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[[folder: Pursuer]]
An entity that will show up to hunt you down if you spend too much getting through a level.
An entity that will show up to hunt you down if you spend too much getting through a level.
to:
[[folder: Pursuer]]
An entity that will show up to huntGolden Boxer]]
A power-boosted version of the Boxer who appears when youdown if you spend too much getting through a level. purchase the Golden Gloves.
An entity that will show up to hunt
A power-boosted version of the Boxer who appears when you
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* AchillesHeel: Just like his Scenario counterpart, he's susceptible to bladed weaponry.
* MaybeMagicMaybeMundane: Given how out of place he looks in the Beneath, and what the description of the Golden Gloves describes, he might be a machination of the Trickster.
* MetalSlime: Killing him makes him drop a whole lot of money.
* PaletteSwap: He's the Boxer from the scenarios with golden gloves and slightly boosted stats.
* UniqueEnemy: He only spawns after you purchase the Golden Gloves upgrade from a shop, and he only appears once per playthrough.
[[/folder]]
[[folder: Pursuer]]
An entity that will show up to hunt you down if you spend too much getting through a level.
----
* MaybeMagicMaybeMundane: Given how out of place he looks in the Beneath, and what the description of the Golden Gloves describes, he might be a machination of the Trickster.
* MetalSlime: Killing him makes him drop a whole lot of money.
* PaletteSwap: He's the Boxer from the scenarios with golden gloves and slightly boosted stats.
* UniqueEnemy: He only spawns after you purchase the Golden Gloves upgrade from a shop, and he only appears once per playthrough.
[[/folder]]
[[folder: Pursuer]]
An entity that will show up to hunt you down if you spend too much getting through a level.
----
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* EldritchAbomination: The most properly alien of the Elder Gods.\
to:
* EldritchAbomination: The most properly alien of the Elder Gods.\
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* FlunkyBoss: He'll summon ''everything'' he's got against you, including Shard Lords and ''Pursuers'' - or at least, until you make him vulnerable, where he can only summon skeletons.
to:
* FlunkyBoss: He'll Aside from the Shard Lords, he'll also summon ''everything'' he's got against you, including Shard Lords and ''Pursuers'' - or at least, until skeletons to bum-rush you make him vulnerable, where he can only summon skeletons.during the fight.
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* GangUpOnTheHuman: After a while, the remaining Brawlers will drop their spats and come after you instead.
to:
* GangUpOnTheHuman: After a while, the remaining Brawlers will drop their spats with each other and come after you instead.
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* MadeOfIron: These guys can tank some ''horrific'' wounds no worse for wear.
to:
* MadeOfIron: These guys can tank some ''horrific'' wounds no worse for wear. That said...
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[[folder: Large Prisoner]]
to:
[[folder: Large Solitary Prisoner]]
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* LightningBruiser: He's huge and fast, and his punches have both a lot of reach and can demolish your health bar in short order.
to:
* LightningBruiser: He's huge and fast, very tough, and his punches have both a lot of reach and can demolish your health bar in short order.
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!Beneath
!!Enemies
[[folder: Zombies]]
The remains of UHDF personnel sent Beneath before you, now reanimated and determined to add you to their ranks.
!!Enemies
[[folder: Zombies]]
The remains of UHDF personnel sent Beneath before you, now reanimated and determined to add you to their ranks.
to:
!!Enemies
The
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* CombatTentacles: Some zombies have these long purple tentacles they can use to strike you at range.
* TheGoomba: They'll be your most commonly encountered enemy in Beneath, and they can usually be killed in one or two hits with almost any weapon. They can be dangerous in large groups, though.
* UndeadMooks: Well, they're the reanimated remains of UHDF Mooks, so they count.
* TheGoomba: They'll be your most commonly encountered enemy in Beneath, and they can usually be killed in one or two hits with almost any weapon. They can be dangerous in large groups, though.
* UndeadMooks: Well, they're the reanimated remains of UHDF Mooks, so they count.
to:
* CombatTentacles: Some zombies have these long purple tentacles they LightningBruiser: Like the Biker Boss, he's much tougher than a normal pirate, and his cutlass can use to strike end you at range.
* TheGoomba: They'll be your most commonly encountered enemyin Beneath, two or three hits. Since he's permanently in Rage Mode, he'll always run after you and they can usually he has a lunging attack. Interestingly, he used to be killed in one or two hits with almost any weapon. They can be a MightyGlacier before a patch increased his speed.
* NoHistoricalFiguresWereHarmed: Clearly based on the historical [[UsefulNotes/Blackbeard Blackbeard]], though without the latter's signature flaming beard.
* SinisterScimitar: Wields a cutlass, and he's damn dangerousin large groups, though.
* UndeadMooks: Well, they're the reanimated remains of UHDF Mooks, so they count.
with it.
* TheGoomba: They'll be your most commonly encountered enemy
* NoHistoricalFiguresWereHarmed: Clearly based on the historical [[UsefulNotes/Blackbeard Blackbeard]], though without the latter's signature flaming beard.
* SinisterScimitar: Wields a cutlass, and he's damn dangerous
* UndeadMooks: Well, they're the reanimated remains of UHDF Mooks, so they count.
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[[folder: Traitors]]
Human cultists that have forsaken humanity in favor of the Elder Gods.
Human cultists that have forsaken humanity in favor of the Elder Gods.
to:
!Beneath
!!Enemies
[[folder:Traitors]]
Human cultists that have forsaken humanity in favorZombies]]
The remains ofthe Elder Gods.UHDF personnel sent Beneath before you, now reanimated and determined to add you to their ranks.
!!Enemies
[[folder:
Human cultists that have forsaken humanity in favor
The remains of
* CombatTentacles: Some zombies have long purple tentacles they can use to strike you at range.
* TheGoomba: They'll be your most commonly encountered enemy in Beneath, and they can usually be killed in one or two hits with almost any weapon. They can be dangerous in large groups, though.
* MadeOfPlasticine: [[UpToEleven Even by the standards of this game]]; they're prone to exploding into LudicrousGibs no matter how you actually kill them.
* UndeadMooks: Well, they're the reanimated remains of UHDF Mooks, so they count.
[[/folder]]
[[folder: Traitors]]
Human cultists that have forsaken humanity in favor of the Elder Gods.
----
* TheGoomba: They'll be your most commonly encountered enemy in Beneath, and they can usually be killed in one or two hits with almost any weapon. They can be dangerous in large groups, though.
* MadeOfPlasticine: [[UpToEleven Even by the standards of this game]]; they're prone to exploding into LudicrousGibs no matter how you actually kill them.
* UndeadMooks: Well, they're the reanimated remains of UHDF Mooks, so they count.
[[/folder]]
[[folder: Traitors]]
Human cultists that have forsaken humanity in favor of the Elder Gods.
----
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* GlassCannon: Their laser blast is hard to dodge and immensely damaging, to the point a blue crab is capable of one-shotting most un-upgraded characters. That said, attacking their legs kills them quickly.
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* HelpfulMook: Spawn primarily to give you a source of decent weapons and health (with the [[LifeDrain Vampire]] upgrade) throughout The End's boss battle, which given its [[MarathonBoss sheer length]] and the [[FlunkyBoss quantity]] of [[BossRush tough enemies]] you'll have to defeat, you'll probably need.
to:
* HelpfulMook: Spawn primarily to give provide you a source of decent weapons and health (with the [[LifeDrain Vampire]] upgrade) throughout The End's boss battle, which given its [[MarathonBoss sheer length]] and the [[FlunkyBoss quantity]] of [[BossRush tough enemies]] you'll have to defeat, you'll probably need.
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* UniqueMook: They only appear in The End's boss arena, crawling out of the lava to attack you.
to:
* UniqueMook: UniqueEnemy: They only appear in The End's boss arena, crawling out of the lava to attack you.you with ancient weapons.
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* AutobotsRockOut: His battle theme is a suitably badass electric guitar track.
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* DemBones: You'll encounter skeleton zombies during The End's boss battle.
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[[folder: Pursuer]]
An entity that will show up to hunt you down if you spend too much getting through a level.
An entity that will show up to hunt you down if you spend too much getting through a level.
to:
[[folder: Pursuer]]
An entity that will show up to hunt you down if you spendSkeleton]]
The skeletonized remains of humans who ventured toomuch getting through a level. far into the Beneath.
An entity that will show up to hunt you down if you spend
The skeletonized remains of humans who ventured too
* DemBones
* HelpfulMook: Spawn primarily to give you a source of decent weapons and health (with the [[LifeDrain Vampire]] upgrade) throughout The End's boss battle, which given its [[MarathonBoss sheer length]] and the [[FlunkyBoss quantity]] of [[BossRush tough enemies]] you'll have to defeat, you'll probably need.
* PaletteSwap: They have the same stats and moveset as the standard Zombie.
* UniqueMook: They only appear in The End's boss arena, crawling out of the lava to attack you.
[[/folder]]
[[folder: Pursuer]]
An entity that will show up to hunt you down if you spend too much getting through a level.
----
* HelpfulMook: Spawn primarily to give you a source of decent weapons and health (with the [[LifeDrain Vampire]] upgrade) throughout The End's boss battle, which given its [[MarathonBoss sheer length]] and the [[FlunkyBoss quantity]] of [[BossRush tough enemies]] you'll have to defeat, you'll probably need.
* PaletteSwap: They have the same stats and moveset as the standard Zombie.
* UniqueMook: They only appear in The End's boss arena, crawling out of the lava to attack you.
[[/folder]]
[[folder: Pursuer]]
An entity that will show up to hunt you down if you spend too much getting through a level.
----
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* ClippedWingAngel: When you kill all of the Shard Lords, his armor will fall off, revealing a human-sized shadow figure who's now vulnerable to your attacks. That doesn't mean he'll go down easily, however, since...
to:
* ClippedWingAngel: When you kill all of the Shard Lords, his armor will fall off, revealing a human-sized shadow figure who's now vulnerable to your attacks.attacks and is reduced to a player character's moveset. That doesn't mean he'll go down easily, however, since...
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* FlunkyBoss: He'll summon ''everything'' he's got against you, including Shard Lords and ''Pursuers''.
* MarathonBoss: In between the six Shard Lords you'll have to kill before even getting to attack him, the down-time in between Shard Lord spawns, and then the time you'll spend whittling down his colossal health bar while dodging his attacks in his vulnerable form, the battle with The End will take a ''long'' time unless you use the EasyLevelTrick.
* MarathonBoss: In between the six Shard Lords you'll have to kill before even getting to attack him, the down-time in between Shard Lord spawns, and then the time you'll spend whittling down his colossal health bar while dodging his attacks in his vulnerable form, the battle with The End will take a ''long'' time unless you use the EasyLevelTrick.
to:
* FlunkyBoss: He'll summon ''everything'' he's got against you, including Shard Lords and ''Pursuers''.
''Pursuers'' - or at least, until you make him vulnerable, where he can only summon skeletons.
* MarathonBoss: In between the six Shard Lords you'll have to kill before even getting a chance to attack him, the down-time in between Shard Lordspawns, spawns spent fighting off regular foes and avoiding The End's attacks, and then the time you'll spend whittling down his colossal health bar while dodging his attacks in his vulnerable form, the battle with The End will take a ''long'' time unless you use the EasyLevelTrick.
* MarathonBoss: In between the six Shard Lords you'll have to kill before even getting a chance to attack him, the down-time in between Shard Lord
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* DemBones: You'll encounter skeleton zombies during The End's boss battle.
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* EnemySummoner: It'll endlessly summon enemies throughout the boss battle.
* EldritchAbomination: The most properly alien of the Elder Gods.
* EldritchAbomination: The most properly alien of the Elder Gods.
to:
* EnemySummoner: EldritchAbomination: The most properly alien of the Elder Gods.\
* FlunkyBoss: It'll endlessly summon enemies throughout the boss battle.
* EldritchAbomination: The most properly alien of the Elder Gods.
* FlunkyBoss: It'll endlessly summon enemies throughout the boss battle.
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* ClippedWingAngel: When you kill all of the Shard Lords, his armor will fall off, revealing a human-sized shadow figure who's now weak to your attacks. That doesn't mean he'll go down easily, however.
to:
* ClippedWingAngel: When you kill all of the Shard Lords, his armor will fall off, revealing a human-sized shadow figure who's now weak vulnerable to your attacks. That doesn't mean he'll go down easily, however.however, since...
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* DeathFromAbove: He'll summon aerial energy strikes periodically during the fight.
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* FlunkyBoss: He'll summon ''everything'' he's got against you, including Shard Lords and ''Pursuers''.
* MarathonBoss: In between the six Shard Lords you'll have to kill before even getting to attack him, the down-time in between Shard Lord spawns, and then the time you'll spend whittling down his colossal health bar while dodging his attacks in his vulnerable form, the battle with The End will take a ''long'' time unless you use the EasyLevelTrick.
* MarathonBoss: In between the six Shard Lords you'll have to kill before even getting to attack him, the down-time in between Shard Lord spawns, and then the time you'll spend whittling down his colossal health bar while dodging his attacks in his vulnerable form, the battle with The End will take a ''long'' time unless you use the EasyLevelTrick.
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* InstantDeathRadius: Not quite to the level of ''instant'' death, but he's far more dangerous up close than at range. You'd better make sure to pack a shotgun.
to:
* InstantDeathRadius: Not quite to the level of ''instant'' death, but he's He's far more dangerous up close than at range. range in most of his forms. However, getting on platform in his Pirate's Cove form is tantamount to suicide, as a single strike from him will knock you into the [[SuperDrowningSkills shallow water of death]]. You'd better make sure to pack a shotgun.that shotgun from the Prison simulation!
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A little creature that carries a money bag. If it kill it, you'll get a nice bonus.
to:
A little creature that carries a money bag. If it kill it, you'll get a nice bonus.
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* MoneySpider: If you kill one you'll get a nice big money and shard bonus.
to:
* MoneySpider: MetalSlime: If you kill one before it disappears you'll get a nice big money and shard bonus.
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* {{BFS}}: He wields a huge gladius, instead of magic.
to:
* BarrierWarrior: Like the run-of-the-mill Giant Mages, Minions and Interceptors in the arena will guard him from your attacks.
* {{BFS}}: He wields a hugegladius, gladius instead of magic.
* {{BFS}}: He wields a huge
* CloseRangeCombatant: He has no ranged abilities and never moves faster than a SlowWalk, though he can lunge at you.
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* LuckilyMyShieldWillProtectMe: He also wields a tower shield. You can break it if you hit it enough times, thankfully.
to:
* LuckilyMyShieldWillProtectMe: He also wields a tower shield. You can It will break if it if you hit it takes enough times, thankfully.
hits.
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* MightyGlacier: Very slow, yet it has a lot of health and a laser blast that could very well one-shot you.
to:
* MightyGlacier: Very slow, yet it has a lot of health and a laser blast that could very well one-shot will likely [[OneHitKill one-shot]] you.
* LongRangeFighter: Its laser blast is massively damaging and almost impossible to dodge out in the open, whereas its melee attack is highly telegraphed and easy to avoid.
* LongRangeFighter: Its laser blast is massively damaging and almost impossible to dodge out in the open, whereas its melee attack is highly telegraphed and easy to avoid.
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A Giant Mage that wields the power to resurrect the dead. He's the first Elder God you'll encounter in a new playthrough.
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* LightningBruiser: He may not walk fast, but get in too close and he'll clobber you faster than you can react. This is to say nothing of his huge healthbar, either.
to:
* LightningBruiser: He may not walk fast, but get in too close and he'll clobber you faster than you can react. This is to say nothing of his huge healthbar, either.either, nor of the Minions that will routinely protect him.
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* {{Necromancer}}: No duh. He'll routinely resurrect the enemies you kill in his arena, including the Minions.
* ShieldedCoreBoss: At the start of the battle, he'll be shielded by eight or so Minions around the arena.
* ShieldedCoreBoss: At the start of the battle, he'll be shielded by eight or so Minions around the arena.
to:
* {{Necromancer}}: No duh. He'll routinely resurrect the enemies you kill in his arena, including the Minions.
Minions that shield him.
* ShieldedCoreBoss: At the start of the battle, he'll be shielded by the eight or so Minions around the arena.
* ShieldedCoreBoss: At the start of the battle, he'll be shielded by the eight or so Minions around the arena.
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* EasyLevelTrick: [[spoiler:If you bring the Laser Katana from The Trickster fight all the way to The End, you'll only have to fight two of the six Shard Lords before making him vulnerable. With the Laser Katana being unbreakable and the most powerful melee weapon in the game, The End and the final stretch of the game become a complete joke.]]
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* RedAndBlackAndEvilAllOver
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* {{Expy}}: His seeming connection to humanity and ability to shapeshift recalls [[Franchise/CthulhuMythos Nyarlathotep]].
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* Oculothorax
to:
* Oculothorax
{{Oculothorax}}
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* FloatingEye
to:
* FloatingEye
Oculothorax
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to:
A floating creature that can nail you with magic blasts and teleport away before you get too close.
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* TeleportSpam: If you hang around near it too long, it'll teleport away.
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A floating cycloptic creature that attacks you with its prehensile feelers.
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* CombatTentacles: Attacks you its prehensile feelers. Note that the feelers are capable of attacking interdependently of each other.
* FloatingEye
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A little creature that carries a money bag. If it kill it, you'll get a nice bonus.
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* PaletteSwap: There's a particular cowboy in the saloon scenario with his same moveset.
to:
* PaletteSwap: There's a particular cowboy in the saloon scenario with his same moveset.moveset, known as the Outlaw.
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* PaletteSwap: A giant cowboy with the same stats and moveset appears in the saloon scenario.
to:
* PaletteSwap: A giant cowboy with the same stats and moveset appears in the saloon scenario.scenario as the Muscular Cowboy.
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* GlassCannon: Fragile as they may be, the laser beam the Minions shoot can rapidly drain your health if you don't avoid it.
to:
* GlassCannon: SquishyWizard: Fragile as they may be, the laser beam the Minions shoot can rapidly drain your health if you don't avoid it.
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Tall, big-headed creatures with powerful magic capabilities.
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* EnemySummoner: Capable of ripping open space to summon more enemies.
* MagicMissileStorm: They can send out a bunch of homing magic missiles after you.
* MookCommander: Apparently one for the Minions and the Interceptors, since any of those nearby will attempt to protect the Giant Mage from your attacks.
* SuperpoweredMooks: A marginal example in that they're capable of using Shockwave against you.
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* BFS: He wields a huge gladius, instead of magic.
to:
* BFS: {{BFS}}: He wields a huge gladius, instead of magic.magic.
* CloseRangeCombatant: Has no ranged capabilities whatsoever. If you have a gun you can attack him with impunity.
* CloseRangeCombatant: Has no ranged capabilities whatsoever. If you have a gun you can attack him with impunity.
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* EscalatingBrawl: The moment you throw the first punch ''everyone'' will start brawling with each other.
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* MadeOfPlasticine: Even taking a ''T-bone steak'' to the face can leave gruesome injuries on these guys.
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Crystal spirits that inhabit the Crystal Caverns.
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* RockMonster: They're made of crystal, though oddly enough they bleed when they die.
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Worm-like burrowing creatures that inhabit the Crystal Caverns.
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* WormSign: You'll see rubble bounce around where they currently are.
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Spider creatures that infest the Ruins.
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A rock monster that pretends to be a statue, sneaking up on you when your back is turned.
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* LivingStatue: When you first encounter them, they'll be striking a pose.
* RockMonster: They collapse into rocks when killed.
* SmashMook: Attacks with punches and overhead smashes.
* StoneWall: They're super slow and their attacks are easy to avoid, but they can take one hell of a beating.
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A dog-sized, horned dinosaur creature that appears on the Islands.
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* EverythingsBetterWithDinosaurs
* PintSizedPowerhouse: Smaller than a Crystal Crab, yet capable of sending you flying with their charge attack.
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A taller Minion with a flamethrower instead of a laser.
* AchillesHeel: His flamethrower is thoroughly outranged by basically any gun available to you.
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The last and the most powerful of the Elder Gods. He inhabits the realm of Fire and Blood in the deepest depths of the Beneath.
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* DamageSpongeBoss: He has at least twice as much health as the other Elder Gods.
* FlamingSword: His {{BFS}}, which has a flaming blade.
* FlamingSword: His {{BFS}}, which has a flaming blade.
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* NonMaliciousMonster: He doesn't join in the chaos until he's attacked.
to:
* ClassyCane: He carries around a cane topped with a dollar sign. It's one of the most powerful blunt weapons in the game.
* NonMaliciousMonster: He doesn't join in the chaosuntil unless he's attacked.
* NonMaliciousMonster: He doesn't join in the chaos
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* LightningBruiser: He's huge and fast, and his punches have both a lot of reach and can demolish your health bar in short order. \
to:
* LightningBruiser: He's huge and fast, and his punches have both a lot of reach and can demolish your health bar in short order. \
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* MadeOfIron: These guys can tank some ''horrific'' wounds no worse for ware.
to:
* MadeOfIron: These guys can tank some ''horrific'' wounds no worse for ware.wear.
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Your basic foes in the scenarios: angry dudes who just want to bash in some skulls, preferably yours. They come in biker, disco-goer, prisoner, prison guard, and pirate flavors.
to:
Your basic foes in the scenarios: angry dudes who just want to bash in some skulls, preferably yours. They come in biker, disco-goer, prisoner, prison guard, pirate, and pirate cowboy flavors.
* FullFrontalAssault: On the prison and saloon scenarios; when the fight comes calling there's no time to put on pants.
* MadeOfIron: These guys can tank some ''horrific'' wounds no worse for ware.
* WouldHitAGirl: Update 0.10 added female Brawlers. You ''know'' they're not going to spared from the carnage.
* PaletteSwap: There's a particular cowboy in the saloon scenario with his same moveset.
* LightningBruiser: He's huge and fast, and his punches have both a lot of reach and can demolish your health bar in short order. \
* PaletteSwap: A giant cowboy with the same stats and moveset appears in the saloon scenario.
* PaletteSwap: A giant cowboy with the same stats and moveset appears in the saloon scenario.
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* LightningBruiser: He's huge and fast, and his punches have both a lot of reach and can demolish your health bar in short order.
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* PunchedAcrossTheRoom: His punches will either send enemies [[BlownAcrossTheRoom flying across the room]] or [[LudicrousGibs explode them into tiny pieces]].
to:
* PunchedAcrossTheRoom: His punches will either send enemies [[BlownAcrossTheRoom flying across the room]] room or [[LudicrousGibs explode them into tiny pieces]].
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* EliteMooks: The Biker Boss's bodyguards, the [[Bouncer bouncers]] in the disco, and the saber-wielding pirate captains have more health than the typical Brawler and come equipped with some pretty dangerous weapons. They can still be knocked over and disarmed with a charged-up kick, though.
to:
* EliteMooks: The Biker Boss's bodyguards, the [[Bouncer [[{{Bouncer}} bouncers]] in the disco, and the saber-wielding pirate captains have more health than the typical Brawler and come equipped with some pretty dangerous weapons. They can still be knocked over and disarmed with a charged-up kick, though.
Is there an issue? Send a MessageReason:
Added some more tropes for the different enemies
Changed line(s) 9 (click to see context) from:
Your basic foes in the scenarios: angry dudes who just want to bash in some skulls, preferably yours. They come in biker, disco-goer, prisoner and pirate flavors.
to:
Your basic foes in the scenarios: angry dudes who just want to bash in some skulls, preferably yours. They come in biker, disco-goer, prisoner prisoner, prison guard, and pirate flavors.
* EliteMooks: The Biker Boss's bodyguards, the [[Bouncer bouncers]] in the disco, and the saber-wielding pirate captains have more health than the typical Brawler and come equipped with some pretty dangerous weapons. They can still be knocked over and disarmed with a charged-up kick, though.
Changed line(s) 16 (click to see context) from:
* HeroicBuild: Some of the prisoners are noticeably more "V-shaped" than the typical Brawler.
to:
* HeavilyArmoredMook: Some of the prison guards have riot helmets that make them immune to blows to the head.
* ShieldBearingMook: A few prison guards have riot shields. You can break their guard with a few good kicks, or just break the shield outright with melee strikes.
* HeroicBuild: Some of the prisoners by weight rack are noticeably more "V-shaped" than the typicalBrawler.Brawler.
* ShieldBearingMook: A few prison guards have riot shields. You can break their guard with a few good kicks, or just break the shield outright with melee strikes.
* HeroicBuild: Some of the prisoners by weight rack are noticeably more "V-shaped" than the typical
Changed line(s) 21,23 (click to see context) from:
[[folder: Boxer]]
A prizefighter who's not afraid of showing you the old one-two if you pick a fight with him.
A prizefighter who's not afraid of showing you the old one-two if you pick a fight with him.
to:
[[folder: Boxer]]
Chefs]]
Aprizefighter who's not afraid trio of showing you the old one-two if you pick a fight with him.chefs who don't take kindly to your attempts to destroy their bar.
A
Changed line(s) 25,28 (click to see context) from:
* AchillesHeel: [[RealityEnsues His gloves can't stop a knife or machete]]. Hey, anything goes in a real fight!
* {{Expy}}: Clearly one for [[Film/RockyIV Ivan Drago]].
* ImmuneToFlinching: He cannot be knocked over nor stunned by your kick.
* KungFuProofMook: He can block your punches and retaliate with a quick jab; you'd better use a melee weapon to deal with him.
* {{Expy}}: Clearly one for [[Film/RockyIV Ivan Drago]].
* ImmuneToFlinching: He cannot be knocked over nor stunned by your kick.
* KungFuProofMook: He can block your punches and retaliate with a quick jab; you'd better use a melee weapon to deal with him.
to:
* AchillesHeel: [[RealityEnsues His gloves can't stop a knife or machete]]. Hey, anything goes in a real fight!
ChefOfIron
*{{Expy}}: Clearly one for [[Film/RockyIV Ivan Drago]].
* ImmuneToFlinching: He cannot be knocked over nor stunned by your kick.
KnifeNut: They all wield knives and cleavers, and have no qualms about using them on you.
* KungFuProofMook:He can block your punches and retaliate with a quick jab; you'd better use a melee weapon to deal with him.Most Brawlers drop their weapons when you kick them over; not these guys.
*
* ImmuneToFlinching: He cannot be knocked over nor stunned by your kick.
* KungFuProofMook:
Changed line(s) 31,33 (click to see context) from:
[[folder: Biker Boss]]
Presumably the boss of the bikers in the bar.
Presumably the boss of the bikers in the bar.
to:
[[folder: Biker Boss]]
PresumablyBoxer]]
A prizefighter who's not afraid of showing you theboss of the bikers in the bar.old one-two if you pick a fight with him.
Presumably
A prizefighter who's not afraid of showing you the
Changed line(s) 35,37 (click to see context) from:
* MacheteMayhem: In both appearances he wields a machete.
* LightningBruiser: He'll always run after you and that machete ''hurts'', especially if he lunges at you. He also has significantly more health than a typical Mook.
* UnexplainedRecovery: He somehow reappears alive and well (and very angry with you) in the prison level, despite it taking place after the bar level chronologically and the fact you likely smashed him to barely-identifiable pieces.
* LightningBruiser: He'll always run after you and that machete ''hurts'', especially if he lunges at you. He also has significantly more health than a typical Mook.
* UnexplainedRecovery: He somehow reappears alive and well (and very angry with you) in the prison level, despite it taking place after the bar level chronologically and the fact you likely smashed him to barely-identifiable pieces.
to:
* MacheteMayhem: In both appearances he wields AchillesHeel: [[RealityEnsues His gloves can't stop a machete.
knife or machete]]. Hey, anything goes in a real fight!
*LightningBruiser: He'll always run after you {{Expy}}: Clearly one for [[Film/RockyIV Ivan Drago]].
* ImmuneToFlinching: He cannot be knocked over nor stunned by your kick.
* KungFuProofMook: He can block your punches andthat machete ''hurts'', especially if he lunges at you. He also has significantly more health than a typical Mook.
* UnexplainedRecovery: He somehow reappears alive and well (and very angryretaliate with you) in the prison level, despite it taking place after the bar level chronologically and the fact you likely smashed him a quick jab; you'd better use a melee weapon to barely-identifiable pieces.deal with him.
*
* ImmuneToFlinching: He cannot be knocked over nor stunned by your kick.
* KungFuProofMook: He can block your punches and
* UnexplainedRecovery: He somehow reappears alive and well (and very angry
Changed line(s) 40,42 (click to see context) from:
[[folder: Katana Boss]]
A Yakuza-like crime boss who presumably owns the disco.
A Yakuza-like crime boss who presumably owns the disco.
to:
[[folder: Katana Biker Boss]]
A Yakuza-like crime Presumably the boss who presumably owns of the disco.bikers in the bar.
Changed line(s) 44,48 (click to see context) from:
* DamageSpongeBoss: He has an ''insane'' amount of health.
* KatanasAreJustBetter: He wields a katana, the best weapon in the base game.
* MadeOfIron: You can carve him up until he's mostly ''skeletonized'', and he'll still keep trying to kill you.
* MightyGlacier: He never moves faster than a SlowWalk, and his swings are slow and heavily telegraphed. However, his katana will slice you to pieces in two hits, and he has a truly staggering health bar.
* {{Yakuza}}: Presumably, though the disco level seems to takes place in a Western country.
* KatanasAreJustBetter: He wields a katana, the best weapon in the base game.
* MadeOfIron: You can carve him up until he's mostly ''skeletonized'', and he'll still keep trying to kill you.
* MightyGlacier: He never moves faster than a SlowWalk, and his swings are slow and heavily telegraphed. However, his katana will slice you to pieces in two hits, and he has a truly staggering health bar.
* {{Yakuza}}: Presumably, though the disco level seems to takes place in a Western country.
to:
* DamageSpongeBoss: He has an ''insane'' amount of health.
* KatanasAreJustBetter: HeMacheteMayhem: In both appearances he wields a katana, the best weapon machete.
* LightningBruiser: He'll always run after you and that machete ''hurts'', especially if he lunges at you. He also has significantly more health than a typical Mook.
* UnexplainedRecovery: He somehow reappears alive and well (and very angry with you) in thebase game.
* MadeOfIron: You can carve him up until he's mostly ''skeletonized'', and he'll still keep trying to kill you.
* MightyGlacier: He never moves faster than a SlowWalk, and his swings are slow and heavily telegraphed. However, his katana will slice you to pieces in two hits, and he has a truly staggering health bar.
* {{Yakuza}}: Presumably, thoughprison level, despite it taking place after the disco bar level seems chronologically and the fact you likely smashed him to takes place in a Western country.barely-identifiable pieces.
* KatanasAreJustBetter: He
* LightningBruiser: He'll always run after you and that machete ''hurts'', especially if he lunges at you. He also has significantly more health than a typical Mook.
* UnexplainedRecovery: He somehow reappears alive and well (and very angry with you) in the
* MadeOfIron: You can carve him up until he's mostly ''skeletonized'', and he'll still keep trying to kill you.
* MightyGlacier: He never moves faster than a SlowWalk, and his swings are slow and heavily telegraphed. However, his katana will slice you to pieces in two hits, and he has a truly staggering health bar.
* {{Yakuza}}: Presumably, though
Changed line(s) 51,53 (click to see context) from:
[[folder: Large Prisoner]]
A giant man held in solitary confinement at the prison level.
A giant man held in solitary confinement at the prison level.
to:
[[folder: Large Prisoner]]
Pimp]]
Agiant man held in solitary confinement pimp who hangs out at the prison level.corner of the dance floor.
A
Changed line(s) 55,58 (click to see context) from:
* BecauseYouWereNiceToMe: If you throw an apple or orange into his cell and then open the solitary confinement cells, he'll join the brawl on your side.
* KingMook: He doesn't have a set appearance, so he resembles a generic prisoner blown up about 1.5x.
* MegatonPunch: His punches will either send enemies [[BlownAcrossTheRoom flying across the room]] or [[LudicrousGibs explode them into tiny pieces]].
* LightningBruiser: He's huge, always runs, and his punches have both a lot of reach and can demolish your health bar in short order.
* KingMook: He doesn't have a set appearance, so he resembles a generic prisoner blown up about 1.5x.
* MegatonPunch: His punches will either send enemies [[BlownAcrossTheRoom flying across the room]] or [[LudicrousGibs explode them into tiny pieces]].
* LightningBruiser: He's huge, always runs, and his punches have both a lot of reach and can demolish your health bar in short order.
to:
* BecauseYouWereNiceToMe: If AchillesHeel: He's pretty durable and his pimp cane is formidable, but if you throw an apple or orange into his cell knock him over with a kick you can [[HoistByHisOwnPetard steal it and then open the solitary confinement cells, he'll join the brawl on your side.
beat him to death with it]].
*KingMook: NonMaliciousMonster: He doesn't have a set appearance, so he resembles a generic prisoner blown up about 1.5x.
* MegatonPunch: His punches will either send enemies [[BlownAcrossTheRoom flying acrossjoin in the room]] or [[LudicrousGibs explode them into tiny pieces]].
chaos until he's attacked.
*LightningBruiser: He's huge, always runs, PimpDuds: You know it. You can knock his hat and his punches have both a lot of reach and can demolish your health bar sunglasses off if you hit him in short order. the face or kick him down.
*
* MegatonPunch: His punches will either send enemies [[BlownAcrossTheRoom flying across
*
Changed line(s) 61,65 (click to see context) from:
!Beneath
!!Enemies
[[folder: Zombies]]
The remains of UHDF personnel sent Beneath before you, now reanimated and determined to add you to their ranks.
!!Enemies
[[folder: Zombies]]
The remains of UHDF personnel sent Beneath before you, now reanimated and determined to add you to their ranks.
to:
!!Enemies
The remains of UHDF personnel sent Beneath before you, now reanimated and determined to add you to their ranks.
A Yakuza-like crime boss who presumably owns the disco.
Changed line(s) 67,70 (click to see context) from:
* CombatTentacles: Some zombies have these long purple tentacles they can use to strike you at range.
* TheGoomba: They'll be your most commonly encountered enemy in Beneath, and they can usually be killed in one or two hits with almost any weapon. They can be dangerous in large groups, though.
* UndeadMooks: Well, they're the reanimated remains of UHDF Mooks, so they count.
* TheGoomba: They'll be your most commonly encountered enemy in Beneath, and they can usually be killed in one or two hits with almost any weapon. They can be dangerous in large groups, though.
* UndeadMooks: Well, they're the reanimated remains of UHDF Mooks, so they count.
to:
* CombatTentacles: Some zombies have these long purple tentacles they DamageSpongeBoss: He has an ''insane'' amount of health.
* KatanasAreJustBetter: He wields a katana, the best weapon in the base game.
* MadeOfIron: You canuse carve him up until he's mostly ''skeletonized'', and he'll still keep trying to strike kill you.
* MightyGlacier: He never moves faster than a SlowWalk, and his swings are slow and heavily telegraphed. However, his katana will slice youat range.
* TheGoomba: They'll be your most commonly encountered enemyto pieces in Beneath, two hits, and they can usually be killed in one or two hits with almost any weapon. They can be dangerous in large groups, though.
he has a truly staggering health bar.
*UndeadMooks: Well, they're {{Yakuza}}: Presumably, though the reanimated remains of UHDF Mooks, so they count.
disco level seems to takes place in a Western country.
* KatanasAreJustBetter: He wields a katana, the best weapon in the base game.
* MadeOfIron: You can
* MightyGlacier: He never moves faster than a SlowWalk, and his swings are slow and heavily telegraphed. However, his katana will slice you
* TheGoomba: They'll be your most commonly encountered enemy
*
Changed line(s) 73,74 (click to see context) from:
[[folder: Traitors]]
Human cultists that have forsaken humanity in favor of the Elder Gods.
Human cultists that have forsaken humanity in favor of the Elder Gods.
to:
[[folder: Traitors]]
Human cultists that have forsaken humanityLarge Prisoner]]
A giant man held infavor of solitary confinement at the Elder Gods.prison level.
Human cultists that have forsaken humanity
A giant man held in
Changed line(s) 76,80 (click to see context) from:
* ApocalypseCult: It's not clear what exactly they're trying to accomplish, but if it involves the Elder Gods it's nothing good for humanity.
* KnifeNut: Many of them spawn with knives and cleavers.
* PalletSwap: Fundamentally, they're just reskinned Brawlers.
* TokenHuman: The only non-reanimated human enemies in the Beneath.
* KnifeNut: Many of them spawn with knives and cleavers.
* PalletSwap: Fundamentally, they're just reskinned Brawlers.
* TokenHuman: The only non-reanimated human enemies in the Beneath.
to:
* ApocalypseCult: It's not clear what exactly they're trying to accomplish, but if it involves BecauseYouWereNiceToMe: If you throw an apple or orange into his cell and then open the Elder Gods it's nothing good for humanity.
solitary confinement cells, he'll join the brawl on your side.
*KnifeNut: Many of them spawn with knives and cleavers.
KingMook: He doesn't have a set appearance, so he'll typically resemble a generic prisoner blown up about 1.5x.
*PalletSwap: Fundamentally, they're just reskinned Brawlers.
* TokenHuman: The only non-reanimated humanPunchedAcrossTheRoom: His punches will either send enemies in [[BlownAcrossTheRoom flying across the Beneath.
room]] or [[LudicrousGibs explode them into tiny pieces]].
* LightningBruiser: He's huge and fast, and his punches have both a lot of reach and can demolish your health bar in short order.
*
*
* TokenHuman: The only non-reanimated human
* LightningBruiser: He's huge and fast, and his punches have both a lot of reach and can demolish your health bar in short order.
Changed line(s) 83,84 (click to see context) from:
[[folder: Floating Head]]
Floating severed demon heads that'll charge at you if they spot you.
Floating severed demon heads that'll charge at you if they spot you.
to:
!Beneath
!!Enemies
[[folder:Floating Head]]
Floating severed demon heads that'll charge atZombies]]
The remains of UHDF personnel sent Beneath before you, now reanimated and determined to add youif they spot you.to their ranks.
!!Enemies
[[folder:
Floating severed demon heads that'll charge at
The remains of UHDF personnel sent Beneath before you, now reanimated and determined to add you
Changed line(s) 86,88 (click to see context) from:
* AirborneMook
* FlyingFace: They look like a severed Giant Mage head with a missing jaw.
* FlyingFace: They look like a severed Giant Mage head with a missing jaw.
to:
* AirborneMook
CombatTentacles: Some zombies have these long purple tentacles they can use to strike you at range.
*FlyingFace: TheGoomba: They'll be your most commonly encountered enemy in Beneath, and they can usually be killed in one or two hits with almost any weapon. They look like a severed Giant Mage head with a missing jaw.
can be dangerous in large groups, though.
* UndeadMooks: Well, they're the reanimated remains of UHDF Mooks, so they count.
*
* UndeadMooks: Well, they're the reanimated remains of UHDF Mooks, so they count.
Changed line(s) 91,92 (click to see context) from:
[[folder: Crystal Crab]]
Four-legged crab-like creatures with crystals growing out of their backs.
Four-legged crab-like creatures with crystals growing out of their backs.
to:
[[folder: Crystal Crab]]
Four-legged crab-like creatures with crystals growing outTraitors]]
Human cultists that have forsaken humanity in favor oftheir backs.the Elder Gods.
Four-legged crab-like creatures with crystals growing out
Human cultists that have forsaken humanity in favor of
Changed line(s) 94,98 (click to see context) from:
* AttackItsWeakSpot: Their legs are fragile.
* BeamSpam: If you have to face multiple crabs at once, be prepared for a barrage.
* FrickinLaserBeams: They attack with a powerful laser blast.
* GiantEnemyCrab: The blue crystal crabs certainly count.
* BeamSpam: If you have to face multiple crabs at once, be prepared for a barrage.
* FrickinLaserBeams: They attack with a powerful laser blast.
* GiantEnemyCrab: The blue crystal crabs certainly count.
to:
* AttackItsWeakSpot: Their legs are fragile.
* BeamSpam: If you haveApocalypseCult: It's not clear what exactly they're trying to face multiple crabs at once, be prepared accomplish, but if it involves the Elder Gods it's nothing good for a barrage.
humanity.
*FrickinLaserBeams: They attack KnifeNut: Many of them spawn with a powerful laser blast.
knives and cleavers.
*GiantEnemyCrab: PaletteSwap: Fundamentally, they're just reskinned Brawlers.
* TokenHuman: Theblue crystal crabs certainly count.
only non-reanimated human enemies in the Beneath.
* BeamSpam: If you have
*
*
* TokenHuman: The
Changed line(s) 101,102 (click to see context) from:
[[folder: Minion]]
to:
[[folder: Minion]]
Floating Head]]
Floating severed demon heads that'll charge at you if they spot you.
Floating severed demon heads that'll charge at you if they spot you.
Changed line(s) 104,105 (click to see context) from:
to:
* FacialHorror: They seem to be missing their jaws.
* FlyingFace: They look like a severed Giant Mage head with a missing jaw.
Changed line(s) 108,109 (click to see context) from:
[[folder: Crystal Entity]]
to:
[[folder: Crystal Entity]]
Crab]]
Four-legged crab-like creatures with crystals growing out of their backs.
Four-legged crab-like creatures with crystals growing out of their backs.
Changed line(s) 111,112 (click to see context) from:
to:
* BeamSpam: If you have to face multiple crabs at once, be prepared for a barrage.
* FrickinLaserBeams: They attack with a powerful laser blast.
* GiantEnemyCrab: The blue crystal crabs certainly count.
Changed line(s) 115,116 (click to see context) from:
[[folder: Hydra]]
to:
[[folder: Hydra]]
Minion]]
Emaciated old men who hobble around on their magic staffs.
Emaciated old men who hobble around on their magic staffs.
Changed line(s) 118,119 (click to see context) from:
to:
* FrickinLaserBeams: They can chase you around with a continuous laser beam from their staff.
* GlassCannon: Fragile as they may be, the laser beam the Minions shoot can rapidly drain your health if you don't avoid it.
Changed line(s) 122,123 (click to see context) from:
[[folder: Bore Worm]]
to:
[[folder: Bore Worm]]
Crystal Entity]]
Changed line(s) 129,130 (click to see context) from:
[[folder: Teleporter]]
to:
[[folder: Teleporter]]
Hydra]]
Three-headed dragons that live in the Crystal Caverns.
Three-headed dragons that live in the Crystal Caverns.
Changed line(s) 132,133 (click to see context) from:
to:
* DecapitationRequired: You need to cut all three of its heads off to kill it.
* HealingFactor: They regenerate all damage done to them, up to and including regenerating its heads.
Changed line(s) 136,137 (click to see context) from:
[[folder: Giant Mage]]
to:
[[folder: Giant Mage]]
Bore Worm]]
Changed line(s) 143,144 (click to see context) from:
[[folder: Interceptor]]
to:
[[folder: Interceptor]]
Teleporter]]
Changed line(s) 146,147 (click to see context) from:
* GlassCannon: They move surprisingly quick and hit quite hard. Thankfully, a single sword swing to the neck will typically kill them.
to:
Changed line(s) 150,151 (click to see context) from:
[[folder: Leaper]]
to:
[[folder: Leaper]]
Giant Mage]]
Changed line(s) 157,158 (click to see context) from:
[[folder: Statue]]
to:
[[folder: Statue]]
Interceptor]]
Dinosaur-like warriors who inhabit the Ruins.
Dinosaur-like warriors who inhabit the Ruins.
Changed line(s) 160,161 (click to see context) from:
to:
* ShieldBearingMook: Though interestingly, they don't use the shield for themselves. They use them to protect Giant Mages and The Beast instead.
Changed line(s) 164,165 (click to see context) from:
[[folder: Charger]]
to:
[[folder: Charger]]
Leaper]]
Changed line(s) 171,172 (click to see context) from:
[[folder: Observer]]
to:
[[folder: Observer]]
Statue]]
Changed line(s) 178,179 (click to see context) from:
[[folder: Gremlin]]
to:
[[folder: Gremlin]]
Charger]]
Changed line(s) 181,182 (click to see context) from:
* MoneySpider: If you kill one you'll get a nice big money and shard bonus.
to:
Changed line(s) 185,186 (click to see context) from:
[[folder: Pursuer]]
An entity that will show up to hunt you down if you spend too much getting through a level.
An entity that will show up to hunt you down if you spend too much getting through a level.
to:
[[folder: Pursuer]]
An entity that will show up to hunt you down if you spend too much getting through a level.Observer]]
An entity that will show up to hunt you down if you spend too much getting through a level.
Changed line(s) 188,195 (click to see context) from:
* AdvancingBossOfDoom: Once it shows up, all you can do is run the hell away.
* TheDreaded: Wanna know why the UHDF is sending you down to brave the horrors of the Beneath all alone? Because the more people they sent down, the sooner the Pursuers showed up to kill everyone.
* GrimReaper: Looks like one.
* GuardianEntity: It's implied that the Pursuers were created by the Elder Gods to keep humans out of the Beneath.
* InvincibleBoogeymen: They cannot be damaged nor will they ever break chase.[[note]]Unless you run into a shop.[[/note]]
** At least until Blood and Fire, where you can kill them with the ancient weapons laying around there.
* TouchOfDeath: Anything it touches (excluding Shard Lords) dies instantly. That includes you.
* TheDreaded: Wanna know why the UHDF is sending you down to brave the horrors of the Beneath all alone? Because the more people they sent down, the sooner the Pursuers showed up to kill everyone.
* GrimReaper: Looks like one.
* GuardianEntity: It's implied that the Pursuers were created by the Elder Gods to keep humans out of the Beneath.
* InvincibleBoogeymen: They cannot be damaged nor will they ever break chase.[[note]]Unless you run into a shop.[[/note]]
** At least until Blood and Fire, where you can kill them with the ancient weapons laying around there.
* TouchOfDeath: Anything it touches (excluding Shard Lords) dies instantly. That includes you.
to:
* TheDreaded: Wanna know why the UHDF is sending you down to brave the horrors of the Beneath all alone? Because the more people they sent down, the sooner the Pursuers showed up to kill everyone.
* GrimReaper: Looks like one.
* GuardianEntity: It's implied that the Pursuers were created by the Elder Gods to keep humans out of the Beneath.
* InvincibleBoogeymen: They cannot be damaged nor will they ever break chase.[[note]]Unless you run into a shop.[[/note]]
** At least until Blood and Fire, where you can kill them with the ancient weapons laying around there.
* TouchOfDeath: Anything it touches (excluding Shard Lords) dies instantly. That includes you.
Changed line(s) 198,201 (click to see context) from:
!!Shard Lords
[[folder: The Beast]]
[[folder: The Beast]]
to:
Changed line(s) 203,204 (click to see context) from:
to:
* MoneySpider: If you kill one you'll get a nice big money and shard bonus.
Changed line(s) 207,208 (click to see context) from:
[[folder: The Centurion]]
to:
[[folder: The Centurion]]
Pursuer]]
An entity that will show up to hunt you down if you spend too much getting through a level.
An entity that will show up to hunt you down if you spend too much getting through a level.
Changed line(s) 210,212 (click to see context) from:
* FlamingSword: Fights you with a flaming gladius.
* LuckilyMyShieldWillProtectMe: He also wields a tower shield. You can break it if you hit it enough times, thankfully.
* LuckilyMyShieldWillProtectMe: He also wields a tower shield. You can break it if you hit it enough times, thankfully.
to:
* FlamingSword: Fights AdvancingBossOfDoom: Once it shows up, all you with a flaming gladius.
* LuckilyMyShieldWillProtectMe: He also wields a tower shield. Youcan do is run the hell away.
* TheDreaded: Wanna know why the UHDF is sending you down to brave the horrors of the Beneath all alone? Because the more people they sent down, the sooner the Pursuers showed up to kill everyone.
* GrimReaper: Looks like one.
* GuardianEntity: It's implied that the Pursuers were created by the Elder Gods to keep humans out of the Beneath.
* InvincibleBoogeymen: They cannot be damaged nor will they ever breakit if chase.[[note]]Unless you hit run into a shop.[[/note]]
** At least until Blood and Fire, where you can kill them with the ancient weapons laying around there.
* TouchOfDeath: Anything itenough times, thankfully.
touches (excluding Shard Lords) dies instantly. That includes you.
* LuckilyMyShieldWillProtectMe: He also wields a tower shield. You
* TheDreaded: Wanna know why the UHDF is sending you down to brave the horrors of the Beneath all alone? Because the more people they sent down, the sooner the Pursuers showed up to kill everyone.
* GrimReaper: Looks like one.
* GuardianEntity: It's implied that the Pursuers were created by the Elder Gods to keep humans out of the Beneath.
* InvincibleBoogeymen: They cannot be damaged nor will they ever break
** At least until Blood and Fire, where you can kill them with the ancient weapons laying around there.
* TouchOfDeath: Anything it
Changed line(s) 215,216 (click to see context) from:
[[folder: The Crawler]]
to:
!!Shard Lords
[[folder: TheCrawler]]
Beast]]
A Giant Mage who's traded his magic staff in for a huge sword.
[[folder: The
A Giant Mage who's traded his magic staff in for a huge sword.
Changed line(s) 218,220 (click to see context) from:
* BeamSpam: It shoots five lasers spread out over a 90 degree angle.
* MightyGlacier: Very slow, yet it has a lot of health and a laser blast that could very well one-shot you.
* MightyGlacier: Very slow, yet it has a lot of health and a laser blast that could very well one-shot you.
to:
* BeamSpam: It shoots five lasers spread out over BFS: He wields a 90 degree angle.
* MightyGlacier: Very slow, yet it has a lothuge gladius, instead of health and magic.
* FacialHorror: He's alaser blast that could very well one-shot you.
Giant Mage with the head of a Floating Head.
* MightyGlacier: Very slow, yet it has a lot
* FacialHorror: He's a
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[[folder: The Deceiver]]
to:
[[folder: The Deceiver]]
Centurion]]
A shadow warrior styled after a Roman Centurion.
A shadow warrior styled after a Roman Centurion.
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* GlassCannon: Capable of doing ''serious'' damage to you with attacks that are both quick and hard to dodge, yet it's tied with The Pyro for the lowest health pool among the Shard Lords.
to:
* GlassCannon: Capable of doing ''serious'' damage to FlamingSword: Fights you with attacks that are both quick and hard to dodge, yet it's tied with The Pyro for the lowest health pool among the Shard Lords.
a flaming gladius.
* LuckilyMyShieldWillProtectMe: He also wields a tower shield. You can break it if you hit it enough times, thankfully.
* LuckilyMyShieldWillProtectMe: He also wields a tower shield. You can break it if you hit it enough times, thankfully.
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[[folder: The Golem]]
to:
[[folder: The Golem]]
Crawler]]
A giant orange Crystal Crab with a lethally powerful five-beam laser blast.
A giant orange Crystal Crab with a lethally powerful five-beam laser blast.
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to:
* MightyGlacier: Very slow, yet it has a lot of health and a laser blast that could very well one-shot you.
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[[folder: The Pyro]]
to:
[[folder: The Pyro]]
Deceiver]]
A Teleporter with the ability to create copies of itself in combat.
A Teleporter with the ability to create copies of itself in combat.
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* FakeUltimateMook: Sure, he may be a Shard Lord and he may have a flamethrower that can do substantial damage if you let it hit you, but once he goes into cooldown he goes down as easily as almost any regular enemy.
to:
* FakeUltimateMook: Sure, he may be a Shard Lord and he may have a flamethrower that DoppelgangerSpin: It can do substantial create copies of itself to confuse you.[[note]]The copies always face the original.[[/note]]
* GlassCannon: Capable of doing ''serious'' damageif to you let it hit you, but once he goes into cooldown he goes down as easily as almost any regular enemy.
with attacks that are both quick and hard to dodge, yet it's tied with The Pyro for the lowest health pool among the Shard Lords.
* GlassCannon: Capable of doing ''serious'' damage
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!!Elder Gods (SPOILERS AHEAD)
[[folder: The Necromancer]]
[[folder: The Necromancer]]
to:
An even-more-massive Statue.
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* AchillesHeel: He's rather weak to bladed weapons. In fact, if you manage to damage his midsection enough it's possible to instantly kill him by [[HalfTheManHeUsedToBe bisection]].
* LightningBruiser: He may not walk fast, but get in too close and he'll clobber you faster than you can react. This is to say nothing of his huge healthbar, either.
* MagicMissileStorm: At range, he'll shoot a torrent of homing magic missiles after you.
* {{Necromancer}}: No duh. He'll routinely resurrect the enemies you kill in his arena, including the Minions.
* ShieldedCoreBoss: At the start of the battle, he'll be shielded by eight or so Minions around the arena.
* LightningBruiser: He may not walk fast, but get in too close and he'll clobber you faster than you can react. This is to say nothing of his huge healthbar, either.
* MagicMissileStorm: At range, he'll shoot a torrent of homing magic missiles after you.
* {{Necromancer}}: No duh. He'll routinely resurrect the enemies you kill in his arena, including the Minions.
* ShieldedCoreBoss: At the start of the battle, he'll be shielded by eight or so Minions around the arena.
to:
* AchillesHeel: KingMook: Even more so than the other Shard Lords. He's rather weak to bladed weapons. In fact, if you manage to damage his midsection enough it's possible to instantly kill him by [[HalfTheManHeUsedToBe bisection]].
* LightningBruiser: He may not walk fast, but get in too close and he'll clobber you fasterlittle more than you can react. This is to say nothing of his huge healthbar, either.
a larger, more powerful Statue.
*MagicMissileStorm: At range, he'll shoot a torrent of homing magic missiles after you.
* {{Necromancer}}: No duh. He'll routinely resurrectMightyGlacier: He's as slow as molasses, yet he has the enemies you kill in his arena, including the Minions.
* ShieldedCoreBoss: At the startmost health of the battle, he'll be shielded by eight or so Minions around the arena.
Shard Lords and he can hit pretty hard.
* LightningBruiser: He may not walk fast, but get in too close and he'll clobber you faster
*
* {{Necromancer}}: No duh. He'll routinely resurrect
* ShieldedCoreBoss: At the start
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[[folder: The Aberration]]
An island-sized abomination that fights you with its tentacles and a never-ending torrent of enemies.
An island-sized abomination that fights you with its tentacles and a never-ending torrent of enemies.
to:
[[folder: The Aberration]]
An island-sized abomination that fights you with its tentacles and a never-ending torrent of enemies.
Pyro]]
An island-sized abomination that fights you with its tentacles and a never-ending torrent of enemies.
Changed line(s) 261,264 (click to see context) from:
* CombatTentacles: Its primary form of attack is through tentacles that sprout out of the ground. You have to destroy them in order to damage The Aberration.
* EnemySummoner: It'll endlessly summon enemies throughout the boss battle.
* EldritchAbomination: The most properly alien of the Elder Gods.
* EnemySummoner: It'll endlessly summon enemies throughout the boss battle.
* EldritchAbomination: The most properly alien of the Elder Gods.
to:
* CombatTentacles: Its primary form of attack is through tentacles FakeUltimateMook: Sure, he may be a Shard Lord and he may have a flamethrower that sprout out of the ground. You have to destroy them in order to can do substantial damage The Aberration.
if you let it hit you, but once he goes into cooldown he goes down as easily as almost any regular enemy.
*EnemySummoner: It'll endlessly summon enemies throughout the boss battle.
* EldritchAbomination: The most properly alienPlayingWithFire: His staff lets him cast a continuous stream of the Elder Gods.
fire.
*
* EldritchAbomination: The most properly alien
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[[folder: The Trickster]]
An Elder God who only reveals himself when you complete a long list of convoluted tasks. You face him in a virtual world of his creation called the Construct.
An Elder God who only reveals himself when you complete a long list of convoluted tasks. You face him in a virtual world of his creation called the Construct.
to:
!!Elder Gods (SPOILERS AHEAD)
[[folder: TheTrickster]]
An Elder God who only reveals himself when you complete a long list of convoluted tasks. You face him in a virtual world of his creation called the Construct.Necromancer]]
[[folder: The
An Elder God who only reveals himself when you complete a long list of convoluted tasks. You face him in a virtual world of his creation called the Construct.
Added DiffLines:
* AchillesHeel: He's rather weak to bladed weapons. In fact, if you manage to damage his midsection enough it's possible to instantly kill him by [[HalfTheManHeUsedToBe bisection]].
* LightningBruiser: He may not walk fast, but get in too close and he'll clobber you faster than you can react. This is to say nothing of his huge healthbar, either.
* MagicMissileStorm: At range, he'll shoot a torrent of homing magic missiles after you.
* {{Necromancer}}: No duh. He'll routinely resurrect the enemies you kill in his arena, including the Minions.
* ShieldedCoreBoss: At the start of the battle, he'll be shielded by eight or so Minions around the arena.
[[/folder]]
[[folder: The Aberration]]
An island-sized abomination that fights you with its tentacles and a never-ending torrent of enemies.
----
* CombatTentacles: Its primary form of attack is through tentacles that sprout out of the ground. You have to destroy them in order to damage The Aberration.
* EnemySummoner: It'll endlessly summon enemies throughout the boss battle.
* EldritchAbomination: The most properly alien of the Elder Gods.
[[/folder]]
[[folder: The Trickster]]
An Elder God who only reveals himself when you complete a long list of convoluted tasks. You face him in a virtual world of his creation called the Construct.
----
* LightningBruiser: He may not walk fast, but get in too close and he'll clobber you faster than you can react. This is to say nothing of his huge healthbar, either.
* MagicMissileStorm: At range, he'll shoot a torrent of homing magic missiles after you.
* {{Necromancer}}: No duh. He'll routinely resurrect the enemies you kill in his arena, including the Minions.
* ShieldedCoreBoss: At the start of the battle, he'll be shielded by eight or so Minions around the arena.
[[/folder]]
[[folder: The Aberration]]
An island-sized abomination that fights you with its tentacles and a never-ending torrent of enemies.
----
* CombatTentacles: Its primary form of attack is through tentacles that sprout out of the ground. You have to destroy them in order to damage The Aberration.
* EnemySummoner: It'll endlessly summon enemies throughout the boss battle.
* EldritchAbomination: The most properly alien of the Elder Gods.
[[/folder]]
[[folder: The Trickster]]
An Elder God who only reveals himself when you complete a long list of convoluted tasks. You face him in a virtual world of his creation called the Construct.
----
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to:
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to:
* TouchOfDeath: Anything it touches (excluding Shard Lords) dies instantly. That includes you.
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Four-legged crab-like creatures with crystals growing out of their backs.
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to:
* BeamSpam: If you have to face multiple crabs at once, be prepared for a barrage.
* FrickinLaserBeams: They attack with a powerful laser blast.
* GiantEnemyCrab: The blue crystal crabs certainly count.
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to:
An entity that will show up to hunt you down if you spend too much getting through a level.
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* TheDreaded: Wanna know why the UHDF is sending you down to brave the horrors of the Beneath all alone? Because the more people they sent down, the sooner the Pursuers showed up to kill everyone.
* GrimReaper: Looks like one.
* GuardianEntity: It's implied that the Pursuers were created by the Elder Gods to keep humans out of the Beneath.
* InvincibleBoogeymen: They cannot be damaged nor will they ever break chase.[[note]]Unless you run into a shop.[[/note]]
** At least until Blood and Fire, where you can kill them with the ancient weapons laying around there.
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to:
An island-sized abomination that fights you with its tentacles and a never-ending torrent of enemies.
Changed line(s) 251 (click to see context) from:
* CombatTentacles: Its primary form of attack is through tentacles that sprout out of the ground. You have to sever them in order to damage The Aberration.
to:
* CombatTentacles: Its primary form of attack is through tentacles that sprout out of the ground. You have to sever destroy them in order to damage The Aberration.Aberration.
* EnemySummoner: It'll endlessly summon enemies throughout the boss battle.
* EnemySummoner: It'll endlessly summon enemies throughout the boss battle.
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to:
An Elder God who only reveals himself when you complete a long list of convoluted tasks. You face him in a virtual world of his creation called the Construct.
Added DiffLines:
* HoistByHisOwnPetard: He's presumably using the power of the Construct to heal himself when you empty his health bar; once you collect three Construct orbs, the simulation turns on him and blows him to smithereens with turrets, killing him for real.
Added DiffLines:
* TheMostDangerousVideoGame: If you die in the Construct, you die for real. [[HoistByHisOwnPetard This backfires on The Trickster once you beat him in his boss battle]].
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Changed line(s) 261 (click to see context) from:
** Dual-wielded Black Katana [[SpinAttack]]s;
to:
** Dual-wielded Black Katana [[SpinAttack]]s;[[SpinAttack spin attacks]];
Is there an issue? Send a MessageReason:
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Added DiffLines:
* GuideDangIt: Getting to him is not straightforward at all. [[https://pttr.fandom.com/wiki/The_Trickster/Reaching_the_Trickster See here for how to reach him]].
Is there an issue? Send a MessageReason:
Added some more info
* HeroicBuild: Some of the prisoners are noticeably more "V-shaped" than the typical Brawler.
* SuperDrowningSkills: The pirates in Pirate's Cove will die instantly if they get knocked into the water (as will you). Kinda justified since a giant shark eats them when they fall in.
* SuperDrowningSkills: The pirates in Pirate's Cove will die instantly if they get knocked into the water (as will you). Kinda justified since a giant shark eats them when they fall in.
Changed line(s) 26 (click to see context) from:
* KungFuProofMook: He can block your punches and retaliate with a quick jab; better use a melee weapon to deal with him.
to:
* KungFuProofMook: He can block your punches and retaliate with a quick jab; you'd better use a melee weapon to deal with him.
Changed line(s) 29,33 (click to see context) from:
!Beneath
!!Enemies
[[folder: Zombies]]
The remains of UHDF personnel sent Beneath before you, now reanimated and determined to add you to their ranks.
!!Enemies
[[folder: Zombies]]
The remains of UHDF personnel sent Beneath before you, now reanimated and determined to add you to their ranks.
to:
!!Enemies
The remains
Presumably the boss of
Changed line(s) 35,38 (click to see context) from:
* CombatTentacles: Some zombies have these long purple tentacles they can use to strike you at range.
* TheGoomba: They'll be your most commonly encountered enemy in Beneath, and they can usually be killed in one or two hits with almost any weapon. They can be dangerous in large groups, though.
* UndeadMooks: Well, they're the reanimated remains of UHDF Mooks, so they count.
* TheGoomba: They'll be your most commonly encountered enemy in Beneath, and they can usually be killed in one or two hits with almost any weapon. They can be dangerous in large groups, though.
* UndeadMooks: Well, they're the reanimated remains of UHDF Mooks, so they count.
to:
* CombatTentacles: Some zombies have these long purple tentacles they can use to strike MacheteMayhem: In both appearances he wields a machete.
* LightningBruiser: He'll always run after youat range.
* TheGoomba: They'll be your most commonly encountered enemy in Beneath,and they can usually be killed in one or two hits that machete ''hurts'', especially if he lunges at you. He also has significantly more health than a typical Mook.
* UnexplainedRecovery: He somehow reappears alive and well (and very angry withalmost any weapon. They can be dangerous you) in large groups, though.
* UndeadMooks: Well, they'rethe reanimated remains of UHDF Mooks, so they count.
prison level, despite it taking place after the bar level chronologically and the fact you likely smashed him to barely-identifiable pieces.
* LightningBruiser: He'll always run after you
* TheGoomba: They'll be your most commonly encountered enemy in Beneath,
* UnexplainedRecovery: He somehow reappears alive and well (and very angry with
* UndeadMooks: Well, they're
Changed line(s) 41,42 (click to see context) from:
[[folder: Traitors]]
Human cultists that have forsaken humanity in favor of the Elder Gods.
Human cultists that have forsaken humanity in favor of the Elder Gods.
to:
[[folder: Traitors]]
Human cultists that have forsaken humanity in favor ofKatana Boss]]
A Yakuza-like crime boss who presumably owns theElder Gods.disco.
Human cultists that have forsaken humanity in favor of
A Yakuza-like crime boss who presumably owns the
Changed line(s) 44,48 (click to see context) from:
* ApocalypseCult: It's not clear what exactly they're trying to accomplish, but if it involves the Elder Gods it's nothing good for humanity.
* KnifeNut: Many of them spawn with knives and cleavers.
* PalletSwap: Fundamentally, they're just reskinned Brawlers.
* TokenHuman: The only non-reanimated human enemies in the Beneath.
* KnifeNut: Many of them spawn with knives and cleavers.
* PalletSwap: Fundamentally, they're just reskinned Brawlers.
* TokenHuman: The only non-reanimated human enemies in the Beneath.
to:
* ApocalypseCult: It's not clear what exactly they're DamageSpongeBoss: He has an ''insane'' amount of health.
* KatanasAreJustBetter: He wields a katana, the best weapon in the base game.
* MadeOfIron: You can carve him up until he's mostly ''skeletonized'', and he'll still keep trying toaccomplish, but if it involves kill you.
* MightyGlacier: He never moves faster than a SlowWalk, and his swings are slow and heavily telegraphed. However, his katana will slice you to pieces in two hits, and he has a truly staggering health bar.
* {{Yakuza}}: Presumably, though theElder Gods it's nothing good for humanity.
* KnifeNut: Many of them spawn with knives and cleavers.
* PalletSwap: Fundamentally, they're just reskinned Brawlers.
* TokenHuman: The only non-reanimated human enemiesdisco level seems to takes place in the Beneath.
a Western country.
* KatanasAreJustBetter: He wields a katana, the best weapon in the base game.
* MadeOfIron: You can carve him up until he's mostly ''skeletonized'', and he'll still keep trying to
* MightyGlacier: He never moves faster than a SlowWalk, and his swings are slow and heavily telegraphed. However, his katana will slice you to pieces in two hits, and he has a truly staggering health bar.
* {{Yakuza}}: Presumably, though the
* KnifeNut: Many of them spawn with knives and cleavers.
* PalletSwap: Fundamentally, they're just reskinned Brawlers.
* TokenHuman: The only non-reanimated human enemies
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[[folder: Floating Head]]
Floating severed demon heads that'll charge at you if they spot you.
Floating severed demon heads that'll charge at you if they spot you.
to:
[[folder: Floating Head]]
Floating severed demon heads that'll chargeLarge Prisoner]]
A giant man held in solitary confinement atyou if they spot you.the prison level.
Floating severed demon heads that'll charge
A giant man held in solitary confinement at
Changed line(s) 54,56 (click to see context) from:
* AirborneMook
* FlyingFace: They look like a severed Giant Mage head with a missing jaw.
* FlyingFace: They look like a severed Giant Mage head with a missing jaw.
to:
* AirborneMook
BecauseYouWereNiceToMe: If you throw an apple or orange into his cell and then open the solitary confinement cells, he'll join the brawl on your side.
*FlyingFace: They look like KingMook: He doesn't have a severed Giant Mage head with set appearance, so he resembles a missing jaw.
generic prisoner blown up about 1.5x.
* MegatonPunch: His punches will either send enemies [[BlownAcrossTheRoom flying across the room]] or [[LudicrousGibs explode them into tiny pieces]].
* LightningBruiser: He's huge, always runs, and his punches have both a lot of reach and can demolish your health bar in short order.
*
* MegatonPunch: His punches will either send enemies [[BlownAcrossTheRoom flying across the room]] or [[LudicrousGibs explode them into tiny pieces]].
* LightningBruiser: He's huge, always runs, and his punches have both a lot of reach and can demolish your health bar in short order.
Changed line(s) 59,60 (click to see context) from:
[[folder: Crystal Crab]]
to:
!Beneath
!!Enemies
[[folder:Crystal Crab]]
Zombies]]
The remains of UHDF personnel sent Beneath before you, now reanimated and determined to add you to their ranks.
!!Enemies
[[folder:
The remains of UHDF personnel sent Beneath before you, now reanimated and determined to add you to their ranks.
Changed line(s) 62,63 (click to see context) from:
to:
* TheGoomba: They'll be your most commonly encountered enemy in Beneath, and they can usually be killed in one or two hits with almost any weapon. They can be dangerous in large groups, though.
* UndeadMooks: Well, they're the reanimated remains of UHDF Mooks, so they count.
Changed line(s) 66,67 (click to see context) from:
[[folder: Minion]]
to:
[[folder: Minion]]
Traitors]]
Human cultists that have forsaken humanity in favor of the Elder Gods.
Human cultists that have forsaken humanity in favor of the Elder Gods.
Changed line(s) 69,70 (click to see context) from:
to:
* KnifeNut: Many of them spawn with knives and cleavers.
* PalletSwap: Fundamentally, they're just reskinned Brawlers.
* TokenHuman: The only non-reanimated human enemies in the Beneath.
Changed line(s) 73,74 (click to see context) from:
[[folder: Crystal Entity]]
to:
[[folder: Crystal Entity]]
Floating Head]]
Floating severed demon heads that'll charge at you if they spot you.
Floating severed demon heads that'll charge at you if they spot you.
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to:
* FlyingFace: They look like a severed Giant Mage head with a missing jaw.
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[[folder: Hydra]]
to:
[[folder: Hydra]]
Crystal Crab]]
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[[folder: Bore Worm]]
to:
[[folder: Bore Worm]]
Minion]]
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[[folder: Teleporter]]
to:
[[folder: Teleporter]]
Crystal Entity]]
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[[folder: Giant Mage]]
to:
[[folder: Giant Mage]]
Hydra]]
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[[folder: Interceptor]]
to:
[[folder: Interceptor]]
Bore Worm]]
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* GlassCannon: They move surprisingly quick and hit quite hard. Good thing a single sword swing to the neck will typically kill them.
to:
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[[folder: Leaper]]
to:
[[folder: Leaper]]
Teleporter]]
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[[folder: Statue]]
to:
[[folder: Statue]]
Giant Mage]]
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[[folder: Charger]]
to:
[[folder: Charger]]
Interceptor]]
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to:
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[[folder: Observer]]
to:
[[folder: Observer]]
Leaper]]
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[[folder: Gremlin]]
to:
[[folder: Gremlin]]
Statue]]
Changed line(s) 150,151 (click to see context) from:
[[folder: Pursuer]]
to:
[[folder: Pursuer]]
Charger]]
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!!Shard Lords
[[folder: The Beast]]
[[folder: The Beast]]
to:
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[[folder: The Centurion]]
to:
[[folder: The Centurion]]
Gremlin]]
Changed line(s) 169,171 (click to see context) from:
* FlamingSword: Fights you with a flaming gladius.
* LuckilyMyShieldWillProtectMe: He also wields a tower shield. You can break it if you hit it enough times, thankfully.
* LuckilyMyShieldWillProtectMe: He also wields a tower shield. You can break it if you hit it enough times, thankfully.
to:
* LuckilyMyShieldWillProtectMe: He also wields a tower shield. You can break it if you hit it enough times, thankfully.
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[[folder: The Crawler]]
to:
[[folder: The Crawler]]
Pursuer]]
Changed line(s) 177,179 (click to see context) from:
* BeamSpam: It shoots five lasers spread out over a 90 degree angle.
* MightyGlacier: Very slow, yet it has a lot of health and a laser blast that could very well one-shot you.
* MightyGlacier: Very slow, yet it has a lot of health and a laser blast that could very well one-shot you.
to:
* MightyGlacier: Very slow, yet it has a lot of health and a laser blast that could very well one-shot you.
Changed line(s) 182,183 (click to see context) from:
[[folder: The Deceiver]]
to:
!!Shard Lords
[[folder: TheDeceiver]]
Beast]]
[[folder: The
Changed line(s) 185,186 (click to see context) from:
* GlassCannon: Capable of doing ''serious'' damage to you with attacks that are both quick and hard to dodge, yet it's tied with The Pyro for the lowest health pool among the Shard Lords.
to:
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[[folder: The Golem]]
to:
[[folder: The Golem]]
Centurion]]
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to:
* LuckilyMyShieldWillProtectMe: He also wields a tower shield. You can break it if you hit it enough times, thankfully.
Changed line(s) 196,197 (click to see context) from:
[[folder: The Pyro]]
to:
[[folder: The Pyro]]
Crawler]]
Changed line(s) 199,200 (click to see context) from:
* FakeUltimateMook: Sure, he may be a Shard Lord and he may have a flamethrower that can do substantial damage if you let it hit you, but once he goes into cooldown he goes down as easily as almost any regular enemy.
to:
* FakeUltimateMook: Sure, he may be BeamSpam: It shoots five lasers spread out over a Shard Lord 90 degree angle.
* MightyGlacier: Very slow, yet it has a lot of health andhe may have a flamethrower laser blast that can do substantial damage if you let it hit you, but once he goes into cooldown he goes down as easily as almost any regular enemy.
could very well one-shot you.
* MightyGlacier: Very slow, yet it has a lot of health and
Changed line(s) 203,206 (click to see context) from:
!!Elder Gods (SPOILERS AHEAD)
[[folder: The Necromancer]]
[[folder: The Necromancer]]
to:
Changed line(s) 208,210 (click to see context) from:
* LightningBruiser: He may not walk fast, but get in too close and he'll clobber you faster than you can react. This is to say nothing of his huge healthbar, either.
* MagicMissileStorm: At range, he'll shoot a torrent of homing magic missiles after you.
* MagicMissileStorm: At range, he'll shoot a torrent of homing magic missiles after you.
to:
* LightningBruiser: He may not walk fast, but get in too close GlassCannon: Capable of doing ''serious'' damage to you with attacks that are both quick and he'll clobber you faster than you can react. This is hard to say nothing of his huge healthbar, either.
* MagicMissileStorm: At range, he'll shoot a torrent of homing magic missiles after you.
dodge, yet it's tied with The Pyro for the lowest health pool among the Shard Lords.
* MagicMissileStorm: At range, he'll shoot a torrent of homing magic missiles after you.
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[[folder: The Aberration]]
to:
[[folder: The Aberration]]
Golem]]
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* EldritchAbomination: The most properly alien of the Elder Gods.
to:
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[[folder: The Trickster]]
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[[folder: The Trickster]]
Pyro]]
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[[folder: The End]]
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!!Elder Gods (SPOILERS AHEAD)
[[folder: TheEnd]]
Necromancer]]
[[folder: The
* AchillesHeel: He's rather weak to bladed weapons. In fact, if you manage to damage his midsection enough it's possible to instantly kill him by [[HalfTheManHeUsedToBe bisection]].
* LightningBruiser: He may not walk fast, but get in too close and he'll clobber you faster than you can react. This is to say nothing of his huge healthbar, either.
* MagicMissileStorm: At range, he'll shoot a torrent of homing magic missiles after you.
* {{Necromancer}}: No duh. He'll routinely resurrect the enemies you kill in his arena, including the Minions.
* ShieldedCoreBoss: At the start of the battle, he'll be shielded by eight or so Minions around the arena.
[[/folder]]
[[folder: The Aberration]]
----
* CombatTentacles: Its primary form of attack is through tentacles that sprout out of the ground. You have to sever them in order to damage The Aberration.
* EldritchAbomination: The most properly alien of the Elder Gods.
[[/folder]]
[[folder: The Trickster]]
----
* TheComputerIsACheatingBastard: An InUniverse example; you're in his virtual world, after all. Aside from being able to change movesets on the fly, he's also the only enemy in the whole game capable of using ''firearms''.
* ConfusionFu: He's capable of switching between four different movesets on the fly, each [[CallBack inspired]] by one of the Scenarios:
** Dual-wielded Black Katana [[SpinAttack]]s;
** The Boxer's gloves and moveset;
** Riot shield and pump-action shotgun combo;
** A pirate cannon and the ability to flood the arena.
* DuelBoss: Unlike the other Elder Gods, who [[FlunkyBoss spawn mooks to fight alongside them]], The Trickster will face you alone.[[note]]Unless you bring a Bodyguard, for all the good that'll do you.[[/note]]
* InstantDeathRadius: Not quite to the level of ''instant'' death, but he's far more dangerous up close than at range. You'd better make sure to pack a shotgun.
* LuckilyMyShieldWillProtectMe: His riot shield cannot be broken by any means; when paired with his shotgun, it's better to keep your distance while he's in that form.
* MarathonBoss: He's the only boss with multiple phases. If you get especially unlucky it may take you upwards of 10 minutes to beat this guy.
* PlatformBattle: In his Pirate's Cove form, he'll flood the arena with water, leaving some rock platforms you can jump on. [[SuperDrowningSkills Falling into the water is instant death]].
* PuzzleBoss: He cannot be killed by normal means. Every time you drain his health, you'll need to run and grab the Construct piece that spawns in the arena. Once you have three, the fight's over for The Trickster.
[[/folder]]
[[folder: The End]]
----
* BossRush: He'll summon the six Shard Lords to aid him, two at a time. You'll need to kill them all in order to make The End vulnerable to your attacks.
* ClippedWingAngel: When you kill all of the Shard Lords, his armor will fall off, revealing a human-sized shadow figure who's now weak to your attacks. That doesn't mean he'll go down easily, however.
* FinalBoss: You can only face him after defeating the other three Elder Gods.
* LightningBruiser: He may not walk fast, but get in too close and he'll clobber you faster than you can react. This is to say nothing of his huge healthbar, either.
* MagicMissileStorm: At range, he'll shoot a torrent of homing magic missiles after you.
* {{Necromancer}}: No duh. He'll routinely resurrect the enemies you kill in his arena, including the Minions.
* ShieldedCoreBoss: At the start of the battle, he'll be shielded by eight or so Minions around the arena.
[[/folder]]
[[folder: The Aberration]]
----
* CombatTentacles: Its primary form of attack is through tentacles that sprout out of the ground. You have to sever them in order to damage The Aberration.
* EldritchAbomination: The most properly alien of the Elder Gods.
[[/folder]]
[[folder: The Trickster]]
----
* TheComputerIsACheatingBastard: An InUniverse example; you're in his virtual world, after all. Aside from being able to change movesets on the fly, he's also the only enemy in the whole game capable of using ''firearms''.
* ConfusionFu: He's capable of switching between four different movesets on the fly, each [[CallBack inspired]] by one of the Scenarios:
** Dual-wielded Black Katana [[SpinAttack]]s;
** The Boxer's gloves and moveset;
** Riot shield and pump-action shotgun combo;
** A pirate cannon and the ability to flood the arena.
* DuelBoss: Unlike the other Elder Gods, who [[FlunkyBoss spawn mooks to fight alongside them]], The Trickster will face you alone.[[note]]Unless you bring a Bodyguard, for all the good that'll do you.[[/note]]
* InstantDeathRadius: Not quite to the level of ''instant'' death, but he's far more dangerous up close than at range. You'd better make sure to pack a shotgun.
* LuckilyMyShieldWillProtectMe: His riot shield cannot be broken by any means; when paired with his shotgun, it's better to keep your distance while he's in that form.
* MarathonBoss: He's the only boss with multiple phases. If you get especially unlucky it may take you upwards of 10 minutes to beat this guy.
* PlatformBattle: In his Pirate's Cove form, he'll flood the arena with water, leaving some rock platforms you can jump on. [[SuperDrowningSkills Falling into the water is instant death]].
* PuzzleBoss: He cannot be killed by normal means. Every time you drain his health, you'll need to run and grab the Construct piece that spawns in the arena. Once you have three, the fight's over for The Trickster.
[[/folder]]
[[folder: The End]]
----
* BossRush: He'll summon the six Shard Lords to aid him, two at a time. You'll need to kill them all in order to make The End vulnerable to your attacks.
* ClippedWingAngel: When you kill all of the Shard Lords, his armor will fall off, revealing a human-sized shadow figure who's now weak to your attacks. That doesn't mean he'll go down easily, however.
* FinalBoss: You can only face him after defeating the other three Elder Gods.
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* MirrorBoss: His vulnerable form fights much like a player character does; he's capable of both light and heavy attacks and of kicking.
* ThePawnsGoFirst: While he'll step in to fight from the get-go, sometimes when he summons Shard Lords he'll sit back down on his throne and watch you battle.
* PuzzleBoss: A minor one; when the battle starts he'll be totally invincible. It's only when you kill all of the Shard Lords that he'll be made vulnerable.
* ToHellAndBack: His domain is a great sea of lava, and the source of the great beam of red light protruding from the Beneath.
* ThePawnsGoFirst: While he'll step in to fight from the get-go, sometimes when he summons Shard Lords he'll sit back down on his throne and watch you battle.
* PuzzleBoss: A minor one; when the battle starts he'll be totally invincible. It's only when you kill all of the Shard Lords that he'll be made vulnerable.
* ToHellAndBack: His domain is a great sea of lava, and the source of the great beam of red light protruding from the Beneath.
Is there an issue? Send a MessageReason:
WIP. Will come back later to add more tropes for other enemies. Please feel free to help.
Added DiffLines:
This page details the Enemies and Bosses found in VideoGame/PaintTheTownRed. '''Unmarked spoilers for "Beneath" ahead.'''
[[foldercontrol]]
!Scenarios
[[folder: Brawlers]]
Your basic foes in the scenarios: angry dudes who just want to bash in some skulls, preferably yours. They come in biker, disco-goer, prisoner and pirate flavors.
----
* AllBikersAreHellsAngels: The bikers you fight in the Bar scenario certainly invoke this imagery.
* DanceBattler: In a metaphorical sense; the guys in the disco are dancing before you show up to ruin their fun.
* GangUpOnTheHuman: After a while, the remaining Brawlers will drop their spats and come after you instead.
* ImprobableWeaponUser: Once the fight breaks out, they'll grab whatever happens to be around to start beating on each other with them.
* TheGoomba: They're your standard opponents and generally go down without much trouble one-on-one. That said, don't let yourself get swarmed by them.
* TurnsRed: When their health gets low, they'll start running after you and attack more frequently. The angry teeth-bared expression will tip you off.
[[/folder]]
[[folder: Boxer]]
A prizefighter who's not afraid of showing you the old one-two if you pick a fight with him.
----
* AchillesHeel: [[RealityEnsues His gloves can't stop a knife or machete]]. Hey, anything goes in a real fight!
* {{Expy}}: Clearly one for [[Film/RockyIV Ivan Drago]].
* ImmuneToFlinching: He cannot be knocked over nor stunned by your kick.
* KungFuProofMook: He can block your punches and retaliate with a quick jab; better use a melee weapon to deal with him.
[[/folder]]
!Beneath
!!Enemies
[[folder: Zombies]]
The remains of UHDF personnel sent Beneath before you, now reanimated and determined to add you to their ranks.
----
* CombatTentacles: Some zombies have these long purple tentacles they can use to strike you at range.
* TheGoomba: They'll be your most commonly encountered enemy in Beneath, and they can usually be killed in one or two hits with almost any weapon. They can be dangerous in large groups, though.
* UndeadMooks: Well, they're the reanimated remains of UHDF Mooks, so they count.
[[/folder]]
[[folder: Traitors]]
Human cultists that have forsaken humanity in favor of the Elder Gods.
----
* ApocalypseCult: It's not clear what exactly they're trying to accomplish, but if it involves the Elder Gods it's nothing good for humanity.
* KnifeNut: Many of them spawn with knives and cleavers.
* PalletSwap: Fundamentally, they're just reskinned Brawlers.
* TokenHuman: The only non-reanimated human enemies in the Beneath.
[[/folder]]
[[folder: Floating Head]]
Floating severed demon heads that'll charge at you if they spot you.
----
* AirborneMook
* FlyingFace: They look like a severed Giant Mage head with a missing jaw.
[[/folder]]
[[folder: Crystal Crab]]
----
[[/folder]]
[[folder: Minion]]
----
[[/folder]]
[[folder: Crystal Entity]]
----
[[/folder]]
[[folder: Hydra]]
----
[[/folder]]
[[folder: Bore Worm]]
----
[[/folder]]
[[folder: Teleporter]]
----
[[/folder]]
[[folder: Giant Mage]]
----
[[/folder]]
[[folder: Interceptor]]
----
* GlassCannon: They move surprisingly quick and hit quite hard. Good thing a single sword swing to the neck will typically kill them.
[[/folder]]
[[folder: Leaper]]
----
[[/folder]]
[[folder: Statue]]
----
[[/folder]]
[[folder: Charger]]
----
[[/folder]]
[[folder: Observer]]
----
[[/folder]]
[[folder: Gremlin]]
----
[[/folder]]
[[folder: Pursuer]]
----
[[/folder]]
!!Shard Lords
[[folder: The Beast]]
----
[[/folder]]
[[folder: The Centurion]]
----
* FlamingSword: Fights you with a flaming gladius.
* LuckilyMyShieldWillProtectMe: He also wields a tower shield. You can break it if you hit it enough times, thankfully.
[[/folder]]
[[folder: The Crawler]]
----
* BeamSpam: It shoots five lasers spread out over a 90 degree angle.
* MightyGlacier: Very slow, yet it has a lot of health and a laser blast that could very well one-shot you.
[[/folder]]
[[folder: The Deceiver]]
----
* GlassCannon: Capable of doing ''serious'' damage to you with attacks that are both quick and hard to dodge, yet it's tied with The Pyro for the lowest health pool among the Shard Lords.
[[/folder]]
[[folder: The Golem]]
----
[[/folder]]
[[folder: The Pyro]]
----
* FakeUltimateMook: Sure, he may be a Shard Lord and he may have a flamethrower that can do substantial damage if you let it hit you, but once he goes into cooldown he goes down as easily as almost any regular enemy.
[[/folder]]
!!Elder Gods (SPOILERS AHEAD)
[[folder: The Necromancer]]
----
* LightningBruiser: He may not walk fast, but get in too close and he'll clobber you faster than you can react. This is to say nothing of his huge healthbar, either.
* MagicMissileStorm: At range, he'll shoot a torrent of homing magic missiles after you.
[[/folder]]
[[folder: The Aberration]]
----
* EldritchAbomination: The most properly alien of the Elder Gods.
[[/folder]]
[[folder: The Trickster]]
----
[[/folder]]
[[folder: The End]]
----
* MightyGlacier: You can't even damage him for the first half of his boss fight, while in turn he can utterly wreck you in only a few hits. It's a good thing he's in no hurry to chase you down.
[[/folder]]
[[foldercontrol]]
!Scenarios
[[folder: Brawlers]]
Your basic foes in the scenarios: angry dudes who just want to bash in some skulls, preferably yours. They come in biker, disco-goer, prisoner and pirate flavors.
----
* AllBikersAreHellsAngels: The bikers you fight in the Bar scenario certainly invoke this imagery.
* DanceBattler: In a metaphorical sense; the guys in the disco are dancing before you show up to ruin their fun.
* GangUpOnTheHuman: After a while, the remaining Brawlers will drop their spats and come after you instead.
* ImprobableWeaponUser: Once the fight breaks out, they'll grab whatever happens to be around to start beating on each other with them.
* TheGoomba: They're your standard opponents and generally go down without much trouble one-on-one. That said, don't let yourself get swarmed by them.
* TurnsRed: When their health gets low, they'll start running after you and attack more frequently. The angry teeth-bared expression will tip you off.
[[/folder]]
[[folder: Boxer]]
A prizefighter who's not afraid of showing you the old one-two if you pick a fight with him.
----
* AchillesHeel: [[RealityEnsues His gloves can't stop a knife or machete]]. Hey, anything goes in a real fight!
* {{Expy}}: Clearly one for [[Film/RockyIV Ivan Drago]].
* ImmuneToFlinching: He cannot be knocked over nor stunned by your kick.
* KungFuProofMook: He can block your punches and retaliate with a quick jab; better use a melee weapon to deal with him.
[[/folder]]
!Beneath
!!Enemies
[[folder: Zombies]]
The remains of UHDF personnel sent Beneath before you, now reanimated and determined to add you to their ranks.
----
* CombatTentacles: Some zombies have these long purple tentacles they can use to strike you at range.
* TheGoomba: They'll be your most commonly encountered enemy in Beneath, and they can usually be killed in one or two hits with almost any weapon. They can be dangerous in large groups, though.
* UndeadMooks: Well, they're the reanimated remains of UHDF Mooks, so they count.
[[/folder]]
[[folder: Traitors]]
Human cultists that have forsaken humanity in favor of the Elder Gods.
----
* ApocalypseCult: It's not clear what exactly they're trying to accomplish, but if it involves the Elder Gods it's nothing good for humanity.
* KnifeNut: Many of them spawn with knives and cleavers.
* PalletSwap: Fundamentally, they're just reskinned Brawlers.
* TokenHuman: The only non-reanimated human enemies in the Beneath.
[[/folder]]
[[folder: Floating Head]]
Floating severed demon heads that'll charge at you if they spot you.
----
* AirborneMook
* FlyingFace: They look like a severed Giant Mage head with a missing jaw.
[[/folder]]
[[folder: Crystal Crab]]
----
[[/folder]]
[[folder: Minion]]
----
[[/folder]]
[[folder: Crystal Entity]]
----
[[/folder]]
[[folder: Hydra]]
----
[[/folder]]
[[folder: Bore Worm]]
----
[[/folder]]
[[folder: Teleporter]]
----
[[/folder]]
[[folder: Giant Mage]]
----
[[/folder]]
[[folder: Interceptor]]
----
* GlassCannon: They move surprisingly quick and hit quite hard. Good thing a single sword swing to the neck will typically kill them.
[[/folder]]
[[folder: Leaper]]
----
[[/folder]]
[[folder: Statue]]
----
[[/folder]]
[[folder: Charger]]
----
[[/folder]]
[[folder: Observer]]
----
[[/folder]]
[[folder: Gremlin]]
----
[[/folder]]
[[folder: Pursuer]]
----
[[/folder]]
!!Shard Lords
[[folder: The Beast]]
----
[[/folder]]
[[folder: The Centurion]]
----
* FlamingSword: Fights you with a flaming gladius.
* LuckilyMyShieldWillProtectMe: He also wields a tower shield. You can break it if you hit it enough times, thankfully.
[[/folder]]
[[folder: The Crawler]]
----
* BeamSpam: It shoots five lasers spread out over a 90 degree angle.
* MightyGlacier: Very slow, yet it has a lot of health and a laser blast that could very well one-shot you.
[[/folder]]
[[folder: The Deceiver]]
----
* GlassCannon: Capable of doing ''serious'' damage to you with attacks that are both quick and hard to dodge, yet it's tied with The Pyro for the lowest health pool among the Shard Lords.
[[/folder]]
[[folder: The Golem]]
----
[[/folder]]
[[folder: The Pyro]]
----
* FakeUltimateMook: Sure, he may be a Shard Lord and he may have a flamethrower that can do substantial damage if you let it hit you, but once he goes into cooldown he goes down as easily as almost any regular enemy.
[[/folder]]
!!Elder Gods (SPOILERS AHEAD)
[[folder: The Necromancer]]
----
* LightningBruiser: He may not walk fast, but get in too close and he'll clobber you faster than you can react. This is to say nothing of his huge healthbar, either.
* MagicMissileStorm: At range, he'll shoot a torrent of homing magic missiles after you.
[[/folder]]
[[folder: The Aberration]]
----
* EldritchAbomination: The most properly alien of the Elder Gods.
[[/folder]]
[[folder: The Trickster]]
----
[[/folder]]
[[folder: The End]]
----
* MightyGlacier: You can't even damage him for the first half of his boss fight, while in turn he can utterly wreck you in only a few hits. It's a good thing he's in no hurry to chase you down.
[[/folder]]