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* DeathOrGloryAttack: Blazing Strike, his third skill in the E.G.O. state, is an all-or-nothing single coin nuke that gains power based on total enemy Burn. If it wins a clash, it'll heal SP to maximize the chance of a heads flip before becoming one of the single strongest attacks in the entire game, routinely one-shotting or instantly staggering targets while inflicting a ton of Burn to finish them off. If it ''loses'' a clash, it will drain a total of ''45 SP'', not only leaving Sinclair at the mercy of an attack strong enough to warrant the use of Blazing Strike in the first place, but instantly dispelling his E.G.O. next turn unless he can recover a large amount of SP between then and the turn's end. This is downplayed as very little can actually hope to beat Blazing Strike's enormous maximum heads roll, but it does discourage using it if Sinclair is at low SP, lacks Burned targets to increase its roll, or has his power debuffed like from Paralyze.
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** He uses a slightly different sanity mechanic compared to other Identities, which has the same conditions but a greatly increased gain/loss, making it easier for him to raise his sanity, but also easier for him to lose it if his allies are slain.

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** He uses a slightly different sanity mechanic compared to other Identities, which has the same conditions but a greatly increased gain/loss, making it easier gain/loss for him to raise each, a necessity for his sanity, but also easier for him to lose it if his allies are slain.unorthodox and highly SP-dependent kit.
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* CastFromSanity: All of his skills consume proportional amounts of Sanity on use, and his unique passive halves the natural SP from clashing or kills. This helps him set up his minus coin skills, but can also lead to Corrosion if you aren't careful.


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* CastFromSanity: Once he's in his E.G.O. state, not only do all of his skills bar his first consume Sanity when used, but he'll also gradually lose Sanity over time, with the drain ramping up the longer he fights in his transformation.
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A version of Outis who joined the Ring and became a Pointillist Student.
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* FanservicePack: After being one of the modestly dressed of all the Sinners, this ID puts Outis in a v-neck top cut low enough to give the player a shot of her cleavage in her post-uptie art.

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* AttackReflector: When in his E.G.O. form, enemies that attack him while he's using a Guard will be Burned.



* DifficultButAwesome: Dawn Office Sinclair lacks the relative consistency of his other 000 Identities, and is entirely reliant on gaining his E.G.O. and maintaining it as long as possible to be useful, with the rapid SP drain meaning he'll lose it easily if he can't constantly win clashes or secure kills, with the only way to mitigate it being to build the team around him and funnel him with SP generation passives. However, during those transformed turns, Sinclair is capable of stunning damage output, clashing, and Burn infliction that far outstrips that of most other Identities, especially with his Sunset Blade becoming a 3-Weight [=AoE=] by default, and Blazing Strike being a nuke of an attack that eclipses most E.G.O. skills.



* MechanicallyUnusualFighter: Uniquely to most [=ID=]s, this version of Sinclair has access to two movesets, his first being the standard moveset, while his second has him manifest his EGO for even stronger attacks.
* MythologyGag: An alternative condition for him to awaken his Volatile EGO during combat is if two other Sinners die in the same turn - mimicking how Philip actually awakened his EGO in ''VideoGame/LibraryOfRuina''.

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* MechanicallyUnusualFighter: MechanicallyUnusualFighter:
**
Uniquely to most [=ID=]s, this version of Sinclair has access to two movesets, his first being the standard moveset, while his second has him manifest his EGO that strengthens his first two skills and changes his third skill to Blazing Strike.
** He uses a slightly different sanity mechanic compared to other Identities, which has the same conditions but a greatly increased gain/loss, making it easier
for even stronger attacks.
him to raise his sanity, but also easier for him to lose it if his allies are slain.
* MythologyGag: An alternative condition for him to awaken his Volatile EGO during combat is if two other Sinners die in the same turn without him corroding - mimicking how Philip actually awakened his EGO in ''VideoGame/LibraryOfRuina''.



-> '''Sinclair:''' You're wrong, [[spoiler:Miss Carmen]]. I'm afraid. I'm so afraid that I want to let go of this blade and flee this place at this very moment. But I don't want to linger here any longer. [...] This feeling... is destiny bestowed upon me... I have to soar. I will break this shell that stands in my way. I'll break it altogether and soar to a higher place.
* SuperMode: Once he hits 45+ SP, he obtains his Volatile EGO, empowering his moves and transforming his third skill into Blazing Strike - however, [[CastFromHitpoints his second and third skills consume SP once he transforms]] - and once his Sanity reaches 0 or below, he returns to his normal mode.

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-> --> '''Sinclair:''' You're wrong, [[spoiler:Miss Carmen]]. I'm afraid. I'm so afraid that I want to let go of this blade and flee this place at this very moment. But I don't want to linger here any longer. [...] This feeling... is destiny bestowed upon me... I have to soar. I will break this shell that stands in my way. I'll break it altogether and soar to a higher place.
* SuperMode: Once he hits 45+ SP, he obtains his Volatile EGO, empowering his moves moves, activating many of his passives, and transforming his third skill into Blazing Strike - however, the E.G.O. costs SP to use and drains SP over time, while [[CastFromHitpoints his second and third skills start to consume SP once he transforms]] - SP]], and once his Sanity reaches 0 or below, he returns to his normal mode.

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New Outis Identity


-->'''Known Identities:''' Limbus Company (0), Blade Lineage Salsu (00), G Corp. Head Manager (00), Seven South Section 6 Director (000), Molar Office Fixer (000), Cinq South Section 4 (00), Lobotomy E.G.O::Magic Bullet (000), Wurthering Heights Chief Butler (000)

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-->'''Known Identities:''' Limbus Company (0), Blade Lineage Salsu (00), G Corp. Head Manager (00), Seven South Section 6 Director (000), Molar Office Fixer (000), Cinq South Section 4 (00), Lobotomy E.G.O::Magic Bullet (000), Wurthering Heights Chief Butler (000)(000), The Ring Pointillist Student (00)


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!!!The Ring Pointillist Student
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* SpottingTheThread: [[spoiler:During the climax of Canto VI, Outis is the one that notes how Nelly both knew that Limbus Company was seeking out Golden Boughs before they told her and that the eyes of the Dead Rabbits were red on the streets--something that should have been impossible, since there is no color in T Corp's Backstreets.]]
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* PlotParallel: Implied. [[spoiler: After all, the major secret of R Corp is that its Singularity is cloning and making the clones fight to the death. Compared to the actions of Erlking Heathcliff in Canto VI, [[KillingYourAlternateSelf it sounds familiar.]]]]
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* ShutUpHannibal: One directed towards ''the narrator'', even addressing them by name.
-> '''Sinclair:''' You're wrong, [[spoiler:Miss Carmen]]. I'm afraid. I'm so afraid that I want to let go of this blade and flee this place at this very moment. But I don't want to linger here any longer. [...] This feeling... is destiny bestowed upon me... I have to soar. I will break this shell that stands in my way. I'll break it altogether and soar to a higher place.
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* GivenNameReveal: Here, we get to know the name of the E.G.O. this Identity - and retroactively, the real Philip himself - wields, which is Waxen Pinion.
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* BalanceBuff: Dawn Office Sinclair is notable for being the first Identity in the game's history to receive major balance changes after his release, due to the sheer difficulty in maintaining his EGO form making him come across as underwhelming. A hotfix and further balance change focused on making his Sanity easier to keep track of, no longer consuming it with his first skill and defense skill, granting him increased Sanity gain for killing enemies, and making his EGO form only drain 20 SP, rather than resetting him to a flat 10.



* SuperMode: Once he hits 45+ SP, he obtains his Volatile EGO, empowering his moves and transforming his third skill into Blazing Strike - however, [[CastFromHitpoints every action he does consumes SP once he transforms]], including his defense skill - and once his Sanity reaches 0 or below, he returns to his normal mode.

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* SuperMode: Once he hits 45+ SP, he obtains his Volatile EGO, empowering his moves and transforming his third skill into Blazing Strike - however, [[CastFromHitpoints every action he does consumes his second and third skills consume SP once he transforms]], including his defense skill transforms]] - and once his Sanity reaches 0 or below, he returns to his normal mode.

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[[caption-width-right:300:Revenge]]

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[[caption-width-right:300:Revenge]]
[[caption-width-right:300:Revenge / [[spoiler:Remember]]]]


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* MeaningfulRename: Not ''him'', but after Canto VI [[spoiler:he carves a new word onto his bat -- ''Remember'', indicating how he's moved on from his vengeful streak and now wishes to carry on as the sole recipient of Catherine's memory.]]
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* BreakingOldTrends: This is the first [=ID=] to have the description of Volatile rather this Effloresced. [[spoiler:This is likely due to the fsct that Philip's E.G.O. back in Ruina remained incomplete and thus only partially summoned, unlike other E.G.O. users we've seen across both games.]]

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* BreakingOldTrends: This is the first [=ID=] to have the description of Volatile rather this Effloresced. [[spoiler:This is likely due to the fsct fact that Philip's E.G.O. back in Ruina remained incomplete and thus only partially summoned, unlike other E.G.O. users we've seen across both games.]]
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* BreakingOldTrends: This is the first [=ID=] to have the description of Volatile rather this Effloresced. [[spoiler:This is likely due to the fsct that Philip's E.G.O. back in Ruina remained incomplete and thus only partially summoned, unlike other E.G.O. users we've seen across both games.]]
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-->'''Known E.G.O:''' Ardor Blossom Star (HE), Roseate Desire (TETH), Capote (TETH), Blind Obsession (WAW), Wingbeat (HE)[[note]] The original Abnormality is a ZAYIN[[/note]

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-->'''Known E.G.O:''' Ardor Blossom Star (HE), Roseate Desire (TETH), Capote (TETH), Blind Obsession (WAW), Wingbeat (HE)[[note]] The original Abnormality is a ZAYIN[[/note]
ZAYIN[[/note]]



-->'''Known E.G.O:''' 4th Match Flame (HE)[[note]] The original Abnormality is a TETH [[/note]], Rime Shank (TETH), Effervescent Corrosion (TETH)[[note]] The original Abnormality is a WAW[[/note]], Pursuance (HE), Sanguine Desire (WAW)[[note]] The original Abnormality is a HE[[/note]

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-->'''Known E.G.O:''' 4th Match Flame (HE)[[note]] The original Abnormality is a TETH [[/note]], Rime Shank (TETH), Effervescent Corrosion (TETH)[[note]] The original Abnormality is a WAW[[/note]], Pursuance (HE), Sanguine Desire (WAW)[[note]] The original Abnormality is a HE[[/note]
HE[[/note]]
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-->'''Known E.G.O:''' Ardor Blossom Star (HE), Roseate Desire (TETH), Capote (TETH), Blind Obsession (WAW), Wingbeat (HE)

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-->'''Known E.G.O:''' Ardor Blossom Star (HE), Roseate Desire (TETH), Capote (TETH), Blind Obsession (WAW), Wingbeat (HE)
(HE)[[note]] The original Abnormality is a ZAYIN[[/note]



-->'''Known E.G.O:''' 4th Match Flame (HE)[[note]] The original Abnormality is a TETH [[/note]], Rime Shank (TETH), Effervescent Corrosion (TETH)[[note]] The original Abnormality is a WAW[[/note]], Pursuance (HE), Sanguine Desire (WAW)

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-->'''Known E.G.O:''' 4th Match Flame (HE)[[note]] The original Abnormality is a TETH [[/note]], Rime Shank (TETH), Effervescent Corrosion (TETH)[[note]] The original Abnormality is a WAW[[/note]], Pursuance (HE), Sanguine Desire (WAW)
(WAW)[[note]] The original Abnormality is a HE[[/note]
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updated walpurgis 3 EGO risk levels


-->'''Known E.G.O:''' Ardor Blossom Star (HE), Roseate Desire (TETH), Capote (TETH), Blind Obsession (WAW), Wingbeat ()

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-->'''Known E.G.O:''' Ardor Blossom Star (HE), Roseate Desire (TETH), Capote (TETH), Blind Obsession (WAW), Wingbeat ()
(HE)



-->'''Known E.G.O:''' 4th Match Flame (HE)[[note]] The original Abnormality is a TETH [[/note]], Rime Shank (TETH), Effervescent Corrosion (TETH)[[note]] The original Abnormality is a WAW[[/note]], Pursuance (HE), Sanguine Desire ()

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-->'''Known E.G.O:''' 4th Match Flame (HE)[[note]] The original Abnormality is a TETH [[/note]], Rime Shank (TETH), Effervescent Corrosion (TETH)[[note]] The original Abnormality is a WAW[[/note]], Pursuance (HE), Sanguine Desire ()
(WAW)
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* MythologyGag: An alternative condition for him to awaken his Volatile EGO during combat is if two other Sinners die in the same turn - mimicking how Philip actually awakened his EGO in ''VideoGame/LibraryOfRuina''.


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* SuperMode: Once he hits 45+ SP, he obtains his Volatile EGO, empowering his moves and transforming his third skill into Blazing Strike - however, [[CastFromHitpoints every action he does consumes SP once he transforms]], including his defense skill - and once his Sanity reaches 0 or below, he returns to his normal mode.

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I think I actually posted some of the existent things of Heath's page to a friend and was like 'since when are Linton and Hindley editing TV Tropes?' Also the statement about him being ungrateful to Dante is just...factually untrue.


* DumbMuscle: Played with. He's noted to be simple-minded by his description, preferring action and violence over logical thought, poses a handful to manage and even a physical threat to those near should his anger overwhelm him. While not quite an idiot, it's clear that his emotional outbursts get the better of him far too often. Throughout the chapters he's shown to be quite intuitive about certain situations, and is even able to deduce the cause(s) of murder when investigating the old L Corp. building in Canto I just from a preliminary glance. While overall he's not the most book smart of the Sinners, he's shown himself to be capable of some rather clever moments.

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* DumbMuscle: Played with. He's noted Again, arguably subverted. His original website description/the official manual describe him as this, but while he's prone to be simple-minded by his description, preferring action and violence over logical thought, poses a handful to manage and even a physical threat to those near should his anger overwhelm him. While not quite an idiot, it's clear that his emotional outbursts get the better of him far too often. Throughout the chapters and prefers to solve solutions simply and through direct violence he's shown to be quite intuitive about certain situations, and is even situations throughout the chapters, being able to deduce the cause(s) of murder when investigating the old L Corp. building in Canto I just from a preliminary glance. While overall he's not the most book smart of the Sinners, he's shown himself to be capable of some rather clever moments.



* EnragedByIdiocy: He was prepared to beat Hong Lu to death with a tenderizer for saying that potatoes grew on trees (he thankfully turned out to be joking.) Ironic, considering Heathcliff's own DumbMuscle tendencies.

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* EnragedByIdiocy: He was prepared to beat Hong Lu to death with a tenderizer for saying that potatoes grew on trees (he thankfully turned out to be joking.) Ironic, considering Heathcliff's own DumbMuscle tendencies.



* UngratefulBastard: Of all the Sinners, Heathcliff is the most overt in thinking he doesn't owe Dante any respect even though he'd be dead several times over without them, since it's their job to revive him.

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* BookDumb: [[DownplayedTrope Downplayed.]] He's got zero formal education, so the first thing he does when the crew is told their next mission is in K Corp's Nest is complain that he was never told that there were mandatory education requirements for the job. That said, he's actually quite clever and quick on the uptake as evidenced by his skills at reading people and figuring things out on the fly, the latter in particular when [[spoiler:he opts to ''stab himself'' with the Golden Bough to communicate with Catherine's unhoused soul in the climax of Canto VI]]. Tellingly, he has Identities where his latent intelligence is properly cultivated, such as in the Seven and Öufi Associations.

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* BookDumb: [[DownplayedTrope Downplayed.[[SubvertedTrope Arguably Subverted.]] He's got zero formal education, so the first thing he does when the crew is told their next mission is in K Corp's Nest is complain that he was never told that there were mandatory education requirements for the job. That said, However, he's actually quite clever and quick on the uptake as evidenced by his skills at reading people and figuring things out on the fly, the latter in particular when [[spoiler:he opts to ''stab himself'' with the Golden Bough to communicate with Catherine's unhoused soul in the climax of Canto VI]]. Tellingly, he has Identities where his latent intelligence is properly cultivated, such as in the Seven and Öufi Associations.



* BrutishCharacterBrutishWeapon: He's a barbaric brutish jerk and his weapon of choice is a scuffed metal bat that deals pure Blunt Damage.
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!!!Dawn Office Fixer
A version of Sinclair who became a fixer of the Dawn Office and took the place of the man who would become The Crying Children, Philip.
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* AlternateSelf: To Sinclair of course but also one to Philip, even manifesting his own similar version of Philip's EGO.
* MechanicallyUnusualFighter: Uniquely to most [=ID=]s, this version of Sinclair has access to two movesets, his first being the standard moveset, while his second has him manifest his EGO for even stronger attacks.
* PlayingWithFire: Just like Philip and the rest of Dawn Office in Library of Ruina, this version of Sinclair specialises in inflicting Burn.
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-->'''Known Identities:''' Limbus Company (0), Blade Lineage Salsu (000), Zwei South Section 6 (00), Los Mariachis Jefe (00), The One Who Shall Grip (000), Lobotomy E.G.O::Red Sheet (00), Molar Boatworks Fixer (00), Cinq South Section 4 Director (000), Dawn Office Fixer ()

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-->'''Known Identities:''' Limbus Company (0), Blade Lineage Salsu (000), Zwei South Section 6 (00), Los Mariachis Jefe (00), The One Who Shall Grip (000), Lobotomy E.G.O::Red Sheet (00), Molar Boatworks Fixer (00), Cinq South Section 4 Director (000), Dawn Office Fixer ()(000)
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Adding confirmed ID and E.G.O from the 3rd Walpurgis Night event.


-->'''Known E.G.O:''' Ardor Blossom Star (HE), Roseate Desire (TETH), Capote (TETH), Blind Obsession (WAW)

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-->'''Known E.G.O:''' Ardor Blossom Star (HE), Roseate Desire (TETH), Capote (TETH), Blind Obsession (WAW)
(WAW), Wingbeat ()



-->'''Known E.G.O:''' 4th Match Flame (HE)[[note]] The original Abnormality is a TETH [[/note]], Rime Shank (TETH), Effervescent Corrosion (TETH)[[note]] The original Abnormality is a WAW[[/note]], Pursuance (HE)

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-->'''Known E.G.O:''' 4th Match Flame (HE)[[note]] The original Abnormality is a TETH [[/note]], Rime Shank (TETH), Effervescent Corrosion (TETH)[[note]] The original Abnormality is a WAW[[/note]], Pursuance (HE)
(HE), Sanguine Desire ()



-->'''Known Identities:''' Limbus Company (0), Blade Lineage Salsu (000), Zwei South Section 6 (00), Los Mariachis Jefe (00), The One Who Shall Grip (000), Lobotomy E.G.O::Red Sheet (00), Molar Boatworks Fixer (00), Cinq South Section 4 Director (000)

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-->'''Known Identities:''' Limbus Company (0), Blade Lineage Salsu (000), Zwei South Section 6 (00), Los Mariachis Jefe (00), The One Who Shall Grip (000), Lobotomy E.G.O::Red Sheet (00), Molar Boatworks Fixer (00), Cinq South Section 4 Director (000)(000), Dawn Office Fixer ()
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* ItsAllAboutMe: Der Freischütz's final bullet always hits the person the user values most; and her Uptie story reveals it to be herself.
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* JackOfAllStats: She has a ''lot'' of things packed in her kit, including Bleed, Poise, Offense Level Up, Aggro, Burn, specific forms of Power Up and even Assist Attack (which can be best described as a better form of [[VideoGame/MagiaRecordPuellaMagiMadokaMagicaSideStory chase]]). Due to this, it is difficult to slot her in one category and can fulfill a role in a Bleed team but also one in a Burn team.

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* JackOfAllStats: She has a ''lot'' of things packed in her kit, including Bleed, Poise, Offense Level Up, Aggro, Burn, specific forms of Power Up and even Assist Attack (which can be best described as lets loose a better form of [[VideoGame/MagiaRecordPuellaMagiMadokaMagicaSideStory chase]]). free, unopposed Skill 1 from any adjacent allies). Due to this, it is difficult to slot her in one category and can fulfill a role in a Bleed team but also one in a Burn and Poise team.

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