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The Conclave loves to help one another. They all have the ability convoke; which uses green's mana acceleration and white's equalizing. With that, a spell can be played much cheaper at the cost of tapping a few creatures.

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The Conclave loves to help one another. They all have the ability convoke; [[http://magiccards.info/query?q=o%3Aconvoke+e%3Arav&v=card&s=cname Convoke]]; which uses green's mana acceleration and white's equalizing. With that, a spell can be played much cheaper at the cost of tapping a few creatures.



The Simic Combine blue's lust for knowledge and "improvement" and green's love of life. Like other green-based guilds, they focus on creatures more than anything else. Their ability, Graft, allows strength and life to be moved to any incoming creature. Once a creature is complete, they are sellable to the mass market. But, like the Izzet, they aren't satisfied with just one; or rather with just one type. So, they continue to create new and "improved" versions of nature.

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The Simic Combine blue's lust for knowledge and "improvement" and green's love of life. Like other green-based guilds, they focus on creatures more than anything else. Their ability, Graft, [[http://magiccards.info/query?q=o%3Agraft+e%3Arav&v=card&s=cname Graft]], allows strength and life to be moved to any incoming creature. Once a creature is complete, they are sellable to the mass market. But, like the Izzet, they aren't satisfied with just one; or rather with just one type. So, they continue to create new and "improved" versions of nature.
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They actually are Knight Templar, given that they also appear as an example on the trope\'s page.




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\n* KnightTemplar

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* NamesToRunAwayFromReallyFast: "Angel of Wrath." Would YOU stick around to piss off someone named "Angel of Wrath?"

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\n* TheWormThatWalks: [[http://www.wizards.com/Magic/Magazine/Article.aspx?x=mtgcom/arcana/914 Mindleech Mass is a pile of mind-sucking leeches]]. A similar creature features prominently in the ''Ravnica'' novel.




* DarkIsNotEvil / DarkIsEvil: Produced the PapaWolf protagonist Jarad Vod Savo, as well as the villainous Savra. Otherwise they're usually neutral, sans for internal backstabbing.

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* DarkIsNotEvil / DarkIsEvil: Produced GoodRunningEvil: After [[spoiler:Savra is defeated]] at the PapaWolf protagonist Jarad Vod Savo, as well as end of ''Ravnica'', the villainous Savra. Otherwise they're usually neutral, sans for internal backstabbing.[[SympatheticPOV sympathetic]] [[spoiler:Jarad]] takes her place at the head of the Swarm.



* KnightTemplar: They border on this sometimes, but thankfully unlike the Azorius they haven't become villainous. For the moment that is.



* AlwaysLawfulGood: A subversion is implied, however, as their nature as a brainwashing cult is sometimes indicated to not be just rumours...
* HiveMind: Its strongly implied that they are following this path.
* LightIsGood / LightIsNotGood: For the moment they're the former, but as seen above they're becoming a brainwashing hive mind, which many inhabittants of Ravnica don't consider good.


'''Simic Combine:''' ''Green and Blue''\\

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* AlwaysLawfulGood: A subversion is implied, however, as their nature as a brainwashing cult is sometimes indicated to not be just rumours...
* HiveMind: Its strongly implied that they are following this path.
* LightIsGood / LightIsNotGood: For
All the moment they're members of the former, but as seen above they're becoming a brainwashing hive mind, which many inhabittants of Ravnica don't consider good.


Conclave can hear its song in their heads.


'''Simic Combine:''' ''Green and Blue''\\Blue''



* EvilutionaryBiologist: Momir Vig is not at Yawgmoth's level, but still counts.

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* EvilutionaryBiologist: Momir Vig is not at Yawgmoth's level, but still counts.Vig.
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* DarkIsNotEvil: Produced the PapaWolf protagonist Jarad Vod Savo.

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* DarkIsNotEvil: DarkIsNotEvil / DarkIsEvil: Produced the PapaWolf protagonist Jarad Vod Savo.Savo, as well as the villainous Savra. Otherwise they're usually neutral, sans for internal backstabbing.





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\n* LightIsGood / LightIsNotGood: For the moment they're the former, but as seen above they're becoming a brainwashing hive mind, which many inhabittants of Ravnica don't consider good.

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* DarkIsNotEvil / LightIsNotGood: Plays both roles, with the main organisation being assholes but with some members like Teysa Karlov being more decent people. Of course, given the nature of the guild, LightIsGood and DarkIsEvil is also present.


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* DarkIsNotEvil: Produced the PapaWolf protagonist Jarad Vod Savo.


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* KnightTemplar: They border on this sometimes, but thankfully unlike the Azorius they haven't become villainous. For the moment that is.

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The red-green Gruul Clans are a collection of loosely-organized barbarian tribes who scorn civilization, preferring to live free in what's left of Ravnica's wilderness.

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The red-green Gruul Clans are a collection of loosely-organized barbarian tribes who scorn civilization, preferring to live free in what's left of Ravnica's wilderness. They're not much for inaction, which is why their guild mechanic [[http://magiccards.info/query?q=o%3Abloodthirst+e%3Aguildpact&v=card&s=cname Bloodthirst]] rewards players who take an active role in the game, actually drawing blood from their opponents instead of sitting around thinking about it.



* DontThinkFeel



'''Boros Legion:''' ''Red and White''\\
The Boros Legion are responsible for much of the law enforcement in Ravnica. They combine white's desire for order with red's passion, creating a passion for justice as they see it. Being of the law, they have to go by the rule "if it affects one, it affects all". And so, like modern law, they will arrest and execute anything they see as a danger, and empower anything they see as helpful (regardless of what that being is fighting for). This is reflected in their ability known as: Radiance. Through it, the guild can affect everyone/everything that shares a color with the target. These appear in red's useful instant & sorcery cards, and white's creatures (and to an extent, vice-versa).


'''Selesnya Conclave:''' ''Green and White''\\

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'''Boros Legion:''' ''Red and White''\\
White''

The Boros Legion are responsible for much of the law enforcement in Ravnica. They combine white's desire for order with red's passion, creating a passion for justice as they see it. Being of the law, they have to go by the rule "if it affects one, it affects all". And so, like modern law, they will arrest and execute anything they see as a danger, and empower anything they see as helpful (regardless of what that being is fighting for). This is reflected in their ability known as: Radiance. guild mechanic, [[http://magiccards.info/query?q=o%3Aradiance+e%3Arav&v=card&s=cname Radiance]]. Through it, the guild can affect everyone/everything that shares a color with the target. These appear in red's useful instant & sorcery cards, target.
* AlwaysGetsHisMan: Agrus Kos.
* TheCavalryArrivesLate: PlayedForDrama when, at the end of ''Ravnica'' when [[spoiler:the Dimir
and white's creatures (and Golgari team up to an extent, vice-versa).


try and take over the world]], Sunhome and all the angels [[spoiler:mysteriously disappear]], and aren't seen again until [[spoiler:the end of ''Guildpact'']].


'''Selesnya Conclave:''' ''Green and White''\\White''


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The Gruul are the in between of red (irrational, instant gratification) and green (life, strength). To be in the clan is best exemplified through the guild's ability: Bloodthirst. This ability allows something to come into play more powerful if the opponent has been hurt this turn. Thus, it is a combination of green's respect for strength and red's love to hurt things.
* ChaoticStupid: Some other guilds see them as this.
--> '''Teysa:''' (''About Borborygmos'') It's easy to see why those Gruul dirtbags follow him—the only orders he gives are ‘Crush them' and ‘We eat'.

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The red-green Gruul Clans are the a collection of loosely-organized barbarian tribes who scorn civilization, preferring to live free in between what's left of red (irrational, instant gratification) and green (life, strength). To be in the clan is best exemplified through the guild's ability: Bloodthirst. This ability allows something to come into play more powerful if the opponent has been hurt this turn. Thus, it is a combination of green's respect for strength and red's love to hurt things.
Ravnica's wilderness.
* ChaoticStupid: Some other guilds see them as this.
--> '''Teysa:''' (''About Borborygmos'') It's easy to see why those Gruul dirtbags follow him—the only orders he gives are ‘Crush them' and ‘We eat'.
BarbarianHero
* ProudWarriorRaceGuy




* KnightTemplar
* LightIsNotGood
* ANaziByAnyOtherName: At their worst, they can be described as this.

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* KnightTemplar
* LightIsNotGood
* ANaziByAnyOtherName: At their worst, they can be described as this.

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'''Azorius Senate:''' ''White and Blue''\\
Logic & Power (Blue), and/or Law & Order (White) What other being would be interested in law and order than those interested in logic and power? This decks philosophy is, at its core, a permission deck. It shuts down your opponents tactics and allows your creatures to march right through any defenses your opponent might be cooking up. This deck usually results in slow wins and very pissed off opponents.
* KnightTemplar: Any mean is justified to prevent any non-static activity on Ravnica.
* LightIsNotGood: Augustin IV was from this guild and one of the antagonists in the Ravnican novels.

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'''Azorius Senate:''' ''White and Blue''\\
Blue''

Logic & Power (Blue), and/or Law & Order (White) (White). What other being would be interested in law and order than those interested in logic and power? This decks philosophy is, at its core, a permission deck. It shuts down your opponents tactics The Azorius Senate is the legislative body of Ravnica. Their goal is to control the city with law-magic and allows your creatures to march right through maintain order--at any defenses your opponent might be cooking up. This deck usually results in slow wins and very pissed off opponents.
cost.
* KnightTemplar: Any mean is justified to prevent any non-static activity on Ravnica.
Ravnica. Their guild mechanic, [[http://magiccards.info/query?q=o%3Aforecast+e%3Adis&v=card&s=cname Foresight]], allows them to maintain the status quo by re-using the same spell every turn.
* LightIsNotGood: Augustin IV was from this guild and one of the antagonists in the Ravnican ''Ravnica'' novels.



'''Orzhov Syndicate:''' ''White and Black''\\
So, what do you get when you combine the equalizers (white) and those who want power at any cost (black)? You get the Orzhov, and to show this all you need is to look at its abilities and strategies. Ability-wise: Haunt is perfect for either, because it takes black's ability to manipulate the game from the graveyard. Strategy-wise: Bleeding to death; slowly and painfully. The Orzhov takes white's ability to slow down the entire game and let the opponent be chiseled away, bit by bit. Plus you probably owe them money.

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'''Orzhov Syndicate:''' ''White and Black''\\
Black''

So, what do you get when you combine the equalizers (white) and those who want power at any cost (black)? You get the Orzhov Syndicate, a "religious" organization which resembles a mafia more than a church. They manage business and commerce in the city by means of a protection racket--authorized businesses pay taxes to the Orzhov, and to show this all you need is to look at its abilities and strategies. unauthorized businesses risk being shut down or worse. Ability-wise: Haunt [[http://magiccards.info/query?q=o%3Ahaunt+e%3Aguildpact&v=card&s=cname Haunt]] is perfect for either, because it takes black's ability to manipulate the game from the graveyard. Strategy-wise: Bleeding to death; slowly and painfully. The Orzhov takes white's ability to slow down the entire game and let the opponent be chiseled away, bit by bit. Plus you probably owe them money.



* DarkIsNotEvil / LightIsNotGood: Plays both roles, with the main organisation being assholes but with some members like Teysa Karlov being more decent people. Of course, given the nature of the guild, LightIsGood and DarkIsEvil is also present.



'''House Dimir:''' ''Blue and Black''\\
Dimir has domain over the deck and hand whether it's blue's drawing, searching or reorganizing; or black's milling and discarding: The house is where it's at. They are crafty and cunning, with a love of versatility and wide-open resources. Transmute is a perfect fit for them, sacrificing one spell for the one you want.

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'''House Dimir:''' ''Blue and Black''\\
Black''

The blue-black House
Dimir has is not interested in sharing information. In fact, they like secrets so much that they decided to conceal their very existence. As far as most of Ravnica's citizens know, there are only nine guilds, and that's just the way their leader, the mind-leeching vampire Szadek, likes it. As master mind mages, the Dimir have domain over both players' hands and libraries, with the deck and hand whether it's blue's drawing, searching ability to manipulate spells before they're even cast by discarding, rearranging, or reorganizing; or black's milling and discarding: The house them. Their guild mechanic [[http://magiccards.info/query?q=o%3Atransmute+e%3Arav&v=card&s=cname Transmute]] is where it's at. They are crafty and cunning, with a love of versatility and wide-open resources. Transmute is a perfect fit just one example, allowing Dimir mages to exchange spells in their hand for them, sacrificing one spell for the one you want.other spells from their deck.



'''Izzet League:''' ''Blue and Red''\\
The Izzet are the main researchers in Ravnica. Science, engineering, and other similar topics fall to them. They even have exclusive dominion over something called Meta-magic (or the study of magic itself). Through this, they have the ability called replicate, which allows a spell on the stack to be copied over as many times a player wishes. This combines blue's knowledge of magic and red's love for instant gratification. In addition, many members of the guild have a combination of something for red and something from blue. This is best showed by: Niv-Mizzet, the Firemind.

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'''Izzet League:''' ''Blue and Red''\\
Red''

The Izzet are the main researchers in Ravnica. Science, engineering, and other similar topics fall to them. They even have exclusive dominion over something called Meta-magic (or the study of magic itself). Through this, they have the ability called replicate, [[http://magiccards.info/query?q=o%3Areplicate+e%3Aguildpact&v=card&s=cname Replicate]], which allows a spell on the stack to be copied over as many times a player wishes. This combines blue's knowledge of magic and red's love for instant gratification. In addition, many members of The guild's leader and founder is the guild have a combination of something for red and something from blue. This is best showed by: Niv-Mizzet, vain but brilliant Niv-Mizzet the Firemind.Firemind, the last dragon on Ravnica.



'''Cult of Rakdos:''' ''Black and Red''\\
Like red-based guilds, the cult loves doing things fast and violent. Like black, it prefers disabling the opponent, or powering up an ally, at any cost. For example: Hellhole Rats. From black, you are forcing the opponent to discard a card with a 2/2. Then throw in burn and haste from red, and you got a nice creature for only 4 mana. Hellbent is their specialty: power through insanity.
* AlwaysChaoticEvil: Literally (they do nothing but commit atrocity after atrocity). Its especially jarring when other half-Black guilds with less likable traits have produced some decent people and they didn't.
* ChronicBackstabbingDisorder: Among the cult members.
* TheStarscream: Since each member of the cult only cares about personal power, everyone would be able to betray anyone in order to get it.

'''Golgari Swarm:''' ''Black and Green''\\
The Swarm combine green's love of life and strength, with black's lust for death and power. Thus, they have mastered the life-death cycle of Ravinca. Similar to Orzhov, the dead come back to life, but as zombies (or as they were) and not ghosts. The potential a library has for library is nothing when compared to the power the graveyard holds for this guild. Thus, they don't mind milling their own library in order to get something into and/or out of the graveyard (See Dredge).
* DarkIsNotEvil: Produced the PapaWolf protagonist Jarad Vod Savo.

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'''Cult of Rakdos:''' ''Black and Red''\\
Like red-based guilds,
Red''

For
the Cult of Rakdos, the whole world is a party. The kind of party where you die. Led and founded by the demon Rakdos the Defiler, this guild is a sadomasochistic cult loves doing things fast that thrives on causing pain and violent. Like black, it prefers disabling chaos just for the opponent, or powering up an ally, at any cost. For example: Hellhole Rats. From black, you are forcing the opponent thrill of it. Their hedonistic outlook leads them to care very little about how many cards they need to discard a card with a 2/2. Then throw or creatures they need to sacrifice to do what they want. This is exemplified in burn and haste from red, and you got a nice creature for only 4 mana. Hellbent is their specialty: power through insanity.
[[http://magiccards.info/query?q=o%3Ahellbent+e%3Adis&v=card&s=cname Hellbent]] mechanic--when you've exhausted all the cards in your hand, that's just an excuse to party even harder! And by "party" we mean "kill people". Despite their penchant for causing mayhem, the other guilds tolerate the Rakdos Cultists because they run a useful slave trade that provides the rest of the city with cheap labor.
* AlwaysChaoticEvil: Literally (they They do nothing but commit atrocity after atrocity). Its especially jarring when other half-Black guilds atrocity.
* CircusOfFear: Their cards have a circus motif.
* CombatSadomasochist: Perhaps best exemplified by [[http://magiccards.info/di/en/38.html Bond of Agony]]. They like torture so much that they'll torture themselves along
with less likable traits have produced some decent people and they didn't.
their victims. Torture for everybody!
* ChronicBackstabbingDisorder: Among the cult members.
TheHedonist
* TheStarscream: Since each member of the cult only cares about personal power, everyone would be able to betray anyone in order to get it.

ItAmusedMe


'''Golgari Swarm:''' ''Black and Green''\\
Green''

The green-black Golgari Swarm combine green's love has embraced the dichotomy of life and strength, with black's lust for death. Life and death are a natural cycle, and power. Thus, they have mastered the life-death cycle Golgari see {{Necromancy}} as an extension of Ravinca. Similar to Orzhov, the dead come back to life, but as zombies (or as they were) and not ghosts. that cycle. The potential a library has for library is nothing when compared to the power the graveyard holds for this guild. Thus, they don't mind milling is just another resource to the Golgari, a philosophy which manifests itself in their own library in order guild mechanic, [[http://magiccards.info/query?q=o%3Adredge+e%3Arav&v=card&s=cname Dredge]], which allows them to get something into and/or out of the harvest and re-use spells from their graveyard (See Dredge).
* DarkIsNotEvil: Produced
while simultaneously cultivating that graveyard with new spells to dredge. Of course, their role in Ravnican society is more than just raising zombies: they're also farmers who supply most of the PapaWolf protagonist Jarad Vod Savo.food for the rest of the plane. (And they always have very good fertilizer.)
* ChronicBackstabbingDisorder: Guild leadership in the Golgari is always contested.



'''Gruul Clans:''' ''Red and Green''\\

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'''Gruul Clans:''' ''Red and Green''\\Green''

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* LightIsNotGood: Augustin IV was from this guild and one of the antagonists in the Ravnican novels.



* DarkIsNotEvil / LightIsNotGood: Plays both roles, with the main organisation being assholes but with some members like Teysa Karlov being more decent people. Of course, given the nature of the guild, LightIsGood and DarkIsEvil is also present.




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* SoulPower: Both White and Black are the colours most associated with spirits, so naturally these guys have complete mastery in this type of magic.




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* OurVampiresAreDifferent: Go after your minds instead of your blood. And have names that sound like the the word for "buttocks" in several Slavic languages.




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* OurDragonsAreDifferent: The most intelligent being on the planet is the last dragon, Niv-Mizzet, who is also arrogant and vain.



* AlwaysChaoticEvil: Literally (they do nothing but commit atrocity after atrocity). Its especially jarring when other half-Black guilds with less likable traits have produced some decent people and they didn't.



* DarkIsNotEvil: Produced the PapaWolf protagonist Jarad Vod Savo.



* Knight Templar

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* Knight TemplarKnightTemplar




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* AlwaysLawfulGood: A subversion is implied, however, as their nature as a brainwashing cult is sometimes indicated to not be just rumours...
* HiveMind: Its strongly implied that they are following this path.
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* NightOfLivingMooks

to:

* NightOfLivingMooks
NightOfTheLivingMooks

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Logic & Power (Blue), and/or Law & Order (White) What other being would be interested in law and order than those interested in logic and power? This decks philosophy is, at its core, a permission deck. It shuts down your opponents tactics and allows your creatures to march right through any defenses your opponent might be cooking up. This deck usually results in slow wins and very pissed off opponents.

to:

Logic & Power (Blue), and/or Law & Order (White) What other being would be interested in law and order than those interested in logic and power? This decks philosophy is, at its core, a permission deck. It shuts down your opponents tactics and allows your creatures to march right through any defenses your opponent might be cooking up. This deck usually results in slow wins and very pissed off opponents.
opponents.
* KnightTemplar: Any mean is justified to prevent any non-static activity on Ravnica.
* ObstructiveBureaucrat
* TheEvilsOfFreeWill
* ToBeLawfulOrGood



So, what do you get when you combine the equalizers (white) and those who want power at any cost (black)? You get the Orzhov, and to show this all you need is to look at its abilities and strategies. Ability-wise: Haunt is perfect for either, because it takes black's ability to manipulate the game from the graveyard. Strategy-wise: Bleeding to death; slowly and painfully. The Orzhov takes white's ability to slow down the entire game and let the opponent be chiseled away, bit by bit. Plus you probably owe them money.

to:

So, what do you get when you combine the equalizers (white) and those who want power at any cost (black)? You get the Orzhov, and to show this all you need is to look at its abilities and strategies. Ability-wise: Haunt is perfect for either, because it takes black's ability to manipulate the game from the graveyard. Strategy-wise: Bleeding to death; slowly and painfully. The Orzhov takes white's ability to slow down the entire game and let the opponent be chiseled away, bit by bit. Plus you probably owe them money.
money.
* CorruptChurch
* ReligionOfEvil: The organization that comes closer to it on Ravnica.



Dimir has domain over the deck and hand whether it's blue's drawing, searching or reorganizing; or black's milling and discarding: The house is where it's at. They are crafty and cunning, with a love of versatility and wide-open resources. Transmute is a perfect fit for them, sacrificing one spell for the one you want.

to:

Dimir has domain over the deck and hand whether it's blue's drawing, searching or reorganizing; or black's milling and discarding: The house is where it's at. They are crafty and cunning, with a love of versatility and wide-open resources. Transmute is a perfect fit for them, sacrificing one spell for the one you want.
want.
* MindRape: Cards like [[http://magiccards.info/rav/en/234.html Szadek]] (the Dimir leader) and [[http://magiccards.info/rav/en/208.html Glimpse the Unthinkable]] are this in spades.
* OurGhostsAreDifferent: Their ghosts are employed as spies, cutpurses and assassins.



The Izzet are the main researchers in Ravnica. Science, engineering, and other similar topics fall to them. They even have exclusive dominion over something called Meta-magic (or the study of magic itself). Through this, they have the ability called replicate, which allows a spell on the stack to be copied over as many times a player wishes. This combines blue's knowledge of magic and red's love for instant gratification. In addition, many members of the guild have a combination of something for red and something from blue. This is best showed by: Niv-Mizzet, the Firemind.

to:

The Izzet are the main researchers in Ravnica. Science, engineering, and other similar topics fall to them. They even have exclusive dominion over something called Meta-magic (or the study of magic itself). Through this, they have the ability called replicate, which allows a spell on the stack to be copied over as many times a player wishes. This combines blue's knowledge of magic and red's love for instant gratification. In addition, many members of the guild have a combination of something for red and something from blue. This is best showed by: Niv-Mizzet, the Firemind.
Firemind.
* ForScience
* InsufferableGenius: Niv-Mizzet is known for its incredible knowledge as well for its unquenchable vanity.




to:

* ChronicBackstabbingDisorder: Among the cult members.
* TheStarscream: Since each member of the cult only cares about personal power, everyone would be able to betray anyone in order to get it.



The Swarm combine green's love of life and strength, with black's lust for death and power. Thus, they have mastered the life-death cycle of Ravinca. Similar to Orzhov, the dead come back to life, but as zombies (or as they were) and not ghosts. The potential a library has for library is nothing when compared to the power the graveyard holds for this guild. Thus, they don't mind milling their own library in order to get something into and/or out of the graveyard (See Dredge).

to:

The Swarm combine green's love of life and strength, with black's lust for death and power. Thus, they have mastered the life-death cycle of Ravinca. Similar to Orzhov, the dead come back to life, but as zombies (or as they were) and not ghosts. The potential a library has for library is nothing when compared to the power the graveyard holds for this guild. Thus, they don't mind milling their own library in order to get something into and/or out of the graveyard (See Dredge).
Dredge).
* MeaningfulName: Golgari is derived from Golgotha.
* NightOfLivingMooks



The Gruul are the in between of red (irrational, instant gratification) and green (life, strength). To be in the clan is best exemplified through the guild's ability: Bloodthirst. This ability allows something to come into play more powerful if the opponent has been hurt this turn. Thus, it is a combination of green's respect for strength and red's love to hurt things.

to:

The Gruul are the in between of red (irrational, instant gratification) and green (life, strength). To be in the clan is best exemplified through the guild's ability: Bloodthirst. This ability allows something to come into play more powerful if the opponent has been hurt this turn. Thus, it is a combination of green's respect for strength and red's love to hurt things.
things.
* ChaoticStupid: Some other guilds see them as this.
--> '''Teysa:''' (''About Borborygmos'') It's easy to see why those Gruul dirtbags follow him—the only orders he gives are ‘Crush them' and ‘We eat'.



The Boros Legion are responsible for much of the law enforcement in Ravnica. They combine white's desire for order with red's passion, creating a passion for justice as they see it. Being of the law, they have to go by the rule "if it affects one, it affects all". And so, like modern law, they will arrest and execute anything they see as a danger, and empower anything they see as helpful (regardless of what that being is fighting for). This is reflected in their ability known as: Radiance. Through it, the guild can affect everyone/everything that shares a color with the target. These appear in red's useful instant & sorcery cards, and white's creatures (and to an extent, vice-versa).

to:

The Boros Legion are responsible for much of the law enforcement in Ravnica. They combine white's desire for order with red's passion, creating a passion for justice as they see it. Being of the law, they have to go by the rule "if it affects one, it affects all". And so, like modern law, they will arrest and execute anything they see as a danger, and empower anything they see as helpful (regardless of what that being is fighting for). This is reflected in their ability known as: Radiance. Through it, the guild can affect everyone/everything that shares a color with the target. These appear in red's useful instant & sorcery cards, and white's creatures (and to an extent, vice-versa).
vice-versa).
* Knight Templar
* LightIsNotGood
* ANaziByAnyOtherName: At their worst, they can be described as this.



The Simic Combine blue's lust for knowledge and "improvement" and green's love of life. Like other green-based guilds, they focus on creatures more than anything else. Their ability, Graft, allows strength and life to be moved to any incoming creature. Once a creature is complete, they are sellable to the mass market. But, like the Izzet, they aren't satisfied with just one; or rather with just one type. So, they continue to create new and "improved" versions of nature.

to:

The Simic Combine blue's lust for knowledge and "improvement" and green's love of life. Like other green-based guilds, they focus on creatures more than anything else. Their ability, Graft, allows strength and life to be moved to any incoming creature. Once a creature is complete, they are sellable to the mass market. But, like the Izzet, they aren't satisfied with just one; or rather with just one type. So, they continue to create new and "improved" versions of nature.
nature.
* EvilutionaryBiologist: Momir Vig is not at Yawgmoth's level, but still counts.
* ForScience
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'''Selesnya Conclave:''' ''White and Green''\\

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'''Selesnya Conclave:''' ''White ''Green and Green''\\White''\\
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'''Azorius Senate:''' ''White and Blue''

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'''Azorius Senate:''' ''White and Blue''Blue''\\



'''Orzhov Syndicate:''' ''White and Black''

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'''Orzhov Syndicate:''' ''White and Black''Black''\\



'''House Dimir:''' ''Blue and Black''

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'''House Dimir:''' ''Blue and Black''Black''\\



'''Izzet League:''' ''Blue and Red''

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'''Izzet League:''' ''Blue and Red''Red''\\



'''Cult of Rakdos:''' ''Black and Red''

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'''Cult of Rakdos:''' ''Black and Red''Red''\\



'''Golgari Swarm:''' ''Black and Green''

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'''Golgari Swarm:''' ''Black and Green''Green''\\



'''Gruul Clans:''' ''Red and Green''

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'''Gruul Clans:''' ''Red and Green''Green''\\



'''Boros Legion:''' ''Red and White''

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'''Boros Legion:''' ''Red and White''White''\\



'''Selesnya Conclave:''' ''White and Green''

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'''Selesnya Conclave:''' ''White and Green''Green''\\



'''Simic Combine:''' ''Green and Blue''

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'''Simic Combine:''' ''Green and Blue''Blue''\\
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You\'re welcome to edit it.


[[/folder]]

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[[/folder]]

[[folder: Guilds of Ravnica]]

The Guilds of Ravnica are the 10 Guilds from Ravnica City, That Specialised with the Two Color into One Guilds.

'''Azorius Senate:''' ''White and Blue''
Logic & Power (Blue), and/or Law & Order (White) What other being would be interested in law and order than those interested in logic and power? This decks philosophy is, at its core, a permission deck. It shuts down your opponents tactics and allows your creatures to march right through any defenses your opponent might be cooking up. This deck usually results in slow wins and very pissed off opponents.

'''Orzhov Syndicate:''' ''White and Black''
So, what do you get when you combine the equalizers (white) and those who want power at any cost (black)? You get the Orzhov, and to show this all you need is to look at its abilities and strategies. Ability-wise: Haunt is perfect for either, because it takes black's ability to manipulate the game from the graveyard. Strategy-wise: Bleeding to death; slowly and painfully. The Orzhov takes white's ability to slow down the entire game and let the opponent be chiseled away, bit by bit. Plus you probably owe them money.

'''House Dimir:''' ''Blue and Black''
Dimir has domain over the deck and hand whether it's blue's drawing, searching or reorganizing; or black's milling and discarding: The house is where it's at. They are crafty and cunning, with a love of versatility and wide-open resources. Transmute is a perfect fit for them, sacrificing one spell for the one you want.

'''Izzet League:''' ''Blue and Red''
The Izzet are the main researchers in Ravnica. Science, engineering, and other similar topics fall to them. They even have exclusive dominion over something called Meta-magic (or the study of magic itself). Through this, they have the ability called replicate, which allows a spell on the stack to be copied over as many times a player wishes. This combines blue's knowledge of magic and red's love for instant gratification. In addition, many members of the guild have a combination of something for red and something from blue. This is best showed by: Niv-Mizzet, the Firemind.

'''Cult of Rakdos:''' ''Black and Red''
Like red-based guilds, the cult loves doing things fast and violent. Like black, it prefers disabling the opponent, or powering up an ally, at any cost. For example: Hellhole Rats. From black, you are forcing the opponent to discard a card with a 2/2. Then throw in burn and haste from red, and you got a nice creature for only 4 mana. Hellbent is their specialty: power through insanity.

'''Golgari Swarm:''' ''Black and Green''
The Swarm combine green's love of life and strength, with black's lust for death and power. Thus, they have mastered the life-death cycle of Ravinca. Similar to Orzhov, the dead come back to life, but as zombies (or as they were) and not ghosts. The potential a library has for library is nothing when compared to the power the graveyard holds for this guild. Thus, they don't mind milling their own library in order to get something into and/or out of the graveyard (See Dredge).

'''Gruul Clans:''' ''Red and Green''
The Gruul are the in between of red (irrational, instant gratification) and green (life, strength). To be in the clan is best exemplified through the guild's ability: Bloodthirst. This ability allows something to come into play more powerful if the opponent has been hurt this turn. Thus, it is a combination of green's respect for strength and red's love to hurt things.

'''Boros Legion:''' ''Red and White''
The Boros Legion are responsible for much of the law enforcement in Ravnica. They combine white's desire for order with red's passion, creating a passion for justice as they see it. Being of the law, they have to go by the rule "if it affects one, it affects all". And so, like modern law, they will arrest and execute anything they see as a danger, and empower anything they see as helpful (regardless of what that being is fighting for). This is reflected in their ability known as: Radiance. Through it, the guild can affect everyone/everything that shares a color with the target. These appear in red's useful instant & sorcery cards, and white's creatures (and to an extent, vice-versa).

'''Selesnya Conclave:''' ''White and Green''
The Conclave loves to help one another. They all have the ability convoke; which uses green's mana acceleration and white's equalizing. With that, a spell can be played much cheaper at the cost of tapping a few creatures.

'''Simic Combine:''' ''Green and Blue''
The Simic Combine blue's lust for knowledge and "improvement" and green's love of life. Like other green-based guilds, they focus on creatures more than anything else. Their ability, Graft, allows strength and life to be moved to any incoming creature. Once a creature is complete, they are sellable to the mass market. But, like the Izzet, they aren't satisfied with just one; or rather with just one type. So, they continue to create new and "improved" versions of nature.

[[/folder]]
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* KnightTemplar: Is obsessed with reaching perfection for Phyrexia.

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Removed: 135

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Four Is Death isn\'t quite right here since it\'s really just a coincidence.


* EvilutionaryBiologist: White at its worst.

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* EvilutionaryBiologist: White Blue at its worst.



A planeswalker trying to enter the world of Shandalar for its unique mana, Arzakon uses the five guilds from there, each of a different color of mana, to gain three "mana taps" to summon him.

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A planeswalker trying to enter the world of Shandalar for its unique mana, Arzakon uses the five guilds from there, each of a different color of mana, to gain three "mana taps" to summon him.
him. He's the final boss of the 1997 Microprose CardBattleGame.



* FourIsDeath: One worldmagic makes it so he needs four mana taps instead of three. Also, on the most difficult level, he has 400 life.


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* SealedEvilInACan: If you can't defeat him completely, he'll still be locked away. How long he stays sealed depends on how much damage you can deal to him.

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* EvilutionaryBiologist: White at its worst.




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* ThatsNoMoon: Green is in love with the idea of land animation.


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'''Arzakon'''

A planeswalker trying to enter the world of Shandalar for its unique mana, Arzakon uses the five guilds from there, each of a different color of mana, to gain three "mana taps" to summon him.

* AwesomeButImpractical: A five-color deck? Granted, it's stacked with broken cards, but still...
* DealWithTheDevil
* FourIsDeath: One worldmagic makes it so he needs four mana taps instead of three. Also, on the most difficult level, he has 400 life.
* RocksFallEverybodyDies: He'll attack when his five minions are defeated.
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* Even Evil Has Standards: When she rejected the deal Nicol Bolas made with her.

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* Even Evil Has Standards: EvenEvilHasStandards: When she rejected the deal Nicol Bolas made with her.
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* Even Evil Has Standards: When she rejected the deal Nicol Bolas made with her.
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Turns out that\'s not quite accurate:


* VaginaDentata: Has a mouth where her "lady parts" would be.

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* VaginaDentata: Has a mouth where her "lady parts" would be.
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** And white got Oros, the Avenger, in the "enemy-color dragons" cycle from Planar Chaos, who is red, white, and black. Notably, his abilities are primarily White, with only the other colours to show aspects of his personality.
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** And white got Oros, the Avenger, in the "enemy-color dragons" cycle from Planar Chaos, who is red, white, and black.

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** And white got Oros, the Avenger, in the "enemy-color dragons" cycle from Planar Chaos, who is red, white, and black. Notably, his abilities are primarily White, with only the other colours to show aspects of his personality.



* PowerOfTheSun: Its symbol.

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* PowerOfTheSun: ThePowerOfTheSun: Its symbol.

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Removed: 1667

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Some Square Peg Round Trope and Natter deleted. Game Breaker is YMMV.


* CombatSadomasochist: Lifelink, which lets you gain life every time your creature does damage. Occasionally, on the "masochist" side, we have cards like [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=19552 Pious Warrior]] and [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=26822 Soul Link]].



* GameBreaker: Of the Power Nine, widely considered the most powerful cards, three are blue, and the other six all don't cost anything. You can have all nine Power Nine in your deck!
* IForgotICouldFly: Rootwater Thief, Faerie Squadron, etc. They literally forget they can fly.



* IGotBetter: WIth green



* TheStarscream: [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=159132 Juzám Djinn]]



* WorthyOpponent: Despite being an enemy to white, both share a sense of honor.

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* WorthyOpponent: Despite being an enemy to white, both share a sense of honor.



* IForgotICouldFly: [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=1781 Whippoorwill]]
* IGotBetter: With black



** But [[TimeyWimeyBall what happens when something can't phase back in?]]



* HeWhoFightsMonsters: Subverted. He ''almost'' becomes a Phyrexian.



* GameBreaker: Not Yawgmoth himself, but two very famous cards which feature him: [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=15193 Yawgmoth's Bargain]] lets you pay life for cards. This wouldn't be so bad, but black has some of the best lifegain. [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=5629 Yawgmoth's Will]], on the other hand, lets you use your graveyard as your hand; the only thing that fixes this is that you don't get infinite mana with Dark Ritual.



* FourIsDeath: The number of Eldrazi Spawn needed to summon [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=193616 Hand of Emrakul]].
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* CombatSadomasochist: Lifelink, which lets you gain life every time your creature does damage. Occasionally, on the "masochist" side, we have cards like [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=19552 Pious Warrior]] and [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=26822 Soul Link]].


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* CombatSadomasochist: Like white, black gets lifelink.

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* TheCape: When white is the hero, it's this.



* {{Flight}}: With blue.



* {{Flight}}: With white.
* GameBreaker: Of the Power Nine, widely considered the most powerful cards, three are blue, and the other six all don't cost anything. You can have all nine Power Nine in your deck!



* MindOverMatter




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* TimeMaster: Blue has more powers with time than anyone.



* CastFromHitPoints: Every color gets some, but it's black's specialty.



* IGotBetter: WIth green



* PoisonousPerson (along with green)




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* TheStarscream: [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=159132 Juzám Djinn]]
* UriahGambit: "Sacrifice a creature" effects, along with creatures with disabilities that hurt you.




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* WorthyOpponent: Despite being an enemy to white, both share a sense of honor.



* BeastMaster



* IForgotICouldFly: [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=1781 Whippoorwill]]
* IGotBetter: With black



* PoisonousPerson (along with black)



* FloatingContinent: Throughout Serra's realm.



** But [[TimeyWimeyBall what happens when something can't phase back in?]]



* TheRedMage: Ajani Vengeant is red/white, red taking the role "black magic" does in most video games.



* FoeYay: "I like your axe. Very manly." and "Allow me to slip into something more powerful."




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* NotGoodWithPeople
* RaisedByWolves: Semi. As a child, he was drafted into the military, so his father hid him in the woods.



* BroughtDownToNormal: And he ''hates'' it!



* HeWhoFightsMonsters: Subverted. He ''almost'' becomes a Phyrexian.



* GameBreaker: Not Yawgmoth himself, but two very famous cards which feature him: [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=15193 Yawgmoth's Bargain]] lets you pay life for cards. This wouldn't be so bad, but black has some of the best lifegain. [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=5629 Yawgmoth's Will]], on the other hand, lets you use your graveyard as your hand; the only thing that fixes this is that you don't get infinite mana with Dark Ritual.



* TheIneffable: ''Not'' the TropeNamer.



* NamesToRunAwayFromReallyFast: ''Sheol'' is Hebrew for "hell".



* FaceHeelTurn: [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=198171 It That Betrays]] is called that for a reason.
* FloatingContinent: Emrakul is one.
* FourIsDeath: The number of Eldrazi Spawn needed to summon [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=193616 Hand of Emrakul]].



* IGotBetter: [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=106473 His card]] features this.



[[/folder]]

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[[/folder]]

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* TheMole: [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=15168 This]] [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=159749 combo]].




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* SoulPower


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* MagmaMan
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** And white got Oros, the Avenger, in the "enemy-color dragons" cycle from Planar Chaos, who is red, white, and black.


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* PowerOfTheSun: Its symbol.


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* PowerOfTheVoid

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'''Venser'''

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'''Venser'''
'''Venser, the Sojourner'''



'''Elesh Norn'''

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'''Elesh Norn'''
Norn, Grand Cenobite'''



'''Jin-Gitaxias'''

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'''Jin-Gitaxias'''
'''Jin-Gitaxias, Core Augur'''



* AwesomeMcCoolName



'''Sheoldred'''

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'''Sheoldred'''
'''Sheoldred, the Whispering One'''



'''Urabrask'''

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'''Urabrask'''
'''Urabrask the Hidden'''



'''Vorinclex'''

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'''Vorinclex'''
'''Vorinclex, Voice of Hunger'''



* NamesToRunAwayFromReallyFast



'''Geth'''

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'''Geth'''
'''Geth, Lord of the Vault'''



'''Akroma'''

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'''Akroma'''
'''Akroma, Angel of Wrath'''



'''Squee'''

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'''Squee''''''Squee, Goblin Nabob'''



'''Orim'''

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'''Orim''''''Orim, Samite Healer'''



'''Ertai'''

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'''Ertai''''''Ertai, Wizard Adept/Ertai the Corrupted'''

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Changed: 84

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* KnowledgeBroker




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* MagicallyBindingContract: His primary weapon. If you break it, he owns your soul.

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