Follow TV Tropes

Following

History Characters / MordheimCityOfTheDamned

Go To

OR

Added: 137

Changed: 92

Is there an issue? Send a MessageReason:
None


* TokenNonHuman: He will be this if hred by the Cult of the Possessed, as the only member who didn't at least start out as a human being.



* PowerBornOfMadness

to:

* PowerBornOfMadnessPowerBornOfMadness: Driven insane by their connection to Chaos but able to harness powerful magic as a result.
Is there an issue? Send a MessageReason:
None


* DarkActionGirl

to:

* DarkActionGirlDarkActionGirl: As a vampire noblewoman what else could she be?
Is there an issue? Send a MessageReason:
None


* AuthorityEqualsAsskicking: A notable {{Aver|tedTrope}}sion. Magisters are weak fighters which is hugely detrimental in the early game, where Leaders do most of the warband's heavy lifting.

to:

* AuthorityEqualsAsskicking: AsskickingLeadsToLeadership: A notable {{Aver|tedTrope}}sion. Magisters are weak fighters which is hugely detrimental in the early game, where Leaders do most of the warband's heavy lifting.



%%* DualWielding
%%* GlassCannon

to:

%%* DualWielding
%%* GlassCannon
* DualWielding: Comes with twin axes as standard.
* GlassCannon: Less so than some, with decent health, but he can only wear light armour which can be a problem in a frontline fighter, plus he can't run from a fight.



%%* AxCrazy

to:

%%* AxCrazy* AxCrazy: With a daemon in his head he's violent and not remotely stable.



%%* BaldOfEvil: Emphasized by wearing a mouth-mask that leaves their cranium exposed.

to:

%%* * BaldOfEvil: Emphasized They are all lacking hair, emphasized by wearing a mouth-mask that leaves their cranium exposed.



%%* JackOfAllStats[=/=]MasterOfNone

to:

%%* JackOfAllStats[=/=]MasterOfNone* JackOfAllStats[=/=]MasterOfNone; Basic in most areas, no real strengths or weaknesses other than accuracy.



* BodyHorror: Guess who can get Chaos mutations?

to:

* BodyHorror: Guess who can get Chaos mutations?mutations? Unlike the others there's no real downside here, as they can't wear armour or use ranged weapons anyway.



%%zce* EvilSorceress

to:

%%zce* EvilSorceress* EvilSorceress: A servant of Chaos and powerful magic user.



* ScaryImpracticalArmour: They've got very stylized heavy armor covered in sharp edged plates, along with a metal HighCollarOfDoom and a helmet that features sweeping bat wing decorations.

to:

* ScaryImpracticalArmour: They've got very stylized heavy armor armour covered in sharp edged plates, along with a metal HighCollarOfDoom and a helmet that features sweeping bat wing decorations.



* BodyHorror: He doesn't look like a particularly healthy chap, sporting a hideous lump on his back that his heavy armor protects with a crude dome.
%%* JackOfAllStats

to:

* BodyHorror: He doesn't look like a particularly healthy chap, sporting a hideous lump on his back that his heavy armor armour protects with a crude dome.
%%* JackOfAllStats* JackOfAllStats: Reasonable in most areas.



* {{Necromancer}}: Magic is banned in the Empire at this point is history, Necromanctic magic doubly so, so most Necromancers can be found far from civilization. Vampires see Necromancers as allies of convenience and so shelter them, though some mortal practitioners of the dark magic can grow powerful enough to rival them.

to:

* {{Necromancer}}: Magic is banned in the Empire at this point is in history, Necromanctic magic doubly so, so most Necromancers can be found far from civilization. Vampires see Necromancers as allies of convenience and so shelter them, though some mortal practitioners of the dark magic can grow powerful enough to rival them.



* BodyHorror: His jaw is dislocated and hanging off.

to:

* BodyHorror: His jaw is dislocated and hanging off.off or completely gone depending on player choice for the model.

Added: 448

Changed: 1025

Removed: 16

Is there an issue? Send a MessageReason:
None


* DualWielding

to:

* DualWieldingDualWielding: Their default weapon set is Weeping Blades, twin poisoned swords.



* AlwaysSomeoneBetter: Eshin Sorcerers can use powerful magic but are nothing compared to the Grey Seers, the true masters of magic in Skaven society. The fact that they were not picked to be trained as Grey Seers eats at them.



* EvilSorcerer

to:

* EvilSorcererEvilSorcerer: Evil ''rat'' sorcerer!
* HornedHumanoid: For a given value of "humanoid." An odd quirk of Skaven nature means that any member of the race capable of casting spells grows a set of ram-like horns.



* SquishyWizard

to:

* SquishyWizard
SquishyWizard: Very squishy, given that Skaven in general are not great at taking hits.



* BadassCape

to:

* BadassCapeBadassCape: The have a ragged but still imposing one as standard.



* CloseRangeCombatant
* EliteMooks

to:

* CloseRangeCombatant
CloseRangeCombatant: They are the only Skaven hero well set up to get stuck in with other combatants rather than hitting and running.
* EliteMooksColourCodedForYourConvenience: In the reverse of normal rats black furred Skaven are bigger and stronger than brown or grey furred brethren.
* EliteMooks: Bigger and tougher than most Skaven.



* FragileSpeedster[=/=]GlassCannon

to:

* FragileSpeedster[=/=]GlassCannonFragileSpeedster[=/=]GlassCannon: Can dish out some nasty damage but crumple like tisue paper if hit back.



%%* CannonFodder



* CannonFodder

to:

* CannonFodderCannonFodder: The general ruck and run of Skaven society and those leading them care not one whit about them.



* TheBrute

to:

* TheBruteTheBrute: It's big, it's violent, it's really, really dumb.



* DumbMuscle

to:

* DumbMuscleDumbMuscle: Very dumb, to the point of forgetting it's meant to be fighting right now.



* AsskickingLeadsToLeadership

to:

* AsskickingLeadsToLeadershipAsskickingLeadsToLeadership: He got to be a master assassin by killing a lot of people.



* SmallNameBigEgo: Claims to be the greatest Skaven assassin in the world.
* SmugSnake
* StealthExpert

to:

* SmallNameBigEgo: Claims to be the greatest Skaven assassin in the world.
world. He's...decent but if he was top tier the Clan would ''not'' be risking him in street brawls in Mordheim.
* SmugSnake
SmugSnake: He makes no secret of how expendable he views your warband.
* StealthExpertStealthExpert: As a senior Eshin he has to be.
Is there an issue? Send a MessageReason:
None


* {{Magitek}}: A lot of Skaven technology runs on what the Skaven call "Warpstone", justifying their ventures into Mordheim to collect the stuff. The Skaven are actually more technologically advanced than the Empire in many respects, such as having equivalent firearms technology.

to:

* {{Magitek}}: A lot of Skaven technology runs on what the Skaven call "Warpstone", justifying their ventures into Mordheim to collect the stuff. The Skaven are actually more technologically advanced than the Empire in many respects, such as having equivalent firearms technology. Then again the Empire's tech doesn't blow up nearly as much...
Is there an issue? Send a MessageReason:
None


* BadassNormal

to:

* BadassNormalBadassNormal: No supernatural support, just a clever, scrappy woman making her way in a dangerous profession.



* FragileSpeedster[=/=]GlassCannon

to:

* FragileSpeedster[=/=]GlassCannonFragileSpeedster[=/=]GlassCannon: She can move at an impressive rate and dish out pain but is a touch deficient on defence.




to:

* TrapMaster: Her speciality is laying traps for unsuspecting enemies to stumble into.
Is there an issue? Send a MessageReason:
None


* CombatMedic: They have healing spells, making them the only warband with access to in-battle healing without using consumable (and expensive) potions.

to:

* CombatMedic: They have healing spells, making them the only warband except for the Witch Hunters with access to in-battle healing without using consumable (and expensive) potions.potions and, unlike the Witch Hunters, they have multiple units capable of this.




to:

* TheWitchHunter: Well, [[CaptainObvious yeah.]] They normally work as lone hunters but Mordheim requires a larger response.



* JackOfAllStats

to:

* JackOfAllStatsJackOfAllStats: Like the Mercenary Captain he's not great or terrible at anything.



* TheWitchHunter

to:

* TheWitchHunter
TheWitchHunter: The leaders thereof.



* ReligiousBruiser
* MightyGlacier

to:

* ReligiousBruiser
ReligiousBruiser: A Warrior Priest's magical power is only possible with deep faith in Sigmar and they are quite capable of taking enemies down with their hammers as well.
* MightyGlacier
MightyGlacier: That armour makes him slower than the rest of the warband but it's not just for show.



* JackOfAllStats
* TheWitchHunter

to:

* JackOfAllStats
JackOfAllStats: Like their captains they don't excel or fall behind in any particular area.
* TheWitchHunter
TheWitchHunter: The classic.



* BadassNormal
* CloseRangeCombatant

to:

* BadassNormal
BadassNormal: No magic or built up resistance to same, just a brave man with faith.
* CloseRangeCombatantCloseRangeCombatant: Unlike the Witch Hunters they can't use ranged weapons.



* KnightInShiningArmour
* StoneWall

to:

* KnightInShiningArmour
KnightInShiningArmour: They are literally knights in the Sigmarite Templars and their armour is impressively well polished.
* StoneWall
StoneWall: Between high defence, a bonus when outnumbered and a refusal to flee or even withdraw he makes a great way to hold positions.



* CannonFodder

to:

* CannonFodderCannonFodder: They're untrained peasants running on faith and anger. Survival is not impossible but it's not where the smart money is.



%%* CannonFodder

to:

%%* CannonFodder* CannonFodder: Untrained and unarmed zealots driven to madness and heedless of their own lives.



* FearlessFool: Immune to Fear, Terror and All Alone.

to:

* FearlessFool: Immune to Fear, Terror and All Alone. They literally want to suffer and die, what could scare them?



* CoveredInScars

to:

* CoveredInScars
CoveredInScars: And a lot of them self inflicted to pay for their and the Empire's sins.



* {{BFS}}
* TheBigGuy

to:

* {{BFS}}
{{BFS}}: They make use double handed weapons, swords included, all the better to chop heads
* TheBigGuyTheBigGuy: A ''very'' large man, towering over every humanoid in the game except Ogres and Crypt Horrors.



* KillItWithFire

to:

* KillItWithFireKillItWithFire: Any weapon he wields is set on fire and he can place a brazier with a burning corpse in it (a heretic of some kinds one assumes).
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ContinuityCameo: Bertha is the only special character in the game who is taken straight from the tabletop game.
Is there an issue? Send a MessageReason:
None


* CannonFodder
* DualWielding
* JackOfAllStats

to:

* CannonFodder
CannonFodder: With nothing really special about them they tend to go down easily early on, though if they survive lng enough Sisters can become pretty tough, particularly if they get heavy armour.
* DualWielding
DualWielding: By default the have twin hammers.
* JackOfAllStats
JackOfAllStats: Nothing extraordinary on their statline but no real deficiencies.



* CannonFodder

to:

* CannonFodderCannonFodder: For much the same reason as the sisters.



* NewMeat

to:

* NewMeat
NewMeat: The young new initiates of the order. They likely weren't expecting ''this.''



* AwesomeButImpractical: Averted, unlike most of the other Impressives. As the only Impressive unit who isn't a GiantMook, the Maiden of Sigmar can traverse terrain normally like any human-sized unit, loot items and wyrdstone, cast spells, and enter buildings. She's also ImmuneToBullets, which makes her immune to one of the primary ways of dealing with Impressives and plugs a vital hole in the Sisters tactics, allowing her to bullrush archers and tie them up or kill them outright. Finally she can wear armor and carry shields, with extremely high weapons skill, allowing her to hit reliably, be hard to hit back, parry consistently and reduce the damage she actually takes if your enemy manages to get through all that. This makes her more tactically useful than the other Impressives, but she doesn't skimp on her raw power one bit.
* BlingOfWar

to:

* AwesomeButImpractical: Averted, unlike most of the other Impressives. As the only Impressive unit in the vanilla game who isn't a GiantMook, the Maiden of Sigmar can traverse terrain normally like any human-sized unit, loot items and wyrdstone, cast spells, and enter buildings. She's also ImmuneToBullets, which makes her immune to one of the primary ways of dealing with Impressives and plugs a vital hole in the Sisters tactics, allowing her to bullrush archers and tie them up or kill them outright. Finally she can wear armor armour and carry shields, with extremely high weapons skill, allowing her to hit reliably, be hard to hit back, parry consistently and reduce the damage she actually takes if your enemy manages to get through all that. This makes her more tactically useful than the other Impressives, but she doesn't skimp on her raw power one bit.
* BlingOfWarBlingOfWar: Her armour is very intricately decorated.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* CombatMedic: They have healing spells, making them the only warband with access to in-battle healing without using consumable (and expensive) potions.
Is there an issue? Send a MessageReason:
None


* DualWielding

to:

* DualWieldingDualWielding: By default she wields dual flails.
Is there an issue? Send a MessageReason:
None


* ThePaladin: THey fit the mould, being holy warriors with divinely granted magical powers.

to:

* ThePaladin: THey They fit the mould, being holy warriors with divinely granted magical powers.
Is there an issue? Send a MessageReason:
None


* ChurchMilitant

to:

* ChurchMilitantChurchMilitant: They are an offshoot of the Sigmarite church and they are fighting to cleanse the evil of the city.



* ThePaladin

to:

* ThePaladinThePaladin: THey fit the mould, being holy warriors with divinely granted magical powers.
Is there an issue? Send a MessageReason:
None


* LightIsGood

to:

* LightIsGoodLightIsGood: They wear bright shiny armour with gold highlights and are arguably the most moral of the factions (relatively speaking, one has to grade on a curve in Mordheim).
Is there an issue? Send a MessageReason:
None


* TheLeader
* MagicKnight

to:

* TheLeader
TheLeader: The head of a Sisters warband and the superiors in the Church heiarchy.
* MagicKnightMagicKnight: Solidly reliable in close combat and can cast holy magic.
Is there an issue? Send a MessageReason:
None


* DoomedByCanon: By canon, the Sisters of Sigmar fail to reclaim the city and are largely destroyed by the Lahmian vampires. The survivors go their separate ways and many join the service of other gods like Morr.

to:

* DoomedByCanon: By canon, the Sisters of Sigmar fail to reclaim the city and are largely destroyed by the Lahmian vampires. The survivors go their separate ways and many join the service of other gods like Morr. That said at least some members of the order survive, as the order is still in existence (though much smaller and less influential) by the era of TabletopGame/WarhammerFantasyRoleplay, centuries later.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* UniquenessDecay: His declaration of having crossed swords with a vampire and lived was a rather bigger deal before the undead were added to the game. Now multiple members of the player's warband may be able to make the same boast after a while playing.
Is there an issue? Send a MessageReason:
None



to:

* TokenNonHuman: The only member of the Mercenaries warband who isn't a human.
Is there an issue? Send a MessageReason:
Trope was cut/disambiguated due to cleanup


* ArcherArchetype: Marksmen start with longbows. While weaker than guns, their ease of use combined with the Marksman's bonus accuracy on successive hits makes them useful support weapons.



* ArcherArchetype: The only hero in the Cult roster competant with bows. However, gaining any weapon mutation will avert this trope.



* ArcherArchetype: Though capable in melee, Dregs tend to stick to their bows as this lets them hang back with their masters and offer support.

Changed: 18

Removed: 672

Is there an issue? Send a MessageReason:
Trope was cut/disambiguated due to cleanup


* DropTheHammer: His starting weapon is a great hammer.



* DropTheHammer: The Sisters, in true medieval holy warrior parlance, never use swords or edged weapons except for daggers. They prefer to wield hammers, or alternatively CarryABigStick or EpicFlail. The unique weapon of the Sisters is the Sigmarite Warhammer, a brutal warhammer styled into the shape of Sigmar's twin-tailed comet which also helps reduce the chance of Divine Wrath.



* EpicFlail: Her starting weapons are a pair of flails. Given she's the Sisters' caster hero however, you'd be better off with [[DropTheHammer Sigmarite Warhammers]].

to:

* EpicFlail: Her starting weapons are a pair of flails. Given she's the Sisters' caster hero however, you'd be better off with [[DropTheHammer Sigmarite Warhammers]].Warhammers.



* DropTheHammer: Starting with a mighty Great Hammer, the Sister Superior is a hefty hitter.



* DropTheHammer



* DropTheHammer



* DropTheHammer



* DropTheHammer: Either a two-handed great hammer or a one-handed Sigmarite hammer with a shield.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* BadassInDistress: The last campaign mission for the Mercenaries has one of the objtectives be to free him from the cultists that captured him while he was searching for the Manticore's nest. He joins the group for the rest of the mission.
Is there an issue? Send a MessageReason:
Does Not Like Shoes has been renamed and redefined to focus on characters that explicitly or implicitly state a preference for going barefoot. Removing misuse


* DoesNotLikeShoes: She's a noblewoman but she's always going barefoot which fits her Nehekharan stylings.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* BloodMagic: His "Blood Sacrifice" passive decreases the action cost of spells for one turn if the Magister deals attack damage to an enemy beforehand.

Changed: 51

Removed: 232

Is there an issue? Send a MessageReason:
Blade On A Stick has been disambiguated


* BladeOnAStick: Halberds are the default weapons for Youngbloods.



* BladeOnAStick: Starting weapon for Zealots is the spear.



* BladeOnAStick: They start out with halberds.



* BladeOnAStick: Start with spears and shields.
* CannonFodder

to:

* BladeOnAStick: Start with spears and shields.
*
%%* CannonFodder



* BladeOnAStick: By default they have a halberd.
Is there an issue? Send a MessageReason:


* BadassInCharge: Will be the Mercenaries' heaviest hitter until the Ogre Mercenary comes into play, and he's the warband leader.



* BadassInCharge: Uniquely, Bertha serves as both your warband's sponsor ''and'' your HeroUnit. Presumably the High Matriarch didn't get her position by being a pansy.



* BadassInCharge: Vampires are some of the most powerful units in the tabletop version of the game, and they don't disappoint here either.
Is there an issue? Send a MessageReason:
Asskicking Leads To Leadership is the new name of the trope.


* AsskickingEqualsAuthority: Assassin Adepts are the most ruthless, cunning and dangerous Skaven, and [[ChronicBackstabbingDisorder given how Skaven society works, they need to be]].

to:

* AsskickingEqualsAuthority: AsskickingLeadsToLeadership: Assassin Adepts are the most ruthless, cunning and dangerous Skaven, and [[ChronicBackstabbingDisorder given how Skaven society works, they need to be]].



* AsskickingEqualsAuthority

to:

* AsskickingEqualsAuthorityAsskickingLeadsToLeadership
Is there an issue? Send a MessageReason:
An Axe To Grind is no longer a trope


* AnAxeToGrind: Most Mercenary units can be equipped with axes or great axes, with the exception of the Warlock.



* AnAxeToGrind



* AnAxeToGrind: His starting weapon, unique to his class, is the Great Ulrician Axe, a heavy, two-handed weapon with bonus critical chance and reduced risk of triggering divine wrath when casting.



* AnAxeToGrind: His default loadout is a pair of axes.



* AnAxeToGrind: Their default weapon is a great axe.

Changed: 23

Removed: 141

Is there an issue? Send a MessageReason:
While we can use redirects (e.g. Evil Sorceress), we're not supposed to edit trope names. Also, Kill Em All is no longer a trope.


* KillEmAll: As far as he's concerned, Mordheim is beyond redemption and all of the evil that infests it must be purged with sword and flame.



* [[EvilSorceror Evil Sorceress]]

to:

* [[EvilSorceror Evil Sorceress]]%%zce* EvilSorceress

Top