History Characters / PokemonGenerationIIIFamilies

11th Jul '15 3:24:46 PM MyTimingIsOff
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A list of Franchise/{{Pokemon}} who debuted in ''VideoGame/PokemonRubyAndSapphire'', and their relatives. Introducing 135 Pokémon, of which only 2 are related to older Generations, this generation was the second largest until Generation V came around. 7 Pokémon related to this generation were introduced in [[VideoGame/PokemonDiamondAndPearl Generation IV]], bringing the grand total to 140. Seeing as in the first games of this generation, most old Pokémon were absent, numerous Expies were introduced, and so several themes such as Fossils were brought back. This generation was also the first to diverge from the [[PowerTrio trio]]-uber-event dynamic of legendaries (although Lugia and Ho-Oh were a borderline break), by making the version mascots another [[PowerTrio trio]], and introducing a pair of legends with no equivalent in older generations.

to:

A list of Franchise/{{Pokemon}} who debuted in ''VideoGame/PokemonRubyAndSapphire'', and their relatives. Introducing 135 Pokémon, of which only 2 are related to older Generations, this generation was the second largest until Generation V came around. 7 Pokémon related to this generation were introduced in [[VideoGame/PokemonDiamondAndPearl Generation IV]], bringing the grand total to 140. Seeing as in the first games of this generation, most old Pokémon were absent, numerous Expies were introduced, and so several themes such as Fossils were brought back. This generation was also the first to diverge from the [[PowerTrio trio]]-uber-event dynamic of legendaries (although Lugia and Ho-Oh were a borderline break), by making the version mascots another [[PowerTrio trio]], and introducing a pair of legends with no equivalent in older generations.
29th Nov '13 10:16:24 AM MJTrooper
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* [[Characters/PokemonGenerationIIITreeckoToSharpedo 252-319]]
* [[Characters/PokemonGenerationIIIWailmerToDeoxys 320-386]]

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* [[Characters/PokemonGenerationIIITreeckoToSharpedo 252-319]]
Treecko to Sharpedo (252-319)]]
* [[Characters/PokemonGenerationIIIWailmerToDeoxys 320-386]]Wailmer to Deoxys (320-386)]]
29th Nov '13 7:24:10 AM Lightflame
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29th Nov '13 7:23:36 AM Lightflame
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!!Treecko, Grovyle, and Sceptile (Kimori, Juptile, and Jukain)
[[quoteright:187:http://static.tvtropes.org/pmwiki/pub/images/252-253-254_1428.png]]

Hoenn's Grass-type starters, a family of Pokémon inspired by leaf-tailed geckos. They are the {{Fragile Speedster}}s of the bunch. Treecko's first STAB move, Absorb, may be weak, but evolve it, and Grovyle and Sceptile get their SecretArt: Leaf Blade. They are masters of jungle combat, moving through the trees with blinding speed.

* {{Badass}}: Sceptile. It's known for leaping between trees, it fights with leaf-styled arm blades, and like Charizard and Gyarados, it's a Dragon in all but official typing.
* BladeBelowTheShoulder: Grovyle and Sceptile.
* ConfusionFu: Sceptile has access to a surprisingly diverse movepool, especially when compared to most other Grass-types. It can be set up to attack either physically (with a couple of Swords Dances) or specially, or it could take a defensive [[LifeDrain Life Drainer]] route under a Substitute.
* EverythingsBetterWithDinosaurs: Though the line is more heavily based on geckos, Grovyle and Sceptile have some [[RaptorAttack dromaeosaurid]] features, and even get a few things right in the depiction with their inward-facing hands and "feathers".
* FragileSpeedster[=/=]GlassCannon: Unlike Jumpluff, the only Grass-type (aside from Shaymin) that can be favorably compared to it in terms of Speed pre-Generation V, Sceptile has very good offensive stats. The problem is, the same can't be said for its defenses.
** Its Hidden Ability, Unburden, makes it even faster once its held item is used up. Salac Berries or Flying Gems (with Acrobatics) are especially powerful.
* GreenThumb: Grass-type.
* InASingleBound: Known for jumping through trees.
* NoSell: Immune to powder-based moves from Generation VI onwards.
* OurDragonsAreDifferent: Yup, a Grass-type that, much like Charizard and Gyarados, is treated like a Dragon. In addition to being in the Dragon egg group and thus being able to breed with them, it can learn Dragon moves such as Dragon Claw, Outrage, and Dragon Pulse.
* PoorPredictableRock: Despite having high Special Attack, Sceptile has a much better ''physical'' movepool. That said, there's always Swords Dance and MinMaxing.
* RecurringElement: The Hoenn Grass Starter.
* SecretArt: [[BladeBelowTheShoulder Leaf Blade]], in Generation III. Also, as a Grass starter, Grass Pledge and Frenzy Plant.
* TurnsRed: Like all Grass-type starters, its Grass-type moves are boosted in potency when it's down to 1/3 of its HP, thanks to its Overgrow ability.
* WallCrawl: Treecko has spikes on its feet to walk on walls and ceilings. Sceptile is also seen climbing walls in the anime.

!!Torchic, Combusken, and Blaziken (Achamo, Wakashamo, and Burshamo)
[[quoteright:150:http://static.tvtropes.org/pmwiki/pub/images/255-256-257_3192.png]]

Hoenn's Fire-type starters, they are based on the cockfighting sport popular in Thailand. Since Roxanne, the first leader, uses Rock-types, some players get discouraged from picking it first. However, it is effective in battles once it evolves, and its Fire[=/=]Fighting typing allows it to take down two of the Elite Four as well as the Champion in ''Ruby'' and ''Sapphire''. In Generation VI it gained a "Mega Evolution".

* {{Badass}}: Blaziken, good god. It's a kick-boxing humanoid chicken that according to its Pokédex entries is fond of {{Elemental Punch}}es in combat, and in the 3D games [[{{KamehameHadoken}} shoots fire from its wrists]].
** BadassNormal: It's actually able to go toe to toe with anything in [[PurposelyOverpowered Smogon's Uber tier]]. [[DidYouJustPunchOutCthulhu And win]]. [[TotalPartyKill Repeatedly]].
* BareFistedMonk: Blaziken is fully capable of [[{{Shoryuken}} uppercutting]] foes right out of the sky.
* BreakoutCharacter: The Torchic evolution line was the fan favorite of Generation 3 to the point where Gamefreak created an {{Expy}} line in Gen 4 with Chimchar, and then did it ''again'' in Gen 5 with Tepig. In Generation 6, Torchic became the very first event Pokemon, being released with the launch of the game.
* DiscOneNuke: In ''X'' and ''Y'', if you get the game new in the first three months of release, you can get a free Torchic with the Hidden Ability Speed Boost. Plus, you can get it at the very first Pokecenter, where it's likely at least the same level as most of your Pokemon. It manages to stay powerful thanks to its useful ability, and the fact that as a trade Pokemon, it gains extra EXP, thus leveling up faster than most. Not to mention it comes with Mega-Blazikenite.
* EarlyBirdCameo: Blaziken was the only starter to appear in [[{{Anime/Pokemon}} the anime]] before its generation debut. And yes, we get the joke "[[IncrediblyLamePun early bird]]."
* GlassCannon: Great Attack and Special Attack, but weak defenses and only mediocre Speed.
** LightningBruiser: Two words -- '''Speed Boost'''. It just needs to survive a single turn in order to start kicking ass with its Speed problem solved.
** PoorPredictableRock: As Speed Boost is a Hidden Ability, it limits Blaziken's movepool considerably, making it extremely predictable. But Blaziken can wreck teams with the few strong moves it has access to. [=B/W2=]'s move tutors helped it with having a wider array of moves.
*** Averted entirely with the introduction of Blaziken's Mega Evolution, which always comes with Speed Boost, meaning players can now have the Ability alongside any moveset they can manage to put together over previous gens. For instance, Blaziken can be bred with Baton Pass and transfer any Speed Boost [[DepartmentOfRedundancyDepartment boosts]] along with a Swords Dance buff to a much sturdier mon [[TotalPartyKill and wreak havoc]].
*** Also averted with the reveal that a Hidden Ability user no longer needs to be female in order to pass that Ability on to their offspring (Though this only works if both Pokemon being bred are in the same evolution chain, or the Pokemon it's being bred with is a Ditto).
* InASingleBound: Those long legs help.
* {{Kiai}}: Combusken are said to make loud noises when practicing their martial arts moves.
* KickChick[[HurricaneOfPuns en]]: Combusken and Blaziken, emphasized by the Blaze Kick move.
* KamehameHadoken: In the Gamecube games, whenever Blaziken uses special attacks like Flamethrower, it does not spit them out. Instead, they come out of its wrists.
* NinjaPirateZombieRobot: Blaziken is a kickboxing fire chicken.
* OvershadowedByAwesome: Blaziken was mostly outclassed by Infernape in almost every way in the Generation IV games; while Blaziken could hit harder than Infernape (especially in terms of physical attacks), Infernape's superior speed (and, to a lesser extent, its ''marginally'' superior defenses), along with respectable offensive might on both the physical and special spectrums, made it significantly more useful to most competitive teams. Generation V seems to have corrected this; while Infernape is still a formidable opponent, Blaziken's new StatusBuff potential placed it, arguably, among the best Pokémon in the metagame.
** On the other hand, Blaziken manages to do this ''in spades'' to Emboar. Seriously, the only stat that's significantly higher for Emboar than for Blaziken is HP, and high HP doesn't amount to much when paper-thin defenses mean that any attack from a powerful opponent inflicts massive damage anyways. (Emboar also has slightly higher Attack, but it's going to have a hard time putting that to use with its low Speed and defenses.)
* PlayingWithFire: So freaking much.
* RecurringElement: The Hoenn Fire Starter.
* RidiculouslyCuteCritter: Torchic is this. Even its Sapphire and HG/SS Pokedex entries advise you should hug it since it's very warm to the touch.
* SecretArt: [[HurricaneKick Blaze Kick]], in Generation III. And as a Fire starter, Fire Pledge and Blast Burn.
* SecretCharacter: Mega Blaziken, whose Mega Stone (Blazikenite) can only be got through an event.
* StatusBuff: Obtains Speed Boost in the fifth generation (and already has Baton Pass), allowing it to compete much better against the 2 other Fire/Fighting starter lines. (Granted, it already blows Emboar out of the water in just about every single department except for HP... well, except that Emboar can learn a Water-type move. Emboar also has slightly higher Attack, but is too slow to use it.)
* StealthPun: Cock fighting?
* SuperMode: Blaziken gains a Mega Evolution in Generation VI.
* TertiarySexualCharacteristics: Male Combusken and Blaziken have longer "cowlick" feathers than females. Torchic also have a difference, but it's just a black speck in the back sprite which appears only for males. [[DownplayedTrope It's about one pixel difference, making it very easy to miss.]]
* TookALevelInBadass: Blaziken. Blaziken ''oh so much''. Upon getting not only Speed Boost but also the drastically buffed Hi Jump Kick, Blaziken went right from being an "inferior Infernape" of sorts to being the first starter Pokémon to ever be put in the Uber tiers (two generations in a row!), pitting it against the likes of Mewtwo, Lugia, Rayquaza, and even ''[[{{God}} Arceus]]'' (who, depending on the type of Plate it's holding, Blaziken ''[[DidYouJustPunchOutCthulhu actually has an advantage over]]''). If that isn't a level in badass being taken, I don't know what is.
** [[UpToEleven And now it is one of the few known mons to have access to a Mega Evolution form.]]
* TurnsRed: Blaze boosts the power of its Fire-type moves when it's about to keel over.

!!Mudkip, Marshtomp, and Swampert (Mizugorou, Numaclaw, and Laglarge)
[[quoteright:186:http://static.tvtropes.org/pmwiki/pub/images/258-259-260_7201.png]]

Hoenn's Water-type starter, it is a Pokémon based on the Axolotl or Mudskipper. As it evolves it gains a Ground subtype, removing its Electric weakness but giving it a heavy vulnerability to Grass. Although they may seem mellow and mild-mannered, they are very protective towards others of their kind. They are the best choice for facing Hoenn's Gym Leaders, considering that their Water-type takes care of Roxanne and Flannery, and its Ground-type takes care of Wattson. [[MemeticMutation People like Mudkip.]]

* [[AnIcePerson An Ice Pokémon]]: Like most Water-types, it can be taught Ice-type moves. This makes its only weakness (Grass) rather difficult to exploit.
* AwesomeYetPractical: Swampert is statistically the strongest of the starters, and it's also one of the most useful ones. Unlike every other starter, it has remained consistently popular and useful in the competitive scene since its debut, though it has taken a bit of a hit in usefulness in Generation V.
** PowerupLetdown: Its Hidden Ability is Damp, which simply prevents the usage of Selfdestruct and Explosion; said moves were {{nerf}}ed to the point of undesirability at the same time.
* {{Badass}}: Swampert.
* DishingOutDirt: The line is of the Ground type from Marshtomp onward; additionally, it has access to numerous useful Rock moves.
* ForMassiveDamage: It's a single weakness, but a crippling one: anything and everything Grass-related will wreck Swampert. (On the other hand, it's the only Water-type starter, and one of a small handful of Pokémon, that's immune to Electric.) It also gets wrecked by Freeze Dry, an Ice-type attack that's super effective against Water-type Pokémon.
* InformedAbility: Swampert's FlavorText regularly states that it can swim as fast as a jet-ski. Its Speed actually isn't that good, nor does it get Swift Swim as a Hidden Ability.
* MakingASplash: Water-type.
* MightyGlacier: Its Speed isn't as bad as some others of similar constitution, but it certainly pales compared to its Attack and defensive stats.
* NoSell: Marshtomp and Swampert to Electric-type moves.
* PintsizedPowerhouse: According to the Pokédex, Mudkip can crush rocks bigger than itself.
* RecurringElement: The Hoenn Water Starter.
* SecretArt: Muddy Water, in Generation III, and Water Pledge and Hydro Cannon (being water starters) in Generations IV and V.
* TurnsRed: Like all starters, its primary Water-type moves get boosted when it's been pushed to nearly its limit, thanks to its Torrent ability.

!!Poochyena and Mightyena
[[quoteright:124:http://static.tvtropes.org/pmwiki/pub/images/261-262_73.png]]

A Hyena that inhabits the first few routes in ''Ruby'' and ''Sapphire'' but graduates to {{Com Mon|s}} in ''Emerald''. Poochyena is somewhat cowardly, running away from foes with its Quick Feet, but Mightyena's fearsome appearance intimidates the opponent, lowering its attack. They are loyal to their Trainers and are popular pets. It should be noted that Poocheyna and Mightyena are the first pure Dark-types to have an evolutionary line (prior to this, the only Dark-types that could evolve were ones that were mixed with another type).

* ActionInitiative: Learns Sucker Punch naturally. As mentioned below, it can be adept with Me First as well.
* [[BigBadassWolf Big Badass Hyena]]: Mightyena is this incarnate. Poochyena tries to be this, but has a penchant for running away from anything that fights back.
* CanineCompanion: They are noted to be popular pets because of their loyalty.
* CombatPragmatist: They can use Thief, Torment, Taunt, and Swagger. And they're the first pure-Dark types that have an evolution line.
* ComMons: In ''Emerald''. {{Averted}} in ''Ruby'' and ''Sapphire'', where they are limited to the first Route, paralleling Sentret's role in ''Gold'' and ''Silver''.
* DarkIsNotEvil: Mightyena are noted as being quite loyal.
* [[PreciousPuppies Everything's Precious With Hyena Cubs]]: Averted, since they normally steal, torment, and taunt, making them more like [[{{Hellhound}} Hellhounds]] or [[AngryGuardDog Angry Guard Dogs]].
* {{Foil}}: ''VideoGame/PokemonXAndY'' sets them up as foils to the [[Characters/PokemonGenerationVFamilies Purrloin]] line, in that they're Dark-type ComMons that are version exclusive (Mightyena in ''X'', Liepard in ''Y'').
* IAmNotWeasel: Due to their appearance, people often mistake them for wolves. They're actually based off of the [[http://upload.wikimedia.org/wikipedia/commons/0/04/Parahyaena_brunnea_3.jpg Brown hyena]].
* KillStreak: Mightyena's Hidden Ability is Moxie, which gives it an Attack boost whenever it knocks out an opponent.
* LethalJokeCharacter: While not very strong as a Pokémon, one of their possible abilities lets them get faster while poisoned, and they learn the move Me First, which can result in upsets for Dragons when you grab their Outrage or Dragon Claw and throw it back at them for a world of hurt.
* NoSell: As Dark-Types, they just don't care about Psychic attacks thrown their way.
** Their Quick Feet ability allows them to ignore the speed-reducing effects of Paralysis and instead ''gain'' speed. However, they do still run the risk of losing turns to being fully paralyzed.
* StandardStatusEffects: The ones with the Quick Feet ability gain a speed boost whenever they are afflicted with one of these.
* TookALevelInBadass: Mechanics-wise, this seems to occur with certain Poochyena when they evolve, going from using the Run Away ability to flee from wild Pokémon to using Intimidate so that it's the one frightening ''them''.

!!Zigzagoon and Linoone (Zigzaguma and Massuguma)
[[quoteright:149:http://static.tvtropes.org/pmwiki/pub/images/263-264_7586.png]]

Respectively a raccoon and a badger, they are curious Pokémon that have the tendency to find things after battles. They also like to take things from other Pokémon using Covet. They seem to have the appetite for Oran and Sitrus berries, since they are often found with them. However, don't confuse Linoone for one of [[WesternAnimation/AvatarTheLastAirbender Avatar Aang's]] [[TeamPet Team Pets]]- the two sharing an arrow on their heads is purely coincidence. It's no Airbender- but with its graceful speed and fast-as-the-wind attacks, it sure acts like one.

* AstonishinglyAppropriateAppearance: No points on how the creators came up with their names.
** ThemeNaming: ''Zigzag'' and ''line''.
* BigEater: Implied due to its Gluttony ability.
* ComMons: In ''Ruby'' and ''Sapphire'', where they can be commonly found on ALL land routes except those around Mt. Chimney. {{Averted}} in ''Emerald'', where Poochyena takes that spot.
** Inverted in X & Y where Zigzagoon is a rare find on Route 2.
* DiscOneNuke: Has the Pickup Ability that gives you free items just for being in your party. That includes [[VendorTrash Nuggets]], Ultra Balls, Max Revives, [[RareCandy Rare Candies]], and King's Rocks.
** {{Nerf}}: In ''[=FireRed=]'' and ''[=LeafGreen=]'' the drop lists and chances were changed so it would mostly get you Berries - still useful, but not Nuke-level - and from ''Emerald'' on, Pickup's rewards were scaled based on the Pickup Pokémon's level.
* GlassCannon[=/=]FragileSpeedster: Linoone to a ridiculous extent once it uses [[PowerAtAPrice Belly Drum]].
* ItemCaddy: Thanks to Pickup and its item-stealing moves. Can also be used for many HM moves, making it a handy traveling partner.
* LethalJokeCharacter: At first glance, Linoone appears to be the typical first route [[ComMons common pest]] that is [[OvershadowedByAwesome outclassed by other normal types]], though Linoone has one the most deadly game-changing strategies if done right. The strategy involves using Belly Drum, which with proper [[MinMaxing EV training]] will bring you to exactly 50% health, which in turn activates its held item the Salac Berry thanks to Gluttony. Basically with a lot of luck, you could have a Mon with +6 Attack and +1 Speed plowing through teams like no tomorrow.
** Even better if it's one of those special Linoone with [=ExtremeSpeed=][[note]]evolve a certain Zigzagoon attained from Pokémon Box[[/note]], which essentially makes you worry less about your foes' priority attacks.
* NoSell: To Ghost-type attacks.
* NonElemental: Normal-type.
* RascallyRaccoon: The aforementioned Pickup ability and stealing moves. Strangely, Linoone's design is more based on a badger. {{Justified|Trope}} by the Japanese word for raccoon and badger being roughly the same.
* RecurringElement: The Hoenn equivalent of Rattata and Raticate, down to being in most land routes.

!!Wurmple, Silcoon, Cascoon, and Beautifly, Dustox (Kemusso, Karasalys/Mayuld, and Agehunt/Dokucale)
[[quoteright:195:http://static.tvtropes.org/pmwiki/pub/images/265-266-267-268-269_2732.png]]

An unusual Pokémon when it comes to evolution. All Wurmple start as the same species, but random factors in the game lead it down two branching evolutionary paths. Some Wurmple evolve into Silcoon, which in turn evolve into the beautiful, yet vicious Beautifly. Other Wurmple evolve into Cascoon, which in turn evolve into the poisonous moth Dustox.

* ComMons: Wurmple is common throughout Hoenn.
* [[BeautyIsBad Beautifly Is Bad]]: Don't let its appearance fool you, Beautiflies aren't exactly nectar sippers...
* CrutchCharacter: Both typings of the evolved forms leaves them with 1/4 resistance to Brawly's fighting-type attacks, not to mention Dustox can learn Confusion early.
* {{Flight}}: Beautifly. Dustox is similar to Beedrill and Venomoth in that [[GameplayAndStorySegregation it is airborne, but is neither a Flying type or has Levitate as an ability]].
* ForMassiveDamage: Beautifly is already very delicate, but one good Rock-type attack is pretty much ''guaranteed'' to take it out.
* GlassCannon: Beautifly; its highest two stats are its attacking ones, with an emphasis on Special Attack, but its Speed is a bit lower and its defenses stink.
* GuideDangIt: A ''literal'' example. The Emerald Strategy Guide initially claims that Wurmple's evolution depends on the time of day, but then in its Pokedex it states that Wurmple's evolution is random. Both are incorrect--its evolution depends on its personality stats. (Although the personality stats are random, making the second one partially correct)
* HealThyself: Both final evolutions get such a move. Beautifly gets Morning Sun, and Dustox gets Moonlight.
* LifeDrain: Beautifly's main method of predation is sucking the bodily fluids out of its prey. [[GameplayAndStoryIntegration As such]], they naturally learn Absorb, Mega Drain, and Giga Drain.
* NoSell: Beautifly to Ground-type moves.
* [[PoisonousPerson Poisonous Pokémon]]: Dustox
* PrettyButterfly: Beautifly. (Just watch out; it's also vicious.)
* PsychicPowers: Dustox naturally learns quite a few Psychic-type moves.
* RecurringElement:/SuspiciouslySimilarSubstitute: Of the Caterpie and Weedle lines, since they are larval Pokémon that show up early in the game, evolve into a cocoon, and end as a flying bug. Wurmple even combines the natural movesets of Caterpie and Weedle. And once it gets to its cocoon form it has a cheerful Bug vs. menacing Bug-Poison contrasts.
* StandardStatusEffects: Dustox's Shield Dust prevents any of these that are secondary effects of an attacking move.
* StoneWall: Dustox has a surprisingly hefty Special Defense; its physical Defense is its second highest stat.
* TertiarySexualCharacteristics: Male Beautifly have smaller red spots on their wings than females; Male Dustox likewise have larger antennae than females.
* TookALevelInBadass: A bit. Both Dustox and Beautifly gained Quiver Dance in Gen V. Unfortunately, they do still tend to get [[OvershadowedByAwesome overshadowed]] by other bugs that can abuse it better, like Butterfree[[note]]with Compoundeyes-boosted Status-inducing moves to create openings in which to set up Quiver Dance[[/note]], Masquerain[[note]]with moves like [[MakingASplash Hydro Pump]] and [[AnIcePerson Ice Beam]] to attack with, or being the only one in NU that can Baton Pass the buff[[/note]], or Mothim[[note]]which boasts slightly better Special Attack than other Quiver Dance users, as well as the Tinted Lens ability to make the most of its attack coverage.[[/note]]
* TurnsRed: Beautifly, due to the ability Swarm.
* UrbanLegendOfZelda: Whether your Wurmple evolves into a Silcoon or a Cascoon is based on the personality value, hidden normally, not by gender, stats, time of day, etc.
* UselessUsefulSpell: Dustox gets the Hidden Ability Compoundeyes. Unfortunately, it doesn't have any low-accuracy moves to abuse the ability with the way Butterfree[[note]]with StandardStatusEffects[[/note]], Galvantula[[note]]with [[ShockAndAwe Thunder]][[/note]], or Vivillon[[note]]with [[BlowYouAway Hurricane]][[/note]] do. The best Dustox can do with Compoundeyes is have a slightly decreased chance to miss with Toxic or Swagger, neither of which missed particularly often anyway.
** Beautifly's Hidden Ability of Rivalry is a bit of a toss-up. Rivalry boosts both of Beautifly's attacking stats if it happens to be up against something of the same gender. However, it will ''[[PowerupLetdown decrease]]'' Beautifly's attacking stats instead if it's against something of the opposite gender. This can actually be fine in some simulators, since the default gender is male and players rarely bother changing it, but in the game itself, the opposition will frequently be sprinkled with both genders, making the ability a liability all too often.

!!Lotad, Lombre, and Ludicolo (Hasubo, Hasubrero, and Runpappa)
[[quoteright:154:http://static.tvtropes.org/pmwiki/pub/images/270-271-272_9253.png]]

Water-Grass-type Pokémon that inhabit the freshwater areas of Routes 102 and 114. They have an affinity for rain and bear lily pads on their heads, which they use to ferry small Pokémon across small bodies of water and to catch rainwater to restore HP. Lombre are mischievous and love messing with anglers at night. When Ludicolo hears music, it becomes filled with power and dances like there's no tomorrow. Its typing cancels out many of its weaknesses and also gives it a highly useful double resistance to Water. It's exclusive to ''Sapphire''.

* BigFun: Ludicolo.
* DanceBattler: Ludicolo, so freaking much.
* {{Foil}}: To the Seedot family. Same base stat totals, same evolution process (first at Level 14, then next with use of an evolutionary stone), Lotad learning Rain Dance and Seedot learning Sunny Day, and exclusive to ''Sapphire'' and ''Ruby'', respectively.
* ForMassiveDamage: Like Swampert, Freeze Dry can put a real damper on their day.
* FunPersonified: Ludicolo.
* GreenThumb: Grass-type.
* HealingFactor: Capable of learning a wide array of health restoration moves, plus an ability that restores hit points when the weather is rainy.
* JackOfAllStats: It has decent special stats and HP. With its standard abilities, it can be played either as a bulky sweeper (with Swift Swim), or a defensive tank (Rain Dish).
* MakingASplash: Water-type.
* NiceHat: Lily-pad hats are [[CrazyAwesome awesome]], okay?
* NinjaPirateZombieRobot: Ludicolo somewhat resembles a pineapple with a duck bill wearing a lily-pad sombrero.
* NoSell: Immune to powder-based moves from Generation VI onwards.
* PerpetualFrowner: Lotad and Lombre. In spite of that, their behavior is quite cheerful.
* RecurringElement: A family of grass types with a version exclusive counterpart that needs a stone to fully evolve, much like the Oddish and Bellsprout families.
* SouthOfTheBorder: Ludicolo seems to be wearing a sombrero. Lombre is also very similar to the Spanish word "hombre," meaning "man," and sees a lot of informal use among English speakers when referencing cowboys.
* TookALevelInBadass: Aside from its great typing, it wasn't really the best. At least, until Politoed got the Drizzle ability. Then it became part of the [[GameBreaker "broken trio"]] (Kingdra, Ludicolo, and Kabutops) that dominated the competitive scheme and led to the extensive debate and usage of weather teams. Which led to its...
** {{Nerf}}: In Generation 6, indirectly, due to Drizzle no longer being permanent but lasting eight turns at most.
* {{Youkai}}: They have some {{Kappa}}-like elements.

!!Seedot, Nuzleaf, and Shiftry (Tanebo, Konohana, and Dirtengu)
[[quoteright:172:http://static.tvtropes.org/pmwiki/pub/images/273-274-275_1457.png]]

Grass-Dark-type Pokémon (Seedot is pure Grass) that share a habitat with the [[{{Foil}} Lotad line]] and later inhabit Routes 117 and 120. They have an affinity for sunlight. They are, fitting of the Dark-type, notorious pranksters. Seedot loves {{Jump Scar|e}}ing random bird Pokémon, Nuzleaf plays pranks and scares people with a grass flute, and Shiftry... well, it's not called the "[[NamesToRunAwayFromReallyFast Wicked Pokémon]]" for no reason. Seedot has minimal offensive abilities, while Nuzleaf is able to learn Extrasensory, which allows it to take down the Fighting- and Poison-types that they would be weak to. They're exclusive to ''Ruby''.

* ActionBomb: Exploding acorns/tengus!
* BlowYouAway: Shiftry's leaf fans can flap with enough force to blow down a house. Appropriately, it can learn [[SwitchOutMove Whirlwind]] and RazorWind.
* CombatPragmatist: They have ''no'' honor whatsoever when it comes to fighting.
* {{Foil}}: See Lotad's entry.
* ForMassiveDamage: Any reasonably powerful Bug attack will take this line down. [[Characters/PokemonGenerationVIFamilies Hawlucha's]] Flying Press will also make them hit the floor hard.
* GagNose: Starting with Nuzleaf.
* GlassCannon: Has fair offensive stats and a good mixed movepool, but its typing and defenses do it no favors.
** FragileSpeedster: In intense sunlight with the Chlorophyll ability. This is helped by the fact that Growth doubles in effectiveness in intense sunlight, allowing it to play as a mixed sweeper.
* GreenThumb: Grass-type.
* {{Jerkass}}: Shiftry, according to the 'dex.
* MagikarpPower: Seedot is one of the worst unevolved mons in the series, and it does get better as it evolves. But Nuzleaf doesn't learn Extrasensory until level ''49'', so have fun dragging it around until then.
* MindReading: Shiftry [[GameplayAndStorySegregation is said to be capable of this.]]
* NoSell: Nuzleaf and Shiftry to Psychic-type moves. The line is immune to powder-based moves from Generation VI onwards.
* ObviouslyEvil: Shiftry's species is the Wicked Pokémon. And doesn't look quite innocent either.
* PsychicPowers: They have the move Extrasensory in their natural movepool, allowing it to take out the Fighting and Poison-types easily and potentially make it flinch.
* RecurringElement: A family of grass types with a version exclusive counterpart that needs a stone to fully evolve, much like the Oddish and Bellsprout families.
* {{Youkai}}: Shiftry is based on a tengu.
** Its Japanese, German, and French names are ''Dirteng'', ''Tengulist'', and ''Tengalice'', making this even more obvious.
** As a bonus, a shiny Shiftry has a red body instead of brown. Tengu were commonly believed to have red skin.

!!Taillow and Swellow (Subame and Oosubame)
[[quoteright:127:http://static.tvtropes.org/pmwiki/pub/images/276-277_1221.png]]

Swallow Pokémon that inhabit the early routes of Hoenn. They're not as common in their region as their counterparts Pidgey, Starly, and Pidove are in their regions. They are true {{Determinator}}s, refusing to give up even when they are near defeat. Their Speed is incredible.

* ActionInitiative: While many, many other Pokémon have Quick Attack, Swellow has STAB and usually Guts boosting its power, so keeping it on Swellow's moveset to deal with faster, weakened Pokémon before they can get one last hit in is often a good idea.
* BigBadassBirdOfPrey: And it's a ''swallow'', too!
* BlowYouAway: Flying-type.
* ComMons: Subverted. Like Sentret, they look like ComMons, and you expect them to be common, but nope, they are rare to find beyond the early game areas. Also the case in X & Y where Tailows are only found in rare hordes.
* DisabilitySuperpower: Most notable in battling for its Guts Ability, which gives it an Attack boost when afflicted by StandardStatusEffects.
** CastFromHP: The common strategy with Swellow is to give it a Flame Orb, afflicting itself with a burn. This gives it a Facade with a ''210'' base power (including STAB) and a substantial Attack boost on top of that. Combined with its blistering base 125 Speed stat, this makes it a rather effective GlassCannon, at the cost of losing health each turn to the burn.
** {{Determinator}}: What Guts amounts to.
** HoistByHisOwnPetard: Don't even bother trying to give it a burn, that's exactly what it wants.
** NoSell: Unlike most Pokemon, burning it does not halve its Attack stat. The DamageOverTime remains, though.
* FragileSpeedster: Hit hard, especially with Guts, but this usually just makes its frail defenses even more noticable.
** GlassCannon: When affected with a status condition, Guts kicks in and makes their attacks deadly, even if survivability gets even more hindered. Combine with Facade for optimal effect.
* HealThyself: Can be bred to know Refresh to remove StandardStatusEffects on it (ironic, given its Ability), and, like most Flying types, can learn Roost.
* NoSell: To Ground-type moves.
* NonElemental: Normal-type.
* PowerupLetdown: Swellow's Hidden Ability is Scrappy. Besides the fact that Guts has become a near-integral part of Swellow's strategy, it was already perfectly capable of hitting Ghost-types with its Flying attacks. However, it may work as part of a F.E.A.R. set to reliably take on Ghost types.
* RecurringElement: While often considered Hoenn's answer to Pidgey, its evolutionary pattern, Pokédex description, and stat distribution is actually more in line with Spearow.
* UselessUsefulSpell: In an utterly baffling move, Swellow was given the ability to be bred to know ''Boomburst'' in Gen VI. Sadly, its terrible Special Attack and the fact that its main Ability only affects physical Attack means the move is generally wasted on it. Especially sad given that Pidgeot was in much more dire need of a boost and could have ''actually'' made use of Boomburst, given that its Special Attack and physical Attack [[JackOfAllStats are much closer together]].

!!Wingull (Camome) and Pelipper
[[quoteright:135:http://static.tvtropes.org/pmwiki/pub/images/278-279_1168.png]]

Water and Flying-type seagull/pelican Pokémon that are found everywhere while surfing. Wingull is a FragileSpeedster, learning speed-based attacks like Quick Attack and even Agility, but Pelipper has a much different moveset, learning Hydro Pump and the Stockpile trio, and having a Defense stat of 100 but a Speed stat lower than Wingull.

* BlowYouAway: Wingull learns more wind-based attacks than Pelipper, though.
* {{Cephalothorax}}
* ComMons: On water routes.
* {{Flight}}: Flying-type.
* ForMassiveDamage: Zap it with a well-placed Electric attack, or freeze dry it with Freeze Dry.
* FragileSpeedster: Oddly, Wingull fits this, but Pelipper doesn't.
* HealingFactor: Its Hidden Ability, Rain Dish, lets it regain health in the rain.
* MightyGlacier: Pelipper ''tries'' to be this. Unfortunately, the fact that Electric attacks will turn it into Hoenn Fried Pelican makes its defensive value questionable.
* NoSell: To Ground-type moves.

!!Ralts, Kirlia, Gardevoir (Sirknight), and Gallade (Erlade)
[[quoteright:202:http://static.tvtropes.org/pmwiki/pub/images/280-281-282-475_840.png]]
[-''Gallade debuts in Generation IV''-]

Psychic-type Pokémon, notable for Kirlia and Gardevoir's feminine appearances, despite having an equal chance to be either gender. All of them are sensitive to the emotions of people and Pokémon around it. Ralts is the youngling of the group whose abilites are still underdeveloped. However, once it evolves into Kirlia, it starts learning a decent variety of Special Attack-based moves. Unfortunately, as Kirlia, it's still not at its full potetital. But when a Kirlia evolves into Gardevoir, its Special stats skyrocket to something fierce, and it can learn a spectacular number of different moves to compliment these stats. Generation IV introduced Gallade. If a male Kirlia is given a Dawn Stone, he evolves into a Gallade, the "masculine" counterpart. Unlike Gardevoir, he has a high physical attack. He gains Fighting-type abilities, which wipes out his former Dark and Bug-type weaknesses. He is able to learn a large number of physical moves along with the support moves that the rest of the family can learn. In Generation VI, Ralts, Kirlia, and Gardevoir [[RetCon were reclassified to Psychic/Fairy]]. Gardevoir also gained a Mega Evolution.

* ActionInitiative: Shadow Sneak can be bred onto them.
* AngelicBeauty: WordOfGod says Gardevoir's feminine or more likely androgynous physique is inspired by angels (which might explain their undying will to protect their trainers as a reference to {{Guardian Angel}}s).
* AudibleSharpness: Gallade's cry sounds like this.
* AwesomeButImpractical: Mega Gardevoir's ability to make normal attacks into Fairy type, therefore gaining STAB, combined with it's high special attack makes Hyper Beam incredibly powerful. Unfortunately as Gardevoir needs to hold a Mega Stone to Mega-Evolve, it cannot hold a Power Herb to cancel out the cooldown, leaving it vulnerable.
* {{Badass}}: Gallade thanks to his insane movepool, honourable nature and blades on his elbows.
* BladeBelowTheShoulder: Gallade has [[DualWielding two of them]]. For elbows.
* BlindingBangs: As a Ralts.
* BreakoutCharacter: What was once just an {{Expy}} of the Abra line got diversified into a unique alternate second stage evolution, and in Generation VI Gardevoir not only got a Mega Evolution, but such is the Champion's signature Pokémon.
* ConfusionFu: Gallade's movepool. Psychic, Dark, Grass, Fighting, Rock, Flying, Bug, Ground...
* CuteMonsterGirl: Kirlia and Gardevoir, though they can be male.
* DisabilitySuperpower: In a sense, in that Gallade's Steadfast Ability allows him to gain a Speed boost if he's made to flinch. Considering his main weak point is his only average Speed, this can be pretty handy.
* DudeLooksLikeALady: Kirlia and Gardevoir, despite 50% of them being male. Gallade, with his more masculine appearance, was probably added to fix this. Exaggerated with Mega Gardevoir's giant puffy skirt.
* TheFairFolk: They've always had certain characteristics that have made them seem a bit ''off''; when said traits are combined with the new Fairy type, this seems to be the logical conclusion. They're quite benign as far as Fair Folk go, however.
* FairyTaleWeddingDress: Mega Gardevoir's skirt is upgraded to look like this, complete with [[OperaGloves fancy elbow length gloves]].
* GuysSmashGirlsShoot: Gardevoir, while not necessarily female but is feminine-looking, has high special attack. The [[OneGenderRace always-male]] Gallade is a physical attacker.
* HonorBeforeReason: Gallade's Hidden Ability is Justified, which raises his Attack every time he's hit by a Dark-type attack. However, his typing makes him neutrally-affected by Dark, making it tricky to take advantage of.
* HumanoidAbomination: The fact that they are in the Amorphous egg group[[note]]usually reserved for ghosts and [[BlobMonster Blob Monsters]][[/note]] instead of the Human-Like group suggests this.
* {{Irony}}: Many of Gardevoir's Pokedex entries state that it has the capability of creating black holes, and that it uses its psychic powers to ignore gravity. They are incapable of learning the attack Gravity.
* KickingAssInAllHerFinery: Despite the cumbersome appearance of Mega Gardevoir, she (or he) gains Special Attack, Special Defense, and Speed stats.
* MamaBear: Gardevoir will protect its trainer, no matter what.
** PapaWolf: Likewise, Gallade is an honorable swordsman who protects the weak from harm.
* TheMedic: Gardevoir has access to Wish, Healing Wish, Heal Bell (albeit via Move Tutor), and Heal Pulse. Gallade can use the last of those potentially making him a CombatMedic.
* MagikarpPower: Ralts is one of seven Pokémon with lower base stats than the TropeNamer, and Kirlia is the weakest of all non-cocoon evolved Pokémon, with base stats on par with unevolved three-stage Pokémon, but Gardevoir is a bulky alternative to Alakazam, and Gallade is a unique Pokémon with a great movepool. In fact, Gallade and Gardevoir have the second highest base stat total for a permanent Psychic type (518 compared to Starmie's 520) that isn't a pseudo/actual legendary. And then there's Gardevoir's Mega Evolution.
* MightyGlacier edging on LightningBruiser: Both Gardevoir and Gallade have impressive Special Defense and offense (Special Attack for Gardevoir, Attack for Gallade), but only average Speed. Thus, while they're not really ''slow'', it's still pretty easy to outspeed them. Mega Gardevoir gets a boost to both special stats and speed, thus potentially pushing it over the edge.
* MundaneUtility: Gallade can learn Mean Look by breeding and naturally learns Hypnosis and False Swipe, making him incredible at... catching roaming Legendaries.
** Gardevoir's Trace ability lets the player see wild Pokemon's abilities without catching them. Combine this with Hypnosis and you've got a pretty good way of searching for hidden ability Pokemon in the Friend Safari.
* NoSell: As of Generation VI, everyone in the family except Gallade are immune to Dragon-type moves.
* NotCompletelyUseless: Mega Gardevoir's Ability Pixilate, which turns Normal type moves into Fairy type and boosts them by 30%. The majority of the Normal-type abilities they have access to gain no benefit from the change, are physical, or are weaker than the Psychic and Fairy type moves it can learn. However, it does gets Hyper Voice (its second strongest Normal move after [[AwesomeButImpractical Hyper Beam]]) through past generation tutors. After the Pixilate boost, Hyper Voice has an extremely strong 117 base power ''before'' accounting for STAB, and has the benefit of passing through substitutes.
* OneGenderRace: Gallade can only evolve from male Kirlia.
* OurFairiesAreDifferent: Ralts, Kirlia, and Gardevoir as of Gen VI. These are more spirit-like. Interestingly, their retyping means that both final evolutions of this line have now overcome their Psychic-type weakness to Dark- and Bug-type attacks.
* PsychicPowers: Psychic-type.
* {{Retcon}}: Ralts, Kirlia and Gardevoir gain the fairy type in Gen VI. Gallade stays Psychic/Fighting.
* SpearCounterpart: Gallade to Gardevoir in appearance, though as stated Gardevoir can be male too. Gallade can't be female, though.
* SuperMode: Gardevoir gains a Mega Evolution in Gen VI.
* {{Synchronization}}: 2 out of 3 of this family's abilities (save Gallade and Mega Gardevoir); Trace copies the opponent's own ability, and the other is actually '''called''' Synchronize, which afflicts opponents with StandardStatusEffects that the user takes.
* TookALevelInBadass: In Generation VI, it gained the Fairy typing. This not only allows for Dragon types [[NoSell to not hit it,]] But it looes it's weaknesses to both Dark and Bug. Added to that, it gains a Mega Evolution, which not only buffs up it's stats, but it gives Gardevoir the ability Pixilate. What does this ability do? Turn Normal type moves into Fairy type moves. Giving it a STAB on a ''hyper beam''.
* UndyingLoyalty: Gardevoir towards its trainer.
* WomanInBlack: Shiny Mega Gardevoir have the appearance of wearing a black dress and with stats rivaling legendary Pokemon, it's not one you want to face.
* YouWillNotEvadeMe: Can be bred with Mean Look.
* [[YouGottaHaveBlueHair You Gotta Have Green Hair]]: It's unclear what the green parts of their head are but on Kirlia and Gardevoir it is similar in appearance to a woman's hair. The shiny version has Cyan "hair"

!!Surskit and Masquerain (Ametama and Amemoth)
[[quoteright:135:http://static.tvtropes.org/pmwiki/pub/images/283-284_1569.png]]

A very rare Pokémon, respectively based on a water-strider and an eye-spotted moth. Surskit is Bug and Water-typed and has a movepool with limited offensive abilities. Masquerain uses its eye-spotted wings to intimidate the opponent and has a natural moveset that is more in line with the likes of other flying insects. This line is notable for having a unique type combination (Bug/Water) removed upon evolution.

* BigCreepyCrawlies: Bug-type.
* BlowYouAway: Masquerain
* BlushSticker: Surskit
* {{Flight}}: Masquerain.
* ForMassiveDamage: Masquerain is very weak to Rock attacks.
* JokeCharacter: Masquerain's much-maligned and all too common Bug/Flying typing made it hard to stand out well, [[JunkRare and made it less than deserving of its rare status]].
* MakingASplash: Surskit.
** While Surskit's Water-typing doesn't carry over in evolution, its water-based moveset does, as Masquerain is capable of learning moves like Scald, [[ActionInitiative Aqua Jet]], [[AnIcePerson Ice Beam]], and Hydro Pump.
* NoSell: Masquerain to Ground-type moves.
* TookALevelInBadass: Inverted! While many Pokémon gain unique type combinations through evolution, Surskit is one of the few to ''lose'' that upon evolution! Not to mention that Masquerain's Bug/Flying is shared by eleven other Pokémon.
** Played ''very'' straight in Gen V, which gave it the new, powerful StatusBuff Quiver Dance. Even better, Masquerain is one of only two Pokémon to get both Quiver Dance ''and'' Baton Pass, the other being Venomoth, which Masquerain no longer has to compete with. Masquerain's Intimidate ability even makes it pretty good at setting up, either giving it a free turn as the opposing player switches out, or leaving said player with a weakened Pokémon.
* WalkOnWater: Surskit is a water strider.

!!Shroomish and Breloom (Kinococo and Kinogassa)
[[quoteright:111:http://static.tvtropes.org/pmwiki/pub/images/285-286_8498.png]]

Mushroom Pokémon that mainly inhabit forests like Petalburg Forest. They have the Effect Spore ability which sometimes causes StandardStatusEffects on contact. Shroomish is a pure Grass-type that favors more Status Effect moves. Breloom gains the Fighting-type in addition to its Grass-type and gains many effective Fighting-type moves to take advantage of its amazing Attack stat.

* ActionInitiative: Breloom gets Mach Punch, and also Technician to boost it to powerful levels. With this, it can use a Mach Punch as powerful as Scizor's Bullet Punch, but with a much better offensive typing.
* BareFistedMonk: Despite its short stubby arms, Breloom's main form of combat is to punch its foes into submission. Some adaptations show that the arms [[RubberMan stretch extremely far beyond its body]].
* BigOlUnibrow: Shroomish.
* BoxingKangaroo: Breloom, albeit roughly in appearance, and arguably why it was classified as a Fighting-type.
* DisabilitySuperpower: When those with Poison Heal get poisoned, they regain health instead of lose it. Unlike other Abilities that invoke this trope, though, Breloom suffers absolutely ''no'' drawbacks as a result of making use of it, as Poison's [[DamageOverTime only effect]] is negated entirely. For a time, Poison Heal was considered ''the best'' Ability in the game, and still ranks up there even now.
* EverythingsBetterWithDinosaurs: Breloom has some characteristics of dinosaurs, with its head being similar to an ''Pachycephalosaurus'' and its tail resembling an ''Ankylosaurus'' tail.
* ForMassiveDamage: Breloom to Flying attacks.
* GlassCannon: Breloom has excellent Attack, but all its other stats are below average. With careful usage of Poison Heal, Substitute, and/or Leech Seed, as well as its resistances to common types, [[note]]Grass, Water, Ground, Rock, Electric, and Dark -- one of the few Pokémon that can resist both Ground and Rock without the aid of an ability, and one of the few Pokémon able to resist all three of Electric, Dark, and Ground (again without the aid of an ability)[[/note]] Breloom can withstand far more punishment than its (lack of) toughness would suggest.
* HealingFactor: With Poison Heal, poisoning will restore HP instead of draining it. [[HoistByHisOwnPetard Trying to use Toxic on them will not end well.]]
* LethalJokeCharacter[=/=]DifficultButAwesome: Breloom is a major threat in OU competitive play, yet it has one of the lowest base stat totals in the tier.
* MagikarpPower: Shroomish is useful to a degree, but doesn't do much apart from spreading status and helping against Roxanne, while Breloom is an excellent Pokémon in the main game too. However, it doesn't learn one of its best moves, Spore, until level ''45'', and ''only'' Shroomish can learn it.
* MegatonPunch: The most famous moveset variants for Brelooms in the Third and Fourth generations revolve around the TM Focus Punch, typically combined with Spore and/or Substitute.
* [[MushroomMan Mushroom Kangaroo]]: Breloom.
* {{Nerf}}: Many examples in Generation 6. It might have received the most {{Nerf}}s of all in that generation.
** Spore, a 100% accurate sleep move and one of its best moves, now that Grass-types are immune to it.
** Low Sweep, one of "Techniloom's" best moves, had its base power increased juuuuuuust enough that Breloom couldn't take advantage of it with Technician.
** Outside of Technician, the line's Substitute sets also got nerfed with a buff to Infiltrator and sound-based moves being about to bypass substitute that can put a hamper on any [=SubPunch=] and other setup opportunities.
** The prevalence of Ghost- and Flying-types such as Aegislash, Gengar, Talonflame and Togekiss has made it somewhat less effective.
** On the other hand, Breloom gaining a much improved Rock Tomb (which has the same guaranteed Speed-reducing effect as Low Sweep) to play with, Gen VI having gifted the move with much better accuracy (95%, as opposed to the 80% it had before) a power boost exactly to the highest point that Technician still affects it. Granted, it doesn't get STAB, but it does give those Fire and Flying types that may try to switch in something to think about. Plus, Breloom still has Force Palm, Mach Punch, and the new Power-up Punch to abuse the STAB/Technician combination with, and Mach Punch also serves as a valuable priority attack.
* NinjaPirateZombieRobot: Breloom is a mushroom kangaroo boxer with dinosaur features.
* PerpetualFrowner: Shroomish
* StandardStatusEffects: Spore, Poison Powder, and Stun Spore. The Effect Spore ability has a chance of inflicting sleep, poisoning, or paralysis on those who hit them.
* StoneWall: Shroomish, as a stark contrast to what it evolves into, specializes in HP and its defensive stats.
* TookALevelInBadass: Between Spore and its powerful movepool, Breloom was a significant threat to begin with in Gen III. Gen IV gifted it with the second ability Poison Heal, which lets it regenerate while afflicted with Poison or Bad Poison status, and reliable physical Grass STAB as a complement to its Fighting attacks. Gen V gifted it with the Hidden Ability Technician, which lets it Mach Punch with as much power as Scizor can Bullet Punch (with better offensive typing, too) and beefs up other attacks that Breloom can learn to new heights, such as Bullet Seed. As Technician and the still-popular Poison Heal are mutually exclusive, this hasn't so much objectively improved Breloom as it has added new alternative avenues for it to try.

!!Slakoth, Vigoroth, and Slaking (Namakero, Yarukimono, and Kekking)
[[quoteright:209:http://static.tvtropes.org/pmwiki/pub/images/287-288-289_5433.png]]

Notorious for its "ability" to stop attacking every other turn, Slakoth isn't very useful besides its high Attack for an early Pokémon. Its evolution, Vigoroth, is an all-around great team member, with ''monstrous'' Attack and HP, plus solid Speed and Defense. Vigoroth also defies the laziness of its previous form by growing extremely hyperactive, and so it temporarily dumps Truant for Vital Spirit, the ability to not fall asleep, so it's basically the peppy adolescent stage. Slaking, however, regains the Truant ability, but its ''incredible'' Attack and Defense makes up for it.
* {{Acrofatic}}: You'd expect the flabby, lazy Slaking to be slowed down by its big gut, right? Nope, it's actually ''faster'' than Vigoroth!
* {{Badass}}: Slaking has stats on par with those of ''[[OlympusMons Groudon and Kyogre]]''. Yet it is not a Legendary, it is the fully evolved form of a Pokémon that can be captured in the area prior to the first badge. Oh, and a [[NonElemental Normal type]] as well. Now if only it weren't so damn lazy...
* BlessedWithSuck: Truant makes you unable to attack every second turn. Can be quite deadly in double battles, but easily stopped by Protect in single battles. Vigoroth averts this by gaining Vital Spirit as an ability.
* BrilliantButLazy: Slaking is this incarnate. Slakoth not so much, as it is unable to attack every other turn due to its low metabolism. Slaking doesn't attack often for similar reasons, though in Slaking's case it's quite capable of being ferocious - it just exhausts itself too easily.
* CursedWithAwesome: Moves like Hyper Beam and Giga Impact are extremely powerful, but the user can't do anything next round as they recharge. Given that Slaking won't do anything every other round anyway, it can make full use of these moves without really suffering any penalty.
** [[SubvertedTrope Subverted]] in the sense that if Hyper Beam or Giga Impact is used, the player can't switch out to avoid giving the opponent a free turn (though, oddly, it will give the "Slaking is loafing around" message and not "must recharge"). At least the player can switch out afterwards if they use a different move.
* LightningBruiser: Vigoroth and Slaking, even if the latter stops attacking every other turn. Also [[DoubleSubversion double subverted]] with Slaking: Its Special Defense is on par with Snivy, but its huge HP makes up for that.
* LoopholeAbuse: While moves like Worry Seed and Simple Beam are unable to remove Slaking's ability, Cofagrius's Mummy ability ''can''. Simply have a Cofagrius on your team to change the opposing Pokémon's ability to Mummy, switch in Slaking, then attack with Pursuit so that, even if your opponent figures out what you're trying to do, it won't help. Then, [[CrouchingMoronHiddenBadass unleash]] '''[[TotalPartyKill Hell]]'''. Team Preview puts a damper on this strategy if the opponent is GenreSavvy enough, though.
** This is even easier in doubles and triples, where you can simply pair it with a Skill Swap user and proceed to bulldoze everything in your path. [[spoiler:([[FinalBoss Evice]] actually does this in [[VideoGame/PokemonColosseum Pokémon Colosseum]], and yes, it is an utter ''nightmare'' to go up against.)]]
* MagikarpPower: Slakoth is slightly stronger than the ComMons, but is killed by its ability. Vigoroth is an all-around solid Pokémon. Slaking hits like a truck, is fast, has loads of HP and decent defenses, and the only thing stopping it is its hindering ability.
* NoSell: To Ghost-type attacks.
* NonElemental: Normal-type.
* SecretArt: Slack Off, in Generation III. Afterwards, other relaxed Pokémon got it (not Snorlax, though).

!!Nincada, Ninjask, and Shedinja (Tsuchinin, Tekkanin, and Nukenin)
[[quoteright:178:http://static.tvtropes.org/pmwiki/pub/images/290-291-292_9022.png]]

Another Bug Pokémon with strange evolution, it is meant to be a Cicada with {{Ninja}} elements. Nincada starts out as a Bug[=/=]Ground type with a limited moveset. Normally, it evolves into Ninjask, only second to Speed Form Deoxys as the fastest Pokémon, but if you have an empty slot and a spare Pokéball, it "splits" into the mysterious Shedinja, which has immunity to any non-super-effective attack thanks to its Wonder Guard ability. However, much like the husk that it is, it can't take any punishment at all, having a fixed amount of health no matter the level or effort values: [[OneHitPointWonder 1.]] WordOfGod says this is the discarded shell of Ninjask (much like an actual cicada sheds its shell upon maturing in real life) brought to life.

* BlowYouAway: Ninjask
* BodyHorror: Shedinja is the hollow, eerily pale, flaked off, creepy-looking shed skin of a cicada that somehow sees through two empty eyehole slits, has indented nubs where Ninjask's limbs were growing, sports "wings" made from its ''own shredded flesh,'' and, as the rotten cherry on this disgusting sundae, it has a hole in its back from where Ninjask popped out. ''BLECK!!!''
* BoringButPractical: Like Mew, Ninjask is mostly used for [[MinMaxing Baton Passing]] {{Status Buff}}s; its Attack is decent, but outclassed by a lot, and its defenses are too horrendous for it to survive for very long. As mentioned below, it ''can'' pack a punch, but this relies on the element of surprise.[[note]]in competitive play, a Ninjask is almost instantly assumed to be MinMaxing, so this works better than you'd think... [[ItOnlyWorksOnce for one KO, anyways.]][[/note]]
** Likewise, Shedinja can be thrown out as a shield against the horribly-damaging moves Self-Destruct and Explosion without a scratch on it.
* CripplingOverspecialization: Despite the myriad ways to defeat it, Shedinja can still take down Uber staples Kyogre and Palkia with little trouble. [[KryptoniteIsEverywhere Assuming there are no pointy floating stones involved]]...
* DishingOutDirt: Nincada
* DivergentCharacterEvolution: Apart from the vastly different secondary types, Nincada attempts to be a StoneWall of sorts, Ninjask is a FragileSpeedster specialized in MinMaxing that still can pack a punch, and Shedinja is a OneHitPointWonder gimmick that otherwise plays like a slower Ninjask.
* {{Flight}}: Ninjask. Shedinja is also always in the air.
* ForMassiveDamage: As a Bug/Flying dual-type Pokémon, Ninjask can't stand Rock attacks, and its frail defenses make sure of that even further.
* FragileSpeedster[=/=]GlassCannon: Ninjask is the second-fastest Pokémon in the game, its ability makes it even faster, and it has decent Attack. Everything else is terrible.
* GameplayAndStorySegregation: The Pokedex states that peering into the hole of a Shedinja (the one Ninjask made bursting from its shell) will allow it to steal your soul. Guess what you glance at every time you throw Shedinja into battle? Bupkis! Who knows if it will ever be explored in the anime or games?
* GlassCannon: '''SHEDINJA.''' It has '''''1''''' hit point. It's fine so long as it doesn't spar off against a type weakness, get confused, or suffer indirect damage, but if it does, it's hooped. In fact, it's practically the biggest example of a Glass Cannon among all Pokémon.
* GuideDangIt: Evolve Nincada while having an empty party space and a Pokéball (of any kind before Gen V; specifically a regular Pokéball then) and you get Shedinja as well. Now, how else would you figure that out?
* HolyHalo: Shedinja. How it got there is a mystery. Maybe it's what breathes life into Shedinja in the first place.
* KryptoniteIsEverywhere: [[SuperPowerLottery Shedinja is impervious to damage!]] Well, provided that it doesn´t get hit by a attack with the type of one of its [[ForMassiveDamage 5 weaknesses]] [[TheCorruption or a Shadow move]], [[GeoEffects Hail, Sandstorm, Stealth Rock, Spikes]], [[TheCorruption Shadow Sky]], [[StandardStatusEffects Poison, Leech Seed, Confusion, Burn]], [[TakingYouWithMe Destiny Bond, Perish Song, or Rough Skin.]] [[OverlyLongGag Or, for that matter]], any non-Fighting/Normal attack from a Pokémon with the [[NoSell Mold Breaker, Teravolt, or Turboblaze abilities or the move Gastro Acid]], which turns Shedinja into just another one hit point wonder.
* {{Ninja}}: And Ninjask has {{Samurai}} elements as well.
* NoBiologicalSex: Shedinja
* NoSell:
** Nincada to Electric-type moves, Ninjask to Ground-type moves.
** Shedinja's Wonder Guard will stop any attack that isn't super-effective from hitting. However, if that ability gets nullified, the poor thing's toast.
* NotCompletelyUseless: Dig, for Ninjask. In the metagame, Dig is seen as a risky move that can easily be countered with Protect or switching to a Flying-type/Levitator. However, using Dig gives it immunity to all damage (well, except for No Guard users) for that turn, in which time Speed Boost will kick in. No player with any kind of typing knowledge would try to use Earthquake on a Flying-type, and since they'll strike last, there's no time to predict that. Opponent used Protect? They just gave Ninjask an extra turn to build up speed.
* OneHitPointWonder: Uniquely among Pokémon, Shedinja is one of these.
* OurGhostsAreDifferent: Shedinja, a discarded cicada shell with angel wings and a halo.
** OurAngelsAreDifferent: After all, it ''does'' have wings and a halo...
* SoulPower: Shedinja
* SupportPartyMember: Ninjask is a natural-born Baton Passer.
** OvershadowedByAwesome: It was considered an OU in Gens III and IV because of this, but its niche in this area has taken a major hit in V thanks to Shell Smash and Quiver Dance along with its passers.
* ThisLooksLikeAJobForAquaman: Shedinja is, in every sense of the word, a pure gimmicky OneHitWonder...unless you're stuck trying to catch Kyogre in ''Sapphire'' or ''Emerald'', where its Wonder Guard ability nullifies every single one of Kyogre's attacks (Kyogre doesn't even have indirect attacks like Hail to do the job), leaving him a sitting duck as you whittle away at its health. Same goes for Latios/Latias.
** Similarly, it makes a great wall when trying to capture certain Legendaries once they're statused and at a low enough health (which Shedinja can even help with, being able to learn False Swipe). A number of Legendaries are encountered with absolutely no moves that can even ''touch'' Shedinja, allowing you to toss Pokeballs to your heart's content without having to worry about keeping your own Pokémon up. Works especially well in Black 2 and White 2, where this works on every Legendary that appears in them save pre-Elite Four Terrakion (who knows Rock Slide), Zekrom/Reshiram (who have abilities that ignore Wonder Guard completely), Regigigas (who knows Payback), and Heatran ([[KillItWithFire duh]]). Also notable is that [=HeartGold=]/[=SoulSilver=] ''Mewtwo'' can't do anything to harm it.
** This also applies to trained Kyogre, where Shedinja is an amusing counter since most Kyogre forget to pack a move that can hurt Shedinja, and the ones that ''can'' hurt it are firecrackers compared to the nukes like Water Spout and Thunder it usually throws around. [[note]]Outside of Hidden Power, the only moves super-effective against Shedinja are Rock Tomb (terrible damage and low accuracy), Rock Slide (somewhat okay base damage but uses its inferior physical Attack, like Rock Tomb), and [=AncientPower=] (which, while working off its Special Attack, has at the most 8 uses and only has 60 base damage)[[/note]]
* UrbanLegendOfZelda: You can have ANY kind of ball to get Shedinja, you do not need a Pokéball... In Generation III at least. In Generation IV and V, you ''do'' need a regular Pokéball.
* UselessUsefulSpell: Shedinja can learn Final Gambit. Think about it.
* WhosLaughingNow: While extremely convoluted, there is a technique to change a Shedinja's ability to [[LastChanceHitPoint Sturdy]] in Triples play, [[NighInvulnerable thus keeping it at a perpetual "last" chance]]. Outside of status ailments, weather conditions, or the various NoSell moves/abilities (all of which are mentioned above), this makes it even more difficult to take out (as the most common ways, attacks of its weakness elements, no longer do the job).
* YourSoulIsMine: Looking into the hole on Shedinja's back is said to cause it to steal your soul.
** The MoralGuardians [[DumbassHasAPoint were right!]] Playing Pokémon ''does'' steal kids' souls!

!! Whismur, Loudred, and Exploud (Gonyonyo, Dogomb, and Bakuong)
[[quoteright:182:http://static.tvtropes.org/pmwiki/pub/images/293-294-295_5956.png]]

These strange Normal-type monsters specialize in sound-based moves like Hyper Voice and Uproar. They inhabit caves like Rusturf Tunnel, Victory Road, and Underground Pass. Whismur may seem timid and cute, but please don't scare it- you'll regret it. Loudred and Exploud aren't like that, as they are boisterous and blast with the loudest voices they can... in battle, that is, as they are actually somewhat quiet when communicating with their own kind. They also are resistant to other sound-based moves thanks to their Soundproof ability.

* AstonishinglyAppropriateAppearance: Loudred's ears look like stereo speakers, while Exploud's "air vents" vaguely allude to those found on a pipe organ.
* ConfusionFu: It has a surprisingly versatile movepool for an otherwise unremarkable Normal-type, and has equal Attack and Special Attack so it's comfortable running off either state.
* CuteButCacophonic: Whismur, whose screaming can get as loud as (or louder than) a jet plane.
* FanNickname: Whismur has been jokingly refered to as "Pumbloom" by some people due to WebVideo/GameGrumps.
* FireIceLightning: Exploud can learn the Elemental Fangs.
* GlassCannon: Its offense and HP are its main assets, with low Speed and Defense. And even then, its offense is very low compared to most 3rd-stage Pokémon.
* MakeMeWannaShout: The line's entire gimmick. Exploud's Pokédex entries say it's screaming can be heard from six miles away and is strong enough to trigger an earthquake, and Whismer and Loudred aren't far behind in volume. They also learn numerous sound-based attacks like Hyper Voice, Uproar, Howl, and Supersonic, and their signature ability grants them immunity to an opponent's sound-based attacks.
* NoSell: To Ghost-type attacks. With Soundproof, it is unaffected by sound-based moves.
* NonElemental: Normal-type.
* OurMonstersAreWeird
* SignatureMove: Even in its introductory generation, Uproar and Hyper Voice were learned by other Pokémon, but the Whismer line is most closely associated with them, as Uproar is learned at late levels for other Pokémon while Whismer starts with it, and the only other Pokémon in Generation III to learn Hyper Voice was the overlooked Jigglypuff.
* TookALevelInBadass: In Generation VI, Exploud has access to ''STAB Boomburst'', a move as strong as pre-nerf Overheat and Leaf Storm, with no drawback outside Double or Triple Battles (and even then, you just need to be mindful of your allies). Its defenses got slightly buffed, as well. The new mechanics for Substitute also mean that sound-based attacks penetrate the Substitute to do full damage, making Exploud an excellent breaker because sound moves are its specialty.
* WingdingEyes: Whismur's eyes look like crosshairs.

!! Makuhita and Hariyama (Makunoshita and Hariteyama)
[[quoteright:132:http://static.tvtropes.org/pmwiki/pub/images/296-297_7642.png]]

Bulky Fighting-type Pokémon that also like caves. They're based on sumo wrestlers, with Makuhita resembling a punching bag somewhat. They are very strong, and train rigorously and eat much to gain strength. They have high HP as well as high Attack. They are closely associated with the moves Arm Thrust and Smellingsalt.

* ActionInitiative: Learns Fake Out naturally, and can be bred with Bullet Punch.
* AlwaysAccurateAttack: Naturally learns Vital Throw.
* {{Badass}}: Hariyama, by virtue of high attack and HP.
* BareFistedMonk: Fights by punching and slapping its enemies.
* BigEater
* DisabilitySuperpower: With its Guts Ability, being afflicted with StandardStatusEffects increases its Attack.
** CastFromHP: The practice of equipping it with a Flame or Toxic Orb so that it gets burned or poisoned right away. At the cost of some health each turn, it gains boosted Attack, a more powerful Facade, and a DisabilityImmunity against other status effects.
** Determinator: If it's suffering, it merely becomes more focused on winning.
** HoistByHisOwnPetard: Thought you could stop it with Will O'Wisp or Scald? Nice try, now it's plowing through your team even faster.
** NoSell: Ignores the Attack cutting effect of burns.
** StandardStatusEffects: With Guts, getting afflicted by these makes it stronger.
* EyesAlwaysShut: Makuhita
* {{Kevlard}}: Hariyama's highest stat is HP, and it's based on a sumo wrestler. No surprise. Its "fat" is really said to be muscle, and lots of it.
** Even moreso with its Thick Fat ability, which gives it resistances to Fire and Ice attacks.
* MakingASplash: Strangely, Hariyama learns Brine naturally (albeit only with help from a Move Relearner).
* MightyGlacier: Durable, especially with Thick Fat, but slow.
* SecretArt: [[SpamAttack Arm Thrust]], until Generation V. They are also associated with Smelling Salt, since other Pokémon can only learn it by breeding.
* StandardStatusEffects: Defied with its Hidden Ability of Sheer Force. Any attacks that have a chance to inflict these drop that chance for a power boost, along with the ability to not cause Life Orb recoil.
* StatusBuff: One of the rare users of Belly Drum.
* StoutStrength: Hariyama tests its strength by standing on railroad tracks and trying to stop trains with its bare hands (remember troper kids: [[DontTryThisAtHome don't try this at the railroad tracks]]).
* [[WrestlerInAllOfUs Sumo Wrestler In All Of Us]]: Fighting-type.
* YouGetKnockedDownYouGetBackUpAgain: No matter how many times a Makuhita is knocked down, it always comes back to its feet.

!! Nosepass and Probopass (Dainose)
[[quoteright:120:http://static.tvtropes.org/pmwiki/pub/images/299-476_5911.png]]
[-''Probopass debuts in Generation IV''-]

Nose-shaped Rock-type Pokémon that are magnetic and hide in rocks. Nosepass's relation to magnetism allows it to learn Electric-type moves to counter Water-types that would usually take it down easily. It also evolves into the Moai-like Probopass in magnetic areas like Mt. Coronet, giving it a Steel type.

* DishingOutDirt: Rock-type.
* EenieMeenieMinyMoai: Based on these.
* {{Expy}}: A stand-alone Rock Pokémon with very high defensive stats that is the trump card of the first gym leader, but stops being a threat after that, and gets a Steel-typed evolution in the next generation? Onix, is that you?
* ExtraOreDinary: Probopass.
* FakeUltimateMook: Just like Onix, Nosepass in its debut is somewhat of a threat in the hands of the first gym leader, but stops being so when any of your Pokémon evolves.
* ForMassiveDamage: Fighting and Ground attacks. The latter can be averted with Magnet Rise.
* GagNose: Probopass's large nose and bushy mustache has been compared (generally unfavourably) to that of Groucho Marx (and the novelty nose and glasses mask used as a PaperThinDisguise both in fiction and RealLife inspired by Groucho's memetic look), Mario from the ''Franchise/SuperMarioBros'' video games, and Mr. Potato Head.
** Nosepass has a bit of a GagNose, too; Probopass's is just even bigger.
* GravityMaster: Probopass can learn the move Gravity naturally.
* GuideDangIt: Has the same problem as Magnezone, in which it must be leveled up in Mt. Coronet to evolve; it is not mentioned anywhere in-game that Mt. Coronet has magnetic properties[[note]][[LostInTranslation Except the Japanese version]], where it's called Mt. [[SdrawkcabName Tengan]]/[[Mt. Tengam]], which is also a {{Pun}} on "Celestrial Crown"[[/note]]. Fortunately, the other place where it can be evolved, Chargestone Cave, is blatantly associated with electricity and magnetism. Plus, in ''VideoGame/PokemonBlack2AndWhite2'', wild Nosepass are found there, making it even more obvious.
* MightyGlacier: In game, it's one of the slowest families of Pokémon out there, with Probopass having a base speed of 40. In story, its Pokédex entry mentions that it only moves a few inches a ''decade''.
* MissingSecret: Has Head Smash as one of its Egg Moves in Generation IV. Nothing that can breed with Nosepass can learn it, though. This was fixed in Generation V, with the move no longer listed as heritable.
* NiceHat: Probopass sports a red ''pukau''.
* NoSell: Probopass to Poison-type moves.
* OurMonstersAreWeird: They're waddling moai statues mixed with compasses. Probopass is a giant head with a huge red nose, a mustache, three small "mini-noses" floating around it, and a circular hat.
* ScunthorpeProblem: Nosep'''ass''' and Probop'''ass''' have some trouble getting on the GTS without a nickname.
* ShockAndAwe: Because of their relation to magnetism, they can naturally learn a few Electric-type attacks, including the rarely-seen Zap Cannon.
* ShownTheirWork: Probopass is based on what the Moai statues originally looked like in both design and paint scheme, based on recent research and paint analysis.
* [[SiliconBasedLife Silicon Based Pokémon]]: Living rock compasses.
* StoneWall: Probopass has a high Defense of 145 and Special Defense of 150. In a sandstorm, the latter becomes ''even higher''.
* WaddlingHead: It's hard to see their legs, especially with Probopass.
* YouDontLookLikeYou: Nosepass' Gen III sprites depicted it as looking much more like a legged, unpolished, gray rock with an orange nose sticking out of it. From Gen IV onward, its sprites show the blue, more geometric look its artwork depicts.
* YouWillNotEvadeMe: Learns Block, and all Steel-types are subject to this thanks to the Magnet Pull ability.

!! Skitty and Delcatty (Eneko and Enekororo)
[[quoteright:108:http://static.tvtropes.org/pmwiki/pub/images/300-301_7818.png]]

Normal-type Cat-like Pokémon that are generally weak and very hard to find anyway, but are so cute that it's easy to forgive them for that. Skitty is closely associated with Assist, which allows it to randomly select a move from one of the party's Pokémon. A Moon Stone evolves it into Delcatty, which is very prim and acts on its own schedule.

* ActionInitiative: Gets Fake Out naturally, and can be bred to know Sucker Punch.
* BlessedWithSuck: The line's Ability of Normalize allows it to get a STAB bonus on every move it uses and use certain attacks on Pokémon that they usually wouldn't work on (notably, Thunder Wave on Ground-types). However, it also means that it can't get a Super Effective hit on ''anything'', it's lousy against Rock- and Steel-types, and it's utterly useless against Ghosts (except those with Foresight).
* CrutchCharacter: Skitty's stats are even higher than Patrat's, but Delcatty's even weaker than Butterfree.
* CuteKitten: Skitty.
* EyesAlwaysShut: Skitty.
* HotSkittyOnWailordAction: The first half of the TropeNamer...
* JokeCharacter: Delcatty's best stats are HP and Speed, at a [[SarcasmMode rather high]] base ''70'', making it comparable to a second stage starter. You're probably not going to be using it much, even if you manage to find one.
* {{Lunacy}}: You need a Moon Stone to evolve Skitty.
* MasterOfNone: Delcatty's base stats are all within 15 points of each other, but even their best stats are pretty low.
* TheMedic: Somewhat, due to its access to Wish and Heal Bell (even before Move Tutors made it more accessible).
* NonElemental: Typical of Normal-types, but the ability Normalize makes ALL of its attacks Normal-type. While this puts these Pokémon even worse at battling than they normally are, they have the gimmick of paralyzing Ground-types with a Normal-type Thunder Wave.
* NoSell: To Ghost attacks.
* NotCompletelyUseless: Normalize offers no worthwhile benefits no matter how you slice it, but there's no reason you can't Skill Swap it onto ''the enemy'' side in a Double Battle so they have to suffer it instead. [[http://www.youtube.com/watch?v=kyRLBrB8Jrc Best showcased here.]]
* SecretArt: Before Generation IV, Assist.
** Also has a unique Ability in Normalize. [[BlessedWithSuck The other Pokémon aren't exactly jealous of it.]]
* StandardStatusEffects: Its Hidden Ability is Wonder Skin, which reduces the accuracy of attacks aimed at it that only inflict this, such as Thunder Wave and Toxic.
* StatusBuff: One of only a few Pokémon with access to Simple Beam, which forces the opponent's Ability to become Simple, thus causing these to have double the effect. It's actually fairly good at abusing this, with access to Charm, Fake Tears, and Captivate (to cut a Simple user's Attack, Special Defense, and Special Attack, respectively, ''to a quarter'' of their full), along with Tickle (to cut the Simple user's Attack and Defense by half simultaneously). It also has access to Psych Up and Baton Pass, in the event that the opponent tries to take the opportunity to use {{Status Buff}}s of their own. Sadly, Delcatty has no way of keeping any opponents it cripples this way from switching out, and it tends to have to get lucky with Sing or Thunder Wave to even have the chance to do any of this, considering its low stats.

!! Sableye (Yamirami)
[[quoteright:90:http://static.tvtropes.org/pmwiki/pub/images/302_7142.png]]

The first ever Pokémon to have both the Dark and Ghost types, giving it no immediate weaknesses to any type under normal fighting circumstances (With the introduction of the Fairy type in Generation VI[[note]]''Pokemon X and Y''[[/note]], players don't have to use Odor Sleuth, Scrappy, or Foresight to get the drop on it and/or Spiritomb; they can use Swirlix or the newly-typed Clefable). It is a gremlin-like creature that subsist on a diet of rocks and minerals, giving it very strong teeth, a variety of gemstones on its body, and diamond-like eyes. It is exclusive to ''Sapphire''.

* BlessedWithSuck: Stall is a useless ability.
* BodyToJewel: Its eyes were transformed into gems by its diet.
* CombatPragmatist: Dark-type that uses Prankster to use non-attacking moves first.
* CounterAttack: One of two Pokémon that gets the Metal Burst move through breeding.
* DarkIsNotEvil: Its prankster behaviour is appearently derived from loneliness, and it appearently has a rather friendly disposition.
* EatDirtCheap: Gems are its favorite food. So much so that gems form on its skin, especially in its eyes.
* HumanoidAliens: Based on the famous Kelly-Hopkinsville UFO encounter.
* JackOfAllStats: This doesn't make it a top threat, though, as its stats (and being outclassed by [[OvershadowedByAwesome another mon using the typing better]]) keep it in the lower tiers.
* LethalJokeCharacter: In ''VideoGame/PokemonBlackAndWhite'', Sableye can have Prankster as its Hidden Ability. This allows it to use non-attacking moves, such as Will-O-Wisp, Recover, and Taunt, among others, first. It's very effective in annoying the opponent and can easily throw a monkey wrench in an enemy's plans, ''especially'' Taunt which handily disables almost half of the moves in the game. With a proper defensive EV spread, this ghost is far from the weakling it was in previous gens.
* {{Nerf}}: Gen VI's introducing the Fairy-type, thus removing its coveted "No weaknesses" status.
* NoSell: Leave your Fighting, Psychic, and Normal types at home; they'll be useless against it (unless you have Odor Sleuth or Foresight as an attack, or the Scrappy ability).
** Its Keen Eye Ability protects it from Accuracy-lowering attacks.
* PowerupLetdown: Fourth Generation gave Sableye the alternate ability "Stall". With it, an already weak Pokémon gets crippled even further by being forced to attack last (barring exceptional situations). At least Payback will always have maximum power this way...
* OurGhostsAreDifferent: Sableye is more of a gremlin than a ghost.
* SecretArt: The only Pokémon with the Stall ability. [[BlessedWithSuck It can keep it.]]
* SlasherSmile: Hard to see, but it's there. Most visible in its Pokémon Colosseum incarnation, where it [[CombatSadoMasochist smiles mischieviously after every hit]].
* StealthPun: It has a ''ruby'' and ''sapphire'' in its body; its Shiny form, meanwhile, shows off an ''emerald''.
* SoulPower: Ghost-type.
* SupernaturalIsPurple: It's completely purple except for its eyes and and gem.
* TookALevelInBadass: Its Hidden Ability, Prankster, increases the ActionInitiative of non-damaging moves, turning it into a [[GoddamnBats Goddamn Bat]] in competitive play.

!! Mawile (Kucheat)
[[quoteright:90:http://static.tvtropes.org/pmwiki/pub/images/303_2924.png]]

It may look like a girl with a yellow dress, but take a look at its "hair" and it's easy to see why this monster is unusual. Based on the two-mouthed woman in Japanese mythology, it was the first pure-Steel type Pokémon, but it strangely learns many Dark-type moves. It's exclusive to ''Ruby''. The big black mouth is actually a pair of horns it uses to look more intimidating and attack with. It gained the Fairy type in Generation VI, as well as a Mega Evolution.

* AllYourPowersCombined: Is often used in Baton Pass chains, due to it being one of the few Steel-types with Baton Pass (and thus being immune to Clear Smog), and it has some handy boosting moves at its disposal.
* {{Blooper}}: Its ''Ruby'' Pokédex entry talk about Maw'''h'''ile's jaws. Notice something off?
* CombatPragmatist: Even though it's not a Dark-type (it's Steel/[[{{Retcon}} Fairy]]), it learns a large number of Dark-type moves (particularly those of the "deceptive tricks" kind, like Flatter and Sucker Punch). Most of its level-up moves are Dark, and only two are actually Steel-type.
* CounterAttack: One of two Pokémon that get the Metal Burst move through breeding.
* CrazyPrepared: Since Gen IV, it's had a rare chance of holding an Occa Berry when found in the wild, which lets it weaken the first super effective Fire-type attack used on it.
* CuteMonsterGirl: Just try to ignore that growth on its back. (And the fact that half of them are male.)
* TheDevTeamThinksOfEverything: In the Generation V games, if Mawile is used in the Pokémon Musical, its "back" sprite will be used as its front sprite instead, for a more proper musical.
* DudeLooksLikeALady: The boys look no different from the girls.
* ExtraOreDinary: Steel-type.
* GirlishPigtails: Subverted. Those pigtails in Mega forme... are actually giant gaping jaws.
* GlacierWaif: Its Mega Evolution gets a hefty defense boost ''and'' the highest Attack in the game, although Mawile is very small in size. Of course, half of all Mawile are male.
* HoistByHisOwnPetard: Mega Mawile has been discovered to be by far the best Foul Play user in the game. Foul Play is a strong Dark-type attack that uses the opponent's attack to calculate damage. Sound like a waste of insane attack? It turns out that Foul Play also calculates the user's boosts, including Huge Power, meaning that the attack is working off the opponent's ''doubled attack''. It can potentially OneHitKill a high-attack opponent like Salamence ''with a neutral, non-STAB attack''.
* KillerRabbit: Looks cute, which it uses to lure foes to its gaping jaws. And then there is the above trope to consider as well.
* LethalJokeCharacter: Outside of being a good Baton Passer, Mawile wasn't spectacular in previous generations due to its subpar stats and mediocre defensive typing. This changed with Gen VI: Mawile not only was given the Fairy typing in conjunction with Steel, but its new Mega Evolution gives it much better stats in addition to the Huge Power ability, giving it ''monstrous'' attack power and two wonderful [=STABs=] to use with it.
* MasterOfNone: Although regular Mawile's Attack and Defense are somewhat fine, everything else is terrible. It has one of the lowest base stat totals of any fully-evolved Pokémon. However...
* MightyGlacier: Its new Mega Evolved state has much higher offensive and defensive stats to fit its fantastic typing, but its base Speed stat remains at that terrible 50 (though this can be bypassed with a well-timed [[ActionInitiative Sucker Punch]]).
* MoreTeethThanTheOsmondFamily: The second (and third in Mega Mawile forme) "mouth(s)."
* NoSell: To Poison attacks. Gen VI adds Dragon attacks to the list.
** Its Hyper Cutter Ability ignores Attack drops.
* OurFairiesAreDifferent: Gains Fairy-type in Generation VI.
** TheFairFolk: Certainly fits, given its deceptive behaviour and what it's based off of.
** OxymoronicBeing: It still has its original Steel typing (read: [[ColdIron what Fairy-types are most notably weak to]]) in conjunction with Fairy.
* SuperMode: It has a Mega Evolution in Generation VI, with the ability [[SuperStrength Huge Power]].
* TooManyMouths: Mawile has two mouths. Mega Mawile has ''three''.
* TookALevelInBadass:
** Having the Fairy typing {{Retcon}}ned onto it in Gen VI did absolute wonders for Mawile, having immunity to both Poison and Dragon and only having ''two'' weaknesses (Fire and Ground).[[note]]According to the [[http://www.pokewiki.de/Rangliste_der_Typanf%C3%A4lligkeit German Pokéwiki's calculations]], Steel/Fairy is ''the'' best defensive typing in the game, only shared by Klefki.[[/note]]
** Which is to say nothing of its Mega Evolution. In addition to the regular stat boost, it also features its trump card, the ability Huge Power, which outright ''doubles'' its already-raised Attack. To show how incredibly powerful that could be, its 105 base Attack maxes out at '''''678.''''' For comparison, this is higher than Attack Forme Deoxys' max Attack of ''504'', the highest non-boosted Attack in the game, Thick Club Marowak's max Attack of ''568'', and beats out Mega Medicham's attack of ''656''. [[ExaggeratedTrope And it even gets Swords Dance to double this attack further!]] If you can find a way to work around its [[MightyGlacier horrible Speed stat]] and avoid the [[StandardStatusEffects Burn status]], Mega Mawile is nigh-unstoppable.
* {{Youkai}}: Based on the futakuchi-onna (two-mouthed woman).

!! Aron, Lairon, and Aggron (Kokodora, Kodora, Bossgodora)
[[quoteright:188:http://static.tvtropes.org/pmwiki/pub/images/304-305-306_2433.png]]

Beastlike Pokémon that are Steel and Rock-typed. They have a habit of eating any metal they come across, including those that make up railroads and building frames. They are quite territorial, with Lairon engaging in clashes marked with flying sparks, and Aggron will claim an entire mountain as its own and is decorated with scars on its metal body. Like most Steel and Rock types, their Defense is their strongest asset, with Aggron's being one of the highest in the entire franchise. Their Attack is good too, but its Speed and other stats are pretty low. Gains a Mega Evolution in Generation VI that turns it into a pure Steel-type and gives it the ability Filter.

* AwesomeButImpractical: Incredibly high physical defense, solid offense (most especially with Head Smash), quadruple resistance against Normal and Flying, lots of resistances... despite its very high defenses, though, it gets utterly trashed by Fighting and Ground attacks (two of the most common and useful attacking types), and most special attackers, especially Water-types, that may OneHitKill them with ease. Let's say that this line just [[DifficultButAwesome should be used very carefully]] if you want them to shine.
* {{Badass}}: All three of 'em. Aron is one of the best F.E.A.R. users, Lairon's a bitch with an eviolite, Aggron has absurd defenses and good offense, and Mega Aggron is physical tank ''par excellance'' with Filter and its lack of 4x weaknesses.
* CherryTapping: Aron is in heavy competition with Ratatta with its signature [[FunWithAcronyms SABER]] ('''S'''turdy '''A'''ron [Shell] '''B'''ell '''E'''ndeavo'''r''') strategy. It must hold a Shell Bell, have the Sturdy ability, and have sandstorm weather active (as well as being very low-leveled). When an enemy attacks it, Sturdy will save it, it uses Endeavor to knock their health down to Aron's 1, Shell Bell restores all of Aron's health, and lets the sandstorm damage finish them off. It's easier to counter than FEAR, but it definitely works.
* ConfusionFu: Aggron has a gigantic teachable movepool to choose from, varying from offensive moves like [[FireIceLightning the elemental punches, Flamethrower/Ice Beam/Thunderbolt]], Aqua Tail, and Outrage to support moves like Stealth Rock, Roar, and Thunder Wave.
* CounterAttack: Gets the "counter anything" Metal Burst move.
* DishingOutDirt: Rock-type. Mega Aggron loses this to become a pure Steel-type.
* EverythingsBetterWithDinosaurs: Lairon and (more obviously) Aggron. Aggron resembles a cross between a ''Triceratops'' and a ''T. rex''.
* ExtraOreDinary: Steel-type.
* {{Foil}}: They become this to the [[Characters/PokemonGenerationIIFamilies Tyranitar line]] in ''VideoGame/PokemonXAndY''. Both of them are {{Mighty Glacier}}s that evolve twice, are version exclusives, are part Rock-type, take massive damage from Fighting-type attacks, and have Mega Evolutions that make them even stronger {{Mighty Glacier}}s. Additionally, while Aggron is known to preserve its environment, Tyranitar is known to destroy it.
* ForMassiveDamage: Fighting- and Ground-type attacks.
* GoombaStomp: Aggron is notable for being the strongest Heavy Slam user, due to being the heaviest user of it that also gains STAB. With Heavy Metal, there's only a few Pokémon that it can't deal at least 100-base damage to with this attack.
* TheJuggernaut: Mega Aggron, and ''how''. Thanks to its shedding of the Rock secondary type to become pure Steel, it is no longer held back by the crippling 4X Ground and Fighting weaknesses; coupled with its ''jawdropping'' base Defense of ''230'', the Filter ability, which reduces super-effective damage by 25%, and its brutal 140 base Attack, Aggron is quite possibly the best representative of this trope in the entire series.
* LastChanceHitPoint: Can have the ability Sturdy, which prevents an otherwise [[ForMassiveDamage extremely super-effective]] Fighting or Ground move from defeating it in one hit.
* MightyGlacier: More glacier than mighty, anyways. But it can both take and dish damage well... as long as it's not Fighting, Ground, Water, or nearly any strong special attack whatsoever. It's Mega Evolution removes its Rock typing, not only ridding it of many weaknesses, but adds Filter to de-power supereffective moves, ''and'' boosts its Defense to be the Mightiest Glacier in the game, tying Shuckle for the highest Defense, while also boosting its Attack so that it exceeds that of '''Salamence''' (Which sadly is eclipsed by its unmatched physical bulk).
* NoSell: Against Poison-type attacks. While not immune, it also takes quadruple reduced damage from Normal- and Flying-type attacks.
* NonMaliciousMonster[=/=]ObliviouslyEvil: A recurring theme in their Pokédex entries is the friction caused between them and humans. For example, Aron occasionally descend from their mountain habitats and start eating steel constructs such as rails and bridges, and Lairon usually clash with humans who attempt to mine the iron ore it usually nests nearby. As for Aggron... "territorial" is an understatement. But while it will viciously attack any intruders upon its territory, it will also work diligently to preserve its territory, and it will work just as diligently to restore its territory if a natural disaster wrecks it. ([[GreenAesop We humans could learn something from Aggron's example.]])
* PintsizedPowerhouse: Aron is only 16 inches (0.4 meters) tall and can ([[GameplayAndStorySegregation according to Pokédex entries]]) destroy a dump truck with a charging attack. [[ExtremeOmnivore Which it then eats.]]
* RatedMForManly: Aggron. Incredibly badass looks and name? Check. Manly typing? Check. Decently good Attack and super-high Defense? Check. [[http://www.flickr.com/photos/kitties_can_dance_too/6885948206/ This picture]] sums it up well. (strong language warning)
* RidiculouslyCuteCritter: Aron.
* StealthPun: A part-Rock type has the Heavy Metal ability.
* SuperMode: Gains a Mega Evolution in Generation VI.
** TookALevelInBadass: Aggron has a massive movepool, great Attack, and monstrous Defense... that it can't use at all because Steel/Rock is a ''horrible'' defensive typing that leaves it with two cripplingly ubiquitous 4X weaknesses to Fighting and Ground, making it virtually worthless. Mega Aggron, on the other hand, is pure Steel and is tied with Shuckle for the highest Defense in the entire series; coupled with the Filter ability, which reduces all super-effective damage by 25%, Mega Aggron is virtually NighInvulnerable to ''anything'' physical and still frustratingly durable versus Special as well (and this isn't counting Reflect). Its 140 base Attack only makes matters worse, as it still has its alarmingly diverse movepool and wealth of offensive options. With all this factored in, Mega Aggron is already being looked at for Ubers, which is pretty amazing for something that used to do nothing but constantly jump between RU and NU.
* SuperToughness: Mega Aggron has Filter, which reduces the damage it receives from super effective attacks.
* SwitchOutMove: Can be taught Dragon Tail, which forces the target Pokémon out and drags in another. Very helpful for removing threats that can hit Aggron's weaker Special Defense stat, or sending the opponents' Pokémon into Stealth Rock/entry hazards.
* UseYourHead: They can have Head Smash bred onto them, and not suffer the recoil damage if they have the Rock Head ability. This made them take at least five levels in badass, considering the huge power of Head Smash.

!! Meditite and Medicham (Asanan and Charem)
[[quoteright:109:http://static.tvtropes.org/pmwiki/pub/images/307-308_4644.png]]

Pokémon that are Fighting and Psychic-typed, probably based on meditating monks. Thanks to their signature Pure Power ability, their Attack is doubled, making it quite high. They are one of the few Pokémon to learn the risky but very powerful Hi Jump Kick. It gained a Mega evolution in Gen VI.

* ActionInitiative: Can be bred with Fake Out or Bullet Punch. Specifically Move Tutored ones can be brought in from earlier generations with Vacuum Wave.
* AllMonksKnowKungFu: It uses spiritual power to detect the opponent's move and beat them.
* FireIceLightning: Medicham can naturally have the three elemental punches, though they have to be relearned.
* HealThyself: Naturally learns Recover.
* JackOfAllStats: Medicham's stats are fairly balanced, but none of them are great.
** GlassCannon: With Pure Power, Medicham can hit as hard as ''Black Kyurem''. Its other stats are still mediocre.
** FragileSpeedster: Its mega form has increased Speed and Attack (maxing out at '''''656''''' Attack, the second highest after Mega Mawile).
* LotusPosition: Meditite. In fact it's a LevitatingLotusPosition.
* MultiArmedAndDangerous: Mega Medicham uses its psychic powers to manifest two additional pairs of arms.
* MusclesAreMeaningless: Their limbs are about as thick as a leek, yet their Attack is one of the highest due to their ability.
* PowerUpLetdown: Not only is Telepathy - its Hidden Ability - utterly useless in Single Battles and at best situational in Double or Triple Battles, its sole good stat (a doubled Attack) is only thanks to its original ability of Pure Power.
* PsychicPowers: Psychic-type.
* SuperMode: Medicham has a Mega Evolution.

!! Electrike and Manectric (Rakurai and Livolt)
[[quoteright:121:http://static.tvtropes.org/pmwiki/pub/images/309-310_7546.png]]

Canine-like Pokémon that are Electric-typed. They build up electricity in their fur from running at high speeds, which can heighten their senses or summon thunderclouds. Typical of the typing, their Speed and Sp. Attack are their best stats, though they're not as good as others. It Generation VI, it gained a Mega Evolution.

* AstonishinglyAppropriateAppearance: Mega Manectric's fur is shaped like a lightning bolt.
* BigBadassWolf: Manectric is based on the wolf form of Raiju.
* {{Foil}}: ''VideoGame/PokemonXAndY'' sets them up as foils to the [[Characters/PokemonGenerationIIFamilies Houndoom line]]. Both of them are canine GlassCannon[=/=]{{Fragile Speedster}}s who evolve once, are version exclusives, and have Mega Evolutions that turn them into {{Lightning Bruiser}}s.
* FragileSpeedster / GlassCannon: Manectric only has 60 Defense and Special Defense, but 105 Speed lets it outrun many things and it has nice Special Attack.
** LightningBruiser: Its Mega Evolution has even higher Speed and Special Attack, and both of its defenses are improved, although they're still rather average.
* NoSell: Its Lightningrod ability makes it immune to Electric attacks. As of Generation VI they're immune to paralysis.
** ElementalAbsorption: Using an Electric attack on it will just boost its Special Attacks even further.
** It can now be tutored with the Magnet Rise move, allowing it to temporarily remove its sole weakness (though being a GlassCannon, the effectiveness of this strategy is questionable).
* OvershadowedByAwesome: One of the few Electric types introduced in Hoenn. If Pikachu, Voltorb, and Magnemite weren't around, it ''might'' get more love.
* PlayingWithFire: For no specific reason, they can be taught Fire attacks as of Generation IV.
* ShockAndAwe: Electric-type.
* StandardStatusEffects: Its Static ability gives it a chance to inflict Paralysis on opponents that physically strike it.
* SuperMode: Gained a Mega Evolution in Gen VI.
** TookALevelInBadass: Mega brought it from being okay but unremarkable to horrifyingly dangerous and effective thanks to 30-point boosts in base Speed and Special Attack, plus some excellent utility with Intimidate. Coupled with its surprisingly decent movepool (especially for an [[CripplingOverspecialization Electric]]), it's being looked at as a very serious OU threat now.
* UselessUsefulSpell: For some odd reason, Curse is among the moves it can be bred with, even though using it is probably one of the worst things it could possibly do, seeing as how it sacrifices one of its two best stats just to boost its weaker attacking stat and one of its paper-thin defenses.
* WonderTwinPowers: Its Hidden Ability is Minus, which is only activated when a Pokémon with the Plus ability (or another Minus in Gen V) is fighting alongside it, providing it with a nice boost to its already enviable Special Attack.
* {{Youkai}}: A [[http://en.wikipedia.org/wiki/Raiju Raiju]].

!!Plusle and Minun
[[quoteright:100:http://static.tvtropes.org/pmwiki/pub/images/311-312_3416.png]]

Considered the Pikachu [[{{Expy}} Expies]] of Hoenn, they are version counterparts of each other. Minun is more common in Ruby while Plusle is more common in Sapphire. Their abilites, Plus and Minus respectively, are meant for double battles, as when both are in play, their Sp. Atk increases.

* FragileSpeedster: Both of them are fast, but that's all there is to say.
* FunPersonified: They like to cheer and are rarely taken seriously by most people.
* KidAppealCharacter: Meant to repeat Pikachu's popularity.
* QuirkyBard: They were clearly created to promote the then-new Double Battles, with an Ability that kicks in when both Plusle and Minun are out. Unfortunately, getting them to be at their best requires using up two team slots on identically-typed Pokémon with similar lousy stats and poor type coverage. They got it even worse in Generation V, when other, much better, Pokémon obtained Plus and Minus as their Hidden Abilities, so now they're even being outdone at ''their own gimmick''. Some people even prefer using only one of the two.
* NoSell: Gen VI has given them new Hidden Abilities; Plusle gets LightningRod, and Minun gets Volt Absorb. As you may have guessed, both render them immune to Electric attacks. Being Electric-types they're immune to paralysis from Gen VI onwards.
** Also, as mentioned below, both naturally learn the Entrainment move, meaning they could potentially put this Ability on nearly any ally they like mid-battle.
*** LethalJokeCharacter: Take another look at that. Partner one of these guys up with Gyarados, and they can ''render it '''immune''' to electricity''. It's also possible to combine it with Discharge to provide constant healing/Special Attack boosts to Minun/Plusle's partner while simultaneously hitting both opponents.
* RecurringElement: Of Pikachu, Considered to be the Pikaclones of Generation III, thanks to being electric mice.
* SecretArt: In Gen III, Plus for Plusle, and Minus for Minun. No longer the case in Gen V, where the Mareep line can have Plus, the Electrike line can have Minus, and the Klink line can have either one.
* ShockAndAwe: Electric-types.
* ThemeTwinNaming: Plus and Minus.
* WonderTwinPowers: Their respective abilities, Plus and Minus, only work in conjunction with each other, until Generation V where other Pokémon can have the same ability.
** In an interesting development, Gen V, in addition to allowing Plus to work with Plus and Minus to work with Minus, also gave both Plusle and Minun the Entrainment move, which lets them force any target to have the same Ability that they do, allowing them to get this boost from any allied Pokémon they like (save users of Truant, Multitype, and Zen Mode, anyway), as well as give them the same Special Attack buff. Just make sure that whatever Plusle/Minus are working alongside isn't too attached to the Ability they already have...

!! Volbeat and Illumise
[[quoteright:109:http://static.tvtropes.org/pmwiki/pub/images/313-314_3955.png]]

Two fireflies who are classified as different species, they are respectively male and female versions of each other. Illumise is even able to produce Volbeat through breeding. According to the 'dex, Illumise emits a scent that attracts Volbeat, and the Volbeat will fly around the sky in elaborate patterns with its tail glowing to woo the Illumise.

* AllYourPowersCombined: As mentioned below, Volbeat is almost specifically designed to Baton Pass Special Attack boosts.
* BigCreepyCrawlies: And they are also in the Humanshape egg group.
* LightEmUp: Learn Flash.
* {{Lunacy}}: They naturally learn Moonlight.
* ScissorsCutsRock: One of Illumise's abilities is Tinted Lens, boosting ineffective attacks back up to neutral ones.
* SecretArt: Volbeat had Tail Glow (that is actually named Firefly Light in Japan) in Generation III. Signal Beam, too, at least before ''[=FireRed=]'' and ''[=LeafGreen=]''.
* SickeninglySweethearts: They attract each other.
** {{Irony}}: One of Illumise's abilities is Oblivious, which prevents it from being attracted to anything.
* TookALevelInBadass: Volbeat in Generation V - it got Prankster as its Hidden Ability, and Tail Glow got buffed, too, making it a crazy specialized for Baton Passing Special Attack boosts.
** Illumise didn't get quite as much out of Prankster as Volbeat, but she is now better able to [[TheMedic pass along Wishes to fellow team members.]]
* TurnsRed: Volbeat can have the Swarm ability, boosting its Bug attacks while it's at low health.

!! Budew (Subomi), Roselia, and Roserade
[[quoteright:168:http://static.tvtropes.org/pmwiki/pub/images/315-406-407_8979.png]]
[-''Budew and Roserade debut in Generation IV''-]

A Grass and Poison-typed Pokémon with roses for arms. Once a standalone Pokémon in Generation III, it was given a baby form as well as an evolved form in Generation IV. Said to be Ken Sugimori's favorite.

* AscendedExtra: Back in Generation III, Roselia was an unappealing Pokémon that was normally useless in battle, up until it was given a pre-evolution and an even more powerful evolution in the next generation as well as becoming ComMons.
* CampGay or CampStraight: Roserade can be interpreted as this if male.
* DanceBattler: Roserade has the movements of a dancer.
* EyesAlwaysShut: This was Roselia's sprite for a long time until ''Platinum''.
* GlassCannon: Roserade's Special Attack is equal to Exeggutor's - that is, ''really'' freaking good. Unlike Exeggutor, Roserade has passable speed, but mediocre defensive stats.
** Roserade does have 105 base Special Defense, though, which Exeggutor somewhat lacks in in comparison, though Exeggutor does have higher Defense and HP.
* GreenThumb: Grass-type.
* HealingFactor: Its Natural Cure Ability removes any StandardStatusEffects that are on it when it switches out.
** It also learns Ingrain naturally. Add Leech Seed, Synthesis, and[=/=]or its Life Drain attacks for even greater effect.
* HealThyself: Naturally learns Synthesis as Roselia.
* LifeDrain: Naturally learns the three Grass-type draining attacks, as well as Leech Seed.
* MakingASplash: As Budew, it can learn Water Sport, which effectively cancels out its weakness to Fire attacks.
* TheMedic: Learns Aromatherapy to heal its allies of status conditions.
** CombatMedic: Packs plenty of punch as well.
* NoSell: Thanks to Budew and Roselia's Hidden Ability of Leaf Guard, both are immune to StandardStatusEffects while the sun is out. The line is immune to powder-based moves from Generation VI onwards.
* PetalPower: Learns Petal Dance.
* PintsizedPowerhouse: Roserade stands only three feet tall, yet its Special Attack is on par with Exeggutor, a Pokémon twice its size and eight times its weight.
* [[PoisonousPerson Poisonous Pokémon]]: The only Grass/Poison Pokémon outside of Generations I and V.
** Additionally, it has the Poison Point Ability, which can poison opponents that physically strike it.
* PsychicPowers: Can be bred to know Extrasensory, but oddly, only as Budew (so you're out of luck if you don't have any Rose Incense).
* RidiculouslyCuteCritter: Budew.
* ShoutOut: Roserade has been compared to Eric from ''ThePhantomOfTheOpera'' and Tuxedo Kamen (Tuxedo Mask) from ''SailorMoon'' due to its mask-like protrusion on its face and its penchant for roses.
* SomethingAboutARose: Roselia and Roserade have them as hands.
* TrapMaster: Naturally learns Toxic Spikes, and can be bred to know Spikes.
* UselessUsefulSpell: ''Technician'', surprisingly enough. Roserade gets it as a Hidden Ability, but it simply doesn't get any attacks that benefit from it all that much (Magical Leaf and Hidden Power are about all it can really abuse, and there are better attacks with better effects anyways).
** NotCompletelyUseless: In Gen VI, Hidden Power's base power is now fixed at 60 and no longer based on [[GuideDangIt the Pokémon's IVs]]. This gives it a Base Power 90 attack of [[ConfusionFu whatever type it wants]].

!! Gulpin and Swalot (Goklin and Marunoom)
[[quoteright:121:http://static.tvtropes.org/pmwiki/pub/images/316-317_9020.png]]

These poison-typed Pokémon will eat ''anything'' they come across. That includes berries, tires, trash, ''anything''. The digestive juices inside their stomachs will digest anything except itself. They are also able to wield quite a bit of sludge-based attacks.

* BigEater: The clue is in the name.
** ExtremeOmnivore: Swalot moreso than Gulpin (though they both qualify regardless). The biggest thing Swalot can eat is the tire off a car, and Gulpin's stomach acid can dissolve ''anything'', including scrap iron and it has no teeth, opting instead to let the stomach acid melt anything that gets swallowed whole ([[FridgeHorror Could you imagine if it was something that was living?]]). However, there is one thing Swalot and Gulpin couldn't eat even if they tried: their own stomachs.
* BlobMonster: Swalot looks more like the archetypical blob monster seen in many a B-horror flick, though it isn't amorphous.
* EyesAlwaysShut: Gulpin
* HoistByHisOwnPetard: Its Liquid Ooze ability can subject users of LifeDrain attacks to this, as it causes them to ''lose'' health instead of regain it.
* [[PoisonousPerson Poisonous Pokémon]]: Poison-type.
* PowerNullifier: Naturally learns Gastro Acid, which removes the target's ability.
* RecurringElement: Of the Grimer line.
* StoneWall: Sports a hefty HP stat and good defenses against both physical and special attacks, but is really slow.
** Similarly, it can learn Stockpile, Curse, Acid Armor, and Amnesia, which boost its defensive stats further.
* SuperSpit: Naturally learns Acid Spray, Gastro Acid, and the Stockpile/Swallow/Spit Up trio.
* TakingYouWithMe: Can be bred with Destiny Bond.

!!Carvanha and Sharpedo (Kibanha and Samehader)
[[quoteright:129:http://static.tvtropes.org/pmwiki/pub/images/318-319_3798.png]]

Carvanha is a piranha-like Pokémon that can initially only be found in the river near Mauville City. Sharpedo is a shark-like Pokémon that is pretty easy to find once you get the Super Rod. Their offensive stats and speed are all incredible, but it suffers from low defensive stats.

* ActionInitiative: Naturally learns Aqua Jet.
* CombatPragmatist: Well, they ARE [[PiranhaProblem piranhas]] and [[ThreateningShark sharks]], after all.
* [[ThreateningShark Everything's Even Worse With Sharks]]: Sharpedo is said to be so destructive that it only takes one of these creatures to sink and destroy a supertanker.
* GlassCannon[=/=]FragileSpeedster: Sharpedo has quite good Attack, and decent Special Attack and speed (plus a Hidden Ability that makes it even ''faster''). Its defenses are on par with ''Bidoof'', and average HP doesn't help.
* MakingASplash: Water-type.
* NinjaPirateZombieRobot: Sharpedo is a mix between a torpedo, a shark, and an ocean sunfish.
* NoSell: Being Dark-types, they don't care about Psychic attacks.
* PiranhaProblem: Sharpedo can tear through a supertanker.
* TookALevelInBadass: Got Speed Boost as a Hidden Abilty.
* UselessUsefulSpell: Its initial ability of Rough Skin, due to Sharpedo simply [[GlassCannon not being able to take enough attacks for it to do much.]]

!! Wailmer and Wailord (Wahleko and Whaleo)
[[quoteright:166:http://static.tvtropes.org/pmwiki/pub/images/320-321_736.png]]

Whale-like Pokémon that are Water-typed and are somewhat based on inflatable objects like beach balls and blimps. Wailmer was among the first Generation III Pokémon to be revealed to the public. Currently, Wailord holds the position of the longest Pokémon in existence (measuring at a whopping 47 feet and seven inches). Their HP is rather massive.

* GentleGiant: Applies to ''both'' members of the evolutionary line, since Wailmer is said to be one of the largest non-evolved Pokémon.
* HealingFactor: Can be bred with Aqua Ring, which, in a sense, provides this(especially thanks to their massive HP pools).
* HotSkittyOnWailordAction: ...[[BrickJoke The other half of the trope namer]].
* MakingASplash: Water-type.
* MightyGlacier: Although the colossal HP can only compensate to a degree for the lackluster defenses.
* NoSell: Its original two abilities. Oblivious makes it immune to attract effects, while Water Veil protects it from burns.
* OneHitKO: Can be bred with Fissure.
* RequiredPartyMember: Alongside Relicanth, was needed to access the Golems.
* SecretArt: Prior to Generation V, the only Pokémon to learn Water Spout naturally, apart from [[OlympusMons Kyogre]].
* SquareCubeLaw: Wailord's mass is too light for its volume, which makes it ''less dense than helium''. Then again, this may be considered ShownTheirWork, considering it's classified as the Float Whale pokemon.

!! Numel and Camerupt (Donmel and Bakuuda)
[[quoteright:133:http://static.tvtropes.org/pmwiki/pub/images/322-323_9293.png]]

Making their home around Mt. Chimney, these camels store magma inside their humps and release them when using Eruption and Lava Plume. Numel are also quite dull, being rather unfeeling to pain (though not as much as Slowpoke). They excel in Attack and Special Attack but lack in Speed. Water-types absolutely wreck them due to their Fire[=/=]Ground typing.

* CriticalHit: Camerupt's Hidden Ability is Anger Point, which causes its Attack to max out when it's hit with one of these.
* DelayedReaction: Numel only.
* DishingOutDirt: Ground-type.
* ForMassiveDamage: [[KillItWithWater Water is its major weakness.]]
** It's helped a bit by its Solid Rock ability, which cuts a quarter of the damage from any super effective attacks it takes.
* [[MagmaMan Magma Mon]]: Associated with volcanoes.
* MightyGlacier: Very slow, but good Defense and it hits like a tank with both offensive types.
** GlassCannon: Though those defenses are often not enough, considering it has a double weakness against a [[MakingASplash very common attack type]], and is too slow to get priority more than occasionally. However, it ''is'' a very powerful attacker, and is capable of giving good hits from either the special or the physical side.
** EliteTweak: Get it into a Trick Room, and even {{Smogon}} admits that it can truly be a force to be reckoned with.
* NoSell: To Electric-type moves. Numel's Oblivious Ability prevents infatuation or Taunt, and its Hidden Ability Own Tempo prevents confusion. Camerupt's Magma Armor prevents freezing.
* OneHitKO: Can naturally learn Fissure.
* PlayingWithFire: Fire-type.
* SecretArt: Prior to Generation IV, the only Pokémon to learn Eruption naturally, apart from [[OlympusMons Groudon]].
* SuperSpit: Oddly, despite being a camel, the Stockpile/Swallow/Spit Up moves need to be bred onto it.
* UnstoppableRage: Camerupt's Hidden Ability is Anger Point; hit it with a CriticalHit and its Attack will ''quadruple.'' Doesn't matter if its Attack was at 25% of its normal value, ''it's still going to be 400% of its normal value.''

!! Torkoal (Coatoise)
[[quoteright:102:http://static.tvtropes.org/pmwiki/pub/images/324_8579.png]]

Also living on Mt. Chimney is this tortoise that stores coal in its shell. When agitated, it blows out black smoke to disorient the enemy. In battle, it surrounds itself in White Smoke to prevent anyone from lowering its stats. Its defense is its best stat and has average stats everywhere else except for Speed, which is absolutely abysmal.

* CriticalHit: Its Hidden Ability Shell Armor lets it avoid these, giving it a decent advantage where [[StoneWall taking hits is concerned.]]
* DeathOrGloryAttack: Can learn Overheat.
* EverythingsBetterWithSpinning: Can learn Rapid Spin naturally.
* EyesAlwaysShut: It has never been seen with his/her eyes open.
* MightyGlacier: Unusually for a pure Fire-type.
** GlassCannon: Through use of Shell Smash. Unfortunately, its Speed is so low that even the move's Speed doubling effect won't help Torkoal outrun much.
** StoneWall: Though its typing and lack of recovery outside of Rest + Sleep Talk hurts its hit taking abilities a bit, it learns both Iron Defense and Amnesia naturally to help bolster both of its defenses.
* NoSell: Its White Smoke ability lets it ignore opposing effects that reduce its stats (note that this does not apply to Torkoal itself using something like Overheat).
* PlayingWithFire: Fire-type.
* SmokeOut: With the smoke coming out of it, it learns Smog and Smokescreen in addition to the White Smoke ability.
* TurtlePower: It's a fire turtle! You would think you would see a water or earth turtle in Hoenn, but no! You get something even more awesome!

!! Spoink and Grumpig (Baneboo and Boopig)
[[quoteright:114:http://static.tvtropes.org/pmwiki/pub/images/325-326_3057.png]]

A strange Pokémon if there ever was one: The piglet has no back legs, so it gets around by bouncing on a springy tail, however, the bouncing action performs an even more vital function: It keeps its heart pumping, so if it stops bouncing, its heart stops and it will die. It also carries a large pearl on its head which apparently amplifies its psychic power. It becomes more normal (for a Pokémon at least) when it evolves into Grumpig.

* AsTheGoodBookSays and StealthPun: "[D]o not throw your pearls to pigs. If you do, they may trample them under their feet, and turn and tear you to pieces."
* BlushSticker: Spoink sports a pair.
* MessyPig: Crossed with a spring.
* GameplayAndStorySegregation: Thankfully, Spoinks don't die when you knock them out!
* OvershadowedByAwesome: A solid Psychic-type--too bad Hoenn offers ''two'' families (Abra and Ralts) of that type with better offensive stats (king for in-game use) and movepools far before it can be found.
* PowerIncontinence: Apparently, that pearl not only serves to amplify psychic power, but also (according to the ''Mystery Dungeon'' games) it also serves as a sort of counter-weight for the Spoink's bouncing, otherwise the bouncing gets a little out of control.
* PsychicPowers: Psychic-type.
* RidiculouslyCuteCritter: Spoink.
* SpringCoil: Spoink has this, and must bounce on it or face death by cardiac arrest.
* StoneWall: Grumpig is a great Special wall.
** MightyGlacier: Also has decent Special Attack.
* SupernaturalIsPurple: Even though they're Psychic types and not Ghosts.

!! Spinda (Patcheel)
[[quoteright:90:http://static.tvtropes.org/pmwiki/pub/images/327_200.png]]

This odd Pokémon is a common sight in the ash-covered Route 113. It has two motifs going for it: the patches on a Spinda's face differ from individual to individual, much like a fingerprint. Using an algorithm in the coding, there are over ''four billion'' combinations for face patches. The second motif is that its movepool and abilities [[IncrediblyLamePun revolve]] around spining and dizziness. It's not a Pokémon that's going to win battles for you, but it's at least one you aren't likely to forget.

* ButtMonkey: To Website/{{Smogon}} in particular, but if another Pokémon is compared to Spinda in any way, odds are good that it's not a compliment.
* CastOfSnowflakes: There are 4,294,967,296 spot patterns, meaning you're not likely to see the same kind of Spinda twice.
* ConfusionFu: Quite literally, most of its abilities and moves have to do with confusion.
* DrunkenMaster: Emphasized by the Teeter Dance move which confuses the opponent with its wobbly dance.
* EverythingsBetterWithSpinning: Learns Rapid Spin.
* JokeCharacter: Worthless except for a few gimmicks with Assist and Contrary.
* MasterOfNone: Spinda's stats are all equal... and they all suck.
* NoSell: To Ghost-type attacks.
* PandaingToTheAudience: Based on the red panda.
* PowerupLetDown: It gets the impressive Contrary as its Hidden Ability, but has no moves that can abuse it. This can be mollified in two ways; one, by knowing the attack- and defense-lowering move [[TookALevelInBadass Superpower]] from Dream World, or by using Assist (learned via egg moves) to use V-Create, Close Combat, Draco Meteor, etc.
* SecretArt: Teeter Dance, before [[VideoGame/PokemonBlackAndWhite Generation V]] (others could learn it via breeding).
* TookALevelInBadass: As alluded to in the PowerupLetdown entry above, Spinda just barely subverted this in Generation V, when it got both Contrary and the move Superpower with which to abuse it. Problem is, only Spinda obtained directly from Dream World can have Superpower, meaning it can't have Contrary/Superpower at the same time as the breedable moves it has that ''could'' have made that combo useful, such as Baton Pass and Rapid Spin. As is, Spinda is simply too weak to make much use of it, and tends to either get knocked out or run out of PP for Superpower by the time it can power up enough to be even remotely threatening.
* WingdingEyes: Its eyes are swirls.

!! Trapinch (Nuckrar), Vibrava, and Flygon
[[quoteright:191:http://static.tvtropes.org/pmwiki/pub/images/328-329-330_4363.png]]

Based on the antlion, Trapinch is a Ground-typed Pokémon commonly found in the wild in desert areas. It evolves into Vibrava, which gives it an additional Dragon-type and lowers its Attack while primarily raising Speed. Afterwards, it evolves into Flygon, which returns its high Attack.

* BigCreepyCrawlies: They're based on the antlion, belong in the Bug Egg Group, and learn some Bug-type moves, but they're not bug-typed.
* ConfusionFu: Its typing and Bug affinity affords it access to Ground, Dragon, Rock, Fire, Bug, Flying, and some Dark and Fighting moves, and while its Attack is higher than its Special Attack, both are high enough to allow it to be comfortable attacking from either stat.
* DishingOutDirt: Ground-type.
* DivergentCharacterEvolution: Its stats change drastically as it evolves.
** GlassCannon: Trapinch. It has shockingly high Attack, but its other stats are at the standard levels for unevolved Pokémon (read: not very good), and its speed is among the bottom three of the game.
** MasterOfNone: Vibrava. While it is far faster than Trapinch, said speed is just decent among unevolved Pokémon, and its Attack drops significantly, while its defenses barely increase.
** JackOfAllStats: Flygon significantly improves all of Vibrava's stats, regaining Trapinch's attack, but this time with comparable speed and not far below defenses. None of its stats are particularly standout, but they're high enough to make it strong.
* ForMassiveDamage: Ice types will wreck it.
* MagikarpPower: Trapinch hits like a truck, but it is fragile and VERY slow. When it first evolves, its speed becomes average, but at the cost of its huge attack becoming average as well, and gains virtually no bulk. When it evolves again, however, it is a different story...
* NoSell: To Electric-type moves. Vibrava and Flygon are also immune to Ground-type moves thanks to Levitate.
* OurDragonsAreDifferent: In this case, Vibrava and Flygon are draconic ''antlions''.
** Also it, along with Gen VI's Noivern-line, are the only dragons that can't be bred with other dragons. It's in the Bug-egg group.
* OvershadowedByAwesome: Flygon is by no means ''bad'', it has a great movepool with many different types among both physical and special, it resists or is immune to all entry hazards, and its stats are fair. But its JackOfAllStats status is in sharp contrast to all other fully evolved Dragons who are {{Lightning Bruiser}}s, having much higher stats than it including defenses, and while other Dragons get Dragon Dance or Swords Dance to make them even more powerful, all Flygon has is the subpar Hone Claws. Factor in also that it shares its typing with Garchomp, who outclasses it in every way, and the short of it is that anything it can do, other Dragons can do better.
* StatusBuff: Averted. Despite being a dragon that looks very nimble, it can't learn Dragon Dance or '''any''' buffs beyond Hone Claws.
* YouWillNotEvadeMe: [[ExactlyWhatItSaysOnTheTin Arena Trap]] is essentially the Magnemite line's Magnet Pull, with different limitations.

!! Cacnea and Cacturne (Sabonea and Noctus)
[[quoteright:130:http://static.tvtropes.org/pmwiki/pub/images/331-332_9399.png]]

Another pair of desert denizens, Cacnea and Cacturne, being based on cacti, are very well adapted for desert life. They use their thorny arms as clubs to batter their opponents, or they can shoot needles to subdue them. They're also noteworthy of having Sand Veil as an ability, which makes them not only more evasive in a Sandstorm, but also immune to its damage. Cacturne takes on a creepy scarecrow-like appearance and becomes a dark-type. If you're wandering in the desert and notice that the cacti are following you, it's not just heatstroke that's getting to you.

* AlienBlood: Cacturne have ''sand'' for blood.
* AllDesertsHaveCacti: Where you find them.
* CombatPragmatist: Cacturne.
* DifficultButAwesome: Cacturne's got good Attack, but its poor Speed and defenses mean that it usually gets knocked out before it can utilize its offensive might. However, [[TheChessmaster a player who is good at predicting their opponent's next move]] can fully utilize Cacturne's beastly offense by using Sucker Punch to hit hard before the opponent gets to attack, and Focus Punch to hit even ''harder'' if the opponent isn't ''trying'' to attack. [[note]]The former move only works if the opponent is attacking the user, and the latter will fail if the user is hit.[[/note]] It also has the ability Sand Veil, which means if there's a sandstorm up[[note]]A sandstorm can be brewed by sending out a Tyranitar or Hippowdon.[[/note]], there is a 20% chance that the foe's attacks will miss Cacturne enitrely. Long story short: Cacturne may look like a novelty, but in the hands of a [[TheChessmaster Chessmaster]], it's ''a force to be reckoned with''.
** OvershadowedByAwesome: There are Pokémon out there that are better at those moves than Cacturne, and don't require as much strategy to use effectively.
* ForMassiveDamage: To Bug-type attacks and Flying Press.
* GlassCannon: Poor speed, poor defenses, but ''very'' good attack.
* GreenThumb: Grass-type.
* [[ImplacableMan Implacable Pokémon]]: Cacturne form packs to stalk travelers through deserts, waiting for said travelers to wear itself out. Then the Cacturne will beat it up and suck it to a dessicated husk.
* ManEatingPlant: Sucks its prey dry like a vampire.
* NiceHat: Cacturne, at least.
* NinjaPirateZombieRobot: A vampiric scarecrow cactus.
* NoSell: Cacturne to Psychic-type moves. The line is immune to powder-based moves from Generation VI onwards.
* OurVampiresAreDifferent: This one is a scarecrow.
* ScaryScarecrows: Cacturne hunts prey at night when it's weakened by the heat.
* SecretArt: Needle Arm, until Generation V.
** Fittingly, said Gen V Pokémon is a cactus too.

!!Swablu and Altaria (Tylto and Tyltalis)
[[quoteright:150:http://static.tvtropes.org/pmwiki/pub/images/333-334_7791.png]]

Cute blue birds with a cloud theme. Swablu is a regular Normal/Flying type that isn't particularly noteworthy but it does evolve into Altaria, which is strangely a Dragon/Flying type. Unlike most Dragon-types, they're peaceful and sing with beautiful (and sleep-inducing) voices. Its highest stat is its special defense, but ice types still present a problem.

* BlowYouAway: Flying-type.
* ForMassiveDamage: [[KillItWithIce Ice-type attacks]] (not unlike most Dragon-types, really).
* {{Flight}}: Flying-type.
* HeadPet: According to the Pokédex, Swablu enjoys acting like a hat.
* HealingFactor: Learns Refresh and has the Natural Cure ability.
* HealThyself: Can be bred with Roost.
* InstantAwesomeJustAddDragons: Altaria is based on the Blue Bird of Happiness, which comes from a Belgian play that includes a star called Tytalis (Altaria's Japanese name to boot), which is part of the Draco Constellation.
* [[TheMaleIngenueMustBeATenor The Male Ingenue Must Be A Soprano]]: Altaria is the Humming Pokémon, and this family is normally known for grace, cleanliness, and forming fluffier wings when they bond with people.
* MightyGlacier: In contrast to [[LightningBruiser most other Dragon-types]], Altaria has higher defense than offense, and has a moveset more typical of a supporter. Its attack isn't ''low'', really, just much lower than you'd get from other Dragons.
** StoneWall: Its speed is better than its offense, and even then, Wingull's faster.
*** It also has the massive Defense-boosting move Cotton Guard. Notably, of the Pokémon that get it, Altaria has the highest base Defense.
** LightningBruiser: With Dragon Dance, it can boost its near average Attack and Speed and become this.
* NoSell: To Ground-type moves.
* {{Opera}}: Based on song birds and opera music.
* OurAngelsAreDifferent: These are more cloudy.
* OurDragonsAreDifferent: Altaria, VERY different indeed.
* PersonalRainCloud: They can use Rain Dance, and their plumage is made up of cotton.
* [[ThatCloudLooksLike That Cloud Is A Bird]]: Resemble cumulus clouds.
* [[WeatherControlMachine Weather Control Creatures]]: As of Generation V, some Altaria have the power to make everybody ignore weather when in play.

!! Zangoose and Seviper (Habunake)
[[quoteright:154:http://static.tvtropes.org/pmwiki/pub/images/335-336_6211.png]]

Two Pokémon- one a Normal-type and the other a Poison-type- with an intense rivalry that is practically part of their nature. They inhabit Route 114, just outside of Meteor Falls. Trainers will find Zangoose in ''Ruby'' or Seviper in ''Sapphire''. They are both hard-hitters, both having decent offense.

* AcquiredPoisonImmunity: Owing to their long rivalry, Zangoose has the Immunity ability.
** It got a unique Hidden Ability that, while it means Zangoose can be poisoned, its powers will be boosted if that happens.
* AnimalJingoism: Mongoose vs. Snake.
* ArtificialBrilliance: In Horde Battles where Seviper outnumber Zangoose, they will use Swagger on each other after they're done fighting the Zangoose. Since they always carry Persim Berries in the wild (which cure confusion), this leaves them with doubled Attack, ready to take you out.
* {{Badass}}: Both Seviper and Zangoose are very tough Pokémon. Special mention must go to Zangoose. It may be a Normal-type, but it's nevertheless incredibly tough and actually has several advantages over Seviper. Not quite on legendary level, but still, very above average.
* EnemyMine: They are mortal enemies and have been for quite some time. Doesn't mean they can't [[EnemyMine be on the same team, fight together on a Double Battle]], [[FoeYay or even breed]].
** GameplayAndStoryIntegration: In ''VideoGame/PokemonXAndY'', you can encounter both in horde battles... whereupon one of the species will try to ''kill'' the other before they even start attacking you.
* {{Foil}}: To each other.
* GoodScarsEvilScars: Zangoose's red patterns are scars, even though they look like a really cool fur pattern. Sounds silly? Check out Seviper's fangs and the blade on its tail. Likewise, the purple patterns struck across Seviper's body are implied to come from Zangoose's claws -- back when they were still purple.
* GlassCannon: Both of them have high offenses, with Seviper able to to hit from both ends, but cannot take a hit.
** FragileSpeedster: Zangoose is ''much'' faster than Seviper and can hit much harder if poisoned and has its Hidden Ability.
* NoSell: Zangoose to Ghost-type attacks.
* NonElemental: Zangoose
* [[PoisonousPerson Poisonous Pokémon]]: Seviper.
* PowerUpLetdown: Toxic Boost may have been a pretty unique ability for Zangoose to take advantage of, but mechanics-wise, it's basically an inferior version of Guts that can't take advantage of burns or strategies that use Snore or Sleep Talk.
* {{Retcon}}: Zangoose's claws were originally purple in its game sprites (but not in its concept art).
* TheRival: To each other, [[GameplayAndStorySegregation even though there are chances of running into both in Dark Grass or finding double battles where both are used against you]].
** In X and Y, though, they can appear in Pokemon Hordes together, and will attack each other while ignoring your Pokémon.
* SecretArt: Seviper's [[BewareMyStingerTail Poison Tail]], until Generation V. Zangoose's [[WolverineClaws Crush Claw]] could always be bred into other Pokémon, but was learnable only by Zangoose in the attack's debut.
** It also got a unique Hidden Ability, Toxic Boost.
* TruthInTelevision: These Pokémon are apparently based on real life natural enemies the mongoose (predator) and the snake (prey).
** {{Irony}}: In that the mongoose {{Expy}}'s rival is named after and looks like a viper. In real life, the mongoose [[CripplingOverspecialization specializes]] against ''cobras''[[note]]meaning that Zangoose really should be ''Arbok's'' enemy, if the ''Pokémon'' franchise wanted to keep things authentic[[/note]]. Vipers strike much faster and less predictably than cobras, and so mongooses absolutely ''suck'' at fighting them.
* WolverineClaws: Zangoose

!! Lunatone and Solrock
[[quoteright:136:http://static.tvtropes.org/pmwiki/pub/images/337-338_2363.png]]

This pair of Pokémon are living meteorites that fell from space. Both of them resemble stellar bodies: Solrock resembles the Sun while Lunatone resembles the Moon. Solrock is more physically-inclined while Lunatone is specially-inclined. Both are also Rock/Psychic and have a small chance of carrying evolutionary stones (Sun Stones for Solrock, Moon Stones for Lunatone). You'll find Lunatone in ''Sapphire'' and Solrock in ''Ruby''.

* [[AnIcePerson An Ice Pokémon]]: Lunatone can learn Ice Beam, possibly a reference to the coldness of moonlight.
* DishingOutDirt: Rock-type.
* {{Foil}}: To each other.
* GameplayAndStorySegregation: See "Irony".
* HealThyself: Lunatone can have Moonlight and Solrock can have Morning Sun if (and only if) they were obtained via Dream World.
* {{Irony}}: They cannot learn Moonlight or Morning Sun naturally. Those moves are only obtained through the Dream World.
* KryptoniteIsEverywhere: They have a whopping ''seven'' weaknesses (Water, Grass, Ground, Steel, Dark, Bug, and Ghost). Although Levitate removes one of them, that's still a lot.
* {{Lunacy}}: '''Luna'''tone
* TheManInTheMoon[=/=]TheFaceOfTheSun: A little more subtle than most examples.
* MightyGlacier: Solrock on the physical side and Lunatone on the special side.
** StatusBuff: Both can learn Rock Polish to deal with their middling speed. Also notable is that both learn the rather rare boosting move Cosmic Power.
* NoBiologicalSex: Genderless.
* NoSell: Both of them to Ground-type moves thanks to Levitate.
* PlayingWithFire: Solrock isn't a Fire type, but it does have some fire moves to use. Quite fitting, being based on the Sun and all.
* PowerFloats: Have the Levitate ability.
* ThePowerOfTheSun: '''Sol'''rock.
* PsychicPowers: Psychic-type.
* RedEyesTakeWarning: Lunatone's in particular are said to fill anyone with fear.
* [[SiliconBasedLife Silicon Based Pokémon]]
* SolarAndLunar: Their schtick.
* StarfishAlien: They're living meteorites from space.
* {{Telepathy}}: Solrock can read minds.

!! Barboach and Whiscash (Dojoach and Namazun)
[[quoteright:138:http://static.tvtropes.org/pmwiki/pub/images/339-340_3169.png]]

Water/Ground type catfish. They possess the ability to cause earthquakes, and are also said to have a limited ability to predict real earthquakes. Unlike real catfish, Whiscash's tail is horizontal, resembling a sea mammal's tail instead of a fish's. Be careful: those whiskers can tickle you into submission and weaken you.

* [[BroughtToYouByTheLetterS Brought To You By the Letter W]]: Look at Whiscash's head.
* TheCatfish: Based on a Namazu catfish.
* DishingOutDirt: Ground-type.
* [[EarthquakeMachine Earthquake Creature]]: Learn Earthquake.
* ForMassiveDamage: To Grass-type attacks and Freeze Dry.
* LethalJokeCharacter: Looks silly, but it can deal a good amount of damage.
* MakingASplash: Water-type.
* MightyGlacier: Decent defenses and good HP, but it's not winning many speed wars.
* NoSell: To Electric-type moves.
* OvershadowedByAwesome: Having the same typing as both Quagsire and Marshtomp/Swampert but with less of a movepool (and less useful abilities) result in it getting little love, despite being decent in its own right. It does, however, get Dragon Dance, which can catch the foe off-guard.
* ShockAndAwe: Can have the Electric-type move Spark bred to it, which works nicely with its Attack and to deal with fellow Water-types.
* {{Youkai}}: [[http://en.wikipedia.org/wiki/Namazu_%28Japanese_mythology%29 They're based off a Japanese myth about giant catfish causing earthquakes]].

!! Corphish and Crawdaunt (Heigani and Shizarigar)
[[quoteright:141:http://static.tvtropes.org/pmwiki/pub/images/341-342_1117.png]]

Water-type Crayfish Pokémon that were apparently introduced from overseas. These fiesty Pokémon are resourceful enough to thrive in any enviroment they're introduced to (as long as there's enough water). When Corphish evolves, it gains the Dark type and becomes viciously territorial and willing to challenge anyone, tossing out any other Pokémon in its area.

* CombatPragmatist: What would you expect from the "Ruffian" and "Rogue Pokémon"?
** Its Hidden Ability is Adaptability, which boosts its Dark attacks even further.
* CriticalHit: Its Shell Armor ability lets it avoid these. Though the fact that Crawdaunt doesn't fare well as a defensive Pokémon causes most players to go for one of its other abilities instead.
** On the opposite side, it naturally learns Crabhammer and Night Slash, allowing it a better chance of inflicting these.
* DivergentCharacterEvolution: Unlike most {{Expy}}ed species, [[Characters/PokemonGenerationIFamilies Kingler]] and Crawdaunt have steadily been made more dissimilar playwise (while keeping both equally viable) with future generations. Kingler has usable physical bulk, gained Agility (double speed) in Generation 4, and received the ''very'' nice Sheer Force ability (boost damage of moves with a chance of inflicting [[StandardStatusEffects secondary effects]] by 33% but remove the effect chance) in Generation 5; Crawdaunt, on the other hand, has enough special attack to run mixed sets, gets Dragon Dance (raise speed and attack by 50% each) in Generation 4, and the ''very'' nice Adaptability ability (boost the bonus from using attacks of the same type as the user from 1.5 to double damage) in Generation 5.
* [[GiantEnemyCrab Giant Enemy Crayfish]]: Or crawdad, if you prefer.
* GlassCannon: High Attack, but it goes down quickly.
* MakingASplash: Water-type.
** Its Hidden Ability is Adaptability, which boosts its Water attacks even further.
* NoSell: To Psychic attacks.
** Its Hyper Cutter ability also lets it ignore effects that would otherwise lower its Attack.
* OneHitKO: Naturally learns Guillotine.
* PowerPincers
* SecretArt: Crabhammer, shared with the Kingler family.

!! Baltoy and Claydol (Yajilon and Nendol)
[[quoteright:112:http://static.tvtropes.org/pmwiki/pub/images/343-344_4442.png]]

Bizarre Ground/Psychic clay figurines brought to life by mysterious means, these Pokémon prefer arid ruins and are able to wield a number of elemental attacks. They are based on the "shakōkidogū", a "Spaceman" figurine from the Jōmon period.

* ActionBomb: Naturally learns Explosion. Combined with its high defenses, it's tough to take out in the wild.
* BeamSpam: Claydol learns a variety of beam-based moves like Psybeam, Ice Beam, Charge Beam, Signal Beam, and Hyper Beam -- notable for the fact that it learns Hyper Beam when it evolves at level ''36'', when most Pokémon that learn it naturally don't learn it until high levels. (Exploud did, however, learn it at level 40 in Generation III.)
* DishingOutDirt: Ground-type.
* EyesDoNotBelongThere: Claydol has eyes all around its head.
* LivingToys: Apparently, both are clay figurines found in ancient ruins that somehow came to life.
* NoBiologicalSex: Genderless.
* OurMonstersAreWeird
* NoSell: To Electric and Ground-type attacks.
* PowerFloats: Have the Levitate ability.
* PsychicPowers: Psychic-type.
* StoneWall: Good defenses (its Special Defense is tied with Mr. Mime) which can be amplified by Cosmic Power. (Also the highest Special Defense of all Ground-types.)
** MightyGlacier: It can also dish out quite a bit of damage, when amplified by Calm Mind.
* TronLines: Baltoy.

!! Lileep and Cradily (Lilyla and Yuradle)
[[quoteright:121:http://static.tvtropes.org/pmwiki/pub/images/345-346_603.png]]

Revive a Root Fossil and you'll get this strange creature. Despite being part grass and resembling a plant, this fossil Pokémon is based on a crinoid: a creature related to seastars that are still living in the deep oceans today. It is an extremely slow Pokémon, but it more than makes up for it in its defenses.

* DishingOutDirt: Rock-type.
* FossilRevival: Revived from a Root Fossil.
* GlowingEyesOfDoom: Especially Cradily. Some people have trouble figuring out which of its eyes are the real ones. [[note]]The ones in the black part of its face are the real ones.[[/note]]
* GreenThumb: Grass-type, [[http://bulbanews.bulbagarden.net/wiki/On_the_Origin_of_Species:_Lileep_and_Cradily though it's not based on a plant.]]
* KryptoniteIsEverywhere: Subverted. Despite its type combination being a pair of the two types with the most weaknesses, Grass and Rock cancel out much of each others' weaknesses so that it only has four weaknesses (Steel, Fighting, Bug, and Ice).
* NoSell: {{Switch Out Move}}s with Suction Cups, and Water with its Hidden Ability Storm Drain. They're immune to powder-based moves from Generation VI onwards.
* PaletteSwap: Mentioned only because of an amusing fact: their "Shiny" forms switch colors with ''each other''.
* PrehistoricMonster: Lived on the seafloor 100 million years ago.
* RecurringElement: Fills the same role as the Kanto fossil duo along with Anorith, starting a tradition.
* {{Retcon}}: In-game sprites always showed the two with orange tentacles until Generation V, when they were redone to have pink tentacles like in the official art.
* StoneWall: Practically a ''Diamond'' Wall against special attacks during a sandstorm. Rock-types get their special defense doubled during that sort of weather, and Cradily's base Special Defense is more than respectable. It naturally learns Stockpile (and Spit Up/Swallow) and Amnesia to bulk up even more. And it can have ''[[HealingFactor Recover]]'' bred onto it, or be tutored Synthesis for a similar effect.
** Using Ingrain makes it even more so, giving it a constant HealingFactor and denying any attempts at using a SwitchOutMove on it, making it something of a PoorMansSubstitute for ''[[ExaggeratedTrope Shuckle]]''.
** MightyGlacier: Its offensive stats aren't bad for a defensive Pokémon, and it has excellent STAB coverage (only being resisted by most Steel-types, Grass/Fighting, and Poison/Fighting typed Pokémon).
*** OvershadowedByAwesome: However, other dedicated walls don't require nearly as much setup as Cradily in order to start tanking, which hurts it in the short run, considering the fast-paced metagame. And then there's Blissey, forever setting the bar too high for special walls.
* StandYourGround: Its standard ability is Suction Cups, which makes it unable to be forcibly switched out.

!! Anorith (Anopth) and Armaldo
[[quoteright:137:http://static.tvtropes.org/pmwiki/pub/images/347-348_7880.png]]

Reviving a Claw Fossil will net you this Rock/Bug fossil Pokémon. Despite being labeled as an "Old Shrimp", Anorith is based on a creature known as an [[http://en.wikipedia.org/wiki/Anomalocaris Anomalocaris]], which at one meter long was the largest predator in the early Cambrian oceans. When it evolves, it grows legs and vaguely resembles a dinosaur.

* ActionInitiative: Can be bred to know Aqua Jet, allowing it to overcome its rather poor speed.
* BigCreepyCrawlies: Bug-type. Notable for being two of the three Bug-type Pokémon with Bug as a secondary type ([[Characters/PokemonGenerationIVFamilies Skorupi]] is the other one) and the only Pokémon with that type combination to retain it upon evolution.
* CriticalHit: Their standard ability Battle Armor ignores these.
* DishingOutDirt: Rock-type.
* FossilRevival: Revived from a Claw Fossil.
* FragileSpeedster: Anorith is pretty fast for a Rock-type, as it has the fifth highest Speed among Rock-types. Its Attack isn't half-bad for an unevolved Pokémon, too. But then again, it's an unevolved Pokémon, so its other stats aren't that great.
* [[GiantEnemyCrab Giant Enemy Anomalocaris]]: Armaldo weighs 150 lbs/68 kg.
* MakingASplash: They can learn Water Gun, Aqua Tail, and Water Pulse (by breeding or TM, when Water Pulse was still a TM). Fittingly, they're based on an aquatic creature.
* MightyGlacier: Armaldo hits hard with 125 Attack, but its Speed leaves much to be desired.
** Generation V gives it the power to become a LightningBruiser in the rain via Swift Swim. And there's always Rock Polish, and later on [[ActionInitiative Aqua Jet]].
* MixAndMatchCritters: Armaldo is half Anomalocaris, half ''stegosaurus.''
* PrehistoricMonster: Hunted prey with its deadly claws.
* RecurringElement: Fills the same role as the Kanto fossil duo along with Lileep, starting a tradition.
* ViewersAreGeniuses: Anomalocaris is an ancient creature really only mentioned in documentaries and Advanced Placement Paleontology class.

!! Feebas and Milotic (Hinbass and Milokaross)
[[quoteright:141:http://static.tvtropes.org/pmwiki/pub/images/349-350_7987.png]]

A weak, little fish that evolves into a mighty serpent. Reminds you of Magikarp, right? It's actually pretty different. First, Feebas is exceptionally rare; [[ScrappyMechanic it can only be encountered in certain tiles in the Route 119 river (as well as one of the Mt. Coronet underground lakes)]]. Second, it is unique in that it is the only Pokémon that evolves with a contest stat, namely, Beauty. This makes both finding one and evolving one a daunting task.[[note]]In Generation V, this is no longer the sole requirement, as Feebas can be traded holding a Prism Scale to evolve it[[/note]]

* {{Badass}}: Milotic, in a more serene and subdued way.
* BerserkButton: In Generation VI it gained the Competitive Ability, which doubles its Special Attack if its stats are lowered.
* ButtMonkey: All of Feebas' Pokédex entries talk about how ugly and worthless it is, much like with Magikarp. At least they agree that Feebas is a hardy little fish.
* {{Foil}}: To Magikarp and Gyarados, with beauty instead of power.
** Also in temperament. Gyarados is vicious and destructive while Milotic is peaceful and gentle.
* FragileSpeedster: Like Magikarp, Speed (and a minor in Special Defense) is Feebas's only high stat.
* GuideDangIt: You want a Milotic but don't know how to get one? '''GOOD LUCK.'''
** This no longer applies in ''Black 2'' and ''White 2'', as not only does Feebas have an easier way to evolve, you can also find out how to evolve it just by calling the Professor on the Xtransceiver.
** It's still nigh-impossible to get one though, given the fact that in Gens 3 and 4 it only appeared in a certain area, and only on four tiles in that HUGE area. Which four tiles? Impossible to tell without trial and error.
* LightningBruiser: Milotic is quite similar to Gyarados, albeit more specially and defensively oriented, has a weak physical attack that it won't be using, and, while Gyarados gets Intimidate to compensate for the lower physical defense, Milotic only needs to get a StandardStatusEffect to get it multiplied by 1.5.
** StoneWall
* MagikarpPower: Even if slightly more useful than Magikarp (Having Light Screen as a clear advantage over it), you aren't going to get anywhere with Feebas. [[LightningBruiser Milotic]], on the other hand...
* MakingASplash: Water-type.
* PowerUpLetdown: While Feebas has the nice Adaptability ability as its Hidden Ability, Milotic gets... Cute Charm. It's rather situational and only has an effect against opposite-gender Pokémon. Compared to the ''wonderful'' and oh-so abusable Marvel Scale, it's a major letdown.
* RecurringElement: Inspired by Magikarp only instead of being a weak fish that turns into a strong serpent, it's an ugly fish that turns into a beautiful serpent.
* SocializationBonus: Due to the lack of Beauty mechanics in Generation V, Feebas can be evolved by trading while it holds a Prism Scale.
* WorldsMostBeautifulWoman: Among Pokémon.

!! Castform (Powalun)
[[quoteright:170:http://static.tvtropes.org/pmwiki/pub/images/351_166.png]]

A tiny Pokémon that seems to resemble nothing more than a floating head. Castform is best known for changing its appearance and typing with the weather: It becomes a fire type under strong sunlight, a water type in the rain and an ice type in a snowstorm. Its most famous move is Weather Ball, a move that can become certain types under certain weather conditions, much like Castform itself.

* BubblyClouds: Part of what its design is based on. However, [[FreudWasRight it is easy to mistake its lower part for something else]].
* InvoluntaryShapeshifting: Depending on the weather.
** VoluntaryShapeshifting: But it can control the weather, thus, it can choose its form.
* JokeCharacter: Yeah, it's pretty lousy in a fight.
* MasterOfNone: Its stats are all equal... just barely higher than those of ''[[ButtMonkey Spinda]]''. (Remember how being compared to Spinda is almost never a compliment?)
* NoSell: Without any weather (or just fog), Castform is immune to Ghost-type attacks.
* QuirkyBard: Pretty much introduced as a gimmick to show off weather moves.
* SecretArt: Weather Ball, in Generation III. Changes form along with the weather as well.
** NonElemental: Well, Normal, anyway. Fog.
** PlayingWithFire: Strong sunlight (Sunny Day, Drought).
** MakingASplash: Rainstorm (Rain Dance, Drizzle).
** AnIcePerson: Hailstorm (Hail, Snow Warning).
** DishingOutDirt: Sandstorm (even though Castform lacks a form for them).
** TheCorruption: Shadow Sky. The only way a non-Shadow Pokémon can harness Shadow Power.
* TeruTeruBozu: Based on these.
* [[WeatherControlMachine Weather Control Pokémon]]: But not automatically like other such Pokémon.

!! Kecleon
[[quoteright:86:http://static.tvtropes.org/pmwiki/pub/images/352_5584.png]]

One of the earliest Pokémon of the third generation games to be promoted, Kecleon is a chameleon that's well known for changing its colors and almost becoming invisible, the only exception is the zig-zagged band of red on its torso. This doesn't factor into the game itself, but its ability comes fairly close. Every time it is hit with an attack, it becomes that attack's typing. Much like the red band, this can be its AchillesHeel. In the sixth generation it gained the Protean ability as well, which allows it to change into whatever type of move it just used.

* AchillesHeel / HoistByHisOwnPetard: It's quite easy for a player to hit a Color Change variant with one kind of move, at which point its elemental type changes. After that, it gets easily exposed to one it's weak to.
* AwesomeButImpractical: The concept of Color Change is cool, but considered to be too easily shaken up to be used effectively.
* BarrierChangeBoss: Its Color Change ability makes it change to the type that it was last attacked with. It can be easily beaten by Dragon-types, due to the type's self-weakness. Ghost also, if you can change its type off Normal first.
** The Hidden Ability it gained in Gen VI, Protean, is arguably this done right, as now it's the ''user'' that controls when Kecleon's type changes and what it changes to, rather than the opponent. As mentioned just below, this has the drawback of making it a bit less versatile, but it still remains to be seen just how useful it can be.
* ConfusionFu: With Protean, the Kecleon's trainer is in control of its type changes, but it's limited to four instead of eighteen.
* EarlyBirdCameo: The very first Generation III Pokémon to appear in the anime, midway through the Johto arc.
* HollywoodChameleons: Blends in with any environment nearly perfectly.
* {{Invisibility}}: Though an uncooperative stripe on its body will give it away.
* NoSell: To Ghost-type attacks by default.
* NonElemental: Initially, anyway. Either of its Abilities ensure that it typically won't stay that way long.
* QuirkyBard: Color Change is clearly a gimmick, nothing else. However, Kecleon's decent Special Defense, good movepool, and the fact that its ability is at least good at fending off opponents without much type coverage to their attacks manages to keep it above being considered a JokeCharacter.
** With Protean, it still kind of falls under this, but giving the control to the user makes it seem as though it can be far more useful now.
* SecretArt: The sole user of Color Change.

!! Shuppet and Banette (Kagebouzu and Jupetta)
[[quoteright:122:http://static.tvtropes.org/pmwiki/pub/images/353-354_2862.png]]

One of two pure ghost families that are caught far into the game, Shuppet and Banette live up to the reputation of ghost types being fairly creepy. Shuppet feed off vengeful emotions and gather where such people live. Banette is more freaky in that it takes on the form of an animate doll searching for the child who discarded it. They have a high attack stat but little else. In Generation 6, Banette gained a Mega Evolution.

* BedsheetGhost: Shuppet, vaguely.
* CastingAShadow: Ghost-type.
* CreepyDoll: Both Shuppet and Banette are abandoned children's dolls, reanimated by a grudge against their former owners.
* DarkIsNotEvil: They feed on negativity; as in, the person feels ''better'' after having its hateful feelings devoured!
* DivergentCharacterEvolution: Dusclops got an evolution, while Banette got a ''Mega'' Evolution.
* EmotionEater: Feeds on dark emotions.
* {{Foil}}: To the Duskull line. It is more prominent in ''Sapphire'' while Duskull is more prominent in ''Ruby''. Also, Shuppet is relatively a GlassCannon while Duskull is a StoneWall.
* GameplayAndStoryIntegration: In ''X and Y'', you can find wild Banette in the Pokémon Village inside shaking trash bins, meaning that they might really be discarded dolls as the Pokédex claims.
* GlassCannon: Very low defenses, but Banette has a nice Attack stat of 115. Probably the only Ghost-type that could actually have reliable STAB before the Physical-Special split of Gen IV.
** While Banette did get a Mega Evolution, its defenses are only slightly improved, so any reasonably powerful attack will still do it in.
* NoSell: To Normal and Fighting-type attacks.
* OurGhostsAreDifferent: They're not so much ghosts as they are discarded toys possessed by an evil force said to be the grudge they've held against being abandoned by their owners.
* OvershadowedByAwesome: Even in its Physical attacking Ghost niche, it gets outdone by Golurk, [[MightyGlacier who hits harder and can actually take hits itself]].
* SlasherSmile: Banette has quite a gorgeous smile.
* SoulPower: Banette seems to be possessing a puppet.
* SuperMode: Banette's Mega Evolution.
* TakingYouWithMe: Mega Banette is notable for being the only Pokémon that has both Prankster and Destiny Bond, meaning if things are looking bad for it, it can reliably use Destiny Bond before the opponent hits it, taking the opponent down with it if it faints.
* TheTrickster: Mega Banette has the Prankster ability, which makes non-attacking moves go first.
* TookALevelInBadass: Banette's Mega Evolution is best described as Sableye on steroids. Mega Banette is given the Prankster ability so non-direct damage moves have increased priority (including the dreaded Taunt + Prankster combo that Sableye likes so much), and it also has two already-priority attack moves in its arsenal that work with its new '''165''' base Attack. There are only a handful of things that dwarf that Attack stat, those things being Mega Mawile (105 base + Huge Power ability), Mega Heracross (185 base), and ''[[OlympusMons Attack-Forme Deoxys and Mega Mewtwo X]]'' (180 and 190, respectively). In short, it's shaping up to be a complete terror thanks to its ability to both swamp you with status effects and ''seriously'' mess you up if you try and get testy with it.
* {{Zipperiffic}}: Mega Banette gains extra zippers. The ones in its head are really for show, but the ones in its arms and body at least unzip to show its claws and feet, making it look a lot more threatening.

!! Duskull, Dusclops, and Dusknoir (Yomawaru, Samayoru, and Yonoir)
[[quoteright:212:http://static.tvtropes.org/pmwiki/pub/images/355-356-477_1419.png]]
[-''Dusknoir debuts in Generation IV''-]

Another pure ghost family, Duskull and its kin gathers inspiration from a variety of StockMonsters, but mostly TheGrimReaper, Mummies, and the Cyclops. It has a repuation of relentlessly pursuing their quarry, capturing it, and then spiriting it away. It is mostly a defensive monster.

* ActionInitiative: Naturally learns Shadow Sneak.
* BellyMouth: Dusknoir.
* CastingAShadow: Ghost-type.
* DarkIsNotEvil: Dusknoir may look plenty frightening and have some sinister overtones, but at the end of the day, it's a benign guardian of the dead whose job is to lead lost spirits home.
* DifficultButAwesome: Dusknoir is notable for being the first of two MightyGlacier Pokemon that can learn both Trick Room and Pain Split.[[labelnote:*]]The other is Cofagrigus.[[/labelnote]] Trick Room turns it into a LightningBruiser, and properly-used Pain Splits with its mediocre HP are ''much'' more reliable when it moves first, crippling the opponent while healing itself before the enemy can even fight back.
* {{Foil}}: See Shuppet.
* [[CyberCyclops Ghostly Cyclops]]: Dusclops and Dusknoir have only one eye.
** Duskull only has one eye, too. The mask just obscures that. The eye can be seen flitting from socket to socket in ''Pokémon Colosseum'' and related games.
* GhostLights: Naturally learns Will-O-Wisp, letting it [[StandardStatusEffects Burn]] enemies. Good for crippling Physical attackers should its Defense fall short.
* GravityMaster: Naturally learns the move Gravity.
* TheGrimReaper: If Dusknoir's Pokédex entry is to be believed.
* {{Mummy}}: Dusclops.
* NoSell: To Normal and Fighting-type attacks.
* OurGhostsAreDifferent: Based on the cyclops.
* OvershadowedByAwesome: With Eviolite, Dusclops often is considered better than Dusknoir, since Dusclops' defensive stats can rival that of Shuckle.
** Dusclops, in turn, is considered this in comparison to bulky ghosts like Cofagrigus that can actually do direct damage.
* RealityWarper: Can be taught Trick Room, which reverses the turn order in each priority bracket.
* SocializationBonus: Needs to be traded in order to fully evolve.
* SoulPower: Dusknoir can take spirits into its body.
* StoneWall: High defenses on both sides, but with a mere 70 base Attack it won't be doing much damage directly.
** MightyGlacier: Dusknoir is significantly stronger than its preevolutions, instead getting a more impressive 100 base Attack.
*** LightningBruiser: Aided by Trick Room, or by using [[ActionInitiative Shadow Sneak]] after a few Power-Up Punches, Dusknoir can hit alarmingly hard and fast.
* TookALevelInBadass: Subverted with Dusclops. Similar with what happened with Chansey, where the second evolution outshines the final evolution, its defenses with Eviolite are one of the best in the entire series. Unfortunately, its only way of reliably dealing damage is [[DeathOfAThousandCuts Night]] [[FixedDamageAttack Shade]], and has an unreliable form of recovery from Rest and Pain Split.
** DoubleSubverted come Gen VI though. Dusclops can learn the new move [[TheSwarm Infestation]] to trap the enemy while inflicting StandardStatusEffects with Toxic or Will-O-Wisp, making it a very frustrating staller when given Eviolite. Dusknoir also enjoys Gen VI's new Power-Up Punch, which increases the user's Attack stat on a successful hit; its huge defenses allow it to wall threats until it reaches two-shot or even one-shot heights of power.

!! Tropius
[[quoteright:110:http://static.tvtropes.org/pmwiki/pub/images/357_2398.png]]

A Pokémon that resembles a sauropod dinosaur, it is somehow able to fly with banana leaves growing from its back and it also grows a beard of bananas on its neck. The origin of this beard is supposedly due to consuming so much fruit that it ended up growing its own. So the old adage "You are what you eat" really does apply to this Pokémon. Most people just use it as a cool ride and a mover of obstacles though. Who doesn't want to ride on a flying banana plant dinosaur? Its name feels sorta familiar, doesn't it?

* BlowYouAway: A Flying-type that naturally learns moves like Gust and Whirlwind.
** RazorWind: Learns Air Slash naturally, and can be bred to know the TropeNamer.
* BoringButPractical: Its main use is being an HM slave because it's one of the rare non-legendaries that can learn Cut, Fly, and Strength. Despite [[NinjaPirateZombieRobot being a dinosaur that flies by using palmtree leaves and has a beard made of bananas/Nanab berries]].
* {{Flight}}: Possible Fly slave.
* ForMassiveDamage: Freeze it with a well-placed Ice attack.
* GreenThumb: Grass-type.
* HealThyself: Naturally learns Synthesis, and can gain Roost via Move Tutor.
* LifeDrain: Can be bred to know Leech Seed, and gained Giga Drain via Move Tutor.
* MightyGlacier: Pretty good defensive stats and at least usable attacking ones, not so great Speed. It can become even more of one with Curse, which boosts its Defense and Attack at the cost of some of its Speed.
** [[FragileSpeedster Speedy]] StoneWall: With Chlorophyll and/or Tailwind, it can patch up its poor Speed, though it's still left with very average attacking stats.
*** LightningBruiser: If you add [[StatusBuff Growth]] to that mix. Thanks to the sun already being out to activate Chlorophyll, it can ''double'' both attacking stats with each use of the move. Dragon Dance can help with this as well.
** GlassCannon: With Solar Power. It gets considerably stronger attacking prowess from the special side, at the cost of losing health each turn.
** JackOfAllStats: As the above entries may have clued you in on, Tropius can really do just about anything you want it to; it just depends on which Ability and which {{Status Buff}}s you give it.
* NoSell: To Ground-type moves. It's also immune to powder-based moves from Generation VI onwards.
* PowerOfTheSun: All three of its Abilities. Chlorophyll increases its Speed in the sun, Solar Power increases its Special Attack (though at the cost of health each turn), and Harvest, which gives it a chance of regaining a held Berry that had been used up at the end of each turn, becomes a guaranteed chance if the sun is out.
** In addition, it naturally learns Growth, Synthesis, and Solarbeam. The first is a StatusBuff that doubles in effectiveness if the sun is out (thus doubling both attacking stats), the second is a [[HealThyself healing move]] that grows more powerful in the sun, and the last is a two-turn attack that takes only one turn to use whenever it's sunny.
* StatusBuff: With its Hidden Ability of Harvest, it can have an effectively infinite supply of berries.
* StockDinosaurs: Now [[RecycledINSPACE With LEAF WINGS!]]
* WeirdBeard: It's made of bananas.

!! Chingling and Chimecho (Lishan and Chirean)
[[quoteright:92:http://static.tvtropes.org/pmwiki/pub/images/358-433_3994.png]]
[-''Chingling debuts in Generation IV''-]

Pokémon that resemble bells and wind chimes. It's a psychic Pokémon that wasn't very notable when it was first introduced. Its effectiveness was not only hampered by the availability of other more useful psychic types, but its rarity meant that people wouldn't normally go out of their way to find one. Gen IV was kinder in that it recieved a baby in Chingling and was made more common. But it's not exactly top tier.

* GuideDangIt: In ''Ruby/Sapphire'', no trainers own one and they could only be found in a patch of grass on top of a mountain you weren't likely to stay at. Even then, they had only a ''1%'' chance of showing up.
* HealThyself: Can be bred to have Recover, though only if it starts as Chingling (In other words, make sure you have some Pure Incense handy).
* JackOfAllStats: Middle-of-the-road HP and Speed, with slightly higher defenses and a 95 in Special Attack make for a good balanced Mon. But still...
* JokeCharacter: ''Ugh''. A Pokémon that takes a good chunk of your sanity to find, yet it's extremely frail and its best stat, Special Attack, is sub-par compared to other Special sweepers. It is ''not'' enough to make it an acceptable Pokémon in a competitive or even in-game lineup.
** JunkRare
** MasterOfNone: Statwise, it's basically a Pidgeot that sacrificed a few points in every stat for the sake of [[SquishyWizard a decent bit of Special Attack.]]
* MakeMeWannaShout: Learns Echoed Voice and Uproar, plus it got Hyper Voice through Dream World and Move Tutors.
* TheMedic: One of the rare few to get Heal Bell naturally, which can heal its teammates of status conditions. It can also get Heal Pulse, Wish, and Healing Wish to facilitate this playstyle even further.
* NoSell: Levitate shuts down attempts to harm it with Ground attacks.
* PowerFloats: Has the Levitate ability.
** In addition, Chingling gets the move Entrainment, which lets it invoke this in others as well.
* ThePowerOfFriendship: Chingling only evolves by becoming friends with its trainer.
* PsychicPowers: Psychic-type.
* StandardStatusEffects: Learns Yawn naturally, and can be bred to have Hypnosis.

!! Absol
[[quoteright:92:http://static.tvtropes.org/pmwiki/pub/images/359_2953.png]]

A white furred Dark-type with a very fetching design that proved to be a fan favorite. Absol has a reputation of being a bad omen and seeing one is said to bring doom. How this Pokémon is able to predict such events is not explained, but it showing up is supposed to be a warning that a disaster is imminent (as a result, many people have accused Absol of being doombringers rather than heroes). It has a wicked attack stat, but is lacking in other stats. It gained a Mega Evolution in Generation VI.

* AntiMagic: Mega-Absol has the Magic Bounce ability, which reflects any non-damaging moves aimed at it.
* AwesomeButImpractical: It has ''the'' biggest movepool of any non-legendary Pokémon besides Smeargle; plenty of OU Pokémon would ''kill'' for Absol's movepool. Due to Absol's stats, however, 90% of the moves it can learn are ''completely useless'' to it.
** AwesomeYetPractical: However, when it goes Mega, it gains a sizeable Special Attack boost, allowing it to use its vast movepool to full effect. It also gains ''40 points'' worth of extra base Speed. For new physical attacks it got a Fairy move (Play Rough) which covers its Fighting weakness, hits Dragon-types for massive damage, and forms an attacking combination with Dark that's only resisted by two types[[note]]Mawile and Klefki[[/note]], both of which are covered with Fire Blast.
* {{Badass}}: Mighty so.
* BearerOfBadNews: Absol can predict when and where disasters will happen, and tries to warn people of the danger. However, since this means that Absol is always present when the disaster strikes, this leads to...
** CassandraDidIt
** TheCassandra
** HeroWithBadPublicity
** TheScapegoat
* ChronicHeroSyndrome: Despite all the hatred it gets for allegedly causing doom, it still goes out of its way to help people.
* ConfusionFu: Has an INSANELY HUGE movepool, but [[CripplingOverspecialization normal Absol can only able to use physical attacks to good effect]]; it needs to mega-evolve to use special attacks effectively.
* CriticalHitClass: Absol gets Slash, Night Slash, Psycho Cut, Shadow Claw, and Stone Edge, and as an ability it gets Super Luck, giving all of these moves a 25% chance for a critical hit without any other modifiers. No other Pokémon gets as many attacks with high critical hit ratios, and none of the other Pokémon with Super Luck can abuse it like Absol.
* CuteLittleFangs: If you pay close attention, you'll notice these in Pokemon-Amie.
* DarkIsNotEvil: Notably honorable within its type, even getting the Justified ability.
* DragonsUpTheYinYang: Its head looks like a ''taijitu'' and it has mysterious disaster-sensing powers.
* FashionableAsymmetry: Only has a scythe on one side of its head.
* GameplayAndStoryIntegration: Absol can be encountered on Mt. Coronet (right as you're trying to stop Galactic from attempting to destroy the Universe) and can be encountered on Unova Route 13 in Black and White, which is near the Giant Chasm, which houses Kyurem and [[PokemonBlack2AndWhite2 is attacked by Team Plasma 2 years later]]. In other words, Absol ''does'' appear at sites where disaster will appear as the Dex stated.
** In ''X & Y'', Absol appears at Route 8. Doesn't sound like a case of foreshadowing, but this is the first route you enter in Coastal Kalos where the Team Flare plot kicks off not long after.
* GlassCannon: It has a very high Attack, Swords Dance, a high critical rate ability, and is the strongest priority user in the game, but has mediocre Speed and horrible Defenses.
** FragileSpeedster: Its Mega form has higher Speed and even higher Attack, as well as a hefty Special Attack boost. Still has awful defenses though.
* NoSell: To Psychic-type moves. Mega-Absol's Magic Bounce ability effectively does this to status moves like Thunder Wave.
* PeekABangs: Sort of. Its Mega Evolution has the white protrusion on the side of its head grow larger to resemble hair, and it covers one of its eyes.
* PowerGivesYouWings: Its Mega Evolution does not gain a flying type, but the fur in its artwork takes a wing-like appearance.
* SinisterScythe: As if ''one'' scythe weren't enough, it seems to feature '''''three''''' sickle-like growths on its body: two on its head, one on its tail. And the two on Absol's head, one looking more blade-like than the other, appear to form a ''yin-yang symbol'' together in their juxtaposition.
* SuperMode: It has a Mega Evolution in the 6th Generation, with the ability [[AntiMagic Magic Bounce]].
** TookALevelInBadass: Vanilla Absol has monstrous Attack and a fantastic movepool that it can't even use because it's slow, terribly brittle, and has awful Special Attack. Mega Absol has base Attack on par with Groudon and Zekrom, a highly respectable base 115 Special Attack , and ''Starmie's'' base speed. Coupled with its movepool, Mega Absol turned from [[AwesomeButImpractical a highly impractical]] GlassCannon to [[AwesomeButPractical an unholy terror]] who, while still fragile, is fast, powerful, and versatile enough to wipe out almost anything capable of posing a serious threat to it short of a Mach Punch user. And as a bonus, it's ''immune'' to status moves and switch-forcing moves like Whirlwind, making it deadly against stall teams.
* ThirteenIsUnlucky: Shows up in Swarms at Route 2''13'' in ''Diamond & Pearl'' and Route 13 in Unova.

!! Snorunt, Glalie, and Froslass (Yukiwarashi, Onigoalie, and Yukimenoko)
[[quoteright:155:http://static.tvtropes.org/pmwiki/pub/images/361-362-478_7609.png]]
[-''Froslass debuts in Generation IV''-]

An odd conicial fellow that evolves into an icy sphere, Snorunt and Glalie were introduced as the first Pokémon that were purely Ice types (all the others were dual types). Snorunt was originally only found in the icy depths of the Shoal Cave, which was only at low tide, and even then it was scarce. Aside from its typing, it wasn't that remarkable since its stats were all even. In Gen IV, female Snorunt had the ability to evolve into Froslass with the help of a Dawn Stone. Unlike its kin, Froslass is an Ice/Ghost and her stats favor speed over defenses.

* AstonishinglyAppropriateAppearance: Snorunt looks like it is wearing a poncho and Glalie looks as if it's wearing a hockey mask.
* [[AnIcePerson An Ice Pokémon]]: Ice-type.
* DishingOutDirt: Although it's an Ice-type, Glalie consists of ice covering a solid stone core (it remains pure Ice, not Ice/Rock, oddly), and its family belong partly to the Mineral egg group.
* FragileSpeedster: Froslass
* GhostlyChill: Well, Froslass is Ice/Ghost type...
* JackOfAllStats: Snorunt and Glalie's stats are perfectly equal, but a tad low overall, and their typing is not forgiving at all.
** MasterOfNone: Like many of the well-rounded Pokémon, Glalie suffers ''hard'' from this.
* NoSell: Froslass to Normal and Fighting-type moves.
* OneGenderRace: All Froslass are female.
* OurGhostsAreDifferent: Froslass is a Yuki-onna (a Japanese ice ghost/demon).
* RedEyesTakeWarning: Glalie, [[http://cdn.bulbagarden.net/upload/b/b1/Spr_5b_362_s.png when shiny.]]
* ShoutOut: Glalie's Japanese name, Oni''goalie'', is pretty aptly given considering it is stylistically similar to (now mostly defunct) ''ice'' hockey ''goalie'' masks. Plus, the black stripes on it make it resemble a rice ball, or in Japanese an onigiri.
* SoulPower: Froslass
* TrapMaster: Froslass is notable as the only Ghost-type that can learn Spikes (thus preventing the opponent from removing it with Rapid Spin).
* {{Youkai}}: Snorunt is a cross between the yukinko (coat-wearing snow fairies) and Zashiki-warashi (household fairy children). Froslass is based on a Yuki-onna. Glalie itself may be based on the Okubi, a giant head that appears in the sky as omens of doom.

!! Spheal, Sealeo, and Walrein (Tamazarashi, Todoggler, and Todozeruga)
[[quoteright:189:http://static.tvtropes.org/pmwiki/pub/images/363-364-365_9592.png]]

A family of seal-like Pokémon, Spheal is an adorable Ice/Water type that becomes more Walrus-like as it evolves. It's a bulky Pokémon that works best in Hailstorms. If it has the Thick Fat ability, it only takes 1/8 damage from Ice moves.

* [[AnIcePerson An Ice Pokémon]]: Ice-type.
* BadassMoustache: Appears to grow one as it evolves. [[Franchise/SonicTheHedgehog Robotnik would be proud]].
* CuteLittleFangs: Spheal. Sealeo has some too, but the mustache kind of defeats the point.
* HealingFactor: Its Ice Body Ability gives it this if it's hailing.
** It can get Aqua Ring through breeding as well.
* {{Kevlard}}: Has the Thick Fat Ability, giving it resistances against Fire and Ice attacks.
* MakingASplash: Water-type.
* MightyGlacier: Walrein can outstall many things in Hail and wreck them with Sheer Cold. It also has usable special attack.
* NoSell: Its Hidden Ability is Oblivious, which prevents any attempt to distract them with the Attract or Taunt conditions.
** PowerupLetdown: Unfortunately, Oblivious is nowhere near as useful as either Thick Fat or Ice Body.
* OneHitKO: Naturally learns Sheer Cold. It can also be bred to have Fissure.
* RidiculouslyCuteCritter: Spheal. It's a given.
* RollingAttack: Its Ice Ball attack. It can be bred with Rollout as well.
* SecretArt: Ice Ball, although it has always been breedable into several Pokémon.
* StoneWall: Hail, Ice Body, and Leftovers can recover 1/8 of Walrein's health in one turn, which can be increased to a ''quarter'' health with Protect stalling. "Stallrein" is pretty much a requirement for all Hail-based teams.
* SuperSpit: Learns the Stockpile/Swallow/Spit Up trio through breeding.

!! Clamperl (Pearlulu), Huntail, and Gorebyss (Sakurabyss)
[[quoteright:202:http://static.tvtropes.org/pmwiki/pub/images/366-367-368_8340.png]]

If you thought a fish that evolves into an octopus was bizarre, then what about a clam that evolves into two kinds of deep sea eels? Clamperl is an unusual Pokémon that produces a single large pearl in its lifetime, which is then used by the equally unusual Spoink (it's best not to ask how the pearl comes into the possession of Spoink). Clamperl are able to evolve by trading with either a [=DeepSeaTooth=] or a [=DeepSeaScale=] attaches to it. Huntail is more physically oriented while Gorebyss is specially oriented.

* AlluringAnglerFish: Huntail does this with its fish-shaped tail.
* AllYourPowersCombined: Huntail and Gorebyss learn Baton Pass, and can learn Shell Smash as a Clamperl. This makes them excellent "smash passers".
* BeautyIsBad: Gorebyss. The Pokédex specifically notes that while it is pretty, it is also very cruel. It feeds by sticking its needlelike mouth into other Pokémon and SUCKING THEIR BODY FLUIDS. And once it finishes, its body color turns a more vivid pink.
* CombatPragmatist: Huntail naturally gets a few Dark-type moves.
* MakingASplash: Water-type.
* MightyGlacier: Can take physical hits and deal damage of a certain category depending on the Pokémon in this line[[note]]Physical attack for Huntail, Special Attack for Gorebyss and Clamperl[[/note]], but they have hum-ho Special Defense and Speed.
** LightningBruiser: In rain with Swift Swim.
* PsychicPowers: Gorebyss can naturally learn a few Psychic-type attacks.
* SeashellBra: Gorebyss, regardless of gender.
* SocializationBonus: Need to be traded in order to evolve. Which one it evolves into depends on the item it holds when traded. Wild Huntail and Gorebyss can be rare wild encounters in certain games, though.
* StoneWall: Clamperl
* SupportPartyMember: Between Aqua Ring, Iron Defense, and Amnesia, Gorebyss can pass some effective defensive boosts, especially when rain is in play. And then when it got Shell Smash...
* TookALevelInBadass: In Generation V, Clamperl can learn Shell Smash, which is the biggest StatusBuff in the game. Both Gorebyss and Huntail can use this in tandem with Baton Pass to pass the boost on to a teammate. This single handedly turned these relatively ho-hum standard Water-types into two of the biggest [[DemonicSpider Demonic Spiders]] in the metagame. The only other Pokémon that can pull off this feat is Smeargle (although it has access to sleep-inducing moves to make it easier). Even Clamperl benefits heavily from it, though not as much.

!! Relicanth (Jilanth)
[[quoteright:88:http://static.tvtropes.org/pmwiki/pub/images/369_159.png]]

This Water/Rock Pokémon is based on a fish called the coelacanth. Once thought to be extinct, but was discovered as a still extant species and the best example of a living fossil. Relicanth displays a similar role and is closely associated with fossil Pokémon despite not being revived from one. Instead, you must either dive into the seas of Hoenn or fish them up in other places in later games. [[GuideDangIt You need this Pokémon and a Wailord in order to get the three legendary Golems (and in certain party positions, too).]]

* DeathOrGloryAttack: Naturally learns Double-edge and Head Smash. However, it can subvert this with its Rock Head Ability, which removes the recoil.
* DishingOutDirt: Rock-type.
* ForMassiveDamage: Hit it with a Grass-type attack.
* LastChanceHitPoint: Its Hidden Ability is Sturdy, which lets it survive any attack taken at full health with 1 HP remaining.
* MakingASplash: Water-type.
* MightyGlacier: Incredibly slow, but it has a large HP pool as well as decent attack (particularly usable with physical Water moves in Generation IV) and physical defense, plus can buff its special defense with Amnesia.
** LightningBruiser: By use of its Rock Polish and/or Swift Swim.
* PrehistoricMonster: The first one in the series to be explicitly stated that was ancient and didn't go extinct. [[ShownTheirWork Naturally, this is a nod to the real-life coelacanth.]]
* RecurringElement: Sort of the Aerodactyl of this generation being a fossil unrelated to the fossil duo.
* RequiredPartyMember: Alongside Wailord, it was needed to access the Golems.
* SpeciesLostAndFound: Like the real-life coelacanth, it was long thought to be extinct but later it was discovered to still be thriving.
* StandardStatusEffects: Naturally learns Yawn.
* UseYourHead: Relicanth is one of the few Pokémon that can make use of the devastating Head Smash without any recoil, alongside the Aron and Tyrunt family.

!! Luvdisc (Lovecus)
[[quoteright:88:http://static.tvtropes.org/pmwiki/pub/images/370_7521.png]]

Lots of things can be said about this Pokémon. Very few of them are actually ''good'' though. It is based on a discus fish and is associated with love and romance. Despite being as powerful as many Pokémon that need to evolve twice in order to be useful, Luvdisc has no such benefit. However, the scales that they shed are highly sought after by collectors who will teach moves to your other Pokémon, so there may be some consolation to encountering this Pokémon.

* ActionInitiative: Can be bred to have Aqua Jet.
* CardiovascularLove: A heart Pokémon based on love.
** Learns most of the love-based moves naturally as well, such as Attract, Charm, Captivate, and Sweet Kiss.
* FragileSpeedster: It has shockingly high speed for Pokémon down there with it, and can boost it even further with Swift Swim, but every other stat is sub-par.
* HealingFactor: Its Hidden Ability is Hydration, which heals StandardStatusEffects it's afflicted with while it's raining.
** It can also learn Aqua Ring naturally (not that it'll help much).
* JokeCharacter: Its base stat total makes ''Farfetch'd'' look like a Legendary (or at the very least, an OU Pokémon). Its only significance is that it may hold Heart Scales used in move relearning, which was useful before Generation V vastly increased the availability of Heart Scales. This may be intentional, since its 2 abilities give it a speed boost it doesn't need and heal status effects no smart opponent would bother with.
* MakingASplash: Water-type.
* PinataEnemy: As mentioned above, it was evidently introduced to provide something for players to collect Heart Scales from.
* UrbanLegendOfZelda: It was pretty much taken for granted pre-Generation-V-release that [[Characters/PokemonGenerationVFamilies Alomomola]] -- another ''pink, heart-shaped fish Pokémon'' -- was an evolution of Luvdisc. This turned out not to be the case.
* VisualPun: Shiny Luvdisc are literal hearts of gold.

!!Bagon, Shelgon, and Salamence (Tatsubay, Komoruu, and Bohmander)
[[quoteright:194:http://static.tvtropes.org/pmwiki/pub/images/371-372-373_3685.png]]

Bagon is a small dragon Pokémon that constantly dreams of soaring the skies, despite the fact that it possesses no way of doing so. In its frustration, it hurls itself off cliffs or bashes its head against rocks. As a result, its skull is very thick. However, as it evolves, something miraculous occurs: It grows a bony shell around most of its body, and then once it evolves once more, it sheds the shell and the Pokémon realizes its long-held dream of flight. Unlike the peaceful Dragonite, this Pokémon is quite ferocious.

* AxeCrazy: See {{Jerkass}}.
* {{Badass}}: Salamence.
* ClapYourHandsIfYouBelieve: Salamence developed its wings out of an extremely strong desire to fly.
* ConfusionFu: Back in its glory days, it had two common sets that were nearly identical save for one move (Dragon Dance or Draco Meteor), and had totally different counters for each one.
* [[PowerGivesYouWings Evolution Gives You Wings]]: Salamence gains wings upon evolution.
* {{Flight}}: Salamence.
* ForMassiveDamage: Ice-type attacks and its own type, just like most of the other Dragons.
* GuideDangIt: Feel free to spend hours wandering Meteor Falls looking for a Bagon in Gen III -- the game doesn't tell you they only appear in ''one specific room''.
* InfinityMinusOneSword
* {{Jerkass}}: Salamence has built up a reputation for being an extremely vicious and cruel Pokémon.
* KillStreak: Its Hidden Ability is Moxie, which boosts its already quite high Attack when it knocks out somebody. If that wasn't enough, most Bagon when obtained from the Dream World already come with Dragon Dance, which boosts its Speed and Attack by 50%...
* LightningBruiser: Awesome stats all around. Some GlassCannon tendencies, but compensates for its low defense with Intimidate.
* [[MagicKnight Magic Mon]]: The infamous [[FanNickname MixMence set]].
* {{Nerf}}: Salamence got hit ''hard'' by the introduction of the Fairy-type. Along with Hydreigon, Salamence took it the worst. The power creep of [[ActionInitiative priority attacks]] in Generation 6 was bad for Salamence too, making it much more of a GlassCannon.
* NoSell: Salamence to Ground-type moves, and Shelgon to weather damage and powder moves with its Hidden Ability of Overcoat.
* OurDragonsAreDifferent: Based more on European dragons.
* RecurringElement: The Hoenn draconican psuedo-legendary.
* SecretArt: Salamence is the only non-legendary Pokémon to naturally learn Fly.
* StoneWall: Shelgon. Its 100-base Defense can be boosted with Eviolite, since it's unevolved.
* UseYourHead: Bagon constantly gets hit on the head in its attempts to fly. This, in turn, has given it a head harder than steel.

!!Beldum (Dumbell), Metang, and Metagross
[[quoteright:218:http://static.tvtropes.org/pmwiki/pub/images/374-375-376_9519.png]]

A robotic lifeform, Beldum apparently evolve by fusing with one another: two Beldum are needed for a Metang while two Metang are needed for a Metagross. The first time one might encounter a member of the family is during the final battle against Steven Stone, Hoenn's Pokémon Champion. However, once you've beaten him, one can go to Mossdeep City -- a Beldum is waiting for you as a gift (in Steven Stone's house, no less). In this state, its only move is Take Down, but once you get it to evolve, it can learn a wide variety of moves that make it a very formidable Pokémon. This line is famous not only for their power, but their VERY low catch rate of 3. (Combine that with Beldum's recoil-causing Take Down, and you got a Mon that is harder to catch than a non-roaming ''[[OlympusMons legendary Pokémon]]''.)

* {{Badass}}: Metagross.
* BadassMustache: Metagross' white X-shaped facial marking resembles a mustache.
* BossInMookClothing: Walk into rustling grass in [[VideoGame/PokemonBlack2AndWhite2 Giant Chasm]] and... ''A wild Metagross appeared!''
* CombiningMecha: The Pokedex claims that both Beldum and Metang evolve by having two combine themselves. [[GameplayAndStorySegregation Though one wonders where the second Beldum or Metang came from when one the player owns evolves.]]
* CyberCyclops: Beldum.
* ExtraOreDinary: Steel-type. As a result, it's the only Pseudo-legendary that isn't weak to Fairy-type attacks unlike Dragonite, Tyranitar, Salamence, Garchomp, and Hydreigon ([[ForMassiveDamage who gets it the worst]]).
* GeniusBruiser: Metagross has four brains and is said to be superior to a supercomputer. And it's physically strong too.
* InfinityMinusOneSword
* KryptoniteIsEverywhere: Generation VI removed Steel's resistance to Ghost and Dark, making this line weak against four of the most used attack types [[note]]Fire, Ground, Ghost & Dark[[/note]]. It doesn't help that new threat Aegislash is weak against those four types, which means those types (especially Ghost and Dark) will see even more use.
* MagikarpPower: In Generation III when it was first introduced, Take Down was the only move Beldum could learn before evolving into Metang, hampering its ability to battle well. However, later games introduced ways to obtain a Beldum (Pokewalker, Dream World) that could use Iron Head, Zen Headbutt, or both.
* MetalSlime: In Generation IV, Beldum was found in only one area (one with a permanent sandstorm, nonetheless!), was a swarm Pokémon, had a low encounter rate, a catch rate on par with most legendaries, and only knew a recoil move.
* MightyGlacier: However, it can use Agility and/or Bullet Punch to turn itself into a LightningBruiser. Even then, at 70 base Speed, that's still far from slow.
* MyFriendsAndZoidberg: In ''X & Y'', the Beldum line is the ''only'' pseudo-legendary that does not show up in the Kalos Dex while the other six show up.
* {{Nerf}}: Generation VI removed the Steel-type's resistances to Ghost and Dark-type moves, meaning they now have four weaknesses instead of two.
* NoBiologicalSex: Genderless.
* NoSell: To Poison-type moves. Clear Body prevents non-self-inflicted stat drops.
* OvershadowedByAwesome: In comparison to the other Pseudo-legendaries, Metagross hasn't been able to keep up much due to not getting a whole lot of new things.
** Generation VI ''[[ExactWords did]]'' give it two new things... by removing the Steel type's resistances to Ghost and Dark, [[{{Nerf}} crippling it with two new weaknesses]]. However, it's now the only one of the seven to not have a Fairy-type weakness, and the only one who has STAB super-effective moves on them.
* PowerUpLetdown: Light Metal. It only affects four moves -- Grass Knot [[note]]which it resists, and will take maximum damage from, even with Light Metal[[/note]], Low Kick [[note]]will still do max damage even with Light Metal[[/note]], Heavy Slam [[note]]which it resists, and even a Heavy Metal Aggron with Heavy Slam will do low damage to it[[/note]], and Heat Crash. [[note]]even with Light Metal and a type weakness, Metagross is heavy enough that Heat Crash from Emboar will do a pittance of damage[[/note]] Clear Body is ''miles'' better.
* PsychicPowers: Psychic-type.
* RecurringElement: Of two ideas: It's a pseudo-legendary similar to Larvitar's family, but it's also very similar to Magnemite's in that it starts off as a one-eyed metallic lifeform that grows by combining with others.
* SecretArt: [[MegatonPunch Meteor Mash]] is heavily associated with Metang and Metagross, mostly because the only other Pokémon to learn it is ''Clefairy''.
* SpiderTank: Metagross.
* UseYourHead: Besides Take Down, Beldum can only be taught head-based moves for attacking.
* WhenAllYouHaveIsAHammer: Beldum's only attack is Take Down, although it can be taught Zen Headbutt, Iron Head, Iron Defense, and Headbutt through various means.

!!Regirock, Regice, and Registeel
[[quoteright:232:http://static.tvtropes.org/pmwiki/pub/images/377-378-379_3155.png]]

The main legendary trio of Hoenn. This group deviates from the previous legendary trios by not being based on any kind of animal. Instead, they take on a robotic form. All of them have bodies made of inanimate materials, mainly rock, ice ,and steel. It isn't known how they were made, who made them, or why they were made. (In Gen III, that is.) The way to find them is rather complicated and it involves deciphering brallie and following their arbitrary instructions. What is surprising is what materials the Regis were made from: Regirock appears to have been made from rocks all over the world, Regice from antarctic glacial ice, and Registeel from metal that isn't of this earth.

* {{Bowdlerization}}: Registeel's sprite had to be changed in the European version of ''Diamond/Pearl'' after some people noticed that its arm was extended in a similar fashion to the Nazi salute; the change was later applied to all versions of the game from ''Platinum'' onward.
* ExactlyWhatItSaysOnTheTin: Their names are a spelled out indication of which one has which powers:
** [[AnIcePerson An Ice Pokémon]]: Regice.
** ExtraOreDinary: Registeel.
** DishingOutDirt: Regirock.
* {{Foil}}: While the three form a trio, Regirock and Regice are direct inverses of each other statwise. Registeel is sort of the odd one out. Despite this, in ''Black 2 and White 2'', it's Regirock who is available in both games while Regice and Registeel are (semi) version-exclusive.
* ForMassiveDamage and BlessedWithSuck: All of them have types that don't fare well against Fighting-type attacks (Rock for Regirock, Ice for Regice, and Steel for Registeel).
* GameplayAndStorySegregation: Registeel's Pokédex entries say that it is made of the toughest metal, but it turns out that Defense Form Deoxys and '''Shuckle''' seem to be tougher. Then there's Mega-Aggron noted above, who actually ''is'' made of metal...
* {{Golem}}: [[Characters/PokemonGenerationIGeodudeToMew No, not the first-gen Pokémon.]]
* GuideDangIt: Obtaining them -- '''''[[ExaggeratedTrope OH, GOD]]'''''! You'll need a Relicanth, a Wailord (in a specific order in the party), four other random Pokémon in the party to fill up slots, Surf, Dive, Dig, a preternatural instinct for direction, and the ability to ''read Braille'' (unless you've got a chart or the web handy). The only clue to this is a very vague mention in a town that has no significance to the plot and can be skipped entirely with no consequence. And even then, it only states that a trio of a Rock, Steel, and Ice type exist somewhere out there.
** At least the game gives you a Braille guide... sort of. There's nothing to really indicate that the symbols on the small stones are the alphabet in order.
* LeaveTheCameraRunning: To open the door to Regice's room, you have to wait two minutes from after you close the Braille message without pressing any buttons. Press a button, and you have to repeat the process.
* MightyGlacier: Regirock has a whopping physical defense stat of '''''200''''' and a good Physical Attack of 100, with a matching Special Defense, but terrible Special Attack. Regice, a [[{{Pun}} Literal]] example, happens to be a Special counterpart to Regirock's physical. Registeel is a defensive JackOfAllStats.
* NoBiologicalSex: Genderless.
* NoPronunciationGuide: Regice is supposed to sound like Regi-ice, but take it with a grain of salt[[note]]Regice actually got ''two'' distinct pronunciations ''in the same season''[[/note]].
* NoSell: Registeel to Poison-type moves.
* RecurringElement: The Legendary Trio, but they diverge pretty heavily from the Birds and Beasts before them.
* ShoutOut: Registeel's cry resembles the famous sound effect used when the ''{{Transformers}}'' transform.
* StoneWall: Registeel's stats are more balanced than its brethren, but it can't hit hard from either side.
* ThunderboltIron: Registeel is said to be made out of a metal not found on earth.

!! Latias and Latios
[[quoteright:163:http://static.tvtropes.org/pmwiki/pub/images/380-381_3153.png]]

A pair of legendary dragons that fly all over the Hoenn region after beating the elite 4. Highly intelligent, they have access to a number of abilities, which are further enhanced by an item known as the Soul Dew. Latias are female and are mostly red while Latios are male and are mostly blue. They can use their down to refract light and alter their appearence to take on human forms or become invisible when they desire to. %%In Generation VI they gained Mega Evolutions.

* {{Badass}}: Both of them.
* CuteBruiser: Latias
* [[DistaffCounterpart Distaff]][=/=]SpearCounterpart: They are this for each other.
* EarlyBirdCameo: Stars of ''Anime/PokemonHeroes'', the last movie set in the anime's original series.
* LightningBruiser: Both of them, especially in the special side; Latios being more offensively oriented, and Latias more defensively oriented. Said status is greatly increased if a Soul Dew is attached to either.
* {{Nerf}}: In Generation 6: not just because of Fairy-types, but because the majority of their staple moves have had their base powers lowered[[note]]Draco Meteor lowered from 140 base power to 130, Surf from 95 to 90, Dragon Pulse from 90 to 80, and worst, Hidden Power was fixed to a poor 60 base power.[[/note]]
* NinjaPirateZombieRobot: Dragon-bird-jet planes! With psychic powers to boot!
* NoBiologicalSex: ''Averted''; a first of legendary Pokémon. Though they still can't breed.
* NoSell: Both of them to Ground-type moves thanks to Levitate.
* OurDragonsAreDifferent: And kinda bird-like. In fact, [[http://bulbapedia.bulbagarden.net/wiki/Prototype_Pok%C3%A9mon_and_characters concept art]] suggests that Blaziken and Latias were originally one Pokémon split into two entirely different species.
* PowerFloats: Have the Levitate ability.
* PsychicPowers: Psychic-type.
* PurposelyOverpowered: Their associated held item, Soul Dew, is prevented from working in the Battle Tower and similar facilities. Seeing that its effect is always having an extra Calm Mind, on an already strong Pokémon, this is justifiable.
** MyRulesAreNotYourRules: But the ones you can face in the Battle Frontier are not restricted from having Soul Dew working for them and this was proven via damage calculation comparisons.
* SecretArt: [[EnergyBall Mist Ball]] for Latias, [[PowerGlows Luster Purge]] for Latios.
* SingleSpecimenSpecies: Subverted; despite the player only meeting one in their journeys, the pokedex states that they (or at least Latias in Emerald) form herds.
%%* SuperMode: Both of them gained Mega Evolutions.

!!Kyogre, Groudon, and Rayquaza
[[quoteright:268:http://static.tvtropes.org/pmwiki/pub/images/382-383-384_7030.png]]

The main legendaries of the ''Ruby'', ''Sapphire'', and ''Emerald'' games. Each of them embodies a part of the landscape: Groudon represents the continents, Kyogre represents the oceans, while Rayquaza represents the sky. Long ago, Groudon and Kyogre had a severe battle which almost brought an end to the world via flooding monsoons and raging infernos; luckily, they were calmed by light pouring from the Red and Blue Orbs and entered a deep slumber. Depending on the version, the player must face one of them which has been awakened by Team Magma (Groudon) or Team Aqua (Kyogre) as their mere presence has a great influence on the weather. In ''Emerald'', both are awakened and it is up to the player to awaken Rayquaza and end the feud once more.

* AnimalisticAbomination: Kickstarted that whole trend with box legendaries. They are also among the least anthropomorphiced and more bestial Pokémon, with unexpresive faces with yellow eyes and toothy maws.
* ApocalypseHow: The awakening of either Groudon or Kyogre constitutes AT LEAST a Class 2 if left unchecked for any length of time; Kyogre's awakening led to massive torrential rainfall that presumably would have flooded the entire planet, while Groudon's led to a massive drought and constant, extremely intense sunlight that would have laid everything bare.
* {{Badass}}: All three members of the trio. Kyogre is arguably the strongest Pokémon ''in the entire game'', Groudon is almost as strong (the "almost" is only [[GameplayAndStorySegregation due to game mechanics]]) and was declared the second-manliest Pokémon of all time by Website/{{Smogon}}, and Rayquaza is one of the most terrifyingly powerful Dragon-types.
* BlowYouAway: Rayquaza is the sky incarnate.
** WindIsGreen: Again, Rayquaza.
* ChromaticArrangement: Not just in their own colors, but also the gemstones they represent in respectively.
* ConflictKiller: As the internal mediator of the trio, Rayquaza is the only one who can calm the two other Pokémon down.
* CreationMyth: Kyogre and Groudon shaped the oceans and continents.
* DishingOutDirt: Groudon. Hell, Groudon is the very ''incarnation'' of the ground.
* EldritchAbomination: Not too far off. All three are incredibly ancient, lurk in places beyond the reaches of man, and are extremely powerful; the awakening of either Groudon or Kyogre constitutes an apocalyptic event and would have devastated the world had it gone unchecked for much longer. Rayquaza, however, is actually rather benevolent, but it's still a terrifyingly powerful demigod no matter what way you look at it.
** It helps that they're based off what could be also be called [[EldritchAbomination cosmic horrors.]]
* EverythingsBetterWithDinosaurs: Groudon
** TyrannosaurusRex[=/=]StockDinosaurs: Based on ''T. rex'' or other therapod dinosaurs, with features of other dinos like ''Ankylosaurus''.
* {{Expy}}: The trio are, in some accounts, based on three legendary beasts of Biblical mythology - Behemoth (land), Leviathan (sea), and Ziz (sky).
* FireWaterJuxtaposition: Kyogre represents the oceans, uses water attacks and creates a rainstorm when deployed, while Groudon represents continents, uses ground and fire attacks and makes the sun shine.
* {{Foil}}: Kyogre and Groudon foil each other, and Rayquaza foils both of them. Ironically, in battle, Rayquaza tends to get one-shotted by [[AnIcePerson Kyogre]] due to a weakness and is still at a disadvantage against [[DishingOutDirt Groudon]] if one teaches them the appropriate moves.
* {{Flight}}: Rayquaza
* ForMassiveDamage: Rayquaza has trouble surviving Ice-type attacks. Too bad Ice-type Pokémon have trouble surviving Rayquaza's attacks.
* InfinityPlusOneSword: Kyogre and Groudon in ''Emerald'', Rayquaza in all three versions. Rayquaza is particularly notable however for the fact that you can get it just before the Elite Four at Level 70 in Emerald, meaning that the majority of the fights get significantly easier or become a CurbStompBattle.
* LandSeaSky: Groudon, Kyogre, and Rayquaza respectively.
* LightningBruiser: As expected, their lowest stats are only low compared to other OlympusMons.
** MightyGlacier: Kyogre and Groudon, on the special and physical sides respectively.
** GlassCannon: Rayquaza, who hits as hard as the others on their strong sides, but takes hits as bad as the others in their weak sides.
* MagmaMan: Groudon. It's a Ground-type, but like Lugia's association with water, it's strongly associated with volcanoes and magma and sunlight (and by extension, [[PlayingWithFire fire]]). The reason why it wasn't given a secondary Fire type was probably to [[BlessedWithSuck not let it be killed too easily by Water-types, especially its nemesis Kyogre]].
* MakingASplash: Kyogre. It's the very representation of the seas.
* {{Nerf}}: Kyogre and Groudon received one in Generation VI. Drizzle and Drought were given a duration of five turns (eight with the respective weather stone); in essence, they now function as an automatic Rain Dance or Sunny Day, rather than a permanent field effect. Being PurposefullyOverpowered OlympusMons, the nerf really wasn't directed at them, but at the more commonplace [[WeatherControlMachine Pokémon with weather-activating abilities]], specifically fellow Drizzle-user Politoed, who ''completely'' derailed and overcentralized the metagame around rain teams in Generation V.
* NoBiologicalSex: Genderless.
* NoSell: Groudon to Electric-type moves, Rayquaza to Ground-type moves.
* OlympusMons: In fact, the first to be treated as such instead of simply "very powerful."
* OurDragonsAreDifferent: Rayquaza, although rather close to the traditional Chinese version.
* PlotCouponThatDoesSomething: This is the generation that introduced Abilities, and it just so happens that all three of their signature Abilities were relevant to the stories of their respective games.
* [[PhysicalGod Physical Gods]]: They created/rule over the oceans, continents, and atmosphere, respectively. "Gods" are the only way you can describe them.
* PowerTrio: Known as the weather trio.
* PurposelyOverpowered: You won't be able to use them in the Battle Towers, most official tournaments, and most cups in 3D fighters. In fact, in the metagame, if every Pokémon is allowed to be used, Kyogre and Groudon tend to be number 1 and 2 or 3 (usually competing with Arceus or Mewtwo) respectively, and both of them, but especially Kyogre, are ''insanely'' powerful, to the point that things like Quagsire are used exclusively for countering it (Quagsire can absorb Kyogre's Water-type attacks and nullify its popular Thunder, then force it into an Encore. And even ''Quagsire'' can't handle some Kyogre variants, even those that that don't wield Hidden Power Grass-type). Rayquaza is no slouch either, usually sitting above number 10 and having one of the most powerful Dragon-type moves outside of Latios (who is quite viable on the Special side of things with Soul Dew attached). And finally Groudon, who is so versatile you won't be able to guess its full moveset easily, and after proper set-up, becomes one of the, if not ''the'', deadliest sweeper in the games.
* RainDance: The biggest reason Kyogre is dubbed the strongest Pokémon in the metagame. A natural ability to cause a field effect that boosts its STAB, coupled with the slew of Pokémon that have abilities to take advantage of the rain, weakens Fire, delays Solarbeam another turn, and boosts Thunder and Hurricane's accuracy to 100% ''upon release'', and ANYONE who doesn't have a Groudon, Rayquaza, Tyranitar, or even a GOLDUCK to counteract this with has effectively lost. While Drought is balanced out by the fact that the Grass-types who take advantage of sunlight can be obliterated by Fire-type attacks, Drizzle's closest thing to a downside is Thunder's 100% accuracy, which is easily countered by several competitive Water types having that move, as well as the occasional Water/Ground type.
* RatedMForManly: Groudon, the two-ton ''TyrannosaurusRex'' that spends its days bathing in magma.
* RecurringElement: An evolving idea that was finally [[TropeCodifier codified]] in this Generation. Gen I had Mewtwo as the most plot relevant legendary shared between all the versions. Gen II had Ho-oh and Lugia as version mascot legendaries for the initial duo of games with Mewtwo's base stat total (and, in fact, the same base stats, just rearranged), but unique bearings on the plot regarding which version you picked. But the third game had to pull out someone from the Legendary Trio to be the mascot. Here we finally have a trio of plot relevant version mascot legendaries with Mewtwo's base stat total for each of the three versions (or close enough, in the case of Kyogre and Groudon).
* SecretArt: Prior to Generation V, the weather-altering abilities Drought and Drizzle were exclusive to Groudon and Kyogre, respectively. However, with the introduction of the Dream World in ''VideoGame/PokemonBlackAndWhite'', Ninetales and Politoed gained access to these abilities.
** Rayquaza is also one of only two Pokémon to know V-Create (an event-exclusive move), the other one being Victini (whom the move was originally designed for). [[OhCrap Yup, 180 Base Power coming off of 150 Base Attack. And even the rain won't save you thanks to Air Lock.]]
* SingleSpecimenSpecies: One would imagine. Could you picture two of any of these guys running around?
** You do find one of the two (and the third if you trade the other over) in ''VideoGame/PokemonHeartGoldAndSoulSilver''. Of course, this could just mean the Hoenn protagonist wasn't able to hold onto them/it's the Weather Pokémon you didn't catch in ''Ruby/Sapphire''.
* SpellMyNameWithAnS: In Japan, "Kaiorga" and "Kyogre" have both been seen.
* SwordOfPlotAdvancement: Kyogre and Groudon in their respective versions, to an extent. They must be encountered and either defeated or captured to progress with the plot, so they aren't ''technically'' required.
* TimeAbyss: Rayquaza is hundreds of millions of years old. Given they created the seas and land, so are Kyogre and Groudon.
* ThereIsNoKillLikeOverkill: Kyogre's boosted Water-type attacks, thanks to its Drizzle ability. Specifically, a successful Choice Specs-boosted Water Spout is the near equivalent of OneHitKill on Pokémon. To put this in perspective, Blissey, that special wall to end all special walls, is [=2HKO=]'d ''with a special attack.''
* TronLines: Red, blue (Groudon's are slightly hard to see at times), and yellow. Coincidentally, they represent the main colors used in subtractive color mixing. The patterns are also heavily featured in Emerald's pre-battle cutscenes and on the floor of the ''VideoGame/PokemonGoldAndSilver'' remakes's Embedded Tower.
* WalkingWasteland: The awakening of either one of the duo constitutes an apocalyptic event and is entirely capable of wiping out humanity and the majority of Pokemon species.
* [[WeatherControlMachine Weather Control Creatures]]: Played straight by Groudon and Kyogre, and inverted by Rayquaza since it blocks out any weather (but doesn't remove it, so its effects come back into play as soon as Rayquaza leaves the field).
* YinYangClash: Groudon vs. Kyogre, requiring Rayquaza to break them up.

!! Jirachi
[[quoteright:91:http://static.tvtropes.org/pmwiki/pub/images/385_7271.png]]

A Pokémon of mysterious power. It lays dormant until a comet comes close to the earth from which Jirachi draws its power from. This comet orbits the earth every 1,000 years and then only for a week. Thus, Jirachi is only active for that single special week. It has the ability to grant wishes during that time.

* RecurringElement: The expected Mew stand-in.
* ExtraOreDinary: Steel-type.
* EyesDoNotBelongThere: It has a ThirdEye on its stomach that is usually closed. It's not as creepy because Jirachi is adorable.
* GravityMaster: Naturally learns the move Gravity.
* MasterOfAll: All around base 100 stats.
* LuckBasedMission: Serene Grace doubles the chance of any secondary occurring. This leads to Jirachi's utter pain in the ass of a primary set: Body Slam for a 60% chance of paralyze (1/4th speed, 1/4 chance of not acting), then Iron Head for a 60% chance of causing flinch (don't move). This means you have a ''30%'' chance of ''doing anything'' to it.
* MakeAWish: Said to grant wishes.
* MeteoricIron: It is a Steel type and it is heavily associated with comets, so it might be made of this stuff.
* {{Nerf}}: Became vulnerable to Dark and Ghost-type moves in Generation VI.
* NoBiologicalSex: Genderless, though always referred to as male.
* NoSell: To Poison-type moves.
* PsychicPowers: Psychic-type.
* PurposelyOverpowered: No luck if you wanted to use it in the Battle Towers or a tournament.
* RealityWarper: Can grant any wish, thus this trope logically follows. In the anime and ''PokemonSpecial'', villains even use it to create eldritch abominations.
** Though in the anime, it requires either absorbing a lot of power or teleporting stuff.
* [[ReallySevenHundredYearsOld Really A Millennium Old]]: At the very least.
* RidiculouslyCuteCritter: Even with the [[EyesDoNotBelongThere abdominal eye.]]
* SecretArt: Doom Desire, which is DeathFromAbove.

!! Deoxys
[[quoteright:296:http://static.tvtropes.org/pmwiki/pub/images/386_86.png]]

A Pokémon from beyond the stars. Deoxys is an humanoid alien that was derived from a space virus that was mutated by a laser of sorts. Depending on the game (and in later generations, certain meteorites), Deoxys can change its appearence and stat distribution.

* AlphabeticalThemeNaming: Might just be a coincidence, but Deoxys '''D'''efense, '''N'''ormal and '''A'''ttack Formes? And then '''S'''peed Forme ruins it all.
** FridgeBrilliance: Remember, the name is [[SpellMyNameWithAnS Deoxy]]'''S'''.
* {{Badass}}: All Formes, but especially the Attack Forme, which has the highest Attack and Special Attack in the series.
* CombatTentacles: That can turn into arms, too.
* CripplingOverspecialization: With the exception of [[JackOfAllStats Speed Forme]], every other Forme relies too much on its specialized stats, leaving the other stats (especially HP, which is consistently bad in all Formes) rather lacking. Mind you, [[PurposelyOverpowered it's still a massive threat]].
* FashionableAsymmetry: Dowplayed with its Speed Forme, where one of its arms is a different color from the other.
* FrickinLaserBeams: Part of its origin according to Generation III. Generations IV and V just refer to "DNA mutation".
* HumanoidAbomination: Certainly gives off this feel. The fact that it's a sentient virus from outer space doesn't help.
* {{Leitmotif}}: Three rather creepy [[ForDoomTheBellTolls bell strikes]].
* MeaningfulName: '''Deoxy'''ribonucleic acid or... DNA.
* MultiformBalance: All Formes have their uses.
** GlassCannon: Normal Forme and Attack Forme.
** StoneWall: Defense Forme.
** FragileSpeedster: Speed Forme. Also counts as the JackOfAllStats, as it has otherwise balanced stats.
* NoBiologicalSex: Genderless.
* OvershadowedByAwesome:
** Normal Forme. It's not as powerful as the Attack Forme, and not as fast as the Speed Forme. Although it is bulkier than the Attack Forme, it is still a GlassCannon and even the Speed Forme is bulkier. Not to say it isn't PurposelyOverpowered, but in battles where you are allowed to use Deoxys at all there is little point in using its Normal Forme.
** Defense Forme: It may have high all-around defenses, but Shuckle still has higher stats in that department, as well as Contrary to take advantage of. At least Deoxys-D has Spikes and a passable HP stat to use. (Well, passable compared to Shuckle, anyways...)
* PowerCrystal: the source of its powers. Also probably its brain.
* PsychicPowers: Psychic-type.
* PurposelyOverpowered: '''And how!''' The highest attack stat, along with ''the'' highest speed stats in the games, and you have something more fearsome than an Arceus crossed with Mewtwo! And it obviously won't see any use in the Battle Towers or in tournaments outside of cheating/hacking.
* RecurringElement: The first Mewtwo-esque legendary since Mewtwo. Both are essentially bio-weapons, and though Deoxys isn't related to Jirachi at all, it bears a passing resemblance in terms of head shape.
** Like the old glitch Pokémon Missingno. it has 3 alternate forms, high Attack and pitiful defenses. Alone, this would just be a coincidence, but Gen III's equivalent to Missingno, named [[http://bulbapedia.bulbagarden.net/wiki/%3F_%28glitch_Pok%C3%A9mon%29 "?"]] has the exact same stats as Deoxys.
* SecretArt: Psycho Boost. Lugia can also know the move in ''VideoGame/PokemonXD'' after purification.
* StarfishAlien: While all Pokémon are theorised to be this, Deoxys is the only Pokémon that is downright proven to be an alien. Well, an alien space virus.

to:

!!Treecko, Grovyle, and Sceptile (Kimori, Juptile, and Jukain)
[[quoteright:187:http://static.tvtropes.org/pmwiki/pub/images/252-253-254_1428.png]]

Hoenn's Grass-type starters, a family of Pokémon inspired by leaf-tailed geckos. They are the {{Fragile Speedster}}s of the bunch. Treecko's first STAB move, Absorb, may be weak, but evolve it, and Grovyle and Sceptile get their SecretArt: Leaf Blade. They are masters of jungle combat, moving through the trees with blinding speed.

----
[[index]]
* {{Badass}}: Sceptile. It's known for leaping between trees, it fights with leaf-styled arm blades, and like Charizard and Gyarados, it's a Dragon in all but official typing.
[[Characters/PokemonGenerationIIITreeckoToSharpedo 252-319]]
* BladeBelowTheShoulder: Grovyle and Sceptile.
* ConfusionFu: Sceptile has access to a surprisingly diverse movepool, especially when compared to most other Grass-types. It can be set up to attack either physically (with a couple of Swords Dances) or specially, or it could take a defensive [[LifeDrain Life Drainer]] route under a Substitute.
* EverythingsBetterWithDinosaurs: Though the line is more heavily based on geckos, Grovyle and Sceptile have some [[RaptorAttack dromaeosaurid]] features, and even get a few things right in the depiction with their inward-facing hands and "feathers".
* FragileSpeedster[=/=]GlassCannon: Unlike Jumpluff, the only Grass-type (aside from Shaymin) that can be favorably compared to it in terms of Speed pre-Generation V, Sceptile has very good offensive stats. The problem is, the same can't be said for its defenses.
** Its Hidden Ability, Unburden, makes it even faster once its held item is used up. Salac Berries or Flying Gems (with Acrobatics) are especially powerful.
* GreenThumb: Grass-type.
* InASingleBound: Known for jumping through trees.
* NoSell: Immune to powder-based moves from Generation VI onwards.
* OurDragonsAreDifferent: Yup, a Grass-type that, much like Charizard and Gyarados, is treated like a Dragon. In addition to being in the Dragon egg group and thus being able to breed with them, it can learn Dragon moves such as Dragon Claw, Outrage, and Dragon Pulse.
* PoorPredictableRock: Despite having high Special Attack, Sceptile has a much better ''physical'' movepool. That said, there's always Swords Dance and MinMaxing.
* RecurringElement: The Hoenn Grass Starter.
* SecretArt: [[BladeBelowTheShoulder Leaf Blade]], in Generation III. Also, as a Grass starter, Grass Pledge and Frenzy Plant.
* TurnsRed: Like all Grass-type starters, its Grass-type moves are boosted in potency when it's down to 1/3 of its HP, thanks to its Overgrow ability.
* WallCrawl: Treecko has spikes on its feet to walk on walls and ceilings. Sceptile is also seen climbing walls in the anime.

!!Torchic, Combusken, and Blaziken (Achamo, Wakashamo, and Burshamo)
[[quoteright:150:http://static.tvtropes.org/pmwiki/pub/images/255-256-257_3192.png]]

Hoenn's Fire-type starters, they are based on the cockfighting sport popular in Thailand. Since Roxanne, the first leader, uses Rock-types, some players get discouraged from picking it first. However, it is effective in battles once it evolves, and its Fire[=/=]Fighting typing allows it to take down two of the Elite Four as well as the Champion in ''Ruby'' and ''Sapphire''. In Generation VI it gained a "Mega Evolution".

* {{Badass}}: Blaziken, good god. It's a kick-boxing humanoid chicken that according to its Pokédex entries is fond of {{Elemental Punch}}es in combat, and in the 3D games [[{{KamehameHadoken}} shoots fire from its wrists]].
** BadassNormal: It's actually able to go toe to toe with anything in [[PurposelyOverpowered Smogon's Uber tier]]. [[DidYouJustPunchOutCthulhu And win]]. [[TotalPartyKill Repeatedly]].
* BareFistedMonk: Blaziken is fully capable of [[{{Shoryuken}} uppercutting]] foes right out of the sky.
* BreakoutCharacter: The Torchic evolution line was the fan favorite of Generation 3 to the point where Gamefreak created an {{Expy}} line in Gen 4 with Chimchar, and then did it ''again'' in Gen 5 with Tepig. In Generation 6, Torchic became the very first event Pokemon, being released with the launch of the game.
* DiscOneNuke: In ''X'' and ''Y'', if you get the game new in the first three months of release, you can get a free Torchic with the Hidden Ability Speed Boost. Plus, you can get it at the very first Pokecenter, where it's likely at least the same level as most of your Pokemon. It manages to stay powerful thanks to its useful ability, and the fact that as a trade Pokemon, it gains extra EXP, thus leveling up faster than most. Not to mention it comes with Mega-Blazikenite.
* EarlyBirdCameo: Blaziken was the only starter to appear in [[{{Anime/Pokemon}} the anime]] before its generation debut. And yes, we get the joke "[[IncrediblyLamePun early bird]]."
* GlassCannon: Great Attack and Special Attack, but weak defenses and only mediocre Speed.
** LightningBruiser: Two words -- '''Speed Boost'''. It just needs to survive a single turn in order to start kicking ass with its Speed problem solved.
** PoorPredictableRock: As Speed Boost is a Hidden Ability, it limits Blaziken's movepool considerably, making it extremely predictable. But Blaziken can wreck teams with the few strong moves it has access to. [=B/W2=]'s move tutors helped it with having a wider array of moves.
*** Averted entirely with the introduction of Blaziken's Mega Evolution, which always comes with Speed Boost, meaning players can now have the Ability alongside any moveset they can manage to put together over previous gens. For instance, Blaziken can be bred with Baton Pass and transfer any Speed Boost [[DepartmentOfRedundancyDepartment boosts]] along with a Swords Dance buff to a much sturdier mon [[TotalPartyKill and wreak havoc]].
*** Also averted with the reveal that a Hidden Ability user no longer needs to be female in order to pass that Ability on to their offspring (Though this only works if both Pokemon being bred are in the same evolution chain, or the Pokemon it's being bred with is a Ditto).
* InASingleBound: Those long legs help.
* {{Kiai}}: Combusken are said to make loud noises when practicing their martial arts moves.
* KickChick[[HurricaneOfPuns en]]: Combusken and Blaziken, emphasized by the Blaze Kick move.
* KamehameHadoken: In the Gamecube games, whenever Blaziken uses special attacks like Flamethrower, it does not spit them out. Instead, they come out of its wrists.
* NinjaPirateZombieRobot: Blaziken is a kickboxing fire chicken.
* OvershadowedByAwesome: Blaziken was mostly outclassed by Infernape in almost every way in the Generation IV games; while Blaziken could hit harder than Infernape (especially in terms of physical attacks), Infernape's superior speed (and, to a lesser extent, its ''marginally'' superior defenses), along with respectable offensive might on both the physical and special spectrums, made it significantly more useful to most competitive teams. Generation V seems to have corrected this; while Infernape is still a formidable opponent, Blaziken's new StatusBuff potential placed it, arguably, among the best Pokémon in the metagame.
** On the other hand, Blaziken manages to do this ''in spades'' to Emboar. Seriously, the only stat that's significantly higher for Emboar than for Blaziken is HP, and high HP doesn't amount to much when paper-thin defenses mean that any attack from a powerful opponent inflicts massive damage anyways. (Emboar also has slightly higher Attack, but it's going to have a hard time putting that to use with its low Speed and defenses.)
* PlayingWithFire: So freaking much.
* RecurringElement: The Hoenn Fire Starter.
* RidiculouslyCuteCritter: Torchic is this. Even its Sapphire and HG/SS Pokedex entries advise you should hug it since it's very warm to the touch.
* SecretArt: [[HurricaneKick Blaze Kick]], in Generation III. And as a Fire starter, Fire Pledge and Blast Burn.
* SecretCharacter: Mega Blaziken, whose Mega Stone (Blazikenite) can only be got through an event.
* StatusBuff: Obtains Speed Boost in the fifth generation (and already has Baton Pass), allowing it to compete much better against the 2 other Fire/Fighting starter lines. (Granted, it already blows Emboar out of the water in just about every single department except for HP... well, except that Emboar can learn a Water-type move. Emboar also has slightly higher Attack, but is too slow to use it.)
* StealthPun: Cock fighting?
* SuperMode: Blaziken gains a Mega Evolution in Generation VI.
* TertiarySexualCharacteristics: Male Combusken and Blaziken have longer "cowlick" feathers than females. Torchic also have a difference, but it's just a black speck in the back sprite which appears only for males. [[DownplayedTrope It's about one pixel difference, making it very easy to miss.]]
* TookALevelInBadass: Blaziken. Blaziken ''oh so much''. Upon getting not only Speed Boost but also the drastically buffed Hi Jump Kick, Blaziken went right from being an "inferior Infernape" of sorts to being the first starter Pokémon to ever be put in the Uber tiers (two generations in a row!), pitting it against the likes of Mewtwo, Lugia, Rayquaza, and even ''[[{{God}} Arceus]]'' (who, depending on the type of Plate it's holding, Blaziken ''[[DidYouJustPunchOutCthulhu actually has an advantage over]]''). If that isn't a level in badass being taken, I don't know what is.
** [[UpToEleven And now it is one of the few known mons to have access to a Mega Evolution form.]]
* TurnsRed: Blaze boosts the power of its Fire-type moves when it's about to keel over.

!!Mudkip, Marshtomp, and Swampert (Mizugorou, Numaclaw, and Laglarge)
[[quoteright:186:http://static.tvtropes.org/pmwiki/pub/images/258-259-260_7201.png]]

Hoenn's Water-type starter, it is a Pokémon based on the Axolotl or Mudskipper. As it evolves it gains a Ground subtype, removing its Electric weakness but giving it a heavy vulnerability to Grass. Although they may seem mellow and mild-mannered, they are very protective towards others of their kind. They are the best choice for facing Hoenn's Gym Leaders, considering that their Water-type takes care of Roxanne and Flannery, and its Ground-type takes care of Wattson. [[MemeticMutation People like Mudkip.]]

* [[AnIcePerson An Ice Pokémon]]: Like most Water-types, it can be taught Ice-type moves. This makes its only weakness (Grass) rather difficult to exploit.
* AwesomeYetPractical: Swampert is statistically the strongest of the starters, and it's also one of the most useful ones. Unlike every other starter, it has remained consistently popular and useful in the competitive scene since its debut, though it has taken a bit of a hit in usefulness in Generation V.
** PowerupLetdown: Its Hidden Ability is Damp, which simply prevents the usage of Selfdestruct and Explosion; said moves were {{nerf}}ed to the point of undesirability at the same time.
* {{Badass}}: Swampert.
* DishingOutDirt: The line is of the Ground type from Marshtomp onward; additionally, it has access to numerous useful Rock moves.
* ForMassiveDamage: It's a single weakness, but a crippling one: anything and everything Grass-related will wreck Swampert. (On the other hand, it's the only Water-type starter, and one of a small handful of Pokémon, that's immune to Electric.) It also gets wrecked by Freeze Dry, an Ice-type attack that's super effective against Water-type Pokémon.
* InformedAbility: Swampert's FlavorText regularly states that it can swim as fast as a jet-ski. Its Speed actually isn't that good, nor does it get Swift Swim as a Hidden Ability.
* MakingASplash: Water-type.
* MightyGlacier: Its Speed isn't as bad as some others of similar constitution, but it certainly pales compared to its Attack and defensive stats.
* NoSell: Marshtomp and Swampert to Electric-type moves.
* PintsizedPowerhouse: According to the Pokédex, Mudkip can crush rocks bigger than itself.
* RecurringElement: The Hoenn Water Starter.
* SecretArt: Muddy Water, in Generation III, and Water Pledge and Hydro Cannon (being water starters) in Generations IV and V.
* TurnsRed: Like all starters, its primary Water-type moves get boosted when it's been pushed to nearly its limit, thanks to its Torrent ability.

!!Poochyena and Mightyena
[[quoteright:124:http://static.tvtropes.org/pmwiki/pub/images/261-262_73.png]]

A Hyena that inhabits the first few routes in ''Ruby'' and ''Sapphire'' but graduates to {{Com Mon|s}} in ''Emerald''. Poochyena is somewhat cowardly, running away from foes with its Quick Feet, but Mightyena's fearsome appearance intimidates the opponent, lowering its attack. They are loyal to their Trainers and are popular pets. It should be noted that Poocheyna and Mightyena are the first pure Dark-types to have an evolutionary line (prior to this, the only Dark-types that could evolve were ones that were mixed with another type).

* ActionInitiative: Learns Sucker Punch naturally. As mentioned below, it can be adept with Me First as well.
* [[BigBadassWolf Big Badass Hyena]]: Mightyena is this incarnate. Poochyena tries to be this, but has a penchant for running away from anything that fights back.
* CanineCompanion: They are noted to be popular pets because of their loyalty.
* CombatPragmatist: They can use Thief, Torment, Taunt, and Swagger. And they're the first pure-Dark types that have an evolution line.
* ComMons: In ''Emerald''. {{Averted}} in ''Ruby'' and ''Sapphire'', where they are limited to the first Route, paralleling Sentret's role in ''Gold'' and ''Silver''.
* DarkIsNotEvil: Mightyena are noted as being quite loyal.
* [[PreciousPuppies Everything's Precious With Hyena Cubs]]: Averted, since they normally steal, torment, and taunt, making them more like [[{{Hellhound}} Hellhounds]] or [[AngryGuardDog Angry Guard Dogs]].
* {{Foil}}: ''VideoGame/PokemonXAndY'' sets them up as foils to the [[Characters/PokemonGenerationVFamilies Purrloin]] line, in that they're Dark-type ComMons that are version exclusive (Mightyena in ''X'', Liepard in ''Y'').
* IAmNotWeasel: Due to their appearance, people often mistake them for wolves. They're actually based off of the [[http://upload.wikimedia.org/wikipedia/commons/0/04/Parahyaena_brunnea_3.jpg Brown hyena]].
* KillStreak: Mightyena's Hidden Ability is Moxie, which gives it an Attack boost whenever it knocks out an opponent.
* LethalJokeCharacter: While not very strong as a Pokémon, one of their possible abilities lets them get faster while poisoned, and they learn the move Me First, which can result in upsets for Dragons when you grab their Outrage or Dragon Claw and throw it back at them for a world of hurt.
* NoSell: As Dark-Types, they just don't care about Psychic attacks thrown their way.
** Their Quick Feet ability allows them to ignore the speed-reducing effects of Paralysis and instead ''gain'' speed. However, they do still run the risk of losing turns to being fully paralyzed.
* StandardStatusEffects: The ones with the Quick Feet ability gain a speed boost whenever they are afflicted with one of these.
* TookALevelInBadass: Mechanics-wise, this seems to occur with certain Poochyena when they evolve, going from using the Run Away ability to flee from wild Pokémon to using Intimidate so that it's the one frightening ''them''.

!!Zigzagoon and Linoone (Zigzaguma and Massuguma)
[[quoteright:149:http://static.tvtropes.org/pmwiki/pub/images/263-264_7586.png]]

Respectively a raccoon and a badger, they are curious Pokémon that have the tendency to find things after battles. They also like to take things from other Pokémon using Covet. They seem to have the appetite for Oran and Sitrus berries, since they are often found with them. However, don't confuse Linoone for one of [[WesternAnimation/AvatarTheLastAirbender Avatar Aang's]] [[TeamPet Team Pets]]- the two sharing an arrow on their heads is purely coincidence. It's no Airbender- but with its graceful speed and fast-as-the-wind attacks, it sure acts like one.

* AstonishinglyAppropriateAppearance: No points on how the creators came up with their names.
** ThemeNaming: ''Zigzag'' and ''line''.
* BigEater: Implied due to its Gluttony ability.
* ComMons: In ''Ruby'' and ''Sapphire'', where they can be commonly found on ALL land routes except those around Mt. Chimney. {{Averted}} in ''Emerald'', where Poochyena takes that spot.
** Inverted in X & Y where Zigzagoon is a rare find on Route 2.
* DiscOneNuke: Has the Pickup Ability that gives you free items just for being in your party. That includes [[VendorTrash Nuggets]], Ultra Balls, Max Revives, [[RareCandy Rare Candies]], and King's Rocks.
** {{Nerf}}: In ''[=FireRed=]'' and ''[=LeafGreen=]'' the drop lists and chances were changed so it would mostly get you Berries - still useful, but not Nuke-level - and from ''Emerald'' on, Pickup's rewards were scaled based on the Pickup Pokémon's level.
* GlassCannon[=/=]FragileSpeedster: Linoone to a ridiculous extent once it uses [[PowerAtAPrice Belly Drum]].
* ItemCaddy: Thanks to Pickup and its item-stealing moves. Can also be used for many HM moves, making it a handy traveling partner.
* LethalJokeCharacter: At first glance, Linoone appears to be the typical first route [[ComMons common pest]] that is [[OvershadowedByAwesome outclassed by other normal types]], though Linoone has one the most deadly game-changing strategies if done right. The strategy involves using Belly Drum, which with proper [[MinMaxing EV training]] will bring you to exactly 50% health, which in turn activates its held item the Salac Berry thanks to Gluttony. Basically with a lot of luck, you could have a Mon with +6 Attack and +1 Speed plowing through teams like no tomorrow.
** Even better if it's one of those special Linoone with [=ExtremeSpeed=][[note]]evolve a certain Zigzagoon attained from Pokémon Box[[/note]], which essentially makes you worry less about your foes' priority attacks.
* NoSell: To Ghost-type attacks.
* NonElemental: Normal-type.
* RascallyRaccoon: The aforementioned Pickup ability and stealing moves. Strangely, Linoone's design is more based on a badger. {{Justified|Trope}} by the Japanese word for raccoon and badger being roughly the same.
* RecurringElement: The Hoenn equivalent of Rattata and Raticate, down to being in most land routes.

!!Wurmple, Silcoon, Cascoon, and Beautifly, Dustox (Kemusso, Karasalys/Mayuld, and Agehunt/Dokucale)
[[quoteright:195:http://static.tvtropes.org/pmwiki/pub/images/265-266-267-268-269_2732.png]]

An unusual Pokémon when it comes to evolution. All Wurmple start as the same species, but random factors in the game lead it down two branching evolutionary paths. Some Wurmple evolve into Silcoon, which in turn evolve into the beautiful, yet vicious Beautifly. Other Wurmple evolve into Cascoon, which in turn evolve into the poisonous moth Dustox.

* ComMons: Wurmple is common throughout Hoenn.
* [[BeautyIsBad Beautifly Is Bad]]: Don't let its appearance fool you, Beautiflies aren't exactly nectar sippers...
* CrutchCharacter: Both typings of the evolved forms leaves them with 1/4 resistance to Brawly's fighting-type attacks, not to mention Dustox can learn Confusion early.
* {{Flight}}: Beautifly. Dustox is similar to Beedrill and Venomoth in that [[GameplayAndStorySegregation it is airborne, but is neither a Flying type or has Levitate as an ability]].
* ForMassiveDamage: Beautifly is already very delicate, but one good Rock-type attack is pretty much ''guaranteed'' to take it out.
* GlassCannon: Beautifly; its highest two stats are its attacking ones, with an emphasis on Special Attack, but its Speed is a bit lower and its defenses stink.
* GuideDangIt: A ''literal'' example. The Emerald Strategy Guide initially claims that Wurmple's evolution depends on the time of day, but then in its Pokedex it states that Wurmple's evolution is random. Both are incorrect--its evolution depends on its personality stats. (Although the personality stats are random, making the second one partially correct)
* HealThyself: Both final evolutions get such a move. Beautifly gets Morning Sun, and Dustox gets Moonlight.
* LifeDrain: Beautifly's main method of predation is sucking the bodily fluids out of its prey. [[GameplayAndStoryIntegration As such]], they naturally learn Absorb, Mega Drain, and Giga Drain.
* NoSell: Beautifly to Ground-type moves.
* [[PoisonousPerson Poisonous Pokémon]]: Dustox
* PrettyButterfly: Beautifly. (Just watch out; it's also vicious.)
* PsychicPowers: Dustox naturally learns quite a few Psychic-type moves.
* RecurringElement:/SuspiciouslySimilarSubstitute: Of the Caterpie and Weedle lines, since they are larval Pokémon that show up early in the game, evolve into a cocoon, and end as a flying bug. Wurmple even combines the natural movesets of Caterpie and Weedle. And once it gets to its cocoon form it has a cheerful Bug vs. menacing Bug-Poison contrasts.
* StandardStatusEffects: Dustox's Shield Dust prevents any of these that are secondary effects of an attacking move.
* StoneWall: Dustox has a surprisingly hefty Special Defense; its physical Defense is its second highest stat.
* TertiarySexualCharacteristics: Male Beautifly have smaller red spots on their wings than females; Male Dustox likewise have larger antennae than females.
* TookALevelInBadass: A bit. Both Dustox and Beautifly gained Quiver Dance in Gen V. Unfortunately, they do still tend to get [[OvershadowedByAwesome overshadowed]] by other bugs that can abuse it better, like Butterfree[[note]]with Compoundeyes-boosted Status-inducing moves to create openings in which to set up Quiver Dance[[/note]], Masquerain[[note]]with moves like [[MakingASplash Hydro Pump]] and [[AnIcePerson Ice Beam]] to attack with, or being the only one in NU that can Baton Pass the buff[[/note]], or Mothim[[note]]which boasts slightly better Special Attack than other Quiver Dance users, as well as the Tinted Lens ability to make the most of its attack coverage.[[/note]]
* TurnsRed: Beautifly, due to the ability Swarm.
* UrbanLegendOfZelda: Whether your Wurmple evolves into a Silcoon or a Cascoon is based on the personality value, hidden normally, not by gender, stats, time of day, etc.
* UselessUsefulSpell: Dustox gets the Hidden Ability Compoundeyes. Unfortunately, it doesn't have any low-accuracy moves to abuse the ability with the way Butterfree[[note]]with StandardStatusEffects[[/note]], Galvantula[[note]]with [[ShockAndAwe Thunder]][[/note]], or Vivillon[[note]]with [[BlowYouAway Hurricane]][[/note]] do. The best Dustox can do with Compoundeyes is have a slightly decreased chance to miss with Toxic or Swagger, neither of which missed particularly often anyway.
** Beautifly's Hidden Ability of Rivalry is a bit of a toss-up. Rivalry boosts both of Beautifly's attacking stats if it happens to be up against something of the same gender. However, it will ''[[PowerupLetdown decrease]]'' Beautifly's attacking stats instead if it's against something of the opposite gender. This can actually be fine in some simulators, since the default gender is male and players rarely bother changing it, but in the game itself, the opposition will frequently be sprinkled with both genders, making the ability a liability all too often.

!!Lotad, Lombre, and Ludicolo (Hasubo, Hasubrero, and Runpappa)
[[quoteright:154:http://static.tvtropes.org/pmwiki/pub/images/270-271-272_9253.png]]

Water-Grass-type Pokémon that inhabit the freshwater areas of Routes 102 and 114. They have an affinity for rain and bear lily pads on their heads, which they use to ferry small Pokémon across small bodies of water and to catch rainwater to restore HP. Lombre are mischievous and love messing with anglers at night. When Ludicolo hears music, it becomes filled with power and dances like there's no tomorrow. Its typing cancels out many of its weaknesses and also gives it a highly useful double resistance to Water. It's exclusive to ''Sapphire''.

* BigFun: Ludicolo.
* DanceBattler: Ludicolo, so freaking much.
* {{Foil}}: To the Seedot family. Same base stat totals, same evolution process (first at Level 14, then next with use of an evolutionary stone), Lotad learning Rain Dance and Seedot learning Sunny Day, and exclusive to ''Sapphire'' and ''Ruby'', respectively.
* ForMassiveDamage: Like Swampert, Freeze Dry can put a real damper on their day.
* FunPersonified: Ludicolo.
* GreenThumb: Grass-type.
* HealingFactor: Capable of learning a wide array of health restoration moves, plus an ability that restores hit points when the weather is rainy.
* JackOfAllStats: It has decent special stats and HP. With its standard abilities, it can be played either as a bulky sweeper (with Swift Swim), or a defensive tank (Rain Dish).
* MakingASplash: Water-type.
* NiceHat: Lily-pad hats are [[CrazyAwesome awesome]], okay?
* NinjaPirateZombieRobot: Ludicolo somewhat resembles a pineapple with a duck bill wearing a lily-pad sombrero.
* NoSell: Immune to powder-based moves from Generation VI onwards.
* PerpetualFrowner: Lotad and Lombre. In spite of that, their behavior is quite cheerful.
* RecurringElement: A family of grass types with a version exclusive counterpart that needs a stone to fully evolve, much like the Oddish and Bellsprout families.
* SouthOfTheBorder: Ludicolo seems to be wearing a sombrero. Lombre is also very similar to the Spanish word "hombre," meaning "man," and sees a lot of informal use among English speakers when referencing cowboys.
* TookALevelInBadass: Aside from its great typing, it wasn't really the best. At least, until Politoed got the Drizzle ability. Then it became part of the [[GameBreaker "broken trio"]] (Kingdra, Ludicolo, and Kabutops) that dominated the competitive scheme and led to the extensive debate and usage of weather teams. Which led to its...
** {{Nerf}}: In Generation 6, indirectly, due to Drizzle no longer being permanent but lasting eight turns at most.
* {{Youkai}}: They have some {{Kappa}}-like elements.

!!Seedot, Nuzleaf, and Shiftry (Tanebo, Konohana, and Dirtengu)
[[quoteright:172:http://static.tvtropes.org/pmwiki/pub/images/273-274-275_1457.png]]

Grass-Dark-type Pokémon (Seedot is pure Grass) that share a habitat with the [[{{Foil}} Lotad line]] and later inhabit Routes 117 and 120. They have an affinity for sunlight. They are, fitting of the Dark-type, notorious pranksters. Seedot loves {{Jump Scar|e}}ing random bird Pokémon, Nuzleaf plays pranks and scares people with a grass flute, and Shiftry... well, it's not called the "[[NamesToRunAwayFromReallyFast Wicked Pokémon]]" for no reason. Seedot has minimal offensive abilities, while Nuzleaf is able to learn Extrasensory, which allows it to take down the Fighting- and Poison-types that they would be weak to. They're exclusive to ''Ruby''.

* ActionBomb: Exploding acorns/tengus!
* BlowYouAway: Shiftry's leaf fans can flap with enough force to blow down a house. Appropriately, it can learn [[SwitchOutMove Whirlwind]] and RazorWind.
* CombatPragmatist: They have ''no'' honor whatsoever when it comes to fighting.
* {{Foil}}: See Lotad's entry.
* ForMassiveDamage: Any reasonably powerful Bug attack will take this line down. [[Characters/PokemonGenerationVIFamilies Hawlucha's]] Flying Press will also make them hit the floor hard.
* GagNose: Starting with Nuzleaf.
* GlassCannon: Has fair offensive stats and a good mixed movepool, but its typing and defenses do it no favors.
** FragileSpeedster: In intense sunlight with the Chlorophyll ability. This is helped by the fact that Growth doubles in effectiveness in intense sunlight, allowing it to play as a mixed sweeper.
* GreenThumb: Grass-type.
* {{Jerkass}}: Shiftry, according to the 'dex.
* MagikarpPower: Seedot is one of the worst unevolved mons in the series, and it does get better as it evolves. But Nuzleaf doesn't learn Extrasensory until level ''49'', so have fun dragging it around until then.
* MindReading: Shiftry [[GameplayAndStorySegregation is said to be capable of this.]]
* NoSell: Nuzleaf and Shiftry to Psychic-type moves. The line is immune to powder-based moves from Generation VI onwards.
* ObviouslyEvil: Shiftry's species is the Wicked Pokémon. And doesn't look quite innocent either.
* PsychicPowers: They have the move Extrasensory in their natural movepool, allowing it to take out the Fighting and Poison-types easily and potentially make it flinch.
* RecurringElement: A family of grass types with a version exclusive counterpart that needs a stone to fully evolve, much like the Oddish and Bellsprout families.
* {{Youkai}}: Shiftry is based on a tengu.
** Its Japanese, German, and French names are ''Dirteng'', ''Tengulist'', and ''Tengalice'', making this even more obvious.
** As a bonus, a shiny Shiftry has a red body instead of brown. Tengu were commonly believed to have red skin.

!!Taillow and Swellow (Subame and Oosubame)
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Swallow Pokémon that inhabit the early routes of Hoenn. They're not as common in their region as their counterparts Pidgey, Starly, and Pidove are in their regions. They are true {{Determinator}}s, refusing to give up even when they are near defeat. Their Speed is incredible.

* ActionInitiative: While many, many other Pokémon have Quick Attack, Swellow has STAB and usually Guts boosting its power, so keeping it on Swellow's moveset to deal with faster, weakened Pokémon before they can get one last hit in is often a good idea.
* BigBadassBirdOfPrey: And it's a ''swallow'', too!
* BlowYouAway: Flying-type.
* ComMons: Subverted. Like Sentret, they look like ComMons, and you expect them to be common, but nope, they are rare to find beyond the early game areas. Also the case in X & Y where Tailows are only found in rare hordes.
* DisabilitySuperpower: Most notable in battling for its Guts Ability, which gives it an Attack boost when afflicted by StandardStatusEffects.
** CastFromHP: The common strategy with Swellow is to give it a Flame Orb, afflicting itself with a burn. This gives it a Facade with a ''210'' base power (including STAB) and a substantial Attack boost on top of that. Combined with its blistering base 125 Speed stat, this makes it a rather effective GlassCannon, at the cost of losing health each turn to the burn.
** {{Determinator}}: What Guts amounts to.
** HoistByHisOwnPetard: Don't even bother trying to give it a burn, that's exactly what it wants.
** NoSell: Unlike most Pokemon, burning it does not halve its Attack stat. The DamageOverTime remains, though.
* FragileSpeedster: Hit hard, especially with Guts, but this usually just makes its frail defenses even more noticable.
** GlassCannon: When affected with a status condition, Guts kicks in and makes their attacks deadly, even if survivability gets even more hindered. Combine with Facade for optimal effect.
* HealThyself: Can be bred to know Refresh to remove StandardStatusEffects on it (ironic, given its Ability), and, like most Flying types, can learn Roost.
* NoSell: To Ground-type moves.
* NonElemental: Normal-type.
* PowerupLetdown: Swellow's Hidden Ability is Scrappy. Besides the fact that Guts has become a near-integral part of Swellow's strategy, it was already perfectly capable of hitting Ghost-types with its Flying attacks. However, it may work as part of a F.E.A.R. set to reliably take on Ghost types.
* RecurringElement: While often considered Hoenn's answer to Pidgey, its evolutionary pattern, Pokédex description, and stat distribution is actually more in line with Spearow.
* UselessUsefulSpell: In an utterly baffling move, Swellow was given the ability to be bred to know ''Boomburst'' in Gen VI. Sadly, its terrible Special Attack and the fact that its main Ability only affects physical Attack means the move is generally wasted on it. Especially sad given that Pidgeot was in much more dire need of a boost and could have ''actually'' made use of Boomburst, given that its Special Attack and physical Attack [[JackOfAllStats are much closer together]].

!!Wingull (Camome) and Pelipper
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Water and Flying-type seagull/pelican Pokémon that are found everywhere while surfing. Wingull is a FragileSpeedster, learning speed-based attacks like Quick Attack and even Agility, but Pelipper has a much different moveset, learning Hydro Pump and the Stockpile trio, and having a Defense stat of 100 but a Speed stat lower than Wingull.

* BlowYouAway: Wingull learns more wind-based attacks than Pelipper, though.
* {{Cephalothorax}}
* ComMons: On water routes.
* {{Flight}}: Flying-type.
* ForMassiveDamage: Zap it with a well-placed Electric attack, or freeze dry it with Freeze Dry.
* FragileSpeedster: Oddly, Wingull fits this, but Pelipper doesn't.
* HealingFactor: Its Hidden Ability, Rain Dish, lets it regain health in the rain.
* MightyGlacier: Pelipper ''tries'' to be this. Unfortunately, the fact that Electric attacks will turn it into Hoenn Fried Pelican makes its defensive value questionable.
* NoSell: To Ground-type moves.

!!Ralts, Kirlia, Gardevoir (Sirknight), and Gallade (Erlade)
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[-''Gallade debuts in Generation IV''-]

Psychic-type Pokémon, notable for Kirlia and Gardevoir's feminine appearances, despite having an equal chance to be either gender. All of them are sensitive to the emotions of people and Pokémon around it. Ralts is the youngling of the group whose abilites are still underdeveloped. However, once it evolves into Kirlia, it starts learning a decent variety of Special Attack-based moves. Unfortunately, as Kirlia, it's still not at its full potetital. But when a Kirlia evolves into Gardevoir, its Special stats skyrocket to something fierce, and it can learn a spectacular number of different moves to compliment these stats. Generation IV introduced Gallade. If a male Kirlia is given a Dawn Stone, he evolves into a Gallade, the "masculine" counterpart. Unlike Gardevoir, he has a high physical attack. He gains Fighting-type abilities, which wipes out his former Dark and Bug-type weaknesses. He is able to learn a large number of physical moves along with the support moves that the rest of the family can learn. In Generation VI, Ralts, Kirlia, and Gardevoir [[RetCon were reclassified to Psychic/Fairy]]. Gardevoir also gained a Mega Evolution.

* ActionInitiative: Shadow Sneak can be bred onto them.
* AngelicBeauty: WordOfGod says Gardevoir's feminine or more likely androgynous physique is inspired by angels (which might explain their undying will to protect their trainers as a reference to {{Guardian Angel}}s).
* AudibleSharpness: Gallade's cry sounds like this.
* AwesomeButImpractical: Mega Gardevoir's ability to make normal attacks into Fairy type, therefore gaining STAB, combined with it's high special attack makes Hyper Beam incredibly powerful. Unfortunately as Gardevoir needs to hold a Mega Stone to Mega-Evolve, it cannot hold a Power Herb to cancel out the cooldown, leaving it vulnerable.
* {{Badass}}: Gallade thanks to his insane movepool, honourable nature and blades on his elbows.
* BladeBelowTheShoulder: Gallade has [[DualWielding two of them]]. For elbows.
* BlindingBangs: As a Ralts.
* BreakoutCharacter: What was once just an {{Expy}} of the Abra line got diversified into a unique alternate second stage evolution, and in Generation VI Gardevoir not only got a Mega Evolution, but such is the Champion's signature Pokémon.
* ConfusionFu: Gallade's movepool. Psychic, Dark, Grass, Fighting, Rock, Flying, Bug, Ground...
* CuteMonsterGirl: Kirlia and Gardevoir, though they can be male.
* DisabilitySuperpower: In a sense, in that Gallade's Steadfast Ability allows him to gain a Speed boost if he's made to flinch. Considering his main weak point is his only average Speed, this can be pretty handy.
* DudeLooksLikeALady: Kirlia and Gardevoir, despite 50% of them being male. Gallade, with his more masculine appearance, was probably added to fix this. Exaggerated with Mega Gardevoir's giant puffy skirt.
* TheFairFolk: They've always had certain characteristics that have made them seem a bit ''off''; when said traits are combined with the new Fairy type, this seems to be the logical conclusion. They're quite benign as far as Fair Folk go, however.
* FairyTaleWeddingDress: Mega Gardevoir's skirt is upgraded to look like this, complete with [[OperaGloves fancy elbow length gloves]].
* GuysSmashGirlsShoot: Gardevoir, while not necessarily female but is feminine-looking, has high special attack. The [[OneGenderRace always-male]] Gallade is a physical attacker.
* HonorBeforeReason: Gallade's Hidden Ability is Justified, which raises his Attack every time he's hit by a Dark-type attack. However, his typing makes him neutrally-affected by Dark, making it tricky to take advantage of.
* HumanoidAbomination: The fact that they are in the Amorphous egg group[[note]]usually reserved for ghosts and [[BlobMonster Blob Monsters]][[/note]] instead of the Human-Like group suggests this.
* {{Irony}}: Many of Gardevoir's Pokedex entries state that it has the capability of creating black holes, and that it uses its psychic powers to ignore gravity. They are incapable of learning the attack Gravity.
* KickingAssInAllHerFinery: Despite the cumbersome appearance of Mega Gardevoir, she (or he) gains Special Attack, Special Defense, and Speed stats.
* MamaBear: Gardevoir will protect its trainer, no matter what.
** PapaWolf: Likewise, Gallade is an honorable swordsman who protects the weak from harm.
* TheMedic: Gardevoir has access to Wish, Healing Wish, Heal Bell (albeit via Move Tutor), and Heal Pulse. Gallade can use the last of those potentially making him a CombatMedic.
* MagikarpPower: Ralts is one of seven Pokémon with lower base stats than the TropeNamer, and Kirlia is the weakest of all non-cocoon evolved Pokémon, with base stats on par with unevolved three-stage Pokémon, but Gardevoir is a bulky alternative to Alakazam, and Gallade is a unique Pokémon with a great movepool. In fact, Gallade and Gardevoir have the second highest base stat total for a permanent Psychic type (518 compared to Starmie's 520) that isn't a pseudo/actual legendary. And then there's Gardevoir's Mega Evolution.
* MightyGlacier edging on LightningBruiser: Both Gardevoir and Gallade have impressive Special Defense and offense (Special Attack for Gardevoir, Attack for Gallade), but only average Speed. Thus, while they're not really ''slow'', it's still pretty easy to outspeed them. Mega Gardevoir gets a boost to both special stats and speed, thus potentially pushing it over the edge.
* MundaneUtility: Gallade can learn Mean Look by breeding and naturally learns Hypnosis and False Swipe, making him incredible at... catching roaming Legendaries.
** Gardevoir's Trace ability lets the player see wild Pokemon's abilities without catching them. Combine this with Hypnosis and you've got a pretty good way of searching for hidden ability Pokemon in the Friend Safari.
* NoSell: As of Generation VI, everyone in the family except Gallade are immune to Dragon-type moves.
* NotCompletelyUseless: Mega Gardevoir's Ability Pixilate, which turns Normal type moves into Fairy type and boosts them by 30%. The majority of the Normal-type abilities they have access to gain no benefit from the change, are physical, or are weaker than the Psychic and Fairy type moves it can learn. However, it does gets Hyper Voice (its second strongest Normal move after [[AwesomeButImpractical Hyper Beam]]) through past generation tutors. After the Pixilate boost, Hyper Voice has an extremely strong 117 base power ''before'' accounting for STAB, and has the benefit of passing through substitutes.
* OneGenderRace: Gallade can only evolve from male Kirlia.
* OurFairiesAreDifferent: Ralts, Kirlia, and Gardevoir as of Gen VI. These are more spirit-like. Interestingly, their retyping means that both final evolutions of this line have now overcome their Psychic-type weakness to Dark- and Bug-type attacks.
* PsychicPowers: Psychic-type.
* {{Retcon}}: Ralts, Kirlia and Gardevoir gain the fairy type in Gen VI. Gallade stays Psychic/Fighting.
* SpearCounterpart: Gallade to Gardevoir in appearance, though as stated Gardevoir can be male too. Gallade can't be female, though.
* SuperMode: Gardevoir gains a Mega Evolution in Gen VI.
* {{Synchronization}}: 2 out of 3 of this family's abilities (save Gallade and Mega Gardevoir); Trace copies the opponent's own ability, and the other is actually '''called''' Synchronize, which afflicts opponents with StandardStatusEffects that the user takes.
* TookALevelInBadass: In Generation VI, it gained the Fairy typing. This not only allows for Dragon types [[NoSell to not hit it,]] But it looes it's weaknesses to both Dark and Bug. Added to that, it gains a Mega Evolution, which not only buffs up it's stats, but it gives Gardevoir the ability Pixilate. What does this ability do? Turn Normal type moves into Fairy type moves. Giving it a STAB on a ''hyper beam''.
* UndyingLoyalty: Gardevoir towards its trainer.
* WomanInBlack: Shiny Mega Gardevoir have the appearance of wearing a black dress and with stats rivaling legendary Pokemon, it's not one you want to face.
* YouWillNotEvadeMe: Can be bred with Mean Look.
* [[YouGottaHaveBlueHair You Gotta Have Green Hair]]: It's unclear what the green parts of their head are but on Kirlia and Gardevoir it is similar in appearance to a woman's hair. The shiny version has Cyan "hair"

!!Surskit and Masquerain (Ametama and Amemoth)
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A very rare Pokémon, respectively based on a water-strider and an eye-spotted moth. Surskit is Bug and Water-typed and has a movepool with limited offensive abilities. Masquerain uses its eye-spotted wings to intimidate the opponent and has a natural moveset that is more in line with the likes of other flying insects. This line is notable for having a unique type combination (Bug/Water) removed upon evolution.

* BigCreepyCrawlies: Bug-type.
* BlowYouAway: Masquerain
* BlushSticker: Surskit
* {{Flight}}: Masquerain.
* ForMassiveDamage: Masquerain is very weak to Rock attacks.
* JokeCharacter: Masquerain's much-maligned and all too common Bug/Flying typing made it hard to stand out well, [[JunkRare and made it less than deserving of its rare status]].
* MakingASplash: Surskit.
** While Surskit's Water-typing doesn't carry over in evolution, its water-based moveset does, as Masquerain is capable of learning moves like Scald, [[ActionInitiative Aqua Jet]], [[AnIcePerson Ice Beam]], and Hydro Pump.
* NoSell: Masquerain to Ground-type moves.
* TookALevelInBadass: Inverted! While many Pokémon gain unique type combinations through evolution, Surskit is one of the few to ''lose'' that upon evolution! Not to mention that Masquerain's Bug/Flying is shared by eleven other Pokémon.
** Played ''very'' straight in Gen V, which gave it the new, powerful StatusBuff Quiver Dance. Even better, Masquerain is one of only two Pokémon to get both Quiver Dance ''and'' Baton Pass, the other being Venomoth, which Masquerain no longer has to compete with. Masquerain's Intimidate ability even makes it pretty good at setting up, either giving it a free turn as the opposing player switches out, or leaving said player with a weakened Pokémon.
* WalkOnWater: Surskit is a water strider.

!!Shroomish and Breloom (Kinococo and Kinogassa)
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Mushroom Pokémon that mainly inhabit forests like Petalburg Forest. They have the Effect Spore ability which sometimes causes StandardStatusEffects on contact. Shroomish is a pure Grass-type that favors more Status Effect moves. Breloom gains the Fighting-type in addition to its Grass-type and gains many effective Fighting-type moves to take advantage of its amazing Attack stat.

* ActionInitiative: Breloom gets Mach Punch, and also Technician to boost it to powerful levels. With this, it can use a Mach Punch as powerful as Scizor's Bullet Punch, but with a much better offensive typing.
* BareFistedMonk: Despite its short stubby arms, Breloom's main form of combat is to punch its foes into submission. Some adaptations show that the arms [[RubberMan stretch extremely far beyond its body]].
* BigOlUnibrow: Shroomish.
* BoxingKangaroo: Breloom, albeit roughly in appearance, and arguably why it was classified as a Fighting-type.
* DisabilitySuperpower: When those with Poison Heal get poisoned, they regain health instead of lose it. Unlike other Abilities that invoke this trope, though, Breloom suffers absolutely ''no'' drawbacks as a result of making use of it, as Poison's [[DamageOverTime only effect]] is negated entirely. For a time, Poison Heal was considered ''the best'' Ability in the game, and still ranks up there even now.
* EverythingsBetterWithDinosaurs: Breloom has some characteristics of dinosaurs, with its head being similar to an ''Pachycephalosaurus'' and its tail resembling an ''Ankylosaurus'' tail.
* ForMassiveDamage: Breloom to Flying attacks.
* GlassCannon: Breloom has excellent Attack, but all its other stats are below average. With careful usage of Poison Heal, Substitute, and/or Leech Seed, as well as its resistances to common types, [[note]]Grass, Water, Ground, Rock, Electric, and Dark -- one of the few Pokémon that can resist both Ground and Rock without the aid of an ability, and one of the few Pokémon able to resist all three of Electric, Dark, and Ground (again without the aid of an ability)[[/note]] Breloom can withstand far more punishment than its (lack of) toughness would suggest.
* HealingFactor: With Poison Heal, poisoning will restore HP instead of draining it. [[HoistByHisOwnPetard Trying to use Toxic on them will not end well.]]
* LethalJokeCharacter[=/=]DifficultButAwesome: Breloom is a major threat in OU competitive play, yet it has one of the lowest base stat totals in the tier.
* MagikarpPower: Shroomish is useful to a degree, but doesn't do much apart from spreading status and helping against Roxanne, while Breloom is an excellent Pokémon in the main game too. However, it doesn't learn one of its best moves, Spore, until level ''45'', and ''only'' Shroomish can learn it.
* MegatonPunch: The most famous moveset variants for Brelooms in the Third and Fourth generations revolve around the TM Focus Punch, typically combined with Spore and/or Substitute.
* [[MushroomMan Mushroom Kangaroo]]: Breloom.
* {{Nerf}}: Many examples in Generation 6. It might have received the most {{Nerf}}s of all in that generation.
** Spore, a 100% accurate sleep move and one of its best moves, now that Grass-types are immune to it.
** Low Sweep, one of "Techniloom's" best moves, had its base power increased juuuuuuust enough that Breloom couldn't take advantage of it with Technician.
** Outside of Technician, the line's Substitute sets also got nerfed with a buff to Infiltrator and sound-based moves being about to bypass substitute that can put a hamper on any [=SubPunch=] and other setup opportunities.
** The prevalence of Ghost- and Flying-types such as Aegislash, Gengar, Talonflame and Togekiss has made it somewhat less effective.
** On the other hand, Breloom gaining a much improved Rock Tomb (which has the same guaranteed Speed-reducing effect as Low Sweep) to play with, Gen VI having gifted the move with much better accuracy (95%, as opposed to the 80% it had before) a power boost exactly to the highest point that Technician still affects it. Granted, it doesn't get STAB, but it does give those Fire and Flying types that may try to switch in something to think about. Plus, Breloom still has Force Palm, Mach Punch, and the new Power-up Punch to abuse the STAB/Technician combination with, and Mach Punch also serves as a valuable priority attack.
* NinjaPirateZombieRobot: Breloom is a mushroom kangaroo boxer with dinosaur features.
* PerpetualFrowner: Shroomish
* StandardStatusEffects: Spore, Poison Powder, and Stun Spore. The Effect Spore ability has a chance of inflicting sleep, poisoning, or paralysis on those who hit them.
* StoneWall: Shroomish, as a stark contrast to what it evolves into, specializes in HP and its defensive stats.
* TookALevelInBadass: Between Spore and its powerful movepool, Breloom was a significant threat to begin with in Gen III. Gen IV gifted it with the second ability Poison Heal, which lets it regenerate while afflicted with Poison or Bad Poison status, and reliable physical Grass STAB as a complement to its Fighting attacks. Gen V gifted it with the Hidden Ability Technician, which lets it Mach Punch with as much power as Scizor can Bullet Punch (with better offensive typing, too) and beefs up other attacks that Breloom can learn to new heights, such as Bullet Seed. As Technician and the still-popular Poison Heal are mutually exclusive, this hasn't so much objectively improved Breloom as it has added new alternative avenues for it to try.

!!Slakoth, Vigoroth, and Slaking (Namakero, Yarukimono, and Kekking)
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Notorious for its "ability" to stop attacking every other turn, Slakoth isn't very useful besides its high Attack for an early Pokémon. Its evolution, Vigoroth, is an all-around great team member, with ''monstrous'' Attack and HP, plus solid Speed and Defense. Vigoroth also defies the laziness of its previous form by growing extremely hyperactive, and so it temporarily dumps Truant for Vital Spirit, the ability to not fall asleep, so it's basically the peppy adolescent stage. Slaking, however, regains the Truant ability, but its ''incredible'' Attack and Defense makes up for it.
* {{Acrofatic}}: You'd expect the flabby, lazy Slaking to be slowed down by its big gut, right? Nope, it's actually ''faster'' than Vigoroth!
* {{Badass}}: Slaking has stats on par with those of ''[[OlympusMons Groudon and Kyogre]]''. Yet it is not a Legendary, it is the fully evolved form of a Pokémon that can be captured in the area prior to the first badge. Oh, and a [[NonElemental Normal type]] as well. Now if only it weren't so damn lazy...
* BlessedWithSuck: Truant makes you unable to attack every second turn. Can be quite deadly in double battles, but easily stopped by Protect in single battles. Vigoroth averts this by gaining Vital Spirit as an ability.
* BrilliantButLazy: Slaking is this incarnate. Slakoth not so much, as it is unable to attack every other turn due to its low metabolism. Slaking doesn't attack often for similar reasons, though in Slaking's case it's quite capable of being ferocious - it just exhausts itself too easily.
* CursedWithAwesome: Moves like Hyper Beam and Giga Impact are extremely powerful, but the user can't do anything next round as they recharge. Given that Slaking won't do anything every other round anyway, it can make full use of these moves without really suffering any penalty.
** [[SubvertedTrope Subverted]] in the sense that if Hyper Beam or Giga Impact is used, the player can't switch out to avoid giving the opponent a free turn (though, oddly, it will give the "Slaking is loafing around" message and not "must recharge"). At least the player can switch out afterwards if they use a different move.
* LightningBruiser: Vigoroth and Slaking, even if the latter stops attacking every other turn. Also [[DoubleSubversion double subverted]] with Slaking: Its Special Defense is on par with Snivy, but its huge HP makes up for that.
* LoopholeAbuse: While moves like Worry Seed and Simple Beam are unable to remove Slaking's ability, Cofagrius's Mummy ability ''can''. Simply have a Cofagrius on your team to change the opposing Pokémon's ability to Mummy, switch in Slaking, then attack with Pursuit so that, even if your opponent figures out what you're trying to do, it won't help. Then, [[CrouchingMoronHiddenBadass unleash]] '''[[TotalPartyKill Hell]]'''. Team Preview puts a damper on this strategy if the opponent is GenreSavvy enough, though.
** This is even easier in doubles and triples, where you can simply pair it with a Skill Swap user and proceed to bulldoze everything in your path. [[spoiler:([[FinalBoss Evice]] actually does this in [[VideoGame/PokemonColosseum Pokémon Colosseum]], and yes, it is an utter ''nightmare'' to go up against.)]]
* MagikarpPower: Slakoth is slightly stronger than the ComMons, but is killed by its ability. Vigoroth is an all-around solid Pokémon. Slaking hits like a truck, is fast, has loads of HP and decent defenses, and the only thing stopping it is its hindering ability.
* NoSell: To Ghost-type attacks.
* NonElemental: Normal-type.
* SecretArt: Slack Off, in Generation III. Afterwards, other relaxed Pokémon got it (not Snorlax, though).

!!Nincada, Ninjask, and Shedinja (Tsuchinin, Tekkanin, and Nukenin)
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Another Bug Pokémon with strange evolution, it is meant to be a Cicada with {{Ninja}} elements. Nincada starts out as a Bug[=/=]Ground type with a limited moveset. Normally, it evolves into Ninjask, only second to Speed Form Deoxys as the fastest Pokémon, but if you have an empty slot and a spare Pokéball, it "splits" into the mysterious Shedinja, which has immunity to any non-super-effective attack thanks to its Wonder Guard ability. However, much like the husk that it is, it can't take any punishment at all, having a fixed amount of health no matter the level or effort values: [[OneHitPointWonder 1.]] WordOfGod says this is the discarded shell of Ninjask (much like an actual cicada sheds its shell upon maturing in real life) brought to life.

* BlowYouAway: Ninjask
* BodyHorror: Shedinja is the hollow, eerily pale, flaked off, creepy-looking shed skin of a cicada that somehow sees through two empty eyehole slits, has indented nubs where Ninjask's limbs were growing, sports "wings" made from its ''own shredded flesh,'' and, as the rotten cherry on this disgusting sundae, it has a hole in its back from where Ninjask popped out. ''BLECK!!!''
* BoringButPractical: Like Mew, Ninjask is mostly used for [[MinMaxing Baton Passing]] {{Status Buff}}s; its Attack is decent, but outclassed by a lot, and its defenses are too horrendous for it to survive for very long. As mentioned below, it ''can'' pack a punch, but this relies on the element of surprise.[[note]]in competitive play, a Ninjask is almost instantly assumed to be MinMaxing, so this works better than you'd think... [[ItOnlyWorksOnce for one KO, anyways.]][[/note]]
** Likewise, Shedinja can be thrown out as a shield against the horribly-damaging moves Self-Destruct and Explosion without a scratch on it.
* CripplingOverspecialization: Despite the myriad ways to defeat it, Shedinja can still take down Uber staples Kyogre and Palkia with little trouble. [[KryptoniteIsEverywhere Assuming there are no pointy floating stones involved]]...
* DishingOutDirt: Nincada
* DivergentCharacterEvolution: Apart from the vastly different secondary types, Nincada attempts to be a StoneWall of sorts, Ninjask is a FragileSpeedster specialized in MinMaxing that still can pack a punch, and Shedinja is a OneHitPointWonder gimmick that otherwise plays like a slower Ninjask.
* {{Flight}}: Ninjask. Shedinja is also always in the air.
* ForMassiveDamage: As a Bug/Flying dual-type Pokémon, Ninjask can't stand Rock attacks, and its frail defenses make sure of that even further.
* FragileSpeedster[=/=]GlassCannon: Ninjask is the second-fastest Pokémon in the game, its ability makes it even faster, and it has decent Attack. Everything else is terrible.
* GameplayAndStorySegregation: The Pokedex states that peering into the hole of a Shedinja (the one Ninjask made bursting from its shell) will allow it to steal your soul. Guess what you glance at every time you throw Shedinja into battle? Bupkis! Who knows if it will ever be explored in the anime or games?
* GlassCannon: '''SHEDINJA.''' It has '''''1''''' hit point. It's fine so long as it doesn't spar off against a type weakness, get confused, or suffer indirect damage, but if it does, it's hooped. In fact, it's practically the biggest example of a Glass Cannon among all Pokémon.
* GuideDangIt: Evolve Nincada while having an empty party space and a Pokéball (of any kind before Gen V; specifically a regular Pokéball then) and you get Shedinja as well. Now, how else would you figure that out?
* HolyHalo: Shedinja. How it got there is a mystery. Maybe it's what breathes life into Shedinja in the first place.
* KryptoniteIsEverywhere: [[SuperPowerLottery Shedinja is impervious to damage!]] Well, provided that it doesn´t get hit by a attack with the type of one of its [[ForMassiveDamage 5 weaknesses]] [[TheCorruption or a Shadow move]], [[GeoEffects Hail, Sandstorm, Stealth Rock, Spikes]], [[TheCorruption Shadow Sky]], [[StandardStatusEffects Poison, Leech Seed, Confusion, Burn]], [[TakingYouWithMe Destiny Bond, Perish Song, or Rough Skin.]] [[OverlyLongGag Or, for that matter]], any non-Fighting/Normal attack from a Pokémon with the [[NoSell Mold Breaker, Teravolt, or Turboblaze abilities or the move Gastro Acid]], which turns Shedinja into just another one hit point wonder.
* {{Ninja}}: And Ninjask has {{Samurai}} elements as well.
* NoBiologicalSex: Shedinja
* NoSell:
** Nincada to Electric-type moves, Ninjask to Ground-type moves.
** Shedinja's Wonder Guard will stop any attack that isn't super-effective from hitting. However, if that ability gets nullified, the poor thing's toast.
* NotCompletelyUseless: Dig, for Ninjask. In the metagame, Dig is seen as a risky move that can easily be countered with Protect or switching to a Flying-type/Levitator. However, using Dig gives it immunity to all damage (well, except for No Guard users) for that turn, in which time Speed Boost will kick in. No player with any kind of typing knowledge would try to use Earthquake on a Flying-type, and since they'll strike last, there's no time to predict that. Opponent used Protect? They just gave Ninjask an extra turn to build up speed.
* OneHitPointWonder: Uniquely among Pokémon, Shedinja is one of these.
* OurGhostsAreDifferent: Shedinja, a discarded cicada shell with angel wings and a halo.
** OurAngelsAreDifferent: After all, it ''does'' have wings and a halo...
* SoulPower: Shedinja
* SupportPartyMember: Ninjask is a natural-born Baton Passer.
** OvershadowedByAwesome: It was considered an OU in Gens III and IV because of this, but its niche in this area has taken a major hit in V thanks to Shell Smash and Quiver Dance along with its passers.
* ThisLooksLikeAJobForAquaman: Shedinja is, in every sense of the word, a pure gimmicky OneHitWonder...unless you're stuck trying to catch Kyogre in ''Sapphire'' or ''Emerald'', where its Wonder Guard ability nullifies every single one of Kyogre's attacks (Kyogre doesn't even have indirect attacks like Hail to do the job), leaving him a sitting duck as you whittle away at its health. Same goes for Latios/Latias.
** Similarly, it makes a great wall when trying to capture certain Legendaries once they're statused and at a low enough health (which Shedinja can even help with, being able to learn False Swipe). A number of Legendaries are encountered with absolutely no moves that can even ''touch'' Shedinja, allowing you to toss Pokeballs to your heart's content without having to worry about keeping your own Pokémon up. Works especially well in Black 2 and White 2, where this works on every Legendary that appears in them save pre-Elite Four Terrakion (who knows Rock Slide), Zekrom/Reshiram (who have abilities that ignore Wonder Guard completely), Regigigas (who knows Payback), and Heatran ([[KillItWithFire duh]]). Also notable is that [=HeartGold=]/[=SoulSilver=] ''Mewtwo'' can't do anything to harm it.
** This also applies to trained Kyogre, where Shedinja is an amusing counter since most Kyogre forget to pack a move that can hurt Shedinja, and the ones that ''can'' hurt it are firecrackers compared to the nukes like Water Spout and Thunder it usually throws around. [[note]]Outside of Hidden Power, the only moves super-effective against Shedinja are Rock Tomb (terrible damage and low accuracy), Rock Slide (somewhat okay base damage but uses its inferior physical Attack, like Rock Tomb), and [=AncientPower=] (which, while working off its Special Attack, has at the most 8 uses and only has 60 base damage)[[/note]]
* UrbanLegendOfZelda: You can have ANY kind of ball to get Shedinja, you do not need a Pokéball... In Generation III at least. In Generation IV and V, you ''do'' need a regular Pokéball.
* UselessUsefulSpell: Shedinja can learn Final Gambit. Think about it.
* WhosLaughingNow: While extremely convoluted, there is a technique to change a Shedinja's ability to [[LastChanceHitPoint Sturdy]] in Triples play, [[NighInvulnerable thus keeping it at a perpetual "last" chance]]. Outside of status ailments, weather conditions, or the various NoSell moves/abilities (all of which are mentioned above), this makes it even more difficult to take out (as the most common ways, attacks of its weakness elements, no longer do the job).
* YourSoulIsMine: Looking into the hole on Shedinja's back is said to cause it to steal your soul.
** The MoralGuardians [[DumbassHasAPoint were right!]] Playing Pokémon ''does'' steal kids' souls!

!! Whismur, Loudred, and Exploud (Gonyonyo, Dogomb, and Bakuong)
[[quoteright:182:http://static.tvtropes.org/pmwiki/pub/images/293-294-295_5956.png]]

These strange Normal-type monsters specialize in sound-based moves like Hyper Voice and Uproar. They inhabit caves like Rusturf Tunnel, Victory Road, and Underground Pass. Whismur may seem timid and cute, but please don't scare it- you'll regret it. Loudred and Exploud aren't like that, as they are boisterous and blast with the loudest voices they can... in battle, that is, as they are actually somewhat quiet when communicating with their own kind. They also are resistant to other sound-based moves thanks to their Soundproof ability.

* AstonishinglyAppropriateAppearance: Loudred's ears look like stereo speakers, while Exploud's "air vents" vaguely allude to those found on a pipe organ.
* ConfusionFu: It has a surprisingly versatile movepool for an otherwise unremarkable Normal-type, and has equal Attack and Special Attack so it's comfortable running off either state.
* CuteButCacophonic: Whismur, whose screaming can get as loud as (or louder than) a jet plane.
* FanNickname: Whismur has been jokingly refered to as "Pumbloom" by some people due to WebVideo/GameGrumps.
* FireIceLightning: Exploud can learn the Elemental Fangs.
* GlassCannon: Its offense and HP are its main assets, with low Speed and Defense. And even then, its offense is very low compared to most 3rd-stage Pokémon.
* MakeMeWannaShout: The line's entire gimmick. Exploud's Pokédex entries say it's screaming can be heard from six miles away and is strong enough to trigger an earthquake, and Whismer and Loudred aren't far behind in volume. They also learn numerous sound-based attacks like Hyper Voice, Uproar, Howl, and Supersonic, and their signature ability grants them immunity to an opponent's sound-based attacks.
* NoSell: To Ghost-type attacks. With Soundproof, it is unaffected by sound-based moves.
* NonElemental: Normal-type.
* OurMonstersAreWeird
* SignatureMove: Even in its introductory generation, Uproar and Hyper Voice were learned by other Pokémon, but the Whismer line is most closely associated with them, as Uproar is learned at late levels for other Pokémon while Whismer starts with it, and the only other Pokémon in Generation III to learn Hyper Voice was the overlooked Jigglypuff.
* TookALevelInBadass: In Generation VI, Exploud has access to ''STAB Boomburst'', a move as strong as pre-nerf Overheat and Leaf Storm, with no drawback outside Double or Triple Battles (and even then, you just need to be mindful of your allies). Its defenses got slightly buffed, as well. The new mechanics for Substitute also mean that sound-based attacks penetrate the Substitute to do full damage, making Exploud an excellent breaker because sound moves are its specialty.
* WingdingEyes: Whismur's eyes look like crosshairs.

!! Makuhita and Hariyama (Makunoshita and Hariteyama)
[[quoteright:132:http://static.tvtropes.org/pmwiki/pub/images/296-297_7642.png]]

Bulky Fighting-type Pokémon that also like caves. They're based on sumo wrestlers, with Makuhita resembling a punching bag somewhat. They are very strong, and train rigorously and eat much to gain strength. They have high HP as well as high Attack. They are closely associated with the moves Arm Thrust and Smellingsalt.

* ActionInitiative: Learns Fake Out naturally, and can be bred with Bullet Punch.
* AlwaysAccurateAttack: Naturally learns Vital Throw.
* {{Badass}}: Hariyama, by virtue of high attack and HP.
* BareFistedMonk: Fights by punching and slapping its enemies.
* BigEater
* DisabilitySuperpower: With its Guts Ability, being afflicted with StandardStatusEffects increases its Attack.
** CastFromHP: The practice of equipping it with a Flame or Toxic Orb so that it gets burned or poisoned right away. At the cost of some health each turn, it gains boosted Attack, a more powerful Facade, and a DisabilityImmunity against other status effects.
** Determinator: If it's suffering, it merely becomes more focused on winning.
** HoistByHisOwnPetard: Thought you could stop it with Will O'Wisp or Scald? Nice try, now it's plowing through your team even faster.
** NoSell: Ignores the Attack cutting effect of burns.
** StandardStatusEffects: With Guts, getting afflicted by these makes it stronger.
* EyesAlwaysShut: Makuhita
* {{Kevlard}}: Hariyama's highest stat is HP, and it's based on a sumo wrestler. No surprise. Its "fat" is really said to be muscle, and lots of it.
** Even moreso with its Thick Fat ability, which gives it resistances to Fire and Ice attacks.
* MakingASplash: Strangely, Hariyama learns Brine naturally (albeit only with help from a Move Relearner).
* MightyGlacier: Durable, especially with Thick Fat, but slow.
* SecretArt: [[SpamAttack Arm Thrust]], until Generation V. They are also associated with Smelling Salt, since other Pokémon can only learn it by breeding.
* StandardStatusEffects: Defied with its Hidden Ability of Sheer Force. Any attacks that have a chance to inflict these drop that chance for a power boost, along with the ability to not cause Life Orb recoil.
* StatusBuff: One of the rare users of Belly Drum.
* StoutStrength: Hariyama tests its strength by standing on railroad tracks and trying to stop trains with its bare hands (remember troper kids: [[DontTryThisAtHome don't try this at the railroad tracks]]).
* [[WrestlerInAllOfUs Sumo Wrestler In All Of Us]]: Fighting-type.
* YouGetKnockedDownYouGetBackUpAgain: No matter how many times a Makuhita is knocked down, it always comes back to its feet.

!! Nosepass and Probopass (Dainose)
[[quoteright:120:http://static.tvtropes.org/pmwiki/pub/images/299-476_5911.png]]
[-''Probopass debuts in Generation IV''-]

Nose-shaped Rock-type Pokémon that are magnetic and hide in rocks. Nosepass's relation to magnetism allows it to learn Electric-type moves to counter Water-types that would usually take it down easily. It also evolves into the Moai-like Probopass in magnetic areas like Mt. Coronet, giving it a Steel type.

* DishingOutDirt: Rock-type.
* EenieMeenieMinyMoai: Based on these.
* {{Expy}}: A stand-alone Rock Pokémon with very high defensive stats that is the trump card of the first gym leader, but stops being a threat after that, and gets a Steel-typed evolution in the next generation? Onix, is that you?
* ExtraOreDinary: Probopass.
* FakeUltimateMook: Just like Onix, Nosepass in its debut is somewhat of a threat in the hands of the first gym leader, but stops being so when any of your Pokémon evolves.
* ForMassiveDamage: Fighting and Ground attacks. The latter can be averted with Magnet Rise.
* GagNose: Probopass's large nose and bushy mustache has been compared (generally unfavourably) to that of Groucho Marx (and the novelty nose and glasses mask used as a PaperThinDisguise both in fiction and RealLife inspired by Groucho's memetic look), Mario from the ''Franchise/SuperMarioBros'' video games, and Mr. Potato Head.
** Nosepass has a bit of a GagNose, too; Probopass's is just even bigger.
* GravityMaster: Probopass can learn the move Gravity naturally.
* GuideDangIt: Has the same problem as Magnezone, in which it must be leveled up in Mt. Coronet to evolve; it is not mentioned anywhere in-game that Mt. Coronet has magnetic properties[[note]][[LostInTranslation Except the Japanese version]], where it's called Mt. [[SdrawkcabName Tengan]]/[[Mt. Tengam]], which is also a {{Pun}} on "Celestrial Crown"[[/note]]. Fortunately, the other place where it can be evolved, Chargestone Cave, is blatantly associated with electricity and magnetism. Plus, in ''VideoGame/PokemonBlack2AndWhite2'', wild Nosepass are found there, making it even more obvious.
* MightyGlacier: In game, it's one of the slowest families of Pokémon out there, with Probopass having a base speed of 40. In story, its Pokédex entry mentions that it only moves a few inches a ''decade''.
* MissingSecret: Has Head Smash as one of its Egg Moves in Generation IV. Nothing that can breed with Nosepass can learn it, though. This was fixed in Generation V, with the move no longer listed as heritable.
* NiceHat: Probopass sports a red ''pukau''.
* NoSell: Probopass to Poison-type moves.
* OurMonstersAreWeird: They're waddling moai statues mixed with compasses. Probopass is a giant head with a huge red nose, a mustache, three small "mini-noses" floating around it, and a circular hat.
* ScunthorpeProblem: Nosep'''ass''' and Probop'''ass''' have some trouble getting on the GTS without a nickname.
* ShockAndAwe: Because of their relation to magnetism, they can naturally learn a few Electric-type attacks, including the rarely-seen Zap Cannon.
* ShownTheirWork: Probopass is based on what the Moai statues originally looked like in both design and paint scheme, based on recent research and paint analysis.
* [[SiliconBasedLife Silicon Based Pokémon]]: Living rock compasses.
* StoneWall: Probopass has a high Defense of 145 and Special Defense of 150. In a sandstorm, the latter becomes ''even higher''.
* WaddlingHead: It's hard to see their legs, especially with Probopass.
* YouDontLookLikeYou: Nosepass' Gen III sprites depicted it as looking much more like a legged, unpolished, gray rock with an orange nose sticking out of it. From Gen IV onward, its sprites show the blue, more geometric look its artwork depicts.
* YouWillNotEvadeMe: Learns Block, and all Steel-types are subject to this thanks to the Magnet Pull ability.

!! Skitty and Delcatty (Eneko and Enekororo)
[[quoteright:108:http://static.tvtropes.org/pmwiki/pub/images/300-301_7818.png]]

Normal-type Cat-like Pokémon that are generally weak and very hard to find anyway, but are so cute that it's easy to forgive them for that. Skitty is closely associated with Assist, which allows it to randomly select a move from one of the party's Pokémon. A Moon Stone evolves it into Delcatty, which is very prim and acts on its own schedule.

* ActionInitiative: Gets Fake Out naturally, and can be bred to know Sucker Punch.
* BlessedWithSuck: The line's Ability of Normalize allows it to get a STAB bonus on every move it uses and use certain attacks on Pokémon that they usually wouldn't work on (notably, Thunder Wave on Ground-types). However, it also means that it can't get a Super Effective hit on ''anything'', it's lousy against Rock- and Steel-types, and it's utterly useless against Ghosts (except those with Foresight).
* CrutchCharacter: Skitty's stats are even higher than Patrat's, but Delcatty's even weaker than Butterfree.
* CuteKitten: Skitty.
* EyesAlwaysShut: Skitty.
* HotSkittyOnWailordAction: The first half of the TropeNamer...
* JokeCharacter: Delcatty's best stats are HP and Speed, at a [[SarcasmMode rather high]] base ''70'', making it comparable to a second stage starter. You're probably not going to be using it much, even if you manage to find one.
* {{Lunacy}}: You need a Moon Stone to evolve Skitty.
* MasterOfNone: Delcatty's base stats are all within 15 points of each other, but even their best stats are pretty low.
* TheMedic: Somewhat, due to its access to Wish and Heal Bell (even before Move Tutors made it more accessible).
* NonElemental: Typical of Normal-types, but the ability Normalize makes ALL of its attacks Normal-type. While this puts these Pokémon even worse at battling than they normally are, they have the gimmick of paralyzing Ground-types with a Normal-type Thunder Wave.
* NoSell: To Ghost attacks.
* NotCompletelyUseless: Normalize offers no worthwhile benefits no matter how you slice it, but there's no reason you can't Skill Swap it onto ''the enemy'' side in a Double Battle so they have to suffer it instead. [[http://www.youtube.com/watch?v=kyRLBrB8Jrc Best showcased here.]]
* SecretArt: Before Generation IV, Assist.
** Also has a unique Ability in Normalize. [[BlessedWithSuck The other Pokémon aren't exactly jealous of it.]]
* StandardStatusEffects: Its Hidden Ability is Wonder Skin, which reduces the accuracy of attacks aimed at it that only inflict this, such as Thunder Wave and Toxic.
* StatusBuff: One of only a few Pokémon with access to Simple Beam, which forces the opponent's Ability to become Simple, thus causing these to have double the effect. It's actually fairly good at abusing this, with access to Charm, Fake Tears, and Captivate (to cut a Simple user's Attack, Special Defense, and Special Attack, respectively, ''to a quarter'' of their full), along with Tickle (to cut the Simple user's Attack and Defense by half simultaneously). It also has access to Psych Up and Baton Pass, in the event that the opponent tries to take the opportunity to use {{Status Buff}}s of their own. Sadly, Delcatty has no way of keeping any opponents it cripples this way from switching out, and it tends to have to get lucky with Sing or Thunder Wave to even have the chance to do any of this, considering its low stats.

!! Sableye (Yamirami)
[[quoteright:90:http://static.tvtropes.org/pmwiki/pub/images/302_7142.png]]

The first ever Pokémon to have both the Dark and Ghost types, giving it no immediate weaknesses to any type under normal fighting circumstances (With the introduction of the Fairy type in Generation VI[[note]]''Pokemon X and Y''[[/note]], players don't have to use Odor Sleuth, Scrappy, or Foresight to get the drop on it and/or Spiritomb; they can use Swirlix or the newly-typed Clefable). It is a gremlin-like creature that subsist on a diet of rocks and minerals, giving it very strong teeth, a variety of gemstones on its body, and diamond-like eyes. It is exclusive to ''Sapphire''.

* BlessedWithSuck: Stall is a useless ability.
* BodyToJewel: Its eyes were transformed into gems by its diet.
* CombatPragmatist: Dark-type that uses Prankster to use non-attacking moves first.
* CounterAttack: One of two Pokémon that gets the Metal Burst move through breeding.
* DarkIsNotEvil: Its prankster behaviour is appearently derived from loneliness, and it appearently has a rather friendly disposition.
* EatDirtCheap: Gems are its favorite food. So much so that gems form on its skin, especially in its eyes.
* HumanoidAliens: Based on the famous Kelly-Hopkinsville UFO encounter.
* JackOfAllStats: This doesn't make it a top threat, though, as its stats (and being outclassed by [[OvershadowedByAwesome another mon using the typing better]]) keep it in the lower tiers.
* LethalJokeCharacter: In ''VideoGame/PokemonBlackAndWhite'', Sableye can have Prankster as its Hidden Ability. This allows it to use non-attacking moves, such as Will-O-Wisp, Recover, and Taunt, among others, first. It's very effective in annoying the opponent and can easily throw a monkey wrench in an enemy's plans, ''especially'' Taunt which handily disables almost half of the moves in the game. With a proper defensive EV spread, this ghost is far from the weakling it was in previous gens.
* {{Nerf}}: Gen VI's introducing the Fairy-type, thus removing its coveted "No weaknesses" status.
* NoSell: Leave your Fighting, Psychic, and Normal types at home; they'll be useless against it (unless you have Odor Sleuth or Foresight as an attack, or the Scrappy ability).
** Its Keen Eye Ability protects it from Accuracy-lowering attacks.
* PowerupLetdown: Fourth Generation gave Sableye the alternate ability "Stall". With it, an already weak Pokémon gets crippled even further by being forced to attack last (barring exceptional situations). At least Payback will always have maximum power this way...
* OurGhostsAreDifferent: Sableye is more of a gremlin than a ghost.
* SecretArt: The only Pokémon with the Stall ability. [[BlessedWithSuck It can keep it.]]
* SlasherSmile: Hard to see, but it's there. Most visible in its Pokémon Colosseum incarnation, where it [[CombatSadoMasochist smiles mischieviously after every hit]].
* StealthPun: It has a ''ruby'' and ''sapphire'' in its body; its Shiny form, meanwhile, shows off an ''emerald''.
* SoulPower: Ghost-type.
* SupernaturalIsPurple: It's completely purple except for its eyes and and gem.
* TookALevelInBadass: Its Hidden Ability, Prankster, increases the ActionInitiative of non-damaging moves, turning it into a [[GoddamnBats Goddamn Bat]] in competitive play.

!! Mawile (Kucheat)
[[quoteright:90:http://static.tvtropes.org/pmwiki/pub/images/303_2924.png]]

It may look like a girl with a yellow dress, but take a look at its "hair" and it's easy to see why this monster is unusual. Based on the two-mouthed woman in Japanese mythology, it was the first pure-Steel type Pokémon, but it strangely learns many Dark-type moves. It's exclusive to ''Ruby''. The big black mouth is actually a pair of horns it uses to look more intimidating and attack with. It gained the Fairy type in Generation VI, as well as a Mega Evolution.

* AllYourPowersCombined: Is often used in Baton Pass chains, due to it being one of the few Steel-types with Baton Pass (and thus being immune to Clear Smog), and it has some handy boosting moves at its disposal.
* {{Blooper}}: Its ''Ruby'' Pokédex entry talk about Maw'''h'''ile's jaws. Notice something off?
* CombatPragmatist: Even though it's not a Dark-type (it's Steel/[[{{Retcon}} Fairy]]), it learns a large number of Dark-type moves (particularly those of the "deceptive tricks" kind, like Flatter and Sucker Punch). Most of its level-up moves are Dark, and only two are actually Steel-type.
* CounterAttack: One of two Pokémon that get the Metal Burst move through breeding.
* CrazyPrepared: Since Gen IV, it's had a rare chance of holding an Occa Berry when found in the wild, which lets it weaken the first super effective Fire-type attack used on it.
* CuteMonsterGirl: Just try to ignore that growth on its back. (And the fact that half of them are male.)
* TheDevTeamThinksOfEverything: In the Generation V games, if Mawile is used in the Pokémon Musical, its "back" sprite will be used as its front sprite instead, for a more proper musical.
* DudeLooksLikeALady: The boys look no different from the girls.
* ExtraOreDinary: Steel-type.
* GirlishPigtails: Subverted. Those pigtails in Mega forme... are actually giant gaping jaws.
* GlacierWaif: Its Mega Evolution gets a hefty defense boost ''and'' the highest Attack in the game, although Mawile is very small in size. Of course, half of all Mawile are male.
* HoistByHisOwnPetard: Mega Mawile has been discovered to be by far the best Foul Play user in the game. Foul Play is a strong Dark-type attack that uses the opponent's attack to calculate damage. Sound like a waste of insane attack? It turns out that Foul Play also calculates the user's boosts, including Huge Power, meaning that the attack is working off the opponent's ''doubled attack''. It can potentially OneHitKill a high-attack opponent like Salamence ''with a neutral, non-STAB attack''.
* KillerRabbit: Looks cute, which it uses to lure foes to its gaping jaws. And then there is the above trope to consider as well.
* LethalJokeCharacter: Outside of being a good Baton Passer, Mawile wasn't spectacular in previous generations due to its subpar stats and mediocre defensive typing. This changed with Gen VI: Mawile not only was given the Fairy typing in conjunction with Steel, but its new Mega Evolution gives it much better stats in addition to the Huge Power ability, giving it ''monstrous'' attack power and two wonderful [=STABs=] to use with it.
* MasterOfNone: Although regular Mawile's Attack and Defense are somewhat fine, everything else is terrible. It has one of the lowest base stat totals of any fully-evolved Pokémon. However...
* MightyGlacier: Its new Mega Evolved state has much higher offensive and defensive stats to fit its fantastic typing, but its base Speed stat remains at that terrible 50 (though this can be bypassed with a well-timed [[ActionInitiative Sucker Punch]]).
* MoreTeethThanTheOsmondFamily: The second (and third in Mega Mawile forme) "mouth(s)."
* NoSell: To Poison attacks. Gen VI adds Dragon attacks to the list.
** Its Hyper Cutter Ability ignores Attack drops.
* OurFairiesAreDifferent: Gains Fairy-type in Generation VI.
** TheFairFolk: Certainly fits, given its deceptive behaviour and what it's based off of.
** OxymoronicBeing: It still has its original Steel typing (read: [[ColdIron what Fairy-types are most notably weak to]]) in conjunction with Fairy.
* SuperMode: It has a Mega Evolution in Generation VI, with the ability [[SuperStrength Huge Power]].
* TooManyMouths: Mawile has two mouths. Mega Mawile has ''three''.
* TookALevelInBadass:
** Having the Fairy typing {{Retcon}}ned onto it in Gen VI did absolute wonders for Mawile, having immunity to both Poison and Dragon and only having ''two'' weaknesses (Fire and Ground).[[note]]According to the [[http://www.pokewiki.de/Rangliste_der_Typanf%C3%A4lligkeit German Pokéwiki's calculations]], Steel/Fairy is ''the'' best defensive typing in the game, only shared by Klefki.[[/note]]
** Which is to say nothing of its Mega Evolution. In addition to the regular stat boost, it also features its trump card, the ability Huge Power, which outright ''doubles'' its already-raised Attack. To show how incredibly powerful that could be, its 105 base Attack maxes out at '''''678.''''' For comparison, this is higher than Attack Forme Deoxys' max Attack of ''504'', the highest non-boosted Attack in the game, Thick Club Marowak's max Attack of ''568'', and beats out Mega Medicham's attack of ''656''. [[ExaggeratedTrope And it even gets Swords Dance to double this attack further!]] If you can find a way to work around its [[MightyGlacier horrible Speed stat]] and avoid the [[StandardStatusEffects Burn status]], Mega Mawile is nigh-unstoppable.
* {{Youkai}}: Based on the futakuchi-onna (two-mouthed woman).

!! Aron, Lairon, and Aggron (Kokodora, Kodora, Bossgodora)
[[quoteright:188:http://static.tvtropes.org/pmwiki/pub/images/304-305-306_2433.png]]

Beastlike Pokémon that are Steel and Rock-typed. They have a habit of eating any metal they come across, including those that make up railroads and building frames. They are quite territorial, with Lairon engaging in clashes marked with flying sparks, and Aggron will claim an entire mountain as its own and is decorated with scars on its metal body. Like most Steel and Rock types, their Defense is their strongest asset, with Aggron's being one of the highest in the entire franchise. Their Attack is good too, but its Speed and other stats are pretty low. Gains a Mega Evolution in Generation VI that turns it into a pure Steel-type and gives it the ability Filter.

* AwesomeButImpractical: Incredibly high physical defense, solid offense (most especially with Head Smash), quadruple resistance against Normal and Flying, lots of resistances... despite its very high defenses, though, it gets utterly trashed by Fighting and Ground attacks (two of the most common and useful attacking types), and most special attackers, especially Water-types, that may OneHitKill them with ease. Let's say that this line just [[DifficultButAwesome should be used very carefully]] if you want them to shine.
* {{Badass}}: All three of 'em. Aron is one of the best F.E.A.R. users, Lairon's a bitch with an eviolite, Aggron has absurd defenses and good offense, and Mega Aggron is physical tank ''par excellance'' with Filter and its lack of 4x weaknesses.
* CherryTapping: Aron is in heavy competition with Ratatta with its signature [[FunWithAcronyms SABER]] ('''S'''turdy '''A'''ron [Shell] '''B'''ell '''E'''ndeavo'''r''') strategy. It must hold a Shell Bell, have the Sturdy ability, and have sandstorm weather active (as well as being very low-leveled). When an enemy attacks it, Sturdy will save it, it uses Endeavor to knock their health down to Aron's 1, Shell Bell restores all of Aron's health, and lets the sandstorm damage finish them off. It's easier to counter than FEAR, but it definitely works.
* ConfusionFu: Aggron has a gigantic teachable movepool to choose from, varying from offensive moves like [[FireIceLightning the elemental punches, Flamethrower/Ice Beam/Thunderbolt]], Aqua Tail, and Outrage to support moves like Stealth Rock, Roar, and Thunder Wave.
* CounterAttack: Gets the "counter anything" Metal Burst move.
* DishingOutDirt: Rock-type. Mega Aggron loses this to become a pure Steel-type.
* EverythingsBetterWithDinosaurs: Lairon and (more obviously) Aggron. Aggron resembles a cross between a ''Triceratops'' and a ''T. rex''.
* ExtraOreDinary: Steel-type.
* {{Foil}}: They become this to the [[Characters/PokemonGenerationIIFamilies Tyranitar line]] in ''VideoGame/PokemonXAndY''. Both of them are {{Mighty Glacier}}s that evolve twice, are version exclusives, are part Rock-type, take massive damage from Fighting-type attacks, and have Mega Evolutions that make them even stronger {{Mighty Glacier}}s. Additionally, while Aggron is known to preserve its environment, Tyranitar is known to destroy it.
* ForMassiveDamage: Fighting- and Ground-type attacks.
* GoombaStomp: Aggron is notable for being the strongest Heavy Slam user, due to being the heaviest user of it that also gains STAB. With Heavy Metal, there's only a few Pokémon that it can't deal at least 100-base damage to with this attack.
* TheJuggernaut: Mega Aggron, and ''how''. Thanks to its shedding of the Rock secondary type to become pure Steel, it is no longer held back by the crippling 4X Ground and Fighting weaknesses; coupled with its ''jawdropping'' base Defense of ''230'', the Filter ability, which reduces super-effective damage by 25%, and its brutal 140 base Attack, Aggron is quite possibly the best representative of this trope in the entire series.
* LastChanceHitPoint: Can have the ability Sturdy, which prevents an otherwise [[ForMassiveDamage extremely super-effective]] Fighting or Ground move from defeating it in one hit.
* MightyGlacier: More glacier than mighty, anyways. But it can both take and dish damage well... as long as it's not Fighting, Ground, Water, or nearly any strong special attack whatsoever. It's Mega Evolution removes its Rock typing, not only ridding it of many weaknesses, but adds Filter to de-power supereffective moves, ''and'' boosts its Defense to be the Mightiest Glacier in the game, tying Shuckle for the highest Defense, while also boosting its Attack so that it exceeds that of '''Salamence''' (Which sadly is eclipsed by its unmatched physical bulk).
* NoSell: Against Poison-type attacks. While not immune, it also takes quadruple reduced damage from Normal- and Flying-type attacks.
* NonMaliciousMonster[=/=]ObliviouslyEvil: A recurring theme in their Pokédex entries is the friction caused between them and humans. For example, Aron occasionally descend from their mountain habitats and start eating steel constructs such as rails and bridges, and Lairon usually clash with humans who attempt to mine the iron ore it usually nests nearby. As for Aggron... "territorial" is an understatement. But while it will viciously attack any intruders upon its territory, it will also work diligently to preserve its territory, and it will work just as diligently to restore its territory if a natural disaster wrecks it. ([[GreenAesop We humans could learn something from Aggron's example.]])
* PintsizedPowerhouse: Aron is only 16 inches (0.4 meters) tall and can ([[GameplayAndStorySegregation according to Pokédex entries]]) destroy a dump truck with a charging attack. [[ExtremeOmnivore Which it then eats.]]
* RatedMForManly: Aggron. Incredibly badass looks and name? Check. Manly typing? Check. Decently good Attack and super-high Defense? Check. [[http://www.flickr.com/photos/kitties_can_dance_too/6885948206/ This picture]] sums it up well. (strong language warning)
* RidiculouslyCuteCritter: Aron.
* StealthPun: A part-Rock type has the Heavy Metal ability.
* SuperMode: Gains a Mega Evolution in Generation VI.
** TookALevelInBadass: Aggron has a massive movepool, great Attack, and monstrous Defense... that it can't use at all because Steel/Rock is a ''horrible'' defensive typing that leaves it with two cripplingly ubiquitous 4X weaknesses to Fighting and Ground, making it virtually worthless. Mega Aggron, on the other hand, is pure Steel and is tied with Shuckle for the highest Defense in the entire series; coupled with the Filter ability, which reduces all super-effective damage by 25%, Mega Aggron is virtually NighInvulnerable to ''anything'' physical and still frustratingly durable versus Special as well (and this isn't counting Reflect). Its 140 base Attack only makes matters worse, as it still has its alarmingly diverse movepool and wealth of offensive options. With all this factored in, Mega Aggron is already being looked at for Ubers, which is pretty amazing for something that used to do nothing but constantly jump between RU and NU.
* SuperToughness: Mega Aggron has Filter, which reduces the damage it receives from super effective attacks.
* SwitchOutMove: Can be taught Dragon Tail, which forces the target Pokémon out and drags in another. Very helpful for removing threats that can hit Aggron's weaker Special Defense stat, or sending the opponents' Pokémon into Stealth Rock/entry hazards.
* UseYourHead: They can have Head Smash bred onto them, and not suffer the recoil damage if they have the Rock Head ability. This made them take at least five levels in badass, considering the huge power of Head Smash.

!! Meditite and Medicham (Asanan and Charem)
[[quoteright:109:http://static.tvtropes.org/pmwiki/pub/images/307-308_4644.png]]

Pokémon that are Fighting and Psychic-typed, probably based on meditating monks. Thanks to their signature Pure Power ability, their Attack is doubled, making it quite high. They are one of the few Pokémon to learn the risky but very powerful Hi Jump Kick. It gained a Mega evolution in Gen VI.

* ActionInitiative: Can be bred with Fake Out or Bullet Punch. Specifically Move Tutored ones can be brought in from earlier generations with Vacuum Wave.
* AllMonksKnowKungFu: It uses spiritual power to detect the opponent's move and beat them.
* FireIceLightning: Medicham can naturally have the three elemental punches, though they have to be relearned.
* HealThyself: Naturally learns Recover.
* JackOfAllStats: Medicham's stats are fairly balanced, but none of them are great.
** GlassCannon: With Pure Power, Medicham can hit as hard as ''Black Kyurem''. Its other stats are still mediocre.
** FragileSpeedster: Its mega form has increased Speed and Attack (maxing out at '''''656''''' Attack, the second highest after Mega Mawile).
* LotusPosition: Meditite. In fact it's a LevitatingLotusPosition.
* MultiArmedAndDangerous: Mega Medicham uses its psychic powers to manifest two additional pairs of arms.
* MusclesAreMeaningless: Their limbs are about as thick as a leek, yet their Attack is one of the highest due to their ability.
* PowerUpLetdown: Not only is Telepathy - its Hidden Ability - utterly useless in Single Battles and at best situational in Double or Triple Battles, its sole good stat (a doubled Attack) is only thanks to its original ability of Pure Power.
* PsychicPowers: Psychic-type.
* SuperMode: Medicham has a Mega Evolution.

!! Electrike and Manectric (Rakurai and Livolt)
[[quoteright:121:http://static.tvtropes.org/pmwiki/pub/images/309-310_7546.png]]

Canine-like Pokémon that are Electric-typed. They build up electricity in their fur from running at high speeds, which can heighten their senses or summon thunderclouds. Typical of the typing, their Speed and Sp. Attack are their best stats, though they're not as good as others. It Generation VI, it gained a Mega Evolution.

* AstonishinglyAppropriateAppearance: Mega Manectric's fur is shaped like a lightning bolt.
* BigBadassWolf: Manectric is based on the wolf form of Raiju.
* {{Foil}}: ''VideoGame/PokemonXAndY'' sets them up as foils to the [[Characters/PokemonGenerationIIFamilies Houndoom line]]. Both of them are canine GlassCannon[=/=]{{Fragile Speedster}}s who evolve once, are version exclusives, and have Mega Evolutions that turn them into {{Lightning Bruiser}}s.
* FragileSpeedster / GlassCannon: Manectric only has 60 Defense and Special Defense, but 105 Speed lets it outrun many things and it has nice Special Attack.
** LightningBruiser: Its Mega Evolution has even higher Speed and Special Attack, and both of its defenses are improved, although they're still rather average.
* NoSell: Its Lightningrod ability makes it immune to Electric attacks. As of Generation VI they're immune to paralysis.
** ElementalAbsorption: Using an Electric attack on it will just boost its Special Attacks even further.
** It can now be tutored with the Magnet Rise move, allowing it to temporarily remove its sole weakness (though being a GlassCannon, the effectiveness of this strategy is questionable).
* OvershadowedByAwesome: One of the few Electric types introduced in Hoenn. If Pikachu, Voltorb, and Magnemite weren't around, it ''might'' get more love.
* PlayingWithFire: For no specific reason, they can be taught Fire attacks as of Generation IV.
* ShockAndAwe: Electric-type.
* StandardStatusEffects: Its Static ability gives it a chance to inflict Paralysis on opponents that physically strike it.
* SuperMode: Gained a Mega Evolution in Gen VI.
** TookALevelInBadass: Mega brought it from being okay but unremarkable to horrifyingly dangerous and effective thanks to 30-point boosts in base Speed and Special Attack, plus some excellent utility with Intimidate. Coupled with its surprisingly decent movepool (especially for an [[CripplingOverspecialization Electric]]), it's being looked at as a very serious OU threat now.
* UselessUsefulSpell: For some odd reason, Curse is among the moves it can be bred with, even though using it is probably one of the worst things it could possibly do, seeing as how it sacrifices one of its two best stats just to boost its weaker attacking stat and one of its paper-thin defenses.
* WonderTwinPowers: Its Hidden Ability is Minus, which is only activated when a Pokémon with the Plus ability (or another Minus in Gen V) is fighting alongside it, providing it with a nice boost to its already enviable Special Attack.
* {{Youkai}}: A [[http://en.wikipedia.org/wiki/Raiju Raiju]].

!!Plusle and Minun
[[quoteright:100:http://static.tvtropes.org/pmwiki/pub/images/311-312_3416.png]]

Considered the Pikachu [[{{Expy}} Expies]] of Hoenn, they are version counterparts of each other. Minun is more common in Ruby while Plusle is more common in Sapphire. Their abilites, Plus and Minus respectively, are meant for double battles, as when both are in play, their Sp. Atk increases.

* FragileSpeedster: Both of them are fast, but that's all there is to say.
* FunPersonified: They like to cheer and are rarely taken seriously by most people.
* KidAppealCharacter: Meant to repeat Pikachu's popularity.
* QuirkyBard: They were clearly created to promote the then-new Double Battles, with an Ability that kicks in when both Plusle and Minun are out. Unfortunately, getting them to be at their best requires using up two team slots on identically-typed Pokémon with similar lousy stats and poor type coverage. They got it even worse in Generation V, when other, much better, Pokémon obtained Plus and Minus as their Hidden Abilities, so now they're even being outdone at ''their own gimmick''. Some people even prefer using only one of the two.
* NoSell: Gen VI has given them new Hidden Abilities; Plusle gets LightningRod, and Minun gets Volt Absorb. As you may have guessed, both render them immune to Electric attacks. Being Electric-types they're immune to paralysis from Gen VI onwards.
** Also, as mentioned below, both naturally learn the Entrainment move, meaning they could potentially put this Ability on nearly any ally they like mid-battle.
*** LethalJokeCharacter: Take another look at that. Partner one of these guys up with Gyarados, and they can ''render it '''immune''' to electricity''. It's also possible to combine it with Discharge to provide constant healing/Special Attack boosts to Minun/Plusle's partner while simultaneously hitting both opponents.
* RecurringElement: Of Pikachu, Considered to be the Pikaclones of Generation III, thanks to being electric mice.
* SecretArt: In Gen III, Plus for Plusle, and Minus for Minun. No longer the case in Gen V, where the Mareep line can have Plus, the Electrike line can have Minus, and the Klink line can have either one.
* ShockAndAwe: Electric-types.
* ThemeTwinNaming: Plus and Minus.
* WonderTwinPowers: Their respective abilities, Plus and Minus, only work in conjunction with each other, until Generation V where other Pokémon can have the same ability.
** In an interesting development, Gen V, in addition to allowing Plus to work with Plus and Minus to work with Minus, also gave both Plusle and Minun the Entrainment move, which lets them force any target to have the same Ability that they do, allowing them to get this boost from any allied Pokémon they like (save users of Truant, Multitype, and Zen Mode, anyway), as well as give them the same Special Attack buff. Just make sure that whatever Plusle/Minus are working alongside isn't too attached to the Ability they already have...

!! Volbeat and Illumise
[[quoteright:109:http://static.tvtropes.org/pmwiki/pub/images/313-314_3955.png]]

Two fireflies who are classified as different species, they are respectively male and female versions of each other. Illumise is even able to produce Volbeat through breeding. According to the 'dex, Illumise emits a scent that attracts Volbeat, and the Volbeat will fly around the sky in elaborate patterns with its tail glowing to woo the Illumise.

* AllYourPowersCombined: As mentioned below, Volbeat is almost specifically designed to Baton Pass Special Attack boosts.
* BigCreepyCrawlies: And they are also in the Humanshape egg group.
* LightEmUp: Learn Flash.
* {{Lunacy}}: They naturally learn Moonlight.
* ScissorsCutsRock: One of Illumise's abilities is Tinted Lens, boosting ineffective attacks back up to neutral ones.
* SecretArt: Volbeat had Tail Glow (that is actually named Firefly Light in Japan) in Generation III. Signal Beam, too, at least before ''[=FireRed=]'' and ''[=LeafGreen=]''.
* SickeninglySweethearts: They attract each other.
** {{Irony}}: One of Illumise's abilities is Oblivious, which prevents it from being attracted to anything.
* TookALevelInBadass: Volbeat in Generation V - it got Prankster as its Hidden Ability, and Tail Glow got buffed, too, making it a crazy specialized for Baton Passing Special Attack boosts.
** Illumise didn't get quite as much out of Prankster as Volbeat, but she is now better able to [[TheMedic pass along Wishes to fellow team members.]]
* TurnsRed: Volbeat can have the Swarm ability, boosting its Bug attacks while it's at low health.

!! Budew (Subomi), Roselia, and Roserade
[[quoteright:168:http://static.tvtropes.org/pmwiki/pub/images/315-406-407_8979.png]]
[-''Budew and Roserade debut in Generation IV''-]

A Grass and Poison-typed Pokémon with roses for arms. Once a standalone Pokémon in Generation III, it was given a baby form as well as an evolved form in Generation IV. Said to be Ken Sugimori's favorite.

* AscendedExtra: Back in Generation III, Roselia was an unappealing Pokémon that was normally useless in battle, up until it was given a pre-evolution and an even more powerful evolution in the next generation as well as becoming ComMons.
* CampGay or CampStraight: Roserade can be interpreted as this if male.
* DanceBattler: Roserade has the movements of a dancer.
* EyesAlwaysShut: This was Roselia's sprite for a long time until ''Platinum''.
* GlassCannon: Roserade's Special Attack is equal to Exeggutor's - that is, ''really'' freaking good. Unlike Exeggutor, Roserade has passable speed, but mediocre defensive stats.
** Roserade does have 105 base Special Defense, though, which Exeggutor somewhat lacks in in comparison, though Exeggutor does have higher Defense and HP.
* GreenThumb: Grass-type.
* HealingFactor: Its Natural Cure Ability removes any StandardStatusEffects that are on it when it switches out.
** It also learns Ingrain naturally. Add Leech Seed, Synthesis, and[=/=]or its Life Drain attacks for even greater effect.
* HealThyself: Naturally learns Synthesis as Roselia.
* LifeDrain: Naturally learns the three Grass-type draining attacks, as well as Leech Seed.
* MakingASplash: As Budew, it can learn Water Sport, which effectively cancels out its weakness to Fire attacks.
* TheMedic: Learns Aromatherapy to heal its allies of status conditions.
** CombatMedic: Packs plenty of punch as well.
* NoSell: Thanks to Budew and Roselia's Hidden Ability of Leaf Guard, both are immune to StandardStatusEffects while the sun is out. The line is immune to powder-based moves from Generation VI onwards.
* PetalPower: Learns Petal Dance.
* PintsizedPowerhouse: Roserade stands only three feet tall, yet its Special Attack is on par with Exeggutor, a Pokémon twice its size and eight times its weight.
* [[PoisonousPerson Poisonous Pokémon]]: The only Grass/Poison Pokémon outside of Generations I and V.
** Additionally, it has the Poison Point Ability, which can poison opponents that physically strike it.
* PsychicPowers: Can be bred to know Extrasensory, but oddly, only as Budew (so you're out of luck if you don't have any Rose Incense).
* RidiculouslyCuteCritter: Budew.
* ShoutOut: Roserade has been compared to Eric from ''ThePhantomOfTheOpera'' and Tuxedo Kamen (Tuxedo Mask) from ''SailorMoon'' due to its mask-like protrusion on its face and its penchant for roses.
* SomethingAboutARose: Roselia and Roserade have them as hands.
* TrapMaster: Naturally learns Toxic Spikes, and can be bred to know Spikes.
* UselessUsefulSpell: ''Technician'', surprisingly enough. Roserade gets it as a Hidden Ability, but it simply doesn't get any attacks that benefit from it all that much (Magical Leaf and Hidden Power are about all it can really abuse, and there are better attacks with better effects anyways).
** NotCompletelyUseless: In Gen VI, Hidden Power's base power is now fixed at 60 and no longer based on [[GuideDangIt the Pokémon's IVs]]. This gives it a Base Power 90 attack of [[ConfusionFu whatever type it wants]].

!! Gulpin and Swalot (Goklin and Marunoom)
[[quoteright:121:http://static.tvtropes.org/pmwiki/pub/images/316-317_9020.png]]

These poison-typed Pokémon will eat ''anything'' they come across. That includes berries, tires, trash, ''anything''. The digestive juices inside their stomachs will digest anything except itself. They are also able to wield quite a bit of sludge-based attacks.

* BigEater: The clue is in the name.
** ExtremeOmnivore: Swalot moreso than Gulpin (though they both qualify regardless). The biggest thing Swalot can eat is the tire off a car, and Gulpin's stomach acid can dissolve ''anything'', including scrap iron and it has no teeth, opting instead to let the stomach acid melt anything that gets swallowed whole ([[FridgeHorror Could you imagine if it was something that was living?]]). However, there is one thing Swalot and Gulpin couldn't eat even if they tried: their own stomachs.
* BlobMonster: Swalot looks more like the archetypical blob monster seen in many a B-horror flick, though it isn't amorphous.
* EyesAlwaysShut: Gulpin
* HoistByHisOwnPetard: Its Liquid Ooze ability can subject users of LifeDrain attacks to this, as it causes them to ''lose'' health instead of regain it.
* [[PoisonousPerson Poisonous Pokémon]]: Poison-type.
* PowerNullifier: Naturally learns Gastro Acid, which removes the target's ability.
* RecurringElement: Of the Grimer line.
* StoneWall: Sports a hefty HP stat and good defenses against both physical and special attacks, but is really slow.
** Similarly, it can learn Stockpile, Curse, Acid Armor, and Amnesia, which boost its defensive stats further.
* SuperSpit: Naturally learns Acid Spray, Gastro Acid, and the Stockpile/Swallow/Spit Up trio.
* TakingYouWithMe: Can be bred with Destiny Bond.

!!Carvanha and Sharpedo (Kibanha and Samehader)
[[quoteright:129:http://static.tvtropes.org/pmwiki/pub/images/318-319_3798.png]]

Carvanha is a piranha-like Pokémon that can initially only be found in the river near Mauville City. Sharpedo is a shark-like Pokémon that is pretty easy to find once you get the Super Rod. Their offensive stats and speed are all incredible, but it suffers from low defensive stats.

* ActionInitiative: Naturally learns Aqua Jet.
* CombatPragmatist: Well, they ARE [[PiranhaProblem piranhas]] and [[ThreateningShark sharks]], after all.
* [[ThreateningShark Everything's Even Worse With Sharks]]: Sharpedo is said to be so destructive that it only takes one of these creatures to sink and destroy a supertanker.
* GlassCannon[=/=]FragileSpeedster: Sharpedo has quite good Attack, and decent Special Attack and speed (plus a Hidden Ability that makes it even ''faster''). Its defenses are on par with ''Bidoof'', and average HP doesn't help.
* MakingASplash: Water-type.
* NinjaPirateZombieRobot: Sharpedo is a mix between a torpedo, a shark, and an ocean sunfish.
* NoSell: Being Dark-types, they don't care about Psychic attacks.
* PiranhaProblem: Sharpedo can tear through a supertanker.
* TookALevelInBadass: Got Speed Boost as a Hidden Abilty.
* UselessUsefulSpell: Its initial ability of Rough Skin, due to Sharpedo simply [[GlassCannon not being able to take enough attacks for it to do much.]]

!! Wailmer and Wailord (Wahleko and Whaleo)
[[quoteright:166:http://static.tvtropes.org/pmwiki/pub/images/320-321_736.png]]

Whale-like Pokémon that are Water-typed and are somewhat based on inflatable objects like beach balls and blimps. Wailmer was among the first Generation III Pokémon to be revealed to the public. Currently, Wailord holds the position of the longest Pokémon in existence (measuring at a whopping 47 feet and seven inches). Their HP is rather massive.

* GentleGiant: Applies to ''both'' members of the evolutionary line, since Wailmer is said to be one of the largest non-evolved Pokémon.
* HealingFactor: Can be bred with Aqua Ring, which, in a sense, provides this(especially thanks to their massive HP pools).
* HotSkittyOnWailordAction: ...[[BrickJoke The other half of the trope namer]].
* MakingASplash: Water-type.
* MightyGlacier: Although the colossal HP can only compensate to a degree for the lackluster defenses.
* NoSell: Its original two abilities. Oblivious makes it immune to attract effects, while Water Veil protects it from burns.
* OneHitKO: Can be bred with Fissure.
* RequiredPartyMember: Alongside Relicanth, was needed to access the Golems.
* SecretArt: Prior to Generation V, the only Pokémon to learn Water Spout naturally, apart from [[OlympusMons Kyogre]].
* SquareCubeLaw: Wailord's mass is too light for its volume, which makes it ''less dense than helium''. Then again, this may be considered ShownTheirWork, considering it's classified as the Float Whale pokemon.

!! Numel and Camerupt (Donmel and Bakuuda)
[[quoteright:133:http://static.tvtropes.org/pmwiki/pub/images/322-323_9293.png]]

Making their home around Mt. Chimney, these camels store magma inside their humps and release them when using Eruption and Lava Plume. Numel are also quite dull, being rather unfeeling to pain (though not as much as Slowpoke). They excel in Attack and Special Attack but lack in Speed. Water-types absolutely wreck them due to their Fire[=/=]Ground typing.

* CriticalHit: Camerupt's Hidden Ability is Anger Point, which causes its Attack to max out when it's hit with one of these.
* DelayedReaction: Numel only.
* DishingOutDirt: Ground-type.
* ForMassiveDamage: [[KillItWithWater Water is its major weakness.]]
** It's helped a bit by its Solid Rock ability, which cuts a quarter of the damage from any super effective attacks it takes.
* [[MagmaMan Magma Mon]]: Associated with volcanoes.
* MightyGlacier: Very slow, but good Defense and it hits like a tank with both offensive types.
** GlassCannon: Though those defenses are often not enough, considering it has a double weakness against a [[MakingASplash very common attack type]], and is too slow to get priority more than occasionally. However, it ''is'' a very powerful attacker, and is capable of giving good hits from either the special or the physical side.
** EliteTweak: Get it into a Trick Room, and even {{Smogon}} admits that it can truly be a force to be reckoned with.
* NoSell: To Electric-type moves. Numel's Oblivious Ability prevents infatuation or Taunt, and its Hidden Ability Own Tempo prevents confusion. Camerupt's Magma Armor prevents freezing.
* OneHitKO: Can naturally learn Fissure.
* PlayingWithFire: Fire-type.
* SecretArt: Prior to Generation IV, the only Pokémon to learn Eruption naturally, apart from [[OlympusMons Groudon]].
* SuperSpit: Oddly, despite being a camel, the Stockpile/Swallow/Spit Up moves need to be bred onto it.
* UnstoppableRage: Camerupt's Hidden Ability is Anger Point; hit it with a CriticalHit and its Attack will ''quadruple.'' Doesn't matter if its Attack was at 25% of its normal value, ''it's still going to be 400% of its normal value.''

!! Torkoal (Coatoise)
[[quoteright:102:http://static.tvtropes.org/pmwiki/pub/images/324_8579.png]]

Also living on Mt. Chimney is this tortoise that stores coal in its shell. When agitated, it blows out black smoke to disorient the enemy. In battle, it surrounds itself in White Smoke to prevent anyone from lowering its stats. Its defense is its best stat and has average stats everywhere else except for Speed, which is absolutely abysmal.

* CriticalHit: Its Hidden Ability Shell Armor lets it avoid these, giving it a decent advantage where [[StoneWall taking hits is concerned.]]
* DeathOrGloryAttack: Can learn Overheat.
* EverythingsBetterWithSpinning: Can learn Rapid Spin naturally.
* EyesAlwaysShut: It has never been seen with his/her eyes open.
* MightyGlacier: Unusually for a pure Fire-type.
** GlassCannon: Through use of Shell Smash. Unfortunately, its Speed is so low that even the move's Speed doubling effect won't help Torkoal outrun much.
** StoneWall: Though its typing and lack of recovery outside of Rest + Sleep Talk hurts its hit taking abilities a bit, it learns both Iron Defense and Amnesia naturally to help bolster both of its defenses.
* NoSell: Its White Smoke ability lets it ignore opposing effects that reduce its stats (note that this does not apply to Torkoal itself using something like Overheat).
* PlayingWithFire: Fire-type.
* SmokeOut: With the smoke coming out of it, it learns Smog and Smokescreen in addition to the White Smoke ability.
* TurtlePower: It's a fire turtle! You would think you would see a water or earth turtle in Hoenn, but no! You get something even more awesome!

!! Spoink and Grumpig (Baneboo and Boopig)
[[quoteright:114:http://static.tvtropes.org/pmwiki/pub/images/325-326_3057.png]]

A strange Pokémon if there ever was one: The piglet has no back legs, so it gets around by bouncing on a springy tail, however, the bouncing action performs an even more vital function: It keeps its heart pumping, so if it stops bouncing, its heart stops and it will die. It also carries a large pearl on its head which apparently amplifies its psychic power. It becomes more normal (for a Pokémon at least) when it evolves into Grumpig.

* AsTheGoodBookSays and StealthPun: "[D]o not throw your pearls to pigs. If you do, they may trample them under their feet, and turn and tear you to pieces."
* BlushSticker: Spoink sports a pair.
* MessyPig: Crossed with a spring.
* GameplayAndStorySegregation: Thankfully, Spoinks don't die when you knock them out!
* OvershadowedByAwesome: A solid Psychic-type--too bad Hoenn offers ''two'' families (Abra and Ralts) of that type with better offensive stats (king for in-game use) and movepools far before it can be found.
* PowerIncontinence: Apparently, that pearl not only serves to amplify psychic power, but also (according to the ''Mystery Dungeon'' games) it also serves as a sort of counter-weight for the Spoink's bouncing, otherwise the bouncing gets a little out of control.
* PsychicPowers: Psychic-type.
* RidiculouslyCuteCritter: Spoink.
* SpringCoil: Spoink has this, and must bounce on it or face death by cardiac arrest.
* StoneWall: Grumpig is a great Special wall.
** MightyGlacier: Also has decent Special Attack.
* SupernaturalIsPurple: Even though they're Psychic types and not Ghosts.

!! Spinda (Patcheel)
[[quoteright:90:http://static.tvtropes.org/pmwiki/pub/images/327_200.png]]

This odd Pokémon is a common sight in the ash-covered Route 113. It has two motifs going for it: the patches on a Spinda's face differ from individual to individual, much like a fingerprint. Using an algorithm in the coding, there are over ''four billion'' combinations for face patches. The second motif is that its movepool and abilities [[IncrediblyLamePun revolve]] around spining and dizziness. It's not a Pokémon that's going to win battles for you, but it's at least one you aren't likely to forget.

* ButtMonkey: To Website/{{Smogon}} in particular, but if another Pokémon is compared to Spinda in any way, odds are good that it's not a compliment.
* CastOfSnowflakes: There are 4,294,967,296 spot patterns, meaning you're not likely to see the same kind of Spinda twice.
* ConfusionFu: Quite literally, most of its abilities and moves have to do with confusion.
* DrunkenMaster: Emphasized by the Teeter Dance move which confuses the opponent with its wobbly dance.
* EverythingsBetterWithSpinning: Learns Rapid Spin.
* JokeCharacter: Worthless except for a few gimmicks with Assist and Contrary.
* MasterOfNone: Spinda's stats are all equal... and they all suck.
* NoSell: To Ghost-type attacks.
* PandaingToTheAudience: Based on the red panda.
* PowerupLetDown: It gets the impressive Contrary as its Hidden Ability, but has no moves that can abuse it. This can be mollified in two ways; one, by knowing the attack- and defense-lowering move [[TookALevelInBadass Superpower]] from Dream World, or by using Assist (learned via egg moves) to use V-Create, Close Combat, Draco Meteor, etc.
* SecretArt: Teeter Dance, before [[VideoGame/PokemonBlackAndWhite Generation V]] (others could learn it via breeding).
* TookALevelInBadass: As alluded to in the PowerupLetdown entry above, Spinda just barely subverted this in Generation V, when it got both Contrary and the move Superpower with which to abuse it. Problem is, only Spinda obtained directly from Dream World can have Superpower, meaning it can't have Contrary/Superpower at the same time as the breedable moves it has that ''could'' have made that combo useful, such as Baton Pass and Rapid Spin. As is, Spinda is simply too weak to make much use of it, and tends to either get knocked out or run out of PP for Superpower by the time it can power up enough to be even remotely threatening.
* WingdingEyes: Its eyes are swirls.

!! Trapinch (Nuckrar), Vibrava, and Flygon
[[quoteright:191:http://static.tvtropes.org/pmwiki/pub/images/328-329-330_4363.png]]

Based on the antlion, Trapinch is a Ground-typed Pokémon commonly found in the wild in desert areas. It evolves into Vibrava, which gives it an additional Dragon-type and lowers its Attack while primarily raising Speed. Afterwards, it evolves into Flygon, which returns its high Attack.

* BigCreepyCrawlies: They're based on the antlion, belong in the Bug Egg Group, and learn some Bug-type moves, but they're not bug-typed.
* ConfusionFu: Its typing and Bug affinity affords it access to Ground, Dragon, Rock, Fire, Bug, Flying, and some Dark and Fighting moves, and while its Attack is higher than its Special Attack, both are high enough to allow it to be comfortable attacking from either stat.
* DishingOutDirt: Ground-type.
* DivergentCharacterEvolution: Its stats change drastically as it evolves.
** GlassCannon: Trapinch. It has shockingly high Attack, but its other stats are at the standard levels for unevolved Pokémon (read: not very good), and its speed is among the bottom three of the game.
** MasterOfNone: Vibrava. While it is far faster than Trapinch, said speed is just decent among unevolved Pokémon, and its Attack drops significantly, while its defenses barely increase.
** JackOfAllStats: Flygon significantly improves all of Vibrava's stats, regaining Trapinch's attack, but this time with comparable speed and not far below defenses. None of its stats are particularly standout, but they're high enough to make it strong.
* ForMassiveDamage: Ice types will wreck it.
* MagikarpPower: Trapinch hits like a truck, but it is fragile and VERY slow. When it first evolves, its speed becomes average, but at the cost of its huge attack becoming average as well, and gains virtually no bulk. When it evolves again, however, it is a different story...
* NoSell: To Electric-type moves. Vibrava and Flygon are also immune to Ground-type moves thanks to Levitate.
* OurDragonsAreDifferent: In this case, Vibrava and Flygon are draconic ''antlions''.
** Also it, along with Gen VI's Noivern-line, are the only dragons that can't be bred with other dragons. It's in the Bug-egg group.
* OvershadowedByAwesome: Flygon is by no means ''bad'', it has a great movepool with many different types among both physical and special, it resists or is immune to all entry hazards, and its stats are fair. But its JackOfAllStats status is in sharp contrast to all other fully evolved Dragons who are {{Lightning Bruiser}}s, having much higher stats than it including defenses, and while other Dragons get Dragon Dance or Swords Dance to make them even more powerful, all Flygon has is the subpar Hone Claws. Factor in also that it shares its typing with Garchomp, who outclasses it in every way, and the short of it is that anything it can do, other Dragons can do better.
* StatusBuff: Averted. Despite being a dragon that looks very nimble, it can't learn Dragon Dance or '''any''' buffs beyond Hone Claws.
* YouWillNotEvadeMe: [[ExactlyWhatItSaysOnTheTin Arena Trap]] is essentially the Magnemite line's Magnet Pull, with different limitations.

!! Cacnea and Cacturne (Sabonea and Noctus)
[[quoteright:130:http://static.tvtropes.org/pmwiki/pub/images/331-332_9399.png]]

Another pair of desert denizens, Cacnea and Cacturne, being based on cacti, are very well adapted for desert life. They use their thorny arms as clubs to batter their opponents, or they can shoot needles to subdue them. They're also noteworthy of having Sand Veil as an ability, which makes them not only more evasive in a Sandstorm, but also immune to its damage. Cacturne takes on a creepy scarecrow-like appearance and becomes a dark-type. If you're wandering in the desert and notice that the cacti are following you, it's not just heatstroke that's getting to you.

* AlienBlood: Cacturne have ''sand'' for blood.
* AllDesertsHaveCacti: Where you find them.
* CombatPragmatist: Cacturne.
* DifficultButAwesome: Cacturne's got good Attack, but its poor Speed and defenses mean that it usually gets knocked out before it can utilize its offensive might. However, [[TheChessmaster a player who is good at predicting their opponent's next move]] can fully utilize Cacturne's beastly offense by using Sucker Punch to hit hard before the opponent gets to attack, and Focus Punch to hit even ''harder'' if the opponent isn't ''trying'' to attack. [[note]]The former move only works if the opponent is attacking the user, and the latter will fail if the user is hit.[[/note]] It also has the ability Sand Veil, which means if there's a sandstorm up[[note]]A sandstorm can be brewed by sending out a Tyranitar or Hippowdon.[[/note]], there is a 20% chance that the foe's attacks will miss Cacturne enitrely. Long story short: Cacturne may look like a novelty, but in the hands of a [[TheChessmaster Chessmaster]], it's ''a force to be reckoned with''.
** OvershadowedByAwesome: There are Pokémon out there that are better at those moves than Cacturne, and don't require as much strategy to use effectively.
* ForMassiveDamage: To Bug-type attacks and Flying Press.
* GlassCannon: Poor speed, poor defenses, but ''very'' good attack.
* GreenThumb: Grass-type.
* [[ImplacableMan Implacable Pokémon]]: Cacturne form packs to stalk travelers through deserts, waiting for said travelers to wear itself out. Then the Cacturne will beat it up and suck it to a dessicated husk.
* ManEatingPlant: Sucks its prey dry like a vampire.
* NiceHat: Cacturne, at least.
* NinjaPirateZombieRobot: A vampiric scarecrow cactus.
* NoSell: Cacturne to Psychic-type moves. The line is immune to powder-based moves from Generation VI onwards.
* OurVampiresAreDifferent: This one is a scarecrow.
* ScaryScarecrows: Cacturne hunts prey at night when it's weakened by the heat.
* SecretArt: Needle Arm, until Generation V.
** Fittingly, said Gen V Pokémon is a cactus too.

!!Swablu and Altaria (Tylto and Tyltalis)
[[quoteright:150:http://static.tvtropes.org/pmwiki/pub/images/333-334_7791.png]]

Cute blue birds with a cloud theme. Swablu is a regular Normal/Flying type that isn't particularly noteworthy but it does evolve into Altaria, which is strangely a Dragon/Flying type. Unlike most Dragon-types, they're peaceful and sing with beautiful (and sleep-inducing) voices. Its highest stat is its special defense, but ice types still present a problem.

* BlowYouAway: Flying-type.
* ForMassiveDamage: [[KillItWithIce Ice-type attacks]] (not unlike most Dragon-types, really).
* {{Flight}}: Flying-type.
* HeadPet: According to the Pokédex, Swablu enjoys acting like a hat.
* HealingFactor: Learns Refresh and has the Natural Cure ability.
* HealThyself: Can be bred with Roost.
* InstantAwesomeJustAddDragons: Altaria is based on the Blue Bird of Happiness, which comes from a Belgian play that includes a star called Tytalis (Altaria's Japanese name to boot), which is part of the Draco Constellation.
* [[TheMaleIngenueMustBeATenor The Male Ingenue Must Be A Soprano]]: Altaria is the Humming Pokémon, and this family is normally known for grace, cleanliness, and forming fluffier wings when they bond with people.
* MightyGlacier: In contrast to [[LightningBruiser most other Dragon-types]], Altaria has higher defense than offense, and has a moveset more typical of a supporter. Its attack isn't ''low'', really, just much lower than you'd get from other Dragons.
** StoneWall: Its speed is better than its offense, and even then, Wingull's faster.
*** It also has the massive Defense-boosting move Cotton Guard. Notably, of the Pokémon that get it, Altaria has the highest base Defense.
** LightningBruiser: With Dragon Dance, it can boost its near average Attack and Speed and become this.
* NoSell: To Ground-type moves.
* {{Opera}}: Based on song birds and opera music.
* OurAngelsAreDifferent: These are more cloudy.
* OurDragonsAreDifferent: Altaria, VERY different indeed.
* PersonalRainCloud: They can use Rain Dance, and their plumage is made up of cotton.
* [[ThatCloudLooksLike That Cloud Is A Bird]]: Resemble cumulus clouds.
* [[WeatherControlMachine Weather Control Creatures]]: As of Generation V, some Altaria have the power to make everybody ignore weather when in play.

!! Zangoose and Seviper (Habunake)
[[quoteright:154:http://static.tvtropes.org/pmwiki/pub/images/335-336_6211.png]]

Two Pokémon- one a Normal-type and the other a Poison-type- with an intense rivalry that is practically part of their nature. They inhabit Route 114, just outside of Meteor Falls. Trainers will find Zangoose in ''Ruby'' or Seviper in ''Sapphire''. They are both hard-hitters, both having decent offense.

* AcquiredPoisonImmunity: Owing to their long rivalry, Zangoose has the Immunity ability.
** It got a unique Hidden Ability that, while it means Zangoose can be poisoned, its powers will be boosted if that happens.
* AnimalJingoism: Mongoose vs. Snake.
* ArtificialBrilliance: In Horde Battles where Seviper outnumber Zangoose, they will use Swagger on each other after they're done fighting the Zangoose. Since they always carry Persim Berries in the wild (which cure confusion), this leaves them with doubled Attack, ready to take you out.
* {{Badass}}: Both Seviper and Zangoose are very tough Pokémon. Special mention must go to Zangoose. It may be a Normal-type, but it's nevertheless incredibly tough and actually has several advantages over Seviper. Not quite on legendary level, but still, very above average.
* EnemyMine: They are mortal enemies and have been for quite some time. Doesn't mean they can't [[EnemyMine be on the same team, fight together on a Double Battle]], [[FoeYay or even breed]].
** GameplayAndStoryIntegration: In ''VideoGame/PokemonXAndY'', you can encounter both in horde battles... whereupon one of the species will try to ''kill'' the other before they even start attacking you.
* {{Foil}}: To each other.
* GoodScarsEvilScars: Zangoose's red patterns are scars, even though they look like a really cool fur pattern. Sounds silly? Check out Seviper's fangs and the blade on its tail. Likewise, the purple patterns struck across Seviper's body are implied to come from Zangoose's claws -- back when they were still purple.
* GlassCannon: Both of them have high offenses, with Seviper able to to hit from both ends, but cannot take a hit.
** FragileSpeedster: Zangoose is ''much'' faster than Seviper and can hit much harder if poisoned and has its Hidden Ability.
* NoSell: Zangoose to Ghost-type attacks.
* NonElemental: Zangoose
* [[PoisonousPerson Poisonous Pokémon]]: Seviper.
* PowerUpLetdown: Toxic Boost may have been a pretty unique ability for Zangoose to take advantage of, but mechanics-wise, it's basically an inferior version of Guts that can't take advantage of burns or strategies that use Snore or Sleep Talk.
* {{Retcon}}: Zangoose's claws were originally purple in its game sprites (but not in its concept art).
* TheRival: To each other, [[GameplayAndStorySegregation even though there are chances of running into both in Dark Grass or finding double battles where both are used against you]].
** In X and Y, though, they can appear in Pokemon Hordes together, and will attack each other while ignoring your Pokémon.
* SecretArt: Seviper's [[BewareMyStingerTail Poison Tail]], until Generation V. Zangoose's [[WolverineClaws Crush Claw]] could always be bred into other Pokémon, but was learnable only by Zangoose in the attack's debut.
** It also got a unique Hidden Ability, Toxic Boost.
* TruthInTelevision: These Pokémon are apparently based on real life natural enemies the mongoose (predator) and the snake (prey).
** {{Irony}}: In that the mongoose {{Expy}}'s rival is named after and looks like a viper. In real life, the mongoose [[CripplingOverspecialization specializes]] against ''cobras''[[note]]meaning that Zangoose really should be ''Arbok's'' enemy, if the ''Pokémon'' franchise wanted to keep things authentic[[/note]]. Vipers strike much faster and less predictably than cobras, and so mongooses absolutely ''suck'' at fighting them.
* WolverineClaws: Zangoose

!! Lunatone and Solrock
[[quoteright:136:http://static.tvtropes.org/pmwiki/pub/images/337-338_2363.png]]

This pair of Pokémon are living meteorites that fell from space. Both of them resemble stellar bodies: Solrock resembles the Sun while Lunatone resembles the Moon. Solrock is more physically-inclined while Lunatone is specially-inclined. Both are also Rock/Psychic and have a small chance of carrying evolutionary stones (Sun Stones for Solrock, Moon Stones for Lunatone). You'll find Lunatone in ''Sapphire'' and Solrock in ''Ruby''.

* [[AnIcePerson An Ice Pokémon]]: Lunatone can learn Ice Beam, possibly a reference to the coldness of moonlight.
* DishingOutDirt: Rock-type.
* {{Foil}}: To each other.
* GameplayAndStorySegregation: See "Irony".
* HealThyself: Lunatone can have Moonlight and Solrock can have Morning Sun if (and only if) they were obtained via Dream World.
* {{Irony}}: They cannot learn Moonlight or Morning Sun naturally. Those moves are only obtained through the Dream World.
* KryptoniteIsEverywhere: They have a whopping ''seven'' weaknesses (Water, Grass, Ground, Steel, Dark, Bug, and Ghost). Although Levitate removes one of them, that's still a lot.
* {{Lunacy}}: '''Luna'''tone
* TheManInTheMoon[=/=]TheFaceOfTheSun: A little more subtle than most examples.
* MightyGlacier: Solrock on the physical side and Lunatone on the special side.
** StatusBuff: Both can learn Rock Polish to deal with their middling speed. Also notable is that both learn the rather rare boosting move Cosmic Power.
* NoBiologicalSex: Genderless.
* NoSell: Both of them to Ground-type moves thanks to Levitate.
* PlayingWithFire: Solrock isn't a Fire type, but it does have some fire moves to use. Quite fitting, being based on the Sun and all.
* PowerFloats: Have the Levitate ability.
* ThePowerOfTheSun: '''Sol'''rock.
* PsychicPowers: Psychic-type.
* RedEyesTakeWarning: Lunatone's in particular are said to fill anyone with fear.
* [[SiliconBasedLife Silicon Based Pokémon]]
* SolarAndLunar: Their schtick.
* StarfishAlien: They're living meteorites from space.
* {{Telepathy}}: Solrock can read minds.

!! Barboach and Whiscash (Dojoach and Namazun)
[[quoteright:138:http://static.tvtropes.org/pmwiki/pub/images/339-340_3169.png]]

Water/Ground type catfish. They possess the ability to cause earthquakes, and are also said to have a limited ability to predict real earthquakes. Unlike real catfish, Whiscash's tail is horizontal, resembling a sea mammal's tail instead of a fish's. Be careful: those whiskers can tickle you into submission and weaken you.

* [[BroughtToYouByTheLetterS Brought To You By the Letter W]]: Look at Whiscash's head.
* TheCatfish: Based on a Namazu catfish.
* DishingOutDirt: Ground-type.
* [[EarthquakeMachine Earthquake Creature]]: Learn Earthquake.
* ForMassiveDamage: To Grass-type attacks and Freeze Dry.
* LethalJokeCharacter: Looks silly, but it can deal a good amount of damage.
* MakingASplash: Water-type.
* MightyGlacier: Decent defenses and good HP, but it's not winning many speed wars.
* NoSell: To Electric-type moves.
* OvershadowedByAwesome: Having the same typing as both Quagsire and Marshtomp/Swampert but with less of a movepool (and less useful abilities) result in it getting little love, despite being decent in its own right. It does, however, get Dragon Dance, which can catch the foe off-guard.
* ShockAndAwe: Can have the Electric-type move Spark bred to it, which works nicely with its Attack and to deal with fellow Water-types.
* {{Youkai}}: [[http://en.wikipedia.org/wiki/Namazu_%28Japanese_mythology%29 They're based off a Japanese myth about giant catfish causing earthquakes]].

!! Corphish and Crawdaunt (Heigani and Shizarigar)
[[quoteright:141:http://static.tvtropes.org/pmwiki/pub/images/341-342_1117.png]]

Water-type Crayfish Pokémon that were apparently introduced from overseas. These fiesty Pokémon are resourceful enough to thrive in any enviroment they're introduced to (as long as there's enough water). When Corphish evolves, it gains the Dark type and becomes viciously territorial and willing to challenge anyone, tossing out any other Pokémon in its area.

* CombatPragmatist: What would you expect from the "Ruffian" and "Rogue Pokémon"?
** Its Hidden Ability is Adaptability, which boosts its Dark attacks even further.
* CriticalHit: Its Shell Armor ability lets it avoid these. Though the fact that Crawdaunt doesn't fare well as a defensive Pokémon causes most players to go for one of its other abilities instead.
** On the opposite side, it naturally learns Crabhammer and Night Slash, allowing it a better chance of inflicting these.
* DivergentCharacterEvolution: Unlike most {{Expy}}ed species, [[Characters/PokemonGenerationIFamilies Kingler]] and Crawdaunt have steadily been made more dissimilar playwise (while keeping both equally viable) with future generations. Kingler has usable physical bulk, gained Agility (double speed) in Generation 4, and received the ''very'' nice Sheer Force ability (boost damage of moves with a chance of inflicting [[StandardStatusEffects secondary effects]] by 33% but remove the effect chance) in Generation 5; Crawdaunt, on the other hand, has enough special attack to run mixed sets, gets Dragon Dance (raise speed and attack by 50% each) in Generation 4, and the ''very'' nice Adaptability ability (boost the bonus from using attacks of the same type as the user from 1.5 to double damage) in Generation 5.
* [[GiantEnemyCrab Giant Enemy Crayfish]]: Or crawdad, if you prefer.
* GlassCannon: High Attack, but it goes down quickly.
* MakingASplash: Water-type.
** Its Hidden Ability is Adaptability, which boosts its Water attacks even further.
* NoSell: To Psychic attacks.
** Its Hyper Cutter ability also lets it ignore effects that would otherwise lower its Attack.
* OneHitKO: Naturally learns Guillotine.
* PowerPincers
* SecretArt: Crabhammer, shared with the Kingler family.

!! Baltoy and Claydol (Yajilon and Nendol)
[[quoteright:112:http://static.tvtropes.org/pmwiki/pub/images/343-344_4442.png]]

Bizarre Ground/Psychic clay figurines brought to life by mysterious means, these Pokémon prefer arid ruins and are able to wield a number of elemental attacks. They are based on the "shakōkidogū", a "Spaceman" figurine from the Jōmon period.

* ActionBomb: Naturally learns Explosion. Combined with its high defenses, it's tough to take out in the wild.
* BeamSpam: Claydol learns a variety of beam-based moves like Psybeam, Ice Beam, Charge Beam, Signal Beam, and Hyper Beam -- notable for the fact that it learns Hyper Beam when it evolves at level ''36'', when most Pokémon that learn it naturally don't learn it until high levels. (Exploud did, however, learn it at level 40 in Generation III.)
* DishingOutDirt: Ground-type.
* EyesDoNotBelongThere: Claydol has eyes all around its head.
* LivingToys: Apparently, both are clay figurines found in ancient ruins that somehow came to life.
* NoBiologicalSex: Genderless.
* OurMonstersAreWeird
* NoSell: To Electric and Ground-type attacks.
* PowerFloats: Have the Levitate ability.
* PsychicPowers: Psychic-type.
* StoneWall: Good defenses (its Special Defense is tied with Mr. Mime) which can be amplified by Cosmic Power. (Also the highest Special Defense of all Ground-types.)
** MightyGlacier: It can also dish out quite a bit of damage, when amplified by Calm Mind.
* TronLines: Baltoy.

!! Lileep and Cradily (Lilyla and Yuradle)
[[quoteright:121:http://static.tvtropes.org/pmwiki/pub/images/345-346_603.png]]

Revive a Root Fossil and you'll get this strange creature. Despite being part grass and resembling a plant, this fossil Pokémon is based on a crinoid: a creature related to seastars that are still living in the deep oceans today. It is an extremely slow Pokémon, but it more than makes up for it in its defenses.

* DishingOutDirt: Rock-type.
* FossilRevival: Revived from a Root Fossil.
* GlowingEyesOfDoom: Especially Cradily. Some people have trouble figuring out which of its eyes are the real ones. [[note]]The ones in the black part of its face are the real ones.[[/note]]
* GreenThumb: Grass-type, [[http://bulbanews.bulbagarden.net/wiki/On_the_Origin_of_Species:_Lileep_and_Cradily though it's not based on a plant.]]
* KryptoniteIsEverywhere: Subverted. Despite its type combination being a pair of the two types with the most weaknesses, Grass and Rock cancel out much of each others' weaknesses so that it only has four weaknesses (Steel, Fighting, Bug, and Ice).
* NoSell: {{Switch Out Move}}s with Suction Cups, and Water with its Hidden Ability Storm Drain. They're immune to powder-based moves from Generation VI onwards.
* PaletteSwap: Mentioned only because of an amusing fact: their "Shiny" forms switch colors with ''each other''.
* PrehistoricMonster: Lived on the seafloor 100 million years ago.
* RecurringElement: Fills the same role as the Kanto fossil duo along with Anorith, starting a tradition.
* {{Retcon}}: In-game sprites always showed the two with orange tentacles until Generation V, when they were redone to have pink tentacles like in the official art.
* StoneWall: Practically a ''Diamond'' Wall against special attacks during a sandstorm. Rock-types get their special defense doubled during that sort of weather, and Cradily's base Special Defense is more than respectable. It naturally learns Stockpile (and Spit Up/Swallow) and Amnesia to bulk up even more. And it can have ''[[HealingFactor Recover]]'' bred onto it, or be tutored Synthesis for a similar effect.
** Using Ingrain makes it even more so, giving it a constant HealingFactor and denying any attempts at using a SwitchOutMove on it, making it something of a PoorMansSubstitute for ''[[ExaggeratedTrope Shuckle]]''.
** MightyGlacier: Its offensive stats aren't bad for a defensive Pokémon, and it has excellent STAB coverage (only being resisted by most Steel-types, Grass/Fighting, and Poison/Fighting typed Pokémon).
*** OvershadowedByAwesome: However, other dedicated walls don't require nearly as much setup as Cradily in order to start tanking, which hurts it in the short run, considering the fast-paced metagame. And then there's Blissey, forever setting the bar too high for special walls.
* StandYourGround: Its standard ability is Suction Cups, which makes it unable to be forcibly switched out.

!! Anorith (Anopth) and Armaldo
[[quoteright:137:http://static.tvtropes.org/pmwiki/pub/images/347-348_7880.png]]

Reviving a Claw Fossil will net you this Rock/Bug fossil Pokémon. Despite being labeled as an "Old Shrimp", Anorith is based on a creature known as an [[http://en.wikipedia.org/wiki/Anomalocaris Anomalocaris]], which at one meter long was the largest predator in the early Cambrian oceans. When it evolves, it grows legs and vaguely resembles a dinosaur.

* ActionInitiative: Can be bred to know Aqua Jet, allowing it to overcome its rather poor speed.
* BigCreepyCrawlies: Bug-type. Notable for being two of the three Bug-type Pokémon with Bug as a secondary type ([[Characters/PokemonGenerationIVFamilies Skorupi]] is the other one) and the only Pokémon with that type combination to retain it upon evolution.
* CriticalHit: Their standard ability Battle Armor ignores these.
* DishingOutDirt: Rock-type.
* FossilRevival: Revived from a Claw Fossil.
* FragileSpeedster: Anorith is pretty fast for a Rock-type, as it has the fifth highest Speed among Rock-types. Its Attack isn't half-bad for an unevolved Pokémon, too. But then again, it's an unevolved Pokémon, so its other stats aren't that great.
* [[GiantEnemyCrab Giant Enemy Anomalocaris]]: Armaldo weighs 150 lbs/68 kg.
* MakingASplash: They can learn Water Gun, Aqua Tail, and Water Pulse (by breeding or TM, when Water Pulse was still a TM). Fittingly, they're based on an aquatic creature.
* MightyGlacier: Armaldo hits hard with 125 Attack, but its Speed leaves much to be desired.
** Generation V gives it the power to become a LightningBruiser in the rain via Swift Swim. And there's always Rock Polish, and later on [[ActionInitiative Aqua Jet]].
* MixAndMatchCritters: Armaldo is half Anomalocaris, half ''stegosaurus.''
* PrehistoricMonster: Hunted prey with its deadly claws.
* RecurringElement: Fills the same role as the Kanto fossil duo along with Lileep, starting a tradition.
* ViewersAreGeniuses: Anomalocaris is an ancient creature really only mentioned in documentaries and Advanced Placement Paleontology class.

!! Feebas and Milotic (Hinbass and Milokaross)
[[quoteright:141:http://static.tvtropes.org/pmwiki/pub/images/349-350_7987.png]]

A weak, little fish that evolves into a mighty serpent. Reminds you of Magikarp, right? It's actually pretty different. First, Feebas is exceptionally rare; [[ScrappyMechanic it can only be encountered in certain tiles in the Route 119 river (as well as one of the Mt. Coronet underground lakes)]]. Second, it is unique in that it is the only Pokémon that evolves with a contest stat, namely, Beauty. This makes both finding one and evolving one a daunting task.[[note]]In Generation V, this is no longer the sole requirement, as Feebas can be traded holding a Prism Scale to evolve it[[/note]]

* {{Badass}}: Milotic, in a more serene and subdued way.
* BerserkButton: In Generation VI it gained the Competitive Ability, which doubles its Special Attack if its stats are lowered.
* ButtMonkey: All of Feebas' Pokédex entries talk about how ugly and worthless it is, much like with Magikarp. At least they agree that Feebas is a hardy little fish.
* {{Foil}}: To Magikarp and Gyarados, with beauty instead of power.
** Also in temperament. Gyarados is vicious and destructive while Milotic is peaceful and gentle.
* FragileSpeedster: Like Magikarp, Speed (and a minor in Special Defense) is Feebas's only high stat.
* GuideDangIt: You want a Milotic but don't know how to get one? '''GOOD LUCK.'''
** This no longer applies in ''Black 2'' and ''White 2'', as not only does Feebas have an easier way to evolve, you can also find out how to evolve it just by calling the Professor on the Xtransceiver.
** It's still nigh-impossible to get one though, given the fact that in Gens 3 and 4 it only appeared in a certain area, and only on four tiles in that HUGE area. Which four tiles? Impossible to tell without trial and error.
* LightningBruiser: Milotic is quite similar to Gyarados, albeit more specially and defensively oriented, has a weak physical attack that it won't be using, and, while Gyarados gets Intimidate to compensate for the lower physical defense, Milotic only needs to get a StandardStatusEffect to get it multiplied by 1.5.
** StoneWall
* MagikarpPower: Even if slightly more useful than Magikarp (Having Light Screen as a clear advantage over it), you aren't going to get anywhere with Feebas. [[LightningBruiser Milotic]], on the other hand...
* MakingASplash: Water-type.
* PowerUpLetdown: While Feebas has the nice Adaptability ability as its Hidden Ability, Milotic gets... Cute Charm. It's rather situational and only has an effect against opposite-gender Pokémon. Compared to the ''wonderful'' and oh-so abusable Marvel Scale, it's a major letdown.
* RecurringElement: Inspired by Magikarp only instead of being a weak fish that turns into a strong serpent, it's an ugly fish that turns into a beautiful serpent.
* SocializationBonus: Due to the lack of Beauty mechanics in Generation V, Feebas can be evolved by trading while it holds a Prism Scale.
* WorldsMostBeautifulWoman: Among Pokémon.

!! Castform (Powalun)
[[quoteright:170:http://static.tvtropes.org/pmwiki/pub/images/351_166.png]]

A tiny Pokémon that seems to resemble nothing more than a floating head. Castform is best known for changing its appearance and typing with the weather: It becomes a fire type under strong sunlight, a water type in the rain and an ice type in a snowstorm. Its most famous move is Weather Ball, a move that can become certain types under certain weather conditions, much like Castform itself.

* BubblyClouds: Part of what its design is based on. However, [[FreudWasRight it is easy to mistake its lower part for something else]].
* InvoluntaryShapeshifting: Depending on the weather.
** VoluntaryShapeshifting: But it can control the weather, thus, it can choose its form.
* JokeCharacter: Yeah, it's pretty lousy in a fight.
* MasterOfNone: Its stats are all equal... just barely higher than those of ''[[ButtMonkey Spinda]]''. (Remember how being compared to Spinda is almost never a compliment?)
* NoSell: Without any weather (or just fog), Castform is immune to Ghost-type attacks.
* QuirkyBard: Pretty much introduced as a gimmick to show off weather moves.
* SecretArt: Weather Ball, in Generation III. Changes form along with the weather as well.
** NonElemental: Well, Normal, anyway. Fog.
** PlayingWithFire: Strong sunlight (Sunny Day, Drought).
** MakingASplash: Rainstorm (Rain Dance, Drizzle).
** AnIcePerson: Hailstorm (Hail, Snow Warning).
** DishingOutDirt: Sandstorm (even though Castform lacks a form for them).
** TheCorruption: Shadow Sky. The only way a non-Shadow Pokémon can harness Shadow Power.
* TeruTeruBozu: Based on these.
* [[WeatherControlMachine Weather Control Pokémon]]: But not automatically like other such Pokémon.

!! Kecleon
[[quoteright:86:http://static.tvtropes.org/pmwiki/pub/images/352_5584.png]]

One of the earliest Pokémon of the third generation games to be promoted, Kecleon is a chameleon that's well known for changing its colors and almost becoming invisible, the only exception is the zig-zagged band of red on its torso. This doesn't factor into the game itself, but its ability comes fairly close. Every time it is hit with an attack, it becomes that attack's typing. Much like the red band, this can be its AchillesHeel. In the sixth generation it gained the Protean ability as well, which allows it to change into whatever type of move it just used.

* AchillesHeel / HoistByHisOwnPetard: It's quite easy for a player to hit a Color Change variant with one kind of move, at which point its elemental type changes. After that, it gets easily exposed to one it's weak to.
* AwesomeButImpractical: The concept of Color Change is cool, but considered to be too easily shaken up to be used effectively.
* BarrierChangeBoss: Its Color Change ability makes it change to the type that it was last attacked with. It can be easily beaten by Dragon-types, due to the type's self-weakness. Ghost also, if you can change its type off Normal first.
** The Hidden Ability it gained in Gen VI, Protean, is arguably this done right, as now it's the ''user'' that controls when Kecleon's type changes and what it changes to, rather than the opponent. As mentioned just below, this has the drawback of making it a bit less versatile, but it still remains to be seen just how useful it can be.
* ConfusionFu: With Protean, the Kecleon's trainer is in control of its type changes, but it's limited to four instead of eighteen.
* EarlyBirdCameo: The very first Generation III Pokémon to appear in the anime, midway through the Johto arc.
* HollywoodChameleons: Blends in with any environment nearly perfectly.
* {{Invisibility}}: Though an uncooperative stripe on its body will give it away.
* NoSell: To Ghost-type attacks by default.
* NonElemental: Initially, anyway. Either of its Abilities ensure that it typically won't stay that way long.
* QuirkyBard: Color Change is clearly a gimmick, nothing else. However, Kecleon's decent Special Defense, good movepool, and the fact that its ability is at least good at fending off opponents without much type coverage to their attacks manages to keep it above being considered a JokeCharacter.
** With Protean, it still kind of falls under this, but giving the control to the user makes it seem as though it can be far more useful now.
* SecretArt: The sole user of Color Change.

!! Shuppet and Banette (Kagebouzu and Jupetta)
[[quoteright:122:http://static.tvtropes.org/pmwiki/pub/images/353-354_2862.png]]

One of two pure ghost families that are caught far into the game, Shuppet and Banette live up to the reputation of ghost types being fairly creepy. Shuppet feed off vengeful emotions and gather where such people live. Banette is more freaky in that it takes on the form of an animate doll searching for the child who discarded it. They have a high attack stat but little else. In Generation 6, Banette gained a Mega Evolution.

* BedsheetGhost: Shuppet, vaguely.
* CastingAShadow: Ghost-type.
* CreepyDoll: Both Shuppet and Banette are abandoned children's dolls, reanimated by a grudge against their former owners.
* DarkIsNotEvil: They feed on negativity; as in, the person feels ''better'' after having its hateful feelings devoured!
* DivergentCharacterEvolution: Dusclops got an evolution, while Banette got a ''Mega'' Evolution.
* EmotionEater: Feeds on dark emotions.
* {{Foil}}: To the Duskull line. It is more prominent in ''Sapphire'' while Duskull is more prominent in ''Ruby''. Also, Shuppet is relatively a GlassCannon while Duskull is a StoneWall.
* GameplayAndStoryIntegration: In ''X and Y'', you can find wild Banette in the Pokémon Village inside shaking trash bins, meaning that they might really be discarded dolls as the Pokédex claims.
* GlassCannon: Very low defenses, but Banette has a nice Attack stat of 115. Probably the only Ghost-type that could actually have reliable STAB before the Physical-Special split of Gen IV.
** While Banette did get a Mega Evolution, its defenses are only slightly improved, so any reasonably powerful attack will still do it in.
* NoSell: To Normal and Fighting-type attacks.
* OurGhostsAreDifferent: They're not so much ghosts as they are discarded toys possessed by an evil force said to be the grudge they've held against being abandoned by their owners.
* OvershadowedByAwesome: Even in its Physical attacking Ghost niche, it gets outdone by Golurk, [[MightyGlacier who hits harder and can actually take hits itself]].
* SlasherSmile: Banette has quite a gorgeous smile.
* SoulPower: Banette seems to be possessing a puppet.
* SuperMode: Banette's Mega Evolution.
* TakingYouWithMe: Mega Banette is notable for being the only Pokémon that has both Prankster and Destiny Bond, meaning if things are looking bad for it, it can reliably use Destiny Bond before the opponent hits it, taking the opponent down with it if it faints.
* TheTrickster: Mega Banette has the Prankster ability, which makes non-attacking moves go first.
* TookALevelInBadass: Banette's Mega Evolution is best described as Sableye on steroids. Mega Banette is given the Prankster ability so non-direct damage moves have increased priority (including the dreaded Taunt + Prankster combo that Sableye likes so much), and it also has two already-priority attack moves in its arsenal that work with its new '''165''' base Attack. There are only a handful of things that dwarf that Attack stat, those things being Mega Mawile (105 base + Huge Power ability), Mega Heracross (185 base), and ''[[OlympusMons Attack-Forme Deoxys and Mega Mewtwo X]]'' (180 and 190, respectively). In short, it's shaping up to be a complete terror thanks to its ability to both swamp you with status effects and ''seriously'' mess you up if you try and get testy with it.
* {{Zipperiffic}}: Mega Banette gains extra zippers. The ones in its head are really for show, but the ones in its arms and body at least unzip to show its claws and feet, making it look a lot more threatening.

!! Duskull, Dusclops, and Dusknoir (Yomawaru, Samayoru, and Yonoir)
[[quoteright:212:http://static.tvtropes.org/pmwiki/pub/images/355-356-477_1419.png]]
[-''Dusknoir debuts in Generation IV''-]

Another pure ghost family, Duskull and its kin gathers inspiration from a variety of StockMonsters, but mostly TheGrimReaper, Mummies, and the Cyclops. It has a repuation of relentlessly pursuing their quarry, capturing it, and then spiriting it away. It is mostly a defensive monster.

* ActionInitiative: Naturally learns Shadow Sneak.
* BellyMouth: Dusknoir.
* CastingAShadow: Ghost-type.
* DarkIsNotEvil: Dusknoir may look plenty frightening and have some sinister overtones, but at the end of the day, it's a benign guardian of the dead whose job is to lead lost spirits home.
* DifficultButAwesome: Dusknoir is notable for being the first of two MightyGlacier Pokemon that can learn both Trick Room and Pain Split.[[labelnote:*]]The other is Cofagrigus.[[/labelnote]] Trick Room turns it into a LightningBruiser, and properly-used Pain Splits with its mediocre HP are ''much'' more reliable when it moves first, crippling the opponent while healing itself before the enemy can even fight back.
* {{Foil}}: See Shuppet.
* [[CyberCyclops Ghostly Cyclops]]: Dusclops and Dusknoir have only one eye.
** Duskull only has one eye, too. The mask just obscures that. The eye can be seen flitting from socket to socket in ''Pokémon Colosseum'' and related games.
* GhostLights: Naturally learns Will-O-Wisp, letting it [[StandardStatusEffects Burn]] enemies. Good for crippling Physical attackers should its Defense fall short.
* GravityMaster: Naturally learns the move Gravity.
* TheGrimReaper: If Dusknoir's Pokédex entry is to be believed.
* {{Mummy}}: Dusclops.
* NoSell: To Normal and Fighting-type attacks.
* OurGhostsAreDifferent: Based on the cyclops.
* OvershadowedByAwesome: With Eviolite, Dusclops often is considered better than Dusknoir, since Dusclops' defensive stats can rival that of Shuckle.
** Dusclops, in turn, is considered this in comparison to bulky ghosts like Cofagrigus that can actually do direct damage.
* RealityWarper: Can be taught Trick Room, which reverses the turn order in each priority bracket.
* SocializationBonus: Needs to be traded in order to fully evolve.
* SoulPower: Dusknoir can take spirits into its body.
* StoneWall: High defenses on both sides, but with a mere 70 base Attack it won't be doing much damage directly.
** MightyGlacier: Dusknoir is significantly stronger than its preevolutions, instead getting a more impressive 100 base Attack.
*** LightningBruiser: Aided by Trick Room, or by using [[ActionInitiative Shadow Sneak]] after a few Power-Up Punches, Dusknoir can hit alarmingly hard and fast.
* TookALevelInBadass: Subverted with Dusclops. Similar with what happened with Chansey, where the second evolution outshines the final evolution, its defenses with Eviolite are one of the best in the entire series. Unfortunately, its only way of reliably dealing damage is [[DeathOfAThousandCuts Night]] [[FixedDamageAttack Shade]], and has an unreliable form of recovery from Rest and Pain Split.
** DoubleSubverted come Gen VI though. Dusclops can learn the new move [[TheSwarm Infestation]] to trap the enemy while inflicting StandardStatusEffects with Toxic or Will-O-Wisp, making it a very frustrating staller when given Eviolite. Dusknoir also enjoys Gen VI's new Power-Up Punch, which increases the user's Attack stat on a successful hit; its huge defenses allow it to wall threats until it reaches two-shot or even one-shot heights of power.

!! Tropius
[[quoteright:110:http://static.tvtropes.org/pmwiki/pub/images/357_2398.png]]

A Pokémon that resembles a sauropod dinosaur, it is somehow able to fly with banana leaves growing from its back and it also grows a beard of bananas on its neck. The origin of this beard is supposedly due to consuming so much fruit that it ended up growing its own. So the old adage "You are what you eat" really does apply to this Pokémon. Most people just use it as a cool ride and a mover of obstacles though. Who doesn't want to ride on a flying banana plant dinosaur? Its name feels sorta familiar, doesn't it?

* BlowYouAway: A Flying-type that naturally learns moves like Gust and Whirlwind.
** RazorWind: Learns Air Slash naturally, and can be bred to know the TropeNamer.
* BoringButPractical: Its main use is being an HM slave because it's one of the rare non-legendaries that can learn Cut, Fly, and Strength. Despite [[NinjaPirateZombieRobot being a dinosaur that flies by using palmtree leaves and has a beard made of bananas/Nanab berries]].
* {{Flight}}: Possible Fly slave.
* ForMassiveDamage: Freeze it with a well-placed Ice attack.
* GreenThumb: Grass-type.
* HealThyself: Naturally learns Synthesis, and can gain Roost via Move Tutor.
* LifeDrain: Can be bred to know Leech Seed, and gained Giga Drain via Move Tutor.
* MightyGlacier: Pretty good defensive stats and at least usable attacking ones, not so great Speed. It can become even more of one with Curse, which boosts its Defense and Attack at the cost of some of its Speed.
** [[FragileSpeedster Speedy]] StoneWall: With Chlorophyll and/or Tailwind, it can patch up its poor Speed, though it's still left with very average attacking stats.
*** LightningBruiser: If you add [[StatusBuff Growth]] to that mix. Thanks to the sun already being out to activate Chlorophyll, it can ''double'' both attacking stats with each use of the move. Dragon Dance can help with this as well.
** GlassCannon: With Solar Power. It gets considerably stronger attacking prowess from the special side, at the cost of losing health each turn.
** JackOfAllStats: As the above entries may have clued you in on, Tropius can really do just about anything you want it to; it just depends on which Ability and which {{Status Buff}}s you give it.
* NoSell: To Ground-type moves. It's also immune to powder-based moves from Generation VI onwards.
* PowerOfTheSun: All three of its Abilities. Chlorophyll increases its Speed in the sun, Solar Power increases its Special Attack (though at the cost of health each turn), and Harvest, which gives it a chance of regaining a held Berry that had been used up at the end of each turn, becomes a guaranteed chance if the sun is out.
** In addition, it naturally learns Growth, Synthesis, and Solarbeam. The first is a StatusBuff that doubles in effectiveness if the sun is out (thus doubling both attacking stats), the second is a [[HealThyself healing move]] that grows more powerful in the sun, and the last is a two-turn attack that takes only one turn to use whenever it's sunny.
* StatusBuff: With its Hidden Ability of Harvest, it can have an effectively infinite supply of berries.
* StockDinosaurs: Now [[RecycledINSPACE With LEAF WINGS!]]
* WeirdBeard: It's made of bananas.

!! Chingling and Chimecho (Lishan and Chirean)
[[quoteright:92:http://static.tvtropes.org/pmwiki/pub/images/358-433_3994.png]]
[-''Chingling debuts in Generation IV''-]

Pokémon that resemble bells and wind chimes. It's a psychic Pokémon that wasn't very notable when it was first introduced. Its effectiveness was not only hampered by the availability of other more useful psychic types, but its rarity meant that people wouldn't normally go out of their way to find one. Gen IV was kinder in that it recieved a baby in Chingling and was made more common. But it's not exactly top tier.

* GuideDangIt: In ''Ruby/Sapphire'', no trainers own one and they could only be found in a patch of grass on top of a mountain you weren't likely to stay at. Even then, they had only a ''1%'' chance of showing up.
* HealThyself: Can be bred to have Recover, though only if it starts as Chingling (In other words, make sure you have some Pure Incense handy).
* JackOfAllStats: Middle-of-the-road HP and Speed, with slightly higher defenses and a 95 in Special Attack make for a good balanced Mon. But still...
* JokeCharacter: ''Ugh''. A Pokémon that takes a good chunk of your sanity to find, yet it's extremely frail and its best stat, Special Attack, is sub-par compared to other Special sweepers. It is ''not'' enough to make it an acceptable Pokémon in a competitive or even in-game lineup.
** JunkRare
** MasterOfNone: Statwise, it's basically a Pidgeot that sacrificed a few points in every stat for the sake of [[SquishyWizard a decent bit of Special Attack.]]
* MakeMeWannaShout: Learns Echoed Voice and Uproar, plus it got Hyper Voice through Dream World and Move Tutors.
* TheMedic: One of the rare few to get Heal Bell naturally, which can heal its teammates of status conditions. It can also get Heal Pulse, Wish, and Healing Wish to facilitate this playstyle even further.
* NoSell: Levitate shuts down attempts to harm it with Ground attacks.
* PowerFloats: Has the Levitate ability.
** In addition, Chingling gets the move Entrainment, which lets it invoke this in others as well.
* ThePowerOfFriendship: Chingling only evolves by becoming friends with its trainer.
* PsychicPowers: Psychic-type.
* StandardStatusEffects: Learns Yawn naturally, and can be bred to have Hypnosis.

!! Absol
[[quoteright:92:http://static.tvtropes.org/pmwiki/pub/images/359_2953.png]]

A white furred Dark-type with a very fetching design that proved to be a fan favorite. Absol has a reputation of being a bad omen and seeing one is said to bring doom. How this Pokémon is able to predict such events is not explained, but it showing up is supposed to be a warning that a disaster is imminent (as a result, many people have accused Absol of being doombringers rather than heroes). It has a wicked attack stat, but is lacking in other stats. It gained a Mega Evolution in Generation VI.

* AntiMagic: Mega-Absol has the Magic Bounce ability, which reflects any non-damaging moves aimed at it.
* AwesomeButImpractical: It has ''the'' biggest movepool of any non-legendary Pokémon besides Smeargle; plenty of OU Pokémon would ''kill'' for Absol's movepool. Due to Absol's stats, however, 90% of the moves it can learn are ''completely useless'' to it.
** AwesomeYetPractical: However, when it goes Mega, it gains a sizeable Special Attack boost, allowing it to use its vast movepool to full effect. It also gains ''40 points'' worth of extra base Speed. For new physical attacks it got a Fairy move (Play Rough) which covers its Fighting weakness, hits Dragon-types for massive damage, and forms an attacking combination with Dark that's only resisted by two types[[note]]Mawile and Klefki[[/note]], both of which are covered with Fire Blast.
* {{Badass}}: Mighty so.
* BearerOfBadNews: Absol can predict when and where disasters will happen, and tries to warn people of the danger. However, since this means that Absol is always present when the disaster strikes, this leads to...
** CassandraDidIt
** TheCassandra
** HeroWithBadPublicity
** TheScapegoat
* ChronicHeroSyndrome: Despite all the hatred it gets for allegedly causing doom, it still goes out of its way to help people.
* ConfusionFu: Has an INSANELY HUGE movepool, but [[CripplingOverspecialization normal Absol can only able to use physical attacks to good effect]]; it needs to mega-evolve to use special attacks effectively.
* CriticalHitClass: Absol gets Slash, Night Slash, Psycho Cut, Shadow Claw, and Stone Edge, and as an ability it gets Super Luck, giving all of these moves a 25% chance for a critical hit without any other modifiers. No other Pokémon gets as many attacks with high critical hit ratios, and none of the other Pokémon with Super Luck can abuse it like Absol.
* CuteLittleFangs: If you pay close attention, you'll notice these in Pokemon-Amie.
* DarkIsNotEvil: Notably honorable within its type, even getting the Justified ability.
* DragonsUpTheYinYang: Its head looks like a ''taijitu'' and it has mysterious disaster-sensing powers.
* FashionableAsymmetry: Only has a scythe on one side of its head.
* GameplayAndStoryIntegration: Absol can be encountered on Mt. Coronet (right as you're trying to stop Galactic from attempting to destroy the Universe) and can be encountered on Unova Route 13 in Black and White, which is near the Giant Chasm, which houses Kyurem and [[PokemonBlack2AndWhite2 is attacked by Team Plasma 2 years later]]. In other words, Absol ''does'' appear at sites where disaster will appear as the Dex stated.
** In ''X & Y'', Absol appears at Route 8. Doesn't sound like a case of foreshadowing, but this is the first route you enter in Coastal Kalos where the Team Flare plot kicks off not long after.
* GlassCannon: It has a very high Attack, Swords Dance, a high critical rate ability, and is the strongest priority user in the game, but has mediocre Speed and horrible Defenses.
** FragileSpeedster: Its Mega form has higher Speed and even higher Attack, as well as a hefty Special Attack boost. Still has awful defenses though.
* NoSell: To Psychic-type moves. Mega-Absol's Magic Bounce ability effectively does this to status moves like Thunder Wave.
* PeekABangs: Sort of. Its Mega Evolution has the white protrusion on the side of its head grow larger to resemble hair, and it covers one of its eyes.
* PowerGivesYouWings: Its Mega Evolution does not gain a flying type, but the fur in its artwork takes a wing-like appearance.
* SinisterScythe: As if ''one'' scythe weren't enough, it seems to feature '''''three''''' sickle-like growths on its body: two on its head, one on its tail. And the two on Absol's head, one looking more blade-like than the other, appear to form a ''yin-yang symbol'' together in their juxtaposition.
* SuperMode: It has a Mega Evolution in the 6th Generation, with the ability [[AntiMagic Magic Bounce]].
** TookALevelInBadass: Vanilla Absol has monstrous Attack and a fantastic movepool that it can't even use because it's slow, terribly brittle, and has awful Special Attack. Mega Absol has base Attack on par with Groudon and Zekrom, a highly respectable base 115 Special Attack , and ''Starmie's'' base speed. Coupled with its movepool, Mega Absol turned from [[AwesomeButImpractical a highly impractical]] GlassCannon to [[AwesomeButPractical an unholy terror]] who, while still fragile, is fast, powerful, and versatile enough to wipe out almost anything capable of posing a serious threat to it short of a Mach Punch user. And as a bonus, it's ''immune'' to status moves and switch-forcing moves like Whirlwind, making it deadly against stall teams.
* ThirteenIsUnlucky: Shows up in Swarms at Route 2''13'' in ''Diamond & Pearl'' and Route 13 in Unova.

!! Snorunt, Glalie, and Froslass (Yukiwarashi, Onigoalie, and Yukimenoko)
[[quoteright:155:http://static.tvtropes.org/pmwiki/pub/images/361-362-478_7609.png]]
[-''Froslass debuts in Generation IV''-]

An odd conicial fellow that evolves into an icy sphere, Snorunt and Glalie were introduced as the first Pokémon that were purely Ice types (all the others were dual types). Snorunt was originally only found in the icy depths of the Shoal Cave, which was only at low tide, and even then it was scarce. Aside from its typing, it wasn't that remarkable since its stats were all even. In Gen IV, female Snorunt had the ability to evolve into Froslass with the help of a Dawn Stone. Unlike its kin, Froslass is an Ice/Ghost and her stats favor speed over defenses.

* AstonishinglyAppropriateAppearance: Snorunt looks like it is wearing a poncho and Glalie looks as if it's wearing a hockey mask.
* [[AnIcePerson An Ice Pokémon]]: Ice-type.
* DishingOutDirt: Although it's an Ice-type, Glalie consists of ice covering a solid stone core (it remains pure Ice, not Ice/Rock, oddly), and its family belong partly to the Mineral egg group.
* FragileSpeedster: Froslass
* GhostlyChill: Well, Froslass is Ice/Ghost type...
* JackOfAllStats: Snorunt and Glalie's stats are perfectly equal, but a tad low overall, and their typing is not forgiving at all.
** MasterOfNone: Like many of the well-rounded Pokémon, Glalie suffers ''hard'' from this.
* NoSell: Froslass to Normal and Fighting-type moves.
* OneGenderRace: All Froslass are female.
* OurGhostsAreDifferent: Froslass is a Yuki-onna (a Japanese ice ghost/demon).
* RedEyesTakeWarning: Glalie, [[http://cdn.bulbagarden.net/upload/b/b1/Spr_5b_362_s.png when shiny.]]
* ShoutOut: Glalie's Japanese name, Oni''goalie'', is pretty aptly given considering it is stylistically similar to (now mostly defunct) ''ice'' hockey ''goalie'' masks. Plus, the black stripes on it make it resemble a rice ball, or in Japanese an onigiri.
* SoulPower: Froslass
* TrapMaster: Froslass is notable as the only Ghost-type that can learn Spikes (thus preventing the opponent from removing it with Rapid Spin).
* {{Youkai}}: Snorunt is a cross between the yukinko (coat-wearing snow fairies) and Zashiki-warashi (household fairy children). Froslass is based on a Yuki-onna. Glalie itself may be based on the Okubi, a giant head that appears in the sky as omens of doom.

!! Spheal, Sealeo, and Walrein (Tamazarashi, Todoggler, and Todozeruga)
[[quoteright:189:http://static.tvtropes.org/pmwiki/pub/images/363-364-365_9592.png]]

A family of seal-like Pokémon, Spheal is an adorable Ice/Water type that becomes more Walrus-like as it evolves. It's a bulky Pokémon that works best in Hailstorms. If it has the Thick Fat ability, it only takes 1/8 damage from Ice moves.

* [[AnIcePerson An Ice Pokémon]]: Ice-type.
* BadassMoustache: Appears to grow one as it evolves. [[Franchise/SonicTheHedgehog Robotnik would be proud]].
* CuteLittleFangs: Spheal. Sealeo has some too, but the mustache kind of defeats the point.
* HealingFactor: Its Ice Body Ability gives it this if it's hailing.
** It can get Aqua Ring through breeding as well.
* {{Kevlard}}: Has the Thick Fat Ability, giving it resistances against Fire and Ice attacks.
* MakingASplash: Water-type.
* MightyGlacier: Walrein can outstall many things in Hail and wreck them with Sheer Cold. It also has usable special attack.
* NoSell: Its Hidden Ability is Oblivious, which prevents any attempt to distract them with the Attract or Taunt conditions.
** PowerupLetdown: Unfortunately, Oblivious is nowhere near as useful as either Thick Fat or Ice Body.
* OneHitKO: Naturally learns Sheer Cold. It can also be bred to have Fissure.
* RidiculouslyCuteCritter: Spheal. It's a given.
* RollingAttack: Its Ice Ball attack. It can be bred with Rollout as well.
* SecretArt: Ice Ball, although it has always been breedable into several Pokémon.
* StoneWall: Hail, Ice Body, and Leftovers can recover 1/8 of Walrein's health in one turn, which can be increased to a ''quarter'' health with Protect stalling. "Stallrein" is pretty much a requirement for all Hail-based teams.
* SuperSpit: Learns the Stockpile/Swallow/Spit Up trio through breeding.

!! Clamperl (Pearlulu), Huntail, and Gorebyss (Sakurabyss)
[[quoteright:202:http://static.tvtropes.org/pmwiki/pub/images/366-367-368_8340.png]]

If you thought a fish that evolves into an octopus was bizarre, then what about a clam that evolves into two kinds of deep sea eels? Clamperl is an unusual Pokémon that produces a single large pearl in its lifetime, which is then used by the equally unusual Spoink (it's best not to ask how the pearl comes into the possession of Spoink). Clamperl are able to evolve by trading with either a [=DeepSeaTooth=] or a [=DeepSeaScale=] attaches to it. Huntail is more physically oriented while Gorebyss is specially oriented.

* AlluringAnglerFish: Huntail does this with its fish-shaped tail.
* AllYourPowersCombined: Huntail and Gorebyss learn Baton Pass, and can learn Shell Smash as a Clamperl. This makes them excellent "smash passers".
* BeautyIsBad: Gorebyss. The Pokédex specifically notes that while it is pretty, it is also very cruel. It feeds by sticking its needlelike mouth into other Pokémon and SUCKING THEIR BODY FLUIDS. And once it finishes, its body color turns a more vivid pink.
* CombatPragmatist: Huntail naturally gets a few Dark-type moves.
* MakingASplash: Water-type.
* MightyGlacier: Can take physical hits and deal damage of a certain category depending on the Pokémon in this line[[note]]Physical attack for Huntail, Special Attack for Gorebyss and Clamperl[[/note]], but they have hum-ho Special Defense and Speed.
** LightningBruiser: In rain with Swift Swim.
* PsychicPowers: Gorebyss can naturally learn a few Psychic-type attacks.
* SeashellBra: Gorebyss, regardless of gender.
* SocializationBonus: Need to be traded in order to evolve. Which one it evolves into depends on the item it holds when traded. Wild Huntail and Gorebyss can be rare wild encounters in certain games, though.
* StoneWall: Clamperl
* SupportPartyMember: Between Aqua Ring, Iron Defense, and Amnesia, Gorebyss can pass some effective defensive boosts, especially when rain is in play. And then when it got Shell Smash...
* TookALevelInBadass: In Generation V, Clamperl can learn Shell Smash, which is the biggest StatusBuff in the game. Both Gorebyss and Huntail can use this in tandem with Baton Pass to pass the boost on to a teammate. This single handedly turned these relatively ho-hum standard Water-types into two of the biggest [[DemonicSpider Demonic Spiders]] in the metagame. The only other Pokémon that can pull off this feat is Smeargle (although it has access to sleep-inducing moves to make it easier). Even Clamperl benefits heavily from it, though not as much.

!! Relicanth (Jilanth)
[[quoteright:88:http://static.tvtropes.org/pmwiki/pub/images/369_159.png]]

This Water/Rock Pokémon is based on a fish called the coelacanth. Once thought to be extinct, but was discovered as a still extant species and the best example of a living fossil. Relicanth displays a similar role and is closely associated with fossil Pokémon despite not being revived from one. Instead, you must either dive into the seas of Hoenn or fish them up in other places in later games. [[GuideDangIt You need this Pokémon and a Wailord in order to get the three legendary Golems (and in certain party positions, too).]]

* DeathOrGloryAttack: Naturally learns Double-edge and Head Smash. However, it can subvert this with its Rock Head Ability, which removes the recoil.
* DishingOutDirt: Rock-type.
* ForMassiveDamage: Hit it with a Grass-type attack.
* LastChanceHitPoint: Its Hidden Ability is Sturdy, which lets it survive any attack taken at full health with 1 HP remaining.
* MakingASplash: Water-type.
* MightyGlacier: Incredibly slow, but it has a large HP pool as well as decent attack (particularly usable with physical Water moves in Generation IV) and physical defense, plus can buff its special defense with Amnesia.
** LightningBruiser: By use of its Rock Polish and/or Swift Swim.
* PrehistoricMonster: The first one in the series to be explicitly stated that was ancient and didn't go extinct. [[ShownTheirWork Naturally, this is a nod to the real-life coelacanth.]]
* RecurringElement: Sort of the Aerodactyl of this generation being a fossil unrelated to the fossil duo.
* RequiredPartyMember: Alongside Wailord, it was needed to access the Golems.
* SpeciesLostAndFound: Like the real-life coelacanth, it was long thought to be extinct but later it was discovered to still be thriving.
* StandardStatusEffects: Naturally learns Yawn.
* UseYourHead: Relicanth is one of the few Pokémon that can make use of the devastating Head Smash without any recoil, alongside the Aron and Tyrunt family.

!! Luvdisc (Lovecus)
[[quoteright:88:http://static.tvtropes.org/pmwiki/pub/images/370_7521.png]]

Lots of things can be said about this Pokémon. Very few of them are actually ''good'' though. It is based on a discus fish and is associated with love and romance. Despite being as powerful as many Pokémon that need to evolve twice in order to be useful, Luvdisc has no such benefit. However, the scales that they shed are highly sought after by collectors who will teach moves to your other Pokémon, so there may be some consolation to encountering this Pokémon.

* ActionInitiative: Can be bred to have Aqua Jet.
* CardiovascularLove: A heart Pokémon based on love.
** Learns most of the love-based moves naturally as well, such as Attract, Charm, Captivate, and Sweet Kiss.
* FragileSpeedster: It has shockingly high speed for Pokémon down there with it, and can boost it even further with Swift Swim, but every other stat is sub-par.
* HealingFactor: Its Hidden Ability is Hydration, which heals StandardStatusEffects it's afflicted with while it's raining.
** It can also learn Aqua Ring naturally (not that it'll help much).
* JokeCharacter: Its base stat total makes ''Farfetch'd'' look like a Legendary (or at the very least, an OU Pokémon). Its only significance is that it may hold Heart Scales used in move relearning, which was useful before Generation V vastly increased the availability of Heart Scales. This may be intentional, since its 2 abilities give it a speed boost it doesn't need and heal status effects no smart opponent would bother with.
* MakingASplash: Water-type.
* PinataEnemy: As mentioned above, it was evidently introduced to provide something for players to collect Heart Scales from.
* UrbanLegendOfZelda: It was pretty much taken for granted pre-Generation-V-release that [[Characters/PokemonGenerationVFamilies Alomomola]] -- another ''pink, heart-shaped fish Pokémon'' -- was an evolution of Luvdisc. This turned out not to be the case.
* VisualPun: Shiny Luvdisc are literal hearts of gold.

!!Bagon, Shelgon, and Salamence (Tatsubay, Komoruu, and Bohmander)
[[quoteright:194:http://static.tvtropes.org/pmwiki/pub/images/371-372-373_3685.png]]

Bagon is a small dragon Pokémon that constantly dreams of soaring the skies, despite the fact that it possesses no way of doing so. In its frustration, it hurls itself off cliffs or bashes its head against rocks. As a result, its skull is very thick. However, as it evolves, something miraculous occurs: It grows a bony shell around most of its body, and then once it evolves once more, it sheds the shell and the Pokémon realizes its long-held dream of flight. Unlike the peaceful Dragonite, this Pokémon is quite ferocious.

* AxeCrazy: See {{Jerkass}}.
* {{Badass}}: Salamence.
* ClapYourHandsIfYouBelieve: Salamence developed its wings out of an extremely strong desire to fly.
* ConfusionFu: Back in its glory days, it had two common sets that were nearly identical save for one move (Dragon Dance or Draco Meteor), and had totally different counters for each one.
* [[PowerGivesYouWings Evolution Gives You Wings]]: Salamence gains wings upon evolution.
* {{Flight}}: Salamence.
* ForMassiveDamage: Ice-type attacks and its own type, just like most of the other Dragons.
* GuideDangIt: Feel free to spend hours wandering Meteor Falls looking for a Bagon in Gen III -- the game doesn't tell you they only appear in ''one specific room''.
* InfinityMinusOneSword
* {{Jerkass}}: Salamence has built up a reputation for being an extremely vicious and cruel Pokémon.
* KillStreak: Its Hidden Ability is Moxie, which boosts its already quite high Attack when it knocks out somebody. If that wasn't enough, most Bagon when obtained from the Dream World already come with Dragon Dance, which boosts its Speed and Attack by 50%...
* LightningBruiser: Awesome stats all around. Some GlassCannon tendencies, but compensates for its low defense with Intimidate.
* [[MagicKnight Magic Mon]]: The infamous [[FanNickname MixMence set]].
* {{Nerf}}: Salamence got hit ''hard'' by the introduction of the Fairy-type. Along with Hydreigon, Salamence took it the worst. The power creep of [[ActionInitiative priority attacks]] in Generation 6 was bad for Salamence too, making it much more of a GlassCannon.
* NoSell: Salamence to Ground-type moves, and Shelgon to weather damage and powder moves with its Hidden Ability of Overcoat.
* OurDragonsAreDifferent: Based more on European dragons.
* RecurringElement: The Hoenn draconican psuedo-legendary.
* SecretArt: Salamence is the only non-legendary Pokémon to naturally learn Fly.
* StoneWall: Shelgon. Its 100-base Defense can be boosted with Eviolite, since it's unevolved.
* UseYourHead: Bagon constantly gets hit on the head in its attempts to fly. This, in turn, has given it a head harder than steel.

!!Beldum (Dumbell), Metang, and Metagross
[[quoteright:218:http://static.tvtropes.org/pmwiki/pub/images/374-375-376_9519.png]]

A robotic lifeform, Beldum apparently evolve by fusing with one another: two Beldum are needed for a Metang while two Metang are needed for a Metagross. The first time one might encounter a member of the family is during the final battle against Steven Stone, Hoenn's Pokémon Champion. However, once you've beaten him, one can go to Mossdeep City -- a Beldum is waiting for you as a gift (in Steven Stone's house, no less). In this state, its only move is Take Down, but once you get it to evolve, it can learn a wide variety of moves that make it a very formidable Pokémon. This line is famous not only for their power, but their VERY low catch rate of 3. (Combine that with Beldum's recoil-causing Take Down, and you got a Mon that is harder to catch than a non-roaming ''[[OlympusMons legendary Pokémon]]''.)

* {{Badass}}: Metagross.
* BadassMustache: Metagross' white X-shaped facial marking resembles a mustache.
* BossInMookClothing: Walk into rustling grass in [[VideoGame/PokemonBlack2AndWhite2 Giant Chasm]] and... ''A wild Metagross appeared!''
* CombiningMecha: The Pokedex claims that both Beldum and Metang evolve by having two combine themselves. [[GameplayAndStorySegregation Though one wonders where the second Beldum or Metang came from when one the player owns evolves.]]
* CyberCyclops: Beldum.
* ExtraOreDinary: Steel-type. As a result, it's the only Pseudo-legendary that isn't weak to Fairy-type attacks unlike Dragonite, Tyranitar, Salamence, Garchomp, and Hydreigon ([[ForMassiveDamage who gets it the worst]]).
* GeniusBruiser: Metagross has four brains and is said to be superior to a supercomputer. And it's physically strong too.
* InfinityMinusOneSword
* KryptoniteIsEverywhere: Generation VI removed Steel's resistance to Ghost and Dark, making this line weak against four of the most used attack types [[note]]Fire, Ground, Ghost & Dark[[/note]]. It doesn't help that new threat Aegislash is weak against those four types, which means those types (especially Ghost and Dark) will see even more use.
* MagikarpPower: In Generation III when it was first introduced, Take Down was the only move Beldum could learn before evolving into Metang, hampering its ability to battle well. However, later games introduced ways to obtain a Beldum (Pokewalker, Dream World) that could use Iron Head, Zen Headbutt, or both.
* MetalSlime: In Generation IV, Beldum was found in only one area (one with a permanent sandstorm, nonetheless!), was a swarm Pokémon, had a low encounter rate, a catch rate on par with most legendaries, and only knew a recoil move.
* MightyGlacier: However, it can use Agility and/or Bullet Punch to turn itself into a LightningBruiser. Even then, at 70 base Speed, that's still far from slow.
* MyFriendsAndZoidberg: In ''X & Y'', the Beldum line is the ''only'' pseudo-legendary that does not show up in the Kalos Dex while the other six show up.
* {{Nerf}}: Generation VI removed the Steel-type's resistances to Ghost and Dark-type moves, meaning they now have four weaknesses instead of two.
* NoBiologicalSex: Genderless.
* NoSell: To Poison-type moves. Clear Body prevents non-self-inflicted stat drops.
* OvershadowedByAwesome: In comparison to the other Pseudo-legendaries, Metagross hasn't been able to keep up much due to not getting a whole lot of new things.
** Generation VI ''[[ExactWords did]]'' give it two new things... by removing the Steel type's resistances to Ghost and Dark, [[{{Nerf}} crippling it with two new weaknesses]]. However, it's now the only one of the seven to not have a Fairy-type weakness, and the only one who has STAB super-effective moves on them.
* PowerUpLetdown: Light Metal. It only affects four moves -- Grass Knot [[note]]which it resists, and will take maximum damage from, even with Light Metal[[/note]], Low Kick [[note]]will still do max damage even with Light Metal[[/note]], Heavy Slam [[note]]which it resists, and even a Heavy Metal Aggron with Heavy Slam will do low damage to it[[/note]], and Heat Crash. [[note]]even with Light Metal and a type weakness, Metagross is heavy enough that Heat Crash from Emboar will do a pittance of damage[[/note]] Clear Body is ''miles'' better.
* PsychicPowers: Psychic-type.
* RecurringElement: Of two ideas: It's a pseudo-legendary similar to Larvitar's family, but it's also very similar to Magnemite's in that it starts off as a one-eyed metallic lifeform that grows by combining with others.
* SecretArt: [[MegatonPunch Meteor Mash]] is heavily associated with Metang and Metagross, mostly because the only other Pokémon to learn it is ''Clefairy''.
* SpiderTank: Metagross.
* UseYourHead: Besides Take Down, Beldum can only be taught head-based moves for attacking.
* WhenAllYouHaveIsAHammer: Beldum's only attack is Take Down, although it can be taught Zen Headbutt, Iron Head, Iron Defense, and Headbutt through various means.

!!Regirock, Regice, and Registeel
[[quoteright:232:http://static.tvtropes.org/pmwiki/pub/images/377-378-379_3155.png]]

The main legendary trio of Hoenn. This group deviates from the previous legendary trios by not being based on any kind of animal. Instead, they take on a robotic form. All of them have bodies made of inanimate materials, mainly rock, ice ,and steel. It isn't known how they were made, who made them, or why they were made. (In Gen III, that is.) The way to find them is rather complicated and it involves deciphering brallie and following their arbitrary instructions. What is surprising is what materials the Regis were made from: Regirock appears to have been made from rocks all over the world, Regice from antarctic glacial ice, and Registeel from metal that isn't of this earth.

* {{Bowdlerization}}: Registeel's sprite had to be changed in the European version of ''Diamond/Pearl'' after some people noticed that its arm was extended in a similar fashion to the Nazi salute; the change was later applied to all versions of the game from ''Platinum'' onward.
* ExactlyWhatItSaysOnTheTin: Their names are a spelled out indication of which one has which powers:
** [[AnIcePerson An Ice Pokémon]]: Regice.
** ExtraOreDinary: Registeel.
** DishingOutDirt: Regirock.
* {{Foil}}: While the three form a trio, Regirock and Regice are direct inverses of each other statwise. Registeel is sort of the odd one out. Despite this, in ''Black 2 and White 2'', it's Regirock who is available in both games while Regice and Registeel are (semi) version-exclusive.
* ForMassiveDamage and BlessedWithSuck: All of them have types that don't fare well against Fighting-type attacks (Rock for Regirock, Ice for Regice, and Steel for Registeel).
* GameplayAndStorySegregation: Registeel's Pokédex entries say that it is made of the toughest metal, but it turns out that Defense Form Deoxys and '''Shuckle''' seem to be tougher. Then there's Mega-Aggron noted above, who actually ''is'' made of metal...
* {{Golem}}: [[Characters/PokemonGenerationIGeodudeToMew No, not the first-gen Pokémon.]]
* GuideDangIt: Obtaining them -- '''''[[ExaggeratedTrope OH, GOD]]'''''! You'll need a Relicanth, a Wailord (in a specific order in the party), four other random Pokémon in the party to fill up slots, Surf, Dive, Dig, a preternatural instinct for direction, and the ability to ''read Braille'' (unless you've got a chart or the web handy). The only clue to this is a very vague mention in a town that has no significance to the plot and can be skipped entirely with no consequence. And even then, it only states that a trio of a Rock, Steel, and Ice type exist somewhere out there.
** At least the game gives you a Braille guide... sort of. There's nothing to really indicate that the symbols on the small stones are the alphabet in order.
* LeaveTheCameraRunning: To open the door to Regice's room, you have to wait two minutes from after you close the Braille message without pressing any buttons. Press a button, and you have to repeat the process.
* MightyGlacier: Regirock has a whopping physical defense stat of '''''200''''' and a good Physical Attack of 100, with a matching Special Defense, but terrible Special Attack. Regice, a [[{{Pun}} Literal]] example, happens to be a Special counterpart to Regirock's physical. Registeel is a defensive JackOfAllStats.
* NoBiologicalSex: Genderless.
* NoPronunciationGuide: Regice is supposed to sound like Regi-ice, but take it with a grain of salt[[note]]Regice actually got ''two'' distinct pronunciations ''in the same season''[[/note]].
* NoSell: Registeel to Poison-type moves.
* RecurringElement: The Legendary Trio, but they diverge pretty heavily from the Birds and Beasts before them.
* ShoutOut: Registeel's cry resembles the famous sound effect used when the ''{{Transformers}}'' transform.
* StoneWall: Registeel's stats are more balanced than its brethren, but it can't hit hard from either side.
* ThunderboltIron: Registeel is said to be made out of a metal not found on earth.

!! Latias and Latios
[[quoteright:163:http://static.tvtropes.org/pmwiki/pub/images/380-381_3153.png]]

A pair of legendary dragons that fly all over the Hoenn region after beating the elite 4. Highly intelligent, they have access to a number of abilities, which are further enhanced by an item known as the Soul Dew. Latias are female and are mostly red while Latios are male and are mostly blue. They can use their down to refract light and alter their appearence to take on human forms or become invisible when they desire to. %%In Generation VI they gained Mega Evolutions.

* {{Badass}}: Both of them.
* CuteBruiser: Latias
* [[DistaffCounterpart Distaff]][=/=]SpearCounterpart: They are this for each other.
* EarlyBirdCameo: Stars of ''Anime/PokemonHeroes'', the last movie set in the anime's original series.
* LightningBruiser: Both of them, especially in the special side; Latios being more offensively oriented, and Latias more defensively oriented. Said status is greatly increased if a Soul Dew is attached to either.
* {{Nerf}}: In Generation 6: not just because of Fairy-types, but because the majority of their staple moves have had their base powers lowered[[note]]Draco Meteor lowered from 140 base power to 130, Surf from 95 to 90, Dragon Pulse from 90 to 80, and worst, Hidden Power was fixed to a poor 60 base power.[[/note]]
* NinjaPirateZombieRobot: Dragon-bird-jet planes! With psychic powers to boot!
* NoBiologicalSex: ''Averted''; a first of legendary Pokémon. Though they still can't breed.
* NoSell: Both of them to Ground-type moves thanks to Levitate.
* OurDragonsAreDifferent: And kinda bird-like. In fact, [[http://bulbapedia.bulbagarden.net/wiki/Prototype_Pok%C3%A9mon_and_characters concept art]] suggests that Blaziken and Latias were originally one Pokémon split into two entirely different species.
* PowerFloats: Have the Levitate ability.
* PsychicPowers: Psychic-type.
* PurposelyOverpowered: Their associated held item, Soul Dew, is prevented from working in the Battle Tower and similar facilities. Seeing that its effect is always having an extra Calm Mind, on an already strong Pokémon, this is justifiable.
** MyRulesAreNotYourRules: But the ones you can face in the Battle Frontier are not restricted from having Soul Dew working for them and this was proven via damage calculation comparisons.
* SecretArt: [[EnergyBall Mist Ball]] for Latias, [[PowerGlows Luster Purge]] for Latios.
* SingleSpecimenSpecies: Subverted; despite the player only meeting one in their journeys, the pokedex states that they (or at least Latias in Emerald) form herds.
%%* SuperMode: Both of them gained Mega Evolutions.

!!Kyogre, Groudon, and Rayquaza
[[quoteright:268:http://static.tvtropes.org/pmwiki/pub/images/382-383-384_7030.png]]

The main legendaries of the ''Ruby'', ''Sapphire'', and ''Emerald'' games. Each of them embodies a part of the landscape: Groudon represents the continents, Kyogre represents the oceans, while Rayquaza represents the sky. Long ago, Groudon and Kyogre had a severe battle which almost brought an end to the world via flooding monsoons and raging infernos; luckily, they were calmed by light pouring from the Red and Blue Orbs and entered a deep slumber. Depending on the version, the player must face one of them which has been awakened by Team Magma (Groudon) or Team Aqua (Kyogre) as their mere presence has a great influence on the weather. In ''Emerald'', both are awakened and it is up to the player to awaken Rayquaza and end the feud once more.

* AnimalisticAbomination: Kickstarted that whole trend with box legendaries. They are also among the least anthropomorphiced and more bestial Pokémon, with unexpresive faces with yellow eyes and toothy maws.
* ApocalypseHow: The awakening of either Groudon or Kyogre constitutes AT LEAST a Class 2 if left unchecked for any length of time; Kyogre's awakening led to massive torrential rainfall that presumably would have flooded the entire planet, while Groudon's led to a massive drought and constant, extremely intense sunlight that would have laid everything bare.
* {{Badass}}: All three members of the trio. Kyogre is arguably the strongest Pokémon ''in the entire game'', Groudon is almost as strong (the "almost" is only [[GameplayAndStorySegregation due to game mechanics]]) and was declared the second-manliest Pokémon of all time by Website/{{Smogon}}, and Rayquaza is one of the most terrifyingly powerful Dragon-types.
* BlowYouAway: Rayquaza is the sky incarnate.
** WindIsGreen: Again, Rayquaza.
* ChromaticArrangement: Not just in their own colors, but also the gemstones they represent in respectively.
* ConflictKiller: As the internal mediator of the trio, Rayquaza is the only one who can calm the two other Pokémon down.
* CreationMyth: Kyogre and Groudon shaped the oceans and continents.
* DishingOutDirt: Groudon. Hell, Groudon is the very ''incarnation'' of the ground.
* EldritchAbomination: Not too far off. All three are incredibly ancient, lurk in places beyond the reaches of man, and are extremely powerful; the awakening of either Groudon or Kyogre constitutes an apocalyptic event and would have devastated the world had it gone unchecked for much longer. Rayquaza, however, is actually rather benevolent, but it's still a terrifyingly powerful demigod no matter what way you look at it.
** It helps that they're based off what could be also be called [[EldritchAbomination cosmic horrors.]]
* EverythingsBetterWithDinosaurs: Groudon
** TyrannosaurusRex[=/=]StockDinosaurs: Based on ''T. rex'' or other therapod dinosaurs, with features of other dinos like ''Ankylosaurus''.
* {{Expy}}: The trio are, in some accounts, based on three legendary beasts of Biblical mythology - Behemoth (land), Leviathan (sea), and Ziz (sky).
* FireWaterJuxtaposition: Kyogre represents the oceans, uses water attacks and creates a rainstorm when deployed, while Groudon represents continents, uses ground and fire attacks and makes the sun shine.
* {{Foil}}: Kyogre and Groudon foil each other, and Rayquaza foils both of them. Ironically, in battle, Rayquaza tends to get one-shotted by [[AnIcePerson Kyogre]] due to a weakness and is still at a disadvantage against [[DishingOutDirt Groudon]] if one teaches them the appropriate moves.
* {{Flight}}: Rayquaza
* ForMassiveDamage: Rayquaza has trouble surviving Ice-type attacks. Too bad Ice-type Pokémon have trouble surviving Rayquaza's attacks.
* InfinityPlusOneSword: Kyogre and Groudon in ''Emerald'', Rayquaza in all three versions. Rayquaza is particularly notable however for the fact that you can get it just before the Elite Four at Level 70 in Emerald, meaning that the majority of the fights get significantly easier or become a CurbStompBattle.
* LandSeaSky: Groudon, Kyogre, and Rayquaza respectively.
* LightningBruiser: As expected, their lowest stats are only low compared to other OlympusMons.
** MightyGlacier: Kyogre and Groudon, on the special and physical sides respectively.
** GlassCannon: Rayquaza, who hits as hard as the others on their strong sides, but takes hits as bad as the others in their weak sides.
* MagmaMan: Groudon. It's a Ground-type, but like Lugia's association with water, it's strongly associated with volcanoes and magma and sunlight (and by extension, [[PlayingWithFire fire]]). The reason why it wasn't given a secondary Fire type was probably to [[BlessedWithSuck not let it be killed too easily by Water-types, especially its nemesis Kyogre]].
* MakingASplash: Kyogre. It's the very representation of the seas.
* {{Nerf}}: Kyogre and Groudon received one in Generation VI. Drizzle and Drought were given a duration of five turns (eight with the respective weather stone); in essence, they now function as an automatic Rain Dance or Sunny Day, rather than a permanent field effect. Being PurposefullyOverpowered OlympusMons, the nerf really wasn't directed at them, but at the more commonplace [[WeatherControlMachine Pokémon with weather-activating abilities]], specifically fellow Drizzle-user Politoed, who ''completely'' derailed and overcentralized the metagame around rain teams in Generation V.
* NoBiologicalSex: Genderless.
* NoSell: Groudon to Electric-type moves, Rayquaza to Ground-type moves.
* OlympusMons: In fact, the first to be treated as such instead of simply "very powerful."
* OurDragonsAreDifferent: Rayquaza, although rather close to the traditional Chinese version.
* PlotCouponThatDoesSomething: This is the generation that introduced Abilities, and it just so happens that all three of their signature Abilities were relevant to the stories of their respective games.
* [[PhysicalGod Physical Gods]]: They created/rule over the oceans, continents, and atmosphere, respectively. "Gods" are the only way you can describe them.
* PowerTrio: Known as the weather trio.
* PurposelyOverpowered: You won't be able to use them in the Battle Towers, most official tournaments, and most cups in 3D fighters. In fact, in the metagame, if every Pokémon is allowed to be used, Kyogre and Groudon tend to be number 1 and 2 or 3 (usually competing with Arceus or Mewtwo) respectively, and both of them, but especially Kyogre, are ''insanely'' powerful, to the point that things like Quagsire are used exclusively for countering it (Quagsire can absorb Kyogre's Water-type attacks and nullify its popular Thunder, then force it into an Encore. And even ''Quagsire'' can't handle some Kyogre variants, even those that that don't wield Hidden Power Grass-type). Rayquaza is no slouch either, usually sitting above number 10 and having one of the most powerful Dragon-type moves outside of Latios (who is quite viable on the Special side of things with Soul Dew attached). And finally Groudon, who is so versatile you won't be able to guess its full moveset easily, and after proper set-up, becomes one of the, if not ''the'', deadliest sweeper in the games.
* RainDance: The biggest reason Kyogre is dubbed the strongest Pokémon in the metagame. A natural ability to cause a field effect that boosts its STAB, coupled with the slew of Pokémon that have abilities to take advantage of the rain, weakens Fire, delays Solarbeam another turn, and boosts Thunder and Hurricane's accuracy to 100% ''upon release'', and ANYONE who doesn't have a Groudon, Rayquaza, Tyranitar, or even a GOLDUCK to counteract this with has effectively lost. While Drought is balanced out by the fact that the Grass-types who take advantage of sunlight can be obliterated by Fire-type attacks, Drizzle's closest thing to a downside is Thunder's 100% accuracy, which is easily countered by several competitive Water types having that move, as well as the occasional Water/Ground type.
* RatedMForManly: Groudon, the two-ton ''TyrannosaurusRex'' that spends its days bathing in magma.
* RecurringElement: An evolving idea that was finally [[TropeCodifier codified]] in this Generation. Gen I had Mewtwo as the most plot relevant legendary shared between all the versions. Gen II had Ho-oh and Lugia as version mascot legendaries for the initial duo of games with Mewtwo's base stat total (and, in fact, the same base stats, just rearranged), but unique bearings on the plot regarding which version you picked. But the third game had to pull out someone from the Legendary Trio to be the mascot. Here we finally have a trio of plot relevant version mascot legendaries with Mewtwo's base stat total for each of the three versions (or close enough, in the case of Kyogre and Groudon).
* SecretArt: Prior to Generation V, the weather-altering abilities Drought and Drizzle were exclusive to Groudon and Kyogre, respectively. However, with the introduction of the Dream World in ''VideoGame/PokemonBlackAndWhite'', Ninetales and Politoed gained access to these abilities.
** Rayquaza is also one of only two Pokémon to know V-Create (an event-exclusive move), the other one being Victini (whom the move was originally designed for). [[OhCrap Yup, 180 Base Power coming off of 150 Base Attack. And even the rain won't save you thanks to Air Lock.]]
* SingleSpecimenSpecies: One would imagine. Could you picture two of any of these guys running around?
** You do find one of the two (and the third if you trade the other over) in ''VideoGame/PokemonHeartGoldAndSoulSilver''. Of course, this could just mean the Hoenn protagonist wasn't able to hold onto them/it's the Weather Pokémon you didn't catch in ''Ruby/Sapphire''.
* SpellMyNameWithAnS: In Japan, "Kaiorga" and "Kyogre" have both been seen.
* SwordOfPlotAdvancement: Kyogre and Groudon in their respective versions, to an extent. They must be encountered and either defeated or captured to progress with the plot, so they aren't ''technically'' required.
* TimeAbyss: Rayquaza is hundreds of millions of years old. Given they created the seas and land, so are Kyogre and Groudon.
* ThereIsNoKillLikeOverkill: Kyogre's boosted Water-type attacks, thanks to its Drizzle ability. Specifically, a successful Choice Specs-boosted Water Spout is the near equivalent of OneHitKill on Pokémon. To put this in perspective, Blissey, that special wall to end all special walls, is [=2HKO=]'d ''with a special attack.''
* TronLines: Red, blue (Groudon's are slightly hard to see at times), and yellow. Coincidentally, they represent the main colors used in subtractive color mixing. The patterns are also heavily featured in Emerald's pre-battle cutscenes and on the floor of the ''VideoGame/PokemonGoldAndSilver'' remakes's Embedded Tower.
* WalkingWasteland: The awakening of either one of the duo constitutes an apocalyptic event and is entirely capable of wiping out humanity and the majority of Pokemon species.
* [[WeatherControlMachine Weather Control Creatures]]: Played straight by Groudon and Kyogre, and inverted by Rayquaza since it blocks out any weather (but doesn't remove it, so its effects come back into play as soon as Rayquaza leaves the field).
* YinYangClash: Groudon vs. Kyogre, requiring Rayquaza to break them up.

!! Jirachi
[[quoteright:91:http://static.tvtropes.org/pmwiki/pub/images/385_7271.png]]

A Pokémon of mysterious power. It lays dormant until a comet comes close to the earth from which Jirachi draws its power from. This comet orbits the earth every 1,000 years and then only for a week. Thus, Jirachi is only active for that single special week. It has the ability to grant wishes during that time.

* RecurringElement: The expected Mew stand-in.
* ExtraOreDinary: Steel-type.
* EyesDoNotBelongThere: It has a ThirdEye on its stomach that is usually closed. It's not as creepy because Jirachi is adorable.
* GravityMaster: Naturally learns the move Gravity.
* MasterOfAll: All around base 100 stats.
* LuckBasedMission: Serene Grace doubles the chance of any secondary occurring. This leads to Jirachi's utter pain in the ass of a primary set: Body Slam for a 60% chance of paralyze (1/4th speed, 1/4 chance of not acting), then Iron Head for a 60% chance of causing flinch (don't move). This means you have a ''30%'' chance of ''doing anything'' to it.
* MakeAWish: Said to grant wishes.
* MeteoricIron: It is a Steel type and it is heavily associated with comets, so it might be made of this stuff.
* {{Nerf}}: Became vulnerable to Dark and Ghost-type moves in Generation VI.
* NoBiologicalSex: Genderless, though always referred to as male.
* NoSell: To Poison-type moves.
* PsychicPowers: Psychic-type.
* PurposelyOverpowered: No luck if you wanted to use it in the Battle Towers or a tournament.
* RealityWarper: Can grant any wish, thus this trope logically follows. In the anime and ''PokemonSpecial'', villains even use it to create eldritch abominations.
** Though in the anime, it requires either absorbing a lot of power or teleporting stuff.
* [[ReallySevenHundredYearsOld Really A Millennium Old]]: At the very least.
* RidiculouslyCuteCritter: Even with the [[EyesDoNotBelongThere abdominal eye.]]
* SecretArt: Doom Desire, which is DeathFromAbove.

!! Deoxys
[[quoteright:296:http://static.tvtropes.org/pmwiki/pub/images/386_86.png]]

A Pokémon from beyond the stars. Deoxys is an humanoid alien that was derived from a space virus that was mutated by a laser of sorts. Depending on the game (and in later generations, certain meteorites), Deoxys can change its appearence and stat distribution.

* AlphabeticalThemeNaming: Might just be a coincidence, but Deoxys '''D'''efense, '''N'''ormal and '''A'''ttack Formes? And then '''S'''peed Forme ruins it all.
** FridgeBrilliance: Remember, the name is [[SpellMyNameWithAnS Deoxy]]'''S'''.
* {{Badass}}: All Formes, but especially the Attack Forme, which has the highest Attack and Special Attack in the series.
* CombatTentacles: That can turn into arms, too.
* CripplingOverspecialization: With the exception of [[JackOfAllStats Speed Forme]], every other Forme relies too much on its specialized stats, leaving the other stats (especially HP, which is consistently bad in all Formes) rather lacking. Mind you, [[PurposelyOverpowered it's still a massive threat]].
* FashionableAsymmetry: Dowplayed with its Speed Forme, where one of its arms is a different color from the other.
* FrickinLaserBeams: Part of its origin according to Generation III. Generations IV and V just refer to "DNA mutation".
* HumanoidAbomination: Certainly gives off this feel. The fact that it's a sentient virus from outer space doesn't help.
* {{Leitmotif}}: Three rather creepy [[ForDoomTheBellTolls bell strikes]].
* MeaningfulName: '''Deoxy'''ribonucleic acid or... DNA.
* MultiformBalance: All Formes have their uses.
** GlassCannon: Normal Forme and Attack Forme.
** StoneWall: Defense Forme.
** FragileSpeedster: Speed Forme. Also counts as the JackOfAllStats, as it has otherwise balanced stats.
* NoBiologicalSex: Genderless.
* OvershadowedByAwesome:
** Normal Forme. It's not as powerful as the Attack Forme, and not as fast as the Speed Forme. Although it is bulkier than the Attack Forme, it is still a GlassCannon and even the Speed Forme is bulkier. Not to say it isn't PurposelyOverpowered, but in battles where you are allowed to use Deoxys at all there is little point in using its Normal Forme.
** Defense Forme: It may have high all-around defenses, but Shuckle still has higher stats in that department, as well as Contrary to take advantage of. At least Deoxys-D has Spikes and a passable HP stat to use. (Well, passable compared to Shuckle, anyways...)
* PowerCrystal: the source of its powers. Also probably its brain.
* PsychicPowers: Psychic-type.
* PurposelyOverpowered: '''And how!''' The highest attack stat, along with ''the'' highest speed stats in the games, and you have something more fearsome than an Arceus crossed with Mewtwo! And it obviously won't see any use in the Battle Towers or in tournaments outside of cheating/hacking.
* RecurringElement: The first Mewtwo-esque legendary since Mewtwo. Both are essentially bio-weapons, and though Deoxys isn't related to Jirachi at all, it bears a passing resemblance in terms of head shape.
** Like the old glitch Pokémon Missingno. it has 3 alternate forms, high Attack and pitiful defenses. Alone, this would just be a coincidence, but Gen III's equivalent to Missingno, named [[http://bulbapedia.bulbagarden.net/wiki/%3F_%28glitch_Pok%C3%A9mon%29 "?"]] has the exact same stats as Deoxys.
* SecretArt: Psycho Boost. Lugia can also know the move in ''VideoGame/PokemonXD'' after purification.
* StarfishAlien: While all Pokémon are theorised to be this, Deoxys is the only Pokémon that is downright proven to be an alien. Well, an alien space virus.
[[Characters/PokemonGenerationIIIWailmerToDeoxys 320-386]]
[[/index]]
28th Nov '13 10:01:57 PM dancnbna
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* {{Foil}}: ''VideoGame/PokemonXAndY'' sets them up as foils to the [[Characters/PokemonGenerationVFamilies Purrloin]] line, in that they're Dark-type ComMons that are version exclusive (Mightyena in ''X'', Liepard in ''Y'').
28th Nov '13 9:25:27 AM Rahkshi500
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* DudeLooksLikeALady: The boys look no different from the girls.
27th Nov '13 8:55:02 PM Smoko
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* GuideDangIt: A ''literal'' example. The Emerald Strategy Guide initially claims that Wurmple's evolution depends on the time of day, but then in its Pokedex it states that Wurmple's evolution is random. Both are incorrect--its evolution depends on its personality stats. (Although the personality stats are random, making the second one partially correct)
27th Nov '13 12:40:43 AM KZN02
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* PowerPincers
25th Nov '13 3:55:06 PM MJTrooper
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* LethalJokeCharacter: Outside of being a good Baton Passer, Mawile wasn't spectacular in previous generations due to its subpar stats and mediocre defensive typing. This changed with Gen VI: Mawile not only was given the Fairy typing in conjunction with Steel, but its new Mega Evolution gives it much better stats in addition to the Huge Power ability, giving it ''monstrous'' attack power and two wonderful STABs to use with it.

to:

* LethalJokeCharacter: Outside of being a good Baton Passer, Mawile wasn't spectacular in previous generations due to its subpar stats and mediocre defensive typing. This changed with Gen VI: Mawile not only was given the Fairy typing in conjunction with Steel, but its new Mega Evolution gives it much better stats in addition to the Huge Power ability, giving it ''monstrous'' attack power and two wonderful STABs [=STABs=] to use with it.



*** OxymoronicBeing: It still has its original Steel typing (read: [[ColdIron what Fairy-types are most notably weak to]]) in conjunction with Fairy.

to:

*** ** OxymoronicBeing: It still has its original Steel typing (read: [[ColdIron what Fairy-types are most notably weak to]]) in conjunction with Fairy.



* TookALevelInBadass: Having the Fairy typing [[{{Retcon}} Retconned]] onto it in Gen VI did absolute wonders for Mawile, having immunity to both Poison and Dragon and only having ''two'' weaknesses (Fire and Ground).[[note]]According to the [[http://www.pokewiki.de/Rangliste_der_Typanf%C3%A4lligkeit German Pokéwiki's calculations]], Steel/Fairy is ''the'' best defensive typing in the game, only shared by Klefki.[[/note]]
** Which is to say nothing of its Mega Evolution. In addition to the regular stat boost, it also features its trump card, the ability Huge Power which outright ''doubles'' its already-raised Attack. To show how incredibly powerful that could be, its 105 base Attack maxes out at '''''678.''''' For comparison, this is higher than Attack Forme Deoxys' max Attack of ''504'', the highest non-boosted Attack in the game, and Thick Club Marowak's max Attack of ''568'', and beats out Mega Medicham's attack of ''656''. [[ExaggeratedTrope And it even gets Swords Dance to double this attack further!]] If you can find a way to work around its [[MightyGlacier horrible Speed stat]] and avoid the [[StandardStatusEffects Burn status]], Mega Mawile is nigh-unstoppable.


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* TookALevelInBadass:
** Having the Fairy typing {{Retcon}}ned onto it in Gen VI did absolute wonders for Mawile, having immunity to both Poison and Dragon and only having ''two'' weaknesses (Fire and Ground).[[note]]According to the [[http://www.pokewiki.de/Rangliste_der_Typanf%C3%A4lligkeit German Pokéwiki's calculations]], Steel/Fairy is ''the'' best defensive typing in the game, only shared by Klefki.[[/note]]
** Which is to say nothing of its Mega Evolution. In addition to the regular stat boost, it also features its trump card, the ability Huge Power, which outright ''doubles'' its already-raised Attack. To show how incredibly powerful that could be, its 105 base Attack maxes out at '''''678.''''' For comparison, this is higher than Attack Forme Deoxys' max Attack of ''504'', the highest non-boosted Attack in the game, Thick Club Marowak's max Attack of ''568'', and beats out Mega Medicham's attack of ''656''. [[ExaggeratedTrope And it even gets Swords Dance to double this attack further!]] If you can find a way to work around its [[MightyGlacier horrible Speed stat]] and avoid the [[StandardStatusEffects Burn status]], Mega Mawile is nigh-unstoppable.
24th Nov '13 8:44:07 PM Schezoroark
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* CuteLittleFangs: If you pay close attention, you'll notice these in Pokemon-Amie.
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