and Y'', they might decide to use Magnitude and potentially knock out their allies (unless they have [[LastChanceHitPoint Sturdy]] or the RandomNumberGod decides to make Magnitude weak).
* UndergroundMonkey: Alolan Geodude and their relatives are magnetically-charged Rock/Electric types.
* UselessUsefulSpell: Their Rock Head ability. The only recoil-inducing move it learns is Double-Edge, which is pointless to let Golem learn, as it can do more damage with a STAB-boosted Earthquake or Stone Edge. The Alolan forms could have gotten more use out of it with STAB Wild Charge, but they don't have access to the ability — they get Magnet Pull instead.
[[/folder]]

[[folder:Ponyta and Rapidash ''[-(Gallop)-]'']]
!077: Ponyta (ポニータ ''poniita'')\\
078: Rapidash / Gallop (ギャロップ ''gyaroppu'')
[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/ponyta.png]]
[[caption-width-right:240:Ponyta]]
[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/rapidash.png]]
[[caption-width-right:240:Rapidash]]
[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/galarian_ponyta.png]]
[[caption-width-right:240:Galarian Ponyta]]
->[-''Galarian forms debut in ''Sword and Shield''''-]

These equine Fire-types didn't really get much use when they were first introduced back in the Gen I games; they could only be encountered once the player got to Cinnabar Island (they were found in the Pokémon Mansion in Gen I, but relocated to the Sevii Islands in the {{remake}}s), and by then, most players had a better Fire-type. The trend continued for the Gen II and III games, but it changed with ''Diamond'' and ''Pearl'', when it was literally the only other Fire-type for those who didn't pick Chimchar. Later on, ''Platinum'' introduced the Magmar, Houndour, and Flareon lines to the region, but Ponyta is still the first Fire-type you can catch in Sinnoh.

Ponyta in Galar live in the dark Glimwood Tangle forest and have since ancient times. As a result, they are Psychic-types rather than Fire-types. They also possess the ability to store life energy in their manes, which they use to prevent themselves and their allies from being poisoned via the Pastel Veil ability. Upon evolving, they awaken further mystical powers, gaining the Fairy-type in the process.
----
* {{Animesque}}: Galarian Ponyta's facial features, particularly the eyes, look more cartoonish than regular Ponyta.
* BadassAdorable: Ponyta is an adorable little foal… with one of the highest base stat totals of any Pokémon that's still capable of evolving.
* BioluminescenceIsCool: Galarian Ponyta can make their manes light up. They can also use it to prevent itself and allies from being poisoned.
* CastFromHitPoints: Naturally learn Flare Blitz and can be bred to have Double-Edge, which deal recoil damage whenever used.
* CharacterSelectForcing: Didn't choose Chimchar in ''Diamond'' and ''Pearl'' and need a Fire-type? ''Too bad.'' These guys are all you'll get before the credits roll.
* CoolHorse: They're horses that ''are on fire''. Galarian Ponyta is a Psychic-Type unicorn with a glowing mane.
* FeedItWithFire: If regular Ponyta have Flash Fire, trying to hit it with Fire attacks just makes their own Fire attacks stronger.
* FlamingHair: Standard Ponyta and Rapidash will only allow those they trust to ride with them. Anyone else will get burned by their mane (as seen in the early seasons of the anime). (And, yes, this means that they have enough control over their flames to be able to consciously choose ''not'' to burn people who touch them.)
* {{Foil}}: Ponyta and Rapidash are frequently compared and contrasted to [[Characters/PokemonGenerationVVictiniToZoroark Blitzle and Zebstrika]] from Unova. Both are fast and hard-hitting, but frail equine Pokémon, with the main difference being that [[LightningFireJuxtaposition the Ponyta line are Fire-types while the Blitzle line are Electric-types]] (though Rapidash can learn a few Electric-type moves and Zebstrika can learn a few Fire-type moves).
* FragileSpeedster: Pretty fast with 105 Speed, but not completely durable.
* GlassCannon: Rapidash has a solid base 100 Attack, but its defenses are poor.
* HealThyself: Can be bred with Morning Sun.
* HornAttack: Though it oddly doesn't learn Horn Attack itself, Rapidash learns [[SpamAttack Fury Attack]] naturally and can get Poison Jab and Megahorn from the Move Relearner.
* InASingleBound: Ponyta is said to be so fast, it can jump over France's Eiffel Tower and Australia's Ayers' Rock in one leap — or so their 'dex entries say. This explains why they learn the move Bounce in the later Generations.
* InformedAbility: Despite being said to have extremely hard hooves, a stomp attack from them is still as ineffective against Rock-types as when used by any other Pokémon.
* KnowWhenToFoldEm: One of their Abilities is Run Away, letting them escape from higher-level and/or faster wild Pokémon easily.
* MulticoloredHair: Galarian Ponyta have purple and blue manes. They can even change to a glowing rainbow color.
* MundaneUtility: The Galarian line make use of psychic energy stored in the fur on their fetlocks to aid them in running with airily light steps.
* OurFairiesAreDifferent: Galarian Rapidash is part Fairy-type.
* PlayingWithFire: Standard Ponyta and Rapidash are Fire-types.
* PoisonousPerson: Rapidash can be taught Poison Jab if taken to the Move Relearner.
* PowerGlows: Galarian Rapidash's mane, tail, and horn glow and outright pulsate with multicolored light when it uses attacks.
* PowerUpLetdown: Galarian Rapidash's hidden ability is Anticipation. Pastel Veil is limited in use, but it is a thousand times more usable.
* PsychicPowers: Oddly, they can be bred to have Hypnosis and Ally Switch. Galarian Ponyta take this a step further by being Psychic-types. While this gives them access to conventional Psychic attacks like Psychic itself, their stats mean they get more out of the physical Psychic-type moves they learn, like Psycho Cut and Zen Headbutt. They also get a wide range of utility Psychic moves like Healing Wish, Imprison, Trick Room, Wonder Room, etc.
* {{Pun}}: Instead of "Fire Horse", Galarian Ponyta is categorized as the "Unique Horn" Pokémon.
* RearingHorse: Ponyta's ''Platinum'' sprite.
* {{Retcon}}: In the original ''Red'' and ''Blue'', the only place to find Ponyta is in the Pokémon Mansion. There's not the slightest explanation of why fire horses would be making their home among the ruins of Pokémon Mansion (besides it being the dumping ground for miscellaneous Fire-types). In ''Yellow'', they were relocated to the open plains of Cycling Road, but in Generation III, they were re-associated with volcanoes and moved to Kindle Road and Mt. Ember in the Sevii Islands.
* ShownTheirWork: The unicorn aspects of regular Rapidash don't really affect its lore or behavior beyond it learning horn-related attacks. However, the Galarian line make heavy use of unicorn lore, including:
** The poison curing and general healing effects of the Pastel Veil ability point to how unicorn horns were believed to be capable of rendering poison harmless with a touch.
** Galarian Ponyta are noted to "read the contents" of people's hearts, and to flee from them if evil is found. This is in reference to how in mythology, only the "purest" of people, i.e. typically virgin maidens, were able to easily get near unicorns.
** Galarian Rapidash is noted to be "brave and prideful" and to use physical attacks, their stats all being the same as the physical-focused regular Rapidash. In mythology, unicorns were not sweet-natured magical horses, but supernaturally strong, fierce, and dangerous creatures who readily gored or trampled anything that threatened them. Virgin maidens were used to hunt them because it was pretty much the only way to render one docile enough to not slaughter its attackers.
* SimilarSquad: In ''Diamond'', ''Pearl'', and ''Platinum'', this is TheRival's answer to the Chimchar line if he doesn't have one. It also helps seeing how in ''Diamond'' and ''Pearl'', it's the '''only''' other Fire-type available in the Sinnoh region pre-National Dex.
* TechnicolorFire: [[PaletteSwap Shiny]] Ponyta's flames are blue, while shiny Rapidash's flames are gray.
* ThisIsADrill: Can be bred to have [[OneHitKO Horn Drill]], while Move Tutors gave them [[DishingOutDirt Drill Run]].
* {{Unicorn}}: Rapidash, though it's not immediately obvious since its horn is the same color as its skin/fur and blends in. Galarian Ponyta is one even before evolving, having a small black horn and being capable of healing poison via its Pastel Veil ability. It is even categorized as the "Unique Horn" Pokémon.
* VersionExclusiveContent: Galarian Ponyta and Galarian Rapidash are exclusive to ''Pokémon Shield''.
* WreathedInFlames: Regular Ponyta and Rapidash have manes that are ''[[FlamingHair made of fire]]''. Also, their Hidden Ability is Flame Body, which can inflict burns on foes that physically strike them.
* YourSizeMayVary: Galarian Ponyta are smaller than standard Ponyta, despite the large mane.
[[/folder]]

[[folder:Slowpoke, Slowbro, and Slowking ''[-(Yadon, Yadoran, and Yadoking)-]'']]
!079: Slowpoke / Yadon (ヤドン ''yadon'')\\
080: Slowbro / Yadoran (ヤドラン ''yadoran'')\\
199: Slowking / Yadoking (ヤドキング ''yadokingu'')
[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/slowpoke079.png]]
[[caption-width-right:240:Slowpoke]]
[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/slowbro080.png]]
[[caption-width-right:240:Slowbro]]
[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/slowking199.png]]
[[caption-width-right:240:Slowking]]
[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/megaslowbro080m.png]]
[[caption-width-right:240:Mega Slowbro]]
->[-''Slowking debuts in ''Gold and Silver'', while Mega Slowbro debuts in ''Omega Ruby and Alpha Sapphire''''-]

It's kinda hard to pinpoint the exact inspiration behind this family of Pokémon; Slowpoke look vaguely like hippos, but they have a number of bizarre attributes, the most distinguishing one being their extreme stupidity. Slowpoke spend their days dipping their inexplicably sweet (and regenerative) tails in the riverside in a lazy attempt to fish. They only seem to get Shellder to bite their tails, and apparently this triggers its evolution into Slowbro, who walks on two legs, but is still as dim as ever. Slowking, by contrast, is said to possess intellect on par with human geniuses as a direct result of having Shellder bite its ''head'' instead of its tail. Slowbro gets a Mega Evolution for ''Omega Ruby and Alpha Sapphire'' where its shell ends up engulfing most of its body, granting it defensive boosts and the ability Shell Armor.
----
* {{Adorkable}}: Mainly Slowpoke, but Slowbro and Slowking have their charming qualities too.
* TheArtifact: Although Generation IV introduced Mantyke, which evolves by having a Remoraid in the party, Slowpoke still evolves at a specific level with no party requirements. However, said generation had Remoraid disappear from Mantine's sprite, likely due to the FridgeLogic of having Remoraid not disappear from the party when Mantyke evolves. Slowbro's Shellder tail, on the other hand, is far too iconic to disappear from its sprite, and doing so would cause it to look too similar to Slowpoke.
* ArtifactTitle: Slowpoke used to have the lowest base speed of any Pokémon. It isn't the absolute slowest anymore, but it's still relatively close.
* AwesomeMomentOfCrowning: Like getting Poliwhirl to evolve into Politoed, the player needs the King's Rock to evolve Slowpoke into Slowking.
* CartoonCreature: At first glance, it's difficult to figure out what the heck these Pokémon are based on. Are they giant river otters? Hippopotami? Salamanders? And then there's the Shellder added on and you might as well give up on trying to figure it out.
* ConfusionFu: The family has a great movepool, able to learn Ghost, Flying, Ground, Poison, Rock, Fighting, and even Fire-type moves on top of their STAB Water and Psychic.
* CrouchingMoronHiddenBadass: Slowpoke and Slowbro are incredibly stupid, but that doesn't mean they can't fight.
* DelayedReaction: It takes Slowpoke five seconds to feel pain when under attack, and in a few of the [=3D=] games, a Slowbro merely stands there after losing all of its health, only fainting when the Shellder indicates that it should.
* DisabilityImmunity: Slowpoke's low intelligence gives it Own Tempo, which makes Slowpoke immune to confusion, and Oblivious, which makes them immune to taunts and infatuation.
* DisabilitySuperpower: Both Slowbro and Slowking owe their power to the toxins of a Shellder. They numb Slowbro's ability to feel pain and somehow improve Slowking's intellect (because apparently Slowpoke are so incredibly stupid that [[InsaneTrollLogic pumping their brain full of poison is an improvement]]).
* TheDitz: The characterization for Slowpoke. Slowbro isn't known for its intellect, either.
* TheDividual: Slowbro and Slowking are technically a Slowpoke and a Shellder, but their relationship is so symbiotic that they act as one individual Pokémon.
* DumbassNoMore: Thanks to Shellder toxins in its brain, Slowking is far more intelligent than its evolutionary relatives.
* EasyAmnesia: Slowking forgets everything it has learned if the Shellder on its head comes off.
* FriendlyRivalry: In Alola, Slowking get into matches of wits with Oranguru, another Psychic-type known for extreme intelligence.
* HealThyself: With Rest and Slack Off.
* HealingFactor: They can have Regenerator as a hidden ability from Generation V and on.
* HeavySleeper: As "The Slowpoke Song" puts it: "Each morning you're the one who dreams of waking with the sun, but you sleep in till noon".
* ImprovisedArmor: The spiral shell that Slowbro has on its tail has now taken up Mega Slowbro's body.
* InformedFlaw: Supposedly, pulling the Shellder off Slowbro and Slowking reverts them back to Slowpoke, but there's no way to do that in-game.
* ILoveNuclearPower: With toxins instead of radiation, but the gist is the same.
* LazyBum: Slowpoke is so lazy that it even ''evolves'' lazily!
* LetsGetDangerous: Slowbro drops his air-headed expression in exchange for a much angrier-looking one when performing a Z-Move.
* LighterAndSofter: Mega Slowbro is this compared to other Mega Evolutions. Most Mega Evolved Pokémon have Pokédex entries that describe [[PowerAtAPrice the harmful and outright painful effects the transformation is causing their minds and bodies]], but Mega Slowbro doesn't seem to mind Shellder taking over its entire body during Mega Evolution. Its ''Ultra Moon'' Pokédex entry says that it actually feels quite comfortable in there.
* MakingASplash: Water-types.
* MightyGlacier: Slowbro has good Defense while Slowking has good Special Defense, and they both have respectable Special Attack and HP. Of course, they're some of the slowest Pokémon in the game, though they can use Trick Room to lessen that problem. Slowbro's Mega Evolution ramps up its Defense (it's on par with Cloyster) while also giving good boosts to Special Attack.
* ObliviousToLove: Can have Oblivious as their ability, which makes them immune to infatuation. Not because they're [[NotDistractedByTheSexy strong-willed, mind you,]] but because they're just ''that dumb''.
* OnlyAFleshWound: While Gen II establishes that Slowpoke tails do grow back eventually, Gen VII Pokédex entries indicate Slowpoke lose their tails painlessly and with some frequency.
* PerpetualSmiler: They're almost always seen smiling.
* PerpetualFrowner: Mega Slowbro, on the other hand, is always seen frowning.
* PlayingWithFire: For some reason, and against logic, they can be taught Flamethrower and Fire Blast. Given one of their possible inspirations is the giant salamander, [[FierySalamander a creature associated with the element]], it makes more sense.
* PsychicPowers: Psychic-types, but, unlike most, Slowpoke and Slowbro are incredibly dumb.
* RegalRuff: Slowking gains one upon evolving. No explanation is given as to how it got there, though.
* ResetButton: Removing the Shellder on Slowbro (supposedly) causes it to devolve. Removing it on Slowking causes it to lose its memory of what it has learned.
* RidiculouslyCuteCritter: There's something incredibly endearing about Slowpoke, being a pink, pudgy, not too bright [[CartoonCreature something-or-other]] who's [[PerpetualSmiler always wearing an airheaded smile]].
* SocializationBonus: Slowpoke needs to be traded while holding a King's Rock in order to evolve into Slowking.
* SuperIntelligence: Slowking is said to have intelligence comparable to that of award-winning scientists.
* SuperMode: Slowbro gains the capacity to Mega Evolve from ''Omega Ruby and Alpha Sapphire'' onward. It gains a large boost to its already good Defense stat, a smaller boost to Special Attack, and its new Shell Armor ability grants it immunity to {{critical hit}}s.
* SurroundedByIdiots: Slowking tends to lead Slowpoke and Slowbro groups. Contrast their intellects.
* TheSymbiote: With Shellder after Slowpoke evolves. The former gets a tasty tail snack while the latter gains intelligence.
** If the trailer for ''Alpha Sapphire and Omega Ruby'' is to be believed, Mega Slowbro's Shellder effectively becomes an extra set of eyes for it, too — it's shown warning its host of an oncoming attack in the trailer.
*** In Pokémon Amie/Refresh, you can feed a Slowbro through the Shellder on its tail.
* TooDumbToFool: With their Oblivious ability, they will never fall for taunts.
* UpliftedAnimal: Slowking, thanks to being bitten on the head instead of the tail.
* {{Youkai}}: They may be inspired by the ''sazae-oni'', a turban snail youkai with a shell on its head (represented by Slowking) and lower body (represented by Slowbro).
[[/folder]]

[[folder:Magnemite, Magneton, and Magnezone ''[-(Coil, Rarecoil, and Jibacoil)-]'']]
!081: Magnemite / Coil (コイル ''koiru'')\\
082: Magneton / Rarecoil (レアコイル ''reakoiru'')\\
462: Magnezone / Jibacoil (ジバコイル ''jibakoiru'')
[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/magnemite081.png]]
[[caption-width-right:240:Magnemite]]
[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/magneton082.png]]
[[caption-width-right:240:Magneton]]
[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/magnezone462.png]]
[[caption-width-right:240:Magnezone]]
->[-''Magnezone debuts in ''Diamond and Pearl''''-]

Magnemite and its kin are robotic lifeforms that use electromagnetism to float through the air. In the Gen I games, they were pure Electric-types, [[{{Retcon}} but later generations made them part Steel-types as well.]] A Magnemite evolves by simply forming a cluster of three to make a Magneton. In Gen IV and later games, it evolves further by being exposed to a special magnetic wave that's given off in certain locations. But don't try to evolve Magnezone further by forming clusters of other Magnezones. It doesn't work. With the addition of genders for all Pokémon starting in Gen II, they are also the first Pokémon to be genderless in National Dex order, and can therefore only breed via a Ditto.
----
* AchillesHeel: The line takes quadruple damage from Ground-type attacks.
* {{Adorkable}}: There is ''something'' about the entire line's big googly eyes and the way they spin their magnets that make them unusually cute in Pokémon-Amie.
* AnimateInanimateObject: Living magnets.
* BoringButPractical: Once Generation IV gave the line another evolution stage and more tools to play with, they can handle most of the game's enemies with their sheer amount of resistances and advantages. Later games would make them easily available early on, too.
* BossBattle: Magneton is Wattson's signature in ''Ruby, Sapphire'', and their remakes.
* CompetitiveBalance: Magnezone's double weakness to Ground-type moves and its limited moveset makes it a risky choice in battles, but its sheer offensive capability and bulk allows it to pretty much power through everything it goes up against.
* CounterAttack: Magnezone can learn Mirror Coat to reflect Special moves. This can be pretty handy, as it can have Sturdy as its ability.
* TheCracker: In the [[ExpandedUniverse Trading Card Game canon]], Dark Magneton is famous for being used to hack computer systems.
* CyberCyclops: Magnemite only has one eye.
* DiscOneNuke: In ''VideoGame/PokemonBlack2AndWhite2'', they are very common encounters, available in the third town,[[labelnote:*]]where they are immune to the local gym's specialty type and resistant to most else that the leader uses; something an NPC outright tells you[[/labelnote]] and have great Special Attack even for being unevolved. Once you catch one, congrats! You have a Mon that can carry you through just about every Gym and Elite Four member (except [[DishingOutDirt Clay]] and [[BareFistedMonk Marshall]]) thanks to Electric/Steel giving 13 resistances and the buff to Sturdy letting them always survive at least one hit.
* TheDividual: Magneton is made up of three separate Magnemite, as seen in some of its attack animations. When evolving, they [[FusionDance fuse together]] to form Magnezone.
* ExtraOreDinary: [[{{Retcon}} Retroactively]], they are the first Steel-type Pokémon in the series (although not pure Steel). However, they couldn't learn any offensive Steel-type moves until Generation IV, as none of the Steel-type attacking moves introduced before that generation that weren't {{Secret Art}}s [[note]]Metal Claw, Iron Tail, and Steel Wing[[/note]] matched their physical bodies.
* FacelessEye: Magnemite and Magneton are basically steel eyeballs with magnets. Magnezone has more proportionate eyes, but still no face.
* FireIceLightning: Magneton can learn Tri Attack, which is one of the line's best options for supplementing their STAB moves.
* FlyingSaucer: Magnezone is modeled after one.
* FusionDance: The three Magnemite that form Magnezone are fused together.
* LastChanceHitPoint: Can have Sturdy as their ability, which will let them survive any hit if they are at full HP from ''VideoGame/PokemonBlackAndWhite'' onwards.
* LethalJokeCharacter: A level 1 Sturdy Magnemite holding Berry Juice with the moves Recycle, Toxic, and Protect can be this if against an unprepared opponent.[[note]]Sturdy prevents it from getting [=OHKO=]'d at full health, Berry Juice restores all its health if it gets low, Recycle will restore the Berry Juice, Toxic for [[GradualGrinder gradual damage]], [[NoSell Protect]] is useful for stalling, and its last moves can help it survive further (Endure, Magic Coat, etc.).[[/note]]
* MagnetHands: They literally have magnets for hands. They only function if Magnemite or its evolutions have the Magnet Pull ability, which increases the chance that a RandomEncounter will be a Steel-type and prevents opposing Steel-types from switching out of combat.
* MechanicalLifeforms: They're robotic creatures that have magnets for appendages and NoBiologicalSex.
* MightyGlacier: Magneton has a good Special Attack stat and decent Defense, but its Speed is nothing to write home about. Magnezone is even stronger with higher Defense and decent Special Defense, but it's also slower.
* NoBiologicalSex: They're genderless due to their mechanical nature, though this doesn't stop them from being able to breed with a Ditto.
* PoorPredictableRock: The only moves they learn are [=STAB=] attacks, Normal, and Bug[[note]]specifically the move Signal Beam[[/note]].
* {{Retcon}}: These were the first Pokémon to have their typing changed between generations, from Electric in Gen I, to Electric/Steel in Gen II.
* ShockAndAwe: Electric-types. With their high Special Attack, they are able to fire off powerful electric-based attacks said to be powered by magnetism.
* StealthPun: Trying to pet Magnezone's left (the negative side of its magnets) will prompt it to get angry, whereas petting its right side (the positive) will make it happier. In other words, it wants you to pet its good side.
* UnreliableExpositor: Magneton is said to be created whenever three different Magnemite fuse together, yet, in the games, it simply evolves from Magnemite once it hits level 30, and catching three of them won't get you jack. Even in the anime, the other two spawn from nowhere. In fact, ''VideoGame/PokemonSnap'' is the only time in the entire franchise that they evolve this way.
* WalkingTechbane: According to their Pokédex entries, Magneton have a tendency to fry any electrical equipment they come near, what with being living magnets and all.
* YouWillNotEvadeMe: Their Magnet Pull ability prevents Steel-type Pokémon from switching out.
[[/folder]]

[[folder:Farfetch'd and Sirfetch'd ''[-(Kamonegi and Negiganaito)-]'']]
!083: Farfetch'd / Kamonegi (カモネギ ''kamonegi'')\\
865: Sirfetch'd / Negiganaito (ネギガナイト ''negiganaito'')
[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/farfetchd083.png]]
[[caption-width-right:240:Farfetch'd]]
[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/sirfetchd_8.png]]
[[caption-width-right:240:Sirfetch'd]]
->[-''Galarian Farfetch'd and Sirfetch'd debut in ''Sword and Shield''-]

Farfetch'd is essentially a duck that carries a leek stalk wherever it goes. It is a dual-type Normal- and Flying-type Pokémon that appears to be inspired by a Japanese proverb lampshading {{Contrived Coincidence}}s. As far as its base stats go, they are all pretty mediocre — better than most baby and basic Pokémon, but considerably worse than most fully-evolved Pokémon — making Farfetch'd a CrutchCharacter for the most part.

Within the Galar region, the larger and thicker leeks found there have caused the local Farfetch'd to lose both their typings in favor of becoming pure Fighting-type.

Sirfetch'd is the evolution of Galarian Farfetch'd, achieved only by Farfetch'd in the Galar region who have survived many harsh battles. A pure Fighting-type as opposed to the Kantonian Farfetch'd's dual Normal- and Flying-typing, it is a noble Pokémon who fights its battles fair and square. When its treasured leek lance finally withers, it will permanently retire from combat. Galarian Farfetch'd and Sirfetch'd are exclusive to ''Pokémon Sword''.
----
* ActionInitiative: They can learn First Impression, the most powerful move with increased priority (although it only works on the first turn it is in battle). Sirfetch'd can learn it by level-up, while both Farfetch'd forms can only learn it through breeding (in particular, Kantonian Farfetch'd required a complex breeding chain that included Smeargle to learn the move in ''Ultra Sun and Ultra Moon'').
* BalanceBuff: In addition to the changes in Gen VI to make it more of a CriticalHitClass, Gen VII boosted its attack stat to a decent base 90, making it a bit more viable.
* BareFistedMonk: Galarian Farfetch'd and its evolution Sirfetch'd are pure Fighting-type.
* {{BFS}}: Both Galrian Farfetch'd and Sirfetch'd are around three feet tall; its lance is more than twice as tall and towers over Sirfetch'd in comparison.
* BigOlUnibrow: Farfetch'd has a black marking on its forehead that resembles a unibrow, a comparison which is made much more obvious and direct with its evolution into Sirfetch'd, making the marking more prominent in its design and giving it a sort of perpetually knowing, smug look.
* BoringButPractical: Farfetch'd is not good at battles, but it's an excellent HM user and can use False Swipe to help you catch other Pokémon more easily. Additionally, if you're going for HundredPercentCompletion in your Pokédex, you're required to obtain it in some way or another, or at the very least ''see'' it.
* CallARabbitASmeerp: Later generation games describe the stalk it wields as a "plant stalk" or, at best, "the stalk of an unidentified plant" or "a stalk from a plant of some sort". It is only directly referred to in-game as a "sprig of green onions" in its ''VideoGame/PokemonRedAndBlue'' Pokédex entry. Averted with Sirfetch'd, as its weapon is directly described as a leek in promotional material. Generation VIII also corrected the translation of the Stick item (which was introduced in Generation II and boosts Farfetch'd and later Sirfetch'd's critical hit rate) to Leek; the item's in-game description from Generation III onward already described it as a leek, despite calling it a stick in item lists.
* ConfusionFu: Farfetch'd's moveset is quite varied compared other Flying-type Pokémon based on birds. Through various means, it is possible for Farfetch'd to obtain moves that other common bird-based Pokémon cannot have legitimately, such as Leaf Blade, Revenge, Poison Jab, and Knock Off. Upon evolving into Sirfetch'd, it becomes a pure Fighting-type, meaning that a Farfetch'd can combine its already diverse movepool with a vast array of Fighting-type attacks after evolving.
* ContrivedCoincidence: In the early-game of ''VideoGame/PokemonXAndY'', a Farfetch'd is available for trade from an [=NPC=] residing in a city that has a Bug-type gym. It's level 10, so it ''just'' happens to have already learned Aerial Ace, which ''just'' so happens to be super effective against Bug-type Pokémon. The Pokémon that this [=NPC=] is asking for in return? A ComMon that you would have most definitely have encountered (and maybe even caught) in the route ''just'' before entering the city for the first time. You can also find wild Farfetch'd in the grass patches on the route ''just'' east of the city, which ''just'' happen to be the only areas where you can naturally encounter Farfetch'd. There is no in-universe justification for any of this. This entire scenario plays into the other meaning of Farfetch'd's Japanese name — an unlikely but fortunate coincidence, just like finding a duck walking through a forest with a green onion would be.
* CriticalHitClass: A Farfetch'd holding a Leek (known as Stick prior to Generation VIII) has its CriticalHit ratio increased by two stages. The boost given by the Leek stacks with moves that have an increased critical hit ratio, and changes to the critical hit mechanic from Generation VI onwards means that Farfetch'd will ''always'' land critical hits using said moves while holding a Leek. It also learns ''three'' moves with an increased critical hit ratio just by leveling up, and it can have a fourth such move via breeding. Getting its affection high enough through Pokémon-Amie/Refresh also increases critical hit ratio outside multiplayer and battle facilities, which, combined with the Leek, ensures that ''every'' attack is a critical hit, essentially multiplying its attack by 1.5 and letting it [[ArmorPiercingAttack completely ignore boosts to the target's defense]]. In fact, to evolve Galarian Farfetch'd into Sirfetch'd, you must let it score three {{Critical Hit}}s in the same battle.
* CrutchCharacter: Its base stats are pretty good as far as the early-game goes and still somewhat serviceable in the mid-game, both of which are usually the only parts of the games where the player will encounter it. In ''Red and Blue'', it's also obtained through a trade, meaning its EXP gain is boosted enough for it to overlevel its opponents and pick up useful moves like Swords Dance. Farfetch'd being a CriticalHitClass from Generation VI onwards also extends its usefulness in battle somewhat. Against most fully-evolved Pokémon, however, ''all'' of Farfetch'd's base stats are well within the bottom end of the average range, and because Farfetch'd doesn't evolve up until Gen VIII (and evening then, it's only its regional variant that gets to evolve), it is stuck with the same base stats throughout the entire game, whereas other bird-like {{Com Mons}} that the player encounters throughout the entire course of the games will usually get better base stats from evolving. These factors more or less rob Farfetch'd of any usefulness near the end-game except as an HM slave or tool to capture other wild Pokémon.
* {{Determinator}}:
** Kantonian Farfetch'd's Hidden Ability, Defiant, makes Farfetch'd's Attack raise sharply the more you make it weaker by lowering its stats.
** The Galarian Farfetch'd line's Hidden Ability, Scrappy, makes them immune to Intimidate by being too brave and bold to be scared out.
* DevelopmentGag: Sirfetch'd resembles and has the same color scheme as the DummiedOut evolution Farfetch'd was going to have in ''VideoGame/PokemonGoldAndSilver''.
* DiscOneNuke: Sirfetch'd can be obtained very early in ''Sword'', immediately after catching Farfetch'd if the Farfetch'd you catch is holding a Leek. All you have to do is score three critical hits in a single battle — easily done since the Leek boosts its critical hit chance.
* DiscardAndDraw: Galarian Farfetch'd and its evolution trade their old Normal/Flying type for being Pure Fighting types.
* EdibleBludgeon: Most of Farfetch'd's animations have it beat its opponents with a leek stalk.
* EndangeredSpecies: In ''Red and Blue'', it's stated to be exceptionally rare. The ''Yellow'' Pokédex entry states that the population of Farfetch'd is decreasing, while the ''Crystal'' Pokédex entry states that people are breeding Farfetch'd to prevent them from going extinct. The first anime's Pokédex entry for it gives a reason why Farfetch'd is endangered in the first place; people found it to make a delicious meal, especially when cooked with leek, and Farfetch'd was subsequently overhunted. Sirfetch'd are also not terribly common as a result, as only Farfetch'd that have overcome many harsh battles may evolve into them — something very difficult for an endangered species to do.
* FeatherFingers: Farfetch'd's wings resemble really big hands and it can easily hold its stalk with either wing. Played straighter with Sirfetch'd, who wields both a lance and shield with great dexterity using its hand-like "wings".
* {{Flight}}: Farfetch'd is Flying-type Pokémon and can learn Fly to ferry the player between towns and routes.
* GuideDangIt: In order to evolve Farfetch'd into Sirfetch'd, it must achieve three critical hits in one battle.
* IWillFightNoMoreForever: According to the Pokédex, once a Sirfetch'd's leek wilters, it will retire from combat.
* ImprobableWeaponUser: Kantonian Farfetch'd uses an edible, cylindrical plant stalk as a sword, while Galarian Farfetch'd's leek is too big to conveniently use this way, instead keeping it slung over its shoulder and using it to ''beat its opponents.'' Taken even further with Sirfetch'd, who uses a long leek as a lance and a shield made of leaves to competently attack and defend itself.
* JokeCharacter: Though a CrutchCharacter in some games, by the time it's catchable in other games, it's far too weak to stand a chance without severe grinding. Its entire name and concept being based on the idea of SchmuckBait shows that the developers are entirely aware of this. Not so with Sirfetch'd, which is an impressive Pokémon and a competent battler. Its name still humorously references its pre-evolution while tacking on the more gallant-sounding "Sir" at the front, though.
* JoustingLance: Sirfetch'd has a long leek it uses like a lance, and its signature move, Meteor Assault, has it charge forward into the enemy leek-first.
* KnightlySwordAndShield: Considering its gallant demeanor, Sirfetch'd's weapons certainly qualify as this. Considering the fact that it debuts in ''[[VideoGame/PokemonSwordAndShield Sword and Shield]]'', this choice of weapons was likely deliberate on the part of the developers.
* LightIsGood: Sirfetch'd is a noble, brave knight duck with white plumage.
* MasterOfNone: Prior to the release of ''Sun'' and ''Moon'', its base stats were a mere 13 points apart from each other at the most, but they were all very low compared to the average base stats for fully-evolved Pokémon — its highest base stat, Attack, was 65, 10 lower than the global average among ''all'' Pokémon. Other Pokémon with a similar base stat total generally have one or two base stats that are noticeably higher than Farfetch'd's. Generation VII creates a double subversion; Farfetch'd's base Attack stat was increased to 90, giving it the same base Attack as the global average for all fully evolved Pokémon prior to Generation VII, but it is only slightly higher than the base Attack of most (physically-oriented) Pokémon that are in the middle of their evolutionary chain, and none of Farfetch'd's other stats are increased, so it's still ultimately a master of none.
* MeaningfulName: Its Japanese name is very likely based on a shortened version of a proverb about a duck that appears holding a green onion, which itself means an unexpected and convenient event. Unfortunately for Farfetch'd, said proverb also means that people initially value it as food (as green onion is good seasoning for a duck meal), nearly driving the Pokémon to extinction.
* MightyGlacier: Sirfetch'd has a very high Attack stat, alongside a colourful variety of strong physical moves, and respectable defenses, but its speed is subpar.
* MundaneUtility: Not only is Farfetch'd, like nearly all bird Pokémon, capable of learning Fly, it is also capable of using Cut and False Swipe, making it not only a good HM user but also an excellent catching Pokémon. In-universe, Farfetch'd will sometimes use its leek as nesting material or an emergency food source when not using it as a weapon, though it will seek a new one the minute it uses it up.
* MusclesAreMeaningful:
** A {{downplayed|trope}} case with Galarian Farfetch'd. It clearly looks more muscular than its Kantonian form, and is more than twice as heavy. As a result, it's slightly slower, but its Attack is a little higher, and it's a pure Fighting-type Pokémon, instead of Normal/Flying-type.
** Sirfetch'd is exactly the same height as Farfetch'd, but its weight increases over sevenfold after evolving compared to its Kantonian form (almost three times as heavy as Galarian Farfetch'd). Given that it becomes a pure Fighting-type, this may imply that the drastic weight change is due to its increased muscle mass, especially since the the weapons it wields are modified onion leeks, thus adding very little to its overall weight.
%%* NonElemental: Farfetch'd is part Normal-type.
* OralFixation: Prior to Generation IV, its in-game sprite usually show it holding its stalk between its beak.
* PerpetualFrowner: Galarian Farfetch'd has this perpetually pissed-off look.
* PigInAPoke: It was a one-of-a-kind Pokémon in its debut game, only being able to be obtained by trading a Spearow, a ComMon. What you get instead is a JokeCharacter that is weaker than the evolution of the Pokémon you traded to get Farfetch'd.
* PunctuationShaker: The Farfetch'd line are unique for being the only Pokémon with an apostrophe in their names.
* RatedMForManly: Galarian Farfetch'd and Sirfetch'd are shown to be more "masculine" looking, complete with bigger armaments and more obvious pectorals.
%%* RazorWind: Learns some Flying-type moves relevant to the trope, such as Air Cutter and Air Slash.
* RoarBeforeBeating: Mixed with some acrobatics. In [[VideoGame/PokemonStadium the console games]], when Farfetch'd emerges, it'll flip its leek into the air, catch it with its tail, and quack at the opponent.
* RuleOfThree: In order to evolve, a Galarian Farfetch'd must land three {{Critical Hit}}s in a single battle.
* SchmuckBait: Farfetch'd is based on a proverb with a DoubleMeaning, one of said meanings being more or less "a fool and his money are soon parted." Just like how a duck walking through a forest with duck soup ingredients is [[TooDumbToLive just begging to be eaten by someone]], anyone who believes that such a ridiculously favorable-sounding trade has no strings attached is kind of just begging to be swindled.
* ScissorsCutsRock: The Galarian Farfetch'd line's hidden ability is Scrappy. It goes handidly with their newfound Fighting-type, letting them damage Ghost-type Pokémon with moves of said type.
* ShoutOut: The whole pose of Galarian Sirfetch'd, complete with its angry face while carrying a weapon more massive than itself, gives a nice homage to [[Manga/{{Berserk}} Guts]].
* SignatureMove: Sirfetch'd is the only Pokemon able to learn the Fighting-type move Meteor Assault. The move has so much power behind it that after using it to drill through the opponent, Sirfetch'd can't move for a full turn afterwards.
* StatusBuff:
** Farfetch'd's Hidden Ability is Defiant, which causes its Attack to double when one of its stats is lowered.
** Through a slightly convoluted process, a Farfetch'd from Generation VI onwards can be taught the move Simple Beam. In battle, using this move causes Farfetch'd to change the ability of the Pokémon it targeted to Simple, causing status buffs and ''de''buffs to have double the effect on the target Pokémon.
* ThrowTheDogABone:
** ''VideoGame/PokemonXAndY'' took its PigInAPoke gimmick and turned it on its head — in that game, being traded a Farfetch'd is an extremely lucky occurrence, as you're basically being handed a Pokémon that can sweep the first gym with minimal effort.
** Gen VII increased its base attack from a paltry 65 to a respectable 90. It's probably not going to be sweeping any teams, and its other stats are still well below average, but it can finally put its decent movepool and CriticalHitClass tendencies to some use.
** Gen VIII threw Farfetch'd not just a bone, but the whole spine in the form of a new evolution, Sirfetch'd. The catch is that said evolution is locked to its new Galarian forme, so Kantonian Farfetch'd is still stuck as the laughable weakling it's always been.
* TookALevelInBadass: In most of the world, Farfetch'd is just a Duck Pokémon that walks around with a leek just begging to be hunted. Galar's Farfetch'd subspecies is much more battle-happy and, while still a duck, has mastered the DeathGlare and generally acts like a [[Manga/{{Berserk}} Guts]] impersonator. Then it evolves into the gallant and proud Sirfetch'd, who will spend its entire life fighting until its leek gives out. It also gains much more muscle and power, being the only Pokémon able to use the powerful Fighting-type move Meteor Assault.
* TrialByCombat: According to the Pokédex, only Farfetch'd who have persevered in many battles can evolve into Sirfetch'd. Indeed, in order to obtain a Sirfetch'd, a Galarian Farfetch'd must land three {{Critical Hit}}s in a single battle.
* VersionExclusiveContent: Galarian Farfetch'd and its evolution Sirfetch'd are exclusive to ''Pokémon Sword''.
* WeaponOfChoice: The Leek (called Stick until ''Ultra Sun and Ultra Moon''), which boosts its holder's critical hit ratio by two stages only when it is held by Farfetch'd. In-universe, Pokédex descriptions for Farfetch'd also consistently mention the stalk (or, in earlier generations, stick) that it always has with it. Sirfetch'd's leek gets upgraded into a lance and shield combo after evolving, and it exclusively uses this leek until it withers and forces the Sirfetch'd to retire.
[[/folder]]

[[folder:Doduo and Dodrio ''[-(Dodo and Dodorio)-]'']]
!084: Doduo / Dodo (ドードー ''doodoo'')\\
085: Dodrio / Dodorio (ドードリオ ''doodorio'')
[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/doduo084.png]]
[[caption-width-right:240:Doduo]]
[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/dodrio085.png]]
[[caption-width-right:240:Dodrio]]

Doduo and Dodrio are an intriguing species. Their most famous attribute are their multiple heads. Otherwise, they mostly resemble ratites[[note]]any of a diverse group of flightless birds of Gondwanan origin, such as ostriches, emus, cassowaries, kiwi birds, rheas, etc[[/note]]. Like ostriches, they excel at running rather than flying… although, they can still somehow fly without visible wings.
----
* AbnormalLimbRotationRange: Whereas other bird Pokémon spin their whole bodies when using Drill Peck, Doduo and Dodrio spin only their beaks. Of course, given their anatomy, it would be… ''difficult'' for Doduo and Dodrio to spin their bodies.
* ArmlessBiped: No arms, unless they using the extra head(s) for the same thing. Granted, if they're anything like their real-world inspiration, they may have very small, underdeveloped wings underneath their fuzzy feathers.
* TheArtifact: The only reason these flightless birds are considered Flying-types is because the Generation I games invoked AllFlyersAreBirds and labeled any Pokémon even remotely birdlike as a Flying-type (this is also why Psyduck and Golduck are ''not'' considered bird Pokémon). While Delibird (based on a penguin) and Archen (which is also flightless) also have the Flying-type, the typing is justified with them as Delibird ''can'' fly while Archen gains the ability to fly once it evolves. Since then, flightless bird Pokémon have not been given the Flying-type, including Torchic (pure Fire-type, later Fire/Fighting, based on chickens) and Piplup (pure Water-type, later Water/Steel, based on penguins), but Doduo and Dodrio retained it and it hasn't changed since.
* BalanceBuff: In Gen VII, they received a small increase in their speed. They also gained a strong move in [[BareFistedMonk Jump Kick]] and [[StatusBuff Swords Dance]].
* BlowYouAway: One of the weirdest ways to pull this one off, since they have no wings. They can still be taught Air Cutter by one of the Move Tutors in ''[=HeartGold=] and [=SoulSilver=]''.
* BodyHorror: Where did Dodrio get that third head? According to the Pokédex, one of Doduo's heads actually ''splits in two'' when it evolves.
* CharacterizationMarchesOn: Early games repeatedly made mention in the Pokédex that Doduo can't fly very well and makes up for it by running fast. This is despite the fact it's been able to learn Fly since day one, allowing it to fly trainers across the world. The developers seemingly took notice, and later games have their Pokédex entries focus more on the MultipleHeadCase and fast running speed aspects, with little mention of their weak flying abilities.
* DrunkenMaster: Their Hidden Ability is Tangled Feet, which makes it more evasive if it's confused. Dodrio can even activate the Ability on its own using a STAB-boosted Thrash attack.
* DumbDodoBird: In-name only — they're named after dodo birds, but visibly they look more like ostriches mixed with kiwis.
* FireIceLightning: One of the few Pokémon that can have Tri Attack.
* {{Flight}}: They can learn Fly, [[FlyingFlightlessBird despite having no wings to fly with]]. Some of the 3D games portray them as running in midair in order to achieve this.
* FlyingFlightlessBird: They are based off of ostriches which are known to be unable to fly, yet they can learn Fly as stated above.
* FragileSpeedster: Good Speed and Attack, but any decently strong move will faint it in short order.
* GameplayAndStorySegregation: Both have the Flying-type immunity to Ground-type moves, despite being unable to actually fly.
* GlassCannon: Again, Dodrio is decently strong but can't take too many hits.
* InASingleBound: Apparently, they both "fly" this way. Remember that these guys can take you from Lavender to Cinnabar if needed. The anime takes this interpretation (to Ash's dismay, Falkner's Dodrio is trained to do this), but not remotely as exaggerated as the implications of the Fly mechanic.
* KnowWhenToFoldEm: One of their Abilities is [[ScrewThisImOuttaHere Run Away]], letting them easily escape from RandomEncounters.
* MultipleHeadCase: Two as a Doduo. Three as a Dodrio. As a Dodrio, they think and sleep separately.
* NonElemental: Normal-types.
* NonIndicativeName: Despite being named after dodos, they look more like ostriches or kiwis.
* NotQuiteFlight: They don't have any obvious way of flying, so they probably just jump really far and high when using Fly.
* PaleFemalesDarkMales: Slightly. Males have black necks, females have brown necks. Interestingly enough, before the introduction of gender differences, all Doduo had black necks and all Dodrio had brown ones. This also makes Dodrio one of a handful of Pokémon to have their female variant the default representation of the species even today.
* SingleMindedTwins: Played straight with Doduo; averted with Dodrio, as they have three heads and three distinct minds and personalities, despite sharing a body.
* ThisIsADrill: Both Doduo & Dodrio have access to the move Drill Peck.
[[/folder]]

[[folder:Seel and Dewgong ''[-(Pawou and Jugon)-]'']]
!086: Seel / Pawou (パウワウ ''pauwau'')\\
087: Dewgong / Jugon (ジュゴン ''jugon'')
[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/seel086.png]]
[[caption-width-right:240:Seel]]
[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/dewgong087.png]]
[[caption-width-right:240:Dewgong]]

These pinniped Pokémon kinda resemble harp seal pups. They seem to prefer frigid marine environments best. Dewgong is named after a real sea mammal called a dugong (which isn't a seal, but a kind of sea cow). Seel is probably notable for being [[OverlyNarrowSuperlative the only Pokémon whose name can be spelled on a calculator.]] Like the Spheal line, they are also capable of having the highest possible resistance to an attack type, taking only one-eighths damage from Ice-type attacks if they have the Thick Fat ability.
----
* ActionInitiative: Learns Ice Shard and Aqua Jet naturally, and can be bred with Fake Out.
* ExactlyWhatItSaysOnTheTin: Seel is a seal.
* HealingFactor:
** Their Hidden Ability is Ice Body, which heals them at the end of each turn during Hail.
** One of their normal abilities is Hydration, which cures [[StandardStatusEffect status effects]] at the end of each turn during Rain.
** They naturally learn Aqua Ring, which [[GradualRegeneration steadily restores HP over time]].
* AnIcePerson: Dewgong, though Seel is also strongly associated with cold areas and naturally learns some Ice moves.
* {{Kevlard}}: Can have the Thick Fat ability, giving it additional resistances to Fire and Ice attacks.
* MakingASplash: Water-types.
* MasterOfNone: All-around average stats with nothing that stands out.
* MyNaymeIs: Seel (seal) and Dewgong (dugong)
* OneHitKO: Can be bred with Horn Drill and naturally learn Sheer Cold.
* ScratchDamage: Thanks to its Ice-Type, Water-Type, and Thick Fat ability, Dewgong is one of the few Pokémon that takes only one-eighth damage from an attack type, namely, Ice.
* SweetSeal: Seel and Dewgong resemble harp seals with [[CuteLittleFangs little tusks]]!
[[/folder]]

[[folder:Grimer and Muk ''[-(Betbeter and Betbeton)-]'']]
!088: Grimer / Betbeter (ベトベター ''betobetaa'')\\
089: Muk / Betbeton (ベトベトン ''betobeton'')
[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/grimer088.png]]
[[caption-width-right:240:Grimer]]
[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/muk089.png]]
[[caption-width-right:240:Muk]]
[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/alolangrimer088a.png]]
[[caption-width-right:240:Alolan Grimer]]
[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/alolanmuk089a.png]]
[[caption-width-right:240:Alolan Muk]]
->[-''Alolan forms debut in ''Sun and Moon''''-]

Poisonous blobs that seem to appear wherever pollution is. They were born from toxic sludge that were exposed to either X-rays or moonbeams and are now living. Despite being hazardous to Pokémon and human health, these creatures may in fact be useful by absorbing poisonous material from the environment and putting it into their own bodies.

As the population of Alola grew, waste disposal became a big problem. The solution was to import Grimer from other regions to deal with the garbage. They've since changed to Alolan Grimer and Muk. What appears to be teeth are in fact, a toxic material that crystallized. Alolan Muk has these same toxic crystals not only in its mouth, but all over its body. Waves of color constantly move down Alolan Muk's body. They are also not as smelly as Grimer and Muk from elsewhere, as unlike them they store their toxins within their bodies.
----
* ActionInitiative: They can be bred to have Shadow Sneak to get around their low Speed. Especially useful since one of its abilities, Stench (which can cause opponents to flinch), requires it to attack first to get any mileage out of it.
* AntiMagic: In the early Trading Card Game, its Fossil card had the Pokémon Power ''Toxic Gas'', which allowed it to ignore all Pokémon Powers. In later releases, this was renamed the Poké-Body ''Stench'', like its in-game ability.
* BequeathedPower: Alolan Grimer and Alolan Muk have the Power of Alchemy as a hidden ability. In double battles, if an ally faints, they'll take on the ability of the defeated ally.
* BewareTheNiceOnes: Alolan Muk's ''Moon'' entry states that while it's unexpectedly friendly and quiet, it will smash up their Trainer's furnishings and eat the fragments if they aren't fed any trash for a while.
* BigEater: The appetites of Alolan Grimer are enough to drive them to eat other objects that aren't garbage. Alolan Muk go berserk when hungry and won't calm down until it eats something within reach. They even have Gluttony as an ability.
* BlobMonster: Made of toxic sludge.
* BodyToJewel: Although "Jewel" isn't an accurate descriptor to describe the toxic crystals that form on Alolan Grimer and Muk's bodies.
* BrightIsNotGood: Their Alolan brethren are a lot more colorful, but a lot more dangerous and poisonous.
* CombatPragmatist: Unlike Grimer in other regions, the Alolan Grimer is a part Dark-type.
* CuteLittleFangs: Alolan Grimer sports a pair of tooth-like crystals.
* DarkIsNotEvil: Despite being even more poisonous than their vanilla brethren along with being [[CombatPragmatist Dark-type Pokémon]], Alolan Grimer and Muk are helpful to the environment due to eating large amounts of garbage. That said, they're still dangerous due to how toxic they are.
* DishingOutDirt: Non-Alolan specimens naturally learn Mud Slap and Mud Bomb, but neither are very useful since they work off their lower Special Attack stat.
* EndangeredSpecies: On the giving and receiving end in Alola. Grimer and Muk were imported to Alola to handle garbage. Problem is, the Trubbish and Garbodor were already doing so, and the Grimer and Muk began to muscle them out. Then the Alolan forms developed and the originals went on the decline.
* FireIceLightning: Can learn the three elemental punches via move tutor.
* {{Foil}}: The liquid sludge Grimer and Muk and their high HP and mediocre defenses contrasted with the gaseous Koffing and Weezing, who had higher defenses and special stats at the cost of comparatively terrible HP. Generation II contrasted them further by giving Muk a high Special Defense to contrast Weezing's high physical defense. Generation 5 introduced the solid waste Trubbish and Garbodor, who were average in HP and both defenses.
* InformedAbility: Despite their alleged toxicity, you can send them out in the middle of tall grass and nothing happens to the grass, you can send them out underwater and nothing happens to the water, and you can pet them freely in Pokémon-Amie and nothing happens to your character. Their Stench ability will drive Pokémon away, however.
* {{Lunacy}}: Certain Pokédex entries states that Grimer are sludges brought to life by x-rays from the moon.
* MageKiller: Muk, with its high attack and special defense, seems well-suited to dealing with SquishyWizard Pokémon (as long as they’re not Psychic-types in regular Muk’s case).
* ManBitesMan: Alolan Grimer and Muk gain Poison Fang and Crunch to go along with their tooth-like projections.
* MightyGlacier: Takes hits well with high HP, but it's slow. Taken even further if it knows Focus Punch via Gen IV [=TMs=] or Payback. The former always hits last anyway, and the latter actually gains power if it attacks last.
* MuckMonster: They smell so bad that it's dangerous to get close to them. Plants don't grow after they leave behind their germs. Their smell is so bad that it's their actual ''Ability'': Stench repels wild Pokémon in Generation 3 and 4, and in 5 and on, it adds a potential Flinch factor in combat. The Alolan forms don't produce a nasty smell, but they do produce crystals of pure toxins that are extremely dangerous.
* PaletteSwap: Regular Grimer and Muk are purple while their shiny forms are green. Alolan Grimer and Muk are mainly green, but shiny Alolan Grimer and Muk are purple.
* PoisonousPerson:
** While other Poison-types just produce a poisonous material or are merely venomous, these Pokémon are actually made of hazardous waste. If a Grimer slides along some grass, expect the soil to be so contaminated that not even weeds will grow there for anywhere between three years and forever. Muk's toxicity is more extreme than that; one drop of its essence can turn a pristine lake into a stagnant cesspool in minutes, and touching it causes immediate illness (and, in some cases, death). Both variants can have the ability Poison Touch, which gives all of their contact moves a chance of poisoning the target.
** Alolan Grimer and Muk are even ''more'' poisonous than anywhere else, as they eat even more toxic waste than their brethren. The excess toxins form crystals all over their bodies; said crystals are extremely dangerous if knocked loose. Still, they don't smell as bad.
* RecurringElement: Although not until Generation V; Grimer forms a Poison-typed parody of the LandSeaSky triumvirate with Koffing and Trubbish, in that they represent three distinctive forms of ''pollution''. Grimers, specifically, are the Water Pollution Pokémon, representing the fouling of oceans and rivers with chemical run-off.
* TheRival: To the Trubbish Line, whose population they lowered upon being introduced to Alola via competition.
* SecretArt: Alolan Grimers and Muk get the unique ability Power of Alchemy, which lets them receive the ability of a fallen ally in a double battle.
* ShoutOut: Their Alolan forms, Muk's especially, bear some resemblance to the Goop from ''VideoGame/SuperMarioSunshine''.
* StatusBuff: One of the rare Pokémon to learn Acid Armor naturally, which helps patch up their iffy physical Defense. They can be bred with Curse, which only gives one stage to Defense, but also boosts its Attack, at the cost of reducing its Speed.
* StatusBuffDispel: Can be bred with Haze, which eliminates any Status Buffs that are on any Pokémon in play.
* StoneWall: If a player isn't using it as a strong glacier, Muk can be used in this way. It has a very high special defense stat, and while its defense stat might not be as good as its special defense, it naturally learns Acid Armor, which greatly increases its defensive stat in battle.
* SuperSpit: Via breeding, they can learn the Stockpile/Swallow/Spit Up trio, as well as Acid Spray.
* TechnicolorToxin: Normal Muk and Grimer are dark purple, while their colorful Alolan counterparts emphasize the "Technicolor" aspect.
* UndergroundMonkey: In Alola, members of the line are more colorful and have toxic crystals on their bodies.
* UselessUsefulSpell:
** The Stench ability has a 10% chance to make the opponent flinch. However, the flinch effect only works if you attack first — their subpar Speed prevents them from inflicting a flinch on most opponents unless it uses [[ActionInitiative Shadow Sneak]].
** Alolan Grimer and Muk's signature ability, Power of Alchemy, allows them to gain the ability (with a few exceptions) of a fallen ally in a double battle. However, it is completely useless in single battles.
* WalkingWasteland: They are so poisonous that a drop of their essence renders bodies of water rancid and kill plant life just by moving over it. Their Alolan brethren are even more toxic, to the point that the crystals made of pure toxins formed over their bodies are extremely dangerous.
* YouWillNotEvadeMe: Can learn Mean Look and Block (the former via breeding, the latter via Move Tutor).
[[/folder]]

[[folder:Shellder and Cloyster ''[-(Parshen)-]'']]
!090: Shellder (シェルダー ''sherudaa'')\\
091: Cloyster / Parshen (パルシェン ''parushen'')
[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/shellder090.png]]
[[caption-width-right:240:Shellder]]
[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/cloyster091.png]]
[[caption-width-right:240:Cloyster]]

Cheeky bivalve Pokémon with extremely sturdy shells. Shellder starts out as a pure Water-type, but exposing it to a Water Stone makes it evolve into the Water/Ice-type Cloyster. Their best stat has always been their Defense, which is ludicrously high for Cloyster (it has to, being a huge clam and all).
----
* AchillesHeel: While Cloyster's Defense stat is ridiculously high, its Special Defense happens to be ridiculously low. So don't expect Cloyster to survive from most special attacks, especially with its low HP.
* ActionInitiative: Naturally learns Ice Shard.
* ArmorIsUseless: Downplayed. Cloyster's shell is tremendously strong… against physical attacks. But practically any special attack will cause it to bite the dust.
* BalanceBuff: Generation V was ''very'' nice to Cloyster. They learn the new move Shell Smash, one of the best buffing moves in the game, and Icicle Spear's Power is buffed from 10 to 25. Combine these with Skill Link, and this particular bivalve will tear almost everything apart.
* CheshireCatGrin: Cloyster, like Gengar, has always sported one. It maintains it even if it is annoyed or angry in Pokémon-Amie.
* ClamTrap: Shellder and Cloyster, which look like scallops and oysters respectively, can do this with the Clamp move.
* CycleOfHurting: A Skill Link Cloyster holding a King's Rock. Since each hit has its own individual chance of flinching, the already monstrous Icicle Spear also receives a significant 41% chance to flinch — which means that simply surviving the move (already an impressive feat) is no guarantee that you'll get to fight back against it.
* {{Foil}}: To the Staryu line, being sea-dwelling invertebrates that evolve into dual Water-types by use of a Water Stone, having some of the highest stats of the Water type (Defense for Cloyster, Speed for Starmie), and [[PinataEnemy having a chance of holding]] [[VendorTrash valuable sellable items]]. In addition, Shellder is exclusive to ''[=FireRed=]'' and ''Y'' while Staryu is exclusive to ''[=LeafGreen=]'' and ''X''.
* HealingFactor: Can be bred to know Aqua Ring.
* InformedAbility: Despite what some of its Pokédex entries state, it still takes damage from Explosion.
* AnIcePerson: Cloyster is part Ice, while Shellder learns several Ice attacks naturally.
* MakingASplash: Water-type.
* MightyGlacier: Cloyster has the highest defense of all Gen I Pokémon and has decent offensive stats, but it is relatively slow.
* MyNaymeIs: Cloyster's name is a corruption of "cloister", meaning to shelter or seclude oneself (fitting for its massive shell).
* OffModel: In ''Red and Blue'', Cloyster's shell split horizontally rather than vertically like it should.
* OverlyLongTongue: Shellder. Even with its shell closed, it still sticks out.
* PerplexingPearlProduction: Cloyster has a blackish-purplish pearl for a head.
* PinataEnemy: Starting in Generation II, they have a chance of holding [[VendorTrash Pearls and Big Pearls.]]
* RealityIsUnrealistic:
** Cloyster's [[AnIcePerson Ice-typing]] might not seem to make sense at first, given that bivalves are normally associated with tropical waters. It's actually based on ''polar'' bivalves, which are [[http://www.arcodiv.org/seabottom/Bivalves.html "the most numerous group of mollusks in the Arctic deep-sea"]].
** As for that OverlyLongTongue on Shellder? [[https://twitter.com/mblco/status/1131154191395610624?s=21 Real life bivalves have these "tongues" as well]], [[https://oceanservice.noaa.gov/facts/bivalve.html which are actually their equivalent to feet]].
* SecretArt: Shellder's Icicle Spear, before Generation IV. Also Clamp, before Generation III.
* SpamAttack: Their specialty. The Skill Link Ability ensures that these moves always hit the full five times instead of leaving the number up to the RandomNumberGod, and they can learn Icicle Spear, Rock Blast, and Spike Cannon to take advantage of it.
* StatusBuff: One of the few Pokémon to get Shell Smash, which turns it into a GlassCannon by doubling its offenses and Speed in exchange for lowering its defenses. Or should we say a LightningBruiser, considering that even '''after''' a Shell Smash drop, Cloyster's base defense remains a very respectable 120, meanwhile its Special Defense, well... [[AchillesHeel if it takes a hit on the Special side, it will still go down,]] [[ThereIsNoKillLikeOverkill just even harder]].
* SuperToughness: Shellder's shell can allegedly repel any attack. Not even high explosives can shatter Cloyster's shell.
* TheSymbiote: Shellder is required to bite on a Slowpoke's tail/head to allow it to evolve into Slowbro/Slowking. [[GameplayAndStorySegregation At least, that's what the Pokédex says.]]
* TrapMaster: Cloyster naturally learns Toxic Spikes and Spikes, and they both can have Rapid Spin bred onto them to remove entry hazards.
* YouWillNotEvadeMe: Naturally learns both Clamp and Whirlpool, Water-type attacks that prevent the target from switching out during the multiple turns that it remains going.
[[/folder]]

[[folder:Seel and Dewgong ''[-(Pawou and Jugon)-]'']]
!086: Seel / Pawou (パウワウ ''pauwau'')\\
087: Dewgong / Jugon (ジュゴン ''jugon'')
[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/seel086.png]]
[[caption-width-right:240:Seel]]
[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/dewgong087.png]]
[[caption-width-right:240:Dewgong]]

These pinniped Pokémon kinda resemble harp seal pups. They seem to prefer frigid marine environments best. Dewgong is named after a real sea mammal called a dugong (which isn't a seal, but a kind of sea cow). Seel is probably notable for being [[OverlyNarrowSuperlative the only Pokémon whose name can be spelled on a calculator.]] Like the Spheal line, they are also capable of having the highest possible resistance to an attack type, taking only one-eighths damage from Ice-type attacks if they have the Thick Fat ability.
----
* ActionInitiative: Learns Ice Shard and Aqua Jet naturally, and can be bred with Fake Out.
* ExactlyWhatItSaysOnTheTin: Seel is a seal.
* HealingFactor:
** Their Hidden Ability is Ice Body, which heals them at the end of each turn during Hail.
** One of their normal abilities is Hydration, which cures [[StandardStatusEffect status effects]] at the end of each turn during Rain.
** They naturally learn Aqua Ring, which [[GradualRegeneration steadily restores HP over time]].
* AnIcePerson: Dewgong, though Seel is also strongly associated with cold areas and naturally learns some Ice moves.
* {{Kevlard}}: Can have the Thick Fat ability, giving it additional resistances to Fire and Ice attacks.
* MakingASplash: Water-types.
* MasterOfNone: All-around average stats with nothing that stands out.
* MyNaymeIs: Seel (seal) and Dewgong (dugong)
* OneHitKO: Can be bred with Horn Drill and naturally learn Sheer Cold.
* ScratchDamage: Thanks to its Ice-Type, Water-Type, and Thick Fat ability, Dewgong is one of the few Pokémon that takes only one-eighth damage from an attack type, namely, Ice.
* SweetSeal: Seel and Dewgong resemble harp seals with [[CuteLittleFangs little tusks]]!
[[/folder]]

[[folder:Grimer and Muk ''[-(Betbeter and Betbeton)-]'']]
!088: Grimer / Betbeter (ベトベター ''betobetaa'')\\
089: Muk / Betbeton (ベトベトン ''betobeton'')
[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/grimer088.png]]
[[caption-width-right:240:Grimer]]
[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/muk089.png]]
[[caption-width-right:240:Muk]]
[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/alolangrimer088a.png]]
[[caption-width-right:240:Alolan Grimer]]
[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/alolanmuk089a.png]]
[[caption-width-right:240:Alolan Muk]]
->[-''Alolan forms debut in ''Sun and Moon''''-]

Poisonous blobs that seem to appear wherever pollution is. They were born from toxic sludge that were exposed to either X-rays or moonbeams and are now living. Despite being hazardous to Pokémon and human health, these creatures may in fact be useful by absorbing poisonous material from the environment and putting it into their own bodies.

As the population of Alola grew, waste disposal became a big problem. The solution was to import Grimer from other regions to deal with the garbage. They've since changed to Alolan Grimer and Muk. What appears to be teeth are in fact, a toxic material that crystallized. Alolan Muk has these same toxic crystals not only in its mouth, but all over its body. Waves of color constantly move down Alolan Muk's body. They are also not as smelly as Grimer and Muk from elsewhere, as unlike them they store their toxins within their bodies.
----
* ActionInitiative: They can be bred to have Shadow Sneak to get around their low Speed. Especially useful since one of its abilities, Stench (which can cause opponents to flinch), requires it to attack first to get any mileage out of it.
* AntiMagic: In the early Trading Card Game, its Fossil card had the Pokémon Power ''Toxic Gas'', which allowed it to ignore all Pokémon Powers. In later releases, this was renamed the Poké-Body ''Stench'', like its in-game ability.
* BequeathedPower: Alolan Grimer and Alolan Muk have the Power of Alchemy as a hidden ability. In double battles, if an ally faints, they'll take on the ability of the defeated ally.
* BewareTheNiceOnes: Alolan Muk's ''Moon'' entry states that while it's unexpectedly friendly and quiet, it will smash up their Trainer's furnishings and eat the fragments if they aren't fed any trash for a while.
* BigEater: The appetites of Alolan Grimer are enough to drive them to eat other objects that aren't garbage. Alolan Muk go berserk when hungry and won't calm down until it eats something within reach. They even have Gluttony as an ability.
* BlobMonster: Made of toxic sludge.
* BodyToJewel: Although "Jewel" isn't an accurate descriptor to describe the toxic crystals that form on Alolan Grimer and Muk's bodies.
* BrightIsNotGood: Their Alolan brethren are a lot more colorful, but a lot more dangerous and poisonous.
* CombatPragmatist: Unlike Grimer in other regions, the Alolan Grimer is a part Dark-type.
* CuteLittleFangs: Alolan Grimer sports a pair of tooth-like crystals.
* DarkIsNotEvil: Despite being even more poisonous than their vanilla brethren along with being [[CombatPragmatist Dark-type Pokémon]], Alolan Grimer and Muk are helpful to the environment due to eating large amounts of garbage. That said, they're still dangerous due to how toxic they are.
* DishingOutDirt: Non-Alolan specimens naturally learn Mud Slap and Mud Bomb, but neither are very useful since they work off their lower Special Attack stat.
* EndangeredSpecies: On the giving and receiving end in Alola. Grimer and Muk were imported to Alola to handle garbage. Problem is, the Trubbish and Garbodor were already doing so, and the Grimer and Muk began to muscle them out. Then the Alolan forms developed and the originals went on the decline.
* FireIceLightning: Can learn the three elemental punches via move tutor.
* {{Foil}}: The liquid sludge Grimer and Muk and their high HP and mediocre defenses contrasted with the gaseous Koffing and Weezing, who had higher defenses and special stats at the cost of comparatively terrible HP. Generation II contrasted them further by giving Muk a high Special Defense to contrast Weezing's high physical defense. Generation 5 introduced the solid waste Trubbish and Garbodor, who were average in HP and both defenses.
* InformedAbility: Despite their alleged toxicity, you can send them out in the middle of tall grass and nothing happens to the grass, you can send them out underwater and nothing happens to the water, and you can pet them freely in Pokémon-Amie and nothing happens to your character. Their Stench ability will drive Pokémon away, however.
* {{Lunacy}}: Certain Pokédex entries states that Grimer are sludges brought to life by x-rays from the moon.
* MageKiller: Muk, with its high attack and special defense, seems well-suited to dealing with SquishyWizard Pokémon (as long as they’re not Psychic-types in regular Muk’s case).
* ManBitesMan: Alolan Grimer and Muk gain Poison Fang and Crunch to go along with their tooth-like projections.
* MightyGlacier: Takes hits well with high HP, but it's slow. Taken even further if it knows Focus Punch via Gen IV [=TMs=] or Payback. The former always hits last anyway, and the latter actually gains power if it attacks last.
* MuckMonster: They smell so bad that it's dangerous to get close to them. Plants don't grow after they leave behind their germs. Their smell is so bad that it's their actual ''Ability'': Stench repels wild Pokémon in Generation 3 and 4, and in 5 and on, it adds a potential Flinch factor in combat. The Alolan forms don't produce a nasty smell, but they do produce crystals of pure toxins that are extremely dangerous.
* PaletteSwap: Regular Grimer and Muk are purple while their shiny forms are green. Alolan Grimer and Muk are mainly green, but shiny Alolan Grimer and Muk are purple.
* PoisonousPerson:
** While other Poison-types just produce a poisonous material or are merely venomous, these Pokémon are actually made of hazardous waste. If a Grimer slides along some grass, expect the soil to be so contaminated that not even weeds will grow there for anywhere between three years and forever. Muk's toxicity is more extreme than that; one drop of its essence can turn a pristine lake into a stagnant cesspool in minutes, and touching it causes immediate illness (and, in some cases, death). Both variants can have the ability Poison Touch, which gives all of their contact moves a chance of poisoning the target.
** Alolan Grimer and Muk are even ''more'' poisonous than anywhere else, as they eat even more toxic waste than their brethren. The excess toxins form crystals all over their bodies; said crystals are extremely dangerous if knocked loose. Still, they don't smell as bad.
* RecurringElement: Although not until Generation V; Grimer forms a Poison-typed parody of the LandSeaSky triumvirate with Koffing and Trubbish, in that they represent three distinctive forms of ''pollution''. Grimers, specifically, are the Water Pollution Pokémon, representing the fouling of oceans and rivers with chemical run-off.
* TheRival: To the Trubbish Line, whose population they lowered upon being introduced to Alola via competition.
* SecretArt: Alolan Grimers and Muk get the unique ability Power of Alchemy, which lets them receive the ability of a fallen ally in a double battle.
* ShoutOut: Their Alolan forms, Muk's especially, bear some resemblance to the Goop from ''VideoGame/SuperMarioSunshine''.
* StatusBuff: One of the rare Pokémon to learn Acid Armor naturally, which helps patch up their iffy physical Defense. They can be bred with Curse, which only gives one stage to Defense, but also boosts its Attack, at the cost of reducing its Speed.
* StatusBuffDispel: Can be bred with Haze, which eliminates any Status Buffs that are on any Pokémon in play.
* StoneWall: If a player isn't using it as a strong glacier, Muk can be used in this way. It has a very high special defense stat, and while its defense stat might not be as good as its special defense, it naturally learns Acid Armor, which greatly increases its defensive stat in battle.
* SuperSpit: Via breeding, they can learn the Stockpile/Swallow/Spit Up trio, as well as Acid Spray.
* TechnicolorToxin: Normal Muk and Grimer are dark purple, while their colorful Alolan counterparts emphasize the "Technicolor" aspect.
* UndergroundMonkey: In Alola, members of the line are more colorful and have toxic crystals on their bodies.
* UselessUsefulSpell:
** The Stench ability has a 10% chance to make the opponent flinch. However, the flinch effect only works if you attack first — their subpar Speed prevents them from inflicting a flinch on most opponents unless it uses [[ActionInitiative Shadow Sneak]].
** Alolan Grimer and Muk's signature ability, Power of Alchemy, allows them to gain the ability (with a few exceptions) of a fallen ally in a double battle. However, it is completely useless in single battles.
* WalkingWasteland: They are so poisonous that a drop of their essence renders bodies of water rancid and kill plant life just by moving over it. Their Alolan brethren are even more toxic, to the point that the crystals made of pure toxins formed over their bodies are extremely dangerous.
* YouWillNotEvadeMe: Can learn Mean Look and Block (the former via breeding, the latter via Move Tutor).
[[/folder]]

[[folder:Shellder and Cloyster ''[-(Parshen)-]'']]
!090: Shellder (シェルダー ''sherudaa'')\\
091: Cloyster / Parshen (パルシェン ''parushen'')
[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/shellder090.png]]
[[caption-width-right:240:Shellder]]
[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/cloyster091.png]]
[[caption-width-right:240:Cloyster]]

Cheeky bivalve Pokémon with extremely sturdy shells. Shellder starts out as a pure Water-type, but exposing it to a Water Stone makes it evolve into the Water/Ice-type Cloyster. Their best stat has always been their Defense, which is ludicrously high for Cloyster (it has to, being a huge clam and all).
----
* AchillesHeel: While Cloyster's Defense stat is ridiculously high, its Special Defense happens to be ridiculously low. So don't expect Cloyster to survive from most special attacks, especially with its low HP.
* ActionInitiative: Naturally learns Ice Shard.
* ArmorIsUseless: Downplayed. Cloyster's shell is tremendously strong… against physical attacks. But practically any special attack will cause it to bite the dust.
* BalanceBuff: Generation V was ''very'' nice to Cloyster. They learn the new move Shell Smash, one of the best buffing moves in the game, and Icicle Spear's Power is buffed from 10 to 25. Combine these with Skill Link, and this particular bivalve will tear almost everything apart.
* CheshireCatGrin: Cloyster, like Gengar, has always sported one. It maintains it even if it is annoyed or angry in Pokémon-Amie.
* ClamTrap: Shellder and Cloyster, which look like scallops and oysters respectively, can do this with the Clamp move.
* CycleOfHurting: A Skill Link Cloyster holding a King's Rock. Since each hit has its own individual chance of flinching, the already monstrous Icicle Spear also receives a significant 41% chance to flinch — which means that simply surviving the move (already an impressive feat) is no guarantee that you'll get to fight back against it.
* {{Foil}}: To the Staryu line, being sea-dwelling invertebrates that evolve into dual Water-types by use of a Water Stone, having some of the highest stats of the Water type (Defense for Cloyster, Speed for Starmie), and [[PinataEnemy having a chance of holding]] [[VendorTrash valuable sellable items]]. In addition, Shellder is exclusive to ''[=FireRed=]'' and ''Y'' while Staryu is exclusive to ''[=LeafGreen=]'' and ''X''.
* HealingFactor: Can be bred to know Aqua Ring.
* InformedAbility: Despite what some of its Pokédex entries state, it still takes damage from Explosion.
* AnIcePerson: Cloyster is part Ice, while Shellder learns several Ice attacks naturally.
* MakingASplash: Water-type.
* MightyGlacier: Cloyster has the highest defense of all Gen I Pokémon and has decent offensive stats, but it is relatively slow.
* MyNaymeIs: Cloyster's name is a corruption of "cloister", meaning to shelter or seclude oneself (fitting for its massive shell).
* OffModel: In ''Red and Blue'', Cloyster's shell split horizontally rather than vertically like it should.
* OverlyLongTongue: Shellder. Even with its shell closed, it still sticks out.
* PerplexingPearlProduction: Cloyster has a blackish-purplish pearl for a head.
* PinataEnemy: Starting in Generation II, they have a chance of holding [[VendorTrash Pearls and Big Pearls.]]
* RealityIsUnrealistic:
** Cloyster's [[AnIcePerson Ice-typing]] might not seem to make sense at first, given that bivalves are normally associated with tropical waters. It's actually based on ''polar'' bivalves, which are [[http://www.arcodiv.org/seabottom/Bivalves.html "the most numerous group of mollusks in the Arctic deep-sea"]].
** As for that OverlyLongTongue on Shellder? [[https://twitter.com/mblco/status/1131154191395610624?s=21 Real life bivalves have these "tongues" as well]], [[https://oceanservice.noaa.gov/facts/bivalve.html which are actually their equivalent to feet]].
* SecretArt: Shellder's Icicle Spear, before Generation IV. Also Clamp, before Generation III.
* SpamAttack: Their specialty. The Skill Link Ability ensures that these moves always hit the full five times instead of leaving the number up to the RandomNumberGod, and they can learn Icicle Spear, Rock Blast, and Spike Cannon to take advantage of it.
* StatusBuff: One of the few Pokémon to get Shell Smash, which turns it into a GlassCannon by doubling its offenses and Speed in exchange for lowering its defenses. Or should we say a LightningBruiser, considering that even '''after''' a Shell Smash drop, Cloyster's base defense remains a very respectable 120, meanwhile its Special Defense, well... [[AchillesHeel if it takes a hit on the Special side, it will still go down,]] [[ThereIsNoKillLikeOverkill just even harder]].
* SuperToughness: Shellder's shell can allegedly repel any attack. Not even high explosives can shatter Cloyster's shell.
* TheSymbiote: Shellder is required to bite on a Slowpoke's tail/head to allow it to evolve into Slowbro/Slowking. [[GameplayAndStorySegregation At least, that's what the Pokédex says.]]
* TrapMaster: Cloyster naturally learns Toxic Spikes and Spikes, and they both can have Rapid Spin bred onto them to remove entry hazards.
* YouWillNotEvadeMe: Naturally learns both Clamp and Whirlpool, Water-type attacks that prevent the target from switching out during the multiple turns that it remains going.
[[/folder]]

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