Follow TV Tropes

Following

History Characters / LobotomyCorporationAbnormalities

Go To

OR

Added: 829

Changed: 219

Is there an issue? Send a MessageReason:
None


* FromBadToWorse: Like Big Bird, it will instantly break out if 10 employees have died in a single day. 10 employees dying is already a sign of something gone wrong, so an ALEPH-classed Abnormality breaking free is the icing on the cake.

to:

* FromBadToWorse: FromBadToWorse:
**
Like Big Bird, it will instantly break out if 10 employees have died in a single day. 10 employees dying is already a sign of something gone wrong, so an ALEPH-classed Abnormality breaking free is the icing on the cake.cake.
** This is how the Abnormality itself plays out as well. If it first breaks out, it isn't any different from any other mid-game abnormality, but for every three employees it kills or walks over the bodies of, it will grow an extra part, making it much harder to kill, up to two extra parts. A three-part Mountain will kill most agents instantly with its acid spit attack and is nearly impossible to suppress without massive casualities.


Added DiffLines:

* IronicName: Despite its name as the "Mountain of **Smiling Bodies**", none of the corpses around its body are smiling, and the creature itself is seemingly always angry.

Added: 330

Removed: 212

Is there an issue? Send a MessageReason:
None


* AxCrazy: A more tragic example than most; she actually is TheMentallyDisturbed, and when she's not having an episode she's genuinely kind, sweet, and friendly. Problem is, her insanity leads to TheCorruption...


Added DiffLines:

* TheMentallyDisturbed: Just like the other MagicalGirl line of Abnormalities who had been clearly suffering from some sort of insanity, The Queen of Hatred isn't a mentally sound or calm one among them. When she's not having an episode she's genuinely kind, sweet, and friendly. Problem is, her insanity leads to TheCorruption...

Added: 796

Removed: 796

Is there an issue? Send a MessageReason:
Resorting these entries back into alphabetical order, as per How To Alphabetize Things page.


* KillerRabbit: It is a tiny cute bird that can fit in your hand and had to be given a perch so it wouldn’t be stepped on, but it’s also completely vicious and will harass employees with its pecks and tends to escape on a whim. Thankfully it’s the least dangerous and easiest to contain of the Birds, provided you don’t anger it into turning red.



* SheatheYourSword: The normal and (usually) correct player reaction to Abnormalities escaping their cell is to use Suppression with their strongest employees in order to stop the outbreak. In this one instance, employees hitting the Punishing Bird will be suddenly slaughtered in a single blow. The best response for this little bird getting out of its cell is to leave it alone, as it will return to its cell after pecking an employee enough times.



* KillerRabbit: It is a tiny cute bird that can fit in your hand and had to be given a perch so it wouldn’t be stepped on, but it’s also completely vicious and will harass employees with its pecks and tends to escape on a whim. Thankfully it’s the least dangerous and easiest to contain of the Birds, provided you don’t anger it into turning red.
* SheatheYourSword: The normal and (usually) correct player reaction to Abnormalities escaping their cell is to use Suppression with their strongest employees in order to stop the outbreak. In this one instance, employees hitting the Punishing Bird will be suddenly slaughtered in a single blow. The best response for this little bird getting out of its cell is to leave it alone, as it will return to its cell after pecking an employee enough times.
Is there an issue? Send a MessageReason:
None


* SchmuckBait: Working on her will result in her granting the Employee who entered its room a nice SP recovery bonus and increased work success rate...aside that the employee comes out infected, and will slowly spread the infection to anyone they walk past. Leave any other employee in the same hallway as the employee working with her or move them around the facility, and it will become a literal facility wiping disaster waiting to happen.

to:

* SchmuckBait: Working on her will result in her granting the Employee who entered its room a nice SP recovery bonus and increased work success rate...aside that in addition to infecting the employee comes out infected, and employee, who will slowly spread the infection to anyone they walk past. Leave any other employee in the same hallway as the employee working with her or move them around the facility, and it will become a literal facility wiping disaster waiting to happen.



* WeakButSkilled: Melting Love herself isn't any more dangerous than a typical WAW abnormality when she breaches; she doesn't hit that hard, nor is she especially tough. The problem comes from simply working on her will potentially result in a catastrophic infection.

to:

* WeakButSkilled: Melting Love herself isn't any more dangerous than a typical WAW abnormality when she breaches; she doesn't hit that hard, nor is she especially tough. The problem comes from the fact that simply working on her will potentially result in a catastrophic infection.
Is there an issue? Send a MessageReason:
pronouns


A person who uses carved faces on a sheet of flesh to express themself. The person behind the sheet was once a shy, moody individual who was constantly patronized to be happy and expressive with her emotions by the people around her. One day Today's Shy Look snapped, flayed their skin off and dried it, then carved faces into it in order to finally express their feelings.

to:

A person who uses carved faces on a sheet of flesh to express themself. The person behind the sheet was once a shy, moody individual who was constantly patronized to be happy and expressive with her their emotions by the people around her.them. One day Today's Shy Look snapped, flayed their skin off and dried it, then carved faces into it in order to finally express their feelings.
Is there an issue? Send a MessageReason:
None


* SchmuckBait: Working on her will result in her granting the Employee who entered its room a nice boost to their stats and work performance...aside that the employee comes out infected, and will slowly spread the infection to anyone they walk past. Leave any other employee in the same hallway as the employee working with her or move them around the facility, and it will become a literal facility wiping disaster waiting to happen.

to:

* SchmuckBait: Working on her will result in her granting the Employee who entered its room a nice boost to their stats SP recovery bonus and increased work performance...success rate...aside that the employee comes out infected, and will slowly spread the infection to anyone they walk past. Leave any other employee in the same hallway as the employee working with her or move them around the facility, and it will become a literal facility wiping disaster waiting to happen.
Is there an issue? Send a MessageReason:
None


[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/poorscreenwritersnoteportraitlegacy.png]]

to:

[[quoteright:250:https://static.[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/poorscreenwritersnoteportraitlegacy.png]]
Is there an issue? Send a MessageReason:
None


[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/priceofsilenceportraitlegacy.png]]

to:

[[quoteright:350:https://static.[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/priceofsilenceportraitlegacy.png]]



[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/hammeroflightportrait.png]]

to:

[[quoteright:350:https://static.[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/hammeroflightportrait.png]]



[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/poorscreenwritersnoteportraitlegacy.png]]

to:

[[quoteright:350:https://static.[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/poorscreenwritersnoteportraitlegacy.png]]
Is there an issue? Send a MessageReason:
None


* WeakButSkilled: Melting Love itself isn't any more dangerous than a typical WAW abnormality when she breaches; she doesn't hit that hard, nor is she especially tough. The problem comes from simply working at it will result in a catastrophic infection.

to:

* WeakButSkilled: Melting Love itself herself isn't any more dangerous than a typical WAW abnormality when she breaches; she doesn't hit that hard, nor is she especially tough. The problem comes from simply working at it on her will potentially result in a catastrophic infection.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* SchmuckBait: Working on her will result in her granting the Employee who entered its room a nice boost to their stats and work performance...aside that the employee comes out infected, and will slowly spread the infection to anyone they walk past. Leave any other employee in the same hallway as the employee working with her or move them around the facility, and it will become a literal facility wiping disaster waiting to happen.


Added DiffLines:

* WeakButSkilled: Melting Love itself isn't any more dangerous than a typical WAW abnormality when she breaches; she doesn't hit that hard, nor is she especially tough. The problem comes from simply working at it will result in a catastrophic infection.

Added: 382

Changed: 161

Is there an issue? Send a MessageReason:
None


* {{Leitmotif}}: Third Warning will play while it breaches, a song designed almost only for [=WhiteNight=] that otherwise only plays if almost everyone in the building has died.

to:

* {{Leitmotif}}: {{Leitmotif}}:
** [[https://www.youtube.com/watch?v=qqrESRX0pzc Rapture]] plays when it is about to breach.
**
Third Warning will play while it breaches, breaches for the first time in any run, a song designed almost only for [=WhiteNight=] that otherwise only plays if almost everyone in the building has died.died.
** If you zoom the screen to [=WhiteNight=] itself, you will hear a tune of chruch bells chiming.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* DoWellButNotPerfect: The Qliphoth counter will decrease if you get both a good or a bad result. Only a neutral result will keep it from getting closer to breaching containment.
Is there an issue? Send a MessageReason:
None


* TheDreaded: In-universe, it is considered one of the scariest and most dangerous Abnormality, to the point of employees working in distant facilities being aware of its danger.

to:

* TheDreaded: In-universe, InUniverse, it is considered one of the scariest and most dangerous Abnormality, Abnormalities, to the point where the staff of employees working in distant facilities being other branches of Lobotomy are made aware of its danger.



* HumanoidAbomination: It temporarily becomes one when mimicking a dead employee. Its last form pushes this idea towards the "abomination" end of the scale, resembling more a human-shaped flesh and bone monster.

to:

* HumanoidAbomination: It temporarily becomes one when mimicking a dead employee. Its last form pushes this idea leans more towards the "abomination" end of the scale, resembling looking more like a human-shaped humanoid monster made of flesh and bone monster.muscles.
Is there an issue? Send a MessageReason:
None


* MultiArmedandDangerous: The fairies have two pair of arms, and considering their [[ToServeMan diet]], they're certainly dangerous.

to:

* MultiArmedandDangerous: MultiArmedAndDangerous: The fairies have two pair of arms, and considering their [[ToServeMan diet]], they're certainly dangerous.
Is there an issue? Send a MessageReason:
typo


[[folder:Flash Idol]]

to:

[[folder:Flash [[folder:Flesh Idol]]
Is there an issue? Send a MessageReason:
None


* ThatOneAttack: Its scythe "Goodbye" attack. While it is used less frequently than its other attacks and can be dodged more easily, it deals a whopping 300 RED damage to those it hits. While other Abnormalities can deal higher damage through specific and easier to avoid attacks, this attack has comparatively far less start-up time and can easily kill in two blows even the strongest of employees.

Added: 2217

Changed: 441

Is there an issue? Send a MessageReason:
None


* DeadPersonImpersonation: Nothing There uses the skin of the its last victim to try and trick others into dismissing it as an ordinary person. The disguises are not quite perfect though, as their skin will deteriorate after a while and it has trouble copying speech.

to:

* BishonenLine: {{Downplayed}}. While it's not quite a human form, its last form does look more humanoid than its first, almost dog-like form. This also applies to its long-run evolution, as it becomes closer and closer to looking perfectly like a human as it learns to imitate them.
* DeadPersonImpersonation: Nothing There uses the skin of the its last victim to try and trick others into dismissing it as an ordinary person. The disguises are not quite perfect though, as their skin will deteriorate after a while and it has trouble copying speech.speech.
* TheDreaded: In-universe, it is considered one of the scariest and most dangerous Abnormality, to the point of employees working in distant facilities being aware of its danger.



* TheGhost: It is notably the only Abnormality whose true form remains completely unknown. While something supposedly exists under the human bodies it "wears", it is still unknown what it is.
* HealingFactor: Nothing There's humanoid form will passively regenerate its health if it hasn't been damaged for a while.



** Additionally, having an employee get their skin taken away by it will have it disguise itself as that person and start speaking random words its heard in no particular order.

to:

** Additionally, having an employee get their skin taken away by it will have it disguise itself as that person and start speaking random words its it has heard in no particular order.order.
* HumanoidAbomination: It temporarily becomes one when mimicking a dead employee. Its last form pushes this idea towards the "abomination" end of the scale, resembling more a human-shaped flesh and bone monster.


Added DiffLines:

* MightyGlacier: Its second form is very slow, but in exchange is immune to physical attacks and has one of the highest damage output of the game.
* NoSell: Its cocoon and humanoid forms are both completely immune to RED damage.
* NothingIsScarier: [[ExactlyWhatItSaysOnTheTin It's in the name.]] The only part of Nothing There we see are the corpses it wears. The player is never shown what the entity actually is and the characters in-universe do not appear to know either.
* OneWingedAngel: Leaving its base form alone for too long will cause it to take a more humanoid form. While it is slower, it is much, much stronger and dangerous than its first form. The artbook implies the existence of [[UpToEleven an even greater, further form.]]
* PinocchioSyndrome: Its motives of wanting to become closer and closer to being human certainly imply this trope.


Added DiffLines:

* ThatOneAttack: Its scythe "Goodbye" attack. While it is used less frequently than its other attacks and can be dodged more easily, it deals a whopping 300 RED damage to those it hits. While other Abnormalities can deal higher damage through specific and easier to avoid attacks, this attack has comparatively far less start-up time and can easily kill in two blows even the strongest of employees.
Is there an issue? Send a MessageReason:
None


** Snow White's Apple is a clear reference to ''Literature/SnowWhiteAndTheSevenDwarfs'', specifically since she is the apple that the witch used to poison Snow White, brought to unending life from her baneful magic. She is trying to follow in Snow White's footsteps to find her own prince.

to:

** Snow White's Apple is a clear reference to ''Literature/SnowWhiteAndTheSevenDwarfs'', specifically since she is the apple that the witch used to poison Snow White, brought to unending life from her baneful magic. She is trying to follow in Snow White's footsteps to find her own prince.



The enchanted, poisonous apple that Snow White bit into in her fable. Thanks to the lasting magic of the witch who created her, Snow White's Apple grew sentient and very bitter over her unending existence as an apple that cannot be eaten or decompose like nature intended. Any animal that tried to eat her would die from poisoning, giving her nothing but the dead bodies of the forest as company. Eventually, she grew a body of dead vines and thorns and set out to find her own prince to relieve her loneliness, much like Snow White did.

to:

The enchanted, poisonous apple that Snow White bit into in her fable. Thanks to the lasting magic of the witch who created her, Snow White's Apple grew sentient and very bitter over her unending existence as an apple that cannot be eaten or decompose like nature intended. Any animal that tried to eat her would die from poisoning, giving her nothing but the dead bodies of the forest as company. Eventually, she grew a body of dead vines and thorns and and, since she no longer needed a prince, set out to find her own prince to relieve her loneliness, much like Snow White did.
on a journey.



* WhoWantsToLiveForever: Was made essentially immortal by the magic that created her, but is in no way happy about it. Looking for a prince is just a way to pass the time.

to:

* WhoWantsToLiveForever: Was made essentially immortal by the magic that created her, but is in no way happy about it. Looking for a prince is just a way to pass the time.
Is there an issue? Send a MessageReason:
added entry quote

Added DiffLines:

->"The color of the human heart is pink, and by wearing the same color, we can blend in with people’s minds."
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* FantasticDrug: Employees consider the toxins inside its thorns to be this.


Added DiffLines:

* ExtraEyes
Is there an issue? Send a MessageReason:
None


When the clock strikes twelve, ll blessed employees will transform into monstrous creatures called Apostles, and Plague Doctor will transform into the ALEPH-classed [=WhiteNight=].

to:

When the clock strikes twelve, ll all blessed employees will transform into monstrous creatures called Apostles, and Plague Doctor will transform into the ALEPH-classed [=WhiteNight=].

Changed: 66

Removed: 189

Is there an issue? Send a MessageReason:
None


* MeleeATrois: Abnormalities will try to kill every thing in sight when they escape: your Agents, the idle Clerks, the Ordeals, and even other escaping Abnormalities. The only exceptions to this are the Black Forest Birds (Small Bird, Big Bird and Long Bird), their lore making it clear that they were friends before separating to pursue their own quests in the Black Forest, and were later brought to the Lobotomy Corporation.

to:

* MeleeATrois: Abnormalities will try to kill every thing in sight when they escape: your Agents, the idle Clerks, the Ordeals, and even other escaping Abnormalities. The only exceptions to this are the Black Forest Birds (Small Bird, Big Bird and Long Bird), their lore making it clear that they were friends before separating to pursue their own quests in the Black Forest, and were later brought to the Lobotomy Corporation. Finally, Abnormalities can't attack [[spoiler:Binah/An Arbiter]].



* EvilVersusEvil: The Apostles [=WhiteNight=] summons are more than happy to kill your employees, but they are just as willing to kill other on-screen abnormalities that got into their way.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/priceofsilenceportraitlegacy.png]]
%% [[caption-width-right:350:some caption text]]


Added DiffLines:

[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/hammeroflightportrait.png]]
%% [[caption-width-right:350:some caption text]]


Added DiffLines:

[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/poorscreenwritersnoteportraitlegacy.png]]
%% [[caption-width-right:350:some caption text]]
Is there an issue? Send a MessageReason:
None


* ParanoiaFuel: In its story, it induces this to a blind employee who looked at it. Despite the fact that they couldn't see anything, they felt its persistent and horrifying gaze no matter what they did, causing them to [[EyeScream stab their eyes out]] to resolve the problem.
Is there an issue? Send a MessageReason:
YMMV.


* CreepyCute: According to a few employees who have worked with her and ingame blurbs, people think she's cute yet a little unsettling.

Added: 4775

Changed: 3443

Is there an issue? Send a MessageReason:
None


[[folder: In General]]

to:

[[folder: In [[folder:In General]]



[[folder: ZAYIN classed]]

to:

[[folder: ZAYIN classed]]
!ZAYIN classed



! One Sin and Hundreds of Good Deeds (O-03-03)

to:

! [[folder:One Sin and Hundreds of Good Deeds]]

!!
One Sin and Hundreds of Good Deeds (O-03-03)



! Don’t Touch Me (O-05-47)

to:

! [[/folder]]

[[folder:Don't Touch Me]]
!!
Don’t Touch Me (O-05-47)



! Fairy Festival (F-04-83)

to:

! [[/folder]]

[[folder:Fairy Festival]]
!!
Fairy Festival (F-04-83)



! You Must Be Happy (T-09-94)

to:

! [[/folder]]

[[folder:You Must Be Happy]]

!!
You Must Be Happy (T-09-94)



! Opened Can of Wellcheers (F-05-52)

to:

! [[/folder]]

[[folder:Opened Can of Wellcheers]]

!!
Opened Can of Wellcheers (F-05-52)



! You're Bald... (Bald-Is-Awesome!)

to:

! [[/folder]]

[[folder:You're Bald...]]
!!
You're Bald... (Bald-Is-Awesome!)



! Mirror of Adjustment (O-09-81)

to:

! [[/folder]]

[[folder:Mirror of Adjustment]]
!!
Mirror of Adjustment (O-09-81)



! We Can Change Anything (T-09-85)

to:

! [[/folder]]

[[folder:We Can Change Anything]]
!!
We Can Change Anything (T-09-85)



! Old Faith and Promise (T-09-97)

to:

! [[/folder]]

[[folder:Old Faith and Promise]]
!!
Old Faith and Promise (T-09-97)



! PlagueDoctor (O-01-45)

to:

! [[/folder]]

[[folder:Plague Doctor]]
!!
PlagueDoctor (O-01-45)



! Army In Black (D-01-106)

to:

! [[/folder]]

[[folder:Army in Black]]
!!
Army In Black (D-01-106)



[[folder: TETH classed]]

to:

[[folder: TETH classed]]
!TETH classed



[[folder:Standard Training-Dummy Rabbit]]



! Small Bird / Punishing Bird (O-02-56)

to:

! [[/folder]]

[[folder:Punishment Bird]]
!!
Small Bird / Punishing Bird (O-02-56)



! 1.76 [=MHz=] (T-06-27)

to:

! [[/folder]]

[[folder:1.76 MHz]]
!!
1.76 [=MHz=] (T-06-27)




! Scorched Girl (F-01-02)

to:

\n! [[/folder]]

[[folder:Scorched Girl]]
!!
Scorched Girl (F-01-02)




! Meat Lantern (O-04-84)

to:

\n! [[/folder]]

[[folder:Meat Lantern]]
!!
Meat Lantern (O-04-84)




! Today's Shy Look (O-01-92)

to:

\n! [[/folder]]

[[folder:Today's Shy Look]]
!!
Today's Shy Look (O-01-92)




! Old Lady (O-01-12)

to:

\n! [[/folder]]

[[folder:Old Lady]]
!!
Old Lady (O-01-12)



! Forsaken Murderer (T-01-54)

to:

! [[/folder]]

[[folder:Forsaken Murderer]]
!!
Forsaken Murderer (T-01-54)




! Beauty and the Beast (F-02-44)

to:

\n! [[/folder]]

[[folder:Beauty and the Beast]]
!!
Beauty and the Beast (F-02-44)




! Skin Prophecy (T-09-90)

to:

\n! [[/folder]]

[[folder:Skin Prophecy]]
!!
Skin Prophecy (T-09-90)




! Grave of Cherry Blossoms (O-04-100)

to:

\n! [[/folder]]

[[folder:Grave of Cherry Blossoms]]
!!
Grave of Cherry Blossoms (O-04-100)




! Bloodbath (T-05-51)

to:

\n! [[/folder]]

[[folder:Bloodbath]]
!!
Bloodbath (T-05-51)




! Behavior Adjustment (O-09-96)

to:

\n! [[/folder]]

[[folder:Behavior Adjustment]]
!!
Behavior Adjustment (O-09-96)




! Crumbling Armor (O-05-61)

to:

\n! [[/folder]]

[[folder:Crumbling Armor]]
!!
Crumbling Armor (O-05-61)




! Fragment of the Universe (O-03-60)

to:

\n! [[/folder]]

[[folder:Fragment of the Universe]]
!!
Fragment of the Universe (O-03-60)




! Luminous Bracelet (O-09-95)

to:

\n! [[/folder]]

[[folder:Luminous Bracelet]]
!!
Luminous Bracelet (O-09-95)




to:

[[/folder]]

[[folder:Spider Bud]]




to:

[[/folder]]

[[folder:The Heart of Aspiration]]




to:

[[/folder]]

[[folder:Theresia]]




to:

[[/folder]]

[[folder:The Lady Facing the Wall]]




to:

[[/folder]]

[[folder:Void Dream]]



[[folder: HE classed]]

to:

[[folder: HE classed]]
!HE classed



! Funeral of the Dead Butterflies (T-01-68)

to:

! [[folder:Funeral of the Dead Butterflies]]
!!
Funeral of the Dead Butterflies (T-01-68)




! Little Helper / All-Around Helper (T-05-41)

to:

\n! [[/folder]]

[[folder:All-Around Helper]]
!!
Little Helper / All-Around Helper (T-05-41)




! A Wee Witch / Laetitia (O-01-67)

to:

\n! [[/folder]]

[[folder:Laetitia]]
!!
A Wee Witch / Laetitia (O-01-67)




! Happy Teddy Bear (T-04-06)

to:

\n! [[/folder]]

[[folder:Happy Teddy Bear]]
!!
Happy Teddy Bear (T-04-06)




! The Snow Queen (F-01-37)

to:

\n! [[/folder]]

[[folder:The Snow Queen]]
!!
The Snow Queen (F-01-37)




! Nameless Fetus (O-01-15)

to:

\n! [[/folder]]

[[folder:Nameless Fetus]]
!!
Nameless Fetus (O-01-15)




! Portrait of Another World (O-09-91)

->"This portrait encaptures a moment; it is what we are destined to lose."

to:

\n! [[/folder]]

[[folder:Portrait of Another World]]
!!
Portrait of Another World (O-09-91)

->"This portrait encaptures a moment; it is what we are destined to lose."
(O-09-91)



->"This portrait encaptures a moment; it is what we are destined to lose."




! Singing Machine (O-05-30)

to:

\n! [[/folder]]

[[folder:Singing Machine]]
!!
Singing Machine (O-05-30)




! Der Freischütz (F-01-69)

to:

\n! [[/folder]]

[[folder:Der Freischütz]]
!!
Der Freischütz (F-01-69)




! Schadenfreude (O-05-76)

to:

\n! [[/folder]]

[[folder:Schadenfreude]]
!!
Schadenfreude (O-05-76)




! Giant Tree Sap (T-09-80)

to:

\n! [[/folder]]

[[folder:Giant Tree Sap]]
!!
Giant Tree Sap (T-09-80)




! Rudolta of the Sleigh (F-02-49)

to:

\n! [[/folder]]

[[folder:Rudolta of the Sleigh]]
!!
Rudolta of the Sleigh (F-02-49)




! Red Shoes (O-04-08)

to:

\n! [[/folder]]

[[folder:Red Shoes]]
!!
Red Shoes (O-04-08)




! Scarecrow Searching for Wisdom (F-01-87)

to:

\n! [[/folder]]

[[folder:Scarecrow Searching for Wisdom]]
!!
Scarecrow Searching for Wisdom (F-01-87)




! Shelter from the 27th of March (T-09-82)

to:

\n! [[/folder]]

[[folder:Shelter from the 27th of March]]
!!
Shelter from the 27th of March (T-09-82)




! Note from a Crazed Researcher (T-09-78)

to:

\n! [[/folder]]

[[folder:Note from a Crazed Researcher]]
!!
Note from a Crazed Researcher (T-09-78)




! Porccubus (O-02-98)

to:

\n! [[/folder]]

[[folder:Porccubus]]
!!
Porccubus (O-02-98)




! Child of the Galaxy (O-01-55)

to:

\n! [[/folder]]

[[folder:Child of the Galaxy]]
!!
Child of the Galaxy (O-01-55)




! Warm-Hearted Woodsman (F-05-32)

to:

\n! [[/folder]]

[[folder:Warm-Hearted Woodsman]]
!!
Warm-Hearted Woodsman (F-05-32)




[[folder: WAW classed]]

to:

\n[[folder: WAW classed]]\n!WAW classed



! Long bird / Judgement Bird (O-02-62)

to:

! [[folder:Judgement Bird]]
!!
Long bird / Judgement Bird (O-02-62)




! Big Bird (O-02-40)

to:

\n! [[/folder]]

[[folder:Big Bird]]
!!
Big Bird (O-02-40)




! Snow White's Apple (F-04-42)

to:

\n! [[/folder]]

[[folder:Snow White's Apple]]
!!
Snow White's Apple (F-04-42)




! Little Red Riding Hooded Mercenary (F-01-57)

to:

\n! [[/folder]]

[[folder:Little Red Riding Hooded Mercenary]]
!!
Little Red Riding Hooded Mercenary (F-01-57)




! Big and Might Be Bad Wolf / Big and Will Be Bad Wolf (F-02-58)

to:

\n! [[/folder]]

[[folder:Big and Will Be Bad Wolf]]
!!
Big and Might Be Bad Wolf / Big and Will Be Bad Wolf (F-02-58)




! Magical Girl / The Queen of Hatred (O-01-04)

to:

\n! [[/folder]]

[[folder:The Queen of Hatred]]
!!
Magical Girl / The Queen of Hatred (O-01-04)




! The Burrowing Heaven (O-04-72)

to:

\n! [[/folder]]

[[folder:The Burrowing Heaven]]
!!
The Burrowing Heaven (O-04-72)




! The Little Prince (O-04-66)

to:

\n! [[/folder]]

[[folder:The Little Prince]]
!!
The Little Prince (O-04-66)




! Dimensional Refraction Variant (O-03-88)

to:

\n! [[/folder]]

[[folder:Dimensional Refraction Variant]]
!!
Dimensional Refraction Variant (O-03-88)




! Queen Bee (T-04-50)

to:

\n! [[/folder]]

[[folder:Queen Bee]]
!!
Queen Bee (T-04-50)




! Dream of a Black Swan (F-02-70)

to:

\n! [[/folder]]

[[folder:Dream of a Black Swan]]
!!
Dream of a Black Swan (F-02-70)




! Flesh Idol (T-09-79)

to:

\n! [[/folder]]

[[folder:Flash Idol]]
!!
Flesh Idol (T-09-79)




! Magical Girl / The King of Greed (O-01-64)

to:

\n! [[/folder]]

[[folder:The King of Greed]]
!!
Magical Girl / The King of Greed (O-01-64)




! The Dreaming Current (T-02-71)

to:

\n! [[/folder]]

[[folder:The Dreaming Current]]
!!
The Dreaming Current (T-02-71)




! Magical Girl / The Knight of Despair (O-01-73)

to:

\n! [[/folder]]

[[folder:The Knight of Despair]]
!!
Magical Girl / The Knight of Despair (O-01-73)




! Alriune (T-04-53)

to:

\n! [[/folder]]

[[folder:Alriune]]
!!
Alriune (T-04-53)




! Express Train to Hell (T-09-86)

to:

\n! [[/folder]]

[[folder:Express Train to Hell]]
!!
Express Train to Hell (T-09-86)




! The Naked Nest (O-02-74)

to:

\n! [[/folder]]

[[folder:The Naked Nest]]
!!
The Naked Nest (O-02-74)




! The Firebird (O-02-101)

to:

\n! [[/folder]]

[[folder:The Firebird]]
!!
The Firebird (O-02-101)




! Parasite Tree (D-04-108)

to:

\n! [[/folder]]

[[folder:Parasite Tree]]
!! World Tree /
Parasite Tree (D-04-108)




! Yin (O-05-102)

to:

\n! [[/folder]]

[[folder:Yin]]
!!
Yin (O-05-102)




! Yang (O-07-103)

to:

\n! [[/folder]]

[[folder:Yang]]
!!
Yang (O-07-103)




! Honored Monk/Clouded Monk (D-01-110)

to:

\n! [[/folder]]

[[folder:Clouded Monk]]
!!
Honored Monk/Clouded Monk / Clouded Monk (D-01-110)




! El Llanto de la Luna (D-01-105)

to:

\n! [[/folder]]

[[folder:El Llanto de la Luna]]
!!
El Llanto de la Luna (D-01-105)



[[folder: ALEPH classed]]

to:

[[folder: ALEPH classed]]
!ALEPH classed



! Apocalypse Bird (O-02-63)

to:

! [[folder:Apocalypse Bird]]
!!
Apocalypse Bird (O-02-63)




! Nothing There (O-06-20)

to:

\n! [[/folder]]

[[folder:Nothing There]]
!!
Nothing There (O-06-20)




! Blue Star (O-03-93)

to:

\n! [[/folder]]

[[folder:Blue Star]]
!!
Blue Star (O-03-93)




! The Mountain of Smiling Bodies (T-01-75)

to:

\n! [[/folder]]

[[folder:The Mountain of Smiling Bodies]]
!!
The Mountain of Smiling Bodies (T-01-75)




! CENSORED (O-03-89)

to:

\n! [[/folder]]

[[folder:CENSORED]]
!!
CENSORED (O-03-89)




to:

[[/folder]]



! The Silent Orchestra (T-01-31)

to:

! [[folder:The Silent Orchestra]]
!!
The Silent Orchestra (T-01-31)




! Melting Love (D-03-109)

to:

\n! [[/folder]]

[[folder:Melting Love]]
!!
Melting Love (D-03-109)




! [=WhiteNight=] (T-03-46)

to:

\n! [[/folder]]

[[folder:[=WhiteNight=]]]
!!
[=WhiteNight=] (T-03-46)



[[folder: Removed Abnormalities]]

to:

[[folder: Removed Abnormalities]]!Removed Abnormalities



! Price of Silence (O-05-65-H)

to:

! [[folder:Price of Silence]]
!!
Price of Silence (O-05-65-H)



! Hammer of Light (O-05-48-Z)

to:

! [[/folder]]

[[folder:Hammer of Light]]
!!
Hammer of Light (O-05-48-Z)




! Poor Screenwriter's Note (O-05-31-W)

to:

\n! [[/folder]]

[[folder:Poor Screenwriter's Note]]
!!
Poor Screenwriter's Note (O-05-31-W)
Is there an issue? Send a MessageReason:
None


A lady left floating in an amber liquid-filled vat, which is part of a large fish-like monster. Like the Queen of Hatred and Knight of Despair, the woman inside the egg once sought to protect the world from evil. But her ambitions and greed cursed her into being trapped in a golden egg-like creature, which was found laying in the bottom of a river before it was taken in to the Lobotomy Corporation.

to:

A lady left floating in an amber liquid-filled vat, which is part of a large fish-like monster. Like the Queen of Hatred and Knight of Despair, the woman inside the egg once sought to protect the world from evil. But her ambitions and greed cursed tainted her, so she purposefully sealed herself within an egg in order to control her into being trapped in a golden egg-like creature, which was found laying in the bottom of a river before it was taken in to the Lobotomy Corporation.
desires.
Is there an issue? Send a MessageReason:
Removing spoiler tags from the page, as requested by the main character page.


** The Plague Doctor is seemingly a peaceful creature who will mend you wounds and treat your sickness. [[spoiler: [[WolfInSheepsClothing This is all a facade in preparation for what comes next]].]]
* TerribleTrio: The Black Forest Birds named Small Bird, Big Bird and Long Bird are one of the few Abnormalities with direct ties to each other. Individually they're all highly dangerous, but if all three escape together [[spoiler:they will ignore the chaos around them and make their way to a portal, where they'll [[FusionDance fuse]] into the the mythical and ALEPH classed [[NamesToRunAwayFromReallyFast Apocalypse Bird]] and attack.]]

to:

** The Plague Doctor is seemingly a peaceful creature who will mend you your wounds and treat your sickness. [[spoiler: [[WolfInSheepsClothing This is all a facade façade in preparation for what comes next]].]]
next]].
* TerribleTrio: The Black Forest Birds named Small Bird, Big Bird and Long Bird are one of the few Abnormalities with direct ties to each other. Individually they're all highly dangerous, but if all three escape together [[spoiler:they they will ignore the chaos around them and make their way to a portal, where they'll [[FusionDance fuse]] into the the mythical and ALEPH classed [[NamesToRunAwayFromReallyFast Apocalypse Bird]] and attack.]]



* WasOnceAMan: Many of these monsters were once people who were turned into horrors by unfortunate circumstance, such as the King of Greed, Dream of a Black Swan, and the Mountain of Smiling Bodies. [[spoiler: As Gebura's story reveals, Abnormalities can be ''manufactured'' from regular people by the Lobotomy Corporation for their energy needs, as seen when a family consisting of a man, woman and child who showed kindness to her goes missing, so there's no telling how many Abnormalities are natural beings and how many are manufactured.]]

to:

* WasOnceAMan: Many of these monsters were once people who were turned into horrors by unfortunate circumstance, such as the King of Greed, Dream of a Black Swan, and the Mountain of Smiling Bodies. [[spoiler: As Gebura's story reveals, Abnormalities can be ''manufactured'' from regular people by the Lobotomy Corporation for their energy needs, as seen when a family consisting of a man, woman and child who showed kindness to her goes missing, so there's no telling how many Abnormalities are natural beings and how many are manufactured.]]



Employees who work on One Sin will feel a sense of relief and comfort as they confess their sins to it, healing their mental state. If all 10 boxes are collected in a single session, then the minds of everyone in the facility will be healed. It is also the first Abnormality acquired in every playthrough. [[spoiler:If interacted with by the 12th apostle during a Whitenight breach, all of its works will be replaced with the option to have the apostle confess their sins; doing so will automatically end the breach.]]

to:

Employees who work on One Sin will feel a sense of relief and comfort as they confess their sins to it, healing their mental state. If all 10 boxes are collected in a single session, then the minds of everyone in the facility will be healed. It is also the first Abnormality acquired in every playthrough. [[spoiler:If If interacted with by the 12th apostle Apostle during a Whitenight White Night breach, all of its works work options will be replaced with the option to have the apostle Apostle confess their sins; doing so will automatically end the breach.]]



* {{Cult}}: One will gradually be formed the more people that achieve the prerequisites are sent in, culminating in the Plague Doctors ascension to the [[LightIsNotGood WhiteNight]].

to:

* {{Cult}}: One will gradually be formed the more people that achieve the prerequisites are sent in, culminating in the Plague Doctors Doctor's ascension to the [[LightIsNotGood WhiteNight]].
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* EvilVersusEvil: The Apostles [=WhiteNight=] summons are more than happy to kill your employees, but they are just as willing to kill other on-screen abnormalities that got into their way.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

[[foldercontrol]]

! The Abnormalities

Throughout your career as the manager of the Lobotomy Corporation, it will be your job to manage and tame the creatures, objects and people known as Abnormalities by any means necessary so that they can power the facility. These Abnormalities range anywhere between paranormal yet mostly harmless objects to facility wiping monstrosities that need a small army to subdue.

[[folder: In General]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/screen_shot_2019_03_08_at_12029_pm.png]]
Tropes related to the Abnormalities as a whole are:
-----
* AllMythsAreTrue: A great number of Abnormalities were the subjects of old myths or legends, and they are still alive and kicking in the present day. The Shout Out section below goes into further detail.
* AllThereInTheManual: What the letters and numbers in an Abnormality's serial code isn't explained ingame, and is instead touched on through outside sources and especially the artbook. To elaborate, 'O' stands for Original, based on no theme in particular. 'T' stands for Trauma, typically used on Abnormalities that are based on humanity's fears and strong personal experiences/emotions. 'F' stands for Fairy-Tale, which are used on creatures based on real world fairy-tales. 'D' presumably stands for Donator, which are Abnormality concepts pitched by the backers who helped fund the game.
* ArtStyleDissonance: Happens semi-frequently and intentionally [[JustifiedTrope thanks to the Perception Filter installed on the Manager's camera]] and how well it works on a case by case basis. Some Abnormalities like the Scorched Girl and Fragment of the Universe look like they're walking drawings with visible pencil scribbles, others remain faithful to the game's flat chibi art style like the Queen of Hatred and Laetitia, and then others like Schadenfreude are designed with photo-realistic eyes and textures.
* BlueAndOrangeMorality: As shown in Big Bird's lore, some Abnormalities have the intent to kill when they attack, but some simply don't grasp the concept of death and may be attacking for varying reasons, some even being well meaning but not knowing how to express it in any other way.
* BodyOfBodies: A recurring theme among some Abnormalities.
** Nothing There is a barely held together patchwork of human body parts in the shape of a tripedal beast.
** Mountain of Smiling Bodies is a mountainous ball of decayed black flesh, bones and teeth.
** Blue Star seems to have the legs of those absorbed into it protruding from its actual body; the blue heart.
* CastOfSnowflakes: Each Abnormality has a very distinctive design to help separate them from one another, sometimes even having different art styles, with their own list of needs, dislikes, skill checks and fighting styles. All to remind you that no two Abnormalities should be treated the same.
* CreepyChild: Three Abnormalities are this: Laetitia who is an twitching and mechanical doll-like little girl, the Child of the Galaxy who is an omnipresent and dangerously clingy child, and the Scorched Girl, who is an outright homicidal spirit of a dead child.
* MeleeATrois: Abnormalities will try to kill every thing in sight when they escape: your Agents, the idle Clerks, the Ordeals, and even other escaping Abnormalities. The only exceptions to this are the Black Forest Birds (Small Bird, Big Bird and Long Bird), their lore making it clear that they were friends before separating to pursue their own quests in the Black Forest, and were later brought to the Lobotomy Corporation.
* MonsterMash: You can have dozens of creatures to take care of in your game. [[OhCrap God help you if anything happens that breaks them all out at the same time.]]
* ResurrectiveImmortality: All Abnormalities are immortal in this sense; no matter how broken and battered they are during suppression, they always return to life. This explains how the player can kill them (maybe even multiple times on the same day) and have them pop up back in their containment chambers soon after.
* ShoutOut: Many Abnormalities reference existing stories and legends due to the fact that they ''are'' the origin of that story. Abnormalities given an F in their serial number (ex. F-01-02 for Scorched Girl) denote them as Fairy Tale-classed Abnormalities, and as such reference their respective stories.
** The Big and Will Be Bad Wolf makes a couple references to stories that involve giant wolves as the antagonist, particularly ''Literature/TheThreeLittlePigs'' and ''Literature/LittleRedRidingHood'', and in-universe he was the Wolf in those tales. Speaking of which, Little Red is also in game; she is called Little Red Riding Hooded Mercenary, and has sworn vengeance against the Big Bad Wolf for disfiguring and traumatizing her on that fateful day.
** Snow White's Apple is a clear reference to ''Literature/SnowWhiteAndTheSevenDwarfs'', specifically since she is the apple that the witch used to poison Snow White, brought to unending life from her baneful magic. She is trying to follow in Snow White's footsteps to find her own prince.
** The Scorched Girl is a direct reference to ''Literature/TheLittleMatchGirl'', only this time the dead child has become a vengeful spirit.
** Der Freischütz references the German theatre play of the same name, ''Theatre/DerFreischuetz''. [[HiredGuns He too has become a mercenary]] like Little Red.
** Dream Of A Black Swan is a reversal on the story of ''Literature/TheSixSwans''. Instead of six swans coming to rescue their human sister, it is a single massive [[BodyHorror Swan/Human mutant]] coming to rescue her six human brothers.
** Beauty and the Beast is, unsurprisingly, a reference to ''Literature/BeautyAndTheBeast'', but its take on the curse that plagued the Prince is instead a contagious punishment to anyone who puts the poor Beast out of its misery.
** The Lady Facing the Wall's Legacy version alluded to the myth of Orpheus and Eurydice in Myth/ClassicalMythology, as her JumpScare ability was called "Orpheus", implying that she was the same Eurydice who was trapped in the Underworld. She retains the DontLookBack theme of that myth, but now tries to get anyone leaving her cell to look at her.
** The Red Shoes reference a story that goes by the same name, which was created by Creator/HansChristianAndersen. But instead of involuntarily dancing until their feet have to be severed, the victim is driven to a murderous rage and cuts everyone around them apart. Oddly enough, The Red Shoes isn't classified as a Fairy Tale Abnormality (an F), but instead an Original (an O).
** It may be unintentional, but there is a gigantic and towering bird called [[Series/SesameStreet Big Bird.]]
** The Scarecrow Searching for Wisdom and the Warm Hearted Woodsman are DarkerAndEdgier takes on the Scarecrow and Tin Man from ''Literature/TheWizardOfOz''. Curiously, there is no representation for the Cowardly Lion, and the Scarecrow and Tin Man don't seem to be allied with each other during a containment breach despite the Woodsman's story stating that they traveled together like in the tale.
** The Snow Queen is, as the name implies, a reference to ''Literature/TheSnowQueen'' and in-universe she is the titular queen. She was brought back to life by the Corporation's founder after she committed suicide, and like how she kidnapped Kai, she can kidnap one of your Agents and force you to send someone to rescue them.
** [[JokeCharacter Bald-Is-Awesome!]] dropped a direct reference to ''Film/TheFastAndTheFurious'' of all things back in the Legacy version of the game, telling you to watch ''Fast and Furious 7'' five more times before trying to complete your research on it.
* StoneWall: If they aren't a LightningBruiser, expect any Abnormality to be able to take a hell of a beating before going down. Even late into the game when your Agents have the best items given to them, a TETH classed Abnormality can take a good few moments to suppress.
* TokenGoodTeammate: Among an ensemble of creatures that vary from neutral and instinct-driven monsters to outright malicious and sadistic threats, the Queen of Hatred is unquestionably the most benevolent and heroic of them, although that depends on how healthy her [[MoodSwinger mental state is.]]
** One Sin and Hundreds Of Good Deeds is a floating skull that has a resemblance to Jesus Christ. Fittingly, it only wants to forgive and absolve people of their sins, and doesn't kill Agents that confess to it.
** The Plague Doctor is seemingly a peaceful creature who will mend you wounds and treat your sickness. [[spoiler: [[WolfInSheepsClothing This is all a facade in preparation for what comes next]].]]
* TerribleTrio: The Black Forest Birds named Small Bird, Big Bird and Long Bird are one of the few Abnormalities with direct ties to each other. Individually they're all highly dangerous, but if all three escape together [[spoiler:they will ignore the chaos around them and make their way to a portal, where they'll [[FusionDance fuse]] into the the mythical and ALEPH classed [[NamesToRunAwayFromReallyFast Apocalypse Bird]] and attack.]]
** The Magical Girls, who are the Queen of Hatred, the King of Greed, and the Knight of Despair, were once all allied with each other before each one fell to their own flavors of corruption. The Queen of Hatred will even lament on how they used to be her friends if she's helping you get them contained.
* WasOnceAMan: Many of these monsters were once people who were turned into horrors by unfortunate circumstance, such as the King of Greed, Dream of a Black Swan, and the Mountain of Smiling Bodies. [[spoiler: As Gebura's story reveals, Abnormalities can be ''manufactured'' from regular people by the Lobotomy Corporation for their energy needs, as seen when a family consisting of a man, woman and child who showed kindness to her goes missing, so there's no telling how many Abnormalities are natural beings and how many are manufactured.]]
* YouCannotGraspTheTrueForm: To lessen the stress and horror Lobotomy Corp's Managers might feel when watching scores of workers die to terrifying and grotesque monsters, a Perception Filter was applied to their camera feeds that disguises workers as cute dolls and the Abnormalities with art styles more comfortable to look at.
** The Abnormality known as CENSORED also uses this trope to its maximum potential, evidently being so terrible and eldritch in nature that everything about it must be censored to the Manager lest their mind fall apart. As a result, its true name, appearance, method of attack and even the audio of people being consumed by it is completely unknown to you.
[[/folder]]

[[folder: ZAYIN classed]]

The lowest on the threat scale, these Abnormalities are the easiest to manage and can benefit the facility with the buffs they provide or can even be ignored safely if your hands are full, though some of them can take lives if used irresponsibly.

! One Sin and Hundreds of Good Deeds (O-03-03)
[[quoteright:348:https://static.tvtropes.org/pmwiki/pub/images/one_sin.png]]
[[caption-width-right:348:''Humans who can adroitly deceive themselves live the happiest lives.'']]
->"It feeds on the "evil" that surfaces during conversations."

A giant floating skull with a holy cross and a crown of thorns embedded in its head that feeds off the energy of sins confessed to it.

Employees who work on One Sin will feel a sense of relief and comfort as they confess their sins to it, healing their mental state. If all 10 boxes are collected in a single session, then the minds of everyone in the facility will be healed. It is also the first Abnormality acquired in every playthrough. [[spoiler:If interacted with by the 12th apostle during a Whitenight breach, all of its works will be replaced with the option to have the apostle confess their sins; doing so will automatically end the breach.]]
-----------

* ChekhovsGunman: The first and simplest Abnormality will be your best saving grace against the strongest and most dangerous.
* DemBones: It's a floating skull.
* FaceOfAThug: It’s a giant ominous floating skull, said to have a piercing gaze that discomforts people as they’re judged. That said, it’s benevolent for the most part, relieving people of their sins when they’re confessed, or even [[MindWipe wiping]] their memory of the tremendous amount of guilt they’ve accumulated if their sins are too much to bear, as one employee experienced.
* HolyBacklight: Is accompanied by this in its portrait when you successfully research it.
* MessianicArchetype: The cross, crown of thorns and forgiving, sin-absolving nature paint it as a parallel to Jesus Christ. Ironically, it can save the entire facility by instantly defeating [[TheAntichrist WhiteNight]], but with the [[HeroicSacrifice sacrifice of the Twelfth Apostle]] rather than itself.
* WarmUpBoss: Is the first Abnormality given to you, and is among the easiest to tame thanks to its highly effective reaction when Attachment is used on it and mostly neutral reactions when anything else is used, as well as there being no real penalty when getting a bad result with it. Additionally, it gives a guaranteed buff to employees assigned to it, unlike the later Abnormalities who have more specified requirements for a buff or give a mixed blessing.

! Don’t Touch Me (O-05-47)
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/dont_touch.png]]
[[caption-width-right:350:[[ExactlyWhatItSaysOnTheTin Don't Touch Me.]] ]]
->"You've been pressing it for numerous times and you still have something you want to know about it?"

A large red seemingly innocuous button that must never be pressed at any point ever, lest you wish for disaster to strike.

The button does absolutely nothing up until someone is sent to work on it. At that point (depending on how it's clicked) [[TheresNoKillLikeOverkill it will instantly kill every employee in the facility/drain the power gained from taming the other Abnormalities/and release every monster in containment, forcing you to restart the day.]] It will also occasionally disguise itself as another Abnormality in an effort to trick you into touching it if you’re not attentive to where all of your Abnormalities are normally located.

----

* CameraAbuse: Clicking on it when you’re customizing your employees for the day will have it crack your screen, which gets more severe the more you click it.
* SchmuckBait: The button is this by design, drawing on your curiosity to send someone to press it, or by you not paying enough attention to avoid pressing it.
* NonStandardGameOver: Repeatedly clicking on the button in a short time will cause it to scream ‘Don’t touch me!’ in Korean, glitching the screen out in static and crash your game.
* MeaningfulName: The clue to keeping this Abnormality from causing trouble is in the name.
* TotalPartyWipe: An instant one if you touch the button.
* VoluntaryShapeshifting: It sometimes will disguise itself as another Abnormality, though you still should avoid clicking on it as all of its previous effects apply. The name, however, will still remain the same.

! Fairy Festival (F-04-83)
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/fairy_feast.png]]
[[caption-width-right:350:[[EatenAlive Most of the employees do not know the true meaning of “The Fairies’ Care”.]] ]]
->"Everything will be peaceful while you are under the fairies' care."

A flock of small green fairies, who are led by their man-sized leader. These pixies can sense the good in people and offer their company to those deemed worthy. Unknown to most however, it is not an act of goodwill, but instead a precaution they take to preserve their latest lunch.

The fairies will follow and heal any employees that get assigned to work with them, giving them a handy edge in some fights. However, attempting to work on any other Abnormality while Fairies are following that employee will result in them instantly getting eaten by the flock.

-----
* EatenAlive: Will happen to the employee if they ever dare to work on another Abnormality that isn’t them while they're still circling the employee.
* TheFairFolk: They're friendly looking pixies who hide their more devious desires under their facade of cuteness.
* KillerRabbit: The Fairy Festival are an adorable bunch of tiny fairies that heal those employees that they like, and can strip a man to the bone very quickly when provoked.
* MultiArmedandDangerous: The fairies have two pair of arms, and considering their [[ToServeMan diet]], they're certainly dangerous.
* PragmaticVillainy: The Fairy Festival are both intelligent (speaking their own language amongst themselves) and ravenous for flesh, but will heal any employee that gets a Good work result on them... because the fairies are protecting their future source of food by keeping them healthy. The second that one of these fortunate employees tries to enter another Containment Unit while the fairies are still around, they devour the hapless employee because they think their food source is about to be eaten by another Abnormality.

! You Must Be Happy (T-09-94)
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/you_must_be_lucky.png]]
[[caption-width-right:350: [[DeadlyDoctor "Do you love your city?"]] ]]

->"Many of those who underwent an operation inside the machine have found themselves rested and healthy again."

A robotic set of arms set over a metal operating table that flashes the words ‘YES’ and ‘NO’ on its screen repeatedly. Originally, it was a machine built to aid in brain surgeries in its hospital. However, the machine had an odd habit of asking its patients ‘Do you love your city?’, and the answer given to it would decide the difference between a successful operation or death.

Sending an employee in and having them walk out while it is on ‘YES’ will give them a buff to all their stats, while having them leave on ‘NO’ will give them a debuff to every stat. Attempting to use the same employee 5 times in a single day will result in their death by the machine.

-------
* AutoDoc: Is designed to aid doctors in surgeries. In game however, [[GameplayAndStorySegregation it's less of a doctor and more of a stat buffer/de-buffer.]]
* KillerRobot: After an employee uses the machine five times in a single day, they will be killed. The employee will also die if their buffed/de-buffed stats are higher than 200.

! Opened Can of Wellcheers (F-05-52)
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/welldamn.png]]
[[caption-width-right:300: [[VengefulVendingMachine Upbeat music can be heard, emitted from the inside of the vending machine.]] ]]
->"Somewhere in the distance, you can hear seagulls."

Two giant humanoid shrimp that stand by a soda vending machine under the brand name of Wellcheers.

The drinks dispensed by the machine are beneficial under normal circumstances, as they can help heal the health of an employee or reinforce their mental fortitude. However, bad work results have a chance to result in the room being filled with soda, and once it drains the employee inside will vanish, never to be seen again.

-----------------------------
* NeverFoundTheBody: What happens in the rare event where a victim is taken away on a boat that somehow sailed into the cell, despite the cell being closed-off and ''underground''. The Corporation is not even sure if the person is now dead or lifted up and taken away ''somewhere''.
* ShoutOut: A particularly obscure one to an old Korean urban legend about people going missing and being held captive on fishing boats after drinking a can of Welch soda laced with a sleeping pill.
* VengefulVendingMachine: A non-comedic example; trying to take a drink from them when they're not in the mood for it will make the entire containment room flood, have the employee put onto a boat that sails in from nowhere, and be taken away to parts completely unknown.

! You're Bald... (Bald-Is-Awesome!)
[[quoteright:115:https://static.tvtropes.org/pmwiki/pub/images/keep_calm.png]]
[[caption-width-right:115: You can look just like [[Creator/BruceWillis Bruce Willis]] if you're bald!]]
->"You turned on your electric hair clipper..."

A black and white orb with the Korean letter '머'/meo (as in, 대머리/'daemeoli', the Korean word for "bald") in its center. It is believed to have manifested itself when an employee had an encounter with the Singing Machine and dreamed of everyone in the facility becoming bald.

You're Bald will make the employee assigned to it bald. If there are two consecutive uses by non-bald employees, then it will make everyone in your facility bald. Bald employees have the highest success rates with it.
----------------
* ExactlyWhatItSaysOnTheTin: Send a non-bald employee to interact with it and they'll go bald. This is the Abnormality's sole gameplay mechanic.
* JokeCharacter: Added in an April Fools update, making it one of these among the Abnormalities.
* ShoutOut: In the Legacy version, if you fail to get its last observation, you would be told to come back after watching ''[[Film/FuriousSeven Fast and Furious 7]]'' for more than five times, a likely nod to the bald Creator/VinDiesel.

! Mirror of Adjustment (O-09-81)
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/yugioh.png]]
[[caption-width-right:350: ''"He always complained about being born too weak. I guess he finally made up his mind."'' ]]
->"Satisfaction is only temporary."

A black mirror that's incapable of reflecting anything, picked up from an unknown source.

The Mirror of Adjustment will take a random stat of an Employee who uses it and switch its value for another, meaning that a lvl 3 in Fortitude could get transferred to a lvl 3 in Temperance.
-----------
* MagicMirror: A mostly harmless and uneventful one that can be used to randomize an employee's stats.
* UselessUsefulSpell: Could be somewhat handy early on in the game if you want to randomize a stat of an employee in training to work on something an Abnormality who demands such stats, but other than that you're better off leveling them normally and naturally.

! We Can Change Anything (T-09-85)
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/wecanchangeanythingportrait.png]]
[[caption-width-right:350:''It's simple. Just open the machine, go inside and press the close button. Now everything will be just fine.'']]
->"Now everything will be just fine."

A robot with a white chassis that opens up to reveal that it is an Iron Maiden. From the same company that introduced the [[KillerRobot All-Around Helper]] comes the “We Can Help With Anything” domestic robot. Use it to discipline naughty children, shave excess body fat or reinvigorate your tired body to be ready for the day by stepping inside it. In actuality, the end result of using the machine ends with no trace of a body other than blood and body parts left inside it when it’s done.

Sending an employee to this machine will trap them inside. Once in, they can’t ever leave and will start taking damage when the machine closes on them. Each time damage is dealt, more power will be given to the facility until the employee is dead.
--------------------------
* TheComputerIsALyingBastard: Sending an employee into the robot will cause them to be trapped inside it, but the game pretends you have a chance to save them by having the words "Stop Using" appear on the cell while the employee is getting killed. Clicking on this does absolutely nothing, as the employee is now on a one-way track to becoming a pile of meat.
* VideoGameCrueltyPotential: Do you want a quick boost of energy but don’t want to/cannot send someone to get it the usual way? Sacrifice someone to the machine and reap your reward of energy for killing them.
** Generally speaking, cruelty is needed to unlock all information and the backstory of the Abnormality, requiring you to send a good handful of people to be tortured and killed by a robotic iron maiden to get it.
** For added points, the machine will produce more energy if a particularly hardy employee is sent in to take the torture, so sending in someone with over 100 HP is bound to net you a decent amount of energy in exchange for their long-lasting agony.

! Old Faith and Promise (T-09-97)
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/old_promise.png]]
[[caption-width-right:350: We know of an ancient practice; the countless promises that were made, and the unending faith placed in them. However, all that they yielded was only hollowness and betrayal.]]
->"Those betrayed hearts sank into the depths, slowly forgotten in the ever-lengthening corridors of time."

An ornament that sports two vaguely lizard-like creatures clinging to the sides of a marble.

This marble can upgrade the damage of an Employees EGO weapon, which is indicated by the Employee hopping happily in place as they're given a gift by the artifact. However, there is a small chance that the artifact will just simply consume the weapon and leave them with their base baton, which is indicated by the Employee falling over momentarily before getting back up.
---------------------------
* CutenessOverload: Of an odd sort, Employees who get blessed with a better weapon will uncharacteristically be overtaken by intense happiness, [[https://steamusercontent-a.akamaihd.net/ugc/933803232737818137/5721201912269A54F61761ACADF50698CC7F870A/ as seen here.]]

! PlagueDoctor (O-01-45)
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/plague_doc.png]]
[[caption-width-right:350: [[ForeShadowing "I will save your life from destruction and the end of the world. Put your trust in me."]] ]]
->"I shall cure you, depriving of every disease and injury you possess."

An Abnormality dressed like a traditional plague doctor, with large black wings extending from its body. The first form of [=WhiteNight=]. This doctor made itself known to the Corporation and came peacefully, wishing only to treat the sickly and mend the wounded. Those who interact with the PlagueDoctor find it to be very kind-hearted, enjoyable to be around, and overall a pious being that means no ill.

When an employee achieves either a good or bad work result, Plague Doctor's Qliphoth counter will decrease. When the counter hits zero, the Plague Doctor will perform a baptism on either the employee who performed the work (after a good result) or a random employee, who will be possessed and brought to Plague Doctor's containment (after a bad result). After this happens, a clock will appear on the screen, and the blessed employee's name will be added to the clock as the hand moves forward one hour. The blessed employee will then be unable to perform work on Plague Doctor again.

When the clock strikes twelve, ll blessed employees will transform into monstrous creatures called Apostles, and Plague Doctor will transform into the ALEPH-classed [=WhiteNight=].
---------------
* {{Cult}}: One will gradually be formed the more people that achieve the prerequisites are sent in, culminating in the Plague Doctors ascension to the [[LightIsNotGood WhiteNight]].
* DoWellButNotPerfect: The Plague Doctor will baptize someone if they receive a Bad work result... and will do the same if they receive a Good work result. Ideally you should be trying to shoot for a middle ground, unless you want the much more profitable yet deadlier [=WhiteNight=].
* PlagueDoctor: It's in the name. This is not their true form, however.
* WalkingSpoiler: Knowing anything more about the Plague Doctor would spoil the surprise of it being an ALEPH classed Abnormality in disguise, and undoubtedly one of the toughest ones too.
* WolfInSheepsClothing: It is not as harmless as it insists to be and how its ranking suggests, since it actually smuggles the MOST dangerous abnormality in the game within it.

! Army In Black (D-01-106)
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/armu.png]]
[[caption-width-right:350:Army in Black’s goal is to keep good hearted people safe.]]
A floating heart with a saluting, cheery soldier inside of it. These anomalies have concluded that the best camouflage lies with blending in with the hearts of the people around them: pink. They have dedicated themselves to cleansing the human heart of wickedness and evil, and will gladly help to protect the people around them when asked. However, sometimes their philosophy will shift backwards, and they will camouflage themselves black in the name of wiping benevolence from the hearts of the people around them.

The Army In Pink/Black, despite their classification, is an ALEPH-classed Abnormality in all regards: they can provide a very high amount of energy, are the most complicated of anomalies in the ZAYIN category and likewise are among the toughest of breaching Abnormalities. When docile, the Army in Pink can be contacted to help protect an employee from danger with a defensive boost, but employees below Level 3 will instantly panic when meeting the Army in Pink. Its Qliphoth Counter will decrease every time it is sent to protect an employee, if a bad work result is achieved, if Repression work is conducted on it, and/or if 5 employees die in the facility, but its Qliphoth Counter will increase if an Abnormality is suppressed. Should its Counter fall to 0, it will become the Army in Black and send troopers to various departments. While there, they will deal a constant barrage of Black Damage to all targets in the same room as them, and after a while will blow themselves up to deal a massive burst of White Damage to everything in the same department as them while decreasing the Qliphoth Counter all nearby Abnormalities by 1. Any employee who panics for any reason by the Army in Pink's/Black's own doing will always be driven into a Murder state, causing them to attack anything and everything near them until brought back to their senses or killed.
-----
* ActionBomb: Army in Black troopers will explode for big damage after a while, meaning your best bet is to either kill them before they burst or evacuate the department. Just know that this explosion will also decrease the Qliphoth Counters of all Abnormalities in the area by 1, so you had better make sure there's nothing dangerous as the Army in Black that you don't want escaping nearby.
* EvilCostumeSwitch: The docile and helpful soldiers are called the Army in Pink, who occupy pink hearts. The malicious and lethal counterparts are called the Army in Black, who switch their pink hearts for black ones instead.
* SchmuckBait: This Abnormality is one of the most friendly-looking ones you can receive, it's in the lowest category of threat classification, and it offers a nice defensive boost. It's also a particularly nasty trap, even by the game's unforgiving standards, as it's actually an ALEPH-tier threat. The Army in Pink's many triggers for lowering its Qliphoth Counter ensures that it will eventually turn Black and rampage, and being able to drive potentially ''all'' your employees murderous or insane along with possibly causing other Abnormalities to escape means it's really not meant for an early facility to handle.
* StatusBuff: Anyone who becomes blessed by the Army in Pink will enjoy a constant regeneration of HP and their sanity meter. Of course, if they panic, they'll be driven into a Murderous state and attack your fellow employees, making the health regeneration a liability.
* WakeUpCallBoss: Due to the deceptive nature of their classification, the Army in Black will likely be the first ALEPH tiered threat a new player might pick in the early to mid game when ZAYIN and [=TETHs=] are still being handed out, a nasty surprise if they or their workforce aren't ready for such a thing yet.

[[/folder]]

[[folder: TETH classed]]

A step up above ZAYIN, many these Abnormalities have both the intent and methods to harm people around them, but they can easily be thwarted or tamed with the right precautions.

! Standard Training-Dummy Rabbit (0-00-00)
[[quoteright:312:https://static.tvtropes.org/pmwiki/pub/images/trainingstandarddummyrabbitportrait_6.png]]
[[caption-width-right:312: It’s called a training dummy “rabbit”, but it doesn’t seem to enjoy carrots. ]]
->"An Abnormality in the shape of a training dummy used to train up-and-coming managers."

A small, friendly training dummy used to train new managers to the Corporation. It vaguely resembles a rabbit with a symbol used for training dummies on its torso. It is very docile and its "breaches" are simply it following agents out of its containment chamber. It believes itself to be an employee of the facility, and given its role, it isn't too far off.

The Standard Training-Dummy Rabbit is the Abnormality encountered in the game's Tutorial, where the basics of dealing with Abnormalities in general are elaborated to the player. It isn't present in the other game modes.

----
* EasterEgg: A small one, as revealed in the official art book: Flipping it upside will reveal that it resembles Jeremy, the green haired employee featured often in early promotional materials for the game.
* JokeCharacter: It deals minimal Red damage when interacted with and when breaching, it won't even move once it leaves its containment chamber. Again, all part of the Tutorial.
* RighteousRabbit: A friendly, rabbit-like Abnormality to get you up to speed with the game's mechanics.
* StockAnimalDiet: Subverted. Despite it looking like a rabbit, it doesn't really like carrots.

! Small Bird / Punishing Bird (O-02-56)
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/little_bird.png]]
[[caption-width-right:350: [[TurnsRed Not many know about Punishing Bird's hidden teeth.]] ]]
->"People have been committing sins from a long time ago. 'Why do they commit such a thing? Even when they know that it is bad?'"

A small white dove with a red belly. Punishing Bird, once known as Small Bird, used to live in the Black Forest with Big Bird and Long Bird. When it heard of a prophecy that would send its home into ruin from infighting and a terrible monster, it became one of the three self appointed guardians of the forest. It acted as the Black Forest's executioner, who would punish any guilty creature with its beak. One day someone said to it 'Your beak is so small. No one will find your punishment painful'. This worried Small Bird, so it developed a new mouth that can punish and devour any creature in a single bite.

Punishing Bird's likelihood of escape increases as more Abnormalities that aren’t it get worked on. When it breaks out, it will fly around the facility to peck on employees for a small amount of damage, preferring to attack panicking ones. If Punishing Bird is attacked back, then it will turn red, reveal its CombatTentacles and increase its own damage greatly to retaliate. Once enough employees have been attacked, killed or not, it will return to its containment room on its own.

------
* DeathOfAThousandCuts: It doesn’t do much damage with each individual peck, but it will continuously harass an employee until they’re either dead or it switches targets with a couple of low damaging bites.
* GetAHoldOfYourselfMan: If its target is panicking, Punishing Bird actually heals their SanityMeter while pecking at them.
* GuideDangIt: Despite the game saying otherwise, Punishing Bird returns to containment when it deals a certain amount of damage, rather than after a certain amount of time passes, so sticking high health Red weak employees near it will put it back quicker.
* HeWhoFightsMonsters: It swore to defend its beloved home from the monster prophesied to destroy it, but in the process it became seen as a scary and brutal executioner by the Black Forest's inhabitants.
* TheNapoleon: Among its trio of Birds, it is this. It's tiny but also incredibly irritable, and tends to break out much easier than its two taller and more collected bird friends do.
* TheresNoKillLikeOverkill: Dare to attack Punishing Bird and it'll reveal its serrated tentacles that can deal over 1200 damage, easily bypassing any armor in the game, even with a Red Damage Shield applied.
* KillerRabbit: It is a tiny cute bird that can fit in your hand and had to be given a perch so it wouldn’t be stepped on, but it’s also completely vicious and will harass employees with its pecks and tends to escape on a whim. Thankfully it’s the least dangerous and easiest to contain of the Birds, provided you don’t anger it into turning red.
* SheatheYourSword: The normal and (usually) correct player reaction to Abnormalities escaping their cell is to use Suppression with their strongest employees in order to stop the outbreak. In this one instance, employees hitting the Punishing Bird will be suddenly slaughtered in a single blow. The best response for this little bird getting out of its cell is to leave it alone, as it will return to its cell after pecking an employee enough times.
* TurnsRed: Trying to suppress it back into submission will make it literally turn red and buff its attacks to punish the offender. This means that the best thing to do when Punishing Bird escapes is to do absolutely nothing as provoking it into turning red is certain death.

! 1.76 [=MHz=] (T-06-27)
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/mega_hurts.png]]
[[caption-width-right:350: [[InvisibleMonsters The employee can sense the twinge of sadness and rage that looms over the entire Containment Unit.]] ]]
->"This is a recording of the day we must never forget."

A formless entity that echoes the sounds of explosions, gunfire and screaming from a past tragedy. It will interfere with electronic equipment in its area of influence, all the while slowly draining the sanity of people who stay in its room.

People exposed to its BrownNote can go insane and become hostile to the people around them, and neglecting 1.76 [=MHz=] for a certain amount of time can result in it extending its influence to the rooms surrounding it.

-----------------------------------
* BrownNote: The noises it lets out tends to turn even the most stable of individuals into hostile people who will attack everything around them.
* DeathOfAThousandCuts: Among the Abnormalities that specialize in White Damage, its method of attack is one of these. Employees who stand inside of its static will gradually take low amounts of White Damage, which is negligible if they're in the field for while quickly passing through, but detrimental if you intend for them to stay in rooms affected by it for long periods of time (such as if they're suppressing an escaped monster or need to cross a large space of affected rooms.)
* SensoryAbuse: Not in its current ingame form, but the filter that originally filled up its room wasn’t a television static but instead an almost seizure-inducing set of flashing images that flashed things such as a smiling little girl, cats, and the logo for the company, among other distortions. This was eventually changed for obvious reasons. The original filter used can be seen at the bottom of its wiki page, [[http://lobotomycorp.wikia.com/wiki/1.76_MHz here (Seizure warning).]]

! Scorched Girl (F-01-02)
[[quoteright:232:https://static.tvtropes.org/pmwiki/pub/images/scorched.png]]
[[caption-width-right:232: [[UndeadChild The match burns ever brightly, but Scorched Girl does not move an inch.]] ]]
->"I am coming to you. You, who will be reduced to ashes like me."

A charred little girl with a lit matchstick stuck through her torso. In life, the little girl was a matchstick salesgirl who lived miserably. In the fires she created from the lit matches, she saw visions of a better happier life. One day, she accidentally caused a massive fire that killed her, causing her to be reborn as the charred spirit she is now.

When Scorched Girl breaks containment, she will walk out of her room and make a B-line to the department room where all your controllable employees are resting. When she reaches the center of that room she’ll detonate in a fiery explosion, and reappear in her containment back at a neutral mood.

---------------------------
* ActionBomb: She’ll shamble straight to the nearest department room (where your employees are likely all gathered at) to explode violently when her mood is allowed to drop severely.
* CreepyChild: A charred little girl who mutters about wanting to reduce people to ashes just like her.
* {{PyroManiac}}
* RedEyesTakeWarning: When breaching, her eyes will turn red as she makes her way to the department. This, along with her sobbing, is your warning to get everyone the hell out of where she's going to blow up.
* ShoutOut: To the fairy tale 'The Little Match Girl.'

! Meat Lantern (O-04-84)
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/d_4.png]]
[[caption-width-right:350: [[ManEatingPlant If Meat Lantern completely gets out of its Containment Unit, our corporation may collapse.]] ]]
->""...That's not a flower. Order all the employees nearby to evacuate immediately."

A fluffy white mound with two small black eyes and a glowing flower growing from its head. The Meat Lantern is a predator that tricks its prey into thinking it’s just an ordinary flower. In actuality its true form is buried beneath the ground, lying in wait for large prey to step over it so it can spring up and devour them in one bite.

The only requirement the Meat Lantern has to its containment is its need for work sessions to last at least 40 seconds, so employees with faster work times are at risk of letting it break free. When it breaches, it will burrow into the ground and appear in another hallway in its hunting form, which is a flower and some barely visible white hairs. Employees can’t see the Abnormality when it breaches unless showed where it is by you, and those who walk over it will be instantly killed by the maw that bites them.

------------
* AchillesHeel: Ranged weapons. Doesn't matter what kind, any would do, because it's utterly helpless when being attacked from a distance. As a tradeoff however, trying to [[NoSell melee it is typically an instant death.]]
* GuardsMustBeCrazy: Your guards must be crazy in this case, as they can’t notice that there’s something wrong with a glowing green flower sprouting from the facility's cold ''metal floor''.
* HelpfulMook: This plant falls under the Accidentally Assisting variety, in select circumstances. Meat Lantern attacks and devours anyone that steps on it, and that includes the creatures of the Ordeals or other Abnormalities. Meat Lantern, when planted in the right spot, can reduce the forces rampaging around the facility or stop another Abnormality in its tracks to take a huge bite out of them. In the case of Ordeals, the Crimson Dawn AKA Cheers For The Beginning can be swallowed whole and instantly killed by walking over it.
* LudicrousGibs: What’s left of any employee that gets eaten by it.
* ManEatingPlant: Its primary threat is eating unaware employees while they're going about their business.
* NPCRoadblock: When it escapes, it will always plant itself right in front of the door to a random Abnormality's room, effectively cutting off that whole hallway from further travel. This means there's no way to get past it without getting eaten unless you direct employees to take the long way around it.
* TheresNoKillLikeOverkill: The bite that the creature deals can deal up to 1000 damage (for reference, your employees typically have 15 – 20 HP without upgrades to their Fortitude). On the upside however, the Meat Lantern is indiscriminate about who it feeds on, which can be handy when your base is being invaded by outside monsters or there’s an Abnormality on the loose.

! Today's Shy Look (O-01-92)
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/shyguy.png]]
[[caption-width-right:350:''There’s no sunlight to be found inside this facility, yet Today's Shy Look delicately dries their own skin.'']]
->"It's a good day! Are you still shy today?"

A person who uses carved faces on a sheet of flesh to express themself. The person behind the sheet was once a shy, moody individual who was constantly patronized to be happy and expressive with her emotions by the people around her. One day Today's Shy Look snapped, flayed their skin off and dried it, then carved faces into it in order to finally express their feelings.

Working on this Abnormality means knowing that the likelihood of succeeding is tied to what face they is currently behind. If Today's Shy Look is behind the smiling or laughing face, then your chances of research go up greatly. When behind the sad or angry face, your success rates lower drastically and your agent will received increased Black damage from them. The neutral face, predictably, gives your employee an average chance of failing or succeeding.

-----------------------------------------------
* AmbiguousGender: Today's Shy Look is never referred to with any gendered terms, essentially putting them into this category.
* TheFaceless: No one has ever seen their real face since the transformation, and they don't intend on letting anyone see it anytime soon.
* GenuineHumanHide: As their description says, they skinned themself in order to make a sheet of masks. No word on where they got all the teeth for the extreme expressions, though.
* MoodSwinger: Going by their extremely erratic movement behind the sheet, Shy Look has rapid-fire mood swings that occur without rhyme or reason when left alone. They'll only temporarily stop when an Agent is working on them.
* ShrinkingViolet: The person behind the sheet was incredibly shy and meek before finally finding a way to adequately express themself.
* PuzzleBoss: Not quite a boss, but they have a unique mechanic in that you must time your employees' entrance to their room to whatever face Shy Look happens to be behind. Their movements are sporadic and there's no way to predict where they'll land next, so quick timing and patience can make the difference between a nice amount of energy harvested and the Agent's health and sanity healed, or an insane employee running out the room/dying on the spot from the barrage of Black Damage.

! Old Lady (O-01-12)
[[quoteright:179:https://static.tvtropes.org/pmwiki/pub/images/small_lady.png]]
[[caption-width-right:179:[[BlindSeer The silence encroaching the room is horribly broken by the creak of the rocking chair.]]]]
->"She was so talkative before. In the end, loneliness was the only listener."

An eyeless old lady who sits on a rocking chair, waiting to tell stories to whoever meets her. It is said that this old woman knows every story and poem ever conceived, including those that were never written. It eagerly awaits for potential listeners to come and listen to its stories, just like a kindly grandmother.

The Old Lady is relatively harmless on her own, but her chances of using her status effect called Solitude increases the more attention other Abnormalities get that aren't her. When she's had enough, she'll fill the room with a pitch black substance that clings to employees who enter her room. The Solitude will leave her once an employee enters, but the employee will continue to take mental damage for the time Solitude is attached to them.
-----------
* EyelessFace: All that's left of her eyes is her empty eye sockets, though it is said that she knows where her listeners are when they arrive to listen to her tales.
* HatesBeingAlone: To the point where she's willing to unleash MindRape if she feels she's ignored.
* RamblingOldManMonologue: She now exists only to tell her stories and has a bad reaction when left to her own silence. Employees are apparently not too fond of her, complaining out loud when they're ordered to enter her room to listen to her long tales.

! Forsaken Murderer (T-01-54)
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/abandon_4.jpg]]
[[caption-width-right:300:[[SerialKiller It was no longer rage, but a deeper and more twisted, maniacal abhorrence that found him.]]]]
->" “What's really pitiful is people like you dying to the likes of me.” "

A disturbed man in a straitjacket. The Forsaken Murderer was to be put on death row for the brutal murders he committed. However, some researchers decided that he'd be put to better use if he became their unwilling lab rat for their experimental injections. Though the Murderer was mostly suppressed of his violent tendencies by last few runs of the tests, he complained endlessly that his head was feeling heavy and metallic. The discomfort this caused lead to him ramming his head into walls and floors in an effort to relieve it. The researchers that injected him had neglected him long ago though, and had no intentions to help now that he was supposedly of no threat to them. One day, the Murderer escaped, bludgeoned one of them to death with his metallic head, and then vanished before being apprehended by the Lobotomy Corporation at some point later.

The Forsaken Murderer will be docile until his mood drops to point where he'll breach. When this happens, his head will transform into a large metal bludgeon that he'll use to pound employees with.
---------
* BaldOfEvil: Though whether his baldness came before or after he was experimented on is unknown.
* DeathRow: Was to be executed for his murders before he was taken away for experimentation.
* TheDogBitesBack: After a very long time of being abused and neglected by the researchers that took him away from prison, he beat one of them to death and escaped.
* GroundPound: When attacking, he will slam the ground with his metal head.
* MightyGlacier: Of the early Abnormalities that can go on a rampage, he is one of the slowest in terms of movement and attack speed. His attacks are also deal a considerable amount of Red damage and can hit multiple Agents or Clerks in his way. Equipping an Agent with his E.G.O. equipment will turn them into this as well.
* WakeUpCallBoss: Being a TETH that can breach containment, he can serve as an introduction to some of the more ornery Abnormalities you have to deal with. See MightyGlacier for more details.

! Beauty and the Beast (F-02-44)
[[quoteright:341:https://static.tvtropes.org/pmwiki/pub/images/beastmode.png]]
[[caption-width-right:341:[[WhatHaveIBecome Death is another form of joy brought by birth.]]]]
->"However, the curse continues eternally, never broken."

A monstrous creature that has hundreds of small eyeballs, horns with dahlia flowers growing from them, and the body of a mixture of something vaguely mammalian mixed with insect hind legs. Long ago, a woman was hired by the monster to act as its maid. Desperate for money, the woman accepted and moved into the monster's manor. After some time, the woman envied the opportunity to own the spectacular manor that the monster owned, so one day she snuck behind it and stabbed it to death. However, the curse that had afflicted the monster was passed onto the woman, who now inherited both the manor and the monster's grotesque and agonizing appearance. Others would attempt to do the same, killing the manor's owner to take it all for themselves and having the curse get passed down to them, before the Lobotomy Corporation would capture and contain one of the victims for research.

Beauty and the Beast will respond best to Repression, but doing this will worsen its health. If Repression is used on it twice in a row, then Beauty and the Beast will die and the curse will be passed down to the employee, continuing the cycle.
--------------
* DeathSeeker: Victims of the curse express nothing but disgust and agony over their state, and wish for nothing more than death. However, this means that the person who deals the killing blow will be the next in line to receive the same fate.
* ExtraEyes: An uncountable amount of eyes are clustered on its head.
* MixAndMatchCritter: Its anatomy is bizarre, as it has a four legged mammal's body, a reptile's tail, insectoid hind legs, human forelegs, bull horns covered in purple dahlias, and several dozen eyes.
* ShoutOut: To the fairy tale 'Beauty and the Beast.'

! Skin Prophecy (T-09-90)
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/prophecy_of.png]]
[[caption-width-right:350:"Its believers prayed that its sanctity would last forever by binding the tome in human skin."]]
->"Save us now and forevermore. The Truth shall set us free."

A book written in flesh and blood that's held up by skeletal arms.

Employees who read this book can enjoy a large buff to their Prudence, but at the cost of becoming more vulnerable to White damage and risking [[DraggedOffToHell instant death]] if they ever [[SanitySlippage panic.]]
-----------------------
* TomeOfEldritchLore: Not quite as powerful as other examples as its effects are mostly beneficial to the reader, provided they can keep their cool in tense situations.

! Grave of Cherry Blossoms (O-04-100)
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/cherry_62.jpg]]
[[caption-width-right:350:All those who look at it in this sunless place feel pure peace.]]
->"The more blood it has, the more beautiful it is."

A cherry blossom tree that sprouts its blossoms over time, and is coated in what appears to be blood. It's able to stay alive in containment despite the lack of plant necessities there, so Employees often rest by it to admire its beauty.

The Grave of Cherry Blossoms is somewhat complicated in its containment in how it stubbornly needs a neutral result to stay safely confined. If a good work result is achieved or if someone panics while working on it, its meter will go down and it'll come closer to activating its ability. When its meter is fully depleted, it'll unleash a status called Captivate onto random people in the facility, who are marked by a bright pink/purple glow on their heads. Captivated employees will make their way to the Tree, and the first one to step in its room will be snared by a tentacle and dragged into its trunk to be consumed.
-----------------
* CherryBlossoms: Is one itself, and starts looking rather underwhelming before it goes into full bloom, the rate of the growth being based on how worse its mood gets. In turn, this means that some employees will enjoy the sight so much they'll be drawn to get close.
* EatenAlive: What presumably happens to victims who are pulled into the tree, the blood must come from somewhere after all.
* ManEatingPlant: Another example of this trope, but this one relies on luring victims from anywhere in the facility instead of leaving its cell.

! Bloodbath (T-05-51)
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/bloodba.jpg]]
[[caption-width-right:350:[[SelfHarm The Employee's wrist aches when they look at Bloodbath.]]]]
->"Many hands float in the bath. They are the hands of the people I once loved."

An skin-covered bathtub with eyes that is filled with blood, which the hands of its victim float in. Its origin is currently unknown. It's said that people who suffer from depression and weak wills who approach the bathtub will be pulled into the pool.

The Bloodbath will automatically grab and consume employees with a Fortitude or Temperance stat of 1 when they to work on it. When this happens, a white hand will begin floating in the water, presumably belonging to the victim. More energy can be harvested if employees have been consumed by the Bloodbath, but if there are 3 hands in the water then it will automatically start pulling and consuming anyone who tries to work on it.
-----------------
* BloodBath: It's a bathtub full of blood, hence the name.
* BathSuicide: Suicides don't happen in the bath, but the theme of cutting oneself in the bath comes up frequently from ingame blurbs. The Bloodbath's EGO equipment even includes a knife called the "Wrist Cutter".
* DeadlyBath: Although different this time in that the bath itself is the killer, not someone intruding on the bather and killing them.
* VideoGameCrueltyPotential: If you want more energy from the Bloodbath, then you can sacrifice up to 2 employees who do not meet the requirement (this more than likely means hiring new employees just to have them die to it).
** VideoGameCrueltyPunishment: However, sending in too many unqualified employees to be drowned will result in the bath indiscriminately pulling and killing anyone who enters its room next, rendering it useless for energy harvesting for the day.

! Behavior Adjustment (O-09-96)
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/behave.jpg]]
[[caption-width-right:350:It readjusts everyone to become righteous, no matter how wicked, evil, and arrogant they may be.]]
->"Eventually, intellect loses all meaning as they forget even how to exist."

A circular, black device with a white eye in the center.

Employees can equip this abnormality to increase their Attack Speed and Movement Speed, at the cost of lowering their SP and Prudence. If an employee with Behavior Adjustment equipped tries to return it too soon, or panics, they will lose their sanity and die.
-----------------
* EyeScream: What employees who lose their sanity from this Abnormality do... to themselves.

! Crumbling Armor (O-05-61)
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/armor_6.jpg]]
[[caption-width-right:300:[[ArtifactOfDoom The armor still awaits those who are reckless, and those who have given up on life.]]]]
->""Life is only granted to those who hold no fear of death."

An ancient suit of samurai armor. True to its name, it seems to be disintegrating. Within the helmet, however, a glowing blue eye is visible.

Crumbling Armor can give out various buffs to employees performing Repression work on it, shown by either a blue, orange or red flaming aura surrounding it. These buffs will increase the Attack Speed and Movement Speed of the employee, but lower their HP. Doing more Repression work will move the buff to its next stage, but if an employee tries to go beyond Red, has a Fortitude stat of 1 or a buffed employee tries to perform Attachment work, Crumbling Armor will kill said employee.
-----------------
* InfinityMinusOneSword: Its weapon, Life for a Daredevil, is a katana that's one of the few sources of [[PercentDamageAttack Pale damage]] in the game. This makes it an exceptionally useful weapon early on, as very few enemies at that point can resist its damage.
* LosingYourHead: What Crumbling Armor does to employees who are too greedy, or don't have enough Fortitude.
** It will also do this to employees with any level of the buff if they do Attachment work.

! Fragment of the Universe (O-03-60)
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/fragmen.jpg]]
[[caption-width-right:300:[[InscrutableAliens "One of the words Fragment of the Universe sent to us was, "There’s no such thing as coincidence in the universe." "]]]]
->"You see a song in front of you. It's approaching, becoming more colorful by the second."

A vaguely spider-like creature covered in hearts, said to have changed its shape to resemble a child's drawing. It's not from Earth, at least, and though it tries to communicate with humans, its "singing" drives people mad. It is friendly enough to its handlers and even intelligent enough to learn the basics of the human language, the concept of laughter and the peaceful symbolism behind the heart (resulting in its current form), allowing it to communicate that it has come from the depths of the universe to share its knowledge with humanity when they're ready to comprehend it. Those who have attempted to gain insight to the being's motives are driven insane, causing them to sing a mysterious and distressing song until they expire.

Bad and sometimes neutral results, as well as employees panicking in its containment room, will decrease Fragment of the Universe's Qliphoth counter. When the counter hits zero, it will breach, either attacking employees directly and dealing Black damage or singing its song and dealing White damage.
-----------------
* BrownNote: Its attempts at communicating via song usually ends with the person it's talking to going crazy. And those driven mad typically end up echoing its song until they finally die.
** Ingame, you can instigate it into breaking out and one of its attacks is to begin singing, allowing you to hear its voice for yourself: it's best described as a [[HellIsThatNoise reverberating, high pitched whistle with thunderous booms accompanying it.]]
* IComeInPeace: It adopted a heart pattern across its body to signify this.
* NonMaliciousMonster: It truly does mean well when it says it wants to share its knowledge, but humanity isn't ready to learn, so all that results is death and madness.
* StarfishAliens: It's purely amorphous, the only reason it's the way it is currently is because it was inspired by a child's drawing after learning that the heart means friendliness and peace.
* TheUnSmile: It's said that when it learned that smiles mean friendliness, it attempted one with its 'mouth', freaking out the employees present.
* WakeUpCallBoss: If you didn't get Forsaken Murderer and got this instead, then it can serve as one, being an early Abnormality capable of actively breaching containment and chasing/attacking people instead of harming people in its room.

! Luminous Bracelet (O-09-95)
[[quoteright:340:https://static.tvtropes.org/pmwiki/pub/images/portlum.jpg]]
[[caption-width-right:340:However, to wear this bracelet even when one has not a scratch left on their body is an act of greed.]]
->"This bracelet shall not forgive those who hold greed in their hearts, thus it must only be worn by those in true need."

A small black bracelet, with a glowing green hexagonal gem set into it.

Employees can equip the bracelet to have their HP and Fortitude get increased, as well as being continuously healed. However, if an employee attempts to return the bracelet with full HP or receives no damage for a certain period of time, the bracelet will interpret this as "greed" and kill the employee.

! Spider Bud (T-02-43)
[[quoteright:313:https://static.tvtropes.org/pmwiki/pub/images/spider_9.jpg]]
[[caption-width-right:313:[[MamaBear Spider Bud desires to stockpile food for the coming winter.]] [[EatenAlive Her children are always hungry.]]]]
->"Unsurprisingly, not a single employee volunteered to retrieve the corpse of their cocooned colleague."

A large, pitch-black arachnid creature with countless red eyes, who hangs from her containment room's ceiling and watches over her children below.

If an employee has a Prudence stat of 1 or tries to perform Insight work, it will accidentally crush one of the baby spiders. This, in turn, enrages the mother spider to the point where it will wrap the employee up to become spider food.
--------------------
* AllWebbedUp: The fate of anyone who steps on a baby spider.
* EldritchAbomination: It looks nothing like a spider, more like a hanging sac covered in eyes that regularly spawns traditional infant spiders.
* MamaBear: The Abnormality herself is very protective of her offspring. God help any employee who crushes one of her spiders.

! The Heart of Aspiration (T-09-77)
[[quoteright:225:https://static.tvtropes.org/pmwiki/pub/images/tiny_heart.jpeg]]
[[caption-width-right:225:A heart without an owner; it still beats even after being removed from its body.]]
->"Excessive aspiration would bring about unwarranted frenzy."

A glowing red heart with a darkened clot in the center.

Employees can equip the Heart to gain a boost to their HP and Attack Speed. However, if the employee tries to return the Heart too soon or doesn't attack any Abnormalities or Ordeals for a certain period of time, the employee will panic.

--------------------
* BoringButPractical: Among the tool Abnormalities, it's one of the few that provide no real downside to using it, as there is no penalty to keeping it in an Agent's person indefinitely. There's no reason to unequip it unless you want someone else to take it instead, and the penalty for doing so is relatively easy to resolve in the later stages of the game. Overall, a handy health boost is much more practical than some of the double-edged swords that other tools offer.

! Theresia (T-09-09)
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/the_risa.png]]
[[caption-width-right:350:''Listening to this music box will make anyone feel like everything will be okay in the end, lifting their fatigue.'']]
->" "Do you remember this melody? The professor used to play this song when the students were sleepy. Happy birthday." "

A rusty music box with a little ballerina standing on the top.

When in use, all the employees in the department in which Theresia is located will begin to regain SP over time. However, after a certain amount of time has passed, the employee who originally used Theresia will panic.
-----
* BrownNote: Everyone else will think the music sounds very pleasant, but the employee tasked with turning the box on will eventually go mad from listening to it.

! Wall Gazer / The Lady Facing the Wall (F-01-18)
[[quoteright:242:https://static.tvtropes.org/pmwiki/pub/images/wallgazerportrait.png]]
[[caption-width-right:242:No one has ever seen The Lady Facing the Wall’s face. This doesn’t mean that anybody actually wants to see her face, though.]]
->"Over time, her unbearable sorrow grew into a mournful obsession, covered in countless, lengthy hairs."

A completely nude woman who always sits in the corner of her containment room, with her head and hands pressed against the wall. Her face is entirely obscured by the long, black hair covering it, supposedly grown out out of mourning.

Bad and sometimes neutral results, as well as employees trying to perform Attachment work, will decrease The Lady Facing the Wall's Qliphoth counter. When her counter hits zero, a high-pitched scream will sound and all the employees in her department will be hit with a huge burst of White damage.
---------------
* BlindingBangs: Her hair obscures her entire face, but employees in the same room with her can get a good look at her face if they provoke her into looking directly at them, [[BodyHorror typically by extending her very long neck backwards towards them.]]
* DontLookBack: The Lady Facing the Wall's logs indicate that she regularly tries to get Agents leaving her cell to turn around and look at her. It's unknown what happens if someone does, but considering the last Agent to do so had ''[[NothingIsScarier something]]'' done to them and it caused them to go permanently catatonic, the trope's in full force.
* JumpScare: Get her Qliphoth counter low enough and she might scare the bejeezus out of you with a loud scream and hands clutching the edge of her containment. The JumpScare used to be a much more traditional one with a NightmareFace filling the screen along with the scream, but this was removed.
* SchmuckBait: One instance of an Abnormality's file outright lying to you. You may read that Attachment work is rated with a Very High chance to score a good result as you're researching her. This is a terrible idea.
* ShoutOut: Her Legacy version had a reference to the [[Myth/ClassicalMythology Greek myth]] of Orpheus and Eurydice, where Orpheus attempted to rescue his deceased wife Eurydice from the Underworld, and convinced Hades to allow him to lead her out of the Underworld, but Orpheus failed in this due to violating Hades' decree of not looking back at his wife until both had left the Underworld.
* StringyHairedGhostGirl: She's not a ghost, but her long body, obscuring hair and startling shrieks give a very close impression to one.

! Void Dream (T-02-99)
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/voiddreamportrait.png]]
[[caption-width-right:350:''I wished to sleep eternally. So don’t bother trying to wake me up again.'']]
->"Please, eat my dreams."

An Abnormality that takes the shape of a floating purple sheep, with two eyes visible on its woolly coat. It is said to cause people to have dreams so happy that they will never want to wake up again, and instead try to experience Void Dream's dreams over and over again, until death.

Likewise, when Employees with a Temperance stat of 1 are sent to work with it, they will fall asleep and not wake up (this is treated as a death.) Void Dream can also breach once its Qliphoth counter drops to zero, caused by getting bad work results. When Void Dream is breaching, it will occasionally launch sparkling spheres of light, making any employee hit by them fall asleep and be temporarily unable to act. When attacked, Void Dream will change its shape to that of a rooster, walking around and occasionally crowing. This will deal White damage to employees and wake up any employees that are still sleeping, but cause them to panic in the process.
-----------------
* CockADoodleDawn: Its second form is based around this, which is a tall and cacophonic rooster. This form can caw loudly to damage employees, but most importantly this cawing will [[BrownNote awaken any sleeping employees and drive them to panic.]]
* CountingSheep: Its first form is based around this idea, which is a sleeping sheep. This form is passive, but can put employees to sleep, permanently and fatally if they're in the containment chamber, but harmlessly if it's breaching.
* EyesDoNotBelongThere: Its got multi-colored eyes buried in its wool. Their purpose is unknown as they don't seem to do much.

[[/folder]]

[[folder: HE classed]]

A firm middle ground among the threat levels, these enigmatic entities can cause a huge loss of life if they’re allowed to run free, and they typically have more stern stat requirements to how they can be contained.

! Funeral of the Dead Butterflies (T-01-68)
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/funeralofthedeadbutterfliesportrait.png]]
[[caption-width-right:350:Having someone to mourn for you after your death is a blessing.]]
->"Where does one go when they die?"

A multi-armed, well dressed man with butterfly wings for a head and a coffin that never leaves him. Some time ago, this entity came to Lobotomy Corp. claiming to be there to ‘free the employees and take them back home when they die’. Unfortunately, the employees are obligated to stick by the Corporation's rules to work in the facility for life, and thus the entity was captured and kept at the facility for containment.

Dead Butterflies has stubborn requirements for containment, as only employees with a Fortitude stat of less than 3 and a Justice stat of 3 or more can have a chance at keeping him in containment. If he ever breaks free, he will strut around the facility looking for employees to kill with swarms of all-consuming butterflies to fill hallways with.

------------------------------------------
* AnimalMotifs: Butterflies, if it wasn’t obvious.
* ButterflyOfDeathAndRebirth: Its motif.
* FingerGun: His single target attack is humorously a finger gun that shoots out a butterfly for a very not-humorous amount of damage that will likely one-shot most of the weaker employees.
* MultiArmedAndDangerous: Sports 5 arms that all seem to be capable of letting loose murderous butterflies to kill targets.
* PeacefulInDeath: Unlike most other Abnormalities, employees who die by Dead Butterflies hands will peacefully pass away and be gently laid onto the floor by the butterflies that killed them.
** Dead Butterflies himself will always serenely be laid into his own coffin if he gets defeated after he breaches.
* SurrealSymbolicHeads: It has three pairs of white butterfly wings for a head.

! Little Helper / All-Around Helper (T-05-41)
[[quoteright:216:https://static.tvtropes.org/pmwiki/pub/images/littlehelperportrait.png]]
[[caption-width-right:216:A pristine white surface sleek with fine lines and short but efficient legs, All-Around Helper was created to help people.]]
->"Blood covers the whole floor, screams echo, people are running away..."

A small white robot that holds many hidden arms in its chassis. The All-Around Helper was invented by a now unknown and disbanded company. Their goal was to create a convenient, multi-purpose robot that can handle everyday chores with its many robotic arms. When the first one was created and delivered to the family that ordered it, they were all murdered and cut apart by it. Its creator had replaced its limbs with dozens of blades before it was shipped out, turning it from a servant to a killing machine.

The All-Around Helper will be prone to breaking out if it consistently gets bad work results. When it breaks out, it will wander around the facility until it finds targets. Starting from the end of the room it came in from, it will pause to wind up before lunging itself across the room to damage and eviscerate any targets in the way. It will take a moment to recharge itself before winding back up to do it again if any other targets are still in the room.

-----
* BullfightBoss: Its sole method of attack is a very telegraphed spin up animation followed by it dashing across the room with its knives out, which should be enough time for you to evacuate any employees if they're near an exit.
* EverythingsBetterWithSpinning: It will spin rapidly while attacking.
* KillerRobot: Designed to be one by its creator at the last second when it was originally supposed to be a cleaning robot and burglar alarm.
* WouldHarmAChild: Implied to have killed a child and their mother in the final encyclopedia entry.

! A Wee Witch / Laetitia (O-01-67)
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/laetitiaportrait.png]]
[[caption-width-right:350:''If I cover up my friends nicely and make it look like a gift, everyone will be surprised! And they'll all laugh together over my prank! Whoops, there goes the secret of the gift.'']]
->"She was so sad that she had to leave her dear friends behind, so she came up with a brilliant idea!"

A pale little girl that always accompanied by the sound of a music box trailing her. Her mannerisms are innocent and childish, but her body is always shifting and twitching as if she's a machine.

Laetitia is straightforward when it comes to her standards for containment; any employee that gets a Neutral work result when working with Laetitia will receive a ‘gift’ from her in the form of a floating red heart above their head. This gift will follow the employee, and instantly kill them if they ever work on a different Abnormality that isn’t Laetitia. From the body a spider-like eyeball creature will spawn and start terrorizing the facility until it's either dead or the day ends successfully.

--------------------------------------
* CreepyChild: She acts like a malfunctioning toy who can give employees who work with her a lethal 'gift.'
* CreepyCute: According to a few employees who have worked with her and ingame blurbs, people think she's cute yet a little unsettling.
* DeadlyPrank: She seems to believe that the contents of her gifts to people are cute pranks, never mind the fact that people get killed by them.
* FishEyes: Her eyes don't focus on one thing for long, as her pupils constantly look in different directions away from each other.
* RedEyesTakeWarning: Laetitia has these, which adds to her unnatural nature.
* RobotKid: Is possibly one of these, if her unnatural and stiff movements are anything to go by.

! Happy Teddy Bear (T-04-06)
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/happyteddybearportrait.png]]
[[caption-width-right:350:Happy Teddy Bear doesn’t move an inch, as if it is gazing towards nothing. In fact, it’s looking at a photo of a young girl.]]
->"Its memories began with a warm hug."

A worn out person-sized teddy bear with multiple tears and missing buttons. This teddy bear once belonged to a little girl, who gave it much love, attention and most importantly; hugs. As the girl grew up though, she neglected her childhood toy and left it in the closet for many years before completely forgetting about it. The bear never forgot about its best friend, and out of fear of losing another person, it tends to embrace anyone who shows it affection in a very tight hug, often to the point where they die of suffocation or internal trauma.

The Happy Teddy Bear will seek affection from any employee who enters its containment, and will be sated relatively easily from a single session with the employee. However, it will feel betrayed and abandoned when that employee leaves, meaning that their second visit will be immediately met with a desperate hug to ensure that they'll never leave it again. Unfortunately, this will kill the employee from the sheer force of its bear hug.
----------------
* AndCallHimGeorge: It's unlikely that the bear intends to kill anyone, but its desperation for never being abandoned again means that its tight hugs often end up killing the person it loves.
* DoesNotKnowHisOwnStrength
* LivingToy
* ThePowerOfHate: Its intense surge of negative emotions such as jealousy and intense sadness presumably brought it to life when it was abandoned.

! The Snow Queen (F-01-37)
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/thesnowqueenportrait.png]]
[[caption-width-right:300: A queen lives alone in the frosty winter forest.]]
->"The snow is steadily melting... Perhaps because spring is coming, or it might be the palace collapsing."

A towering, robed being with a floating mask and ice shards protruding from her shoulders. The Snow Queen follows the same story as the [[https://en.m.wikipedia.org/wiki/The_Snow_Queen one in original story did.]] Shortly after her death via suicide, the Snow Queen was revived by the Lobotomy Corporations founder, only known as "A". Using a machine to give her a new body, she was contained in the Corporation for research.

The Snow Queen is an Abnormality who brings a unique method of taking your employees away from your control. If an employee get assigned to her and fails to satisfy, she will impale that employee with an ice shard. Upon her second activation of this ability, that employee will be frozen inside of a block of ice. To rescue them, you must send someone into the Snow Queen's containment unit and have them duel. If the employee wins the duel, the hostage will be released and the two employees can leave safely. If the Queen wins, both the rescuer and the hostage will be killed. Victory is tied to how much Fortitude the rescuer has.
-------------
* FlyingFace: Her face is now but a mask with antlers that hovers over her robes.
* HostageSituation: She'll create one if the employee doesn't achieve a good result. The situation can also happen if a neutral result is achieved, though not as frequently.
* AnIcePerson: She is the Snow Queen, so this is a given.
* ShoutOut: To the fairy tale 'The Snow Queen.'

! Nameless Fetus (O-01-15)
[[quoteright:256:https://static.tvtropes.org/pmwiki/pub/images/namelessfetusportrait.png]]
[[caption-width-right:256:Nameless Fetus closes its eyes. This is certainly not an act out of tiredness, Nameless Fetus only desires one thing.]]
->"One day you'll understand. The meaning of the desperation on their faces when the roulette spins."

A slimy, obese infant with no legs and a giant fanged mouth on its belly. No one knows where it came from, but its monstrous appetite and deafening tantrums means that the Corporation is willing to sate it for the sake of the safety of the majority. 'Majority' being the keyword there, as the managers of the Corporation will hold a lottery disguised as a promotion opportunity. The chosen employee will be congratulated for their promotion, before being secretly taken away to be killed and then fed to the Fetus to get it to stop crying.

The Nameless Fetus will begin its tantrum if an employee doesn't get a good result from working with it. When this happens, the Fetus will start to cry loud enough to slowly drain the sanity of everyone in the facility, and will begin to irritate the other Abnormalities to the point where they'll want to break out. The only way to stop it at this point would be to use the 'Lottery' option that has replaced every other interaction with it. Using this option will select a random employee from the facility, who will proceed to the Fetus to be eaten by it.
----------------
* BellyMouth: The Fetus uses a jagged teethed version of this to feed.
* BrownNote: It isn't just an annoying cry the Fetus has, it's a sanity draining attack that drives both Abnormalities and employees mad.
* EatenAlive: The stories make it seem like the victims are killed and then fed to the Fetus, but ingame victims are snared by its tongue and pulled into its maw.
* FetusTerrible: An underdeveloped baby missing its lower half of its body, and cries for the flesh of humans to sate it.
* LotteryOfDoom: One can be held if it begins to cry, which is the only way to get it to calm down. The "winner" of this lottery will be sent to be eaten by the Fetus.
* OverlyLongTongue: Uses one to snare and devour people being sacrificed to it.

! Portrait of Another World (O-09-91)

->"This portrait encaptures a moment; it is what we are destined to lose."
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/portraitofanotherworldportrait.png]]
[[caption-width-right:350:As time passes, people change. We may become disabled, lose our minds, be consumed by overwhelming violence, or be willed to disappear, never seen again.]]
An old and blank painting canvas. This canvas allows its users to see paintings of themselves when they approach it.

When an employee uses the Portrait, they'll be painted on the canvas and will have an icon floating about their head, and another random employee will also be chosen to hold this mark. Any damage dealt to the employee who used the painting will instead find that the damage meant for them has been redirected to the second marked employee. That employee will take more damage than usual for any attacks meant for the other mark bearer. If the receiver dies, then the mark will be transferred to someone else, where the process will continue until no more employees remain.
-------------
* CreepyChangingPainting: Is normally blank unless used by someone, in which case it'll adopt a painting of their whole body for as long as they're under its spell.
* ImMelting: When the other employee with its mark dies, [[https://i.kym-cdn.com/photos/images/original/001/398/905/03c.gif they'll begin melting alive, being reduced to nothing but a smoking puddle.]]

! Singing Machine (O-05-30)
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/singingmachineportrait.png]]
[[caption-width-right:350:It’s rather simple to figure out when Singing Machine activates; just open its lid and check how much flesh it has digested.]]
->"But nothing could compare to the music it makes when it eats a human."

A meat grinder altered to also be able to play music, which only ever plays when a human is thrown into its mouth and is shredded away. The music it plays is marvelous enough that those who listen to it may be compelled to do the machine's bidding and get more human victims to feed to it.

The Singing Machine has several triggers to its hypnotic effects; employees who have 4 or more points in Fortitude, have 2 or less points in Temperance, or just do a bad job at work when assigned to it will be possessed by the machine and throw themselves into the meat grinder. When this is achieved, a random employee will be possessed by the Machine and will start attacking the people around them. Instead of outright killing them, the employee will knock out a target and drag them to the Singing Machine for consumption, repeating this process until they're suppressed by the others.
-------------------
* BrownNote: Music so splendid it'll make you want to feed your friends to the machine to keep listening to it.
* MindControl: Employees can be controlled by it so they can kidnap sacrifices for it.
* ItCanThink: It must be able if it can formulate a scheme to use humans as vessels so that they can kidnap potential meals and bring them to it.

! Der Freischütz (F-01-69)
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/derfreischutzportrait.png]]
[[caption-width-right:350:As with all pacts made with the Devil, Der Freischütz’s request will not end peacefully.]]
->"This magical bullet can truly hit anyone, just like you say."

A shadowy entity sporting an impressive rifle and dressed in elegant regalia. It is said that a hunter once made a DealWithTheDevil for a magical hunting rifle that never misses, but on the condition that his soul would belong to the Devil and that final bullet fired would find and kill his beloved wife. Instead of letting the final bullet do so, the hunter shot all his loved ones at the depths of his despair, and afterwards started wandering aimlessly doing whatever he pleased. Eventually he himself turned into a devil and began to steal the souls of others with his rifle.

Der Freischütz can be a very helpful Abnormality to keep around if you can manage his mood and don’t mind the risk of collateral damage when you employ his services, which is easiest to do if Employees with a Justice stat of 3 or higher regularly work with him. If you have the resources necessary, you can commission him to shoot at any target in the facility with his rifle for a massive amount of damage, like a rampaging Abnormality or an [[VideoGameCrueltyPotential employee for some reason]]. The shot fired will consume 10% of the energy in the facility, penetrate all walls in its way and damage anyone who happens to be between or beyond Der Freischütz and the target. If Der Freischütz' mood dips too low, then he will take aim at a random hallway in the facility without your command and fire at your employees.

------------------------------------------
* AesopCollateralDamage: The shot is especially useful for clearing out low level enemies, but would you still take the shot when your [[RedShirt Clerks]] are standing in the way or worse, an Agent?
* AlwaysAccurateAttack: Whenever he fires his rifle, it ''will'' hit anyone no matter how many rooms and walls of rock are in the way.
* ColdSniper: An uncaring devil who never misses a shot with his rifle, but he can be reasoned with and even hired for jobs if he’s in a good mood.
* DealWithTheDevil: Made one himself so he can have a hunting rifle capable of never missing. You yourself can also strike a deal with him now that he’s a demon, at the cost of some of your facility power being consumed. In return you get one powerful shot to damage any escaping Abnormality with.
* LoopholeAbuse: An unintentionally caused example. The deal he took stated that the last bullet would kill his wife in exchange for the hunting rifle that would never miss, along with his soul... but he killed all his loved ones in despair after hearing the terms of the deal. Since that would logically include his wife and the last bullet he had up and vanished, his original deal could never be fulfilled, leaving him with the rifle and what remained of his soul.
* ShoutOut: He shares his name with [[https://en.wikipedia.org/wiki/Der_Freisch%C3%BCtz the German Opera of the same name.]]

! Schadenfreude (O-05-76)
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/schadenfreudeportrait.png]]
[[caption-width-right:350:When you feel an unrelenting gaze upon you even while you are alone, it is already too late.]]
->"Someone's persistent gaze can be felt from the keyhole inside the machine."

A metallic box that has a key hole and camera lens on the outside, and someone's watchful eye peeking through the keyhole at all times. Experiments ran on the Abnormality have discovered that the Abnormality will remain docile so as long as it's not being looked at.

Schadenfreude's main gimmick comes from its unwillingness to be looked at when its being worked on by an employee. If your camera focuses on it for too long, it will automatically break containment and sprout its legs and buzzsaws to rampage around the facility. It's a killing machine when viewed, but if the camera is looking away then it will stop in its tracks and be at the mercy of anyone attacking it.
-----------
* AchillesHeel: It's a fiend in battle, especially when compared to other HE-classed monsters, but you can command employees to beat it into submission when you're not looking at it, thus rendering it helpless.
* DontLookAtMe: The secret to defeating this Abnormality is to just simply not look at it when it's active, as it can only act and get angry enough to escape if its being viewed by your camera.
* ParanoiaFuel: In its story, it induces this to a blind employee who looked at it. Despite the fact that they couldn't see anything, they felt its persistent and horrifying gaze no matter what they did, causing them to [[EyeScream stab their eyes out]] to resolve the problem.
* SpiderTank: What seemed like a box with a persons eye peeking through it turns out to actually be this, and it is resilient and lethal when enraged.

! Giant Tree Sap (T-09-80)
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/gianttreesapportrait.png]]
[[caption-width-right:350:Sap extracted from a nameless, gigantic tree on the edge of the world.]]
->"The tree reaped from what it sowed."

A red orb being grasped by a snapped off branch. It was once part of a greater tree found at the edge of the world where no plants were able to survive. It was discovered that the tree sustains itself by attracting creatures to feed on its sap, which causes them to [[ImMelting melt into a green paste,]] which the tree then uses as nutrition.

The Tree Sap is a tool that can be used by employees. Employees who drink from the sap will have their HP restored, but will explode and die about 30 seconds later, dealing White Damage to people around them.
-----------------
* ActionBomb: Turns the people who drink the sap into one, though they have no idea they're a time bomb waiting to go off.
* GameplayAndStorySegregation: The story entries for the Sap say that those who drink from it will melt into green paste, but ingame that translates to a delayed explosion of the victim.
* UselessUsefulSpell: Healing HP in exchange for a guaranteed death a half minute later is not a very useful ability.

! Rudolta of the Sleigh (F-02-49)
[[quoteright:174:https://static.tvtropes.org/pmwiki/pub/images/rudoltaportrait.png]]
[[caption-width-right:174:When the rusty sleigh bells are ajingle, Christmas begins.]]
->"From my infinite hatred, I give you this gift."

An Abnormality that consists of three different entities; a bag of organs and meat with a santa-hat made of intestine poking out from it which rides a sewn up reindeer-like creature with a beard, who is being pulled by a sleigh with a black bag filled with an unknown contents. Rudolta of the Sleigh moves around giving gifts to everyone indiscriminately, though no one is quite so sure where exactly they came from.

Rudolta of the Sleigh, despite its horrible appearance, is relatively easy to hold in compared to other HE classed Abnormalities. If someone gets a bad work result, then its Qliphoth counter could go down and cause it to break out of containment. When this happens, it will slowly slide its away around the facility to deal constant White Damage to everyone around it.
------------------------
* BodyHorror: Rudolta's appearance is [[https://vignette.wikia.nocookie.net/lobotomycorp/images/a/a3/RudolTahubismalCropRevise.png/revision/latest?cb=20170212153326 very bizarre to say the least.]]
* TheDividual: The sleigh, the reindeer and bag are all alive, separate entities and move as one.

! Red Shoes (O-04-08)
[[quoteright:150:https://static.tvtropes.org/pmwiki/pub/images/redshoesportrait.png]]
[[caption-width-right:150:''They are prettier with blood on them.'']]
->"The girl begged in tears. "Mister, please cut off my feet..." "

Two red dress shoes set on top of a stand, which house teeth inside them. People who put the shoes on will find that their feet have been bitten down on, making it impossible to take them off without cutting the feet off.

The Red Shoes will have two different methods of getting employees to put them on; the first will activate when an employee with a Temperance stat of 2 or lower is sent to work on the shoes. When this happens they'll be compelled to put the shoes on, switch their weapon for a fire ax and go on a killing spree. The other means of possession will happen if a bad work result is achieved, in which case they'll possess and employee who do not meet its stat requirements and drawing them towards its chamber to be put on. Clicking repeatedly on the possessed employee (marked by a pink/purple aura on their head) will snap them out of their trance. Should anyone put the shoes on, they will reveal a bloodied fire ax and walk out to look for victims to kill.
--------------------
* AllWomenLoveShoes: In the Legacy version, the Red Shoes would automatically MindControl any female who worked with them.
* AxCrazy: Literal in this case; anyone possessed by the shoes will pull an ax from seemingly nowhere and sport a giant demented grin and pitch black eyes.
* BlackEyesOfEvil: The Shoes' host will sport a pair that will also bleed profusely.
* HealThyself: Anytime the host of the Red Shoes kills someone, they will stop to chop their victim apart and heal themselves in the process.
* MightyGlacier: It depends on who gets possessed, but having an armor-clad employee put the shoes on can lead to a shambling madman that's easy to avoid but hits like a truck and takes damage like a champ, thanks to the victim still retaining their stats when converted.
* MindControl: Will use this to convince people to put the shoes on.
* ShoutOut: To the fairy tale 'The Red Shoes.'

! Scarecrow Searching for Wisdom (F-01-87)
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/scarecrowsearchingforwisdomportrait.png]]
[[caption-width-right:350:He had a visibly long scar on his head. People asked him how he felt and he responded that his head felt lighter.]]
->"The city still remained a beautiful place where the emerald roads sparkled bright as ever."

A worn out scarecrow with a sickle and a rake for hands, the top half of its smiling sewn up head is missing. The Scarecrow is the same one from ''The Wizard of Oz'', however at the end of the journey, he still wasn't satisfied with the gift given to him. It is implied that he went to Emerald City and took part in a corrupt operation that would take the working body parts of the poor and have them donated to the rich, and one man in particular had his brain lobotomized for the Scarecrow when he went in the hospital for treatment.

The Scarecrow will only ever allow employees with a Prudence level of 1 or 2 work on it, any higher than that and the Scarecrow will breach containment and shamble around the facility. It will chase the last person it saw around, and if it claws them to 0 HP using its rake then it'll begin to suck their brains out using a straw that shoots out from its mouth.
-----------------------
* BrainFood: The Scarecrow will eat the brains of its victims by sucking it out through a straw that covers the victim's entire face. The victim in question is left shriveled and eyeless from the attack.
* {{Expy}}: Of the same Scarecrow from ''Literature/TheWonderfulWizardOfOz'', though with a darker take to the character's story.
* ScaryScarecrows

! Shelter from the 27th of March (T-09-82)
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/shelterfromthe27thofmarchportrait.png]]
[[caption-width-right:350:The shelter still retains the memory of that day.]]
->"It literally makes itself into “the safest place on Earth.” "

A panic room that is well stocked with supplies for month-long stays. People who stay in this panic room for too long will start to see the outside world as apocalyptic hellholes, and see the panic room as the safest place on earth.

The Shelter is a tool that can be entered by employees. While inside, they'll shake off any monsters that might've been chasing them and they become immune to damage. However, after 30 seconds of hiding the room will make one random Abnormality breach containment, and continues to break a new one out periodically so as long as that person stays inside the Shelter.
------------------
* GameplayAndStorySegregation: Its story says that it alters the perception of its occupants to believe that the outside world is a hellhole when it really isn't. Ingame, it ''causes'' the place outside the shelter to become a monster ridden hellhole if anyone stays inside it for an extended period of time.
* UselessUsefulSpell: Sending someone into the shelter to juke any pursuing monsters isn't a very good idea when extended visits can end up releasing a new monster somewhere else.

! Note from a Crazed Researcher (T-09-78)
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/notefromacrazedresearcherportrait.png]]
[[caption-width-right:350:The old notes are full of incomprehensible cursive letters and writings.]]
->"The final chapter ends with the phrase: “Born again.” "

A notebook that was left behind by a guilt ridden researcher of the Lobotomy Corp.

The Note is a tool Abnormality that can be picked up and held by an employee who interacts with it. While holding the note, the success rate of every research done by that employee goes up considerably. But if the note if returned within 30 seconds of picking it up or if they try to return it when they haven't done any work, then they'll explode for quite a bit of damage to the people around them and die, as punishment for their unwillingness to satisfy its desire for research. They will also explode if they take a certain amount of damage while holding the note.
---------------------

! Porccubus (O-02-98)
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/porccubusportrait.png]]
[[caption-width-right:350:They say the pleasure it provides exceeds the amount a human can bear, but there is no one who can explain how it truly feels.]]
->"Now it's time for my head to burst. Good day."

A long, thorn-covered creature with a flower for a head and two black beady eyes. Its spines contain a toxin that pleasures the victim's brain greatly, providing a high and a level of happiness that's unmatched by any other drug. People stung by its spines crave more of it and become dependent on its properties, and will start to willingly poke themselves to acquire more of its toxins, until the brain activity becomes so great that [[YourHeadASplode their heads explode.]]

Though Porccubus's Qliphoth Counter can be raised by getting a Good result with it, be mindful of who you send to work with it, because if an employee with a Temperance stat below 3 interacts with Porccubus and gets a Good result from it, then they'll die on the spot. The same employees with the aforementioned Temperance stat will receive more damage from Porrcubus if they approach it while it's breaching. When breaching, Porccubus will vanish from its containment and appear in a random hallway to deal White Damage to anyone who approaches it.
------------------------
* NonMaliciousMonster: Out of all creatures there is, Porccubus seems to be one of the most "friendly". Entries mention this abnormality being docile and easy to befriend, but nothing stops it from killing your employees if you let it breach, or if you let the wrong person interact with it, though.
* YourHeadAsplode: The end result of people who overdose themselves on Porccubus' spines, the top half of their head will burst and the only thing left will be a smile on the victims face from the ecstasy they experienced.

! Child of the Galaxy (O-01-55)
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/thechildofgalaxyportrait.png]]
[[caption-width-right:350:That night, when stars showered down from the sky, a child walked.]]
->"A teardrop fell from the child's dewy eyes, as stars showered from the sky. The world falls into a slumber, trapped in an ecstatic lullaby."

A young boy whose entire body is covered in a galaxy-like pattern, and who is constantly sobbing. Though he is friendly and somewhat shy at best, he's also clingy to the point where he won't allow his friends to leave him for anyone else.

When an employee does work on him, the Child of the Galaxy will give them a pebble as token of his friendship in return and his Qliphoth counter will increase by 1 in the process. This pebble will continuously restore the HP and SP of the employee, but if the employee tries to work with any other Abnormality, they will receive Black damage and drop the Child of the Galaxy's Qliphoth counter by 1 (the counter will drop by 4 if an employee with the pebble dies), and when his counter hits zero, all employees carrying a pebble will die as the Child of the Galaxy breaks down in tears, constantly depleting energy from the facility as well as preventing any new energy from being acquired. The only way to stop his crying is to send in another employee to receive a pebble from him, which will bring his Qliphoth counter back up to 1.
------------------------
* ClingyMacGuffin: One of the creepy aspects of his pebbles is that the person cannot throw it away even if they want to. Story entries about the Child of the Galaxy detail an employee freaking out over this.
* CreepyChild: He appears to be nice enough, until his "friends" try to work with any other Abnormality.
* CrazyJealousGuy: REALLY doesn't like when people who befriended him go work with another Abnormality. He also makes people who interact with him promise they'll come back, and if a person carrying one of his pebbles, a proof of his friendship, dies he becomes deeply saddened.
* DisasterDominoes: If someone carrying his pebble dies, his Qliphoth counter, which starts at 5, will decrease by 4. If his Qliphoth meter is depleted completely, ''everyone'' carrying his pebbles dies instantly.
* TheOmniscient: To the one who holds his pebbles. He says he knows ''everything'' about them.

! Warm-Hearted Woodsman (F-05-32)
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/warmheartedwoodsman.png]]
[[caption-width-right:350:When the heart is lost, the Woodsman will fall to his knees in sorrow, clutching his empty chest. As if begging for the only thing he has left not to be taken.]]
->"This is a forest full of hearts. No matter how many he cuts down, the forest still remains dense."

A large mechanical being, covered in moss, who represents the Tin Man from ''The Wizard of Oz''. There is a little door on its chest, which the Woodsman tries to stuff with hearts, so that it can finally have the heart it was promised. It always carries a large axe. When told by the Wizard that the Woodsman doesn't need a heart as it was but a machine, it swung its axe into the Wizard's chest, stole his heart, and felt pleasure for the first time at the sight of his agony. Now it wanders in search of more hearts to add to its collection.

When an employee with a Temperance stat of 3 performs work on the Warm-Hearted Woodsman, or if a bad work result is achieved, its Qliphoth counter will decrease. Once its Qliphoth counter hits zero, it will first wait for someone to enter its containment, upon which it will kill the employee, shove their corpse into its chest and then breach. When breaching, the Warm-Hearted Woodsman will attack employees with its axe, dealing Red damage, while stuffing its chest with any corpses it finds to heal itself.
------------------------
* AnAxeToGrind: Its weapon of choice.
** Your employees can unlock its giant axe as a as an E.G.O weapon too.
* {{Expy}}: Of the Tin Man from ''Literature/TheWonderfulWizardOfOz'', though with a darker epilogue, including the fact that it killed The Wizard.
* HealThyself: Any dead bodies in its path will be picked up and stuffed into it chest, healing it instantly.

[[/folder]]


[[folder: WAW classed]]

WAW classed Abnormalities are hostile creatures that tend to be aggravated much easier than other Abnormalities, only being exceeded by the ALEPH classed.

! Long bird / Judgement Bird (O-02-62)
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/beakless.png]]
[[caption-width-right:300: [[HangingJudge "There is an old saying: “Never forget the bird of judgement; no matter how long it takes, it will eventually find you."]] ]]
->"Its scale would never neglect the weight of even the smallest sin"

A tall black bird with a completely bandaged head, and holds an unbalanced balancing scale on its long neck. Formerly known as Long Bird, Judgement Bird used to live in the Black Forest with Small Bird and Big Bird. When it heard the prophecy of his home falling to ruin from infighting and a terrible monster, it became the Forest's self-appointed Guardian and Judge. Using its balancing scale, it would weigh the sins of troublemakers in the Forest who created fights and decided whether they get executed or if they get to live. When asked 'What if the scales don't tip in any direction?', Long Bird became worried and created a new scale that would always tip towards Guilty, and thus will always have an answer.

Judgement Bird will break out if employees consistently get bad work results from it. When it escapes, it will wander around aimlessly until he enters a room with employees in them. When this happens, it will pause for a moment to balance its scales to pronounce everyone guilty before firing off a glimmering light that damages everyone in the room. Those who die to it will have a noose appear on their neck that raises on a feathery pillar, hanging and killing them.
----
* AllCrimesAreEqual: His sentence for any sin deemed guilty by his scales is always death by hangings. Whether it's because he's truly malicious or because he's blind to his unfair balancing scales is unknown.
* EarlyBirdCameo: Pun not intended, but Judgement Bird appeared in the games announcement trailer skulking the halls during a power outage long before it was actually introduced into the game.
* EyelessFace: Judgement Bird gave his own eyes to Big Bird so that the latter could watch for the monster more easily, leading to him bandaging his entire head to hide the trauma.
* EvilMakesYouUgly: According to its story page, Long Bird once had shining, glistening eyes and gleaming feathers, but it gave the former to Big Bird and the latter turned black during its time as judge.
* TheFaceless: Judgement Bird has covered his own face with bandages thanks to him giving his own eyes to Big Bird, leaving what’s behind them a mystery.
* HangingJudge: His obsession with saving the forest led to him creating blatantly unfair scales that were biased to pronouncing everything guilty. Creatures and people found guilty by Judgement Bird are usually killed shortly afterwards via a noose suddenly tying itself around their necks as a post grows behind them, leaving them to hang dead.
* HeWhoFightsMonsters: In its effort to prevent fights from breaking out in the forest like the prophecy foretold, it became known as the Black Forest's very unfair and murderous judge.
* LeanAndMean: Among the Birds it is, as it is quite tall and has definitely not become nice or approachable thanks to its time as a judge.

! Big Bird (O-02-40)
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/big_eyes.png]]
[[caption-width-right:350: [[MercyKill In fact, we don't know what Big Bird is killing people for.]] ]]
->"A month later we concluded, there was no such thing as the beast."

A giant round black bird with dozens of eyes who carries a lantern that never burns out. Big Bird used to live in the Black Forest with Small Bird and Long Bird, and after hearing about the prophecy of a terrible monster that would destroy their home, Big Bird became the watchful guardian of its forest that warned and protected visitors from the monster, alongside Punishing Bird and the Bird of Judgement. One day someone asked 'What if the monster came at night?' This worried Big Bird, causing him to pluck and burn all of his feathers to create an everlasting lantern and grew dozens of eyes so that he could patrol in the dead of night. Big Bird concluded that the best way to save people from the monster was to kill visitors to protect them from the agony the monster in the forest will cause them. This logic carries over to his new home in the Lobotomy Corporation, where he thinks that he can save the employees from the other horrific Abnormalities by killing them first.

Big Bird is an Abnormality that will come closer to breaking out the more employees die. When this happens, the power in Big Birds area will short out and any employees caught in this blackness will be marked by Big Bird. This mark lasts as long as they stay in the darkness and grants them damage reduction from all other attacks. However, after a certain period of time, any employee with the mark will be hypnotized and drawn to Big Birds location so they can be instantly killed with a swift bite to their head.

------------------------------------
* TheBigGuy: Among the Birds, he is unquestionably the biggest and sturdiest of them all.
* ExtraEyes: It has many, many yellow eyes that stare intently at everything. Some of those eyes once belonged to Bird of Judgement, which were given to him so he can watch for the monster more easily. And if the FlavorText on his E.G.O Armor is to be believed, he grew a new eye for every person he 'saved' from the monster.
* EyesDoNotBelongThere: The whole front half of its body has a ton of eyes staring forward.
* FluffyTheTerrible: It’s a huge round black bird with dozens of staring eyes and a beak-full of sharp teeth which it intends behead you with, and its name is [[Series/SesameStreet Big Bird.]]
* FromBadToWorse: While any containment breach is a worrying thing, Big Bird explicitly has this as a mechanic. The most likely reasons 5 employees would die in a single day is because there’s another Abnormality on the loose, and the causalities from that breach has just allowed Big Bird to instantly break out too.
* GlowingEyes: Typically, his luminescent eyes are the brightest things that aren't his lantern that can be seen when he shuts off the power.
* HeWhoFightsMonsters: In Big Bird's quest to save the forest from the monster prophesied to appear, he brutally took the lives of any man, woman or child that crossed his path in his own twisted effort to save them from said monster. The Black Forest's inhabitants also didn’t take too fondly to his constant invasion of their privacy in the middle of the night with his many staring eyes.
* MarkedToDie: Employees who hang around in the darkness in Big Bird's influence will be marked by it. On one hand, it’s a buff that reduces all damage they receive from other attacks. On the other hand, it allows Big Bird to instantly kill them when their time comes.
* MightyGlacier: Big Bird doesn’t move beyond a slow and steady stomp down hallways, but it‘s difficult to stop him when he can attract employees to him for an instant kill while taking a huge beating.
* MoreTeethThanTheOsmondFamily: Reveals the huge number of sharp teeth it sports when it's winding up to bite an employee.
* MercyKill: What he believes he's doing to people by beheading them before the monster can get them.
* RedEyesTakeWarning: All of his eyes will glow red when he's going to take a bite out of someone, but the warning can't actually help you, as it means Big Bird is now invulnerable and the target is going to die.

! Snow White's Apple (F-04-42)
[[quoteright:341:https://static.tvtropes.org/pmwiki/pub/images/skull_19.png]]
[[caption-width-right:341: [[ThePowerOfHate Snow White's Apple grew while feeling dreadful jealousy, rage against itself, and loneliness."]] ]]
->"When the day a ripe apple fell off the tree in the garden where the princess and the king stood, the witch's heart burned with hatred."

The enchanted, poisonous apple that Snow White bit into in her fable. Thanks to the lasting magic of the witch who created her, Snow White's Apple grew sentient and very bitter over her unending existence as an apple that cannot be eaten or decompose like nature intended. Any animal that tried to eat her would die from poisoning, giving her nothing but the dead bodies of the forest as company. Eventually, she grew a body of dead vines and thorns and set out to find her own prince to relieve her loneliness, much like Snow White did.

Snow White's Apple is relatively straightforward as far as WAW classed Abnormalities go, but once she breaks out she goes on an unpredictable rampage across the facility, suddenly appearing in a room to plant herself in. While she does this, vines will begin to consume the room and will slow down and stab at any employee that stands in them. When a room is completely consumed, she will disappear and reappear in a different one to repeat the process. Rooms with vines will continue to slow down employees, but they will only take damage if Snow White's Apple is in the room with them.

------
* DeathSeeker: Her backstory and ingame blurbs make it clear that her ultimate desire is to finally die.
* GetBackHereBoss: When she breaches containment, she will never stick to one room for very long before leaving and growing herself in another. While this means that beating her into submission can be a huge pain, it also means that it’s viable to just simply ignore her and wait out her wrath before sending employees to that part of the facility.
* ImpaledWithExtremePrejudice: Employees killed by her will be impaled from below and have the guilty thorn come out through their mouth.
* PlantPerson: An enchanted apple with a humanoid body of vines who can attack by planting itself in a hallway are stabbing employees with its long thorns.
* ThePowerOfHate: The apple was given a conscience by the witch's own hateful magic, which only brewed intense self-hatred and jealousy over the years.
* ShoutOut: To the fairy tale 'Snow White.'
* SkeletonMotif: Her hollowed out apple resembles a skull with the holes left in it.
* WhoWantsToLiveForever: Was made essentially immortal by the magic that created her, but is in no way happy about it. Looking for a prince is just a way to pass the time.

! Little Red Riding Hooded Mercenary (F-01-57)
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/little_red.png]]
[[caption-width-right:350: [[LittleRedFightingHood "Tell me if you ever see that furry bastard. The price of my handiwork will be completely free the day I get to chop that damned thing’s head off comes."]] ]]
->"I’ll hang his head over my bed. Only then can I get up in the morning without having a nightmare."

A woman shrouded in a red cloak, a hood and a toothed mask to hide her deformities and scars. She was the little girl in the story of Red Riding Hood who was attacked and scarred horribly by the Big Bad Wolf. The two escaped from each other, and Red Riding Hood vowed to take vengeance on the wolf that maimed her. Starting from her teenage years, she trained to become a mercenary so that she can become strong enough to kill her nemesis. After taking a few jobs, she agreed to be taken in by the Lobotomy Corp., on the condition that they find the Big Bad Wolf and let her take revenge.

Red Riding Hood has a unique rivalry mechanic tied to the Big and Will Be Bad Wolf that directly affects her behaviour when she breaches. If the Wolf howls in the department where Riding Hood is located, she’ll automatically break free so she can focus on chasing him down. If an employee recently worked on the Wolf and then goes to work on her, she’ll immediately know and not be very pleased, coming closer to escaping on her own. She can also be hired to attack escaping Abnormalities much like Der Freischütz, but this could risk her passing by the Wolf's containment room and instantly triggering a huge battle.

------------
* AesopCollateralDamage: Yes, Red may have stopped the Big Bad Wolf or whatever else you send her after, but more than likely at the cost of her recklessly shooting at the target ''through'' your employees with penetrating bullets, along with provoking her target into fleeing into other rooms to bring the battle somewhere else.
* BerserkButton: The mere sight or sound of the Big Bad Wolf is enough to trigger her into dropping whatever she’s doing to fight them, no matter what stands in her way. Employees that smell like the Big Bad Wolf even cause her to get closer to breaking out.
* BloodKnight: She admits in her idle dialogue that she finds her line of work incredibly satisfying and fun, and only came willingly to the Corporation because they promised to locate the Big Bad Wolf for her. Red also only deigns to remain in one of the Corporation's cells while she waits for that promise because there's plenty of monsters to fight in the meantime.
* EyeScream: Only one of her eyes visible at all times. In her Legacy version she would take off her mask when fighting the Big Bad Wolf, revealing that she had lost one of her eyes, along with some other important things.
* FacialHorror: The Legacy version of Red took off her mask under certain conditions, and it reveals just why she pursues the Wolf with such rage; her face has no skin, one of her eyes is missing, and all the teeth in her mouth are gone.
* GunAndSword: Wields a hand cannon of a pistol alongside a bloodied blade.
* HiredGuns: She’s a mercenary who took up the line of work to train herself for her final confrontation with the Big Bad Wolf. She can also be hired by you if you have an Abnormality that needs to be taken care of. The price for her service will increase the higher the threat level of the target is.
* ImplacableMan: Not just to the Big Bad Wolf, but to anyone she targets when she breaches. Targets who are marked by her will be pursued relentlessly until they’re dead, with the only thing that can stop her being her own unlikely defeat, or the sight of the [[BerserkButton Big Bad Wolf.]]
* LittleRedFightingHood: A particularly violent one without a moral compass.
* ShoutOut: To the fairy tale 'Literature/LittleRedRidingHood', except Little Red never made it to Grandma's house and was nearly killed by the Big Bad Wolf.
* SupernaturalGoldEyes: Her remaining eye glows a bright gold color, serving as yet another reminder of her status as an Abnormality.

! Big and Might Be Bad Wolf / Big and Will Be Bad Wolf (F-02-58)
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/might_be.png]]
[[caption-width-right:350: [[TheBigBadWolf "By any chance, is there a little chubby baby pig in this place? Oh, it’s nothing important. He was my friend, I just want to see how he’s doing nowadays."]] ]]
->"Still, it didn’t matter to him. After all, he was “destined” to be a big bad wolf."

An innocent and cartoony-looking large wolf that reveals its true form when angered. It was the Big Bad Wolf in the story of Red Riding Hood, who attacked and brutalized the little girl. The two escaped from each other and went on with their lives, never forgetting each other and both wishing for an opportunity to meet each other again to finish what they started decades ago.

Big and Will Be Bad Wolf has a unique rivalry mechanic tied to the Little Red Riding Hooded Mercenary. If an employee who was recently attacked by Red Riding Hood passes by the Big Bad Wolf's containment, then the Wolf will come closer to breaching. If an employee works on Red Riding Hood and then gets assigned to the Big Bad Wolf, then they’ll get killed instantly and the Wolf will get even closer to breaching. Finally, the Wolf will instantly breach and change into a more beastly form if it detects Red Riding Hood entering its hallway.

------
* ArtShift: Notable, in that the Wolf is somehow fooling the Perception Filter into making it look like a childish depiction of a wolf, a feat that no other Abnormality does. When it gets triggered into attacking, it drops the innocent cartoon look it had when docile and switches to a more rabid and realistic wolf.
* TheBigBadWolf: Goes without saying, though this rendition is much more destructive and vicious.
* EatenAlive: Can happen to employees who work with it. Luckily, it's non-lethal.
* GoodScarsEvilScars: In its cartoony form, it has a scar left on its left eye. When breaching, it's covered in scars and lacerations across its whole body.
* TheNoseKnows: As a wolf, his sense of smell is what causes him to start breaking out if Agents with Red Riding Hood's scent pass by his cell, or outright escape if Red enters the hallway where his cell is located while chasing another Abnormality.
* ShoutOut: As well as being a nod to the fairy tale 'Little Red Riding Hood,' it's implied to have played the part of many tales involving a wolf as an antagonist, including a nod to 'The Three Little Pigs.'
* AWolfInSheepsClothing: So literal that it hurts, as his name and initial appearance are trying to fool players into not taking him seriously. Falling for his "I'm a big cuddly wolf" act will lead to a massacre.

! Magical Girl / The Queen of Hatred (O-01-04)
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/sailordeath.png]]
[[caption-width-right:350: [[TheMentallyDisturbed "I am the chosen one. Who would protect the world besides me?"]] ]]
->"In the name of Love and Justice~ Here comes Magical Girl!"

A cheerful MagicalGirl who believes she was put onto the Earth to stop its villains and wickedness. The problem in this lies in her fanatical obsession with stopping evil, as she believes it’s her only goal in existence. And now that there's no more evil left to be stopped, she is experiencing a loss of purpose, and itches for something more to fight.

The Queen of Hatred's Qliphoth Counter will decrease if 3 employees do not die before a Qliphoth Meltdown occurs, causing her to collapse onto the floor in a psychotic episode. Fail to calm her down with a Good work result (16 boxes or higher will increase her counter), and she’ll transform into a serpent-like creature and attack the facility in a declaration of villainy. When she's in a good mood, she’ll automatically break out during a Second Trumpet and aid your employees as an ally against the threats, but if 20% of them die during her rescue, she’ll experience a mental breakdown and turn into the aforementioned serpent and attack everything in sight.
--------

* AndThenWhat: As a heroine, the Queen fought many foes and saved people from evil... then the day came where she fulfilled her destiny by defeating the last villain, and she realized that no-one needed her anymore. She didn't take the realization too well, and that's why she's usually locked in a cell.
* AxCrazy: A more tragic example than most; she actually is TheMentallyDisturbed, and when she's not having an episode she's genuinely kind, sweet, and friendly. Problem is, her insanity leads to TheCorruption...
* BlackAndWhiteInsanity: Since what she fought is long gone, she is convinced she can't be the hero anymore, and if she's not the hero, she must obviously be a villain. Cue snake-form killing spree if you don't shake her out of it.
* BreathWeapon: As a serpent, she attacks with a spectacular beam that engulfs the entire hallway, gradually growing in intensity and damage until she exhausts herself.
* BrokenSmile: Her smile is seemingly cheerful normally, but it will sometimes shift into a more [[https://vignette.wikia.nocookie.net/lobotomycorp/images/0/07/Ani_1-1.gif/revision/latest?cb=20170202004445 deranged smile in her Legacy version idle animation]], hinting at just how precious little sanity she has.
* {{Cooldown}}: After using her beam attack in either her passive or breaching form, she will become exhausted and stop to rest, giving her enemies (or your employees) a chance to attack her while she's helpless.
* TheCorruption: The end effect of her depressed state is her succumbing to this, though she returns to normal when you knock her out.
* DesperatelyLookingForAPurposeInLife: To the point where she's outright violently unstable from the existential crisis. This is ultimately why she is so dangerous; each day, she's guaranteed to start breaking down if not enough Agents have died before a Qliphoth Meltdown, as it proves (to her) that there's no-one to save and thus she can't be a hero.
* FallenHeroine: She is most certainly this by this point due to her aforementioned issues, but her research logs reveal that the three Magical Girls were once heroes to the world, and that their fall into their respective sins demoralized a good deal of the world's populace when the news got out.
* FingerGun: One of her attacks when breaching in her passive form.
* HealThyself: When breaching, targets being incinerated by her beam attack will heal the Queen so as long as they're being damaged.
* MagicalGirl: Is one, and her design reflects it down to the brightly colored schoolgirl uniform. ‘Magical Girl’ is also her placeholder name before enough research is done to learn that her real name is The Queen of Hatred.
* MagicKiss: If her Qlipoth Counter is at its maximum, then she'll blow a kiss to any employee who works on her that fully heals their HP and SP, regardless of the work result.
* MoodSwinger: She regularly goes from "cheerful" to "HeroicBSOD", and from there to "murderous rampage" if she isn't calmed down, causing her to shift into genuine sorrow and regret when she comes to her senses, and then right back to cheerful again when she inevitably represses her memories of the event.
* MyGodWhatHaveIDone: It's heavily implied in her encyclopedia entry that she's not in control of herself when she rampages and feels ''horrible'' after she calms down, at least until she represses her memory.
* ThePowerOfLove: She draws her power from this when sane, but she starts drawing from ThePowerOfHate when she goes mad.
* ReluctantPsycho: On the occasions when she goes lucid and becomes aware of how much destruction she causes, it's made quite clear she feels extremely guilty and apologetic, though it doesn't last before she returns to her delusions.
* TragicMonster: She still wants to help fight monsters and will actually help you out during a major breach, but is so unstable she ends up frequently ''becoming'' the monster out of a desperate desire to have a point to her existence again.

! The Burrowing Heaven (O-04-72)
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/theburrowingheavenportrait.png]]
[[caption-width-right:350:The Burrowing Heaven lives inside the target's eyes.]]
->"Don't look away, just keep your eyes on it. Contain it in your sight."

A bizarre, fleshy growth of tendrils with several large eyes that watch everything around it intently. Its origin or motives are unknown.

The Burrowing Heaven is the complete opposite of the Schadenfreude Abnormality, as this one will have a high chance of breaching if you aren't looking at it as its being worked on by an employee. If you look away for too long when the work is in progress, it will breach containment. While it is breaching, it will not be able to move or attack when you are focusing on its location. Looking away from it for too long will cause it to teleport to a room and instantly kill all employees, so that their heads can be decapitated and decorated upon its branches.
------------------
* {{Expy}}: Given the games influences, particularly [[Wiki/SCPFoundation the SCP Foundation]], the Burrowing Heaven more than likely draws inspiration from [[http://www.scp-wiki.net/scp-173 SCP-173.]]
* DontLookAtMe: Inverted, it has to be looked at to keep it from breaking out.
* CreepySouvenir: When it's rampaging, it carries the heads of employees killed by it on its branches as if its it 'fruit'.
* ExtraEyes: Though they don't seem to connect to anything in particular, as it's but a sharp and fleshy growth of spikes and tendrils in the vague shape of a tree.
* JumpScare: The only monster that cause its victims to scream in pain loudly and suddenly as they die, but only when they're off screen long enough for it to act, just to remind you that you have a problem in your hands.

! The Little Prince (O-04-66)
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/thelittleprinceportrait.png]]
[[caption-width-right:350:The endings of the many employees who were tamed by The Little Prince were always tragic.]]
->"Even if this turns to be a curse, I will love this curse like a blessing."

A giant purple mushroom that has several severed hands hanging from its rims, and a head that reveals itself on the stem of the mushroom when it's reproducing. It's believed that the mushroom came from space.

The Little Prince will prefer to have Insight performed on it, as any other kind of work will fail if done more than 3 times in a row. If it gets into a bad mood from bad work results, it'll call out to random employees in the facility via MindControl. The mind-controlled employee will have a pink/purple aura on their head much like the Red Shoes and Cherry Blossom. If the mind controlled person reached The Little Prince's room, then they'll be infested with purple spores that turn them into a monstrous, spiky, tumor-covered creature that will escape and start attacking anything that enters its hallway.
--------------------------
* FungusHumongous: The Abnormality is a massive purple mushroom.
* MindControl: Uses this to call for targets, thankfully, like other abnormalities such as Red Shoes and Grave of Cherry Blossoms that rely on enchanting their victims, they can be saved from their trances with enough clicking.
* MushroomMan: Under normal circumstances, it's just a giant dangerous mushroom, but it'll reveal its purple head when it gets a new victim to inhale its spores.
* ShoutOut: To ''Literature/TheLittlePrince'', both in name, and in a piece of flavor text referencing a line spoken by The Fox ("One sees clearly only with the heart. The essential is invisible to the eye.")
* WasOnceAMan: Anyone who gets spore'd will look nothing like a human anymore when they come out.

! Dimensional Refraction Variant (O-03-88)
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/dimensionalrefractionvariantportrait.png]]
[[caption-width-right:350:''It was a strange phenomenon. It was a phenomenon in and of itself. There was nothing within the unit that could be detected with the naked eye.'']]
->"The only advice that can be given is to remain cautious and aware of your surroundings."

It is normally invisible, but camera technology will show it as a floating mass of grainy distortions.

The Dimensional Refraction Variant will breach from bad work results, or if a session lasts longer than 40 seconds. When it breaks out, it'll vanish from view before suddenly showing up in a random spot in the same department it was held in. It'll then begin to slowly float in a single path and deal tremendous amounts of damage to anything in its way, tearing their limbs off and leaving the remains to float in a similar distortion to itself. People can't see the Distortion themselves, so the manger has to manually select employees to go and suppress it.
---------------------
* NoSell: The entity is invulnerable to Red attacks.
* InvisibleMonsters: No one can see it, and even your best camera technology can only display it as a ball of camera distortions slowing moving around.
* LudicrousGibs: Victims killed by the Refraction will be torn apart instantaneously and their remains will be left to float.

! Queen Bee (T-04-50)
[[quoteright:242:https://static.tvtropes.org/pmwiki/pub/images/queenbeeportrait.png]]
[[caption-width-right:242:Queen Bee will be completed by the work of its drones… Such will be the beginning of its kingdom.]]
->"If you feel an abdominal pain and a tingling sensation in your neck, the best thing you can do now is look at the great blue sky you'll never get to see again."

A heavily mutated bumblebee that has several slices of flesh stacked on top of each other, leading up to the head that has but a single eye and mouths aimed in random directions. The bee may have be the result of pheromone experimentation, which then escaped. The Queen Bee can only reproduce using hosts to house her drones, which will burst from their victims when they reach maturity.

The Queen Bee has a chance to release a dust of eggs to everyone in the department if a normal work result is achieved, and is guaranteed to happen if a bad result happens. Everyone caught in the storm will gradually take damage, and if they die a Drone will appear from the corpse and begin attacking. Anyone who dies to the Drones will also spawn a Drone, and this chain reaction can easily snowball its way into an overwhelming amount of Drones taking over the facility.
-----------------
* BeeAfraid: Bee very afraid of monster bees that are twice your size.
* BodyHorror: The Queen Bee shares almost nothing similar to real bees other than their color palettes.
* ChestBurster: Worker bees/Drones are born via exploding from the body of a bee victim.
* ZergRush: The Queens Bees main fighting style is to drown you in a horde of worker bees, which can easily happen because of the huge amount of unimportant nameless workers that can act as hosts to the worker bees.

! Dream of a Black Swan (F-02-70)
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/dreamofablackswanportrait.png]]
[[caption-width-right:350:The lake ripples gently. As if a number of swans just took flight.]]
->"What happens when the black swan wakes up from dreaming of a white swan?"

A gang of blond haired sextuplets who stand in unison next to each other, with their unseen sister watching them from afar at all times. The sister herself is a giant black swan-like creature that has 2 conjoined faces poking out from the monster's beak. A long time ago, there was a family living in poverty and struggling to provide even the basic necessities of life. The sister, Elijah, went off to pursue her passion for knitting as a career so that she could provide for her brothers. She gave each of her brothers green nettle clothing she made herself as gifts. One day at work, a mysterious fog took over the city. After a few days this fog slowly started to mutate the population, causing them to deform into hideous green goo spilling monsters, among other mutations. Thanks to the enchanted clothing Elijah gave her brothers, they were mostly spared from the effects of the fog, but she was not as fortunate by the end of it all.

Dream of a Black Swan has a whole list of triggers to their potential reasons to break from containment (fortunately, they have 5 points to tolerate). These reasons include: A Normal/Bad work result being done, 5 employees dying in a single day, 5 employees going crazy in a single day, and when 3 other Abnormalities escape. With each trigger, one of the brothers will mutate from their sickness, and when all 6 of them mutate then the Black Swan herself will appear to attack the facility. In combat she'll attack with her umbrella and deafening screams, but her true objective is to walk around the facility and release other Abnormalities from their containment and worsen the situation.
------------
* BigSisterInstinct: If you mess with her brothers enough, she'll come to the facility, and she won't be happy.
* BodyHorror: Whatever sickness the brothers have, it causes their eyes to melt into green goo, their legs to disintegrate and reveal green flesh, and the aforementioned green goo to spill from their orifices. Their sister is not much better, as she was turned into a human/swan hybrid abomination.
* MakeMeWannaShout: When the Black Swan has had enough damage dealt to her, she'll stop to scream and release Abnormalities in her area.
* OneWingedAngel: The sister's second form is an angrier and more vicious swan that has swallowed the human heads in favor of now having its beak.
* ParasolOfPain: The Black Swan attacks with a umbrella made of feathers and bird talons.
* ShoutOut: Is a vague reference to the fairy tale ''Literature/TheSixSwans'', however it is the sister who was turned into a swan and not her brothers.
* StoneWall: The Black Swan is not as impressive as the other WAW classed Abnormalities in direct combat, dealing a decent amount of damage with no instant kill gimmicks, but she's exceptionally sturdy, which works in her favor as she can reliably tank the damage to release more vicious monsters into attacking.

! Flesh Idol (T-09-79)
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/fleshidolportrait.png]]
[[caption-width-right:350:A meshing of flesh and scrap metal.]]
->"And the prayer shall inevitably end with the eternal despair of its worshiper."

A cross with a wad of flesh holding the idol together. It was once used and worshiped by a group people who went missing. The cross itself was found in a part of a flooded city.

The Flesh Idol is a tool that can be used by employees. When they enter its room, they'll kneel down to pray to the idol. If they stop praying within 20 seconds of starting, they'll be instantly be killed. Worshiping the idol for 20 to 90 seconds will gradually heal the HP and mental health of everyone in the facility, but worshiping the idol any longer than that will kill the employee and instantly break every monster in containment out.
--------------------

! Magical Girl / The King of Greed (O-01-64)
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/thekingofgreedportrait.png]]
[[caption-width-right:300:Some of our employees think that The King of Greed is trapped inside this thing that resembles an egg, however, the truth is that she shut herself inside it.]]
->"...Sadness says: ‘Begone, pass away!’ But greed seeks eternity—seeks deep, deep eternity."

A lady left floating in an amber liquid-filled vat, which is part of a large fish-like monster. Like the Queen of Hatred and Knight of Despair, the woman inside the egg once sought to protect the world from evil. But her ambitions and greed cursed her into being trapped in a golden egg-like creature, which was found laying in the bottom of a river before it was taken in to the Lobotomy Corporation.

The King of Greed might awaken if a Normal work result is achieved, and is guaranteed to happen if a Bad result is earned. When awakened, the King will open a portal to a random hallway in the facility. From the portal the real form of the monster will appear; an angler fish-like creature that scrambles down hallways with the disembodied head of the woman hanging out from its giant mouth, which is now laughing manically. This monster will gradually move down hallways devouring anything in its path before it opens another portal to a different room to repeat the process.
-----------------------
* AdvancingBossOfDoom: What do you do when the King of Greed is free and it's in the same hallway as your employees? Tell them to run away in the opposite direction, because attacking it from the front is a surefire way to get them killed.
* AlluringAnglerfish: But rather than a pretty light the monster is using the head of the woman inside it.
* DarkSkinnedBlond
* LaughingMad: When zooming in on the rampaging monster, you can hear the woman giggling madly as her monster swallows everything in its path.
* MagicalGirl: Is her place holder name before you research it enough to learn that their true name is The King of Greed.
* MightyGlacier: She moves very slowly in one direction at a time while rampaging, but will paste absolutely anyone in the way of her gaping jaws.
* NoSell: The monster is immune to Red Damage.
* OverdrawnAtTheBloodBank: People eaten by the monster will explode in a mess of blood, and hallways where the King of Greed passed leave behind a huge streak of blood.
* SheIsTheKing: Her official title is the King of Greed, but she's categorized among the Magical Girls. The name may refer to the monster that has imprisoned the magical girl for eternity.

! The Dreaming Current (T-02-71)
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/thedreamingcurrentportrait.png]]
[[caption-width-right:350:Just as everyone wished for, The Dreaming Current can live here forever.]]
->"Tell the kid today's treat is going to be grape-flavored candy. It's his favorite."

A shark-like creature with two fanged mouths, rainbow colored tongues, human legs that replace its tail, an eyeball that is smeared across its face like paint, and large needle in its back along with bloody needle holes. There was once a terminally ill child who was expected to die within a few years. This child loved the ocean, but couldn't visit it often due to their condition keeping them stuck in their parents' laboratory. The only solace they ever got were special candies given to them by their doctors/parents. These treats allowed the child to see the ocean they loved, and miraculously they survived past their expected life span, but even then, the child was left to enjoy their hallucinations in the laboratory for many years.

The Dreaming Current is another simple Abnormality when it comes to taking care of it, as its counter will only go down if an employee with a Temperance stat of 1 enters or if an employee panics during work. If it ever breaks out, it'll vanish to the end of a hallway and charge forward to take a high-speed bite out of people in the way. Whenever it passes by, it leaves behind a trail of bubbles. After enough hallways have been filled with bubbles, The Dreaming Current will prepare itself for a dash across all affected areas, only stopping when it reaches the end of it all before repeating.
----------------------
* BullfightBoss: If The Dreaming Current escapes and you don't deal with it in time, then you can be looking at dealing with a flying shark that lunges at the speed of a bullet around your facility.
* EldritchAbomination: The shark is bizarre and and abstract to say the least.
* LivingDream: Its short story seems to imply that the shark you have in containment could be either the child themselves or a manifestation of that child's love for oceans and dreaming.

! Magical Girl / The Knight of Despair (O-01-73)
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/theknightofdespairportrait.png]]
[[caption-width-right:350:Who said a knight never cries? Have you ever seen tears brought out by despair, not sadness?]]
->"All that remains is the hollow pride of a weathered knight."

A tall woman whose face is partially obscured by pitch-black shadows. Both her long blue hair and longer blue dress are adorned with her spade motif, matching her with the Queen of Hatred and King of Greed. Long ago, she fought as a protector of justice. As she slowly began to realize that no good was left in the world, however, she slowly began to turn to despair, though her desire to protect always remained.

When an employee achieves a good work result on her, the Knight of Despair will bless this employee, which halves all Red, Black and White damage dealt against them but both doubling Pale damage and preventing them from doing anything but suppression. If a blessed employee dies or panics, the Knight of Despair will breach, summoning black spears and teleporting around the facility to deal Pale damage to any employees in her way.
-----------------------
* BerserkerTears: Anything bad happening to her blessed friends will trigger her into attacking everything in sight, crying and sobbing madly all the while.
* BlackEyesOfEvil: Not evil all the time, but when she finally does open her eyes they’re pitch black and hysterical.
* MagicalGirl: Is her placeholder name before you research her enough to learn that her true name is the Knight of Despair.
* MightyGlacier: Aside from periodic teleports, she moves slowly when breaching while sporting a high amount of HP. Her spears, however, deal a very high amount of [[PercentDamageAttack Pale]] damage, making it so that only the most well equipped of employees can take a barrage of spears from her.
* SpikesOfVillainy: Again, not usually evil, but in her fits of despair she’ll grow black spikes all over her body as she avenges her blessed target.

! Alriune (T-04-53)
[[quoteright:150:https://static.tvtropes.org/pmwiki/pub/images/alriuneportrait.png]]
[[caption-width-right:150:The one who was born naked, shall return to the earth naked.]]
->"Bearing the hope to return to dust, it shall go back to the grave with all that desires to live."

An Abnormality with a vaguely equine, six-legged lower body and a doll-like upper body. She is bright pink and wears a sunhat in the same color, with teal leaves covering her chest and lavender dust coming out of her mouth. Her eyes were stolen by crows, as she was said to be a doll abandoned in a forest.

When getting good or bad work results on Alriune, her Qliphoth counter might decrease. Once it hits zero, she will breach, teleporting around the facility and dealing White damage to any employees in the same room as her. At the same time, up to three petals will appear around her lower back, each petal increasing the damage she deals.
-----------
* EyelessFace: Her eyes were pecked out by birds in the past.
* DoWellButNotPerfect: As said before, keeping Alriune in check means trying to score Neutral results during works, as Good results will just cause her to escape.
* LivingToy
* GhostlyGape: Due to her eyes being pecked out by birds, her face is but two holes where eyes would be and a constantly smiling, equally empty mouth.

! Express Train to Hell (T-09-86)
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/expresstraintohellportrait.png]]
[[caption-width-right:350:There are no clocks to alert the arrival times, instead, there are some blinking lights.]]
->"When the time comes, the train will chug down the tracks and sound its mighty horn."

Normally, this Abnormality appears as only the ticket station, covered in rocks and skulls. Behind the bars set into it, a clerk, unseen save for their glowing yellow eyes, gives tickets to any employees interacting with this Abnormality. When certain requirements are met, the other part of the Express Train to Hell appears, this being the titular train itself.

At the top of the ticket station, four lights are visible. One of these four will light up every 30 seconds. When an employee receives a ticket, it will heal both HP and MP, with a range depending on the amount of lights visible.[[note]]only the employee at one or two lights, the entire departments at three lights, the entire facility at four lights[[/note]] Afterwards, all lights will be reset. However, if all four lights are on and you still choose to ignore it, train horns will sound and two portals will appear on either side of the facility, upon which the rusty Express Train to Hell passes from one portal to the other, dealing massive Black damage to anything in its path.
-----------------
* AfterlifeExpress: The train itself is this, appearing from offscreen to run employees over as it passes by if a ticket is not taken.
* HellIsThatNoise: Did you forget to take the ticket in time? Your only warning that it's too late is hearing the whistle of the train coming to run your employees over.

! The Naked Nest (O-02-74)
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/thenakednestportrait.png]]
[[caption-width-right:350:''Please understand that we will be forced to fire on sight and burn your corpse should you become a nest.'']]
->"It can enter your body through any aperture."

A strange Abnormality that first appears as a brown, vaguely rock-like nest sitting on the floor of its containment. Occasionally, brown worms poke out from the nest.

After finishing any work with the Naked Nest, there is a chance of the employee who performed the work being infected, with the chance of this happening increasing the lower the employee's HP is. If an employee does get infected, this will eventually first be visible when the employee's skin turns green. After this point, the employee has a chance of spreading the infection to other employees who are nearby. After a certain point, the employee's skin will change further, this time taking on the texture of the Nest. From this point onwards, the Employee will be considered a minion of the Naked Nest and will start to attack other employees.

! The Firebird (O-02-101)
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/fierybirdportrait.png]]
[[caption-width-right:350:A legend of The Firebird says that once upon a time, those who came across its feather were granted with both blessing and ordeal.]]
->"Those who succeed in the hunt are granted with one of the very feathers that countless hunters once yearned for."

An Abnormality that, when resting, appears as a large black bird with a long neck and tail, standing on a tree that has scorchmarks right underneath The Firebird's spot. When breaching or activating its healing ability, however, The Firebird turns into a bright yellow and orange bird, completely cloaked in flames. Long ago, The Firebird lived in a forest, where it was often visited by hunters attempting to obtain one of its feathers. However, as the rumors about The Firebird spread further and the creature became more of a creature of legend, the forest got crowded with visitors. Eventually, this all became too much for The Firebird, who then left the forest for someplace people wouldn't know of it as much.

The Firebird is an exception to the general rule of work results, as bad work results will cause its Qliphoth counter to instead ''increase'', while both good and neutral results have a chance to decrease it. However, this can be a boon, as when an employee works with The Firebird and either has less than 20% of their own HP left, or works when The Firebird's Qliphoth counter is at 1, The Firebird will briefly turn into its flaming form and heal the employee. When its Qliphoth counter hits zero, however, The Firebird will breach, spreading its flames across the room for Red damage and counterattacking employees who try to suppress it for White damage. The Firebird will continue like this, either until it is suppressed, or until it decides to return to its containment on its own. Suppressing it is the only way to obtain its E.G.O weapon, which otherwise can't be purchased normally.

-----------

* BattleAura: When breaching, the Firebird's flaming aura will cause constant Red damage on the entire corridor or chamber it is currently traversing.
* DoWellButNotPerfect: The Firebird's Qliphoth counter goes down when it gets Good results, encouraging the player to go for Normal. In fact, it will go ''up'' if you get a ''Bad'' result, and assuming your employee can withstand the damage, it's better to go for that if your goal is keeping it contained.
* EyelessFace: In its withered form, it has hollow eye sockets. It also inflicts this on those who die from its attacks.
* KillItWithFire: How it kills its enemies.
* TheLastOfTheseIsNotLikeTheOthers: Despite being a bird Abnormality, it has no relation to the other three, nor is it stated to come from the Black Forest (instead only being mentioned to come from a non-described "forest").
* ThePhoenix: Its true form, revealed when breaching or when healing an employee.
* SheatheYourSword: One way to deal with the Firebird is to simply leave it alone and wait until it returns to its containment. So long as it isn't directly attacked, it won't harm any employees outside of its BattleAura.

! Parasite Tree (D-04-108)
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/parasytetreeportrait_7.png]]
[[caption-width-right:350:When the flower of blessing finally blooms from Parasite Tree, then…]]
->"'Ease yourself, do you not have need of the blessing?'"

A green tree with many large leaves and a face in the middle of the trunk. At first glance, it appears to be a benevolent entity that only wishes to heal the minds of the facility's employees, with those that worked with it reporting that its flowery scent and rich green color provided them psychological comfort. However, like many of these types of abnormalities, these blessings are more than they let on.

When you finish work on Parasite Tree, its containment chamber will darken and become covered in grass and bushes and the employee will receive a Blessing, which is marked by a green sprout appearing above the employee's head. This blessing will increase the employee's SP over time, as well as their Work Success Rate. Once its Qliphoth Counter, which can be decreased if you do Repression work on it, another abnormality escapes, or if 5 or more works are performed on any abnormality besides Parasite tree, reaches zero, it will proceed to possess a random employee and lure them to its containment unit so it can bless them, though these employees can be broken out of this possession with enough clicking.

With every employee that receives a blessing, a glowing white bulb will grow on the tree, with one bulb being taken off the tree if any blessed employee were to subsequently die. Once five bulbs have sprouted on the tree, the tree then undergoes a drastic change, where it turns purple and the face turns into a big red eye, while the bulbs change into white screaming faces. All of the previously blessed employees will then proceed to run around in panic before being turned into stationary HE-class minions of Parasite Tree known as "Saplings", which bear a striking resemblance to Parasite Tree itself. These Saplings will constantly spew toxic gas that deals continuous White damage to anyone in the same room as them, and any employee that panics from this gas will proceed to turn into Saplings as well, continuing the cycle until all the Saplings are suppressed.
---------------------------
* MindControl: When its Qliphoth Counter reaches zero, it will possess a random employee in an attempt to lure it to its containment unit so it could bless said employee (this is identified via a green glow on the employee's head). This possession can be undone by repeatedly clicking on the possessed employee.
* NamesToRunAwayFromReallyFast: Appears to be a kind and gentle abnormality that just wants to give out its blessings and heal your employees, but when you consider that its true name is '''"Parasite"''' Tree...
* RedEyesTakeWarning: When the tree transforms, its calm-looking face will be swapped out for one giant red eye.
* {{Transflormation}}: If enough employees are blessed by the tree, all of the blessed employees will transform into beings known as Saplings, miniature trees with faces that will constantly spew out White damage-inflicting gas that will convert anyone affected by it into more Saplings until suppressed.
* WolfInSheepsClothing: It disguises its obviously fatal side effects as kindly blessings to the people who approach it.
* WorldTree: Is what this abnormality is referred to before you discover that its true name is Parasite Tree.

! Yin (O-05-102)
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/yinportrait.png]]
[[caption-width-right:350:Yin brings chaos to the world, and erases that chaos at the same time.]]
->"Now, you become the sky, and I the land..."

One half of a mystical pendant, its other half being Yang. Yin is the black half, having a white dot at the center of its widest part, and constantly floating in place, a red rope dangling beneath it. Yin is considered the darker half of the pendant, and is thought to only bring suffering, unlike its white counterpart. This made Yin question its own existence, before it decided to attempt reuniting with Yang once more. When it tries to reunite, Yin takes on the appearance of a black fish, with a singular orange eye gazing out in front of it. If the two do reunite, they together take on the form of a massive black and white dragon.

Yin's Qliphoth counter can decrease in two ways: either by achieving a bad work result on it, or by having its counterpart, Yang, be worn for 30 seconds or more. Once the counter hits zero, Yin will breach, and if Yang is in the facility, it will breach as well. When breaching, Yin turns into a black fish, emitting dark waves that deal Black damage to employees around it. If Yin and Yang meet, the two will unite and turn into a dragon, which flies across the entire facility (in a similar fashion to Express Train to Hell) and reverses the HP and SP percentages of anything in its path, while also depleting the Qliphoth counters of any Abnormalities on its way.
---------------------------
* FusionDance: Allow Yin to reunite with Yang and they'll fuse together to summon a massive dragon to sweep past the facility and decimate everyone in its way.

! Yang (O-07-103)
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/yangportrait.png]]
[[caption-width-right:350:The black carp swims towards the harmony and the white carp swims towards the chaos. What will happen when the two carps meet?]]
->"However, the world has more than warmth and light."

The other half of a mystical pendant, and the counterpart to Yin. Yang is the white half, with a black dot being located at the center of its widest part. Yin is seen as the light half of the pendant, thought to only do good, unlike its black counterpart. However, Yang was never intended to exist alone, and is only one half of a delicate balance. When Yin tries to find Yang, Yang does the same for its counterpart, taking on the form of a white fish with small, beady blue eyes. If the two meet, they will combine to form a massive black and white dragon.

When an employee wears Yang, they will receive a large boost to their resistance to White damage, and have their SP healed in the meantime. However, wearing Yang for 30 seconds or more will decrease its counterpart, Yin's Qliphoth counter. If Yin then breaches, Yang will immediately follow, turning into a white fish. In this form, Yang is weak and only capable of doing minor amounts of White damage; however, should the two halves meet, they will unite and turn into a dragon, which flies across the entire facility and reverses the HP and SP percentages of anything in its path, while also depleting the Qliphoth counters of any Abnormalities on its way.
-------------
* UselessUsefulSpell: The resistance to White damage is great, but it's pointless to use as using it for a meaningful amount of time will provoke Yin into breaking out.
* FusionDance: Allow Yin to reunite with Yang and they'll fuse together to summon a massive dragon to sweep past the facility and decimate everyone in its way.

! Honored Monk/Clouded Monk (D-01-110)
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/heroicmonkportrait.png]]
[[caption-width-right:350:Clouded Monk is desperately holding the shattered pieces of a japamala in his hands..]]
->"However, if enough sarira are found from you that everyone looks on in awe, your name will be sung for generations."

A Buddhist monk with an obscured face. A long time ago, the monk visited a town where they were cremating another beloved monk. When the monk produced only a small amount of sarira (crystals formed in the ash), the townspeople (and monk) were confused, as he had been a generous man in his life. When the monk went to rest for the night, he was accosted by an old man, who directed him to the pagodas outside of town, saying that if he consumed the sarira of the monks there, he would become greater than Buddha himself. When he did so, he turned into a monster that terrorized the town and ate any sarira left out unattended.

Clouded Monk's Qliphoth Counter will drop whenever 10 or more employees in the facility die, could drop with a Normal work result, and is guaranteed to drop with a Bad work result. The counter will be reduced to zero if Yang were to enter the hallway the Monk's containment unit is in. Once the counter hits zero, the Clouded Monk will turn into a monster and breach, dealing red damage to employees by clawing or charging at them. It will occasionally leap forward with its mouth open, instantly killing any employee it catches. It has the ability to steal E.G.O gifts from your employees by doing this too.
-------------
* BodyHorror: His breach form is of a naked, long-limbed and huge mouthed creature that crawls around the facility.
* EatenAlive: A OneHitKill as well.
* MooksAteMyEquipment: He's no mook by any means, but he has the ability to charge an attack that has him leap forward to try and swallow employees whole in a fit of greed. If they survive, then there's a good chance the Monk just ate their E.G.O equipment anyways.

! El Llanto de la Luna (D-01-105)
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/lalunaportrait.png]]
[[caption-width-right:350: "Music sets all free with no prejudice."]]
-> "Tales say that the moon bewitches man, yet in reality, it is the man that despairs at the moon."

An Abnormality that appears as a woman wearing a veil who is sitting near an old-fashioned piano. According to a newspaper article, the pianist was said to play the Sonata and when the third movement came around,the audience could barely stay in their seats. After some time, she left for the moon, leaving only her piano behind.

Instinct work on her will be replaced by the Special Work "Performance" where an employee will enter the containment unit and play the piano. Her Qliphoth counter has a slight chance of decreasing by 1 when a Normal work result is obtained and will always decrease when a Bad work result is obtained. The Qliphoth Counter will automatically drop to zero after three Performances. When the counter reaches zero, she will burst into flames and breach. When breaching, she will put on a mask and use her cane as a weapon dealing average Red Damage in her regular attack and high Black Damage in her special charge attack. If an Employee is performing during her breach, they will receive Black Damage every 3 seconds and cannot leave the containment unit until either the Performance is finished or the Abnormality is suppressed.
-------------
* CoolMask: Dons one when breaching.
* ClassyCane

[[/folder]]

[[folder: ALEPH classed]]

These eldritch abominations are very high risk, high reward Abnormalities that can provide more than enough power for the facility on a successful research, but letting them get even an inch of a chance to escape could lead to dozens dead or missing, or even the complete destruction of the whole area.

! Apocalypse Bird (O-02-63)
[[quoteright:242:https://static.tvtropes.org/pmwiki/pub/images/helping.png]]
[[caption-width-right:242: [[SelfFulfillingProphecy "Once upon a time, three happy birds lived in a warm and lush forest..."]] ]]
->"Then, in the middle of all the chaotic cries, someone shouted: “It's the beast! A big, scary monster lives in the black, dusky forest!” "

Long ago in the Black Forest, three self-appointed guardian birds named Big Bird, Long Bird and Small Bird made a vow to protect their home and its inhabitants from a prophecy that would damn the Forest into falling into chaos from a terrible monster that would appear. When they thought they couldn’t protect the whole forest as just three individual birds, they decided that one giant bird with all their powers combined would be their best bet at protecting everything they loved. The bird that was created was monstrous and horrifying, scaring away every living thing in the forest and leaving it all alone. In the end, the bird was the only thing left living there, and rumors spread of a monster that lived in the deepest and darkest parts of the Black Forest.

Apocalypse Bird is an event that can show up if you have all three of the Black Forest birds together in your facility. If two of the birds breach, then the third one will automatically breach and a portal will appear in the facility. All three birds will ignore their surroundings and slowly make their way to this portal, and if it’s not closed by the employees in time and all three birds cross into it, then Apocalypse Bird will be summoned. This creature is invulnerable to all forms of damage and will periodically teleport between rooms to decimate employees, however it leaves three eggs scattered throughout the facility. Finding and destroying these eggs is the only way to neutralize the Apocalypse Bird and end its attack.

--------------

* AllYourPowersCombined: The Apocalypse Bird was made from Big Bird, Bird of Judgement and Punishing Bird merging together to create something with all of their powers so that it could see for miles across the earth, judge any sin without fail, and devour any evildoers in one gulp.
* BattleshipRaid: Defeating the Apocalypse Bird means you’ll have to locate and destroy the giant eggs themed after their respective bird (a white egg with red tentacles coming out of it for Punishing Bird, a black and multi-eyed egg for Big Bird, and a bandage covered egg for Judgement Bird), which in turn disables an attack that the bird is granting the monster.
* TheDreaded: Among the Corporation, who tried to hide the evidence of its existence to avoid panic among new workers. However, some veteran employees of Lobotomy Corp. clearly remember the horrors and destruction it caused the last time it showed up.
* EldritchAbomination: It looks less like a bird (despite its name) and more like the three bird's body parts stitched together into a giant, monstrous creature.
* EyesDoNotBelongThere: Thanks to inheriting Big Bird's eyes, it has many staring eyes scattered on its giant wings.
* TheFourthWallWillNotProtectYou: As if the existence of this thing isn't terrifying enough, it's one of the very few abnormalities to completely disable certain features on the ''user end''. In this case, Judgement Bird's egg prevents the game from being paused or fast-forwarded as long as it remains alive. Just like [=WhiteNight=], if you don't destroy the Judgement Bird's egg, it also prevents you from accessing the pause menu.
* MonsterMash: As a result of the power outage caused by the Bird's invasion, many other Abnormalities are bound to escape, filling in the areas where Apocalypse Bird can’t reach to worsen the situation/impede progress on reaching the eggs.
* SelfFulfillingProphecy: What the Birds didn't notice was their actions taken in helping the forest fulfilled the prophecy set upon it; their meddling caused much fighting and controversy among the forest creatures, and they never realized that they turned into the horrible monster destined to end the forest.
* TragicMonster: Big Bird, Judgement Bird, and Punishing Bird only wanted to make sure that the prophecy that was set upon the forest would never come true. It turns out that they were the ones who set it all into motion, leaving them alone with no one else for company in the abandoned forest.

! Nothing There (O-06-20)
[[quoteright:332:https://static.tvtropes.org/pmwiki/pub/images/shoddy.png]]
[[caption-width-right:332: [[DeadPersonImpersonation "Do you know the difference between the terms “shell” and “skin”?"]] ]]
->"And the many shells cried out one word, "Manager"."

A mass of meat and body parts fused together to form a three legged monster. Nobody knows where it came from or what its motives are, but it seems to be possibly composed of the bodies of the employees that died to it. It is capable of wearing the skin of its victims and doing an impression of them in an effort to trick the people around them.

Nothing There is a fickle creature that’s incredibly easy to aggravate into escaping. One of its unique abilities will happen when an employee enters its room; if they begin to panic at the sight of it, there’s a good chance that they will be immediately consumed and Nothing There will disguise themselves as them. If another employee is sent to investigate and they panic as well, then Nothing There will also kill them and immediately break containment, appearing somewhere else as a disguised employee it killed. The game will pause and give you 10 seconds to find the disguised Nothing There and reveal them. Winning this game will put Nothing There back in containment, but failing to find it in time will make it reveal itself and begin its attack on the facility. After a while, it will enter a cocoon stage and emerge a towering monster that can form weapons with its shapeshifting arms.

--------
* TheAssimilator: Seems to be made up from the remains of its past victims, albeit rather haphazardly.
* DeadPersonImpersonation: Nothing There uses the skin of the its last victim to try and trick others into dismissing it as an ordinary person. The disguises are not quite perfect though, as their skin will deteriorate after a while and it has trouble copying speech.
* {{Expy}}: Of Creator/JohnCarpenter's [[Film/TheThing1982 The Thing]].
* HellIsThatNoise: Zoom in on Nothing There, and you'll hear some very deep and labored breathing.
** Additionally, having an employee get their skin taken away by it will have it disguise itself as that person and start speaking random words its heard in no particular order.
* ItCanThink: It was originally considered to be a mostly primal monster, up until it was discovered to be practicing its impressions and disguises of the employees it killed in front of a mirror. It’s also capable of speech, but it doesn’t know how to actually form sentences beyond just repeating what it heard (such as ‘Manager!’).
* PreMortemOneLiner: All it has to say before it delivers a body tearing swipe to someone?
---> '''"Goodbye."'''
* ShoutOut: The EGO weapon you can get from it bears a striking resemblance to [[VideoGame/SoulSeries Soul Edge]].
* VoiceOfTheLegion: While breaching, Nothing There will constantly be "talking" through multiple voices overlaying each other, either screaming in fear or rambling constantly about nonsensical jargon, all the while a man takes deep breaths of exhaustion.
---> "You have received a voicemail."
---> "[[BrokenRecord How may I help you?]]"
---> "[[BrokenRecord Together,]] [[TheAssimilator we are one.]]"

! Blue Star (O-03-93)
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/blue_star2.png]]
[[caption-width-right:350: [[TheAssimilator "Our Blue Star was born in an abyss of despair and floats towards a new beginning."]] ]]
->"Let us meet again as stars."

A blue, glowing heart of energy with the limbs (particularly legs) of its followers protruding from it. Its background is a mystery, all that’s known is that people who come close this Star will believe that it’s their savior that has come to bring everyone back 'home', and become drawn into throwing themselves into it.

The Blue Star has stubborn requirements for handling it in containment as only employees with at least Level 3 Temperance and Level 4 Prudence can hope to be near it. Weak minded employees who do not meet these requirements will immediately be drawn into its center for absorption when they are assigned to work on it, or if they meet it when it escapes. Employees who spend more than 60 seconds exposed to the Blue Star will also be absorbed into it. If it breaches, it will manifest itself into another room and begin radiating its influence, dealing White Damage to everyone in the facility over time. Employees who go insane from the sanity draining pulses will automatically be pulled from wherever they are, no matter how many walls and rooms are in the way, and be sucked into the Star.

----
* TheAssimilator: While it's not known what exactly happens to a victim who is absorbed by the Star, it can be reasonable to infer that those giant gray legs protruding from its core once belonged to a person.
* AreaOfEffect: Its sole method of direct attack is it positioning itself somewhere convenient and release pulses of White Damage to hit everyone until it's killed.
* BackgroundMusicOverride: Allow the Blue Star to escape, and the music will fade away, leaving nothing but the windy ambiance of the Stars consuming void as the only background noise to be heard.
* BodyOfBodies: Body of legs, to be exact.
* {{Cult}}: The Lobotomy Corporation had to suppress a cult that was forming in its ranks thanks to the beings mind control affected everyone. Their belief is that the Blue Star has come to deliver them all from the despair that this dimension has to offer, so that they may all meet again as stars wherever it takes them.
* EldritchAbomination: It is an entity of pure energy that has dozens of human legs sprouting from its black core, presumably from the victims it has sucked in, suggesting that the Blue Star is also a portal to an incomprehensible dimension.
* MindControl: Weak minded employees are vulnerable to being influenced by the Blue Star, which typically leads to them being sucked into the Star as their eyes turn blue and they reach out towards their alleged savior.
* PowerFloats: Hovers in place constantly when breaching, only ever touching the ground when it’s defeated/using its legs to stand idle in its containment.
* TheSpook: Of all the [=ALEPHs=], Blue Star remains the most mysterious abnormality in nearly everything involving it. Its background is a mystery unlike the Mountain of Smiling Bodies, its motives remains unknown unlike the [=WhiteNight=] and Melting Love, and even the ultimate fate of whoever gets absorbed into it is best left to educated guesses, unlike just about any other Abnormality.
* StoneWall: The Blue Star will not move from where it initially manifested itself, but it sports a massive amount of HP and can wipe employees out by the dozens with a few bursts of its AreaOfEffect attack.
* WingdingEyes: Victims driven mad by its attacks will sport glowing blue eyes with black hearts as they throw themselves into the Blue Star.

! The Mountain of Smiling Bodies (T-01-75)
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/saadmaan.png]]
[[caption-width-right:350: [[BodyOfBodies Mountain of Smiling Bodies waits for the oncoming smell of blood, holding all of the laughter of those who cannot be seen here.]] ]]
->"The smiling faces are unfamiliar yet sorrowful."

A black ball of teeth, bones and corpses that uses whatever living thing it finds to add to itself. Some time ago in Lobotomy Corp., there was a deadly containment breach that left dozens of employees dead. No one volunteered to go and collect the bodies and clean the destruction that was left behind out of trauma, so it was agreed upon that they would lock that section of the facility off for a time. Unbeknownst to everyone else, the bodies began to rot and fuse to each other by the will of an escaped Abnormality, creating a monster that only ever thinks about its own hunger.

The Mountain of Bodies is an opportunistic Abnormality. If an employee is missing HP when assigned to it, or if they die in its containment, then it will attempt a breach. It will automatically breach if 10 employees die in a single day. Once free, the monster will shamble around the facility to bite at employees for a huge amount of damage. Any corpses that are in its way get absorbed into the mass, and the more bodies that get absorbed, the more moves it will unlock.

-------

* TheAssimilator: It will automatically collect dead bodies for its own use.
* BodyOfBodies: And they are all smiling over the chance of getting to feed and expand themselves.
* TheDividual: When it upgrades itself using the dead bodies it finds, it'll grow extra versions of itself on its sides that give it new powers. They're identical to the main body, but cannot split off. Also, the heads scattered on its body are all thinking entities on their own.
* {{Expy}}: [[Franchise/BlazBlue Arakune]] has fallen on hard times.
* FromBadToWorse: Like Big Bird, it will instantly break out if 10 employees have died in a single day. 10 employees dying is already a sign of something gone wrong, so an ALEPH-classed Abnormality breaking free is the icing on the cake.
* HealThyself: Any corpses it walks over will heal it for a certain amount of HP.
* HeroicSacrifice: The person responsible for bringing this monster to heel was a lowly employee who rigged both himself and the quarantined section of the facility to explode.
* MakeMeWannaShout: Its second phase will cause it to grow an additional copy of itself that will raise itself in the air to shriek loudly, dealing a burst of Black damage to those in the same room.
* ZombiePukeAttack: Its third phase has it grow an additional copy of itself capable of vomiting a highly damaging and slowing slurry of corrosive bile, dealing massive Black damage to those in front of it.

! CENSORED (O-03-89)
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/censored.png]]
[[caption-width-right:350: [[YouCannotGraspTheTrueForm "(CENSORED) is doing (CENSORED) and… Goodness, that’s disgusting."]] ]]

->"If a flaw in the system disables the censors covering the Abnormality, we will once again have to sincerely consider how to dispose of the manager."

Its appearance is unknown to the Manager as all records of CENSORED's name, appearance and audio have been censored in the security cameras to avoid them being driven mad. The mere sight and sound of CENSORED is enough to drive most people insane, and even the select few who have a chance of withstanding its mental assault risk being overtaken by it.

CENSORED will only ever accept Level 5 employees working on it; anything less than that will instantly cause the employee to panic. If an employee panics at the sight of CENSORED, it will come closer to escaping. The Repression action has been replaced by a Sacrifice option, which will force one random employee in the building to be sacrificed and fed to CENSORED to sate it, which in turn keeps it further away from escaping. If CENSORED escapes, it will patrol around the facility, and any employee who encounters CENSORED will be CENSORED as they’re eviscerated. Any employee who witnesses this attack will take heavy White damage as long as they’re in the same room CENSORED is shredding its victim in. From the remains of its victims, another smaller version of CENSORED will spawn to support the original CENSORED.

------
* CensorBox: Appears to the player as a bunch of these, for your mental safety.
* EldritchAbomination: Among the straightest examples in the game.
* HealThyself: Any corpses it encounters will be used to heal CENSORED.
* LotteryOfDoom: Right from the get-go, a random employee can be chosen to get sacrificed to CENSORED in order to keep it from breaking out.
* LudicrousGibs: The only clue to what's happening to CENSORED's victims is the organs and limbs that get thrown out when it's attacking someone.
* NothingIsScarier: We haven’t got a clue as to what happens to its victims, what CENSORED looks like or even what its name is. [[UpToEleven Even the audio of its attacks is censored!]]
* SoundEffectBleep: Not a swear this time, however; CENSORED's censorship even extends to censoring the sounds that its attack makes.
* YouCannotGraspTheTrueForm: Looking at it is enough to drive most people into palpable panic. It's gotten to the point where the manager's cameras must have the creature censored at all times, just to avoid their mind falling apart at the sight of it.
** As of one update, workers who even meet the the necessity of being level 5 will automatically have their mental health bar decrease by 80% the moment they see CENSORED, inflicting them with the Horrified panic state no matter how tough they are.


! The Silent Orchestra (T-01-31)
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/silent_8.jpg]]
[[caption-width-right:350: [[BrownNote The Silent Orchestra prepares the music of the apocalypse.]] ]]
->"From break and ruin, the most beautiful performance begins."

A white mannequin who acts as the conductor for the entire orchestra it leads. The thing it strives for the most is an audience to listen to its incomprehensible music, but people who get drawn into becoming its listeners get driven violently insane, attacking anything they see.

The Silent Orchestra may breach if a bad or good work result is achieved, causing it to pull a massive curtain over the player's screen while it vanishes from its room to reappear in the main department room of where it's held. After positioning itself, it will begin its concert, conducting a 4-part song with its ensemble. Each part of the song will give the Silent Orchestra a new weakness and set of immunities to damage types. Allowing it to continue its song up to the finale will end with it playing a note that will burst the heads of everyone and anyone in the facility who is under their max mental HP, drain all of the energy accumulated during the day, and will bring the Silent Orchestra back to its containment.
---------------
* BarrierChangeBoss: Each part of the performance will grant the Silent Orchestra a new set of weaknesses and immunities. Part 1 makes it vulnerable to Pale damage, part 2 makes its vulnerable to Black damage, part 3 makes it vulnerable to White damage, and part 4 makes it vulnerable to Red damage. Transitioning to the Finale makes it immune to all forms of damage.
* BrownNote: The music it plays in its entirety.
* EyelessFace: Neither the Conductor nor the singers that accompany him have any eyes to speak of.
* TheFourthWallWillNotProtectYou: The Silent Orchestra is yet another one of those very few abnormalities who will disable user-end features. When it's breaching, it will block part of the screen (including your menu buttons) with its curtain. It will also disable the volume options, ensuring you get to listen to its performance.
* SensoryAbuse: In the middle of its performance (particularly Movement 3), the Silent Orchestra will begin emitting a very loud and piercing beeping noise. Due to the aforementioned inability to lower the volume ingame when it's performing, you'll be forced to endure it.
* YourHeadAsplode: All listeners (everyone in the building) will have their heads blown up if they're below 50% max mental HP.

! Melting Love (D-03-109)
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/slimed.png]]
[[caption-width-right:350: [[BlobMonster Unbeknownst to all, Melting Love’s army grows day by day.]] ]]
->"...and my dear employees, I do hope you all put on the gas masks we distributed to you before we enter."

A woman, comprised of pink slime, who takes a more monstrous and hostile form when breaching. It subconsciously caused employees to become attached to it in the past, which led to them taking its slime out of containment... to disastrous results.

Melting Love's ability will occur when an employee performs a work on her, aside from Repression. The employee will gain a heart icon above their head and slowly be healed; however, this slime is contagious, and every 10 seconds they will release a burst of slime that have a 25% chance to infect workers with pink slime. Workers who are not the original target will slowly grow more and more pink slime on their bodies until they are dissolved and turned into HE classed minions of Melting Love. If half of the department is turned into slime minions, then Melting Love will breach and convert the bearer of its heart into a larger, WAW classed minion to support it. Her Qliphoth counter will reach 0 if the blessed worker dies, if the blessed worker performs Repression on them, and if a Neutral/Bad work result is achieved.
----
* BlobMonster: It's an amorphous pink mass of slime, though it often disguises itself in a more humanoid form.
* CuteMonsterGirl: What Melting Love initially looks like while in containment, which seems to be invoked: It wants affection shown for it by employees working on it by taking on a visually attractive body, which is why Repression won't activate her ability at first.
* PatientZero: The blessed employee that holds her heart can and will likely spread the condition to everyone around them should you allow them to roam freely. Thankfully they will not be converted to a slime monster unless Melting Love escapes, so quarantining them for their own safety is viable should you wish to save both the department and the worker.
* RoaringRampageOfRevenge: If the first employee she infected dies, she will breach and do extra damage when attacking.
* SlimeGirl: Sports a more traditional and innocuous form before shifting to a giant, hunchbacked and dissolved-skeleton-filled form when angered.

! [=WhiteNight=] (T-03-46)
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/white_3.png]]
[[caption-width-right:350: [[LightIsNotGood "Why art thou in fear? I shall not leave thee until I have completed my mission."]] ]]
->"Rise, my servants. Rise and serve me."

An angelic being, whose body is said to resemble an underdeveloped embryo. It has five pairs of white wings, large red eyes, a halo floating above its head and a golden collar with the number "666" engraved on it. The second form of Plague Doctor should you allow it to perform 12 baptisms.

When [=WhiteNight=]'s Qliphoth counter hits zero, which decreases when it is not worked on for a certain amount of time or when a bad work result is achieved, [=WhiteNight=] will breach. It will teleport to the department's main room and remain there, while its minions, the Apostles, wreak havoc in the rest of the department. [=WhiteNight=] itself will occasionally create a red ring around itself which expands outwards, dealing Pale damage to employees and reviving fallen Apostles in the process. There are two ways to suppress [=WhiteNight=]: either defeating it outright, or having the final Apostle, who appears different from the rest, confess to One Sin and Hundreds of Good Deeds.
------
* TheFourthWallWillNotProtectYou:
** While some other ALEPH abnormalities do disable certain user end features, such as pausing the game, [=WhiteNight=] takes this to logical extremes. When this thing starts breaching, you can't pause, modify the speed of the game or open any manuals from other abnormalities. In fact, if [=WhiteNight=] is breaching '''''you can't even open the main menu'''''! If you attempt to perform any of these actions it will basically tell you something among the lines of it is god and you can't run from it. In other words, if you are not prepared for it breaching, have fun seeing this thing tear through your whole facility. For an abomination who thinks that it is really God, it's doing a more than great job at it.
** If you have a Plague Doctor that transformed into [=WhiteNight=] at any moment during the game, [=WhiteNight=] will permanently take the place of Plague Doctor in the rest of your playthrough, even during subsequent 50-day loops. The only way to actually get around this is to perform a hard reset or modify the save file.
* FlunkyBoss: Other monsters use minions to support themselves, but the [=WhiteNight=]'s main threat almost exclusively comes from their Apostles that'll terrorize the building.
* InfinityPlusOneSword: Defeating [=WhiteNight=] the hard, grueling way (as in not sending someone to confess to One Sin) will unlock you the E.G.O weapon named Paradise Lost, a staff made of bone made in the likeness of [=WhiteNight=] itself; it sports maximum range, a great fire rate and a high amount of Pale damage, making it capable of taking on nearly any target in the game.
* {{Leitmotif}}: Third Warning will play while it breaches, a song designed almost only for [=WhiteNight=] that otherwise only plays if almost everyone in the building has died.
* LightIsNotGood: A white, angelic Abnormality, who happens to be the most powerful and dangerous of them all.
* NumberOfTheBeast: Engraved on its golden collar is 666, clashing with its angelic motif.
* OneWingedAngel: Fittingly enough for its appearance, it is this to Plague Doctor. Strangely for this example, it stays in this form even after it has been successfully suppressed.
* RedEyesTakeWarning: Its blood-red eyes tip off the notion that this isn't a very nice angel.

[[/folder]]

[[folder: Removed Abnormalities]]
Abnormalities that were in a previous version of the game, but have since been removed.

! Price of Silence (O-05-65-H)
->"Silence is no longer just bringing peace."

An Abnormality that appeared as a green clock, set on a black, scythe-shaped post.

Its ability would activate whenever Price of Silence was in a bad mood. Whenever the game was paused during this time, a random employee would get killed after unpausing it, moving the clock forwards and slightly increasing Price of Silence's mood. After twelve times, the thirteenth time this ability activated would instead randomly kill thirteen employees off, one by one.

Though Price of Silence has been removed from the game, Hokma's Meltdown form bears a strong resemblance to this Abnormality, both in ability and appearance.

! Hammer of Light (O-05-48-Z)
->"Hammer of Light is such a simple abnormality. It takes as much it gave to you. What price did you pay to it?"

A large, white hammer covered in runic writing, that is always surrounded by light.

Normally, Hammer of Light's containment room was locked and inaccessible. However, if the panic level in the facility was high enough, the room could be accessed, and any employee that entered the room could pick up the Hammer of Light to turn into a powerful, featureless warrior. In this state, the employee would become vastly more powerful in suppressing Abnormalities; however, upon the panic situation ended, the employee would immediately die.

! Poor Screenwriter's Note (O-05-31-W)
->"The sinner was shaken to the bizarre atmosphere of the stage, and confessed his sins. A screenplay is what makes people more honest."

An open book, containing a script, sitting on a wooden table. The script tells the story of a man finding a mask on the street, putting it on and then beginning to kill people, continuing this until someone shot him.

Poor Screenwriter's Note did not have a set work preference, instead showing its preferred work type at the moment. Performing the wrong kind of work would lower its mood. If its mood was bad for too long, the Poor Screenwriter's Note would trigger its ability upon any employee entering its containment room, designating said employee as the protagonist of the story, the killer, and four other employees as their victims. The first employee would then try to kill all the victims, and upon succeeding in this, allow you, the manager, to finish the story by shooting the killer - or anyone else, or no one at all, if you so desired.
[[/folder]]

Top