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The Soviet Tier-1 infantry: poorly trained, poorly equipped, and dirt cheap to produce.
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* ADayInTheLimelight: Due to being the game's resident WildCard, China is the only sub-faction that is never playable within the main story. However, a few of the Special Ops and Co-op Missions (notably ''Eclipse'' and ''Trophy Hunter'') are told from their point of view, giving players a glimpse into their activities during Act 1, and setting/tying up a few plot threads in the process.
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* LogicalWeakness: As powerful as the Chinese are, they also have a major weakness: their '''mobility'''. Chinese units are sluggish at best, meaning they're easy to outrun or ambush if they stray too far out of line. But this weakness also extends out to a strategic level. It takes a long time for the Chinese to build up the Critical Mass for a tank charge, and during that they're valuable to raids and harassment attacks. They're also hampred by a lack of long range artillery.

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* LogicalWeakness: As powerful as the Chinese are, they also have a major weakness: their '''mobility'''. Chinese units are sluggish at best, meaning they're easy to outrun or ambush if they stray too far out of line. But this weakness also extends out to a strategic level. It takes a long time for the Chinese to build up the Critical Mass for a tank charge, and during that they're valuable vulnerable to raids and harassment attacks. They're also hampred hampered by a lack of long range artillery.
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* [[IHaveYourWife We Have Your Family]]: [[AllThereInTheManual According to her bio entry on the Mental Omega website]], she is being forced to stay in service to the Chinese army by having the lives of her family threatened.

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* [[IHaveYourWife We Have Your Family]]: [[AllThereInTheManual According to her bio entry on the Mental Omega website]], she is being forced to stay in service to the Chinese army by having the lives of her family threatened.
threatened. [[spoiler: Sadly, after the events at Kashmir the Chinese apparently made good on their threat.]]
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* NoPlansNoPrototypeNoBackup: An unfortunately justified case [[spoiler: We learn in ''Origins'' that plans for the Iron Dragon were lost in the destruction of the Kashmir Base, and the few working models were gradually destroyed in the Revolt's flight to Alaska. By the time of ''Vanishing Point'', there are only two left in existence (and if the player isn't careful, they'll be lost for good.)]]
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* LogicalWeakness: As powerful as the Chinese are, they also have a major weakness: their '''mobility'''. Chinese units are sluggish at best, meaning they're easy to outrun or ambush if they stray too far out of line. But this weakness also extends out to a strategic level: it takes a long time for the Chinese to build up the Critical Mass for a tank charge.

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* LogicalWeakness: As powerful as the Chinese are, they also have a major weakness: their '''mobility'''. Chinese units are sluggish at best, meaning they're easy to outrun or ambush if they stray too far out of line. But this weakness also extends out to a strategic level: it level. It takes a long time for the Chinese to build up the Critical Mass for a tank charge.charge, and during that they're valuable to raids and harassment attacks. They're also hampred by a lack of long range artillery.

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* LogicalWeakness: As powerful as the Chinese are, they also have a major weakness: their '''mobility'''. Chinese units are sluggish at best, meaning they're easy to outrun or ambush if they stray too far out of line. But this weakness also extends out to a strategic level: it takes a long time for the Chinese to build up the Critical Mass for a tank charge.



** In earlier versions of 3.0, Qilin Tanks used to gain an "overcharge" effect (speed boost) whenever they were near a Nuclear Power Plant, complete with steam venting from the tanks. However, this was removed in later versions.

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** In earlier versions of 3.0, Qilin and Nuwa Tanks used to gain an "overcharge" effect (speed boost) whenever they were near a Nuclear Power Plant, complete with steam venting from the tanks. However, In later versions this was removed changed to the "Nuclear Path" support power, which gives the targeted units a 25% boost in later versions.speed and firepower, but also decreasing their armor by the same amount.
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* MythologyGag: They derive their name from the "Confederation", the internal name for the Cuban sub-faction in ''Yuri's Revenge''.
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* FactionCalculus: The Powerhouse to the extreme of the Soviet subfactions, with access to heavy war machines like the Qilin Heavy Tank (the heaviest MBT in the game), Nuwa Cannon (a huge, slow nuclear siege cannon) and the Centurion Siege Crawler (an enormous robot walker armed with a 400mm artillery cannon).

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* FactionCalculus: The Powerhouse to the extreme of the Soviet subfactions, with access to heavy war machines like the Qilin Heavy Assault Tank (the heaviest MBT in the game), Nuwa Cannon (a huge, slow nuclear siege cannon) and the Centurion Siege Crawler (an enormous robot walker armed with a 400mm artillery cannon).



!!Qilin Heavy Tank

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!!Qilin Heavy Assault Tank



* MinMaxing: In-Universe example. The Chinese spent years trying to iron out the problems inherent in the Heavy Tank design without much success. Eventually they gave up and decided to Munchkin it- maximizing it's durability and firepower at the cost mobility, then building their entire strategy around it as per Soviet Doctrin.

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* MinMaxing: In-Universe example. The Chinese spent years trying to iron out the problems inherent in the Heavy Tank design without much success. Eventually they gave up and decided to Munchkin it- maximizing it's durability and firepower at the cost mobility, then building their entire strategy around it as per Soviet Doctrin.Doctrine.

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* UndyingLoyalty: [[spoiler:Chitzkoi is last seen guarding his master Volkov's corpse from Epsilon forces.]]



* UndyingLoyalty: [[spoiler:Chitzkoi is last seen guarding his master Volkov's corpse from Epsilon forces.]]

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* UndyingLoyalty: [[spoiler:Chitzkoi is last seen guarding his master Volkov's corpse from Epsilon forces.]]
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* {{Expy}}: Gameplay-wise, she's vaguely similar to Black Lotus from ''[[VideoGame/CommandAndConquerGenerals Generals]]'', due to her being the commando of China that focuses on hacking and sabotaging structures rather than direct combat, although she does have some key differences, as her hacking is limited to vehicles and certain infantry, as well as her method of sabotaging structures being her "Earth Breaker" which is essentially her behaving like an enhanced version of the Hammer Defense, which is also capable of damaging vehicles.
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* StoneWall: Lorewise, the Chinese mainland is practically impossible to break through by force. [[spoiler:To the point that the Epsilon Army makes no meaningful advances towards them until the Mental Omega Device is activated. Ironically, the Russians and the Latin Confederation did succeed in invading their Military HQ at Shanghai but they did not push the conflict any further after the operation at Kashmir.]]

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* StoneWall: Lorewise, the Chinese mainland is practically impossible to break through by force. [[spoiler:To the point that the Epsilon Army makes no meaningful advances towards them until the Mental Omega Device is activated. Ironically, the Russians and the Latin Confederation did succeed in invading their Military HQ at Shanghai but they did not push the conflict any further after the operation at Kashmir.Kashmir as they attained the necessary tech needed to fight Epsilon.]]
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* AndIMustScream: [[spoiler:Volkov might be ImmuneToMindControl, but when Yuri instead [[MindOverMatter controls his body]], he is forced to fight against his comrades against his will.]]

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* ILoveNuclearPower:
** They have access to some of the most advanced nuclear weaponry in the game. Their version of the Soviet Desolators -- the Eradicators -- are far more powerful; the Nuwa Cannon fires radioactive projectiles and they can irradiate their units to damage nearby enemies.
** In earlier versions of 3.0, Qilin Tanks used to gain an "overcharge" effect (speed boost) whenever they were near a Nuclear Power Plant, complete with steam venting from the tanks. However, this was removed in later versions.



* RadiationInducedSuperpowers:
** They have access to some of the most advanced nuclear weaponry in the game. Their version of the Soviet Desolators -- the Eradicators -- are far more powerful; the Nuwa Cannon fires radioactive projectiles and they can irradiate their units to damage nearby enemies.
** In earlier versions of 3.0, Qilin Tanks used to gain an "overcharge" effect (speed boost) whenever they were near a Nuclear Power Plant, complete with steam venting from the tanks. However, this was removed in later versions.



* ILoveNuclearPower: Krukov is armed with a Radiation gun and will melt infantry like a Desolator.



* ILoveNuclearPower: Their Rad Cannons shoot radiation, and in case of the Eradicators', leak radiation and constantly damage any nearby units.



* ILoveNuclearPower: Armed with a pair Rad cannons.



* ILoveNuclearPower: Armed with dual Rad cannons.



* ILoveNuclearPower: Shoots highly radioactive shells from its atomic cannon.
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* FactionCalculus: The Powerhouse faction to the Epsilon's Subversive, Allies' Cannon and Foehn's Balanced.

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* EnemyCivilWar: They are remarkably prone to this. [[spoiler:In Act 1, initially, they are against separatists. This is exploited by Yuri to make them fight Russia (and by extension the Latin Confederation as well) and they also fight their Pacific Front allies. In Act 2, their conflict against the rest of the Soviet Union is still not over and they have to deal with the nascent Foehn Revolt which decided to split from China to deal with the Epsilon Army.]]



* StoneWall: Lorewise, the Chinese mainland is practically impossible to break through by force. [[spoiler:To the point that the Epsilon Army makes no meaningful advances towards them until the Mental Omega Device is activated.]]

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* StoneWall: Lorewise, the Chinese mainland is practically impossible to break through by force. [[spoiler:To the point that the Epsilon Army makes no meaningful advances towards them until the Mental Omega Device is activated. Ironically, the Russians and the Latin Confederation did succeed in invading their Military HQ at Shanghai but they did not push the conflict any further after the operation at Kashmir.]]
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[[WMG:[[center: [- ''VideoGame/MentalOmega'' '''[[Characters/MentalOmega Mental Omega's factions Index]]'''\\
[[Characters/MentalOmegaAllies Allied Nations]] | [[Characters/MentalOmegaSoviets Soviet Union]] | [[Characters/MentalOmegaEpsilon Epsilon Army]] | [[Characters/MentalOmegaFoehn Foehn Revolt]] -] ]] ]]

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[[WMG:[[center: [- ''VideoGame/MentalOmega'' '''[[Characters/MentalOmega Mental Omega's factions Factions Index]]'''\\
[[Characters/MentalOmegaAllies Allied Nations]] | [[Characters/MentalOmegaSoviets Soviet Union]] '''Soviet Union''' | [[Characters/MentalOmegaEpsilon Epsilon Army]] | [[Characters/MentalOmegaFoehn Foehn Revolt]] -] ]] ]]

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[[foldercontrol]]

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[[foldercontrol]]
[[foldercontrol]]\\

[[quoteright:201:https://static.tvtropes.org/pmwiki/pub/images/logo_soviet.png]]
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[[WMG:[[center: [- ''VideoGame/MentalOmega'' '''[[Characters/MentalOmega Mental Omega's factions Index]]'''\\
[[Characters/MentalOmegaAllies Allied Nations]] | [[Characters/MentalOmegaSoviets Soviet Union]] | [[Characters/MentalOmegaEpsilon Epsilon Army]] | [[Characters/MentalOmegaFoehn Foehn Revolt]] -] ]] ]]
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* SuperiorSuccessor: Both Tesla Troopers and Shock Troopers are both direct upgrades of the old Shock Trooper used in the Second Great War (Red Alert 1). They are faster, even more durable and much cheaper to deploy[[note]]Tesla Troopers and Shock Troopers costs respectively 450 and 500 credits each to deploy while the old Shock Troopers cost 900 credits each[[/note]] than the old infantry.

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* SuperiorSuccessor: Both Tesla Troopers and Shock Troopers are both direct upgrades of the old Shock Trooper used in the Second Great War (Red Alert 1). They are faster, even more durable and much cheaper to deploy[[note]]Tesla Troopers and Shock Troopers costs respectively 450 and 500 credits each to deploy while the old Shock Troopers cost 900 credits each[[/note]] than the old infantry.
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* SuperiorSuccessor: Both Tesla Troopers and Shock Troopers are both direct upgrades of the old Shock Trooper used in the Second Great War (Red Alert 1). They are faster, even more durable and much cheaper to deploy[[note]]Tesla Troopers and Shock Troopers costs respectively 450 and 500 credits each to deploy while the old Shock Troopers cost 900 credits each[[/note]] than the old infantry.

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* FlamethrowerBackfire: Averted. Unlike their predecessor, they don't explode when killed.



* SuperiorSuccessor: Of the Flamethrower infantry used by the Soviets in the Second Great War (Red Alert 1), being far more durable, faster and more practical than the old infantry.

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* SuperiorSuccessor: Of the Flamethrower infantry used by the Soviets in the Second Great War (Red Alert 1), being far more durable, faster and more practical than the old infantry. They also notably avert both FlamethrowerBackfire and VideogameFlamethrowersSuck tropes.
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* CuttingOffTheBranches: In the original ''Red Alert: Aftermath'', The mission where Volkov was captured by the Allies had 3 outcomes, determined by how long it took the player to reach the objective. In the Mod's timeline the "berserk" ending was made cannon.

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* CuttingOffTheBranches: In the original ''Red Alert: Aftermath'', The mission where Volkov was captured by the Allies had 3 outcomes, determined by how long it took the player to reach the objective. In the Mod's timeline the "berserk" ending was made cannon.canon.
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* SmallRoleBigImpact: [[spoiler:In "Time Capsule", the Feng Squad was dispatched to rescue Yunru on his orders. If he didn't do that, Yunru will never have the chance to found the Foehn Revolt as the Espilon Army would certainly have her killed.]]
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* BoringButPractical: Their missiles might be slow and useless against anything that's even slightly faster than them, but they have THE longest range out of all the artillery units in the game, to the point where they even outrange long-ranged base defenses like the Grand Cannon, Hammer Defense, Antares Battery, and Neutralizers, with the only thing that can match it's range is the Last Bastion's Plasmerizer.
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* CuttingOffTheBranches: In the original ''Red Alert: Aftermath'', The mission where Volkov was captured by the Allies had 3 outcomes, determined by how long it took the player to reach the objective. In the Mod's timeline the "bersek" ending was made cannon.

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* CuttingOffTheBranches: In the original ''Red Alert: Aftermath'', The mission where Volkov was captured by the Allies had 3 outcomes, determined by how long it took the player to reach the objective. In the Mod's timeline the "bersek" "berserk" ending was made cannon.
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* CuttingOffTheBranches: In the original ''Red Alert: Aftermath'', The mission where Volkov was captured by the Allies had 3 outcomes, determined by how long it took the player to reach the objective. In the Mod's timeline the "bersek" ending was made cannon.

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* MundaneUtility: Aside from being one of ''the'' best anti-aircraft units in the game, especially in groups, they will also shoot down the projectiles of certain types of artilery vehicles and siege units, such as shooting a Scud Launchers missiles out of the sky.



* CompositeCharacter: The ''Mental Omega'' incarnation of the Apocalypse Tank possess many characteristics of others super-heavy tanks in the ''[[Creator/WestwoodStudios Westwood's]]'' games. Its anti-ground weapons are effective against all units, and can use its tusk missiles against ground units, just like the Mammoth Tank in ''Red Alert 1'' and ''Tiberian Dawn''; it attacks with blue energy weapons, just like the Harkonnen Devastator from ''Dune 2000'' and ''VideoGame/EmperorBattleForDune''; finally, its ability to heal nearby infantry units resembles the Overlord Tank's ability to include a Propaganda Tower in ''Generals'', the only difference being that the Overlord Tank can heal vehicles as well. In a way, the ''Mental Omega'' Apocalypse Tank is a sort of a "RevisitingTheRoots" of the dual-barreled tanks of the ''[[Creator/WestwoodStudios Westwood's]]'' games, combined into one unit.

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* CompositeCharacter: The ''Mental Omega'' incarnation of the Apocalypse Tank possess many characteristics of others super-heavy tanks in the ''[[Creator/WestwoodStudios Westwood's]]'' games. Its anti-ground weapons are effective against all units, and can use its tusk missiles Tusk Missiles against ground units, just like the Mammoth Tank in ''Red Alert 1'' and ''Tiberian Dawn''; it attacks with blue energy weapons, just like the Harkonnen Devastator from ''Dune 2000'' and ''VideoGame/EmperorBattleForDune''; finally, its ability to heal nearby infantry units resembles the Overlord Tank's ability to include a Propaganda Tower in ''Generals'', the only difference being that the Overlord Tank can heal vehicles as well. In a way, the ''Mental Omega'' Apocalypse Tank is a sort of a "RevisitingTheRoots" of the dual-barreled tanks of the ''[[Creator/WestwoodStudios Westwood's]]'' games, combined into one unit.



* PoorMansSubstitute: The Catastrophe Tank (as the name implies) is a more cost-effective and inferior version of the Apocalypse Tank, with only one gun barrel and only one rocket launcher, but making up for it by being able to have a single infantry garrison it.

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* PoorMansSubstitute: PoorMansSubstitute[[invoked]]: The Catastrophe Tank (as the name implies) is a more cost-effective and inferior version of the Apocalypse Tank, with only one gun barrel and only one rocket launcher, but making up for it by being able to have a single infantry garrison it.
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* PoliticallyIncorrectVillain: He'll call the enemy forces Gringoes in one of his battle cries, which is a derogatory word in Spanish used to refer to non-hispanic people.
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* AdaptedOut: There is no longer any real presence of Libya and Iraq in the Soviets, although the Demo Truck and Desolator from those two nations are now a permanent part of their arsenal.

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