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* MundaneUtility: Breloom is one of the best 'mons for catching wild Pokémon, thanks to learning both Spore and False Swipe.

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* MundaneUtility: Breloom is one of the best 'mons for catching wild Pokémon, thanks to learning both Spore and False Swipe. It gets bonus points for being the fastest user of Spore other than Toedscruel, whose status moves (including Spore) automatically go last thanks to its ability Mycelium Might.

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* MakeMeWannaShout: Obstagoon's voice is described as "staggering in volume", and the Pokédex describes its signature move Obstruct as a shouting move (though [[GameplayAndStorySegregation the game doesn't treat it as such]]). The Galarian line can also learn Snarl via level-up, be taught Hyper Voice, Screech, and Round by TM/TR, and can have Parting Shot as an egg move.



* SuperScream: Obstagoon's voice is described as "staggering in volume", and the Pokédex describes its signature move Obstruct as a shouting move (though [[GameplayAndStorySegregation the game doesn't treat it as such]]). The Galarian line can also learn Snarl via level-up, be taught Hyper Voice, Screech, and Round by TM/TR, and can have Parting Shot as an egg move.



* DiscOneNuke: In ''Omega Ruby and Alpha Sapphire'', you can get a Taillow with the egg move [[MakeMeWannaShout Boomburst]] with the aid of the [=DexNav=] as soon as you leave Petalburg City. During the first part of the game, only Pokémon that resist Normal have any chance of taking a hit without getting [=KOed=]. Later on, Taillow and Swellow's low Special Attack begins to become noticeable, and Boomburst's power drops from "extremely powerful" to "strong".

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* DiscOneNuke: In ''Omega Ruby and Alpha Sapphire'', you can get a Taillow with the egg move [[MakeMeWannaShout [[SuperScream Boomburst]] with the aid of the [=DexNav=] as soon as you leave Petalburg City. During the first part of the game, only Pokémon that resist Normal have any chance of taking a hit without getting [=KOed=]. Later on, Taillow and Swellow's low Special Attack begins to become noticeable, and Boomburst's power drops from "extremely powerful" to "strong".



* MakeMeWannaShout: Can learn Disarming Voice by level-up, Hyper Voice via Move Tutor, and Echoed Voice from a TM.



* SuperScream: Can learn Disarming Voice by level-up, Hyper Voice via Move Tutor, and Echoed Voice from a TM.



* MakeMeWannaShout: The line's entire gimmick. Loudred's Pokédex entries say its screaming can blow up a house and turn over an 18-wheeler while Exploud's screaming can be heard from six miles away and is strong enough to trigger an earthquake. The trio also learn numerous sound-based attacks like Hyper Voice, Uproar, Howl, Boomburst, and Supersonic, and their signature ability grants them immunity to an opponent's sound-based attacks.


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* SuperScream: The line's entire gimmick. Loudred's Pokédex entries say its screaming can blow up a house and turn over an 18-wheeler while Exploud's screaming can be heard from six miles away and is strong enough to trigger an earthquake. The trio also learn numerous sound-based attacks like Hyper Voice, Uproar, Howl, Boomburst, and Supersonic, and their signature ability grants them immunity to an opponent's sound-based attacks.

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* ThisLooksLikeAJobForAquaman: Shedinja is, in every sense of the word, a pure gimmicky OneHitPointWonder... but against many Legendary Pokémon, it's perfect. Since Legendary Pokémon always appear at the same level, all you need to do is look up their moveset at that level. If they don't have something to hit a weakness on Shedinja or inflict indirect damage from weather or status, Shedinja can stall them forever while you keep throwing Poké Balls. In ''Ruby and Sapphire'', for example, Kyogre falls victim to such a blow.

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* ThisLooksLikeAJobForAquaman: ThisLooksLikeAJobForAquaman:
**
Shedinja is, in every sense of the word, a pure gimmicky OneHitPointWonder... but against many Legendary Pokémon, it's perfect. Since Legendary Pokémon always appear at the same level, all you need to do is look up their moveset at that level. If they don't have something to hit a weakness on Shedinja or inflict indirect damage from weather or status, Shedinja can stall them forever while you keep throwing Poké Balls. In ''Ruby and Sapphire'', for example, Kyogre falls victim to such a blow.blow.
** Many players have found that Shedinja is absolutely broken in challenge runs and Nuzlockes with the advantage of foresight. You can simply look ahead to see which trainers/wild Pokémon you'll be battling and what moves they have; if a certain Pokemon doesn't have moves that can hit Shedinja (super effective moves, moves like Toxic or Leech Seed, or weather setting moves), then you can safely send in Shedinja to completely wipe the floor with them because they won't be able to hit you. This is greatly aided by moves like Toxic, which let you stall your enemies to death.
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fan-speak only trope


* {{Bishonen}}: This is clearly the aesthetic they were going for with Roserade ([[{{Bifauxnen}} though it can be either male or female]]), with its sleek, classy-looking design, half-lidded "bedroom" eyes, elegant pose, tousled white "hair", and, of course, [[SomethingAboutARose its rose motif]].

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* {{Foil}}: To the Seedot family. Same base stat totals, same evolution process (first at Level 14, then next with use of an evolutionary stone), Lotad learning Rain Dance and getting Swift Swim, and Seedot learning Sunny Day and getting Clorophyll, and exclusive to ''Sapphire'' and ''Ruby'', respectively.

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* {{Foil}}: To the Seedot family. Same base stat totals, same evolution process (first at Level 14, then next with use of an evolutionary stone), Lotad learning Rain Dance and getting Swift Swim, and Seedot learning Sunny Day and getting Clorophyll, Chlorophyll, and exclusive to ''Sapphire'' and ''Ruby'', respectively.respectively. Ludicolo's stats are more well-rounded in contrast to Shiftry's GlassCannon setup, and while Shiftry is a wicked [[CombatPragmatist Dark-type]], Ludicolo is more carefree.



* JackOfAllStats: It has decent special stats and HP with a good defensive typing that cancels its Fire, Ice, and Electric weaknesses. With its standard abilities, it can be played either as a bulky sweeper (with Swift Swim), or a defensive tank (Rain Dish).



* JackOfAllStats: It has decent special stats and HP with a good defensive typing that cancels its Fire, Ice, and Electric weaknesses. With its standard abilities, it can be played either as a bulky sweeper (with Swift Swim), or a defensive tank (Rain Dish).
* LightningBruiser: In the rain with Swift Swim to double its Speed.
* LilyPadPlatform: Lotad has been known to let small Pokémon ride on its head leaf across ponds.

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* JackOfAllStats: It has decent special stats and HP with a good defensive typing that cancels its Fire, Ice, and Electric weaknesses. With its standard abilities, it can be played either as a bulky sweeper (with Swift Swim), or a defensive tank (Rain Dish).
* LightningBruiser: In Ludicolo becomes one in the rain rain, with Swift Swim to double its Speed.
Speed and powered-up Water moves.
* LilyPadPlatform: Lotad has been known to let small Pokémon ride on its head leaf across ponds. ponds.
* MagikarpPower: Lotad has some pretty pitiful stats prior to evolving, though it at least learns consistent attacking moves via level-up. Lombre is a decent improvement, though not by too much. Once it becomes a Ludicolo, it can start smacking foes around with powerful rain-boosted Water attacks.



* {{Foil}}: To the Lotad family. Same base stat totals, same evolution process (first at Level 14, then next with use of an evolutionary stone), Lotad learning Rain Dance and getting Swift Swim, and Seedot learning Sunny Day and getting Chlorophyll, and exclusive to ''Sapphire'' and ''Ruby'', respectively.

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* {{Foil}}: To the Lotad family. Same base stat totals, same evolution process (first at Level 14, then next with use of an evolutionary stone), Lotad learning Rain Dance and getting Swift Swim, and Seedot learning Sunny Day and getting Chlorophyll, and exclusive to ''Sapphire'' and ''Ruby'', respectively. Shiftry is a [[MagicKnight mixed]] GlassCannon in contrast to Ludicolo's special-leaning JackOfAllStats setup, and while Ludicolo is happy and carefree, Shiftry is wicked and constantly scowling.


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* TheGadfly: According to its Pokédex entries from ''Diamond and Pearl'', Seedot enjoys scaring other Pokémon.


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* SuperScream: Both of them can learn Boomburst, an extremely powerful Normal-type shouting attack.
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* DeathOrGloryAttack: Learns High Jump Kick by level up, a powerful Fighting-type move that causes it to receive damage equal to half its max HP if it misses.

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* DeathOrGloryAttack: Learns High Jump Kick by level up, a powerful Fighting-type move that causes it to receive damage equal to half of its max total HP if it misses.



** Hoennian Linoone naturally learns the extremely potent Belly Drum, which maximizes its attack at the cost of half of its HP. They also learn Defense Curl, Hone Claws and Work-Up.

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** Hoennian Linoone naturally learns learn the extremely potent Belly Drum, which maximizes its attack at the cost of half of its HP. They also learn learns Defense Curl, Hone Claws and Work-Up.



** Beautifly naturally learns Stun Spore while Dustox naturally learns Poison Powder and Toxic.

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** Beautifly naturally learns learn Stun Spore while Dustox naturally learns Poison Powder and Toxic.



* HealThyself: They naturally learn Roost, and Pelipper learns the Stockpile and Swallow combo.

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* HealThyself: They The line naturally learn Roost, Roost and Pelipper learns the Stockpile and Swallow combo.



* HealThyself: Naturally learn Slack Off, a move that heals the user for 50% of their total HP when used.

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* HealThyself: Naturally The line naturally learn Slack Off, a move that heals the user for 50% of their total HP when used.



* WhenAllYouHaveIsAHammer: Their solution to everything is shouting at it. Since the line naturally learns the strongest Special attack without drawback in the game (Boomburst), and they have the ability to hit ghosts with Scrappy, this is really all they need most of the time.

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* WhenAllYouHaveIsAHammer: Their solution to everything is shouting at it. Since the line naturally learns learn the strongest Special attack without drawback in the game (Boomburst), and they have the ability to hit ghosts with Scrappy, this is really all they need most of the time.



* AlwaysAccurateAttack: Naturally learns Vital Throw, which never misses.

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* AlwaysAccurateAttack: Naturally learns learn Vital Throw, an attack which never misses.



* ShockAndAwe: Because of their relation to magnetism, they can naturally learn a few Electric-type attacks, including the rarely-seen Zap Cannon.

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* ShockAndAwe: Because of their relation to magnetism, they can naturally learn learns a few Electric-type attacks, including the rarely-seen Zap Cannon.



* HoistByHisOwnPetard: It naturally learns Foul Play, which deals damage using the target's Attack stat and any {{Status Buff}}s they have. Since the attack drop from being [[StatusEffects burned]] doesn't apply unless the ''user'' of Foul Play is afflicted with it, Sableye can still use Will-O-Wisp against physical attackers and hit them hard.

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* HoistByHisOwnPetard: It naturally learns learn Foul Play, which deals damage using the target's Attack stat and any {{Status Buff}}s they have. Since the attack drop from being [[StatusEffects burned]] doesn't apply unless the ''user'' of Foul Play is afflicted with it, Sableye can still use Will-O-Wisp against physical attackers and hit them hard.



* DeathOrGloryAttack: Both of them naturally learn High Jump Kick, which has huge power but costs 50% of their total HP if it fails to hit.

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* DeathOrGloryAttack: Both of them the line naturally learn High Jump Kick, which has huge power but costs them 50% of their total HP if it fails to hit.hit their target.



* HealThyself: Naturally learns Recover.

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* HealThyself: Naturally learns Recover.learn Recover, a move that heals the user for 50% of their total HP when used.



* ManBitesMan: Naturally learn the biting moves Bite, Thunder Fang, and Fire Fang, and can be bred to have Ice Fang and Crunch.
* PlayingWithFire: Manectric naturally learns the biting move Fire Fang (though you need to take it to a move relearner) and can be bred with Flame Burst, both damaging Fire-type attacks. It can also learn Flamethrower and Overheat via TM in Generation IV and on.

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* ManBitesMan: Naturally learn learns the biting moves Bite, Thunder Fang, and Fire Fang, and can be bred to have Ice Fang and Crunch.
* PlayingWithFire: Manectric naturally learns learn the biting move Fire Fang (though you need to take it to a move relearner) and can be bred with Flame Burst, both damaging Fire-type attacks. It can also learn Flamethrower and Overheat via TM in Generation IV and on.



* SecretArt: Volbeat had Tail Glow (that is actually named Firefly Light in Japan) in Generation III. Signal Beam, too, at least before ''[=FireRed=]'' and ''[=LeafGreen=]''. Although the move is a common HM or TM, Volbeat is the only Pokémon that naturally learns Flash.

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* SecretArt: Volbeat had Tail Glow (that is actually named Firefly Light in Japan) in Generation III. Signal Beam, too, at least before ''[=FireRed=]'' and ''[=LeafGreen=]''. Although the move is a common HM or TM, Volbeat is the only Pokémon that naturally learns learn Flash.



* HealThyself: Naturally learns Synthesis as Roselia, healing 50% of its HP.

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* HealThyself: Naturally learns learn Synthesis as Roselia, healing 50% of its total HP.



* TrapMaster: They naturally learn the entry hazard Toxic Spikes, and can be bred to know Spikes too.

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* TrapMaster: They naturally learn the entry hazard Toxic Spikes, Spikes and can be bred to know Spikes too.



* PowerNullifier: Naturally learns Gastro Acid, which removes the target's ability.

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* PowerNullifier: Naturally learns learn Gastro Acid, which removes the target's ability.

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* UselessUsefulSpell: For some reason, Gardevoir's Mega Evolution raises its physical attack by 20 points, to 85, still far too low to make physical attacks viable (especially compared to ''165'' Special Attack), not helped by the fact the only physical moves Gardevoir learns are all Normal-type [[note]]([[NotCompletelyUseless though said Normal moves get a boost via it's Pixilate ability, even then the only physical Normal move that is remotely usuable under any circumstances is ''Return'']], which was removed permanently in Gen VIII)[[/note]] save for Thief, Fling and the Elemental Punches, the former of which of course are absolutely useless for a Mega Evolution. If anything [[HoistByHisOwnPetard the extra boost to its physical Attack makes it more vulnerable to Foul Play]], especially with its low physical Defense.

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* UselessUsefulSpell: For some reason, Gardevoir's Mega Evolution raises its physical attack by 20 points, to 85, still far too low to make physical attacks viable (especially compared to ''165'' Special Attack), not helped by the fact the only physical moves Gardevoir learns are all Normal-type [[note]]([[NotCompletelyUseless though said Normal moves get a boost via it's Pixilate ability, even then the only physical Normal move that is remotely usuable under any circumstances is ''Return'']], which was removed permanently in Gen VIII)[[/note]] save for Thief, Fling and the Elemental Punches, the former two of which of course which, are of course, absolutely useless for a Mega Evolution. If anything [[HoistByHisOwnPetard the extra boost to its physical Attack makes it more vulnerable to Foul Play]], especially with its low physical Defense.



* GagNose: Probopass's large nose and bushy mustache has been compared to that of Groucho Marx, the novelty nose and glasses mask used as a PaperThinDisguise both in fiction and RealLife inspired by Groucho's memetic look, Mario from the ''Franchise/SuperMarioBros'' video games, and Mr. Potato Head. Nosepass has a bit of a GagNose, too; Probopass's is just even bigger.

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* GagNose: Probopass's large nose and bushy mustache has been compared to that of Groucho Marx, the novelty nose and glasses mask used as a PaperThinDisguise both in fiction and RealLife inspired by Groucho's memetic look, Mario from the ''Franchise/SuperMarioBros'' video games, and Mr. Potato Head. Nosepass has a bit of a GagNose, too; Probopass's nose is just even bigger.



* GirlishPigtails: Subverted. Those pigtails in Mega forme... are actually giant gaping jaws.

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* GirlishPigtails: Subverted. Those pigtails in its Mega forme... Evolution are actually giant gaping jaws.



* HimeCut: Very subtly, it appears to sport one (especially Mega Mawile). It makes sense considering what it's based on.

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* HimeCut: Very subtly, it appears to sport one (especially in its Mega Mawile).Evolution). It makes sense considering what it's based on.



* KillerRabbit: Looks cute, which it uses to lure foes to its gaping jaws. And then there is the above trope to consider as well.

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* KillerRabbit: Looks cute, which it uses to lure foes to its gaping jaws. And then there is the above HoistByHisOwnPetard trope to consider as well.



* MoreTeethThanTheOsmondFamily: The second (and third in Mega Mawile forme) "mouth(s)."

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* MoreTeethThanTheOsmondFamily: The second (and third in as Mega Mawile forme) Mawile) "mouth(s)."



* TookALevelInBadass: One of the Pokémon who benefited the most from Mega Evolution. Regular Mawile has abysmal stats and - unlike its counterpart Sableye, whose paltry stats were compensated by a versatile movepool and a powerful ability in Prankster - nothing to really make up for them (other than good resistances, rendered moot by the terrible stats, and the Intimidate ability, which has many better users). Mega Mawile got its base stats boosted by effectively over 200 points (100 from the Mega Evolution and more from the Huge Power doubling its already respectable 105 attack stat), turning into a monstrous tank that could truly abuse its massive amount of resistances and dish out ridiculous hurt in return. On top of that, it still got to make use of its best non-Mega feature (its Intimidate ability), since it still activated when Mawile switches in for the first time, before it Mega Evolved! Of course, the reason this entire entry uses past-tense is because this form is only available when playing Gen VI and Gen VII titles, due to Megas being removed completely in ''Sword and Shield''.

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* TookALevelInBadass: One of the Pokémon who benefited the most from Mega Evolution. Regular Mawile has abysmal stats and - unlike its counterpart Sableye, whose paltry stats were compensated by a versatile movepool and a powerful ability in Prankster - nothing to really make up for them (other than good resistances, rendered moot by the terrible stats, and the Intimidate ability, which has many better users). Mega Mawile got its base stats boosted by effectively over 200 points (100 from the Mega Evolution and more from the Huge Power doubling its already respectable 105 attack stat), turning into a monstrous tank that could truly abuse its massive amount of resistances and dish out ridiculous hurt in return. On top of that, it still got to make use of its best non-Mega feature (its Intimidate ability), since it still activated when Mawile switches in for the first time, before it Mega Evolved! Of course, the reason this entire entry uses past-tense is because this form is only available when playing Gen VI and Gen VII titles, due to Megas Mega Evolution being removed completely in from ''Sword and Shield''.Shield'' afterwards.



* StealthPun: A part-Rock type has the Heavy Metal ability.



* UselessUsefulSpell: Aggron might know a lot of moves, but a good chunk of its movepool is Special, while Aggron is a physical attacker.

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* UselessUsefulSpell: Aggron might know a lot of moves, but a good chunk of its movepool is Special, while which is useless, since Aggron is a physical attacker.



Pokémon that are Fighting and Psychic-typed, probably based on meditating monks. Thanks to their signature Pure Power ability, their Attack is doubled, making it quite high. They are one of the few Pokémon to learn the risky but very powerful Hi Jump Kick. It gained a Mega Evolution in ''X and Y'', which makes it stronger still.

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Pokémon that are Fighting and Psychic-typed, probably based on meditating monks. Thanks to their signature Pure Power ability, their Attack is doubled, making it quite high. They are one of the few Pokémon to learn the risky but very powerful Hi High Jump Kick. It gained a Mega Evolution in ''X and Y'', which makes it stronger still.



* DeathOrGloryAttack: Both of them naturally learn High Jump Kick, which has huge power but costs 50% of their HP if it fails to hit.

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* DeathOrGloryAttack: Both of them naturally learn High Jump Kick, which has huge power but costs 50% of their total HP if it fails to hit.



* {{Foil}}: To Hariyama. Both of them are strong fighting-types, but Medicham gets that way by starving itself, sharpening its mind, and tapping into a mystical power.

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* {{Foil}}: To Hariyama. Both of them are strong fighting-types, but Medicham gets that way by starving itself, sharpening its mind, and tapping into a its mystical power.



* MultiArmedAndDangerous: Medicham creates four ghostly arms upon Mega Evolution. It uses these arms for physical attacks instead of its actual arms.

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* MultiArmedAndDangerous: Medicham creates four ghostly arms upon Mega Evolution.Evolving. It uses these arms for physical attacks instead of its actual arms.
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Rated M For Manly is about manly works, not specific characters


* RatedMForManly: Blaziken is a fiery kickboxing {{Shotoclone}} {{Bird Pe|ople}}rson that hits hard from both sides, has a Hidden Ability that makes it nearly unstoppable if not wiped out or scared off ''immediately'', and has an even more impressive Mega Evolution with the highest Attack (and offensive stat period) of all starter Pokémon (plus it gets the aforementioned snowball-into-unstoppable-force Ability).



* RatedMForManly: Good attack, good bulk, awesome typing both offensively and defensively, and '''Mega Swampert''', dear god. It's a giant humanoid fish with a similar body type to the [[ComicBook/TheIncredibleHulk Hulk]].



* RatedMForManly: Aggron. Incredibly badass looks and name? Check. Manly typing? Check. Decently good Attack and super-high Defense? Check.
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Zero-context, especially for the "strength" part.


* BaritoneOfStrength: Blaziken's voice in the dub of the anime.

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* %%* BaritoneOfStrength: Blaziken's voice in the dub of the anime.
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One of Sceptile's up weak attacks, Treecko in Stormfront and EX Ruby & Sapphire.

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* BreathWeapon: A few of the TCG moves as well as ''VideoGame/PokkenTournament'' show that they can breathe poison at foes.
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* BaritoneOfStrength: Blaziken's voice in the dub of the anime.


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* VocalDissonance: Blaizken's voice in the Japanese version of the anime and all versions of ''VideoGame/PokkenTournament'' is high pitched and squawky to fit the fact it's based off a chicken. The dub of the anime goes with BaritoneOfStrength instead.
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* PrettyButterfly: Beautifly. Just watch out, as it's also vicious.

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* PrettyButterfly: {{Subverted}} by Beautifly. Just watch out, as It may look pretty, but it's also vicious.highly aggressive and will stab prey with its proboscis to drain their fluids.



* GlassCannon: Has fair offensive stats and a good mixed movepool, but its but its low defenses and [[KryptoniteIsEverywhere seven type weaknesses]] mean it doesn't have much time to make its mark.

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* GlassCannon: Has fair offensive stats and a good mixed movepool, but its but its low defenses and [[KryptoniteIsEverywhere seven type weaknesses]] mean it doesn't have much time to make its mark.

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* KissOfDeath: The line learns the Fairy-Type move Draining Kiss by level up, draining the opponents' HP while restoring their own. Gallade didn't didn't learn the move naturally until Generation 8 (Before he had to learn it as a Kirlia), but may not find much use for it due to lacking the Fairy-Type and being a special move.

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* KissOfDeath: The line learns the Fairy-Type Fairy-type move Draining Kiss by level up, draining the opponents' HP while restoring their own. Gallade didn't didn't learn the move naturally until Generation 8 (Before he had to learn it as a Kirlia), but may not find much use for it due to lacking the Fairy-Type and being a special move.



* LifeDrain: The entire line learns Draining Kiss, while Gallade also gets Drain Punch.



* RedMage: Gardevoir's offensive and support movepools are both expansive. It can blast foes with powerful special attacks, and can also use status buffs and healing moves.



* UselessUsefulSpell: For some reason, Gardevoir's Mega Evolution raises its physical attack by 20 points, to 85, still far too low to make physical attacks viable (especially compared to ''165'' Special Attack), not helped by the fact the only physical moves Gardevoir learns are all Normal-type [[note]]([[NotCompletelyUseless though said Normal moves get a boost via it's Pixilate ability, even then the only physical Normal move that is remotely usuable under any circumstances is ''Return'']], which was removed permanently in Gen VIII)[[/note]] save for Thief, Fling and the Elemental Punches, the former of which of course are absolutely useless for a Mega Evolution. If anything [[HoistByHisOwnPetard the extra boost to it's physical Attack makes it more vulnerable to Foul Play]], especially with it's low physical Defense.

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* UselessUsefulSpell: For some reason, Gardevoir's Mega Evolution raises its physical attack by 20 points, to 85, still far too low to make physical attacks viable (especially compared to ''165'' Special Attack), not helped by the fact the only physical moves Gardevoir learns are all Normal-type [[note]]([[NotCompletelyUseless though said Normal moves get a boost via it's Pixilate ability, even then the only physical Normal move that is remotely usuable under any circumstances is ''Return'']], which was removed permanently in Gen VIII)[[/note]] save for Thief, Fling and the Elemental Punches, the former of which of course are absolutely useless for a Mega Evolution. If anything [[HoistByHisOwnPetard the extra boost to it's its physical Attack makes it more vulnerable to Foul Play]], especially with it's its low physical Defense.



* WhiteMage: Gardevoir's support movepool is expansive and has nearly all the tools to perform this role. Status Buffs, Gimping, Healing, Gardevoir is capable of doing that and more.



* ChargedAttack: Slaking's Truant ability is actually the result of it storing up energy while resting, letting it unleash a terrifyingly powerful attack on the next turn. It's also capable of learning Solar Beam via TM, [[UselessUsefulSpell not that it ever would.]]



* PunnyName: Delcatty's name is a play on "delicate", referencing its prim, proper nature and [[JokeCharacter near-complete uselessness in battle.]]



* MasterOfNone: Without Mega Evolving, all of Sableye's stats are very low, especially its HP and Speed.



* SupportPartyMember: Both of them are pretty much designed as Baton Pass bait. Volbeat has low defenses, but gets Tail Glow to pass Special Attack boosts to a teammate, while Illumise has higher defenses that allow it to pass Wish and Substitute more consistently. They gained Prankster on Generation V to aid with this role, on top of Tail Glow being buffed to boost Special Attack by 3 stages.

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* SupportPartyMember: Both of them are pretty much designed as Baton Pass bait.specialists. Volbeat has low defenses, but gets Tail Glow to pass Special Attack boosts to a teammate, while Illumise has higher defenses that allow it to pass Wish and Substitute more consistently. They gained Prankster on Generation V to aid with this role, on top of Tail Glow being buffed to boost Special Attack by 3 stages.

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* HuMons: The Ralts line is among the most human-looking Pokémon out there. Ralts itself looks like a little girl in a long dress or a nightgown, its evolution Kirlia resembles a ballerina with pigtails, and the final evolution Gardevoir looks like a lady in a ballroom gown with pseudo-PeekABangs. The alternate final evolution Gallade is more masculine and resembles a knight. Eventually, the entire line gained the Human-like egg group.

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* HuMons: The Ralts line is among the most human-looking Pokémon out there. Ralts itself looks like a little girl in a long dress or a nightgown, its evolution Kirlia resembles a ballerina with pigtails, and the final evolution Gardevoir looks like a lady in a ballroom gown with pseudo-PeekABangs.pseudo-bangs. The alternate final evolution Gallade is more masculine and resembles a knight. Eventually, the entire line gained the Human-like egg group.



* PeekABangs: Starting from Kirlia, the line switches from the eye obscuring bangs of Ralts to always having one eye covered and the other exposed. Which eye is shown depends on the direction it's facing.
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* MixAndMatchCritters: Zigzagoon has elements of both raccoons, tanukis and small domestic dogs; it has stripes like the former (and the "guma" in its Japanese name brings to mind ''araiguma'', meaning raccoon), but learns Belly Drum in reference to the latter's mythology. Its body shape and scruffy fur also brings resemblances to certain scruffy small dogs, like terriers and the Pekingese.[[note]]Though tanukis and domestic dogs are in the dog family, they are not directly related.[[/note]] Linoone resembles various mustelids, and the whole Galarian line are based on badgers.

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* MixAndMatchCritters: Zigzagoon has elements of both raccoons, tanukis and small domestic dogs; it has stripes like the former (and the "guma" in its Japanese name brings to mind ''araiguma'', meaning raccoon), but learns Belly Drum in reference to the latter's mythology. Its body shape and scruffy fur also brings bring resemblances to certain scruffy small dogs, like terriers and the Pekingese.[[note]]Though tanukis and domestic dogs are in the dog family, they are not directly related.[[/note]] Linoone resembles various mustelids, and the whole Galarian line are based on badgers.
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* MixAndMatchCritters: Zigzagoon has elements of both raccoons and tanukis; it has stripes like the former (and the "guma" in its Japanese name brings to mind ''araiguma'', meaning raccoon), but learns Belly Drum in reference to the latter's mythology. Linoone resembles various mustelids, and the whole Galarian line are based on badgers.

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* MixAndMatchCritters: Zigzagoon has elements of both raccoons raccoons, tanukis and tanukis; small domestic dogs; it has stripes like the former (and the "guma" in its Japanese name brings to mind ''araiguma'', meaning raccoon), but learns Belly Drum in reference to the latter's mythology. Its body shape and scruffy fur also brings resemblances to certain scruffy small dogs, like terriers and the Pekingese.[[note]]Though tanukis and domestic dogs are in the dog family, they are not directly related.[[/note]] Linoone resembles various mustelids, and the whole Galarian line are based on badgers.

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* BareFistedMonk: Despite its short stubby arms, Breloom's main form of combat is to punch its foes into submission. It does this via its arms' ability to stretch/shoot out rapidly, giving it substantially greater reach.

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* BareFistedMonk: Breloom becomes part Fighting-type upon evolution. Despite its short stubby arms, Breloom's main form of combat is to punch its foes into submission. It does this via its arms' ability to stretch/shoot out rapidly, giving it substantially greater reach.



* BlowYouAway: Ninjask is Flying-type, with moves like Air Slash, Air Cutter and Gust.

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* BlowYouAway: Ninjask is part Flying-type, with moves like Air Slash, Air Cutter and Gust.



* CombatPragmatist: A Dark-type that uses Prankster to use non-attacking moves first.

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* CombatPragmatist: A part Dark-type that uses Prankster to use non-attacking moves first.



* BareFistedMonk: Part Fighting-types that are based on monks.



* PsychicPowers: Part Psychic-type.

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* PsychicPowers: Part Psychic-type.Psychic-types, naturally they can learn Psychic moves.



* ShockAndAwe: Electric-types.

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* ShockAndAwe: As expected of Pikachu clones, they are Electric-types.
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* GreenThumb: Part Grass-type.

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* GreenThumb: Part Grass-type.They are part Grass-type based on lily pads.



* GreenThumb: Part Grass-type.

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* GreenThumb: Part Grass-type.The entire line is part Grass-type, so naturally they can learn some Grass-type moves.



%% HartmanHips: Gallade has this for some reason.

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%% * HartmanHips: Gallade has this for For some reason.unexplained reason, Gallade's hips are shaped almost like a tutu.



* HuMons: The Ralts line is among the most human-looking Pokémon out there. Ralts itself looks like a little girl in a long dress or a nightgown, its evolution Kirlia resembles a ballerina with pigtails, and the final evolution Gardevoir looks like a lady in a ballroom gown with pseudo-PeekABangs. The alternate final evolution Gallade is more masculine and resembles a knight.

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* HuMons: The Ralts line is among the most human-looking Pokémon out there. Ralts itself looks like a little girl in a long dress or a nightgown, its evolution Kirlia resembles a ballerina with pigtails, and the final evolution Gardevoir looks like a lady in a ballroom gown with pseudo-PeekABangs. The alternate final evolution Gallade is more masculine and resembles a knight. Eventually, the entire line gained the Human-like egg group.
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trope cut


* GoldTooth: Mega Sableye has a set of gold teeth to go along with its ruby eyes.

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* PintsizedPowerhouse: Medicham, both in its base form and Mega Evolved, is only 4'3 and 69.4 pounds, but thanks to its Ability it can have an Attack stat on par with Legendaries and, in Mega Medicham's case, even higher. In fact, its Attack stat is only beaten by Mega Mawile.



* SecretArt: Pure Power, which doubles their somewhat subpar attack. It has the same effect as Huge Power, the former signature ability of the Marill line.

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* SecretArt: Pure Power, which doubles their somewhat subpar attack.otherwise ineffectual Attack stat. It has the same effect as Huge Power, the former signature ability of the Marill line.

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** Shedinja's HP stat does not follow the standard stat formula, being at 1HP regardless of level, EVs and IVs applied. While Shedinja's HP base stat is listed as 1, the standard stat formula in Generation III would have given Shedinja at least 11 HP at Level 1 under normal circumstances.



* UselessUsefulSpell: Shedinja can learn Final Gambit, which faints the user and deals damage equal to their HP. [[OneHitPointWonder Think about it]]. To a less notable extent, it can also learn Substitute, Bide and Rest. All will fail when used by Shedinja, since Substitute is CastFromHitPoints, Bide requires you to take damage to deal more damage and Rest restores you back to full health.

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* UselessUsefulSpell: Shedinja can learn Final Gambit, which faints the user and deals damage equal to their HP. [[OneHitPointWonder Think about it]]. To a less notable extent, it can also learn Substitute, Bide and Rest. All will fail when used by Shedinja, since Substitute is CastFromHitPoints, Bide requires you to take damage to deal more damage and Rest restores you back to full health and fails if the user is already at full health.

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Added context to some ZC Es.


%%zce* BigCreepyCrawlies: Bug-types. Surskit is based off the water strider while Masquerain might be based off of the damselfly due to the species having an aquatic nymph stage.

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%%zce* * BigCreepyCrawlies: Bug-types. Surskit is based off the water strider while Bug-types, and Masquerain might be based off of the damselfly due to the species having an aquatic nymph stage.in particular is 2'07" (0.8 m) tall.



%%zce* BigCreepyCrawlies: They're Bug types based on cicadas. One of them is based off of a cicada's discarded husk.

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%%zce* * BigCreepyCrawlies: They're Bug types based on cicadas. One of them is based off of a cicada's discarded husk.cicadas, and Ninjask and Shedinja are 2'07" (0.8 m) tall.



* KungFuWizard: Exploud's Attack and Special Attack stats are both equal, and it can learn moves that make use of both. However, due to its special moves being generally more powerful, it leans more towards the special side.



* ArmoredButFrail: {{Inverted}}. Hariyama's actual defensive stats are poor, so it primarily relies on its very large HP stat combined with its Thick Fat Ability, which halves damage from Fire and Ice-type movies, to resist attacks.



* BossBattle: Makuhita is the second Gym Boss of the Hoenn games, as Brawly's signature.
* DamageSpongeBoss: Hariyama's actual defensive stats are poor, so it primarily relies on its very large HP stat combined with its Thick Fat Ability, which halves damage from Fire and Ice-type movies, to resist attacks.

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* BossBattle: Makuhita is the second Gym Boss boss of the Hoenn games, as Brawly's signature.
* DamageSpongeBoss: Hariyama's actual defensive stats are poor, so it primarily relies on its very large HP stat combined with its Thick Fat Ability, which halves damage from Fire and Ice-type movies, to resist attacks.
signature.



* GlassCannon: Hariyama has a good base 120 Attack, but poor base 60 defenses, which is mitigated by its [[DamageSpongeBoss quite large base 144 HP stat.]]


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* MightyGlacier: Hariyama has a good base 120 Attack, but a very slow base 50 speed. While its defenses are poor, at base 60 each, they're mitigated by its large base 144 HP stat.


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* MagnetismManipulation: Nosepass uses magnetism to pull in its prey. In battle, it can also use this ability to trap Steel-types.

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* BareFistedMonk: Blaziken is fully capable of [[{{Shoryuken}} uppercutting]] foes right out of the sky.

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* BareFistedMonk: Upon evolution, Blaziken is becomes part Fighting-type fully capable of [[{{Shoryuken}} uppercutting]] foes right out of the sky.



* PlayingWithFire: Primarily Fire-type.

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* PlayingWithFire: Primarily Fire-type.As expected of Fire-type starters, the entire line primarily Fire-type based on chickens.



* MakingASplash: Water-type.

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* MakingASplash: Water-type.The entire line is primarily Water-type based on mudskippers.



* BigCreepyCrawlies: As Bug-types, they are much bigger than their real-life counterparts.
* BlowYouAway: If a Wurmple chooses to become a Silcoon, it will evolve into a Beautifly, gaining a Flying-type.



* PoisonousPerson: Dustox is Poison-type.

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* PoisonousPerson: Dustox is If a Wurmple choosing to become a Cascoon, it will evolve into a Dustox, gaining the Poison-type.
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Vicious Cycle is about horrible events happening after a repeated schedule, not about self-enhancing effects.


* ViciousCycle: When Whismur is frightened, it starts to cry loudly. Then it gets scared by how loud its own crying is and cries even louder, until it's so tired it falls asleep.
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* ViciousCycle: When Whismur is frightened, it starts to cry loudly. Then it gets scared by how loud its own crying is and cries even louder, until it's so tired it falls asleep.
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** Blaziken was the only starter to appear in [[{{Anime/Pokemon}} the anime]] before its generation debut. And yes, we get the joke "[[{{Pun}} early bird]]."

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** Blaziken was the only starter to appear in [[{{Anime/Pokemon}} [[Anime/PokemonTheOriginalSeries the anime]] before its generation debut. And yes, we get the joke "[[{{Pun}} early bird]]."
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* KissOfDeath: The line learns the Fairy-Type move Draining Kiss by level up, draining the opponents' HP while restoring their own. Gallade didn't didn't learn the love naturally until Generation 8 (Before he had to learn it as a Kirlia), but may not find much use for it due to lacking the Fairy-Type and being a special move.

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* KissOfDeath: The line learns the Fairy-Type move Draining Kiss by level up, draining the opponents' HP while restoring their own. Gallade didn't didn't learn the love move naturally until Generation 8 (Before he had to learn it as a Kirlia), but may not find much use for it due to lacking the Fairy-Type and being a special move.
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Added DiffLines:

* KissOfDeath: The line learns the Fairy-Type move Draining Kiss by level up, draining the opponents' HP while restoring their own. Gallade didn't didn't learn the love naturally until Generation 8 (Before he had to learn it as a Kirlia), but may not find much use for it due to lacking the Fairy-Type and being a special move.
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* DiscardAndDraw: Torchic gains the Fighting-Type after evolving into Combusken to give it a bit of an edge against the first gym, which uses Rock-Types. The Fighting-Type gets rid of the Rock-Type weakness, becomes resistant to Dark and even more resistent against Bug, while losing resistance to Fairy and becoming weak to Flying- and Psychic-Types, which gives it problems to two later gym leaders.
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* KillItWithIce: Mega Sceptile gains the Dragon type and, as such, becomes even more vulnerable to Ice-type moves.

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* KillItWithIce: Mega Sceptile gains the Dragon type and, as such, becomes even more vulnerable to Ice-type moves. Although, given how frail regular Sceptile is, it hardly makes any difference.

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