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** Modern books mention that Technocrats don't technically *have* to be atheists, they just can't allow their belief in a higher power to come before their duty to the Time Table. Essentially, they still don't oppose the *existence* of religion, but [[ReligionIsMagic Religion is]] [[InvertedTrope NOT]] [[ReligionIsMagic Magic]].




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--> Sphere: Forces or Matter




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--> Sphere: Data and Mind




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--> Sphere: Life




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--> Sphere: Entropy or Primal Utility




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--> Sphere: Dimensional Science



[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/logom20ahlibatin.png]]
--> Sphere: Correspondence



* TheGoodChancellor: The Batini are more comfortable as advisors and leaders, and have excelled at subtly pushing far-flung groups toward peace and cooperation for their entire history.



* RedOniBlueOni: with the Taftani, the other major Craft from the Middle East that still exists in the modern day. While the Batini try to hide their existence and try to make their magic as indectable as possible, the Taftani are proudly vulgar in their magic use and want everyone to know it.



* SiblingYinYang: with the Taftani, the other mystic tradition from the Middle East. While the Batini try to hide their existence and try to make their magic as indectable as possible, the Taftani are proudly vulgar in their magic use and want everyone to know it.

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--> Specialty Sphere: Entropy


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--> Specialty Sphere: Entropy
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Miracle workers and priests who transcend any single religious faith %%- as a group, anyway. They believe that all faiths are merely fragments of "The One", and that all humans can achieve transcendence through prayer and faith.

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Miracle workers and priests who transcend any single religious faith %%- - as a group, anyway.anyway (the lower levels tend to be more sectarian). They believe that all faiths are merely fragments of "The One", and that all humans can achieve transcendence through prayer and faith.



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* AncientConspiracy: In their heyday, they were this.

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* AncientConspiracy: In their heyday, they were this. They technically still are, just a much weaker one.


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* PlayingWithFire: No points for guessing what House Flambeau is best known for.


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* SummonMagic: The work done by the likes of Sulaiman the Wise and John Dee has allowed the Order to summon, bind, and control all kinds of Umbrood. In particular, [[OurAngelsAreDifferent angels]], [[OurGeniesAreDifferent genies]], and, for [[EvilIsNotAToy some reason]], [[OurDemonsAreDifferent demons.]]


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* WizardingSchool: A couple, but the most famous was Fors Collegis Mercurius, which orbited Mercury.
* WizardsFromOuterSpace: Prior to the Avatar Storm, they were easily the mystic group with the most named extraplanetary outposts.
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* FlyingSaucer: A classic form of Ethercraft. Some are powered by orgone, some were invented by aliens, but they are almost all able to freely travel between Earth's atmosphere, near-earth orbit, and the Umbra.


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* TheGreys: They have genetic samples from the real deal, and have been cloning them since the 40's.


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* StandardAlienSpaceship: A lot of their larger, more advanced vessels weirdly have this aesthetic, particularly TheDreaded Node-sanitizing ships know as the ''Qui la Machinae''

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[[folder:Orphans]]
Orphans are a catch-all term for an independent mage who does not follow a formal Tradition, and has instead created his own unique paradigm. They have no particular strengths in any sphere of magick, but make up for it in flexibility. Efforts to unify them as a single group are repeated but short-lived.

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[[folder:Orphans]]
Orphans
[[folder:Mirainohmen]]
[[PsychicPowers Psionically]] empowered cyber-shamans based out of Japan. Only about two decades old at most (at least as far as any outsiders can tell), the Mirainohmen
are a catch-all term notorious for an independent mage who does not follow a formal Tradition, apparently transforming themselves into mind-bending fusions of spirit, code, flesh, and has instead created his own unique paradigm. They have no particular strengths in any sphere of magick, but make up for it in flexibility. Efforts to unify them as a single group are repeated but short-lived. machine.



* BlueCollarWarlock: Given the sometimes-traumatizing effect of the Awakening, several of them have fallen through the cracks in society and ended up poor, drug-addicted, homeless or some combination of the three. Even without states like these, Orphans are often characterized as mages of the street.
* FantasticSlurs: Orphan is a catch-all term, but it's also a condescending, infantilizing label for anyone who exists without the protection of a Tradition or a Convention. For this reason, some well-informed Orphans look upon it as offensive and refuse to use it to describe themselves.
* FantasticUnderclass: Many mages and technocrats treat Orphans condescendingly, either dismissing their work as invalid or trying to recruit the more "promising" ones into the Traditions or the Technocracy, sometimes minus their consent. However, because many exist without the support of a faction, Orphans are often killed by Technocracy hitsquads or preyed upon by Nephandi. The fact that several Orphans are impoverished or even homeless doesn't help.
* UrbanFantasy: The best representation of classical urban mages.

to:

* BlueCollarWarlock: Given the sometimes-traumatizing effect of the Awakening, several of them have fallen through the cracks in society and ended up poor, drug-addicted, homeless or some combination of the three. Even without states like these, Orphans {{Cyborg}}: Of a rather overtly {{Magitek}} flavor.
* TheTrickster: Their methods
are often characterized as mages of the street.
* FantasticSlurs: Orphan is a catch-all term, but it's also a condescending, infantilizing label for anyone who exists without the protection of a Tradition or a Convention. For this reason, some well-informed Orphans look upon it as offensive and refuse to use it to describe themselves.
* FantasticUnderclass: Many mages and technocrats treat Orphans condescendingly, either dismissing their work as invalid or trying to recruit the more "promising" ones into the Traditions or the Technocracy, sometimes minus their consent. However, because many exist without the support of a faction, Orphans are often killed by Technocracy hitsquads or preyed upon by Nephandi. The fact
so arcane that several Orphans are impoverished or even homeless doesn't help.
* UrbanFantasy: The best representation of classical urban mages.
what they do can really only be described as ''weird {{Magitek}} [[MadArtist performance art]]''



[[folder:Tai Hoi Li]]
A very small, very young craft based out of the Cú Chi tunnel system under Vietnam.

to:

[[folder:Tai Hoi Li]]
A very small, very young craft based out
[[folder:Orphans]]
Orphans are a catch-all term for an independent mage who does not follow a formal Tradition, and has instead created his own unique paradigm. They have no particular strengths in any sphere
of the Cú Chi tunnel system under Vietnam.magick, but make up for it in flexibility. Efforts to unify them as a single group are repeated but short-lived.



* DarkIsNotEvil: They live in isolated underground communities, and decades of living there has left them pale and sallow looking. They are completely non-aggressive, however, and are outright friendly as long as you don't attempt to invade their caves.
* OutOfFocus: To the extreme. They are given a short writeup in one Revised edition book and then never mentioned again, likely due in-universe to their extreme secrecy.
* ARiddleWrappedInAMysteryInsideAnEnigma: In their single canon writeup, no insight is given into their Paradigm, leaving questions of their cultural ancestry, motives, and even whether they are mystics, technomancers, both or neither up in the air.

to:

* DarkIsNotEvil: They live in isolated underground communities, and decades BlueCollarWarlock: Given the sometimes-traumatizing effect of living there has left the Awakening, several of them pale have fallen through the cracks in society and sallow looking. They ended up poor, drug-addicted, homeless or some combination of the three. Even without states like these, Orphans are completely non-aggressive, however, often characterized as mages of the street.
* FantasticSlurs: Orphan is a catch-all term, but it's also a condescending, infantilizing label for anyone who exists without the protection of a Tradition or a Convention. For this reason, some well-informed Orphans look upon it as offensive
and are outright friendly as long as you don't attempt refuse to invade use it to describe themselves.
* FantasticUnderclass: Many mages and technocrats treat Orphans condescendingly, either dismissing
their caves.
* OutOfFocus: To
work as invalid or trying to recruit the extreme. They are given a short writeup in one Revised edition book and then never mentioned again, likely due in-universe to more "promising" ones into the Traditions or the Technocracy, sometimes minus their extreme secrecy.
* ARiddleWrappedInAMysteryInsideAnEnigma: In their single canon writeup, no insight is given into their Paradigm, leaving questions
consent. However, because many exist without the support of their cultural ancestry, motives, and a faction, Orphans are often killed by Technocracy hitsquads or preyed upon by Nephandi. The fact that several Orphans are impoverished or even whether they are mystics, technomancers, both or neither up in the air.homeless doesn't help.
* UrbanFantasy: The best representation of classical urban mages.



[[folder:Uzoma]]
An organization compromised primarily (but not entirely) of sorcerers. Based out of West Africa, the Uzoma are a ''truly'' ancient coalition of mystics who revere the [[Myth/YorubaMythology Orishas]]. They maintain a distant but relatively friendly connection with the Bata'a, their cultural descendants, but have otherwise been politically quiet until fairly recently.

to:

[[folder:Uzoma]]
An organization compromised primarily (but not entirely)
[[folder:Sons of sorcerers. Based out Tengri]]
A craft
of West Africa, the Uzoma are a ''truly'' ancient coalition of Mongolian sky mystics who revere the [[Myth/YorubaMythology Orishas]]. They maintain with a distant but relatively friendly deep connection with to the Bata'a, their cultural descendants, but have otherwise been politically quiet until fairly recently. land.



* DivergentCharacterEvolution: On a culture-wide level. The Bata'a began as Awakened slaves synthesizing half-remembered Uzoma lore mixed with the requisite amount of Catholicism for the time. Cut to four centuries, several generations of cultural exchange with indigenous American mages, and several national revolutions later, and the two are clearly still ''related'', but distinct organizations nonetheless.

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* DivergentCharacterEvolution: On a culture-wide level. The Bata'a began as Awakened slaves synthesizing half-remembered Uzoma lore mixed BlowYouAway: They believe that the spirits of the sky, under the Sky God Tengri, are the highest spirits in nature.
* EnemyMine: [[AvertedTrope Averted]] ''hard''. They hate the Akashic Brotherhood more than they fear the Technocracy, and never even entertained the notion of joining the Dreamspeakers.
* GeniusLoci: One of their major points of disagreement
with the requisite amount of Catholicism Dreamspeakers is their distaste for the time. Cut to four centuries, several generations of cultural exchange with indigenous American mages, Dreamspeakers' focus on Fetishes and several national revolutions later, Totems. To the Tengrists, objects and idols can never have the two are clearly still ''related'', but distinct organizations nonetheless.vitality of the land and sky themselves.




! Defunct Organizations

[[folder:Craftmasons]]
The original architects of the Order of Reason, the Craftmasons were radical humanist mages who used mass education and civil engineering to elevate the Masses towards a rational utopia. Though they were the catalyst for the Order's inception, their idealism grated on the more pragmatic Conventions (particularly the High Guild, the proto-Syndicate) which led to their extermination.

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\n! Defunct Organizations\n\n[[folder:Craftmasons]]\nThe original architects [[folder:Tai Hoi Li]]
A very small, rather young craft based out
of the Order of Reason, the Craftmasons were radical humanist mages who used mass education and civil engineering to elevate the Masses towards a rational utopia. Though they were the catalyst for the Order's inception, their idealism grated on the more pragmatic Conventions (particularly the High Guild, the proto-Syndicate) which led to their extermination.Cú Chi tunnel system under Vietnam.



* AmbiguousSituation: It's implied that some of their members and ideology survived their purge. Whether they continued as an independent Craft, were assimilated into the Sons of Ether, or quietly formed the Utopian faction of the modern Technocracy is unclear.
* GeometricMagic: Their specialty was Sacred Geometry.
* TheHeart: The Craftmasons were the moral center of the old Order of Reason, keeping them focused on social progress and the public good. After they were purged, [[JumpedOffTheSlipperySlope well...]]
* UnwittingInstigatorOfDoom: Their vision for the Order of Reason was, in many ways, the diametric opposite of the oppressive, hierarchical Technocracy it became.

to:

* AmbiguousSituation: It's implied that some DarkIsNotEvil: They live in isolated underground communities, and decades of living there has left them pale and sallow looking. They are completely non-aggressive, however, and are outright friendly as long as you don't attempt to invade their caves.
* OutOfFocus: To the extreme. They are given a short writeup in one Revised edition book and then never mentioned again, likely due in-universe to their extreme secrecy.
* ARiddleWrappedInAMysteryInsideAnEnigma: In their single canon writeup, no insight is given into their Paradigm, leaving questions
of their members cultural ancestry, motives, and ideology survived their purge. Whether even whether they continued as an independent Craft, were assimilated into are mystics, technomancers, both or neither up in the Sons of Ether, or quietly formed the Utopian faction of the modern Technocracy is unclear.
* GeometricMagic: Their specialty was Sacred Geometry.
* TheHeart: The Craftmasons were the moral center of the old Order of Reason, keeping them focused on social progress and the public good. After they were purged, [[JumpedOffTheSlipperySlope well...]]
* UnwittingInstigatorOfDoom: Their vision for the Order of Reason was, in many ways, the diametric opposite of the oppressive, hierarchical Technocracy it became.
air.



[[folder:Solificati]]
* AlchemyIsMagic: The major practitioners focus their powers into the practice called "Alchemy," allowing them to create reality-warping effects with it.
* FoodPills: One of their inventions. They use Life Magick/Alchemy to concentrate the nutrition into a much smaller volume.
* ForgivenButNotForgotten: The Solificati are eventually allowed back into the Traditions post-Avatar Storm, albeit in reduced capacity as House Solificati in the Order of Hermes (allowing the Etherites to retain the Seat of Matter). Everyone watches them very carefully.
* HealingPotion: With knowledge of Life and their focus on creating potions, they can create elixirs that heal people very rapidly.
* LovePotion: With knowledge of Mind and/or Life, they can create substances that induce emotions associated with love or desire. Their focus on Alchemy means this is frequently
* TheMissingFaction: They held the Seat of Matter on the Council at its founding, until one of their exemplars betrayed their cabal to the Order of Reason, triggering an internal rift over whether the betrayal had been justified, and the Solificati collapsed, surviving as the Children of Knowledge craft.
* PhilosophersStone: They complete their apprenticeship by transmuting lead into gold. It's a metaphor for the Mage themself being the stone, with unlimited potential.
* PhlebotinumPills: They frequently place magickal effects, including enhancements, into something they can quickly eat.

to:

[[folder:Solificati]]
* AlchemyIsMagic: The major practitioners focus
[[folder:Uzoma]]
An organization compromised primarily (but not entirely) of sorcerers. Based out of West Africa, the Uzoma are a ''truly'' ancient coalition of mystics who revere the [[Myth/YorubaMythology Orishas]]. They maintain a distant but relatively friendly connection with the Bata'a,
their powers into the practice called "Alchemy," allowing them to create reality-warping effects with it.
* FoodPills: One of their inventions. They use Life Magick/Alchemy to concentrate the nutrition into a much smaller volume.
* ForgivenButNotForgotten: The Solificati are eventually allowed back into the Traditions post-Avatar Storm, albeit in reduced capacity as House Solificati in the Order of Hermes (allowing the Etherites to retain the Seat of Matter). Everyone watches them very carefully.
* HealingPotion: With knowledge of Life and their focus on creating potions, they can create elixirs that heal people very rapidly.
* LovePotion: With knowledge of Mind and/or Life, they can create substances that induce emotions associated with love or desire. Their focus on Alchemy means this is frequently
* TheMissingFaction: They held the Seat of Matter on the Council at its founding,
cultural descendants, but have otherwise been politically quiet until one of their exemplars betrayed their cabal to fairly recently.
----
* DivergentCharacterEvolution: On a culture-wide level. The Bata'a began as Awakened slaves synthesizing half-remembered Uzoma lore mixed with
the Order requisite amount of Reason, triggering an internal rift over whether Catholicism for the betrayal had been justified, time. Cut to four centuries, several generations of cultural exchange with indigenous American mages, and several national revolutions later, and the Solificati collapsed, surviving as the Children of Knowledge craft.
* PhilosophersStone: They complete their apprenticeship by transmuting lead into gold. It's a metaphor for the Mage themself being the stone, with unlimited potential.
* PhlebotinumPills: They frequently place magickal effects, including enhancements, into something they can quickly eat.
two are clearly still ''related'', but distinct organizations nonetheless.



[[folder: Valdaermen]]
Norse rune mages whose knowledge comes directly from Odin Allfather himself. They were a proud and independent lot during the Dark Ages, but the ascendancy of other powers in the region forced them to throw in their lot with the Verbena during the Convocation Era.

to:

[[folder: Valdaermen]]
Norse rune

! Defunct Organizations

[[folder:Craftmasons]]
The original architects of the Order of Reason, the Craftmasons were radical humanist
mages whose knowledge comes directly from Odin Allfather himself. They who used mass education and civil engineering to elevate the Masses towards a rational utopia. Though they were a proud and independent lot during the Dark Ages, but catalyst for the ascendancy of other powers in the region forced them to throw in Order's inception, their lot with idealism grated on the Verbena during more pragmatic Conventions (particularly the Convocation Era.High Guild, the proto-Syndicate) which led to their extermination.



* GeometricMagic: The ''Futhark'' weren't their only practice, but certainly one of the most distinctive.
* HornyVikings: {{Subverted}}. The Valdaermen were generally masculine and hardy, but were also introspective and quite erudite and cultured, albeit not in a way that would be recognizable to the more urban mages of the era.

to:

* AmbiguousSituation: It's implied that some of their members and ideology survived their purge. Whether they continued as an independent Craft, were assimilated into the Sons of Ether, or quietly formed the Utopian faction of the modern Technocracy is unclear.
* GeometricMagic: Their specialty was Sacred Geometry.
* TheHeart:
The ''Futhark'' weren't their only practice, but certainly one Craftmasons were the moral center of the most distinctive.
* HornyVikings: {{Subverted}}. The Valdaermen
old Order of Reason, keeping them focused on social progress and the public good. After they were generally masculine and hardy, but were also introspective and quite erudite and cultured, albeit not in a way that would be recognizable to purged, [[JumpedOffTheSlipperySlope well...]]
* UnwittingInstigatorOfDoom: Their vision for
the more urban mages Order of Reason was, in many ways, the diametric opposite of the era.oppressive, hierarchical Technocracy it became.


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[[folder:Solificati]]
* AlchemyIsMagic: The major practitioners focus their powers into the practice called "Alchemy," allowing them to create reality-warping effects with it.
* FoodPills: One of their inventions. They use Life Magick/Alchemy to concentrate the nutrition into a much smaller volume.
* ForgivenButNotForgotten: The Solificati are eventually allowed back into the Traditions post-Avatar Storm, albeit in reduced capacity as House Solificati in the Order of Hermes (allowing the Etherites to retain the Seat of Matter). Everyone watches them very carefully.
* HealingPotion: With knowledge of Life and their focus on creating potions, they can create elixirs that heal people very rapidly.
* LovePotion: With knowledge of Mind and/or Life, they can create substances that induce emotions associated with love or desire. Their focus on Alchemy means this is frequently
* TheMissingFaction: They held the Seat of Matter on the Council at its founding, until one of their exemplars betrayed their cabal to the Order of Reason, triggering an internal rift over whether the betrayal had been justified, and the Solificati collapsed, surviving as the Children of Knowledge craft.
* PhilosophersStone: They complete their apprenticeship by transmuting lead into gold. It's a metaphor for the Mage themself being the stone, with unlimited potential.
* PhlebotinumPills: They frequently place magickal effects, including enhancements, into something they can quickly eat.
[[/folder]]

[[folder: Valdaermen]]
Norse rune mages whose knowledge comes directly from Odin Allfather himself. They were a proud and independent lot during the Dark Ages, but the ascendancy of other powers in the region forced them to throw in their lot with the Verbena during the Convocation Era.
----
* GeometricMagic: The ''Futhark'' weren't their only practice, but certainly one of the most distinctive.
* HornyVikings: {{Subverted}}. The Valdaermen were generally masculine and hardy, but were also introspective and quite erudite and cultured, albeit not in a way that would be recognizable to the more urban mages of the era.
[[/folder]]
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* GenieInABottle:

to:

* GenieInABottle:GenieInABottle: They know how to make these, although failing the binding ritual is a fast way to magickally create the [[RoaringRampageOfRevenge angriest possible djinni]].
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* GodzillaThreshold: Like any right-thinking person, they're scared shitless of the [[TabletopGame/WerewolfTheApocalypse Rokea]]. However, they do possess techniques for getting their attention, if they're confident they have something wereshark will want to kill more than the meddling ''kahuna'' that summoned them.

to:

* GodzillaThreshold: Like any right-thinking person, they're scared shitless of the [[TabletopGame/WerewolfTheApocalypse Rokea]]. However, they do possess techniques for getting their attention, if they're confident they have something the wereshark will want to kill more than the meddling ''kahuna'' that summoned them.

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* GodzillaThreshold: Like any right-thinking person, they're scared shitless of the [[TabletopGame/WerewolfTheApocalypse Rokea]]. However, they do possess techniques for getting their attention, if they're confident they have something wereshark will want to kill more than the meddling ''kahuna'' that summoned them.



* CultureChopSuey: [[InvokedTrope Invoked]]. The oldest identifiable predecessors of the modern Ngoma (the "Ngo-Ami") originated as scholar scribes of ancient Nubia, a historical crossroads of most Afro-Asiatic cultures of the time, from Persia to Mali. The result is a modern craft that certainly values having ''some'' connection to ancestral culture, but is ultimately beholden only to their quest to find and preserve knowledge.
** Notably, the political "heart" of the craft has moved from Nubia to Timbuktu to Zimbabwe to Cairo, with a growing body of trans-continental outreach centers.



* HermeticMagic: One of their ''other'' early influences were the Egyptian "Reeds of Thoth", widely regarded as a direct predecessor to the Order of Hermes. Indeed, the Hermetics' refusal to acknowledge this kinship and share lore as equal is the main reason the Ngoma never joined the Traditions.
* LostTechnology: The Technocracy actually ''erased'' a great number of technological marvels from the history books of Africa, from Congolese [[WeatherControlMachine Weather Control Machines]] to cloning and [[BioweaponBeast Bioweapon Beasts]] in AncientEgypt. The Ngoma are on the forefront of rediscovering them.



* SmiteEvil: A technique still tought to new students as a matter of course, largely as a remnant of the organization's former role as the wizard-priests of Zimbabwe.



! Defunct Organizations

[[folder:Craftmasons]]
The original architects of the Order of Reason, the Craftmasons were radical humanist mages who used mass education and civil engineering to elevate the Masses towards a rational utopia. Though they were the catalyst for the Order's inception, their idealism grated on the more pragmatic Conventions (particularly the High Guild, the proto-Syndicate) which led to their extermination.

to:

! Defunct Organizations

[[folder:Craftmasons]]
The original architects
[[folder:Uzoma]]
An organization compromised primarily (but not entirely)
of sorcerers. Based out of West Africa, the Order Uzoma are a ''truly'' ancient coalition of Reason, mystics who revere the Craftmasons were radical humanist mages who used mass education and civil engineering to elevate [[Myth/YorubaMythology Orishas]]. They maintain a distant but relatively friendly connection with the Masses towards a rational utopia. Though they were the catalyst for the Order's inception, Bata'a, their idealism grated on the more pragmatic Conventions (particularly the High Guild, the proto-Syndicate) which led to their extermination.cultural descendants, but have otherwise been politically quiet until fairly recently.



* AmbiguousSituation: It's implied that some of their members and ideology survived their purge. Whether they continued as an independent Craft, were assimilated into the Sons of Ether, or quietly formed the Utopian faction of the modern Technocracy is unclear.
* GeometricMagic: Their specialty was Sacred Geometry.
* TheHeart: The Craftmasons were the moral center of the old Order of Reason, keeping them focused on social progress and the public good. After they were purged, [[JumpedOffTheSlipperySlope well...]]
* UnwittingInstigatorOfDoom: Their vision for the Order of Reason was, in many ways, the diametric opposite of the oppressive, hierarchical Technocracy it became.

to:

* AmbiguousSituation: It's implied that some DivergentCharacterEvolution: On a culture-wide level. The Bata'a began as Awakened slaves synthesizing half-remembered Uzoma lore mixed with the requisite amount of their members Catholicism for the time. Cut to four centuries, several generations of cultural exchange with indigenous American mages, and ideology survived their purge. Whether they continued as an independent Craft, were assimilated into the Sons of Ether, or quietly formed the Utopian faction of the modern Technocracy is unclear.
* GeometricMagic: Their specialty was Sacred Geometry.
* TheHeart: The Craftmasons were the moral center of the old Order of Reason, keeping them focused on social progress
several national revolutions later, and the public good. After they were purged, [[JumpedOffTheSlipperySlope well...]]
* UnwittingInstigatorOfDoom: Their vision for the Order of Reason was, in many ways, the diametric opposite of the oppressive, hierarchical Technocracy it became.
two are clearly still ''related'', but distinct organizations nonetheless.


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! Defunct Organizations

[[folder:Craftmasons]]
The original architects of the Order of Reason, the Craftmasons were radical humanist mages who used mass education and civil engineering to elevate the Masses towards a rational utopia. Though they were the catalyst for the Order's inception, their idealism grated on the more pragmatic Conventions (particularly the High Guild, the proto-Syndicate) which led to their extermination.
----
* AmbiguousSituation: It's implied that some of their members and ideology survived their purge. Whether they continued as an independent Craft, were assimilated into the Sons of Ether, or quietly formed the Utopian faction of the modern Technocracy is unclear.
* GeometricMagic: Their specialty was Sacred Geometry.
* TheHeart: The Craftmasons were the moral center of the old Order of Reason, keeping them focused on social progress and the public good. After they were purged, [[JumpedOffTheSlipperySlope well...]]
* UnwittingInstigatorOfDoom: Their vision for the Order of Reason was, in many ways, the diametric opposite of the oppressive, hierarchical Technocracy it became.
[[/folder]]
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----
* BlueCollarWarlock: They're expected to use their talents to better their home community somehow. That often means holding down a job while you hone your Art.
* HollywoodVoodoo: DependingOnTheWriter. Even when this is at its worst though, they're still generally CreepyGood.
* OurGodsAreDifferent: If that's how you want to characterize the Loa, they're about the chummiest bunch of Gods one could hope to work for, and can be downright cavalier in their interference in the mortal world.
* OurZombiesAreDifferent: They are capable of creating a VoodooZombie, although this is unsurprisingly considered a grave trespass against the deceased and their family, and rarely done by Bata'a who value their community's well being.
* PostModernMagik: The Loa are among the youngest and most active of the major Astral pantheons, and thus have more experience helping their Mage allies with modern technology and institutions.
* UnEqualRites: [[AvertedTrope Averted]]. They're one of the few major organizations that allows Sorcerers to advance as far as True Magi, and makes no distinction.
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* PopCulturedBadass: The younger generations of Pan-Dimensional Corp drop Franchise/StarTrek references like it's their job, and enough members of the Earth Frontiers Division watch WesternAnimation/Futurama that they've come to refer to their custodial and maintenance department as "Scruffies".

to:

* PopCulturedBadass: The younger generations of Pan-Dimensional Corp drop Franchise/StarTrek references like it's their job, and enough members of the Earth Frontiers Division watch WesternAnimation/Futurama WesternAnimation/{{Futurama}} that they've come to refer to their custodial and maintenance department as "Scruffies".
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* {{Determinator}}: Most Mages have to be this by default, but the Akashi get special mention for being able to survive [[OffWithHisHead decapitation]] and [[TakingYouWithMe continue fending off enemies]].


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* TechnicianVersusPerformer: The Etherite relationship to the Technocracy as a whole (''especially'' Iteration X). Technocratic hardware is mass-produced and standardized. Etherite inventions are... not.


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* ClockKing: Most Iterators believe that reality is inherently deterministic to some degree or another, but this is the hat of the [[PrescienceByAnalysis Statistician]] Methodology.
* ClockPunk: This was their predominant aesthetic when they were known as the Artificers, around the Order of Reason's founding.


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* FlatEarthAtheist: [[EnforcedTrope Enforced]] by [[DeusEstMachina Computer]] to such an extent that even the other Conventions find it grating.


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* TechnicianVersusPerformer: The Technician to the Etherites' Performer. Iterators typically have more resources, more efficient facilities and better coordinated personnel. Thus, they excel at mass producing {{Magitek}} to an extent that completely eclipses even other technomancer groups. But their [[FlatEarthAtheist ultra-materialist]] Paradigm also prevented them from learning [[AnotherDimension Dimensional]][[ClarkesThirdLaw Science]] and generally hamstrung their attempts to keep up as [[ScienceMarchesOn Sleeper science got weirder]].


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* HardOnSoftScience: [[AvertedTrope Averted]]. They have [[ClarkesThirdLaw Sufficiently Advanced Sociology]].


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* MoreThanMindControl: Psy Ops' Conditioning is at its strongest when Room 101 to tap into a Mage's deeply held desires and values, making them come genuinely believe with their whole heart in the Technocratic cause.


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* SinisterSurveillance: The Watchers are a Methodology dedicate to this and this alone.


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* TheWormGuy: The long suffering "Micro-Methodologies", home to the Enlightened meteorologists, veterinarians, and other ultra-specialized disciplines of Enlightened Science. They are united largely by their lack of funding and influence.
** It should go without saying that someone among the Micro-Methodologies has predicted [[IgnoredExpert basically every major misstep the Union has ever made, and that this never ended up affecting Union policy until it was too late.]]


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* ObstructiveBureaucrat: They claim to play the role of the roadblock that keeps the other Conventions from steamrolling the Masses with Consensus-breaking technology. Needless to say, the other Conventions don't exactly see it that way.


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* PopCulturedBadass: The younger generations of Pan-Dimensional Corp drop Franchise/StarTrek references like it's their job, and enough members of the Earth Frontiers Division watch WesternAnimation/Futurama that they've come to refer to their custodial and maintenance department as "Scruffies".

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! Defunct Organizations

[[folder:Craftmasons]]
The original architects of the Order of Reason, the Craftmasons were radical humanist mages who used mass education and civil engineering to elevate the Masses towards a rational utopia. Though they were the catalyst for the Order's inception, their idealism grated on the more pragmatic Conventions (particularly the High Guild, the proto-Syndicate) which led to their extermination.

to:

! Defunct Organizations

[[folder:Craftmasons]]
The original architects

[[folder:Tai Hoi Li]]
A very small, very young craft based out
of the Order of Reason, the Craftmasons were radical humanist mages who used mass education and civil engineering to elevate the Masses towards a rational utopia. Though they were the catalyst for the Order's inception, their idealism grated on the more pragmatic Conventions (particularly the High Guild, the proto-Syndicate) which led to their extermination.Cú Chi tunnel system under Vietnam.



* AmbiguousSituation: It's implied that some of their members and ideology survived their purge. Whether they continued as an independent Craft, were assimilated into the Sons of Ether, or quietly formed the Utopian faction of the modern Technocracy is unclear.
* GeometricMagic: Their specialty was Sacred Geometry.
* TheHeart: The Craftmasons were the moral center of the old Order of Reason, keeping them focused on social progress and the public good. After they were purged, [[JumpedOffTheSlipperySlope well...]]
* UnwittingInstigatorOfDoom: Their vision for the Order of Reason was, in many ways, the diametric opposite of the oppressive, hierarchical Technocracy it became.

to:

* AmbiguousSituation: It's implied that some DarkIsNotEvil: They live in isolated underground communities, and decades of living there has left them pale and sallow looking. They are completely non-aggressive, however, and are outright friendly as long as you don't attempt to invade their caves.
* OutOfFocus: To the extreme. They are given a short writeup in one Revised edition book and then never mentioned again, likely due in-universe to their extreme secrecy.
* ARiddleWrappedInAMysteryInsideAnEnigma: In their single canon writeup, no insight is given into their Paradigm, leaving questions
of their members cultural ancestry, motives, and ideology survived their purge. Whether even whether they continued as an independent Craft, were assimilated into are mystics, technomancers, both or neither up in the Sons of Ether, or quietly formed the Utopian faction of the modern Technocracy is unclear.
* GeometricMagic: Their specialty was Sacred Geometry.
* TheHeart: The Craftmasons were the moral center of the old Order of Reason, keeping them focused on social progress and the public good. After they were purged, [[JumpedOffTheSlipperySlope well...]]
* UnwittingInstigatorOfDoom: Their vision for the Order of Reason was, in many ways, the diametric opposite of the oppressive, hierarchical Technocracy it became.
air.


Added DiffLines:

! Defunct Organizations

[[folder:Craftmasons]]
The original architects of the Order of Reason, the Craftmasons were radical humanist mages who used mass education and civil engineering to elevate the Masses towards a rational utopia. Though they were the catalyst for the Order's inception, their idealism grated on the more pragmatic Conventions (particularly the High Guild, the proto-Syndicate) which led to their extermination.
----
* AmbiguousSituation: It's implied that some of their members and ideology survived their purge. Whether they continued as an independent Craft, were assimilated into the Sons of Ether, or quietly formed the Utopian faction of the modern Technocracy is unclear.
* GeometricMagic: Their specialty was Sacred Geometry.
* TheHeart: The Craftmasons were the moral center of the old Order of Reason, keeping them focused on social progress and the public good. After they were purged, [[JumpedOffTheSlipperySlope well...]]
* UnwittingInstigatorOfDoom: Their vision for the Order of Reason was, in many ways, the diametric opposite of the oppressive, hierarchical Technocracy it became.
[[/folder]]
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** ''Victorian Mage'' goes into this dynamic in more detail. By the time the Electrodyne Engineers officially defected to the Traditions, they had already endured nearly a century of the rest of the Order [[ObstructiveBureaucrat gutting their budgets]], [[TheWorldIsNotReady suppressing their research]], and [[KickTheDog killing their potential allies]]. The Michelson-Morley Experiment was simply the straw that broke the camel's back.

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* TheHeart: In a way. The Ecstatics are the only Tradition that doesn't have any notable fundamental conflicts with any of the other [[WeAREStrugglingTogether Traditions]].



[[folder:Lions of Zion]]
A group of proud Jewish magi who study the {{UsefulNotes/Kabbalah}} and protect the downtrodden.

to:

[[folder:Lions [[folder:Itz'At]]
A [[OddlySmallOrganization very]] small Craft
of Zion]]
A group of proud Jewish magi
[[FishOutOfTemporalWater anachronistic]] Mayan Mages who study recently reappeared on the {{UsefulNotes/Kabbalah}} and protect the downtrodden.Yucatan Peninsula.



* BadassIsraeli: Based out of Israel and as badass as any other mage.
* OutOfFocus: They were described in the Sorcerer's Crusade Companion and the revised Storytellers Handbook, but did not return with the Disparate Alliance in M20.

to:

* BadassIsraeli: Based out of Israel and as badass as any other mage.
* OutOfFocus:
FishOutOfTemporalWater: They were described in seem to have sent themselves to the Sorcerer's Crusade Companion and the revised Storytellers Handbook, but did not return modern day fleeing colonial expansion.
* HiddenElfVillage: They don't seem especially interested in contact
with the Disparate Alliance in M20.outside world.
* {{Mayincatec}}: [[AvertedTrope Averted]]. The Itz'At are very specifically Mayan, as their paradigm requires intimate knowledge of the Mayan Calendar.
* TimeMaster: To an extent even the Cult of Ecstasy has difficulty understanding. ''TimeTravel isn't supposed to be that easy!''



[[folder:Orphans]]
Orphans are a catch-all term for an independent mage who does not follow a formal Tradition, and has instead created his own unique paradigm. They have no particular strengths in any sphere of magick, but make up for it in flexibility. Efforts to unify them as a single group are repeated but short-lived.

to:

[[folder:Orphans]]
Orphans are a catch-all term for an independent mage who does not follow a formal Tradition, and has instead created his own unique paradigm. They have no particular strengths in any sphere
[[folder:Lions of magick, but make up for it in flexibility. Efforts to unify them as a single Zion]]
A
group are repeated but short-lived. of proud Jewish magi who study the {{UsefulNotes/Kabbalah}} and protect the downtrodden.



* BlueCollarWarlock: Given the sometimes-traumatizing effect of the Awakening, several of them have fallen through the cracks in society and ended up poor, drug-addicted, homeless or some combination of the three. Even without states like these, Orphans are often characterized as mages of the street.
* FantasticSlurs: Orphan is a catch-all term, but it's also a condescending, infantilizing label for anyone who exists without the protection of a Tradition or a Convention. For this reason, some well-informed Orphans look upon it as offensive and refuse to use it to describe themselves.
* FantasticUnderclass: Many mages and technocrats treat Orphans condescendingly, either dismissing their work as invalid or trying to recruit the more "promising" ones into the Traditions or the Technocracy, sometimes minus their consent. However, because many exist without the support of a faction, Orphans are often killed by Technocracy hitsquads or preyed upon by Nephandi. The fact that several Orphans are impoverished or even homeless doesn't help.
* UrbanFantasy: The best representation of classical urban mages.

to:

* BlueCollarWarlock: Given BadassIsraeli: Based out of Israel and as badass as any other mage.
* OutOfFocus: They were described in
the sometimes-traumatizing effect of Sorcerer's Crusade Companion and the Awakening, several of them have fallen through revised Storytellers Handbook, but did not return with the cracks Disparate Alliance in society and ended up poor, drug-addicted, homeless or some combination of the three. Even without states like these, Orphans are often characterized as mages of the street.
* FantasticSlurs: Orphan is a catch-all term, but it's also a condescending, infantilizing label for anyone who exists without the protection of a Tradition or a Convention. For this reason, some well-informed Orphans look upon it as offensive and refuse to use it to describe themselves.
* FantasticUnderclass: Many mages and technocrats treat Orphans condescendingly, either dismissing their work as invalid or trying to recruit the more "promising" ones into the Traditions or the Technocracy, sometimes minus their consent. However, because many exist without the support of a faction, Orphans are often killed by Technocracy hitsquads or preyed upon by Nephandi. The fact that several Orphans are impoverished or even homeless doesn't help.
* UrbanFantasy: The best representation of classical urban mages.
M20.



! Defunct Organizations

[[folder:Craftmasons]]
The original architects of the Order of Reason, the Craftmasons were radical humanist mages who used mass education and civil engineering to elevate the Masses towards a rational utopia. Though they were the catalyst for the Order's inception, their idealism grated on the more pragmatic Conventions (particularly the High Guild, the proto-Syndicate) which led to their extermination.

to:

! Defunct Organizations

[[folder:Craftmasons]]
The original architects of the Order of Reason, the Craftmasons were radical humanist mages

[[folder:Orphans]]
Orphans are a catch-all term for an independent mage
who used mass education does not follow a formal Tradition, and civil engineering to elevate the Masses towards a rational utopia. Though they were the catalyst has instead created his own unique paradigm. They have no particular strengths in any sphere of magick, but make up for the Order's inception, their idealism grated on the more pragmatic Conventions (particularly the High Guild, the proto-Syndicate) which led it in flexibility. Efforts to their extermination.unify them as a single group are repeated but short-lived.



* AmbiguousSituation: It's implied that some of their members and ideology survived their purge. Whether they continued as an independent Craft, were assimilated into the Sons of Ether, or quietly formed the Utopian faction of the modern Technocracy is unclear.
* GeometricMagic: Their specialty was Sacred Geometry.
* TheHeart: The Craftmasons were the moral center of the old Order of Reason, keeping them focused on social progress and the public good. After they were purged, [[JumpedOffTheSlipperySlope well...]]
* UnwittingInstigatorOfDoom: Their vision for the Order of Reason was, in many ways, the diametric opposite of the oppressive, hierarchical Technocracy it became.

to:

* AmbiguousSituation: It's implied that BlueCollarWarlock: Given the sometimes-traumatizing effect of the Awakening, several of them have fallen through the cracks in society and ended up poor, drug-addicted, homeless or some combination of the three. Even without states like these, Orphans are often characterized as mages of the street.
* FantasticSlurs: Orphan is a catch-all term, but it's also a condescending, infantilizing label for anyone who exists without the protection of a Tradition or a Convention. For this reason, some well-informed Orphans look upon it as offensive and refuse to use it to describe themselves.
* FantasticUnderclass: Many mages and technocrats treat Orphans condescendingly, either dismissing
their members and ideology survived their purge. Whether they continued work as an independent Craft, were assimilated invalid or trying to recruit the more "promising" ones into the Sons of Ether, Traditions or quietly formed the Utopian faction of Technocracy, sometimes minus their consent. However, because many exist without the modern support of a faction, Orphans are often killed by Technocracy is unclear.
* GeometricMagic: Their specialty was Sacred Geometry.
* TheHeart:
hitsquads or preyed upon by Nephandi. The Craftmasons were the moral center fact that several Orphans are impoverished or even homeless doesn't help.
* UrbanFantasy: The best representation
of the old Order of Reason, keeping them focused on social progress and the public good. After they were purged, [[JumpedOffTheSlipperySlope well...]]
* UnwittingInstigatorOfDoom: Their vision for the Order of Reason was, in many ways, the diametric opposite of the oppressive, hierarchical Technocracy it became.
classical urban mages.




to:

! Defunct Organizations

[[folder:Craftmasons]]
The original architects of the Order of Reason, the Craftmasons were radical humanist mages who used mass education and civil engineering to elevate the Masses towards a rational utopia. Though they were the catalyst for the Order's inception, their idealism grated on the more pragmatic Conventions (particularly the High Guild, the proto-Syndicate) which led to their extermination.
----
* AmbiguousSituation: It's implied that some of their members and ideology survived their purge. Whether they continued as an independent Craft, were assimilated into the Sons of Ether, or quietly formed the Utopian faction of the modern Technocracy is unclear.
* GeometricMagic: Their specialty was Sacred Geometry.
* TheHeart: The Craftmasons were the moral center of the old Order of Reason, keeping them focused on social progress and the public good. After they were purged, [[JumpedOffTheSlipperySlope well...]]
* UnwittingInstigatorOfDoom: Their vision for the Order of Reason was, in many ways, the diametric opposite of the oppressive, hierarchical Technocracy it became.
[[/folder]]
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* MadOracle: A big part of their characterization, especially back when they were known as the [[MeaningfulRename Seers of Chronos]].


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* SenseFreak: How other, more inward-focuswd Traditions see them. And to be fair, it's true that Ecstatics run the risk of burning themselves out and requiring greater and greater heights of sensation to feel anything.
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* NakedNutter: According to the ''The Sorcerer's Crusade: Infernalism,'' potential mages who have Awakened under the guidance of the Nephandi often undergo a period in which they give vent to all the desires they previously denied. In rural areas, Fallen mages may end up stripping naked, eating raw meat and living among animals, degenerating into bestial madness until they either die or move onto better things.

to:

* NakedNutter: According to the ''The Sorcerer's Crusade: Infernalism,'' potential mages who have Awakened under the guidance of the Nephandi often undergo a period in which they give vent to all the desires they previously denied. In rural areas, Fallen mages may end up stripping naked, eating raw meat and living among animals, degenerating into bestial madness until they either die or move onto better things.

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* BigGood: Debatably, and ironically, considering they're also the TokenEvilTeammate of the Council. They have Porthos, for one thing. They're also the archetypical wizards in a world where that matters a great deal, many of the greatest teachers in the Traditions hail from the Order, they produce the most archmages, they are notably skilled at Awakening sleepers, their organization put in a great deal of work into founding the Council and the Order is perhaps the single Tradition most loyal to it. [[FlawedHero If only they could get their pride under control]].



* TokenEvilTeammate: Surprisingly, the Order of Hermes are probably the closest to an 'evil' Tradition though the do still have plenty of genuine heroes as well. They have an egotistical Mage-supremist streak to the point that they actively want Mages to rule over Sleepers (though with the [[EveryoneHasStandards caveat that they still want Sleepers to be protected and treated well]]) along with a DecadentCourt which some vampires would be disturbed by. They aren't as bad as they were during the Dark Ages, but they haven't moved as far past the flaws which caused the Order of Reason to try to destroy them as one may think.

to:

* TokenEvilTeammate: Surprisingly, depite debatably being the BigGood, the Order of Hermes are probably the closest to an 'evil' Tradition though the do still have plenty of genuine heroes as well. They have an egotistical Mage-supremist streak to the point that they actively want Mages to rule over Sleepers (though with the [[EveryoneHasStandards caveat that they still want Sleepers to be protected and treated well]]) along with a DecadentCourt which some vampires would be disturbed by. They aren't as bad as they were during the Dark Ages, but they haven't moved as far past the flaws which caused the Order of Reason to try to destroy them as one may think.
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* {{Afrofuturism}}: As they combine magic and science that are both rooted in African traditions, they do their best to embody this trope.
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* AcronymAndAbbreviationOverload: In contrast to the mystical stylings and codes of the Traditions, the Technocracy's lingo favors acronyms, buzzwords and other specialized jargon, as well as [[DeadlyEuphemism PR-speak]].

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[[folder: Go Kamisori Gama]]

to:

[[folder: Go [[folder:Go Kamisori Gama]]



* PhlebotinumRebel: Despite being a wholly mercenary Craft that formally stopped doing jobs for the Union in the 2000's, many of them still use Technocratic hardware that has been reverse engineered or purchased through backroom deals.



[[folder: Lions of Zion]]
A group of proud Jewish magi who study the {{UsefulNotes/Kabbalah}} and protect the downtrodden.

to:

[[folder: Lions [[folder:Hem-Ka Sobk]]
A truly ancient craft
of Zion]]
A group of proud Jewish magi
Egyptian assassin-mages who study worship the {{UsefulNotes/Kabbalah}} crocodile god [[{{Myth/EgyptianMythology}} Sobk]], through a combination of community support and protect the downtrodden.targeted human sacrifice.



* BadassIsraeli: Based out of Israel and as badass as any other mage.
* OutOfFocus: They were described in the Sorcerer's Crusade Companion and the revised Storytellers Handbook, but did not return with the Disparate Alliance in M20.

to:

* BadassIsraeli: Based out of Israel and as badass as any other mage.
AmbiguousSituation: In ''Mage 20th Anniversary'', it's strongly implied that they have either been eradicate or forced underground.
* OutOfFocus: They were described in the Sorcerer's Crusade Companion and the revised Storytellers Handbook, but did not return AnimalMotif: Pretty strongly associated with the Disparate Alliance Nile Crocodile (and by extension the [[TabletopGame/WerewolfTheApocalypse Mokole]], but that's an entirely different [[ContinuitySnarl can of worms]]).
* {{Animorphism}}: They are known to transform into powerful crocodilian monstrosities for their sacred hunts.
* TheAtoner: How they see themselves, as many were petty criminals
in M20.their former lives, and see their ceremonial hunts of human (or supernatural) prey as an act of sacred devotion.
* BlueAndOrangeMorality: The Hem Ka Sobk are a truly ancient order, with a very active, fairly inhuman divine patron. The result is a philosophy that was often seen as strange in its own time, and has hardly changed in the intervening millennia.
* PayEvilUntoEvil: Ostensibly their M.O, as their killing is expected to improve their community in some way.
* SoulPower: They specialize in the Spirit sphere, representing their ability to both control and ritually consume and purify dead and dying souls.



[[folder:Orphans]]
Orphans are a catch-all term for an independent mage who does not follow a formal Tradition, and has instead created his own unique paradigm. They have no particular strengths in any sphere of magick, but make up for it in flexibility. Efforts to unify them as a single group are repeated but short-lived.

to:

[[folder:Orphans]]
Orphans are a catch-all term for an independent mage who does not follow a formal Tradition, and has instead created his own unique paradigm. They have no particular strengths in any sphere
[[folder:Lions of magick, but make up for it in flexibility. Efforts to unify them as a single Zion]]
A
group are repeated but short-lived. of proud Jewish magi who study the {{UsefulNotes/Kabbalah}} and protect the downtrodden.



* BlueCollarWarlock: Given the sometimes-traumatizing effect of the Awakening, several of them have fallen through the cracks in society and ended up poor, drug-addicted, homeless or some combination of the three. Even without states like these, Orphans are often characterized as mages of the street.
* FantasticSlurs: Orphan is a catch-all term, but it's also a condescending, infantilizing label for anyone who exists without the protection of a Tradition or a Convention. For this reason, some well-informed Orphans look upon it as offensive and refuse to use it to describe themselves.
* FantasticUnderclass: Many mages and technocrats treat Orphans condescendingly, either dismissing their work as invalid or trying to recruit the more "promising" ones into the Traditions or the Technocracy, sometimes minus their consent. However, because many exist without the support of a faction, Orphans are often killed by Technocracy hitsquads or preyed upon by Nephandi. The fact that several Orphans are impoverished or even homeless doesn't help.
* UrbanFantasy: The best representation of classical urban mages.

to:

* BlueCollarWarlock: Given BadassIsraeli: Based out of Israel and as badass as any other mage.
* OutOfFocus: They were described in
the sometimes-traumatizing effect of Sorcerer's Crusade Companion and the Awakening, several of them have fallen through revised Storytellers Handbook, but did not return with the cracks Disparate Alliance in society and ended up poor, drug-addicted, homeless or some combination of the three. Even without states like these, Orphans are often characterized as mages of the street.
* FantasticSlurs: Orphan is a catch-all term, but it's also a condescending, infantilizing label for anyone who exists without the protection of a Tradition or a Convention. For this reason, some well-informed Orphans look upon it as offensive and refuse to use it to describe themselves.
* FantasticUnderclass: Many mages and technocrats treat Orphans condescendingly, either dismissing their work as invalid or trying to recruit the more "promising" ones into the Traditions or the Technocracy, sometimes minus their consent. However, because many exist without the support of a faction, Orphans are often killed by Technocracy hitsquads or preyed upon by Nephandi. The fact that several Orphans are impoverished or even homeless doesn't help.
* UrbanFantasy: The best representation of classical urban mages.
M20.



! Defunct Organizations

[[folder:Craftmasons]]
The original architects of the Order of Reason, the Craftmasons were radical humanist mages who used mass education and civil engineering to elevate the Masses towards a rational utopia. Though they were the catalyst for the Order's inception, their idealism grated on the more pragmatic Conventions (particularly the High Guild, the proto-Syndicate) which led to their extermination.

to:

! Defunct Organizations

[[folder:Craftmasons]]
The original architects of the Order of Reason, the Craftmasons were radical humanist mages

[[folder:Orphans]]
Orphans are a catch-all term for an independent mage
who used mass education does not follow a formal Tradition, and civil engineering to elevate the Masses towards a rational utopia. Though they were the catalyst has instead created his own unique paradigm. They have no particular strengths in any sphere of magick, but make up for the Order's inception, their idealism grated on the more pragmatic Conventions (particularly the High Guild, the proto-Syndicate) which led it in flexibility. Efforts to their extermination.unify them as a single group are repeated but short-lived.



* AmbiguousSituation: It's implied that some of their members and ideology survived their purge. Whether they continued as an independent Craft, were assimilated into the Sons of Ether, or quietly formed the Utopian faction of the modern Technocracy is unclear.
* GeometricMagic: Their specialty was Sacred Geometry.
* TheHeart: The Craftmasons were the moral center of the old Order of Reason, keeping them focused on social progress and the public good. After they were purged, [[JumpedOffTheSlipperySlope well...]]
* UnwittingInstigatorOfDoom: Their vision for the Order of Reason was, in many ways, the diametric opposite of the oppressive, hierarchical Technocracy it became.

to:

* AmbiguousSituation: It's implied that BlueCollarWarlock: Given the sometimes-traumatizing effect of the Awakening, several of them have fallen through the cracks in society and ended up poor, drug-addicted, homeless or some combination of the three. Even without states like these, Orphans are often characterized as mages of the street.
* FantasticSlurs: Orphan is a catch-all term, but it's also a condescending, infantilizing label for anyone who exists without the protection of a Tradition or a Convention. For this reason, some well-informed Orphans look upon it as offensive and refuse to use it to describe themselves.
* FantasticUnderclass: Many mages and technocrats treat Orphans condescendingly, either dismissing
their members and ideology survived their purge. Whether they continued work as an independent Craft, were assimilated invalid or trying to recruit the more "promising" ones into the Sons of Ether, Traditions or quietly formed the Utopian faction of Technocracy, sometimes minus their consent. However, because many exist without the modern support of a faction, Orphans are often killed by Technocracy is unclear.
* GeometricMagic: Their specialty was Sacred Geometry.
* TheHeart:
hitsquads or preyed upon by Nephandi. The Craftmasons were the moral center fact that several Orphans are impoverished or even homeless doesn't help.
* UrbanFantasy: The best representation
of the old Order of Reason, keeping them focused on social progress and the public good. After they were purged, [[JumpedOffTheSlipperySlope well...]]
* UnwittingInstigatorOfDoom: Their vision for the Order of Reason was, in many ways, the diametric opposite of the oppressive, hierarchical Technocracy it became.
classical urban mages.




to:

! Defunct Organizations

[[folder:Craftmasons]]
The original architects of the Order of Reason, the Craftmasons were radical humanist mages who used mass education and civil engineering to elevate the Masses towards a rational utopia. Though they were the catalyst for the Order's inception, their idealism grated on the more pragmatic Conventions (particularly the High Guild, the proto-Syndicate) which led to their extermination.
----
* AmbiguousSituation: It's implied that some of their members and ideology survived their purge. Whether they continued as an independent Craft, were assimilated into the Sons of Ether, or quietly formed the Utopian faction of the modern Technocracy is unclear.
* GeometricMagic: Their specialty was Sacred Geometry.
* TheHeart: The Craftmasons were the moral center of the old Order of Reason, keeping them focused on social progress and the public good. After they were purged, [[JumpedOffTheSlipperySlope well...]]
* UnwittingInstigatorOfDoom: Their vision for the Order of Reason was, in many ways, the diametric opposite of the oppressive, hierarchical Technocracy it became.
[[/folder]]
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* DrugsAreBad: It's implied that this trope was created to discredit them. It's mostly played straight though as drugs help them tap into magic precisely ''because'' their so dangerous.

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* DrugsAreBad: It's implied that this trope was created to discredit them. It's mostly played straight though as drugs help them tap into magic precisely ''because'' their they're so dangerous.
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Dewicking disambig


* TheMan: The Technocratic Union is the establishment and their paradigm is currently the defining one... but they're not completely in control. Ultimately, it's humanity that decides where to go.
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* MightMakesRight: For all the division in their ranks, a shared ethos is that you're either a predator or you're prey. Their name even means 'the Eaters of the Weak', and while some Nephandi throw their lot in with even more powerful predators like demons or [[EldritchAbomination Eldritch Abominations]], their is always a shared idea that you must eat others or be eaten yourself.

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* MightMakesRight: For all the division in their ranks, Nephandi have a shared ethos is that you're either a predator or you're prey. Their name even means 'the Eaters of the Weak', and while some Nephandi throw their lot in with even more powerful predators like demons or [[EldritchAbomination Eldritch Abominations]], their there is always a shared idea that you must eat others or be eaten yourself.
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Added DiffLines:

* MightMakesRight: For all the division in their ranks, a shared ethos is that you're either a predator or you're prey. Their name even means 'the Eaters of the Weak', and while some Nephandi throw their lot in with even more powerful predators like demons or [[EldritchAbomination Eldritch Abominations]], their is always a shared idea that you must eat others or be eaten yourself.
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* BlackSpeech:

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* BlackSpeech: Some Nephandi learn the language demons use to speak with each other, Haah'rath Kharoh, also known as the Dragon's Tongue. According to legend, it corrupts the bodies and minds of the people who speak it.

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* CardCarryingVillain: Nephandi are not misguided, uninformed, or misunderstood. Becoming a Nephandus requires a deliberate choice to invert one's Avatar and serve their monstrous overlords by causing death and destruction.

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* BlackSpeech:
* CardCarryingVillain: Played straight in that the Nephandi are not misguided, uninformed, under no illusions about [[EvilSorceror what they are]], or misunderstood. Becoming a Nephandus requires a deliberate choice [[OmnicidalManiac what they're trying to invert one's Avatar and serve do]], but also averted in that Nephandi who openly advertise what they are tend to have the life expectancy of fruit flies. The ones that are worth worrying about will almost invariably try to keep their monstrous overlords by causing death and destruction.true nature a secret until it's far too late.
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* CreepyGood: The Traditions are home to shadowy assassins, bloody witches, monster-making mad scientists, and demon-wrangling sorcerers. They are also (usually) ALighterShadeOfGray.

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Dewicking per TRS.


* NotSoDifferent: While they have improved tremendously, in the old days they acted literally exactly like the Technocracy, forcing other societies to accept Western religion and culture against their will.

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* NotSoDifferent: MirroringFactions: While they have improved tremendously, in the old days they acted literally exactly like the Technocracy, forcing other societies to accept Western religion and culture against their will.



* NotSoDifferent: As some of the other Traditions are inclined to point out, the Hermetics' focus on hierarchy and formulae in their magic is often distressingly similar to that of the Technocrats.

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* NotSoDifferent: MirroringFactions: As some of the other Traditions are inclined to point out, the Hermetics' focus on hierarchy and formulae in their magic is often distressingly similar to that of the Technocrats.



** NotSoDifferent: Much as they'd like to pretend it didn't happen, the Verbena had a shockingly large number of [[{{Ghostapo}} Nazi defectors]] during World War II, something they share with their nemeses.



* MirroringFactions:
** Much as they'd like to pretend it didn't happen, the Verbena had a shockingly large number of [[{{Ghostapo}} Nazi defectors]] during World War II, something they share with their nemeses.
** Just like their bitter Technocratic rivals, the Progenitors, they collaborated the most heavily of their faction as a whole with the Third Reich before the Nephandus bomb dropped... and just like them, they haven't ''really'' dealt with the innermost flaws that led to that decision as thoroughly as they think they have. Just as the Progenitors champion a philosophy that endorses genocide as a solution to all the world's problems, too many Verbena for it to be called a fringe movement within the Tradition still embrace [[SocialDarwinist a brutish and naturalistic code of ethics, often combined with outright eugenics, that calls for "culling" the human race to elevate the strong in a world where the weak do not deserve to live]].



* NotSoDifferent: Just like their bitter Technocratic rivals, the Progenitors, they collaborated the most heavily of their faction as a whole with the Third Reich before the Nephandus bomb dropped... and just like them, they haven't ''really'' dealt with the innermost flaws that led to that decision as thoroughly as they think they have. Just as the Progenitors champion a philosophy that endorses genocide as a solution to all the world's problems, too many Verbena for it to be called a fringe movement within the Tradition still embrace [[SocialDarwinist a brutish and naturalistic code of ethics, often combined with outright eugenics, that calls for "culling" the human race to elevate the strong in a world where the weak do not deserve to live]].



* NotSoDifferent: ''Some'' sources indicate many Adepts have paradigms that effectively is part of the overall Technocratic paradigm -- the Adepts' fierce disagreement with the Technocracy is mostly political. It's a ''very'' fierce disagreement, but so far as many Technocratic constructs are concerned what the average VA get up to is hyper-science while Etherites tend to get hindered the same as outright mystics.

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* NotSoDifferent: MirroringFactions: ''Some'' sources indicate many Adepts have paradigms that effectively is part of the overall Technocratic paradigm -- the Adepts' fierce disagreement with the Technocracy is mostly political. It's a ''very'' fierce disagreement, but so far as many Technocratic constructs are concerned what the average VA get up to is hyper-science while Etherites tend to get hindered the same as outright mystics.



* NotSoDifferent: One of the reasons why the Order of Reason hated Mages so much is because they tried to rule over Sleepers. In modern times the Technocracy is now a group of [[HunterOfHisOwnKind Mages]] who rule over Sleepers, even if they, themselves, would bristle at the accusation (and indeed, their 'style' of ruling at least provides the illusion of freedom for Sleepers, rather than the outright {{Sorcerous Overlord}}s of the Dark Ages).

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* NotSoDifferent: MirroringFactions: One of the reasons why the Order of Reason hated Mages so much is because they tried to rule over Sleepers. In modern times the Technocracy is now a group of [[HunterOfHisOwnKind Mages]] who rule over Sleepers, even if they, themselves, would bristle at the accusation (and indeed, their 'style' of ruling at least provides the illusion of freedom for Sleepers, rather than the outright {{Sorcerous Overlord}}s of the Dark Ages).



* ArchEnemy: Out of all the Traditions, the Syndicate seems to hate the Euthanatos the most. This probably has something to do with their combination of fanatical (read: hard to subvert) beliefs, their habit of destroying things the Syndicate put a lot of cash into building and, worst of all, the fact that they are [[ArsonMurderAndJaywalking completely unmarketable.]]
** NotSoDifferent: On the other hand, the two share more similarities than either wants to admit: both specialize in the Entropy Sphere, both have Paradigms that their allies sometimes have trouble following and both are considered to be the TokenEvilTeammate of their respective faction by many. Also, each is the most likely to have money (as commerce is in part ruled by Entropy).

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* ArchEnemy: Out of all the Traditions, the Syndicate seems to hate the Euthanatos the most. This probably has something to do with their combination of fanatical (read: hard to subvert) beliefs, their habit of destroying things the Syndicate put a lot of cash into building and, worst of all, the fact that they are [[ArsonMurderAndJaywalking completely unmarketable.]]
** NotSoDifferent:
]] On the other hand, the two share more similarities than either wants to admit: both specialize in the Entropy Sphere, both have Paradigms that their allies sometimes have trouble following and both are considered to be the TokenEvilTeammate of their respective faction by many. Also, each is the most likely to have money (as commerce is in part ruled by Entropy).



* {{Archenemy}}: They ''despise'' the Technocracy for rampaging through their islands while trying to force the locals to adopt Western culture. They also hate the Celestial Chorus for doing [[NotSoDifferent literally the exact same thing]].

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* {{Archenemy}}: They ''despise'' the Technocracy for rampaging through their islands while trying to force the locals to adopt Western culture. They also hate the Celestial Chorus for doing [[NotSoDifferent literally the exact same thing]].thing.

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