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* ReferenceOverdosed: Most of its quotes are references to the War Boys from ''Film/MadMaxFuryRoad''
* WhyAmITicking: Averted. Arsonist firebombs are so subtle that they don't even "explode."
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* AdaptationalBadass: Volkov was far from a slouch in his original appearance, but for his resurrection in Mental Omega, he's traded in his AK-47 for a Tesla Cannon that makes him much more powerful against tanks than before, as well as gaining a much more badass appearance. Chitzkoi, meanwhile, has been upgraded from an attack dog on steroids to a ''Terror Drone'' on steroids, and will gladly rip apart entire squadrons piece by piece if left unchecked.

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* AdaptationalBadass: Volkov was far from a slouch in his original appearance, but for his resurrection in Mental Omega, he's traded in his AK-47 for a Tesla Cannon that makes him much more powerful against tanks than before, as well as gaining a much more badass appearance. Chitzkoi, meanwhile, has been upgraded from an attack dog on steroids to a ''Terror Drone'' on steroids, and will gladly rip apart entire squadrons piece by piece if left unchecked. (In fact, his aggro range is so high that it's not uncommon for him to [[LeeroyJenkins slaughter his way straight into enemy bases]] if you don't keep him on a leash.)

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* TakingYouWithMe: You think you're safe when you shoot down that Kirov? Think again: the wreckage will fall to the ground (possibly on whatever killed it) and explode, dealing heavy damage.

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* TakingYouWithMe: You think you're safe when you shoot down that Kirov? Think again: the wreckage will fall to the ground (possibly on whatever killed it) and explode, dealing heavy damage.
damage. This is why it's imperative to shoot down Kirovs before they even get close to your base; the damage caused by one crashing is ''even more devastating'' than one of their bombs.


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While sanctions placed on the Soviet Union after the Second Great War prevented them from building up a proper air force (aside from the above-mentioned Kirov), one of their first actions in the Third Great War was to seize American jet technology for their own purposes. After reverse-engineering, they were able to create the Foxtrot, a fast jet bomber that launches incendiary missiles at both the primary target and a random nearby enemy.
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"Crazy Ivan" is the code name given to Soviet demolition experts, trained using an unconventional "trial-by-fire" method that is somehow effective at weeding out unskilled demomen. The harrowing experience has led to them being rather eager to rid themselves of their explosives, which they will gladly strap onto anything to turn it into a ticking time bomb.


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Tesla Troopers are an advanced anti-tank infantry, available for deployment once a Field Bureau is constructed. They shoot bolts of electricity which can break apart a vehicle's armor quite handily, and aren't too shabby against infantry either. Additionally, their protective suits keep them safe from enemy dog attacks, as well as being sturdy enough to resist getting crushed by tanks.

Due to Russia's expertise in Tesla technology, their soldiers are able to be equipped with more advanced Tesla suits. These "Shock Troopers" have a much higher voltage than their normal counterparts, giving their Tesla cannons much greater range as well as the ability to arc to a nearby target.


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Desolators are among the strongest Soviet infantry units, and also the most terrifying. These psychotic soldiers utilize rad cannons that fire ''concentrated radiation'' which can melt infantry in seconds and cook vehicle operators from the inside out. They can also fire their rad cannons ''into the ground'' to create an instant wasteland, melting ''everything'' that is not protected from radioactive materials.

Due to their research into nuclear technology, China's Eradicators use even deadlier rad cannons which are ambiently hazardous to enemy units nearby, and can create a larger "dead zone" upon deploying.


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The resource-gathering vehicle for the Soviets. It comes equipped with a machine gun that, while it may not do much damage, is still enough to deter some intruders.


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Equipped with a pair of flak cannons to take on the air and a machine gun to fire upon infantry, Halftracks are a multipurpose vehicle used for transport, anti-air, and anti-infantry. Russian forces utilize the armored Tigr APC instead, which moves slower but can carry more troops and has better armor.


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The Terror Drone was a pre-war Allied project to reverse engineer the cybernetic frame of the Soviet hound, Chitzkoi. During the raid on the Ukrainian lab, Boris and Morales were able to recover its schematics, putting this robotic menace back in the hands of the Soviet Union. Terror Drones may be fragile, but their sharp claws are capable of tearing through flesh and armor alike.


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Borillos are an amphibious transport equipped with flamethrowers and advanced sensors, useful for assaulting bases and conveying troops in a fraction of the time it would take to walk. China utilizes a heavier Armadillo transport with even ''deadlier'' flamethrowers.


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These trucks have no main armaments, but instead carry a high-explosive payload capable of heavily damaging (if not outright ''destroying'') base defenses. The Latin Confederation instead utilizes Bomb Buggies, which have less armor but can move a lot faster.


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A Soviet support robot called in via airdrop, Repair Drones can quickly patch up Soviet armor out in the field, without the need to return to a Repair Crane.


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Drakuv Prison Vehicles can be summoned from a Field Bureau to provide support to Soviet infantry... and any other enemy infantry it manages to "persuade" to the ways of communism. Infantry captured by a Drakuv can also return to the Field Bureau to allow the Soviets to reverse-engineer their technology, unlocking them for training at the Barracks and granting some extra resources.


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* CompositeCharacter: Pair the incendiary building-busting dynamite of a Crazy Ivan with the disguise kit of a Saboteur, and you have the Arsonist.


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This monstrous war machine represents the pinnacle of Chinese might. Armed with the biggest artillery cannon China can get to move, missile launchers for anti-air, as well as having room for up to three passengers; it is an incredibly versatile weapon that can shrug off almost anything the enemy can throw at it, before obliterating them in return.


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In order to counter the Allies' air superiority, Soviet Saboteurs are able to steal their jet technology in order to develop the engines necessary to propel heavy anti-air missiles. These missiles are carried into battle via Soviet missile platforms known as Grumbles, which once stationed, create an effective no-fly zone. One hit from a missile is enough to shoot down any jet.


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The Apocalypse Tank is truly war in a can. Anything you could possibly want (anti-infantry, anti-armor, infantry support, anti-air) will be answered by the Apocalypse, and then some. The only reason they are not fielded in every conflict is that they are simply ''way'' too expensive for practical logistics to support; even then, you will find many Soviet commanders have an Apocalypse or two hidden in their base...


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* TankGoodness: The only vehicle that can rival the Apocalypse in size is the Last Bastion's Mastodon tank. Even then, the Apocalypse tank has it beat in sheer versatility, being useful for supporting a variety of strategies that a Soviet commander could employ.


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Notably, the Syckle doesn't strictly employ Epsilon technology, but rather adapts their tactics (specifically that of Scorpion Cell) to Soviet military equipment. Armed with twin rad cannons and a state-of-the-art portable Iron Curtain, they are the embodiment of hit-and-run. Just don't get caught with your pants down, because it cannot take a straight-up fight.


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Iron Dragons are the product of Yunru's experiments with Iron Curtain technology, utilizing the mechanics behind the normally defensive ability to create an artillery gun with unparalleled offensive power. The unstable kinetic fields created by an Iron Dragon's attack is capable of tearing any unit, be they infantry or vehicle, to shreds.

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* AdaptationalVillainy: The original game's Romanov was no saint to begin with but he was affable to his subordinates and a pleasant guy to be around so long as you weren't his enemy. This Romanov is a much more paranoid, purge-happy dictator.

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* AdaptationalVillainy: The original game's Romanov was no saint to begin with but he was affable to his subordinates and a pleasant guy to be around so long as you weren't his enemy. This Romanov is a much more paranoid, purge-happy dictator.dictator; though thankfully he is still nowhere near as unstable as Josef Stalin.



* ZeroEffortBoss: The only difficulty when it comes to kill him in The Conqueror is to find a way to ambush him and not engage the powerful Black Guard that protects him. Once the Topol-M platforms are secured, a group of Drillers will bypass the Kremlin's strongest defenses. The soldiers inside the Drillers will only have to deal with weak guards before killing Romanov, who won't even put up a fight.

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* ZeroEffortBoss: The only difficulty when it comes to kill him in The Conqueror is to find a way to ambush him and not engage the powerful Black Guard that protects him. Once the Topol-M platforms are secured, a group of Drillers will bypass the Kremlin's strongest defenses. The soldiers inside the Drillers will only have to deal with weak guards before killing Romanov, who won't even put up a fight.
fight. As if that wasn't bad enough, you can easily do the deed with Malver, who can simply walk up to him by avoiding the few guards capable of spotting him before cleaving the Premier in two.



* AdaptationalBadass: Volkov has traded in his AK-47 for a Tesla Cannon that makes him much more powerful against tanks than before as well as gaining a much more badass appearance, while Chitzkoi has been upgraded from an attack dog on steroids to a Terror Drone on steroids.

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* AdaptationalBadass: Volkov has was far from a slouch in his original appearance, but for his resurrection in Mental Omega, he's traded in his AK-47 for a Tesla Cannon that makes him much more powerful against tanks than before before, as well as gaining a much more badass appearance, while Chitzkoi appearance. Chitzkoi, meanwhile, has been upgraded from an attack dog on steroids to a Terror Drone ''Terror Drone'' on steroids.steroids, and will gladly rip apart entire squadrons piece by piece if left unchecked.



-->'''Volkov:''' I feel... revitalized!



* CameBackStrong: Volkov and Chitzkoi have been inactive since the end of the Second World War, but after an operation from Boris and Morales recovers them, they are able to be reactivated. They finally make their Third World War debut in the mission "Recharger," and with ''heavy'' upgrades to boot.



* {{Cyborg}}: Both of them are cybernetically enhanced.

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* {{Cyborg}}: Both of them are cybernetically enhanced.enhanced, which aside from giving them enhanced durability, lets them resist mind control (not that Chitzkoi needed it, as animals are immune to mind control in general) as well as brave the vacuum of space with ease.
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* FragileSpeedster: The Bomb Buggy in comparison to the Demo Truck trades armor for much more speed.

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* FragileSpeedster: The Bomb Buggy in comparison to the Demo Truck trades armor for much more speed. Of course, this makes utilizing [[InvincibilityPowerUp the Iron Curtain]] much more effective for the Latin Confederation.
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* ActionBomb: Bunker busters on wheels and with very, very little idea of self-preservation.


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* FragileSpeedster: The Bomb Buggy in comparison to the Demo Truck trades armor for much more speed.
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* StoneWall: The Qilin Tank's main draw, in an unconventional manner. Its durability is the highest among all main battle tanks, and its mobility is slower than most as a result. However, Chinese technology allows Qilins to recover from EMP effects faster (useful when fighting Russian Tesla weaponry), as well as retain the effects of an Iron Curtain for longer than other units.


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* LethalHarmlessPowers: While the Dragonfly's EMP is unable to damage any vehicle, shutting off enemy hovercrafts that have the misfortune to be above water will instantly sink them.

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Another starting Tier 1 unit, Flak Troopers serve as the basic anti-armor and anti-air infantry for all Soviet factions. Despite being significantly more expensive than Conscripts, they're still far cheaper than other factions' equivalents (barring Epsilon with their Cloning Vats).



* AdaptationDeviation: Flak Troopers' damage type in Mental Omega is now geared towards anti-armor, contrasting vanilla Red Alert 2 where they were instead more geared towards anti-infantry.



A flamethrower-wielding maniac who has trouble making his voice heard. Pyros are advanced anti-structure infantry who are also good at fighting other infantry. Their flame-retardant suits are useful with their choice of element.



* KillItWithFire: Pyros are the best Soviet infantry option for destroying structures.



* ActionBomb: Crazy Ivans can facilitate this with nearly any unit, including friendly Soviet units ''[[TakingYouWithMe and themselves.]]''



* MadBomber: Ivans are a bit too enthusiastic to rid themselves of bombs.

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* MadBomber: Emphasis on "Mad"; Ivans are a bit too enthusiastic to rid themselves of bombs.



The iconic Soviet airship, Kirovs are extremely durable flyers who drop devastating bombs below.




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* ZergRush: The go-to strat for the Rhino Tank, as Russia is very well-equipped to mass-produce them (thanks to the help of the Industrial Plant as well as the Russia-exclusive Stalin's Fist, allowing for Rhinos to be deployed right at the frontline).



* {{BFG}}: The Nuwa's eponymous Cannon is essentially half of the vehicle.




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* YouNukeEm: Nowhere near as destructive as actual Tactical Nukes, of course, but the reason the Nuwa is so devastating for a vehicle of its size is because it launches low-yield ''nuclear shells.''



* AwesomePersonnelCarrier: To further increase its already immense firepower and versatility, the Centurion can transport three infantry with Yunru as a popular choice.

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* AwesomePersonnelCarrier: To further increase its already immense firepower and versatility, the Centurion can transport three infantry with Yunru (with [[TheParalyzer Yunru]] as a popular choice.choice).
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* {{Pyromaniac}}: if their quotes of "The flames... They speak to me!" when ordered to attack is any indication, they do have an unhealthy fascination for fire.
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* HistoryRepeats: [[spoiler:[[TurnedAgainstTheirMasters Volkov is forcefully turned against the Soviets by Yuri]] and they are forced to put him down once again (the first time has occured in ''Red Alert 1 - Aftermath''), a fact lampshaded by the briefing of ''Death's Hand''.]]

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* HistoryRepeats: [[spoiler:[[TurnedAgainstTheirMasters Volkov is forcefully turned against the Soviets by Yuri]] and they are forced to put him down once again (the first time has occured occurred in ''Red Alert 1 - Aftermath''), a fact lampshaded by the briefing of ''Death's Hand''.]]



* ShootTheDog: With a very [[RussianReversal Russian Twist]] [[spoiler: After Yuri takes control of Volkov, The Soviet Command is forced to put him down. Since Volkov is still charged up with Psionic Energy, There's only way to do this: by sicking Chitzkoi on him.]] [[GutPunch Damn.]]

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* ShootTheDog: With a very [[RussianReversal Russian Twist]] [[spoiler: After Yuri takes control of Volkov, The Soviet Command is forced to put him down. Since Volkov is still charged up with Psionic Energy, There's only way to do this: by sicking siccing Chitzkoi on him.]] [[GutPunch Damn.]]



* {{Hypocrite}}: Despite of being a pacifist who designed her weapons specifically not to kill people, she keeps recommending the player to have her inside a Centurion that is dedicated to do otherwise. Her hypocrisy gets more pronounced [[spoiler:when she helped found the Foehn with possibly the most destructive weapons known to mankind.]] This is a Justified example owing her increasing SanitySlippage .
* {{Irony}}: Declares Yuri and Epsilon to be a global threat because of their mind control powers. This is despite serving a nation notorious for [[ControlFreak controlling the masses through propaganda]] and the CCP is no stranger to mind control, given that they own a Psychic Beacon in Tibet to mind control the rebels there. [[spoiler:Until she decides to break off of them, taking her like-minded individuals (including the PF Forces loyal to her) with her.]]

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* {{Hypocrite}}: Despite of being a pacifist who designed her weapons specifically not to kill people, she keeps recommending the player to have her inside a Centurion that is dedicated to do otherwise. Her hypocrisy gets more pronounced [[spoiler:when she helped found the Foehn with possibly the most destructive weapons known to mankind.]] This is a Justified example owing her increasing SanitySlippage .
SanitySlippage.
* {{Irony}}: Declares Yuri and Epsilon to be a global threat because of their mind control powers. This powers, this is despite serving a nation notorious for [[ControlFreak controlling the masses through propaganda]] and the CCP is no stranger to mind control, given control (given that they own a Psychic Beacon in Tibet to mind control the rebels there.there). [[spoiler:Until she decides to break off of them, taking her like-minded individuals (including the PF Forces loyal to her) with her.]]



* SmugSnake: Very, very arrogant. [[spoiler:Until his capture at the end of "Power Hunger" where his ego cracks and [[AintTooProudToBeg immediately rats out]] the cyborg production facility (where Yunru is in charge there) in Xinjiang to the Soviet Comannder.]]

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* SmugSnake: Very, very arrogant. [[spoiler:Until his capture at the end of "Power Hunger" where his ego cracks and [[AintTooProudToBeg immediately rats out]] the cyborg production facility (where Yunru is in charge there) in Xinjiang to the Soviet Comannder.Commander.]]



* MoreDakka: Sammy's weapon of choice is an M60 MG with an underbarrel ''[[YouNukeEm Nuclear]]'' Grenade Launcher.

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* MoreDakka: Sammy's weapon of choice is an M60 MG with an underbarrel under-barrel ''[[YouNukeEm Nuclear]]'' Grenade Launcher.



* ZergRush: With Soviet forces pressured to churn out an ever increasing amount of troops, Conscripts are often poorly equipped and only have the most basic military training. They are very cost effective however and are often trained en masse for use in human wave tactics.

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* ZergRush: With Soviet forces pressured to churn out an ever increasing amount of troops, Conscripts are often poorly equipped and only have the most basic military training. They are very cost effective however and are often trained en masse en-masse for use in human wave tactics.
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* {{Hypocrite}}: Despite of being a pacifist who designed her weapons specifically not to kill people, she keeps recommending the player to have her inside a Centurion that is dedicated to do otherwise. Her hypocrisy gets more pronounced [[spoiler:when she helped found the Foehn with possibly the most destructive weapons known to mankind.]] Probably Justified example by her increasing SanitySlippage .

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* {{Hypocrite}}: Despite of being a pacifist who designed her weapons specifically not to kill people, she keeps recommending the player to have her inside a Centurion that is dedicated to do otherwise. Her hypocrisy gets more pronounced [[spoiler:when she helped found the Foehn with possibly the most destructive weapons known to mankind.]] Probably This is a Justified example by owing her increasing SanitySlippage .
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* {{Hypocrite}}: Despite of being a pacifist who designed her weapons specifically not to kill people, she keeps recommending the player to have her inside a Centurion that is dedicated to do otherwise. Her hypocrisy gets more pronounced [[spoiler:when she helped found the Foehn with possibly the most destructive weapons known to mankind.]]

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* {{Hypocrite}}: Despite of being a pacifist who designed her weapons specifically not to kill people, she keeps recommending the player to have her inside a Centurion that is dedicated to do otherwise. Her hypocrisy gets more pronounced [[spoiler:when she helped found the Foehn with possibly the most destructive weapons known to mankind.]]]] Probably Justified example by her increasing SanitySlippage .
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Spelling/grammar fix(es)


* CoolPlane: A massive helicopter armed with a massive Tesla cannon to fry any ground targets, it is heavyly armored and can boost friendly Tesla armed units around it. [[spoiler:Epsilon will activate it in ''Death's Hand'' to defend the Kremlin but it is possible for the player to hijack it.]]

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* CoolPlane: A massive helicopter armed with a massive Tesla cannon to fry any ground targets, it is heavyly heavily armored and can boost friendly Tesla armed units around it. [[spoiler:Epsilon will activate it in ''Death's Hand'' to defend the Kremlin but it is possible for the player to hijack it.]]
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Added example(s) : Perun Flagship

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!!Perun Flagship
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* CoolPlane: A massive helicopter armed with a massive Tesla cannon to fry any ground targets, it is heavyly armored and can boost friendly Tesla armed units around it. [[spoiler:Epsilon will activate it in ''Death's Hand'' to defend the Kremlin but it is possible for the player to hijack it.]]
* LightningGun: It is armed with a big Tesla cannon.
* MeaningfulName: ''Perun'' is the name of the god of thunder and lightning in the Slavic mythology, quite fitting for a massive air unit which can shoot lightning.
* MightyGlacier: The Perun is quite slow but it is well armed and very tough. It requires a lot of firepower to take it down.
* StatusBuff: The Perun equipped with Tesla overchargers which provide a massive 50% firepower boost to any Tesla armed unit around it, similarly to the Russian Overcharge support power. Unlike the support power, the effect is permanent if the affected units stay near the Perun.
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Flak Trooper: splash is only anti-air


* SplashDamage: Their shells can damage multiple units at once provided they're close together.

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* SplashDamage: Their shells can damage multiple air units at once provided they're close together.

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