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* MoralMyopia: Hargulka justifies his attacking of the Baron/ess lands on the grounds that it was necessary to defend the trolls and kobolds from what he deems a threat to their kind and new kingdom. If the player characters points out that the only reason they are fighting is ''because'' he attacked their people unprovoked, he'll continue to blame them for why he did so while justifiying his actions, going so far as to claim racism as the reason you attacked Trobold.
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* MoralMyopia: Hargulka justifies his attacking of the Baron/ess lands fledgling land on the grounds that it was necessary to defend the trolls and kobolds from what he deems a threat to their kind and new kingdom. If the player characters Baron/ess points out that the only reason they are fighting is ''because'' [[SelfFulfillingProphecy he attacked their people unprovoked, unprovoked]], he'll continue to blame them for why he did so while justifiying justifying his actions, going so far as to claim racism as the reason you attacked Trobold.Trobold, while continually belittling and being borderline racist to anyone that isn't a troll or kobold.
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* LawfulStupid[=/=]VillainBall: If given the opportunity to search the realm for evidence of Darven, she and her Hellknights immediately proceed to do so... in accordance with ''Chelish'' law. For the uninitiated, Cheliax is controlled by a tyrannical monarchy that owes its power to the Church of Asmodeus. This inevitably causes conflict with the far more libertarian inhabitants of the River Kingdoms: her seizures of "seditious texts" in particular is a direct violation of the River Freedoms. After a week or so of her terrorizing your citizens and degrading your kingdom stats, you're given the opportunity to either kick her out of town or demand that she follow local laws during her investigation, whereupon she disparages you as a weak ruler and leaves in a huff either way. (The quest was written by a high-roller Kickstarter backer and is pretty much set up to {{railroad|ing}} you into siding with Darven.)
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* LawfulStupid[=/=]VillainBall: If given the opportunity to search the realm for evidence of Darven, she and her Hellknights immediately proceed to do so... in accordance with ''Chelish'' law. For the uninitiated, Cheliax is controlled by a tyrannical monarchy that owes its power to the Church of Asmodeus. This inevitably causes conflict with the far more libertarian inhabitants of the River Kingdoms: her seizures of "seditious texts" in particular is a direct violation of the River Freedoms. After a week or so of her terrorizing your citizens and degrading your kingdom stats, you're given the opportunity to either kick her out of town or demand that she follow local laws during her investigation, whereupon she disparages you as a weak ruler and leaves in a huff either way. (The The quest was written by a high-roller Kickstarter backer and is pretty much set up to {{railroad|ing}} you into siding with Darven.)Darven, but nothing about what she does is considered out of character for either her established character or Hellknights and Cheliax in general.
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He's not chaotic evil, he's always been in CN in game and on the tabletop
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->'''Alignment''': ChaoticEvil\\
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->'''Alignment''': ChaoticEvil\\ChaoticNeutral\\
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Trope was cut/disambiguated due to cleanup
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* ArcherArchetype: Erastil's favored weapon is the longbow, and Jhod is never without a bow and quiver along with his priestly robes.
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* ChronicHeroSyndrome: As an Advisor, Kassil strives to help the people of the new kingdom above all, working hard to save as many people, and deal with any threats to the land. Of the potential Generals, he's the most morally upright option because of this, with his results usually being him doing the right thing.
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* CowboyCop: Though he has a lawful alignment, Kesten is more than willing to head off on his own and do what he thinks is right, even if it clashes with given orders. This is especially obvious during the Season of Bloom, where he acts without the player character's consent and potentially against their orders.
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* CowboyCop: Though he has a lawful alignment, Kesten is more than willing to head off on his own and do what he thinks is right, even if it clashes with given orders. This is especially obvious during the Season of Bloom, where he acts without the player character's consent and potentially against their orders.orders, but doing so out of desperation to protect the people.
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* GrumpyOldMan: While always respectful towards the player character, he can be rather morose towards some of the other characters at court.
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* GrumpyOldMan: While always respectful towards the player character, he can be rather morose towards some of the other characters at court. When performing surgery to figure out what is causing the monster attacks, he practically is criticizing Tristian for his suggestions, though he does apologize if Tristian's advice is heeded.
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* LightningBruiser: Tartuk will open his and Hargulka's boss battle by Hasting the troll, allowing Hargulka to dole out around 90 damage in a round if all his attacks hit. On top of this his HealingFactor, natural armour and tendency to quickly put down your frontline makes him very durable.
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* LightningBruiser: Tartuk will open his and Hargulka's boss battle by Hasting the troll, allowing Hargulka to dole out around 90 damage in a round if all his attacks hit. On top of this his HealingFactor, natural armour and tendency to quickly put down your frontline makes him very durable. Between him and Tartuk, he's the hardest of the two to kill.
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* MoralMyopia: Hargulka justifies his attacking of the Baron/ess lands on the grounds that it was necessary to defend the trolls and kobolds from what he deems a threat to their kind and new kingdom. If the player characters points out that the only reason they are fighting is ''because'' he attacked their people unprovoked, he'll continue to blame them for why he did so while justifiying his actions, going so far as to claim racism as the reason you attacked Trobold.
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* SelfFulfillingProphecy: He attacks the Baron/ess new kingdom, partially because he fears that they will come for the new Trobold kingdom. In doing so, he ends up causing the Baron/ess to do so, which the player can point out when they confront him.
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* OptionalBoss: He can be battled and slain (well, [[DeathIsASlapOnTheWrist defeated and humiliated by the destruction of his shell anyway]]) at the end of his questline, and while it's a tough fight he drops some good equipment and a ton of experience.
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* AffablyEvil: She's much nicer than her alignment would suggest, even if she still openly serves one of the most evil deities in the setting.
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* AffablyEvil: She's much nicer than her alignment would suggest, even if she still openly serves one of the most evil deities in the setting. As a High Priest or Councilor, she keeps in touch with her rural roots, which means serving as a bit of a populist.
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* ReasonableAuthorityFigure: Surprisingly, if she's appointed high priest, she turns out to be this.
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* ReasonableAuthorityFigure: Surprisingly, if she's appointed high priest, as an advisor, she turns out to be this.this, since she sees herself as representing the people's general opinion against city dwellers.
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* TheAlcoholic: Copes over his abused life by drinking a lot. His reaction to you arriving to his fortress is annoyance over someone daring to interrupt his drinking.
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* TheAlcoholic: Copes over his abused life by drinking a lot. His reaction to you arriving to his fortress is annoyance over someone daring to interrupt his drinking. This also means spiking wine earlier in the game can cause him to be weakened when the fighting begins.
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* FlunkyBoss: Aided by a number of bandits when you confront him, including Akiros Ismort, Auchs and Dovan from Nisroch should you not have dealt with them already.
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* FlunkyBoss: Aided by a number of bandits when you confront him, including Akiros Ismort, Auchs and Dovan from Nisroch should you not have dealt with them already. Even if you do, he always has reinforcements he brings out when the fight starts.
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* RedemptionEqualsDeath: If Akiros joins in the final battle against the Stag lord he will almost certainly die...unless the player turns the difficulty settings down low and makes a point of removing every enemy from the fort that they can before rousing the Stag Lord.
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* RedemptionEqualsDeath: If Akiros joins in the final battle against the Stag lord he will almost certainly die...unless the player turns the difficulty settings down low and makes a point of removing every enemy from the fort that they can before rousing the Stag Lord. In doing so, Akiros will begin the process of redeeming himself, and can eventually return to provide aide.
* [[DroppedABridgeOnHim Dropped a Bridge on Her]]: Convincing her to turn against the Stag Lord allows you to waltz up to the Stag Lord without needing to fight your way in, but the Stag Lord will respond by killing her in the cutscene that opens the fight. Only by going around and triggering the fight yourself can she avoid being killed.
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* HandicappedBadass: As stated above, Nugrah is old and physically impaired, but after the Stag Lord himself is the most dangerous member of the bandit gang.
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* HandicappedBadass: As stated above, Nugrah is old and physically impaired, but after the Stag Lord himself is the most dangerous member of the bandit gang. If he attacks the heroes, he's easy to kill because of this.
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Anything That Moves is a disambiguation
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* AnythingThatMoves: Has a sexual relationship with a ''naga'' of all creatures.
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* DrunkWithPower: Irovetti was introduced in the First Edition River Kingdoms Sourcebook, where his alignment was given as Chaotic Neutral. Kingmaker's re-introduction explicitly states that he has since slid into decadence and is now Evil.
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Elaborated on Annamede's activities during Season of Bloom, which are revealed during the Boasting Contest at Rushlight.
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* BitchInSheepsClothing: Though seemingly friendly and sweet, Annamede is a cold schemer, who is willing to do a lot to become head of the academy. If the player supports her, [[spoiler:she repays them by making the academy a scandalous home of free thinkers, who never shy away from criticizing the player character's actions.]]
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* BitchInSheepsClothing: Though seemingly friendly and sweet, Annamede is a cold schemer, who is willing to do a lot to become head of the academy. If the player supports her, [[spoiler:she repays them by making the academy a scandalous home of free thinkers, who never shy away from criticizing the player character's actions.]] And earlier, [[spoiler:she was the one who instigated the riot during the Season of Bloom, which may have led to many needless deaths.]]
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* TheLoad: At the beginning of the Season of Bloom, the Baron/ess organizes a hunt, sending invitations to Mivon and Irovetti's followers to help cull the monsters invading their Barony; Annamede and two nobles arrive to represent Pitax, and all they do for the entire hunt is sit around having a picnic. To their credit, they do manage to catch a squirrel.
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* TheLoad: At the beginning of the Season of Bloom, the Baron/ess organizes a hunt, sending invitations to Mivon and Irovetti's followers to help cull the monsters invading their Barony; Barony. Annamede and two nobles arrive to represent Pitax, and all they do for the entire hunt is sit around having a picnic. To their credit, they do manage to catch a squirrel.squirrel.
** More significantly, [[spoiler: she is the one who instigates the riot during the Season of Bloom, adding yet another problem that either requires diplomatic fortitude or a lot of blood to deal with just before the Bloom's climax.]]
** More significantly, [[spoiler: she is the one who instigates the riot during the Season of Bloom, adding yet another problem that either requires diplomatic fortitude or a lot of blood to deal with just before the Bloom's climax.]]
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* EarthyBarefootCharacter: They always go barefoot, as appropriate to [[OurNymphsAreDifferent their origins as Nymphs]].
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Does Not Like Shoes has been renamed and redefined to focus on characters that explicitly or implicitly state a preference for going barefoot. Removing misuse
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* DoesNotLikeShoes: She goes barefoot where ever she goes.
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* DoesNotLikeShoes: All of them are barefoot.
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* DoesNotLikeShoes: Like all Nymphs, she goes barefoot.
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Dark Chick has been disambiguated
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* TheDarkChick: Definitely the odd one out among the named members of the Stag Lord's band.
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* CovertPervert: His [[WhipOfDominance whip being enchanted with S&M magic]] and his journal talking about how he's researching the Trolls HealingFactor so he can increase his pain tolerance implies he has fetishistic motives for doing his research.
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* {{Sadist}}: It's left somewhat ambiguous, but given [[TortureTechnician the nature of his experiments]] and his quest to retrieve his stolen [[EvilWeapon evil]] [[ATasteOfTheLash whip]], it's definitely there.
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* {{Sadist}}: It's left somewhat ambiguous, but given [[TortureTechnician the nature of his experiments]] and his quest to retrieve his stolen [[EvilWeapon evil]] [[ATasteOfTheLash whip]], evil whip]] that is enchanted with [[WhipOfDominance S&M magic]], it's definitely there.
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* WhipOfDominance: His personal quest has you to retrieve for him a "valuable item", which just so happens to be a black whip that is ensorcelled to amplify pain and pleasure when using it, making it clear he's something of a CovertPervert and a {{Sadist}}. The player can break the whip in disgust, return it to him... or give it to [[BrainsAndBondage the bondage-enthusiast Octavia]].
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* FantasticRacissm: If Kassil is the Baron/ess's advisor, she draws their attention by standing in the capitol and singing a song about "a certain lady from Restov, who fostered a street pup, dressed it in lace and velvet, and trained it to mimic the manners of court." [[spoiler:This was likely a gambit to get the Baron/ess's attention, but calling the adopted half-orc noble a trained animal scrounged from the street is pretty harsh.]]
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* FantasticRacissm: FantasticRacism: If Kassil is the Baron/ess's advisor, she draws their attention by standing in the capitol and singing a song about "a certain lady from Restov, who fostered a street pup, dressed it in lace and velvet, and trained it to mimic the manners of court." [[spoiler:This was likely a gambit to get the Baron/ess's attention, but calling the adopted half-orc noble a trained animal scrounged from the street is pretty harsh.]]
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* FantasticRacissm: If Kassil is the Baron/ess's advisor, she draws their attention by standing in the capitol and singing a song about "a certain lady from Restov, who fostered a street pup, dressed it in lace and velvet, and trained it to mimic the manners of court." [[spoiler:This was likely a gambit to get the Baron/ess's attention, but calling the adopted half-orc noble a trained animal scrounged from the street is pretty harsh.]]
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* {{Sadist}}: It's left somewhat ambiguous, but given [[TortureTechnician the nature of his experiments]] and his quest to retrieve his stolen [[EvilWeapon evil]] [[WhipItGood whip]], it's definitely there.
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* {{Sadist}}: It's left somewhat ambiguous, but given [[TortureTechnician the nature of his experiments]] and his quest to retrieve his stolen [[EvilWeapon evil]] [[WhipItGood [[ATasteOfTheLash whip]], it's definitely there.
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* AndTheAdventureContinues: If they survive the events of the game, the Sweet Teeth become full-time explorers, travelling Golarion in a mastodont-pulled wagon.
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* AndTheAdventureContinues: If they survive the events of the game, the Sweet Teeth become full-time explorers, travelling Golarion in a mastodont-pulled mastodon-pulled wagon.
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* ShooOutTheClowns: They'll disappear from the capital after the Forefather's visit, [[spoiler:either from Kalikke sending them away or from the Soul Eater killing them.]]
* SnipeHunt: The Baron/ess can send them on random tasks just to keep them out of Kalikke's hair, which they'll happily undertake.
* SnipeHunt: The Baron/ess can send them on random tasks just to keep them out of Kalikke's hair, which they'll happily undertake.
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* ShooOutTheClowns: They'll disappear from the capital after the Forefather's visit, [[spoiler:either from Kalikke sending them away or from the Soul Eater soul eater killing them.]]
* SnipeHunt: The Baron/ess can send them on random tasks just to keep them out ofKalikke's Kanerah's hair, which they'll happily undertake.
* SnipeHunt: The Baron/ess can send them on random tasks just to keep them out of
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[[folder: Jamandi Aldori]]
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* AdaptationalVillainy: [[spoiler:The gnome who would become Tartuk seemingly died in a HeroicSacrifice. Tartuccio starts off as a villain immediately and died trying to murder you in the Sycamore Hall.]]
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* AdaptationalVillainy: [[spoiler:The gnome who would become Tartuk seemingly died in a HeroicSacrifice. Tartuccio starts off as a villain immediately and died dies trying to murder you in the Sycamore Hall.]]
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* AdaptationalHeroism: In the original Adventure Path, [[spoiler:it's completely impossible to redeem Nyrissa -- if you offer her Briar, she takes it and uses it against you. Her sympathetic backstory is also present, but depending on the DM, not always something the players will learn. Here, you learn her history no matter what, and she can genuinely be redeemed.]]
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* AdaptationalHeroism: In the original Adventure Path, [[spoiler:it's completely impossible to redeem Nyrissa -- if you offer her Briar, she takes it and uses it against you. Her sympathetic backstory is also present, but depending on the DM, GM, not always something the players will learn. Here, you learn her history no matter what, and she can genuinely be redeemed.]]
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* {{Stripperific}}: As it is common for nymphs, her clothes consist solely of a few strategically placed leaves.
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* {{Stripperific}}: {{Stripperiffic}}: As it is common for nymphs, her clothes consist solely of a few strategically placed leaves.
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* ContinuityError: Kesten asks the Baron/ess to bring Tartuccio to him dead or alive; Instead, they leave Tartuccio's remains in the depths of the Old Sycamore [[spoiler: where the Lantern King resurrects him without anyone noticing.]] Despite his earlier terms, Kesten takes the Baron/ess' word for it that they killed Tartuccio.
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* ContinuityError: Kesten asks the Baron/ess to bring Tartuccio to him dead or alive; Instead, they leave Tartuccio's remains in the depths of the Old Sycamore [[spoiler: where the Lantern King resurrects him without anyone noticing.]] Despite his earlier terms, Kesten takes the Baron/ess' word for it that they killed Tartuccio.
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* SecretCharacter: [[spoiler: If you're evil, you can recruit him as an advisor. He can serve as a Magister.]]
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* SecretCharacter: [[spoiler: If you're evil, you [[spoiler:you can recruit him as an advisor. He can serve as a Magister.]]
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* WorfHadTheFlu: Gunderson's shade points out that Vordakai's long slumber has weakened both him and his mastery over the Oculus, so he is weak enough to be vulnerable.
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* WorfHadTheFlu: Gunderson's shade points out that Vordakai's long slumber has weakened both him and his mastery over the Oculus, so he is weak enough to be vulnerable.the Baron/ess and party can actually stand a chance against him.
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* HeelRealization: When the player catches up to him in Armag's Tomb, he has finally realized that he is not actually Armag Reborn and that he has lead his people to die for nothing. He also realizes that the ancient warchief Armag, whom he tried to emulate as much as possible, was not the hero he is worshipped as and was not a ruler whom others should strive to be, having been a selfish, bloodthirsty maniac.
to:
* HeelRealization: When the player catches up to him in Armag's Tomb, he has finally realized that he is not actually Armag Reborn reborn and that he has lead his people to die for nothing. He also realizes that the ancient warchief Armag, whom he tried to emulate as much as possible, was not the hero he is worshipped as and was not a ruler whom others should strive to be, having been a selfish, bloodthirsty maniac.
* TalkingTheMonsterToDeath: Though a fight against him is mandatory, the following conversation offers the opportunity for the player character to become his blood sibling, regardless of their own alignment, in which case Armag survives and becomes a firm ally.
* ThirdPersonPerson: He always speaks like this, likely as a statement to how he is Armag reborn.
* ThirdPersonPerson: He always speaks like this, likely as a statement to how he is Armag reborn.
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* TalkingTheMonsterToDeath: Though a fight against him is mandatory, the following conversation offers the opportunity for the player character to become his blood sibling, regardless of their own alignment, in which case Armag survives and becomes a firm ally.
* ThirdPersonPerson: He always speaks like this, likely as a statement to how he is Armag reborn.
* ThirdPersonPerson: He always speaks like this, likely as a statement to how he is Armag reborn.
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'''Race:''' Nymph\\
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'''Race:''' Nymph\\Nereid\\
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* LastOfHerKind: Evindra is the only one of Nyrissa's nymph sisters who has not been corrupted by the curse.
* WhiteSheep: Evindra is the only one of Nyrissa's cousins who has not been corrupted by the curse.
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* SplitPersonality: Farnirras was cursed by a sorcerer he was experimenting on that caused him to develop one, which consequently sealed him in a Cyclops Ruin and made his phylactery the key to break the seal.
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* SplitPersonality: Farnirras was cursed by a sorcerer he was experimenting on that caused him to develop one, which consequently sealed him in a Cyclops Ruin cyclops ruin and made his phylactery the key to break the seal.
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* NoNameGiven: We never learn his name, if he [[NeverGivenAName even has one]].
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* NoNameGiven: We NeverGivenAName: The Stag Lord never learn his had a name, if he [[NeverGivenAName even has one]].for his father Nugrah only called him 'boy'.
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* HeelFaceTurn: By the time the player meets Akiros, whether at the Thorn Ford bandit camp or the Stag Lord's fort, he's had enough of life as an outlaw and is swaying on the brink of this. Given the opportunity, he switches sides and fights alongside them against The Stag Lord. Of course, you can also send him away.
to:
* HeelFaceTurn: By the time the player meets Akiros, whether at the Thorn Ford bandit camp or the Stag Lord's fort, he's had enough of life as an outlaw and is swaying on the brink of this. Given the opportunity, he switches sides and fights alongside them against The the Stag Lord. Of course, you can also send him away.
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* AuthorityEqualsAsskicking: Hargulka is by far the strongest and most dangerous among the trolls fought in Chapter 2 and he is also their self-proclaimed king.
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* StrongerWithAge: Inverted. Gunderson's shade points out that Vordakai's long slumber has weakened both him and his mastery over the Oculus. While he is stronger than in the Adventure Path, he is still weak enough to be vulnerable.
* WorfHadTheFlu: Gunderson's shade points out that Vordakai's long slumber has weakened both him and his mastery over the Oculus, so he is weak enough to be vulnerable.
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'''Class:''' Cleric of Gorum
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'''Class:''' Cleric of GorumGorum\\
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* TheDragon: To Armag, initially. After realizing the Defaced Sisters' treachery, he is willing to turn on him and can potentially succeed him as the leader of the Tiger Lords
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* TheDragon: To Armag, initially. After realizing the Defaced Sisters' treachery, he is willing to turn on him and can potentially succeed him as the leader of the Tiger LordsLords.
* BreakingTheGlassCeiling: Her tribe eventually realizes that she is more than a worthy leader and they name her the new chieftain, which is a traditionally male position which has never before been held by a woman.
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* SheIsTheKing: Her tribe eventually realizes that she is more than a worthy leader and they name her the new chieftain, which is a traditionally male position which has never before been held by a woman.
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'''Class:''' Ranger
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'''Class:''' RangerRanger\\
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* HeroicWannabe: One of his primary motivations is to be a famed adventurer and explorer, similar to Jubilost, whom he considers to be his rival. However, he isn't really cut for adventure his attempts don't just fail badly, they bring ruin to himself and others.
to:
* HeroicWannabe: One of his primary motivations is to be a famed adventurer and explorer, similar to Jubilost, whom he considers to be his rival. However, he isn't really cut out for adventure adventure; his attempts don't just fail badly, they bring ruin to himself and others.
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will-o'-wisps are tied to Nhimbaloth, and this is not what Adaptation Expansion means
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* KingMook: [[ExactlyWhatItSaysOnTheTin The king of trolls]] (in the stolen lands at least). Apart from wearing a crown and some magic items, he fights [[SmashMook exactly as one would expect of a troll]].
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* KingMook: [[ExactlyWhatItSaysOnTheTin The king of trolls]] (in the stolen lands Stolen Lands at least). Apart from wearing a crown and some magic items, he fights [[SmashMook exactly as one would expect of a troll]].
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[[folder: Nilak]]
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* GuestStarPartyMember: You gain control over him in the prologue, up to the point where you get to the Stolen Lands proper.
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* GuestStarPartyMember: You gain control over him He's a playable party member in the prologue, up to the point where you get to the Stolen Lands proper.
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* TalkingTheMonsterToDeath: If you kill Hargulka first, you can convince him to stop fighting and either leave the Stolen Lands altogether, or accept him as your vassal, if your character is Chaotic. When talking with Hargulka before battle he also says that Tartuk wants peace with humans but Hargulka doesn't believe them.
** In a more literal example, it is possible for an evil character to [[spoiler:push Hargulka into believing Tartuk thinks of him and his troll forces merely as easily-manipulated and disposable attack dogs, enraging the troll to the extent that he will break the alliance with the Kobolds on the spot and rather violently kill him. The party must still fight Hargulka, but the troll will then be alone.]]
** In a more literal example, it is possible for an evil character to [[spoiler:push Hargulka into believing Tartuk thinks of him and his troll forces merely as easily-manipulated and disposable attack dogs, enraging the troll to the extent that he will break the alliance with the Kobolds on the spot and rather violently kill him. The party must still fight Hargulka, but the troll will then be alone.]]
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* TalkingTheMonsterToDeath: If you kill Hargulka first, you can convince him to stop fighting and either leave the Stolen Lands altogether, or accept him as your vassal, if your character is Chaotic. When talking with Hargulka before battle he also says that Tartuk wants peace with humans but Hargulka doesn't believe them.
**them. In a more literal example, it is possible for an evil character to [[spoiler:push Hargulka into believing Tartuk thinks of him and his troll forces merely as easily-manipulated and disposable attack dogs, enraging the troll to the extent that he will break the alliance with the Kobolds on the spot and rather violently kill him. The party must still fight Hargulka, but the troll will then be alone.]]
**
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[[folder: Kharne Vereel]]
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[[folder: Stefano Moskoni]]
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* AdaptationExpansion: In the original tabletop game, his appearance in the [=AdPath=] was that of a four-foot ball of light very similar to a "large-ish" candlewick. Here, he's a burning ball of flame the size of a decently large ''dragon'', and his overall appearance leans more heavily on "the First World as prototype" aspect, heavily suggesting that LK is the prototype for the idea of ''the sun and/or stars''.
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* KingMook: He's a giant candlewick, and the setting's wider lore reveals he's heavily suspected of being the progenitor of all wisps, candlewicks and the like. (Which is why the Stolen Lands are absolutely rotten with the things.)
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* KingMook: He's a giant candlewick, and the setting's wider lore reveals he's heavily suspected of being the progenitor of all wisps, candlewicks and the like. (Which is why the Stolen Lands are absolutely rotten with the things.)candlewicks.
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* AllPowerfulBystander: As as the Herald of Nethys, the Arcanotheign is among the most powerful beings encountered within the story. By the time the player meets her, she could likely end the massive troubles their kingdom faces with ease. However, she does not get involved, does not pick sides and limits herself to witness how the dealings between the tiefling sisters and the Forefather end.
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* AllPowerfulBystander: As as the Herald of Nethys, the Arcanotheign is among the most powerful beings encountered within the story. By the time the player meets her, she could likely end the massive troubles their kingdom faces with ease. However, she does not get involved, does not pick sides and limits herself to witness how the dealings between the tiefling sisters and the Forefather end.
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* ALighterShadeOfBlack: Darven is by no means a saint. As a pirate, he freely plundered from the weak and feels no remorse for it, his actions caused a lot of death and there is, of course, his deal with the devil Mammon. However, compared to Linxia, he is at least willing to negotiate, treats the player character with some degree of respect and, most importantly, does not go around interrogating and torturing perfectly innocent citizens as the Hellknights do.
* ALighterShadeOfBlack: Darven is by no means a saint. As a pirate, he freely plundered from the weak and feels no remorse for it, his actions caused a lot of death and there is, of course, his deal with the devil Mammon. However, compared to Linxia, he is at least willing to negotiate, treats the player character with some degree of respect and, most importantly, does not go around interrogating and torturing perfectly innocent citizens as the Hellknights do.
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* BonusBoss: Can only be fought by all but exploring 100% of the map and killing a series of powerful optional enemies.
* SuperBoss: Can only be fought by exploring 100% of the map and killing a series of powerful optional enemies.
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* TheChessmaster: The Forefather is a Deimavigga, an apostate devil who seeks to corrupt righteous mortals, which means that he is a master schemer. He has manipulated the tiefling sisters for most of their lives and is directly responsible for their arrival in the Stolen Lands.
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* TheChessmaster: The Forefather is a Deimavigga, an apostate devil deimavigga (apostate devil) who seeks to corrupt righteous mortals, which means that he is a master schemer. He has manipulated the tiefling sisters for most of their lives and is directly responsible for their arrival in the Stolen Lands.
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* EvilCannotComprehendGood: Double Subverted. The Forefather knows exactly how good works and as a Deimavigga, he is an expert in manipulating [[WellIntentionedExtremist well-intentioned people and twist them to his desire]], so he likely comprehends good alignments better than even most good-aligned beings. What he, however, fails to comprehend or account for in any way is neutrality. He notably succeeds in his plans to drive a rift between the sisters even if the player makes good-aligned choices during the sisters' quests, mostly because he understands and anticipates how Kalikke will act and how Kanerah will react to this. The only way to properly ruin his schemes is by TakingAThirdOption and advocate for neutrality when dealing with the sisters, which he genuinely failed to take into account.
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* EvilCannotComprehendGood: Double Subverted. The Forefather knows exactly how good works and as a Deimavigga, deimavigga, he is an expert in manipulating [[WellIntentionedExtremist well-intentioned people and twist them to his desire]], so he likely comprehends good alignments better than even most good-aligned beings. What he, however, fails to comprehend or account for in any way is neutrality. He notably succeeds in his plans to drive a rift between the sisters even if the player makes good-aligned choices during the sisters' quests, mostly because he understands and anticipates how Kalikke will act and how Kanerah will react to this. The only way to properly ruin his schemes is by TakingAThirdOption and advocate for neutrality when dealing with the sisters, which he genuinely failed to take into account.
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[[folder: Hannis Drelev]]
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[[folder: Linxia Benzekri]]
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[[folder: Nyrd Zottenropple]]
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* HeroKiller: [[spoiler:She's reponsible for killing Linzi and trapping her soul inside a book.]]