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[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/bounceman.jpg]]

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* WhatTheHellIsThatAccent: It could be anything really, but the closest accents it sounds like are French, Italian, Japanese, or Russian.


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* WhatTheHellIsThatAccent: It could be anything really, but the closest accents it sounds like are French, Italian, Japanese, or Russian.


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[[folder:[=DWN.088=] Bounce Man]]
One of Dr. Wily's robots, equipped with the Double Gear system. Despite taking over an indoor wonderland as his own personal playground, Bounce Man still views everything as a playful game.
->'''Weapon''': ''Bounce Ball''
->'''Weakness''': ''???''

->'''Voiced by''': ''???''
----
* Acrofatic: Despite being the biggest Robot Master in the game, he can bounce around at high speeds. This is only amplified due to the Speed Gear being installed on him.
* AmusementParkOfDoom: His stage is set in one of these, although contrasting Blast Man's, it's more colorful and less dangerous..
* BeTheBall: He mostly rebounds off the walls in order to attack Mega Man.
* {{Expy}}: Design-wise, he's this to Astro Man, but battle-wise, he's more of a mix of Spring Man and Strike Man.
* GentleGiant: Despite fighting Mega Man, he's not really intending any harm, and he's loved by both children and adults.
* InASingleBound: Befitting his name, he can jump very high.
* Manchild: Very playful, so much as to take over an indoor theme park just to play in it.
* ObliviouslyEvil: Hardly even knows what he's doing is dangerous, and just thinks Mega Man's a playmate.
* PurpleIsPowerful: More of a magenta, but the point still stands that he's very bulky.
* RocketPunch: Can seem to do one, using a stretchy arm in order to do so.
* SafetyWorst: A mild example, but his stage doesn't have any death spikes, and there are robots to prevent you from falling in pits. Keep in mind though, this is a Mega Man stage, so there's still danger.
[[/folder]]
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* DubNameChange: His original Japanese name is "Pile Man".

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* DubNameChange: His original Japanese name is "Pile Man". Notably, (barring the possible exception of Crash Man's [[SpellMyNameWithAnS dubbing issues]]) he's the first Robot Master who's had their name changed overseas.



* TransformingMecha: He can become a sort of three-pronged construction machine. When he uses the Power Gear, it becomes more like a [[ThisIsADrill giant drill]].
* WhatTheHellIsThatAccent: If his English sound tracks are anything to go by, it might be Russian.

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* TransformingMecha: He can become a sort of three-pronged construction machine.pile-driver. When he uses the Power Gear, it becomes more like a [[ThisIsADrill giant drill]].
* WhatTheHellIsThatAccent: If his English sound tracks are It could be anything to go by, really, but the closest accents it might be Russian. sounds like are French, Italian, Japanese, or Russian.
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* PileBunker: His main method of attack is a pile driver type weapon.

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* CombiningMecha: A first for the Robot Masters, Impact Man is comprised of 3 pile-driver robots who are named the Impact Brothers, respectively called Kui-ichiro, Kui-jiro, and Kui-saburo. Once he uses the Power Gear, he can combine with 6 more pile-drivers to become a giant drilling machine.

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* CombiningMecha: A first for the Unlike any other transforming Robot Masters, Impact Man is comprised of 3 pile-driver smaller piledriver-looking robots who are named the Impact Brothers, Brothers - respectively called Kui-ichiro, Kui-jiro, and Kui-saburo. Once he uses the Power Gear, he can combine with 6 more pile-drivers to become a giant drilling machine.



* EyesDoNotBelongThere: A mild example, his arms, when separated, have eyes, although at least they close when they come together in their main Impact Man form.

to:

** As a transforming Robot Master, he can be considered as an extreme modification of Ground Man turned UpToEleven.
* EyesDoNotBelongThere: A mild example, example: his arms, when separated, have eyes, eyes; although at least they close when they come together in their main Impact Man form.formation.



* SuperPersistentPredator: The three pile-driver robots attack Mega Man separately throughout parts of the stage, only coming together to fight him in the boss room.
* TransformingMecha: He can become a sort of three-pronged construction machine. When he uses the Power Gear, it becomes more like a giant drill.

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* SuperPersistentPredator: The three pile-driver robots His 3 main components attack Mega Man separately throughout parts of the stage, only coming merging together to fight him in the proper boss room.
* ThisIsADrill: Not even ''Drill Man'' or ''Ground Man'' can't come close to Impact Man's extreme take on this trope.
* TransformingMecha: He can become a sort of three-pronged construction machine. When he uses the Power Gear, it becomes more like a [[ThisIsADrill giant drill.drill]].

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A Robot Master made of hundreds of springs and is capable of jumping high.

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A Spring Man is a Robot Master made whose body is predominantly composed of hundreds of over 2,000 springs which make him very light in composure and allow him to perform very high jumps. Spring Man himself is capable of an optimistic and carefree individual who is elusive - but likes to live life to the fullest. As a spring-based robot, he enjoys jumping high.
as high as he can, but has an unfortunate tendency to accidentally hit his head on low ceilings.



* CeilingSmash: If Spring Man catches Mega Man, he will smash his head into the ceiling.



* OneBulletAtATime: Oddly for a Robot Master, he won't produce more springs if there is already one spring on screen.
* OneHitKill: Can be instantly killed by a well timed Noise Crush before the fight even begins.
* RocketPunch: A spring powered one, actually. One of his attack has him leap up high and fire out his arms down at high speed towards Mega Man, retracting them back to do it again.

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* OneBulletAtATime: Oddly for a Robot Master, he won't produce more springs if there is already one spring on screen.
* OneHitKill: Can be instantly killed by a well timed well-timed Noise Crush before ''before the fight even begins.
begins''.
* RocketPunch: A spring powered spring-powered one, actually. One of his attack attacks has him leap up high and fire out his arms down at high speed towards Mega Man, retracting them back to do it again.



A clawed Robot Master tasked with clearing forests to help build secret bases for Dr. Wily.

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A clawed Slash Man is a Robot Master tasked with clearing created by Dr. Wily to clear forests to help build for the construction of his secret bases bases. He boasts great movement speed and agility while also possessing very sharp claws. Slash Man was in charge of an army of dinosaur robots, but due to his fast mobility and wild temper, his comrades have trouble keeping up with him. He has a liking for Dr. Wily.
jungle fruits and vegetables, but hates nail clippers.



* AnimeHair: It is shown.

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* AnimeHair: It is shown.Shown in full force.



* Continuity Cameo: The Weapons Archive in Mega Man 10 displays his sprite when using Slash Claw.
* {{Expy}}: Of Pluto in the Game Boy ''V,'' but also Vega from ''Street Fighter.''
* MixAndMatchCritters: His giant mane and claws are an artifact of how his body is based, and partially made from, Pluto's parts. However, Wily changed him to be dinosaur-themed, possibly to help take over Dinosaurland, his level. The end result is that he posesses both feline and dinosaur traits.

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* Continuity Cameo: ContinuityCameo: The Weapons Archive in Mega ''Mega Man 10 10'' displays his sprite (in 8-bit, no less!) when using Slash Claw.
* {{Expy}}: Of Pluto in the Game Boy ''V,'' ''Mega Man V,'' but also Vega from ''Street Fighter.''
* MixAndMatchCritters: His giant mane and claws are an artifact of how his body is based, based - and partially made from, from - Pluto's parts. However, Wily changed him to be dinosaur-themed, dinosaur-themed - possibly to help take over Dinosaurland, his level. The end result is that he posesses both feline and dinosaur traits.



A vampire robot made for a horror amusement park, whom Dr. Wily stole and reprogrammed. Orignially, he was supposed to use a hypnosis beam to help Dr. Wily gain followers. However, after the equipment instead created [[MakeMeWannaShout sonic booms]], Dr. Wily felt that that was good enough and gave him more thematic powers and mannerisms.

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A vampire Shade Man is a Robot Master built to look like a classic vampire. He originally was an attraction robot made for a horror from the haunted house of an amusement park, whom but was stolen and modified for combat by Dr. Wily. Wily stole and reprogrammed. Orignially, he was supposed to use a hypnosis beam to help Dr. Wily gain followers. However, after the installed sound wave equipment intended to control human minds, but due to a wiring error, it instead created [[MakeMeWannaShout sonic booms]], Dr. Wily felt generated powerful destructive sound waves that that was good enough and gave him more thematic powers and mannerisms.
are used as a weapon called Noise Crush.



* ChargedAttack: Collect-type. His increases his Noise Crush's power by sending out Noise Crush Waves and bouncing them back onto him, which through magic physics shenanigans somehow causes constructive interference.

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* ChargedAttack: Collect-type. His Of the Collect-type variety. It increases his Noise Crush's power by sending out Noise Crush Waves and bouncing them back onto him, which through magic physics shenanigans somehow causes constructive interference.interference.
* ClassicalMovieVampire: Was built with all of the classic cliches in mind: hates garlic, has a British accent, loves tomato juice, acts wealthy, and prone to maniacal laughter.
* ContinuityCameo: Mega Man 8's animated intro features him as Mega Man 7's representative in the montage of Mega Man fighting against the previous games' Robot Masters.
* ElementalAbsorption: Absorbs any sonic-based attack... which means that if you make the mistake of shooting him with a Noise Crush when you face him in the rematch, he'll ''just fire it back at you''!
* {{Expy}}: His stage takes some inspirations from the first stage of ''Super Ghouls 'n Ghosts''.



* ClassicalMovieVampire: Was built with all of the classic trappings: Hates garlic, accent, loves tomato juice, acts wealthy, prone to maniacal laughter.
* Continuity Cameo: Mega Man 8's animated intro features him as Mega Man 7's representative in the montage of Mega Man against the previous games' Robot Masters.
* ElementalAbsorption: Absorbs any sonic-based attack...which means that if you make the mistake of shooting him with a Noise Crush when you face him in the rematch, he'll just fire it back at you!



* NinjaPirateZombieRobot: A Robot Vampire.
* TakenForGranite: For whatever reason, Shade Man has a EyeBeam-like attack what turns Mega Man into stone if it hits him.

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* NinjaPirateZombieRobot: A Techically, a Robot Vampire.
Vampire with a horde of Zombie {{Mook}}s.
* TakenForGranite: For whatever reason, reason Shade Man has a EyeBeam-like attack what turns Mega Man into stone if it hits him.



A robot Dr. Wily made out of his favorite old car. His ability to transform from car to robot makes him useful for reconnaisance.

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A robot As Dr. Wily made had run out of his favorite old car. His ability to transform resources while building Turbo Man, he used parts from his old car to robot makes complete him, and made him useful use petrol as a primary energy source. The weapon Turbo Man possesses is called Scorch Wheel - a wheel of fire that rolls along the ground. His hobby is to drive around at high speeds with the engine volume high. Turbo Man also has a very strong dislike for reconnaisance.
Punk - most likely because his tires could burst and flatten if he touches his blades and spikes.



* ElementalAbsorption: Hit Turbo Man with the Thunder Bolt and he becomes supercharged, rendering himself invincible for a while and using his charging attack constantly.
* PlayingWithFire: His Scorch Wheel.
* RammingAlwaysWorks: Works so well it actually hurts Mega Man ''twice''. Through contact, and smashing him into the wall.
* TransformingMecha: He transforms into a CoolCar.

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* CoolCar: Obviously. Turbo Man can [[TransformingMecha switch]] between this mode and his humanoid appearance at will.
* ElementalAbsorption: Hit Did you hit Turbo Man with the Thunder Bolt and he Bolt? He becomes supercharged, rendering himself invincible for a while and using his charging attack constantly.
''constantly''.
* PlayingWithFire: His Scorch Wheel.
* RammingAlwaysWorks: Works so well it actually hurts Mega Man ''twice''. Through ''twice'': through contact, and by smashing him into the wall.
* TransformingMecha: He transforms into a CoolCar.The first Robot Master in the series who can perform this.

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Freeze Man was originally built as a prototype robot which used non-polluting energy before being modified for combat by Dr. Wily. He can split the normal temperature in the ambient into hot and cold, using the former as his energy source and the latter to attack with his Freeze Cracker - a snowflake-like projectile which splits on contact. Freeze Man is a perfectionist and likes to make cool poses in his spare time. He has great respect for Ice Man. Assisted Wily in breaking him out of prison.

to:

Freeze Man was originally built as a prototype robot which used non-polluting energy before being modified for combat by Dr. Wily. He can split the normal temperature in the ambient into hot and cold, using the former as his energy source and the latter to attack with his Freeze Cracker - a snowflake-like projectile which splits on contact. Freeze Man is a perfectionist and likes to make cool poses in his spare time. He has great respect for Ice Man. Assisted Wily in breaking him out of prison.



A Robot Master designed to collect the material Dr. Wily needs for his armies by raiding power plans and factories. After Dr. Wily went to jail, he assisted in the breakout. With a massive pair of electromagnets, he can collect debris to use as a weapon.

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A Junk Man is a Robot Master designed to collect the material created by Dr. Wily needs to search for parts that could be used to create robots. His body is made from old robot parts and metallic pieces of garbage held together by electromagnetic force. Because of his armies by raiding power plans strength and factories. After Dr. resistance, Wily went decided to jail, he assisted in modify him for combat. Junk Man can concentrate the breakout. With a massive pair electromagnetic forces to pull junk near him, using it for attacks such as forming blocks of electromagnets, he can collect debris to use as a weapon.
scrap metal and surrounding himself with the Junk Shield.



* ExtraOreDinary: Made mostly of metal.
* FrankensteinsMonster: Is essentially one. Only made up of robot parts rather than human ones.

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* ExtraOreDinary: Made Unlike Dust Man, he is made mostly of scrap metal.
* FrankensteinsMonster: Is essentially one. Only made up Junk Man is a ''literal clusterfuck of robot parts rather than human ones.parts''.



* InASingleBound: Yet another large robot who can jump high into the air with no problems.



* MagnetismManipulation: One of his attacks is to use electromagnetism to compress a ball of metal junk to use as an obstacle.

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* MagnetismManipulation: One of his attacks is to use electromagnetism to compress a ball block of metal junk to use as an obstacle.



* TremorTrampoline: Junk Man can immobilize Mega Man if the latter is on the ground.



A robot originally created to guard a fireworks-creating chemical plant in Edo City, with similarly themed weaponry. He took over the very plant he protected when Dr. Wily modified his personality. Regardless, he loves doing what he does: blowing up stuff.

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A robot Burst Man is a Robot Master that was originally created to guard a fireworks-creating chemical plant in Edo City, with similarly themed weaponry. He took over the very plant he protected when Dr. Wily but was stolen and modified his personality. Regardless, he for combat by Dr. Wily. He loves doing what festivals and shoots his bombs as fireworks. His body has several explosives and soapy substances, which he does: blowing up stuff.
can use to attack by encasing enemies in bubbles or using the Danger Wrap - a bomb which itself is encased in a bubble.



* MixAndMatch: Burst Man has bubble bombs at his disposal, just like Venus.

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* MixAndMatch: Burst Man has bubble bombs explosive liquids at his disposal, just like Venus.



A middle-eastern style Djinn-like robot, with the power to control weather.

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A middle-eastern style Djinn-like robot, with the power to Cloud Man is a djinn-like Robot Master originally created as a weather control weather.
robot, but was stolen and modified for combat by Dr. Wily, who removed his rainfall equipment and enhanced his lightning equipment. Cloud Man has no legs, but instead he is built to hover above the ground using a gravity controller. He can control the weather and create powerful winds to push his opponents while also trying to strike them with his Thunder Bolt.



* BrilliantButLazy: He could be a lot more powerful if he wanted, but it's so easy to just strike people with lightning bolts from where it's safe.

to:

* BrilliantButLazy: He could be a lot more powerful if he wanted, but it's so easy to just strike people with lightning bolts from where it's safe.safest positions possible.



* GeoEffects: He can't produce his own electricity- he has to draw it from the surrounding storm, although since he is the one controlling the storm, the effect is the same anyway.
* PowerFloats: He is the first Robot Master who is capable of floating and also has no legs.
* ImmuneToFlinching: He is the ''only'' Robot Master in the arcade games that does not flinch at all. He doesn't even react when he dies.
* ShockAndAwe: His Thunder Bolt attack. Notably, he can't produce electricity by himself, and has to draw it from clouds.

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* GameBreakingBug: If Danger Wrap is fired with exact timing as Mega Man enters the boss room, it will cause Cloud Man to fall from above the screen and disappear. Thus, the player will not be able to move while two thunder bolts will fall from the sky - the screen will become distorted in appearance, and Mega Man will die.
* GeoEffects: He Cloud Man can't produce his own electricity- electricity - he has to draw it from the surrounding storm, although since he is the one controlling the storm, the effect is the same anyway.
* PowerFloats: He is the first Robot Master who is capable of floating and also has no legs.
* ImmuneToFlinching: He is the ''only'' Robot Master in the arcade games that does not flinch at all. He doesn't ''doesn't even react when he dies.
dies''.
* PowerFloats: He is the first Robot Master who is capable of floating (not counting Jupiter).
* ShockAndAwe: His Thunder Bolt attack. Notably, he Cloud Man can't produce electricity by himself, and himself: he has to draw it from clouds.clouds.
* StabTheSky: His intro pose invokes this.

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* DetachmentCombat: Since he's consisting of liquid metal.

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* DetachmentCombat: Since A favorite tactic of his because he's consisting of liquid metal.



* ManaDrain: His Grab Buster will steal Mega Man's P-Chips, E-Tanks, and weapon energy. If you're exceptionally unlucky, he may even steal E-Tanks or S-Tanks...

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* ManaDrain: His Grab Buster will steal Mega Man's P-Chips, E-Tanks, and weapon energy. If you're exceptionally unlucky, ''exceptionally unlucky'', he may even steal E-Tanks ''E-Tanks or S-Tanks...even S-Tanks''...
* NoSell: Mercury can't be damaged while being separated into pieces.



* PullingThemselvesTogether: From the blobs of liquid metal.



* BubbleGun: His Bubble Bomb, which can trap and immobilize enemies. [[GameplayAndstorySegregation Not that it can do that ingame...]]

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* BubbleGun: His Bubble Bomb, which can trap and immobilize enemies. [[GameplayAndstorySegregation Not that it can do that ingame...in-game...]]



* MixAndMatch: Combines both explosives and water for a great damage output.



* {{Acrofatic}}: Pretty nimble for a heavy aquatic robot.



* {{Expy}}: He's an obvious homage to Wave Man.



* InASingleBound: Neptune can easily jump high and far. That's impressive considering his bulky body.
* {{Irony}}: A fish-man who doesn't like fishing.



* {{Irony}}: A fish-man who doesn't like fishing.
* TremorTrampoline: Can do this.

to:

* {{Irony}}: A fish-man who doesn't ProngsOfPoseidon: Just like fishing.
in Wave Man's case, Neptune's "crown" also shaped like a trident.
* TremorTrampoline: Can do this.Follows the footsteps of Guts Man and Uranus in this department.
* WeaksauceWeakness: Since when lasers can beat corrosive water?



A clean-energy producing robot. When Dr. Wily went to jail, Freeze Man was the one to break him out. Has great respect for Ice Man.

to:

A clean-energy producing robot. When Dr. Wily went to jail, Freeze Man was originally built as a prototype robot which used non-polluting energy before being modified for combat by Dr. Wily. He can split the one normal temperature in the ambient into hot and cold, using the former as his energy source and the latter to break him out. Has attack with his Freeze Cracker - a snowflake-like projectile which splits on contact. Freeze Man is a perfectionist and likes to make cool poses in his spare time. He has great respect for Ice Man.
Man. Assisted Wily in breaking him out of prison.



* AsideGlance: Just try to hit him with Freeze Cracker.
* AnIcePerson: Ice-type Robot Master.

to:

* AsideGlance: Just try ''try to hit him with Freeze Cracker.
Cracker''.
* AnIcePerson: Ice-type Yet another ice-type Robot Master.



* GeoEffects: Most of the danger of his fight comes less from him and more from the environment he fights in. He takes advantage of the slickness of the floor he fights on to conduct his Freeze Cracker along the ground, and he uses the melted icy ceiling of his arena to produce icicles.
* BringIt: Does this gesture to Mega Man at the start of a fight. If Mega Man doesn't move at the start of the fight, he'll continue to do so.
* Continuity Cameo: Appears in Mega Man 8's intro alongside other previous Robot Masters.
* FeedItWithFire: Using his own weapon against him will heal him, [[AsideGlance followed by him looking at you.]]

to:

* GeoEffects: Most of the danger of his fight comes less from him and more from the environment he fights in. He takes advantage of the slickness of the floor he fights on to conduct his Freeze Cracker along the ground, and he uses the melted icy ceiling of his arena to produce icicles.
* BringIt: Does this gesture to Mega Man at the start of a fight. If Mega Man doesn't move at the start of the fight, he'll Freeze Man will patiently continue to do so.
* Continuity Cameo: ContinuityCameo: Appears in Mega Man 8's intro alongside other previous Robot Masters.
* DenialOfDiagonalAttack: Freeze Cracker can be fired diagonally.
*
FeedItWithFire: Using his own weapon against him will heal ''heal'' him, [[AsideGlance followed by him looking at you.]]



* GeoEffects: Most of the danger comes less from Freeze Man himself and more from the environment he fights in. He takes advantage of the slickness of the floor he fights on to conduct his Freeze Cracker along the ground, and he uses the melted icy ceiling of his arena to produce icicles.
* PungeonMaster: In supplementary materials, he enjoys making a good ice pun.



* {{Samurai}}: His appearance is basically an icy samurai.
* PungeonMaster: In supplementary materials, he enjoys making a good ice pun.
* WeatherControlMachine: In a manner completely unlike Cloud Man, however. He was originally created to kick Conservation of Energy a new one, with his ability to split the temperature of an area into hot and cold areas, and absorbing the hot energy as fuel, turning both areas cold.

to:

* {{Samurai}}: His appearance Freeze Man is basically an icy samurai.
* PungeonMaster: In supplementary materials, he enjoys making a good ice pun.
* WeatherControlMachine: In a manner completely unlike his brother Cloud Man, however. He Freeze Man was originally created to kick Conservation of Energy to a whole new one, level with his ability to split the temperature of an area into hot and cold areas, and absorbing the hot energy as fuel, turning both areas cold.



* {{Expy}}: Of Bomb Man in terms of personality.

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* {{Expy}}: Of Bomb Man in terms of personality.personality; of Venus in terms of weaponry.



* MadBomber: Even before Dr. Wily changed him, he enjoyed explosions in a very casual way.
* MakingASplash: Associated with water.

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* MadBomber: Even before Dr. Wily changed him, he enjoyed explosions in a very ''very casual way.
way''.
* MakingASplash: Associated Partially associated with water.water.
* MixAndMatch: Burst Man has bubble bombs at his disposal, just like Venus.

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* StealthPun: Pile Driver is also known as the certain wrestling move.

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* StealthPun: Pile Driver is also known as the a certain wrestling move.move.
* SuperPersistentPredator: The three pile-driver robots attack Mega Man separately throughout parts of the stage, only coming together to fight him in the boss room.
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* ChargeAttack: Solar Blaze can be ''accidentally supercharged'' if Solar Man absorbs enough Mega Buster pellets. Its charge level greatly depends on the difficulty: begins with tiny spec of fire on '''Easy Mode''' and ends with ''much larger solar ball'' on '''Hard Mode'''.

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* PungeonMaster: Just about everything that comes out of their mouths relates to their chosen element.

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* PungeonMaster: Just about everything that comes out of their mouths relates to their chosen element. So far, Block Man is the worst offender.



** In terms of the [[SpiritualSuccessor Mega Man X series]], he is an obvious homage to [[VideoGame/MegaManX4 Magma Dragoon]].



-->''Perhaps you will be a challenge. Fall... to the Fist of Flame!''

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-->''Perhaps you -->''Perhaps, '''you''' will be a challenge. Fall... to the Fist of Flame!''



* DubNameChange: His original Japanese name is "Pile Man"

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* DubNameChange: His original Japanese name is "Pile Man"Man".



** Also, it's very easy to imagine what kind of '''impact''' his name would ''really mean''...

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** Also, it's very easy to imagine what kind of '''impact''' his name would ''really mean''...''[[DoubleEntendre really mean]]''...

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* LargeHam: Oh ''yes''. Mostly when attacking Mega Man.

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* LargeHam: Oh ''yes''. Mostly ''Ooooooh yes''... mostly when attacking Mega Man.


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* WhatTheHellIsThatAccent: If his English sound tracks are anything to go by, it might be Russian.


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** Also, it's very easy to imagine what kind of '''impact''' his name would ''really mean''...

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The Speed Burner only shoots a fireball normally; X dashes while engulfed in flames only at a full charge.


* PungeonMaster: Just about everything that comes out of their mouths relates to their chosen element.



-->''Perhaps you will be the challenge. Fall... to the Fists of Flame!''

to:

-->''Perhaps you will be the a challenge. Fall... to the Fists Fist of Flame!''



** In terms of weaponry, his Pile Driver is this of [[VideoGame/MegaManX2 charged Speed Burner]].



** In terms of weaponry, his Pile Driver is this of [[VideoGame/MegaManX2 Speed Burner]].


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-->''I like to spiiiiike!''

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* {{Expy}}: Aside from the previously mentioned Guts Man and Concrete Man, he can be considered this to [[VideoGame/MightyNo9 Seismic]], being bulky robots with an orange and yellow color scheme that are associated with construction.



* {{Expy}}: Aside from the previously mentioned Guts Man and Concrete Man, he can be considered this to [[VideoGame/MightyNo9 Seismic]], being bulky robots with an orange and yellow color scheme that are associated with construction.

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->'''Voiced by''': ''???''

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->'''Voiced by''': ''???''''Terasama Masaki (JP)''


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* DubNameChange: His original Japanese name is "Pile Man"


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* EyesDoNotBelongThere: A mild example, his arms, when separated, have eyes, although at least they close when they come together in their main Impact Man form.


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* RedEyesTakeWarning: Has red eyes in his main form.


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* VocalDissonance: In the Japanese version, he has a medium-pitched and whiny voice.

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* CombiningMecha: A first for the Robot Masters, Impact Man is comprised of 3 pile-driver robots who are named the Impact Brothers, respectively called Kui-ichiro, Kui-jiro, and Kui-saburo. Once he uses the Power Gear, he can combine with 6 more pile-drivers to become a giant drilling machine.



* {{Expy}}: Aside from the previously mentioned Guts Man and Concrete Man, he can be considered this to [[VideoGame/MightyNo9 Seismic]], being bulky robots with an orange and yellow color scheme that are associated with construction.



* HuskyRusskie: Seems to have this sort of accent.

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* DeadlyUpgrade: This bunch of Robot Masters gets one with the implementation of Double Gear System into their bodies.
** However, it was necessary ''even for Mega Man himself'' to match their powers. Thus, Dr. Light installs Double Gear into him too.

to:

* DeadlyUpgrade: This bunch of Robot Masters gets one with the implementation of the Double Gear System into their bodies.
** However, it was necessary ''even for Mega Man himself'' to match their powers. Thus, Dr. Light installs the Double Gear into him too.



* {{Expy}}: Looks like a smaller [[HumongousMecha (and bigger)]] version of [[VideoGame/MegaMan5 Stone Man]]. Also has a similar body construction with [[VideoGame/MegaManAndBass Cold Man]].

to:

* {{Expy}}: Looks like a smaller [[HumongousMecha (and bigger)]] version of [[VideoGame/MegaMan5 Stone Man]]. Also has a similar body construction with [[VideoGame/MegaManAndBass Cold Man]]. His HumongousMecha form bears a similarity to the Yellow Devil and variants, what with the "core" in the middle of the body.



* FlashStep: He can zap across the arena during combat, though only once between attacks. He can zap several times before striking from above when Double Gear is active, and his attacks are too fast for mere jogging to dodge.

to:

* FlashStep: He can zap across the arena during combat, though only once between attacks. He can zap several times before striking from above when his Double Gear is active, and his attacks are too fast for mere jogging to dodge.



* StickyBomb: His Chain Blast can have several bombs adhere to a target before blowing them up. Mega Man takes this weapon for himself; but his case, the bombs are timed.

to:

* StickyBomb: His Chain Blast can have several bombs adhere to a target before blowing them up. Mega Man takes this weapon for himself; but in his case, case the bombs are timed.



* BareFistedMonk: Primarily fights physically, although he does use spikes generated from his body to trip up Mega Man.

to:

* BareFistedMonk: Primarily fights physically, although he does use spikes generated from his body to trip up Mega Man.Man and can transform. Oh, and he uses the Power Gear too.



* EvilCounterpart: As a strong robot, he is this to Guts Man and Concrete Man. Also doubles as an {{Expy}} of both these Robot Masters (in design, at least).

to:

* EvilCounterpart: As a strong robot, robot with a construction motif, he is this to Guts Man and Concrete Man. Also doubles as an {{Expy}} of both these Robot Masters (in design, at least).



* LargeHam: Oh ''yes''. Mostly when attacking Mega Man.
-->''Punch! PUMMEL! PUULLLLVERRIIIIIIIIISSSEE!!!''



* UnfortunateNames: ''Pile Driver'' (as in certain position during the intercourse.)

to:

* UnfortunateNames: ''Pile Driver'' (as in is also the name of a certain position during the sexual intercourse.)

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** In terms of weaponry, Blast Man's Chain Blast is similar to ''[[VideoGame/MegaManAndBass Remote Mine]]''.

to:

** In terms of weaponry, Blast Man's his Chain Blast is similar to ''[[VideoGame/MegaManAndBass [[VideoGame/MegaManAndBass Remote Mine]]''.Mine]].



* {{Expy}}: Is one of Guts Man and Concrete Man, at least in design.

to:

* {{Expy}}: Is one of EvilCounterpart: As a strong robot, he is this to Guts Man and Concrete Man, Man. Also doubles as an {{Expy}} of both these Robot Masters (in design, at least in design.least).
** In terms of weaponry, his Pile Driver is this of [[VideoGame/MegaManX2 Speed Burner]].


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* StealthPun: Pile Driver is also known as the certain wrestling move.


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* UnfortunateNames: ''Pile Driver'' (as in certain position during the intercourse.)
Is there an issue? Send a MessageReason:
Gonna move this to trivia.


* NamesTheSame: Shares his name with a villainous Net Navi from ''[[VideoGame/MegaManBattleNetwork Mega Man Battle Network 6]],'' though their abilities are very different.



* NamesTheSame: Shares his name with the aforementioned robot master from ''Mega Man 3 Dos,'' as well as Torch Man from the English dub of Mega Man: NT Warrior.

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Correction of some information regarding Blast Man and Torch Man. They're not named after, or counterparts to, the characters from the Battle Network series. Torch Man is the English dub name of Fire Man in the NT Warrior anime, which means he already has a robot counterpart. Meanwhile, though Blast Man from Battle Network appeared before the robot from Mega Man 11, the netnavi is fire-based, while the robot master is bomb-based. Since they don't share any similarities other than name, they aren't really counterparts to each other.


* CanonImmigrant: Unlike other Robot Masters, Blast Man's ''[[VideoGame/MegaManBattleNetwork Battle Network]]'' counterpart was created before him.



* NamesTheSame: Shares his name with a villainous Net Navi from ''[[VideoGame/MegaManBattleNetwork Mega Man Battle Network 6]],'' though their abilities are very different.



* CanonImmigrant: Like in Blast Man's case, his ''[[VideoGame/MegaManBattleNetwork NetNavi]]'' counterpart was created first (albeit in this case, it was a [[DubNameChange dub rename]] of an [[VideoGame/MegaMan1 already existing Robot Master's]] [=NetNavi=]).


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* NamesTheSame: Shares his name with the aforementioned robot master from ''Mega Man 3 Dos,'' as well as Torch Man from the English dub of Mega Man: NT Warrior.
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[[foldercontrol]]


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[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/081_blockman.png]]


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Moving for this page is done. In case you're wondering why I did it in packs of Robot Masters per game, it's because my computer dislikes pasting too much stuff at once.

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!!''Mega Man 11'' Robot Masters
[[folder:General]]
* DeadlyUpgrade: This bunch of Robot Masters gets one with the implementation of Double Gear System into their bodies.
** However, it was necessary ''even for Mega Man himself'' to match their powers. Thus, Dr. Light installs Double Gear into him too.
* FaceHeelTurn: They were described as an allies of Dr. Light in the past. If Robot Masters from ''[=MM1=]'' and ''[=MM9=]'' are any indication, they could be considered as his creations who were - ''once again'' - stolen and reprogrammed by Wily.
* PurposelyOverpowered: Courtesy of Dr. Wily.
[[/folder]]

[[folder:[=DWN.081=] Block Man]]
One of Dr. Wily's robots, equipped with the Double Gear system. He attacks with various stone block constructs.

->'''Weapon''': ''Block Dropper''
->'''Weakness''': ''???''

->'''Voiced by''': ''Kazutomi Yamamoto'' (JP)
----
* DeathFromAbove: The Block Dropper materializes up to four cubes made of stone blocks; these cubes then fall on the opponent. Mega Man can drop ''16'' at once with the Power Gear active.
* DishingOutDirt: Is capable of spawning stone blocks that drop on Mega Man.
* {{Expy}}: Looks like a smaller [[HumongousMecha (and bigger)]] version of [[VideoGame/MegaMan5 Stone Man]]. Also has a similar body construction with [[VideoGame/MegaManAndBass Cold Man]].
* GettingCrapPastTheRadar: His finishing line can be interpreted as this:
-->''YOU BLOCKHEAD!!!''
* HumongousMecha: At less than half his remaining life, he leaves the field only to drop back in with a gigantic robot made from stone blocks.
-->''Your fate is carved in stone!!''
** TransformingMecha: In order to utilize this shell, Block Man reconfigures himself into the head.
* HurricaneOfPuns: Can easily rival ''Cut Man'' in this regard.
* {{Pride}}: Has an ego [[http://www.capcom-unity.com/capkel/blog/2018/05/29/gear-up-for-mega-man-11-available-october-2nd "the size of a pyramid"]] and a hero complex to go with it.
-->''You're just another brick in the wall!''
* TurnsRed: When the mecha body is obliterated, Block Man resorts to throwing blocks at you horizontally and rapidly.
* YouCantFightFate: Seems to try and invoke this by having a very official-looking prophetic mural made to demonstrate his success at defeating Mega Man.
[[/folder]]

[[folder:[=DWN.082=] Fuse Man]]
One of Dr. Wily's robots, equipped with the Double Gear system. He utilizes electricity both in movement and in offense.

->'''Weapon''': ''Scramble Thunder''
->'''Weakness''': ''???''

->'''Voiced by''': ''Makoto Furukawa'' (JP), ''Creator/ToddHaberkorn'' (EN)
----
* EvilCounterpart: Can be considered this to Dr. Light's Elec Man.
* FlashStep: He can zap across the arena during combat, though only once between attacks. He can zap several times before striking from above when Double Gear is active, and his attacks are too fast for mere jogging to dodge.
* MythologyGag: At the time of Mega Man 11's development, there was an already existing fan-made character called Fuse Man. This bomb-based Robot Master exists in VideoGame/MegaManRockForce. Due to the name ''Fuse Man'' being officialized by Capcom, the original character now bears the name of Boom Man.
* PrepareToDie: The obvious electronic pun is there, but this is the extent of what he says at the start of the fight:
-->''Prepare to diode!''
* ShockAndAwe: His attacks are electricity-based.
* TheStoic: Calm, silent and serious Robot Master.
[[/folder]]

[[folder:[=DWN.083=] Blast Man]]
One of Dr. Wily's robots, equipped with the Double Gear system. He utilized explosives to rapidly destroy everything around him.

->'''Weapon''': ''Chain Blast''
->'''Weakness''': ''???''

->'''Voiced by''': ''Tasuku Hatanaka'' (JP)
----
* AttentionWhore: Considering that this comes from a star of the so-called "Blast Man Adventure", this is a given.
* {{BFB}}: He starts throwing several, larger explosives when utilizing the Power Gear.
* CanonImmigrant: Unlike other Robot Masters, Blast Man's ''[[VideoGame/MegaManBattleNetwork Battle Network]]'' counterpart was created before him.
* EvilCounterpart: His penchant for explosions and narcissistic disposition make him this to Dr. Light's Bomb Man.
* {{Expy}}: Of Bomb Man and (presumably) Burst Man.
** In terms of weaponry, Blast Man's Chain Blast is similar to ''[[VideoGame/MegaManAndBass Remote Mine]]''.
* MadBomber: Any other explosive-type Robot Masters ''can't compare with this guy''.
-->''Retaliate or detonate!''\\
''Time to begin the countdown!''\\
''Come on, EXPLODE!''
* {{Narcissist}}: His primary characteristic, to the point where he redecorated the amusement park he destroyed with his own image in several locations.
-->''Explosion is ART!!''
* RedEyesTakeWarning: He has red eyes.
* StickyBomb: His Chain Blast can have several bombs adhere to a target before blowing them up. Mega Man takes this weapon for himself; but his case, the bombs are timed.
[[/folder]]

[[folder:[=DWN.086=] Torch Man]]
One of Dr. Wily's robots, equipped with the Double Gear system. He uses his Torch-jutsu to wreak havoc on the environment - flora, fauna and robots alike.

->'''Weapon''': ''Blazing Torch''
->'''Weakness''': ''???''

->'''Voiced by''': ''Katsuyuki Konichi'' (JP)
----
* BareFistedMonk: He fights more along the lines of a martial artist, with Hadouken-like attacks from [[VideoGame/MegaManX4 Magma Dragoon]] and dive-kicks from [[VideoGame/MegaManZX Buckfire]].
-->''Torch-jutsu -- the flaming fist!''
* CanonImmigrant: Like in Blast Man's case, his ''[[VideoGame/MegaManBattleNetwork NetNavi]]'' counterpart was created first (albeit in this case, it was a [[DubNameChange dub rename]] of an [[VideoGame/MegaMan1 already existing Robot Master's]] [=NetNavi=]).
* EvilCounterpart: To Fire Man and Magma Man.
* {{Expy}}: Could be considered one of Burner Man (due to the same concept of a fire-elemental Robot Master being in a jungle-like area). Could also be considered one to [[VideoGame/MightyNo9 Pyrogen]], as they're fire-elementals that focus on primarily physical attacks.
* {{Foil}}: Unlike Burner Man (who's clearly insane), Torch Man is primarily very calm - at least before being reprogrammed by Wily.
* MythologyGag: This Torch Man has no relation with the one from ''Mega Man 3 DOS''.
* PlayingWithFire: Obviously. His attacks have a solid fuel element to them, however...
* ShapingYourAttacks: Torch Man's dive kicks manifest into fiery dragon heads.
* {{Shotoclone}}: Noticeable with his dive-kicks and Hurricane Kick-esque moves.
* WorthyOpponent: Considers Mega Man as this.
-->''Perhaps you will be the challenge. Fall... to the Fists of Flame!''

[[/folder]]

[[folder:[=DWN.087=] Impact Man]]
One of Dr. Wily's robots, equipped with the Double Gear system. He has assembled an army of building ‘bots at an old construction site, and it’s up to Mega Man to tear down his ambitions.

->'''Weapon''': ''Pile Driver''
->'''Weakness''': ''???''

->'''Voiced by''': ''???''
----
* BareFistedMonk: Primarily fights physically, although he does use spikes generated from his body to trip up Mega Man.
* DashAttack: His main attack, which is called the Pile Driver. Mega Man even gets this ability after beating him.
* {{Expy}}: Is one of Guts Man and Concrete Man, at least in design.
* HuskyRusskie: Seems to have this sort of accent.
* RammingAlwaysWorks: His Pile Driver ability.
* SpikeShooter: Has flying spike-like machines in his stage that resemble him. In battle, he can embed them into the ground.
* SpikesOfDoom: Has 3 of these in his body, which he can fire at will. He’ll also use them to try and impale Mega Man.
* TransformingMecha: He can become a sort of three-pronged construction machine. When he uses the Power Gear, it becomes more like a giant drill.
[[/folder]]
Is there an issue? Send a MessageReason:
Moved Robot Masters from another game.

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!!''Mega Man 10'' Robot Masters
[[folder:General]]
* ConceptArt: All of them had quite a lot of various designs before [=MM10=]'s release.
* PlotHole: As in ''6'', despite it being unknown as to whether Wily made them or not, they're all listed as [=DWNs=].
* ThePlague: All of them suffer from the effects of Roboenza Virus.
[[/folder]]

[[folder:[=DWN.073=] Blade Man]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/73_-_blade_man_1019.jpg]]

Blade Man was the guide to an ancient castle before the Roboenza incident. The castle's lord had a fascination with swords, which inspired the robot's design. He has an encyclopedic knowledge about weapons and swords, and can speak on the subject for a very long time.

->'''Weapon''': ''Triple Blade''
->'''Weakness''': ''Commando Bomb''
----
* AstonishinglyAppropriateAppearance: Shaped like a sword and utilizes blades in combat.
* CeilingCling: Can fire swords from the ceiling.
* DashAttack: Only on Hard difficulty.
* EncyclopaedicKnowledge: Has one about weapons and swords, and similar to Napalm Man in this regard.
* SpreadShot: Can fire several blades simultaneously depending on the difficulty: ''two'' on Easy, ''three'' on Normal, and ''five'' on Hard.
* ThrowingYourSwordAlwaysWorks: Throws multiple swords. Surprisingly, he is entirely lacking in physical attacks of any kind - his only methods of attack are this and collision damage
* WallCrawl: Crawls on walls as a method of battle.
** SteppingStoneSword: Except he is his own sword!
[[/folder]]

[[folder:[=DWN.074=] Pump Man]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/74_-_pump_man_4576.jpg]]

Before the Roboenza incident Pump Man worked at a wastewater treatment plant, purifying the water that came through. He also volunteered his time to wash graffiti off of walls in the neighborhood. Pump Man has also been described as a "neat freak."

->'''Weapon''': ''Water Shield''
->'''Weakness''': ''Thunder Wool''
----
* LogicalWeakness: A robot that pumps water through his body is probably not going to handle electricity well.
* MakingASplash: A water type Robot Master with a water type weapon.
** OrbitingParticleShield: A shield one at that.
* NeatFreak: Described as such.
* ReverseShrapnel: He can send out his shield in a spiraling motion.
* WeaponizedHeadgear: The pump handle on his head can be detached and flung as a pseudo-BattleBoomerang, but only on Hard Mode.
[[/folder]]

[[folder:[=DWN.075=] Commando Man]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/75_-_commando_man_3362.jpg]]

Before contracting Roboenza, Commando Man was a mine-sweeping robot who used remote detonation techniques to clear minefields all over the world. It is also said that he enjoys tasting oil from the various countries he visits.

->'''Weapon''': ''Commando Bomb''
->'''Weakness''': ''Wheel Cutter''
----
* {{Expy}}: Of Napalm Man, mostly.
* GroundPound: Like Hard Man, his Ground Pound can stun you.
* PlayerGuidedMissile: Commando Bomb, when obtained by the player.
* {{Roboteching}}: The Commando Bomb is fired horizontally, but can change direction once at 90 degrees, similar to the Gyro Attack.
* ShiftingSandLand: His stage is implied to be of a Middle Eastern persuasion.
* WalkingArmory: A better example of a humanoid tank than Napalm Man.
[[/folder]]

[[folder:[=DWN.076=] Chill Man]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/76_-_chill_man_7848.jpg]]

Chill Man's primary job as an arctic natural observation robot was to stop glacial melting caused by global warming. He enjoys photography and uses photos of his experiences in the arctic to raise awareness on the Internet of the importance of nature.

->'''Weapon''': ''Chill Spike''
->'''Weakness''': ''Solar Blaze''
----
* AnIcePerson: An ice type Robot Master.
* HumanPopsicle: His frozen-over head invokes this trope.
* LogicalWeakness: Being melted by the sun is not good for someone based on ice.
* NatureHero: Before going insane, he was dedicated to taking photos of melting ice caps to raise awareness of global warming.
* SpikesOfDoom: Chill Spike creates these.
* SpreadShot: Jumps to the center of the arena and shoots 5 Chill Spikes which form at the floor and the walls. He does it only on Hard difficulty.
[[/folder]]

[[folder:[=DWN.077=] Sheep Man]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/77_-_sheep_man_8183.jpg]]

Originally a sheep herding robot, he left that job to work in the static resistance test division of a circuit board manufacturer after one day noticing static build-up on his wool. Being easily bored, however, he considered changing jobs again before he became infected with Roboenza.

->'''Weapon''': ''Thunder Wool''
->'''Weakness''': ''Rebound Striker''
----
* {{Cyberspace}}: Sheep Man is a fairly skittish robot, so he hides his level in a computer.
* InASingleBound: Moves much, ''much'' faster on Hard Mode.
* LogicalWeakness: Rebound Striker is made of rubber, a material that Sheep Man's electricity can't affect or do anything to stop.
* MundaneUtility: Other electric-type Robot Masters have done things like controlling power plants or generating said power. Sheep Man used his ability to generate electricity to test circuit boards for static resistance.
* ShockAndAwe: Electric-type Robot Master.
* ShoutOut: To ''Literature/DoAndroidsDreamOfElectricSheep''.
[[/folder]]

[[folder:[=DWN.078=] Strike Man]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/78_-_strike_man_7831.jpg]]

He was a batting-practice robot for a stadium before he malfunctioned due to Roboenza. In one incident, he purposely hit a batter that he disliked with a very powerful fastball, sending him to the hospital. He also gets upset when he gives up too many hits.

->'''Weapon''': ''Rebound Striker''
->'''Weakness''': ''Triple Blade'', ''Mirror Buster''
----
* AstonishinglyAppropriateAppearance: The first sports-themed robot master is modeled after a piece of sports equipment rather than a player.
* AwesomeButImpractical: One of his attacks on Hard difficulty has him rapidly spin in the middle of the arena and throw Rebound Strikers everywhere. However, this leaves him dizzy after this, giving a large window for a free shot.
* BeTheBall: Well, duh. Especially when you're designed after one.
* BouncingBattler: This is one of his few moves not taken from baseball.
* {{Expy}}: Bears a striking resemblance to Blizzard Man. His weapon also resembles the Crystal Eye in behavior.
* HyperDestructiveBouncingBall[=/=]PinballProjectile: Both in one. After throwing the Rebound Striker, it will bounce all over the place but head towards Mega Man on the final bounce.
[[/folder]]

[[folder:[=DWN.079=] Nitro Man]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/79_-_nitro_man_156.jpg]]

He is a stunt robot who has appeared in many movies and TV shows. He is willing to do whatever stunts he is asked regardless of the risks. Nitro Man is also the president of a robot stunt club which has over 60 members.

-> '''Weapon''': ''Wheel Cutter''
-> '''Weakness''': ''Chill Spike''
----
* CoolBike: One of Nitro Man's modes. It can move unbearably slow or ''insanely fast'' depending on the difficulty.
* CorruptCorporateExecutive: The president of the robot stunt club who gets corrupted thanks to Roboenza outbreak.
* DeadlyDisc: Wheel Cutter.
* DynamicEntry: He's the only Robot Master in ''10'' to not enter the boss in the normal fashion, i.e., fall down from the ceiling, instead he jumps across the room in bike form. Then stops and transforms into humanoid form.
* {{Expy}}: Similar to Turbo Man, who is a race car, Nitro Man is able to transform into a motorcycle.
* LogicalWeakness: Chill Spike creates what can easily be described as icy spike strips, just the thing to puncture tires or send vehicles into a skid. Being a motorcycle, Nitro Man is especially vulnerable to these.
* TransformingMecha: Transforms into a CoolBike that he rides, somehow.
* WallRun: Befitting a stunt actor, one of his specialities is to drive up the walls of his boss room, out of Mega Man's reach. His Wheel Cutters do this too and can give Mega Man the ability to rapidly scale walls by using it next to them.
[[/folder]]

[[folder:[=DWN.080=] Solar Man]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/80_-_solar_man_4964.jpg]]

Solar Man worked in a sunlight research lab before he went berserk from Roboenza. In his spare time he developed a "Solar Workout" plan which has had little success.

->'''Weapon''': ''Solar Blaze''
->'''Weakness''': ''Water Shield''
----
* CounterAttack: The number of Solar Blazes he throws is tied to the frequency of the player's shots. If the player just spams Mega Buster Shots, not only will the Solar Blazes eventually bee fired in an undodgeable combination, but Solar Man will also start tipping his head forward to catch the shots.
* EnergyAbsorption: Of Mega Buster pellets.
* LogicalWeakness: Put out the fire-type boss with water, which he can't absorb to power up his attacks.
* PlayingWithFire: Fire-type Robot Master.
* PowerOfTheSun: Uses Solar Energy as a means of attack. [[spoiler:The Ring Man of the Weapon Archives is also weak against his weapon, as he was weak to Pharaoh Man's Pharaoh Shot in ''Mega Man 4'', which was also a similar element]].
* RecursiveAmmo: His Solar Blaze is fired downward, stops, and splits into two waves that visually resemble the Pharaoh Wave.
[[/folder]]
Is there an issue? Send a MessageReason:
Moved Robot Masters from another game.

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!!''Mega Man 9'' Robot Masters
[[folder:General]]
* AllThereInTheManual: Unlike most other titles, the order of these robots wasn't disclosed in the actual game (in fact, the Challenges and the ending sequence arrange them in entirely separate orders); the numbers used here come from ''[=MM25=] Mega Man & Mega Man X Official Complete Works''.
* AmbiguousSituation: [[spoiler:It's never stated if they're still scheduled to be scrapped, but given the fact they've been rebuilt in the credits, it's possible that their scrappage was waived.]]
* HappyEnding: [[spoiler: One of the few times we see what has happened to the robots after the game. The Robot Masters were not scrapped after all, and continue doing their jobs as intended, some even moving on to do other endeavors.]]
* HeelFaceTurn: [[spoiler:What happens to the robots after Wily is defeated.]]
* FaceHeelTurn: [[spoiler:Robots made by Dr. Light, got conned by Dr. Wily.]]
* WhereAreTheyNowEpilogue: [[spoiler: We learn what happens to the robots after the game.]]
* YouHaveOutlivedYourUsefulness: According to the manga included with the official soundtrack, they were scheduled to be scrapped because a law was passed to enact limited lifespans on newer robots.
[[/folder]]

[[folder:[=DLN.065=] Concrete Man]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/65_-_concrete_man_6989.jpg]]

Concrete Man is a construction robot built to be the supervisor of dam construction. He is stubborn and will tell off any lazy robots.

->'''Weapon''': ''Concrete Shot''
->'''Weakness''': ''Laser Trident''
----
* ArmorPiercingAttack: His Concrete Shot neutralizes a number of defenses.
* BashBrothers: With Guts Man. Doubly so because they were both made by Dr. Light.
* DashAttack: A shoulder-first football charge.
* {{Expy}}: Has an attack pattern akin to Guts Man. He also has a very similar physical design and function (construction duties).
* FriendlyRival: In the Archie Comics series, he competes feverishly with Guts Man on completing construction projects. They often go out for karaoke and drinks afterwards.
* ImprovisedPlatform: His weapon creates them.
* RoaringRampageOfRevenge: [[spoiler:He's seen in the credits chasing Wily.]]
* UnfortunateNames: Applies to his Weapon, the "C.Shot" (think about it)...
[[/folder]]

[[folder:[=DLN.066=] Tornado Man]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/66_-_tornado_man_793.jpg]]

Before the Robot Master revolt, he was permanently stationed at a weather regulation facility. Dr. Light stuffed him with powerful equipment such as the fans attached to his arm, which allow him to stave off tropical storms.

->'''Weapon''': ''Tornado Blow''
->'''Weakness''': ''Plug Ball'' ([=MM9=]), ''Thunder Wool'' ([=MM10=], Weapons Archive)
----
* AlwaysAccurateAttack[=/=]UnblockableAttack: His Tornado Blow covers the entire screen, and even affects shielded enemies! Sadly, it only can be used four times before running out of ammo.
* {{Expy}}: Of Sage Harpuia from the ''[[VideoGame/MegaManZero Zero]]'' series.
* BlowYouAway: His tornados can blow you to the ceiling to your doom if you're not careful.
* BossArenaIdiocy: His weakness, the Plug Ball, would normally have a hard time hitting him due to his airborne nature. But he tends to hover close to the ceiling, and the walls of his arena are very conductive...
* TheCameo: Appears as the ''9'' representative of the weapons archive in ''10''.
* WeatherControlMachine: His battle arena is set up like one.
[[/folder]]

[[folder:[=DLN.067=] Splash Woman]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/67_-_splash_woman_6857.jpg]]

A Robot Master that was designed to rescue victims of sinking ships and beach accidents. She is fond of karaoke bars so she can show off her singing voice. Splash Woman, however, can also use it to call fish robots, tackle her opponents with a trident, and use her Laser Trident which can emit a laser capable of penetrating tough surfaces such as shields and the hulls of ships.

->'''Weapon''': ''Laser Trident''
->'''Weakness''': ''Hornet Chaser''
----
* ActionGirl: Her job is to rescue victims of shipwrecks and beach accidents.
* ArmorPiercingAttack: Her Laser Trident can destroy Concrete Man's blocks.
* TheBeastmaster: Summons sea creatures to aid her in battle.
* BreakoutCharacter: While she hasn’t made another appearance yet, she gets the most focus of the ''Mega Man 9'' Robot Masters for advertising and artwork for ''Mega Man Legacy Collection 2''.
** On the meta level, she is the ''first female combat Robot Master'' in the series so far.
* DistaffCounterpart: Was originally going to be a male robot master called Ocean Man.
* {{Expy}}: Of Fairy Leviathan from the ''[[VideoGame/MegaManZero Zero]]'' series.
* GlassCannon: Outside of instant death hits, Laser Trident is the most damaging attack to Mega Man in the ninth game. On the other hand, the Mega Buster inflicts two units of damage on per shot on Splash Woman, whereas it only inflicts one unit of damage to the other Robot Masters.
* MakingASplash ''(no pun intended)'': A water-related Robot Master, but with a powerful trident similar to [[VideoGame/MegaMan3 Hard Knuckle]] as a weapon.
* MsFanservice: [[spoiler:She's seen striking a seductive pose in front of Auto, who's taking a picture of her akin to a pin-up model.]]
* OurMermaidsAreDifferent: She's a robot mermaid.
* SirensAreMermaids: She controls her fishy friends through singing and enjoys karaoke.
* TheSmurfettePrinciple: Unless you count the ''6'' manga, where Centaur Man is [[SamusIsAGirl revealed to be female]], she is, so far, the only female Robot Master that is a boss character.
[[/folder]]

[[folder:[=DLN.068=] Plug Man]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/68_-_plug_man_5402.jpg]]

Plug Man was designed to inspect the quality control in a television factory. He is obsessed with gadgets and loves to browse electronic stores.

->'''Weapon''': ''Plug Ball''
->'''Weakness''': ''Jewel Satellite''
----
* {{Expy}}: To Spark Man and Dynamo Man.
* HeroesGoneFishing: [[spoiler:He's seen going shopping with Rush in the credits.]]
* RecurringElement: His stage is home to classic reappearing and disappearing blocks.
* ShockAndAwe: Electric-type Robot Master.
[[/folder]]

[[folder:[=DLN.069=] Jewel Man]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/69_-_jewel_man_5411.jpg]]

Jewel Man was designed to work in a diamond mine where he was in charge of cutting and polishing rocks with dexterity. He likes to receive attention and collect shiny things.

->'''Weapon''': ''Jewel Satellite''
->'''Weakness''': ''Black Hole Bomb''
----
%%* AttentionWhore
* CampStraight: Possible since he's ending credits image has him giving a large jewel to Roll.
* {{Main/Crossdresser}}: His concept art imply this, referred to him as okama (Japanese slang for "transvestite").
* GemstoneAssault: Uses jewels as his main method of attack.
* OrbitingParticleShield: Jewel Satellite.
[[/folder]]

[[folder:[=DLN.070=] Hornet Man]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/70_-_hornet_man_4431.jpg]]

A Robot Master designed to manage a flower park. It was his job to pollinate the flowers using his vast knowledge of flowers from around the world, and he loves gardening.

->'''Weapon''': ''Hornet Chaser''
->'''Weakness''': ''Magma Bazooka''
----
* BeeBeeGun: His Hornet Chaser.
* FlunkyBoss: Launches hornets at you, which move and attack independently but can be destroyed.
* LogicalWeakness: Bugs in real life don't take too well to fire.
* SpearCounterpart: Was originally supposed to be a female robot master called Honey Woman. Honey Woman, in turn, would have been an Expy of Queenbee from ''VideoGame/MegaManZX Advent''
* UtilityWeapon: Hornet Chaser can grab items for you, even through walls or other barriers.
[[/folder]]

[[folder:[=DLN.071=] Magma Man]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/71_-_magma_man_5690.jpg]]

Magma Man was built to oversee safety operations and manage a geothermal power plant. He is able to withstand incredibly high temperatures and loves to visit hot spas.

->'''Weapon''': ''Magma Bazooka''
->'''Weakness''': ''Tornado Blow''
----
* ChargedAttack: Magma Bazooka.
* CollisionDamage: Magma Man takes advantage of his size to simply GoombaStomp Mega Man. In fact, Magma Man does not walk or run ''at all''-his only form of movement is jumping towards Mega Man.
* {{Expy}}: Of Fighting Fafnir from the ''[[VideoGame/MegaManZero Zero]]'' series, Toad Man, and Needle Man.
* MagmaMan: The TropeNamer.
* {{Multishot}}: One of his attacks.
* MundaneUtility: [[spoiler:Uses his flame powers to power a homemade hot tub.]]
* NonIndicativeName: He's more of a straight fire-based boss, and his weapon isn't actually anything like a bazooka.
* PlayingWithFire: Yet another fire-based Robot Master.
[[/folder]]

[[folder:[=DLN.072=] Galaxy Man]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/72_-_galaxy_man_3562.jpg]]

Galaxy Man was designed to work in a space research center where it was his job to instantly calculate the trajectories for rockets. He loves to observe stars and name any new ones that he finds.

->'''Weapon''': ''Black Hole Bomb''
->'''Weakness''': ''Concrete Shot''
----
* {{Expy}}: Of Astro Man's head and face design.
* FlyingSaucer: He's shaped like one.
* RockBeatsLaser: He's weak against wet concrete.
* SpaceMaster: Second Robot Master to be based on something space related.
* UnblockableAttack: Black Hole Bomb sucks in everything. Including those otherwise-invincible mines in Splash Woman's stage, AND even Metools under their hats!
* UnrealisticBlackHole: Black Hole Bomb creates these.
* TheLastOfTheseIsNotLikeTheOthers: He's the only robot master in the entire series to have a weapon name with three words, all others have two. This is due to the name "Black Hole" already being used by Saturn's weapon.
* TransformingMecha: Turns into a miniature UFO as part of his attack pattern.
[[/folder]]
Is there an issue? Send a MessageReason:
Moved Robot Masters from another game.

Added DiffLines:


!!''Mega Man & Bass'' Robot Masters

[[folder:[=KGN.001=] Dynamo Man]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/k1_-_dynamo_man_441.jpg]]

Dynamo Man used to be a robot guide for schoolchildren on field trips through a power plant. King outfitted him with a power generator which emitted powerful electric field around him. This modification heavily altered Dynamo Man's programming and rendered him unsafe for his job.

->'''Weapon''': ''Lightning Bolt''
->'''Weakness''': ''Copy Vision''
----
* DeadlyUpgrade: Dynamo Man gets unsafe for his proper duties after receiving one.
* {{Expy}}: Uses Grenade Man's stage design. Also one to Elec Man design-wise.
* GivingSomeoneThePointerFinger: Bass points his finger to the sky when he discharges Lightning Bolt.
* HealingFactor: Not the first Robot Master to have it. Unlike others, he doesn't utilize it via FeedItWithFire-method.
* HealThyself: When low on health, he plugs himself into a generator and will heal to full health if the generator isn't destroyed.
* InconvenientlyPlacedConveyorBelt: His stage is chuck-full of them.
* ShockAndAwe: Complete with a generator that allows himself to heal.
* WalkingWasteland: King made his body too hazardous for lifeforms to come near.
* YellowLightningBlueLightning: Lightning Bolt when obtained by heroes. Mega Man gets the former, Bass utilizes the latter.
[[/folder]]

[[folder:[=KGN.002=] Cold Man]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/k2_-_cold_man_880.jpg]]

Cold Man was originally a refrigerator used to preserve prehistoric [=DNA=] from dinosaurs at absolute zero in Dr. Light's laboratory before being modified into a guard robot by King. In combat, he uses Ice Walls that he creates by opening the freezer in his body. He can also cause areas to freeze from a distance.

->'''Weapon''': ''Ice Wall''
->'''Weakness''': ''Lightning Bolt''
----
* AstonishinglyAppropriateAppearance: An ice-based Robot Master shaped like a refrigerator. His chest even opens up like side-by-side fridge doors.
* AnIcePerson: Another ice elemental Robot Master.
* {{Expy}}: Of Ice Man and Frost Man. Also uses Frost Man's stage design.
* FeedItWithFire: Using his own weapon against him will heal him.
* HostileWeather: Cold Man absolutely hates El Nino phenomenon.
* StoneWall: He fights more defensively, relying on blocking your attacks with Ice Wall and slowing you down with Cold Mists [[TurnsRed when low on health]]. Also, without the proper upgrades, you'll run out of Lightning Bolt before you can destroy him.
[[/folder]]

[[folder:[=KGN.003=] Ground Man]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/k3_-_ground_man_7767.jpg]]

Ground Man is an excavation robot who was created for finding valuable minerals, though he keeps some of them for himself. He's said to be the most powerful robot in King's army. Ground Man is a deep thinker, but hardly ever speaks and is very unsociable. His main weapon is the Spread Drill - a drill-like missile that can separate into smaller drills. He can also transform into a small drill-shaped machine, being invincible during the attack.

->'''Weapon''': ''Spread Drill''
->'''Weakness''': ''Remote Mine''
----
* {{Expy}}: Of Drill Man, who he was even named at first.
** Uses Sword Man's stage design.
* GeniusBruiser: One of the strongest Robot Masters and is a deep thinker.
* HoistByHisOwnPetard: In the manga, he was beaten by his own drill.
* LogicalWeakness: Mines on Ground Man's body will blow up to prevent him to bury into the ground.
* StickyFingers: Likes to steal some treasures for himself.
* ThisIsADrill: In addition to his Spread Drill, he can burrow into the ceiling and summon a massive drill.
* TransformingMecha: Into a DrillTank.
[[/folder]]

[[folder:[=KGN.004=] Pirate Man]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/k4_-_pirate_man_3869.jpg]]

Pirate Man is a Robot Master who was designed for attacking ships and plundering cargo. He is fearless, ruthless, and will do whatever it takes to reach his goals. He loves making profit and despises doing anything fairly. Pirate Man's main weapon is Remote Mine - a remote-controlled bomb that he usually fires three times in a row.

->'''Weapon''': ''Remote Mine''
->'''Weakness''': ''Wave Burner''
----
* APirate400YearsTooLate: He's a Robot Master created in 20XX, so this is a given.
* BeTheBall: Rolls himself into a bubble.
* DressedToPlunder: He sports quite stylish design for a pirate captain.
* EyepatchOfPower
* {{Expy}}: Uses Aqua Man's stage design.
* HookHand: One of his design features.
* MixAndMatch: An explosive and water-themed Robot Master. Makes sense for a modern-day pirate.
* MakingASplash: Encases himself in a bubble and bounces around in the water.
* NinjaPirateZombieRobot: A pirate robot.
* UnderwaterBossBattle: Fought underwater.
[[/folder]]

[[folder:[=KGN.005=] Burner Man]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/k5_-_burner_man_1118.jpg]]

Burner Man entered King's army and was ordered to destroy nature. King tricked Burner Man into believing that he must burn a forest every day or else [[ExplosiveLeash a self-destruct bomb inside him will explode]]; this isn't true, but Burner Man continued to burn forests in order to stay alive. Burner Man's main weapon is a flamethrower in his right arm - Wave Burner, which uses a special type of gas and releases green flames.

->'''Weapon''': ''Wave Burner''
->'''Weakness''': ''Ice Wall''
----
* {{Expy}}: Uses Search Man's stage design. Also of Fire Man design-wise.
* FireBreathingWeapon: One of his attacks is styled as if it was breathing fire.
* PlayingWithFire: Fire type Robot Master.
* PuzzleBoss: He must be pushed into the spikes with Ice Wall when he's on the floor, as the Walls themselves do little damage in comparison.
* PyroManiac: Very crazy and associated with fire.
* SlasherSmile: In his artwork.
* TechnicolorFire: Burner Man utilizes ''green'', of all things.
[[/folder]]

[[folder:[=KGN.006=] Magic Man]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/k6_-_magic_man_5144.jpg]]

Magic Man is a hard worker and natural showman who puts incredible effort into practicing his magic tricks. Because of his egoitism and a bad habit of performing tricks at inopportune times, he is not regarded well by his comrades. Magic Man was formerly a member of a circus, but he enlisted in King's army in order to show off. His special weapon - Magic Card - can steal energy from enemies to restore his health.

->'''Weapon''': ''Magic Card''
->'''Weakness''': ''Tengu Blade''
----
* AttentionWhore: He loves to amaze people and especially receive applause for his performances.
* ConceptArt: Was drawn by one of the readers of Magazine/NintendoPower before appearing in this game proper.
* {{Expy}}: Uses Clown Man's stage. Even has the same mini-boss (but with different behaviors).
* ImprobableWeaponUser: Throws [[DeathDealer cards]].
* HartmanHips: A rare male example, just look at them!
* LifeDrain: His Magic Cards can steal your energy if they hit.
* MrFanservice: ''Just LOOK at him''.
* StageMagician: The only Magician Robot Master as of this day. And he ''never'' reveals his tricks.
* StealthPun: His weakness to Tengu Blade is a reference to "cutting the deck of cards".
[[/folder]]
Is there an issue? Send a MessageReason:
Moved Robot Masters from another game.

Added DiffLines:


!!''Mega Man 8'' Robot Masters

[[folder:[=DWN.057=] Tengu Man]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/57_-_tengu_man_7257.jpg]]

A Robot Master stationed in the mountains of Japan. Tengu Man was originally built as an experimental robot that can generate artificial typhoons. He has a razor-winged jet engine on his back that grants him high-speed flight. Tengu Man is highly proud of his large nose, is good at reading the atmosphere, and likes fly fishing. He looks down on others and fights with boldness, having noticeably arrogant and overconfident mannerisms. Tengu Man comes back for revenge in VideoGame/MegaManAndBass.

->'''Weapons''': ''Tornado Hold'' ([=MM8=]), ''Tengu Blade'' (MM&B)
->'''Weakness''': ''Ice Wave'' ([=MM8=]), ''Spread Drill'' (MM&B)

->'''Voiced by''': ''Takashi Nagasako'' (JP, 8), ''Jack Evans'' (EN, 8)
----
* ArrogantKungFuGuy
* BlowYouAway: "Kamikaze!"/"Kamaitachi!"
** His Tornado Hold can blow you off the platform.
* JetPack: The second Robot Master in the series who has this feature.
* {{Samurai}}: At least, he talks like one, most noticed in his "chosen" intro ("Tengu Man de gozaru!") and his use of "[[UsefulNotes/JapanesePronouns sessha]]" as his first-person pronoun.
* WeCanRebuildHim: Comes back in ''VideoGame/MegaManAndBass'' for revenge.
* {{Youkai}}: Obviously based on the Tengu, and one of his attacks is called "Kamaitachi" (US) or "Kamikaze" (Japan). It's easy to catch if you follow the Japanese phonetics: it's not "kam ih KAH zee", but sounds more like "kahm ee kah ZEH". [[https://www.youtube.com/watch?v=Vm2alNAcoqU See here.]]
[[/folder]]

[[folder:[=DWN.058=] Astro Man]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/58_-_astro_man_4954.jpg]]

A Robot Master stationed in a virtual reality zone somewhere in Europe. Astro Man was originally built to work in a planetarium, but Dr. Wily modified him for combat, and he uses his abilities to confuse his opponents. Despite his great powers, Astro Man is modest and shy. He's easily startled and something of a coward and thus is not very reliable in battle. He is the world champion at hide-and-seek. He returns in ''Mega Man & Bass'' along with Tengu Man.

->'''Weapons''': ''Astro Crush'' ([=MM8=]), ''Copy Vision'' (MM&B)
->'''Weakness''': ''Homing Sniper'' ([=MM8=]), ''Magic Card'' (MM&B)

->'''Voiced by''': ''Issei Futamata'' (JP, 8), ''Wayne Doster'' (EN, 8)
----
* AIBreaker: The Homing Sniper turns him from a difficult boss into the wimp he thinks he is.
* ChekhovsGunman: What appears to be a prototype of him [[http://megaman.wikia.com/wiki/File:MM7mys-Astro1.gif shows up]] in the background of Spring Man's stage in ''7''.
* CrouchingMoronHiddenBadass: Despite being a coward, he can summon some fierce meteors.
* DoppelgangerAttack: In ''VideoGame/MegaManAndBass''.
* LovableCoward: His quotes.
* PowerFloats: Second Robot Master with no legs but with the capability to float.
* ShrinkingViolet
* WeCanRebuildHim: He returns along with Tengu Man in ''VideoGame/MegaManAndBass''.
*
[[/folder]]

[[folder:[=DWN.059=] Sword Man]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/59_-_sword_man_739.jpg]]

A Robot Master stationed in a temple in Central Asia. Sword Man is a combat Robot Master that was built by Dr. Wily to use an ancient sword that he stole from a museum. Unfortunately, Sword Man's sword was way too heavy, so the upper part of the body was fitted with an anti-gravitational device; and as such, both the upper and lower halves of his body can act independently of each other to improve his balance.

->'''Weapon''': ''Flame Sword''
->'''Weakness''': ''Water Balloon''

->'''Voiced by''': ''Wataru Takagi'' (JP, 8), ''Matthew Meersburgen'' (EN, 8)
----
* {{BFS}}: His body had to be modified with anti-gravity hardware to even be able to lift the sword.
* BreakOutTheMuseumPiece: His sword is ancient.
* DetachmentCombat: Can separate his upper half from his lower half to execute a spinning slash.
* LogicalWeakness[=/=]WeaksauceWeakness: Water Balloons hurt him badly as a fire elemental.
* PlayingWithFire[=/=]FlamingSword: His main weapon.
* WorthyOpponent: Rather honorable, and is just taking orders from Wily.
[[/folder]]

[[folder:[=DWN.060=] Clown Man]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/60_-_clown_man_7883.jpg]]

A Robot Master stationed in a theme park in Australia. Clown Man was originally a robot designed for an amusement park, but was stolen and remodeled for combat by Dr. Wily, gaining the ability to telescopically extend his arms and channel high-voltage electricity through them as part of his Thunder Claw. Whilst Clown Man himself is of a mischievous nature and is a good sportsman to his foes, he is also highly emotional, being particularly prone to having bouts of disliking everything and everyone around him.

->'''Weapon''': ''Thunder Claw''
->'''Weakness''': ''Tornado Hold''

->'''Voiced by''': ''Chika Sakamoto'' (JP, 8) ''Ruth Shiraishi'' (EN, 8)
----
* BeTheBall: Through his Thunder Carnival.
* CallingYourAttacks: Does it with his ''Thunder Claw'' and ''Thunder Carnival'' attacks.
* LogicalWeakness: The Tornado Hold knocks him off his trapeze. If used on the ground, it tangles up his long arms.
* MonsterClown: Pretty much his design.
* RobotClown: The only clown-themed Robot Master in the original series.
* RubberMan: His long, stringy arms can be used to grab Mega Man or swing from the trapeze.
* ShockAndAwe: Uses Thunder Claw.
* VocalDissonance: Doesn't help that he even shares the same voice actress as Mega Man himself...
[[/folder]]

[[folder:[=DWN.061=] Search Man]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/61_-_search_man_6624.jpg]]

A Robot Master stationed in an African jungle. During Search Man's construction, Wily went off with the idea of a two-man sniper in one, but he forgot to install two personalities; and because Search Man constantly switches himself from head-to-head, he even gets himself confused. Although he is not very sociable around other people, Search Man actually has a surprisingly positive outlook on life for a robot of his profession, albeit mostly when fighting. He mostly relies on his knowledge of setting traps, sniping from a distance, and the element of surprise over sheer brute force to defeat his foes.

->'''Weapon''': ''Homing Sniper''
->'''Weakness''': ''Flame Sword''

->'''Voiced by''': ''Takashi Nagasako'' (JP), ''Matthew Meersburgen'' (EN)
----
* AlwaysOnDuty: As his personality and military-style design implies.
* FriendlySniper: He has a relatively positive outlook on life, considering his profession. However, he quickly sheds it when the enemy draws near, since he's a long distance fighter.
* HomingProjectile: His main weapon.
* JungleWarfare: His stage is set in the jungle.
* LogicalWeakness: The Flame Sword, considering that he hides in bushes.
* MissileLockOn: Charged Homing Sniper gives this effect.
* MultipleHeadCase: Two heads. Wily made the mistake of having them programmed with a single personality, which makes him a subversion of the trope.
* SoMuchForStealth: Hiding in bushes does not helping Search Man in any capacity. Especially if Mega Man can [[KillItWithFire burn them down]].
* TurnsRed: Unleashes a lot of missiles on Mega Man when powering up with Evil Energy.
* TwoBeingsOneBody: Subverted. His two ''heads'' share one body.
* TwoFaced: [[StealthPun Literally]]... from a physical standpoint, at least.
[[/folder]]

[[folder:[=DWN.062=] Frost Man]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/62_-_frost_man_3110.jpg]]

A Robot Master stationed in Alaska. Frost Man was created with several leftover parts from Clown Man. He is one of the largest Robot Masters and physically very strong, and he has the ability to punch the ground to generate fast surges of freezing cold energy by using the Ice Wave. However, Frost Man himself is not too bright: his ultimate goal is to turn Mega Man into a popsicle and eat him. Due to his less-than-ideal method of construction, he suffers from chilblains and poor oil circulation, and is vulnerable to explosives.

->'''Weapon''': ''Ice Wave''
->'''Weakness''': ''Flash Bomb'' ([=MM8=]), ''Commando Bomb'' ([=MM10=], Weapons Archive)

->'''Voiced by''': ''Wataru Takagi'' (JP, 8), ''Darryl Stogre'' (EN, 8)
----
* AstonishinglyAppropriateAppearance: He looks like an Igloo and has ice powers.
* AnIcePerson: Ice type Robot Master.
* TheCameo: Appears as the ''8'' representative of the weapons archive boss in ''10''.
* DumbMuscle: ''VERY dumb'', but ''very powerful'' and bulky. Also, he is the ''largest Robot Master'' in the classic Mega Man series.
* ImAHumanitarian: A robot example. He wants to turn Mega Man into a popsicle (or a [[http://en.wikipedia.org/wiki/Kakig%C5%8Dri Kakigori]] in the Japanese version) and eat him.
* LogicalWeakness: Explosives like the Flash Bomb can break ice easily. The Flame Sword too is obvious during the rematch.
* MightyGlacier: He's ''HUGE'', but moves rather slowly. Quite strong according to his bio card, but is ponderous and easy to hit thanks to his size. Also a tidy pun due to being an ice-type Robot master.
* RequiredSecondaryPowers: Since Wily used Clown Man's leftover parts on him, he can't actually handle cold all that well, and his internal piping tends to contract and leak at low temperatures.
* SimpletonVoice: In the English release. Also doubles as a VocalDissonance.
* YourSizeMayVary: In ''8'', he was gigantic. He was still large when appearing in the Weapons Archive in ''10'', but nowhere near as large.
[[/folder]]

[[folder:[=DWN.063=] Grenade Man]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/63_-_grenade_man_3700.jpg]]

A Robot Master stationed in an ammunition factory in Chile. Grenade Man is sadomasochistic: he enjoys both inflicting and receiving pain, particularly through getting himself caught in the explosions he creates. He fights primarily using his Flash Bombs and other such high-explosive weaponry.

->'''Weapon''': ''Flash Bomb''
->'''Weakness''': ''Thunder Claw''

->'''Voiced by''': ''Issei Futamata'' (JP, 8), ''Douglas Kendall'' (EN, 8)
----
* AxCrazy: He openly dislikes robots who think rationally.
* AstonishinglyAppropriateAppearance: A robot who loves explosives and shaped like a grenade.
* TheBerserker: According to his CD data, he attacks everything and everyone without regard for who's getting hit.
* CombatSadomasochist: Loves getting hurt. Even says "That felt good!" once you defeat him.
* DashAttack: His only non-explosive attack is a fast horizontal body slam attack. He even shouts "CRUSH!" while flying across the screen.
* TheHyena: Giggling, cackling, and cheering constantly during his boss fight. Even his bio quote starts with crazed laughter.
* LightningBruiser: He can move faster and inflict more damage when he TurnsRed.
* LogicalWeakness: Thunder Claw deflects his bombs back at him, but hitting him with the Claw itself [[TooKinkyToTorture "hurts"]] him just as much.
* MadBomber: Even more so than the others, since he loves being caught in his own explosions.
* PintsizedPowerhouse: One of the smallest Robot Masters in the series, but he can really pack a punch.
* ShoutOut: To ''[[{{Film/Scarface1983}} Scarface]]'', of all things:
--> "Say hello to my cute little bombs!"
[[/folder]]

[[folder:[=DWN.064=] Aqua Man]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/64_-_aqua_man_2622.jpg]]

No, not [[{{ComicBook/Aquaman}} that one]]. He is a Robot Master stationed in an underwater laboratory east of Madagascar. Aqua Man seems to be somewhat flamboyant, mischievous and immature Robot Master, with a love for dirty jokes and puns and being something of an attention-seeker. He was designed with the ability to store water inside of himself and release it with a cannon on his arm via highly pressured streams, or the Water Balloons - the heavy spheres of water.

->'''Weapon''': ''Water Balloon''
->'''Weakness''': ''Astro Crush''

->'''Voiced by''': ''Chika Sakamoto'' (JP, 8), ''Michelle Gazepis'' (EN, 8)
----
* AmbiguouslyGay: Due to his mannerisms and dialogue:
--> "I'm Aqua Man, but you can call me Handsome Guy!"
* AttentionWhore: Isn't it obvious enough?
* EverythingsBetterWithRainbows: His intro has his name spelled in a rainbow.
* ImprobableWeaponUser: Water based attacks, sure, but seriously... Water balloons? Really?
* MakingASplash: Water-type Robot Master with a ridiculous voice (and weapon).
* VocalDissonance: Similar to Mega Man in this regard. He is a male Robot Master who is voiced by a female VA.
[[/folder]]
Is there an issue? Send a MessageReason:
Moved four more Robot Masters.

Added DiffLines:


[[folder:[=DWN.053=] Spring Man]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/53_-_spring_man_7497.jpg]]

A Robot Master made of hundreds of springs and is capable of jumping high.

->'''Weapon''': ''Wild Coil''
->'''Weakness''': ''Slash Claw''

->'''Voiced by''': ''Creator/TakeshiAono'' (Battle & Chase)
----
* BoxingBattler: In ''Battle and Chase,'' he adopts a boxing style to compliment his versatile arms.
* ElementalAbsorption: If attacked with electricity, Spring Man becomes magnetic and can use it to his advantage.
* InASingleBound: He ''is'' made up of springs.
* OneBulletAtATime: Oddly for a Robot Master, he won't produce more springs if there is already one spring on screen.
* OneHitKill: Can be instantly killed by a well timed Noise Crush before the fight even begins.
* RocketPunch: A spring powered one, actually. One of his attack has him leap up high and fire out his arms down at high speed towards Mega Man, retracting them back to do it again.
[[/folder]]

[[folder:[=DWN.054=] Slash Man]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/54_-_slash_man_6658.jpg]]

A clawed Robot Master tasked with clearing forests to help build secret bases for Dr. Wily.

->'''Weapon''': ''Slash Claw''
->'''Weakness''': ''Freeze Cracker'' and ''Scorch Wheel'' ([=MM7=]), ''Junk Shield'' (MMPB), ''Dive Missile'' (MMPF), ''Chill Spike'' ([=MM10=], Weapons Archive)

->'''Voiced by''': ''Koji Tobe'' (Arcade)
----
* AnimeHair: It is shown.
* BattleAura: He can develop one as he charges his flying pounce attack.
* Continuity Cameo: The Weapons Archive in Mega Man 10 displays his sprite when using Slash Claw.
* {{Expy}}: Of Pluto in the Game Boy ''V,'' but also Vega from ''Street Fighter.''
* MixAndMatchCritters: His giant mane and claws are an artifact of how his body is based, and partially made from, Pluto's parts. However, Wily changed him to be dinosaur-themed, possibly to help take over Dinosaurland, his level. The end result is that he posesses both feline and dinosaur traits.
* RollingAttack: He can roll towards the player while [[InfernalRetaliation on fire]].
* StandardStatusEffects: A more rare attack has him clinging balls of goo at the player ,causing them to be stuck in place or slowed down.
* WeaksauceWeakness[=/=]LogicalWeakness: Being dinosaur themed, he's cold blooded for absolutely no reason.
** It could be that people of the pre-historic era were pretty much dead when dealing with cold or massive heat.
** Ice is detrimental to any machinery with significant moving parts that requires traction, such as a robot, and he is one of the few robots to boast incredibly flammable ''hair'' as a design feature.
* WolverineClaws: Even parodied at times.
* WreathedInFlames: His flying pounce attack becomes this when he TurnsRed.
[[/folder]]

[[folder:[=DWN.055=] Shade Man]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/55_-_shade_man_9974.jpg]]

A vampire robot made for a horror amusement park, whom Dr. Wily stole and reprogrammed. Orignially, he was supposed to use a hypnosis beam to help Dr. Wily gain followers. However, after the equipment instead created [[MakeMeWannaShout sonic booms]], Dr. Wily felt that that was good enough and gave him more thematic powers and mannerisms.

->'''Weapon''': ''Noise Crush''
->'''Weakness''': ''Wild Coil'' ([=MM7=]), ''Slash Claw'' (MMPB), ''Rolling Cutter'' (MMPF)

->'''Voiced by''': ''Yoshiya Nemoto'' (MMPB), ''Takkō Ishimori'' (MMPF)
----
* ChargedAttack: Collect-type. His increases his Noise Crush's power by sending out Noise Crush Waves and bouncing them back onto him, which through magic physics shenanigans somehow causes constructive interference.
* LifeDrain: Can suck the life force out of the player in some games.
* ClassicalMovieVampire: Was built with all of the classic trappings: Hates garlic, accent, loves tomato juice, acts wealthy, prone to maniacal laughter.
* Continuity Cameo: Mega Man 8's animated intro features him as Mega Man 7's representative in the montage of Mega Man against the previous games' Robot Masters.
* ElementalAbsorption: Absorbs any sonic-based attack...which means that if you make the mistake of shooting him with a Noise Crush when you face him in the rematch, he'll just fire it back at you!
* MakeMeWannaShout: Noise Crush.
* NinjaPirateZombieRobot: A Robot Vampire.
* TakenForGranite: For whatever reason, Shade Man has a EyeBeam-like attack what turns Mega Man into stone if it hits him.
* VampiricDraining: In Mega Man 7, Shade Man does this to Mega Man if he grabs him in his swooping attack, draining his energy while recovering his own.
[[/folder]]

[[folder:[=DWN.056=] Turbo Man]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/56_-_turbo_man_1278.jpg]]

A robot Dr. Wily made out of his favorite old car. His ability to transform from car to robot makes him useful for reconnaisance.

->'''Weapon''': ''Scorch Wheel''
->'''Weakness''': ''Noise Crush'' ([=MM7=]), ''Junk Shield'' (MMPB)

->'''Voiced by''': ''Yoshiya Nemoto'' (MMPB)
----
* BlowYouAway: Can summon strong winds to push Mega Man towards or away from him, and to cool his overheating engine.
* CarFu: He charges at Mega Man while in car mode.
* ElementalAbsorption: Hit Turbo Man with the Thunder Bolt and he becomes supercharged, rendering himself invincible for a while and using his charging attack constantly.
* PlayingWithFire: His Scorch Wheel.
* RammingAlwaysWorks: Works so well it actually hurts Mega Man ''twice''. Through contact, and smashing him into the wall.
* TransformingMecha: He transforms into a CoolCar.
[[/folder]]
Is there an issue? Send a MessageReason:
Moved four more Robot Masters.

Added DiffLines:


!!''Mega Man 7'' Robot Masters
[[folder:General]]
* HoppingMachine: Surprisingly, almost all of them have no walking animation- the only ones that don't are Cloud Man, who doesn't have feet, and Freeze Man.
[[/folder]]

[[folder:[=DWN.049=] Freeze Man]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/49_-_freeze_man_1571.jpg]]

A clean-energy producing robot. When Dr. Wily went to jail, Freeze Man was the one to break him out. Has great respect for Ice Man.

->'''Weapon''': ''Freeze Cracker''
->'''Weakness''': ''Junk Shield'', ''Scorch Wheel''
----
* AsideGlance: Just try to hit him with Freeze Cracker.
* AnIcePerson: Ice-type Robot Master.
* AssKickingPose: According to ''VideoGame/MegaManAndBass'', he practices them in his free time.
* GeoEffects: Most of the danger of his fight comes less from him and more from the environment he fights in. He takes advantage of the slickness of the floor he fights on to conduct his Freeze Cracker along the ground, and he uses the melted icy ceiling of his arena to produce icicles.
* BringIt: Does this gesture to Mega Man at the start of a fight. If Mega Man doesn't move at the start of the fight, he'll continue to do so.
* Continuity Cameo: Appears in Mega Man 8's intro alongside other previous Robot Masters.
* FeedItWithFire: Using his own weapon against him will heal him, [[AsideGlance followed by him looking at you.]]
* FragileSpeedster: In ''The Power Battle,'' he is the easiest character to make flinch; at even his toughest a fully charged Mega Buster shot followed by a single uncharged shot is enough to stun him long enough to charge up another shot, putting him into and endless flinch cycle. However, if he is allowed to get going he is the hardest robot master to get a bead on due to the lack of telegraphing of his attack, the number of his projectiles, and the rapid clip of his run.
* StalactiteSpite: He can use his Freeze Cracker to produce icicles on the ceiling, that harm you, and not him. In ''The Power Battle" he graduates to making levitating icicles.
* {{Samurai}}: His appearance is basically an icy samurai.
* PungeonMaster: In supplementary materials, he enjoys making a good ice pun.
* WeatherControlMachine: In a manner completely unlike Cloud Man, however. He was originally created to kick Conservation of Energy a new one, with his ability to split the temperature of an area into hot and cold areas, and absorbing the hot energy as fuel, turning both areas cold.
[[/folder]]

[[folder:[=DWN.050=] Junk Man]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/50_-_junk_man_8145.jpg]]

A Robot Master designed to collect the material Dr. Wily needs for his armies by raiding power plans and factories. After Dr. Wily went to jail, he assisted in the breakout. With a massive pair of electromagnets, he can collect debris to use as a weapon.

->'''Weapon''': ''Junk Shield''
->'''Weakness''': ''Thunder Bolt''
----
* ExtraOreDinary: Made mostly of metal.
* FrankensteinsMonster: Is essentially one. Only made up of robot parts rather than human ones.
* HotBlooded: He's a passionate robot.
* LuckilyMyShieldWillProtectMe: Junk Shield.
* MagnetismManipulation: One of his attacks is to use electromagnetism to compress a ball of metal junk to use as an obstacle.
* OffscreenVillainDarkMatter: He was designed to be a source of this, with Wily's armies being made of stolen steel and reused junk collected on Junk Man's massive electromagnets.
* OrbitingParticleShield: His weapon.
[[/folder]]

[[folder:[=DWN.051=] Burst Man]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/51_-_burst_man_6225.jpg]]

A robot originally created to guard a fireworks-creating chemical plant in Edo City, with similarly themed weaponry. He took over the very plant he protected when Dr. Wily modified his personality. Regardless, he loves doing what he does: blowing up stuff.

->'''Weapon''': ''Danger Wrap''
->'''Weakness''': ''Freeze Cracker'', ''Scorch Wheel''
----
* {{Expy}}: Of Bomb Man in terms of personality.
* FloatingInABubble: Does this to enter the battlefield. His Danger Wrap does this to Mega Man.
* LogicalWeakness: The chemicals inside him don't react too well to [[KillItWithFire fire]] (flammability) or [[KillItWithIce ice]] (low freezing point).
* MadBomber: Even before Dr. Wily changed him, he enjoyed explosions in a very casual way.
* MakingASplash: Associated with water.
[[/folder]]

[[folder:[=DWN.052=] Cloud Man]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/52_-_cloud_man_5701.jpg]]

A middle-eastern style Djinn-like robot, with the power to control weather.

->'''Weapon''': ''Thunder Bolt''
->'''Weakness''': ''Danger Wrap'' ([=MM7=]), ''Junk Shield'' and ''Scorch Wheel'' (MMPB)
----
* BlowYouAway: While Thunder is his MO, his most dangerous attack is using the rainstorm to push the player into the bottomless pits on the sides of his arena.
* BrilliantButLazy: He could be a lot more powerful if he wanted, but it's so easy to just strike people with lightning bolts from where it's safe.
* {{Cephalothorax}}: A plump, onion-shaped body with a lightning rod shaped like an onion dome where his head would be located. His eyes are level with his shoulders.
* GeoEffects: He can't produce his own electricity- he has to draw it from the surrounding storm, although since he is the one controlling the storm, the effect is the same anyway.
* PowerFloats: He is the first Robot Master who is capable of floating and also has no legs.
* ImmuneToFlinching: He is the ''only'' Robot Master in the arcade games that does not flinch at all. He doesn't even react when he dies.
* ShockAndAwe: His Thunder Bolt attack. Notably, he can't produce electricity by himself, and has to draw it from clouds.
* WeatherControlMachine: He can make it rain with strong winds.
[[/folder]]
Is there an issue? Send a MessageReason:
Moved four more Robot Masters.

Added DiffLines:


[[folder:[=SRN.006=] Saturn]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/06_saturn.jpg]]

Saturn has the ability to control time and space. Like his namesake planet, he has a large ring that he uses to initiate his Black Hole attack which pulls his foes closer to him. Saturn is somewhat lazy and uses his Black Hole to bring others to him instead of going to them, which gives him a bad reputation. He loves to be among the first to own the newest, coolest things, which frequently leaves him short on spending money. He enjoys hula-hoops and is a natural at it. Apparently, he lacks skill at playing video games.

->'''Weapon''': ''Black Hole''
->'''Weakness''': ''Electric Shock''
----
* DetachmentCombat: His ring is, techinically, part of him.
* GravitySucks: His Black Hole, which he also uses to pull opponents towards him.
* IDontKnowMortalKombat: He's really poor at video games...
* LogicalWeakness: Easily explained from the mythological standpoint - Saturn was overthrown by Jupiter.
* PainfullySlowProjectile: A tactic of his is to throw his ring and run beneath it, and catch it at the other side of his room. This increases the amount of space Mega Man needs to avoid.
* RingsOfDeath: He has one, which he can use to stop time and create black holes.
* SpreadShot: He can shoot at every angle except directly below him.
* TimeStandsStill: Saturn seems capable of afflicting this.
[[/folder]]

[[folder:[=SRN.007=] Uranus]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/07_uranus.jpg]]

Uranus is the Stardroid with a bull-like appearance who also has the greatest physical strength and athleticism. Despite of all of this, hovewer, he has a short-temprered personality: he likes to run fast and to overturn tables whenever he's mad, and dislikes both bullfighters and red flags. Deep Digger allows Uranus to lift heavy boulders and throw them at his opponents.

->'''Weapon''': ''Deep Digger''
->'''Weakness''': ''Break Dash''
----
* {{Acrofatic}}: Uranus is still quite athletic despite all of his bulk.
* AnimalJingoism: He has a natural hatred for bullfighters.
* ALoadOfBull: He seems to be based on a bull or Minotaur.
* CollapsingCeilingBoss: He is capable of ''closing an entire half of his chamber'' with his quakes, which [[OneHitKill kills Mega Man instantly]].
* DishingOutDirt: His Deep Digger, which works much like Guts Man's Super Arm.
* HoistByHisOwnPetard: It's possible to utilize Deep Digger against him: if Mega Man lifts enough blocks from the arena, Uranus will fall into a bottomless pit and insta-kill himself. This strategy is very challenging and can only be used in the Wily Star rematch against him.
* NonIndicativeName: In Roman mythology, Uranus personified the sky. Uranus the Robot Master, however, is ground-based.
* TremorTrampoline: His quakes can just slightly make Mega Man bounce. This bouncing knocks Mega Man out of sliding and the usage of Break Dash, which he's weak against.
* UnfortunateNames: "''Uranus''" and "''Deep Digger''" can't be said without losing a straight face by some fans...
[[/folder]]

[[folder:[=SRN.008=] Pluto]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/08_pluto.jpg]]

Pluto was designed for jungle combat, and thus as his appearance suggests, he has very quick reflexes and is agile like a feline. Despite looking like a fierce predator, he enjoys maintaining his sharp claws with manicures and gets annoyed when they're damaged in battle. Pluto can move at supersonic speeds thanks to his Break Dash, slash at his enemies up-close, cling on the walls and fire projectiles from his hands. He doesn't get along with Mercury.

->'''Weapon''': ''Break Dash''
->'''Weakness''': ''Grab Buster''
----
* CeilingCling: He can use his claws to stick to the walls, out of Mega Man's normal reach.
* {{Cat|girl}}boy: Has the ears, claws, and tail of a wildcat.
* {{Expy}}: Reversed with Pluto, who in-universe ended up having Slash Man from ''7'' as one for him.
* InvulnerableAttack: His Break Dash, although if [[ChargedAttack uncharged]], it will simply fire off [[EnergyWeapon small bursts of plasma]] instead.
* OddNameOut: Due to ScienceMarchesOn, he has retroactively become the only Stardroid not named after a planet.
* PrettyInMink[=/=]FurAndLoathing: According to his official bio, he's got other RichBitch qualities such as a love for manicures (which he confuses with pedicures, but since he doesn't have claws on his feet...)!
* PrimalStance: He doesn't fight this way, but he takes it during his initial pose before fighting.
* WallJump: He utilizes these in order to shoot projectile at Mega Man from a safe altitude. In this manner, this attack resembles Nitro Man's wall-driving attack.
[[/folder]]

[[folder:[=SRN.009=] Neptune]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/09_neptune.jpg]]

Neptune is an aquatic and bulky Stardroid with a half-human, half-fish appearance. He's a very good and fast swimmer; for some reason, he prefers salty food and doesn't like fishing. In combat, Neptune utilizes the Salt Water - a fluid with salt-like substances that can corrode any metal.

->'''Weapon''': ''Salt Water''
->'''Weakness''': ''Spark Chaser''
----
* CollapsingCeilingBoss: He can stomp the ground, making damaging bubbles drop from the ceiling.
* FishPeople: He's as close as you can get in regards to a Robot Master. Even moreso than Splash Woman!
* MakingASplash[=/=]KillItWithWater: His Salt Water, which [[SpreadShot splits into up to 3 orbs of water]] and is corrosive.
* {{Irony}}: A fish-man who doesn't like fishing.
* TremorTrampoline: Can do this.
[[/folder]]
Is there an issue? Send a MessageReason:
Starting this page.

Added DiffLines:

!!''Mega Man V'' Stardroids (Space Rulers)
[[folder:General]]
* AllThereInTheManual: The Stardroids' ancient alien origins aren't alluded to in ''V'', and anyone playing the game without that knowledge would most likely assume that they're merely Wily-made robots pretending to be alien in origin.
* ArtifactOfDeath: All of them hail from an ancient alien civilization.
* BambooTechnology: Ancient alien war robots who happen to be on par with Robot Masters made in the futuristic 20XX.
* Really700YearsOld: The Stardroids are ancient alien robots who just happen to resemble Robot Masters from circa-20XX.
* ThemeNaming: The Stardroids are all named after planets of the Solar System ([[ScienceMarchesOn well, eight planets and a dwarf planet...]]).
* WhatHappenedToTheMouse: The Stardroids' fate in ''V'' is unclear, as they disappear from the game once Mega Man finishes refighting them. They never made any appearances in other games either, so it's unclear if Wily rebuilt them and they continue working for him offscreen (like some Robot Masters) or if they [[KilledOffForReal stayed destroyed]] after the Wily Star's destruction.
[[/folder]]

[[folder:[=SRN.001=] Terra]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/01_terra.jpg]]

The leader of the Stardroids who is greatly respected for his unrivaled determination in battle. He is, however, somewhat nervous and has an obsession with cleaning. Like Venus - one of the members of his group - he likes to wash his mane of hair with shampoo and, due to this, doesn't like to use hats or helmets to cover it up. In combat, Terra utilizes Spark Chaser - the laser that guides onto his targets and deals massive damage to them.

->'''Weapon''': ''Spark Chaser''
->'''Weakness''': ''Deep Digger''
----
* AnimeHair: In the ''entire Classic series'', nobody has got a damn on Terra when it comes to this.
* BreakoutCharacter: He ''defeats'' Mega Man singlehandedly. The canonicity of this event is still debatable, though.
* {{Determinator}}: Oh, so much.
* TheDragon: To Dr. Wily, although he's the leader of the remainder of the group.
** The [[ComicBook/MegaMan Archie comics]] show him as this to Ra Moon 20,000 years ago.
* FashionableAsymmetry: His left arm is shown to be more robotic compared to his other limbs. It's unclear if this is simply a "buster-mode" for his arm, or if it's a replacement limb.
* FrickinLaserBeams: His Spark Chaser.
* {{Jobber}}: Is incredibly vulnerable during the rematch with Mega Man.
* NeatFreak: Even more so than Venus. Having an ''actual hair'' might have something to do with it...
* NoSell: As his body was constructed from extraterrestrial materials, conventional weapons (''even the Super Mega Buster'') don't work on him... Luckily, that's where the [[RocketPunch Mega Arm]] (and Deep Digger) come in handy...
* TakingYouWithMe: Decides to invoke this on Mega Man in their last battle.
* VillainForgotToLevelGrind: As it currently stands, he's the only villain to have ever, ''ever'' defeated Mega Man in battle ([[TakeThat you hear that, Bass? Oh, don't give us that look...]]). In fact, anyone could argue that it was a NoHoldsBarredBeatdown. [[GenreBlindness Not expecting Mega Man to become sufficiently stronger and gain new weaponry in due time]], he pretty much ''{{job|ber}}s'' when you face him again.
* YouGottaHaveBlueHair: Has green RapunzelHair.
[[/folder]]

[[folder:[=SRN.002=] Mercury]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/02_mercury.jpg]]

Mercury is the Stardroid whose body is made of liquid metal which allows him to take any form and dismantle himself to attack; he's similar to the Devil Series robots in that regard. In terms of personality, he is very bad at making friends due to his loose tongue and hate of gossiping. Mercury uses Grab Buster - the special attack that can steal energy and items from enemies and absorb them to recover his health.

->'''Weapon''': ''Grab Buster''
->'''Weakness''': ''Black Hole''
----
* ZeroPercentApprovalRating: ''No one'' likes Mercury... even Pluto.
* DetachmentCombat: Since he's consisting of liquid metal.
* EnergyAbsorption: His Grab Buster. He can also use it to steal items like E-Tanks from Mega Man.
* {{Foil}}: To practically ''every other Stardroid''. They don't like when Mercury is making fun of them by using Grab Buster on them.
* HealingFactor: In ''Megamix'', he's a particularly dangerous foe since almost anything damaging done to him is absorbed by Mercury's liquid body and reformed.
* LogicalWeakness: Black holes can suck up everything. ''Including the liquid metal''.
* ManaDrain: His Grab Buster will steal Mega Man's P-Chips, E-Tanks, and weapon energy. If you're exceptionally unlucky, he may even steal E-Tanks or S-Tanks...
* PoliticallyIncorrectVillain: He's a communist, despite his kleptomaniac tendencies.
* StealthPun: Also doubles as a VisualPun. Mercury's power to melt into a liquid state is a double pun: Mercury the Planet is the closest to the Sun, which means that any metals would melt almost instantaneously when on its surface; while Mercury the element is the only metal that's liquid at room temperature.
[[/folder]]

[[folder:[=SRN.003=] Venus]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/03_venus.jpg]]

Venus is a very aggressive Stardroid that walks sideways like a crab, as he is unable to walk forward. Venus loves cleanliness and washes his head with shampoo every morning, despite the fact that he doesn't even have hair. His main weapon is the Bubble Bomb - a heavy bubbles made of a soapy substance that explode on contact.

->'''Weapon''': ''Bubble Bomb''
->'''Weakness''': ''Photon Missile''
----
* AnimalJingoism: He has a natural distaste for sushi and particularly octopi.
* ArtisticLicenseAstronomy: Being an aggressive robot, Venus doesn't seem to fit thematically with either the planet or goddess he's named after. The Greek equivalent of his name (Aphrodite), on the other hand, is derived from the word "aphros" (sea foam). He also uses shampoo, which may be derived from Venus the goddess' beauty part.
** His crab-like appearance and behaviour is owed to the fact that Venus the Planet routinely intersects with the constellation Cancer - which name is also means "crab".
* BubbleGun: His Bubble Bomb, which can trap and immobilize enemies. [[GameplayAndstorySegregation Not that it can do that ingame...]]
* {{Expy}}: Hello there, Toad Ma- ahem, Venus... The GameBoy's graphical limitations doesn't help your case, does it?
* GenderBlenderName: Venus is a male Stardroid who is named after a Roman goddess of love of beauty.
* InvisibleAnatomy: Venus loves to shampoo his hairless, metal head.
* NeatFreak: He cares a lot about having an impeccable aspect, due to being named after the Roman goddess of beauty.
* PainfullySlowProjectile: Given the Bubble Gun and Bubble Bomb's slowness, their purpose isn't really to hit Mega Man but rather to herd him and corner him.
[[/folder]]

[[folder:[=SRN.004=] Mars]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/04_mars.jpg]]

Mars is an appropriate example of a walking WeaponOfMassDestruction: heavily armored and equipped with a large assortment of deadly weapons. The rollers in his feet allow him to move at high speeds; however, he cannot jump well because of his ''very heavy'' armor.
Despite all of this, Mars does have a warm personality to his allies. He likes survival games, which allow him to make use of all of his weapons, but dislikes surrendering.

->'''Weapon''': ''Photon Missile''
->'''Weakness''': ''Salt Water''
----
* DefiantToTheEnd: He is literally ''incapable of surrendering''. It's in his programming, after all.
* {{Expy}}: In a sense, he could be considered as an alternate version of Napalm Man or Commando Man, with [[MoreDakka all of those weapons]] and everything.
* GentleGiant: Really cares about his friends.
* LightningBruiser: Quite fast for a heavy tank with MoreDakka. Thankfully, Mars can't jump.
* LogicalWeakness: Metallic constructions are not immune to corrosion.
* MoreDakka: A number of his attack patterns ''cannot'' be dodged. The only way to not be hurt is to respond with your own dakka.
* ShootTheBullet: The only way to really handle Mars' projectiles.
* TimeBomb: His Photon Missile, which intentionally lags before launching, making it the perfect tool for traps. He also drops landmines that detonate after a short period of time.
* WalkingArmory: Given his similarity to Napalm Man and Commando Man.
[[/folder]]

[[folder:[=SRN.005=] Jupiter]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/05_jupiter.jpg]]

Jupiter is a Stardroid equipped with a jet engine that allows him to fly at incredibly fast speeds, which he likes to combine with acrobatics - but hates turbulence. He often has a not-so-serious personality to the annoyance of his allies. In ancient times, Jupiter was equipped with several megaton-grade bombs, but he felt that they were too dangerous for him. He modified them to channel energy for his new main weapon, the Electric Shock, which allows him to emit huge beams of raw electricity.

->'''Weapon''': ''Electric Shock''
->'''Weakness''': ''Bubble Bomb''
----
* AnimalThemedSuperbeing: He's very clearly eagle-based. Eagle is one of the symbols of the Olympian god Zeus.
* BirdPeople: Jupiter resembles one.
* JetPack: Sports one for propulsion in the air.
* LogicalWeakness: Jupiter's destructive electricity powers don't mix well with explosive liquids.
* ShouldersOfDoom: Justified in that they are, in fact, jet engines.
* ShockAndAwe: His Electric Shock, which is powered by a ''megaton bomb''.
* ThrowDownTheBomblet: He used to do this in the era he was created in, but changed it to channel the Electric Shock as he felt it was too dangerous for him.
* WeaponOfMassDestruction: Used these long before he was found by Wily.
** Also, it's a power source for his Electric Shock.
[[/folder]]
----

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