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* PhlebotinumProofRobot: It's immune to fire and radiation effects due to being an inorganic being.
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* CorporateConspiracy: Their machinations are the reason that the MCTF is so [[DirtyCop corrupt and ineffective]], and why Captain has assembled a team of incorruptible agents to bring them to justice.
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* OrwellianRetcon: Back when the game was known as ''Mega City Police'', the MCTF was known as the Mega City Police Department or MCPD, and all its members were explicitly part of Mega City's police force. This aspect of the game was removed entirely due to concerns that potential players were misinterpreting the game as being "[[PropagandaPiece copaganda]]", leading to the MCPD being {{Retool}}ed into a specialized crimefighting task force disconnected from actual law enforcement.

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* OrwellianRetcon: Back when the game was known as ''Mega City Police'', the MCTF was known as the Mega City Police Department or MCPD, and all its members were explicitly part of Mega City's police force. This aspect of the game was removed reworked entirely and the entire game rebranded in between the Prison and Factory updates due to concerns that potential players were misinterpreting the game as being "[[PropagandaPiece copaganda]]", leading to the MCPD being {{Retool}}ed into a specialized crimefighting task force disconnected from actual law enforcement.
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* CustomUniform: There [[NoDressCode doesn't appear to be a standard [=MCF=] uniform]], as every current member of the Mega City Force is shown wearing different clothing. Body armor doesn't even seem to be a requirement, as is the case with Detective, Captain and Outlaw.

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* CustomUniform: There [[NoDressCode doesn't appear to be a standard [=MCF=] uniform]], as every current member of the Mega City Force is shown wearing different clothing. Body armor doesn't even seem to be a requirement, as is the case with Detective, Captain Captain, Outlaw and Outlaw.Janitor.
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* OrwellianRetcon: Back when the game was known as ''Mega City Police'', the MCTF was known as the Mega City Police Department or MCPD, and all its members were explicitly part of Mega City's police force. This aspect of the game was removed entirely due to concerns that potential players were misinterpreting the game as being "copaganda", leading to the MCPD being {{Retool}}ed into a specialized crimefighting task force disconnected from actual law enforcement.

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* OrwellianRetcon: Back when the game was known as ''Mega City Police'', the MCTF was known as the Mega City Police Department or MCPD, and all its members were explicitly part of Mega City's police force. This aspect of the game was removed entirely due to concerns that potential players were misinterpreting the game as being "copaganda", "[[PropagandaPiece copaganda]]", leading to the MCPD being {{Retool}}ed into a specialized crimefighting task force disconnected from actual law enforcement.
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* BadassCrew: A team of virtuous, loyal, incorruptible {{Super Cop}}s who can kill hundreds of criminals without breaking a sweat.


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* NotUsingTheZWord: The MCTF is a designated peacekeeping and law-upholding task force, but is '''NOT''' an actual part of Mega City's local police force no matter how much they resemble cops, instead presumably being something similar to the [[https://en.wikipedia.org/wiki/Drug_Enforcement_Administration Drug Enforcement Administration]] or the FBI.


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* OrwellianRetcon: Back when the game was known as ''Mega City Police'', the MCTF was known as the Mega City Police Department or MCPD, and all its members were explicitly part of Mega City's police force. This aspect of the game was removed entirely due to concerns that potential players were misinterpreting the game as being "copaganda", leading to the MCPD being {{Retool}}ed into a specialized crimefighting task force disconnected from actual law enforcement.
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* BulletHell: Most of its attacks cover the screen in bullets or rapidly-firing lasers.
* FrickinLaserBeams: It has both a rapid-fire laser attack and a persistent beam that you must dodge.
* MacrossMissileMassacre: One of its attacks is to unleash a hail of homing missiles at you.
* MiniMecha: It's a bipedal mech operated by a single [=MegaCorp=] goon.
* StationaryBoss: Despite being a mech, it doesn't actually move around at all during the fight and stands completely in place.
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* CorporateWarfare: The [=MegaCorp=]'s headquarters are protected by their crack corporate security force who will stop at nothing to prevent you from breaching its walls.


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-> ''He's ready to die for the Corporation (as Article 42, Section 9, Paragraph C of their contract clearly states.''
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* EliteMooks: Basically just stronger versions of Suits from Japantown who shoot even more projectiles.


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-> ''There are three things he's certain of: His aim, his paycheck, and his death. Which one comes up first is up to you.''
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* CrosshairAware: Before they shoot, a laser sight will appear showing you where the bullet is coming from so you can dodge it.


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-> ''When blowing things up is part of the job description, remember you might end up being one of those things.''
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* ActionBomb: They unleash a violent explosion when they die, which can spell disaster if they cause a chain reaction using [[EveryCarIsAPinto all the parked cars in the MegaCorp's garage]].
* ThrowDownTheBomblet: They will constantly be tossing minature bombs at you feet which explode with a slight delay.


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-> ''Pure brawn has its advantages, at least for his employer. Looks like he didn't read the fine print about the weapons budget.''
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* CarryABigStick: Their weapons of choice are huge truncheons.
* MightyGlacier: Their very slow speed is offset by their high health.
* SmashMook: They will relentlessly pursue you down and try to beat you with their maces.


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-> ''Inside his hulking armor he feels safer than his colleagues, but they don't call it a coffin for no reason.''
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* GatlingGood: They are all too happy to spray bullets at you using their [[ArmCannon wrist-mounted miniguns]].
* GiantMook: They are much larger and brawner than almost ever [=MegaCorp=] enemy.
* PoweredArmor: They're stated to be wearing this, which helps explain how they can heft a gun that size.


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-> ''A bipedal weapons platform prototype operated by a single pilot.''
The boss of the [=MegaCorp=], and the FinalBoss of the game.
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* DishingOutDirt: A gross variation. He's capable of throwing large handfuls of rocks at you by ripping them off his body.
* {{Golem}}: [[NonIndicativeName Not technically a golem]], but designed to heavily evoke one.
* RockMonster: He's covered in rocklike tumors that give him this appearance, and he collapses into a pile of rocks upon being defeated.


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[[folder:[=MegaCorp=]]]
[[WMG:'''In General''']]
-> ''Headquarters to the largest member of the United Corporations of America. Also the tallest and safest building in Mega City. Not to mention the reason a lucky few get richer while most barely have enough to last through tomorrow.''
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* BigBad: Like many other classic {{Cyberpunk}} stories, the [=MegaCorp=] is portrayed as being the true mastermind behind all the crime in Mega City and using it as a means to an end to pursue even more power for themselves.
* MegaCorp: ''Obviously''. They've got their hands in every criminal operation in Mega City, and it's your job to take them down.
[[WMG:'''Rifleman''']]
[[WMG:'''Sniper''']]
[[WMG:'''Bomberman''']]
[[WMG:'''Mace''']]
[[WMG:'''Gunner''']]
[[WMG:'''Mech''']]
[[/folder]]

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