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Nami's alternate skins include [[LegendaryCarp Koi Nami]], [[OurMermaidsAreDifferent River Spirit Nami]], [[ThemedParty Urf the Nami-tee Mascot]], [[SeaMonster Deep Sea Nami]], [[UsefulNotes/ProfessionalGaming SKT T1 Nami]], [[{{Fembot}} Program Nami]], [[{{Wuxia}} Splendid Staff Nami]], [[CosmicEntity Cosmic Destiny Nami]], [[HotWitch Bewitching Nami]], [[{{Disco}} Space Groove Nami]], [[PimpedOutDress Prestige]] [[{{Disco}} Space Groove Nami]], and [[WitchClassic Coven Nami]]. ''Legends of Runeterra'' exclusively includes [[TabletopRPG Nami Tidecaller]] and [[DragonsUpTheYinYang Cascade Dragon Nami]], and ''Wild Rift'' exclusively includes [[BlingOfWar Glorious Crimson Nami]].\\

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Nami's alternate skins include [[LegendaryCarp Koi Nami]], [[OurMermaidsAreDifferent River Spirit Nami]], [[ThemedParty Urf the Nami-tee Mascot]], [[SeaMonster Deep Sea Nami]], [[UsefulNotes/ProfessionalGaming [[MediaNotes/ProfessionalGaming SKT T1 Nami]], [[{{Fembot}} Program Nami]], [[{{Wuxia}} Splendid Staff Nami]], [[CosmicEntity Cosmic Destiny Nami]], [[HotWitch Bewitching Nami]], [[{{Disco}} Space Groove Nami]], [[PimpedOutDress Prestige]] [[{{Disco}} Space Groove Nami]], and [[WitchClassic Coven Nami]]. ''Legends of Runeterra'' exclusively includes [[TabletopRPG Nami Tidecaller]] and [[DragonsUpTheYinYang Cascade Dragon Nami]], and ''Wild Rift'' exclusively includes [[BlingOfWar Glorious Crimson Nami]].\\



Nasus's alternate skins include Galactic Nasus, [[AncientEgypt Pharaoh Nasus]], Dreadknight Nasus, Riot K-9 Nasus, [[EvilCostumeSwitch Infernal Nasus]], [[BadassInANiceSuit Archduke Nasus]], [[{{Mayincatec}} Worldbreaker Nasus]], Lunar Guardian Nasus, [[KillerRobot Battlecast Nasus]], [[{{Disco}} Space Groove Nasus]], [[PoweredArmor Armored Titan Nasus]], and Nightbringer Nasus. ''Wild Rift'' exclusively includes Dream Raider Nasus and [[UsefulNotes/ProfessionalGaming NOVA Nasus]], and ''Legends of Runeterra'' exclusively includes [[TheCorruption Corrupted Nasus]].\\

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Nasus's alternate skins include Galactic Nasus, [[AncientEgypt Pharaoh Nasus]], Dreadknight Nasus, Riot K-9 Nasus, [[EvilCostumeSwitch Infernal Nasus]], [[BadassInANiceSuit Archduke Nasus]], [[{{Mayincatec}} Worldbreaker Nasus]], Lunar Guardian Nasus, [[KillerRobot Battlecast Nasus]], [[{{Disco}} Space Groove Nasus]], [[PoweredArmor Armored Titan Nasus]], and Nightbringer Nasus. ''Wild Rift'' exclusively includes Dream Raider Nasus and [[UsefulNotes/ProfessionalGaming [[MediaNotes/ProfessionalGaming NOVA Nasus]], and ''Legends of Runeterra'' exclusively includes [[TheCorruption Corrupted Nasus]].\\



Nidalee's alternate skins include Leopard Nidalee, Snow Bunny Nidalee, [[FrenchMaid French Maid Nidalee]], [[AncientEgypt Pharaoh Nidalee]], [[HotWitch Bewitching Nidalee]], [[Film/{{Predator}} Headhunter Nidalee]], [[VideoGame/DynastyWarriors Warring Kingdoms Nidalee]], Challenger Nidalee, Super Galaxy Nidalee, Dawnbringer Nidalee, [[CosmicEntity Cosmic Huntress Nidalee]], [[UsefulNotes/ProfessionalGaming Damwon Nidalee]], [[BeachEpisode Ocean Song Nidalee]], [[CuteKitten Kittalee Nidalee]], and [[{{Calacas}} La Ilusion Nidalee]]. ''Legends of Runeterra'' exclusively includes Soul Fighter Nidalee.\\

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Nidalee's alternate skins include Leopard Nidalee, Snow Bunny Nidalee, [[FrenchMaid French Maid Nidalee]], [[AncientEgypt Pharaoh Nidalee]], [[HotWitch Bewitching Nidalee]], [[Film/{{Predator}} Headhunter Nidalee]], [[VideoGame/DynastyWarriors Warring Kingdoms Nidalee]], Challenger Nidalee, Super Galaxy Nidalee, Dawnbringer Nidalee, [[CosmicEntity Cosmic Huntress Nidalee]], [[UsefulNotes/ProfessionalGaming [[MediaNotes/ProfessionalGaming Damwon Nidalee]], [[BeachEpisode Ocean Song Nidalee]], [[CuteKitten Kittalee Nidalee]], and [[{{Calacas}} La Ilusion Nidalee]]. ''Legends of Runeterra'' exclusively includes Soul Fighter Nidalee.\\



Olaf's alternate skins include Forsaken Olaf, [[Myth/NorseMythology Glacial Olaf]], [[{{Fratbro}} Brolaf]], [[HeavyMetal Pentakill Olaf]], [[BlackKnight Marauder Olaf]], [[SupremeChef Butcher Olaf]], [[UsefulNotes/ProfessionalGaming SKT T1 Olaf]], [[TheDragonslayer Dragonslayer Olaf]], [[ThePaladin Sentinel Olaf]], and [[HeavyMetal Pentakill III: Lost Chapter Olaf]].\\

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Olaf's alternate skins include Forsaken Olaf, [[Myth/NorseMythology Glacial Olaf]], [[{{Fratbro}} Brolaf]], [[HeavyMetal Pentakill Olaf]], [[BlackKnight Marauder Olaf]], [[SupremeChef Butcher Olaf]], [[UsefulNotes/ProfessionalGaming [[MediaNotes/ProfessionalGaming SKT T1 Olaf]], [[TheDragonslayer Dragonslayer Olaf]], [[ThePaladin Sentinel Olaf]], and [[HeavyMetal Pentakill III: Lost Chapter Olaf]].\\



Orianna's alternate skins include [[{{Goth}} Gothic Orianna]], [[CreepyDoll Sewn Chaos Orianna]], [[Film/BladeRunner Bladecraft Orianna]], [[UsefulNotes/ProfessionalGaming TPA Orianna]], Winter Wonder Orianna, Heartseeker Orianna [[PowerOfTheVoid Dark Star Orianna]], Victorious Orianna, [[BeachEpisode Pool Party Orianna]], [[BeeAfraid Orbeeanna]], and [[MagicalGirlWarrior Star Guardian Orianna]]. ''Wild Rift'' exclusively includes Glorious Orianna.\\

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Orianna's alternate skins include [[{{Goth}} Gothic Orianna]], [[CreepyDoll Sewn Chaos Orianna]], [[Film/BladeRunner Bladecraft Orianna]], [[UsefulNotes/ProfessionalGaming [[MediaNotes/ProfessionalGaming TPA Orianna]], Winter Wonder Orianna, Heartseeker Orianna [[PowerOfTheVoid Dark Star Orianna]], Victorious Orianna, [[BeachEpisode Pool Party Orianna]], [[BeeAfraid Orbeeanna]], and [[MagicalGirlWarrior Star Guardian Orianna]]. ''Wild Rift'' exclusively includes Glorious Orianna.\\

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[[Characters/LeagueOfLegendsA A]] | [[Characters/LeagueOfLegendsBToC B – C]] | [[Characters/LeagueOfLegendsDToF D – F]] | [[Characters/LeagueOfLegendsGToH G – H]] | [[Characters/LeagueOfLegendsIToJ I – J]] | [[Characters/LeagueOfLegendsK K]] | [[Characters/LeagueOfLegendsLToM L - M]] | '''N – O''' | [[Characters/LeagueOfLegendsPToR P – R]] | [[Characters/LeagueOfLegendsSaToSh Sa – Sh]] | [[Characters/LeagueOfLegendsSiToSy Si – Sy]] | [[Characters/LeagueOfLegendsTToU T – U]] | [[Characters/LeagueOfLegendsVToW V – W]] | [[Characters/LeagueOfLegendsXToY X – Y]] | [[Characters/LeagueOfLegendsZ Z]]]]]]-]

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[[Characters/LeagueOfLegendsA A]] | [[Characters/LeagueOfLegendsBToC B – C]] | [[Characters/LeagueOfLegendsDToF D – F]] | [[Characters/LeagueOfLegendsGToH G – H]] | [[Characters/LeagueOfLegendsIToJ I – J]] | [[Characters/LeagueOfLegendsK K]] | [[Characters/LeagueOfLegendsLToM L - M]] | '''N – O''' | [[Characters/LeagueOfLegendsPToR [[Characters/LeagueOfLegendsPToQ P – Q]] | [[Characters/LeagueOfLegendsR R]] | [[Characters/LeagueOfLegendsSaToSh Sa – Sh]] | [[Characters/LeagueOfLegendsSiToSy Si – Sy]] | [[Characters/LeagueOfLegendsTToU T – U]] | [[Characters/LeagueOfLegendsVToW V – W]] | [[Characters/LeagueOfLegendsXToY X – Y]] | [[Characters/LeagueOfLegendsZ Z]]]]]]-]





This page contains all champions with names beginning with the letters '''N''' to '''O'''.
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In season 7 of ''Teamfight Tactics'', Nilah was added in the ''Uncharted Realms'' mid-set update as a Tier 4 Lagoon Assassin. Her ''Slipstream'' ability has her dash through her target and damaging them. If the target was shielded, Nilah gains a shield of her own based on a percentage of the damage she dealt to it. If the target dies or remains shielded afterward, she recasts the ability again. In season 8, she uses her Star Guardian Nilah skin and was changed to a Tier 3 Star Guardian Duelist. Her new ''Apotheosis'' ability whirls her whip around her, dealing magic damage to nearby enemies while rapidly healing herself and nearby allies over a brief period. She deals another burst of magic damage to surrounding enemies once the heal has finished. She was initially removed in season 9, but returns to her base skin in the ''Horizonbound'' mid-set update as a Tier 4 Bilgewater Vanquisher. Her ''Formless Blade'' ability passively causes her basic attacks to strike up to two additional enemies in a cone for reduced damage, with every third attack striking in a line for bonus damage and granting Nilah a stacking attack speed boost for the rest of the round. On activation, Nilah shields herself and dashes away to a safer position.

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In season 7 of ''Teamfight Tactics'', Nilah was added in the ''Uncharted Realms'' mid-set update as a Tier 4 Lagoon Assassin. Her ''Slipstream'' ability has her dash through her target and damaging them. If the target was shielded, Nilah gains a shield of her own based on a percentage of the damage she dealt to it. If the target dies or remains shielded afterward, she recasts the ability again. In season 8, she uses her Star Guardian Nilah skin and was changed to a Tier 3 Star Guardian Duelist. Her new ''Apotheosis'' ability whirls her whip around her, dealing magic damage to nearby enemies while rapidly healing herself and nearby allies over a brief period. She deals another burst of magic damage to surrounding enemies once the heal has finished. She was initially removed in season 9, but returns to her base skin in the ''Horizonbound'' mid-set update as a Tier 4 Bilgewater Vanquisher. Her ''Formless Blade'' ability passively causes her basic attacks to strike up to two additional enemies in a cone for reduced damage, with every third attack striking in a line for bonus damage and granting Nilah a stacking attack speed boost for the rest of the round. On activation, Nilah shields herself and dashes away to a safer position.\\
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In ''VideoGame/LegendsOfRuneterra'', Nilah is a 2-mana 2/3 Bilgewater Champion with Brash that creates a copy of Slipstream (1-mana Burst spell that draws 2 cards and gives them Fleeting) in the top 6 cards of your deck when she attacks. After you've drawn 15 cards, Nilah levels up, gaining +1/+1 and upgrading her effect to also deal 2 damage to all enemies and the enemy Nexus instantly when she attacks, but this damage cannot reduce them below 1 health. Her Champion Spell is Nilah's Formless Blade (1-mana Burst spell that deals 2 damage to a unit, but cannot drop them below 1 health).
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Nocturne's alternate skins include [[AnIcePerson Frozen Terror Nocturne]], Void Nocturne, Ravager Nocturne, [[BedSheetGhost Haunting Nocturne]], [[EldritchAbomination Eternum Nocturne]], [[GothicHorror Cursed Revenant Nocturne]], [[TheOldGods Old God Nocturne]], [[{{Magitek}} Hextech Nocturne]], and Broken Covenant Nocturne. ''Legends of Runeterra'' exclusively includes [[BossBattle Battle Boss Nocturne]].\\

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Nocturne's alternate skins include [[AnIcePerson Frozen Terror Nocturne]], Void Nocturne, Ravager Nocturne, [[BedSheetGhost Haunting Nocturne]], [[EldritchAbomination Eternum Nocturne]], [[GothicHorror Cursed Revenant Nocturne]], [[TheOldGods Old God Nocturne]], [[{{Magitek}} Hextech Nocturne]], and Broken Covenant Nocturne.Nocturne, and [[ParadoxPerson Empyrean Nocturne]]. ''Legends of Runeterra'' exclusively includes [[BossBattle Battle Boss Nocturne]].\\
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* NotTheIntendedUse: While intended largely as a jungle champion, Naafiri's kit also lends itself well to the mid-lane as well, as she is very capable of using ''Darkin Daggers'' to help clear minion waves. That, and the amount of [=DPS=] she can put out on a champion via her hounds (especially if she lands her dagger-throws well enough) can be staggering, not to mention the chase potential she has with ''Hounds' Pursuit'', thus making her a very viable mid-lane bully.

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* Her second ability, ''[[DoppelgangerAttack Shapesplitter]]'', passively causes her every third consecutive basic attack to deal bonus damage and grant Neeko a short burst of movement speed. When activated, Neeko slips out of sight, becoming briefly invisible and gaining bonus movement speed for a few seconds while sending a temporary, harmless clone of her current form running in a target direction. The clone's movement can be commanded manually.

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* Her second ability, ''[[DoppelgangerAttack ''[[DisposableDecoyDoppelganger Shapesplitter]]'', passively causes her every third consecutive basic attack to deal bonus damage and grant Neeko a short burst of movement speed. When activated, Neeko slips out of sight, becoming briefly invisible and gaining bonus movement speed for a few seconds while sending a temporary, harmless clone of her current form running in a target direction. The clone's movement can be commanded manually.


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* DisposableDecoyDoppelganger: ''Shapesplitter'' has Neeko briefly become invisible before reappearing alongside a clone of herself, which can't attack, but replicates her ability-casting animations and can be manually piloted before expiring after a few seconds. It also takes on whatever form Neeko herself is using through her VoluntaryShapeshifting, giving it additional fake-out potential as it can let her appear as anyone on her team.
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[[Characters/LeagueOfLegendsA A]] | [[Characters/LeagueOfLegendsBToC B – C]] | [[Characters/LeagueOfLegendsDToF D – F]] | [[Characters/LeagueOfLegendsGToH G – H]] | [[Characters/LeagueOfLegendsIToJ I – J]] | [[Characters/LeagueOfLegendsK K]] | [[Characters/LeagueOfLegendsLToM L - M]] | '''N – O''' | [[Characters/LeagueOfLegendsPToR P – R]] | [[Characters/LeagueOfLegendsSaToSh Sa – Sh]] | [[Characters/LeagueOfLegendsSiToSy Si – Sy]] | [[Characters/LeagueOfLegendsTToU T – U]] | [[Characters/LeagueOfLegendsVToW V – W]] | [[Characters/LeagueOfLegendsXToZ X – Z]]]]]]-]

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[[Characters/LeagueOfLegendsA A]] | [[Characters/LeagueOfLegendsBToC B – C]] | [[Characters/LeagueOfLegendsDToF D – F]] | [[Characters/LeagueOfLegendsGToH G – H]] | [[Characters/LeagueOfLegendsIToJ I – J]] | [[Characters/LeagueOfLegendsK K]] | [[Characters/LeagueOfLegendsLToM L - M]] | '''N – O''' | [[Characters/LeagueOfLegendsPToR P – R]] | [[Characters/LeagueOfLegendsSaToSh Sa – Sh]] | [[Characters/LeagueOfLegendsSiToSy Si – Sy]] | [[Characters/LeagueOfLegendsTToU T – U]] | [[Characters/LeagueOfLegendsVToW V – W]] | [[Characters/LeagueOfLegendsXToZ [[Characters/LeagueOfLegendsXToY X – Y]] | [[Characters/LeagueOfLegendsZ Z]]]]]]-]
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* ResourceReimbursement: ''Dredge Line'' has him [[AnchorsAway toss out his anchor]] to either [[YouWillNotEvadeMe drag enemies to him]] or [[GrapplingHookPistol to drag himself onto terrain]]. If he opts for the latter, half of the ability's cooldown and mana cost is refunded, enabling [[MightyGlacier him]] his only real form of fast movement.
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* Naafiri's passive, ''[[MinionMaster We Are More]]'', causes her to periodically summon a ''Packmate'' to her side. ''Packmates'' attack whatever Naafiri targets, each dealing damage that increases whenever she uses an ability. Hitting enemy champions with abilities or killing enemies reduces the passive's cooldown.

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* Naafiri's passive, ''[[MinionMaster ''[[TheMinionMaster We Are More]]'', causes her to periodically summon a ''Packmate'' to her side. ''Packmates'' attack whatever Naafiri targets, each dealing damage that increases whenever she uses an ability. Hitting enemy champions with abilities or killing enemies reduces the passive's cooldown.



* MinionMaster: Packmates are controlled via casting any of Naafiri's other abilities, mostly sending them to attack enemies.

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* MinionMaster: TheMinionMaster: Packmates are controlled via casting any of Naafiri's other abilities, mostly sending them to attack enemies.

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In season 2 of ''Teamfight Tactics'', Nautilus is a Tier 3 Ocean Warden. His ability is ''Depth Charge'', which sends a slow-moving projectile towards the furthest enemy, damaging, knocking up and stunning them, and also damaging any other enemies it passes through on the way. He was initially removed in season 3, but returned in the ''Return to the Stars'' using his [=AstroNautilus=] skin as a 2 cost Astro Vanguard. His ability was changed to ''Impact Crater'', which erupts the ground beneath Nautilus' target, damaging them while knocking up and stunning them for a few seconds. Enemies adjacent to the target receive half the damage and knock-up/stun duration. He was initially removed in season 4, but returns in the ''Festival of Beasts'' mid-set update as a Tier 2 Fabled Vanguard using his Shan Hai Scrolls Nautilus skin. He retains ''Impact Crater'' as his ability, though it no longer affects adjacent enemies. If the Fabled trait bonus is active, casting the ability also grants Nautilus incoming damage reduction for 5 seconds. In season 5, he uses his Warden Nautilus skin as a Tier 2 Ironclad Knight; his ability remains unchanged aside from being renamed to ''Anchor Slam'' and having its ability to partially affect adjacent enemies restored. He was removed in season 6, returning to his base skin in season 9's ''Horizonbound'' mid-set update as a Tier 3 Bilgewater Juggernaut. His ''Riptide'' ability passively grants Nautilus bonus armor and magic resistance from all sources, and on activation summons a whirlpool that deals magic damage to enemies in a 2-hex radius and pulls them towards the center, knocking up and stunning them.\\

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In season 2 of ''Teamfight Tactics'', Nautilus is a Tier 3 Ocean Warden. His ability is ''Depth Charge'', which sends a slow-moving projectile towards the furthest enemy, damaging, knocking up and stunning them, and also damaging any other enemies it passes through on the way. He was initially removed in season 3, but returned in the ''Return to the Stars'' using his [=AstroNautilus=] skin as a 2 cost Astro Vanguard. His ability was changed to ''Impact Crater'', which erupts the ground beneath Nautilus' target, damaging them while knocking up and stunning them for a few seconds. Enemies adjacent to the target receive half the damage and knock-up/stun duration. He was initially removed in season 4, but returns in the ''Festival of Beasts'' mid-set update as a Tier 2 Fabled Vanguard using his Shan Hai Scrolls Nautilus skin. He retains ''Impact Crater'' as his ability, though it no longer affects adjacent enemies. If the Fabled trait bonus is active, casting the ability also grants Nautilus incoming damage reduction for 5 seconds. In season 5, he uses his Warden Nautilus skin as a Tier 2 Ironclad Knight; his ability remains unchanged aside from being renamed to ''Anchor Slam'' and having its ability to partially affect adjacent enemies restored. He was removed in season 6, returning to his base skin in season 9's ''Horizonbound'' mid-set update as a Tier 3 Bilgewater Juggernaut. His ''Riptide'' ability passively grants Nautilus bonus armor and magic resistance from all sources, and on activation summons a whirlpool that deals magic damage to enemies in a 2-hex radius and pulls them towards the center, knocking up and stunning them. He was removed in season 10, returning to his Shan Hai Scrolls Nautilus skin in season 11 as a Tier 4 Mythic Warden. His ''Depth Charge'' ability creates three explosions in a line toward the largest group of enemies, dealing magic damage and stunning all foes hit.\\



In season 2 of ''Teamfight Tactics'', Neeko is a Tier 2 Woodland Druid. Her special ability is ''Blooming Burst'', which throws a seed at a random enemy dealing three consecutive hits that explode with a bigger ara of effect each time. ''Neeko's Help'' is also a special item in the game which can be used on any champion you own to exchange it for an additional 1-star copy of that champion. In season 3, she uses her Star Guardian Neeko skin and is a 3 cost Star Guardian Protector, with her ''Pop Blossom'' ultimate slamming down and dealing damage to nearby enemies while stunning them. She was initially removed in season 4, but returns in the ''Festival of Beasts'' mid-set update as a Tier 3 Fabled Mystic using her Shan Hai Scrolls Neeko skin. She returns to using ''Blooming Burst'' as her ability, though if the Fabled trait bonus is active, the third explosion is empowered to deal greatly increased damage. She was removed in season 5, returning to her base skin in season 7 as a Tier 4 Jade Shapeshifter. Her new ability, ''Inherent Glamour'', passively causes her to disguise herself as the nearest allied champion at the start of each round, adding their bonus attack damage, attack speed and ability power to her own, copying all other stats except health, and granting her a shield that scales with their maximum health. When the shield breaks she transforms back into her base form and casts ''Pop Blossom'', which works identically as it did in season 3, and remains her active ability for the rest of the round. She was removed in the ''Uncharted Realms'' mid-set update, returning to her Star Guardian Neeko skin in season 8's ''Glitched Out'' mid-set update as a Tier 4 Star Guardian Spellslinger. Her ''Hop Blossoms'' ability summons her frog familiar to hop three times between different enemies, each dealing magic damage in a small area around the target, with the final hop being empowered to deal bonus damage and affect a larger area. She was initially removed in season 9, but returns to her base skin in the ''Horizonbound'' mid-set update as a Tier 3 Ixtal Bastion. Her ''Pop Blossom'' ability has her leap to her current target, shields her for a few seconds, then slam down after a brief delay, dealing magic damage in a 2-hex radius. In season 10, she uses a ''TFT'' original skin and is a Tier 3 K/DA Superfan Guardian. Her ''Cosplay'' ability has her cosplay the highest health ally, granting her bonus health based on the ally's max health and shielding her for a flat amount. Once the shield breaks or expires, she deals a percentage of the shield's value as magic damage to adjacent enemies.\\

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In season 2 of ''Teamfight Tactics'', Neeko is a Tier 2 Woodland Druid. Her special ability is ''Blooming Burst'', which throws a seed at a random enemy dealing three consecutive hits that explode with a bigger ara of effect each time. ''Neeko's Help'' is also a special item in the game which can be used on any champion you own to exchange it for an additional 1-star copy of that champion. In season 3, she uses her Star Guardian Neeko skin and is a 3 cost Star Guardian Protector, with her ''Pop Blossom'' ultimate slamming down and dealing damage to nearby enemies while stunning them. She was initially removed in season 4, but returns in the ''Festival of Beasts'' mid-set update as a Tier 3 Fabled Mystic using her Shan Hai Scrolls Neeko skin. She returns to using ''Blooming Burst'' as her ability, though if the Fabled trait bonus is active, the third explosion is empowered to deal greatly increased damage. She was removed in season 5, returning to her base skin in season 7 as a Tier 4 Jade Shapeshifter. Her new ability, ''Inherent Glamour'', passively causes her to disguise herself as the nearest allied champion at the start of each round, adding their bonus attack damage, attack speed and ability power to her own, copying all other stats except health, and granting her a shield that scales with their maximum health. When the shield breaks she transforms back into her base form and casts ''Pop Blossom'', which works identically as it did in season 3, and remains her active ability for the rest of the round. She was removed in the ''Uncharted Realms'' mid-set update, returning to her Star Guardian Neeko skin in season 8's ''Glitched Out'' mid-set update as a Tier 4 Star Guardian Spellslinger. Her ''Hop Blossoms'' ability summons her frog familiar to hop three times between different enemies, each dealing magic damage in a small area around the target, with the final hop being empowered to deal bonus damage and affect a larger area. She was initially removed in season 9, but returns to her base skin in the ''Horizonbound'' mid-set update as a Tier 3 Ixtal Bastion. Her ''Pop Blossom'' ability has her leap to her current target, shields her for a few seconds, then slam down after a brief delay, dealing magic damage in a 2-hex radius. In season 10, she uses a ''TFT'' original skin and is a Tier 3 K/DA Superfan Guardian. Her ''Cosplay'' ability has her cosplay the highest health ally, granting her bonus health based on the ally's max health and shielding her for a flat amount. Once the shield breaks or expires, she deals a percentage of the shield's value as magic damage to adjacent enemies. In season 11, she returns to her Shan Hai Scrolls Neeko skin as a Tier 2 Mythic Heavenly Arcanist, whose Heavenly bonus grants increased health. Her ''Hop Blossom'' ability has her hop into the air for a few seconds, granting her percentage incoming damage reduction and healing her over the duration, before slamming down dealing magic damage to surrounding enemies.\\



In season 2 of ''Teamfight Tactics'', Ornn uses his Thunder Lord Ornn skin and is a Tier 1 Electric Warden. His special ability is ''Lightning Breath'', which deals damage to enemies in a cone in front of him and temporarily increases their chance to be critically struck. He was removed in season 3. He returns in season 4's ''Festival of Beasts'' mid-set update as a Tier 5 Elderwood Vanguard Blacksmith using his Elderwood Ornn skin; Blacksmith is a unique class that allows Ornn to forge a unique Artifact item after participating in combat, taking a few turns to forge, though the duration can be reduced with Ornn's star level. Artifact items grant a unique mixture of stats and effects and can be equipped to any champion, though each champion can only be equipped with one Artifact item at a time. His ability is ''Stampede'', which summons an elemental from behind the furthest enemy to charge towards Ornn, damaging and slowing the attack speed of enemies it hits. If the elemental makes contact with Ornn, he redirects it towards another distant enemy, dealing another instance of damage and stunning enemies hit. He was removed in season 5, returning to his Thunder Lord Ornn skin in season 7 as a Tier 4 Tempest Bruiser Legend, while retaining ''Stampede'' as his ability. He was removed along with the Legend class in the ''Uncharted Realms'' mid-set update.\\

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In season 2 of ''Teamfight Tactics'', Ornn uses his Thunder Lord Ornn skin and is a Tier 1 Electric Warden. His special ability is ''Lightning Breath'', which deals damage to enemies in a cone in front of him and temporarily increases their chance to be critically struck. He was removed in season 3. He returns in season 4's ''Festival of Beasts'' mid-set update as a Tier 5 Elderwood Vanguard Blacksmith using his Elderwood Ornn skin; Blacksmith is a unique class that allows Ornn to forge a unique Artifact item after participating in combat, taking a few turns to forge, though the duration can be reduced with Ornn's star level. Artifact items grant a unique mixture of stats and effects and can be equipped to any champion, though each champion can only be equipped with one Artifact item at a time. His ability is ''Stampede'', which summons an elemental from behind the furthest enemy to charge towards Ornn, damaging and slowing the attack speed of enemies it hits. If the elemental makes contact with Ornn, he redirects it towards another distant enemy, dealing another instance of damage and stunning enemies hit. He was removed in season 5, returning to his Thunder Lord Ornn skin in season 7 as a Tier 4 Tempest Bruiser Legend, while retaining ''Stampede'' as his ability. He was removed along with the Legend class in the ''Uncharted Realms'' mid-set update.update, returning to his Elderwood Ornn skin in season 11 as a Tier 4 Dryad Behemoth. His ''Forge of the Forest'' ability grants Ornn a shield based on both his ability power and max health as he channels unstoppably for a few seconds, dealing magic damage to adjacent enemies over the duration. Once the channel ends, Ornn equips a completed item to the nearest eligible ally that lasts until the end of the round.\\
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* SkillGateCharacter: Naafiri's kit makes her an accessible champion for newcomers learning the jungle and assassin gameplay: her kit emphasizes the importance of last-hitting, skillshots, and executing efficient jungle clears, but she's mechanically straightforward, quite forgiving for what she does (Packmates can automatically secure last-hits for the player, as well as tank enemy skillshots), and if she's executed correctly, her enemies ''will feel it'', being [[LightningBruiser a deadly, hypermobile menace with massive chase potential]], with it being possible to [[ZergRush overwhelm your opponents through the sheer number of Packmates]]. The downsides are that she doesn't have as much instant burst damage as more complex assassins (instead relying on a more DeathOfAThousandCuts MO usually found with skirmishers, but with far less of the usual maneuverability), she's astonishingly vulnerable to crowd control, [[AttackAttackAttack has very limited escape potential]], and with her gameplay patterns being so obvious (including the reliance on her Packmates), more experienced enemies can shut her down before she can really get the kills going.

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* SkillGateCharacter: SkillGateCharacters: Naafiri's kit makes her an accessible champion for newcomers learning the jungle and assassin gameplay: her kit emphasizes the importance of last-hitting, skillshots, and executing efficient jungle clears, but she's mechanically straightforward, quite forgiving for what she does (Packmates can automatically secure last-hits for the player, as well as tank enemy skillshots), and if she's executed correctly, her enemies ''will feel it'', being [[LightningBruiser a deadly, hypermobile menace with massive chase potential]], with it being possible to [[ZergRush overwhelm your opponents through the sheer number of Packmates]]. The downsides are that she doesn't have as much instant burst damage as more complex assassins (instead relying on a more DeathOfAThousandCuts MO usually found with skirmishers, but with far less of the usual maneuverability), she's astonishingly vulnerable to crowd control, [[AttackAttackAttack has very limited escape potential]], and with her gameplay patterns being so obvious (including the reliance on her Packmates), more experienced enemies can shut her down before she can really get the kills going.



* AwesomeButImpractical: His infinite ''Siphoning Strike'' scaling makes him a beast in damage by late game, but you don't see him very often in high-level competitive play because not only does this mean [[MagikarpPower he needs a lot of time to safely farm]], and thus has a punishable early game, but he also struggles in teamfighting as his ''Siphoning Strike'' is a single-target ability, and so is his gap-closing crowd control in ''Wither'', making him easy to peel despite his tankiness. [[SkillGateCharacter He can still devastate unprepared teams]] and can do well if he has a team that can coordinate to combat his weaknesses, but he's still quite situational.

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* AwesomeButImpractical: His infinite ''Siphoning Strike'' scaling makes him a beast in damage by late game, but you don't see him very often in high-level competitive play because not only does this mean [[MagikarpPower he needs a lot of time to safely farm]], and thus has a punishable early game, but he also struggles in teamfighting as his ''Siphoning Strike'' is a single-target ability, and so is his gap-closing crowd control in ''Wither'', making him easy to peel despite his tankiness. [[SkillGateCharacter [[SkillGateCharacters He can still devastate unprepared teams]] and can do well if he has a team that can coordinate to combat his weaknesses, but he's still quite situational.



* SkillGateCharacter: He's a fighter that's relatively cheap in IP, making him a prime candidate for a beginner's first fighter. He teaches new players the importance of farming and last-hitting (instead of constant pushing like most first-timers do) by giving them a concrete reward for doing so through ''Siphoning Strike'' stacks. Likewise, enemies ''facing'' a Nasus usually learn the hard way why it's a bad idea to let enemies farm unharassed when his Siphoning Strike blows them up 25 minutes later. While not necessarily bad after the beginner stage, he does have noticeable weaknesses that can be exploited like his weak early game power.

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* SkillGateCharacter: SkillGateCharacters: He's a fighter that's relatively cheap in IP, making him a prime candidate for a beginner's first fighter. He teaches new players the importance of farming and last-hitting (instead of constant pushing like most first-timers do) by giving them a concrete reward for doing so through ''Siphoning Strike'' stacks. Likewise, enemies ''facing'' a Nasus usually learn the hard way why it's a bad idea to let enemies farm unharassed when his Siphoning Strike blows them up 25 minutes later. While not necessarily bad after the beginner stage, he does have noticeable weaknesses that can be exploited like his weak early game power.



* SkillGateCharacter: Nilah has a reputation of being a pretty harsh skill-check champion, being deceptively powerful and punishing towards those on lower skill levels but having a much harder time the higher you go up. Most would assume [[CloseRangeCombatant a melee botlaner]] in a ranged-focused lane to be an easy kill, but her kit makes it very easy to catch the enemy off-guard as she has tools to be surprisingly slippery and avoiding all-ins during the early game, with the bonus experience (and thus, levels) of her passive making ''her own'' dive come by much faster than one would expect, something that can allow her to snowball incredibly fast. Issues start piling up as enemies learn to take advantage of her weaknesses, with champions that can more steadily poke her out (her safety tools mostly only come by in short bursts) and make her heavily reliant on her support, which is itself also affected by her passive that encourages her to be specifically paired up with [[WhiteMage Enchanters]]. In general, Nilah is ''heavily'' dependent on champion matchups, usually relegated to being [[SituationalSword a niche counterpick]] in higher levels.

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* SkillGateCharacter: SkillGateCharacters: Nilah has a reputation of being a pretty harsh skill-check champion, being deceptively powerful and punishing towards those on lower skill levels but having a much harder time the higher you go up. Most would assume [[CloseRangeCombatant a melee botlaner]] in a ranged-focused lane to be an easy kill, but her kit makes it very easy to catch the enemy off-guard as she has tools to be surprisingly slippery and avoiding all-ins during the early game, with the bonus experience (and thus, levels) of her passive making ''her own'' dive come by much faster than one would expect, something that can allow her to snowball incredibly fast. Issues start piling up as enemies learn to take advantage of her weaknesses, with champions that can more steadily poke her out (her safety tools mostly only come by in short bursts) and make her heavily reliant on her support, which is itself also affected by her passive that encourages her to be specifically paired up with [[WhiteMage Enchanters]]. In general, Nilah is ''heavily'' dependent on champion matchups, usually relegated to being [[SituationalSword a niche counterpick]] in higher levels.
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Ornn's alternate skins include [[ShockAndAwe Thunder Lord Ornn]], [[NatureSpirit Elderwood Ornn]], and [[{{Disco}} Space Groove Ornn]].\\

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Ornn's alternate skins include [[ShockAndAwe Thunder Lord Ornn]], [[NatureSpirit Elderwood Ornn]], and [[{{Disco}} Space Groove Ornn]].Ornn]], and Choo-Choo Ornn.\\



* AscendedMeme: A popular skin suggestion for Ornn -- one that was [[https://www.youtube.com/watch?v=-tNi-icVW4c heavily pushed by LCS caster CaptainFlowers since 2022]] -- was a "trucker" skin that, among other things, would replace the ram elemental he summons with his ultimate with [[CarFu a giant truck]]. While it's not the same vehicle, April 2024 saw the release of Train Conductor Ornn (who instead summons a giant train), [[https://clips.twitch.tv/PolishedProductiveSparrowJKanStyle-VPzjmQOWEjFsNgxm being announced during an LCS broadcast as being directly based on CaptainFlowers' idea]].

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* AscendedMeme: A popular skin suggestion for Ornn -- one that was [[https://www.youtube.com/watch?v=-tNi-icVW4c heavily pushed by LCS caster CaptainFlowers since 2022]] -- was a "trucker" skin that, among other things, would replace the ram elemental he summons with his ultimate with [[CarFu a giant truck]]. While it's not the same vehicle, April 2024 saw the release of Train Conductor Choo- Choo Ornn (who instead (styling him after a train conductor who summons a giant train), [[https://clips.twitch.tv/PolishedProductiveSparrowJKanStyle-VPzjmQOWEjFsNgxm being announced during an LCS broadcast as being directly based on CaptainFlowers' idea]].
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* AscendedMeme: A popular skin suggestion for Ornn -- one that was [[https://www.youtube.com/watch?v=-tNi-icVW4c heavily pushed by LCS caster CaptainFlowers since 2022]] -- was a "trucker" skin that, among other things, would replace the ram elemental he summons with his ultimate with [[CarFu a giant truck]]. While it's not the same vehicle, April 2024 saw the release of Train Conductor Ornn (who instead summons a giant train), [[https://clips.twitch.tv/PolishedProductiveSparrowJKanStyle-VPzjmQOWEjFsNgxm being announced during an LCS broadcast as being directly based on CaptainFlowers' idea]].
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Trope was cut/disambiguated due to cleanup


* DropTheHammer: His Pentakill skin replaces his axes with maces that he uses as drumsticks.



* DropTheHammer: He wields two hammers in battle. A larger one for his abilities (and also doubles as his anvil), and a smaller one he uses to forge his items.
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In ''VideoGame/LegendsOfRuneterra'', Nami is a 3-mana 2/3 Bilgewater Champion with Attune who grants +1/0 to the weakest ally that isn't herself or Immobile whenever you cast a spell. When you have gained a total of 8+ spell mana in a game she levels up, gaining +1/+1 and upgrading her ability to instead grant +2/+0 when triggered. Her signature spell is Nami's Ebb.

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In ''VideoGame/LegendsOfRuneterra'', Nami is a 3-mana 2/3 Bilgewater Champion with Attune who grants +1/0 to the weakest ally that isn't herself or Immobile whenever you cast a spell. When you have gained a total of 8+ spell mana in a game she levels up, gaining +1/+1 and upgrading her ability to instead grant +2/+0 when triggered. Her signature spell Champion Spell is Nami's Ebb.Ebb (2-mana Fast Bilgewater spell that deals 2 damage to a random enemy unit or the enemy Nexus, then generates Flow, a 2-mana Fleeting Burst spell that heals 2 to an ally or your Nexus and generates Ebb and Flow, a 2-mana Fleeting Fast spell with both effects).



In ''VideoGame/LegendsOfRuneterra,'' Nasus is a 6-mana 2/2 Shurima Ascended Champion with Fearsome who passively has +1/+1 for every unit you've slain during the game. When he strikes for 10 or more damage he levels up, gaining +1/+1 and Spellshield and passively giving all enemies -1/-0. When you restore the Sun Disc, he levels up again, gaining +7/+7 and upgrading his passive ability to give all enemies -3/-0. His signature spell is Nasus' Siphoning Strike.

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In ''VideoGame/LegendsOfRuneterra,'' Nasus is a 6-mana 2/2 Shurima Ascended Champion with Fearsome who passively has +1/+1 for every unit you've slain during the game. When he strikes for deals 10 or more damage in a single strike he levels up, gaining +1/+1 and Spellshield and passively giving all enemies -1/-0. When you restore the Sun Disc, he levels up again, gaining +7/+7 and upgrading his passive ability to give all enemies -3/-0. His signature spell Champion Spell is Nasus' Siphoning Strike.Strike (5-mana Shurima Slow spell that makes an ally strike an enemy unit; if that enemy dies, all your Champions everywhere gain +2/+2).



In ''VideoGame/LegendsOfRuneterra'', Nautilus is a 0/12 Bilgewater Champion costing 7 mana with Tough and Fearsome. He levels up when you trigger Deep (when your deck has 15 or fewer cards remaining in it), gaining +13/+1, shuffling all 4+-cost allies that had been Tossed during the game back into your deck, and reducing the cost of all Sea Monster allies by 4 while he remains in play. His signature spell is Nautilus' Riptide.

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In ''VideoGame/LegendsOfRuneterra'', Nautilus is a 0/12 Bilgewater Champion costing 7 mana with Tough and Fearsome. He levels up when you trigger Deep (when your deck has 15 or fewer cards remaining in it), gaining +13/+1, shuffling all 4+-cost allies that had been Tossed during the game back into your deck, and reducing the cost of all Sea Monster allies by 4 while he remains in play. His signature spell Champion Spell is Nautilus' Riptide.Riptide (4-mana Bilgewater Fast spell that stuns an enemy, then shuffles it into the opponent's deck if you control Nautilus).



In ''[[VideoGame/LegendsOfRuneterra Legends of Runeterra]]'', Neeko is a 2-mana 2/2 Runeterra Champion with the unique Shapeshifter subtype. Her Origin, Many-Shaped Jungle Friends!, allows your deck to include Bird, Cat, Dog, Elnuk, Fae, Reptile, and Spider followers from all regions. She can be played in disguise as one of three random 2-cost followers from among these types, appearing and acting as that card while she's in play. When she attacks, if you've attacked with at least six different unit subtypes this game, she levels up, shedding her disguise if she has one, gaining +1/+1, and giving all allies everywhere with any subtype, including herself, +1/+1 each time she attacks. Her signature spell is Neeko's Shapesplitter.

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In ''[[VideoGame/LegendsOfRuneterra Legends of Runeterra]]'', Neeko is a 2-mana 2/2 Runeterra Champion with the unique Shapeshifter subtype. Her Origin, Many-Shaped Jungle Friends!, allows your deck to include Bird, Cat, Dog, Elnuk, Fae, Reptile, and Spider followers from all regions. She can be played in disguise as one of three random 2-cost followers from among these types, appearing and acting as that card while she's in play. When she attacks, if you've attacked with at least six different unit subtypes this game, she levels up, shedding her disguise if she has one, gaining +1/+1, and giving all allies everywhere with any subtype, including herself, +1/+1 each time she attacks. Her signature spell Champion Spell is Neeko's Shapesplitter.Shapesplitter (2-mana Fast spell that creates an Ephemeral copy of an ally, then swaps its position with the copy).



In ''[[VideoGame/LegendsOfRuneterra Legends of Runeterra]]'', Nidalee is a 4-mana 5/3 Shurima Champion with Quick Attack, Ambush 2, and the Cat subtype. When she's seen you summon or transform allies 4 times, she levels up into Packmother Nidalee, gaining +1/+1 and Overwhelm; on striking the enemy Nexus in this form, she reverts to her original form and creates a Javelin Toss in hand, a 0-mana Slow spell that deals 4 damage to an enemy, or to the enemy Nexus if there are no enemy units to target. Her signature spell is Nidalee's Prowl.

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In ''[[VideoGame/LegendsOfRuneterra Legends of Runeterra]]'', Nidalee is a 4-mana 5/3 Shurima Cat Champion with Quick Attack, Attack and Ambush 2, and 2 (can be played as a 2-mana 2/2 Shadow in the Cat subtype.Brush if you don't already have one in play, which generates a Burst Spell that can be cast to transform her back to normal for her Ambush cost). When she's seen you summon or transform allies 4 times, she levels up into Packmother Nidalee, gaining +1/+1 and Overwhelm; on striking the enemy Nexus in this form, she reverts to her original form and creates a Javelin Toss in hand, a 0-mana Slow spell that deals 4 damage to an enemy, or to the enemy Nexus if there are no enemy units to target. Her signature spell Champion Spell is Nidalee's Prowl.Prowl (1-mana Shurima Burst spell that gives an ally +2/+0, or +2/+2 if it's a hidden Ambush unit).



In ''VideoGame/LegendsOfRuneterra'', Nocturne is a 4-mana 5/3 Shadow Isles Champion with Fearsome and the Nightfall ability that gives a chosen enemy Vulnerable and all enemies -1/-0 until end of round if it's triggered. When you have attacked with 5 Nightfall or Fearsome units Nocturne levels up, gaining +1/+1, giving all allied units Fearsome, and giving -1/-0 to all enemies until end of round every time you summon a unit. His signature spell is Nocturne's Unspeakable Horror.

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In ''VideoGame/LegendsOfRuneterra'', Nocturne is a 4-mana 5/3 Shadow Isles Champion with Fearsome and the Nightfall ability that gives a chosen enemy Vulnerable and all enemies -1/-0 until end of round if it's triggered. When you have attacked with 5 Nightfall or Fearsome units Nocturne levels up, gaining +1/+1, giving all allied units Fearsome, and giving -1/-0 to all enemies until end of round every time you summon a unit. His signature spell Champion Spell is Nocturne's Unspeakable Horror.Horror (2-mana Shadow Isles Fast spell that Drains 1 health from anything, and has a Nightfall effect to generate a random Nightfall card in hand).



In ''VideoGame/LegendsOfRuneterra'', Ornn is a 7-mana 5/5 Freljord Champion with Tough. When played, he equips himself with either a copy of an ally's equipment or the strongest equipment in your hand, and Forges himself[[note]]gives his Equipment +1/+1, or increases his own stats if unequipped[[/note]] twice when he attacks. Once an ally has struck for at least 8 damage, Ornn levels up, gaining +1/+1 and upgrading his attack ability to also summon an attacking Spirit of the Ram (a unit with Ephemeral and Overwhelm) that shares his stats after Forging. His signature spell is Ornn's Bellows Breath.

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In ''VideoGame/LegendsOfRuneterra'', Ornn is a 7-mana 5/5 Freljord Champion with Tough. When played, he equips himself with either a copy of an ally's equipment or the strongest equipment in your hand, and Forges himself[[note]]gives his Equipment +1/+1, or increases his own stats if unequipped[[/note]] twice when he attacks. Once an ally has struck for at least 8 damage, Ornn levels up, gaining +1/+1 and upgrading his attack ability to also summon an attacking Spirit of the Ram (a unit with Ephemeral and Overwhelm) that shares his stats after Forging. His signature spell Champion Spell is Ornn's Bellows Breath.Breath (5-mana Freljord Slow spell that Forges an ally twice and deals 1 damage to all units twice).
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Naafiri's alternate skin is Soul Fighter Naafiri.\\

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Naafiri's alternate skin is skins include [[TournamentArc Soul Fighter Naafiri.Naafiri]] and [[{{Cyberpunk}} PROJECT: Naafiri]].\\
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* ProphecyArmor: Is trying and failing to defy this. He heard a prophecy that he would die peacefully in his sleep, is doing his best to find a GloriousDeath in combat, and keeps surviving anyway.
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* HitboxDissonance: Nautilus' ''Dredge Line'' is the only "hook" ability in the game that has interactions with both enemies as well as terrain, and has two different hitboxes running simultaneously for each, with the hitbox for terrain being a lot bigger [[AntiFrustrationFeatures in order to make dragging himself to walls more forgiving]]. However, they also have inconsistent "sampling" rates determining whether they collide with anything or not, which means it's also possible for his anchor to glance by an enemy only to instead hit the enemy behind it (and in an extremely niche case, [[https://youtu.be/nEBqMX6FK6g?t=14 it can potentially hook through terrain]]). Combined with issues of visual clarity and properly representing the anchor's dual hitbox[[note]][[https://youtu.be/IyOeyjwZT28?t=44 When Nautilus was originally released]], it used to spin while travelling through the air, but has since been patched to remain level for consistency purposes[[/note]], the ability has become a bit infamous for being far more generous to hit than it visibly should.

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* HitboxDissonance: Nautilus' ''Dredge Line'' is the only "hook" ability in the game that has interactions with both enemies as well as terrain, and has two different hitboxes running simultaneously for each, with the hitbox for terrain being a lot bigger [[AntiFrustrationFeatures in order to make dragging himself to walls more forgiving]]. However, they also have inconsistent "sampling" rates determining whether they collide the anchor collides with anything or not, which means it's also possible for his anchor to glance by past an enemy only to instead hit the enemy behind it (and in an extremely niche case, [[https://youtu.be/nEBqMX6FK6g?t=14 it can potentially hook through terrain]]). Combined with issues of visual clarity and properly representing the anchor's dual hitbox[[note]][[https://youtu.be/IyOeyjwZT28?t=44 When Nautilus was originally released]], it used to spin while travelling through the air, but has since been patched to remain level for consistency purposes[[/note]], the ability has become a bit infamous for being appearing far more generous to hit than what it visibly should.appears it should allow.
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* HitboxDissonance: Nautilus' ''Dredge Line'' is the only "hook" ability in the game that has interactions with both enemies as well as terrain, and has two different hitboxes running simultaneously for each, with the hitbox for terrain being a lot bigger [[AntiFrustrationFeatures in order to make dragging himself to walls more forgiving]]. However, they also have inconsistent "sampling" rates determining whether they collide with anything or not, which means it's also possible for his anchor to glance by an enemy only to instead hit the enemy behind it (and in an extremely niche case, [[https://youtu.be/nEBqMX6FK6g?t=14 it can potentially hook through terrain]]). Combined with issues of visual clarity and properly representing the anchor's dual hitbox[[note]][[https://youtu.be/IyOeyjwZT28?t=44 When Nautilus was originally released]], it used to spin while travelling through the air, but has since been patched to remain level for consistency purposes[[/note]], the ability has become a bit infamous for being far more generous to hit than it visibly should.
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** ''[[ItemCrafting Living Forge]]'' increases the health, armor, and magic resistance Ornn gains from all sources, and allows him to, instead of having to return to base to shop, forge his own items out on the battlefield, as long as he's out of combat.
** ''[[ItemCaddy Master Craftsman]]'' allows Ornn to provide unique upgrades for his team's Mythic items. Upon reaching level thirteen, his Mythic item will be automatically upgraded, and for every level afterwards he can upgrade one item for his allies. In addition, every completed upgrade further increases the bonus stats from ''Living Forge''.

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** ''[[ItemCrafting Living Forge]]'' increases the health, armor, and magic resistance Ornn gains from all sources, and allows him to, instead of having to return to base to shop, forge his own items out on the battlefield, as long as he's out of combat.
combat and they're not consumables (such as potions).
** ''[[ItemCaddy Master Craftsman]]'' allows Ornn to provide unique upgrades for his team's Mythic Legendary items. Upon reaching level thirteen, his Mythic first eligible Legendary item will be automatically upgraded, and for every level afterwards he can upgrade a certain Legendary of one item for of his allies. In addition, every completed upgrade further increases the bonus stats from ''Living Forge''.



* MagikarpPower: Ornn is solid, but not particularly impressive at first, but gains a significant power spike when he reaches level 13 and upgrades his Mythic item. He can then improve the stats of his team one by one as he gives them upgraded items as well - and each upgrade boosts his own defenses even further.

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* MagikarpPower: Ornn is solid, but not particularly impressive at first, but gains a significant power spike when he reaches level 13 and upgrades his Mythic Legendary item. He can then improve the stats of his team one by one as he gives them upgraded items as well - and each upgrade boosts his own defenses even further.
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I think this fits


* AllAnimalsAreDogs: [[DownplayedTrope Technically, she already is a dog]] (well, [[HiveMind several dogs]]), but she's visually and thematically based on African wild dogs, which are undomesticated predators that live to kill prey in the wild. Despite this, Naafiri has many moments where she behaves more like the "unruly house pet"-type of dog, with a few goofy moments [[NotSoAboveItAll showing her enjoying simple pleasures]] like getting petted and scratched behind the ears.

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* AllAnimalsAreDogs: [[DownplayedTrope Technically, she already is a dog]] (well, [[HiveMind several dogs]]), but she's AllAnimalsAreDomesticated: She's visually and thematically based on African wild dogs, which are undomesticated predators that live to kill prey in the wild. Despite this, Naafiri has many moments where she behaves more like the "unruly house pet"-type of dog, with a few goofy moments [[NotSoAboveItAll showing her enjoying simple pleasures]] like getting petted and scratched behind the ears.
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* TippedOffByTheTail: Neeko's shapeshifting, DependingOnTheWriter, waffles between "flawless" and "almost flawless", usually based on the RuleOfFunny, and in the latter cases, [[MorphicResonance she still retains her giant lizard tail]] and [[SignatureHeadgear floral hair decorations]].
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* LowTechSpears: Nidalee, the "Bestial Huntress", is a JunglePrincess initially characterized by her connection to the wild, which is signified by her use of a spear as her main weapon. Though the "primitive" elements of her character have been toned down over time, both to mitigate the ''[[HollywoodNatives problematic]]'' parts of her archetype and to accentuate her magical nature as a shapeshifter.
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In season 2 of ''Teamfight Tactics'', Nami uses her Deep Sea Nami skin and is a Tier 5 Ocean Mystic. Her special ability is ''Tidal Wave'', which summons a huge slow-moving wave that crosses the board, damaging, knocking up and stunning all enemies hit, and empowering allies to do additional on-hit damage for several seconds. She was removed for season 3, before returning in season 4 as a 1-point Enlightened Mage, using her Splendid Staff skin, whose spell, ''Aqua Prison'', damages and holds an enemy unit for a few seconds. She was removed in the ''Festival of Beasts'' mid-set update, returning in season 7 using her Cosmic Destiny Nami skin as a Tier 2 Astral Mage Mystic. Her new ''Ebb and Flow'' ability fires a wave at her target that bounces to up to two additional units regardless of team affiliation, dealing magic damage to enemies hit and healing allies. She was removed in the ''Uncharted Realms'' mid-set update.\\

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In season 2 of ''Teamfight Tactics'', Nami uses her Deep Sea Nami skin and is a Tier 5 Ocean Mystic. Her special ability is ''Tidal Wave'', which summons a huge slow-moving wave that crosses the board, damaging, knocking up and stunning all enemies hit, and empowering allies to do additional on-hit damage for several seconds. She was removed for season 3, before returning in season 4 as a 1-point Enlightened Mage, using her Splendid Staff skin, whose spell, ''Aqua Prison'', damages and holds an enemy unit for a few seconds. She was removed in the ''Festival of Beasts'' mid-set update, returning in season 7 using her Cosmic Destiny Nami skin as a Tier 2 Astral Mage Mystic. Her new ''Ebb and Flow'' ability fires a wave at her target that bounces to up to two additional units regardless of team affiliation, dealing magic damage to enemies hit and healing allies. She was removed in the ''Uncharted Realms'' mid-set update.\\update, returning in season 10 using her Space Groove Nami skin as a Tier 1 Disco Dazzler. Her ability is identical to her season 4 spell aside from being renamed to ''Disco Prison''\\



In season 2 of ''Teamfight Tactics'', Neeko is a Tier 2 Woodland Druid. Her special ability is ''Blooming Burst'', which throws a seed at a random enemy dealing three consecutive hits that explode with a bigger ara of effect each time. ''Neeko's Help'' is also a special item in the game which can be used on any champion you own to exchange it for an additional 1-star copy of that champion. In season 3, she uses her Star Guardian Neeko skin and is a 3 cost Star Guardian Protector, with her ''Pop Blossom'' ultimate slamming down and dealing damage to nearby enemies while stunning them. She was initially removed in season 4, but returns in the ''Festival of Beasts'' mid-set update as a Tier 3 Fabled Mystic using her Shan Hai Scrolls Neeko skin. She returns to using ''Blooming Burst'' as her ability, though if the Fabled trait bonus is active, the third explosion is empowered to deal greatly increased damage. She was removed in season 5, returning to her base skin in season 7 as a Tier 4 Jade Shapeshifter. Her new ability, ''Inherent Glamour'', passively causes her to disguise herself as the nearest allied champion at the start of each round, adding their bonus attack damage, attack speed and ability power to her own, copying all other stats except health, and granting her a shield that scales with their maximum health. When the shield breaks she transforms back into her base form and casts ''Pop Blossom'', which works identically as it did in season 3, and remains her active ability for the rest of the round. She was removed in the ''Uncharted Realms'' mid-set update, returning to her Star Guardian Neeko skin in season 8's ''Glitched Out'' mid-set update as a Tier 4 Star Guardian Spellslinger. Her ''Hop Blossoms'' ability summons her frog familiar to hop three times between different enemies, each dealing magic damage in a small area around the target, with the final hop being empowered to deal bonus damage and affect a larger area. She was initially removed in season 9, but returns to her base skin in the ''Horizonbound'' mid-set update as a Tier 3 Ixtal Bastion. Her ''Pop Blossom'' ability has her leap to her current target, shields her for a few seconds, then slam down after a brief delay, dealing magic damage in a 2-hex radius.\\

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In season 2 of ''Teamfight Tactics'', Neeko is a Tier 2 Woodland Druid. Her special ability is ''Blooming Burst'', which throws a seed at a random enemy dealing three consecutive hits that explode with a bigger ara of effect each time. ''Neeko's Help'' is also a special item in the game which can be used on any champion you own to exchange it for an additional 1-star copy of that champion. In season 3, she uses her Star Guardian Neeko skin and is a 3 cost Star Guardian Protector, with her ''Pop Blossom'' ultimate slamming down and dealing damage to nearby enemies while stunning them. She was initially removed in season 4, but returns in the ''Festival of Beasts'' mid-set update as a Tier 3 Fabled Mystic using her Shan Hai Scrolls Neeko skin. She returns to using ''Blooming Burst'' as her ability, though if the Fabled trait bonus is active, the third explosion is empowered to deal greatly increased damage. She was removed in season 5, returning to her base skin in season 7 as a Tier 4 Jade Shapeshifter. Her new ability, ''Inherent Glamour'', passively causes her to disguise herself as the nearest allied champion at the start of each round, adding their bonus attack damage, attack speed and ability power to her own, copying all other stats except health, and granting her a shield that scales with their maximum health. When the shield breaks she transforms back into her base form and casts ''Pop Blossom'', which works identically as it did in season 3, and remains her active ability for the rest of the round. She was removed in the ''Uncharted Realms'' mid-set update, returning to her Star Guardian Neeko skin in season 8's ''Glitched Out'' mid-set update as a Tier 4 Star Guardian Spellslinger. Her ''Hop Blossoms'' ability summons her frog familiar to hop three times between different enemies, each dealing magic damage in a small area around the target, with the final hop being empowered to deal bonus damage and affect a larger area. She was initially removed in season 9, but returns to her base skin in the ''Horizonbound'' mid-set update as a Tier 3 Ixtal Bastion. Her ''Pop Blossom'' ability has her leap to her current target, shields her for a few seconds, then slam down after a brief delay, dealing magic damage in a 2-hex radius. In season 10, she uses a ''TFT'' original skin and is a Tier 3 K/DA Superfan Guardian. Her ''Cosplay'' ability has her cosplay the highest health ally, granting her bonus health based on the ally's max health and shielding her for a flat amount. Once the shield breaks or expires, she deals a percentage of the shield's value as magic damage to adjacent enemies.\\



In season 2 of ''Teamfight Tactics'', Olaf uses his Glacial Olaf skin and is a Tier 4 Glacial Berserker. His special ability is ''Ragnarok'', giving him a huge boost to his attack speed and lifesteal and making him immune to CC for the rest of the round. He was removed in season 3. He returns in season 4's ''Festival of Beasts'' mid-set update as a Tier 4 Dragonsoul Slayer using his Dragonslayer Olaf skin. He retains ''Ragnarok'' as his ability, though rather than giving him lifesteal it instead causes Olaf's basic attacks to cleave in a cone in front of him for a percentage of his attack damage. He was initially removed in season 5, but returns in the ''Dawn of Heroes'' mid-set update as a Tier 1 Sentinel Skirmisher. His ability was changed to ''Berserker Rage'', which passively increases Olaf's attack speed based on his missing health and causes his basic attacks to heal him for a flat amount. He was removed in season 6, returning to his Dragonslayer Olaf skin in season 7 as a Tier 3 Scalescorn Bruiser Warrior. His new ''Recklessness'' ability passively grants Olaf a permanent attack damage bonus every time he dies, and on activation strikes his target for bonus percent attack damage while granting him an attack speed boost that is doubled while he is below 50% health.

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In season 2 of ''Teamfight Tactics'', Olaf uses his Glacial Olaf skin and is a Tier 4 Glacial Berserker. His special ability is ''Ragnarok'', giving him a huge boost to his attack speed and lifesteal and making him immune to CC for the rest of the round. He was removed in season 3. He returns in season 4's ''Festival of Beasts'' mid-set update as a Tier 4 Dragonsoul Slayer using his Dragonslayer Olaf skin. He retains ''Ragnarok'' as his ability, though rather than giving him lifesteal it instead causes Olaf's basic attacks to cleave in a cone in front of him for a percentage of his attack damage. He was initially removed in season 5, but returns in the ''Dawn of Heroes'' mid-set update as a Tier 1 Sentinel Skirmisher. His ability was changed to ''Berserker Rage'', which passively increases Olaf's attack speed based on his missing health and causes his basic attacks to heal him for a flat amount. He was removed in season 6, returning to his Dragonslayer Olaf skin in season 7 as a Tier 3 Scalescorn Bruiser Warrior. His new ''Recklessness'' ability passively grants Olaf a permanent attack damage bonus every time he dies, and on activation strikes his target for bonus percent attack damage while granting him an attack speed boost that is doubled while he is below 50% health. He was removed in season 8, returning in season 10 using his Pentakill Olaf skin as a Tier 1 Pentakill Bruiser, with ''Berserker Rage'' returning as his ability

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* BilingualBonus: Neeko's native concept of spiritual "sho'ma" derives its name from the ancient Greek "Σωμα" (pronounced "soh-ma"), which fittingly means "body" yet ironically also means "that which is material" (as opposed to spiritual).

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* BilingualBonus: BilingualBonus:
**
Neeko's native concept of spiritual "sho'ma" derives its name from the ancient Greek "Σωμα" (pronounced "soh-ma"), which fittingly means "body" yet ironically also means "that which is material" (as opposed to spiritual).spiritual).
** In the English version of the game, some of Neeko's lines when attacking, while initially just sounding like {{Kiai}}, are real words in Brazilian Portuguese: this includes phrases like "Isso!" (meaning "That!", used in the same way as "Take that!"), or "Ataco! Ataco!" (meaning "Attack! Attack!"). This is no doubt [[CastingGag a reflection of Neeko's native Brazilian actress from in the English version of the game]] (who also voices Neeko in the Brazilian Portuguese version of the game -- those lines are naturally the exact same between voiceovers).



-->''(moving around with a jungle buff)'' "[[ShoutOut Neeko is not]] [[Music/{{REM}} a sad tomato]]... She is a strong tomato!

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-->''(moving around with a jungle buff)'' "[[ShoutOut "[[Music/{{REM}} Neeko is not]] [[Music/{{REM}} not a sad tomato]]... [[ShoutOut She is a strong tomato!tomato!]]

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