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* DoNotFearTheReaper: Despite their creepy appearances and association with death, their job is a necessary one.

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* DoNotFearTheReaper: DarkIsNotEvil: Despite their creepy appearances and association with death, their job is a necessary one.



->'''Level:''' 2

to:

->'''Level:''' 21



The skeletal, avian vanths are the soldiers of the Boneyard, keeping watch over the River of Souls against raids by night hags, daemons and worse, fighting directly against the undead and descending upon sites of mass deaths to harvest souls to prevent their rising in undeath.

to:

The skeletal, avian vanths are the soldiers of the Boneyard, keeping watch over the River of Souls against raids by night hags, daemons and worse, fighting directly against the undead and descending upon sites of mass deaths to harvest souls to prevent their rising in undeath.


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* AscendedDemon: When a joseung saja reaps the memory of an ijhyeojin sahkil and the saving throw is critically failed, the ijhyeojin loses all memories and becomes another joseung saja.


Added DiffLines:

* DeaderThanDead: A creature whose soul is reaped by a joseung saja cannot be return to life or become undead except by a 9th-rank or higher ritual.

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!!Memitim
->'''Level:''' 15

to:

!!Memitim
!!Joseung Saja
->'''Level:''' 1514



* TheAtoner: Joseung sajas have committed grave sins in their lifetimes and must work guiding deceased souls to the Boneyard until they've been deemed to have fully atoned for their sins.
* EmotionControl: When needed, joseung sajas alter their target's memories to remove painful emotions and ease them into a peaceful death, so those who die tragic or violent deaths will not become ghosts.

!!Memitim
->'''Level:''' 15
->'''Size:''' Medium
----



* DeaderThanDead: A shinigami possesses six gems in which it encapsulates souls. Once per day, a shinigami can hold up a gem that currently contains a soul and crush it, permanently destroying the soul within and releasing a burst of negative energy.

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* DeaderThanDead: A shinigami possesses six gems in which it encapsulates souls. Once per day, a shinigami can hold up a gem that currently contains a soul and crush it, permanently destroying sending the soul within to the afterlife and releasing a burst of negative energy.



->'''Level:''' 2

to:

->'''Level:''' 21

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'''NOTE:''' Since most tropes that apply to true aeons do not apply to axiomites and inevitables, these are listed under their own folders.

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'''NOTE:''' Since most tropes that apply to true aeons do not apply to axiomites and inevitables, axiomites, these are listed under their own folders.



[[folder:Inevitable]]

to:

[[folder:Inevitable]][[folder:Apkallu]]
->'''Level:''' 23



->'''Size:''' Large



* DemotedToExtra: In 1st Edition, inevitables were the main LawfulNeutral outsider race. In 2nd Edition, they were relegated into a secondary role as a subgroup of aeons, who were changed into LawfulNeutral and replaced inevitables as the main outsider race corresponding to this alignment, as part of Paizo's effort to distance the game from ''TabletopGame/DungeonsAndDragons'' (inevitables were wholly made up by Creator/WizardsOfTheCoast and have no basis in real world mythology).[[invoked]]
* DyingRace: The inevitables are on the decline, and have been for a long time. Their numbers are slow to replenish, and their demigods, the primordial inevitables, cannot be replaced at all and have shrunk dramatically in number over the ages. Some scholars take this decline as a sign that entropy itself is on the rise in the Great Beyond.
* MechanicalLifeforms: Although inevitables are living outsiders, their bodies are made of stone, metal or similar materials, and gameplay-wise they count as both outsiders and constructs.
* ProfessionalKiller: Usually, a transgression that needs an inevitable's attention is so severe that only execution will suffice.
* {{Omniglot}}: An inevitable can always speak to any creature that has a language.
* {{Retcon}}: In 2nd Edition, inevitables were revealed to be created by aeons all along, a connection which never existed in 1st Edition.

!!Arbiter

to:

* DemotedToExtra: In 1st Edition, inevitables were BirdPeople: Apkallus have the main LawfulNeutral outsider race. In 2nd Edition, heads of raptors and powerful hawk-like wings.
* HumanDisguise: Apkallus can adopt two alternate forms (one human, one merfolk) in which
they were relegated into a secondary role as a subgroup of aeons, who were changed into LawfulNeutral move through terrestrial and replaced inevitables as aquatic civilisations.
* PocketDimension: An apkallu can conjure
the main outsider race corresponding door to this alignment, as part of Paizo's effort to distance the game from ''TabletopGame/DungeonsAndDragons'' (inevitables were wholly made up by Creator/WizardsOfTheCoast a personal extradimensional archive in which it collects and have no basis in real world mythology).[[invoked]]
* DyingRace: The inevitables are on the decline, and have been for a long time. Their numbers are slow to replenish, and their demigods, the primordial inevitables, cannot be replaced at all and have shrunk dramatically in number over the ages. Some scholars take this decline as a sign that entropy itself
preserves lore. An apkallu's archive is on the rise in the Great Beyond.
* MechanicalLifeforms: Although inevitables are living outsiders, their bodies are made of stone, metal or
similar materials, to an archmage's sanctum but is 2000 cubic feet in size. If an apkallu is killed or rendered unconscious, its body and gameplay-wise they count as both outsiders and constructs.
* ProfessionalKiller: Usually, a transgression that needs an inevitable's attention
any items it is so severe that only execution will suffice.
* {{Omniglot}}:
carrying are immediately transported to its archive. An inevitable apkallu can always speak conjure the door to any creature that has the archive of a language.
* {{Retcon}}: In 2nd Edition, inevitables were revealed to be created by aeons all along, a connection which never existed in 1st Edition.

!!Arbiter
slain apkallu where the latter died.
[[/folder]]

[[folder:Arbiter]]



The least of the inevitables, arbiters serve as the scouts and missionaries of their race, searching the multiverse for threats to alert their stronger kin to and spreading the message of law and order to the mortal races.

to:

The least Creations of the inevitables, axiomites, arbiters serve as the scouts and missionaries of their race, missionaries, searching the multiverse for threats to alert their stronger kin allies to and spreading the message of law and order to the mortal races.




!!Novenarut
->'''Level:''' 4
->'''Size:''' Medium

Inevitables that arbitrate duels and formalized combat and enforce their outcomes.

to:

\n!!Novenarut\n[[/folder]]

[[folder:Axial Monitor]]
->'''Level:''' 4
15
->'''Alignment:''' LawfulNeutral
->'''Size:''' Medium

Inevitables that arbitrate duels and formalized combat and enforce their outcomes.
Large



* EverythingsBetterWithSamurai: Novenaruts resemble samurai in armour fashioned of plates of jade and steel that cover whirring metallic gears, and serve to officiate duels and structured combat.
* HonorBeforeReason: They personify this trope, and even have the ability to smite dishonorable opponents (e.g anyone who uses sneak attack or a dirty trick on them.)

!!Kastamut
->'''Level:''' 6

to:

* EverythingsBetterWithSamurai: Novenaruts resemble samurai in armour fashioned of plates of jade and steel MultiArmedAndDangerous: The Axial monitor's triangular torso has three shoulders, each with two arms.
* TruthSerum: When an Axial monitor questions a creature
that cover whirring metallic gears, and serve to officiate duels and structured combat.
* HonorBeforeReason: They personify this trope, and even have
is helpless or pinned, it can compel the ability creature to smite dishonorable opponents (e.g anyone who uses sneak attack or a dirty trick on them.)

!!Kastamut
answer its questions truthfully.
* TwoFaced: Three identical faces surround an Axial monitor's head, set equidistantly around it.
[[/folder]]

[[folder:Axiomite]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/aeon_axiomite.png]]
->'''Level:''' 68
->'''Alignment:''' LawfulNeutral



* GoodOldWays: Kastamuts represent the powerfully conservative forces of tradition and custom. They oppose sudden, radical changes in the course of a culture's traditions, and work to prevent the destruction of established belief systems, rites and social customs.
* OurDwarvesAreAllTheSame: Kastamuts are short and stocky, giving the appearance of a dwarf. Some scholars speculate that this appearance reflects the level of importance tradition has within dwarven society.

!!Zelekhut
->'''Level:''' 9
->'''Size:''' Large

Inevitables that chase down criminals fleeing punishments and lawbreakers whom mortal laws cannot touch.

to:

* GoodOldWays: Kastamuts represent FantasticCasteSystem: Axiomite society is broken into three divisions, each with its own duty and purpose: the powerfully conservative forces of tradition construction and custom. They oppose sudden, radical changes in maintenance of inevitables; the course of a culture's traditions, expansion and work to prevent construction of their capital city; and the destruction of established belief systems, rites exploration and social customs.
calculation of reality's laws and constants.
* OurDwarvesAreAllTheSame: Kastamuts FusionDance: The Godmind of Axis is a gestalt mind formed by the greatest individuals of the axiomite race.
* SentientCosmicForce: Axiomites
are short and stocky, giving the appearance personifications of mathematical law.
* VoluntaryShapeshifting: An axiomite has two forms:
a dwarf. Some scholars speculate humanoid-shaped creature, or a cloud of glowing, crystalline dust that this appearance reflects the level constantly swirl and congeal into complex tangles of importance tradition has within dwarven society.

!!Zelekhut
symbols and equations.
[[/folder]]

[[folder:Gishvit]]
->'''Level:''' 9
0
->'''Alignment:''' LawfulNeutral
->'''Size:''' Large

Inevitables that chase down criminals fleeing punishments and lawbreakers whom mortal laws cannot touch.
Tiny



* BladeBelowTheShoulder: A zelekhut's arms end in barbed chains.
* ChainPain: Their primary weapons are the barbed chains that grow from their wrists, which they can use to trip and knock down foes.
* OurCentaursAreDifferent: A zelekhut looks like a winged, mechanical centaur.
* ShockAndAwe: Their chains crackle with electricity, and can send painful shocks into their targets.

!!Impariut
->'''Level:''' 10
->'''Size:''' Medium
Inevitables that safeguard responsible governance and punish and dethrone corrupt and unlawful rulers.

to:

* BladeBelowTheShoulder: IngestingKnowledge: A zelekhut's arms end in barbed chains.
* ChainPain: Their primary weapons are the barbed chains that grow
gishvit absorbs knowledge from its surroundings and from individuals who wish to store their wrists, which they can use to trip memories and knock down foes.
* OurCentaursAreDifferent: A zelekhut looks like a winged, mechanical centaur.
* ShockAndAwe: Their chains crackle with electricity, and can send painful shocks into their targets.

!!Impariut
experiences within its pages.
[[/folder]]

[[folder:Mercane]]
->'''Level:''' 10
5
->'''Alignment:''' LawfulNeutral
->'''Size:''' Medium
Inevitables that safeguard responsible governance and punish and dethrone corrupt and unlawful rulers.
Large



* TheGoodChancellor: Impariuts typically offer their targets their ongoing assistance as an advisor to help steer the leader back to a proper path.
* InternalReformist: Each impariut serves to reform a powerful leader, guiding that figure toward sustainable policies that maintain order.

!!Valharut
->'''Level:''' 11

to:

* TheGoodChancellor: Impariuts typically offer NonActionGuy: Despite their targets size, mercanes are relatively weak in combat and their ongoing assistance as an advisor to help steer weapons are primarily for show.
* ProudMerchantRace: Mercanes are known throughout
the leader back to planes as a proper path.
* InternalReformist: Each impariut serves to reform a powerful leader, guiding that figure toward sustainable policies that maintain order.

!!Valharut
race of traders in magical items.
[[/folder]]

[[folder:Orsheval]]
->'''Level:''' 114
->'''Alignment:''' LawfulNeutral



Inevitables that, rather than punishing a specific form of transgression, serve as Law's soldiers in the direct struggle against the forces of Chaos.



* DoubleWeapon: Valharuts fight with an exotic weapon that consists of two hooked blades projecting from opposite ends of a shaft.

!!Kolyarut
->'''Level:''' 12
->'''Size:''' Medium

Inevitables that enforce oaths and binding agreements.

to:

* DoubleWeapon: Valharuts fight ItCanThink: An orsheval is as intelligent as a typical human and quite familiar with an exotic weapon that consists of two hooked blades projecting from opposite ends of a shaft.

!!Kolyarut
trade. Many arrogant mortals have ignored or insulted orshevals, thinking them dumb beasts, only to be chastised with truespeech.
[[/folder]]

[[folder:Pavbagha]]
->'''Level:''' 12
4
->'''Alignment:''' LawfulNeutral
->'''Size:''' Medium

Inevitables that enforce oaths and binding agreements.
Large



* IGaveMyWord: Kolyaruts enforce this trope by ensuring that oaths are kept and oathbreakers punished, caring little for what the actual assignments are.
* MasterOfDisguise: Kolyaruts can disguise themselves to move through humanoid land without being detected.

!!Yarahkut
->'''Level:''' 14
->'''Size:''' Large
Inevitables that stifle magical and scientific developments in cultures not yet ready for them.

to:

* IGaveMyWord: Kolyaruts enforce this trope by ensuring that oaths are kept and oathbreakers punished, caring little for what PantheraAwesome: A pavbagha is the actual assignments are.
* MasterOfDisguise: Kolyaruts can disguise themselves to move through humanoid land without being detected.

!!Yarahkut
reincarnated soul of an enlightened worshipper of Irori transformed into the shape of a white tiger.
[[/folder]]

[[folder:Scrivenite]]
->'''Level:''' 14
4
->'''Alignment:''' LawfulNeutral
->'''Size:''' Large
Inevitables that stifle magical and scientific developments in cultures not yet ready for them.
Medium



* SchizoTech: {{Defied|Trope}}. Tasked with preventing magic and technology from falling into the wrong hands, yarahkuts ensure that advanced technologies and magic aren't introduced to regions where they could have a disruptive impact.
* TwoFaced: Three identical faces surround a yarahkut's head, staring in separate directions.

!!Marut
[[quoteright:280:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_marut.png]]
->'''Level:''' 15
->'''Size:''' Large

Inevitables that protect the sanctity of life and death by hunting down those who would extend their lifespans through unnatural means.

to:

* SchizoTech: {{Defied|Trope}}. Tasked BooksThatBite: These creatures can manifest as large, sturdily bound books.
* ImprovisedWeapon: A scrivenite wields its silken ribbon bookmarks like lashes.
* SeekerArchetype: Every scrivenite has a deep need to record anything and everything around it in excruciating detail. Effectively immortal
with preventing magic and technology from falling into the wrong hands, yarahkuts ensure that advanced technologies and magic aren't introduced no need to regions where eat or rest, they could have a disruptive impact.
* TwoFaced: Three identical faces surround a yarahkut's head, staring in separate directions.

!!Marut
[[quoteright:280:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_marut.png]]
->'''Level:''' 15
->'''Size:''' Large

Inevitables that protect the sanctity of life and death by hunting down those who would extend
spend their lifespans through unnatural means.time making notes about everything they observe. What moments they don't spend recording the world are instead invested into organising that information or reviewing the work of other scrivenites for accuracy.
[[/folder]]

!The Boneyard (TrueNeutral)

[[folder:Psychopomp]]
->'''Alignment:''' TrueNeutral



* BareFistedMonk: They don't make use of actual weapons, instead fighting with their bare fists.
* ShockAndAwe: A marut's fists strike with the power of lightning or thunder.

!!Hykariut
->'''Level:''' 18
->'''Size:''' Large

to:

* BareFistedMonk: They don't make use AnimalMotifs: Numerous psychopomp varieties and ushers resemble birds associated with funeral themes, such as crows, ravens and whippoorwills, in whole or in part.
* DoNotFearTheReaper: Despite their creepy appearances and association with death, their job is a necessary one.
* IdealIllnessImmunity: All psychopomps are completely immune to disease.
* {{Psychopomp}}: Psychopomps preside over the flow
of actual weapons, instead fighting life. Their primary concerns focus upon souls in the vulnerable transition between death and their final afterlife, protecting the dead from predators like daemons or qlippoth.
* TeamSwitzerland: Since psychopomps help convey souls to all of the Outer Planes, and thus provide petitioners equally to each of those realms, they enjoy a special status as respected neutrals among many outsiders except daemons and qlippoth.
* TouchTheIntangible: Their attacks naturally affect incorporeal beings, helping them
with their bare fists.
* ShockAndAwe: A marut's fists strike with
tasks of corralling restless spirits and watching over the power souls of lightning or thunder.

!!Hykariut
the dead.

!!Nosoi
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_nosoi.png]]
->'''Level:''' 18
2
->'''Size:''' LargeTiny

Diminutive psychopomps resembling a variety of small songbirds in funerary masks, the nosoi serve their more powerful kin as spies, wardens of sacred sites, and clerks, scribes and archivists in the great libraries of the Boneyard.



* MakeAnExampleOfThem: A hykariut has no compunctions against publicly pulverising a revolutionary leader as an object lesson in civic obedience for onlookers.

!!Rokyamut
->'''Level:''' 19
->'''Size:''' Gargantuan

to:

* MakeAnExampleOfThem: CoolMask: Nosoi wear masks covering their beaks and faces. These are usually leather long-nosed mask like a plague doctor, but can occasionally have designs reminiscent of things such as the lids of Egyptian canopic jars.
* {{Familiar}}:
A hykariut has no compunctions TrueNeutral spellcaster can gain a nosoi as a familiar, and nosoi are particularly likely to serve as familiars to mortals who fight against publicly pulverising a revolutionary leader as the undead or tend to large libraries and archives. If their master creates -- or, even worse, becomes -- an object lesson in civic obedience for onlookers.

!!Rokyamut
undead creature, their nosoi familiar will ditch them without hesitation.%%In-universe alignment
* FoodAsBribe: A nosoi considers eating a rare treat, and sometimes shares the information it knows if given a suitable tasty bribe.

!!Esobok
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/psychopomp_esobok.png]]
->'''Level:''' 19
3 (4 if trained)
->'''Size:''' GargantuanMedium



* ImprobableWeaponUser: Rokyamuts can conjure mathematical symbols into their hands to use as weapons, which can slice through unliving matter.
* MultiArmedAndDangerous: Four powerful arms protrude from a rokyamut's torso.
* TeleportInterdiction: A rokyamut's presence impairs folds in space, causing all teleportation to fail if they begin or end within 300 feet of a rokyamut.

!!Lhaksarut
->'''Level:''' 20
->'''Size:''' Huge

Inevitables that protect the sanctity and boundaries of the planes, seeking to disrupt permanent planar portals, mass migrations between planes and attempts by the natives of one plane of existence to conquer or colonize another.

to:

* ImprobableWeaponUser: Rokyamuts can conjure mathematical symbols into their hands to use as weapons, which can slice through unliving matter.
* MultiArmedAndDangerous: Four powerful arms protrude from a rokyamut's torso.
* TeleportInterdiction: A rokyamut's presence impairs folds in space, causing all teleportation to fail if
FoodChainOfEvil: Esoboks enjoy eating undead flesh, and they begin or end within 300 feet pursue and ravenously consume undead creatures at every opportunity.
* ShoutOut: To Myth/EgyptianMythology's Ammit.
* SkullForAHead: The head
of an esobok is a rokyamut.

!!Lhaksarut
white, polished crocodilian skull.
* YourSoulIsMine: An esobok that manages to bite down onto another being can tear its soul out of its body.

!!Ahmuuth
->'''Level:''' 20
->'''Size:''' Huge

Inevitables that protect the sanctity and boundaries of the planes, seeking to disrupt permanent planar portals, mass migrations between planes and attempts by the natives of one plane of existence to conquer or colonize another.
4



* ElementalPowers: A lhaksarut can throw bolts of elemental energy (acid, cold, electricity or fire) from two of its arms.
* GiantFlyer: A lhaksarut is capable of flying with its gigantic wings.
* IGaveMyWord: A lhaksarut is mentally incapable of reneging on a promise it made on good faith.
* MultiArmedAndDangerous: Six arms, four for weapons and the others to throw energy bolts.
* ShootTheMedicFirst: The lhaksarut always prefers to eliminate healers before tackling on foes that can directly harm it.
[[/folder]]

[[folder:Apkallu]]
->'''Level:''' 23
->'''Alignment:''' LawfulNeutral
->'''Size:''' Large

to:

* ElementalPowers: A lhaksarut can throw bolts of elemental energy (acid, cold, electricity or fire) from two of its arms.
* GiantFlyer: A lhaksarut
OrbitingParticleShield: An ahmuuth is capable of flying with its gigantic wings.
* IGaveMyWord: A lhaksarut is mentally incapable of reneging on a promise it made on good faith.
* MultiArmedAndDangerous: Six arms, four for weapons and the others to throw energy bolts.
* ShootTheMedicFirst: The lhaksarut
always prefers to eliminate healers before tackling on foes surrounded by floating gravestone shards that can directly harm it.
[[/folder]]

[[folder:Apkallu]]
act as a shield.

!!Viduus
->'''Level:''' 23
->'''Alignment:''' LawfulNeutral
4
->'''Size:''' LargeMedium



* BirdPeople: Apkallus have the heads of raptors and powerful hawk-like wings.
* HumanDisguise: Apkallus can adopt two alternate forms (one human, one merfolk) in which they move through terrestrial and aquatic civilisations.
* PocketDimension: An apkallu can conjure the door to a personal extradimensional archive in which it collects and preserves lore. An apkallu's archive is similar to an archmage's sanctum but is 2000 cubic feet in size. If an apkallu is killed or rendered unconscious, its body and any items it is carrying are immediately transported to its archive. An apkallu can conjure the door to the archive of a slain apkallu where the latter died.
[[/folder]]

[[folder:Axial Monitor]]
->'''Level:''' 15
->'''Alignment:''' LawfulNeutral
->'''Size:''' Large

to:

* BirdPeople: Apkallus have the heads of raptors and powerful hawk-like wings.
* HumanDisguise: Apkallus can adopt two alternate forms (one human, one merfolk) in which they move through terrestrial and aquatic civilisations.
* PocketDimension: An apkallu can conjure the door to
AsteroidsMonster: When a personal extradimensional archive in which it collects and preserves lore. An apkallu's archive viduus transforms or is similar to an archmage's sanctum but is 2000 cubic feet in size. If an apkallu is killed or rendered unconscious, killed, its cocoon body and any items it is carrying are immediately transported to bursts open, expelling a swarm of biting black-and-white centipedes.
* FakeMemories: A viduus that strikes a living creature with
its archive. An apkallu can conjure the door to the archive of quill rewrites memories.
* ThePenIsMightier: A viduus uses its quill as
a slain apkallu where the latter died.
[[/folder]]

[[folder:Axial Monitor]]
weapon.

!!Catrina
[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_catrina.png]]
->'''Level:''' 15
->'''Alignment:''' LawfulNeutral
5
->'''Size:''' LargeMedium

Skeletal psychopomps who ease the passage of souls into death. Catrinas go to great effort to comfort the newly dead, although they will not disguise the finality of their fate, but this usually has more to do with ensuring that the machinery of the afterlife runs smoothly than with true compassion for the deceased.



* MultiArmedAndDangerous: The Axial monitor's triangular torso has three shoulders, each with two arms.
* TruthSerum: When an Axial monitor questions a creature that is helpless or pinned, it can compel the creature to answer its questions truthfully.
* TwoFaced: Three identical faces surround an Axial monitor's head, set equidistantly around it.
[[/folder]]

[[folder:Axiomite]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/aeon_axiomite.png]]
->'''Level:''' 8
->'''Alignment:''' LawfulNeutral

to:

* MultiArmedAndDangerous: The Axial monitor's triangular torso has three shoulders, each {{Calacas}}: Catrinas are strongly inspired by representations of the dead in Mexican folklore, in terms of both their appearance as skeletons adorned with two arms.
flowers and wearing festive clothing and of their welcoming and largely benign, or at least not truly malevolent, personalities. Unlike Mexican calacas, however, Catrinas aren't the spirits of the dead -- or at least no more so than any other outsider, and like the rest retain no memories of their prior selves -- acting instead as psychopomps ushering souls in the next world.
* TruthSerum: When an Axial monitor questions DemBones: A catrina looks like a creature that is skeleton, despite not being actual undead, as a way to impress on the souls of the dead the nature of their fate.
* EmotionControl: Catrinas project a thirty foot aura where intense emotions are dulled and calmed.
* KissOfDeath: A catrina can kill a grappled,
helpless or pinned, it can compel willing target with a passionate kiss which will eventually kill the creature target if it lasts long enough.
* NiceGirl: They are always female and the most compassionate of the psychopomps, as they know how terrifying death is
to answer its questions truthfully.
* TwoFaced: Three identical faces surround an Axial monitor's head, set equidistantly around it.
[[/folder]]

[[folder:Axiomite]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/aeon_axiomite.png]]
mortals and so usually try to calm them as they take them to the afterlife.

!!Morbai
->'''Level:''' 8
->'''Alignment:''' LawfulNeutral
6



* FantasticCasteSystem: Axiomite society is broken into three divisions, each with its own duty and purpose: the construction and maintenance of inevitables; the expansion and construction of their capital city; and the exploration and calculation of reality's laws and constants.
* FusionDance: The Godmind of Axis is a gestalt mind formed by the greatest individuals of the axiomite race.
* SentientCosmicForce: Axiomites are the personifications of mathematical law.
* VoluntaryShapeshifting: An axiomite has two forms: a humanoid-shaped creature, or a cloud of glowing, crystalline dust that constantly swirl and congeal into complex tangles of symbols and equations.
[[/folder]]

[[folder:Gishvit]]
->'''Level:''' 0
->'''Alignment:''' LawfulNeutral
->'''Size:''' Tiny

to:

* FantasticCasteSystem: Axiomite society is broken into three divisions, each with its own duty PlagueMaster: Morbais are masters of healing and purpose: poison who fight mass outbreaks to help prevent epidemics, but also foster the construction creation of new diseases to keep mortal populations in check.
* WingedHumanoid: A morbai's curved back
and maintenance of inevitables; the expansion and construction of their capital city; and the exploration and calculation of reality's laws and constants.
* FusionDance: The Godmind of Axis is a gestalt mind formed by the greatest individuals of the axiomite race.
* SentientCosmicForce: Axiomites are the personifications of mathematical law.
* VoluntaryShapeshifting: An axiomite has
ragged shawl partially conceal two forms: a humanoid-shaped creature, or a cloud pairs of glowing, crystalline dust that constantly swirl and congeal into complex tangles of symbols and equations.
[[/folder]]

[[folder:Gishvit]]
small, brown-feathered wings.

!!Vanth
->'''Level:''' 0
->'''Alignment:''' LawfulNeutral
7
->'''Size:''' TinyMedium

The skeletal, avian vanths are the soldiers of the Boneyard, keeping watch over the River of Souls against raids by night hags, daemons and worse, fighting directly against the undead and descending upon sites of mass deaths to harvest souls to prevent their rising in undeath.



* IngestingKnowledge: A gishvit absorbs knowledge from its surroundings and from individuals who wish to store their memories and experiences within its pages.
[[/folder]]

[[folder:Mercane]]
->'''Level:''' 5
->'''Alignment:''' LawfulNeutral
->'''Size:''' Large

to:

* IngestingKnowledge: DemBones: A gishvit absorbs knowledge vanth looks like a black skeleton with raven wings, a long tail and a vulture's skull.
* AKindOfOne: The original Vanth is a figure
from Etruscan funerary and tomb art, who seems to have had a similar role as Charon's and was most likely conceived of as a singular entity.
* SinisterScythe: A vanth's scythe is a badge of
its surroundings station, reflecting its role as a harvester of souls.
* WingedHumanoid: A vanth has a humanoid skeleton
and from individuals who wish to store their memories and experiences within its pages.
[[/folder]]

[[folder:Mercane]]
raven wings.

!!Calaca
->'''Level:''' 5
->'''Alignment:''' LawfulNeutral
8
->'''Size:''' LargeMedium



* NonActionGuy: Despite their size, mercanes are relatively weak in combat and their weapons are primarily for show.
* ProudMerchantRace: Mercanes are known throughout the planes as a race of traders in magical items.
[[/folder]]

[[folder:Orsheval]]
->'''Level:''' 4
->'''Alignment:''' LawfulNeutral

to:

* NonActionGuy: Despite {{Calacas}}: Calacas are skeletal psychopomps who, unlike others, deal with the living rather than the dead. Their role is to comfort and counsel those who mourn a fallen loved one, typically by promoting philosophical acceptance of death and through joyous celebration of the departed's life, and especially to discourage them from using necromancy to bring their size, mercanes are relatively weak in combat and loved one back. They typically wear formal or festive clothing to hide their skeletal forms and carry ornate guitars, in addition to antique weapons are primarily for show.
* ProudMerchantRace: Mercanes are known throughout the planes as a race of traders
to be used in magical items.
[[/folder]]

[[folder:Orsheval]]
extremis if all diplomacy fails.
* DemBones: A calaca resembles a large skeleton, but disguises itself from head to toe in local finery to hide its true nature.

!!Ember Weaver
->'''Level:''' 4
->'''Alignment:''' LawfulNeutral
8



* ItCanThink: An orsheval is as intelligent as a typical human and quite familiar with trade. Many arrogant mortals have ignored or insulted orshevals, thinking them dumb beasts, only to be chastised with truespeech.
[[/folder]]

[[folder:Pavbagha]]
->'''Level:''' 4
->'''Alignment:''' LawfulNeutral
->'''Size:''' Large

to:

* ItCanThink: PowerNullifier: An orsheval is as intelligent as a typical human ember weaver's eerie radiance can nullify enemies' protections or immunities against charm, fear and quite familiar with trade. Many arrogant mortals have ignored or insulted orshevals, thinking them dumb beasts, only to be chastised with truespeech.
[[/folder]]

[[folder:Pavbagha]]
mind-affecting effects.

!!Shoki
->'''Level:''' 4
->'''Alignment:''' LawfulNeutral
9
->'''Size:''' LargeMedium



* PantheraAwesome: A pavbagha is the reincarnated soul of an enlightened worshipper of Irori transformed into the shape of a white tiger.
[[/folder]]

[[folder:Scrivenite]]
->'''Level:''' 4
->'''Alignment:''' LawfulNeutral

to:

* PantheraAwesome: A pavbagha is the reincarnated YourSoulIsMine: Shoki carry staves of cold iron capable of imprisoning a single soul of an enlightened worshipper of Irori transformed into at a time. Shokis use them against only the shape of a white tiger.
[[/folder]]

[[folder:Scrivenite]]
most stubborn or demented souls, whom they capture and personally escort to the Boneyard for judgment.

!!Kere
->'''Level:''' 4
->'''Alignment:''' LawfulNeutral
10



* BooksThatBite: These creatures can manifest as large, sturdily bound books.
* ImprovisedWeapon: A scrivenite wields its silken ribbon bookmarks like lashes.
* SeekerArchetype: Every scrivenite has a deep need to record anything and everything around it in excruciating detail. Effectively immortal with no need to eat or rest, they spend their time making notes about everything they observe. What moments they don't spend recording the world are instead invested into organising that information or reviewing the work of other scrivenites for accuracy.
[[/folder]]

!The Boneyard (TrueNeutral)

[[folder:Psychopomp]]
->'''Alignment:''' TrueNeutral

to:

* BooksThatBite: These creatures can manifest as large, sturdily bound books.
* ImprovisedWeapon: A scrivenite wields its silken ribbon bookmarks like lashes.
* SeekerArchetype: Every scrivenite has a deep need
DueToTheDead: Keres protect the resting places of the dead from necromancers seeking to record anything and everything around it in excruciating detail. Effectively immortal with no need to eat or rest, exploit them.
* GenreSavvy: To deter the living from treading upon the cemeteries
they spend their time making notes about everything they observe. What moments they don't spend recording the world are instead invested into organising that information or reviewing the work mind, keres employ tactics similar to those of other scrivenites for accuracy.
[[/folder]]

!The Boneyard (TrueNeutral)

[[folder:Psychopomp]]
->'''Alignment:''' TrueNeutral
mournful ghosts and mythical beings from storytellers' tales of spirits and haunts.
* SupernaturalFearInducer: A kere's shroud inspires infectious terror in those who touch it.

!!Algea
->'''Level:''' 11
->'''Size:''' Diminutive



* AnimalMotifs: Numerous psychopomp varieties and ushers resemble birds associated with funeral themes, such as crows, ravens and whippoorwills, in whole or in part.
* DoNotFearTheReaper: Despite their creepy appearances and association with death, their job is a necessary one.
* IdealIllnessImmunity: All psychopomps are completely immune to disease.
* {{Psychopomp}}: Psychopomps preside over the flow of life. Their primary concerns focus upon souls in the vulnerable transition between death and their final afterlife, protecting the dead from predators like daemons or qlippoth.
* TeamSwitzerland: Since psychopomps help convey souls to all of the Outer Planes, and thus provide petitioners equally to each of those realms, they enjoy a special status as respected neutrals among many outsiders except daemons and qlippoth.
* TouchTheIntangible: Their attacks naturally affect incorporeal beings, helping them with their tasks of corralling restless spirits and watching over the souls of the dead.

!!Nosoi
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_nosoi.png]]
->'''Level:''' 2
->'''Size:''' Tiny

Diminutive psychopomps resembling a variety of small songbirds in funerary masks, the nosoi serve their more powerful kin as spies, wardens of sacred sites, and clerks, scribes and archivists in the great libraries of the Boneyard.

to:

* AnimalMotifs: Numerous psychopomp varieties and ushers resemble birds associated with funeral themes, such as crows, ravens and whippoorwills, in whole or in part.
* DoNotFearTheReaper: Despite their creepy appearances and association with death, their job is a necessary one.
* IdealIllnessImmunity: All psychopomps are completely immune to disease.
* {{Psychopomp}}: Psychopomps preside over the flow
TheWormThatWalks: Each algea consists of life. Their primary concerns focus upon souls in the vulnerable transition between death and their final afterlife, protecting the dead from predators like daemons or qlippoth.
* TeamSwitzerland: Since psychopomps help convey souls to all
a swarm of the Outer Planes, and thus provide petitioners equally to each of those realms, they enjoy a special status as respected neutrals among many outsiders except daemons and qlippoth.
* TouchTheIntangible: Their attacks naturally affect incorporeal beings, helping them with their tasks of corralling restless spirits and watching over the souls of the dead.

!!Nosoi
whip-poor-wills.

!!Morrigna
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_nosoi.png]]
org/pmwiki/pub/images/pathfinder_morrigna.png]]
->'''Level:''' 2
13
->'''Size:''' Tiny

Diminutive psychopomps resembling a variety of small songbirds in funerary masks,
Medium

Morrignas act as bounty hunters and investigators, tracking down those who would escape or tamper with
the nosoi serve their more powerful kin as spies, wardens flow of sacred sites, souls into the afterlife and clerks, scribes and archivists in the great libraries of the Boneyard.dealing with them as they judge appropriate.



* CoolMask: Nosoi wear masks covering their beaks and faces. These are usually leather long-nosed mask like a plague doctor, but can occasionally have designs reminiscent of things such as the lids of Egyptian canopic jars.
* {{Familiar}}: A TrueNeutral spellcaster can gain a nosoi as a familiar, and nosoi are particularly likely to serve as familiars to mortals who fight against the undead or tend to large libraries and archives. If their master creates -- or, even worse, becomes -- an undead creature, their nosoi familiar will ditch them without hesitation.%%In-universe alignment
* FoodAsBribe: A nosoi considers eating a rare treat, and sometimes shares the information it knows if given a suitable tasty bribe.

!!Esobok
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/psychopomp_esobok.png]]
->'''Level:''' 3 (4 if trained)

to:

* CoolMask: Nosoi wear masks covering AnimalEyeSpy: A morrigna can see through the eyes of a spider swarm she summons as though it were the sensor of an arcane eye spell.
* AnimalMotif: Spiders. Morrignas consider the patient, careful and trap-weaving spiders to be
their beaks and faces. These are usually leather long-nosed mask like a plague doctor, but can occasionally have designs reminiscent of things such spiritual kin, as the lids of Egyptian canopic jars.
* {{Familiar}}: A TrueNeutral spellcaster can gain a nosoi as a familiar, and nosoi are particularly likely to serve as familiars to mortals who fight against the undead or tend to large libraries and archives. If
they hunt their master creates -- or, even worse, becomes -- an undead creature, own targets in much the same manner. Further, morrignas possess the ability to control the spiderwebs they drape themselves in as though they were part of their nosoi familiar bodies, and can summon spiders at will ditch them without hesitation.%%In-universe alignment
* FoodAsBribe: A nosoi considers eating a rare treat,
and sometimes shares see through their eyes.
* TheFaceless: Their faces, with
the information it knows if given exception of their mouths and noses, are completely covered by their masks.
* SummonMagic: They possess the innate ability to summon
a suitable tasty bribe.

!!Esobok
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/psychopomp_esobok.png]]
SpiderSwarm or a GiantSpider to their aid.
* VoluntaryShapeshifting: A morrigna can take the form of any living humanoid or animal as they please.
* WingedHumanoid: Morrignas resemble women with pale grey batlike wings.

!!Memitim
->'''Level:''' 3 (4 if trained)15



* FoodChainOfEvil: Esoboks enjoy eating undead flesh, and they pursue and ravenously consume undead creatures at every opportunity.
* ShoutOut: To Myth/EgyptianMythology's Ammit.
* SkullForAHead: The head of an esobok is a white, polished crocodilian skull.
* YourSoulIsMine: An esobok that manages to bite down onto another being can tear its soul out of its body.

!!Ahmuuth
->'''Level:''' 4

to:

* FoodChainOfEvil: Esoboks enjoy eating undead flesh, and they pursue and ravenously consume undead creatures at every opportunity.
* ShoutOut: To Myth/EgyptianMythology's Ammit.
* SkullForAHead: The head
ArchEnemy: Their full wrath manifests against any who commit massacre in an unnatural pursuit of an esobok is souls.
* WingedHumanoid: A memitim looks like
a white, polished crocodilian skull.
* YourSoulIsMine: An esobok that manages to bite down onto another being can tear its soul out of its body.

!!Ahmuuth
black-winged woman.

!!Eseneth
->'''Level:''' 417
->'''Size:''' Medium



* OrbitingParticleShield: An ahmuuth is always surrounded by floating gravestone shards that act as a shield.

!!Viduus
->'''Level:''' 4

to:

* OrbitingParticleShield: DamagedSoul: Eseneths, commonly known as soul-stitchers, are dispassionate surgeons who repair damaged souls.
* SpontaneousWeaponCreation:
An ahmuuth is always surrounded by floating gravestone shards that act eseneth's spirit needles are composed of its essence. The needles form and dissipate at the eseneth's will and exist only as a shield.

!!Viduus
long as it does.

!!Olethros
->'''Level:''' 417-25



* AsteroidsMonster: When a viduus transforms or is killed, its cocoon body bursts open, expelling a swarm of biting black-and-white centipedes.
* FakeMemories: A viduus that strikes a living creature with its quill rewrites memories.
* ThePenIsMightier: A viduus uses its quill as a weapon.

!!Catrina
[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_catrina.png]]
->'''Level:''' 5
->'''Size:''' Medium

Skeletal psychopomps who ease the passage of souls into death. Catrinas go to great effort to comfort the newly dead, although they will not disguise the finality of their fate, but this usually has more to do with ensuring that the machinery of the afterlife runs smoothly than with true compassion for the deceased.

to:

* AsteroidsMonster: When a viduus transforms or ArchEnemy: The focus of their enmity is killed, upon the traitorous sahkils.
* LargeAndInCharge: An olethros mother is much taller than normal olethroses.
* OneGenderRace: All olethroses are clearly female.
* TouchOfDeath: An olethros's fated touch shows her target glimpses of
its cocoon body bursts open, expelling a swarm of biting black-and-white centipedes.
* FakeMemories: A viduus that strikes a living
own fate and draws the creature with inexorably closer to its quill rewrites memories.
doom.
* ThePenIsMightier: A viduus uses its quill as a weapon.

!!Catrina
[[quoteright:200:https://static.
TrulySingleParent: Olethroses are born from other olethroses via rare immaculate conception.

!!Fulgati
[[quoteright:300:https://static.
tvtropes.org/pmwiki/pub/images/pathfinder_catrina.org/pmwiki/pub/images/fulgati.png]]
->'''Level:''' 5
18
->'''Size:''' Medium

Skeletal psychopomps who ease
Gargantuan

Ram-headed titans of living stone and metal, fulgati are reapers of entire civilizations. When
the passage of souls into death. Catrinas go time comes for a nation or culture to great effort die, these creatures are sent to comfort the newly dead, although they will not disguise the finality of tear their fate, but this usually has more ruins to do with ensuring that the machinery of ground and wipe out their few survivors, clearing the afterlife runs smoothly than with true compassion land for new growth to arise on the deceased.graves of an obliterated past.



* {{Calacas}}: Catrinas are strongly inspired by representations of the dead in Mexican folklore, in terms of both their appearance as skeletons adorned with flowers and wearing festive clothing and of their welcoming and largely benign, or at least not truly malevolent, personalities. Unlike Mexican calacas, however, Catrinas aren't the spirits of the dead -- or at least no more so than any other outsider, and like the rest retain no memories of their prior selves -- acting instead as psychopomps ushering souls in the next world.
* DemBones: A catrina looks like a skeleton, despite not being actual undead, as a way to impress on the souls of the dead the nature of their fate.
* EmotionControl: Catrinas project a thirty foot aura where intense emotions are dulled and calmed.
* KissOfDeath: A catrina can kill a grappled, helpless or willing target with a passionate kiss which will eventually kill the target if it lasts long enough.
* NiceGirl: They are always female and the most compassionate of the psychopomps, as they know how terrifying death is to mortals and so usually try to calm them as they take them to the afterlife.

!!Morbai
->'''Level:''' 6
->'''Size:''' Medium

to:

* {{Calacas}}: Catrinas are strongly inspired by representations of the dead in Mexican folklore, in terms of both their appearance as skeletons adorned BloodyMurder: A fulgati's blood is a lethal poison that can leave a terrain barren for decades. Wounding a fulgati with flowers a slashing or piercing weapon will expose the attacker to it.
* DigAttack: A fulgati's eight grasping limbs allow it to burrow at a respectable clip,
and wearing festive clothing and of their welcoming and largely benign, or at least not truly malevolent, personalities. Unlike Mexican calacas, however, Catrinas aren't even burst from the spirits of the dead -- or at least no more so than any other outsider, and like the rest retain no memories of their prior selves -- acting instead as psychopomps ushering souls earth in the next world.middle of unsuspecting enemies.
* DumbMuscle: Fulgati are destroyers, unfettered by excessive reasoning.

* DemBones: A catrina looks like TheJuggernaut: Almost nothing can stop a skeleton, despite not being actual undead, as fulgati. They have a way to impress on laundry list of immunities and resistances, a very high spell resistance, damage reduction that is only beaten by adamantine, and their regeneration can only be negated by artifacts, epic-level weapons or mythic sources.
* LaserGuidedAmnesia: In
the souls exceedingly rare case that anyone survives a fulgati's rampage, their mind will actively ''try'' to remove all memories of the dead creature, explaining the nature destruction it wrought as the results of a more "mundane" cataclysm like an earthquake.
* MultiArmedAndDangerous: Not only do these creatures have four arms in the places arms are ''supposed'' to be, they actually have four more arms ''instead'' of legs.
* OneGenderRace: All fulgati are female.
* PersonOfMassDestruction: These unusual psychopomps are tasked with destroying ''civilizations'' that have run
their fate.
* EmotionControl: Catrinas project a thirty foot aura where intense emotions are dulled
course, and calmed.
* KissOfDeath: A catrina can kill a grappled, helpless or willing target
with a passionate kiss which will eventually kill the target if it lasts long enough.
* NiceGirl: They are always female
spells like Earthquake, Epidemic, Incendiary Cloud and the most compassionate of the psychopomps, as such, they know how terrifying death is to mortals and so usually try to calm them as they take them are more than up to the afterlife.

!!Morbai
task.
* RentAZilla: A fulgati towers a staggering 80 feet in height, and exists for the purpose of leveling entire civilizations.
* WindsOfDestinyChange: Fulgati warp probability with their mere presence, making tragedy more likely to happen. In game terms, rolling a natural 1 within 300 feet of a fulgati will result in an EpicFail.

!!Yamaraj
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/psychopomp_yamaraj.png]]
->'''Level:''' 6
20
->'''Size:''' MediumHuge

Yamarajes are the greatest of the psychopomps outside of the ushers themselves, presiding over the Boneyard as lords, law-speakers and judges of the dead.



* PlagueMaster: Morbais are masters of healing and poison who fight mass outbreaks to help prevent epidemics, but also foster the creation of new diseases to keep mortal populations in check.
* WingedHumanoid: A morbai's curved back and ragged shawl partially conceal two pairs of small, brown-feathered wings.

!!Vanth
->'''Level:''' 7
->'''Size:''' Medium

The skeletal, avian vanths are the soldiers of the Boneyard, keeping watch over the River of Souls against raids by night hags, daemons and worse, fighting directly against the undead and descending upon sites of mass deaths to harvest souls to prevent their rising in undeath.

to:

* PlagueMaster: Morbais BreathWeapon: A yamaraj can breathe a cone of cold or raw decay in the form of clouds of carrion-eating insects.
* EnergyAbsorption: A yamaraj absorbs electricity to strengthen itself.
* FeatheredDragons: Yamarajes resemble dragons covered in black feathers and sporting a pair of raven-like wings and a birdlike head.
* OurDragonsAreDifferent: Yamarajes vaguely resemble black dragons, though they
are masters easily distinguished by being feathered instead of healing scaled.
* PoisonousPerson: Their venom saps the youth
and poison who fight mass outbreaks to help prevent epidemics, but also foster the creation of new diseases to keep mortal populations vitality from living creatures.
* WorkHardPlayHard: Yamarajes eagerly indulge
in check.
* WingedHumanoid: A morbai's curved back and ragged shawl partially conceal two pairs of small, brown-feathered wings.

!!Vanth
exquisite banquets during their infrequent personal time.
[[/folder]]

[[folder:Shinigami]]
->'''Level:''' 7
17
->'''Alignment:''' LawfulNeutral
->'''Size:''' Medium

The skeletal, avian vanths are the soldiers of the Boneyard, keeping watch over the River of Souls against raids by night hags, daemons and worse, fighting directly against the undead and descending upon sites of mass deaths to harvest souls to prevent their rising in undeath.
Large



* DemBones: A vanth looks like a black skeleton with raven wings, a long tail and a vulture's skull.
* AKindOfOne: The original Vanth is a figure from Etruscan funerary and tomb art, who seems to have had a similar role as Charon's and was most likely conceived of as a singular entity.
* SinisterScythe: A vanth's scythe is a badge of its station, reflecting its role as a harvester of souls.
* WingedHumanoid: A vanth has a humanoid skeleton and raven wings.

!!Calaca
->'''Level:''' 8
->'''Size:''' Medium

to:

* DemBones: DeaderThanDead: A vanth looks like shinigami possesses six gems in which it encapsulates souls. Once per day, a black skeleton with raven wings, shinigami can hold up a long tail gem that currently contains a soul and a vulture's skull.
* AKindOfOne: The original Vanth is a figure from Etruscan funerary
crush it, permanently destroying the soul within and tomb art, who seems to have had releasing a similar role as Charon's and was most likely conceived burst of as a singular entity.
negative energy.
* SinisterScythe: A vanth's shinigami wields a scythe is a badge made of its station, reflecting its role as a harvester of souls.
* WingedHumanoid: A vanth has a humanoid skeleton and raven wings.

!!Calaca
->'''Level:''' 8
->'''Size:''' Medium
bone.
[[/folder]]

!The Maelstrom (ChaoticNeutral)

[[folder:Protean]]
->'''Alignment:''' ChaoticNeutral



* {{Calacas}}: Calacas are skeletal psychopomps who, unlike others, deal with the living rather than the dead. Their role is to comfort and counsel those who mourn a fallen loved one, typically by promoting philosophical acceptance of death and through joyous celebration of the departed's life, and especially to discourage them from using necromancy to bring their loved one back. They typically wear formal or festive clothing to hide their skeletal forms and carry ornate guitars, in addition to antique weapons to be used in extremis if all diplomacy fails.
* DemBones: A calaca resembles a large skeleton, but disguises itself from head to toe in local finery to hide its true nature.

!!Ember Weaver
->'''Level:''' 8
->'''Size:''' Medium

to:

* {{Calacas}}: Calacas AlternateCompanyEquivalent: Being embodiments of raw chaos and natives of the ChaoticNeutral[[invoked]] Outer Plane, they are skeletal psychopomps who, unlike others, deal with one to the living rather than slaadi in ''TabletopGame/DungeonsAndDragons'', specifically their pre-4th Edition incarnation, and were created by Paizo to replace the dead. Their role is to comfort slaadi, who are not OGL and counsel those who mourn a fallen loved one, typically by promoting therefore cannot be used. On the whole, proteans tend to be more philosophical acceptance than slaadi.
* ArchEnemy:
** Firstly, proteans are natural enemies
of death all lawful planar races -- their principal foes are the LawfulNeutral axiomites and inevitables, of course, but they're just as opposed to the angels and the devils, and legions of proteans have laid siege to Heaven, Axis and Hell for as long as these realms have existed.%%Invoked
** Secondly, while proteans get along fairly well with most chaotic outsiders, they loathe demons and qlippoth, which they see as perversions of themselves, and have warred against them for as long as their races have been aware of each other's existence.
* BizarreAlienReproduction: Protean reproduction can happen in a very wide variety of forms, and true to their chaotic natures follows few hard patterns. Some proteans are formed from the souls of mortals of suitable alignment, although that's far less common than among other outsiders; others are spontaneously formed from the creative potential of the Maelstrom, elevated from lesser proteans or -- in a fairly rare case among outsiders -- created
through joyous celebration other proteans reproducing, whether "conventionally", through polyamorous mating balls or just from the parent protean splitting in half like an amoeba.
* BizarreAlienSexes: Proteans don't really have sexes or genders in the way mortals understand the concept, and can adopt and discard whatever gender identities they feel like, often on a whim. Their shapeshifting also allows them to take on whichever sexual organs they want or need, allowing any given protean to make itself male, female, hermaphroditic, neuter or something even more bizarre as it pleases.
* HealingFactor: A protean can easily recover from deafness or blindness by quickly growing new sensory organs.
* HiveCasteSystem: Proteans are divided into several sub-castes, each with a different appearance, abilities and roles -- keketars and izfiitars are priests, kings and prophets, oshageroses and naunets are frontline soldiers against order, azuretzis are spies, imenteshes proselytize the ways of chaos among other societies, and so on.
* MonsterOrganTrafficking: Protean scales can used to replace any Chaotic spell during item crafting.
* RandomEffectSpell: All proteans have the ability to create warpwaves, whose random effects can never be predicted by the protean itself.
* SentientCosmicForce: Proteans are the living exemplars
of the departed's life, concept of chaos itself.
* SnakePeople: Most proteans have serpentine lower bodies
and especially to discourage them from using necromancy to bring their loved one back. They typically wear formal or festive clothing to hide their skeletal humanoid torsos.
* VoluntaryShapeshifting: All proteans have mutable
forms and carry ornate guitars, in addition to antique weapons to be used in extremis if all diplomacy fails.
* DemBones: A calaca resembles a large skeleton, but disguises itself from head to toe in local finery to hide its true nature.

!!Ember Weaver
can change shape into other creatures.

!!Voidworm
[[quoteright:260:https://static.tvtropes.org/pmwiki/pub/images/voidworm.png]]
->'''Level:''' 8
2
->'''Size:''' MediumSmall

Tiny creatures often classified as proteans due to their alignment, home plane and serpentine shapes. Other proteans resent this association, and do not see more than minimum kinship between themselves and the diminutive voidworms.



* PowerNullifier: An ember weaver's eerie radiance can nullify enemies' protections or immunities against charm, fear and mind-affecting effects.

!!Shoki
->'''Level:''' 9
->'''Size:''' Medium

to:

* PowerNullifier: An ember weaver's eerie radiance can nullify enemies' protections or immunities against charm, fear {{Familiar}}: Most voidworms are seen as familiars of ChaoticNeutral mortal wizards, and mind-affecting effects.

!!Shoki
it's speculated that they may be created by the very act of being summoned.%%In-universe alignment
* RidiculouslyCuteCritter: They look like beautiful glowing worm creatures and are only two feet long.
* TailSlap: Voidworms attack by slapping foes with their tail.

!!Akizendri
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/protean_akizendri.png]]
->'''Level:''' 9
3
->'''Size:''' MediumSmall
Crocodile-headed proteans who exist to sow disorder in the written words, akizendris delight in turning poems into meaningless word jumbles, planting crude jokes within valuable texts, and scrawling obscenities across priceless texts.



* YourSoulIsMine: Shoki carry staves of cold iron capable of imprisoning a single soul at a time. Shokis use them against only the most stubborn or demented souls, whom they capture and personally escort to the Boneyard for judgment.

!!Kere
->'''Level:''' 10
->'''Size:''' Medium

to:

* YourSoulIsMine: Shoki carry staves of cold iron capable of imprisoning a single soul at a time. Shokis use them against only BookBurning: Akizendris gleefully corrupt and alter texts to vex scholars and sages across the most stubborn or demented souls, whom they capture planes with contradictions and personally escort to the Boneyard for judgment.

!!Kere
untruths.

!!Ourdivar
->'''Level:''' 10
4
->'''Size:''' MediumLarge

Unusual proteans with humanoid torsos, ourdivars are brought into being by the very act of being summoned.



* DueToTheDead: Keres protect the resting places of the dead from necromancers seeking to exploit them.
* GenreSavvy: To deter the living from treading upon the cemeteries they mind, keres employ tactics similar to those of mournful ghosts and mythical beings from storytellers' tales of spirits and haunts.
* SupernaturalFearInducer: A kere's shroud inspires infectious terror in those who touch it.

!!Algea
->'''Level:''' 11
->'''Size:''' Diminutive

to:

* DueToTheDead: Keres protect the resting places DeathActivatedSuperpower: An ourdivar that is killed or banished erupts in a minor warpwave of the dead from necromancers seeking to exploit them.
chaotic energy.
* GenreSavvy: To deter the living from treading upon the cemeteries they mind, keres employ tactics similar to those SnakePeople: The upper body of mournful ghosts and mythical beings from storytellers' tales an ourdivar is that of spirits and haunts.
* SupernaturalFearInducer: A kere's shroud inspires infectious terror in those who touch it.

!!Algea
a bestial humanoid, while its lower section is a serpentine tail.

!!Azuretzi
->'''Level:''' 11
5
->'''Size:''' DiminutiveSmall

Diminutive blue wyrms and adept shapeshifters, azuretzis delight in mocking everyone and everything they encounter, and are often employed by their more powerful kin as spies and saboteurs.



* TheWormThatWalks: Each algea consists of a swarm of whip-poor-wills.

!!Morrigna
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_morrigna.png]]
->'''Level:''' 13
->'''Size:''' Medium

Morrignas act as bounty hunters and investigators, tracking down those who would escape or tamper with the flow of souls into the afterlife and dealing with them as they judge appropriate.

to:

* TheWormThatWalks: Each algea consists MasterOfDisguise: An azuretzi can mimic the form of a swarm of whip-poor-wills.

!!Morrigna
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_morrigna.png]]
creature by studying it.
* PowerParasite: An azuretzi can borrow a creature's talents with a touch attack, suppressing and gaining the target's ability to use a single spell or spell-like ability.

!!Naunet
->'''Level:''' 13
7
->'''Size:''' Medium

Morrignas act as bounty hunters and investigators, tracking down those who would escape or tamper with
Large

Powerful, brutish beings,
the flow naunets advance the cause of souls chaos in the most direct way possible -- by rampaging through the borderlands of other planes to dissolve them back into the afterlife and dealing with them as they judge appropriate.formless potential of the Maelstrom.



* AnimalEyeSpy: A morrigna can see through the eyes of a spider swarm she summons as though it were the sensor of an arcane eye spell.
* AnimalMotif: Spiders. Morrignas consider the patient, careful and trap-weaving spiders to be their spiritual kin, as they hunt their own targets in much the same manner. Further, morrignas possess the ability to control the spiderwebs they drape themselves in as though they were part of their bodies, and can summon spiders at will and see through their eyes.
* TheFaceless: Their faces, with the exception of their mouths and noses, are completely covered by their masks.
* SummonMagic: They possess the innate ability to summon a SpiderSwarm or a GiantSpider to their aid.
* VoluntaryShapeshifting: A morrigna can take the form of any living humanoid or animal as they please.
* WingedHumanoid: Morrignas resemble women with pale grey batlike wings.

!!Memitim
->'''Level:''' 15

to:

* AnimalEyeSpy: A morrigna can see through the eyes of BloodKnight: Always ready for a spider swarm she summons as though it were the sensor of an arcane eye spell.
* AnimalMotif: Spiders. Morrignas consider the patient, careful and trap-weaving spiders to be their spiritual kin, as they hunt their own targets in much the same manner. Further, morrignas possess the ability to control the spiderwebs they drape
fight, naunets pride themselves in as though they were part of their bodies, acting swiftly and striking before unpleasant distractions like diplomacy can summon spiders at will and see through their eyes.
blunt a combat's beginning.
* TheFaceless: Their faces, with the exception of their mouths and noses, are completely covered by their masks.
* SummonMagic: They possess the innate ability to summon a SpiderSwarm or a GiantSpider to their aid.
* VoluntaryShapeshifting: A morrigna
FogOfDoom: Six naunets working together can take the form create a cloud of any living humanoid or animal as they please.
multicoloured chaos that harms those inside.
* WingedHumanoid: Morrignas resemble women with pale grey batlike wings.

!!Memitim
TooManyMouths: Two tentacles ending in jaws emerge from a naunet's back.

!!Pelagastr
->'''Level:''' 158




Immaterial proteans formed spontaneously within the depths of the Maelstrom, pelagastrs spend most of their time on the Universe, hopping from body to body to indulge in the sensations of the flesh.



* ArchEnemy: Their full wrath manifests against any who commit massacre in an unnatural pursuit of souls.
* WingedHumanoid: A memitim looks like a black-winged woman.

!!Eseneth
->'''Level:''' 17

to:

* ArchEnemy: Their full wrath manifests against any who commit massacre in an unnatural pursuit DemonicPossession: A pelagastr can merge its body with that of souls.
a corporeal creature to take control of the victim.
* WingedHumanoid: A memitim looks like a black-winged woman.

!!Eseneth
SenseFreak: Pelagastrs hop from host to host to savor the strangeness of the physical world using as many senses as possible.

!!Illureshi
->'''Level:''' 179



* DamagedSoul: Eseneths, commonly known as soul-stitchers, are dispassionate surgeons who repair damaged souls.
* SpontaneousWeaponCreation: An eseneth's spirit needles are composed of its essence. The needles form and dissipate at the eseneth's will and exist only as long as it does.

!!Olethros
->'''Level:''' 17-25
->'''Size:''' Medium

to:

* DamagedSoul: Eseneths, commonly known as soul-stitchers, are dispassionate surgeons who repair damaged souls.
* SpontaneousWeaponCreation:
PrehensileTail: An eseneth's spirit needles are composed of illureshi can use its essence. The needles form tail to grab unattended items and dissipate at the eseneth's will and exist only as long as it does.

!!Olethros
activate wands.

!!Imentesh
->'''Level:''' 17-25
10
->'''Size:''' MediumLarge
Imenteshes are missionaries of chaos, traveling far beyond the Maelstrom to spread the word of entropy and creation to planes locked under the dreary rule of law.



* ArchEnemy: The focus of their enmity is upon the traitorous sahkils.
* LargeAndInCharge: An olethros mother is much taller than normal olethroses.
* OneGenderRace: All olethroses are clearly female.
* TouchOfDeath: An olethros's fated touch shows her target glimpses of its own fate and draws the creature inexorably closer to its doom.
* TrulySingleParent: Olethroses are born from other olethroses via rare immaculate conception.

!!Fulgati
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/fulgati.png]]
->'''Level:''' 18
->'''Size:''' Gargantuan

Ram-headed titans of living stone and metal, fulgati are reapers of entire civilizations. When the time comes for a nation or culture to die, these creatures are sent to tear their ruins to the ground and wipe out their few survivors, clearing the land for new growth to arise on the graves of an obliterated past.

to:

* ArchEnemy: The focus of their enmity is upon BrownNote: A subtle telepathic whisper constantly surrounds imenteshes, confusing the traitorous sahkils.
* LargeAndInCharge: An olethros mother is much taller than normal olethroses.
* OneGenderRace: All olethroses are clearly female.
* TouchOfDeath: An olethros's fated touch shows her target glimpses
minds of its own fate and draws the creature inexorably closer to its doom.
* TrulySingleParent: Olethroses are born from other olethroses via rare immaculate conception.

!!Fulgati
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/fulgati.png]]
weak-willed.

!!Ibshaunet
->'''Level:''' 18
11
->'''Size:''' Gargantuan

Ram-headed titans of living stone and metal, fulgati are reapers of entire civilizations. When the time comes for a nation or culture to die, these creatures are sent to tear their ruins to the ground and wipe out their few survivors, clearing the land for new growth to arise on the graves of an obliterated past.
Huge



* BloodyMurder: A fulgati's blood is a lethal poison that can leave a terrain barren for decades. Wounding a fulgati with a slashing or piercing weapon will expose the attacker to it.
* DigAttack: A fulgati's eight grasping limbs allow it to burrow at a respectable clip, and even burst from the earth in the middle of unsuspecting enemies.
* DumbMuscle: Fulgati are destroyers, unfettered by excessive reasoning.
* TheJuggernaut: Almost nothing can stop a fulgati. They have a laundry list of immunities and resistances, a very high spell resistance, damage reduction that is only beaten by adamantine, and their regeneration can only be negated by artifacts, epic-level weapons or mythic sources.
* LaserGuidedAmnesia: In the exceedingly rare case that anyone survives a fulgati's rampage, their mind will actively ''try'' to remove all memories of the creature, explaining the destruction it wrought as the results of a more "mundane" cataclysm like an earthquake.
* MultiArmedAndDangerous: Not only do these creatures have four arms in the places arms are ''supposed'' to be, they actually have four more arms ''instead'' of legs.
* OneGenderRace: All fulgati are female.
* PersonOfMassDestruction: These unusual psychopomps are tasked with destroying ''civilizations'' that have run their course, and with spells like Earthquake, Epidemic, Incendiary Cloud and such, they are more than up to the task.
* RentAZilla: A fulgati towers a staggering 80 feet in height, and exists for the purpose of leveling entire civilizations.
* WindsOfDestinyChange: Fulgati warp probability with their mere presence, making tragedy more likely to happen. In game terms, rolling a natural 1 within 300 feet of a fulgati will result in an EpicFail.

!!Yamaraj
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/psychopomp_yamaraj.png]]
->'''Level:''' 20
->'''Size:''' Huge

Yamarajes are the greatest of the psychopomps outside of the ushers themselves, presiding over the Boneyard as lords, law-speakers and judges of the dead.

to:

* BloodyMurder: A fulgati's blood AcidAttack: An ibshaunet is surrounded by a lethal poison corrosive aura that can leave a terrain barren for decades. Wounding a fulgati with a slashing or piercing weapon will expose the attacker to it.
* DigAttack: A fulgati's eight grasping limbs allow it to burrow at a respectable clip, and even burst from the earth in the middle of unsuspecting enemies.
* DumbMuscle: Fulgati are destroyers, unfettered by excessive reasoning.
* TheJuggernaut: Almost nothing can stop a fulgati. They have a laundry list of immunities and resistances, a very high spell resistance,
inflicts acid damage reduction on those that is only beaten by adamantine, and their regeneration can only be negated by artifacts, epic-level weapons or mythic sources.
* LaserGuidedAmnesia: In the exceedingly rare case that anyone survives a fulgati's rampage, their mind will actively ''try'' to remove all memories of the creature, explaining the destruction it wrought as the results of a more "mundane" cataclysm like an earthquake.
* MultiArmedAndDangerous: Not only do these creatures have four arms in the places arms are ''supposed'' to be, they actually have four more arms ''instead'' of legs.
* OneGenderRace: All fulgati are female.
* PersonOfMassDestruction: These unusual psychopomps are tasked with destroying ''civilizations'' that have run their course, and with spells like Earthquake, Epidemic, Incendiary Cloud and such, they are more than up to the task.
* RentAZilla: A fulgati towers a staggering 80 feet in height, and exists for the purpose of leveling entire civilizations.
* WindsOfDestinyChange: Fulgati warp probability with their mere presence, making tragedy more likely to happen. In game terms, rolling a natural 1 within 300 feet of a fulgati will result in an EpicFail.

!!Yamaraj
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/psychopomp_yamaraj.png]]
approach it.

!!Oshageros
->'''Level:''' 20
13
->'''Size:''' Huge

Yamarajes are
Medium

Crocodilian proteans who live to ward off or destroy entities that threaten
the greatest of the psychopomps outside of the ushers themselves, presiding over the Boneyard as lords, law-speakers purity and judges freedom of the dead.true chaos.



* BreathWeapon: A yamaraj can breathe a cone of cold or raw decay in the form of clouds of carrion-eating insects.
* EnergyAbsorption: A yamaraj absorbs electricity to strengthen itself.
* FeatheredDragons: Yamarajes resemble dragons covered in black feathers and sporting a pair of raven-like wings and a birdlike head.
* OurDragonsAreDifferent: Yamarajes vaguely resemble black dragons, though they are easily distinguished by being feathered instead of scaled.
* PoisonousPerson: Their venom saps the youth and vitality from living creatures.
* WorkHardPlayHard: Yamarajes eagerly indulge in exquisite banquets during their infrequent personal time.
[[/folder]]

[[folder:Shinigami]]
->'''Level:''' 17
->'''Alignment:''' LawfulNeutral

to:

* BreathWeapon: A yamaraj can breathe a cone of cold or raw decay in CombatTentacles: An oshageros attacks with tentacles which flicker with chaotic energies that sap the form vigour of clouds of carrion-eating insects.
enemies.
* EnergyAbsorption: A yamaraj absorbs electricity to strengthen itself.
* FeatheredDragons: Yamarajes resemble dragons covered in black feathers and sporting a pair of raven-like wings and a birdlike head.
* OurDragonsAreDifferent: Yamarajes vaguely resemble black dragons, though they are easily distinguished by being feathered instead of scaled.
* PoisonousPerson: Their venom saps
NeverSmileAtACrocodile: An oshageros has the youth and vitality from living creatures.
* WorkHardPlayHard: Yamarajes eagerly indulge in exquisite banquets during their infrequent personal time.
[[/folder]]

[[folder:Shinigami]]
upper body of a crocodilian humanoid.

!!Hegessik
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/protean_hegessik.png]]
->'''Level:''' 17
->'''Alignment:''' LawfulNeutral
15




The wandering clergy of the proteans, Hegessik proteans act as intermediaries between their home plane's powers -- such as keketar choruses, izfiitars, protean lords and the gods of the Maelstrom -- and aid in the transition of mortal souls into true proteans and of proteans into new castes.



* DeaderThanDead: A shinigami possesses six gems in which it encapsulates souls. Once per day, a shinigami can hold up a gem that currently contains a soul and crush it, permanently destroying the soul within and releasing a burst of negative energy.
* SinisterScythe: A shinigami wields a scythe made of bone.
[[/folder]]

!The Maelstrom (ChaoticNeutral)

[[folder:Protean]]
->'''Alignment:''' ChaoticNeutral

to:

* DeaderThanDead: BrownNote: A shinigami possesses six gems in which it encapsulates souls. Once per day, a shinigami can hold up a gem that currently contains a soul mind-bending susurrus of voices and crush it, permanently destroying false perceptions infuses reality in close proximity to a hegessik.
* DeadlyGaze: When opened, a hegessik's third eye produces a powerful gaze attack.
* ExtraEyes: A hegessik has a third eye on its forehead.
* MultiArmedAndDangerous: Hegessiks have two pairs of arms, one small and slender for fine manipulation and one large and powerful for combat and heavy tasks.
* WalkingTheEarth: Hegessiks are
the soul itinerant clergy of the proteans, wandering the wilderness of the Maelstrom.

!!Keketar
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/keketar.png]]
->'''Level:''' 17
->'''Size:''' Large

Powerful proteans who serve as prophets and priest-kings
within and releasing a burst of negative energy.
* SinisterScythe: A shinigami wields a scythe made of bone.
[[/folder]]

!The Maelstrom (ChaoticNeutral)

[[folder:Protean]]
->'''Alignment:''' ChaoticNeutral
what loosely passes for protean civilization.



* AlternateCompanyEquivalent: Being embodiments of raw chaos and natives of the ChaoticNeutral[[invoked]] Outer Plane, they are one to the slaadi in ''TabletopGame/DungeonsAndDragons'', specifically their pre-4th Edition incarnation, and were created by Paizo to replace the slaadi, who are not OGL and therefore cannot be used. On the whole, proteans tend to be more philosophical than slaadi.
* ArchEnemy:
** Firstly, proteans are natural enemies of all lawful planar races -- their principal foes are the LawfulNeutral axiomites and inevitables, of course, but they're just as opposed to the angels and the devils, and legions of proteans have laid siege to Heaven, Axis and Hell for as long as these realms have existed.%%Invoked
** Secondly, while proteans get along fairly well with most chaotic outsiders, they loathe demons and qlippoth, which they see as perversions of themselves, and have warred against them for as long as their races have been aware of each other's existence.
* BizarreAlienReproduction: Protean reproduction can happen in a very wide variety of forms, and true to their chaotic natures follows few hard patterns. Some proteans are formed from the souls of mortals of suitable alignment, although that's far less common than among other outsiders; others are spontaneously formed from the creative potential of the Maelstrom, elevated from lesser proteans or -- in a fairly rare case among outsiders -- created through other proteans reproducing, whether "conventionally", through polyamorous mating balls or just from the parent protean splitting in half like an amoeba.
* BizarreAlienSexes: Proteans don't really have sexes or genders in the way mortals understand the concept, and can adopt and discard whatever gender identities they feel like, often on a whim. Their shapeshifting also allows them to take on whichever sexual organs they want or need, allowing any given protean to make itself male, female, hermaphroditic, neuter or something even more bizarre as it pleases.
* HealingFactor: A protean can easily recover from deafness or blindness by quickly growing new sensory organs.
* HiveCasteSystem: Proteans are divided into several sub-castes, each with a different appearance, abilities and roles -- keketars and izfiitars are priests, kings and prophets, oshageroses and naunets are frontline soldiers against order, azuretzis are spies, imenteshes proselytize the ways of chaos among other societies, and so on.
* MonsterOrganTrafficking: Protean scales can used to replace any Chaotic spell during item crafting.
* RandomEffectSpell: All proteans have the ability to create warpwaves, whose random effects can never be predicted by the protean itself.
* SentientCosmicForce: Proteans are the living exemplars of the concept of chaos itself.
* SnakePeople: Most proteans have serpentine lower bodies and humanoid torsos.
* VoluntaryShapeshifting: All proteans have mutable forms and can change shape into other creatures.

!!Voidworm
[[quoteright:260:https://static.tvtropes.org/pmwiki/pub/images/voidworm.png]]
->'''Level:''' 2
->'''Size:''' Small

Tiny creatures often classified as proteans due to their alignment, home plane and serpentine shapes. Other proteans resent this association, and do not see more than minimum kinship between themselves and the diminutive voidworms.

to:

* AlternateCompanyEquivalent: Being embodiments of raw chaos and natives of the ChaoticNeutral[[invoked]] Outer Plane, they are one to the slaadi in ''TabletopGame/DungeonsAndDragons'', specifically their pre-4th Edition incarnation, and were created by Paizo to replace the slaadi, who are not OGL and therefore cannot be used. On the whole, proteans tend to be more philosophical than slaadi.
* ArchEnemy:
** Firstly, proteans are natural enemies of all lawful planar races -- their principal foes are the LawfulNeutral axiomites and inevitables, of course, but they're just as opposed to the angels and the devils, and legions of proteans have laid siege to Heaven, Axis and Hell for as long as these realms have existed.%%Invoked
** Secondly, while proteans get along fairly well with most chaotic outsiders, they loathe demons and qlippoth, which they see as perversions of themselves, and have warred against them for as long as their races have been aware of each other's existence.
* BizarreAlienReproduction: Protean reproduction can happen in a very wide variety of forms, and true to their chaotic natures follows few hard patterns. Some proteans are formed from the souls of mortals of suitable alignment, although that's far less common than among other outsiders; others are spontaneously formed from the creative potential of the Maelstrom, elevated from lesser proteans or -- in a fairly rare case among outsiders -- created through other proteans reproducing, whether "conventionally", through polyamorous mating balls or just from the parent protean splitting in half like an amoeba.
* BizarreAlienSexes: Proteans don't really have sexes or genders in the way mortals understand the concept, and can adopt and discard whatever gender identities they feel like, often on a whim. Their shapeshifting also allows them to take on whichever sexual organs they want or need, allowing any given protean to make itself male, female, hermaphroditic, neuter or something even more bizarre as it pleases.
* HealingFactor: A protean can easily recover from deafness or blindness by quickly growing new sensory organs.
* HiveCasteSystem: Proteans are divided into several sub-castes, each with a different appearance, abilities and roles --
CoolCrown: All keketars can be distinguished by a crown of glowing energy on their head.
* MonsterLord: Keketars are the leaders
and izfiitars are priests, kings and prophets, oshageroses and naunets are frontline soldiers against order, azuretzis are spies, imenteshes proselytize the ways prophets of chaos among other societies, and so on.
* MonsterOrganTrafficking: Protean scales can used to replace any Chaotic spell during item crafting.
* RandomEffectSpell: All proteans have the ability to create warpwaves, whose random effects can never be predicted by
the protean itself.
race.
* SentientCosmicForce: Proteans are the living exemplars of the concept of chaos itself.
* SnakePeople: Most proteans have serpentine lower bodies and humanoid torsos.
* VoluntaryShapeshifting:
TeleportInterdiction: All proteans have mutable forms and can change shape creatures teleporting near a keketar will either be nauseated or temporarily put into other creatures.

!!Voidworm
[[quoteright:260:https://static.
suspended animation.
* YourMindMakesItReal: A keketar can create a quasi-real illusion that can shield those that believes in it, and is easily breakable by those that do not.

!!Izfiitar
[[quoteright:350:https://static.
tvtropes.org/pmwiki/pub/images/voidworm.org/pmwiki/pub/images/protean_izfiitar.png]]
->'''Level:''' 2
20+
->'''Size:''' Small

Tiny creatures often classified as
Medium

Immensely powerful, six-armed
proteans due to their alignment, home plane and serpentine shapes. Other proteans resent this association, and do not see more than minimum kinship between themselves and the diminutive voidworms.highest clergy and spiritual leaders of the protean race.



* {{Familiar}}: Most voidworms are seen as familiars of ChaoticNeutral mortal wizards, and it's speculated that they may be created by the very act of being summoned.%%In-universe alignment
* RidiculouslyCuteCritter: They look like beautiful glowing worm creatures and are only two feet long.
* TailSlap: Voidworms attack by slapping foes with their tail.

!!Akizendri
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/protean_akizendri.png]]
->'''Level:''' 3
->'''Size:''' Small
Crocodile-headed proteans who exist to sow disorder in the written words, akizendris delight in turning poems into meaningless word jumbles, planting crude jokes within valuable texts, and scrawling obscenities across priceless texts.

to:

* {{Familiar}}: Most voidworms are seen as familiars CoolCrown: All izfiitars can be distinguished by a halo of ChaoticNeutral mortal wizards, and it's speculated that they may be created by the very act of being summoned.%%In-universe alignment
* RidiculouslyCuteCritter: They look like beautiful glowing worm creatures and are only two feet long.
* TailSlap: Voidworms attack by slapping foes with
ever-changing symbols on their tail.

!!Akizendri
[[quoteright:300:https://static.
head.
* HighPriest: Izfiitars loom above keketars, cardinals among the clergy, and divine the will of the Speakers of the Depths.
* MagicKnight: Izfiitars have monstrous physical attacks and stupendous magical powers.
* MultiArmedAndDangerous: An izfiitar has six arms in total.
* YourMindMakesItReal: An izfiitar can create a quasi-real illusion that can shield those that believe in it, and is easily breakable by those that do not.
[[/folder]]

[[folder:Baatamidar]]
[[quoteright:350:https://static.
tvtropes.org/pmwiki/pub/images/protean_akizendri.org/pmwiki/pub/images/baatamidar.png]]
->'''Level:''' 3
21
->'''Alignment:''' ChaoticNeutral
->'''Size:''' Small
Crocodile-headed proteans who exist to sow disorder in the written words, akizendris delight in turning poems into meaningless word jumbles, planting crude jokes within valuable texts, and scrawling obscenities across priceless texts.
Medium



* BookBurning: Akizendris gleefully corrupt and alter texts to vex scholars and sages across the planes with contradictions and untruths.

!!Ourdivar

to:

* BookBurning: Akizendris gleefully corrupt and alter texts to vex scholars and sages across the planes BlobMonster: Baatamidars resemble floating blobs of undulating, prismatic ooze with contradictions four tentacles and untruths.

!!Ourdivar
dribbles of oily slime that always drip upwards.
* GodzillaThreshold: Due to the threat they pose to planar communities, celestial and infernal commanders alike make defeating baatamidars a top priority, sometimes even joining together.
[[/folder]]

[[folder:Burleev]]



->'''Size:''' Large

Unusual proteans with humanoid torsos, ourdivars are brought into being by the very act of being summoned.

to:

->'''Alignment:''' TrueNeutral
->'''Size:''' Large

Unusual proteans with humanoid torsos, ourdivars are brought into being by the very act of being summoned.
Medium



* DeathActivatedSuperpower: An ourdivar that is killed or banished erupts in a minor warpwave of chaotic energy.
* SnakePeople: The upper body of an ourdivar is that of a bestial humanoid, while its lower section is a serpentine tail.

!!Azuretzi
->'''Level:''' 5
->'''Size:''' Small

Diminutive blue wyrms and adept shapeshifters, azuretzis delight in mocking everyone and everything they encounter, and are often employed by their more powerful kin as spies and saboteurs.

to:

* DeathActivatedSuperpower: An ourdivar that is killed DemBones: A burleev looks like a humanoid skeleton with a complete set of internal organs.
* YinYangBomb: A burleev's supernatural nimbus burns brightly with cold
or banished erupts in a minor warpwave of chaotic energy.
* SnakePeople: The upper body of an ourdivar is that of a bestial humanoid, while its lower section is a serpentine tail.

!!Azuretzi
heat, which it can switch at will.
[[/folder]]

[[folder:Camarach]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/camarach.png]]
->'''Level:''' 5
17
->'''Alignment:''' ChaoticNeutral
->'''Size:''' Small

Diminutive blue wyrms and adept shapeshifters, azuretzis delight in mocking everyone and everything they encounter, and are often employed by their more powerful kin as spies and saboteurs.
Medium



* MasterOfDisguise: An azuretzi can mimic the form of a creature by studying it.
* PowerParasite: An azuretzi can borrow a creature's talents with a touch attack, suppressing and gaining the target's ability to use a single spell or spell-like ability.

!!Naunet

to:

* MasterOfDisguise: An azuretzi can mimic ThinkingUpPortals: The internal skin of camaraches constantly splits into temporary extraplanar portals. The planar travel a camarach produces is usually wholly random, except when specifically chosen by the form of a creature by studying it.
* PowerParasite: An azuretzi can borrow a creature's talents with a touch attack, suppressing and gaining the target's ability to use a single spell or spell-like ability.

!!Naunet
camarach.
[[/folder]]

[[folder:Chaos Beast]]



->'''Size:''' Large

Powerful, brutish beings, the naunets advance the cause of chaos in the most direct way possible -- by rampaging through the borderlands of other planes to dissolve them back into the formless potential of the Maelstrom.

to:

->'''Alignment:''' ChaoticNeutral
->'''Size:''' Large

Powerful, brutish beings, the naunets advance the cause of chaos in the most direct way possible -- by rampaging through the borderlands of other planes to dissolve them back into the formless potential of the Maelstrom.
Medium



* BloodKnight: Always ready for a fight, naunets pride themselves in acting swiftly and striking before unpleasant distractions like diplomacy can blunt a combat's beginning.
* FogOfDoom: Six naunets working together can create a cloud of multicoloured chaos that harms those inside.
* TooManyMouths: Two tentacles ending in jaws emerge from a naunet's back.

!!Pelagastr
->'''Level:''' 8

to:

* BloodKnight: Always ready for a fight, naunets pride themselves in acting swiftly and striking before unpleasant distractions like diplomacy can blunt a combat's beginning.
* FogOfDoom: Six naunets working together can create a cloud
BlobMonster: The body of multicoloured a chaos that harms those inside.
beast constantly twists upon itself and reshapes into new forms.
* TooManyMouths: Two tentacles ending in jaws emerge from PerpetuallyProtean: Chaos beasts have no set form except a naunet's back.

!!Pelagastr
single eye and a maw filled with teeth. Beyond that, they're constantly shifting and altering themselves, growing new appendages while absorbing or mutating old ones. In combat they shapeshift every turn, and are actually immune to ForcedTransformation of any stripe, including Flesh-to-Stone and the like.
[[/folder]]

[[folder:Einherji]]
->'''Level:''' 810
->'''Alignment:''' ChaoticNeutral




Immaterial proteans formed spontaneously within the depths of the Maelstrom, pelagastrs spend most of their time on the Universe, hopping from body to body to indulge in the sensations of the flesh.



* DemonicPossession: A pelagastr can merge its body with that of a corporeal creature to take control of the victim.
* SenseFreak: Pelagastrs hop from host to host to savor the strangeness of the physical world using as many senses as possible.

!!Illureshi
->'''Level:''' 9

to:

* DemonicPossession: A pelagastr can merge its body with that of a corporeal creature ProudWarriorRace: Einherjar pride themselves on prowess in battle, and forever seek to take control of the victim.
* SenseFreak: Pelagastrs hop from host to host to savor the strangeness of the physical world using as many senses as possible.

!!Illureshi
prove themselves by challenging worthy foes.
[[/folder]]

[[folder:Valkyrie]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/valkyrie_9.png]]
->'''Level:''' 912
->'''Alignment:''' ChaoticNeutral



* PrehensileTail: An illureshi can use its tail to grab unattended items and activate wands.

!!Imentesh
->'''Level:''' 10
->'''Size:''' Large
Imenteshes are missionaries of chaos, traveling far beyond the Maelstrom to spread the word of entropy and creation to planes locked under the dreary rule of law.

to:

* PrehensileTail: An illureshi can use its tail to grab unattended items HorseOfADifferentColor: Valkyries prefer equine steeds capable of flight, such as sleipnirs, dragon horses and activate wands.

!!Imentesh
pegasi.
* {{Valkyries}}: Valkyries are monitors formed from the souls of valiant warriors, and resemble human, dwarven, or elven women clad in gleaming armor and riding flying steeds. They scour battlefields to look for valiant heroes about to die; when they find them, they either help them survive to fight again or claim their souls to turn into einherjar, who often form retinues that accompany valkyries around.
[[/folder]]

[[folder:Watcher]]
->'''Level:''' 10
22
->'''Alignment:''' LawfulNeutral
->'''Size:''' Large
Imenteshes
Gargantuan

Watchers
are missionaries of chaos, traveling far beyond enigmatic and insrutible to nearly all creatures, due in large part to the Maelstrom to spread mystery surrounding their home plane. Watchers lurk in worlds on the word brink of entropy destruction, preparing to watch events unfold and creation collect a piece to planes locked under the dreary rule of law.be enshrined in Jandelay.



* BrownNote: A subtle telepathic whisper constantly surrounds imenteshes, confusing the minds of the weak-willed.

!!Ibshaunet
->'''Level:''' 11
->'''Size:''' Huge

to:

* BrownNote: A subtle telepathic whisper constantly surrounds imenteshes, confusing PhotographicMemory: Watchers see and remember every sensation around them with perfect clarity, and their memory never fades.
* StealthyColossus: Despite their enormous size, watchers have an unnerving ability to fade into
the minds of the weak-willed.

!!Ibshaunet
background, causing other creatures to overlook or ignore them.
[[/folder]]

!Other Planes

[[folder:Empusa]]
->'''Level:''' 11
13
->'''Alignment:''' ChaoticNeutral
->'''Size:''' HugeMedium



* AcidAttack: An ibshaunet is surrounded by a corrosive aura that inflicts acid damage on those that approach it.

!!Oshageros
->'''Level:''' 13

to:

* AcidAttack: PoisonedWeapons: A creature damaged by an empusa's lash is affected by its toxic venom.
* SnakeWhip:
An ibshaunet is surrounded by empusa can manifest a corrosive aura whip-like weapon that inflicts acid damage on those that approach it.

!!Oshageros
appears to be a coiling serpent.
[[/folder]]

[[folder:Vendenopterix]]
->'''Level:''' 134
->'''Alignment:''' ChaoticNeutral




Crocodilian proteans who live to ward off or destroy entities that threaten the purity and freedom of true chaos.



* CombatTentacles: An oshageros attacks with tentacles which flicker with chaotic energies that sap the vigour of enemies.
* NeverSmileAtACrocodile: An oshageros has the upper body of a crocodilian humanoid.

!!Hegessik
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/protean_hegessik.png]]
->'''Level:''' 15

to:

* CombatTentacles: An oshageros attacks GenderBender: Though they typically take female form, vendenopterixes are comfortable taking the shape of any gendered humanoid.
* KissOfDeath: A vendenopterix's kiss drains her victim's mental facilities until it acts like a buffoon or clod.
* PoisonousPerson: A vendenopterix's claws are coated
with tentacles which flicker venom.
* WingedHumanoid: A vendenopterix looks like an elven woman
with chaotic energies that sap the vigour of enemies.
* NeverSmileAtACrocodile: An oshageros has the upper body of a crocodilian humanoid.

!!Hegessik
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/protean_hegessik.png]]
dragonfly wings.
[[/folder]]

[[folder:Zentragt]]
->'''Level:''' 154
->'''Alignment:''' ChaoticNeutral




The wandering clergy of the proteans, Hegessik proteans act as intermediaries between their home plane's powers -- such as keketar choruses, izfiitars, protean lords and the gods of the Maelstrom -- and aid in the transition of mortal souls into true proteans and of proteans into new castes.



* BrownNote: A mind-bending susurrus of voices and false perceptions infuses reality in close proximity to a hegessik.
* DeadlyGaze: When opened, a hegessik's third eye produces a powerful gaze attack.
* ExtraEyes: A hegessik has a third eye on its forehead.
* MultiArmedAndDangerous: Hegessiks have two pairs of arms, one small and slender for fine manipulation and one large and powerful for combat and heavy tasks.
* WalkingTheEarth: Hegessiks are the itinerant clergy of the proteans, wandering the wilderness of the Maelstrom.

!!Keketar
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/keketar.png]]
->'''Level:''' 17
->'''Size:''' Large

Powerful proteans who serve as prophets and priest-kings within what loosely passes for protean civilization.
----
* CoolCrown: All keketars can be distinguished by a crown of glowing energy on their head.
* MonsterLord: Keketars are the leaders and prophets of the protean race.
* TeleportInterdiction: All creatures teleporting near a keketar will either be nauseated or temporarily put into suspended animation.
* YourMindMakesItReal: A keketar can create a quasi-real illusion that can shield those that believes in it, and is easily breakable by those that do not.

!!Izfiitar
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/protean_izfiitar.png]]
->'''Level:''' 20+
->'''Size:''' Medium

Immensely powerful, six-armed proteans and the highest clergy and spiritual leaders of the protean race.
----
* CoolCrown: All izfiitars can be distinguished by a halo of ever-changing symbols on their head.
* HighPriest: Izfiitars loom above keketars, cardinals among the clergy, and divine the will of the Speakers of the Depths.
* MagicKnight: Izfiitars have monstrous physical attacks and stupendous magical powers.
* MultiArmedAndDangerous: An izfiitar has six arms in total.
* YourMindMakesItReal: An izfiitar can create a quasi-real illusion that can shield those that believe in it, and is easily breakable by those that do not.

to:

* BrownNote: A mind-bending susurrus of voices BloodKnight: Zentragts relish opportunities to charge into battle and false perceptions infuses reality in close proximity to a hegessik.
* DeadlyGaze: When opened, a hegessik's third eye produces a powerful gaze attack.
* ExtraEyes: A hegessik has a third eye on its forehead.
* MultiArmedAndDangerous: Hegessiks have two pairs of arms, one small and slender for fine manipulation and one large and powerful for combat and heavy tasks.
* WalkingTheEarth: Hegessiks are the itinerant clergy of the proteans, wandering the wilderness of the Maelstrom.

!!Keketar
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/keketar.png]]
->'''Level:''' 17
->'''Size:''' Large

Powerful proteans who
eagerly serve as prophets in the vanguard of Gorum's armies. They quickly grow bored if there is nothing to fight, and priest-kings within what loosely passes for protean civilization.
----
* CoolCrown: All keketars
challenge any creature present that looks like it can be distinguished by handle a crown of glowing energy on rough fight to maintain their head.
high spirits.
* MonsterLord: Keketars are the leaders and prophets of the protean race.
* TeleportInterdiction: All creatures teleporting near a keketar will either be nauseated or temporarily put into suspended animation.
* YourMindMakesItReal: A keketar
MetalMuncher: Zentragts can create eat metal, seeing it as a quasi-real illusion that can shield those that believes in it, and is easily breakable by those that do not.

!!Izfiitar
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/protean_izfiitar.png]]
->'''Level:''' 20+
->'''Size:''' Medium

Immensely powerful, six-armed proteans and the highest clergy and spiritual leaders
form of the protean race.
----
* CoolCrown: All izfiitars can be distinguished by a halo of ever-changing symbols on their head.
* HighPriest: Izfiitars loom above keketars, cardinals among the clergy, and divine the will of the Speakers of the Depths.
* MagicKnight: Izfiitars have monstrous physical attacks and stupendous magical powers.
* MultiArmedAndDangerous: An izfiitar has six arms in total.
* YourMindMakesItReal: An izfiitar can create a quasi-real illusion that can shield those that believe in it, and is easily breakable by those that do not.
communion with Gorum.




[[folder:Baatamidar]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/baatamidar.png]]
->'''Level:''' 21
->'''Alignment:''' ChaoticNeutral
->'''Size:''' Medium
----
* BlobMonster: Baatamidars resemble floating blobs of undulating, prismatic ooze with four tentacles and dribbles of oily slime that always drip upwards.
* GodzillaThreshold: Due to the threat they pose to planar communities, celestial and infernal commanders alike make defeating baatamidars a top priority, sometimes even joining together.
[[/folder]]

[[folder:Burleev]]
->'''Level:''' 4
->'''Alignment:''' TrueNeutral
->'''Size:''' Medium
----
* DemBones: A burleev looks like a humanoid skeleton with a complete set of internal organs.
* YinYangBomb: A burleev's supernatural nimbus burns brightly with cold or heat, which it can switch at will.
[[/folder]]

[[folder:Camarach]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/camarach.png]]
->'''Level:''' 17
->'''Alignment:''' ChaoticNeutral
->'''Size:''' Medium
----
* ThinkingUpPortals: The internal skin of camaraches constantly splits into temporary extraplanar portals. The planar travel a camarach produces is usually wholly random, except when specifically chosen by the camarach.
[[/folder]]

[[folder:Chaos Beast]]
->'''Level:''' 7
->'''Alignment:''' ChaoticNeutral
->'''Size:''' Medium
----
* BlobMonster: The body of a chaos beast constantly twists upon itself and reshapes into new forms.
* PerpetuallyProtean: Chaos beasts have no set form except a single eye and a maw filled with teeth. Beyond that, they're constantly shifting and altering themselves, growing new appendages while absorbing or mutating old ones. In combat they shapeshift every turn, and are actually immune to ForcedTransformation of any stripe, including Flesh-to-Stone and the like.
[[/folder]]

[[folder:Einherji]]
->'''Level:''' 10
->'''Alignment:''' ChaoticNeutral
->'''Size:''' Medium
----
* ProudWarriorRace: Einherjar pride themselves on prowess in battle, and forever seek to prove themselves by challenging worthy foes.
[[/folder]]

[[folder:Valkyrie]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/valkyrie_9.png]]
->'''Level:''' 12
->'''Alignment:''' ChaoticNeutral
->'''Size:''' Medium
----
* HorseOfADifferentColor: Valkyries prefer equine steeds capable of flight, such as sleipnirs, dragon horses and pegasi.
* {{Valkyries}}: Valkyries are monitors formed from the souls of valiant warriors, and resemble human, dwarven, or elven women clad in gleaming armor and riding flying steeds. They scour battlefields to look for valiant heroes about to die; when they find them, they either help them survive to fight again or claim their souls to turn into einherjar, who often form retinues that accompany valkyries around.
[[/folder]]

[[folder:Watcher]]
->'''Level:''' 22
->'''Alignment:''' LawfulNeutral
->'''Size:''' Gargantuan

Watchers are enigmatic and insrutible to nearly all creatures, due in large part to the mystery surrounding their home plane. Watchers lurk in worlds on the brink of destruction, preparing to watch events unfold and collect a piece to be enshrined in Jandelay.
----
* PhotographicMemory: Watchers see and remember every sensation around them with perfect clarity, and their memory never fades.
* StealthyColossus: Despite their enormous size, watchers have an unnerving ability to fade into the background, causing other creatures to overlook or ignore them.
[[/folder]]

!Other Planes

[[folder:Empusa]]
->'''Level:''' 13
->'''Alignment:''' ChaoticNeutral
->'''Size:''' Medium
----
* PoisonedWeapons: A creature damaged by an empusa's lash is affected by its toxic venom.
* SnakeWhip: An empusa can manifest a whip-like weapon that appears to be a coiling serpent.
[[/folder]]

[[folder:Vendenopterix]]
->'''Level:''' 4
->'''Alignment:''' ChaoticNeutral
->'''Size:''' Medium
----
* GenderBender: Though they typically take female form, vendenopterixes are comfortable taking the shape of any gendered humanoid.
* KissOfDeath: A vendenopterix's kiss drains her victim's mental facilities until it acts like a buffoon or clod.
* PoisonousPerson: A vendenopterix's claws are coated with venom.
* WingedHumanoid: A vendenopterix looks like an elven woman with dragonfly wings.
[[/folder]]

[[folder:Zentragt]]
->'''Level:''' 4
->'''Alignment:''' ChaoticNeutral
->'''Size:''' Large
----
* BloodKnight: Zentragts relish opportunities to charge into battle and eagerly serve in the vanguard of Gorum's armies. They quickly grow bored if there is nothing to fight, and challenge any creature present that looks like it can handle a rough fight to maintain their high spirits.
* MetalMuncher: Zentragts can eat metal, seeing it as a form of communion with Gorum.
[[/folder]]
Is there an issue? Send a MessageReason:
Trope was cut/disambiguated due to cleanup


* ArcherArchetype: Olethroses typically wield silkbows, ranged weapons built from diaphanous strands of cloth and silk that function as magical longbows.

Added: 201

Changed: 372

Removed: 136

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!![[center: [-[[Characters/{{Pathfinder}} Index]] | [[Characters/PathfinderPlayableRaces Playable Races]] | [[Characters/PathfinderMonsters Monsters]] ([[Characters/PathfinderHumanoids Humanoids]] | [[Characters/PathfinderAnimals Animals]] | [[Characters/PathfinderBeasts Beasts]] | [[Characters/PathfinderPlants Plants]] | [[Characters/PathfinderFungi Fungi]] | [[Characters/PathfinderFey Fey]] | [[Characters/PathfinderDragons Dragons]] | [[Characters/PathfinderAberrations Aberrations]] | [[Characters/PathfinderConstructs Constructs]] | [[Characters/PathfinderOozes Oozes]] | [[Characters/PathfinderUndead Undead]] | [[Characters/PathfinderSpirits Spirits]] | [[Characters/PathfinderElementals Elementals]] | [[Characters/PathfinderEthereal Ethereal]] | [[Characters/PathfinderShadow Shadow]] | [[Characters/PathfinderPositive Positive]] | [[Characters/PathfinderNegative Negative]] | [[Characters/PathfinderDream Dream]] | [[Characters/PathfinderTime Time]] | [[Characters/PathfinderAstral Astral]] | [[Characters/PathfinderCelestials Celestials]] | '''Monitors''' | [[Characters/PathfinderFiends Fiends]])]]-]

to:

!![[center: [-[[Characters/{{Pathfinder}} Index]] | [[Characters/PathfinderPlayableRaces Playable Races]] | [[Characters/PathfinderMonsters Monsters]] ([[Characters/PathfinderHumanoids Humanoids]] | [[Characters/PathfinderAnimals Animals]] | [[Characters/PathfinderBeasts Beasts]] | [[Characters/PathfinderPlants Plants]] | [[Characters/PathfinderFungi Fungi]] | [[Characters/PathfinderFey Fey]] | [[Characters/PathfinderDragons Dragons]] | [[Characters/PathfinderAberrations Aberrations]] | [[Characters/PathfinderConstructs Constructs]] | [[Characters/PathfinderOozes Oozes]] | [[Characters/PathfinderUndead Undead]] | [[Characters/PathfinderSpirits Spirits]] | [[Characters/PathfinderElementals Elementals]] | [[Characters/PathfinderEthereal Ethereal]] | [[Characters/PathfinderShadow Shadow]] | [[Characters/PathfinderPositive Positive]] [[Characters/PathfinderVitality Vitality]] | [[Characters/PathfinderNegative Negative]] [[Characters/PathfinderVoid Void]] | [[Characters/PathfinderDream Dream]] | [[Characters/PathfinderTime Time]] | [[Characters/PathfinderAstral Astral]] | [[Characters/PathfinderCelestials Celestials]] | '''Monitors''' | [[Characters/PathfinderFiends Fiends]])]]-]



->'''Level:''' 2

to:

->'''Level:''' 21



* AlternateCompanyEquivalent: They physically resemble D&D's monodrone modrons (only much smaller) and, before the OGL was replaced by the ORC, serve a similar role as the basic LawfulNeutral outsider.



* {{Expy}}: They physically resemble D&D's monodrone modrons (only much smaller), and serve a similar role as the basic lawful outsider.



* DropTheHammer: A hykariut wields an intimidating hammer.

to:

* DropTheHammer: MakeAnExampleOfThem: A hykariut wields has no compunctions against publicly pulverising a revolutionary leader as an intimidating hammer.
object lesson in civic obedience for onlookers.




to:

* TeleportInterdiction: A rokyamut's presence impairs folds in space, causing all teleportation to fail if they begin or end within 300 feet of a rokyamut.




* TheSwarm: Each algea consists of a swarm of whip-poor-wills.

to:

\n----
* TheSwarm: TheWormThatWalks: Each algea consists of a swarm of whip-poor-wills.



Immaterial proteans formed spontaneously within the depths of the Maelstrom, pelagastrs spend most of their time on the material plane, hopping from body to body to indulge in the sensations of the flesh.

to:

Immaterial proteans formed spontaneously within the depths of the Maelstrom, pelagastrs spend most of their time on the material plane, Universe, hopping from body to body to indulge in the sensations of the flesh.

Added: 609

Changed: 236

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None


* ChainPain: Their primary weapons are the barbed chains that grow from their wrists, which they can use to trip and knock down foes.



* WhipItGood: Their primary weapons are the barbed chains that grow from their wrists, which they can use to trip and knock down foes.

to:

* WhipItGood: Their primary weapons are the barbed chains that grow from their wrists, which they can use to trip and knock down foes.



* WhipItGood: A scrivenite wields its silken ribbon bookmarks like lashes.

to:

* WhipItGood: BooksThatBite: These creatures can manifest as large, sturdily bound books.
* ImprovisedWeapon:
A scrivenite wields its silken ribbon bookmarks like lashes.lashes.
* SeekerArchetype: Every scrivenite has a deep need to record anything and everything around it in excruciating detail. Effectively immortal with no need to eat or rest, they spend their time making notes about everything they observe. What moments they don't spend recording the world are instead invested into organising that information or reviewing the work of other scrivenites for accuracy.



* WhipItGood: An empusa can manifest a whip-like weapon that appears to be a coiling serpent.

to:

* WhipItGood: SnakeWhip: An empusa can manifest a whip-like weapon that appears to be a coiling serpent.

Added: 503

Changed: 12

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None


!!Olethros
->'''Level:''' 17-25

to:

!!Olethros
!!Eseneth
->'''Level:''' 17-2517


Added DiffLines:

* DamagedSoul: Eseneths, commonly known as soul-stitchers, are dispassionate surgeons who repair damaged souls.
* SpontaneousWeaponCreation: An eseneth's spirit needles are composed of its essence. The needles form and dissipate at the eseneth's will and exist only as long as it does.

!!Olethros
->'''Level:''' 17-25
->'''Size:''' Medium
----


Added DiffLines:

[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/protean_akizendri.png]]


Added DiffLines:

[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/baatamidar.png]]

Added: 174

Changed: 56

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* PersonOfMassDestruction: These unusual psycopomps are tasked with destroying ''civilizations'' that have run their course, and with spells like Earthquake, Epidemic, Incendiary Cloud and such, they are more than up to the task.

to:

* PersonOfMassDestruction: These unusual psycopomps psychopomps are tasked with destroying ''civilizations'' that have run their course, and with spells like Earthquake, Epidemic, Incendiary Cloud and such, they are more than up to the task.



* RandomizedDamageAttack: All proteans have the ability to create warpwaves, whose random effects can never be predicted by the protean itself.

to:

* RandomizedDamageAttack: RandomEffectSpell: All proteans have the ability to create warpwaves, whose random effects can never be predicted by the protean itself.



* BloodKnight: Always ready for a fight, naunets pride themselves in acting swiftly and striking before unpleasant distractions like diplomacy can blunt a combat's beginning.



* PerpetuallyProtean: Chaos beasts have no set form except a single eye and a maw filled with teeth. Beyond that, they're constantly shifting and altering themselves, growing new appendages while absorbing or mutating old ones. In combat they shapeshift every turn, and are actually immune to BalefulPolymorph of any stripe, including Flesh-to-Stone and the like.

to:

* PerpetuallyProtean: Chaos beasts have no set form except a single eye and a maw filled with teeth. Beyond that, they're constantly shifting and altering themselves, growing new appendages while absorbing or mutating old ones. In combat they shapeshift every turn, and are actually immune to BalefulPolymorph ForcedTransformation of any stripe, including Flesh-to-Stone and the like.

Changed: 29

Is there an issue? Send a MessageReason:
Renamed per TRS


* MainliningTheMonster: Protean scales can used to replace any Chaotic spell during item crafting.

to:

* MainliningTheMonster: MonsterOrganTrafficking: Protean scales can used to replace any Chaotic spell during item crafting.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ShoutOut: To Myth/EgyptianMythology's Ammit.

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