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* EliteMook: Most poro units are weak JokeCharacter{{s}} who can't offer much usefulness with their stats. Mighty poros though make for decent offensive units that can tank a lot of early game damage as well.
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* EliteMook: Most poro units are weak JokeCharacter{{s}} {{Joke Character}}s who can't offer much usefulness with their stats. Mighty poros though make for decent offensive units that can tank a lot of early game damage as well.
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!!Rimefang Pack
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!!Rimefang Denmother
!!Rimefang Pack
!!Rimefang Pack
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%%!Beyond the Bandlewood
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!!Udyr
!!!'''Voiced By:''' Sean Rohani\\
5-Mana | 5/4
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/udyr_1.jpg]]
[[caption-width-right:350: "Gather spirits. Gather..."]]
[[quoteright:350:[[labelnote:Click to see his Leveled Up card]]https://static.tvtropes.org/pmwiki/pub/images/udyr_2.jpg\\
"We are united as one, heart and Spirit! Together, we will drive our foes into the cold, eternal night!"[[/labelnote]]]]
The most powerful of the Spirit Walkers, Udyr hears the voices of every man, beast and god in the Freljord, and channels their will as his own. Living in a land forever pushed into conflict, he seeks growth and mastery amidst it's battles.
Udyr creates a Stance Swap (3-mana Slow spell that grants an ally one of four Stances: Bear Stance grants +2/+2, Wildclaw Stance grants +2 Power and Overwhelm, Boar Stance grants +2 Health and Regeneration, and Ram Stance deals 1 damage to everything else) in your hand upon being summoned or striking, or reduces its cost to 0 if you already have one. Once you've played Stance Swap 3 times, Udyr levels up, gaining +1/+1 and passively gaining another +1/+1 for each Stance you've given to a unit during the game. His signature spell is Udyr's Sprits Unleashed.
->Characters/LeagueOfLegendsUdyr for his tropes
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-> See Characters/LeagueOfLegendsL for her tropes
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-> See Characters/LeagueOfLegendsL Characters/LeagueOfLegendsLToM for her tropes
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!!!8-Mana | 8/4 | Overwhelm
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8-Mana | 8/4 | Overwhelm
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* {{Nerf}}: His stats were all nerfed post-launch, originally being 3/4. His cost was lowered to compensate for the changes however.
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!!!2-Mana | 2/3
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2-Mana | 2/3
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A kindly man that tends to poros. When summoned, his player draws a poro if a poro ally is in play.
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A kindly man that tends to poros. When summoned, his player draws a poro if a poro ally is in play.they behold another poro.
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* BalanceBuff: It first was that he drew a poro if one was already in play. But this was changed to be a poro was beheld instead, allowing for more flexibility with his passive.
* CoolOldGuy: An older gentlemen caring for the cute and fluffy poros.
* CoolOldGuy: An older gentlemen caring for the cute and fluffy poros.
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* NestedMouths: Notice that the Stormclaw Ursine has a human-looking mouth inside his bear mouth. BodyHorror is a standard among Ursine, a tribe of shapeshifting Spirit Walkers who worship Volibear, as their shifted form is a grotesque mix of animals and beasts.
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ursinespiritwalker.png]]
[[caption-width-right:350:"Let fury spill from the sky!"]]
[[caption-width-right:350:"Let fury spill from the sky!"]]
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!!!5-mana | 6/6 | Overwhelm
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/stormclawursine.png]]
[[caption-width-right:350:"The beast emerges!"]]
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* ShockAndAwe: Upon transforming, he can harness lightning like the great Volibear-sending his enemies flying with sheer force.
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/embermaiden.png]]
[[caption-width-right:350:"Let the flames take you."]]
[[caption-width-right:350:"Let the flames take you."]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/tuskraider.png]]
[[caption-width-right:350:"Across the seas and into battle!"]]
[[caption-width-right:350:"Across the seas and into battle!"]]
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* AmazonBrigade: All of the warriors aboard it are female.
* TheCavalry: Not only can make Sejuani easier to bring into play, but they also give a massive stat buff to all cards in your deck, making them a powerful late-game unit to have in hand.
* CoolBoat: the longboat Sejuani rides on, doubles the power of allies in your deck if you trigger its Plunder effect-which Sejuani's faction is themed around, being savage northern raiders.
* TheCavalry: Not only can make Sejuani easier to bring into play, but they also give a massive stat buff to all cards in your deck, making them a powerful late-game unit to have in hand.
* CoolBoat: the longboat Sejuani rides on, doubles the power of allies in your deck if you trigger its Plunder effect-which Sejuani's faction is themed around, being savage northern raiders.
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[[caption-width-right:350:"I came to fight"]]
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[[caption-width-right:350:"I came to fight"]]
fight!"]]
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[[/folder]]
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/tarkazthetribeless.png]]
[[caption-width-right:350:"I came to fight"]]
->"Tarkaz fought harder and better than most. He took his defeat gracefully, I thought. Well, mostly..."
-->Tryndamere
A troll warrior aligned with Tryndamere and the Avarosans. When attacking, Tarkaz deals 1-damage to ''all'' battling units.
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* BashBrothers: He and Tryndamere have a strong camaraderie with each other.
-->'''Tryndamere:''' "You always find a good fight, my friend."\\
'''Tarkaz:''' "If no find battle, make it!"
* BloodKnight: He's always happy to be put into battle.
-->''<Attacking>'' "Now we have fun!"
* TokenNonHuman: Until the release of Trundle and several troll followers, Tarkaz was the sole troll unit in the game.
* YouNoTakeCandle: He speaks broken English that signifies his lack of familiarity with his human allies.
[[/folder]]
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-->'''Tryndamere:''' "You always find a good fight, my friend."\\
'''Tarkaz:''' "If no find battle, make it!"
* BloodKnight: He's always happy to be put into battle.
-->''<Attacking>'' "Now we have fun!"
* TokenNonHuman: Until the release of Trundle and several troll followers, Tarkaz was the sole troll unit in the game.
* YouNoTakeCandle: He speaks broken English that signifies his lack of familiarity with his human allies.
[[/folder]]
----
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* WhyWontYouDie: Like on Summoner's Rift, Anivia transforms into a helpless egg form (Eggnivia) on death. If you're Enlightened (have your mana maxed out to 10) then she transforms back into her true form at the start of every round, which also doubles as her level-up requirement. The ''only'' way to get rid of her permanently is to kill her once, reverting her to Eggnivia, then kill her again as Eggnivia. She used to be even ''stronger'' before nerfs, transforming back every turn even if you ''weren't'' enlightened, although Eggnivia was weaker as a 0/1 rather than an 0/2 (she eventually became too overwhelming and Eggnivia was nerfed back to 0/1 again). She can, however, be removed directly using a [[NotTheIntendedUse Detain/Purify combo]], Silenced and Destroyed by cards like Sunburst, or Obliterated.
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* YouHaveToBelieveMe: Pretty much quotes this trope verbatim after coming back from an expedition where he lost all his companions to the yetis and other giant monsters of the Freljord.
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* OurWerebeastsAreDifferent: He transforms into Stormclaw Ursine with his{{Plunder}} keyword requirement, basically becoming a werebear.
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!!7-Mana | 5/5 | Overwhelm
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* MonsterInTheIce: It's partially trapped in a glacier with only its head able to move around. Every round, the cost of the card decreases by one, showing that the ice is slowly losing hold of the massive creature.
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* MonsterInTheIce: It's partially trapped in a glacier with only its head able to move around. Every round, the cost of the card decreases by one, showing that the ice is slowly losing hold of the massive creature.
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* MonsterInTheIce: They're trolls transformed by Lissandra the Ice Witch into mind-controlled soldiers, which she then reserves inside blocks of ice for when they're needed. Instead of being summoned like regular units, Thralls are played as landmarks (Frozen Thralls), and every round a timer depletes to signal that the ice around them is thawing, allowing them to finally enter battle after eight rounds. Several cards can speed up this timer, including Countdown skills and the Draklorn Inquisitor who lets the thralls be summoned after only ''four'' rounds instead.
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* {{Cloudcuckoolander}}: He's an oddball for sure. Speaking like an owl, contorting his head in odd directions, and speaking of stars constantly.
* {{Seers}}: His precognitions help guide the Avarosans through the Freljord's harsh winters.
* {{Seers}}: His precognitions help guide the Avarosans through the Freljord's harsh winters.
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->"Grant them keen ears to hear the wind's approach, light feet to cross the coming snows, and sharp eyes to see beyond the veil of winter."
An Avarosan seer who assists the tribe's travels by predicting the conditions of the seasons. While I'm play, every spell you cast grants the top ally in your deck +1 power and health.
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* AnimalMotifs: Owls; he vaguely resembles one, keeps an owl as a pet, and speaks with hooting sounds that emulate the bird's call.
An Avarosan seer who assists the tribe's travels by predicting the conditions of the seasons. While I'm play, every spell you cast grants the top ally in your deck +1 power and health.
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* AnimalMotifs: Owls; he vaguely resembles one, keeps an owl as a pet, and speaks with hooting sounds that emulate the bird's call.
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8-Mana | 7/7 | Challenger, Regeneration
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* OneManArmy: His art has him singlehandedly devastate a hunting party.
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* MalevolantMaskedMen: He dons a sharp iron mask that obscures the top half of his face.
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* MalevolantMaskedMen: MalevolentMaskedMen: He dons a sharp iron mask that obscures the top half of his face.
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!!The Trolls
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[[/folder]]
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/uzgar.png]]
[[caption-width-right:350:"Watch them run."]]
->They felt it before they heard it, the ground trembling beneath their feet, but it quickly became audible, like distant thunder drawing closer.\\
Meyrick lifted his head, eyes wide, listening.\\
"What is it?" Anya whispered urgently, drawing her bow, but Meyrick was already sprinting back toward the path.\\
"RUN!"
An incredibly powerful and monstrous troll that directly serves his king.
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* TheDragon: Uzgar answers directly to Trundle, and is one of the Trolls' most deadly forces, being able to personally conquer villages and slay beasts on his lonesome.
* MalevolantMaskedMen: He dons a sharp iron mask that obscures the top half of his face.
* MightyGlacier: Uzgar is incredibly powerful and durable thanks to his stats, and Regeration means he can sustain himself through multiple rounds. The only way to keep him down is to kill him as fast as possible.
* WorthyOpponent: He recognizes Trundle as a clever and dangerous foe after the latter bested him in a one-on-one duel. He now fights in the Troll King's name as one of his deadliest warriors.
[[/folder]]
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* MalevolantMaskedMen: He dons a sharp iron mask that obscures the top half of his face.
* MightyGlacier: Uzgar is incredibly powerful and durable thanks to his stats, and Regeration means he can sustain himself through multiple rounds. The only way to keep him down is to kill him as fast as possible.
* WorthyOpponent: He recognizes Trundle as a clever and dangerous foe after the latter bested him in a one-on-one duel. He now fights in the Troll King's name as one of his deadliest warriors.
[[/folder]]
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* UndryingLoyalty: He serves Lissandra's orders without question, something she'll delightfully take advantage of.
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* UndryingLoyalty: UndyingLoyalty: He serves Lissandra's orders without question, something she'll delightfully take advantage of.