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* AlwaysABiggerFish: [[spoiler:Regardless of what is being implied is [[MindScrew actually happening]] to the Security Officer by Infinity, one thing is absolutely certain by the end of it: virtually ''nothing'' can stop him, not even primordial chaos itself after he becomes a DimensionalTraveler through each timeline is able to impede him for very long in a multiversal war of attrition — seeing how W'rkncacnter is defeated in what is implicated to be just [[ArcNumber seven]] timelines before getting his GoldenEnding — and seeing how Durandal believes the Security Officer to be [[PhysicalGod destiny itself]] in his last moments at the end of the universe, there's enough credence to believe that nothing can match the Security Officer by the end of the trilogy.]]
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Does Not Like Shoes has been renamed and redefined to focus on characters that explicitly or implicitly state a preference for going barefoot. Removing misuse


* DoesNotLikeShoes: The Fighters and Troopers don't wear any in the original games. Freeverse's redesigns for the XBLA release of ''Marathon 2'' add shoes for the Troopers, but the Fighters still go barefoot. Notably, the Pfhor only seem to have two toes.
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The large, bipedal animals native to Lh'owon (or not), and from whom the S'pht were uplifted from.

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The large, bipedal and agressivly territorial animals native to Lh'owon (or not), and from whom the S'pht were uplifted from.

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* CloseRangeCombatant: Blue F'lickta (from whom the S'pht were uplifted) are limited to just slashing claw attacks.



!!'''Jjaro'''
An ancient and extremely advanced race of beings whose technology is occasionally found by the modern races. Not much is known about them, but what is clear is they were almost frighteningly technologically competent.

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!!'''Jjaro'''
An ancient
!!!'''F'lickta'''
The large, bipedal animals native to Lh'owon (or not),
and extremely advanced race of beings whose technology is occasionally found by from whom the modern races. Not much is known about them, but what is clear is they S'pht were almost frighteningly technologically competent.
uplifted from.


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* BetterToDieThanBeKilled: Captive F'lickta are noted to kill their gestating young rather than allow the Pfhor to enslave or study them.
* CloseRangeCombatant: Blue F'lickta, who are mostly found in flooded areas, are limited to just slashing claw attacks.
* ImmuneToFire: The Red F'lickta, which are adapted to life in and around lava, are naturally immune to fire...
* PlayingWithFire: ...They are also able to generate and throw balls of extremely potent fire at their enemies.
* SwampMonster: The Green F'lickta, the most common and[=/=]or base variant on Lh'owon, lives in the swamps and flings biological matter at their foes.
* VaginaDentata: You see that gaping, toothy maw on the F'lickta that stretches the length of its torso? Well, while the second game doesn't outright ''say'' it, there's a terminal that mentions that the "maw" is connected to its reproductive organs.

!!'''Jjaro'''
An ancient and extremely advanced race of beings whose technology is occasionally found by the modern races. Not much is known about them, but what is clear is they were almost frighteningly technologically competent.

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* FromNobodyToNightmare: Before the first game, Durandal was just an AI being experimented on to test Rampancy and solely handled the doors of the titular UESC ''Marathon'' starship. Then he goes rampant, causes the Pfhor invasion of Tau Ceti, and begins a series of events that threatens not only humanity and the solar system, but vast swaths of space and distant civilizations.

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* FromNobodyToNightmare: Before the first game, Durandal was just an AI being experimented on to test Rampancy and solely handled the doors of the titular UESC ''Marathon'' starship. Then he goes rampant, causes the Pfhor invasion of Tau Ceti, and begins a series of events that threatens not only humanity and the solar system, but vast swaths of space and distant civilizations. Or in other words, he went from being a glorified doorman to a formidable combat strategist, [[spoiler: and eventually merges with Thoth to ascend to near-divinity.]]



* FromNobodyToNightmare: Goes from being a glorified doorman to a formidable combat strategist, [[spoiler: and eventually merges with Toth to ascend to near-divinity.]]



An ancient S'pht AI left deactivated on Lh'owon since the the S'pht's fall to the Pfhor. Durandal has the Security Officer reactivate him to acquire his assistance against the Pfhor. The name "Thoth" was given to him by Durandal.

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An ancient S'pht AI left deactivated on Lh'owon since the the S'pht's fall to the Pfhor. Durandal has the Security Officer reactivate him to acquire his assistance against the Pfhor. The name "Thoth" was given to him by Durandal.
Durandal, after [[Myth/EgyptianMythology the Egyptian god of knowledge]].



* Myth/EgyptianMythology: Thoth's namesake is a keeper of knowledge.
* FaceHeelTurn: [[spoiler:Begins aiding the Pfhor after the return of Durandal and the arrival of the S'pht'Kr, due to the aforementioned BlueAndOrangeMorality. Durandal notes that they're just ignoring him though.]]

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* Myth/EgyptianMythology: Thoth's namesake is a keeper of knowledge.
* FaceHeelTurn: [[spoiler:Begins aiding ''trying'' to aid the Pfhor after the return of Durandal and the arrival of the S'pht'Kr, due to the aforementioned BlueAndOrangeMorality. Durandal notes that they're just ignoring him though.]]
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* SuddenSequelHeelSyndrome: In the first game he antagonistic to Durandal on the behalf of humans. Come the sequel and one painful reconstruction[=/=]torture by the Pfhor later, and he is firmly in camp evil.

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* SuddenSequelHeelSyndrome: In the first game he he's antagonistic to Durandal on the behalf of humans. Come the sequel and one painful reconstruction[=/=]torture by the Pfhor later, and he is firmly in camp evil.
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* GrenadeLauncher: The shoot these at range.
* MoreDakka: Get too close and they fill you full of holes.

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* GrenadeLauncher: The They shoot these at range.
* MoreDakka: Get too close and they will fill you full of holes.



* ShortRangeLongRangeWeapon: The Troopers' rifles are as innacurate as the Security Officer's, so they don't even bother to shoot with them until nearly point blank, prefering to use thier grenade launcher equivalents for longer ranges, which itself falls short of what even the lowly shock staff's bolt can reach.

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* ShortRangeLongRangeWeapon: The Troopers' rifles are as innacurate as the Security Officer's, so they don't even bother to shoot with them until nearly point blank, prefering to use thier their grenade launcher equivalents for longer ranges, which itself falls short of what even the lowly shock staff's bolt can reach.



* PoweredArmor: Implied to built around the Phfor rather than worn.

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* PoweredArmor: Implied to be built around the Phfor rather than worn.



* FireBreathingWeapon: The use their flamethrowers when in close range.

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* FireBreathingWeapon: The They use their flamethrowers when in close range.

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* BigCreepyCrawlies: The Lookers.

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* BigCreepyCrawlies: The Lookers.Lookers, which look like big tick-like insects.



* MechaMooks: Drones, Tank Cyborgs and Juggernauts.

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* MechaMooks: Drones, Tank Cyborgs and Juggernauts.Juggernauts (or Utfoo Heavy Assault Crafts).



* NoBodyLeftBehind: Unlike other enemies, the Lookers completely shatter upon being killed and leave no remains.



* PraetorianGuard: Tycho pits you against Admiral Tfear's personal guard in ''Infinity'' level ''You Think You're Big Time? You're Gonna Die Big Time!''. They consist of pairs of Elite gray-armoured fighters, troopers, hunters and one brown Juggernaut. And they are all '''mean'''.
* ScaryDogmaticAliens: Closest to the Conquistadores type.

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* PraetorianGuard: Tycho pits you against Admiral Tfear's personal guard in ''Infinity'' level ''You Think You're Big Time? You're Gonna Die Big Time!''. They consist of pairs of Elite gray-armoured fighters, troopers, hunters and one brown Juggernaut. And they are all '''mean'''.
'''mean'''. [[spoiler:The Vidmaster Challenge version of the level includes even more black or gray-armored fighters, troopers and hunters, and another brown Juggernaut.]]
* ScaryDogmaticAliens: Closest to the Conquistadores type. They essentially seek to conquer and kill or enslave any race that gets in their way, and are willing to destroy entire solar systems if they feel they're losing.



* HeavilyArmoredMook: The first enemy you encounter that is quite resistant to standart ballistics.

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* HeavilyArmoredMook: The first enemy you encounter that is quite resistant to standart standard ballistics.

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Removed some of the purely mod-only tropes, especially if Marathon Expanded Universe already had them.


* TheBusCameBack: Having been ''physically'' absent from the second and third games (Durandal reveals what happened to her, but she does not appear in person), she plays a major role in the fan scenario ''Eternal'', however; she serves as MissionControl again for a rather large portion of the scenario.



* TeamMom: Of the three [=AIs=], she is the one who is in general command of UESC ''Marathon''.

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* TeamMom: Of the three [=AIs=], she is the one who is in general command of UESC ''Marathon''. [[spoiler: And according to the new Marathon ARG, the second base candidate for overall colony command.]]



* HeelFaceTurn: Shifts back to the Face side in the fan mod ''Rubicon'' and particularly ''Rubicon X'', [[spoiler:though he's very much an {{antihero}}.]]
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* FaceHeelTurn: [[spoiler:Begins aiding the Pfhor after the return of Durandal and the arrival of the S'pht'Kr, due to the aforementioned BlueAndOrangeMorality.]]

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* FaceHeelTurn: [[spoiler:Begins aiding the Pfhor after the return of Durandal and the arrival of the S'pht'Kr, due to the aforementioned BlueAndOrangeMorality. Durandal notes that they're just ignoring him though.]]



* StupidNeutral: [[spoiler:Due to his desire to maintain the balance of power, he changes alliance and begins aiding the Pfhor when Durandal makes it plain that he's not dead after all. This turns out to be because originally he was built by BenevolentPrecursors to keep the S'pht clans from ever destroying each other. This intelligent design turns stupid once {{Outside Context Problem}}s show up and Thoth is unable to adapt.]]

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* StupidNeutral: [[spoiler:Due to his desire to maintain the balance of power, he changes alliance and begins aiding the Pfhor -- or at least ''trying'', since Durandal notes that they're ignoring him -- when Durandal makes it plain that he's not dead after all. This turns out to be because originally he was built by BenevolentPrecursors to keep the S'pht clans from ever destroying each other. This intelligent design turns stupid once {{Outside Context Problem}}s show up and Thoth is unable to adapt.]]

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Relocated a couple of tropes with incorrect indentation; some other fixes.


* TheAllConcealingI: The series has an odd variation of this - you play a character that is treated like a tool by most other main characters, and as such, the only dialogue you get is overheard conversations in which you aren't mentioned or someone talking to you giving you orders. Aside from a short, vague prologue in each manual, there is no background for your character, and he is never heard. Plenty of hints are in the game, with mentions of [[spoiler:military cyborgs and soldiers made from the reanimated dead]], but [[WildMassGuessing arguments still go on]] as to what exactly he is.

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* TheAllConcealingI: The series has an odd variation of this - -- you play a character that is treated like a tool by most other main characters, and as such, the only dialogue you get is overheard conversations in which you aren't mentioned or someone talking to you giving you orders. Aside from a short, vague prologue in each manual, there is no background for your character, and he is never heard. Plenty of hints are in the game, with mentions of [[spoiler:military cyborgs and soldiers made from the reanimated dead]], but [[WildMassGuessing arguments still go on]] as to what exactly he is.



** JerkWithAHeartOfGold: Compare his rough treatment of the Security Officer in the first game to him regarding the SO more as a partner (and human being) in the next two.

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** * JerkWithAHeartOfGold: Compare his rough treatment of the Security Officer in the first game to him regarding the SO more as a partner (and human being) in the next two.



* TheBusCameBack: Having been ''physically'' absent from the second and third games (Durandal reveals what happened to her, but she does not appear in person), she plays a major role in the fan scenario ''Eternal'', however; she serves as MissionControl again for a rather large portion of the scenario.



** TheBusCameBack: Plays a major role in the fan scenario ''Eternal'', however; she serves as MissionControl again for a rather large portion of the scenario.

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** TheBusCameBack: Plays a major role in the fan scenario ''Eternal'', however; she serves as MissionControl again for a rather large portion of the scenario.



** [[spoiler:HeelFaceTurn: Shifts back to the Face side]] in the fan mod ''Rubicon'' and particularly ''Rubicon X'', [[spoiler:though he's very much an {{antihero}}.]]



* HeelFaceTurn: Shifts back to the Face side in the fan mod ''Rubicon'' and particularly ''Rubicon X'', [[spoiler:though he's very much an {{antihero}}.]]



* OnlyKnownByTheirNickname: Thoth is a nickname Durandal gave to him, after the Egyptian deity. We never find out his actual name, though since he's a S'pht AI, his actual name would also presumably be meaningless without a translation. (For that matter, it's entirely possible that the S'pht themselves named him after one of their own myths, in which case his name would be meaningless without the context of the myth.) In some cases, he is not even referred to by a nickname - in some of ''Infinity''[='=]s timelines, Tycho simply calls Thoth "the S'pht AI", since Tycho wouldn't know (or be particularly inclined to use) Durandal's nickname for Thoth.

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* OnlyKnownByTheirNickname: Thoth is a nickname Durandal gave to him, after the Egyptian deity. We never find out his actual name, though since he's a S'pht AI, his actual name would also presumably be meaningless without a translation. (For that matter, it's entirely possible that the S'pht themselves named him after one of their own myths, in which case his name would be meaningless without the context of the myth.) In some cases, he is not even referred to by a nickname - -- in some of ''Infinity''[='=]s timelines, Tycho simply calls Thoth "the S'pht AI", since Tycho wouldn't know (or be particularly inclined to use) Durandal's nickname for Thoth.



* TheGhost: Bernhard Strauss, a scientist who was hinted and later confirmed by ''VideoGame/Destiny2'' (along with a new detail of MIDA affiliation) of deliberately driving Durandal into Rampancy in order to study the process and harness the power of AI metastability, is only mentioned in-game by others. The player is actually tasked with attempting to find him in one of the Pfhor ship levels in the first game, [[spoiler:but doesn't - it's implied that he was dead already]].

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* TheGhost: Bernhard Strauss, a scientist who was hinted and later confirmed by ''VideoGame/Destiny2'' (along with a new detail of MIDA affiliation) of deliberately driving Durandal into Rampancy in order to study the process and harness the power of AI metastability, is only mentioned in-game by others. The player is actually tasked with attempting to find him in one of the Pfhor ship levels in the first game, [[spoiler:but doesn't - -- it's implied that he was dead already]].



* TheClan: ''11'', to be precise - S'pht'Lhar, S'pht'Hra, S'pht'Nma, S'pht'Kah, S'pht'Vir, S'pht'Yra, S'pht'Val, S'pht'Shr, S'pht'Mnr, S'pht'Yor, and S'pht'Kr.

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* TheClan: ''11'', to be precise - -- S'pht'Lhar, S'pht'Hra, S'pht'Nma, S'pht'Kah, S'pht'Vir, S'pht'Yra, S'pht'Val, S'pht'Shr, S'pht'Mnr, S'pht'Yor, and S'pht'Kr.



* AmbiguouslyEvil: They are generally presented positively, but there are hints that they had some darker tendencies in some terminals - would a truly benevolent race create a weapon that destroys an entire star system? Durandal also refers to the Nakh as "the last extant client race of the Jjaro" in "All Roads Lead to Sol", and whether this means the Nakh were slaves or servants of the Jjaro remains unclear. (However, see BenevolentPrecursors - if their treatment of the Nakh was similar to their treatment of the S'pht, this may have been relatively benign.)

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* AmbiguouslyEvil: They are generally presented positively, but there are hints that they had some darker tendencies in some terminals - -- would a truly benevolent race create a weapon that destroys an entire star system? Durandal also refers to the Nakh as "the last extant client race of the Jjaro" in "All Roads Lead to Sol", and whether this means the Nakh were slaves or servants of the Jjaro remains unclear. (However, see BenevolentPrecursors - -- if their treatment of the Nakh was similar to their treatment of the S'pht, this may have been relatively benign.)









* AttackDrone: The Pfhor have these in the latter games.

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* AttackDrone: The Pfhor have these in the latter games. They're ostensibly ''repair'' drones (as noted in an early terminal of ''Durandal''), but are armed and armored.



* GiantMook: The Drinniol, or Hulks, are much bigger (they stand ten feet tall) and bulkier (and that's all muscle - they have almost no body fat) than their Pfhor masters. They still go down to enough grenades though.

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* GiantMook: The Drinniol, or Hulks, are much bigger (they stand ten feet tall) and bulkier (and that's all muscle - -- they have almost no body fat) than their Pfhor masters. They still go down to enough grenades though.



* DefeatEqualsExplosion[=/=]GoingCritical: When they die. Being near them when that happens will definitely kill you unless you have at least 2 1/3x shields, and you will need at least 2 2/3x to be assured of survival[[note]]specifically, it does between 350 and 400 damage, where the yellow bar is 300 and the purple bar is 450. As a result, you need at least 400 health to be assured of survival, since you die when your shields drop ''below'' 0[[/note]], regardless of the difficulty setting. Which, considering that we're talking about ''Juggernauts'', is extremely unlikely to be the case.

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* DefeatEqualsExplosion[=/=]GoingCritical: DefeatEqualsExplosion: When they die. Being near them when that happens will definitely kill you unless you have at least 2 1/3x shields, and you will need at least 2 2/3x to be assured of survival[[note]]specifically, it does between 350 and 400 damage, where the yellow bar is 300 and the purple bar is 450. As a result, you need at least 400 health to be assured of survival, since you die when your shields drop ''below'' 0[[/note]], regardless of the difficulty setting. Which, considering that we're talking about ''Juggernauts'', is extremely unlikely to be the case.



* NamesToRunAwayFromReallyFast: The World Killers, Gaze in Stunned Disbelief at the Tool of Our Destruction, The Big Floaty Thing What Kicks Our Asses

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* NamesToRunAwayFromReallyFast: The World Killers, Gaze in Stunned Disbelief at the Tool of Our Destruction, The Big Floaty Thing What Kicks Our AssesAsses.



** However, [[spoiler:The Security Officer ends up being [[FromNobodyToNightmare this to them]] too by the simple virtue of being able to [[DimensionalTraveler dimension hop]] to {{Alternate Timeline}}s, since the W'rkcacnter's ''only'' limitation seems to be to exist in only one particular timeline at a time rather than everywhere, at any time, all at once. Because they can learn about the W'rkcacnter in spite of it's continuous annihilations of the realities it exists in, the Security Officer is able to eventually do the impossible and [[DidYouPunchOutCthulhu defeat it]] in a war of attrition through time-and-space and [[SealedEvilInACan seal it back in it's can]] in his journey's GoldenEnding.]]

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** However, [[spoiler:The Security Officer ends up being [[FromNobodyToNightmare this to them]] too by the simple virtue of being able to [[DimensionalTraveler dimension hop]] to {{Alternate Timeline}}s, since the W'rkcacnter's ''only'' limitation seems to be to exist in only one particular timeline at a time rather than everywhere, at any time, all at once. Because they can learn about the W'rkcacnter in spite of it's continuous annihilations of the realities it exists in, the Security Officer is able to eventually do the impossible and [[DidYouPunchOutCthulhu defeat it]] in a war of attrition through time-and-space and [[SealedEvilInACan seal it back in it's its can]] in his journey's GoldenEnding.]]
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* KidnappedScientist: The presumed reason for why Bernhard Staruss was missing during the first game.
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* ImmortalitySeeker: Durandal's lifespan is limited only by the closure of the universe and he plans to overcome even that. All while mocking the Security Officer's own limited lifespan.

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* ImmortalitySeeker: Durandal's lifespan is limited only by the closure of the universe and he plans to overcome even that. All while mocking the Security Officer's own limited lifespan. [[spoiler:The epilogue to ''Infinity'' reveals he eventually gave up, with the added irony that the Security Officer's timeline hopping abilities and potential ascension to godhood mean that the person he mocked may have achieved what he desired and survived]].



* MortalityPhobia: Is obsessed with his own mortality, and searches the universe to try to find a way to escape its inevitable destruction known as the Big Crunch.

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* MortalityPhobia: Is obsessed with his own mortality, and searches the universe to try to find a way to escape its inevitable destruction known as the Big Crunch. [[spoiler:The epilogue to ''Infinity'' reveals he eventually either got over his fear, or simply gave up trying to escape the Big Crunch]].
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* LetsGetOutOfHere: The human [=NPCs=] say several variations of this when teleporting out.
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* ParentalAbandonment: His father died when he was seven years old.

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* TheEmpath: The S'pht Royalty with the other S'pht, and the emulation of this "feature" is what allowed the Pfhor to enslave them.



* HiveMind: The S'pht have a unified racial consciousness, which is why the Pfhor used brainwashing to control them instead of rule by fear (or just nuke them if that fails) since the necessary "infrastructure" was already there.


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* IWillFightNoMoreForever: S'bhuth forbid his clan, the S'pht'kr, from participating in the civil war and eventually they self-exiled themselves on K'lia to avoid it altogether.


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* PsychicLink: The S'pht have a unified racial consciousness not unlike that of a networked computer system under the guidence of Royalty, while retaining enought individuality to fight amongst each other, which is why the Pfhor used brainwashing to control them instead of rule by fear (or just nuke them if that fails) since the necessary "infrastructure" was already there.
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* DrivenToMadness: S'Bhuth's fate, according to Durandal.
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** Could also qualify as an IronicName, as the AI named for a sword spends much of the series wielding ''you'' as a weapon. [[spoiler:Made more ironic if you interpret the KYT terminal to mean the Security Officer is a reincarnation of Roland, who wielded the original sword, and, if you take that view, a reincarnation of Achilles, the person who killed Hector, who was the original wielder of Durandal according to some tellings]].
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!Characters in Bungie's trilogy

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!Characters in Bungie's Marathon trilogy
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* HairTriggerExplosive: When powered down, a single plasma bolt can make them explode.

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* HairTriggerExplosive: When powered down, a single plasma fusion bolt can make them explode.
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* LongRangeFighter: Less eager to chase the player compared to other Pfhor, preffering to attack from afar.
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* BadassLongRobe: Their apperance in the sequels.


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* FacelessGoons: Their helmets completely covers their heads.

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* FishbowlHelmet: In a cone-like shape.
* GrenadeLauncher: The shoot these at range.
* MoreDakka: Get too close and they fill you full of holes.




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* GasMaskMooks: Like the fighters, they wear those even the helmets.



* ShoulderCannon: The Hunters' weapon.

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* ShoulderCannon: The Hunters' weapon.
weapon, located on a right shoulder.


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* {{Fireballs}}: Their weapon in the sequels are the fireball spitting rifles, officially known as Alien Flamethrowers, while the various mods named them as N-Cannons based on the Juggernauts' similar weapons.
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* {{Cyborg}}: Implied to be heavily modified.


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* PoweredArmor: Implied to built around the Phfor rather than worn.


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* FullConversionCyborg: What they appear to be.

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* BoomStick: The Pfhor fighter's signature shock staffs.

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* BoomStick: The Pfhor fighter's Their signature shock staffs.



* CannonFodder: The Fighters.

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* CannonFodder: The Fighters.They die in droves.



* EvilIsBigger: Hunters are quite tall among the already tall Pfhor, and Mother and the Praetorian variant are even bigger.



* ArmCannon: The Pfhor Tank Cyborgs.
* TheBlank: The Cyborgs (the enemies with tank treads for feet, not the Mjolnir Mark [=IV=]s), and according to WordOfGod, those are made from captured Tau Ceti colonists.
* MechaMooks:
* TankTreadMecha: The faceless Tank Cyborgs that replaced the Drinniol as the damage sponge that now can shoot back with variety of weapons.

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* ArmCannon: The Pfhor Tank Cyborgs.
Where their weapons are.
* TheBlank: Their ''faces'' are featureless.
* DefeatEqualsExplosion: They always explode upon death.
* FireBreathingWeapon:
The Cyborgs (the enemies with tank treads for feet, not the Mjolnir Mark [=IV=]s), use their flamethrowers when in close range.
* HomingProjectile: Their grenades roll
and according to WordOfGod, those are made from captured Tau Ceti colonists.
bounce around following their target until they hit it or something else.
* MechaMooks:
MechaMooks: Part of Pfhor mechanized forces.
* TankTreadMecha: The faceless Tank Cyborgs that ReplacementMooks: They replaced the Drinniol as the damage sponge that now can shoot back with variety of weapons.weapons.
* TankTreadMecha: Their lower body ends in treads.

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* AirborneMook:
* BossInMookClothing: The Juggernauts.
* DegradedBoss: Compared to their late apperances in ''Marathon'' and ''Durandal'', The Juggernauts appear earlier and more frequently in ''Infinity'' and various mods.

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* AirborneMook:
AirborneMook: It is basically a helicopter-equivalent with an armor of a tank.
* BossInMookClothing: The Juggernauts.
More apparent in ''Infinity'' where they show up more often compared to previous games.
* DefeatEqualsExplosion[=/=]GoingCritical: When they die. Being near them when that happens will definitely kill you unless you have at least 2 1/3x shields, and you will need at least 2 2/3x to be assured of survival[[note]]specifically, it does between 350 and 400 damage, where the yellow bar is 300 and the purple bar is 450. As a result, you need at least 400 health to be assured of survival, since you die when your shields drop ''below'' 0[[/note]], regardless of the difficulty setting. Which, considering that we're talking about ''Juggernauts'', is extremely unlikely to be the case.
* DegradedBoss: Compared to their late apperances in ''Marathon'' and ''Durandal'', The the Juggernauts appear earlier and more frequently in ''Infinity'' and various mods.mods.
* {{Fireballs}}: In the sequels they replaced their machine guns with dual N-Cannons that shoot out fiery fireballs, similar to Enforcers' guns.



* HairTriggerExplosive: When powered down, a single plasma bolt can make them explode

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* HairTriggerExplosive: When powered down, a single plasma bolt can make them explodeexplode.


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* NamesToRunAwayFromReallyFast: The World Killers, Gaze in Stunned Disbelief at the Tool of Our Destruction, The Big Floaty Thing What Kicks Our Asses

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Changed: 34

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* BossInMookClothing: The Juggernauts

to:

* AirborneMook:
* BossInMookClothing: The JuggernautsJuggernauts.


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* GiantMook: The biggest ''regular'' enemy in the Trilogy.
* GlowingMechanicalEyes: Especially when silhouetted.
* HairTriggerExplosive: When powered down, a single plasma bolt can make them explode
--> '''Durandal:''' "You might also want to spend a few seconds thinking about explosions and small spaces."
* HomingProjectile: Their barrages of warpedoes.

Added: 214

Changed: 107

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* HeavilyArmoredMook: The Hunters.

to:

* HeavilyArmoredMook: The Hunters.first enemy you encounter that is quite resistant to standart ballistics.
* ShieldBearingMook: They have an attached shield on each arm, thought you won't see them using them. In the ''Apotheosis X'' mod they at least cover themselves when under fire.



* ThePoliticalOfficer: The Enforcers are described as such.
* TortureTechnician: In addition to their commisar duties, the Enforcers also can work as these.

to:

* ThePoliticalOfficer: The Enforcers They are described as such.
* TortureTechnician: In addition to their commisar duties, the Enforcers they also can work as these.



* BossInMookClothing: The Juggernauts



* SkullForAHead: The Juggernauts' head in ''Marathon''. It was redesigned in the sequels.

to:

* SkullForAHead: The Juggernauts' head Their heads in ''Marathon''. It was redesigned in the sequels.

Added: 2368

Changed: 435

Removed: 1907

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!!!'''General'''



* ArchaicWeaponForAnAdvancedAge: The shock staffs of the Pfhor fighters. They can shoot a slow moving projectile by swinging it, but compared to the weapons of other Pfhor enemies they are pathetic.
* ArmCannon: The Pfhor Tank Cyborgs.



* TheBlank: The Cyborgs (the enemies with tank treads for feet, not the Mjolnir Mark [=IV=]s), and according to WordOfGod, those are made from captured Tau Ceti colonists.
* BoomStick: The Pfhor fighter's signature shock staffs.



* CannonFodder: The Fighters.
* CloseRangeCombatant: The Lesser Fighters can only hit you with their staffs. The Drinniol/Hulks (who, to be clear, are not Pfhor but rather their slaves) are also limited to just slashing claw attacks.

to:

* CannonFodder: The Fighters.
* CloseRangeCombatant: The Lesser Fighters can only hit you with their staffs. The Drinniol/Hulks (who, to be clear, are not Pfhor but rather their slaves) are also limited to just slashing claw attacks.



* CrystalWeapon: The Shock Staff is basically a crystal on a stick.



* DegradedBoss: Compared to their late apperances in ''Marathon'' and ''Durandal'', The Juggernauts appear earlier and more frequently in ''Infinity'' and various mods.



* ExtraEyes: The Pfhor tend to have three eyes, while Enforcers in ''Durandal'' and ''Infinity'' have ''seven''.

to:

* ExtraEyes: The Pfhor tend to have three eyes, while Enforcers in ''Durandal'' and ''Infinity'' have ''seven''.with some exceptions.



* GasMaskMooks: The Fighters have their lower half of the head covered with the breathing mask.



* GlowingMechanicalEyes: The Pfhor drones and the Juggernauts. Also, the troopers in the original ''Marathon 2'' artwork; you can only see their eyes through their helmet (however, in Freeverse's redesigned artwork and in the original ''Marathon 1'' shapes, you can see their whole faces).
* HeavilyArmoredMook: The Hunters.

to:

* GlowingMechanicalEyes: The Pfhor drones and the Juggernauts. Also, the troopers in the original ''Marathon 2'' artwork; you can only see their eyes through their helmet (however, in Freeverse's redesigned artwork and in the original ''Marathon 1'' shapes, you can see their whole faces).
* HeavilyArmoredMook: The Hunters.



* ThePoliticalOfficer: The Enforcers are described as such.



* ShortRangeLongRangeWeapon: The Troopers' rifles are as innacurate as the Security Officer's, so they don't even bother to shoot with them until nearly point blank, prefering to use thier grenade launcher equivalents for langer ranges, which itself falls short of what even the lowly shock staff's bolt can reach.
* ShoulderCannon: The Hunters' weapon.
* SkullForAHead: The Juggernauts' head in ''Marathon''. It was redesigned in the sequels.



* TankTreadMecha: The faceless Tank Cyborgs that replaced the Drinniol as the damage sponge that now can shoot back with variety of weapons.
* TortureTechnician: In addition to their commisar duties, the Enforcers also can work as these.
* UnwillingRoboticisation: WordOfGod says that the Tank Cyborgs from ''Durandal'' and ''Infinity'' are made out of captured Tau Ceti colonists.


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!!!'''Fighters'''

* ArchaicWeaponForAnAdvancedAge: The shock staffs of the Pfhor fighters. They can shoot a slow moving projectile by swinging it, but compared to the weapons of other Pfhor enemies they are pathetic.
* BoomStick: The Pfhor fighter's signature shock staffs.
* CloseRangeCombatant: The Lesser Fighters can only hit you with their staffs.
* CrystalWeapon: The Shock Staff is basically a crystal on a stick.
* CannonFodder: The Fighters.
* GasMaskMooks: The Fighters have their lower half of the head covered with the breathing mask.

!!!'''Troopers'''

* ShadowedFaceGlowingEyes: In the original ''Marathon 2'' artwork; you can only see their eyes through their helmet (however, in Freeverse's redesigned artwork and in the original ''Marathon 1'' shapes, you can see their whole faces).
* ShortRangeLongRangeWeapon: The Troopers' rifles are as innacurate as the Security Officer's, so they don't even bother to shoot with them until nearly point blank, prefering to use thier grenade launcher equivalents for longer ranges, which itself falls short of what even the lowly shock staff's bolt can reach.

!!!'''Hunters'''

* HeavilyArmoredMook: The Hunters.
* ShoulderCannon: The Hunters' weapon.

!!!'''Cyborgs'''

* ArmCannon: The Pfhor Tank Cyborgs.
* TheBlank: The Cyborgs (the enemies with tank treads for feet, not the Mjolnir Mark [=IV=]s), and according to WordOfGod, those are made from captured Tau Ceti colonists.
* MechaMooks:
* TankTreadMecha: The faceless Tank Cyborgs that replaced the Drinniol as the damage sponge that now can shoot back with variety of weapons.
* UnwillingRoboticisation: WordOfGod says that the Tank Cyborgs from ''Durandal'' and ''Infinity'' are made out of captured Tau Ceti colonists.

!!!'''Enforcers'''

* ExtraEyes: While most of shown Pfhor have usually three eyes, these guys have ''seven''.
* ThePoliticalOfficer: The Enforcers are described as such.
* TortureTechnician: In addition to their commisar duties, the Enforcers also can work as these.

!!!'''Juggernauts'''

* DegradedBoss: Compared to their late apperances in ''Marathon'' and ''Durandal'', The Juggernauts appear earlier and more frequently in ''Infinity'' and various mods.
* SkullForAHead: The Juggernauts' head in ''Marathon''. It was redesigned in the sequels.
* SlasherSmile: Their heads in both ''Marathon'' and ''Durandal[=/=]Infinity'' have a slasher smile.
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* {{Cyclops}}: The S'pht ''normally'' have a single eye-like organ on their forehead equivalent.


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* EyeScream: The enslaved S'pht got their eye removed by violent displacement via high-velocity implantation of a HypnoTrinket.

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