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%% ZeroContextExample entries are not allowed on wiki pages. All such entries have been commented out. Add context to the entries before uncommenting them.

This is part of the [[Characters/LeagueOfLegends character sheet]] for the game ''VideoGame/LeagueOfLegends''. Check back often, as new champions are added regularly. This page contains all champions beginning with the letters '''G''' through '''J'''.

[[center: [- [[Characters/LeagueOfLegendsAToC A -- C]] | [[Characters/LeagueOfLegendsDToF D -- F]] | '''G -- J''' | [[Characters/LeagueOfLegendsKToL K -- L]] | [[Characters/LeagueOfLegendsMToO M -- O]] | [[Characters/LeagueOfLegendsPToR P -- R]] | [[Characters/LeagueOfLegendsS S]] | [[Characters/LeagueOfLegendsTToU T -- U]] | [[Characters/LeagueOfLegendsVToW V -- W]] | [[Characters/LeagueOfLegendsXToZ X -- Z]] | [[Characters/LeagueOfLegendsOthers Others]] | [[Characters/LeagueOfLegendsFactions Factions]] -] ]]
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[[foldercontrol]]

[[folder:Galio, the Colossus]]
[[quoteright:308:http://static.tvtropes.org/pmwiki/pub/images/galio.jpg]]
[[caption-width-right:308:[-[[http://rd-lolpatch.s3-website-us-west-2.amazonaws.com/releases/pbe/projects/lol_air_client/releases/0.0.5.24/files/assets/sounds/en_US/champions/Galio.mp3 Time to make an impact!]]-] ]]

-> '''Voiced by:''' Creator/DavidLodge (English/Original), Josh Petersdorf (English/Rework), Creator/JuanCarlosLozano (European Spanish), Blas García (Pre-Rework/Mexican Spanish), Beto Castillo (Post-Rework/Mexican Spanish), Shunsuke Sakuya (Japanese)

->''"Get behind me, Demacian! You may not have noticed, but I’m very large."''

Outside the gleaming city of Demacia, the stone colossus Galio keeps vigilant watch. Built as a bulwark against enemy mages, he often stands motionless for decades until the presence of powerful magic stirs him to life. Once activated, Galio makes the most of his time, savoring the thrill of a fight and the rare honor of defending his countrymen. But his triumphs are always bittersweet, for the magic he destroys is also his source of re-animation, and each victory leaves him dormant once again.

Galio is a Warden champion who excels at defending his allies and forcing enemies to attack him, while also dealing substantial area-of-effect damage. His passive, ''Colossal Smash'', causes his next basic attack every few seconds to deal bonus damage to the target and other enemies around them. The cooldown of this effect is decreased whenever he hits an enemy champion with an ability. With his first ability, ''Winds of War'', Galio flaps his wings, sending out two gusts of wind towards a target location that damage all enemies they pass through. Once they reach their destination they converge into a twister for few seconds, continuously damaging all enemies inside. His second ability, ''Shield of Durand'', passively grants Galio a magic damage-absorbing shield if he avoids taking damage for a few seconds. When activated, Galio enters a defensive stance, reducing all damage he takes but moving at reduced speed. When he reactivates the ability, he taunts all nearby enemies, briefly forcing them to attack him; the range and duration of the taunt increase the more time he waits before reactivation. His third ability, ''Justice Punch'', makes Galio dash in a target direction, damaging and knocking up all enemies he collides with, stopping upon hitting an enemy champion or wall. With his ultimate ability, ''Hero's Entrance'', Galio leaps into the air and flies towards an allied champion in a huge radius around him, also reducing damage they take until he arrives. He then lands at their location with a ground-shattering punch that damages and knocks up all nearby enemies, with those at the center of impact being knocked up for a longer duration.

Galio's alternate skins include Enchanted Galio, [[{{Magitek}} Hextech Galio]], [[TheSquad Commando Galio]], [[BigRedDevil Gatekeeper Galio]], and [[BadassInANiceSuit Debonair Galio]].
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* AchillesHeel: The passive shield from ''Shield of Durand'' does a lot of work to help him against AP characters, but Galio is substantially weaker against heavy AD compositions that don't allow him to take full advantage of it.
* {{Adorkable}}: A number of his post-VU lines reflect him overly excited, gushing with enthusiasm about pretty much everything.
--> ''"My middle name is 'Justice.' Galio Justice... Justice."''
* AffablyEvil: For the demon who passes judgement on the souls of the damned before sending them to Hell, Gatekeeper Galio sounds oddly friendly.
--> ''"Matricide? My my, well done, Circle Nine!"''
* AssShove: Gatekeeper Galio explicitly mentions this as a threat in one of his lines. [[NotMakingThisUpDisclaimer No, it's not a]] {{Mondegreen}}, he's literally threatening enemies with "Rectal impalements all around!"
* BigDamnHeroes: ''Hero's Entrance'' naturally invokes this when he rushes to the aid of an ally. Can also be pulled off with a well timed ''Shield of Durand'' taunt.
* BigRedDevil: Gatekeeper Galio. Hilariously, his post-VU voiceover shows [[HorrifyingTheHorror he's rather meek and submissive to his master...]] '''''[[MemeticTroll Te]][[MemeticPsychopath emo.]]'''''
* BloodKnight: Galio was made for battle, specifically for defending people. As such, he loves waking up to smash the enemies at the gates and send them home packing.
* BlowYouAway: ''Winds of War'' creates two shockwaves of wind that converge into a vortex.
* BoisterousBruiser: Post-VU. Galio spends the vast majority of his time asleep, keeping vigil over the walls of Demacia. When he has the chance to wake up and stretch his wings, he's overly eager and excited to fight when he can.
* BornOfMagic: He was created as what was essentially a giant, gargoyle-shaped statue designed to "eat magic" and protect Demacia should the need arise... then during a 13-day long, nearly hopeless siege against Noxian archmages, ''[[ItCanThink it spoke.]]'' And started moving on its own. [[BigDamnHeroes And then utterly squashed the Noxians.]]
* BuffySpeak: When he's describing someone or something, he usually resorts to this.
* CirclesOfHell: Gatekeeper Galio references the circles constantly in his taunts, judging where to send League's sinners.
* CoolShades: Like all members of the Demacian Commando unit, Commando Galio has a pair, though his (post-VU, anyway) are bright orange.
* CruelMercy: A [[ComedicSociopathy really sad yet hilarious]] variant when Gatekeeper Galio taunts Amumu, in the place where he'd normally sentence them to a circle of hell:
--> ''"You know what? Your life's already hell, so I'm gonna leave you be."''
* DealWithTheDevil: Literally; Gatekeeper Galio offers Sona the ability to play the etwahl ''really'' well.
* DemotedToExtra: Not Galio himself, but his sculptor, Durand. Before his champion relaunch, Durand was a major character in Galio's history, and his ''Idol of Durand'' ultimate was assumed to be a sort of SelfInflictedHell done as penance [[MyGreatestFailure for failing to prevent Durand's death.]] Post-relaunch, while he still created the statue that would become Galio as we know him, his significance has been relegated to a single name-drop in his bio. Amusingly though, the title of Galio's DamageReduction-taunt-explosion ability, now titled ''Shield of Durand'', [[AmbiguousSyntax still technically works,]] since now instead of it being "an ability named in direct tribute of his fallen master," it now means "a literal shield created by Durand."
* DisproportionateRetribution: Gatekeeper Galio, on a few sins of his foes.
--> ''"Wet the bed, blamed it on your sister? Tsk, tsk, tsk, Circle Eight."''
--> ''"Have you been smoking? Circle Three."''
--> ''"Being a weirdo tree hugger! Circle One!"''
* [[DivergentCharacterEvolution Divergent Skin Evolution]]: Before his full visual update, Galio's "Enchanted" and "Hextech" skins were only mild appearance changes that were nothing too special, the former being a straight-up model recolor. After the update, though, not only did they gain massively-improved and more distinct-looking appearances, they even gained unique particle effects. What's better is that while nowadays this sort of quality is reserved only for 1350 RP Epic-tier skins, the prices on these skins still remain at a low 520 RP.
* DynamicEntry: Appropriately titled ''Hero's Entrance,'' Galio's ultimate is able to cover a lot of distance, is ridiculously fast, makes a huge splash onto enemies, [[ArsonMurderAndJaywalking and looks just plain awesome.]] It's basically like Aatrox's ''Dark Flight'' on steroids.
* EnergyAbsorption: ''Shield of Durand'' scales higher the longer he channels the defensive stance. Galio is made to absorb all kinds of punishment.
* EvilCostumeSwitch: Gatekeeper Galio turns him into a BigRedDevil with darker lines and voice in addition to green and ghostly FauxFlame effects. His character is changed to an extremely powerful judge who condemns souls to hell based on their sins... [[EvilIsPetty and he isn't picky, to say the least.]]
--> ''"Being naive! That's not really a sin, but, Circle One."''
* ExactWords: ''Hero's Entrance'' flies right to where the targeted ally was ''when Galio first used the ability''. This means that if his initial target uses any sort of mobility to get away, Galio will still land right where they began instead of where they ended up.
* {{Foil}}: Riot intends for him to be a foil and rival to Sion. They saw potential in a rivalry between them - Galio is an unwavering, eternal guardian, while Sion is an unstoppable, relentless juggernaut. They also saw irony in how Galio is a golem given sentience and a sense of humanity, and Sion is a former human who lost his humanity and has become little more than a war machine.
--> ''"Hah hah! Ours would be a fight for the ages, they'd find pieces of us for miles around!"''
** This is emphasized through their playstyles. Sion is a Vanguard; his design encourages him to charge recklessly into the enemy team and cause as much chaos and disruption as possible, and possibly take someone with him. Galio is a Warden; he's designed to rush to the aid of his allies and protect them, ensuring the fight remains orderly and clean for his allies. This is reflected in their ultimates; Sion's ''Unstoppable Onslaught'' encourages him to charge headlong into enemy lines, with massive, near global range. Galio's ''Hero's Entrance'' has the same, near global range, but only works when targeting an ally to defend, and encourages knocking enemies away from them.
** The duality is also emphasized in their splash arts. Both are standing high above the observer, looking down upon them. But while Sion is looking left and down at a poor victim he's brutally murdering with his iron leg, a grim expression on his face, against a dark, war-torn background, Galio is looking right and down at a group of enemies he's running off instead of killing, with a smile on his face, against a bright, sunny sky.
* FolkHero: He exists as a large stone statue guarding the walls of Demacia. He remains motionless for generations and centuries, only awaking when war comes to the walls. It's happened such that Galio's life is only spoken of by elders and ancients, since to the majority of people, he's just a pretty gargoyle. Galio himself admits that being a symbol isn't easy, and he himself doesn't necessarily know what he's supposed to be a symbol for, but he'll do his best anyway.
--> ''"I'm not sure why life chose me, but I'm glad it did."''
* HumongousMecha: Hextech Galio turns him into one, [[UnitsNotToScale according to the skin splash, at least,]] where he's big enough to hold two humans in his one hand.
* IShallTauntYou: His W, which is one of the best [=AoE=] taunts in the game.
* LargeHam: Post-VU. See {{Adorkable}} and BoisterousBruiser above. He's overenthusiastic about everything because he doesn't get to stay awake very long.
--> ''"I love walking! It sounds like THUNDER!"''
--> ''"WHA-HOOOA!? I didn't know I had a TAIL!"''
--> ''"It's time to MOVE! Shake off the moss."''
* ImpaledWithExtremePrejudice: A favorite of Gatekeeper Galio.
--> ''"HAH ho ho! Rectal impalements all around!"''
* MageKiller: His passive's damage scales with bonus Magic Resistance, and his W grants him a magic-absorbing shield when he hasn't been damaged for an extended period. In the story, he specifically was built to counter magical assaults on Demacia, and awakes in the presence of great magic. This means he only gets to experience the joy of life when magic is near.
--> ''"They made me to stop magic, and yet I hate when it's gone."''
* MightyGlacier: One of few tanks in the game that actually hurts more as he makes himself tougher to kill. The "glacier" part is apparent when attempting to position optimally for ''Shield of Durand'' (i.e. in the middle of the enemy team), since it slows him down so dramatically.
* ObfuscatingStupidity: It's mentioned that he was designed to look like a large simpleton to hide his mental acuity.
* OurGargoylesRock: Gargoyles, as far as we know, aren't a thing in Runeterra, but Galio is supposed to evoke the imagery and feel of a gargoyle; his underbite teeth, bird legs, and wings specifically draw callbacks to gargoyle imagery, while also representing his righteousness. At the same time, Galio, even before his VU, was never referred to as a gargoyle, but as a "gargoyle-like construct." The RunningGag continues.
--> '''Galio''': [''responding to Poppy''] ''Gargoyle? Heh, no, I'm more of a magic nullifying colossus.''
--> '''Gatekeeper Galio''': [''the same''] ''Gargoyle? No, I'm more of a demonic vessel of torment.''
* PracticalTaunt: His ''Shield of Durand'' has him unleash one through an explosion, though its range is based off of a charge time while slowed. This is a takeover from his infamous pre-rework ultimate, where he would be able to instantly taunt entire teams as he charged up for a much more devastating explosion.
* SituationalSword: Highly effective against AP-heavy teams (and especially champions that rely on damage-over-time spells like Cassiopeia or Malzahar), less effective against AD-heavy teams.
* TheStoic: Normally takes this state, when he's slumbering as the silent, solemn defender of Demacia's walls.
* TopHeavyGuy: Galio has a huge torso and a buff set of arms.
* UnitsNotToScale: UpToEleven. All of Galio's splash arts depict as being absolutely ''colossal'' (hence his name), being several hundred feet tall and able to hold a human in his hand like a doll. In-game, he's roughly the same size as Garen.
* WindFromBeneathMyWings: Galio's ''Winds of War'' is generated by a single mighty flap of his wings. While the usual [[ArtisticLicensePhysics breaking of Newton's 3rd law]] accompanying this trope is somewhat mitigated by the fact he's a walking, talking giant made of stone, [[VoodooShark this opens up questions about how he can even fly at all.]]
[[/folder]]

[[folder:Gangplank, the Saltwater Scourge]]
[[quoteright:308:http://static.tvtropes.org/pmwiki/pub/images/gangplank_originalloading18.jpg]]
[[caption-width-right:308:[-[[http://images.wikia.com/leagueoflegends/images/9/94/Gangplank_Select_new2.ogg Neither the flames nor the depths could claim me.]]-] ]]

-> '''Voiced by:''' Dennis Collins Johnson (English/Original), Creator/MatthewMercer (English/Post-second visual update), Antonio Esquivias (European Spanish/Original), Alfonso Vallés (European Spanish/Post-second visual update), Carlos Segundo (Mexican Spanish), Hideaki Tezuka (Japanese/Post-second visual update)

->''"I was cutting throats and sinking Noxian war galleys when you were still pissing your britches, boy. You don't want to take me on."''

As unpredictable as he is brutal, the dethroned reaver king known as Gangplank is feared far and wide. Where he goes, death and ruin follow, and such is his infamy and reputation that the merest sight of his black sails on the horizon causes panic among even the hardiest crew.

Having grown rich preying upon the trade routes of the Twelve Seas, Gangplank has made himself many powerful enemies. In Ionia, he incurred the wrath of the deadly Order of Shadow after ransacking the Temple of the Jagged Knife, and it is said that the Grand General of Noxus himself has sworn to see Gangplank torn asunder after the pirate stole the Leviathan, Swain’s personal warship and the pride of the Noxian fleet.

While Gangplank has incurred the wrath of many, none have yet been able to bring him to justice, despite assassins, bounty hunters, and entire armadas being sent after him. He takes grim pleasure in the ever-increasing rewards posted for his head, and makes sure to nail them to the Bounty Board in Bilgewater for all to see whenever he returns to port, his ships heavy with loot.

In recent times, Gangplank has been brought down by the machinations of the bounty hunter Miss Fortune. His ship was destroyed with all of Bilgewater watching, killing his crew and shattering his aura of invincibility. Now that they have seen he is vulnerable, the gangs of Bilgewater have risen up, fighting amongst themselves to claim dominion over the port city.

Despite receiving horrific injuries in the explosion, Gangplank survived. Sporting a multitude of fresh scars, and with a newly crafted metal arm to replace his amputated limb, he is now determined to rebuild his strength, reclaim what he sees as rightfully his – and to ruthlessly punish all those who turned against him.

Gangplank is a Unique champion that is highly versatile, centered around charging in and out of combat while using deadly, explosive barrels for damage alongside global utility. His passive, ''Trial by Fire'', ignites his sword every few seconds, causing his next basic attack to set his target on fire, dealing bonus damage over time and granting Gangplank a movement speed boost. With his first ability, ''Parrrley'', Gangplank shoots a nearby enemy with his flintlock, damaging them. If the shot kills its target, Gangplank receiver plunder in the form of gold and ''Silver Serpents'', a unique currency that he can use to upgrade his ultimate ability. His second ability, ''Remove Scurvy'', heals Gangplank and frees him from crowd control effects by having him eat a large amount of oranges. His third ability, ''Powder Keg'', stores charges over time, up to a maximum of three. When activated, Gangplank spends a charge to plant a barrel at a target location that will explode when he hits it with a basic attack or ''Parrrley'', damaging and slowing all nearby enemies while immediately activating his ''Trial by Fire'' passive. Barrels that are close enough together will explode in a chain reaction if one is detonated. However, if an enemy hits the barrel before Gangplank does it will dissapear harmlessly and grant them gold. With his ultimate ability, ''Cannon Barrage'', Gangplank signals a large area anywhere on the map for his ship to fire at, calling down several waves of cannoballs that damage and slow enemies inside the area for a few seconds.

Using the ''Silver Serpents'' gained with his ''Parrley'' ability, Gangplank can buy up to three upgrades for his ''Cannon Barrage'' ability: ''Death's Daughter'' fires a larger cannonball to the center of the area when the barrage starts, dealing bonus true damage and massively slowing all enemies it hits; ''Raise Morale'' grants allies inside the area bonus movement speed; ''Fire at Will'' increases the number of cannonballs fired, improving the overall damage dealt by the ability.

Gangplank's alternate skins include [[GhostPirate Spooky Gangplank]], Minuteman Gangplank, Sailor Gangplank, [[LivingToys Toy Soldier Gangplank]], Special Forces Gangplank, Sultan Gangplank, [[TheCaptain Captain Gangplank]], and [[SpacePirates Dreadnova Gangplank.]]
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* AbusiveParents: [[spoiler: After the destruction of the ''Dead Pool'' Gangplank crawled to the Temple of Nagakabouros, where Illaoi reveals in her thoughts that Gangplank's father abused him when he was younger.]]
* AintTooProudToBeg: [[spoiler:After losing everything, Gangplank really was reduced to begging for help from Illaoi to help him reclaim Bilgewater for himself. Subverted that he's instead subjected to Illaoi's test, managed to prevail, and as a result, takes a DontYouDarePityMe stance.]]
* AnArmAndALeg: [[spoiler:Due to the destruction of the ''Dead Pool'' Gangplank's left arm was too mangled to be healed, so he had it removed and replaced with a [[ArtificialLimbs mechanical prosthesis]].]]
* ArmorPiercingAttack: His barrels ignoring armor and his passive dealing true damage means stacking armor is less effective against him, even moreso if he decides to a buy Last Whisper.
* ArtificialLimbs: [[spoiler:Due to his injuries from surviving the destruction of the ''Dead Pool''. It's his left arm.]]
* ArtEvolution: Received an upgrade to his classic model, artwork, and character portrait, twice. [[spoiler:Actually thrice in regards to his classic model and artwork]].
* BadassNormal: He has a pistol, a cutlass, a supply of oranges, and a ship ready to bombard the battlefield on command. The only thing even remotely magical is the oranges - and those aren't really a part of him.
* BadBoss: His Raise Morale ability used to require him to kill one of his own team's minions to give himself and nearby teammates a stat boost. The 1st volume, 17th issue of the Journal of Justice makes this especially clear when he was about to shoot one of his own crew after losing a contest, only stopping when Miss Fortune offered her grog stores in exchange for the man's life. A witness found it very surprising that he didn't go through with it since he's never stopped from killing his own men before.
** Averted in the rework, in the lores he's said to be ruling with fear, but he still attained the respect of his men and he doesn't shoot them on random failure basis.
* BaitAndSwitch: Gangplank's second visual rework, accompanying his gameplay rework, was considerably more drastic than his previous one, putting him in a fancy new captain's outfit. [[spoiler:Then the Burning Tides event happened and Gangplank was ''removed from the game'' after Miss Fortune's assassination attempt supposedly killed him. When he reappeared, he'd been given ''another'' new skin as his base skin, burned, tattered and dirty, with ArtificialLimbs to represent the arm he lost in the attack. The supposed "base skin" from the visual rework was revealed to be his 'Captain Gangplank' skin, representing what he'd lost rather than what he had.]] Well played, Riot.
* BondVillainStupidity: Gangplank unfortunately commits one, [[spoiler:by not killing young Sarah Fortune when he killed her mother, he pretty much sets her up to become a BountyHunter that he dismissed as just a random hunter... not realizing she kept her feeling of vengeance all the time and eventually launched her revenge by almost killing him in the Burning Tides.]]
** Actually, [[spoiler:he DID shoot her, but he didn't make sure she was dead and she lived. It took her that long to set her plan in motion so that he wouldn't remember her or what he did to her and her family. And she just BARELY survived, too, because she was shot on either side of her heart. ]]
* BoozeBasedBuff: Weaponized -- his old passive "Grog-Soaked Blade" caused his basic attacks and Parrrley to do damage over time and slowed targets.
* CombatPragmatist: It's quite telling how in a world of devastating magic and deadly martial techniques, Gangplank can still ruin an opponent's day by simply pulling his flintlock and shooting them in the face. Perhaps he's that skilled with his gun if so.
* ContinuityNod: His post-upgrade default skin is wearing the tattered remains of his pre-upgrade default skin's greatcoat, though it's only visible from behind him.
* CoolShip: Only it's [[DeathFromAbove cannon barrage]] is seen in game, but [[https://s-media-cache-ak0.pinimg.com/736x/46/1e/1e/461e1ead93a93af76070dccca45f66d6.jpg official artwork]] of the ''Dead Pool'', [[spoiler:prior to its destruction in the ''Burning Tides'',]] shows it to be straight-up ''badass''-looking.
** [[spoiler:His new ship, the ''Leviathan'', which he stole from ''SWAIN'' of all people, would also qualify for this, since apparently it was Noxus' largest war galleon.]]
* CriticalHit: His Parrrley ability is famous for its potential with them -- most abilities cannot critically hit, or technically may critically hit from the attack the ability modifies, but completely ignores the ability's damage numbers. Parrrley can both critically hit and adds in the ability's base damage numbers before multiplying to lead to some very devastating damage bursts if he's lucky. Funny enough, pre-second visual update, he's been using his gun as a crit for ''even his auto atttacks'' at close range.
** CriticalHitClass: Because of this, he's one of the very few champions that can take this build and make it ''work''. In addition, this leads to the [[FanNickname nickname]] of "Critplank".
*** TheLastOfTheseIsNotLikeTheOthers: His Parrrley along with being able to crit, is actually a unique on-hit proc ability, especially when taking into consideration Spellblade from Sheen, Lich Bane, Iceborn Gauntlet and Trinity Force, [[ShockAndAwe Statikk Shiv's lightning]] and EVEN Tiamat/Ravenous Hydra (an item programmed to only be for melee based champions-abilities). However, Parrrley is actually considered to be a melee-based attack in the game's coding, despite it being a projectile (e.g. can be blocked by Yasuo's Wind Wall and by that proxy functions like Yasuo's third-cast standalone Q as well). It's because of this that adding to the critical damage his Parrley can inflict allows for some nasty burst if he's sufficiently fed. However, the one actual on-hit effect that Parrrley ''cannot proc'' is his default passive, Trial by Fire, which is also something his Powder Keg also cannot proc, but can bring back off of cooldown instantly.
* DarkerAndEdgier: Pre-update, Gangplank has the vibes of being a jolly pirate in addition of being a ruthless one. To match up with Riot's vision of Bilgewater being more lawless due to being near the Shadow Isles, Gangplank post-update is portrayed as more of the ruthless pirate king than the jolly one. Heck, his splash art for Captain Gangplank is basically him in the middle of a ColdBloodedTorture on a poor sap!
** The scene is revisited in Act 1 of Burning Tides, where he's carving an image of the Mother Serpent into a formerly mutinous crew member's leg bone. [[ColdBloodedTorture While the poor sod's still alive.]]
-->'''Gangplank:''' It's a dying art, [[BodyHorror scrimshaw.]]
** His actual classic skin's Voice Over is ''[[UptoEleven even darker]]''. With lines such as this, it's clear that after the Burning Tides event, Gangplank is very, very angry.
-->''[[http://images.wikia.com/leagueoflegends/images/c/c6/Gangplank.attack03.ogg "One slash, ear to ear."]]''
-->''[[http://images.wikia.com/leagueoflegends/images/8/8b/Gangplank.move22.ogg "A slow death will be their reward."]]''
** According to the [[http://na.leagueoflegends.com/en/news/champions-skins/champion-update/champion-insights-roundtable-gangplank Champion]] [[http://boards.na.leagueoflegends.com/en/c/story-art/iXolvk9c-gangplank-dev-insights-roundtable-longform-version Insights]] for Gangplank, this was done on purpose because "Gangplank’s lore was actually quite different from Gangplank in game."
-->'''Jaredan''':"In-game, he didn’t seem like the baddest bastard in Bilgewater. He wasn’t convincing, he wasn’t brutal enough to rule it. So, that meant finding that essence in the stories that had been told about Gangplank, because in a city full of people you don’t want to meet in a dark alley, he’s the guy they don’t want to meet in a dark alley."
* DeathFromAbove: The aforementioned hail of cannonballs.
* ADeathInTheLimelight: [[spoiler:Gangplank is mainly featured in the Burning Tides event, getting a VU and kit rework... only to be [[NotQuiteDead not quite]] killed off in the end of Act III.]]
* DifficultButAwesome: Powder Keg requires careful positioning and timing to set up the kegs on the enemy team without them quickly dismantling them. If you can successfully set up a chain of Powder Kegs on the enemy team, you can easily devastate their entire team and net a win for a given teamfight.
** Also, his Parrrley. It's very lucky based if you even want to score the maximum amount of damage possible, especially since Gangplank is not a champion who can boost his own critical chance without items or runes, and he might drain his mana too much if he doesn't land a kill on any target with it.
** Gangplank overall is also someone who lacks mobility without his movement speed passives, so getting into a teamfight without being properly fed and/or without a gameplan like many a melee carry can screw him over.
* DressedToPlunder: You can tell he's a pirate by his stereotypical pirate garb.
* EnemyMine, TeethClenchedTeamwork: [[http://na.leagueoflegends.com/en/news/game-updates/special-event/first-light-after-harrowing During the latest Harrowing at 2014]], Gangplank put aside his rivalry against Miss Fortune and teamed up to fight the Black Mist encroaching Bilgewater.
* EvilLaugh: If the cannonballs raining down to flatten you didn't catch your attention, Gangplank's laughter will inform you of a Cannon Barrage in your midst.
* ExplodingBarrels: His "Powder Keg" ability gives him the power to drop these onto the battlefield [[HairTriggerExplosive that can be blown up with a swing of the sword]].
** However, should an enemy champion hit it while it's one tick away from being blown up by Gangplank himself, it'll be disarmed (much like if they're left out for too long) and they get extra gold.
* FanNickname: "Bankplank" for the extra gold he gets from farming with Parrrrley ([[MagikarpPower something he should be doing a lot of]]) in addition to the extra gold he gets any time he kills a unit from his core item Avarice Blade. It's also common to hear him called something along the lines of "Midplank", "Jungleplank", "Gankplank", "Tankplank", or "Supportplank" depending on what role he's fulfilling doing that match.
* FauxAffablyEvil: He addresses Twisted Fate and Graves rather pleasantly... while also proclaiming that he's going to kill them.
* FiringInTheAirALot: Well, it's really just once, upon casting Raise Morale or Cannon Barrage.
* FlamingSword: Gangplank's passive, "Trial by Fire", causes his weapon to become ablaze.
* GameplayAndStoryIntegration: The story of Miss Fortune buying off a crewman's life was undoubtedly a ContinuityNod to Gangplank's Raise Morale having the "execute a minion" aspect removed.
** Furthermore, in the wake of Burning Tides, [[spoiler:after Gangplank was killed by Miss Fortune, he was removed from the game, stating that [[KilledOffForReal he died]].]] As the event came to a close he was re-enabled, though his previous classic skin was turned into an alternate skin and he was given a new classic skin with new lines - specifically, one depicting him after his [[HowTheMightyHaveFallen fall from power.]]
* GameBreakingBug: His barrels had several bugs with them. Mainly though, they could allow Draven to infinitely stack his passive, and if placed over a ward, they made said ward invulnerable.
* GameOverMan: He makes a cameo in Arcade Miss Fortune when recalling and playing a VideoGame/DuckHunt[=-=]esque game... to taunt her on TV as she failed to shoot a duck.
* GhostPirate: Spooky Gangplank takes the translucent-with-glowing-blue-smoke approach.
* HopeSpot: So you just barely made it out alive with a sliver of health, awesome! Then the [[DeathFromAbove cannonball barrage]] begins right where you're standing...
* HowTheMightyHaveFallen: At the end of the Burning Tides event, Gangplank went from the most feared pirate lord in all of Bilgewater, to being left with ''nothing''. Nothing but his wits, weapons, [[ArtificialLimbs mechanical left arm]] and oranges anyway.
* {{Irony}}: Gangplank was [[spoiler:seemingly]] killed by a barrage of cannons from the sky. His ultimate is sending off Cannon Barrage from the sky.
* JackOfAllStats: One of Gangplank's strongest draws is how well he fits into a variety of team roles. He can be a carry, a jungler, a tank, and even ''support'' Gangplank isn't completely unheard of.
** Well, support Gangplank is unheard of post-rework, what with the removal of Raise Morale and the Silver Serpent farming mechanic solidifying him as a champion who ''needs'' to spend a lot of the game farming if you want to use him to his full potential.
* KillSteal: Have you ever wanted to feel like an ''real'' pirate? Is there an giant wave of minions on the other side of Summoner's Rift but you're stuck farming your own lane? Are your teammates engaged in an teamfight in mid while you're splitpushing top? Do you feel like stealing your jungler's doubloons? If you answered yes to any of these questions, then get ready for an tale of grand larceny on the Field of Justice!
-->'''Step 1''': Wait for one of the listed scenarios to occur.
-->'''Step 2''': Scroll your screen from your lane over to the incident in question.
-->'''Step 3''': Make sure that you have enough Mana and that your Ult is off it's cooldown.
-->'''Step 4''': Take aim and press R (or whatever key that you wired your Ult to). For best results, it is recommended that you use it within the eyesight of an teammate so that they can bear witness to your treacherous act of piracy.
-->'''Step 5''': Enjoy your ill-gotten loot.
-->'''Step 6''': Get called out by your team for wasting your Ult.
-->'''Step 7''': Explain to your team that you're roleplaying as Gangplank and that you're being in-character.
-->'''Step 8''': Rinse and repeat until the match ends or you tire of being an authentic pirate.
-->'''Step 9''': If you used steps 1-7 extensively, get reported for any if the following reasons: Verbal harassment, assisting the enemy team, unsportmanlike conduct, and/or feeding (dying to the enemy too often).
-->'''Step 10''': Repeat Step 9 until your account gets banned.
-->'''Step 11''': Take a good look at yourself and realize that you're an horrible person for doing Step 10.
-->'''Step 12''': You can appeal your ban, move on to another game, continue your rampage of piracy, or change your playstyle.
-->'''Disclaimer''': Steps 9 through 12 have not been tested by the Wiki/TVTropes community, they're merely satirical remarks on how the in-game reporting system works until further notice.
* LightningBruiser: Turns everyone around him into these with his Raise Morale - and Gangplank himself is no slouch thanks to his infamous oranges. Though overall, this is also his primary build path, since he's someone who's meant to stay on the field while hacking away with solid damage and being able to live a good while as well.
* LuckBasedMission: Cannonball Barrage used to be this. Since an enemy would be slowed if a cannonball hit them (and the slow ''stacked''), there would be two outcomes: walking out completely unharmed or getting obliterated by several cannonballs in a row. It was changed to be less polarizing; everything in the blast area is slowed and getting hit applies only one additional slow. The luck element was eventually done away with entirely, as the ultimate now deals the same damage and slow to the entire area.
** Early on, if you don't enough critical chance built, Parrrley can be this since Gangplank isn't a champion who can naturally boost his critical chance rate without setups from runes and items.
* MagikarpPower: His mana limits him from being exceptionally dangerous against many opponents early-on, but his abilities' utility and Parrrley's extra gold upon last-hits as well as its range allow him to get by in even some of the worst match-ups for him to later become a useful team member and terrifying enemy, especially when his Parrrley [[CriticalHit critically hits]] and applies the aforementioned Spellblade.
** Early game also limits him due to Parrrley being an ability that scales with critical chance, forcing Gangplank to build as much of it as he can later in any game, as he most likely won't have much to go by early on. Even then his dueling ability is only supbar before getting any proper items, and without enough durability, just walking into a crowd of people would simply warrant a death, especially with any of his abilities on cooldown.
* MeaningfulEcho: In his Captain skin (which represents him [[spoiler:before he nearly died,]] and has its own unique lines), one of Gangplank's quotes is very similar to one that he says while using his Classic skin [[spoiler:which represents him after losing it all,]] and the difference between the two clearly shows the dramatic change in him.
-->'''Captain Gangplank:''' ''[[http://images.wikia.com/leagueoflegends/images/7/7d/GangplankCaptain.move13.ogg "Cruelty]] [[MakeAnExampleOfThem with purpose, boys!"]]''
-->'''Classic Gangplank:''' ''[[http://images.wikia.com/leagueoflegends/images/b/bb/Gangplank.move24.ogg "Cruelty]] [[ForTheEvulz for all."]]''
* MundaneMadeAwesome: Remove Scurvy is literally Gangplank just eating a bunch of oranges. This heals him and cleanses crowd control, meaning that handful of fruit lets him make a mockery of anything and everything up to ''the power of time and space itself''.
* TheMusketeer: Swings his cutlass normally but pulls his pistol out for Parrrley.
* NecessaryEvil: While Gangplank is a monster, ''everyone'' in Bilgewater was afraid of him so his presence kept the extremes in line. As soon as word spread that he was "dead", the entire city was thrown into chaos.
* NeverFoundTheBody: [[spoiler:Many saw Gangplank's death, but no one found his corpse. One of Miss Fortune's first orders after she defeated him is to make sure he's dead: find his corpse.]]
* NoOneCouldSurviveThat: [[spoiler:See above. His flagship was blown up with him on it.]]
* NoSell: Gangplank can get stunned, silenced, slowed, rooted, feared, etc. all at once... and just walk it off once he pops an orange in his mouth. "Malzahar ults me at low health, but I ate oranges and it was k". Perhaps those magical oranges do the trick.
* NotQuiteDead: [[spoiler:The salty Sea dog lives, and while slightly worse for wear, is still kicking. And he's pissed.]]
* OneHitKill: With the help of stat increasing items, and a bit of luck with critical hits, the round fired from Parrrley can do some ''insane'' damage, taking out a squishy target pretty much on its own.
* OneManArmy: He's a melee carry; this is generally what melee carries become ''if fed'' properly.
* PetTheDog: He's a cold and heartless man but Gangplank takes care of those who serve him well. Demonstrated in Act I of Burning Tides where he orders his men to give a street urchin coin and meal for informing him of Twisted Fate's presence as he is torturing a mutineer.
* {{Pirate}}: Even gains a buff saying 'Yarr, I'm a mighty pirate' in game - not that it does anything.
* PokeThePoodle: Dreadnova Gangplank's initial reaction to seeing [[RidiculouslyCuteCritter a tiny, adorable alien creature?]] Shrug, [[KickTheDog punt it, then point his gun at it,]] [[LaserGuidedKarma though this immediately gets the attention of a giant space tentacle.]]
* SelfMadeOrphan: On his 18th birthday, Gangplank stabbed his father in the back and took control of his ship. Having raised him to be the most ruthless pirate possible, this made his father quite proud.
* StoutStrength: His new [[spoiler:third]] classic model and splash art reveal that he's very much this. He's not fat though. Maybe slightly on the rounder side compared to Lucian or the like, but people who we typically look at as the strongest men in the world don't always have washboard abs. New Gangplank pretty much fits this body type, but now he's doing more of his own heavy lifting and put on a few pounds of mostly muscle.
* SwordAndGun: Of course, he's a pirate!
* TalkLikeAPirate: ''Completely ignoring the fact he actually is a pirate'', he has an ability called "Parrrley". The list just goes on from there.
* TortureTechnician: "Scrimshaw" appears to be one of his favorite pastimes. He first appears in the "Burning Tides" storyline while carving up a mutineer's leg, and his Captain Gangplank artwork is drawn from the perspective of another poor guy he's about to go to work on.
* TrademarkFavoriteFood: Oranges, based on his "Remove Scurvy" skill during which he eats citrus fruit.
* {{Troll}}: True to his occupation, he has gained the ire of a few other villainous champions by committing various acts of thievery, most notably raiding Zed's temple and making off with Swain's personal warship.
** The second one is actually helping him now. [[spoiler:Since the ''Dead Pool'''s destruction, apparently Gangplank has been sailing around on the ''Leviathan'' instead.]]
* VillainousDemotivator: Ever since his "[[BadBoss execute a minion]]" mechanic for Raise Morale got scrapped, he seems content to just fire his pistol in the air and achieve the same effect with just the threat alone.
* YouHaveFailedMe: Mentioned under BadBoss.
* [[YouKilledMyFather You Killed My Mother]]: Turns out, [[spoiler:Gangplank was behind the murder of Miss Fortune's mother, and then her father and her home to boot. It bit him in the ass. HARD.]]
[[/folder]]

[[folder:Garen, the Might of Demacia]]
[[quoteright:308:http://static.tvtropes.org/pmwiki/pub/images/garen_originalloading8.jpg]]
[[caption-width-right:308:[-[[http://images.wikia.com/leagueoflegends/images/3/3e/Garen_Select_new.ogg My heart and sword always for Demacia.]]-] ]]

-> '''Voiced by:''' Creator/JamiesonPrice (English), Salvador Serrano (Spanish), Israel Magaña (Mexican Spanish/1st voice), Creator/RicardoTejedo (Mexican Spanish/Current voice), Creator/HirokiTochi (Japanese)

->''"This kingdom, and its people, have given me everything. What kind of man would I be if I gave any less in return?"''

Garen is a warrior of Demacia who has devoted his life to defending his kingdom and its ideals. Armed with his magic-resistant armor and broadsword, Garen puts his life on the line for both his nation, and his fellow soldiers. Born to the Crownguard (an honorific given to the family charged with protecting the king), Garen and his younger sister, Lux, come from a long and noble Demacian lineage. Garen’s father, Pieter, devoted his life to the defense of King Jarvan III, and in preparation of the inherited honor, Garen trained to defend the king’s son, Jarvan IV, should he be the next to rule. Knowing the important role he would play in adulthood, Garen’s family instilled in him an unshakeable pride for Demacia and everything it stood for.

Garen is a Juggernaut champion that endures incoming damage as he charges towards the most dangerous enemies to bring justice upon them. He does not use mana or any other resource for his abilities, which are only limited by cooldowns. His passive, ''Perseverance'', continuously regenerates a percentage of Garen's maximum health as long as he hasn't taken damage in a few seconds. His first ability, ''Decisive Strike'', frees Garen of any slowing effects and grants him a movement speed bonus, while also causing his next basic attack to deal bonus damage and briefly silence its target. His second ability, ''Courage'', passively gains stacks for every unit Garen kills, up to a cap, granting him bonus armor and magic resistance per stack. When activated, Garen protects himself with a shield that reduces all incoming damage for a few seconds. With his third ability, ''Judgment'', Garen rapidly spins his sword in a whirlwind for a few seconds, continuously damaging and reducing the armor of all enemies around him; he can still move while the ability is active. With his ultimate ability, ''Demacian Justice'', Garen brings down the might of Demacia on a nearby enemy champion, damaging them by an amount that increases the more health the target is missing. This ability also passively marks the enemy champion with the most kills as "The Villain". Garen's basic attacks and ''Judgment'' deal bonus damage to "The Villain" equal to a percentage of their maximum health, and ''Demacian Justice'' deals true damage when used against them.

Garen's alternate skins include Sanguine Garen, Desert Trooper Garen, [[TheSquad Commando Garen]], [[DarkKnight Dreadknight Garen]], Rugged Garen, [[TabletopGame/Warhammer40000 Steel Legion Garen]], [[{{Pirate}} Rogue Admiral Garen]], and Warring Kingdoms Garen.
----

* AchillesHeel: Garen is entirely melee-based (his longest-range ability, his ultimate, has a pitiful 400 range), has absolutely ''no'' crowd control at all to prevent the enemy from running away from him, and his ''only'' mobility comes from the short-lived speed bonus his Q gives him (and Flash). Consequently, any semicompetent team can zone him out and kite away from him until he dies without ever accomplishing ''anything''. While he can still produce results at low levels of solo queue, where his sheer resilience and damage can let him take advantage of the chaos of teamfights, he's considered ''completely'' useless at high levels of professional play and hasn't been played in a serious match by a pro team since ''season 1!''
* {{Acrofatic}}: Well, he's probably not ''fat'', but he's extremely nimble for the amount of muscle and armor weighing him down. He even does one-handed handstands as of his visual update!
* AscendedMeme: Garen is now teaching Demacian soldiers the ways of '''B'''attle '''R'''egiment of '''U'''ltimate '''S'''oldier '''H'''eroism.
** An in the game mode [[TheComputerIsACheatingBastard Doom Bots]] [[DoomyDoomsOfDoom of Doom]], there is a passive for them that regularly appears that brings to mind the [[UsefulNotes/SchrodingersCat Schrödinger's Garen]] meme. A spectral Garen is simultaneously in every brush and not in every brush until it is face-checked. And the spectral Garen's Judgment does a ''lot'' of damage.
* AuthorityEqualsAsskicking: Garen commands an elite Demacian unit called the Dauntless Vanguard, and leads it from the front. He's the paragon for all Demacian military leaders for a reason.
* AwesomeMcCoolname: Garen Crownguard.
* BadassBaritone: Oh come on, it's Jameson Price. You'd be crazy to think this ''wouldn't''' happen.
* BadassBeard: Seen in [[http://www.gametrailers.com/video/holiday-music-league-of/708800 this little trailer]]. Time will tell if it will stick at all. He also has one on his [[http://images.wikia.com/leagueoflegends/images/3/39/Garen_RuggedSkin.jpg Rugged Garen skin]] and Steel Legion Garen's splash art goes for (faint but still visible) PermaStubble. The Twist of Fate cinematic shows him without one though.
* BadassCape: His blue ScarfOfAsskicking is long enough to be wrapped in a way to make it as work as this.
* BadassFamily: The sixth issue of the Journal of Justice states Garen's entire family have spent long careers in the Demacian military, his sister in particular is currently working as a very skilled magician.
* BadassNormal: According to League standards. Emphasized by the fact that he is one of very few champions to not have Mana or Energy as limitations, just cooldowns.
* BattleCry: His Courage skill can cause him to shout [[http://images.wikia.com/leagueoflegends/images/1/1d/Garen.W1.ogg "DEMACIA!"]] Otherwise, he can yell out [[http://images.wikia.com/leagueoflegends/images/1/18/Garen.W4.ogg one of two variations of]] [[http://images.wikia.com/leagueoflegends/images/1/14/Garen.W2.ogg "CHARGE!"]]
* {{BFS}}: [[http://www.leagueoflegends.com/board/attachment.php?attachmentid=25102&d=1271364317 His sword is practically as tall as him.]]
* BloodKnight: Of sorts, he does consider the possibility of fighting of a WorthyOpponent to be the reason to get up in the morning for a true warrior. Otherwise, he remains allied and under the banner of Demacia.
* BoringButPractical: His laning phase consists of jumping out of bushes using Decisive Strike, Judgement, maybe Courage, then right back to bushes to rinse and repeat. Insanely effective.
* BrotherSisterTeam: One of his best partners in a team is his sister Lux, who can snare or slow victims into Judgement, shield the melee warrior and fire a double rainbow in case Demacian Justice isn't enough.
* ChildSoldier: Implied in Lux's judgement. On top of Lux having never made contact with him, the soldiers mentioned to their parents about how he was "taken away".
* CloseRangeCombatant: Garen's damaging abilities include requiring hitting a target while right next to them, a bit farther than that, and lastly his ultimate is a bit farther than that last one too. He's pretty much never going to be untouched by anything with range that he seeks to attack.
* CoolShades: Commando Garen.
* CoolSword: His own sword, a cool sword appears over enemies hit by a CriticalHit from him, his Decisive Strike causes one to appear over enemies when hit by them, an ''even bigger'' one appears over enemies hit by his ultimate Demacian Justice... he's pretty much CoolSword the ''VideoGame/LeagueOfLegends'' champion. His Steel Legion skin gives his sword a thunder element as well as completely redesigning it. It is awesome.
* CrutchCharacter: How Garen used to be - with some crowd-control assistance, he's extremely lethal during the early-game phase - or against enemy champions whose kits require them to fight Garen at a range where he's probably going to be much stronger in the beginning, sometimes to the point of securing a game-winning edge. But if enemy team plays it safe enough, Garen would not scale well enough to make him a particular threat later in the game. His abilities and numbers were later majorly tweaked so this no longer applied to him - his power curve is more even overall now.
* DarkerAndEdgier: His Dreadknight skin.
* DatingCatwoman: Possibly. On the surface their rivalry puts them as bitter enemies, but the amount of subtext confuses the issue somewhat.
* TheDevTeamThinksOfEverything: Garen received his Noxus counterpart being Darius. After remodel, if Garen scored a kill on Darius, he will instantly yell "DEMACIA!", even if you didn't tell him to activate Courage, just to show off his patriotism and how he and his nation are the better ones.
* DynamicEntry: His Decisive Strike is practically made for this -- it speeds him up, removes slows, does extra damage in addition to silencing the target of his next hit.
* EnvironmentSpecificActionFigure: Desert Trooper Garen.
* EverythingsBetterWithSpinning: Decisive Strike has Garen do a downward slash after a forward somersault in the air, his main source of damage Judgement is a 3-second-long SpinAttack, [[ArsonMurderAndJaywalking he has an idle animation in which he spins his sword in a figure-eight and his taunt animation has him throw his sword up in the air spinning to catch it backwards]].
* FashionableAsymmetry: A fairly subtle example considering the game's bird's-eye view in addition to Garen's large vambraces and ShouldersOfDoom, but regardless, Garen's left arm is unclothed aside from said vambraces and ShouldersOfDoom. Rugged Garen has only one shoulderpad, on his right.
* FinishingMove: His ultimate ability is made for this, doing more damage for health the target is missing.
* GameplayAndStorySegregation: The ninth issue of the Journal of Justice's first volume states that Garen's sword striking from above when he finishes off an enemy is just what it ''appears'' to those watching, rather than his ultimate being just that in the game.
** [[{{RetCon}} Retconned]] as of the 2013 video, ''A Twist of Fate.'' When Katarina lands just far enough away from Garen to react if he tries to move in on her, he just ignores her while his sword lights up. Katarina gets an OhCrap look on her face and immediately looks at the sky because she knows the sword is coming.
* GoodIsNotNice: Much of Garen's lines are encouraging and hopeful. But some of them when he attacks are instead more grimly regarding his enemies as villains or asserting his assurance in his righteousness...
* GradualRegeneration: His Perseverance ability, if he is not damaged by monsters or enemy champions and turrets while using it.
* ICanStillFight: The idea behind his passive ability, shrugging off his injuries, backing off a little and catching his breath when he's supposed to be retreating back to base... but he can't still fight ''immediately''.
** His passive has since been updated: as he gets higher in levels, his regeneration kicks in faster and heals him for more. At the final level, only damage from champions, Baron, or Dragon can stop his regen (and only for four seconds), and his regeneration is 2% of his health a second, playing this trope ''absolutely straight.''
** Combine that, with Warmog's Armor[[note]]Get 1% of your Max health healed every 5 seconds, 3% if no damage taken within in the past 8 seconds, and +800 HP[[/note]], and a Spirit Visage[[note]]+400 HP, +55 Magic Resist, +10% Cooldown Reduction, +100% Health Regen. And on top of all that, a +20% boost to most forms of self-healing, including said Health Regen[[/note]], not only does Garen then suddenly have an enormous stock of health for an enemy to have to take down, that he's constantly regenerating, but if he escapes at all for a few seconds, he will very rapidly start healing. Taken even further with the correct Runes and Masteries, he can become nearly impossible to take down without everyone focusing on him, or using abilities and items which counter high health (Read: Percentile Health Damage).
* IncomingHam: As an initiator, using Decisive Strike and Courage usually means he's charging straight into the enemy team, shouting "Demacia!" or "Charge!" along the way.
* KnightTemplar: He's not just fighting for his country and homeland, he believes fully in its borderline-KnightTemplar creed of justice.
-->''[[http://images.wikia.com/leagueoflegends/images/7/71/Garen.attack08.ogg "Justice, by law or by sword."]]''
-->''[[http://images.wikia.com/leagueoflegends/images/7/71/Garen.attack09.ogg "What we do is RIGHT!"]]''
* LargeHam: His updated voice completely takes this trope and runs with it. It still seems to work for him. As expected from someone being voiced by Creator/JamiesonPrice.
* LeaningOnTheFourthWall: The ninth issue of the first volume of the Journal of Justice discussing him and outlining a training program he made to overhaul Demacian's military training is pretty much this, mentioning his in-game abilities constantly.
* LightEmUp: While Garen's abilities are [[BadassNormal canonically completely physical]], his abilities' animations bright-golden colours give an aesthetic which would imply this, especially his Decisive Strike on-hit effect which causes his sword's hilt to glow with golden-light while active. His Steel Legion skin does this with blue lightning instead.
** Because of this, one can assume the glowing from his abilities is from his sword and not Garen having some kind of magic powers... which still doesn't explain the shield that Courage throws up.
*** There is a [[{{Fanon}} fan theory]] that the blade itself is the catalyst for Judgement, and the hilt is what creates the shield.
* LightningBruiser: A durable and damaging melee fighter who charges to his enemies and then ''[[SpinAttack spins around]]'' with his sword.
* LoveAtFirstPunch: Katarina fought him to an apparently epic standstill and he constantly sought to fight her again. The {{subtext}} in the official bio is obvious enough to make it this trope.
* MeaningfulName: Garen is a name that means guard or guardian in Germany. Combining that with his last name for extra meaning toward guarding the crown. And he actually ''has'' acted as a guard of a royal family of Demacia, as Urgot's League Judgement has him and his forces attacking Urgot, saving the life of Jarvan IV, the Crown Prince of Demacia, by a hair.
* MegatonPunch: One of Garen's auto attack animations used to be ''punching'' his target, worked just as great as swinging his sword instead. A parallel to Kat, since one of hers is a kick (that too was also removed when she was visually-updated as well). This was sadly removed after his visual update. However, there have also been several petitions for Riot to add this animation back.
* MightyGlacier: Comparatively in gameplay - while he lacks a instant gap-closer unlike other melee fighter champions, which are not hindered by slow effects, the steel whirlwind that is his Judgement ability is something his enemies prefer to avoid.
* OneHandedZweihander: His sword is almost as long as he is, yet most of his animations have him swing it with one hand (save for the animations of critical striking autoattacks or Decisive Strike). His signature Judgement ability has him do this in a one-handed ReverseGrip, as can be seen below.
* PatrioticFervor: Yup, even more mentions of Demacia with his updated voice. It's even his ''dying quote''.
* ReverseGrip: While not easily apparent in-game, [[http://legendsofleague.files.wordpress.com/2010/04/garen_41.jpg it can be seen in still screenshots of Garen using his Judgement ability]] that he holds his sword in this manner for the ability's duration via before his visual update.
* ScarfOfAsskicking: A large and long blue one wrapped around him in a way that makes it look a lot like a BadassCape.
* SchmuckBait: "Where did Garen go? Is he here in the bru-" "'''[[SpinAttack DEMACIA]]!!!'''"
** A fan joke goes to the tune of "[[SchrodingersCat Schrödinger's Garen:]] [[ProperlyParanoid Garen is simultaneously in every brush and not in every brush]] until it is face-checked."
** In addition to the above mentioned Warmog's and Spirit Visage item combo, several other items, considered critical in the meta further enhances the bait. Thornmail not only let's Garen ignore a sizable amount of Attack Damage coming his way, it deals a portion of all basic attacks he receives back at the enemy who hit him. Sunfire Cape boost his armor, health, and inflicts constant Magic Damage in an area around him. And The Black Cleaver gives him health, Attack Damage, Cooldown Reductions, a flat +10 Armor penetration on any enemy he hits, and a 5 to 25% stacking Armor Reduction to enemy Champions he hits with any physical damage, which includes his Judgement Ability. Put simply, the longer you're team is distracted with engaging him, the worst off you're team will be.
*** Because of all of the above mentioned factors, the proper response to dealing with a Health and armor/resist buffed Garen, is to instead bring Percentile Health Damage abilities, and items against him, with Armor Penetration. Fail to do so, and he will happily slow down your team all day long, while his team picks yours apart, or sneaks through the Jungle and secure objectives, such as Dragon, Baron, or pushing your team's base.
* SculptedPhysique: The breastplate of Garen's in-game model seems to be chiseled like a muscular male-torso.
* ScreamingWarrior: [[http://images.wikia.com/leagueoflegends/images/1/1d/Garen.W1.ogg DEMACIAAAAAA!]] If you don't hear this every minute or so, its not Garen - it's an imposter.
* ShipTease: According to a Journal of Justice article, Blitzcrank's dating service found that he and Katarina are a good match for each other. This was furthered with this visual update, giving him new /joke emotes near an enemy Katarina while he's showing off his handstands. Just... listen for yourself:
-->''[[http://images.wikia.com/leagueoflegends/images/5/5e/Garen.Katarinajoke2.ogg "Demacia..."]]''
-->''[[http://images.wikia.com/leagueoflegends/images/e/ee/Garen.Katarinajoke1.ogg "Seven thousand and two... oh, I didn't see you standing there!"]]''
* ShouldersOfDoom[=/=]ShoutOut: They cover his shoulders and the sockets they're in. Some of his alternate skins amplify this with shoulder-pads that are large enough to go outwards off him in the air and cut a figure off from his body. With his Steel Legion skin, he has gone full blown SpaceMarine. [[note]]Well, the Steel Legion skin has been stated to be based off of the Literature/GreyKnights of ''TabletopGame/{{Warhammer 40000}}'' so this is expected.[[/note]]
** His depictions in the Chinese artwork tend to amplify this ''even further''. They aren't too far away from the main article's picture of that Space Marine.
* SkillGateCharacter: The fighter of the tutorial champions and a solid starting champion given his low IP cost. Garen has some decent innate damage and toughness as well as a lack of mana, making him beginner-friendly, and teaches players how to execute ability combos (Decisive Strike, Courage, then Judgment) then finish off weakened foes with an execution ability (Demacian Justice). To players facing Garen, he also teaches them why face-checking brushes is a ''bad'' idea, to the point where the [[AscendedMeme official tutorial uses Garen ambushing Teemo from a bush using his]] SpinAttack to illustrate that point. He isn't a bad champion at higher skill-levels though it should be noted that experienced players are wise to his tricks and have a better idea of how to deal with him.
* SpinAttack: His Judgement ability in a nutshell. [[MemeticMutation Many others would also regard it as Garen in a nutshell]].
* SwordPointing: Done for a second in his taunt animation, [[EverythingsBetterWithSpinning after which he tosses his sword into the air spinning to catch behind him]].
* TheJuggernaut: Not always literally, but was categorised as such during the "Juggernaut Rework."
* WalkItOff: His passive ability, ''Perseverance'', is for this; if he spends a few seconds not taking damage from champions or turrets, he starts regenerating health at a pretty fair rate. This can be rather problematic for his opponents: if they have no way of harassing him from afar, they have to either [[SchmuckBait walk toward the brush he's no doubt hiding in]] to interrupt Perserverance or just let him regenerate as he bides his time.
** And as of the update that buffed him, Garen's ''Perseverance'' reaches [[UpToEleven a whole new level of absurd]] as soon as he hits level 16. And ''then'' Riot updated the Dragon so that the new Ocean Drake buffs out of combat health/mana regeneration by 4/8/12%. A level 16 Garen with level 3 Ocean Drake (rare, but possible) with Warmog's Armor and Spirit Visage can ''completely regenerate his health'' by walking away from a fight for about five seconds.
* WeaponTwirling: An old pre-visual-update idle animation of Garen has him swing his sword in a figure-eight with one-hand in front of him.
* WorthyOpponent: Firstly, he considers Katarina as one. Secondly, in the Juggernaut rework patch, Garen gains a gameplay quirk that the enemy champion who has the biggest kill counts will eat up more damage from some of Garen's attacks. He marked them as 'Villain' as befitting of a patriotic Demacian knight, but the context screams more of the trope.
[[/folder]]

[[folder:Gnar, the Missing Link]]
[[quoteright:308:http://static.tvtropes.org/pmwiki/pub/images/gnar_originalloading2.jpg]]
[[caption-width-right:308: [[http://images.wikia.com/leagueoflegends/images/9/94/Gnar_Select.ogg Gnar Kada!]]]]

-> '''Voiced by:''' Creator/DorothyEliasFahn (English/Mini form), Creator/LucienDodge (English/Mega form), Creator/AnaEstherAlborg (European Spanish/Mini form), Susana Moreno (Mexican Spanish/Mini form), Creator/YukariTamura (Japanese/Mini form)

->''"GNAAR!!!!"''

A primitive yordle born millennia in the past, Gnar is playful, diminutive and cute until his occasional bouts of anger transform him into a massive, violent, and destructive beast. Trapped within a glacier of True Ice, Gnar was frozen for an age before he broke free, emerging to find the world much changed. These new, exotic realms only ignite his delight and curiosity, for where most fear danger, Gnar pounces to meet it head on.

Gnar is a Unique champion who shapeshifts from a squishy ranged form into a brutal melee form without the player's control, forcing them to anticipate and plan accordingly to his fits of rage. He does not use mana or any other resource for his abilities, which are only limited by cooldowns. Instead, he uses Rage to track his transformation mechanic. His default form, ''Mini Gnar'', is a fragile, mobile ranged damage-dealer that excels at staying away from foes until he can transform, gaining a ranged attack and bonus movement and attack speed while in this form. His passive, ''Rage Gene'', makes ''Mini Gnar'' gain Rage over time as long as he stays in combat. When he reaches maximum Rage, he will transform into ''Mega Gnar'', a brutal melee fighter with powerful damage and crowd control that enjoys bonus health, damage and defensive stats, at the cost of range and movement speed. While in his ''Mega Gnar'' form, he will steadily lose Rage until it drops down to zero, transforming back into ''Mini Gnar''. With his first ability as ''Mini Gnar'', ''Boomerang Throw'', Gnar hurls his bone boomerang in a target direction, damaging and slowing the first enemy it hits. The boomerang will then return to Gnar's current position, damaging all enemies in its path and greatly reducing the ability's cooldown if he catches it. His second ability as ''Mini Gnar'', ''Hyper'', is a passive skill that causes Gnar's third basic attack or ability on a single enemy to deal bonus damage equal to a percentage of the target's maximum health and grant Gnar a movement speed bonus, which he will also gain when he transforms from ''Mega Gnar'' into ''Mini Gnar''. With his third ability as ''Mini Gnar'', ''Hop'', Gnar jumps to a target location, gaining bonus attack speed upon landing. However, if he lands on a unit he will bounce, jumping a small distance forward, as well as damaging and slowing the unit if it was an enemy.

His first ability as ''Mega Gnar'', ''Boulder Toss'', hurls a large rock in a target direction that will stop upon hitting an enemy, damaging and slowing all nearby foes. The rock will then fall to the ground, where Gnar can pick it up to reduce the cooldown of the ability. With his second ability as ''Mega Gnar'', ''Wallop'', Gnar stands on his back legs before slamming his fist on the ground, damaging and stunning all enemies in front of him. With his third ability as ''Mega Gnar'', ''Crunch'', Gnar leaps to a target location, damaging and slowing all nearby enemies when he lands. His ultimate ability, ''GNAR!'', can only be activated in his ''Mega Gnar'' form and causes Gnar to throw a tantrum and rake his claws along the floor, hurling all nearby enemies in a target direction, dealing damage and slowing them. If the targets are thrown into some form of terrain they will be stunned and take bonus damage. Additionally, his ultimate also passively increases the movement speed bonus ''Mini Gnar'' gains from triggering his ''Hyper'' ability, as well as the cooldown reduction from catching his ''Boomerang Throw''.

Alternate skins include [[EverythingsBetterWithDinosaurs Dino Gnar]], [[QuintessentialBritishGentleman Gentleman Gnar]], Snow Day Gnar, and [[MaskedLuchador El León Gnar]].
----

* AscendedMeme / HilariousInHindsight: The name "Gnar" first appeared on an [=EU=] West forum [[http://forums.euw.leagueoflegends.com/board/showthread.php?t=803767 two years before this champion's teaser was released]], there was also [[http://boards.na.leagueoflegends.com/en/c/fancreations/XQNT3I5l-champion-concept-gnarr-the-harvester another fan Champion concept]] using the same name.
* BadassAdorable: Gnar happens to be the cutest yordle since Lulu, the last yordle released in 2012. Interestingly enough, Riot officially states that Gnar's kit synergizes well with Lulu, adding more CutenessProximity.
* BattleBoomerang: His Q ability in Mini form.
** BoomerangComeback: And it can be caught after bouncing off a target.
* BewareOfTheNiceOnes: Gnar happens to be an energetic friendly yordle at heart, but piss him off and you'll face Mega Gnar (as Rengar has to find out the hard way).
* BlackEyesOfEvil: [[AvertedTrope Averted]], with Gnar's eyes being totally black but no sort of moral-standing is implied upon him.
* CompetitiveBalance: He has two forms. A GlassCannon[=\=]FragileSpeedster LongRangeFighter Mini form, and a LightningBruiser CloseRangeCombatant Mega form. He also has no control of when he swaps forms, meaning players will need to get skilled with both forms and monitor the transitions to maximize his effectiveness.
* [[ContemporaryCaveman Contemporary Caveyordle]]: Easily identifiable from modern yordles by his prominent lower canines, his adorably fluffy tail, and his tendency to turn into a giant hulking deathbeast when angry.
* CuteButCacophonic: His mini form's vocal tone. His Mega form is more of a...
** PowerMakesYourVoiceDeep
* TheDogBitesBack: Rengar is unknowingly hunting him in his backstory, and when Rengar sees him in yordle form, he doesn't know what Gnar turns into. While affable and friendly to the yordle at first, Gnar's babbling and wasting of time gets on Rengar's nerves, and he plucks away his boomerang and tosses it into a nearby tree to try and get the yordle to leave him be. [[HulkingOut Gnar is not amused.]]
--> '''Rengar:''' [[{{OhCrap}} I've made a terrible mistake.]]
* DynamicEntry: If Mini Gnar is ready to transform and casts Hop, he will transform in ''mid-air'', and ideally be positioned for an immediate GNAR!
* EverythingsBetterWithDinosaurs: Dino Gnar.
* {{Expy}}: It hasn't even been a day (at the time of this trope's addition) and players have already mentioned a similarity to [[Disney/LiloandStitch Stitch]] or a [[Film/{{Gremlins}} Gremlin]].
* FishOutOfTemporalWater: He's basically a Yordle Caveman, frozen in ice, who is unfrozen and ends up in the League.
* GlowingEyesOfDoom: His eyes glow extremely brightly from inside that ice block.
* GoombaSpringboard: Gnar's Hop ability has him jump onto a point. If a unit is on that point, he'll bounce off it to jump again in the same direction.
** Use it when Gnar's transformation is beginning, and he'll "bounce" with the same AoE impact as Crunch, potentially turning it into a GoombaStomp.
* GroundPunch: Mega Gnar's Wallop ability - he rears up before smashing the ground with his front arms.
* GroundPound: Mega Gnar's Crunch ability has him jump into the air before landing onto a point painfully for enemies nearby.
* HarmlessFreezing: Apparently being frozen in true ice for long periods of time is Valoran's equivalent of going into stasis or cryosleep.
* HitAndRunTactics: Mini-Gnar's kit is built around this. His Hyper passive gives him movement speed ever third consecutive strike, his boomerang slows enemy movement down, and he has natural movement speed bonus in mini Gnar form.
* HulkingOut: At the end of the teaser, Gnar is shown rapidly growing in size. And an actual gameplay mechanic with his passive.
* InvoluntaryShapeshifter: Gnar has no control over when he loses his temper and goes Mega. [[GameplayAndStoryIntegration For that matters, his players won't have too much control either]], as he ''will'' soon transform once his rage bar gets filled up, leaving players only able to delay it a bit when that happens by not using any abilities or have it happen even sooner by using an ability.
* KillerRabbit: Daaawwwww....isn't he so cute...wait, is that his '''MEGA''' form!?!
** Implied in his splash art, which has him idly looking at the ground...but he's standing in a very large footprint while his front hands and a bit of his face have blood splattered on them.
* MagikarpPower: Starts out weak, but becomes a ridiculously powerful duelist or ranged hypercarry late game if built properly.
* NiceGuy: According to Riot Opeli, [[http://boards.na.leagueoflegends.com/en/c/champions-gameplay/GmiidgVy-gnar-qa-creative?sort_type=recent&comment=00da0000 Gnar is a very friendly guy at heart and is willing make friends easily as long as they're nice in return]]. Opeli even [[http://boards.na.leagueoflegends.com/en/c/champions-gameplay/GmiidgVy-gnar-qa-creative?sort_type=recent&comment=00040000 thinks Lulu and Annie makes good friends with Gnar]].
* NinjaPirateZombieRobot: He's a caveman werewolf hunter Yordle.
* OlderThanTheyLook: WordOfGod states that Gnar's biological age is the equivalent of a ''human four year old''. He also hails from an era where his people were essentially the ancestors of Yordles.
* PrehistoricMonster: Mega Gnar absolutely qualifies.
* PunchedAcrossTheRoom: Mega Gnar's ultimate, GNAR!, has him toss enemies around him in a circle toward a direction. If they land into terrain from it, they'll be additionally damaged and stunned.
* RedEyesTakeWarning: Clearly seen inside the ice block he's frozen in.
** They also show in-game when his rage starts nearing its peak.
* RidiculouslyCuteCritter: His Mini form.
* [[SealedBadassInaCan Sealed Yordle in Ice]]: The teaser shows him frozen in a block of ''[[MadeOfIndestructium True Ice]]''.... which he very quickly breaks out of.
** SealedGoodInACan: It's been revealed that Anivia froze him specifically to make sure he survived through the ages because Gnar is capable of fighting the Watchers.
*** Which leads to a TearJerker, Tahm Kench is a being who can see your greatest wish, Gnar's? He wants his ''mommy''... Awwwwww...
* TheShadowKnows: In his default skin's splash art, you can see his shadow on the wall behind him... and it certainly doesn't look like his mini-form.
* [[SharpDressedMan Sharp Dressed Yordle]]: Gentleman Gnar, [[ClassyCane cane]] (his weapon), pocket watch (his Boomerang Throw skill), [[NiceHat top hat]] and [[HighClassGlass monocle]] included.
* ShipperOnDeck: In Dino Gnar's splash art, there's two figurines of Garen and Katarina, but instead of trying to beat the crap out of each other, it depicts on Katarina running towards Garen's embrace like a romantic couple. [[FoeYay Uh-huh]].
* TheUnintelligible: Aside from "Gnar" most of his dialogue in his Mini form is nonsense, but might be a case of SpeakingSimlish - that being said, he has lines where he is clearly attempting to mimic signature lines from other champions. His Mega form, however, is just straight-up roaring.
--> '''Gnar, while spinning till he falls over:''' "Demaglio!"
--> '''Gnar:''' "Tibbuhs!"
** WordOfGod states that Mini Gnar's "gibberish" is actually a language.
* [[HumanPopsicle Yordle Popsicle]]: Frozen since prehistory to help save the Freljord when the Watchers return.
[[/folder]]

[[folder:Gragas, the Rabble Rouser]]
[[quoteright:308:http://static.tvtropes.org/pmwiki/pub/images/gragas_originalloading.jpg]]
[[caption-width-right:308:[-[[http://images.wikia.com/leagueoflegends/images/1/1e/Gragas_Select.ogg If you're buying, I'm in!]]-] ]]

-> '''Voiced by:''' J.S. Gilbert (English), José Escobosa (European Spanish), Miguel Angel Ghiglizazza (Mexican Spanish)

->''"Now this'll put hair on your chest!"''

The only thing more important to Gragas than fighting is drinking. His unquenchable thirst for stronger ale has led him in search of the most potent and unconventional ingredients to toss in his still. Impulsive and unpredictable, this rowdy carouser loves cracking kegs as much as cracking heads. Thanks to his strange brews and temperamental nature, drinking with Gragas is always a risky proposition.

Gragas has an eternal love of good drink, but his massive constitution prevented him from reaching a divine state of intoxication. One night, when he had drained all the kegs and was left wanting, Gragas was struck by a thought rather than the usual barstool: why couldn't he brew himself something that would finally get him truly drunk? It was then that he vowed to create the ultimate ale.

Gragas' quest eventually brought him to the Freljord, where the promise of acquiring the purest arctic water for his recipe led him into uncharted glacial wastes. While lost in an unyielding blizzard, Gragas stumbled upon a great howling abyss. There he found it: a flawless shard of ice unlike anything he had ever seen. Not only did this unmelting shard imbue his lager with incredible properties, but it also had a handy side effect - it kept the mixture chilled at the perfect serving temperature.

Under the spell of his new concoction, Gragas headed for civilization, eager to share the fermented fruits of his labor. As fate would have it, the first gathering to catch Gragas' bleary eyes would shape the future of the Freljord. He blundered into a deteriorating negotiation between two tribes discussing an alliance with Ashe. Though Ashe welcomed a break in the tension, the other warriors bristled at the intrusion and hurled insults at the drunken oaf. True to his nature, Gragas replied with a diplomatic headbutt, setting off a brawl matched only in the legends of the Freljord.

When the fallen from that great melee finally awoke, Ashe proposed a friendly drink as an alternative to fighting. With their tempers doused in suds, the two tribes, formerly on the brink of war, bonded over a common love of Gragas' brew. Although strife was averted and Gragas hailed a hero, he still had not achieved his dream of drunken blissfulness. So once more, he set off to wander the tundra in search of ingredients for Runeterra's perfect pint.

Gragas is a Diver champion who slams into the enemy team, enduring incoming punishment while throwing down powerful area-of-effect damage and crowd control. His passive, ''Happy Hour'', restores a percentage of his maximum health upon using an ability, although this effect only activates once every few seconds. His first ability, ''Barrel Roll'', rolls his cask to a target location where it will ferment for a few seconds, exploding when the duration ends or the ability is reactivated to damage and slow all nearby enemies. The damage and slow increase the longer the barrel is allowed to ferment. With his second ability, ''Drunken Rage'', Gragas drinks from his cask, reducing all incoming damage for a few seconds and transforming his next basic attack into a cask slam that deals bonus damage to the target and surrounding foes. With his third ability, ''Body Slam'', Gragas charges in a target direction, damaging, stunning and knocking back all nearby enemies upon collision. His ultimate ability, ''Explosive Cask'', hurls his cask to a target location, causing a massive explosion that damages and knocks back all nearby enemies.

Gragas' alternate skins include [[DeepSouth Hillbilly Gragas]], Scuba Gragas, [[BadassSanta Santa Gragas]], [[BadassInANiceSuit Gragas Esq.]], [[AllBikersAreHellsAngels Vandal Gragas]], [[{{Oktoberfest}} Oktoberfest Gragas]], [[UsefulNotes/AssociationFootball Superfan Gragas]], [[UsefulNotes/ProfessionalGaming Fnatic Gragas]], and [[TabletopGames Gragas Caskbreaker]].
----

* {{Acrofatic}}: Despite being decisively the fattest champion in the League, his Body Slam DashAttack ability grants him a fairly great amount of mobility even among other melee champions.
** His rarely seen CriticalHit animation (due to his kit being fairly lacking reasons to build the stat) is flopping his massive belly very outwards. He can clearly move himself with surety.
* TheAlcoholic: To be concise...
--> ''[[http://images.wikia.com/leagueoflegends/images/c/c6/Gragas.joke.ogg "The only time I have a drinking problem is when I spill it! Oh-ho-hah!"]]''
** In the Mexican Spanish dub the same line was translated as "The only time I have a drinking problem is when I run out of it!"[[note]]Solo tengo problemas con la bebida cuando se me acaba.[[/note]]
* BadassBeard: It's almost as enormous as he is.
* BashBrothers: With Jax, according to some of the lore. They are known to spill drinks in the taverns when off the Fields of Justice.
* BigFun: How his in-game lines make him seem, with a good amount of boisterous statements and being an obvious alcoholic party-animal.
* TheBigGuy: Gragas is only a human, but he's ''massive''.
* BoisterousBruiser: Gragas is not TheAlcoholic who is DrowningMySorrows. He's in the League of Legends because he was asked to join, and it's pretty obvious from playing him that he finds it quite fun.
* BoozeBasedBuff: He restores health due to drinking from his cask every time he uses an ability, and [[ExactlyWhatItSaysOnTheTin Drunken Rage]] lets him guzzle deeply from his cask to get a few seconds of damage reduction, followed by a powerful slam with the cask. Since his brews have been imbued by a [[AWizardDidIt magical]] piece of ice, it's a JustifiedTrope.
* DifficultButAwesome: His Barrel Roll ability travels quite slowly - it takes around two full seconds for it to reach its destination at full range from the start of casting the ability. His mana costs are rather high, making his early game somewhat painful. The knockback of his Explosive Cask ability can save enemies or doom allies if misused. With practice, he's a LightningBruiser who will deal large amounts of burst damage, using his ultimate to split enemy teams apart or kill squishier enemies by pushing them into his own team's front-line.
* DrunkenMaster: He takes reduced damage while taking a drink from his Drunken Rage ability and empowers his next autoattack to become a cask slam on based off his target's max health. JustifiedTrope, as his ales have been affected by the exotic ingredients he's been using in them.
* {{Expy}}: [[OurDwarvesAreAllTheSame Every stereotypical dwarf ever]]. Although [[TheBigGuy he sure as hell ain't no dwarf!]]
* GargleBlaster: Gragas' goal is to concoct a beverage so potent that even ''he'' can't handle it.
* {{Gasshole}}: Every completed use of his Drunken Rage ability is accompanied by a loud burp.
* GoodOldFisticuffs: His autoattacks are a downward hammer fist or a downward headbutt. Powered by his [[BoozeBasedBuff Drunken Rage]] ability, they'll hit a fair bit harder than the average SquishyWizard's (though usually less than other champions that usually make use of autoattacking stats).
* {{Gonk}}: Fattest champion in the League, bar none.
* HairTriggerTemper: Responded to a volley of insults with a headbutt. Granted this is how most bar fights begin.
* JigglePhysics: [[FanDisservice Fortunately not for his bared breast]], but his ''belly'' is constantly shaking as he moves and attacks.
* LightningBruiser: Despite his massive size, he can still charge at you and Body Slam you, as one of his abilities can attest. His Drunken Rage ability makes him naturally hardier than most mages.
* MadeOfExplodium: His Barrel Roll and Explosive Cask abilities. Unlike most examples, his kegs don't explode with any sort of fire or heat in its animations. They're just barrels of ale which... explode. Though not explicitly stated, the reason behind it can be [[WildMassGuessing inferred]] [[AWizardDidIt to be due to the magical shard of ice he found]]. Explosive Cask explodes with such force it can knock enemies back farther than the range of most champions.
* MagikarpPower: His early game is somewhat painful since his main source of damage (which also serves as his only source of ranged damage at first and main source of pushing) will drain his mana pool in no time flat, leaving him nearly helpless. Once he gets past that and builds some ability power, his Barrel Roll ability annihilates minion waves with ease, his Body Slam will let him escape hairy situations and close in to exploit your enemies' tactical errors, the knockback of his Explosive Cask ability is significant enough to win late-game fights just by producing a very temporary numbers advantage for his team, and his kit in general can pull off a ''lot'' of burst damage.
* MundaneUtility: The magical shard of ice he found in the Howling Abyss which he uses for making his liquor "had a handy side effect".
--> ''Not only did this unmelting shard imbue his lager with incredible properties... it kept the mixture chilled at the perfect serving temperature.''
* NeverGetsDrunk: Well, yes and no. He is pretty much always drunk, but his massive girth gives him such a high resistance to alcohol that he's unable to get as drunk as he wants to. This is why he seeks to brew something that ''will''.
* NotTheIntendedUse: Originally designed to be a short-range beefy tank that absorbed damage and used his long-range attacks to debuff and displace opponents and help his team, not kill. Players quickly picked up on how greatly he scaled his magical power and he for a long time was favored in a squishier, more burst damage-based mage position. Eventually Riot decided that in this case this style of play was clashing with his theme ''too'' much, so they remade him to function more as the beefy brawler he'd been originally envisioned as, but at the same time kept much of his magic damage scaling to make him more of a "bruiser mage" via the best of both worlds.
* {{Oktoberfest}}: His skin of the same name wears lederhosen and throws around beer casks.
* SillinessSwitch: Playing Gragas in general is markedly more humorous than his other compatriots in the League. Even among the more lighthearted champions, Gragas' concept of a nearly undressed large boisterous fatass that throws exploding barrels of ale and body slams into his enemies can be seen as a step above them in facetiousness.
* SophisticatedAsHell: Gragas Esq. retains all the drunken uncouthness of regular Gragas in a high-class suit.
* SplashDamageAbuse: AvertedTrope, as the base damage of his Body Slam ability will be split up between targets hit down to a cap, meaning he'll tend to do more damage if he hits only one target instead of multiple ones.
* SquishyWizard: His unintentional build path as mentioned above due to his solid AP scaling. But then again, his wine is actually magically brewed, so this isn't as far-fetched as one would believe. AP Gragas as the norm is very good at dealing a lot of rewarding poke-damage from any distance and is able to zone someone with good skill, and his ult is able to scatter as well as inflict massive damage enough to disengage any teamfight if used right.
** It eventually became an AvertedTrope, as his [[BoozeBasedBuff Drunken Rage]] ability grants him damage reduction that gets quite significant at later levels, something of a necessity since one of his damaging abilities will put him next to enemies. However, since the lion's share of his abilities' damage is in ranged abilities that don't put him right next to enemies regardless, one can still opt to pull him off built more GlassCannon.
*** Even more averted after his rework - although he lost the long-duration damage reduction from Drunken Rage in favor of brief periods of reduction more often, he's no longer viable as a GlassCannon and is being built more sucessfully as a tank/bruiser.
* StoutStrength: He even lives in mountains! He's pretty much the fattest character in the game by far and is stated in his background to loom over the tallest man. At first glance he's doesn't seem anything more than an uncouth though impressively large drunkard but nonetheless, he holds his own among the League's experienced soldiers and deadly assassins.
* StoneWall: Gragas is encouraged to build health in addition to ability power. With his passive healing from using his abilities it can be difficult to force him out of the lane.
* SuperSerum: His brews have been affected by the exotic and magical ingredients used in them.
* ThrowABarrelAtIt: It's his whole schtick.
* UseYourHead: Against all pretenses of reason, logic and comfort, one of Gragas' regular autoattack animations is a downward headbutt which he can utilize against all manner of monsters and fully-armoured warriors in-game without fear of self-harm.
* ViolentGlaswegian: Pretty much what his drunken, red-bearded character design is going for.
* AWizardDidIt: The odd properties of his barrels of ale in game can be seen as being explained behind the magical shard of ice he found and uses.
** This was used even further by living by a Nexus in his old background - even his enormous height and width was explained by it.
* WalkingShirtlessScene: His clothing is rags around his waist and groin and some ropes wrapped around his limbs and one across his torso like a sash. There's nothing else.
* WrestlerInAllOfUs: His Body Slam ability is a highly entertaining concept and you should use it.
[[/folder]]

[[folder:Graves, the Outlaw]]
[[quoteright:308:http://static.tvtropes.org/pmwiki/pub/images/graves_originalloading.jpg]]
[[caption-width-right:308:[-[[http://images.wikia.com/leagueoflegends/images/4/40/Graves_Select.ogg Dead man walkin'.]]-] ]]

-> '''Voiced by:''' Creator/KyleHebert (English), José Escobosa (European Spanish), Humberto Solorzano (Mexican Spanish), Creator/AkioOhtsuka (Japanese)

->''"We’re here for your gold, not your heads, so don’t nobody decide to be a hero."''

Malcom Graves is a man with a large penchant for violence and a hextech shotgun to match. Raised in the streets of Bilgewater, Graves learned to steal to survive. Using his own blend of cunning, grit, and determination, Graves managed to amass - and lose - a small fortune. Having teamed up with fellow criminal and card shark, Twisted Fate, the two were at odds for a short while before the fall of Gangplank, and Twisted Fate got an opportunity to explain what really happened. Despite his long sentence in a brutal Bilgewater prison, Graves and Twisted Fate have teamed up once again to go on a crime spree across Valoran.

Graves is a Unique champion who is encouraged to fight up close and personal despite being ranged, unleashing powerful short range burst damage with his shotgun. His passive, ''New Destiny'', gives his basic attacks some unique properties: instead of a targeted projectile, each attack fires a spray of pellets in a cone in front of Graves, each pellet damaging the first enemy they collide with. Graves can fire a maximum of two shots before he has to reload his shotgun. With his first ability ''End of the Line'', Graves fires a special round in a target direction that damages all enemies it passes through and leaves behind a powder trail. After a short delay or upon hitting terrain the round explodes, igniting the dropped powder to create a T-shaped explosion that deals further damage to all enemies inside. His second ability, ''Smoke Screen'', fires a smoke canister to a target location, damaging and slowing nearby enemies and creating a smokescreen for a few seconds that prevents enemies inside from seeing outside it. With his third ability, ''Quickdraw'', Graves dashes in a target direction, instantly reloading one shot and gaining a stack of "True Grit", or two if he dashes towards an enemy, up to a maximum of eight, each stack granting him bonus armor. Damaging an enemy champion with his basic attacks reduces the cooldown of the ability and refreshes the duration of "True Grit" stacks. His ultimate ability, ''Collateral Damage'', fires a powerful explosive shell in a target direction while pushing Graves back from the recoil. Upon hitting an enemy or reaching its maximum range the shell explodes, sending fire and shrapnel that damages all enemies in a cone behind the explosion point.

Graves' alternate skins include [[ProfessionalKiller Hired Gun Graves]], Jailbreak Graves, [[TheMafia Mafia Graves]], Riot Graves, Pool Party Graves, [[{{Pirate}} Cutthroat Graves]], and [[AnIcePerson Snow Day Graves.]]
----

* UsefulNotes/AmericanAccents: A gravelly Southern drawl.
* BadassBaritone: His voice is very gravelly.
* BadassBeard: As pictured.
* BadassCape: Bit shorter than most, being more of a shawl.
* BadassNormal: Which contrasts him with Twisted Fate. While TF is a magically-charged, teleporting DeathDealer, Graves is just a man with a big gun and an even bigger chip on his shoulder.
* BashBrothers: Used to con and fight (people don't like being conned, and all...) alongside Twisted Fate. [[WeUsedToBeFriends Used to. ]] [[spoiler: After Act 3 of Bilgewater: Burning Tides, they're together again.]]
** Seemed to be this with Rengar in ''A New Dawn''.
* BerserkButton: Twisted Fate. Subverted after they reconcile.
* {{BFG}}: His shotgun is stated to be unnecessarily large, but it suits him just fine.
** Shotgun nothing! The way the shells ''explode'' in "A New Dawn" has one thinking it's a pump-action GrenadeLauncher.
* CardSharp: In his past. He met Twisted Fate [[GambitPileup when both drew a hand of four aces]] at a high-stakes card-game's end.
* CigarChomper: At least in ''A New Dawn''. A lot of fans want a texture update for Graves ''just'' to add the cigar.
** Which, unfortunately, will not happen; ValuesDissonance among foreign countries caused the cigar to be removed from Graves' new splashart, meaning there's no way in hell the cigar will make it in-game. [[MemeticMutation It's now a meme among the playerbase]] to point out that champions can do terrible things, but Graves "still can't have a cigar.'
--> ''"Sion can joke about his enemy's orphaned children crying and being amused by it... But Graves still can't have a cigar."''
** It was announced by Riot Games in May 2017 that, yes, Graves can finally have his cigar (in certain regions).
** AscendedMeme: One of Gangplank's taunts is "Can't light cigars at the bottom of the sea"
* CloseRangeCombatant: He's this compared to the vast majority of ranged carries, having short autoattack and ability range (with the exception of Collateral Damage) but getting nice bonuses for constantly staying up close to his opponents. His dash ability is even ''intended'' to be used offensively, giving him a defensive bonus and having its cooldown lowered by attacking, though it can certainly be used to get out of bad situations too.
* CoolShades: Hired Gun Graves wears a pair.
* CoveredWithScars: As stated in his League Judgement.
* CrutchCharacter: His short autoattack range and burst will ''definitely'' fall flat late game since teamfights mostly prioritize on attack damage carries. Winning the game as quickly as possible is very essential for Graves to be useful. This is less true after his rework, now that his damage scales way better thanks to his new passive.
* CutscenePowerToTheMax: A little in ''A New Dawn''. While Graves was very obviously using Buckshot (You can see three bullets flying out of his shotgun), each of his shots against Nautilius looked like his ultimate, Collateral Damage. Also his range on Katarina, when he forced her to flee. He has one of the lowest ranges in the game but his bullets chased her into the trees with deadly accuracy. His Smokescreen was also made out to be larger than it actually is.
** Similar in Bilgewater: Burning Tides, where his Shotgun is almost always a OneHitKill. Twisted Fate is extra careful to not get caught by it, and in one scene it blows a merchant's leg off. However, this can be understood as GameplayAndStorySegregation. A shotgun of that gauge would very likely kill a normal human fairly quickly.
* DifficultButAwesome: His kit involves dealing a lot of burst damage that scales well in attack damage, having a skill that blocks vision on enemy champions, and a nice dash that boosts his defensive stats. However, all of this involves dealing damage at relatively close range, which is relatively dangerous for an attack damage carry. Thankfully, thanks to his rework, getting close to Graves is highly inadvisable, considering his close-range damage rivals or even surpasses that of assassins.
* {{Foil}}: To Twisted Fate -- Twisted Fate is an ability-power scaling mage whose kit makes him poor for head-on fights against most other champions, encouraging you to stay away from enemies almost all of the time save for when you can place yourself in a position where you have a significant numbers/health advantage, likely with his ultimate. Graves is an attack-damage scaling marksman whose kit encourages getting into your enemies' face as much as possible and his passive makes him naturally hardier than other carries to facilitate aggression.
* GameplayAndStoryIntegration: At the end of ''Burning Tides'', Graves [[spoiler: loses his weapon, Destiny, and remarks that he'll have to pick up a new weapon in Piltover.]] Then came his rework, which changed how his basic attacks and abilities function, and fittingly his changed passive's name to ''New Destiny''.
* GallowsHumour: His taunts and jokes in a nutshell.
* GenreSavvy: In the words of the designers, Graves is the kind of man who has seen it all. To get anything that isn't a well-knowing smirk on his face is ''definitely'' OOCIsSeriousBusiness.
* GivenNameReveal: Calls Twisted Fate by his real name, [[spoiler: Tobias Fate.]]
* GlassCannon: SubvertedTrope -- amongst the marksman category, due to the fact that his base stats are closer to a melee champion's than a long-ranged one's. Graves trades in range and sustained damage for innate survivability and burst, making him unique for a ranged champ. Due to the nature of his basic attacks, Graves functions more like a melee champion than a marksman, and he can make assassins regret jumping on him.
* TheGunslinger: If the outlaw/western theme didn't clue you in, the ability titled "Quick Draw" should've.
* HeroicSacrifice: Blows himself up after his gun is shattered by Nautilus's anchor and he lies dying against a monolith in the "A New Dawn" cinematic, destabilizing the pillar enough for it to start tipping and eventually flatten the lumbering behemoth.
* ICallItVera: Or in this case, Destiny. Probably to contrast with Twisted Fate's luck theme. Or it's his way of saying how Twisted Fate will die.
** Also the name of Twisted Fate's ultimate, probably a reference to [[WeUsedToBeFriends their past]].
* InterfaceScrew: It's uncomfortable to realize in hindsight your team just lost a teamfight because Graves used his Smokescreen ability on your backline to turn the fight into a 3-4v5 in his team's favor for a few seconds.
* {{Irony}}: He has lines in-game for noting the irony of using his Smokescreen ability on Nocturne (which blocks off vision for enemies inside it to just within the smoke, while Nocturne has an ultimate that globally cuts off the vision of all enemy champions to only what they personally can see [and Nocturne is especially known for his disturbing laughter or taunts upon using his ultimate])
* JerkassRealization: He's shaken when TF tells him that he and the rest of their former gang had tried to bust Graves out of jail after he was imprisoned- and not only did they fail, everyone except TF died in the attempt. Graves goes on to realise that TF was right- it was his own fault he'd been captured during their last job together (Graves refused to cut and run with TF, preferring to do everything his own way and then blaming TF for not backing him up) and he only had himself to blame for his ten years in the slammer.
* LeeroyJenkins: He was apparently like this back in his partnership with TF, which only grew more pronounced after TF's betrayal.
* LudicrousGibs: The effects of his shotgun on normal humans in ''[[BloodierAndGorier Burning Tides]]'' are pretty close to this, literally dismembering people or tearing them to bloody scraps with a single shot.
* TheMafia: Mafia Graves, natch. Complete with a Thompson Machine Gun ''SHOTGUN''.
* MarkedBullet: Or shell, rather. The explosive shell that he uses to take down Nautilus in ''A New Dawn'' has the words "End of the Line" written on it.
* {{Nerf}}: He was ''horrendously'' powerful upon release despite his short range, having tremendous burst damage and natural durability comparable to most ''bruisers''. To put this in perspective, he was as tanky as Irelia in an extended fight while also packing enough damage to one-shot a half-health marksman with a ''single cast of his q at point-blank range.'' Needless to say, he got hit with the nerf bat pretty hard, bringing him into line with his peers quite nicely.
* NotTheIntendedUse: While he still got play at bot and sometimes top, around the start of season 6, players realized: "Hey, this guy has some short-ranged, but great AOE burst with his auto-attacks that has CC for minions, he has additional burst with his Q that works faster if it hits a wall, an incredibly useful blind/slow with his W, mobility '''and''' tankiness with his E, and a decently low-cooldown burst ultimate." The result? Jungle Graves, who had fast clear times, took little to no damage, and had amazing tools for bullying the enemy jungler and shredded teams with a 57% win rate, making him the most dominant way to play him for a few patches. [[GameBreaker Of course,]] this was nerfed in patch 6.3, but he's still been seen in jungle more than any other role.
* {{Outlaw}}: Natch.
* RatedMForManly: A grizzled, [[BadassBeard bearded]] {{Cowboy}} {{Outlaw}} with a {{BFG}} [[ShotgunsAreJustBetter shotgun]], a passive of ''Film/TrueGrit'' and says [[Film/{{Predator}} "I ain't got time to bleed."]] - statement brought to you from [[Creator/KyleHebert the man who narrated]] [[Anime/DragonballZ DRAGONBALL Z!]] for us in BoldInflation.
* RecoilBoost: ''Collateral Damage'' pushes Graves back when he uses the ability.
* {{Revenge}}: He joined the League to ruin Twisted Fate. Possibly meaning to kill him. Maybe both.
** Once the League [[RetCon no longer existed]], Graves was stated to have travelled Runeterra for a "dog's age" hoping to find and kill TF for the job gone wrong that estranged them.
* ShirtlessScene: Pool Party Graves walks around with nothing but a towel covering his chest. The creation of the skin was most likely influenced by the many threads asking for a shirtless Graves skin meant to give the female players some fanservice.
* ShortRangeShotgun: Graves's weapon, ''New Destiny'', has a number of unique attributes that make it function similarly to a double-barrel shotgun, including a spread shot and reloading after two shots.
* ShotgunsAreJustBetter: He carries a shotgun of the Magitek variety.
* ShoutOut: An easily missed one in ''A New Dawn''. In-game, Graves has the line, [[http://vignette2.wikia.nocookie.net/leagueoflegends/images/b/bf/Graves.move9.ogg/revision/latest?cb=20121119200935 "I ain't got time to bleed",]] which was said by Blain Cooper in the first ''Franchise/{{Predator}}'' movie. Rengar is based off of Predator, and in the cinematic, he and Graves almost come off as BashBrothers of sorts.
* TheSmartGuy: On Ahri's team in ''A New Dawn''. He's more street smart than tech smart, of course, able to easily predict when Katarina would appear behind him. Also seems to be [[TheBigGuy Rengar's]] buddy in the cinematic.
* SmokeOut: His Smokescreen ability stops enemies within it from seeing anything outside unless they are being attacked by them. It doesn't tend to work all that well for an escape, but as an offensive tool it can shut down opposing ranged champion '''hard'''.
* SplashDamageAbuse: His ultimate is a skill shot, so as a squishy you'd probably think that standing behind the tank and letting him soak it or just getting out of range would be a good idea, right? [[TemptingFate Try it]]; it's just what Graves wants you to do. You'll realize it once [[OhCrap a third of your HP gets hacked off by the ensuing explosion.]]
* TakingYouWithMe: In ''A New Dawn'', he gets mortally wounded by Nautilus' anchor but detonates his special Collateral Damage shotgun shell to bring down a nearby monolith on top of him and the Titan of the Depths.
* ViolationOfCommonSense: If you're experienced with ranged carries, you'll probably find it very counter-intuitive to constantly dash ''closer'' to enemies instead of maintaining as much distance as possible in most cases. On the other hand, if Graves is the first ADC you get good at, this tactic does ''not'' carry over well to other ADC's who lack damage incentives to get close and built-in toughness mechanics.
* WalkingTheEarth: Was forced to travel from and between the city-states in his past when things got too hairy for him, being an outlaw making an unsavory living from the underground.
* WeUsedToBeFriends: Twisted Fate and he swindled people and scrapped against the inevitable discontentment together until Twisted Fate sold Graves out to a man obsessed with revenge over Graves' cheating him in return for a chance to get magical powers.
** At least, before his lore was [[{{Retcon}} updated]] so that TF merely bailed on a job he saw was going south, while Graves charged in expecting backup. [[spoiler: They're partners again after Miss Fortune nearly blows Bilgewater to bits and they manage to escape together.]]
[[/folder]]

[[folder:Hecarim, the Shadow of War]]
[[quoteright:308:http://static.tvtropes.org/pmwiki/pub/images/hecarim_originalloading_9.jpg]]
[[caption-width-right:308:[-[[http://images.wikia.com/leagueoflegends/images/4/41/Hecarim_Select.ogg Behold the might of the Shadow Isles.]]-] ]]

-> '''Voiced by:''' Creator/ScottMcNeil (English), César Díaz Capilla (European Spanish), Ruben Moya (Mexican Spanish), Creator/TaitenKusunoki (Japanese)

->''"Break their ranks and ride them down without mercy. Crush the living and feast on their terror."''

Hecarim is an armored colossus who charges from the Shadow Isles at the head of a deathly host of spectral horsemen to hunt the living. A monstrous fusion of man and beast, cursed to ride for eternity, Hecarim revels in slaughter and crushing souls beneath his armored hooves. As one of the most loyal servants of the Ruined King, Hecarim marches with the Harrowing across Valoran, seeking to spread the unholy influence of the Shadow Isles. Some say Hecarim was once an armored knight who was cursed to eternally ride, bound to his horse. No matter his origin, any semblance of a time before is lost in Hecarim's rampages, and he revels in the slaughter that he brings in the name of the Ruined King.

Hecarim is a Diver champion adept at using his high mobility to dive headfirst into the enemy team, spreading chaos as he hacks and slashes his way through. His passive, ''Warpath'', grants him bonus attack damage equal to a percentage of his movement speed. With his first ability, ''Rampage'', Hecarim cleaves all nearby enemies with his halberd, damaging them. If he hits at least one enemy he will gain a stack, up to a maximum of two, that reduces the cooldown of further uses of the ability. His second ability, ''Spirit of Dread'', surrounds Hecarim with a ghostly aura for a few seconds, continuously damaging all nearby enemies and healing Hecarim for a percentage of the damage dealt to all enemies inside the aura. His third ability, ''Devastating Charge'', grants Hecarim a movement speed bonus that increases over time and allows him to move through units for a few seconds. His next basic attack after using the ability deals bonus damage and knocks back its target by an amount that increases the more distance Hecarim travelled before hitting them. With his ultimate ability, ''Onslaught of Shadows'', Hecarim summons a group of spectral riders that charge alongside him towards a target location, damaging all enemies in their path and fearing enemies around his destination, forcing them to flee from Hecarim at reduced movement speed.

Hecarim's alternate skins include [[BloodKnight Blood Knight Hecarim]], [[TheGrimReaper Reaper Hecarim]], [[HeadlessHorseman Headless Hecarim]], [[VideoArcade Arcade Hecarim]], [[NatureSpirit Elderwood Hecarim]], and [[{{Mayincatec}} Worldbreaker Hecarim]].
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* AmbitionIsEvil: Most of Hecarim's actions in life were driven by this, from leaving his master to die for not naming Hecarim his successor as Knight Commander of the Iron Order to murdering Kalista in order to secure his role as the Ruined King's favored servant. In death, Hecarim is less ambitious and more psychotically obsessed with violence.
* AttackAttackAttack: Hecarim's entire kit places emphasis on charging straight in and hacking away until something is dead. His Rampage ability is meant for this, lowering the cooldown by a second each time it hits an enemy down to a cap, and can be spammed almost endlessly due to its low cost. Spirit of Dread heals him for a percentage of the damage enemies take within its circle while it's active. Smashing your enemies is now both fun ''and'' healthy! On the other hand, this all leaves him limited options besides "tactical withdrawal" and "full-out assault", unlike some other junglers.
* AttackOfThe50FootWhatever: His Worldbreaker skin in the splash art is ''huge'', easily making him one of the canonically biggest champions. [[UnitsNotToScale Naturally, this does not translate to gameplay; he's no bigger than the already big standard skin Hecarim.]]
* BladeOnAStick: Wields a barbed lance, two of his skins swap it out for a different weapon however.
** AnAxToGrind: Headless Hecarim and Arcade Hecarim
** SinisterScythe: Reaper Hecarim
* BloodKnight: One of his skin names, but applies to Hecarim as a whole.
-->''[[http://images.wikia.com/leagueoflegends/images/4/49/Hecarim.move5.ogg "Send me to battle."]]''
* BodyHorror: When the Ruined King triggered the doom of the Shadow Isles, Hecarim's fate was to be fused with the horse he was riding at the time.
* TheCavalry: Most junglers fulfill this role at some point or another but Hecarim takes it to a more literal level, galloping full-speed into the fray then smashing into the enemy's flank unexpectedly.
* ChronicBackstabbingDisorder: His expanded backstory from the Shadow and Fortune story reveals that he suffered from a serious case of this in life. He not only left the Knight Commander of the Iron Order to die during a battle, but also literally stabbed Kalista in the back after promising to support her in the event that negotiations with the Blessed Isles broke down.
* DeathOrGloryAttack: Hecarim seems to be built around this. Devastating Charge and Ghost into the enemy team followed up by Onslaught Of Shadows is a ''very'' powerful initiation maneuver that can throw their formation into disarray. However, this puts him right into the thick of it and thus depends on his team to follow up so that damage-into-healing from Spirit of Dread can keep him alive- if anything goes wrong he's probably screwed.
* DynamicEntry: A typical Hecarim gank involves starting Devastating Charge ahead of time, barreling straight into a lane, then knocking the victim toward his teammates, possibly following up with Onslaught of Shadows. This happens so fast that he can successfully gank even if the enemy saw him ahead of time and began to retreat as he approaches, something that few junglers can claim to do.
* EvilSoundsDeep: Hecarim probably has the second-deepest voice in the entire game after Nautilus, which makes for one intimidating [[NonhumanUndead centaur-ghost-knight]] when combined with the [[PowerEchoes spooky echo]] and the depressing things that he says.
-->''[[http://images.wikia.com/leagueoflegends/images/6/64/Hecarim.move6.ogg "The grave calls."]]''
* FakeDifficulty: Like Cho'gath, Hecarim is large enough to physically cover smaller teammates like Yordles, potentially forcing enemies to target him instead of his tiny friend.
* FauxFlame: He and his lance are wreathed in a blue spectral fire.
* FoeTossingCharge: His Devastating Charge ability knocks enemies back. Onslaught of Shadows is a Foe Scattering Charge that causes enemies around him to run directly away from him when he stops.
* FragileSpeedster: He starts off like this, having below-average dueling potential or toughness relative to other comparable fighters. He does, however, have impressive mobility with Devastating Charge that lets him roam around rather quickly and gank lanes relentlessly. The goal of many Hecarim builds is to capitalize on this and build items that let him become a LightningBruiser so that he becomes a terror later on in teamfights. It definitely helps that his Warpath passive gives him more hitting power the faster he runs.
* GlassCannon: He's this by default, though building towards survivability is a good idea to keep him alive after he plows into the enemy team and spreads havoc.
* HeadlessHorseman: Literally with Headless Hecarim, although he does wear a pumpkin on his shoulders, much like [[Literature/TheLegendOfSleepyHollow The Headless Horseman of Sleepy Hollow]].
* HealingFactor: Gains health based on damage dealt around him when activating Spirit of Dread. It's not much early on but activating it at the right moment in all-out teamfights allows him to soak up absurd amounts of damage.
* [[HellishHorse Hellish Horseman]]: Oh yes. He's a terrifying undead, spectral centaur that will ride you down and kill you agonizingly just because he can.
* HorsemenOfTheApocalypse: A literal horse/man of War.
* HorseJump: Devastating Charge lets him hop over small walls to reach an enemy and his ultimate lets him pass through any terrain for a moment.
* IneffectualLoner: Sort of. He works well as a jungler and can roam around independently but overall he depends on being near his teammates lategame to maximize the healing effect of Spirit of Dread.
* LightningBruiser: The more movement speed he gains, the stronger he gets. And he can be built to be tanky as hell. Good luck.
* NightOfTheLivingMooks: On a smaller scale; Onslaught of Shadows conjures up a host of undead riders that flank Hecarim's charge for a moment.
* NonhumanUndead: A spectral centaur.
* OurGhostsAreDifferent: Well, being a ghost-centaur is pretty different on his own. His armour and helmet are perfectly normal-looking, but his body is blue underneath and [[FauxFlame radiates blue flames]] along with his weapon.
* SignificantAnagram: "Hecarim" is "chimera" rearranged.
* SpamAttack: Rampage can be used up to every 2 seconds and hitting something with it reduces the cooldown on the next use. This and autoattacking make up most of his damage output; players often build a Sheen due to Rampage's sheer spam potential so that every other autoattack now hits doubly hard.
* SpinAttack: Rampage (again) has him spin his lance around him.
* SuperPersistentPredator: It's difficult to shake off a Hecarim chasing you down, between his high movement speed, his capacity to trample through everyone in his path, and his ability to follow escapes over walls.
* WasOnceAMan: Potentially,if the spirit of the west altar in the Twisted Treeline is to be trusted.
-->''[[http://images.wikia.com/leagueoflegends/images/5/5e/WestAltar.Hecarim1.ogg "Remember who you once were, Hecarim!]]''
** And sure enough, his updated lore (published during the Season 5 Harrowing) places him in the court of the Ruined King. However, given his actions therein, one wonders why exactly that particular spirit wants him to recall who he once was.
[[/folder]]

[[folder:Heimerdinger, the Revered Inventor]]
[[quoteright:308:http://static.tvtropes.org/pmwiki/pub/images/heimerdinger_originalloading.jpg]]
[[caption-width-right:308: [-[[http://images.wikia.com/leagueoflegends/images/3/30/Heimerdinger_Select_new.ogg Indeed, a wise choice.]]-] ]]

-> '''Voiced by:''' Dennis Collins Johnson (English/Original), Creator/RichardStevenHorvitz (English/Post-visual upgrade), César Díaz Capilla (European Spanish), José Luis Orozco (Mexican Spanish)

->''"Impossible, you say? Nonsense. Just wait till you see my calculations!"''

A brilliant yet eccentric yordle scientist, Professor Cecil B. Heimerdinger is lauded as one of the most innovative minds and esteemed inventors Piltover has ever seen. Relentless in his work to the point of neurotic obsession, he is fascinated by mysteries that have confounded his contemporaries for decades, and thrives on answering the universe’s most impenetrable questions. Though his theories often appear opaque and esoteric, Heimerdinger believes knowledge should be shared, and is devoted to teaching all who desire it.

Heimerdinger is a Unique champion who uses his versatile inventions to deal with different situations and threats. His passive, ''Hextech Affinity'', grants him bonus movement speed when close to an allied turret. His first ability, ''H-28G Evolution Turret'', passively stores charges over time, up to a maximum of three. When activated, Heimerdinger spends a charge to deploy a small turret that attacks enemies with both a short-range machine gun attack and a pass-through laser that is charged slowly over time or by hitting enemies with his other abilities. His second ability, ''Hextech Micro Rockets'', sends out a wave of rockets that converge upon a target location and then fan out, each rocket damaging the first enemy it hits. With his third ability, ''CH-2 Electron Storm Grenade'', Heimerdinger tosses a shock grenade to a target location, damaging and slowing enemies inside. Enemies in the center of the explosion are stunned instead of slowed. His ultimate ability, ''UPGRADE!!!'', makes his next ability free to cast and greatly enhances it. ''H-28G Evolution Turret'' becomes ''H-28Q Apex Turret'', which summons a large turret with bonus health and damage, its machine gun attack dealing area-of-effect damage and slowing targets and its laser charging much faster. ''Hextech Micro Rockets'' becomes ''Hextech Rocket Swarm'', which fires a devastating barrage of four waves of rockets that deal increased damage. ''CH-2 Electron Storm Grenade'' becomes ''CH-3X Lightning Grenade'', which hurls a grenade that bounces three times in a line, each bounce damaging and slowing nearby enemies, or stunning them if caught in the center of the blast.

Heimerdinger's alternate skins include [[LittleGreenMen Alien Invader Heimerdinger]], [[NonFatalExplosions Blast Zone Heimerdinger]], [[CoolCar Piltover Customs Heimerdinger]], [[{{Snowlems}} Snowmerdinger]], and [[HazmatSuit Hazmat Heimerdinger]].
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* TheAce: Is considered this among the inventor Yordles, which includes fellow League champions Ziggs and Rumble.
* AscendedMeme: After his visual update, he gained a reference to the "raise your dongers" meme.
--> [[http://images.wikia.com/leagueoflegends/images/d/d3/Heimerdinger.attack11.ogg "Raise your what?"]]
* ClarkesThirdLaw: He's got a healing aura that can repair organic organisms, magic beings, machines, beings from another dimension and [[ArsonMurderAndJaywalking Yetis]]. How? Science of course!
* DeathOfAThousandCuts: His specialty. He has notable burst in his micro-rockets, but the real damage comes from when you rush through his turrets and eat a stun grenade to the face, allowing the toylike machine guns you ignored to tear you to pieces.
* DifficultButAwesome: May be somewhat [[SquishyWizard squishy]], but once you upgrade his health and magic damage, his missiles [[LethalJokeCharacter eat enemy reinforcements for breakfast]].
* HammerspaceHair: After his visual upgrade, it appears that he stores a number of gadgets in his hair, including a claw and a rocket he uses in his recall.
* HerrDoktor: He isn't actually German, but his name definitely invokes this trope.
* InsistentTerminology: Even in tooltips, it's UPGRADE!. All caps, exclamation point mandatory.
* JokeCharacter: Was considered this, but after his rework he is much more LethalJokeCharacter
* LastNameBasis: It wasn't until his rewritten lore was released that we were even made aware that Heimerdinger ''wasn't'' his entire name. His full name is Professor Cecil B. Heimerdinger.
* MacrossMissileMassacre: His bread and butter poke ability, a wave of rockets that quickly converge on wherever your cursor is, then spreads out. And then you UPGRADE! it becomes a bullet hell for your enemy.
* MadScientist: He definitely evokes the vibe of a stereotypical, frenetic Einstein-ian mad scientist archetype.
* MoreDakka: You can place up to three turrets to augment your dueling potential.
* MyBrainIsBig: He went through an experiment that supposedly would allow him to use more of his brain simultaneously. It worked... [[GoneHorriblyRight but made his brain swell to the point where he looks like a yordle with a brain-shaped head]].
* NonfatalExplosions: Blast Zone Heimerdinger shows all the signs of having been in one.
* TheTurretMaster: His unique ability. He can have up to three turrets out at once.
* WeakTurretGun: Their HP is about at par with the melee minions', and that's at their best. The damage starts off at caster minion level, then it gets better - the base damage can't match champion autoattacks, but it does scale with Heimerdinger's ability power. At least they fire somewhat rapidly. Of course, they're meant to supplement Heimerdinger's attacks, not be self-sufficient.
** Averted by his UPGRADE!ed turret. It deals splash damage, slows enemies, is MUCH stronger and as [[BiggerIsBetter big as some champions]]. [[AwesomeButTemporary Of course, it's also temporary]].
[[/folder]]

[[folder:Illaoi, the Kraken Priestess]]
[[quoteright:308:http://static.tvtropes.org/pmwiki/pub/images/illaoi_originalloading.jpg]]
[[caption-width-right:308:[-[[http://images.wikia.com/leagueoflegends/images/2/22/Illaoi_Select.ogg I'm not big on sermons, broken bones teach better lessons.]]-] ]]

-> '''Voiced by:''' Rolonda Watts (English), Raquel Martín (European Spanish), Irina Índigo (Mexican Spanish), Creator/NaomiShindo (Japanese)

->''"Wisdom is frequently a kick in the head."''

Illaoi’s powerful physique is dwarfed only by her indomitable faith. As the prophet of the Great Kraken, she uses a huge, golden idol to rip her foes’ spirits from their bodies and shatter their perception of reality. All who challenge the “Truth Bearer of Nagakabouros” soon discover Illaoi never battles alone - the god of the Serpent Isles fights by her side.

Illaoi is a Juggernaut champion who excels in hunkering down and establishing a zone of control where fighting her becomes a fool's errand. Her passive, ''Prophet of an Elder God'', causes tentacles to periodically spawn on nearby terrain. Tentacles can be commanded to attack through Illaoi's abilities, damaging all enemies they slam on and healing Illaoi for a percentage of her missing health. Tentacles dissapear when hit twice or if Illaoi moves too far away from them. Her first ability, ''Tentacle Smash'', passively increases the damage tentacles deal. When activated, Illaoi summons a tentacle that slams down on a target direction, damaging all enemies it hits. Her second ability, ''Harsh Lesson'', empowers Illaoi's next basic attack, causing her to leap at her target from a small distance, deal bonus damage and make nearby tentacles attack the target. With her third ability, ''Test of Spirit'', Illaoi sends a tendril in a target direction. If it hits an enemy champion it will tear their spirit back to Illaoi's location for a few seconds, during which it can be damaged by her and her allies, as well as commanding nearby tentacles to attack the spirit, transmitting a portion of the damage it takes to its owner. If the spirit is destroyed or its owner moves too far away from it, they will be greatly slowed and will become a ''Vessel'' for a long duration, continuously spawning nearby tentacles that attack them. With her ultimate ability, ''Leap of Faith'', Illaoi jumps and slams her idol into the ground, damaging nearby enemies and summoning a tentacle for each enemy champion hit. For the next few seconds, the cooldown of ''Harsh Lesson'' is greatly reduced, and all tentacles attack faster and can't be targeted by attacks or abilities.

Illaoi's alternate skin is [[PowerOfTheVoid Void Bringer Illaoi]].

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* AboveGoodAndEvil[=/=]BlueAndOrangeMorality: She even says as such regarding good and evil. In her eyes, all souls came from and belong to Nagakabouros, and she is encouraging people, regardless of morality or political affiliation, not to kneel but to fight. This puts her into opposition to every other immortal champion (except Braum), including those who worship other gods, as well as the lawful types, such as Tahm Kench or most Demacians.
** Lore-wise, after ''Shadows and Fortune'', in which she seemed to be on a good, normal terms with Miss Fortune, her next short story has her help Gangplank get back on his feet and ship and resume his war against Miss Fortune for Bilgewater. Basically, Illaoi doesn't take sides and will help anyone that is in-line with her and Nagakabouros' interests.
* AchillesHeel: For all her damage and tankiness, pretty much all of the problems with her can be dealt with simply by constantly staying on the move, due to having much telegraphing and no ways to really catch up to her opponents. ''Test of Spirit'' alone can't kill anybody and the tentacles it spawns are very telegraphed and easily avoided, while her other abilities all require her to be rather close to her target.
* ActionGirl: One of only a few true front line female fighters in League, akin to Shyvana and Vi.
* AffirmativeActionGirl: The first female champion to fit the "Juggernaut" style of play, and is much bigger and more muscular than the other female champions as well. Even Vi is pretty small when standing next to her.
* AmazonianBeauty: Illaoi is ''the'' biggest woman in the game, hands down[[note]]Not counting Rek'Sai of course[[/note]]. Other female melee fighters, even brute-strength ones like Shyvana and Vi, are still pretty slender and trim (if toned) under their armour, but Illaoi is built like a brick shithouse. And if [[OldFlame Gangplank]] is any indication, her physicality ''doesn't'' detract from her attractiveness.
* AttackAttackAttack: Not quite to the extent of someone like Diana or Pantheon, but she does not have an escape, as her only "gapcloser" requires a target, so when she goes in, ''she goes in hard''.
* BadassPreacher: Illaoi is essentially the highest member of her god, Nagakabouros' clergy and her asskicking is unquestionable, seeing as how even her ''selection quote'' sums it up quite succinctly, as well as a few other quotes of hers imply her (and her ''god's'') idea of "imparting wisdom" is kicking the shit out of people.
-->'''Illaoi''': [[http://images.wikia.com/leagueoflegends/images/2/22/Illaoi_Select.ogg I'm not big on sermons, broken bones teach better lessons.]]
-->'''Illaoi''': [[http://vignette2.wikia.nocookie.net/leagueoflegends/images/1/19/Illaoi.attack13.ogg/revision/latest?cb=20151114231845 This is the first lesson.]]
-->'''Illaoi''': [[http://vignette3.wikia.nocookie.net/leagueoflegends/images/9/90/Illaoi.attack16.ogg/revision/latest?cb=20151114231846 They need wisdom. They don't need teeth.]]
-->'''Illaoi''': [[http://vignette1.wikia.nocookie.net/leagueoflegends/images/1/1b/Illaoi.move23.ogg/revision/latest?cb=20151114232437 Wisdom is frequently a kick in the head.]]
-->'''Illaoi''': [[http://vignette2.wikia.nocookie.net/leagueoflegends/images/3/3b/Illaoi.move28.ogg/revision/latest?cb=20151114232438 My god is not love - it is a kick in the pants.]]
* TheBigGuy: Big Girl, to be exact. Not only is she designed to be a beefy, bruiser style champion, she's also just flat out ''big''. Think Braum or Garen, but a woman.
* TheComicallySerious: Despite being an incredibly large, strict SinkOrSwimMentor-type prophet with a booming voice, some of her quotes are hilariously casual, admiring some of the simpler things in life aside from her god.
-->'''Illaoi:''' [[http://vignette4.wikia.nocookie.net/leagueoflegends/images/2/26/Illaoi.move33.ogg/revision/latest?cb=20151114232512 I value truth! ...and barbecue.]]
* CombatTentacles: Her main method of dishing out damage involves summoning tendrils to slam down on her foes.
* ContraltoOfDanger: Illaoi has the lowest voice of any female in League, and as stated, is a ''very'' powerful fighter and dangerous priestess.
* CrutchCharacter: Played properly, she is hell to lane against for most people, simply due to how she can turtle and win via attrition or beat down mostly anybody going in on her. This works against her in late-game teamfights, though, because teamfights can happen anywhere and Illaoi needs to hunker down in order to properly fight, lacking any real ability to pick her own fights. Though the occasional five-man ult can win a game, those are few and far between without the proper team to back you up.
* DoubleEntendre: She's actually quite forthright in coming on to Braum.
-->'''Illaoi:''' [[http://vignette3.wikia.nocookie.net/leagueoflegends/images/c/c5/Illaoi.tauntBraum01.ogg/revision/latest?cb=20151114232828 Northman! There are motions I would like to show you.]]
* EarlyBirdCameo: Played a part in ''Shadows and Fortune'' before she is announced as an actual champion.
* EldritchAbomination: She worships one, and is actively feeding it souls in exchange for its aid.
* GameplayAndStoryIntegration: As mentioned up in AchillesHeel, Illaoi's biggest weakness is when her opponents are constantly moving. Her (and her god's) philosophy requires one "to be in motion", making her gameplay weakness an amusing case of GameplayAndStoryIntegration.
* GreenEyes[=/=]EmeraldPower[=/=]GlowingEyesOfDoom: In her splash art, her eyes are glowing a very bright emerald green.
* TheHedonist: Essentially what her religion is is one that emphasises following your desires as opposed to allowing others to dictate your life for you. She compliments champions with drive or who just enjoy themselves, and mocks others who live under orders or those who could be a DeathSeeker.
** Subverted, though, in that Illaoi's beliefs do not favour mindless self-indulgence- when fans questioned what she thinks of the self-centered water demon Tahm Kench, WordOfGod has it that she holds him in contempt for his bottomless gluttony, considering him to be stagnant.
* IHaveManyNames: Not Illaoi herself, but her god, Nagakabouros, a.k.a. the "Bearded Lady", "Mother Serpent", "Kraken", "Hydra", to name a few.
* ImprobableWeaponUser: Bashes enemies about with a giant totem, which is basically a metal ball with a handle on it.
* InstantDeathRadius: If an enemy walks into an area with a large amount of tentacles and is hit with ''Test of Spirit'', they're as good as dead.
* TheJuggernaut: Much like Darius or Garen, she lacks a true gap-closer (beyond a tiny leap to an opponent on her W), but deals a lot of damage (especially near her tentacles) to anybody unfortunate enough to be close to her and can take quite a beating as she runs up to her opponents. Her ability to constantly heal in prolonged battles as her tentacles repeatedly strike her opponents (the more enemies are struck, the more she heals for) make her one of the few champions capable of potentially fighting off and killing multiple opponents at once; if you try to stand toe-to-toe with Illaoi in amongst a field of her tentacles, '''you will die.'''
* MightyGlacier: Let's take it from her announcement:
-->'''Strong but relatively slow, Illaoi needs to be careful with her abilities, particularly during the early game.'''
-->''"Illaoi is a beast around stationary objectives, particularly when she has enough lead time to set up her tentacles."''
** Overall, one analysis video on Youtube makes it a solid point in that Illaoi is very good at fighting within her "zone", but lacks the ability to legitimately chase down anyone due to her weak crowd control and lack of dashing mobility.
* OldFlame: She used to have a thing with Gangplank before he got sunk, though she didn't have it that badly against his attempted killer, Miss Fortune. She's shown to still have some residual affection for him in the short story ''The Burden'', even though she was the one who broke the relationship off.
* OrderVersusChaos: Sits on the "chaos" end of the spectrum, as many of her quotes establish her distaste for rules the notion of obedience to a nation.
* SelfDeprecation: In a meta sense: She has many scathing insults for her champion-specific taunts towards Rek'Sai, saying that whoever made her was ignorant and stupid. She and Rek'Sai share the same designer, Beat Punchbeef.
* ShipTease: Has some in her specific taunts for [[OldFlame Gangplank]] (whom she refers to as "love") and [[RatedMForManly Braum]] (she wonders if he has stamina).
* SinkOrSwimMentor: She acts like this towards her opponents when she successfully uses ''Test of Spirit'' on them. Or in general.
* SkillGateCharacter: Illaoi can easily be seen as a beginner's champion for the Juggernaut-playstyle, in that she is capable of dishing out frankly absurd amounts of damage, in exchange for having effectively no crowd-control, with the rather simply counterplay of "just walk away". Due to this, she is good at teaching whoever's playing her how best to take advantage of a team-mate's CC or buffs, and she's good at teaching whoever's playing against her the dangers of not staying on your game and avoiding abilities.
* StatuesqueStunner: Illaoi is taller than both Garen and Darius[[note]]Darius' height is officially 6'5[[/note]]. And again, if [[OldFlame Gangplank]] is any indication, Illaoi's height likely isn't an issue for her attracting suitors.
* TrademarkFavoriteFood: Mangoes, much like Gangplank and his oranges.
* WorthyOpponent: If Illaoi encourages her opponents to fight back, whoever they are, even congratulating them when they successfully free their soul. In her eyes, they are simply a student who managed to pass a test.
* YouWillNotEvadeMe: Go ahead, attack Illaoi from range and run. She'll just rip your soul out and beat the snot out of that instead.
* YourSoulIsMine: Her "Test of Spirit" lets her temporarily rip her opponent's soul out and hammer it, dealing damage to the physical body too. When it's done, she returns the soul, if it's not dead already, so she's just 'borrowing'.
[[/folder]]

[[folder:Irelia, the Will of the Blades]]
[[quoteright:307:http://static.tvtropes.org/pmwiki/pub/images/irelia_originalloading_9.jpg]]
[[caption-width-right:307:[-[[http://images.wikia.com/leagueoflegends/images/3/38/Irelia_Select.ogg My blade is at your service!]]-] ]]

-> '''Voiced by:''' Unknown (English), Celia de Diego (European Spanish), Unknown (Mexican Spanish), Creator/SayakaOhara (Japanese)

->''"The sword flourishes, as though painting with blood."''
-->-- Taken from a Noxian Field Report

The Ionians have developed some of the most breathtaking and deadly martial arts in all of Runeterra - just one manifestation of their pursuit of enlightenment. The most remarkable blade style to emerge, however, was the unusual byproduct of foreign intervention.

Master Lito was a swordsman whose teachings were sought by ruling classes from nearly every city-state. His art was a highly-guarded secret, but it was said that swords would breathe in his grasp. He withered unexpectedly from a mysterious disease which baffled the brightest of Runeterran physicians. When he died, he left behind Zelos and Irelia, his son and daughter, and a truly unique weapon. Zelos became a sergeant in the Ionian military and left to seek assistance from Demacia immediately prior to Noxus' invasion of Ionia. Irelia, charged with the protection of their home until Zelos returned, was alone when the Noxian forces struck.

The Ionians fought admirably, but soon Ionian blood stained the land beneath the prints of foreign boots. At the Great Stand of the Placidium, Ionians prepared for surrender, but were inspired to maintain their resistance when the young Irelia lifted her father's enormous blade and pledged to hold until her brother returned. In the chaos of the ensuing fight, Irelia was cursed with dark Noxian Necromancy.

As her life ebbed, Soraka, the Starchild, made a final attempt to anchor her fading soul. Unwilling to relinquish her home, Irelia rose at the brink of death, and her father's weapon lifted into the air alongside her. Irelia rushed back to the fore, unfazed by the blade's sudden animation. The weapon danced around her effortlessly, cutting down Noxians as they gaped in horror. The decimated invaders were forced to retreat from the Placidium, and Irelia was appointed Ionia's Captain of the Guard for her brave defense of her homeland.

Irelia is a Diver champion who combines innate survivability and resilience with strong single target sustained damage. Her passive, ''Ionian Fervor'', reduces the duration of crowd control effects on Irelia depending on how outnumbered she is: if there are more enemy champions that allied champions nearby she gets a great reduction, if the number is even she gets a small reduction, and if she and her allies outnumber nearby enemies she gets no reduction. With her first ability, ''Bladesurge'', Irelia dashes to a nearby enemy, damaging them. If the ability kills its target, the cooldown is instantly refreshed and she regains half the mana cost. Her second ability, ''Hiten Style'', passively makes all basic attacks heal Irelia for a small amount of health, and can be activated to double the healing and make all basic attacks deal bonus true damage for a few seconds. With her third ability, ''Equilibrium Strike'', Irelia stabs a nearby enemy with her blades, damaging and slowing them. If the target's health percentage is higher than Irelia's, they are stunned instead of slowed. Her ultimate ability, ''Transcendent Blades'', summons four floating blades that Irelia can individually fire to pierce all enemies in a target direction, damaging them and healing her for a percentage of the damage dealt.

Irelia's alternate skins include [[{{Ninja}} Nightblade Irelia]], [[AdventurerOutfit Aviator Irelia]], Infiltrator Irelia, [[AnIcePerson Frostblade Irelia]], and Order of the Lotus Irelia.
----

* ActionGirl: Charges into the fray and starts hacking away, with dashes, slows and bladethrows galore.
* BackFromTheDead: Kinda, in the sense that her life ebbed away, but not completely, thanks to Soraka anchoring her soul to Runeterra.
* {{BFS}}: A LogicalExtreme to being able to wield it effortlessly -- [[MindOverMatter she doesn't even hold it]]! Somewhat of a subversion as it's actually [[BifurcatedWeapon four]] [[DoubleWeapon smaller]] [[DualWielding swords]] in one.
* BringMyRedJacket: Her clothing's copious use of red kinda brings this trope up since she practically ''died'' in her background, along with her death animation being rather violent and explicit compared to other champions.
* CameBackStrong: Brought back from the brink of death with telekinetic powers.
* TheCaptain: Well, InNameOnly, as her character doesn't really have any other use of the trope.
* DamnYouMuscleMemory: Unlike other melee assassins whose gap closer / Crowd Control is "E", her charge is her "Q" and her crowd control and damage is her "E".
* DeadpanSnarker: While ingame her personality is very no-nonsense, in her League Judgement, she has her moments.
--> '''Zelos:''' ''"Irelia, dad's really hurt!"''
--> '''Irelia:''' ''"Well, he does have a sword sticking out of him."''
* DeathByOriginStory: She got better, thanks to Soraka, even if she didn't completely die.
* {{Determinator}}: She was described rising from the brink of death due to being unwilling to relinquish her home to the Noxian invaders. Although, that a fellow champion from the league used her magic to anchor her soul to Runeterra probably helped. In-game, surrounding her with superior numbers just means that she'll regard your crowd control as even more of a joke as she does her best to slice her way out of the situation.
* DisappearedDad: Master Lito from an unknown illness, leaving her and brother Zelos.
* EmpathicWeapon: "The sword flourishes, as though painting with blood." It's not stated, but it could be why Irelia can use the weapon without touching it. It has a mind of its own.
* EmpoweredBadassNormal: Already a gifted swordfighter before her "death", she became even more deadly with her SoulJar acting as telepathic blades.
* FamilyUnfriendlyDeath: Upon falling in battle, her psychic blades rise up for a moment... and stab her in the chest. Possibly a ShoutOut to the Demon Hunter of ''VideoGame/{{Warcraft}},'' who did the same.
* GameplayAndStoryIntegration: In her backstory, Irelia (nearly) died fighting many enemies to defend her home and was able to resurrected due to her sheer willpower. This is reflected in her passive, which grants her the ability to shrug off inhibiting crowd control effects the more outnumbered she is.
* HeroicSecondWind: Definitely invoked with her passive, which grants her greater crowd control reduction the more outnumbered she is, and her third ability, which is empowered if she's at lower health than the enemy she uses it on.
* {{Homage}}: With her bright red clothing, ability named "Hiten Style," and elements of blinding speed kills in her Bladesurge ability, Irelia may be one to [[Manga/RurouniKenshin Himura Kenshin]]. Her femininity still helps this as Kenshin's a guy that has caused much ViewerGenderConfusion and was voiced by a woman in the Japanese anime. [[http://na.leagueoflegends.com/board/showthread.php?p=24029237#24029237 Xypherous confirmed that she is indeed based on Kenshin.]]
* [[ImplacableMan Implacable Woman]]: Her passive, combined with Mercury's Treads, allows her to shrug off a SHITLOAD of crowd control when surrounded by enemies; it still affects her, but it lasts for such a short amount of time that it barely even matters. Combined with Olaf and there is a duo of berserk chargers coming your way.
* ImplausibleFencingPowers: Her character and gameplay gives a bit of reference to this trope -- her easy use of her {{BFS}} is a JustifiedTrope since she wields it telepathically, and using Bladesurge as long as she has enough mana on weak targets when she's strong enough will lead to a razor storm of {{One Hit Kill}}s.
* LadyOfWar: She's calm and reserved, and [[MindOverMatter her use of her sword without even holding it]] gives her attacks a graceful quality. It's practically a LogicalExtreme of the belief that ladies don't rely on strength to fight.
* LightningBruiser: Has a dash, is tough as hell, and can dish out good damage. After a bit of time for the community to figure her out, she proved to be such a {{Egregious}} example of the trope she received a slew of {{Nerf}}s to balance her. After some base-stat increases, she went back to being a ticking bomb on a fairly short-fuse to her enemies, and saw a lot of play/banning at the Season Two World Championships. One of the game's developers suspected her existence [[http://en.wikipedia.org/wiki/Power_creep power creeped]] the top-lane she generally went to as champions that hoped to be competitive there would desperately need to shut her down ''hard'', and ''quickly''. Irelia could be seen as the [[TropeCodifier codifer]] for a particular brand of LightningBruiser in League of Legends with powerful mobility, means of sustainability, and their own forms of crowd control all in one. Many new champions have taken this formula since.
* LivingWeapon: Her father's ability with swords was rumored to "make them able to breathe." Now she uses one without even touching it.
* MagikarpPower: Starts out a bit unimpressive. Arises to near-OneManArmy status in a bit of time.
* MindOverMatter: After being brought BackFromTheDead by Soraka, her sword rose along with her, and she fought without even touching it. It has not been stated if she can do this over other objects, so it's assumed she can't.
* {{Ninja}}: Nightblade Irelia replaces her polished parade armor with a dark, purple-and-black outfit.
* OneManArmy: After she gets going, she can easily charge into mobs and slice her way through without any fear of dying thanks to her massive damage output, enormous crowd control reduction, natural tankiness, and sizable lifesteal, not to mention that she's one of the few characters in the game capable of dealing all three types of damage (physical, magic, and true), making it extremely difficult to itemize against her.
* OurLichesAreDifferent: WordOfGod has stated on multiple occations that Irelia is one after being brought BackFromTheDead - she's also as far away from your typical lich as you can get - The only thing that makes her one is the SoulJar she now has, and that's it. No death-centric theme, no necromatic abilities, no looking like a corpse - just a woman charging into the fray and hacking people to pieces with said SoulJar.
* OverTheShoulderPose: The splash art of her Frostblade skin uses this to display her rear end, earning it the nickname "Frostbutt".
* {{Seppuku}}: One possible interpretation of her death animation is that she commits this instead of dying. Although another interpretation is that she loses control of her blades, which opens up some FridgeHorror - ''her own SoulJar'' wants her dead, and only her control over it is preventing this.
* SoulJar: Thanks to some quick thinking by Soraka, her sword has become one - it's why she's able to move it effortlessly..
* StoneWall: Irelia can be hard to kill or force out of lane early on, as her Equilibrium Strike allows her to freely choose when and when not to fight if her opponent engages her, and her Hiten Style gives her impressive sustainability. However, before she levels up Hiten Style or builds her core Trinity Force, her killing potential is mostly limited to patiently waiting for her foe to make a mistake. This suits her fine, as she scales well into the mid game and doesn't need to force an early kill to be effective later on. Late game tends to become this again, as her damage levels off later on. She's still ''frighteningly'' good at fighting squishy carries later on, but she's not likely to do as well against sturdy bruisers.
* StormOfBlades: Her Transcendant Blades flings some around.
* VaporWear: You can see her nipples through her coat on her Aviator skin if you look closely.
* YouGottaHaveBlueHair: Her default splash depicts her hair as being a light, almost silvery blue, but her in-game sprite and Chinese art have it as dark blue.
[[/folder]]

[[folder:Ivern, the Green Father]]
[[quoteright:309:http://static.tvtropes.org/pmwiki/pub/images/ivern_originalloading.jpg]]
[[caption-width-right:307:[-[[http://vignette4.wikia.nocookie.net/leagueoflegends/images/5/5f/Ivern_Select.ogg/revision/latest?cb=20160930134513 My favorite color is spring.]]-] ]]

-> '''Voiced by:''' Creator/DavidLodge (English), Rafael Torres (European Spanish), Ulises Maynardo Zavala (Mexican Spanish)

->''"The cleverness of mushrooms always surprises me."''

Ivern Bramblefoot, known to many as the Green Father, is a peculiar half man, half tree who roams Runeterra’s forests, cultivating life everywhere he goes. He knows the secrets of the natural world, and holds deep friendships with all things that grow, fly, and scuttle. Ivern wanders the wilderness, imparting strange wisdom to any he meets, enriching the forests, and occasionally entrusting loose-lipped butterflies with his secrets.

Ivern is a Catcher champion who is designed to aid allies from the jungle with his quirky set of supportive abilities. His passive, ''Friend of the Forest'', makes it so that Ivern cannot attack nor be attacked by jungle monsters. Instead, he can interact with jungle camps to summon a magical grove at the cost of health and mana that grows over time. When the grove is fully matured, Ivern can free the monsters inside instead of killing them, still receiving gold and experience, as well as sharing jungle buffs with his allies. With his first ability, ''Rootcaller'', Ivern tosses a vine in a target direction, damaging and briefly immobilizing the first enemy it hits. Nearby allies can target rooted enemies to immediately dash into attack range of them. His second ability, ''Brushmaker'', passively empowers Ivern's basic attacks while he's in brush, making them ranged and causing them to deal bonus damage. He also passively stores charges over time, up to a maximum of three. When activated, Ivern spends a charge to sprout a patch of brush at a target location for a long duration. His third ability, ''Triggerseed'', places a damage-absorbing shield on a nearby allied champion. After a small delay the shield bursts, damaging and slowing surrounding enemies. With his ultimate ability, ''Daisy!'', Ivern calls his Sentinel friend Daisy to his side for a long duration. Daisy has a large amount of health and defenses, attacks nearby enemies on Ivern's command and, upon attacking the same target three times in a row, will send out a shockwave that damages and knocks up all enemies it passes through.

Ivern's alternate skin is Candy King Ivern.
----
* ActualPacifist: He clears jungle camps by convincing the monsters within to run away, instead of killing them. However, when faced with lane minions, dragon, baron, or enemy champions, he's more of a MartialPacifist. In lore, he prefers to be as non-violent as possible when it comes to saving forest creatures from hunters.
* AndCallHimGeorge: Daisy is just looking for hugs, she doesn't realize how much pain she's inflicting on people.
* TheAtoner: Ivern is driven to make up for all the destruction and suffering he caused as a human, most especially the destruction of the God-Willow, as he hopes to be worthy to replace it.
* TheBigGuy: Lanky appearances aside, Ivern is still very tall.
* BigOlEyebrows: Made out of leaves, no less.
* CastFromHitPoints: He uses health on top of mana to create his camp-clearing groves to offset the fact that he never actually fights the camps.
* {{Cloudcuckoolander}}: [[https://www.youtube.com/watch?v=z1ZOrKgYcHU A lot of Ivern's lines]] make him sound like he's not operating on the same level as other champions. The best way to describe him is to imagine a Creator/DrSeuss character, only his words aren't as [[PerfectlyCromulentWord cromulent.]]
* DifficultButAwesome: While he's not the most mechanically-challenging jungler in the game, his [[MechanicallyUnusualFighter unique support-jungler playstyle]] requires good planning and communication to properly make use of his boatload of tools. He ''can'' counterjungle extremely quickly, but the player has to make sure it's actually safe to do so due to his lack of escapes. He ''can'' provide double red/blue buffs to his teammates, but both he and his teammates need to both be in an optimal position to leave lane and get it, as well as properly communicate who gets what and when in the first place. He ''can'' win the vision game by denying enemy vision with his bush-making, [[UnwantedAssistance but you have to make sure it's done in a time and place that doesn't mess up your teammates as well.]] But above all, he requires a proper team composition who he can be an actual worthwhile support for, otherwise he'll end up being [[AwesomeButImpractical needlessly complex in doing things other champions can do much easier.]]
* [[DoesNotKnowHisOwnStrength Does Not Know Her Own Strength]]: What he claims about Daisy and why she's hurting enemies when she's supposedly trying to hug them.
* {{Expy}}: Being a treant champion who's also supportive and one of the more pleasant characters in the game despite differing play styles, Ivern is closer to [[VideoGame/{{Dota 2}} Treant Protector]] than Maokai, who came off a little too creepy.
* FertileFeet: "Wildflowers bloom in his footsteps as he laughs with trees". A couple of his abilities even makes him summon groves and brush.
* FriendToAllLivingThings: As demonstrated by the trailer (protecting a pack of sleeping wolf cubs from a hunter) and the splash arts. He is jolly and kind to everyone, especially the jungle creeps, treating them like friendly neighbors. His passive sets the monsters free, instead of killing them, still gaining experience and money. Less so with the non-native dragons and Baron Nashor, but he reacts more with mildly confused annoyance than hostility.
* GreenThumb: A major point of Ivern, seeing as how he's a tree-shaped forest spirit.
* HeelFaceTurn: He was originally called Ivern the Cruel, who was forced to retreat from Freljord alongside his army when the Iceborn took over. He then invaded Ionia hoping he could acquire something there that could help them take back their homeland. Instead, he cut down the God-Willow tree, and was turned into his treant form as punishment. After watching dead soldiers sink into the ground and birth new life, he had an epiphany, and after another century of standing idle, he started roaming the world as the Green Father.
* HeroicNeutral: Prefers spending his time caring for forest critters rather than among humans. He'll still cut in whenever said humans threaten the critters though.
* HurricaneOfPuns: His voice set involves a lot of tree and forest related puns. Candy King Ivern replaces these (for the most part) with candy puns.
* IOweYouMyLife: The reason Daisy follows him is because he saved her life by giving her a new heart.
* LaserGuidedKarma: A firm believer of this.
-->''"Harm revisits those who harm!"''
* MechanicallyUnusualFighter: Ivern is probably one of the strangest champions to have been created in a ''long time,'' essentially being a "true" support-jungler. To explain how strange this is, a "support-jungler," in the most typical sense, is just considered a champion who has a kit equally devoted to both jungling efficiently and ganking opponents alongside allies, transitioning later to a utility support. The problem that most support-junglers face is that they have to devote most of their time to build up to be a JackOfAllTrades otherwise turn into a MasterOfNone due to the nature of their kits. [[note]]Essentially, they have to be able to clear jungle camps on their own ''and'' buff allies with a decent amounts of stats. Normally that would mean a support-jungler would have multiple abilities that can both jungle and support, [[CrutchCharacter but as the game goes on and becomes less jungling-focused, they fall off pretty hard.]] Additionally, the amount of gold they require makes them much harder to balance than typical lane supports.[[/note]] How does Ivern get around this? [[ActualPacifist By having a passive that makes it so he doesn't have to fight jungle camps at all!]] As a result, the rest of his kit can be built as a [[SupportPartyMember pure support]] who just so happens to have innate, non-gold-dependent parts of his kits that encourage jungling and roaming without actually having to worry about jungling.
** To put this into perspective, compare this to another typical support-jungler, Nunu, [[TheRedMage who has to build around being a jungler who requires damage and defense to properly fight jungle camps as well as a support who requires stats that increase his buffs and utility to help his teammates.]] Ivern, on the other-hand, doesn't require any damage or defense to fight jungle monsters because his passive makes it so he doesn't even have to fight them but still get their benefits, meaning he has more time to focus on being a pure, roaming support. While he ''can'' build those stats, in the end he doesn't have to concern himself with a "jungle build," and can focus on just having a "build" while also just so happening to play in a jungle role, making him ''extremely'' versatile.
* NatureHero: Definitely; he's naturally in-tune with the forest and friendly to all the creatures and plants inside it, and concernedly warns the jungle creeps of "hunters." Bonus points for actually appearing to be a kind of PlantPerson.
* NiceGuy: Seriously, he ranks up with Braum and Zac as one of the most pleasantly optimistic and friendly champions on the Rift.
-->'''Ivern''': Be grateful for this moment. And this one! Oh, and this one. Oh, and this one's good too!
** Even his ''taunts'' are friendly and polite.
-->'''Ivern''': Let reverence for life take root in your heart.
-->'''Ivern''': May the sun warm you all of your days.
-->'''Ivern''': All life is precious, yes... even yours.
-->'''Ivern''' (to enemy Lulu): Finally, someone who understands nature like I do.
-->'''Ivern''' (to enemy Malphite): Mountain man, it's me! The tree guy!
-->'''Ivern''' (to enemy Zyra): No need to be so thorny.
* NoodleIncident: The Kumungu affair was some sort of incident that involved Ivern, the Red Brambleback (red buff), and presumably the Kumungu jungle. Whatever it was, Ivern thinks back on it warmly but considers it Brambleback's fault.
* NoodlePeople: Somewhat justified as he appears to be [[PlantPeople a branchy, tree-like being,]] but despite his size, he's very lanky, especially in contrast to the game's other tree champion, Maokai.
* ProverbialWisdom: Gives some encouraging nature-related proverbs in quite a few of his lines.
-->'''Ivern''': Sprint like a snail, and you will never twist your ankle.
* {{Reincarnation}}: Unlike most champions, Ivern's respawn quotes imply this is what's happening to him every time he respawns.
-->'''Ivern''': Oh, this body feels stiff... Must be an oak.
* ShipperOnDeck: Unlike other cases in the game between champions, he ships the Blue Sentinel with Daisy.
* SillyWalk: His animations in general are very cartoonishly dynamic, and his walk animation is just as goofy-looking.
* SpeaksFluentAnimal: He can communicate with animals as one would with humans.
* StatusBuff: His passive allows him to take the red and blue buffs as any other champion would by killing them. After reaching level five, once he frees them, they'll leave behind an additional sapling containing the buff, meaning both he and a nearby teammate can receive one.
* StopHelpingMe: When playing Ivern, be prepared to inform allies that, no, despite being a Jungler you ''don't'' need a leash.
* SummonMagic: ''Daisy!'' allows him to summon an ally Sentinel named Daisy, [[MookMaker similar to the ones found in the jungle that normally hold the blue buff]], who stays with him, giving out hugs for the enemy team. And by hugs, we mean fist-slams and rocky shockwaves.
* SupportPartyMember: Despite being primarily a jungler, Ivern's kit focuses on aiding his team. He protects the back line by tossing a slowing shield on them, hiding them in brush, and summoning Daisy to knock around pursuers, while at the same time helping his melee allies close in on their prey by rooting enemies and giving them a free gap closer. He's also able to share his buffs with allies once he reaches level 5 by leaving an extra buff for them to pick up after he frees the camp himself.
* {{Timber}}: Shouts this when killed, without a hint of pain in his voice. He even falls over like an actual tree.
* {{Troll}}: ''A recommended playstyle by Riot no less''. [[http://na.leagueoflegends.com/en/featured/champion-reveal-ivern-green-father In Ivern's champion reveal]] a recommendation is to take Smite/Teleport, drop a ward in the enemy jungle's entrance, clear the camps in your jungle, back and teleport on the ward and clear ''their'' jungle before they get it.
* UncertainDoom: When he's killed in-game, he shouts "Timber!" or "Tree Down!" without a hint of pain or sorrow in his tone, leaving one to wonder if he's actually dead, or merely incapacitated.
* UnitsNotToScale: Less so than, say, Aurelion Sol or Rek'Sai, but still evident. Both his teaser trailer and his splash art makes him out to be nearly twice as large as a regular human. In-game, he's still one of the tallest characters, but he's not that much bigger than the other champions.
* WasOnceAMan: He used to be a Freljordian warlord before chopping down the God-Willow, which ultimately gave him his new form.
* WeirdBeard: He has a patch of leaves growing over his chin, resembling a beard.
* WideEyedIdealist: He's a gentle, carefree nature spirit with a prominent lust for life, even though recent lore makes it clear that Valoran isn't the best place to live. He even encourages others to follow suit.
-->''"Live each day as if it's your first."''
* TheWorldIsJustAwesome: Being shown this first-hand was what drove his HeelFaceTurn.
[[/folder]]

[[folder:Janna, the Storm's Fury]]
[[quoteright:308:http://static.tvtropes.org/pmwiki/pub/images/janna_originalloading.jpg]]
[[caption-width-right:308:[-[[http://images.wikia.com/leagueoflegends/images/1/12/Janna_Select.ogg The tempest is at your command.]]-] ]]

-> '''Voiced by:''' Creator/ErinFitzgerald (English), Inés Blázquez (European Spanish), Laura Ayala (Mexican Spanish), Creator/AyaEndo (Japanese)

->''"Bend with the wind, or be broken by it."''

Armed with the power of Runeterra’s gales, Janna is a mysterious, elemental wind spirit who protects the dispossessed of Zaun. Some believe she was brought into existence by the pleas of Runeterra’s sailors who prayed for fair winds as they navigated treacherous waters and braved rough tempests. Her favor and protection has since been called into the depths of Zaun, where Janna has become a beacon of hope to those in need. No one knows where or when she will appear, but more often than not, she’s come to help.

Janna is an Enchanter champion who excels at using her wide array of disables and displacement abilities to keep enemies away from her allies. Her passive, ''Tailwind'', grants nearby allied champions a small movement speed bonus if they are moving towards Janna. With her first ability, ''Howling Gale'', Janna summons a powerful tornado at her location that charges up in power for a few seconds. When the duration ends or the ability is reactivated the tornado flies in a target direction, damaging and knocking up all enemies it passes through. The damage, range and knock-up duration increase the longer the tornado is allowed to charge. Her second ability, ''Zephyr'', passively conjures a small wind elemental that follows Janna around, granting her bonus movement speed and allowing her to move through units. When activated, Janna fires the elemental at a nearby enemy, damaging and slowing them but losing the movement speed bonus while the ability is on cooldown. Her third ability, ''Eye of the Storm'', protects a nearby ally or turret with a damage-absorbing air shield that also grants the target an attack damage bonus while the shield holds. With her ultimate ability, ''Monsoon'', Janna releases a massive wind blast that knocks back all surrounding enemies and then channels for a few seconds, releasing soothing winds that continuously heal all allies in a large area around her.

Janna's alternate skins include [[ComicBook/{{Storm}} Tempest Janna]], [[SteamPunk Hextech Janna]], [[AnIcePerson Frost Queen Janna]], Victorious Janna, [[IntrepidReporter Forecast Janna]], [[UsefulNotes/ProfessionalGaming Fnatic Janna]], and [[MagicalGirl Star Guardian Janna]].
----

* BadassPacifist: Played well, Janna will end a match with about five minion kills total, existing solely on passive gold gain. Oh, and assists. ''Hundreds'' of assists for juggling enemy champions and helping her allies pounce on them.
* BlackComedy: Her Forecast skin's splash art has [[ButtMonkey Teemo]] [[AmusingInjuries getting sent flying by a cyclone]].
* BlowYouAway: Yes, it's true -- for $2.95 a minute, she'll leave you... ''breathless''. Er, we mean she has wind powers. [[note]]The line above is her joke, found from typing in /joke or /j in the chat bar in matches with her.[[/note]]
* ColorCodedCharacters: The [[PurpleIsPowerful purple-coloured]] veteran of the [[MagicalGirl Star Guardians]].
* DarkSkinnedBlonde: Her Tempest skin turns Janna's skin dark in an obvious homage to ComicBook/{{Storm}}, while keeping Janna's normal MysticalWhiteHair.
* DifficultButAwesome: Janna is listed as being rather high up the difficulty curve because her skills, which are dependent on timing to an extent even Zilean doesn't mess with, are best exploited by a player who has been around the block a few times. The best example is her ultimate, which, if cast a second too early or late, can mean the difference between winning a teamfight (or disengaging from one) and utterly screwing her team over.
* DoesNotLikeShoes: Her classic skin is barefoot, [[JustifiedTrope but given that]] her feet never touch the ground, she doesn't really need shoes. Also makes sense since she's a spirit, not a human.
* ExposedToTheElements: She wears less than a perpetually-windblown gal should. Amusingly, one of her idle animations shows her wrapping her arms around herself and shivering.
* {{Expy}}: Her design is very similar to ComicBook/{{Storm}}. Her Tempest Janna skin basically ''is'' Storm.
** As the most mature and experienced of the Star Guardians, the last member of the previous generation, Star Guardian Janna resembles the "Outer Senshi" from ''Manga/SailorMoon,'' most obviously Sailor Pluto.
* FragileSpeedster: One of Janna's skills grants her a speed buff when it's not on cooldown, and her passive gives her whole team a slight speed buff. Between the two, she's virtually impossible to run down. Those countered, she tends to die. Quickly.
* GradualGrinder: How Janna is (rarely) played offensively. None of her spells do very much damage, but mix them all together and you have a lot of continuous damage and crowd control on your hands.
* AnIcePerson: Frost Queen Janna.
* IntrepidReporter: Forecast Janna [[ParodiedTrope parodies]] this trope. She's an intrepid weather reporter commentating on the conditions of the battle... while also herself taking part in the battle.
-->'''Forecast Janna:''' Five day forecast: Sunshine, rainbows, [[RuleOfThree and]] [[BreadEggsMilkSquick bloodshed!]]
* MysticalWaif: A bit older than the usual example, but certainly hitting all the major notes. Thin as a rail, unknown past, exotic looks, somewhat emotionless and detached, hints of BlueAndOrangeMorality, magic powers...
* MysticalWhiteHair: Has this in her splash art, though her in-game model was blonde until a recent visual update made it white.
* NatureSpirit: Her reworked lore describes her as a spirit spawned from the prayers and wishes of ancient pre-Zaunites who traveled across the sea, and prayed for peaceful winds. She specifically only holds power over winds, with a little bit of power over the storm. In modern Zaun, her wind-abilities are often invoked to blow away the deadly Zaun Grey, a perpetual smog that sometimes get's extremely thick.
* PointyEars: [[http://www.leagueoflegends.com/board/showthread.php?p=7151136#post7151136 A response to this from the developer Shurelia to this]] says that kind of thing happens after being changed or 'ascended' from magic. Another example is Morgana, whose ears are clearly unlike her sister's.
** Her reworked lore makes her a [[NatureSpirit wind spirit]] so she is a magical being from the get go.
* PowerEchoes: Her voice echoes ever so slightly, probably as a side effect of her powers.
* PowerFloats: In case you needed another indicator that she has [[BlowYouAway wind powers]].
* RapunzelHair: Very tellingly so with her hair being permanently flung up over and behind her head.
* SexyBacklessOutfit: One of the differences between her basic and Tempest skins is that the Tempest skin is ''completely'' backless -- the front part of her top just adheres to her boobs. Yes, they took an outfit that was already [[{{Stripperiffic}} virtually underwear]] and made it ''skimpier!'' Well, until her model was updated. Then it was something that resembled a tubetop.
* {{Shapeshifting}}: In the lore, she has the power to transform into a blue-white bird. She doesn't do so ingame, but her ''Zephyr'' ability is supposed to represent it.
* ShootTheMedicFirst: One of the reasons that you don't often see her because smart players will just go ''right'' for her. But with three ways to keep enemies off you and/or stun them in the middle of your team you should never die helplessly like certain other support champions. However, if you get even slightly out of position you will be dead before you can cast any of them.
* SquishyWizard: Unless she uses her shield on herself. Then she's much less so.
* SteamPunk: Hextech Janna has the looks down pat.
* {{Stripperiffic}}: Competes with Evelynn for the most barely-covered character in the game -- she has more cloth hanging from her body than actually covering it!
* TechnicalPacifist: If she uses ''Eye of the Storm'' to shield a turret, that turret kills are registered as Janna's. this makes Janna the only champion who can kill you without actually engaging you.
* UmbrellasAreLightningRods: The /joke animation for Janna's Forecast skin is a storm cloud gathering above her, then her opening her umbrella in reaction to said cloud, then said cloud zapping her umbrella.
* VaporWear: See SexyBacklessOutfit.
* WomanInWhite: Her Classic skin wears an all-white getup, though [[{{Stripperiffic}} it isn't covering much]].
[[/folder]]

[[folder:Jarvan IV, the Exemplar of Demacia]]
[[quoteright:308:http://static.tvtropes.org/pmwiki/pub/images/jarvan_iv_originalloading1.jpg]]
[[caption-width-right:308:[-[[http://images.wikia.com/leagueoflegends/images/a/ae/JarvanIV.ogg By my will, this shall be finished.]]-] ]]

-> '''Voiced by:''' Creator/KyleHebert (English), José Escobosa (European Spanish), Creator/GerardoReyero (Mexican Spanish), Creator/DaisukeNamikawa (Japanese)

->''"Words may make a ruler, but only actions make history."''

Prince Jarvan IV comes from a lineage of kings, and is favored to lead Demacia in the next era. Raised to be the paragon of Demacia’s greatest virtues, Jarvan IV often struggles with the heavy expectations placed upon him. On the battlefield, he inspires his troops with his fearsome courage and selfless determination, revealing his true strength as a leader of men.

Jarvan is a Diver champion who excels at initiating fights by jumping right in the middle of the enemy team, cutting enemies off from one another while he takes them down. His passive, ''Martial Cadence'', causes his first basic attack on an enemy to deal extra damage equal to a percentage of their current health, although this effect only works once every few seconds on the same target. With his first ability, ''Dragon Strike'', Jarvan extends his segmented lance in a target direction, damaging and reducing the armor of all enemies it hits. His second ability, ''Golden Aegis'', slows all enemies around Jarvan and protects him with a damage-absorbing shield that increases in strength for each enemy champion that was slowed. His third ability, ''Demacian Standard'', passively grants Jarvan bonus attack speed. When activated, he hurls a flag to a target location, damaging all nearby enemies. The flag remains at the location for a few seconds, granting sight and the passive attack speed bonus to all surrounding allied champions. Additionally, if the extending lance from ''Dragon Strike'' connects with the flag it will latch to it, pulling Jarvan to its location and knocking up all enemies in his path. With his ultimate ability, ''Cataclysm'', Jarvan leaps to a nearby enemy champion and strikes them with a powerful lance slam, damaging them and creating an impassable ring of rubble around their location for a few seconds.

Jarvan's alternate skins include [[TheSquad Commando Jarvan]], [[TheDragonslayer Dragon Slayer Jarvan]], [[DarkKnight Darkforge Jarvan]], Victorious Jarvan, [[VideoGame/DynastyWarriors Warring Kingdoms Jarvan]], and [[UsefulNotes/ProfessionalGaming Fnatic Jarvan.]]
----

* AbsurdlyIneffectiveBarricade: Cataclysm has a bit of a reputation for this since there are many, many ways to escape the supposedly "impassible" terrain wall by using Flash or another escape ability... occasionally, it bugs and players simply move out of it. This is why it is beneficial for Jarvan players to keep track of enemy spell cooldowns so that they may trap and kill enemies when they really can't leave the Cataclysm zone.
* TheAtoner: His original backstory had Jarvan leave Demacia to find "atonement", for the perceived failure of getting himself captured and his forces being defeated.
* AuthorityEqualsAsskicking[=/=]AsskickingEqualsAuthority: '''OH HELL YES'''.
* AwesomeMcCoolName: Jarvan Lightshield IV!? You know you want to be named that.
* BadassBaritone: He's voiced by Creator/KyleHebert, who also did [[Anime/TengenToppaGurrenLagann THE MIGHTY KAMINA]].
* BadassBoast: Too many to list, but among others: "[[OneManArmy Fetch the rest of your team, I'll wait]]", [[http://images.wikia.com/leagueoflegends/images/6/6b/Jarvan.move5.ogg "Who dares defy my will?"]] and "[[NotAfraidToDie Today is a good day to die.]]"
* BadassCreed: [[http://images.wikia.com/leagueoflegends/images/1/16/Jarvan.move7.ogg "Demacia: Now and forever"]] and [[http://images.wikia.com/leagueoflegends/images/b/bf/Jarvan.move2.ogg "For my father, the king."]] among others.
* BadassFamily: Seems to be a prerequisite of the Demacian royal family.
* BadassInCharge: He's both a general and the crown prince.
* BadassNormal: Considering his Golden Aegis is more like {{Awesomeness|IsAForce}} than magic, he's this.
* BashBrothers: He's good friends with his fellow Demacian warriors Garen and Shyvana.
* BattleCry: [[http://images.wikia.com/leagueoflegends/images/2/24/Jarvan.ultimateeffort2.ogg DEMA]][[http://images.wikia.com/leagueoflegends/images/1/12/Jarvan.ultimateeffort4.ogg CIA!]]
* {{BFS}}: Commando Jarvan trades the lance for a giant black [[DoesThisRemindYouOfAnything phallic-shapped]] sword. He uses it with [[OnehandedZweihander one hand]] too!
* BladeOnAStick: Called a lance, though it looks like an amalgamation of a sword, a spear, a lance and a spinal cord... and doubles as a GrapplingHookGun!
* BlingOfWar: His armor is rather excessively gold-colored, and has a rather unnecessarily fancy amount of jutting ends on his shoulder pads. Looks cool, though.
* CharlesAtlasSuperpower: He really put himself through hell in order to become a Badass. The ring of earth from the Cataclysm impact? That's not magic, ''that's Jarvan's strength alone.''
* CommissarCap: Commando Jarvan wears one.
* CoolShades: Commando Jarvan, like any good commando soldier.
* DareToBeBadass: Seems to have been his objective in going on a two-year adventure past the Great Barrier.
* {{Determinator}}: Demonstrated in his League Judgement. Swain ambushes him and swarms him with his demonic ravens and magic to smother him to death. Jarvan finds the most logical thing to do was to get back up and choke Swain out so hard that a High Councilor had to intervene before he would've snapped Swain's neck.
* DidYouJustPunchOutCthulhu: He killed a dragon. Then he wore its skin and used its bones to make the lance he uses.
* DifficultButAwesome: Weirdly enough, despite being rather mechanically simple, as his E-Q can be learnt even by beginners. In practice, though, a Jarvan needs to have good split-second decision making in making use of his Cataclsym or he will end up doing more harm than good for his team. In short, he is easy to learn but also equally easy to mess up as.
* {{Expy}}: With a line that is a lot alike from [[VideoGame/{{Warcraft}} Arthas]], a few other lines about destroying evil, being also clean-shaven with his hair going past his shoulders, goes into an unknown foreign land and returns with only two of his original soldiers accompanying him [[note]]While less clear in ''3'', the novel ''Arthas: The Rise of the Lich King'' elaborates on what happened, saying that Arthas returned to his soldiers after wandering Northrend while being possessed by the Lich King, raising an entire regiment of them as undead after killing them and turning two of his captains, Falric and Marwyn, into Death Knights of the Lich King. They go back to Lordaeron with him and can be seen walking behind Arthas in the cinematic where Arthas kills his father.[[/note]], and the fact his icon in his Champion Spotlight resembled the Lich King that Arthas becomes seems to make Jarvan IV one for Arthas. Let's hope he doesn't have a MoralEventHorizon. He was possibly considered to be even more of him at one point, since Urgot's Judgement described him as blonde and blue-eyed, though this was confirmed to be {{RetCon}}ned with his champion release.
* FlagDrop: Using Demacian Standard buffs Jarvan and allies in a radius.
* FoeTossingCharge: By hooking his [[GrapplingHookPistol telescopic spear]] to his Demacian standard and pulling himself to it, knocking enemies in his path into the air.
* FourStarBadass: If you've read this far down you know the last part to be true, the 'Four Star' part comes from being one of Demacia's top generals.
* GeniusBruiser: One of the mightiest warriors in Demacia, he is also noted for being [[WiseBeyondTheirYears wise beyond his years]].
** He also [[MacGyvering MacGyvered]] his own weapon, a rather intricate and complex design for a lance, and commissioned a custom-made AutomaticCrossbow for Quinn that they both helped design.
* GeoEffects: His ultimate creates a wall around his target when it hits, forcing them to use a jump or dash ability to escape.
* GroundShatteringLanding: A particularly extreme example through his Cataclysm ultimate -- ground temporarily rises up around him after impact!
* HotBlooded: Often to his detriment, especially in the old canon.
* HypocriticalHumor: One of his jokes has him encourage awareness... which is interrupted by him accidentally hitting his foot with his lance.
---> [[http://images.wikia.com/leagueoflegends/images/8/82/Jarvan.joke2.ogg "Awareness is the key to victory. Be sure to never let your guard do--awwowawwoah!"]]
* ImpaledWithExtremePrejudice: his spear-launched FlagDrop does a decent amount of damage on impact and has a long range, perfect for finishing off an opponent that is just about to escape.
* JackOfAllStats: Jarvan has decent built-in toughness, damage, and utility, giving him flexible build options for damage and tankiness. Like Lee Sin, he can be played in top lane, jungle, or even as an unconventional support (and mid lane Jarvan isn't impossible either).
* LanternJawOfJustice: Befitting his warrior prince archetype.
* LargeAndInCharge: For some reason he's about 2-4 feet taller than your average human.
* LargeHam: You can tell he and Garen are best friends by how they both speak grandiosely.
* LightningBruiser: Tough, hits fairly hard, and has one of the best gapclosers/escapes that has good utility.
* TheLoad: A well-played Jarvan IV is devastating, isolating enemies and finishing them off with Cataclysm. Poorly-played, his ultimate can be [[UnwantedAssistance his own team's worst nightmare]], trapping his allies in rubble along with a strong enemy champion, preventing friendly escapes, or even splitting the team in half, resulting in a major disaster. It is very difficult to tell the difference between a Jarvan who is simply incompetent, and one who is actively helping the enemy team.
* NotAfraidToDie: [[http://images.wikia.com/leagueoflegends/images/7/71/Jarvan.move8.ogg "Today is a good day to die!"]]
* NotTheIntendedUse: AD Assassin Jarvan IV. With enough Armor Penetration and Attack Damage, combined with his ability's scalings, Jarvan can easily one or two-shot an enemy [=ADC=]. A well-played AD Assassin Jarvan IV can very easily solo the entire enemy team and then some.
* OneManArmy: [[http://images.wikia.com/leagueoflegends/images/6/61/Jarvan.taunt.ogg "Fetch the rest of your team, I'll wait."]]
* PermaStubble: He's shaved, but like some men, the dark of his facial hair remains in spite of it.
* PreAsskickingOneLiner: [[BattleCry DEMACIAAAAAAAAAAAAAA]]
* RatedMForManly: His weapon is an impressively-serrated lance, [[BlingOfWar his armour bling-blinging]], he can hookshot onto his flag, he killed a dragon, his [[FanNickname Dunk attack]]'s impact ''creates a ring-shaped wall around the impact'', and he speaks in grandiose assurance of brotherhood, steadfastness, nationality or to be NotAfraidToDie.
** Like his fellow fount of testosterone Pan-''Er'', '''Man'''theon, he has received the nickname Jar'''man''' amongst players.
* ShouldersOfDoom: The only part of his armor that really goes into excessive in terms of shape is his shoulder pads, complete with spiky ends coming from it for extra cool.
* SliceAndDiceSwordsmanship: Despite using a lance, most of his basic attacks animations are swings.
* SuperStrength: He has no magical abilities, yet he's capable of creating giant rings of stone from the force of the impact of his Cataclysm ability.
* TakingYouWithMe: Jarvan IV didn't expect to live while choking out Swain. By the end of it, Swain probably didn't either.
* [[ThrowingYourSwordAlwaysWorks Throwing Your Spear Always Works]]: Especially if it has a team-buffing flag on the end of it and lets him pull himself to it using Dragoon Strike.
* TookALevelInBadass: While presumably being rather badass as a general, he apparently did some really awesome stuff during his training journey.
* UnderestimatingBadassery: The whole of Noxus seems to have this problem when it comes to Jarvan.
* WarriorPrince: Runs in the family, it seems.
* WhatMeasureIsANonBadass: Invoked Seems to have been his opinion of himself before he went past the Great Barrier.
* WhipSword: His sword-spear-thing is actually chain linked, and can grapple him to any of his flags that he has placed down.
* WiseBeyondTheirYears: After his return, his eyes were described as bearing the wisdom of someone twice his age (though he was an adult by then).
[[/folder]]

[[folder:Jax, Grandmaster at Arms]]
[[quoteright:308:http://static.tvtropes.org/pmwiki/pub/images/jax_originalloading.jpg]]
[[caption-width-right:308:[-[[http://images.wikia.com/leagueoflegends/images/3/34/Jax_Select.ogg Let's do this.]]-] ]]

-> '''Voiced by:''' Creator/ErikBraa (English), Creator/JuanCarlosLozano (European Spanish), Creator/GerardoReyero (Mexican Spanish), Creator/KiyoyukiYanada (Japanese)

->''"Who wants a piece of the champ?"''

The self-styled Grandmaster at Arms known as Jax is a mysterious warrior and sometime mercenary renowned for his prowess in combat and biting sarcasm. While exceptionally skilled with virtually every conceivable weapon, he often chooses to fight with a mundane implement, such as a lamppost, in order to give his opponents a sporting chance.

Jax is a Skirmisher champion who excels at dueling and defeating targets one by one, with his damage greatly increasing the longer he's allowed to fight. His passive, ''Relentless Assault'', grants him an attack speed bonus with every successful basic attack, stacking up to eight times. With his first ability, ''Leap Strike'', Jax jumps to a nearby target, damaging them if they're an enemy. His second ability, ''Empower'', charges up his lamppost with energy, making his next basic attack or ''Leap Strike'' deal bonus damage. With this third ability, ''Counter Strike'', Jax enters a defensive stance for a few seconds, dodging all incoming basic attacks and reducing damage from area-of-effect attacks. When the effect ends or the ability is reactivated Jax strikes all nearby enemies, stunning them and dealing damage that increases the more attacks he dodged. His ultimate ability, ''Grandmaster's Might'', passively causes his every third consecutive basic attack to deal bonus damage. When activated, Jax gains bonus armor and magic resistance for a few seconds, scaling with his attack damage and ability power respectively.

Jax's alternate skins include [[UsefulNotes/IceHockey The Mighty Jax]], Vandal Jax, [[TheHermit Angler Jax]], PAX Jax, [[GladiatorGames Jaximus]], Temple Jax, Nemesis Jax, [[UsefulNotes/ProfessionalGaming SKT T1 Jax]], and [[ThePaladin Warden Jax.]]
----

* TheAce: Such an Ace, the Doors of Acceptance just let him in before his League Judgement even began.
** There's no League anymore, but he's still good enough take on Demacian soldiers for four hours and still beat them effortlessly.
* AchillesHeel: Despite being considered to be the best duelist in the game, most of his damage comes from autoattacks. This means attack speed slows like Randuin's Omen and Frozen Heart will significantly reduce his dueling potential. This is one of the main reasons why Lee Sin is the only champion who is capable of outdueling Jax with an attack speed slow (at least in the early stages of the game).
* ArtEvolution: For a long time, Jax's auto attack animations like most outdated champions were a bit clunky; this has changed as of 7.10 for more responsive up-to-date animations.
* AwesomeButImpractical: Has the potential to be *the* best duelist in the game and can take on multiple opponents by himself if he reaches his peak power level. It's just difficult to get to that point without the enemy surrendering since he starts off on the weak side and needs a lot of gold from farming or kills to afford his items (he makes very good use of hybrid items like Guinsoo's Rageblade and Trinity Force, but those are expensive). In the rare event that he does reach his full build and the game isn't over yet, it's a sight to behold though.
* BadassBaritone: Has a really deep voice, a staple of Erik Braa's voice acting.
* BashBrothers: With Gragas.
* BoringButPractical: None of his abilities or skills are particularly flashy, with hardly any visual effects. Instead, his kit mostly works "under the hood" to give him superior numbers, damage-wise and speed-wise. A fed Jax won't produce any fireworks and can be boring to look at, but MAN does he leave a trail of bodies in his wake...
** Though see below on DifficultButAwesome on how if he somehow has trouble with someone.
* CarryABigStick: Vandal Jax wields a wooden club with nails in it; overall, this is how Jax fights in all of his skins as he focuses so far more on pole-arm-based combat.
* CherryTapping: In-universe, he keeps using the lamppost long after the sanctions were removed on him to both challenge himself and to mock the League by beating people down with a "non-weapon". Of course, when you're Jax, the damage is very real, JokeItem or not...
** The League no longer exists, but he still fights with a lamppost to give his opponents a winning chance
* {{Combos}}: A good all-in initiate combo is activate his Counter Strike, then follow up with Leap Strike (with Empower along the way). Be sure to also activate Grandmaster's Might for maximum face-smashing. Other than that however, he's mainly a DPS-based champion.
* CounterAttack: His [[ExactlyWhatItSaysOnTheTin Counter Strike]] ability, dodging basic attacks for a short duration, then striking to stun and damage all enemies around him, doing more damage for the damage he avoided while dodging.
* DeathOfAThousandCuts: His main shtick is auto-attack melee DPS, since he's regarded as a "true" auto-attacker champion in that aspect. He even has an auto-attack boosting reset, and two auto-attack based passives in his kit.
* DifficultButAwesome: Counterstrike nullifies basic attacks and takes reduced damage from AOE for 2 seconds then stuns everyone near him. Bad timing on using it will just block some damage or just stun enemies, good timing yields optimal results (up to and including [[NoSell dodging the entirety of Fiora's original Blade Waltz ultimate]] without taking a scratch of damage then smashing her over the head to stun her), as well as forcing a 1v1 duel in your favor each time.
** That said, he's also a [[CloseRangeCombatant melee carry]], meaning that if there's some way to disable any of his gap closers, he may have a hard time trying to catch someone, or someone can easily grind him away from a distance (even worse, snipe and one-shot him if he happens to be weak in taking damage in some way). This also means he can be disabled via cc, meaning someone can slow or even halt his pursuit and make him a bit of an open target at his weakest. This alone is what prompts Jax to 1v1 as often as he can, and focus more on cleaning up teamfights instead of initiating them (or split-pushing).
* TheFaceless: Never seen without his masks, which raised the question of whether those glowing lights seen through the mask-holes are a set of goggles (like Master Yi's) or if those ''are'' part of his face. Jax's short story, ''[[http://universe.leagueoflegends.com/en_US/story/jax-color-story None Shall Pass]]'', confirms he wears a mask and he has a face under it, but we still don't see it.
* FullContactMagic: A slight example; you can clearly see energy from his ''Empower'' active and passive from his ''Grandmaster's Might'' (a simple weapon power up of energy for his next auto attack and a pole-arm pommel thrust of energy, respectively) as they both inflict extra magic damage. This alone is what makes him a powerful DPS champion, in that he can add on magic damage burst on top of his basic attacks (especially since they have decent base magic damage and AP scaling), as well as being very hard to itemize against late game due to having some form of damaging bypass against either armor or magic resist.[[note]]This overall, makes penetration stats on him obsolete, but still a good bonus.[[/note]]
** Just be thankful he doesn't have any true damage in his kit. And of course, for optimal damage, have any Sheen-based item along with timing his W with his R passive auto attack to see why Jax's DPS burst means something.
* GameBreaker: An in-universe example, eventually resulting in [[ExpospeakGag "special sanctions"]] being [[{{Nerf}} "placed against" him.]]
* GameplayAndStorySegregation: In Jax's Lore, Jax was restricted to only using a lamppost, a chicken’s foot, a spatula, and a fishing rod. However, in his Jaximus, Nemesis Jax or Temple Jax skins, he is NOT using any of those things and is rather using actual weapons, though [[WordOfGod Riot themselves say]] on some source they're actually props.
* GladiatorGames: Jaximus is dressed in the garb of a Roman gladiator.
* GlassCannon: At least until he unlocks and is able to properly time the use of his ultimate, then his damage and hardiness both increase dramatically. Jax is one of a few bruisers (along with Riven, Yasuo, and Tryndamere) that can easily get away with item builds that are entirely glass cannon since his active ultimate scales in both attack damage and ability power that grants him armor and magic resistance respectfully. He also would be doing a lot of damage with his auto attacks with his mixed-magic damage as icing on the cake depending on how much attack speed he would also have.
* HumanoidAbomination: ''Maybe.'' We've never seen his face, his mask seems to emit some faint blue light, and he's hinted to be far stronger than any human, badass or not, has any right to be. His skin is [[AmazingTechnicolorPopulation blue]] and he has three fingers. Whatever he is, human isn't one of them. Later imagery has hinted at a possible connection to the Darkin.
** It is now confirmed that he is some kind of Icathian zombie, alive since the Void's first appeareance in Runeterra.
* ImplausibleFencingPowers[=/=]SpinToDeflectStuff: His counter-strike ability consists of him twirling his lamppost around, deflecting all basic attacks: whether from swords, maces, arrows, magic, punches, kicks, bombs, daggers, regurgitated saliva... you get it the idea.
* ImprobableWeaponUser: Even more so when you count the skins. Taken UpToEleven with the [[http://leagueoflegends.wikia.com/wiki/Jax original story]] (click the "Previous Version" on the Background tab).
* JackOfAllStats: Jax is primarily marketed as ''the'' hybrid champion, having a use for most, if not all, stats, especially a combination of Attack Damage and Ability Power. Using this, he can balance both physical and magic damage to his liking if he so chooses with the right items, and can even, as a result of those items, become a tank as well.
* TheLancer: Of Ahri's team in ''A New Dawn'', being melee and martially oriented as opposed to Ahri's magical talents. Leona seems to fill in the second in command role instead of Jax, however.
* LethalJokeItem: Incorporated into his backstory and several of his skins: Angler Jax weilds a fishing rod, and Pax Jax carries a cardboard tube.
* LightningBruiser: Gains attack speed for a few seconds by hitting basic attacks that stacks up to a cap, can leap towards a target, has an ability to dodge all basic attacks for a short while and then stun enemies around him, and his ultimate passively causes extra damage every three attacks which can be activated to give him bonus armor and magic resistance. Basically a fed Jax hits so hard and fast while being tough that a golden standard for describing how good someone is at dueling is whether or not they can hold their own or even beat him 1v1, especially in comparison to champions who need to build attack speed from items and boost it from an active, Jax passively gains it, so he always has a form of DPS (which makes him one of ''the best'' split-pushers in the game, since he always has attack speed in his kit without any need of an active or setup from runes/masteries/items[[note]]Though any passive form of attack speed reduction like from items such as Frozen Heart and Randuin's Omen can still work against him[[/note]]).
* MagikarpPower: The downside with Jax is that he's ''very'' easily harassed at low levels and is dependent on his passives and key items before he begins to kick ass. It's not a bad idea to play him very defensively during those levels. His harassment also puts him ''right'' next to the target, and usually players will focus on him since he's got low defense during the early levels (and he only has average mobility compared to a champion like [[FragileSpeedster Master Yi]]). However, he's one of the best examples of this trope in the game as a fully fed (even through just pure farming and split-pushing to get gold either way) and equipped Jax is almost ''completely'' unstoppable, capable of ripping through entire TEAMS single-handedly. It's just [[AwesomeButImpractical VERY hard to get him fed to that level]] because teams usually surrender by that point, or the game he's in is won that fast; either kind of scenario can apply.
** Again this is on Summoner's Rift, on Twisted Treeline he's one of the most dangerous characters to go up against from the start.
*** There's also the fact he may eventually have his killing sprees end against more savvy teams and players at higher levels of play, since you have to be wary of anyone who can properly kite him and disable him before he can even get close to them.
* MysteriousPast: Before the League itself was retconned, nobody in the League of Legends knows where this jolly gladiator came from, and he was only regarded as "an ordinary soldier for hire" before he joined the League. His age, race and background are shrouded in mystery, and he seldom talked about himself. The only other person besides Jax himself who knew the answers was the former leader of the League, High Councillor Reginald Ashram, who hand picked Jax to be on the top of the list of candidates to receive a League Judgment for entering the league and is currently nowhere to be found. Although the League Judgment usually involved representing a pending champion's past, no clues about this almighty fighter have been revealed, since the doors of acceptance simply opened for him.
** Post-retcon in the ''None Shall Pass'' short story, he's now a lone wanderer who made his way to Demacia apparently in search of a WorthyOpponent. Although we still don't know much about his past, a quick line seems to indicate that he's not of this realm, and briefly mentions memories of ''Icathia.'' Yes, the lost city with connections to [[EldritchLocation the Void]] that Kassadin and Malzahar originate from.
* MythologyGag: The Angler Jax skin is a nod to Jax's original story where he was restricted to using a spatula, a lamppost, a fishing rod, and a chicken's foot as weapons.
* NamedAfterSomeoneFamous: It's possible his name is derived from Ajax, the mythical Greek warrior from Literature/TheIliad. There's also Garret Jax, the Weapons Master from Literature/TheWishsongofShannara.
* NerfArm: When he was told that he'd have to fight with restrictions placed on him, he tossed aside his weapons, uprooted a brass lamppost, and continued his winning streak with it in mockery of said sanctions. Eventually, the restrictions were lifted, but he continued fighting with the lamppost anyways. While, he was seen wielding a polearm as his optional weapon, it was apparently are made of plastic, making them even less deadly than the lamppost.
** Amusingly, even after the League of Legends' rectonning, he still uses a lamppost for whatever reason, and still manages to kick ass with it.
* NoodleIncident: It's never really explained how or why he was granted immediate entrance to the League while skipping most of what normal entrants have to go through. Whatever it was, the lore says, the League's High Councilor saw fit to grant him the quickest Judgement and acceptance in League history.
* OddFriendship: Apparently he goes drinking with Gragas.
* OneManArmy: It's often been pointed out a fed Jax can become this for sure, if you can get past his aforementioned MagikarpPower that is.
** However, like any melee carry, he can easily be kited, and baited into a situation disastrous for any person focusing on 1v1 regardless. Most likely Jax can't take out a fully-healthy team all by himself unless he's truly fed or even initiate a teamfight like most bruisers, otherwise, he's better at taking out only select targets, forcing 1v1, split-pushing, or even more fitting for his role as OneManArmy, cleaning up a teamfight that involves his enemies having most of their resources used up or almost dead.
* PunnyName: Jaximus, a play on the Roman name Maximus.
* RuleOfThree: As soon as you hit 6 your autoattacks will start to sound like "Smack. Smack. ''SMASH.''", letting you know which attack Grandmaster's Might passively added damage to.
* SmugSnake[=/=]SmugSuper: Oh yeah. He makes Fiora look humble. Specifically his quote [[http://images.wikia.com/leagueoflegends/images/0/0d/Jax.taunt.ogg "Who wants a piece of the champ?"]] or [[http://images.wikia.com/leagueoflegends/images/d/d2/Jax.joke.ogg "Imagine if I had a REAL weapon!"]]
* TierInducedScrappy: His backstory is an in-universe example of this trope. When you solve political struggles by gladiatorial combat, having an unbeatable fighter in the mix can cause quite a few concerns.
* WhatHappenedToTheMouse: He appears to be killed by Nautilus in ''A New Dawn'', but his death is never actually confirmed. Some people ran with this and made an alternate ending, showing Jax in the middle of destroying Darius' team's Nexus just after Ahri's climactic defeat of Darius.
* WorthyOpponent: Post-lore retcon, he seems to be WanderingTheEarth in search of one while still being the unstoppable juggernaut that he is, easily dispatching an armored Demacian swordsman near the end of ''None Shall Pass''. That said, at the end of it, he finally meets the owner of the bridge they were fighting on, a duelist who he prepares to fight with anticipation as "an opponent worth fighting!" [[spoiler: It's Fiora!]]
[[/folder]]

[[folder:Jayce, the Defender of Tomorrow]]
[[quoteright:308:http://static.tvtropes.org/pmwiki/pub/images/jayce_originalloading.jpg]]
[[caption-width-right:308:[-[[http://images.wikia.com/leagueoflegends/images/d/d9/Jayce_Select.ogg I fight for a brighter tomorrow.]]-] ]]

-> '''Voiced by:''' Creator/TrevorDevall (English), Miguel Ángel Montero (European Spanish), Andrés Gutiérrez Coto (Mexican Spanish), Creator/TakehitoKoyasu (Japanese)

->''"Picking a fight with me is the dumbest thing you’ve done today – and that’s saying a lot."''

Jayce is a brilliant inventor who has pledged his life to the defense of Piltover and its unyielding pursuit of progress. With his transforming hextech hammer in hand, Jayce uses his strength, courage, and considerable intelligence to protect his hometown. While revered throughout the city as a hero, he hasn’t taken well to the attention it brings. Still, Jayce’s heart is in the right place, and even those who envy his natural skills are grateful for his protection in the City of Progress.

Jayce is an Artillery Mage champion who deals with enemies both close and afar thanks to his ability to switch his weapon between a short and long range form. His ultimate ability, ''Transform'', is available from the start of the game and cannot be ranked up; instead, his other abilities have six ranks rather than five. By using it, Jayce can transform his weapon between the ''Mercury Hammer'', which is melee and makes him gain armor and magic resist, and the ''Mercury Cannon'', which is ranged. Each form has a different set of basic abilities. Additionally, when he switches to ''Mercury Hammer'' his next basic attack will deal bonus damage, and when he switches to ''Mercury Cannon'' his next basic attack will reduce the target's armor and magic resistance. His passive, ''Hextech Capacitor'', gives Jayce a small movement speed bonus and the ability to move through units whenever he transforms his weapon. With his first ability in ''Hammer Stance'', ''To the Skies!'', Jayce leaps to a nearby enemy and slams them with his hammer, damaging and slowing them and all nearby enemies. His second ability in ''Hammer Stance'', ''Lightning Field'', passively causes Jayce's basic attacks to restore a small amount of mana. When activated, Jayce surrounds himself with an electric field for a few seconds, continuously damaging nearby enemies. With his third ability in ''Hammer Stance'', ''Thundering Blow'', Jayce bashes a nearby enemy with his hammer, damaging and knocking them back. His first ability in ''Cannon Stance'', ''Shock Blast'', fires a ball of electricity in a target direction that explodes upon colliding with an enemy, damaging nearby foes. His second ability in ''Cannon Stance'', ''Hyper Charge'', makes his next three basic attacks fire at maximum attack speed. His third ability in ''Cannon Stance'', ''Acceleration Gate'', deploys an electric gate in front of Jayce for a few seconds that increases the movement speed of allies that pass through it. Additionally, if ''Shock Blast'' is fired through the gate, it will gain a massive improvement to its damage, range and projectile speed.

Jayce's alternate skins include [[PoweredArmor Full Metal Jayce]], [[BadassInANiceSuit Debonair Jayce]], [[RedAndBlackAndEvilAllOver Forsaken Jayce]], and [[TabletopGames Jayce Brighthammer]].
----

* TheAce: He's good-looking, highly intelligent, popular with the general population of Piltover, and extremely heroic.
* BadassBaritone: He has a relatively deep voice to fit his "heroic" style.
* BadassLongcoat: Wears a particularly nice, twin-tailed coat in his default skin. It's even got fur trimming at the collar.
* BadassInANiceSuit: Debonair Jayce, who manages to kick ass ''and'' look suave at the same time.
* BadassNormal: All he's got are his wits and his Hammer/Cannon hybrid, but boy does he do well.
* BondOneLiner: Jayce has three lines he might say from killing stuff with an enhanced Shock Blast.
* CallingYourAttacks: He might [[http://images.wikia.com/leagueoflegends/images/5/57/Jayce.skies1.ogg yell out the name of his To the Skies! ability]] when using it.
* TheCape: Described as the 'poster boy' for Piltover: Fights for a brighter tomorrow using science and inventions!
* ColorCodedForYourConvenience:
** The hammer form predominantly uses the color yellow, the cannon form uses blue.
** His Acceleration Gate is colored blue when he's on your team, and red when he's on the opposing team.
* DropTheHammer: The Mercury Hammer, his WeaponOfChoice.
* EverythingsBetterWithSpinning: You just can't go To the Skies! without doing a forward-somersault! It wouldn't be as cool!
* {{Expy}}:
** He's basically a hodgepodge of popular superhero tropes -- namely Franchise/{{Superman}}'s looks, ComicBook/IronMan's backstory, and ComicBook/{{Steel}}'s weapon and armor.
** Two of his skins are blatant {{exp|y}}ies of Iron Man (Full Metal Jayce) and Tony Stark (Debonair Jayce).
* {{Foil}}: Viktor and Jayce contrast nicely as the two epitomes of each of their respective cities, as each represent the two different kinds of scientific progress Zaun and Piltover represent. Furthermore, their kits are opposite; while Jayce is based on various different combos to poke, whittle down, and trade with small groups of opponents with physical damage, Viktor is based emphatically on destroying entire groups of enemies with magical damage. Even their non-damaging abilities are fundamentally opposite of one another: while Jayce's Acceleration Gate speeds up his allies in a line, Viktor's Gravity Field slows down his enemies in a circle.
* FriendlyRival: He was this with Viktor for a time, as they worked closely with one another despite Jayce's self-absorbed attitude, challenging each other to greater and greater inventing heights. But after their falling out, they're no longer friendly, and just plain [[TheRival rivals]].
* TheFutureWillBeBetter: A good amount of Jayce's lines is him saying to go forward to a brighter future.
--> ''[[http://images.wikia.com/leagueoflegends/images/8/86/Jayce.move5.ogg "Eyes on the horizon."]]''
* GadgeteerGenius: He's one of Piltover's premiere inventors, and the Mercury Hammer is his masterpiece.
* GeniusBruiser: He made that hammer himself, and has quite the measure of intelligence alongside being well-built and physically strong.
* GoodIsNotNice: He's Piltover's defender and a champion of justice, but that doesn't mean he'll take pity on a heartbroken little girl whose toy is broken. In fact, he'll lecture her for breaking it in such a "stupid" manner!
* GroundShatteringLanding: The To the Skies! ability creates yellow crackles in the ground on impact, damaging and slowing enemies around the impact.
* HoistByHisOwnPetard: Enemy damage is never what actually kills him. When his health is gone, his own weapon malfunctions and detonates in his face.
* {{Hunk}}: Fanart in particular likes to accentuate this, but he's pretty handsome even in his splash art.
* IncomingHam: Jayce casting his gap-closing To The Skies! ability may be accompanied by him calling out [[CallingYourAttacks "To the skies!"]]
* IronicEcho: Jayce and Viktor, despite opposing each other in pretty much everything, shares a movement quote: 'Pave the way'. But whereas Viktor wants to pave it by removing any obstacles for his Hextech augmentation revolution, Jayce wants to remove any obstacles that Piltover faces to ensure a brighter tomorrow.
* InsufferableGenius: Contrary to the public's image of him as a humble IdealHero, Jayce tends to come off as an arrogant jerk in person. He just has trouble empathizing with people less intelligent than him.[[note]]i.e. almost everyone[[/note]]
* JackOfAllStats: He's billed as being able to fill nearly any role on a team.
* JerkWithAHeartOfGold: He's extremely full of himself, and many of his colleagues can't stomach his arrogance, but he's genuinely heroic and has very good intentions.
* LargeHam: To such an extent that everyone not playing him will understand he is one - he has eleven lines that he may call out for everyone to hear while using certain abilities!
--> ''[[http://images.wikia.com/leagueoflegends/images/f/f1/Jayce.shock4.ogg "Power slam!"]]''
* LightningBruiser: Hammer form has a decent-ranged gap closer, and his passive combined with Cannon form's speed-boosting wall makes him terrifyingly fast.
* MixAndMatchWeapon: That thing is so advanced he can (safely) smack people around with it after using it to shoot lightning balls just moments prior.
* MrViceGuy: He's excessively [[{{pride}} proud]] of his own intelligence and inventing skills, even if he is brave and heroic alongside it.
* TheMusketeer: His Mercury Hammer also has a cannon form - the use of both is vital to his playstyle.
* ThePaladin: The Jayce Brighthammer skin, in which he's a hammer-wielding, [[LightEmUp light-infused]] paladin of a tabletop-style adventuring group.
* PoweredArmor: His Full Metal skin covers him from head to toe in blue and silver metallic armor, and his voice gains a modulation effect to reflect it.
* PreAsskickingOneLiner: Jayce has five lines he may say upon casting an enhanced Shock Blast.
* RedAndBlackAndEvilAllOver: His Forsaken skin, in which he's garbed in a black cloak and hood and his hammer glows red with evil power.
* RedEyesTakeWarning: He's got glowing red eyes in his Forsaken skin, and it's appropriately evil-themed to go along with it.
* ScienceHero: Yeap. He made that hammer himself, and he uses a shock pistol to take out some thugs in his focus story ''A Quick Fix.''
* SharpDressedMan: Debonair Jayce is wearing a tux.
* ShockAndAwe: A non-magical version - his abilities generally use an aesthetic of electricity. His abilities Shock Blast, Lightning Field and Thundering Blow are the most verbatim ones about the aesthetic.
* StealthPun: [[http://www.youtube.com/watch?v=vQHI8uWSKF0 Jayce's dance is taken from U Can't Touch This]]. His weapon is the Mercury Cannon/Hammer = MCHammer.
* {{Superhero}}: The closest example of any champion to the archetype, and design-wise is somewhere between Iron Man and Superman.
* SwissArmyWeapon: Although it only has two forms, his weapon is able to: Discharge lightning around him, shoot ball lightning, overcharge its own rate of fire, and create gates that speed up allies.
* TooManyBelts: All over his coat, as befitting of Piltovan fashion.
* VoiceOfTheLegion: In the Forsaken skin, his voice has a deep, echoey reverb to it.
[[/folder]]

[[folder:Jhin, the Virtuoso]]
[[quoteright:308:http://static.tvtropes.org/pmwiki/pub/images/jhin_originalloading.jpg]]
[[caption-width-right:308:[-[[http://vignette3.wikia.nocookie.net/leagueoflegends/images/2/27/Jhin.move69.ogg/revision/latest?cb=20160117220407 In carnage, I bloom, like a flower in the dawn.]]-]]]

->'''Voiced by:''' Creator/QuintonFlynn (English), Creator/ClaudioSerrano (European Spanish), Óscar Flores (Mexican Spanish), Creator/ShowHayami (Japanese)

->''"Art requires a certain... Cruelty."''

Jhin is a meticulous criminal psychopath and serial killer who believes murder is art. Once an Ionian prisoner, but freed by shadowy elements within Ionia’s ruling council, the serial killer now works as their cabal's assassin. Using his gun as his paintbrush, Jhin creates works of artistic brutality, horrifying victims and onlookers. He gains a cruel pleasure from putting on his gruesome theater, making him the ideal choice to send the most powerful of messages: terror.

Jhin is a Marksman/Catcher hybrid that excels at meticulously setting up his enemies' demise with long-range crowd control followed by powerful burst damage. His passive, ''Whisper'', has two separate effects. ''Death in 4 Acts'' causes Jhin's basic attacks to use an ammo system, forcing him to reload after four shots but also making his fourth shot guaranteed to critically stike for bonus damage based on the target's missing health. ''Every Moment Matters'' changes the properties of Jhin's critical strikes, causing them to deal less damage but grant him a burst of movement speed. Additionally, item attack speed doesn't actually increase Jhin's attack speed, and is instead converted along critical strike chance into bonus attack damage. With his first abilty, ''Dancing Grenade'', Jhin throws a canister to a nearby enemy that then bounces to up to three additional targets, damaging them. If the canister kills a target, the following bounces deal extra damage, stacking with each kill. His second ability, ''Deadly Flourish'', passively marks enemies damaged by Jhin's basic attacks, ''Lotus Traps'' or allied damage. When activated, Jhin fires an extremely long-ranged shot in a target direction, stopping at the first enemy champion hit and damaging everything in its path. Hitting a marked champion will root them in place and grant Jhin his passive movement speed. His third ability, ''Captive Audience'', passively stores traps over time, up to a maximum of two. When activated, Jhin places a ''Lotus Trap'' at a target location that becomes stealthed. When an enemy walks close to it the trap blooms and then explodes, damaging and slowing nearby enemies. The ability also has another passive, ''Beauty in Death'', that causes enemies killed by Jhin to spawn a blooming ''Lotus Trap'' at their corpse. With his ultimate ability, ''Curtain Call'', Jhin assembles his sniper rifle and channels for a long duration, taking aim in a huge cone in front of him. During this he's able to fire four shots that stop at the first enemy champion they hit, damaging, revealing and slowing them. The final fourth shot will critically strike for massively increased damage.

Jhin's alternate skins include [[{{Cowboy}} High Noon Jhin]], Blood Moon Jhin and [[UsefulNotes/ProfessionalGaming SKT T1 Jhin]].
----

* AntiFrustrationFeature: For players who are not too keen on manually zooming in/out the screen often and/or having to click on the map to see far, Jhin's ultimate has the screen immediately zoomed out so that you can see the full extent of his firing range.
* ArtificialLimbs[=/=]BlingOfWar: He wears garish golden armor over one of his arms and both his legs that first appear to be artificial, but eventually it was [[http://boards.na.leagueoflegends.com/en/c/miscellaneous/WUwqmxEZ-new-champion-qa-jhin-the-virtuoso?comment=00aa confirmed]] in a Q&A to be armor to protect himself from the weapon's magical recoil, and that he has ''no'' ArtificialLimbs. That said, there was a screw-up in regards to the art team which caused his splash art to have mechanical ball joints in his right arm [[ArsonMurderAndJaywalking as well as making his eyes the wrong color]].
* ColdSniper: He already is this, if not a little theatrical, but this trope is highlighted extremely well in his High Noon skin, where he gains unique taunts and finishing quotes for killing enemies with his ultimate. They're both [[KickTheDog brutal]] and [[TheStoic utterly devoid of feeling.]]
-->'''Jhin''' (to Yasuo): [[http://vignette4.wikia.nocookie.net/leagueoflegends/images/b/b7/JhinHighNoon.RkillYasuo01.ogg/revision/latest?cb=20160117221229 "It's fun to kill a man, to take all that he had, and could ever have."]]
* CombatAestheticist: Not in the sense that he finds fighting itself beautiful, merely a well-crafted death.
* TheComicallySerious: Jhin's directed taunts are either critical or funnily insulting.
-->'''Jhin''': (towards Draven) ''[[http://vignette4.wikia.nocookie.net/leagueoflegends/images/a/af/Jhin.tauntDraven01.ogg You shout and throw machetes? How quaint.]]''
-->'''Jhin''': (towards Illaoi) ''[[http://vignette3.wikia.nocookie.net/leagueoflegends/images/c/c6/Jhin.tauntIllaoi01.ogg When you speak, I don't hear god, I hear an idiot babbling.]]''
-->'''Jhin''': (towards Lucian) ''[[http://vignette1.wikia.nocookie.net/leagueoflegends/images/8/8a/Jhin.tauntLucian01.ogg Your story is revenge with guns]]'' '''''[[http://vignette1.wikia.nocookie.net/leagueoflegends/images/8/8a/Jhin.tauntLucian01.ogg and]]''''' ''[[http://vignette1.wikia.nocookie.net/leagueoflegends/images/8/8a/Jhin.tauntLucian01.ogg ghosts. How droll.]]''
-->'''Jhin''': (towards Sion) ''[[http://vignette4.wikia.nocookie.net/leagueoflegends/images/d/dc/Jhin.tauntSion01.ogg Break a leg! Hehe, oh. 'Break a leg', hehe... ah, delightful. I do cut myself up.]]''
-->'''Jhin''': (towards Tahm Kench) ''[[http://vignette3.wikia.nocookie.net/leagueoflegends/images/c/c2/Jhin.tauntTahmKench05.ogg Oh, before you ask, yes, your whole ensemble makes you look fat. Very fat.]]''
* TheCorrupter: Unintentionally, but Jhin did this to Shen, his father Master Kusho, and Zed: his initial killing spree was stopped by the trio, but his horrific murders and the frustration in the incredibly difficult to track patterns of his killings led to Master Kusho becoming old and wizened. Shen went from witty and jovial to somber and collected after seeing how his master spared Jhin despite his crimes, and Zed began to have trouble with his studies due to being disgusted at Jhin being spared, eventually setting off his resentment for his family and his later StartOfDarkness.
* {{Cowboy}}: High Noon Jhin. [[http://na.leagueoflegends.com/en/news/champions-skins/champion-preview/champion-insights-jhin According to this Champion Insights,]] Jhin's character concept was originally along the lines of a [[NinjaPirateZombieRobot "mysterious robot cowboy bounty-hunting sniper"]], and this would've likely been his default look, hence the amount of unique lines he has for the skin.
* CreepyBlueEyes: He has blue eyes (though his splash art and trailer depict him having reddish-brown eyes due to a miscommunication error), as indicated by his laughing animation where he takes off his mask for a short moment.
* CriticalHitClass: Every single fourth shot of his passive is a guaranteed crit, with the damage being increased by 150% instead of the usual 200%. This also applies to the fourth shot of his ultimate. Naturally, building crit chance pretty much allows him to wreck face even more, and his crits also give himself a burst of movement speed. The crits on him are special, however, in that building crit in some cases isn't even the most efficient build path, he'll have a consistent 25% crit chance since every 4th shot of his ult and auto attacks will crit, guaranteed. The crits on his 4th shots all deal execute damage for a percentage of missing health that /really/ tallies up to insane damage numbers. For a while, the average Jhin build used to be pure flat armour penetration until he'd pick up a Last Whisper item, because even without critting his AD numbers would skyrocket and all of his targets - typically squishies - wouldn't have the armour to resist the sheer amount of damage per shot he'd dish out. Since the rework of flat pen into Lethality, however, Jhin is more encouraged to build to near max Crit Chance.
* DeadpanSnarker: Several of his taunts towards enemy champions, as well as item purchase quotes are ''dripping'' with snark.
-->'''upon buying a Rapidfire Cannon''': ''[[http://vignette2.wikia.nocookie.net/leagueoflegends/images/4/4a/Jhin.itemRapidFirecannon01.ogg/revision/latest?cb=20160117215342 "Rapid fire? Huh. Where's the drama in that?"]]''
-->'''upon buying a Liandry's Torment''': ''[[http://vignette1.wikia.nocookie.net/leagueoflegends/images/8/87/Jhin.itemLiandrysTorment01.ogg/revision/latest?cb=20160117215341 "Not sure I needed another mask, but oh well."]]''
* DifficultButAwesome: In contrast to previous champion Illaoi, Jhin fits firmly into this. Marksmen are already fairly tough to play as, but Jhin excels above all other as one of the toughest people to use in the game. His crit-chance passive can be difficult to get the most out of in a teamfight and his abilities are a hodge-podge of everyone elses abilities. The tradeoff, of course, is that he's absurdly strong, and that his abilities, particularly his enormously-ranged ultimate, can deal fantastic damage.
* DissonantSerenity: Speaks with a rather tranquil tone about the many murders he'll commit in the name of "art". Perhaps best shown with the [[http://vignette2.wikia.nocookie.net/leagueoflegends/images/a/a2/Jhin.start07.ogg/revision/latest?cb=20160121232734 humming]] he sometimes does at the start of a match.
* EnemyMine: Jhin caused this between Shen and Zed, causing them to an agreement to cease hostilities between each other when Jhin's return was made known, simply because they both know they're the only two who stand a chance of capturing him.
* ExactWords: Gypsylord said that "[[CreatorThumbprint his next champion will not have a 3-hit passive]]". Jhin has a ''four''-hit passive.
* {{Expy}}: His abilities all are similar to other champion's in the game. His Q is Katarina's ''Bouncing Blades'', His W is Lucian's Q but aim-able (with an additional effect), his ultimate is Caitlyn's ''Ace In the Hole'', and his E are Teemo's ''Noxious Trap'', with a little of Caitlyn abilities in there too.
** From a development standpoint, the reverse is actually true for sharing a reloading mechanic with Graves; while the team was working on developing Jhin, they realized they could add a similar passive to Graves in order to rework him.
* EvenEvilHasLovedOnes: His rivalry with (and desire to kill) Yi stem from the fact that the martial art school of Jhin's father was overshadowed by Yi's Wuju.
* EvilGenius: It's noted in his bio that Jhin is incredibly well versed and talented in the arts, such as pottery and painting. Perhaps his perfectionism pushed him away from art, which he found boring, into murders?
* EvilIsPetty: See below in GreenEyedMonster. Jhin's reasons for wanting to kill Master Yi and Sona seem incredibly petty compared to some other champions' reasoning for their hatred.
* EvilLaugh: He has probably some of the most off-kilter, and insane-sounding laughs in the game.
-->''[[http://vignette2.wikia.nocookie.net/leagueoflegends/images/f/f5/Jhin.laugh01.ogg/revision/latest?cb=20160117215449 Jhin Laughs]]''\\
''[[http://vignette2.wikia.nocookie.net/leagueoflegends/images/e/e5/Jhin.laugh02.ogg/revision/latest?cb=20160117215449 Jhin Laughs]]''\\
''[[http://vignette3.wikia.nocookie.net/leagueoflegends/images/5/5b/Jhin.laugh03.ogg/revision/latest?cb=20160117215449 Jhin Laughs]]''
* EvilSoundsDeep: As well as very heavily distorted, thanks to his mask.
* TheFaceless: Even when he removes his mask to laugh, he's wearing a leather cover that covers everything but one of his eyes. His High Noon skin fares no better, covering his eyes and mouth with the glasses and bandana.
* FashionableAsymmetry: With a shoulder-mounted mass accelerator, gold armor on his arm and a covered eye on the right side of his body Jhin's a prime example of this.
--> '''Jhin''': ''[[http://vignette3.wikia.nocookie.net/leagueoflegends/images/e/e6/Jhin.attack27.ogg Symmetry is so boring.]]''
* FauxAffablyEvil: Is noted as being quite polite towards people, in spite of his being a SerialKiller[=/=]PsychoForHire.
** Perhaps best noted with this taunts towards Shen and Zed, said in a very calm manner, positively ''dripping'' with hate.
-->'''Jhin''' (to Shen): ''[[http://vignette3.wikia.nocookie.net/leagueoflegends/images/2/25/Jhin.tauntShen02.ogg I have been planning your final performance for a very... long... time.]]''
-->'''Jhin''' (to Shen): ''[[http://vignette1.wikia.nocookie.net/leagueoflegends/images/a/aa/Jhin.tauntShen05.ogg Your father's death denied me a performance. You will be his stand-in.]]''
-->'''Jhin''' (to Zed): ''[[http://vignette1.wikia.nocookie.net/leagueoflegends/images/3/3b/Jhin.tauntZed04.ogg I remember your master. He was worth remembering.]]''
-->'''Jhin''' (to Zed): ''[[http://vignette4.wikia.nocookie.net/leagueoflegends/images/0/00/Jhin.tauntZed05.ogg You were wrong to kill your master. I needed him for this performance.]]''
* {{Foil}}: To Jinx, Graves and Draven.
** Jinx is a [[{{Stripperiffic}} barely dressed]], female, gung-ho AxCrazy psychopath with little regard for anything beyond wanton destruction and a passive that gives her attack speed on every basic attack, focused mainly on full-front engagement; Jhin is an exquisitely dressed, calm, methodic, male assassin who works hard to set up the most beautiful and artistic death possible, his passive robs him of pretty much all his attack speed, and is focused mainly on careful timing and positioning.
** Draven is a professional killer like Jhin (albeit an executioner instead of an assassin). Jhin is about making the death itself a show, and doesn't care much about himself being in the spotlight. Draven makes the killing a show, making himself the star and is very greedy for the limelight. Both deal insane amounts of damage, but Jhin is focused on meticulously firing off shots at the right time, Draven is focused on being incredibly aggressive and attacking as much and as fast as possible. Additionally, due to all the scalings in Jhin's passive, he's got a very strong late-game, whereas Draven is known for his amazing early-game damage.
** Graves, like Jhin, has a bullet magazine mechanic on his basic attack. However, whereas Jhin is a ranged marksman, Graves's incredibly short attack range and a skill that gives him extra armor and magic resistance actually makes him more of a DPS fighter with a ranged basic attack (if you play your cards right you can even go top lane with Graves and make him a DPS-tank build). Character-wise, Graves is a mostly sane, grizzled outlaw -- very much unlike the insane, refined government assassin that is Jhin.
* FourIsDeath: Like most of Gypsylord's champions, there's a number motif with Jhin. In his case, it's 4. To wit: His passive means that he has four shots before he has to reload, the 4th shot dealing extra damage. His Q can bounce to up to four targets. His ultimate shoots up to four shots, again with the 4th shot dealing extra damage. The gun itself is even marked with four strokes, like an alt-style Roman numeral IV.
** The motif actually serves a symbolic purpose as well. In addition to being a parallel to the Chinese origins of the original concept (Jhin being from [[{{Wutai}} Ionia]]), it also fits with the "virtuoso" concept as well, as most music is composed in CommonTime, consisting of 4 bars with 4 beats each. Keeping that in mind, this trope reaches its logical conclusion with [[https://www.youtube.com/watch?v=NSQZqVsaKWY his theme,]] whose first half is in 4/4 time set to the sounds of his gunfire.
* GlassCannon: As with most non-Graves Marksmen, Jhin is one of these, but special mention goes to just how much "cannon" he can be, in exchange for having no escapes and minimal self-peel.
* GreenEyedMonster: He wants to kill Sona - not because of any personal wrongdoing, but because Jhin believes she's taking the spotlight away from his "art".
* GunTwirling: Does it now and again, but most notably he'll do it constantly while his fourth shot is primed. His joke also involves fumbling with his gun while spinning it.
* HopeSpot: Not necessarily to the extent of global ults, but his ultimate is great for picking off fleeing opponents as they think they're safe.
* HypocriticalHumor: He tells a couple of different champions that they talk too much. Jhin himself has perhaps the largest variety of different quote thus far.
** For the record, the average champion, especially older ones range with around 20-50 distinct quotes. Jhin has '''[[SerialEscalation 241]],''' not counting vocal grunts. [[IShallTauntYou Tahm Kench]], who is subjected to one of Jhin's taunts, has only about 224.
* ICallItVera: His weapon is named "Whisper."
* KickTheDog: Some of his taunts are rather low-brow, such as calling Tahm fat or mocking Miss Fortune for her {{Stripperiffic}} attire.
* TheLastOfTheseIsNotLikeTheOthers: His promotional teasers took the form of beautifully artistic images of certain champions being shot down in their official pages. The first three make sense as to why Jhin wants to kill them -- Zed for [[TheOnlyOneAllowedToDefeatYou denying his revenge on Shen's father,]] Sona [[EvilIsPetty simply for being a more-adored artist,]] Garen [[ShipperOnDeck since he]] [[FoeYay sees him]] [[StarCrossedLovers and Katarina]] [[TogetherInDeath as the perfect subjects to die together]] -- but the last one, Vi, makes no real sense. Not only do they have no interactions (Jhin doesn't even get a unique taunt for her), but there's nothing in the lore that indicates the two have even met or heard of each other.
* LaughingMad: Similar to Singed, his laughter really stands out compared to his otherwise fairly calm lines.
* LeanAndMean: He's one of the lankiest champions around not named Fiddlesticks. Combined with his style of dress and awkward, dramatic movements, it gives him a [[MurderousMannequin mannequin-esque aesthetic.]]
* {{Leitmotif}}: As with every champion release since Lulu, [[https://www.youtube.com/watch?v=NSQZqVsaKWY he got a login theme,]] with his filled with vibrant strings, an ominous choir and mechanical percussion. Jhin takes a step further by having his theme incorporated in his ultimate, [[https://www.youtube.com/watch?v=5b2fdeaeX40 with separate elements of his theme playing in the background once it activates.]] The same melodies remain with each skin, but with different instrumentation; High Noon Jhin [[https://www.youtube.com/watch?v=BxG_Ko9DEiE makes it sound like something out of a spaghetti western,]] and Blood Moon Jhin [[https://www.youtube.com/watch?v=MryVDmT3944 replaces most of its instruments with ominous, east-Asian counterparts.]]
* MadArtist: He considers his killings to be akin to a theatre performance, wherein he is the director. Blood Moon Jhin makes the "artist" part a bit more literal, where many of his particle effects have a thin, blood-red ink feel to them, and even his recall animation has him use his gun to form a giant brush pen, which he uses to write the Blood Moon symbol.
** TheMadHatter: He basically admits that he, as well, as all artists, are mad.
--> '''Jhin''': [[http://vignette4.wikia.nocookie.net/leagueoflegends/images/a/ae/Jhin.move09.ogg They call me mad. All artists are mad.]]
* MadnessMantra: He has a thing for counting to four. He does announce the number of his shots regularly, and you can also hear him mumbling [[http://vignette3.wikia.nocookie.net/leagueoflegends/images/6/63/Jhin.I18.ogg "One, two, three, four, two, two, three, four."]] when he has Whisper's fourth shot loaded.
* MageMarksman: WordOfGod has stated that while most of Jhin's equipment was made by an Ionian Hextech manufacturer, including his gun and the Hextech Mass Accelerator he carries, his bullets and lotus traps [[http://boards.na.leagueoflegends.com/en/c/miscellaneous/WUwqmxEZ-new-champion-qa-jhin-the-virtuoso?comment=00080002 were crafted himself and are magic-powered, instead of using gunpowder like a regular bullet]].
** Carries over to gameplay, where Jhin is played as an "AD Caster", a subset of ADC Marksmen champions that make extensive use of their abilities along with basic attacks to deal damage.
* MagikarpPower: Jhin is regarded as an ADC with a particularly slow laning phase, and is ill suited for some higher skill level early game strategies (such as as Top/Bot lane swaps and turret trades at the start of a match), and while lacking his core items, easy to trade or engage against, while often coming up short on securing a kill himself due to his ammo system. After he gets his core build completed and his ultimate, Jhin can start easily racking up multi-kills in team fights, thanks to his high damage poke and clean up potential thanks to his 4th shot passive, ''Captive Audiance's'' on-kill/assist effect of spawning detonating lotus trap, and his ultimate.
** Inverted however, by the popular Armor Piercing Item Builds that became popular on [=ADCs=] that played more as "AD Casters" during Season 6 (2016). While Jhin's ''lategame'' takes a bit of a hit, Jhin's Early and Mid-game power significantly improve, allowing his attacks to bypass a good amount of opposing champion's armor at a point where losing 10 to 30+ armor practically means he's almost dealing ''True Damage''. Not to mention the lower gold costs to build the items for it, allowing Jhin to more easily keep up or outpace the enemy ADC. And the flat AD scales well with his abilities and the [[DamageOverTime Deathfire Touch]] keystone mastery.
* {{Magitek}}: While Hextech isn't rare in lore, Jhin is the first Ionian champion to not only put an emphasis on it's use, but also demonstrate how far Ionia has come along in technology since the war with Noxus. According to background info for Jhin, while Hextech is generally very efficient and requires only a little magic, Ionia has a different philosophy. Ionia's chief weapon manufacture, Kashuri Armories, took their knowledge of hextech from reverse-engineering Noxian weapons, and decided to take Ionia's high magic ability to make hextech weapons that are empowered with magic far beyond the normal standards of other nations. Jhin's gun, Whisper and the Hextech Mass Accelerator, has been further enhanced, either at his request to the Ionian Cabal, or by his own skills at crafting and magic. As mentioned above, these are combined with Jhin's personally crafted traps and bullets, which is how they have their special properties.
* [[MalevolentMaskedMen Malevolent Masked Man]]: Murderous artist in a [[WhiteMaskOfDoom white mask]]? Oh yeah, definitely malevolent.
* MeaningfulName:
** Jhin is a slight misspelling of the Arabic word "Jinn", which means "Demon", or a being that is not human. Similar words that are linked to Jinn are "Majnūn" ("posessed" or "insane"), "Jannah" ("garden") and "Jinan" ("garden"/"paradise"). Hmm let's see, a psychotic SerialKiller who kills others because he sees flowers, trees and other foliage blooming from his victims as he puts on a twisted "performance".
** Additionally, in Ionian his full name, Khada Jhin, means "Golden Excellence". It's implied he chose the name himself.
* MechanicallyUnusualFighter: Up there with Kalista and Graves as the strangest marksman. He doesn't actually gain attack speed from items, instead only getting more AD, and he's less crit-centric than other marksman, and with how his ammo system works, this means he's more about singular shots that hit hard as opposed to the DeathByAThousandCuts approach of other [=ADCs=].
* MixAndMatchWeapon: Weird case. He normally shoots with a pistol, but for his ultimate he assembles his pistol into a sniper rifle.
* NightmareFetishist: Finds the highest form of art and beauty in cutting down his victims, and watching them die.
* NightmareFuelStationAttendant: Between his insanity, obsession with bloodshed, and the sheer mystery surrounding him and what his mask is hiding, Jhin is quite easily the most terrifying of the League's human characters. And he's still high on the list when compared with the not-so-human entities as well.
* OffModel: A miscommunication between his writers and the art team caused Jhin's blue eyes to be rendered as reddish-brown in his trailer and splash art, as well as his splash art making him have mechanical ball joints in his right arm despite it canonically being [[BlingOfWar gold-colored armor]].
* OmnicidalManiac: [[ImpliedTrope Implied]] by [[OurDragonsAreDifferent Aurelion Sol]] that he could become one if he ever got his hands on the power to do so.
--> '''Aurelion Sol''': [[http://vignette4.wikia.nocookie.net/leagueoflegends/images/8/8b/AurelionSol.tauntJhin.ogg Imagine what you could do with a larger canvas.]]
* OneHitKill: It's not unreasonable for a fed Jhin to completely destroy a squishy target with the fourth shot from his passive, somewhat reminiscent of old Critplank.
** It used to be even worse; him doing this to a full health Zed with said fourth shot was why the passive got nerfed ''while he was still in development''.
* OnlyKnownByTheirNickname: His full name is Khada Jhin, but it's unknown if that is an alias.
* TheOnlyOneAllowedToDefeatYou: He had some great plans in mind for Shen's father for locking him up. But then Zed got to the kill long before that could ever come to pass. For this, he now wants to exact his denied revenge on both Zed and Shen.
* PayEvilUntoEvil: The most obvious reason for his release is so Ionia can use him against Noxus (since the Noxian invasion of Ionia is still canon).
* ThePerfectionist: Reinforced in his gameplay as a slow, meticulous marksman. Killing is his art; everything must go perfectly to turn a common murder into a beautiful masterpiece.
-->'''Jhin''': [[http://vignette2.wikia.nocookie.net/leagueoflegends/images/0/0a/Jhin.move11.ogg I cannot be good. I must be]] '''[[http://vignette2.wikia.nocookie.net/leagueoflegends/images/0/0a/Jhin.move11.ogg perfection.]]'''
* PsychoForHire: Operates as a sanctioned assassin of the Ionian leadership, but all he really wants are subjects for his "artwork." It's noted that he may not be satisfied with assassin work for long, especially with access to a wide variety of government-sanctioned arms and funds.
* PowerEchoes: An interesting case; many of his voice lines have a slight distortion effect under it, as if accompanied by a choir, but ones that can be heard by other players (such as while attacking or taunting) do not. This gives off the implication that [[ThroughTheEyesOfMadness this is what Jhin hears in his head,]] [[https://www.reddit.com/r/leagueoflegends/comments/40typ9/voice_jhin_the_virtuoso/cyx3522 which was pretty much confirmed to be intentional.]]
* PureIsNotGood: He considers himself and his works of art "pure," yet he is a sadistic mass murderer:
-->'''Jhin''': [[http://vignette2.wikia.nocookie.net/leagueoflegends/images/4/47/Jhin.move18.ogg/revision/latest?cb=20160117215903 I am pure. My work is pure.]]
* TheRival: To Shen, Zed, and Sona. Shen and Zed have personal history with him, as Shen's father was responsible for capturing him in the first place and tossing him into an Ionian. Zed tried to kill him at one point (possibly during the attempt to capture him before he betrayed the Kinkou Order), and Jhin is ''annoyed'' that Zed [[KillSteal killed Shen's father before he had the chance]]. With Sona, he's simply pissed that people have more love for her music than for his twisted version of "art".
* ShoulderCannon: That covered hunch on his right shoulder is a Hextech Mass Accelerator, which combines with his gun and a heavy long barrel to create a Shoulder Cannon for his ultimate, ''Curtain Call''.
* SexyWalk: He does what can be best described as the male version of this as his default movement animation, casually strutting around and occasionally twirling his gun around.
* SoftSpokenSadist: He rarely raises his voice, and when he does it is usually only for the lines giving orders as if he were a theatre director. For the most part, he merely calmly talks about the beauty of death and his own "genius". The only times when he raises his voice are when he does his EvilLaugh and potentially when firing ''Curtain Call''.
** He also has some unique lines for his [[{{Cowboy}} High Noon skin]], where his voice grows noticeably deeper and somewhat gravelly, [[TheStoic and becomes completely devoid of emotion.]]
--> '''Jhin''': [[ShoutOut I like]] [[Film/DjangoUnchained the way you]] [[http://vignette3.wikia.nocookie.net/leagueoflegends/images/7/7c/JhinHighNoon.RkillTeemo01.ogg die, boy.]]
* StartOfDarkness: Unbeknownst to Jhin, his murders were this for Zed, as the investigation took a huge mental toll on the young ninja, his rival, and their master.
* SuperOCD: Not incredibly evident at first, but WordOfGod is that he was intended to have a sort of OCD vibe about him, particularly regarding his obsession with four and death. Some of his lines really hammer this in, however, having him sound almost nervous or angry about things.
--> '''Jhin''': [[http://vignette4.wikia.nocookie.net/leagueoflegends/images/6/66/Jhin.attack10.ogg You will perform!]]
--> '''Jhin''': [[http://vignette3.wikia.nocookie.net/leagueoflegends/images/7/7e/Jhin.I13.ogg Smile! Everyone is watching!]]
** His joke line reinforces this. In the animation, Jhin tries to spin his weapon but drops it by mistake and has a... bit of a freak-out during it.
--> '''Jhin''': [[http://vignette1.wikia.nocookie.net/leagueoflegends/images/3/33/Jhin.joke01.ogg Only perfectio - gah! *noises of rage and then he clears his throat* ...only perfection is acceptable.]]
** Made much more obvious in his full lore, where several times it's noted how he'll do things four times for next to no reason.
-->''He wiped the gun’s stock a fourth time. He couldn’t be sure it was clean until he wiped it down four times. Didn’t matter that he hadn’t used it. Didn’t matter that he was only going to stow it in the bag under the bed. He couldn’t put it away until he was sure it was clean. And he couldn’t be sure it was clean until he had wiped it down four times. It was getting clean though. Four times makes it clean.''
* ThemeMusicPowerUp: In a sense. During his ultimate, a heavenly choir plays. "High Noon Jhin" has a western-style guitar riff instead.
* TheyLookJustLikeEveryoneElse: No one suspected the illusive murderer known as the "Golden Demon" would turn out to be an unassuming stagehand.
* TokenEvilTeammate: For Ionia. Jhin fits this trope far better than Zed or Syndra (who are both ''renegades'' who stand apart from or even opposed to the rest of the nation) in that he's a secret weapon of the Ionian Council itself (or at least a previously unmentioned "cabal" within it), adding a new dark side to the formerly pure nation of Ionia.
* TragicMonster: Surprisingly enough, Jhin does have several lines in which he grimly reflects on how he's literally unable to resist the urge to keep killing and committing atrocities, and even seems to be genuinely (albeit briefly) conflicted and remorseful about it. Perhaps there is a hidden conscience in him, repressed underneath layer after layer of cruelty, sadism and psychopathy?
-->[[http://vignette1.wikia.nocookie.net/leagueoflegends/images/2/2f/Jhin.move27.ogg This art is a compulsion. I cannot resist it.]]\\
[[http://vignette1.wikia.nocookie.net/leagueoflegends/images/b/bd/Jhin.move30.ogg There is nothing for me but this.]]\\
[[http://vignette4.wikia.nocookie.net/leagueoflegends/images/5/5f/Jhin.move36.ogg I swear each performance is the last, but I lie every time.]]
* WhiteMaskOfDoom: Beautiful, vaguely skull-like, and looks to be made out of ivory.
[[/folder]]

[[folder: Jinx, the Loose Cannon]]
[[quoteright:308:http://static.tvtropes.org/pmwiki/pub/images/jinx_originalloading.jpg]]
[[caption-width-right:308:[-[[http://images.wikia.com/leagueoflegends/images/3/36/Jinx_Select.ogg Rules are made to be broken... like buildings! Or people!]]-] ]]

->'''Voiced by''': Creator/SarahWilliams (English), Isacha Mengíbar (European Spanish), Karla Falcon (Mexican Spanish), Creator/SumireUesaka (Japanese)

->''"Oh look - I'm opening my box of care! Oh wait - it's empty!"''

A manic and impulsive criminal from Zaun, Jinx lives to wreak havoc without care for the consequences. With an arsenal of deadly weapons, she unleashes the loudest blasts and brightest explosions to leave a trail of mayhem and panic in her wake. Jinx despises boredom, and gleefully brings her own chaotic brand of pandemonium wherever she goes.

Jinx is a Marksman champion who sacrifices mobility and defensive skills for extremely high damage potential with her arsenal of various weapons. Her passive, ''Get Excited!'', grants Jinx a massive movement and attack speed bonus when she kills or helps kill an enemy champion or turret, allowing her to reposition to continue the slaughter. With her first ability, ''Switcheroo!'', Jinx swaps her weapons between ''Pow-Pow'', a short range machine gun that grants her bonus attack speed with each basic attack, stacking up to three times, and ''Fishbones'', a rocket launcher that increases her attack range and makes her basic attacks deal bonus damage and hit all enemies around her target, at the cost of mana per basic attack and reduced attack speed. Her second ability, ''Zap!'', fires a long-range shot from Jinx's electric gun in a target direction, damaging, revealing and slowing the first enemy it hits. With her third ability, ''Flame Chompers!'', Jinx hurls a row of three grenades to a target location that damage and briefly immobilize the first enemy champion that walks over each of them. Her ultimate ability, ''Super Mega Death Rocket!'', fires a massive rocket that flies in a target direction with global range, exploding upon hitting an enemy champion and dealing area of effect damage based on the target's missing health. The longer the rocket is in flight, the more damage it deals.

Jinx's alternate skins include [[TheMafia Mafia Jinx]], Firecracker Jinx, [[ZombieApocalypse Slayer Jinx]], and [[MagicalGirl Star Guardian Jinx]].
----

* AllThereInTheManual: The lore states that no one (in-universe) knows where she came from, but her Champion page on the official website lists her as being from Zaun. It's not stated anywhere in her lines nor her other official materials, so many assume she's from Piltover based on her high-tech weaponry.
** She spent at least some time in the mean streets of Zaun, since Ekko remembers her from a time before "[she] started talking to the gun".
* ArchEnemy: Vi. She went out of her way to make the Piltover Enforcer her nemesis by humiliating her and her ability to keep order, nearly killing her by bringing down Piltover's most secure building on her, [[ArsonMurderAndJaywalking drawing some mean graffiti on her champion page in tacky pink paint]].
* ArsonMurderAndJaywalking: Played with extensively in her promotional "wanted" poster:
--> ''Murder, Unprovoked Assault, Disturbing the Peace, Public Indecency, Murder Again, [[LeaningOnTheFourthWall Inauthorized Property Recoloration]], Unflattering Impersonation of an Officer, Reckless Hexplosive Detonation, Destruction of the Peace, [[PokeThePoodle Really Petty Larceny]], [[{{BFG}} Exorbitant Weapon Size]], [[RunningGag Some More Murders]], Inciting Mass Hysteria, Making Fun of the Peace, [[JaywalkingWillRuinYourLife Aggravated Jaywalking]], [[UnreliableNarrator Forging of Official Wanted Posters]].''
* AttackAttackAttack: Her kit is ''very'' aggression-based at the cost of having low mobility and no escape tools. The only thing helping her movement is her passive, which necessitates that she kill/destroy something before continuing on her spree or running away.
* AxCrazy: Just hear her laugh, if her lines don't convince you.
* {{BFG}}: Wields a hefty minigun.
* BigStupidDooDooHead: If she taunts near an enemy Caitlyn or Vi, the most insulting nicknames she can come up with are along the lines of "Hat Lady" or "Fat Hands" (respectively).
* BilingualBonus: For her Star Guardian skin, Jinx's familiars/guns are called Shiro (Minigun), and Kuro (Rocket). Shiro and Kuro are the Japanese words for "White" and "Black" respectively, matching their appearance.
* BloodlessCarnage: The music video for her "Get Jinxed" ImageSong has her mow down dozens of enemies with no blood spilt... because they're all robots. This is likely because a video of her killing lots of people messily would be outside the permissible scope for a T-rated game.
* BlueAndOrangeMorality: Exciting = "good" and boring = "bad." That's pretty much the extent of her moral code. As [[http://boards.na.leagueoflegends.com/en/c/story-art/lEN9q900-jinx-and-vis-family-ties-facts-myths-and-theories?comment=0007 Rioter Gypsylord explained]], she wouldn't knife a citizen of Piltover in a dark alley. That's not fun. But if that same person were sitting on a crate of fireworks, she'd blow up the crate without a thought for the person on top of it. Explosions are cool!
* BombThrowingAnarchists: Of the [[http://en.wikipedia.org/wiki/Illegalism Illegalist-ish]] "let's blow society to hell for kicks" movement.
* CainAndAbel: The fandom is fairly convinced that Vi and Jinx are sisters. There's no official lore that states the two of them are related, but in game dialogue about Vi's sister (Lyte's "I'm not supposed to talk about her") and Jinx's sister ("You should see my sister!") are vague enough that it could be true. At any rate, Jinx's Easter egg launch graffiti claims that her sister is also in the League and a previously established Champion that isn't Caitlyn.
* ChaoticNeutral[[invoked]]: [[http://forums.na.leagueoflegends.com/board/showthread.php?t=3877889&page=10#post41631944 According to]] WordOfGod she's this.
** When called out on using the term Chaotic Neutral wrong, [=RiotRansom=] explained that nothing she does is fueled by a desire to kill but to have fun, just that [[DistinctionWithoutADifference her fun involves blowing stuff up and living things tend not to survive getting blown up]]. By this logic, arsonists aren't evil.
*** Perhaps creators wanted to draw a line between delusional teenager and genocidal monsters of Noxus and Zaun.
** ChaoticStupid: Fits the Laconic description of this trope almost perfectly: ''"A character who does whatever they feel like doing, even if it's clearly a really bad idea to do it."'' The "''bad idea''" here being her inclination to "blow up society for the hell of it" mentioned in the entry for BombThrowingAnarchists above. She'd even blow up the sun if she was capable.
** Unlike her default, the lore given for Jinx's Star Guardian skin however plays it straight as the Type 3 ''The Rebellious Rebel'' archetype (for the most part).
* ChekhovsGunman: Her (tattooed) arms and legs appeared in the Summer Skin login screen, leading to speculation as to who she was.
* ColorCodedCharacters: On the [[MagicalGirl Star Guardians]] team she's red.
* [[ComedicSociopathy Comedic Sociopath]]: Hands down one of the most insane champions in the entire game, and also one of the funniest.
* TheComicallySerious: Yes, believe it or not, with one of her Star Guardian Jinx lines when her health hits zero:
-->'''Jinx''': ''[[DullSurprise Oh no. I am dying.]]''
* ConsultingMisterPuppet: Her joke has her do this with her rocket launcher, Fishbones. To her displeasure, its attitude is completely meek.
* CuteAndPsycho: If only for her sheer glee and joy when wrecking havoc. She's undoubtedly very much psycho, but many people find her to be kinda cute as well.
** Her Star Guardian skin plays this up as much as possible. And then her familiar ''Shiro'' gets in on it, as according to Jinx he loves the item Bloodthirster, gets impatient when not being used, and his favorite part of being a Star Guardian is the ''slaughter'' involved[[note]]First Star doesn't approve of that choice of words though[[/note]]. Her other familiar, Kuro, prefers the sparkles that come with the job.
* CuteIsEvil: Jinx is pretty much a petite and cute girl, complete with flat chest, when compared to her hunters (Vi and Caitlyn), who are mature and buxom ladies. However, she's also extremely psychotic with zero care about anything else other than her own fun. 'Evil' may be too much of a strong word, but Jinx pretty much gives the middle finger to the notions of 'Good is adorable, while EvilIsSexy'.
** Played up in her Star Guardian skin. While both of Jinx's familiars, Shiro and Kuro, are adorable, the "cuter" of the two, Shiro, is the one who's much more CuteAndPsycho than Kuro (as seen above).
* CutenessProximity: She ''really'' wants to hug Ziggs. Unfortunately for Jinx, Ziggs is ''terrified'' of her.
** InLoveWithYourCarnage: It's arguable that she likes Ziggs so much because of his hexsplosives. Anything that causes more destruction and explosions is more fun for her.
* DarkIsNotEvil: In her Star Guardian skin, Kuro, her black familiar that becomes her rocket launcher, prefers the sparkles that come with the job, as opposed to Shiro's CuteAndPsycho.
* DarkMagicalGirl: While not a rival of the Star Guardians, Star Guardian Jinx's lore makes it clear she's based on this character archetype.
* EvilCounterpart: To Vi.
** Vi is a Piltover CowboyCop who is willing to uphold the law by beating up as many criminals to their faces. Jinx, on the other hand is a Zaunian criminal who loves to cause as much destruction and chaos around her for her enjoyment.
** Vi is a former thief who held to a Robin Hood-style moral code. As a cop, she's just looking for a good fight. Jinx is an insane anarchist who just does pretty much whatever she wants, as long as it's fun.
** Vi punches things with her fists. Jinx shoots, shocks, and blows things up with a wide array of gadgets.
** Vi's outfit covers most of her body and makes her decently well-armored. Jinx's covers hardly any and leaves her vulnerable.
** Even their skins are {{foil}}s to each other; Vi's alt skin is a future version of her, while Jinx's skin is "Mafia Jinx" - the past. See also their [[http://www.youtube.com/watch?v=IBphxrYgJOg theme]] [[http://www.youtube.com/watch?v=0nlJuwO0GDs songs]], which both have a punk or punk-influenced sound. Vi's is in third-person, while Jinx's is in first.
** Their hair-styles are opposites: Vi's hair is pink, short, and rather unstyled, Jinx's hair is light blue, [[RapunzelHair goes down to her ankles]], and is braided.
** And finally their classic splash arts pose them in the same place -- Vi's is shiny Piltover; Jinx's is shot up and destroyed.
* EvilAlbino: Not confirmed, but it's possible. Her complexion is exceptionally pale, it would explain her red eyes, and all she would need to do is dye her hair.
* ExpressiveHair: When she's killed, her pigtails form a heart. In her Star Guardian skin, they instead form a star with her limbs.
* {{Expy}}: The similarities between her and [[VideoGame/{{Borderlands2}} Tiny Tina]] have not gone unnoticed.
** Personality-wise she shares more than a few traits with [[Franchise/{{Batman}} Harley Quinn]].
** All she's missing is an actual [[ComicBook/TankGirl tank]]...
** [[WordOfGod According to her creator]], the basic concept for the character was Film/TheDarkKnightSaga's [[SelfDemonstrating/TheJoker Joker]] if the role had been played by Creator/HelenaBonhamCarter. The game's other Joker expy, Shaco, is based on the DCAU Joker. Another reference to the role is included in her Get Jinxed video, where a monkey sports some rather familiar facial makeup while sitting on a gate that looks suspiciously like Arkham Asylum's.
** There's also a [[FreezeFrameBonus blink-and-you'll-miss-it]] reference to the role a few seconds before even that, when Jinx is shooting robots in the dark. One of the shots of her face [[http://i.imgur.com/ozikPzB.png has her sporting a damn near perfect replica]] of one of Joker's better known expressions.
* FashionableAsymmetry: Wears only one stocking on her right leg and has only one sleeve on her opposite left arm.
* FieryRedhead: In her Star Guardian skin. She's TheLancer of the group and [[DarkMagicalGirl the incredibly rebellious one to boot]] with bright red hair.
* FinishingMove: Super Mega Death Rocket! deals more damage the closer her targets are to death. If you and your allies are heavily wounded, [[WhoWouldBeStupidEnough don't cluster together when you try to recall to base.]]
* GamePlayAndStoryIntegration: Her passive plays into her backstory and song rather well; by killing enemy champions or blowing up towers, Jinx is continuing her crime spree and hopefully getting someone to try chasing her. She wants to be chased, if only as another layer to her game.
* GatlingGood: Pow-Pow the minigun is a smaller but no less deadly version of this.
* GeniusDitz: Knowingly coming from Zaun herself, she does have the full know-how experience in all of her own weapons, having two well-crafted firearms, an electric pistol, lots of explosives and its propulsive ordnance, all possibly designed by herself. Not to mention being [[AxCrazy frantically proud and happy in standing on her own rocket without even slipping off]].
* GenkiGirl: An antagonistic example. She gets really energetic when the chaos starts up and tries to continue the high.
* GlassCannon: Even by marksmen standards (sans Graves): Jinx dishes out ''absurd'' damage, but dies from a stiff breeze and has pretty much zero chance of escaping if she gets cornered.
* HitAndRunTactics: Because of her fast minion-killing from Fishbones combined with fast turret-shredding from Pow-Pow, it's not uncommon to find Jinxes pushing towers down off to the side then making use of her passive to get the hell out of dodge. Of course, [[FragileSpeedster it's curtains if she doesn't start running soon enough]].
* HopeSpot: Just like Ezreal, Ashe, and Draven, just because you and your buddies survive with minimal health doesn't mean that Super Mega Death Rocket! isn't headed for you from across the map. This is especially true for Jinx as her ultimate's damage ramps up with the amount of damage taken by the victim, meaning that crafty Jinxes will often set up wards in common recall locations so they can time a rocket to hit you just as you reach your fountain for a guaranteed kill.
* HyperspaceArsenal: Averted with her classic skin. In both the art and model, Pow-Pow is on her right hip, Fishbones on her left shoulder and her stun gun on her left thigh. She even has a short animation for whipping each one out and putting them away as part of her attack animations.
* ICallItVera: The names of her minigun and rocket launcher are Pow-Pow And Fishbones, respectively.
* IJustWantToBeNormal: According to [[http://www.reignofgaming.net/news/25871-jinx-reddit-ama-lucians-q-gypsylord-on-jinxs-nerfs this interview]], Fishbones the Rocket Launcher actually represents her subconscious desires and her hidden, repressed self, which includes a latent desire for normalcy.
* ImageSong: [[http://www.youtube.com/watch?v=0nlJuwO0GDs "Get Jinxed"]]
* InSeriesNickname: Refers to Caitlyn as "[[NiceHat Hat Lady]]" and Vi as "[[PowerFist Fat Hands]]".
* IShallTauntYou: She's going out of her way to make Vi really hate her guts.
* ItAmusedMe: She blows things up because wants to have fun. If people tend not to survive being blown up, well, that's not ''her'' problem, and maybe that'll teach them to stand somewhere else next time.
* KilroyWasHere: In her ImageSong music video, she spray-paints "JINX WAS HERE!" on ''the side of a rhinoceros.''
* TheLancer: Of the Star Guardians; she's a powerful ally, but doesn't fit in with the others and is constantly at odds with Lux.
* LightIsNotGood: Well, while Star Guardian Jinx is ''technically'' a good guy, her Familiar Shiro, the white one that becomes her minigun, loves the item Bloodthirster, gets impatient when not being used, and his favorite part of being a Star Guardian is the ''slaughter'' involved[[note]]First Star doesn't approve of that choice of words though[[/note]]. Her other familiar, Kuro, the black one that becomes her rocket launcher, [[DarkIsNotEvil prefers the sparkles that come with the job]].
* MadBomber: Bombings are included in the reports of her crime spree.
* MagicalGirl: She's a Star Guardian! ([[AxCrazy Yes, we know,]] [[TerroristWithoutACause just roll with it.]]) According to the Star Guardians page, she's the newest, [[DarkMagicalGirl most rebellious member of the group,]] but also potentially the strongest. Her guns even turn into [[NonHumanSidekick non-human sidekicks]] named Shiro and Kuro!
* MissFanservice: Averted; despite being one of the most {{Stripperiffic}} champions in the game, her skinny frame, complete lack of chest and "off" personality make her one of the ''least'' sexualized women in the game. While part of the fanbase [[SelfFanservice 'edits' her into a more standard sexy image]], a large percentage find her ''extremely'' attractive just the way she is.
* MoreDakka: Switching to her minigun causes her attacks to increase attack speed to a limit. Also firmly believes that she needs more guns, despite having three of them [[note]]a minigun, a rocket launcher, and a taser pistol[[/note]] already in her arsenal, alongside trap grenades.
** Summed up nicely in one quote: "What if I had a gun that... shot other guns?"
* MusclesAreMeaningless: That's quite a bit of weaponry to carry around for a woman of her build.
* NoIndoorVoice: She, herself, is capable of speaking quietly, but all of her abilities' names end in exclamation marks.
* OrderVersusChaos: You know you're chaotic when you manage to make [[CowboyCop Vi]] look like a paradigm of order. She targeted Piltover specifically for this reason, being the most peaceful and crime-free city-state thanks to Vi and Caitlyn.
* PsychopathicWomanchild: Has significant overtones of this, being highly immature and treating both her weapons and her victims as her toys. Her childish-sounding voice, GirlishPigtails, skinny frame, and noticeable lack of buxom don't really help.
* PutTheLaughterInSlaughter: So much so that she's the first champion whose laughter emote ''loops''. No wonder Vi hates her laugh so much. Her laugh sound clips are also absurdly long on their own.
** Her Japanese voice takes it straight into {{laughing mad}} [[https://youtu.be/0Y2QurxSTVA?t=1m40s territory.]]
* RapunzelHair: Her pigtails are almost as long as she is tall!
** BraidsOfAction
** GirlishPigtails
** YouGottaHaveBlueHair
* RealityEnsues: Wearing little to no armor means she can't shrug off any damage she gets, and her health is accordingly miserable.
* RebelliousSpirit: Even if the cause isn't known, there's no arguing that Jinx has long since thrown off any society's rules.
* RedAndBlackAndEvilAllOver: Surprisingly averted in her Star Guardian skin. Of her two familiars, Kuro the black and red one, is the more level-headed of the two and prefers the sparkles that come with being a Star Guardian.
* RedEyesTakeWarning: Possesses strange pinkish red irises. They even seem to [[GlowingEyesOfDoom glow slightly in dim light]] or [[InterplayOfSexAndViolence when she is really having a good time.]]
* RedIsHeroic: Downplayed in her Star Guardian skin. She's [[TokenEvilTeammate technically a good guy]], her color palette is red and it's implied/outright stated in the Star Guardian reveal that if Jinx could stop being so rebellious towards the Star Guardian cause, she could potentially be the most powerful member.
* RedOniBlueOni: Red to Lux's blue on the Star Guardians team.
* RidingTheBomb: The "Get Jinxed" video starts with a dozen missiles headed toward Piltover... and she's riding one and having the time of her life.
* SenselessViolins: Mafia Jinx has her stow Pow-Pow in a cello case.
-->'''Jinx:''' ''[[http://images.wikia.com/leagueoflegends/images/8/83/MafiaJinx.move01.ogg What's in my violin case? Violence!]]''
* SexIsViolence: If her [[http://www.youtube.com/watch?v=0nlJuwO0GDs music video]] is any indicator, she seems to really enjoy shooting Pow-Pow and watching explosions go off everywhere. As for being on the receiving end, she's not outwardly a masochist, but her hair braids do form a heart as she dies.
* SceneryGorn: If the background of her splash art looks familiar, it's actually the same as Vi's (a shiny Piltover), but much darker without power and very much wrecked after she's set off several explosions.
* SlasherSmile: Seems to be her default expression.
* SmallGirlBigGun: One girl, several guns.
* SpentShellsShower: ''Literally'' in the "Get Jinxed" music video, where she's laying in a bathtub full of spent minigun shells as more rain down on her.
* SplashDamageAbuse: Like Tristana, Jinx can punish enemies that hide in crowds of minions when she has Fishbones out. Also, her ultimate deals damage to everyone in a particular radius, making it inadvisable for her squishier enemies to hide right behind their tank when heavily damaged (not unlike Graves' Collateral Damage).
* StunGun: The ability Zap!, though it only slows.
* {{Stripperiffic}}: Her clothing is [[FashionableAsymmetry a stocking, a sleeve]], hot pants, some belts, gloves, and a bikini top.
* TattooedCrook: Tattoos on her right side? Check. Crook? Double check.
* TerroristWithoutACause: She has no known rationale for doing the things that she does. She does it because it's ''fun''.
* ThousandYardStare: Notable in that she seems to thoroughly enjoy everything she does, but still has that creepy "stare right through you" gaze of someone traumatized to the border of a psychotic break.
** Which begs the question: [[FridgeHorror What exactly happened to break her mind into an utter, complete loss of sanity?]]
* TokenEvilTeammate: Star Guardian Jinx. ''Technically'' being one of the good guys' team doesn't change Jinx's love of violence and shooting one bit.
* TooManyBelts: [[LampshadeHanging Lampshaded]].
-->'''Jinx:''' [[http://images.wikia.com/leagueoflegends/images/9/9e/Jinx.move13.ogg "I'm wearing lots of belts! For no reason at all."]]
* TriggerHappy: Half her lines express how eager she is to riddle things with shrapnel or lead.
* {{Troll}}: Revels in it. She even mocks Vi's [[LeaningOnTheFourthWall image song]] by altering a few lyrics.
-->'''Jinx:''' ''She's such a loser, always ready to cry, dah-dah-dah-''dah!
* UpToEleven: Jinx is the very definition of a ranged physical carry taken to its LogicalExtreme. She's basically made of [[GlassCannon wet tissue paper]] while having a [[MoreDakka ridiculously high damage output]] even by the standards of other ranged carries. In the right hands, there's little that can stand in her way, but just one slip-up can mean death.
* UsedToBeASweetKid: If Ekko's champion-specific quotes are any indication, she used to be good friends with him, Vi, and the rest of their crew until she became violent and unstable. The reason ''why'' she turned out that way still hasn't been established.
* VillainSong: Get Jinxed.
* ViolationOfCommonSense: In-Universe. Her recall animation shows her hitching a ride ''on a live rocket'' from Fishbones. Taken even further in the "[[ImageSong Get Jinxed]]" music video where she outright [[RidingTheBomb rides a skyward bomb]] on its way toward Piltover.
** Although, this apparently makes more sense (and a lot less dangerous) than having oneself being propelled by an actual [[RocketJump explosion]].
* WalkingArmory: She's packing more heat than [[MiniMecha Rumble's Tristy]]. To count: a minigun, rocket launcher, shock blaster, sticky grenades, and a special gigantic long-range missile she can fire from Fishbones.
** Heck, all the weaponry she carries probably weighs more than she does! HyperspaceArsenal, ho!
* ZettaiRyouiki: Grade-A with her short-shorts by default, but she only wears a stocking on one leg. Played straight with her Mafia skin, though.
[[/folder]]

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[[foldercontrol]]

[[folder:Galio, the Colossus]]
[[quoteright:308:http://static.tvtropes.org/pmwiki/pub/images/galio.jpg]]
[[caption-width-right:308:[-[[http://rd-lolpatch.s3-website-us-west-2.amazonaws.com/releases/pbe/projects/lol_air_client/releases/0.0.5.24/files/assets/sounds/en_US/champions/Galio.mp3 Time to make an impact!]]-] ]]

-> '''Voiced by:''' Creator/DavidLodge (English/Original), Josh Petersdorf (English/Rework), Creator/JuanCarlosLozano (European Spanish), Blas García (Pre-Rework/Mexican Spanish), Beto Castillo (Post-Rework/Mexican Spanish), Shunsuke Sakuya (Japanese)

->''"Get behind me, Demacian! You may not have noticed, but I’m very large."''

Outside the gleaming city of Demacia, the stone colossus Galio keeps vigilant watch. Built as a bulwark against enemy mages, he often stands motionless for decades until the presence of powerful magic stirs him to life. Once activated, Galio makes the most of his time, savoring the thrill of a fight and the rare honor of defending his countrymen. But his triumphs are always bittersweet, for the magic he destroys is also his source of re-animation, and each victory leaves him dormant once again.

Galio is a Warden champion who excels at defending his allies and forcing enemies to attack him, while also dealing substantial area-of-effect damage. His passive, ''Colossal Smash'', causes his next basic attack every few seconds to deal bonus damage to the target and other enemies around them. The cooldown of this effect is decreased whenever he hits an enemy champion with an ability. With his first ability, ''Winds of War'', Galio flaps his wings, sending out two gusts of wind towards a target location that damage all enemies they pass through. Once they reach their destination they converge into a twister for few seconds, continuously damaging all enemies inside. His second ability, ''Shield of Durand'', passively grants Galio a magic damage-absorbing shield if he avoids taking damage for a few seconds. When activated, Galio enters a defensive stance, reducing all damage he takes but moving at reduced speed. When he reactivates the ability, he taunts all nearby enemies, briefly forcing them to attack him; the range and duration of the taunt increase the more time he waits before reactivation. His third ability, ''Justice Punch'', makes Galio dash in a target direction, damaging and knocking up all enemies he collides with, stopping upon hitting an enemy champion or wall. With his ultimate ability, ''Hero's Entrance'', Galio leaps into the air and flies towards an allied champion in a huge radius around him, also reducing damage they take until he arrives. He then lands at their location with a ground-shattering punch that damages and knocks up all nearby enemies, with those at the center of impact being knocked up for a longer duration.

Galio's alternate skins include Enchanted Galio, [[{{Magitek}} Hextech Galio]], [[TheSquad Commando Galio]], [[BigRedDevil Gatekeeper Galio]], and [[BadassInANiceSuit Debonair Galio]].
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* AchillesHeel: The passive shield from ''Shield of Durand'' does a lot of work to help him against AP characters, but Galio is substantially weaker against heavy AD compositions that don't allow him to take full advantage of it.
* {{Adorkable}}: A number of his post-VU lines reflect him overly excited, gushing with enthusiasm about pretty much everything.
--> ''"My middle name is 'Justice.' Galio Justice... Justice."''
* AffablyEvil: For the demon who passes judgement on the souls of the damned before sending them to Hell, Gatekeeper Galio sounds oddly friendly.
--> ''"Matricide? My my, well done, Circle Nine!"''
* AssShove: Gatekeeper Galio explicitly mentions this as a threat in one of his lines. [[NotMakingThisUpDisclaimer No, it's not a]] {{Mondegreen}}, he's literally threatening enemies with "Rectal impalements all around!"
* BigDamnHeroes: ''Hero's Entrance'' naturally invokes this when he rushes to the aid of an ally. Can also be pulled off with a well timed ''Shield of Durand'' taunt.
* BigRedDevil: Gatekeeper Galio. Hilariously, his post-VU voiceover shows [[HorrifyingTheHorror he's rather meek and submissive to his master...]] '''''[[MemeticTroll Te]][[MemeticPsychopath emo.]]'''''
* BloodKnight: Galio was made for battle, specifically for defending people. As such, he loves waking up to smash the enemies at the gates and send them home packing.
* BlowYouAway: ''Winds of War'' creates two shockwaves of wind that converge into a vortex.
* BoisterousBruiser: Post-VU. Galio spends the vast majority of his time asleep, keeping vigil over the walls of Demacia. When he has the chance to wake up and stretch his wings, he's overly eager and excited to fight when he can.
* BornOfMagic: He was created as what was essentially a giant, gargoyle-shaped statue designed to "eat magic" and protect Demacia should the need arise... then during a 13-day long, nearly hopeless siege against Noxian archmages, ''[[ItCanThink it spoke.]]'' And started moving on its own. [[BigDamnHeroes And then utterly squashed the Noxians.]]
* BuffySpeak: When he's describing someone or something, he usually resorts to this.
* CirclesOfHell: Gatekeeper Galio references the circles constantly in his taunts, judging where to send League's sinners.
* CoolShades: Like all members of the Demacian Commando unit, Commando Galio has a pair, though his (post-VU, anyway) are bright orange.
* CruelMercy: A [[ComedicSociopathy really sad yet hilarious]] variant when Gatekeeper Galio taunts Amumu, in the place where he'd normally sentence them to a circle of hell:
--> ''"You know what? Your life's already hell, so I'm gonna leave you be."''
* DealWithTheDevil: Literally; Gatekeeper Galio offers Sona the ability to play the etwahl ''really'' well.
* DemotedToExtra: Not Galio himself, but his sculptor, Durand. Before his champion relaunch, Durand was a major character in Galio's history, and his ''Idol of Durand'' ultimate was assumed to be a sort of SelfInflictedHell done as penance [[MyGreatestFailure for failing to prevent Durand's death.]] Post-relaunch, while he still created the statue that would become Galio as we know him, his significance has been relegated to a single name-drop in his bio. Amusingly though, the title of Galio's DamageReduction-taunt-explosion ability, now titled ''Shield of Durand'', [[AmbiguousSyntax still technically works,]] since now instead of it being "an ability named in direct tribute of his fallen master," it now means "a literal shield created by Durand."
* DisproportionateRetribution: Gatekeeper Galio, on a few sins of his foes.
--> ''"Wet the bed, blamed it on your sister? Tsk, tsk, tsk, Circle Eight."''
--> ''"Have you been smoking? Circle Three."''
--> ''"Being a weirdo tree hugger! Circle One!"''
* [[DivergentCharacterEvolution Divergent Skin Evolution]]: Before his full visual update, Galio's "Enchanted" and "Hextech" skins were only mild appearance changes that were nothing too special, the former being a straight-up model recolor. After the update, though, not only did they gain massively-improved and more distinct-looking appearances, they even gained unique particle effects. What's better is that while nowadays this sort of quality is reserved only for 1350 RP Epic-tier skins, the prices on these skins still remain at a low 520 RP.
* DynamicEntry: Appropriately titled ''Hero's Entrance,'' Galio's ultimate is able to cover a lot of distance, is ridiculously fast, makes a huge splash onto enemies, [[ArsonMurderAndJaywalking and looks just plain awesome.]] It's basically like Aatrox's ''Dark Flight'' on steroids.
* EnergyAbsorption: ''Shield of Durand'' scales higher the longer he channels the defensive stance. Galio is made to absorb all kinds of punishment.
* EvilCostumeSwitch: Gatekeeper Galio turns him into a BigRedDevil with darker lines and voice in addition to green and ghostly FauxFlame effects. His character is changed to an extremely powerful judge who condemns souls to hell based on their sins... [[EvilIsPetty and he isn't picky, to say the least.]]
--> ''"Being naive! That's not really a sin, but, Circle One."''
* ExactWords: ''Hero's Entrance'' flies right to where the targeted ally was ''when Galio first used the ability''. This means that if his initial target uses any sort of mobility to get away, Galio will still land right where they began instead of where they ended up.
* {{Foil}}: Riot intends for him to be a foil and rival to Sion. They saw potential in a rivalry between them - Galio is an unwavering, eternal guardian, while Sion is an unstoppable, relentless juggernaut. They also saw irony in how Galio is a golem given sentience and a sense of humanity, and Sion is a former human who lost his humanity and has become little more than a war machine.
--> ''"Hah hah! Ours would be a fight for the ages, they'd find pieces of us for miles around!"''
** This is emphasized through their playstyles. Sion is a Vanguard; his design encourages him to charge recklessly into the enemy team and cause as much chaos and disruption as possible, and possibly take someone with him. Galio is a Warden; he's designed to rush to the aid of his allies and protect them, ensuring the fight remains orderly and clean for his allies. This is reflected in their ultimates; Sion's ''Unstoppable Onslaught'' encourages him to charge headlong into enemy lines, with massive, near global range. Galio's ''Hero's Entrance'' has the same, near global range, but only works when targeting an ally to defend, and encourages knocking enemies away from them.
** The duality is also emphasized in their splash arts. Both are standing high above the observer, looking down upon them. But while Sion is looking left and down at a poor victim he's brutally murdering with his iron leg, a grim expression on his face, against a dark, war-torn background, Galio is looking right and down at a group of enemies he's running off instead of killing, with a smile on his face, against a bright, sunny sky.
* FolkHero: He exists as a large stone statue guarding the walls of Demacia. He remains motionless for generations and centuries, only awaking when war comes to the walls. It's happened such that Galio's life is only spoken of by elders and ancients, since to the majority of people, he's just a pretty gargoyle. Galio himself admits that being a symbol isn't easy, and he himself doesn't necessarily know what he's supposed to be a symbol for, but he'll do his best anyway.
--> ''"I'm not sure why life chose me, but I'm glad it did."''
* HumongousMecha: Hextech Galio turns him into one, [[UnitsNotToScale according to the skin splash, at least,]] where he's big enough to hold two humans in his one hand.
* IShallTauntYou: His W, which is one of the best [=AoE=] taunts in the game.
* LargeHam: Post-VU. See {{Adorkable}} and BoisterousBruiser above. He's overenthusiastic about everything because he doesn't get to stay awake very long.
--> ''"I love walking! It sounds like THUNDER!"''
--> ''"WHA-HOOOA!? I didn't know I had a TAIL!"''
--> ''"It's time to MOVE! Shake off the moss."''
* ImpaledWithExtremePrejudice: A favorite of Gatekeeper Galio.
--> ''"HAH ho ho! Rectal impalements all around!"''
* MageKiller: His passive's damage scales with bonus Magic Resistance, and his W grants him a magic-absorbing shield when he hasn't been damaged for an extended period. In the story, he specifically was built to counter magical assaults on Demacia, and awakes in the presence of great magic. This means he only gets to experience the joy of life when magic is near.
--> ''"They made me to stop magic, and yet I hate when it's gone."''
* MightyGlacier: One of few tanks in the game that actually hurts more as he makes himself tougher to kill. The "glacier" part is apparent when attempting to position optimally for ''Shield of Durand'' (i.e. in the middle of the enemy team), since it slows him down so dramatically.
* ObfuscatingStupidity: It's mentioned that he was designed to look like a large simpleton to hide his mental acuity.
* OurGargoylesRock: Gargoyles, as far as we know, aren't a thing in Runeterra, but Galio is supposed to evoke the imagery and feel of a gargoyle; his underbite teeth, bird legs, and wings specifically draw callbacks to gargoyle imagery, while also representing his righteousness. At the same time, Galio, even before his VU, was never referred to as a gargoyle, but as a "gargoyle-like construct." The RunningGag continues.
--> '''Galio''': [''responding to Poppy''] ''Gargoyle? Heh, no, I'm more of a magic nullifying colossus.''
--> '''Gatekeeper Galio''': [''the same''] ''Gargoyle? No, I'm more of a demonic vessel of torment.''
* PracticalTaunt: His ''Shield of Durand'' has him unleash one through an explosion, though its range is based off of a charge time while slowed. This is a takeover from his infamous pre-rework ultimate, where he would be able to instantly taunt entire teams as he charged up for a much more devastating explosion.
* SituationalSword: Highly effective against AP-heavy teams (and especially champions that rely on damage-over-time spells like Cassiopeia or Malzahar), less effective against AD-heavy teams.
* TheStoic: Normally takes this state, when he's slumbering as the silent, solemn defender of Demacia's walls.
* TopHeavyGuy: Galio has a huge torso and a buff set of arms.
* UnitsNotToScale: UpToEleven. All of Galio's splash arts depict as being absolutely ''colossal'' (hence his name), being several hundred feet tall and able to hold a human in his hand like a doll. In-game, he's roughly the same size as Garen.
* WindFromBeneathMyWings: Galio's ''Winds of War'' is generated by a single mighty flap of his wings. While the usual [[ArtisticLicensePhysics breaking of Newton's 3rd law]] accompanying this trope is somewhat mitigated by the fact he's a walking, talking giant made of stone, [[VoodooShark this opens up questions about how he can even fly at all.]]
[[/folder]]

[[folder:Gangplank, the Saltwater Scourge]]
[[quoteright:308:http://static.tvtropes.org/pmwiki/pub/images/gangplank_originalloading18.jpg]]
[[caption-width-right:308:[-[[http://images.wikia.com/leagueoflegends/images/9/94/Gangplank_Select_new2.ogg Neither the flames nor the depths could claim me.]]-] ]]

-> '''Voiced by:''' Dennis Collins Johnson (English/Original), Creator/MatthewMercer (English/Post-second visual update), Antonio Esquivias (European Spanish/Original), Alfonso Vallés (European Spanish/Post-second visual update), Carlos Segundo (Mexican Spanish), Hideaki Tezuka (Japanese/Post-second visual update)

->''"I was cutting throats and sinking Noxian war galleys when you were still pissing your britches, boy. You don't want to take me on."''

As unpredictable as he is brutal, the dethroned reaver king known as Gangplank is feared far and wide. Where he goes, death and ruin follow, and such is his infamy and reputation that the merest sight of his black sails on the horizon causes panic among even the hardiest crew.

Having grown rich preying upon the trade routes of the Twelve Seas, Gangplank has made himself many powerful enemies. In Ionia, he incurred the wrath of the deadly Order of Shadow after ransacking the Temple of the Jagged Knife, and it is said that the Grand General of Noxus himself has sworn to see Gangplank torn asunder after the pirate stole the Leviathan, Swain’s personal warship and the pride of the Noxian fleet.

While Gangplank has incurred the wrath of many, none have yet been able to bring him to justice, despite assassins, bounty hunters, and entire armadas being sent after him. He takes grim pleasure in the ever-increasing rewards posted for his head, and makes sure to nail them to the Bounty Board in Bilgewater for all to see whenever he returns to port, his ships heavy with loot.

In recent times, Gangplank has been brought down by the machinations of the bounty hunter Miss Fortune. His ship was destroyed with all of Bilgewater watching, killing his crew and shattering his aura of invincibility. Now that they have seen he is vulnerable, the gangs of Bilgewater have risen up, fighting amongst themselves to claim dominion over the port city.

Despite receiving horrific injuries in the explosion, Gangplank survived. Sporting a multitude of fresh scars, and with a newly crafted metal arm to replace his amputated limb, he is now determined to rebuild his strength, reclaim what he sees as rightfully his – and to ruthlessly punish all those who turned against him.

Gangplank is a Unique champion that is highly versatile, centered around charging in and out of combat while using deadly, explosive barrels for damage alongside global utility. His passive, ''Trial by Fire'', ignites his sword every few seconds, causing his next basic attack to set his target on fire, dealing bonus damage over time and granting Gangplank a movement speed boost. With his first ability, ''Parrrley'', Gangplank shoots a nearby enemy with his flintlock, damaging them. If the shot kills its target, Gangplank receiver plunder in the form of gold and ''Silver Serpents'', a unique currency that he can use to upgrade his ultimate ability. His second ability, ''Remove Scurvy'', heals Gangplank and frees him from crowd control effects by having him eat a large amount of oranges. His third ability, ''Powder Keg'', stores charges over time, up to a maximum of three. When activated, Gangplank spends a charge to plant a barrel at a target location that will explode when he hits it with a basic attack or ''Parrrley'', damaging and slowing all nearby enemies while immediately activating his ''Trial by Fire'' passive. Barrels that are close enough together will explode in a chain reaction if one is detonated. However, if an enemy hits the barrel before Gangplank does it will dissapear harmlessly and grant them gold. With his ultimate ability, ''Cannon Barrage'', Gangplank signals a large area anywhere on the map for his ship to fire at, calling down several waves of cannoballs that damage and slow enemies inside the area for a few seconds.

Using the ''Silver Serpents'' gained with his ''Parrley'' ability, Gangplank can buy up to three upgrades for his ''Cannon Barrage'' ability: ''Death's Daughter'' fires a larger cannonball to the center of the area when the barrage starts, dealing bonus true damage and massively slowing all enemies it hits; ''Raise Morale'' grants allies inside the area bonus movement speed; ''Fire at Will'' increases the number of cannonballs fired, improving the overall damage dealt by the ability.

Gangplank's alternate skins include [[GhostPirate Spooky Gangplank]], Minuteman Gangplank, Sailor Gangplank, [[LivingToys Toy Soldier Gangplank]], Special Forces Gangplank, Sultan Gangplank, [[TheCaptain Captain Gangplank]], and [[SpacePirates Dreadnova Gangplank.]]
----
* AbusiveParents: [[spoiler: After the destruction of the ''Dead Pool'' Gangplank crawled to the Temple of Nagakabouros, where Illaoi reveals in her thoughts that Gangplank's father abused him when he was younger.]]
* AintTooProudToBeg: [[spoiler:After losing everything, Gangplank really was reduced to begging for help from Illaoi to help him reclaim Bilgewater for himself. Subverted that he's instead subjected to Illaoi's test, managed to prevail, and as a result, takes a DontYouDarePityMe stance.]]
* AnArmAndALeg: [[spoiler:Due to the destruction of the ''Dead Pool'' Gangplank's left arm was too mangled to be healed, so he had it removed and replaced with a [[ArtificialLimbs mechanical prosthesis]].]]
* ArmorPiercingAttack: His barrels ignoring armor and his passive dealing true damage means stacking armor is less effective against him, even moreso if he decides to a buy Last Whisper.
* ArtificialLimbs: [[spoiler:Due to his injuries from surviving the destruction of the ''Dead Pool''. It's his left arm.]]
* ArtEvolution: Received an upgrade to his classic model, artwork, and character portrait, twice. [[spoiler:Actually thrice in regards to his classic model and artwork]].
* BadassNormal: He has a pistol, a cutlass, a supply of oranges, and a ship ready to bombard the battlefield on command. The only thing even remotely magical is the oranges - and those aren't really a part of him.
* BadBoss: His Raise Morale ability used to require him to kill one of his own team's minions to give himself and nearby teammates a stat boost. The 1st volume, 17th issue of the Journal of Justice makes this especially clear when he was about to shoot one of his own crew after losing a contest, only stopping when Miss Fortune offered her grog stores in exchange for the man's life. A witness found it very surprising that he didn't go through with it since he's never stopped from killing his own men before.
** Averted in the rework, in the lores he's said to be ruling with fear, but he still attained the respect of his men and he doesn't shoot them on random failure basis.
* BaitAndSwitch: Gangplank's second visual rework, accompanying his gameplay rework, was considerably more drastic than his previous one, putting him in a fancy new captain's outfit. [[spoiler:Then the Burning Tides event happened and Gangplank was ''removed from the game'' after Miss Fortune's assassination attempt supposedly killed him. When he reappeared, he'd been given ''another'' new skin as his base skin, burned, tattered and dirty, with ArtificialLimbs to represent the arm he lost in the attack. The supposed "base skin" from the visual rework was revealed to be his 'Captain Gangplank' skin, representing what he'd lost rather than what he had.]] Well played, Riot.
* BondVillainStupidity: Gangplank unfortunately commits one, [[spoiler:by not killing young Sarah Fortune when he killed her mother, he pretty much sets her up to become a BountyHunter that he dismissed as just a random hunter... not realizing she kept her feeling of vengeance all the time and eventually launched her revenge by almost killing him in the Burning Tides.]]
** Actually, [[spoiler:he DID shoot her, but he didn't make sure she was dead and she lived. It took her that long to set her plan in motion so that he wouldn't remember her or what he did to her and her family. And she just BARELY survived, too, because she was shot on either side of her heart. ]]
* BoozeBasedBuff: Weaponized -- his old passive "Grog-Soaked Blade" caused his basic attacks and Parrrley to do damage over time and slowed targets.
* CombatPragmatist: It's quite telling how in a world of devastating magic and deadly martial techniques, Gangplank can still ruin an opponent's day by simply pulling his flintlock and shooting them in the face. Perhaps he's that skilled with his gun if so.
* ContinuityNod: His post-upgrade default skin is wearing the tattered remains of his pre-upgrade default skin's greatcoat, though it's only visible from behind him.
* CoolShip: Only it's [[DeathFromAbove cannon barrage]] is seen in game, but [[https://s-media-cache-ak0.pinimg.com/736x/46/1e/1e/461e1ead93a93af76070dccca45f66d6.jpg official artwork]] of the ''Dead Pool'', [[spoiler:prior to its destruction in the ''Burning Tides'',]] shows it to be straight-up ''badass''-looking.
** [[spoiler:His new ship, the ''Leviathan'', which he stole from ''SWAIN'' of all people, would also qualify for this, since apparently it was Noxus' largest war galleon.]]
* CriticalHit: His Parrrley ability is famous for its potential with them -- most abilities cannot critically hit, or technically may critically hit from the attack the ability modifies, but completely ignores the ability's damage numbers. Parrrley can both critically hit and adds in the ability's base damage numbers before multiplying to lead to some very devastating damage bursts if he's lucky. Funny enough, pre-second visual update, he's been using his gun as a crit for ''even his auto atttacks'' at close range.
** CriticalHitClass: Because of this, he's one of the very few champions that can take this build and make it ''work''. In addition, this leads to the [[FanNickname nickname]] of "Critplank".
*** TheLastOfTheseIsNotLikeTheOthers: His Parrrley along with being able to crit, is actually a unique on-hit proc ability, especially when taking into consideration Spellblade from Sheen, Lich Bane, Iceborn Gauntlet and Trinity Force, [[ShockAndAwe Statikk Shiv's lightning]] and EVEN Tiamat/Ravenous Hydra (an item programmed to only be for melee based champions-abilities). However, Parrrley is actually considered to be a melee-based attack in the game's coding, despite it being a projectile (e.g. can be blocked by Yasuo's Wind Wall and by that proxy functions like Yasuo's third-cast standalone Q as well). It's because of this that adding to the critical damage his Parrley can inflict allows for some nasty burst if he's sufficiently fed. However, the one actual on-hit effect that Parrrley ''cannot proc'' is his default passive, Trial by Fire, which is also something his Powder Keg also cannot proc, but can bring back off of cooldown instantly.
* DarkerAndEdgier: Pre-update, Gangplank has the vibes of being a jolly pirate in addition of being a ruthless one. To match up with Riot's vision of Bilgewater being more lawless due to being near the Shadow Isles, Gangplank post-update is portrayed as more of the ruthless pirate king than the jolly one. Heck, his splash art for Captain Gangplank is basically him in the middle of a ColdBloodedTorture on a poor sap!
** The scene is revisited in Act 1 of Burning Tides, where he's carving an image of the Mother Serpent into a formerly mutinous crew member's leg bone. [[ColdBloodedTorture While the poor sod's still alive.]]
-->'''Gangplank:''' It's a dying art, [[BodyHorror scrimshaw.]]
** His actual classic skin's Voice Over is ''[[UptoEleven even darker]]''. With lines such as this, it's clear that after the Burning Tides event, Gangplank is very, very angry.
-->''[[http://images.wikia.com/leagueoflegends/images/c/c6/Gangplank.attack03.ogg "One slash, ear to ear."]]''
-->''[[http://images.wikia.com/leagueoflegends/images/8/8b/Gangplank.move22.ogg "A slow death will be their reward."]]''
** According to the [[http://na.leagueoflegends.com/en/news/champions-skins/champion-update/champion-insights-roundtable-gangplank Champion]] [[http://boards.na.leagueoflegends.com/en/c/story-art/iXolvk9c-gangplank-dev-insights-roundtable-longform-version Insights]] for Gangplank, this was done on purpose because "Gangplank’s lore was actually quite different from Gangplank in game."
-->'''Jaredan''':"In-game, he didn’t seem like the baddest bastard in Bilgewater. He wasn’t convincing, he wasn’t brutal enough to rule it. So, that meant finding that essence in the stories that had been told about Gangplank, because in a city full of people you don’t want to meet in a dark alley, he’s the guy they don’t want to meet in a dark alley."
* DeathFromAbove: The aforementioned hail of cannonballs.
* ADeathInTheLimelight: [[spoiler:Gangplank is mainly featured in the Burning Tides event, getting a VU and kit rework... only to be [[NotQuiteDead not quite]] killed off in the end of Act III.]]
* DifficultButAwesome: Powder Keg requires careful positioning and timing to set up the kegs on the enemy team without them quickly dismantling them. If you can successfully set up a chain of Powder Kegs on the enemy team, you can easily devastate their entire team and net a win for a given teamfight.
** Also, his Parrrley. It's very lucky based if you even want to score the maximum amount of damage possible, especially since Gangplank is not a champion who can boost his own critical chance without
items or runes, and he might drain his mana too much if he doesn't land a kill on any target with it.
** Gangplank overall is also someone who lacks mobility without his movement speed passives, so getting into a teamfight without being properly fed and/or without a gameplan like many a melee carry can screw him over.
* DressedToPlunder: You can tell he's a pirate by his stereotypical pirate garb.
* EnemyMine, TeethClenchedTeamwork: [[http://na.leagueoflegends.com/en/news/game-updates/special-event/first-light-after-harrowing During the latest Harrowing at 2014]], Gangplank put aside his rivalry against Miss Fortune and teamed up to fight the Black Mist encroaching Bilgewater.
* EvilLaugh: If the cannonballs raining down to flatten you didn't catch your attention, Gangplank's laughter will inform you of a Cannon Barrage in your midst.
* ExplodingBarrels: His "Powder Keg" ability gives him the power to drop these onto the battlefield [[HairTriggerExplosive that can be blown up with a swing of the sword]].
** However, should an enemy champion hit it while it's one tick away from being blown up by Gangplank himself, it'll be disarmed (much like if they're left out for too long) and they get extra gold.
* FanNickname: "Bankplank" for the extra gold he gets from farming with Parrrrley ([[MagikarpPower something he should be doing a lot of]]) in addition to the extra gold he gets any time he kills a unit from his core item Avarice Blade. It's also common to hear him called something along the lines of "Midplank", "Jungleplank", "Gankplank", "Tankplank", or "Supportplank" depending on what role he's fulfilling doing that match.
* FauxAffablyEvil: He addresses Twisted Fate and Graves rather pleasantly... while also proclaiming that he's going to kill them.
* FiringInTheAirALot: Well, it's really just once, upon casting Raise Morale or Cannon Barrage.
* FlamingSword: Gangplank's passive, "Trial by Fire", causes his weapon to become ablaze.
* GameplayAndStoryIntegration: The story of Miss Fortune buying off a crewman's life was undoubtedly a ContinuityNod to Gangplank's Raise Morale having the "execute a minion" aspect removed.
** Furthermore, in the wake of Burning Tides, [[spoiler:after Gangplank was killed by Miss Fortune, he was removed from the game, stating that [[KilledOffForReal he died]].]] As the event came to a close he was re-enabled, though his previous classic skin was turned into an alternate skin and he was given a new classic skin with new lines - specifically, one depicting him after his [[HowTheMightyHaveFallen fall from power.]]
* GameBreakingBug: His barrels had several bugs with them. Mainly though, they could allow Draven to infinitely stack his passive, and if placed over a ward, they made said ward invulnerable.
* GameOverMan: He makes a cameo in Arcade Miss Fortune when recalling and playing a VideoGame/DuckHunt[=-=]esque game... to taunt her on TV as she failed to shoot a duck.
* GhostPirate: Spooky Gangplank takes the translucent-with-glowing-blue-smoke approach.
* HopeSpot: So you just barely made it out alive with a sliver of health, awesome! Then the [[DeathFromAbove cannonball barrage]] begins right where you're standing...
* HowTheMightyHaveFallen: At the end of the Burning Tides event, Gangplank went from the most feared pirate lord in all of Bilgewater, to being left with ''nothing''. Nothing but his wits, weapons, [[ArtificialLimbs mechanical left arm]] and oranges anyway.
* {{Irony}}: Gangplank was [[spoiler:seemingly]] killed by a barrage of cannons from the sky. His ultimate is sending off Cannon Barrage from the sky.
* JackOfAllStats: One of Gangplank's strongest draws is how well he fits into a variety of team roles. He can be a carry, a jungler, a tank, and even ''support'' Gangplank isn't completely unheard of.
** Well, support Gangplank is unheard of post-rework, what with the removal of Raise Morale and the Silver Serpent farming mechanic solidifying him as a champion who ''needs'' to spend a lot of the game farming if you want to use him to his full potential.
* KillSteal: Have you ever wanted to feel like an ''real'' pirate? Is there an giant wave of minions on the other side of Summoner's Rift but you're stuck farming your own lane? Are your teammates engaged in an teamfight in mid while you're splitpushing top? Do you feel like stealing your jungler's doubloons? If you answered yes to any of these questions, then get ready for an tale of grand larceny on the Field of Justice!
-->'''Step 1''': Wait for one of the listed scenarios to occur.
-->'''Step 2''': Scroll your screen from your lane over to the incident in question.
-->'''Step 3''': Make sure that you have enough Mana and that your Ult is off it's cooldown.
-->'''Step 4''': Take aim and press R (or whatever key that you wired your Ult to). For best results, it is recommended that you use it within the eyesight of an teammate so that they can bear witness to your treacherous act of piracy.
-->'''Step 5''': Enjoy your ill-gotten loot.
-->'''Step 6''': Get called out by your team for wasting your Ult.
-->'''Step 7''': Explain to your team that you're roleplaying as Gangplank and that you're being in-character.
-->'''Step 8''': Rinse and repeat until the match ends or you tire of being an authentic pirate.
-->'''Step 9''': If you used steps 1-7 extensively, get reported for any if the following reasons: Verbal harassment, assisting the enemy team, unsportmanlike conduct, and/or feeding (dying to the enemy too often).
-->'''Step 10''': Repeat Step 9 until your account gets banned.
-->'''Step 11''': Take a good look at yourself and realize that you're an horrible person for doing Step 10.
-->'''Step 12''': You can appeal your ban, move on to another game, continue your rampage of piracy, or change your playstyle.
-->'''Disclaimer''': Steps 9 through 12 have not been tested by the Wiki/TVTropes community, they're merely satirical remarks on how the in-game reporting system works until further notice.
* LightningBruiser: Turns everyone around him into these with his Raise Morale - and Gangplank himself is no slouch thanks to his infamous oranges. Though overall, this is also his primary build path, since he's someone who's meant to stay on the field while hacking away with solid damage and being able to live a good while as well.
* LuckBasedMission: Cannonball Barrage used to be this. Since an enemy would be slowed if a cannonball hit them (and the slow ''stacked''), there would be two outcomes: walking out completely unharmed or getting obliterated by several cannonballs in a row. It was changed to be less polarizing; everything in the blast area is slowed and getting hit applies only one additional slow. The luck element was eventually done away with entirely, as the ultimate now deals the same damage and slow to the entire area.
** Early on, if you don't enough critical chance built, Parrrley can be this since Gangplank isn't a champion who can naturally boost his critical chance rate without setups from runes and items.
* MagikarpPower: His mana limits him from being exceptionally dangerous against many opponents early-on, but his abilities' utility and Parrrley's extra gold upon last-hits as well as its range allow him to get by in even some of the worst match-ups for him to later become a useful team member and terrifying enemy, especially when his Parrrley [[CriticalHit critically hits]] and applies the aforementioned Spellblade.
** Early game also limits him due to Parrrley being an ability that scales with critical chance, forcing Gangplank to build as much of it as he can later in any game, as he most likely won't have much to go by early on. Even then his dueling ability is only supbar before getting any proper items, and without enough durability, just walking into a crowd of people would simply warrant a death, especially with any of his abilities on cooldown.
* MeaningfulEcho: In his Captain skin (which represents him [[spoiler:before he nearly died,]] and has its own unique lines), one of Gangplank's quotes is very similar to one that he says while using his Classic skin [[spoiler:which represents him after losing it all,]] and the difference between the two clearly shows the dramatic change in him.
-->'''Captain Gangplank:''' ''[[http://images.wikia.com/leagueoflegends/images/7/7d/GangplankCaptain.move13.ogg "Cruelty]] [[MakeAnExampleOfThem with purpose, boys!"]]''
-->'''Classic Gangplank:''' ''[[http://images.wikia.com/leagueoflegends/images/b/bb/Gangplank.move24.ogg "Cruelty]] [[ForTheEvulz for all."]]''
* MundaneMadeAwesome: Remove Scurvy is literally Gangplank just eating a bunch of oranges. This heals him and cleanses crowd control, meaning that handful of fruit lets him make a mockery of anything and everything up to ''the power of time and space itself''.
* TheMusketeer: Swings his cutlass normally but pulls his pistol out for Parrrley.
* NecessaryEvil: While Gangplank is a monster, ''everyone'' in Bilgewater was afraid of him so his presence kept the extremes in line. As soon as word spread that he was "dead", the entire city was thrown into chaos.
* NeverFoundTheBody: [[spoiler:Many saw Gangplank's death, but no one found his corpse. One of Miss Fortune's first orders after she defeated him is to make sure he's dead: find his corpse.]]
* NoOneCouldSurviveThat: [[spoiler:See above. His flagship was blown up with him on it.]]
* NoSell: Gangplank can get stunned, silenced, slowed, rooted, feared, etc. all at once... and just walk it off once he pops an orange in his mouth. "Malzahar ults me at low health, but I ate oranges and it was k". Perhaps those magical oranges do the trick.
* NotQuiteDead: [[spoiler:The salty Sea dog lives, and while slightly worse for wear, is still kicking. And he's pissed.]]
* OneHitKill: With the help of stat increasing items, and a bit of luck with critical hits, the round fired from Parrrley can do some ''insane'' damage, taking out a squishy target pretty much on its own.
* OneManArmy: He's a melee carry; this is generally what melee carries become ''if fed'' properly.
* PetTheDog: He's a cold and heartless man but Gangplank takes care of those who serve him well. Demonstrated in Act I of Burning Tides where he orders his men to give a street urchin coin and meal for informing him of Twisted Fate's presence as he is torturing a mutineer.
* {{Pirate}}: Even gains a buff saying 'Yarr, I'm a mighty pirate' in game - not that it does anything.
* PokeThePoodle: Dreadnova Gangplank's initial reaction to seeing [[RidiculouslyCuteCritter a tiny, adorable alien creature?]] Shrug, [[KickTheDog punt it, then point his gun at it,]] [[LaserGuidedKarma though this immediately gets the attention of a giant space tentacle.]]
* SelfMadeOrphan: On his 18th birthday, Gangplank stabbed his father in the back and took control of his ship. Having raised him to be the most ruthless pirate possible, this made his father quite proud.
* StoutStrength: His new [[spoiler:third]] classic model and splash art reveal that he's very much this. He's not fat though. Maybe slightly on the rounder side compared to Lucian or the like, but people who we typically look at as the strongest men in the world don't always have washboard abs. New Gangplank pretty much fits this body type, but now he's doing more of his own heavy lifting and put on a few pounds of mostly muscle.
* SwordAndGun: Of course, he's a pirate!
* TalkLikeAPirate: ''Completely ignoring the fact he actually is a pirate'', he has an ability called "Parrrley". The list just goes on from there.
* TortureTechnician: "Scrimshaw" appears to be one of his favorite pastimes. He first appears in the "Burning Tides" storyline while carving up a mutineer's leg, and his Captain Gangplank artwork is drawn from the perspective of another poor guy he's about to go to work on.
* TrademarkFavoriteFood: Oranges, based on his "Remove Scurvy" skill during which he eats citrus fruit.
* {{Troll}}: True to his occupation, he has gained the ire of a few other villainous champions by committing various acts of thievery, most notably raiding Zed's temple and making off with Swain's personal warship.
** The second one is actually helping him now. [[spoiler:Since the ''Dead Pool'''s destruction, apparently Gangplank has been sailing around on the ''Leviathan'' instead.]]
* VillainousDemotivator: Ever since his "[[BadBoss execute a minion]]" mechanic for Raise Morale got scrapped, he seems content to just fire his pistol in the air and achieve the same effect with just the threat alone.
* YouHaveFailedMe: Mentioned under BadBoss.
* [[YouKilledMyFather You Killed My Mother]]: Turns out, [[spoiler:Gangplank was behind the murder of Miss Fortune's mother, and then her father and her home to boot. It bit him in the ass. HARD.]]
[[/folder]]

[[folder:Garen, the Might of Demacia]]
[[quoteright:308:http://static.tvtropes.org/pmwiki/pub/images/garen_originalloading8.jpg]]
[[caption-width-right:308:[-[[http://images.wikia.com/leagueoflegends/images/3/3e/Garen_Select_new.ogg My heart and sword always for Demacia.]]-] ]]

-> '''Voiced by:''' Creator/JamiesonPrice (English), Salvador Serrano (Spanish), Israel Magaña (Mexican Spanish/1st voice), Creator/RicardoTejedo (Mexican Spanish/Current voice), Creator/HirokiTochi (Japanese)

->''"This kingdom, and its people, have given me everything. What kind of man would I be if I gave any less in return?"''

Garen is a warrior of Demacia who has devoted his life to defending his kingdom and its ideals. Armed with his magic-resistant armor and broadsword, Garen puts his life on the line for both his nation, and his fellow soldiers. Born to the Crownguard (an honorific given to the family charged with protecting the king), Garen and his younger sister, Lux, come from a long and noble Demacian lineage. Garen’s father, Pieter, devoted his life to the defense of King Jarvan III, and in preparation of the inherited honor, Garen trained to defend the king’s son, Jarvan IV, should he be the next to rule. Knowing the important role he would play in adulthood, Garen’s family instilled in him an unshakeable pride for Demacia and everything it stood for.

Garen is a Juggernaut champion that endures incoming damage as he charges towards the most dangerous enemies to bring justice upon them. He does not use mana or any other resource for his abilities, which are only limited by cooldowns. His passive, ''Perseverance'', continuously regenerates a percentage of Garen's maximum health as long as he hasn't taken damage in a few seconds. His first ability, ''Decisive Strike'', frees Garen of any slowing effects and grants him a movement speed bonus, while also causing his next basic attack to deal bonus damage and briefly silence its target. His second ability, ''Courage'', passively gains stacks for every unit Garen kills, up to a cap, granting him bonus armor and magic resistance per stack. When activated, Garen protects himself with a shield that reduces all incoming damage for a few seconds. With his third ability, ''Judgment'', Garen rapidly spins his sword in a whirlwind for a few seconds, continuously damaging and reducing the armor of all enemies around him; he can still move while the ability is active. With his ultimate ability, ''Demacian Justice'', Garen brings down the might of Demacia on a nearby enemy champion, damaging them by an amount that increases the more health the target is missing. This ability also passively marks the enemy champion with the most kills as "The Villain". Garen's basic attacks and ''Judgment'' deal bonus damage to "The Villain" equal to a percentage of their maximum health, and ''Demacian Justice'' deals true damage when used against them.

Garen's alternate skins include Sanguine Garen, Desert Trooper Garen, [[TheSquad Commando Garen]], [[DarkKnight Dreadknight Garen]], Rugged Garen, [[TabletopGame/Warhammer40000 Steel Legion Garen]], [[{{Pirate}} Rogue Admiral Garen]], and Warring Kingdoms Garen.
----

* AchillesHeel: Garen is entirely melee-based (his longest-range ability, his ultimate, has a pitiful 400 range), has absolutely ''no'' crowd control at all to prevent the enemy from running away from him, and his ''only'' mobility comes from the short-lived speed bonus his Q gives him (and Flash). Consequently, any semicompetent team can zone him out and kite away from him until he dies without ever accomplishing ''anything''. While he can still produce results at low levels of solo queue, where his sheer resilience and damage can let him take advantage of the chaos of teamfights, he's considered ''completely'' useless at high levels of professional play and hasn't been played in a serious match by a pro team since ''season 1!''
* {{Acrofatic}}: Well, he's probably not ''fat'', but he's extremely nimble for the amount of muscle and armor weighing him down. He even does one-handed handstands as of his visual update!
* AscendedMeme: Garen is now teaching Demacian soldiers the ways of '''B'''attle '''R'''egiment of '''U'''ltimate '''S'''oldier '''H'''eroism.
** An in the game mode [[TheComputerIsACheatingBastard Doom Bots]] [[DoomyDoomsOfDoom of Doom]], there is a passive for them that regularly appears that brings to mind the [[UsefulNotes/SchrodingersCat Schrödinger's Garen]] meme. A spectral Garen is simultaneously in every brush and not in every brush until it is face-checked. And the spectral Garen's Judgment does a ''lot'' of damage.
* AuthorityEqualsAsskicking: Garen commands an elite Demacian unit called the Dauntless Vanguard, and leads it from the front. He's the paragon for all Demacian military leaders for a reason.
* AwesomeMcCoolname: Garen Crownguard.
* BadassBaritone: Oh come on, it's Jameson Price. You'd be crazy to think this ''wouldn't''' happen.
* BadassBeard: Seen in [[http://www.gametrailers.com/video/holiday-music-league-of/708800 this little trailer]]. Time will tell if it will stick at all. He also has one on his [[http://images.wikia.com/leagueoflegends/images/3/39/Garen_RuggedSkin.jpg Rugged Garen skin]] and Steel Legion Garen's splash art goes for (faint but still visible) PermaStubble. The Twist of Fate cinematic shows him without one though.
* BadassCape: His blue ScarfOfAsskicking is long enough to be wrapped in a way to make it as work as this.
* BadassFamily: The sixth issue of the Journal of Justice states Garen's entire family have spent long careers in the Demacian military, his sister in particular is currently working as a very skilled magician.
* BadassNormal: According to League standards. Emphasized by the fact that he is one of very few champions to not have Mana or Energy as limitations, just cooldowns.
* BattleCry: His Courage skill can cause him to shout [[http://images.wikia.com/leagueoflegends/images/1/1d/Garen.W1.ogg "DEMACIA!"]] Otherwise, he can yell out [[http://images.wikia.com/leagueoflegends/images/1/18/Garen.W4.ogg one of two variations of]] [[http://images.wikia.com/leagueoflegends/images/1/14/Garen.W2.ogg "CHARGE!"]]
* {{BFS}}: [[http://www.leagueoflegends.com/board/attachment.php?attachmentid=25102&d=1271364317 His sword is practically as tall as him.]]
* BloodKnight: Of sorts, he does consider the possibility of fighting of a WorthyOpponent to be the reason to get up in the morning for a true warrior. Otherwise, he remains allied and under the banner of Demacia.
* BoringButPractical: His laning phase consists of jumping out of bushes using Decisive Strike, Judgement, maybe Courage, then right back to bushes to rinse and repeat. Insanely effective.
* BrotherSisterTeam: One of his best partners in a team is his sister Lux, who can snare or slow victims into Judgement, shield the melee warrior and fire a double rainbow in case Demacian Justice isn't enough.
* ChildSoldier: Implied in Lux's judgement. On top of Lux having never made contact with him, the soldiers mentioned to their parents about how he was "taken away".
* CloseRangeCombatant: Garen's damaging abilities include requiring hitting a target while right next to them, a bit farther than that, and lastly his ultimate is a bit farther than that last one too. He's pretty much never going to be untouched by anything with range that he seeks to attack.
* CoolShades: Commando Garen.
* CoolSword: His own sword, a cool sword appears over enemies hit by a CriticalHit from him, his Decisive Strike causes one to appear over enemies when hit by them, an ''even bigger'' one appears over enemies hit by his ultimate Demacian Justice... he's pretty much CoolSword the ''VideoGame/LeagueOfLegends'' champion. His Steel Legion skin gives his sword a thunder element as well as completely redesigning it. It is awesome.
* CrutchCharacter: How Garen used to be - with some crowd-control assistance, he's extremely lethal during the early-game phase - or against enemy champions whose kits require them to fight Garen at a range where he's probably going to be much stronger in the beginning, sometimes to the point of securing a game-winning edge. But if enemy team plays it safe enough, Garen would not scale well enough to make him a particular threat later in the game. His abilities and numbers were later majorly tweaked so this no longer applied to him - his power curve is more even overall now.
* DarkerAndEdgier: His Dreadknight skin.
* DatingCatwoman: Possibly. On the surface their rivalry puts them as bitter enemies, but the amount of subtext confuses the issue somewhat.
* TheDevTeamThinksOfEverything: Garen received his Noxus counterpart being Darius. After remodel, if Garen scored a kill on Darius, he will instantly yell "DEMACIA!", even if you didn't tell him to activate Courage, just to show off his patriotism and how he and his nation are the better ones.
* DynamicEntry: His Decisive Strike is practically made for this -- it speeds him up, removes slows, does extra damage in addition to silencing the target of his next hit.
* EnvironmentSpecificActionFigure: Desert Trooper Garen.
* EverythingsBetterWithSpinning: Decisive Strike has Garen do a downward slash after a forward somersault in the air, his main source of damage Judgement is a 3-second-long SpinAttack, [[ArsonMurderAndJaywalking he has an idle animation in which he spins his sword in a figure-eight and his taunt animation has him throw his sword up in the air spinning to catch it backwards]].
* FashionableAsymmetry: A fairly subtle example considering the game's bird's-eye view in addition to Garen's large vambraces and ShouldersOfDoom, but regardless, Garen's left arm is unclothed aside from said vambraces and ShouldersOfDoom. Rugged Garen has only one shoulderpad, on his right.
* FinishingMove: His ultimate ability is made for this, doing more damage for health the target is missing.
* GameplayAndStorySegregation: The ninth issue of the Journal of Justice's first volume states that Garen's sword striking from above when he finishes off an enemy is just what it ''appears'' to those watching, rather than his ultimate being just that in the game.
** [[{{RetCon}} Retconned]] as of the 2013 video, ''A Twist of Fate.'' When Katarina lands just far enough away from Garen to react if he tries to move in on her, he just ignores her while his sword lights up. Katarina gets an OhCrap look on her face and immediately looks at the sky because she knows the sword is coming.
* GoodIsNotNice: Much of Garen's lines are encouraging and hopeful. But some of them when he attacks are instead more grimly regarding his enemies as villains or asserting his assurance in his righteousness...
* GradualRegeneration: His Perseverance ability, if he is not damaged by monsters or enemy champions and turrets while using it.
* ICanStillFight: The idea behind his passive ability, shrugging off his injuries, backing off a little and catching his breath when he's supposed to be retreating back to base... but he can't still fight ''immediately''.
** His passive has since been updated: as he gets higher in levels, his regeneration kicks in faster and heals him for more. At the final level, only damage from champions, Baron, or Dragon can stop his regen (and only for four seconds), and his regeneration is 2% of his health a second, playing this trope ''absolutely straight.''
** Combine that, with Warmog's Armor[[note]]Get 1% of your Max health healed every 5 seconds, 3% if no damage taken within in the past 8 seconds, and +800 HP[[/note]], and a Spirit Visage[[note]]+400 HP, +55 Magic Resist, +10% Cooldown Reduction, +100% Health Regen. And on top of all that, a +20% boost to most forms of self-healing, including said Health Regen[[/note]], not only does Garen then suddenly have an enormous stock of health for an enemy to have to take down, that he's constantly regenerating, but if he escapes at all for a few seconds, he will very rapidly start healing. Taken even further with the correct Runes and Masteries, he can become nearly impossible to take down without everyone focusing on him, or using abilities and items which counter high health (Read: Percentile Health Damage).
* IncomingHam: As an initiator, using Decisive Strike and Courage usually means he's charging straight into the enemy team, shouting "Demacia!" or "Charge!" along the way.
* KnightTemplar: He's not just fighting for his country and homeland, he believes fully in its borderline-KnightTemplar creed of justice.
-->''[[http://images.wikia.com/leagueoflegends/images/7/71/Garen.attack08.ogg "Justice, by law or by sword."]]''
-->''[[http://images.wikia.com/leagueoflegends/images/7/71/Garen.attack09.ogg "What we do is RIGHT!"]]''
* LargeHam: His updated voice completely takes this trope and runs with it. It still seems to work for him. As expected from someone being voiced by Creator/JamiesonPrice.
* LeaningOnTheFourthWall: The ninth issue of the first volume of the Journal of Justice discussing him and outlining a training program he made to overhaul Demacian's military training is pretty much this, mentioning his in-game abilities constantly.
* LightEmUp: While Garen's abilities are [[BadassNormal canonically completely physical]], his abilities' animations bright-golden colours give an aesthetic which would imply this, especially his Decisive Strike on-hit effect which causes his sword's hilt to glow with golden-light while active. His Steel Legion skin does this with blue lightning instead.
** Because of this, one can assume the glowing from his abilities is from his sword and not Garen having some kind of magic powers... which still doesn't explain the shield that Courage throws up.
*** There is a [[{{Fanon}} fan theory]] that the blade itself is the catalyst for Judgement, and the hilt is what creates the shield.
* LightningBruiser: A durable and damaging melee fighter who charges to his enemies and then ''[[SpinAttack spins around]]'' with his sword.
* LoveAtFirstPunch: Katarina fought him to an apparently epic standstill and he constantly sought to fight her again. The {{subtext}} in the official bio is obvious enough to make it this trope.
* MeaningfulName: Garen is a name that means guard or guardian in Germany. Combining that with his last name for extra meaning toward guarding the crown. And he actually ''has'' acted as a guard of a royal family of Demacia, as Urgot's League Judgement has him and his forces attacking Urgot, saving the life of Jarvan IV, the Crown Prince of Demacia, by a hair.
* MegatonPunch: One of Garen's auto attack animations used to be ''punching'' his target, worked just as great as swinging his sword instead. A parallel to Kat, since one of hers is a kick (that too was also removed when she was visually-updated as well). This was sadly removed after his visual update. However, there have also been several petitions for Riot to add this animation back.
* MightyGlacier: Comparatively in gameplay - while he lacks a instant gap-closer unlike other melee fighter champions, which are not hindered by slow effects, the steel whirlwind that is his Judgement ability is something his enemies prefer to avoid.
* OneHandedZweihander: His sword is almost as long as he is, yet most of his animations have him swing it with one hand (save for the animations of critical striking autoattacks or Decisive Strike). His signature Judgement ability has him do this in a one-handed ReverseGrip, as can be seen below.
* PatrioticFervor: Yup, even more mentions of Demacia with his updated voice. It's even his ''dying quote''.
* ReverseGrip: While not easily apparent in-game, [[http://legendsofleague.files.wordpress.com/2010/04/garen_41.jpg it can be seen in still screenshots of Garen using his Judgement ability]] that he holds his sword in this manner for the ability's duration via before his visual update.
* ScarfOfAsskicking: A large and long blue one wrapped around him in a way that makes it look a lot like a BadassCape.
* SchmuckBait: "Where did Garen go? Is he here in the bru-" "'''[[SpinAttack DEMACIA]]!!!'''"
** A fan joke goes to the tune of "[[SchrodingersCat Schrödinger's Garen:]] [[ProperlyParanoid Garen is simultaneously in every brush and not in every brush]] until it is face-checked."
** In addition to the above mentioned Warmog's and Spirit Visage item combo, several other items, considered critical in the meta further enhances the bait. Thornmail not only let's Garen ignore a sizable amount of Attack Damage coming his way, it deals a portion of all basic attacks he receives back at the enemy who hit him. Sunfire Cape boost his armor, health, and inflicts constant Magic Damage in an area around him. And The Black Cleaver gives him health, Attack Damage, Cooldown Reductions, a flat +10 Armor penetration on any enemy he hits, and a 5 to 25% stacking Armor Reduction to enemy Champions he hits with any physical damage, which includes his Judgement Ability. Put simply, the longer you're team is distracted with engaging him, the worst off you're team will be.
*** Because of all of the above mentioned factors, the proper response to dealing with a Health and armor/resist buffed Garen, is to instead bring Percentile Health Damage abilities, and items against him, with Armor Penetration. Fail to do so, and he will happily slow down your team all day long, while his team picks yours apart, or sneaks through the Jungle and secure objectives, such as Dragon, Baron, or pushing your team's base.
* SculptedPhysique: The breastplate of Garen's in-game model seems to be chiseled like a muscular male-torso.
* ScreamingWarrior: [[http://images.wikia.com/leagueoflegends/images/1/1d/Garen.W1.ogg DEMACIAAAAAA!]] If you don't hear this every minute or so, its not Garen - it's an imposter.
* ShipTease: According to a Journal of Justice article, Blitzcrank's dating service found that he and Katarina are a good match for each other. This was furthered with this visual update, giving him new /joke emotes near an enemy Katarina while he's showing off his handstands. Just... listen for yourself:
-->''[[http://images.wikia.com/leagueoflegends/images/5/5e/Garen.Katarinajoke2.ogg "Demacia..."]]''
-->''[[http://images.wikia.com/leagueoflegends/images/e/ee/Garen.Katarinajoke1.ogg "Seven thousand and two... oh, I didn't see you standing there!"]]''
* ShouldersOfDoom[=/=]ShoutOut: They cover his shoulders and the sockets they're in. Some of his alternate skins amplify this with shoulder-pads that are large enough to go outwards off him in the air and cut a figure off from his body. With his Steel Legion skin, he has gone full blown SpaceMarine. [[note]]Well, the Steel Legion skin has been stated to be based off of the Literature/GreyKnights of ''TabletopGame/{{Warhammer 40000}}'' so this is expected.[[/note]]
** His depictions in the Chinese artwork tend to amplify this ''even further''. They aren't too far away from the main article's picture of that Space Marine.
* SkillGateCharacter: The fighter of the tutorial champions and a solid starting champion given his low IP cost. Garen has some decent innate damage and toughness as well as a lack of mana, making him beginner-friendly, and teaches players how to execute ability combos (Decisive Strike, Courage, then Judgment) then finish off weakened foes with an execution ability (Demacian Justice). To players facing Garen, he also teaches them why face-checking brushes is a ''bad'' idea, to the point where the [[AscendedMeme official tutorial uses Garen ambushing Teemo from a bush using his]] SpinAttack to illustrate that point. He isn't a bad champion at higher skill-levels though it should be noted that experienced players are wise to his tricks and have a better idea of how to deal with him.
* SpinAttack: His Judgement ability in a nutshell. [[MemeticMutation Many others would also regard it as Garen in a nutshell]].
* SwordPointing: Done for a second in his taunt animation, [[EverythingsBetterWithSpinning after which he tosses his sword into the air spinning to catch behind him]].
* TheJuggernaut: Not always literally, but was categorised as such during the "Juggernaut Rework."
* WalkItOff: His passive ability, ''Perseverance'', is for this; if he spends a few seconds not taking damage from champions or turrets, he starts regenerating health at a pretty fair rate. This can be rather problematic for his opponents: if they have no way of harassing him from afar, they have to either [[SchmuckBait walk toward the brush he's no doubt hiding in]] to interrupt Perserverance or just let him regenerate as he bides his time.
** And as of the update that buffed him, Garen's ''Perseverance'' reaches [[UpToEleven a whole new level of absurd]] as soon as he hits level 16. And ''then'' Riot updated the Dragon so that the new Ocean Drake buffs out of combat health/mana regeneration by 4/8/12%. A level 16 Garen with level 3 Ocean Drake (rare, but possible) with Warmog's Armor and Spirit Visage can ''completely regenerate his health'' by walking away from a fight for about five seconds.
* WeaponTwirling: An old pre-visual-update idle animation of Garen has him swing his sword in a figure-eight with one-hand in front of him.
* WorthyOpponent: Firstly, he considers Katarina as one. Secondly, in the Juggernaut rework patch, Garen gains a gameplay quirk that the enemy champion who has the biggest kill counts will eat up more damage from some of Garen's attacks. He marked them as 'Villain' as befitting of a patriotic Demacian knight, but the context screams more of the trope.
[[/folder]]

[[folder:Gnar, the Missing Link]]
[[quoteright:308:http://static.tvtropes.org/pmwiki/pub/images/gnar_originalloading2.jpg]]
[[caption-width-right:308: [[http://images.wikia.com/leagueoflegends/images/9/94/Gnar_Select.ogg Gnar Kada!]]]]

-> '''Voiced by:''' Creator/DorothyEliasFahn (English/Mini form), Creator/LucienDodge (English/Mega form), Creator/AnaEstherAlborg (European Spanish/Mini form), Susana Moreno (Mexican Spanish/Mini form), Creator/YukariTamura (Japanese/Mini form)

->''"GNAAR!!!!"''

A primitive yordle born millennia in the past, Gnar is playful, diminutive and cute until his occasional bouts of anger transform him into a massive, violent, and destructive beast. Trapped within a glacier of True Ice, Gnar was frozen for an age before he broke free, emerging to find the world much changed. These new, exotic realms only ignite his delight and curiosity, for where most fear danger, Gnar pounces to meet it head on.

Gnar is a Unique champion who shapeshifts from a squishy ranged form into a brutal melee form without the player's control, forcing them to anticipate and plan accordingly to his fits of rage. He does not use mana or any other resource for his abilities, which are only limited by cooldowns. Instead, he uses Rage to track his transformation mechanic. His default form, ''Mini Gnar'', is a fragile, mobile ranged damage-dealer that excels at staying away from foes until he can transform, gaining a ranged attack and bonus movement and attack speed while in this form. His passive, ''Rage Gene'', makes ''Mini Gnar'' gain Rage over time as long as he stays in combat. When he reaches maximum Rage, he will transform into ''Mega Gnar'', a brutal melee fighter with powerful damage and crowd control that enjoys bonus health, damage and defensive stats, at the cost of range and movement speed. While in his ''Mega Gnar'' form, he will steadily lose Rage until it drops down to zero, transforming back into ''Mini Gnar''. With his first ability as ''Mini Gnar'', ''Boomerang Throw'', Gnar hurls his bone boomerang in a target direction, damaging and slowing the first enemy it hits. The boomerang will then return to Gnar's current position, damaging all enemies in its path and greatly reducing the ability's cooldown if he catches it. His second ability as ''Mini Gnar'', ''Hyper'', is a passive skill that causes Gnar's third basic attack or ability on a single enemy to deal bonus damage equal to a percentage of the target's maximum health and grant Gnar a movement speed bonus, which he will also gain when he transforms from ''Mega Gnar'' into ''Mini Gnar''. With his third ability as ''Mini Gnar'', ''Hop'', Gnar jumps to a target location, gaining bonus attack speed upon landing. However, if he lands on a unit he will bounce, jumping a small distance forward, as well as damaging and slowing the unit if it was an enemy.

His first ability as ''Mega Gnar'', ''Boulder Toss'', hurls a large rock in a target direction that will stop upon hitting an enemy, damaging and slowing all nearby foes. The rock will then fall to the ground, where Gnar can pick it up to reduce the cooldown of the ability. With his second ability as ''Mega Gnar'', ''Wallop'', Gnar stands on his back legs before slamming his fist on the ground, damaging and stunning all enemies in front of him. With his third ability as ''Mega Gnar'', ''Crunch'', Gnar leaps to a target location, damaging and slowing all nearby enemies when he lands. His ultimate ability, ''GNAR!'', can only be activated in his ''Mega Gnar'' form and causes Gnar to throw a tantrum and rake his claws along the floor, hurling all nearby enemies in a target direction, dealing damage and slowing them. If the targets are thrown into some form of terrain they will be stunned and take bonus damage. Additionally, his ultimate also passively increases the movement speed bonus ''Mini Gnar'' gains from triggering his ''Hyper'' ability, as well as the cooldown reduction from catching his ''Boomerang Throw''.

Alternate skins include [[EverythingsBetterWithDinosaurs Dino Gnar]], [[QuintessentialBritishGentleman Gentleman Gnar]], Snow Day Gnar, and [[MaskedLuchador El León Gnar]].
----

* AscendedMeme / HilariousInHindsight: The name "Gnar" first appeared on an [=EU=] West forum [[http://forums.euw.leagueoflegends.com/board/showthread.php?t=803767 two years before this champion's teaser was released]], there was also [[http://boards.na.leagueoflegends.com/en/c/fancreations/XQNT3I5l-champion-concept-gnarr-the-harvester another fan Champion concept]] using the same name.
* BadassAdorable: Gnar happens to be the cutest yordle since Lulu, the last yordle released in 2012. Interestingly enough, Riot officially states that Gnar's kit synergizes well with Lulu, adding more CutenessProximity.
* BattleBoomerang: His Q ability in Mini form.
** BoomerangComeback: And it can be caught after bouncing off a target.
* BewareOfTheNiceOnes: Gnar happens to be an energetic friendly yordle at heart, but piss him off and you'll face Mega Gnar (as Rengar has to find out the hard way).
* BlackEyesOfEvil: [[AvertedTrope Averted]], with Gnar's eyes being totally black but no sort of moral-standing is implied upon him.
* CompetitiveBalance: He has two forms. A GlassCannon[=\=]FragileSpeedster LongRangeFighter Mini form, and a LightningBruiser CloseRangeCombatant Mega form. He also has no control of when he swaps forms, meaning players will need to get skilled with both forms and monitor the transitions to maximize his effectiveness.
* [[ContemporaryCaveman Contemporary Caveyordle]]: Easily identifiable from modern yordles by his prominent lower canines, his adorably fluffy tail, and his tendency to turn into a giant hulking deathbeast when angry.
* CuteButCacophonic: His mini form's vocal tone. His Mega form is more of a...
** PowerMakesYourVoiceDeep
* TheDogBitesBack: Rengar is unknowingly hunting him in his backstory, and when Rengar sees him in yordle form, he doesn't know what Gnar turns into. While affable and friendly to the yordle at first, Gnar's babbling and wasting of time gets on Rengar's nerves, and he plucks away his boomerang and tosses it into a nearby tree to try and get the yordle to leave him be. [[HulkingOut Gnar is not amused.]]
--> '''Rengar:''' [[{{OhCrap}} I've made a terrible mistake.]]
* DynamicEntry: If Mini Gnar is ready to transform and casts Hop, he will transform in ''mid-air'', and ideally be positioned for an immediate GNAR!
* EverythingsBetterWithDinosaurs: Dino Gnar.
* {{Expy}}: It hasn't even been a day (at the time of this trope's addition) and players have already mentioned a similarity to [[Disney/LiloandStitch Stitch]] or a [[Film/{{Gremlins}} Gremlin]].
* FishOutOfTemporalWater: He's basically a Yordle Caveman, frozen in ice, who is unfrozen and ends up in the League.
* GlowingEyesOfDoom: His eyes glow extremely brightly from inside that ice block.
* GoombaSpringboard: Gnar's Hop ability has him jump onto a point. If a unit is on that point, he'll bounce off it to jump again in the same direction.
** Use it when Gnar's transformation is beginning, and he'll "bounce" with the same AoE impact as Crunch, potentially turning it into a GoombaStomp.
* GroundPunch: Mega Gnar's Wallop ability - he rears up before smashing the ground with his front arms.
* GroundPound: Mega Gnar's Crunch ability has him jump into the air before landing onto a point painfully for enemies nearby.
* HarmlessFreezing: Apparently being frozen in true ice for long periods of time is Valoran's equivalent of going into stasis or cryosleep.
* HitAndRunTactics: Mini-Gnar's kit is built around this. His Hyper passive gives him movement speed ever third consecutive strike, his boomerang slows enemy movement down, and he has natural movement speed bonus in mini Gnar form.
* HulkingOut: At the end of the teaser, Gnar is shown rapidly growing in size. And an actual gameplay mechanic with his passive.
* InvoluntaryShapeshifter: Gnar has no control over when he loses his temper and goes Mega. [[GameplayAndStoryIntegration For that matters, his players won't have too much control either]], as he ''will'' soon transform once his rage bar gets filled up, leaving players only able to delay it a bit when that happens by not using any abilities or have it happen even sooner by using an ability.
* KillerRabbit: Daaawwwww....isn't he so cute...wait, is that his '''MEGA''' form!?!
** Implied in his splash art, which has him idly looking at the ground...but he's standing in a very large footprint while his front hands and a bit of his face have blood splattered on them.
* MagikarpPower: Starts out weak, but becomes a ridiculously powerful duelist or ranged hypercarry late game if built properly.
* NiceGuy: According to Riot Opeli, [[http://boards.na.leagueoflegends.com/en/c/champions-gameplay/GmiidgVy-gnar-qa-creative?sort_type=recent&comment=00da0000 Gnar is a very friendly guy at heart and is willing make friends easily as long as they're nice in return]]. Opeli even [[http://boards.na.leagueoflegends.com/en/c/champions-gameplay/GmiidgVy-gnar-qa-creative?sort_type=recent&comment=00040000 thinks Lulu and Annie makes good friends with Gnar]].
* NinjaPirateZombieRobot: He's a caveman werewolf hunter Yordle.
* OlderThanTheyLook: WordOfGod states that Gnar's biological age is the equivalent of a ''human four year old''. He also hails from an era where his people were essentially the ancestors of Yordles.
* PrehistoricMonster: Mega Gnar absolutely qualifies.
* PunchedAcrossTheRoom: Mega Gnar's ultimate, GNAR!, has him toss enemies around him in a circle toward a direction. If they land into terrain from it, they'll be additionally damaged and stunned.
* RedEyesTakeWarning: Clearly seen inside the ice block he's frozen in.
** They also show in-game when his rage starts nearing its peak.
* RidiculouslyCuteCritter: His Mini form.
* [[SealedBadassInaCan Sealed Yordle in Ice]]: The teaser shows him frozen in a block of ''[[MadeOfIndestructium True Ice]]''.... which he very quickly breaks out of.
** SealedGoodInACan: It's been revealed that Anivia froze him specifically to make sure he survived through the ages because Gnar is capable of fighting the Watchers.
*** Which leads to a TearJerker, Tahm Kench is a being who can see your greatest wish, Gnar's? He wants his ''mommy''... Awwwwww...
* TheShadowKnows: In his default skin's splash art, you can see his shadow on the wall behind him... and it certainly doesn't look like his mini-form.
* [[SharpDressedMan Sharp Dressed Yordle]]: Gentleman Gnar, [[ClassyCane cane]] (his weapon), pocket watch (his Boomerang Throw skill), [[NiceHat top hat]] and [[HighClassGlass monocle]] included.
* ShipperOnDeck: In Dino Gnar's splash art, there's two figurines of Garen and Katarina, but instead of trying to beat the crap out of each other, it depicts on Katarina running towards Garen's embrace like a romantic couple. [[FoeYay Uh-huh]].
* TheUnintelligible: Aside from "Gnar" most of his dialogue in his Mini form is nonsense, but might be a case of SpeakingSimlish - that being said, he has lines where he is clearly attempting to mimic signature lines from other champions. His Mega form, however, is just straight-up roaring.
--> '''Gnar, while spinning till he falls over:''' "Demaglio!"
--> '''Gnar:''' "Tibbuhs!"
** WordOfGod states that Mini Gnar's "gibberish" is actually a language.
* [[HumanPopsicle Yordle Popsicle]]: Frozen since prehistory to help save the Freljord when the Watchers return.
[[/folder]]

[[folder:Gragas, the Rabble Rouser]]
[[quoteright:308:http://static.tvtropes.org/pmwiki/pub/images/gragas_originalloading.jpg]]
[[caption-width-right:308:[-[[http://images.wikia.com/leagueoflegends/images/1/1e/Gragas_Select.ogg If you're buying, I'm in!]]-] ]]

-> '''Voiced by:''' J.S. Gilbert (English), José Escobosa (European Spanish), Miguel Angel Ghiglizazza (Mexican Spanish)

->''"Now this'll put hair on your chest!"''

The only thing more important to Gragas than fighting is drinking. His unquenchable thirst for stronger ale has led him in search of the most potent and unconventional ingredients to toss in his still. Impulsive and unpredictable, this rowdy carouser loves cracking kegs as much as cracking heads. Thanks to his strange brews and temperamental nature, drinking with Gragas is always a risky proposition.

Gragas has an eternal love of good drink, but his massive constitution prevented him from reaching a divine state of intoxication. One night, when he had drained all the kegs and was left wanting, Gragas was struck by a thought rather than the usual barstool: why couldn't he brew himself something that would finally get him truly drunk? It was then that he vowed to create the ultimate ale.

Gragas' quest eventually brought him to the Freljord, where the promise of acquiring the purest arctic water for his recipe led him into uncharted glacial wastes. While lost in an unyielding blizzard, Gragas stumbled upon a great howling abyss. There he found it: a flawless shard of ice unlike anything he had ever seen. Not only did this unmelting shard imbue his lager with incredible properties, but it also had a handy side effect - it kept the mixture chilled at the perfect serving temperature.

Under the spell of his new concoction, Gragas headed for civilization, eager to share the fermented fruits of his labor. As fate would have it, the first gathering to catch Gragas' bleary eyes would shape the future of the Freljord. He blundered into a deteriorating negotiation between two tribes discussing an alliance with Ashe. Though Ashe welcomed a break in the tension, the other warriors bristled at the intrusion and hurled insults at the drunken oaf. True to his nature, Gragas replied with a diplomatic headbutt, setting off a brawl matched only in the legends of the Freljord.

When the fallen from that great melee finally awoke, Ashe proposed a friendly drink as an alternative to fighting. With their tempers doused in suds, the two tribes, formerly on the brink of war, bonded over a common love of Gragas' brew. Although strife was averted and Gragas hailed a hero, he still had not achieved his dream of drunken blissfulness. So once more, he set off to wander the tundra in search of ingredients for Runeterra's perfect pint.

Gragas is a Diver champion who slams into the enemy team, enduring incoming punishment while throwing down powerful area-of-effect damage and crowd control. His passive, ''Happy Hour'', restores a percentage of his maximum health upon using an ability, although this effect only activates once every few seconds. His first ability, ''Barrel Roll'', rolls his cask to a target location where it will ferment for a few seconds, exploding when the duration ends or the ability is reactivated to damage and slow all nearby enemies. The damage and slow increase the longer the barrel is allowed to ferment. With his second ability, ''Drunken Rage'', Gragas drinks from his cask, reducing all incoming damage for a few seconds and transforming his next basic attack into a cask slam that deals bonus damage to the target and surrounding foes. With his third ability, ''Body Slam'', Gragas charges in a target direction, damaging, stunning and knocking back all nearby enemies upon collision. His ultimate ability, ''Explosive Cask'', hurls his cask to a target location, causing a massive explosion that damages and knocks back all nearby enemies.

Gragas' alternate skins include [[DeepSouth Hillbilly Gragas]], Scuba Gragas, [[BadassSanta Santa Gragas]], [[BadassInANiceSuit Gragas Esq.]], [[AllBikersAreHellsAngels Vandal Gragas]], [[{{Oktoberfest}} Oktoberfest Gragas]], [[UsefulNotes/AssociationFootball Superfan Gragas]], [[UsefulNotes/ProfessionalGaming Fnatic Gragas]], and [[TabletopGames Gragas Caskbreaker]].
----

* {{Acrofatic}}: Despite being decisively the fattest champion in the League, his Body Slam DashAttack ability grants him a fairly great amount of mobility even among other melee champions.
** His rarely seen CriticalHit animation (due to his kit being fairly lacking reasons to build the stat) is flopping his massive belly very outwards. He can clearly move himself with surety.
* TheAlcoholic: To be concise...
--> ''[[http://images.wikia.com/leagueoflegends/images/c/c6/Gragas.joke.ogg "The only time I have a drinking problem is when I spill it! Oh-ho-hah!"]]''
** In the Mexican Spanish dub the same line was translated as "The only time I have a drinking problem is when I run out of it!"[[note]]Solo tengo problemas con la bebida cuando se me acaba.[[/note]]
* BadassBeard: It's almost as enormous as he is.
* BashBrothers: With Jax, according to some of the lore. They are known to spill drinks in the taverns when off the Fields of Justice.
* BigFun: How his in-game lines make him seem, with a good amount of boisterous statements and being an obvious alcoholic party-animal.
* TheBigGuy: Gragas is only a human, but he's ''massive''.
* BoisterousBruiser: Gragas is not TheAlcoholic who is DrowningMySorrows. He's in the League of Legends because he was asked to join, and it's pretty obvious from playing him that he finds it quite fun.
* BoozeBasedBuff: He restores health due to drinking from his cask every time he uses an ability, and [[ExactlyWhatItSaysOnTheTin Drunken Rage]] lets him guzzle deeply from his cask to get a few seconds of damage reduction, followed by a powerful slam with the cask. Since his brews have been imbued by a [[AWizardDidIt magical]] piece of ice, it's a JustifiedTrope.
* DifficultButAwesome: His Barrel Roll ability travels quite slowly - it takes around two full seconds for it to reach its destination at full range from the start of casting the ability. His mana costs are rather high, making his early game somewhat painful. The knockback of his Explosive Cask ability can save enemies or doom allies if misused. With practice, he's a LightningBruiser who will deal large amounts of burst damage, using his ultimate to split enemy teams apart or kill squishier enemies by pushing them into his own team's front-line.
* DrunkenMaster: He takes reduced damage while taking a drink from his Drunken Rage ability and empowers his next autoattack to become a cask slam on based off his target's max health. JustifiedTrope, as his ales have been affected by the exotic ingredients he's been using in them.
* {{Expy}}: [[OurDwarvesAreAllTheSame Every stereotypical dwarf ever]]. Although [[TheBigGuy he sure as hell ain't no dwarf!]]
* GargleBlaster: Gragas' goal is to concoct a beverage so potent that even ''he'' can't handle it.
* {{Gasshole}}: Every completed use of his Drunken Rage ability is accompanied by a loud burp.
* GoodOldFisticuffs: His autoattacks are a downward hammer fist or a downward headbutt. Powered by his [[BoozeBasedBuff Drunken Rage]] ability, they'll hit a fair bit harder than the average SquishyWizard's (though usually less than other champions that usually make use of autoattacking stats).
* {{Gonk}}: Fattest champion in the League, bar none.
* HairTriggerTemper: Responded to a volley of insults with a headbutt. Granted this is how most bar fights begin.
* JigglePhysics: [[FanDisservice Fortunately not for his bared breast]], but his ''belly'' is constantly shaking as he moves and attacks.
* LightningBruiser: Despite his massive size, he can still charge at you and Body Slam you, as one of his abilities can attest. His Drunken Rage ability makes him naturally hardier than most mages.
* MadeOfExplodium: His Barrel Roll and Explosive Cask abilities. Unlike most examples, his kegs don't explode with any sort of fire or heat in its animations. They're just barrels of ale which... explode. Though not explicitly stated, the reason behind it can be [[WildMassGuessing inferred]] [[AWizardDidIt to be due to the magical shard of ice he found]]. Explosive Cask explodes with such force it can knock enemies back farther than the range of most champions.
* MagikarpPower: His early game is somewhat painful since his main source of damage (which also serves as his only source of ranged damage at first and main source of pushing) will drain his mana pool in no time flat, leaving him nearly helpless. Once he gets past that and builds some ability power, his Barrel Roll ability annihilates minion waves with ease, his Body Slam will let him escape hairy situations and close in to exploit your enemies' tactical errors, the knockback of his Explosive Cask ability is significant enough to win late-game fights just by producing a very temporary numbers advantage for his team, and his kit in general can pull off a ''lot'' of burst damage.
* MundaneUtility: The magical shard of ice he found in the Howling Abyss which he uses for making his liquor "had a handy side effect".
--> ''Not only did this unmelting shard imbue his lager with incredible properties... it kept the mixture chilled at the perfect serving temperature.''
* NeverGetsDrunk: Well, yes and no. He is pretty much always drunk, but his massive girth gives him such a high resistance to alcohol that he's unable to get as drunk as he wants to. This is why he seeks to brew something that ''will''.
* NotTheIntendedUse: Originally designed to be a short-range beefy tank that absorbed damage and used his long-range attacks to debuff and displace opponents and help his team, not kill. Players quickly picked up on how greatly he scaled his magical power and he for a long time was favored in a squishier, more burst damage-based mage position. Eventually Riot decided that in this case this style of play was clashing with his theme ''too'' much, so they remade him to function more as the beefy brawler he'd been originally envisioned as, but at the same time kept much of his magic damage scaling to make him more of a "bruiser mage" via the best of both worlds.
* {{Oktoberfest}}: His skin of the same name wears lederhosen and throws around beer casks.
* SillinessSwitch: Playing Gragas in general is markedly more humorous than his other compatriots in the League. Even among the more lighthearted champions, Gragas' concept of a nearly undressed large boisterous fatass that throws exploding barrels of ale and body slams into his enemies can be seen as a step above them in facetiousness.
* SophisticatedAsHell: Gragas Esq. retains all the drunken uncouthness of regular Gragas in a high-class suit.
* SplashDamageAbuse: AvertedTrope, as the base damage of his Body Slam ability will be split up between targets hit down to a cap, meaning he'll tend to do more damage if he hits only one target instead of multiple ones.
* SquishyWizard: His unintentional build path as mentioned above due to his solid AP scaling. But then again, his wine is actually magically brewed, so this isn't as far-fetched as one would believe. AP Gragas as the norm is very good at dealing a lot of rewarding poke-damage from any distance and is able to zone someone with good skill, and his ult is able to scatter as well as inflict massive damage enough to disengage any teamfight if used right.
** It eventually became an AvertedTrope, as his [[BoozeBasedBuff Drunken Rage]] ability grants him damage reduction that gets quite significant at later levels, something of a necessity since one of his damaging abilities will put him next to enemies. However, since the lion's share of his abilities' damage is in ranged abilities that don't put him right next to enemies regardless, one can still opt to pull him off built more GlassCannon.
*** Even more averted after his rework - although he lost the long-duration damage reduction from Drunken Rage in favor of brief periods of reduction more often, he's no longer viable as a GlassCannon and is being built more sucessfully as a tank/bruiser.
* StoutStrength: He even lives in mountains! He's pretty much the fattest character in the game by far and is stated in his background to loom over the tallest man. At first glance he's doesn't seem anything more than an uncouth though impressively large drunkard but nonetheless, he holds his own among the League's experienced soldiers and deadly assassins.
* StoneWall: Gragas is encouraged to build health in addition to ability power. With his passive healing from using his abilities it can be difficult to force him out of the lane.
* SuperSerum: His brews have been affected by the exotic and magical ingredients used in them.
* ThrowABarrelAtIt: It's his whole schtick.
* UseYourHead: Against all pretenses of reason, logic and comfort, one of Gragas' regular autoattack animations is a downward headbutt which he can utilize against all manner of monsters and fully-armoured warriors in-game without fear of self-harm.
* ViolentGlaswegian: Pretty much what his drunken, red-bearded character design is going for.
* AWizardDidIt: The odd properties of his barrels of ale in game can be seen as being explained behind the magical shard of ice he found and uses.
** This was used even further by living by a Nexus in his old background - even his enormous height and width was explained by it.
* WalkingShirtlessScene: His clothing is rags around his waist and groin and some ropes wrapped around his limbs and one across his torso like a sash. There's nothing else.
* WrestlerInAllOfUs: His Body Slam ability is a highly entertaining concept and you should use it.
[[/folder]]

[[folder:Graves, the Outlaw]]
[[quoteright:308:http://static.tvtropes.org/pmwiki/pub/images/graves_originalloading.jpg]]
[[caption-width-right:308:[-[[http://images.wikia.com/leagueoflegends/images/4/40/Graves_Select.ogg Dead man walkin'.]]-] ]]

-> '''Voiced by:''' Creator/KyleHebert (English), José Escobosa (European Spanish), Humberto Solorzano (Mexican Spanish), Creator/AkioOhtsuka (Japanese)

->''"We’re here for your gold, not your heads, so don’t nobody decide to be a hero."''

Malcom Graves is a man with a large penchant for violence and a hextech shotgun to match. Raised in the streets of Bilgewater, Graves learned to steal to survive. Using his own blend of cunning, grit, and determination, Graves managed to amass - and lose - a small fortune. Having teamed up with fellow criminal and card shark, Twisted Fate, the two were at odds for a short while before the fall of Gangplank, and Twisted Fate got an opportunity to explain what really happened. Despite his long sentence in a brutal Bilgewater prison, Graves and Twisted Fate have teamed up once again to go on a crime spree across Valoran.

Graves is a Unique champion who is encouraged to fight up close and personal despite being ranged, unleashing powerful short range burst damage with his shotgun. His passive, ''New Destiny'', gives his basic attacks some unique properties: instead of a targeted projectile, each attack fires a spray of pellets in a cone in front of Graves, each pellet damaging the first enemy they collide with. Graves can fire a maximum of two shots before he has to reload his shotgun. With his first ability ''End of the Line'', Graves fires a special round in a target direction that damages all enemies it passes through and leaves behind a powder trail. After a short delay or upon hitting terrain the round explodes, igniting the dropped powder to create a T-shaped explosion that deals further damage to all enemies inside. His second ability, ''Smoke Screen'', fires a smoke canister to a target location, damaging and slowing nearby enemies and creating a smokescreen for a few seconds that prevents enemies inside from seeing outside it. With his third ability, ''Quickdraw'', Graves dashes in a target direction, instantly reloading one shot and gaining a stack of "True Grit", or two if he dashes towards an enemy, up to a maximum of eight, each stack granting him bonus armor. Damaging an enemy champion with his basic attacks reduces the cooldown of the ability and refreshes the duration of "True Grit" stacks. His ultimate ability, ''Collateral Damage'', fires a powerful explosive shell in a target direction while pushing Graves back from the recoil. Upon hitting an enemy or reaching its maximum range the shell explodes, sending fire and shrapnel that damages all enemies in a cone behind the explosion point.

Graves' alternate skins include [[ProfessionalKiller Hired Gun Graves]], Jailbreak Graves, [[TheMafia Mafia Graves]], Riot Graves, Pool Party Graves, [[{{Pirate}} Cutthroat Graves]], and [[AnIcePerson Snow Day Graves.]]
----

* UsefulNotes/AmericanAccents: A gravelly Southern drawl.
* BadassBaritone: His voice is very gravelly.
* BadassBeard: As pictured.
* BadassCape: Bit shorter than most, being more of a shawl.
* BadassNormal: Which contrasts him with Twisted Fate. While TF is a magically-charged, teleporting DeathDealer, Graves is just a man with a big gun and an even bigger chip on his shoulder.
* BashBrothers: Used to con and fight (people don't like being conned, and all...) alongside Twisted Fate. [[WeUsedToBeFriends Used to. ]] [[spoiler: After Act 3 of Bilgewater: Burning Tides, they're together again.]]
** Seemed to be this with Rengar in ''A New Dawn''.
* BerserkButton: Twisted Fate. Subverted after they reconcile.
* {{BFG}}: His shotgun is stated to be unnecessarily large, but it suits him just fine.
** Shotgun nothing! The way the shells ''explode'' in "A New Dawn" has one thinking it's a pump-action GrenadeLauncher.
* CardSharp: In his past. He met Twisted Fate [[GambitPileup when both drew a hand of four aces]] at a high-stakes card-game's end.
* CigarChomper: At least in ''A New Dawn''. A lot of fans want a texture update for Graves ''just'' to add the cigar.
** Which, unfortunately, will not happen; ValuesDissonance among foreign countries caused the cigar to be removed from Graves' new splashart, meaning there's no way in hell the cigar will make it in-game. [[MemeticMutation It's now a meme among the playerbase]] to point out that champions can do terrible things, but Graves "still can't have a cigar.'
--> ''"Sion can joke about his enemy's orphaned children crying and being amused by it... But Graves still can't have a cigar."''
** It was announced by Riot Games in May 2017 that, yes, Graves can finally have his cigar (in certain regions).
** AscendedMeme: One of Gangplank's taunts is "Can't light cigars at the bottom of the sea"
* CloseRangeCombatant: He's this compared to the vast majority of ranged carries, having short autoattack and ability range (with the exception of Collateral Damage) but getting nice bonuses for constantly staying up close to his opponents. His dash ability is even ''intended'' to be used offensively, giving him a defensive bonus and having its cooldown lowered by attacking, though it can certainly be used to get out of bad situations too.
* CoolShades: Hired Gun Graves wears a pair.
* CoveredWithScars: As stated in his League Judgement.
* CrutchCharacter: His short autoattack range and burst will ''definitely'' fall flat late game since teamfights mostly prioritize on attack damage carries. Winning the game as quickly as possible is very essential for Graves to be useful. This is less true after his rework, now that his damage scales way better thanks to his new passive.
* CutscenePowerToTheMax: A little in ''A New Dawn''. While Graves was very obviously using Buckshot (You can see three bullets flying out of his shotgun), each of his shots against Nautilius looked like his ultimate, Collateral Damage. Also his range on Katarina, when he forced her to flee. He has one of the lowest ranges in the game but his bullets chased her into the trees with deadly accuracy. His Smokescreen was also made out to be larger than it actually is.
** Similar in Bilgewater: Burning Tides, where his Shotgun is almost always a OneHitKill. Twisted Fate is extra careful to not get caught by it, and in one scene it blows a merchant's leg off. However, this can be understood as GameplayAndStorySegregation. A shotgun of that gauge would very likely kill a normal human fairly quickly.
* DifficultButAwesome: His kit involves dealing a lot of burst damage that scales well in attack damage, having a skill that blocks vision on enemy champions, and a nice dash that boosts his defensive stats. However, all of this involves dealing damage at relatively close range, which is relatively dangerous for an attack damage carry. Thankfully, thanks to his rework, getting close to Graves is highly inadvisable, considering his close-range damage rivals or even surpasses that of assassins.
* {{Foil}}: To Twisted Fate -- Twisted Fate is an ability-power scaling mage whose kit makes him poor for head-on fights against most other champions, encouraging you to stay away from enemies almost all of the time save for when you can place yourself in a position where you have a significant numbers/health advantage, likely with his ultimate. Graves is an attack-damage scaling marksman whose kit encourages getting into your enemies' face as much as possible and his passive makes him naturally hardier than other carries to facilitate aggression.
* GameplayAndStoryIntegration: At the end of ''Burning Tides'', Graves [[spoiler: loses his weapon, Destiny, and remarks that he'll have to pick up a new weapon in Piltover.]] Then came his rework, which changed how his basic attacks and abilities function, and fittingly his changed passive's name to ''New Destiny''.
* GallowsHumour: His taunts and jokes in a nutshell.
* GenreSavvy: In the words of the designers, Graves is the kind of man who has seen it all. To get anything that isn't a well-knowing smirk on his face is ''definitely'' OOCIsSeriousBusiness.
* GivenNameReveal: Calls Twisted Fate by his real name, [[spoiler: Tobias Fate.]]
* GlassCannon: SubvertedTrope -- amongst the marksman category, due to the fact that his base stats are closer to a melee champion's than a long-ranged one's. Graves trades in range and sustained damage for innate survivability and burst, making him unique for a ranged champ. Due to the nature of his basic attacks, Graves functions more like a melee champion than a marksman, and he can make assassins regret jumping on him.
* TheGunslinger: If the outlaw/western theme didn't clue you in, the ability titled "Quick Draw" should've.
* HeroicSacrifice: Blows himself up after his gun is shattered by Nautilus's anchor and he lies dying against a monolith in the "A New Dawn" cinematic, destabilizing the pillar enough for it to start tipping and eventually flatten the lumbering behemoth.
* ICallItVera: Or in this case, Destiny. Probably to contrast with Twisted Fate's luck theme. Or it's his way of saying how Twisted Fate will die.
** Also the name of Twisted Fate's ultimate, probably a reference to [[WeUsedToBeFriends their past]].
* InterfaceScrew: It's uncomfortable to realize in hindsight your team just lost a teamfight because Graves used his Smokescreen ability on your backline to turn the fight into a 3-4v5 in his team's favor for a few seconds.
* {{Irony}}: He has lines in-game for noting the irony of using his Smokescreen ability on Nocturne (which blocks off vision for enemies inside it to just within the smoke, while Nocturne has an ultimate that globally cuts off the vision of all enemy champions to only what they personally can see [and Nocturne is especially known for his disturbing laughter or taunts upon using his ultimate])
* JerkassRealization: He's shaken when TF tells him that he and the rest of their former gang had tried to bust Graves out of jail after he was imprisoned- and not only did they fail, everyone except TF died in the attempt. Graves goes on to realise that TF was right- it was his own fault he'd been captured during their last job together (Graves refused to cut and run with TF, preferring to do everything his own way and then blaming TF for not backing him up) and he only had himself to blame for his ten years in the slammer.
* LeeroyJenkins: He was apparently like this back in his partnership with TF, which only grew more pronounced after TF's betrayal.
* LudicrousGibs: The effects of his shotgun on normal humans in ''[[BloodierAndGorier Burning Tides]]'' are pretty close to this, literally dismembering people or tearing them to bloody scraps with a single shot.
* TheMafia: Mafia Graves, natch. Complete with a Thompson Machine Gun ''SHOTGUN''.
* MarkedBullet: Or shell, rather. The explosive shell that he uses to take down Nautilus in ''A New Dawn'' has the words "End of the Line" written on it.
* {{Nerf}}: He was ''horrendously'' powerful upon release despite his short range, having tremendous burst damage and natural durability comparable to most ''bruisers''. To put this in perspective, he was as tanky as Irelia in an extended fight while also packing enough damage to one-shot a half-health marksman with a ''single cast of his q at point-blank range.'' Needless to say, he got hit with the nerf bat pretty hard, bringing him into line with his peers quite nicely.
* NotTheIntendedUse: While he still got play at bot and sometimes top, around the start of season 6, players realized: "Hey, this guy has some short-ranged, but great AOE burst with his auto-attacks that has CC for minions, he has additional burst with his Q that works faster if it hits a wall, an incredibly useful blind/slow with his W, mobility '''and''' tankiness with his E, and a decently low-cooldown burst ultimate." The result? Jungle Graves, who had fast clear times, took little to no damage, and had amazing tools for bullying the enemy jungler and shredded teams with a 57% win rate, making him the most dominant way to play him for a few patches. [[GameBreaker Of course,]] this was nerfed in patch 6.3, but he's still been seen in jungle more than any other role.
* {{Outlaw}}: Natch.
* RatedMForManly: A grizzled, [[BadassBeard bearded]] {{Cowboy}} {{Outlaw}} with a {{BFG}} [[ShotgunsAreJustBetter shotgun]], a passive of ''Film/TrueGrit'' and says [[Film/{{Predator}} "I ain't got time to bleed."]] - statement brought to you from [[Creator/KyleHebert the man who narrated]] [[Anime/DragonballZ DRAGONBALL Z!]] for us in BoldInflation.
* RecoilBoost: ''Collateral Damage'' pushes Graves back when he uses the ability.
* {{Revenge}}: He joined the League to ruin Twisted Fate. Possibly meaning to kill him. Maybe both.
** Once the League [[RetCon no longer existed]], Graves was stated to have travelled Runeterra for a "dog's age" hoping to find and kill TF for the job gone wrong that estranged them.
* ShirtlessScene: Pool Party Graves walks around with nothing but a towel covering his chest. The creation of the skin was most likely influenced by the many threads asking for a shirtless Graves skin meant to give the female players some fanservice.
* ShortRangeShotgun: Graves's weapon, ''New Destiny'', has a number of unique attributes that make it function similarly to a double-barrel shotgun, including a spread shot and reloading after two shots.
* ShotgunsAreJustBetter: He carries a shotgun of the Magitek variety.
* ShoutOut: An easily missed one in ''A New Dawn''. In-game, Graves has the line, [[http://vignette2.wikia.nocookie.net/leagueoflegends/images/b/bf/Graves.move9.ogg/revision/latest?cb=20121119200935 "I ain't got time to bleed",]] which was said by Blain Cooper in the first ''Franchise/{{Predator}}'' movie. Rengar is based off of Predator, and in the cinematic, he and Graves almost come off as BashBrothers of sorts.
* TheSmartGuy: On Ahri's team in ''A New Dawn''. He's more street smart than tech smart, of course, able to easily predict when Katarina would appear behind him. Also seems to be [[TheBigGuy Rengar's]] buddy in the cinematic.
* SmokeOut: His Smokescreen ability stops enemies within it from seeing anything outside unless they are being attacked by them. It doesn't tend to work all that well for an escape, but as an offensive tool it can shut down opposing ranged champion '''hard'''.
* SplashDamageAbuse: His ultimate is a skill shot, so as a squishy you'd probably think that standing behind the tank and letting him soak it or just getting out of range would be a good idea, right? [[TemptingFate Try it]]; it's just what Graves wants you to do. You'll realize it once [[OhCrap a third of your HP gets hacked off by the ensuing explosion.]]
* TakingYouWithMe: In ''A New Dawn'', he gets mortally wounded by Nautilus' anchor but detonates his special Collateral Damage shotgun shell to bring down a nearby monolith on top of him and the Titan of the Depths.
* ViolationOfCommonSense: If you're experienced with ranged carries, you'll probably find it very counter-intuitive to constantly dash ''closer'' to enemies instead of maintaining as much distance as possible in most cases. On the other hand, if Graves is the first ADC you get good at, this tactic does ''not'' carry over well to other ADC's who lack damage incentives to get close and built-in toughness mechanics.
* WalkingTheEarth: Was forced to travel from and between the city-states in his past when things got too hairy for him, being an outlaw making an unsavory living from the underground.
* WeUsedToBeFriends: Twisted Fate and he swindled people and scrapped against the inevitable discontentment together until Twisted Fate sold Graves out to a man obsessed with revenge over Graves' cheating him in return for a chance to get magical powers.
** At least, before his lore was [[{{Retcon}} updated]] so that TF merely bailed on a job he saw was going south, while Graves charged in expecting backup. [[spoiler: They're partners again after Miss Fortune nearly blows Bilgewater to bits and they manage to escape together.]]
[[/folder]]

[[folder:Hecarim, the Shadow of War]]
[[quoteright:308:http://static.tvtropes.org/pmwiki/pub/images/hecarim_originalloading_9.jpg]]
[[caption-width-right:308:[-[[http://images.wikia.com/leagueoflegends/images/4/41/Hecarim_Select.ogg Behold the might of the Shadow Isles.]]-] ]]

-> '''Voiced by:''' Creator/ScottMcNeil (English), César Díaz Capilla (European Spanish), Ruben Moya (Mexican Spanish), Creator/TaitenKusunoki (Japanese)

->''"Break their ranks and ride them down without mercy. Crush the living and feast on their terror."''

Hecarim is an armored colossus who charges from the Shadow Isles at the head of a deathly host of spectral horsemen to hunt the living. A monstrous fusion of man and beast, cursed to ride for eternity, Hecarim revels in slaughter and crushing souls beneath his armored hooves. As one of the most loyal servants of the Ruined King, Hecarim marches with the Harrowing across Valoran, seeking to spread the unholy influence of the Shadow Isles. Some say Hecarim was once an armored knight who was cursed to eternally ride, bound to his horse. No matter his origin, any semblance of a time before is lost in Hecarim's rampages, and he revels in the slaughter that he brings in the name of the Ruined King.

Hecarim is a Diver champion adept at using his high mobility to dive headfirst into the enemy team, spreading chaos as he hacks and slashes his way through. His passive, ''Warpath'', grants him bonus attack damage equal to a percentage of his movement speed. With his first ability, ''Rampage'', Hecarim cleaves all nearby enemies with his halberd, damaging them. If he hits at least one enemy he will gain a stack, up to a maximum of two, that reduces the cooldown of further uses of the ability. His second ability, ''Spirit of Dread'', surrounds Hecarim with a ghostly aura for a few seconds, continuously damaging all nearby enemies and healing Hecarim for a percentage of the damage dealt to all enemies inside the aura. His third ability, ''Devastating Charge'', grants Hecarim a movement speed bonus that increases over time and allows him to move through units for a few seconds. His next basic attack after using the ability deals bonus damage and knocks back its target by an amount that increases the more distance Hecarim travelled before hitting them. With his ultimate ability, ''Onslaught of Shadows'', Hecarim summons a group of spectral riders that charge alongside him towards a target location, damaging all enemies in their path and fearing enemies around his destination, forcing them to flee from Hecarim at reduced movement speed.

Hecarim's alternate skins include [[BloodKnight Blood Knight Hecarim]], [[TheGrimReaper Reaper Hecarim]], [[HeadlessHorseman Headless Hecarim]], [[VideoArcade Arcade Hecarim]], [[NatureSpirit Elderwood Hecarim]], and [[{{Mayincatec}} Worldbreaker Hecarim]].
----

* AmbitionIsEvil: Most of Hecarim's actions in life were driven by this, from leaving his master to die for not naming Hecarim his successor as Knight Commander of the Iron Order to murdering Kalista in order to secure his role as the Ruined King's favored servant. In death, Hecarim is less ambitious and more psychotically obsessed with violence.
* AttackAttackAttack: Hecarim's entire kit places emphasis on charging straight in and hacking away until something is dead. His Rampage ability is meant for this, lowering the cooldown by a second each time it hits an enemy down to a cap, and can be spammed almost endlessly due to its low cost. Spirit of Dread heals him for a percentage of the damage enemies take within its circle while it's active. Smashing your enemies is now both fun ''and'' healthy! On the other hand, this all leaves him limited options besides "tactical withdrawal" and "full-out assault", unlike some other junglers.
* AttackOfThe50FootWhatever: His Worldbreaker skin in the splash art is ''huge'', easily making him one of the canonically biggest champions. [[UnitsNotToScale Naturally, this does not translate to gameplay; he's no bigger than the already big standard skin Hecarim.]]
* BladeOnAStick: Wields a barbed lance, two of his skins swap it out for a different weapon however.
** AnAxToGrind: Headless Hecarim and Arcade Hecarim
** SinisterScythe: Reaper Hecarim
* BloodKnight: One of his skin names, but applies to Hecarim as a whole.
-->''[[http://images.wikia.com/leagueoflegends/images/4/49/Hecarim.move5.ogg "Send me to battle."]]''
* BodyHorror: When the Ruined King triggered the doom of the Shadow Isles, Hecarim's fate was to be fused with the horse he was riding at the time.
* TheCavalry: Most junglers fulfill this role at some point or another but Hecarim takes it to a more literal level, galloping full-speed into the fray then smashing into the enemy's flank unexpectedly.
* ChronicBackstabbingDisorder: His expanded backstory from the Shadow and Fortune story reveals that he suffered from a serious case of this in life. He not only left the Knight Commander of the Iron Order to die during a battle, but also literally stabbed Kalista in the back after promising to support her in the event that negotiations with the Blessed Isles broke down.
* DeathOrGloryAttack: Hecarim seems to be built around this. Devastating Charge and Ghost into the enemy team followed up by Onslaught Of Shadows is a ''very'' powerful initiation maneuver that can throw their formation into disarray. However, this puts him right into the thick of it and thus depends on his team to follow up so that damage-into-healing from Spirit of Dread can keep him alive- if anything goes wrong he's probably screwed.
* DynamicEntry: A typical Hecarim gank involves starting Devastating Charge ahead of time, barreling straight into a lane, then knocking the victim toward his teammates, possibly following up with Onslaught of Shadows. This happens so fast that he can successfully gank even if the enemy saw him ahead of time and began to retreat as he approaches, something that few junglers can claim to do.
* EvilSoundsDeep: Hecarim probably has the second-deepest voice in the entire game after Nautilus, which makes for one intimidating [[NonhumanUndead centaur-ghost-knight]] when combined with the [[PowerEchoes spooky echo]] and the depressing things that he says.
-->''[[http://images.wikia.com/leagueoflegends/images/6/64/Hecarim.move6.ogg "The grave calls."]]''
* FakeDifficulty: Like Cho'gath, Hecarim is large enough to physically cover smaller teammates like Yordles, potentially forcing enemies to target him instead of his tiny friend.
* FauxFlame: He and his lance are wreathed in a blue spectral fire.
* FoeTossingCharge: His Devastating Charge ability knocks enemies back. Onslaught of Shadows is a Foe Scattering Charge that causes enemies around him to run directly away from him when he stops.
* FragileSpeedster: He starts off like this, having below-average dueling potential or toughness relative to other comparable fighters. He does, however, have impressive mobility with Devastating Charge that lets him roam around rather quickly and gank lanes relentlessly. The goal of many Hecarim builds is to capitalize on this and build items that let him become a LightningBruiser so that he becomes a terror later on in teamfights. It definitely helps that his Warpath passive gives him more hitting power the faster he runs.
* GlassCannon: He's this by default, though building towards survivability is a good idea to keep him alive after he plows into the enemy team and spreads havoc.
* HeadlessHorseman: Literally with Headless Hecarim, although he does wear a pumpkin on his shoulders, much like [[Literature/TheLegendOfSleepyHollow The Headless Horseman of Sleepy Hollow]].
* HealingFactor: Gains health based on damage dealt around him when activating Spirit of Dread. It's not much early on but activating it at the right moment in all-out teamfights allows him to soak up absurd amounts of damage.
* [[HellishHorse Hellish Horseman]]: Oh yes. He's a terrifying undead, spectral centaur that will ride you down and kill you agonizingly just because he can.
* HorsemenOfTheApocalypse: A literal horse/man of War.
* HorseJump: Devastating Charge lets him hop over small walls to reach an enemy and his ultimate lets him pass through any terrain for a moment.
* IneffectualLoner: Sort of. He works well as a jungler and can roam around independently but overall he depends on being near his teammates lategame to maximize the healing effect of Spirit of Dread.
* LightningBruiser: The more movement speed he gains, the stronger he gets. And he can be built to be tanky as hell. Good luck.
* NightOfTheLivingMooks: On a smaller scale; Onslaught of Shadows conjures up a host of undead riders that flank Hecarim's charge for a moment.
* NonhumanUndead: A spectral centaur.
* OurGhostsAreDifferent: Well, being a ghost-centaur is pretty different on his own. His armour and helmet are perfectly normal-looking, but his body is blue underneath and [[FauxFlame radiates blue flames]] along with his weapon.
* SignificantAnagram: "Hecarim" is "chimera" rearranged.
* SpamAttack: Rampage can be used up to every 2 seconds and hitting something with it reduces the cooldown on the next use. This and autoattacking make up most of his damage output; players often build a Sheen due to Rampage's sheer spam potential so that every other autoattack now hits doubly hard.
* SpinAttack: Rampage (again) has him spin his lance around him.
* SuperPersistentPredator: It's difficult to shake off a Hecarim chasing you down, between his high movement speed, his capacity to trample through everyone in his path, and his ability to follow escapes over walls.
* WasOnceAMan: Potentially,if the spirit of the west altar in the Twisted Treeline is to be trusted.
-->''[[http://images.wikia.com/leagueoflegends/images/5/5e/WestAltar.Hecarim1.ogg "Remember who you once were, Hecarim!]]''
** And sure enough, his updated lore (published during the Season 5 Harrowing) places him in the court of the Ruined King. However, given his actions therein, one wonders why exactly that particular spirit wants him to recall who he once was.
[[/folder]]

[[folder:Heimerdinger, the Revered Inventor]]
[[quoteright:308:http://static.tvtropes.org/pmwiki/pub/images/heimerdinger_originalloading.jpg]]
[[caption-width-right:308: [-[[http://images.wikia.com/leagueoflegends/images/3/30/Heimerdinger_Select_new.ogg Indeed, a wise choice.]]-] ]]

-> '''Voiced by:''' Dennis Collins Johnson (English/Original), Creator/RichardStevenHorvitz (English/Post-visual upgrade), César Díaz Capilla (European Spanish), José Luis Orozco (Mexican Spanish)

->''"Impossible, you say? Nonsense. Just wait till you see my calculations!"''

A brilliant yet eccentric yordle scientist, Professor Cecil B. Heimerdinger is lauded as one of the most innovative minds and esteemed inventors Piltover has ever seen. Relentless in his work to the point of neurotic obsession, he is fascinated by mysteries that have confounded his contemporaries for decades, and thrives on answering the universe’s most impenetrable questions. Though his theories often appear opaque and esoteric, Heimerdinger believes knowledge should be shared, and is devoted to teaching all who desire it.

Heimerdinger is a Unique champion who uses his versatile inventions to deal with different situations and threats. His passive, ''Hextech Affinity'', grants him bonus movement speed when close to an allied turret. His first ability, ''H-28G Evolution Turret'', passively stores charges over time, up to a maximum of three. When activated, Heimerdinger spends a charge to deploy a small turret that attacks enemies with both a short-range machine gun attack and a pass-through laser that is charged slowly over time or by hitting enemies with his other abilities. His second ability, ''Hextech Micro Rockets'', sends out a wave of rockets that converge upon a target location and then fan out, each rocket damaging the first enemy it hits. With his third ability, ''CH-2 Electron Storm Grenade'', Heimerdinger tosses a shock grenade to a target location, damaging and slowing enemies inside. Enemies in the center of the explosion are stunned instead of slowed. His ultimate ability, ''UPGRADE!!!'', makes his next ability free to cast and greatly enhances it. ''H-28G Evolution Turret'' becomes ''H-28Q Apex Turret'', which summons a large turret with bonus health and damage, its machine gun attack dealing area-of-effect damage and slowing targets and its laser charging much faster. ''Hextech Micro Rockets'' becomes ''Hextech Rocket Swarm'', which fires a devastating barrage of four waves of rockets that deal increased damage. ''CH-2 Electron Storm Grenade'' becomes ''CH-3X Lightning Grenade'', which hurls a grenade that bounces three times in a line, each bounce damaging and slowing nearby enemies, or stunning them if caught in the center of the blast.

Heimerdinger's alternate skins include [[LittleGreenMen Alien Invader Heimerdinger]], [[NonFatalExplosions Blast Zone Heimerdinger]], [[CoolCar Piltover Customs Heimerdinger]], [[{{Snowlems}} Snowmerdinger]], and [[HazmatSuit Hazmat Heimerdinger]].
----

* TheAce: Is considered this among the inventor Yordles, which includes fellow League champions Ziggs and Rumble.
* AscendedMeme: After his visual update, he gained a reference to the "raise your dongers" meme.
--> [[http://images.wikia.com/leagueoflegends/images/d/d3/Heimerdinger.attack11.ogg "Raise your what?"]]
* ClarkesThirdLaw: He's got a healing aura that can repair organic organisms, magic beings, machines, beings from another dimension and [[ArsonMurderAndJaywalking Yetis]]. How? Science of course!
* DeathOfAThousandCuts: His specialty. He has notable burst in his micro-rockets, but the real damage comes from when you rush through his turrets and eat a stun grenade to the face, allowing the toylike machine guns you ignored to tear you to pieces.
* DifficultButAwesome: May be somewhat [[SquishyWizard squishy]], but once you upgrade his health and magic damage, his missiles [[LethalJokeCharacter eat enemy reinforcements for breakfast]].
* HammerspaceHair: After his visual upgrade, it appears that he stores a number of gadgets in his hair, including a claw and a rocket he uses in his recall.
* HerrDoktor: He isn't actually German, but his name definitely invokes this trope.
* InsistentTerminology: Even in tooltips, it's UPGRADE!. All caps, exclamation point mandatory.
* JokeCharacter: Was considered this, but after his rework he is much more LethalJokeCharacter
* LastNameBasis: It wasn't until his rewritten lore was released that we were even made aware that Heimerdinger ''wasn't'' his entire name. His full name is Professor Cecil B. Heimerdinger.
* MacrossMissileMassacre: His bread and butter poke ability, a wave of rockets that quickly converge on wherever your cursor is, then spreads out. And then you UPGRADE! it becomes a bullet hell for your enemy.
* MadScientist: He definitely evokes the vibe of a stereotypical, frenetic Einstein-ian mad scientist archetype.
* MoreDakka: You can place up to three turrets to augment your dueling potential.
* MyBrainIsBig: He went through an experiment that supposedly would allow him to use more of his brain simultaneously. It worked... [[GoneHorriblyRight but made his brain swell to the point where he looks like a yordle with a brain-shaped head]].
* NonfatalExplosions: Blast Zone Heimerdinger shows all the signs of having been in one.
* TheTurretMaster: His unique ability. He can have up to three turrets out at once.
* WeakTurretGun: Their HP is about at par with the melee minions', and that's at their best. The damage starts off at caster minion level, then it gets better - the base damage can't match champion autoattacks, but it does scale with Heimerdinger's ability power. At least they fire somewhat rapidly. Of course, they're meant to supplement Heimerdinger's attacks, not be self-sufficient.
** Averted by his UPGRADE!ed turret. It deals splash damage, slows enemies, is MUCH stronger and as [[BiggerIsBetter big as some champions]]. [[AwesomeButTemporary Of course, it's also temporary]].
[[/folder]]

[[folder:Illaoi, the Kraken Priestess]]
[[quoteright:308:http://static.tvtropes.org/pmwiki/pub/images/illaoi_originalloading.jpg]]
[[caption-width-right:308:[-[[http://images.wikia.com/leagueoflegends/images/2/22/Illaoi_Select.ogg I'm not big on sermons, broken bones teach better lessons.]]-] ]]

-> '''Voiced by:''' Rolonda Watts (English), Raquel Martín (European Spanish), Irina Índigo (Mexican Spanish), Creator/NaomiShindo (Japanese)

->''"Wisdom is frequently a kick in the head."''

Illaoi’s powerful physique is dwarfed only by her indomitable faith. As the prophet of the Great Kraken, she uses a huge, golden idol to rip her foes’ spirits from their bodies and shatter their perception of reality. All who challenge the “Truth Bearer of Nagakabouros” soon discover Illaoi never battles alone - the god of the Serpent Isles fights by her side.

Illaoi is a Juggernaut champion who excels in hunkering down and establishing a zone of control where fighting her becomes a fool's errand. Her passive, ''Prophet of an Elder God'', causes tentacles to periodically spawn on nearby terrain. Tentacles can be commanded to attack through Illaoi's abilities, damaging all enemies they slam on and healing Illaoi for a percentage of her missing health. Tentacles dissapear when hit twice or if Illaoi moves too far away from them. Her first ability, ''Tentacle Smash'', passively increases the damage tentacles deal. When activated, Illaoi summons a tentacle that slams down on a target direction, damaging all enemies it hits. Her second ability, ''Harsh Lesson'', empowers Illaoi's next basic attack, causing her to leap at her target from a small distance, deal bonus damage and make nearby tentacles attack the target. With her third ability, ''Test of Spirit'', Illaoi sends a tendril in a target direction. If it hits an enemy champion it will tear their spirit back to Illaoi's location for a few seconds, during which it can be damaged by her and her allies, as well as commanding nearby tentacles to attack the spirit, transmitting a portion of the damage it takes to its owner. If the spirit is destroyed or its owner moves too far away from it, they will be greatly slowed and will become a ''Vessel'' for a long duration, continuously spawning nearby tentacles that attack them. With her ultimate ability, ''Leap of Faith'', Illaoi jumps and slams her idol into the ground, damaging nearby enemies and summoning a tentacle for each enemy champion hit. For the next few seconds, the cooldown of ''Harsh Lesson'' is greatly reduced, and all tentacles attack faster and can't be targeted by attacks or abilities.

Illaoi's alternate skin is [[PowerOfTheVoid Void Bringer Illaoi]].

----

* AboveGoodAndEvil[=/=]BlueAndOrangeMorality: She even says as such regarding good and evil. In her eyes, all souls came from and belong to Nagakabouros, and she is encouraging people, regardless of morality or political affiliation, not to kneel but to fight. This puts her into opposition to every other immortal champion (except Braum), including those who worship other gods, as well as the lawful types, such as Tahm Kench or most Demacians.
** Lore-wise, after ''Shadows and Fortune'', in which she seemed to be on a good, normal terms with Miss Fortune, her next short story has her help Gangplank get back on his feet and ship and resume his war against Miss Fortune for Bilgewater. Basically, Illaoi doesn't take sides and will help anyone that is in-line with her and Nagakabouros' interests.
* AchillesHeel: For all her damage and tankiness, pretty much all of the problems with her can be dealt with simply by constantly staying on the move, due to having much telegraphing and no ways to really catch up to her opponents. ''Test of Spirit'' alone can't kill anybody and the tentacles it spawns are very telegraphed and easily avoided, while her other abilities all require her to be rather close to her target.
* ActionGirl: One of only a few true front line female fighters in League, akin to Shyvana and Vi.
* AffirmativeActionGirl: The first female champion to fit the "Juggernaut" style of play, and is much bigger and more muscular than the other female champions as well. Even Vi is pretty small when standing next to her.
* AmazonianBeauty: Illaoi is ''the'' biggest woman in the game, hands down[[note]]Not counting Rek'Sai of course[[/note]]. Other female melee fighters, even brute-strength ones like Shyvana and Vi, are still pretty slender and trim (if toned) under their armour, but Illaoi is built like a brick shithouse. And if [[OldFlame Gangplank]] is any indication, her physicality ''doesn't'' detract from her attractiveness.
* AttackAttackAttack: Not quite to the extent of someone like Diana or Pantheon, but she does not have an escape, as her only "gapcloser" requires a target, so when she goes in, ''she goes in hard''.
* BadassPreacher: Illaoi is essentially the highest member of her god, Nagakabouros' clergy and her asskicking is unquestionable, seeing as how even her ''selection quote'' sums it up quite succinctly, as well as a few other quotes of hers imply her (and her ''god's'') idea of "imparting wisdom" is kicking the shit out of people.
-->'''Illaoi''': [[http://images.wikia.com/leagueoflegends/images/2/22/Illaoi_Select.ogg I'm not big on sermons, broken bones teach better lessons.]]
-->'''Illaoi''': [[http://vignette2.wikia.nocookie.net/leagueoflegends/images/1/19/Illaoi.attack13.ogg/revision/latest?cb=20151114231845 This is the first lesson.]]
-->'''Illaoi''': [[http://vignette3.wikia.nocookie.net/leagueoflegends/images/9/90/Illaoi.attack16.ogg/revision/latest?cb=20151114231846 They need wisdom. They don't need teeth.]]
-->'''Illaoi''': [[http://vignette1.wikia.nocookie.net/leagueoflegends/images/1/1b/Illaoi.move23.ogg/revision/latest?cb=20151114232437 Wisdom is frequently a kick in the head.]]
-->'''Illaoi''': [[http://vignette2.wikia.nocookie.net/leagueoflegends/images/3/3b/Illaoi.move28.ogg/revision/latest?cb=20151114232438 My god is not love - it is a kick in the pants.]]
* TheBigGuy: Big Girl, to be exact. Not only is she designed to be a beefy, bruiser style champion, she's also just flat out ''big''. Think Braum or Garen, but a woman.
* TheComicallySerious: Despite being an incredibly large, strict SinkOrSwimMentor-type prophet with a booming voice, some of her quotes are hilariously casual, admiring some of the simpler things in life aside from her god.
-->'''Illaoi:''' [[http://vignette4.wikia.nocookie.net/leagueoflegends/images/2/26/Illaoi.move33.ogg/revision/latest?cb=20151114232512 I value truth! ...and barbecue.]]
* CombatTentacles: Her main method of dishing out damage involves summoning tendrils to slam down on her foes.
* ContraltoOfDanger: Illaoi has the lowest voice of any female in League, and as stated, is a ''very'' powerful fighter and dangerous priestess.
* CrutchCharacter: Played properly, she is hell to lane against for most people, simply due to how she can turtle and win via attrition or beat down mostly anybody going in on her. This works against her in late-game teamfights, though, because teamfights can happen anywhere and Illaoi needs to hunker down in order to properly fight, lacking any real ability to pick her own fights. Though the occasional five-man ult can win a game, those are few and far between without the proper team to back you up.
* DoubleEntendre: She's actually quite forthright in coming on to Braum.
-->'''Illaoi:''' [[http://vignette3.wikia.nocookie.net/leagueoflegends/images/c/c5/Illaoi.tauntBraum01.ogg/revision/latest?cb=20151114232828 Northman! There are motions I would like to show you.]]
* EarlyBirdCameo: Played a part in ''Shadows and Fortune'' before she is announced as an actual champion.
* EldritchAbomination: She worships one, and is actively feeding it souls in exchange for its aid.
* GameplayAndStoryIntegration: As mentioned up in AchillesHeel, Illaoi's biggest weakness is when her opponents are constantly moving. Her (and her god's) philosophy requires one "to be in motion", making her gameplay weakness an amusing case of GameplayAndStoryIntegration.
* GreenEyes[=/=]EmeraldPower[=/=]GlowingEyesOfDoom: In her splash art, her eyes are glowing a very bright emerald green.
* TheHedonist: Essentially what her religion is is one that emphasises following your desires as opposed to allowing others to dictate your life for you. She compliments champions with drive or who just enjoy themselves, and mocks others who live under orders or those who could be a DeathSeeker.
** Subverted, though, in that Illaoi's beliefs do not favour mindless self-indulgence- when fans questioned what she thinks of the self-centered water demon Tahm Kench, WordOfGod has it that she holds him in contempt for his bottomless gluttony, considering him to be stagnant.
* IHaveManyNames: Not Illaoi herself, but her god, Nagakabouros, a.k.a. the "Bearded Lady", "Mother Serpent", "Kraken", "Hydra", to name a few.
* ImprobableWeaponUser: Bashes enemies about with a giant totem, which is basically a metal ball with a handle on it.
* InstantDeathRadius: If an enemy walks into an area with a large amount of tentacles and is hit with ''Test of Spirit'', they're as good as dead.
* TheJuggernaut: Much like Darius or Garen, she lacks a true gap-closer (beyond a tiny leap to an opponent on her W), but deals a lot of damage (especially near her tentacles) to anybody unfortunate enough to be close to her and can take quite a beating as she runs up to her opponents. Her ability to constantly heal in prolonged battles as her tentacles repeatedly strike her opponents (the more enemies are struck, the more she heals for) make her one of the few champions capable of potentially fighting off and killing multiple opponents at once; if you try to stand toe-to-toe with Illaoi in amongst a field of her tentacles, '''you will die.'''
* MightyGlacier: Let's take it from her announcement:
-->'''Strong but relatively slow, Illaoi needs to be careful with her abilities, particularly during the early game.'''
-->''"Illaoi is a beast around stationary objectives, particularly when she has enough lead time to set up her tentacles."''
** Overall, one analysis video on Youtube makes it a solid point in that Illaoi is very good at fighting within her "zone", but lacks the ability to legitimately chase down anyone due to her weak crowd control and lack of dashing mobility.
* OldFlame: She used to have a thing with Gangplank before he got sunk, though she didn't have it that badly against his attempted killer, Miss Fortune. She's shown to still have some residual affection for him in the short story ''The Burden'', even though she was the one who broke the relationship off.
* OrderVersusChaos: Sits on the "chaos" end of the spectrum, as many of her quotes establish her distaste for rules the notion of obedience to a nation.
* SelfDeprecation: In a meta sense: She has many scathing insults for her champion-specific taunts towards Rek'Sai, saying that whoever made her was ignorant and stupid. She and Rek'Sai share the same designer, Beat Punchbeef.
* ShipTease: Has some in her specific taunts for [[OldFlame Gangplank]] (whom she refers to as "love") and [[RatedMForManly Braum]] (she wonders if he has stamina).
* SinkOrSwimMentor: She acts like this towards her opponents when she successfully uses ''Test of Spirit'' on them. Or in general.
* SkillGateCharacter: Illaoi can easily be seen as a beginner's champion for the Juggernaut-playstyle, in that she is capable of dishing out frankly absurd amounts of damage, in exchange for having effectively no crowd-control, with the rather simply counterplay of "just walk away". Due to this, she is good at teaching whoever's playing her how best to take advantage of a team-mate's CC or buffs, and she's good at teaching whoever's playing against her the dangers of not staying on your game and avoiding abilities.
* StatuesqueStunner: Illaoi is taller than both Garen and Darius[[note]]Darius' height is officially 6'5[[/note]]. And again, if [[OldFlame Gangplank]] is any indication, Illaoi's height likely isn't an issue for her attracting suitors.
* TrademarkFavoriteFood: Mangoes, much like Gangplank and his oranges.
* WorthyOpponent: If Illaoi encourages her opponents to fight back, whoever they are, even congratulating them when they successfully free their soul. In her eyes, they are simply a student who managed to pass a test.
* YouWillNotEvadeMe: Go ahead, attack Illaoi from range and run. She'll just rip your soul out and beat the snot out of that instead.
* YourSoulIsMine: Her "Test of Spirit" lets her temporarily rip her opponent's soul out and hammer it, dealing damage to the physical body too. When it's done, she returns the soul, if it's not dead already, so she's just 'borrowing'.
[[/folder]]

[[folder:Irelia, the Will of the Blades]]
[[quoteright:307:http://static.tvtropes.org/pmwiki/pub/images/irelia_originalloading_9.jpg]]
[[caption-width-right:307:[-[[http://images.wikia.com/leagueoflegends/images/3/38/Irelia_Select.ogg My blade is at your service!]]-] ]]

-> '''Voiced by:''' Unknown (English), Celia de Diego (European Spanish), Unknown (Mexican Spanish), Creator/SayakaOhara (Japanese)

->''"The sword flourishes, as though painting with blood."''
-->-- Taken from a Noxian Field Report

The Ionians have developed some of the most breathtaking and deadly martial arts in all of Runeterra - just one manifestation of their pursuit of enlightenment. The most remarkable blade style to emerge, however, was the unusual byproduct of foreign intervention.

Master Lito was a swordsman whose teachings were sought by ruling classes from nearly every city-state. His art was a highly-guarded secret, but it was said that swords would breathe in his grasp. He withered unexpectedly from a mysterious disease which baffled the brightest of Runeterran physicians. When he died, he left behind Zelos and Irelia, his son and daughter, and a truly unique weapon. Zelos became a sergeant in the Ionian military and left to seek assistance from Demacia immediately prior to Noxus' invasion of Ionia. Irelia, charged with the protection of their home until Zelos returned, was alone when the Noxian forces struck.

The Ionians fought admirably, but soon Ionian blood stained the land beneath the prints of foreign boots. At the Great Stand of the Placidium, Ionians prepared for surrender, but were inspired to maintain their resistance when the young Irelia lifted her father's enormous blade and pledged to hold until her brother returned. In the chaos of the ensuing fight, Irelia was cursed with dark Noxian Necromancy.

As her life ebbed, Soraka, the Starchild, made a final attempt to anchor her fading soul. Unwilling to relinquish her home, Irelia rose at the brink of death, and her father's weapon lifted into the air alongside her. Irelia rushed back to the fore, unfazed by the blade's sudden animation. The weapon danced around her effortlessly, cutting down Noxians as they gaped in horror. The decimated invaders were forced to retreat from the Placidium, and Irelia was appointed Ionia's Captain of the Guard for her brave defense of her homeland.

Irelia is a Diver champion who combines innate survivability and resilience with strong single target sustained damage. Her passive, ''Ionian Fervor'', reduces the duration of crowd control effects on Irelia depending on how outnumbered she is: if there are more enemy champions that allied champions nearby she gets a great reduction, if the number is even she gets a small reduction, and if she and her allies outnumber nearby enemies she gets no reduction. With her first ability, ''Bladesurge'', Irelia dashes to a nearby enemy, damaging them. If the ability kills its target, the cooldown is instantly refreshed and she regains half the mana cost. Her second ability, ''Hiten Style'', passively makes all basic attacks heal Irelia for a small amount of health, and can be activated to double the healing and make all basic attacks deal bonus true damage for a few seconds. With her third ability, ''Equilibrium Strike'', Irelia stabs a nearby enemy with her blades, damaging and slowing them. If the target's health percentage is higher than Irelia's, they are stunned instead of slowed. Her ultimate ability, ''Transcendent Blades'', summons four floating blades that Irelia can individually fire to pierce all enemies in a target direction, damaging them and healing her for a percentage of the damage dealt.

Irelia's alternate skins include [[{{Ninja}} Nightblade Irelia]], [[AdventurerOutfit Aviator Irelia]], Infiltrator Irelia, [[AnIcePerson Frostblade Irelia]], and Order of the Lotus Irelia.
----

* ActionGirl: Charges into the fray and starts hacking away, with dashes, slows and bladethrows galore.
* BackFromTheDead: Kinda, in the sense that her life ebbed away, but not completely, thanks to Soraka anchoring her soul to Runeterra.
* {{BFS}}: A LogicalExtreme to being able to wield it effortlessly -- [[MindOverMatter she doesn't even hold it]]! Somewhat of a subversion as it's actually [[BifurcatedWeapon four]] [[DoubleWeapon smaller]] [[DualWielding swords]] in one.
* BringMyRedJacket: Her clothing's copious use of red kinda brings this trope up since she practically ''died'' in her background, along with her death animation being rather violent and explicit compared to other champions.
* CameBackStrong: Brought back from the brink of death with telekinetic powers.
* TheCaptain: Well, InNameOnly, as her character doesn't really have any other use of the trope.
* DamnYouMuscleMemory: Unlike other melee assassins whose gap closer / Crowd Control is "E", her charge is her "Q" and her crowd control and damage is her "E".
* DeadpanSnarker: While ingame her personality is very no-nonsense, in her League Judgement, she has her moments.
--> '''Zelos:''' ''"Irelia, dad's really hurt!"''
--> '''Irelia:''' ''"Well, he does have a sword sticking out of him."''
* DeathByOriginStory: She got better, thanks to Soraka, even if she didn't completely die.
* {{Determinator}}: She was described rising from the brink of death due to being unwilling to relinquish her home to the Noxian invaders. Although, that a fellow champion from the league used her magic to anchor her soul to Runeterra probably helped. In-game, surrounding her with superior numbers just means that she'll regard your crowd control as even more of a joke as she does her best to slice her way out of the situation.
* DisappearedDad: Master Lito from an unknown illness, leaving her and brother Zelos.
* EmpathicWeapon: "The sword flourishes, as though painting with blood." It's not stated, but it could be why Irelia can use the weapon without touching it. It has a mind of its own.
* EmpoweredBadassNormal: Already a gifted swordfighter before her "death", she became even more deadly with her SoulJar acting as telepathic blades.
* FamilyUnfriendlyDeath: Upon falling in battle, her psychic blades rise up for a moment... and stab her in the chest. Possibly a ShoutOut to the Demon Hunter of ''VideoGame/{{Warcraft}},'' who did the same.
* GameplayAndStoryIntegration: In her backstory, Irelia (nearly) died fighting many enemies to defend her home and was able to resurrected due to her sheer willpower. This is reflected in her passive, which grants her the ability to shrug off inhibiting crowd control effects the more outnumbered she is.
* HeroicSecondWind: Definitely invoked with her passive, which grants her greater crowd control reduction the more outnumbered she is, and her third ability, which is empowered if she's at lower health than the enemy she uses it on.
* {{Homage}}: With her bright red clothing, ability named "Hiten Style," and elements of blinding speed kills in her Bladesurge ability, Irelia may be one to [[Manga/RurouniKenshin Himura Kenshin]]. Her femininity still helps this as Kenshin's a guy that has caused much ViewerGenderConfusion and was voiced by a woman in the Japanese anime. [[http://na.leagueoflegends.com/board/showthread.php?p=24029237#24029237 Xypherous confirmed that she is indeed based on Kenshin.]]
* [[ImplacableMan Implacable Woman]]: Her passive, combined with Mercury's Treads, allows her to shrug off a SHITLOAD of crowd control when surrounded by enemies; it still affects her, but it lasts for such a short amount of time that it barely even matters. Combined with Olaf and there is a duo of berserk chargers coming your way.
* ImplausibleFencingPowers: Her character and gameplay gives a bit of reference to this trope -- her easy use of her {{BFS}} is a JustifiedTrope since she wields it telepathically, and using Bladesurge as long as she has enough mana on weak targets when she's strong enough will lead to a razor storm of {{One Hit Kill}}s.
* LadyOfWar: She's calm and reserved, and [[MindOverMatter her use of her sword without even holding it]] gives her attacks a graceful quality. It's practically a LogicalExtreme of the belief that ladies don't rely on strength to fight.
* LightningBruiser: Has a dash, is tough as hell, and can dish out good damage. After a bit of time for the community to figure her out, she proved to be such a {{Egregious}} example of the trope she received a slew of {{Nerf}}s to balance her. After some base-stat increases, she went back to being a ticking bomb on a fairly short-fuse to her enemies, and saw a lot of play/banning at the Season Two World Championships. One of the game's developers suspected her existence [[http://en.wikipedia.org/wiki/Power_creep power creeped]] the top-lane she generally went to as champions that hoped to be competitive there would desperately need to shut her down ''hard'', and ''quickly''. Irelia could be seen as the [[TropeCodifier codifer]] for a particular brand of LightningBruiser in League of Legends with powerful mobility, means of sustainability, and their own forms of crowd control all in one. Many new champions have taken this formula since.
* LivingWeapon: Her father's ability with swords was rumored to "make them able to breathe." Now she uses one without even touching it.
* MagikarpPower: Starts out a bit unimpressive. Arises to near-OneManArmy status in a bit of time.
* MindOverMatter: After being brought BackFromTheDead by Soraka, her sword rose along with her, and she fought without even touching it. It has not been stated if she can do this over other objects, so it's assumed she can't.
* {{Ninja}}: Nightblade Irelia replaces her polished parade armor with a dark, purple-and-black outfit.
* OneManArmy: After she gets going, she can easily charge into mobs and slice her way through without any fear of dying thanks to her massive damage output, enormous crowd control reduction, natural tankiness, and sizable lifesteal, not to mention that she's one of the few characters in the game capable of dealing all three types of damage (physical, magic, and true), making it extremely difficult to itemize against her.
* OurLichesAreDifferent: WordOfGod has stated on multiple occations that Irelia is one after being brought BackFromTheDead - she's also as far away from your typical lich as you can get - The only thing that makes her one is the SoulJar she now has, and that's it. No death-centric theme, no necromatic abilities, no looking like a corpse - just a woman charging into the fray and hacking people to pieces with said SoulJar.
* OverTheShoulderPose: The splash art of her Frostblade skin uses this to display her rear end, earning it the nickname "Frostbutt".
* {{Seppuku}}: One possible interpretation of her death animation is that she commits this instead of dying. Although another interpretation is that she loses control of her blades, which opens up some FridgeHorror - ''her own SoulJar'' wants her dead, and only her control over it is preventing this.
* SoulJar: Thanks to some quick thinking by Soraka, her sword has become one - it's why she's able to move it effortlessly..
* StoneWall: Irelia can be hard to kill or force out of lane early on, as her Equilibrium Strike allows her to freely choose when and when not to fight if her opponent engages her, and her Hiten Style gives her impressive sustainability. However, before she levels up Hiten Style or builds her core Trinity Force, her killing potential is mostly limited to patiently waiting for her foe to make a mistake. This suits her fine, as she scales well into the mid game and doesn't need to force an early kill to be effective later on. Late game tends to become this again, as her damage levels off later on. She's still ''frighteningly'' good at fighting squishy carries later on, but she's not likely to do as well against sturdy bruisers.
* StormOfBlades: Her Transcendant Blades flings some around.
* VaporWear: You can see her nipples through her coat on her Aviator skin if you look closely.
* YouGottaHaveBlueHair: Her default splash depicts her hair as being a light, almost silvery blue, but her in-game sprite and Chinese art have it as dark blue.
[[/folder]]

[[folder:Ivern, the Green Father]]
[[quoteright:309:http://static.tvtropes.org/pmwiki/pub/images/ivern_originalloading.jpg]]
[[caption-width-right:307:[-[[http://vignette4.wikia.nocookie.net/leagueoflegends/images/5/5f/Ivern_Select.ogg/revision/latest?cb=20160930134513 My favorite color is spring.]]-] ]]

-> '''Voiced by:''' Creator/DavidLodge (English), Rafael Torres (European Spanish), Ulises Maynardo Zavala (Mexican Spanish)

->''"The cleverness of mushrooms always surprises me."''

Ivern Bramblefoot, known to many as the Green Father, is a peculiar half man, half tree who roams Runeterra’s forests, cultivating life everywhere he goes. He knows the secrets of the natural world, and holds deep friendships with all things that grow, fly, and scuttle. Ivern wanders the wilderness, imparting strange wisdom to any he meets, enriching the forests, and occasionally entrusting loose-lipped butterflies with his secrets.

Ivern is a Catcher champion who is designed to aid allies from the jungle with his quirky set of supportive abilities. His passive, ''Friend of the Forest'', makes it so that Ivern cannot attack nor be attacked by jungle monsters. Instead, he can interact with jungle camps to summon a magical grove at the cost of health and mana that grows over time. When the grove is fully matured, Ivern can free the monsters inside instead of killing them, still receiving gold and experience, as well as sharing jungle buffs with his allies. With his first ability, ''Rootcaller'', Ivern tosses a vine in a target direction, damaging and briefly immobilizing the first enemy it hits. Nearby allies can target rooted enemies to immediately dash into attack range of them. His second ability, ''Brushmaker'', passively empowers Ivern's basic attacks while he's in brush, making them ranged and causing them to deal bonus damage. He also passively stores charges over time, up to a maximum of three. When activated, Ivern spends a charge to sprout a patch of brush at a target location for a long duration. His third ability, ''Triggerseed'', places a damage-absorbing shield on a nearby allied champion. After a small delay the shield bursts, damaging and slowing surrounding enemies. With his ultimate ability, ''Daisy!'', Ivern calls his Sentinel friend Daisy to his side for a long duration. Daisy has a large amount of health and defenses, attacks nearby enemies on Ivern's command and, upon attacking the same target three times in a row, will send out a shockwave that damages and knocks up all enemies it passes through.

Ivern's alternate skin is Candy King Ivern.
----
* ActualPacifist: He clears jungle camps by convincing the monsters within to run away, instead of killing them. However, when faced with lane minions, dragon, baron, or enemy champions, he's more of a MartialPacifist. In lore, he prefers to be as non-violent as possible when it comes to saving forest creatures from hunters.
* AndCallHimGeorge: Daisy is just looking for hugs, she doesn't realize how much pain she's inflicting on people.
* TheAtoner: Ivern is driven to make up for all the destruction and suffering he caused as a human, most especially the destruction of the God-Willow, as he hopes to be worthy to replace it.
* TheBigGuy: Lanky appearances aside, Ivern is still very tall.
* BigOlEyebrows: Made out of leaves, no less.
* CastFromHitPoints: He uses health on top of mana to create his camp-clearing groves to offset the fact that he never actually fights the camps.
* {{Cloudcuckoolander}}: [[https://www.youtube.com/watch?v=z1ZOrKgYcHU A lot of Ivern's lines]] make him sound like he's not operating on the same level as other champions. The best way to describe him is to imagine a Creator/DrSeuss character, only his words aren't as [[PerfectlyCromulentWord cromulent.]]
* DifficultButAwesome: While he's not the most mechanically-challenging jungler in the game, his [[MechanicallyUnusualFighter unique support-jungler playstyle]] requires good planning and communication to properly make use of his boatload of tools. He ''can'' counterjungle extremely quickly, but the player has to make sure it's actually safe to do so due to his lack of escapes. He ''can'' provide double red/blue buffs to his teammates, but both he and his teammates need to both be in an optimal position to leave lane and get it, as well as properly communicate who gets what and when in the first place. He ''can'' win the vision game by denying enemy vision with his bush-making, [[UnwantedAssistance but you have to make sure it's done in a time and place that doesn't mess up your teammates as well.]] But above all, he requires a proper team composition who he can be an actual worthwhile support for, otherwise he'll end up being [[AwesomeButImpractical needlessly complex in doing things other champions can do much easier.]]
* [[DoesNotKnowHisOwnStrength Does Not Know Her Own Strength]]: What he claims about Daisy and why she's hurting enemies when she's supposedly trying to hug them.
* {{Expy}}: Being a treant champion who's also supportive and one of the more pleasant characters in the game despite differing play styles, Ivern is closer to [[VideoGame/{{Dota 2}} Treant Protector]] than Maokai, who came off a little too creepy.
* FertileFeet: "Wildflowers bloom in his footsteps as he laughs with trees". A couple of his abilities even makes him summon groves and brush.
* FriendToAllLivingThings: As demonstrated by the trailer (protecting a pack of sleeping wolf cubs from a hunter) and the splash arts. He is jolly and kind to everyone, especially the jungle creeps, treating them like friendly neighbors. His passive sets the monsters free, instead of killing them, still gaining experience and money. Less so with the non-native dragons and Baron Nashor, but he reacts more with mildly confused annoyance than hostility.
* GreenThumb: A major point of Ivern, seeing as how he's a tree-shaped forest spirit.
* HeelFaceTurn: He was originally called Ivern the Cruel, who was forced to retreat from Freljord alongside his army when the Iceborn took over. He then invaded Ionia hoping he could acquire something there that could help them take back their homeland. Instead, he cut down the God-Willow tree, and was turned into his treant form as punishment. After watching dead soldiers sink into the ground and birth new life, he had an epiphany, and after another century of standing idle, he started roaming the world as the Green Father.
* HeroicNeutral: Prefers spending his time caring for forest critters rather than among humans. He'll still cut in whenever said humans threaten the critters though.
* HurricaneOfPuns: His voice set involves a lot of tree and forest related puns. Candy King Ivern replaces these (for the most part) with candy puns.
* IOweYouMyLife: The reason Daisy follows him is because he saved her life by giving her a new heart.
* LaserGuidedKarma: A firm believer of this.
-->''"Harm revisits those who harm!"''
* MechanicallyUnusualFighter: Ivern is probably one of the strangest champions to have been created in a ''long time,'' essentially being a "true" support-jungler. To explain how strange this is, a "support-jungler," in the most typical sense, is just considered a champion who has a kit equally devoted to both jungling efficiently and ganking opponents alongside allies, transitioning later to a utility support. The problem that most support-junglers face is that they have to devote most of their time to build up to be a JackOfAllTrades otherwise turn into a MasterOfNone due to the nature of their kits. [[note]]Essentially, they have to be able to clear jungle camps on their own ''and'' buff allies with a decent amounts of stats. Normally that would mean a support-jungler would have multiple abilities that can both jungle and support, [[CrutchCharacter but as the game goes on and becomes less jungling-focused, they fall off pretty hard.]] Additionally, the amount of gold they require makes them much harder to balance than typical lane supports.[[/note]] How does Ivern get around this? [[ActualPacifist By having a passive that makes it so he doesn't have to fight jungle camps at all!]] As a result, the rest of his kit can be built as a [[SupportPartyMember pure support]] who just so happens to have innate, non-gold-dependent parts of his kits that encourage jungling and roaming without actually having to worry about jungling.
** To put this into perspective, compare this to another typical support-jungler, Nunu, [[TheRedMage who has to build around being a jungler who requires damage and defense to properly fight jungle camps as well as a support who requires stats that increase his buffs and utility to help his teammates.]] Ivern, on the other-hand, doesn't require any damage or defense to fight jungle monsters because his passive makes it so he doesn't even have to fight them but still get their benefits, meaning he has more time to focus on being a pure, roaming support. While he ''can'' build those stats, in the end he doesn't have to concern himself with a "jungle build," and can focus on just having a "build" while also just so happening to play in a jungle role, making him ''extremely'' versatile.
* NatureHero: Definitely; he's naturally in-tune with the forest and friendly to all the creatures and plants inside it, and concernedly warns the jungle creeps of "hunters." Bonus points for actually appearing to be a kind of PlantPerson.
* NiceGuy: Seriously, he ranks up with Braum and Zac as one of the most pleasantly optimistic and friendly champions on the Rift.
-->'''Ivern''': Be grateful for this moment. And this one! Oh, and this one. Oh, and this one's good too!
** Even his ''taunts'' are friendly and polite.
-->'''Ivern''': Let reverence for life take root in your heart.
-->'''Ivern''': May the sun warm you all of your days.
-->'''Ivern''': All life is precious, yes... even yours.
-->'''Ivern''' (to enemy Lulu): Finally, someone who understands nature like I do.
-->'''Ivern''' (to enemy Malphite): Mountain man, it's me! The tree guy!
-->'''Ivern''' (to enemy Zyra): No need to be so thorny.
* NoodleIncident: The Kumungu affair was some sort of incident that involved Ivern, the Red Brambleback (red buff), and presumably the Kumungu jungle. Whatever it was, Ivern thinks back on it warmly but considers it Brambleback's fault.
* NoodlePeople: Somewhat justified as he appears to be [[PlantPeople a branchy, tree-like being,]] but despite his size, he's very lanky, especially in contrast to the game's other tree champion, Maokai.
* ProverbialWisdom: Gives some encouraging nature-related proverbs in quite a few of his lines.
-->'''Ivern''': Sprint like a snail, and you will never twist your ankle.
* {{Reincarnation}}: Unlike most champions, Ivern's respawn quotes imply this is what's happening to him every time he respawns.
-->'''Ivern''': Oh, this body feels stiff... Must be an oak.
* ShipperOnDeck: Unlike other cases in the game between champions, he ships the Blue Sentinel with Daisy.
* SillyWalk: His animations in general are very cartoonishly dynamic, and his walk animation is just as goofy-looking.
* SpeaksFluentAnimal: He can communicate with animals as one would with humans.
* StatusBuff: His passive allows him to take the red and blue buffs as any other champion would by killing them. After reaching level five, once he frees them, they'll leave behind an additional sapling containing the buff, meaning both he and a nearby teammate can receive one.
* StopHelpingMe: When playing Ivern, be prepared to inform allies that, no, despite being a Jungler you ''don't'' need a leash.
* SummonMagic: ''Daisy!'' allows him to summon an ally Sentinel named Daisy, [[MookMaker similar to the ones found in the jungle that normally hold the blue buff]], who stays with him, giving out hugs for the enemy team. And by hugs, we mean fist-slams and rocky shockwaves.
* SupportPartyMember: Despite being primarily a jungler, Ivern's kit focuses on aiding his team. He protects the back line by tossing a slowing shield on them, hiding them in brush, and summoning Daisy to knock around pursuers, while at the same time helping his melee allies close in on their prey by rooting enemies and giving them a free gap closer. He's also able to share his buffs with allies once he reaches level 5 by leaving an extra buff for them to pick up after he frees the camp himself.
* {{Timber}}: Shouts this when killed, without a hint of pain in his voice. He even falls over like an actual tree.
* {{Troll}}: ''A recommended playstyle by Riot no less''. [[http://na.leagueoflegends.com/en/featured/champion-reveal-ivern-green-father In Ivern's champion reveal]] a recommendation is to take Smite/Teleport, drop a ward in the enemy jungle's entrance, clear the camps in your jungle, back and teleport on the ward and clear ''their'' jungle before they get it.
* UncertainDoom: When he's killed in-game, he shouts "Timber!" or "Tree Down!" without a hint of pain or sorrow in his tone, leaving one to wonder if he's actually dead, or merely incapacitated.
* UnitsNotToScale: Less so than, say, Aurelion Sol or Rek'Sai, but still evident. Both his teaser trailer and his splash art makes him out to be nearly twice as large as a regular human. In-game, he's still one of the tallest characters, but he's not that much bigger than the other champions.
* WasOnceAMan: He used to be a Freljordian warlord before chopping down the God-Willow, which ultimately gave him his new form.
* WeirdBeard: He has a patch of leaves growing over his chin, resembling a beard.
* WideEyedIdealist: He's a gentle, carefree nature spirit with a prominent lust for life, even though recent lore makes it clear that Valoran isn't the best place to live. He even encourages others to follow suit.
-->''"Live each day as if it's your first."''
* TheWorldIsJustAwesome: Being shown this first-hand was what drove his HeelFaceTurn.
[[/folder]]

[[folder:Janna, the Storm's Fury]]
[[quoteright:308:http://static.tvtropes.org/pmwiki/pub/images/janna_originalloading.jpg]]
[[caption-width-right:308:[-[[http://images.wikia.com/leagueoflegends/images/1/12/Janna_Select.ogg The tempest is at your command.]]-] ]]

-> '''Voiced by:''' Creator/ErinFitzgerald (English), Inés Blázquez (European Spanish), Laura Ayala (Mexican Spanish), Creator/AyaEndo (Japanese)

->''"Bend with the wind, or be broken by it."''

Armed with the power of Runeterra’s gales, Janna is a mysterious, elemental wind spirit who protects the dispossessed of Zaun. Some believe she was brought into existence by the pleas of Runeterra’s sailors who prayed for fair winds as they navigated treacherous waters and braved rough tempests. Her favor and protection has since been called into the depths of Zaun, where Janna has become a beacon of hope to those in need. No one knows where or when she will appear, but more often than not, she’s come to help.

Janna is an Enchanter champion who excels at using her wide array of disables and displacement abilities to keep enemies away from her allies. Her passive, ''Tailwind'', grants nearby allied champions a small movement speed bonus if they are moving towards Janna. With her first ability, ''Howling Gale'', Janna summons a powerful tornado at her location that charges up in power for a few seconds. When the duration ends or the ability is reactivated the tornado flies in a target direction, damaging and knocking up all enemies it passes through. The damage, range and knock-up duration increase the longer the tornado is allowed to charge. Her second ability, ''Zephyr'', passively conjures a small wind elemental that follows Janna around, granting her bonus movement speed and allowing her to move through units. When activated, Janna fires the elemental at a nearby enemy, damaging and slowing them but losing the movement speed bonus while the ability is on cooldown. Her third ability, ''Eye of the Storm'', protects a nearby ally or turret with a damage-absorbing air shield that also grants the target an attack damage bonus while the shield holds. With her ultimate ability, ''Monsoon'', Janna releases a massive wind blast that knocks back all surrounding enemies and then channels for a few seconds, releasing soothing winds that continuously heal all allies in a large area around her.

Janna's alternate skins include [[ComicBook/{{Storm}} Tempest Janna]], [[SteamPunk Hextech Janna]], [[AnIcePerson Frost Queen Janna]], Victorious Janna, [[IntrepidReporter Forecast Janna]], [[UsefulNotes/ProfessionalGaming Fnatic Janna]], and [[MagicalGirl Star Guardian Janna]].
----

* BadassPacifist: Played well, Janna will end a match with about five minion kills total, existing solely on passive gold gain. Oh, and assists. ''Hundreds'' of assists for juggling enemy champions and helping her allies pounce on them.
* BlackComedy: Her Forecast skin's splash art has [[ButtMonkey Teemo]] [[AmusingInjuries getting sent flying by a cyclone]].
* BlowYouAway: Yes, it's true -- for $2.95 a minute, she'll leave you... ''breathless''. Er, we mean she has wind powers. [[note]]The line above is her joke, found from typing in /joke or /j in the chat bar in matches with her.[[/note]]
* ColorCodedCharacters: The [[PurpleIsPowerful purple-coloured]] veteran of the [[MagicalGirl Star Guardians]].
* DarkSkinnedBlonde: Her Tempest skin turns Janna's skin dark in an obvious homage to ComicBook/{{Storm}}, while keeping Janna's normal MysticalWhiteHair.
* DifficultButAwesome: Janna is listed as being rather high up the difficulty curve because her skills, which are dependent on timing to an extent even Zilean doesn't mess with, are best exploited by a player who has been around the block a few times. The best example is her ultimate, which, if cast a second too early or late, can mean the difference between winning a teamfight (or disengaging from one) and utterly screwing her team over.
* DoesNotLikeShoes: Her classic skin is barefoot, [[JustifiedTrope but given that]] her feet never touch the ground, she doesn't really need shoes. Also makes sense since she's a spirit, not a human.
* ExposedToTheElements: She wears less than a perpetually-windblown gal should. Amusingly, one of her idle animations shows her wrapping her arms around herself and shivering.
* {{Expy}}: Her design is very similar to ComicBook/{{Storm}}. Her Tempest Janna skin basically ''is'' Storm.
** As the most mature and experienced of the Star Guardians, the last member of the previous generation, Star Guardian Janna resembles the "Outer Senshi" from ''Manga/SailorMoon,'' most obviously Sailor Pluto.
* FragileSpeedster: One of Janna's skills grants her a speed buff when it's not on cooldown, and her passive gives her whole team a slight speed buff. Between the two, she's virtually impossible to run down. Those countered, she tends to die. Quickly.
* GradualGrinder: How Janna is (rarely) played offensively. None of her spells do very much damage, but mix them all together and you have a lot of continuous damage and crowd control on your hands.
* AnIcePerson: Frost Queen Janna.
* IntrepidReporter: Forecast Janna [[ParodiedTrope parodies]] this trope. She's an intrepid weather reporter commentating on the conditions of the battle... while also herself taking part in the battle.
-->'''Forecast Janna:''' Five day forecast: Sunshine, rainbows, [[RuleOfThree and]] [[BreadEggsMilkSquick bloodshed!]]
* MysticalWaif: A bit older than the usual example, but certainly hitting all the major notes. Thin as a rail, unknown past, exotic looks, somewhat emotionless and detached, hints of BlueAndOrangeMorality, magic powers...
* MysticalWhiteHair: Has this in her splash art, though her in-game model was blonde until a recent visual update made it white.
* NatureSpirit: Her reworked lore describes her as a spirit spawned from the prayers and wishes of ancient pre-Zaunites who traveled across the sea, and prayed for peaceful winds. She specifically only holds power over winds, with a little bit of power over the storm. In modern Zaun, her wind-abilities are often invoked to blow away the deadly Zaun Grey, a perpetual smog that sometimes get's extremely thick.
* PointyEars: [[http://www.leagueoflegends.com/board/showthread.php?p=7151136#post7151136 A response to this from the developer Shurelia to this]] says that kind of thing happens after being changed or 'ascended' from magic. Another example is Morgana, whose ears are clearly unlike her sister's.
** Her reworked lore makes her a [[NatureSpirit wind spirit]] so she is a magical being from the get go.
* PowerEchoes: Her voice echoes ever so slightly, probably as a side effect of her powers.
* PowerFloats: In case you needed another indicator that she has [[BlowYouAway wind powers]].
* RapunzelHair: Very tellingly so with her hair being permanently flung up over and behind her head.
* SexyBacklessOutfit: One of the differences between her basic and Tempest skins is that the Tempest skin is ''completely'' backless -- the front part of her top just adheres to her boobs. Yes, they took an outfit that was already [[{{Stripperiffic}} virtually underwear]] and made it ''skimpier!'' Well, until her model was updated. Then it was something that resembled a tubetop.
* {{Shapeshifting}}: In the lore, she has the power to transform into a blue-white bird. She doesn't do so ingame, but her ''Zephyr'' ability is supposed to represent it.
* ShootTheMedicFirst: One of the reasons that you don't often see her because smart players will just go ''right'' for her. But with three ways to keep enemies off you and/or stun them in the middle of your team you should never die helplessly like certain other support champions. However, if you get even slightly out of position you will be dead before you can cast any of them.
* SquishyWizard: Unless she uses her shield on herself. Then she's much less so.
* SteamPunk: Hextech Janna has the looks down pat.
* {{Stripperiffic}}: Competes with Evelynn for the most barely-covered character in the game -- she has more cloth hanging from her body than actually covering it!
* TechnicalPacifist: If she uses ''Eye of the Storm'' to shield a turret, that turret kills are registered as Janna's. this makes Janna the only champion who can kill you without actually engaging you.
* UmbrellasAreLightningRods: The /joke animation for Janna's Forecast skin is a storm cloud gathering above her, then her opening her umbrella in reaction to said cloud, then said cloud zapping her umbrella.
* VaporWear: See SexyBacklessOutfit.
* WomanInWhite: Her Classic skin wears an all-white getup, though [[{{Stripperiffic}} it isn't covering much]].
[[/folder]]

[[folder:Jarvan IV, the Exemplar of Demacia]]
[[quoteright:308:http://static.tvtropes.org/pmwiki/pub/images/jarvan_iv_originalloading1.jpg]]
[[caption-width-right:308:[-[[http://images.wikia.com/leagueoflegends/images/a/ae/JarvanIV.ogg By my will, this shall be finished.]]-] ]]

-> '''Voiced by:''' Creator/KyleHebert (English), José Escobosa (European Spanish), Creator/GerardoReyero (Mexican Spanish), Creator/DaisukeNamikawa (Japanese)

->''"Words may make a ruler, but only actions make history."''

Prince Jarvan IV comes from a lineage of kings, and is favored to lead Demacia in the next era. Raised to be the paragon of Demacia’s greatest virtues, Jarvan IV often struggles with the heavy expectations placed upon him. On the battlefield, he inspires his troops with his fearsome courage and selfless determination, revealing his true strength as a leader of men.

Jarvan is a Diver champion who excels at initiating fights by jumping right in the middle of the enemy team, cutting enemies off from one another while he takes them down. His passive, ''Martial Cadence'', causes his first basic attack on an enemy to deal extra damage equal to a percentage of their current health, although this effect only works once every few seconds on the same target. With his first ability, ''Dragon Strike'', Jarvan extends his segmented lance in a target direction, damaging and reducing the armor of all enemies it hits. His second ability, ''Golden Aegis'', slows all enemies around Jarvan and protects him with a damage-absorbing shield that increases in strength for each enemy champion that was slowed. His third ability, ''Demacian Standard'', passively grants Jarvan bonus attack speed. When activated, he hurls a flag to a target location, damaging all nearby enemies. The flag remains at the location for a few seconds, granting sight and the passive attack speed bonus to all surrounding allied champions. Additionally, if the extending lance from ''Dragon Strike'' connects with the flag it will latch to it, pulling Jarvan to its location and knocking up all enemies in his path. With his ultimate ability, ''Cataclysm'', Jarvan leaps to a nearby enemy champion and strikes them with a powerful lance slam, damaging them and creating an impassable ring of rubble around their location for a few seconds.

Jarvan's alternate skins include [[TheSquad Commando Jarvan]], [[TheDragonslayer Dragon Slayer Jarvan]], [[DarkKnight Darkforge Jarvan]], Victorious Jarvan, [[VideoGame/DynastyWarriors Warring Kingdoms Jarvan]], and [[UsefulNotes/ProfessionalGaming Fnatic Jarvan.]]
----

* AbsurdlyIneffectiveBarricade: Cataclysm has a bit of a reputation for this since there are many, many ways to escape the supposedly "impassible" terrain wall by using Flash or another escape ability... occasionally, it bugs and players simply move out of it. This is why it is beneficial for Jarvan players to keep track of enemy spell cooldowns so that they may trap and kill enemies when they really can't leave the Cataclysm zone.
* TheAtoner: His original backstory had Jarvan leave Demacia to find "atonement", for the perceived failure of getting himself captured and his forces being defeated.
* AuthorityEqualsAsskicking[=/=]AsskickingEqualsAuthority: '''OH HELL YES'''.
* AwesomeMcCoolName: Jarvan Lightshield IV!? You know you want to be named that.
* BadassBaritone: He's voiced by Creator/KyleHebert, who also did [[Anime/TengenToppaGurrenLagann THE MIGHTY KAMINA]].
* BadassBoast: Too many to list, but among others: "[[OneManArmy Fetch the rest of your team, I'll wait]]", [[http://images.wikia.com/leagueoflegends/images/6/6b/Jarvan.move5.ogg "Who dares defy my will?"]] and "[[NotAfraidToDie Today is a good day to die.]]"
* BadassCreed: [[http://images.wikia.com/leagueoflegends/images/1/16/Jarvan.move7.ogg "Demacia: Now and forever"]] and [[http://images.wikia.com/leagueoflegends/images/b/bf/Jarvan.move2.ogg "For my father, the king."]] among others.
* BadassFamily: Seems to be a prerequisite of the Demacian royal family.
* BadassInCharge: He's both a general and the crown prince.
* BadassNormal: Considering his Golden Aegis is more like {{Awesomeness|IsAForce}} than magic, he's this.
* BashBrothers: He's good friends with his fellow Demacian warriors Garen and Shyvana.
* BattleCry: [[http://images.wikia.com/leagueoflegends/images/2/24/Jarvan.ultimateeffort2.ogg DEMA]][[http://images.wikia.com/leagueoflegends/images/1/12/Jarvan.ultimateeffort4.ogg CIA!]]
* {{BFS}}: Commando Jarvan trades the lance for a giant black [[DoesThisRemindYouOfAnything phallic-shapped]] sword. He uses it with [[OnehandedZweihander one hand]] too!
* BladeOnAStick: Called a lance, though it looks like an amalgamation of a sword, a spear, a lance and a spinal cord... and doubles as a GrapplingHookGun!
* BlingOfWar: His armor is rather excessively gold-colored, and has a rather unnecessarily fancy amount of jutting ends on his shoulder pads. Looks cool, though.
* CharlesAtlasSuperpower: He really put himself through hell in order to become a Badass. The ring of earth from the Cataclysm impact? That's not magic, ''that's Jarvan's strength alone.''
* CommissarCap: Commando Jarvan wears one.
* CoolShades: Commando Jarvan, like any good commando soldier.
* DareToBeBadass: Seems to have been his objective in going on a two-year adventure past the Great Barrier.
* {{Determinator}}: Demonstrated in his League Judgement. Swain ambushes him and swarms him with his demonic ravens and magic to smother him to death. Jarvan finds the most logical thing to do was to get back up and choke Swain out so hard that a High Councilor had to intervene before he would've snapped Swain's neck.
* DidYouJustPunchOutCthulhu: He killed a dragon. Then he wore its skin and used its bones to make the lance he uses.
* DifficultButAwesome: Weirdly enough, despite being rather mechanically simple, as his E-Q can be learnt even by beginners. In practice, though, a Jarvan needs to have good split-second decision making in making use of his Cataclsym or he will end up doing more harm than good for his team. In short, he is easy to learn but also equally easy to mess up as.
* {{Expy}}: With a line that is a lot alike from [[VideoGame/{{Warcraft}} Arthas]], a few other lines about destroying evil, being also clean-shaven with his hair going past his shoulders, goes into an unknown foreign land and returns with only two of his original soldiers accompanying him [[note]]While less clear in ''3'', the novel ''Arthas: The Rise of the Lich King'' elaborates on what happened, saying that Arthas returned to his soldiers after wandering Northrend while being possessed by the Lich King, raising an entire regiment of them as undead after killing them and turning two of his captains, Falric and Marwyn, into Death Knights of the Lich King. They go back to Lordaeron with him and can be seen walking behind Arthas in the cinematic where Arthas kills his father.[[/note]], and the fact his icon in his Champion Spotlight resembled the Lich King that Arthas becomes seems to make Jarvan IV one for Arthas. Let's hope he doesn't have a MoralEventHorizon. He was possibly considered to be even more of him at one point, since Urgot's Judgement described him as blonde and blue-eyed, though this was confirmed to be {{RetCon}}ned with his champion release.
* FlagDrop: Using Demacian Standard buffs Jarvan and allies in a radius.
* FoeTossingCharge: By hooking his [[GrapplingHookPistol telescopic spear]] to his Demacian standard and pulling himself to it, knocking enemies in his path into the air.
* FourStarBadass: If you've read this far down you know the last part to be true, the 'Four Star' part comes from being one of Demacia's top generals.
* GeniusBruiser: One of the mightiest warriors in Demacia, he is also noted for being [[WiseBeyondTheirYears wise beyond his years]].
** He also [[MacGyvering MacGyvered]] his own weapon, a rather intricate and complex design for a lance, and commissioned a custom-made AutomaticCrossbow for Quinn that they both helped design.
* GeoEffects: His ultimate creates a wall around his target when it hits, forcing them to use a jump or dash ability to escape.
* GroundShatteringLanding: A particularly extreme example through his Cataclysm ultimate -- ground temporarily rises up around him after impact!
* HotBlooded: Often to his detriment, especially in the old canon.
* HypocriticalHumor: One of his jokes has him encourage awareness... which is interrupted by him accidentally hitting his foot with his lance.
---> [[http://images.wikia.com/leagueoflegends/images/8/82/Jarvan.joke2.ogg "Awareness is the key to victory. Be sure to never let your guard do--awwowawwoah!"]]
* ImpaledWithExtremePrejudice: his spear-launched FlagDrop does a decent amount of damage on impact and has a long range, perfect for finishing off an opponent that is just about to escape.
* JackOfAllStats: Jarvan has decent built-in toughness, damage, and utility, giving him flexible build options for damage and tankiness. Like Lee Sin, he can be played in top lane, jungle, or even as an unconventional support (and mid lane Jarvan isn't impossible either).
* LanternJawOfJustice: Befitting his warrior prince archetype.
* LargeAndInCharge: For some reason he's about 2-4 feet taller than your average human.
* LargeHam: You can tell he and Garen are best friends by how they both speak grandiosely.
* LightningBruiser: Tough, hits fairly hard, and has one of the best gapclosers/escapes that has good utility.
* TheLoad: A well-played Jarvan IV is devastating, isolating enemies and finishing them off with Cataclysm. Poorly-played, his ultimate can be [[UnwantedAssistance his own team's worst nightmare]], trapping his allies in rubble along with a strong enemy champion, preventing friendly escapes, or even splitting the team in half, resulting in a major disaster. It is very difficult to tell the difference between a Jarvan who is simply incompetent, and one who is actively helping the enemy team.
* NotAfraidToDie: [[http://images.wikia.com/leagueoflegends/images/7/71/Jarvan.move8.ogg "Today is a good day to die!"]]
* NotTheIntendedUse: AD Assassin Jarvan IV. With enough Armor Penetration and Attack Damage, combined with his ability's scalings, Jarvan can easily one or two-shot an enemy [=ADC=]. A well-played AD Assassin Jarvan IV can very easily solo the entire enemy team and then some.
* OneManArmy: [[http://images.wikia.com/leagueoflegends/images/6/61/Jarvan.taunt.ogg "Fetch the rest of your team, I'll wait."]]
* PermaStubble: He's shaved, but like some men, the dark of his facial hair remains in spite of it.
* PreAsskickingOneLiner: [[BattleCry DEMACIAAAAAAAAAAAAAA]]
* RatedMForManly: His weapon is an impressively-serrated lance, [[BlingOfWar his armour bling-blinging]], he can hookshot onto his flag, he killed a dragon, his [[FanNickname Dunk attack]]'s impact ''creates a ring-shaped wall around the impact'', and he speaks in grandiose assurance of brotherhood, steadfastness, nationality or to be NotAfraidToDie.
** Like his fellow fount of testosterone Pan-''Er'', '''Man'''theon, he has received the nickname Jar'''man''' amongst players.
* ShouldersOfDoom: The only part of his armor that really goes into excessive in terms of shape is his shoulder pads, complete with spiky ends coming from it for extra cool.
* SliceAndDiceSwordsmanship: Despite using a lance, most of his basic attacks animations are swings.
* SuperStrength: He has no magical abilities, yet he's capable of creating giant rings of stone from the force of the impact of his Cataclysm ability.
* TakingYouWithMe: Jarvan IV didn't expect to live while choking out Swain. By the end of it, Swain probably didn't either.
* [[ThrowingYourSwordAlwaysWorks Throwing Your Spear Always Works]]: Especially if it has a team-buffing flag on the end of it and lets him pull himself to it using Dragoon Strike.
* TookALevelInBadass: While presumably being rather badass as a general, he apparently did some really awesome stuff during his training journey.
* UnderestimatingBadassery: The whole of Noxus seems to have this problem when it comes to Jarvan.
* WarriorPrince: Runs in the family, it seems.
* WhatMeasureIsANonBadass: Invoked Seems to have been his opinion of himself before he went past the Great Barrier.
* WhipSword: His sword-spear-thing is actually chain linked, and can grapple him to any of his flags that he has placed down.
* WiseBeyondTheirYears: After his return, his eyes were described as bearing the wisdom of someone twice his age (though he was an adult by then).
[[/folder]]

[[folder:Jax, Grandmaster at Arms]]
[[quoteright:308:http://static.tvtropes.org/pmwiki/pub/images/jax_originalloading.jpg]]
[[caption-width-right:308:[-[[http://images.wikia.com/leagueoflegends/images/3/34/Jax_Select.ogg Let's do this.]]-] ]]

-> '''Voiced by:''' Creator/ErikBraa (English), Creator/JuanCarlosLozano (European Spanish), Creator/GerardoReyero (Mexican Spanish), Creator/KiyoyukiYanada (Japanese)

->''"Who wants a piece of the champ?"''

The self-styled Grandmaster at Arms known as Jax is a mysterious warrior and sometime mercenary renowned for his prowess in combat and biting sarcasm. While exceptionally skilled with virtually every conceivable weapon, he often chooses to fight with a mundane implement, such as a lamppost, in order to give his opponents a sporting chance.

Jax is a Skirmisher champion who excels at dueling and defeating targets one by one, with his damage greatly increasing the longer he's allowed to fight. His passive, ''Relentless Assault'', grants him an attack speed bonus with every successful basic attack, stacking up to eight times. With his first ability, ''Leap Strike'', Jax jumps to a nearby target, damaging them if they're an enemy. His second ability, ''Empower'', charges up his lamppost with energy, making his next basic attack or ''Leap Strike'' deal bonus damage. With this third ability, ''Counter Strike'', Jax enters a defensive stance for a few seconds, dodging all incoming basic attacks and reducing damage from area-of-effect attacks. When the effect ends or the ability is reactivated Jax strikes all nearby enemies, stunning them and dealing damage that increases the more attacks he dodged. His ultimate ability, ''Grandmaster's Might'', passively causes his every third consecutive basic attack to deal bonus damage. When activated, Jax gains bonus armor and magic resistance for a few seconds, scaling with his attack damage and ability power respectively.

Jax's alternate skins include [[UsefulNotes/IceHockey The Mighty Jax]], Vandal Jax, [[TheHermit Angler Jax]], PAX Jax, [[GladiatorGames Jaximus]], Temple Jax, Nemesis Jax, [[UsefulNotes/ProfessionalGaming SKT T1 Jax]], and [[ThePaladin Warden Jax.]]
----

* TheAce: Such an Ace, the Doors of Acceptance just let him in before his League Judgement even began.
** There's no League anymore, but he's still good enough take on Demacian soldiers for four hours and still beat them effortlessly.
* AchillesHeel: Despite being considered to be the best duelist in the game, most of his damage comes from autoattacks. This means attack speed slows like Randuin's Omen and Frozen Heart will significantly reduce his dueling potential. This is one of the main reasons why Lee Sin is the only champion who is capable of outdueling Jax with an attack speed slow (at least in the early stages of the game).
* ArtEvolution: For a long time, Jax's auto attack animations like most outdated champions were a bit clunky; this has changed as of 7.10 for more responsive up-to-date animations.
* AwesomeButImpractical: Has the potential to be *the* best duelist in the game and can take on multiple opponents by himself if he reaches his peak power level. It's just difficult to get to that point without the enemy surrendering since he starts off on the weak side and needs a lot of gold from farming or kills to afford his items (he makes very good use of hybrid items like Guinsoo's Rageblade and Trinity Force, but those are expensive). In the rare event that he does reach his full build and the game isn't over yet, it's a sight to behold though.
* BadassBaritone: Has a really deep voice, a staple of Erik Braa's voice acting.
* BashBrothers: With Gragas.
* BoringButPractical: None of his abilities or skills are particularly flashy, with hardly any visual effects. Instead, his kit mostly works "under the hood" to give him superior numbers, damage-wise and speed-wise. A fed Jax won't produce any fireworks and can be boring to look at, but MAN does he leave a trail of bodies in his wake...
** Though see below on DifficultButAwesome on how if he somehow has trouble with someone.
* CarryABigStick: Vandal Jax wields a wooden club with nails in it; overall, this is how Jax fights in all of his skins as he focuses so far more on pole-arm-based combat.
* CherryTapping: In-universe, he keeps using the lamppost long after the sanctions were removed on him to both challenge himself and to mock the League by beating people down with a "non-weapon". Of course, when you're Jax, the damage is very real, JokeItem or not...
** The League no longer exists, but he still fights with a lamppost to give his opponents a winning chance
* {{Combos}}: A good all-in initiate combo is activate his Counter Strike, then follow up with Leap Strike (with Empower along the way). Be sure to also activate Grandmaster's Might for maximum face-smashing. Other than that however, he's mainly a DPS-based champion.
* CounterAttack: His [[ExactlyWhatItSaysOnTheTin Counter Strike]] ability, dodging basic attacks for a short duration, then striking to stun and damage all enemies around him, doing more damage for the damage he avoided while dodging.
* DeathOfAThousandCuts: His main shtick is auto-attack melee DPS, since he's regarded as a "true" auto-attacker champion in that aspect. He even has an auto-attack boosting reset, and two auto-attack based passives in his kit.
* DifficultButAwesome: Counterstrike nullifies basic attacks and takes reduced damage from AOE for 2 seconds then stuns everyone near him. Bad timing on using it will just block some damage or just stun enemies, good timing yields optimal results (up to and including [[NoSell dodging the entirety of Fiora's original Blade Waltz ultimate]] without taking a scratch of damage then smashing her over the head to stun her), as well as forcing a 1v1 duel in your favor each time.
** That said, he's also a [[CloseRangeCombatant melee carry]], meaning that if there's some way to disable any of his gap closers, he may have a hard time trying to catch someone, or someone can easily grind him away from a distance (even worse, snipe and one-shot him if he happens to be weak in taking damage in some way). This also means he can be disabled via cc, meaning someone can slow or even halt his pursuit and make him a bit of an open target at his weakest. This alone is what prompts Jax to 1v1 as often as he can, and focus more on cleaning up teamfights instead of initiating them (or split-pushing).
* TheFaceless: Never seen without his masks, which raised the question of whether those glowing lights seen through the mask-holes are a set of goggles (like Master Yi's) or if those ''are'' part of his face. Jax's short story, ''[[http://universe.leagueoflegends.com/en_US/story/jax-color-story None Shall Pass]]'', confirms he wears a mask and he has a face under it, but we still don't see it.
* FullContactMagic: A slight example; you can clearly see energy from his ''Empower'' active and passive from his ''Grandmaster's Might'' (a simple weapon power up of energy for his next auto attack and a pole-arm pommel thrust of energy, respectively) as they both inflict extra magic damage. This alone is what makes him a powerful DPS champion, in that he can add on magic damage burst on top of his basic attacks (especially since they have decent base magic damage and AP scaling), as well as being very hard to itemize against late game due to having some form of damaging bypass against either armor or magic resist.[[note]]This overall, makes penetration stats on him obsolete, but still a good bonus.[[/note]]
** Just be thankful he doesn't have any true damage in his kit. And of course, for optimal damage, have any Sheen-based item along with timing his W with his R passive auto attack to see why Jax's DPS burst means something.
* GameBreaker: An in-universe example, eventually resulting in [[ExpospeakGag "special sanctions"]] being [[{{Nerf}} "placed against" him.]]
* GameplayAndStorySegregation: In Jax's Lore, Jax was restricted to only using a lamppost, a chicken’s foot, a spatula, and a fishing rod. However, in his Jaximus, Nemesis Jax or Temple Jax skins, he is NOT using any of those things and is rather using actual weapons, though [[WordOfGod Riot themselves say]] on some source they're actually props.
* GladiatorGames: Jaximus is dressed in the garb of a Roman gladiator.
* GlassCannon: At least until he unlocks and is able to properly time the use of his ultimate, then his damage and hardiness both increase dramatically. Jax is one of a few bruisers (along with Riven, Yasuo, and Tryndamere) that can easily get away with item builds that are entirely glass cannon since his active ultimate scales in both attack damage and ability power that grants him armor and magic resistance respectfully. He also would be doing a lot of damage with his auto attacks with his mixed-magic damage as icing on the cake depending on how much attack speed he would also have.
* HumanoidAbomination: ''Maybe.'' We've never seen his face, his mask seems to emit some faint blue light, and he's hinted to be far stronger than any human, badass or not, has any right to be. His skin is [[AmazingTechnicolorPopulation blue]] and he has three fingers. Whatever he is, human isn't one of them. Later imagery has hinted at a possible connection to the Darkin.
** It is now confirmed that he is some kind of Icathian zombie, alive since the Void's first appeareance in Runeterra.
* ImplausibleFencingPowers[=/=]SpinToDeflectStuff: His counter-strike ability consists of him twirling his lamppost around, deflecting all basic attacks: whether from swords, maces, arrows, magic, punches, kicks, bombs, daggers, regurgitated saliva... you get it the idea.
* ImprobableWeaponUser: Even more so when you count the skins. Taken UpToEleven with the [[http://leagueoflegends.wikia.com/wiki/Jax original story]] (click the "Previous Version" on the Background tab).
* JackOfAllStats: Jax is primarily marketed as ''the'' hybrid champion, having a use for most, if not all, stats, especially a combination of Attack Damage and Ability Power. Using this, he can balance both physical and magic damage to his liking if he so chooses with the right items, and can even, as a result of those items, become a tank as well.
* TheLancer: Of Ahri's team in ''A New Dawn'', being melee and martially oriented as opposed to Ahri's magical talents. Leona seems to fill in the second in command role instead of Jax, however.
* LethalJokeItem: Incorporated into his backstory and several of his skins: Angler Jax weilds a fishing rod, and Pax Jax carries a cardboard tube.
* LightningBruiser: Gains attack speed for a few seconds by hitting basic attacks that stacks up to a cap, can leap towards a target, has an ability to dodge all basic attacks for a short while and then stun enemies around him, and his ultimate passively causes extra damage every three attacks which can be activated to give him bonus armor and magic resistance. Basically a fed Jax hits so hard and fast while being tough that a golden standard for describing how good someone is at dueling is whether or not they can hold their own or even beat him 1v1, especially in comparison to champions who need to build attack speed from items and boost it from an active, Jax passively gains it, so he always has a form of DPS (which makes him one of ''the best'' split-pushers in the game, since he always has attack speed in his kit without any need of an active or setup from runes/masteries/items[[note]]Though any passive form of attack speed reduction like from items such as Frozen Heart and Randuin's Omen can still work against him[[/note]]).
* MagikarpPower: The downside with Jax is that he's ''very'' easily harassed at low levels and is dependent on his passives and key items before he begins to kick ass. It's not a bad idea to play him very defensively during those levels. His harassment also puts him ''right'' next to the target, and usually players will focus on him since he's got low defense during the early levels (and he only has average mobility compared to a champion like [[FragileSpeedster Master Yi]]). However, he's one of the best examples of this trope in the game as a fully fed (even through just pure farming and split-pushing to get gold either way) and equipped Jax is almost ''completely'' unstoppable, capable of ripping through entire TEAMS single-handedly. It's just [[AwesomeButImpractical VERY hard to get him fed to that level]] because teams usually surrender by that point, or the game he's in is won that fast; either kind of scenario can apply.
** Again this is on Summoner's Rift, on Twisted Treeline he's one of the most dangerous characters to go up against from the start.
*** There's also the fact he may eventually have his killing sprees end against more savvy teams and players at higher levels of play, since you have to be wary of anyone who can properly kite him and disable him before he can even get close to them.
* MysteriousPast: Before the League itself was retconned, nobody in the League of Legends knows where this jolly gladiator came from, and he was only regarded as "an ordinary soldier for hire" before he joined the League. His age, race and background are shrouded in mystery, and he seldom talked about himself. The only other person besides Jax himself who knew the answers was the former leader of the League, High Councillor Reginald Ashram, who hand picked Jax to be on the top of the list of candidates to receive a League Judgment for entering the league and is currently nowhere to be found. Although the League Judgment usually involved representing a pending champion's past, no clues about this almighty fighter have been revealed, since the doors of acceptance simply opened for him.
** Post-retcon in the ''None Shall Pass'' short story, he's now a lone wanderer who made his way to Demacia apparently in search of a WorthyOpponent. Although we still don't know much about his past, a quick line seems to indicate that he's not of this realm, and briefly mentions memories of ''Icathia.'' Yes, the lost city with connections to [[EldritchLocation the Void]] that Kassadin and Malzahar originate from.
* MythologyGag: The Angler Jax skin is a nod to Jax's original story where he was restricted to using a spatula, a lamppost, a fishing rod, and a chicken's foot as weapons.
* NamedAfterSomeoneFamous: It's possible his name is derived from Ajax, the mythical Greek warrior from Literature/TheIliad. There's also Garret Jax, the Weapons Master from Literature/TheWishsongofShannara.
* NerfArm: When he was told that he'd have to fight with restrictions placed on him, he tossed aside his weapons, uprooted a brass lamppost, and continued his winning streak with it in mockery of said sanctions. Eventually, the restrictions were lifted, but he continued fighting with the lamppost anyways. While, he was seen wielding a polearm as his optional weapon, it was apparently are made of plastic, making them even less deadly than the lamppost.
** Amusingly, even after the League of Legends' rectonning, he still uses a lamppost for whatever reason, and still manages to kick ass with it.
* NoodleIncident: It's never really explained how or why he was granted immediate entrance to the League while skipping most of what normal entrants have to go through. Whatever it was, the lore says, the League's High Councilor saw fit to grant him the quickest Judgement and acceptance in League history.
* OddFriendship: Apparently he goes drinking with Gragas.
* OneManArmy: It's often been pointed out a fed Jax can become this for sure, if you can get past his aforementioned MagikarpPower that is.
** However, like any melee carry, he can easily be kited, and baited into a situation disastrous for any person focusing on 1v1 regardless. Most likely Jax can't take out a fully-healthy team all by himself unless he's truly fed or even initiate a teamfight like most bruisers, otherwise, he's better at taking out only select targets, forcing 1v1, split-pushing, or even more fitting for his role as OneManArmy, cleaning up a teamfight that involves his enemies having most of their resources used up or almost dead.
* PunnyName: Jaximus, a play on the Roman name Maximus.
* RuleOfThree: As soon as you hit 6 your autoattacks will start to sound like "Smack. Smack. ''SMASH.''", letting you know which attack Grandmaster's Might passively added damage to.
* SmugSnake[=/=]SmugSuper: Oh yeah. He makes Fiora look humble. Specifically his quote [[http://images.wikia.com/leagueoflegends/images/0/0d/Jax.taunt.ogg "Who wants a piece of the champ?"]] or [[http://images.wikia.com/leagueoflegends/images/d/d2/Jax.joke.ogg "Imagine if I had a REAL weapon!"]]
* TierInducedScrappy: His backstory is an in-universe example of this trope. When you solve political struggles by gladiatorial combat, having an unbeatable fighter in the mix can cause quite a few concerns.
* WhatHappenedToTheMouse: He appears to be killed by Nautilus in ''A New Dawn'', but his death is never actually confirmed. Some people ran with this and made an alternate ending, showing Jax in the middle of destroying Darius' team's Nexus just after Ahri's climactic defeat of Darius.
* WorthyOpponent: Post-lore retcon, he seems to be WanderingTheEarth in search of one while still being the unstoppable juggernaut that he is, easily dispatching an armored Demacian swordsman near the end of ''None Shall Pass''. That said, at the end of it, he finally meets the owner of the bridge they were fighting on, a duelist who he prepares to fight with anticipation as "an opponent worth fighting!" [[spoiler: It's Fiora!]]
[[/folder]]

[[folder:Jayce, the Defender of Tomorrow]]
[[quoteright:308:http://static.tvtropes.org/pmwiki/pub/images/jayce_originalloading.jpg]]
[[caption-width-right:308:[-[[http://images.wikia.com/leagueoflegends/images/d/d9/Jayce_Select.ogg I fight for a brighter tomorrow.]]-] ]]

-> '''Voiced by:''' Creator/TrevorDevall (English), Miguel Ángel Montero (European Spanish), Andrés Gutiérrez Coto (Mexican Spanish), Creator/TakehitoKoyasu (Japanese)

->''"Picking a fight with me is the dumbest thing you’ve done today – and that’s saying a lot."''

Jayce is a brilliant inventor who has pledged his life to the defense of Piltover and its unyielding pursuit of progress. With his transforming hextech hammer in hand, Jayce uses his strength, courage, and considerable intelligence to protect his hometown. While revered throughout the city as a hero, he hasn’t taken well to the attention it brings. Still, Jayce’s heart is in the right place, and even those who envy his natural skills are grateful for his protection in the City of Progress.

Jayce is an Artillery Mage champion who deals with enemies both close and afar thanks to his ability to switch his weapon between a short and long range form. His ultimate ability, ''Transform'', is available from the start of the game and cannot be ranked up; instead, his other abilities have six ranks rather than five. By using it, Jayce can transform his weapon between the ''Mercury Hammer'', which is melee and makes him gain armor and magic resist, and the ''Mercury Cannon'', which is ranged. Each form has a different set of basic abilities. Additionally, when he switches to ''Mercury Hammer'' his next basic attack will deal bonus damage, and when he switches to ''Mercury Cannon'' his next basic attack will reduce the target's armor and magic resistance. His passive, ''Hextech Capacitor'', gives Jayce a small movement speed bonus and the ability to move through units whenever he transforms his weapon. With his first ability in ''Hammer Stance'', ''To the Skies!'', Jayce leaps to a nearby enemy and slams them with his hammer, damaging and slowing them and all nearby enemies. His second ability in ''Hammer Stance'', ''Lightning Field'', passively causes Jayce's basic attacks to restore a small amount of mana. When activated, Jayce surrounds himself with an electric field for a few seconds, continuously damaging nearby enemies. With his third ability in ''Hammer Stance'', ''Thundering Blow'', Jayce bashes a nearby enemy with his hammer, damaging and knocking them back. His first ability in ''Cannon Stance'', ''Shock Blast'', fires a ball of electricity in a target direction that explodes upon colliding with an enemy, damaging nearby foes. His second ability in ''Cannon Stance'', ''Hyper Charge'', makes his next three basic attacks fire at maximum attack speed. His third ability in ''Cannon Stance'', ''Acceleration Gate'', deploys an electric gate in front of Jayce for a few seconds that increases the movement speed of allies that pass through it. Additionally, if ''Shock Blast'' is fired through the gate, it will gain a massive improvement to its damage, range and projectile speed.

Jayce's alternate skins include [[PoweredArmor Full Metal Jayce]], [[BadassInANiceSuit Debonair Jayce]], [[RedAndBlackAndEvilAllOver Forsaken Jayce]], and [[TabletopGames Jayce Brighthammer]].
----

* TheAce: He's good-looking, highly intelligent, popular with the general population of Piltover, and extremely heroic.
* BadassBaritone: He has a relatively deep voice to fit his "heroic" style.
* BadassLongcoat: Wears a particularly nice, twin-tailed coat in his default skin. It's even got fur trimming at the collar.
* BadassInANiceSuit: Debonair Jayce, who manages to kick ass ''and'' look suave at the same time.
* BadassNormal: All he's got are his wits and his Hammer/Cannon hybrid, but boy does he do well.
* BondOneLiner: Jayce has three lines he might say from killing stuff with an enhanced Shock Blast.
* CallingYourAttacks: He might [[http://images.wikia.com/leagueoflegends/images/5/57/Jayce.skies1.ogg yell out the name of his To the Skies! ability]] when using it.
* TheCape: Described as the 'poster boy' for Piltover: Fights for a brighter tomorrow using science and inventions!
* ColorCodedForYourConvenience:
** The hammer form predominantly uses the color yellow, the cannon form uses blue.
** His Acceleration Gate is colored blue when he's on your team, and red when he's on the opposing team.
* DropTheHammer: The Mercury Hammer, his WeaponOfChoice.
* EverythingsBetterWithSpinning: You just can't go To the Skies! without doing a forward-somersault! It wouldn't be as cool!
* {{Expy}}:
** He's basically a hodgepodge of popular superhero tropes -- namely Franchise/{{Superman}}'s looks, ComicBook/IronMan's backstory, and ComicBook/{{Steel}}'s weapon and armor.
** Two of his skins are blatant {{exp|y}}ies of Iron Man (Full Metal Jayce) and Tony Stark (Debonair Jayce).
* {{Foil}}: Viktor and Jayce contrast nicely as the two epitomes of each of their respective cities, as each represent the two different kinds of scientific progress Zaun and Piltover represent. Furthermore, their kits are opposite; while Jayce is based on various different combos to poke, whittle down, and trade with small groups of opponents with physical damage, Viktor is based emphatically on destroying entire groups of enemies with magical damage. Even their non-damaging abilities are fundamentally opposite of one another: while Jayce's Acceleration Gate speeds up his allies in a line, Viktor's Gravity Field slows down his enemies in a circle.
* FriendlyRival: He was this with Viktor for a time, as they worked closely with one another despite Jayce's self-absorbed attitude, challenging each other to greater and greater inventing heights. But after their falling out, they're no longer friendly, and just plain [[TheRival rivals]].
* TheFutureWillBeBetter: A good amount of Jayce's lines is him saying to go forward to a brighter future.
--> ''[[http://images.wikia.com/leagueoflegends/images/8/86/Jayce.move5.ogg "Eyes on the horizon."]]''
* GadgeteerGenius: He's one of Piltover's premiere inventors, and the Mercury Hammer is his masterpiece.
* GeniusBruiser: He made that hammer himself, and has quite the measure of intelligence alongside being well-built and physically strong.
* GoodIsNotNice: He's Piltover's defender and a champion of justice, but that doesn't mean he'll take pity on a heartbroken little girl whose toy is broken. In fact, he'll lecture her for breaking it in such a "stupid" manner!
* GroundShatteringLanding: The To the Skies! ability creates yellow crackles in the ground on impact, damaging and slowing enemies around the impact.
* HoistByHisOwnPetard: Enemy damage is never what actually kills him. When his health is gone, his own weapon malfunctions and detonates in his face.
* {{Hunk}}: Fanart in particular likes to accentuate this, but he's pretty handsome even in his splash art.
* IncomingHam: Jayce casting his gap-closing To The Skies! ability may be accompanied by him calling out [[CallingYourAttacks "To the skies!"]]
* IronicEcho: Jayce and Viktor, despite opposing each other in pretty much everything, shares a movement quote: 'Pave the way'. But whereas Viktor wants to pave it by removing any obstacles for his Hextech augmentation revolution, Jayce wants to remove any obstacles that Piltover faces to ensure a brighter tomorrow.
* InsufferableGenius: Contrary to the public's image of him as a humble IdealHero, Jayce tends to come off as an arrogant jerk in person. He just has trouble empathizing with people less intelligent than him.[[note]]i.e. almost everyone[[/note]]
* JackOfAllStats: He's billed as being able to fill nearly any role on a team.
* JerkWithAHeartOfGold: He's extremely full of himself, and many of his colleagues can't stomach his arrogance, but he's genuinely heroic and has very good intentions.
* LargeHam: To such an extent that everyone not playing him will understand he is one - he has eleven lines that he may call out for everyone to hear while using certain abilities!
--> ''[[http://images.wikia.com/leagueoflegends/images/f/f1/Jayce.shock4.ogg "Power slam!"]]''
* LightningBruiser: Hammer form has a decent-ranged gap closer, and his passive combined with Cannon form's speed-boosting wall makes him terrifyingly fast.
* MixAndMatchWeapon: That thing is so advanced he can (safely) smack people around with it after using it to shoot lightning balls just moments prior.
* MrViceGuy: He's excessively [[{{pride}} proud]] of his own intelligence and inventing skills, even if he is brave and heroic alongside it.
* TheMusketeer: His Mercury Hammer also has a cannon form - the use of both is vital to his playstyle.
* ThePaladin: The Jayce Brighthammer skin, in which he's a hammer-wielding, [[LightEmUp light-infused]] paladin of a tabletop-style adventuring group.
* PoweredArmor: His Full Metal skin covers him from head to toe in blue and silver metallic armor, and his voice gains a modulation effect to reflect it.
* PreAsskickingOneLiner: Jayce has five lines he may say upon casting an enhanced Shock Blast.
* RedAndBlackAndEvilAllOver: His Forsaken skin, in which he's garbed in a black cloak and hood and his hammer glows red with evil power.
* RedEyesTakeWarning: He's got glowing red eyes in his Forsaken skin, and it's appropriately evil-themed to go along with it.
* ScienceHero: Yeap. He made that hammer himself, and he uses a shock pistol to take out some thugs in his focus story ''A Quick Fix.''
* SharpDressedMan: Debonair Jayce is wearing a tux.
* ShockAndAwe: A non-magical version - his abilities generally use an aesthetic of electricity. His abilities Shock Blast, Lightning Field and Thundering Blow are the most verbatim ones about the aesthetic.
* StealthPun: [[http://www.youtube.com/watch?v=vQHI8uWSKF0 Jayce's dance is taken from U Can't Touch This]]. His weapon is the Mercury Cannon/Hammer = MCHammer.
* {{Superhero}}: The closest example of any champion to the archetype, and design-wise is somewhere between Iron Man and Superman.
* SwissArmyWeapon: Although it only has two forms, his weapon is able to: Discharge lightning around him, shoot ball lightning, overcharge its own rate of fire, and create gates that speed up allies.
* TooManyBelts: All over his coat, as befitting of Piltovan fashion.
* VoiceOfTheLegion: In the Forsaken skin, his voice has a deep, echoey reverb to it.
[[/folder]]

[[folder:Jhin, the Virtuoso]]
[[quoteright:308:http://static.tvtropes.org/pmwiki/pub/images/jhin_originalloading.jpg]]
[[caption-width-right:308:[-[[http://vignette3.wikia.nocookie.net/leagueoflegends/images/2/27/Jhin.move69.ogg/revision/latest?cb=20160117220407 In carnage, I bloom, like a flower in the dawn.]]-]]]

->'''Voiced by:''' Creator/QuintonFlynn (English), Creator/ClaudioSerrano (European Spanish), Óscar Flores (Mexican Spanish), Creator/ShowHayami (Japanese)

->''"Art requires a certain... Cruelty."''

Jhin is a meticulous criminal psychopath and serial killer who believes murder is art. Once an Ionian prisoner, but freed by shadowy elements within Ionia’s ruling council, the serial killer now works as their cabal's assassin. Using his gun as his paintbrush, Jhin creates works of artistic brutality, horrifying victims and onlookers. He gains a cruel pleasure from putting on his gruesome theater, making him the ideal choice to send the most powerful of messages: terror.

Jhin is a Marksman/Catcher hybrid that excels at meticulously setting up his enemies' demise with long-range crowd control followed by powerful burst damage. His passive, ''Whisper'', has two separate effects. ''Death in 4 Acts'' causes Jhin's basic attacks to use an ammo system, forcing him to reload after four shots but also making his fourth shot guaranteed to critically stike for bonus damage based on the target's missing health. ''Every Moment Matters'' changes the properties of Jhin's critical strikes, causing them to deal less damage but grant him a burst of movement speed. Additionally, item attack speed doesn't actually increase Jhin's attack speed, and is instead converted along critical strike chance into bonus attack damage. With his first abilty, ''Dancing Grenade'', Jhin throws a canister to a nearby enemy that then bounces to up to three additional targets, damaging them. If the canister kills a target, the following bounces deal extra damage, stacking with each kill. His second ability, ''Deadly Flourish'', passively marks enemies damaged by Jhin's basic attacks, ''Lotus Traps'' or allied damage. When activated, Jhin fires an extremely long-ranged shot in a target direction, stopping at the first enemy champion hit and damaging everything in its path. Hitting a marked champion will root them in place and grant Jhin his passive movement speed. His third ability, ''Captive Audience'', passively stores traps over time, up to a maximum of two. When activated, Jhin places a ''Lotus Trap'' at a target location that becomes stealthed. When an enemy walks close to it the trap blooms and then explodes, damaging and slowing nearby enemies. The ability also has another passive, ''Beauty in Death'', that causes enemies killed by Jhin to spawn a blooming ''Lotus Trap'' at their corpse. With his ultimate ability, ''Curtain Call'', Jhin assembles his sniper rifle and channels for a long duration, taking aim in a huge cone in front of him. During this he's able to fire four shots that stop at the first enemy champion they hit, damaging, revealing and slowing them. The final fourth shot will critically strike for massively increased damage.

Jhin's alternate skins include [[{{Cowboy}} High Noon Jhin]], Blood Moon Jhin and [[UsefulNotes/ProfessionalGaming SKT T1 Jhin]].
----

* AntiFrustrationFeature: For players who are not too keen on manually zooming in/out the screen often and/or having to click on the map to see far, Jhin's ultimate has the screen immediately zoomed out so that you can see the full extent of his firing range.
* ArtificialLimbs[=/=]BlingOfWar: He wears garish golden armor over one of his arms and both his legs that first appear to be artificial, but eventually it was [[http://boards.na.leagueoflegends.com/en/c/miscellaneous/WUwqmxEZ-new-champion-qa-jhin-the-virtuoso?comment=00aa confirmed]] in a Q&A to be armor to protect himself from the weapon's magical recoil, and that he has ''no'' ArtificialLimbs. That said, there was a screw-up in regards to the art team which caused his splash art to have mechanical ball joints in his right arm [[ArsonMurderAndJaywalking as well as making his eyes the wrong color]].
* ColdSniper: He already is this, if not a little theatrical, but this trope is highlighted extremely well in his High Noon skin, where he gains unique taunts and finishing quotes for killing enemies with his ultimate. They're both [[KickTheDog brutal]] and [[TheStoic utterly devoid of feeling.]]
-->'''Jhin''' (to Yasuo): [[http://vignette4.wikia.nocookie.net/leagueoflegends/images/b/b7/JhinHighNoon.RkillYasuo01.ogg/revision/latest?cb=20160117221229 "It's fun to kill a man, to take all that he had, and could ever have."]]
* CombatAestheticist: Not in the sense that he finds fighting itself beautiful, merely a well-crafted death.
* TheComicallySerious: Jhin's directed taunts are either critical or funnily insulting.
-->'''Jhin''': (towards Draven) ''[[http://vignette4.wikia.nocookie.net/leagueoflegends/images/a/af/Jhin.tauntDraven01.ogg You shout and throw machetes? How quaint.]]''
-->'''Jhin''': (towards Illaoi) ''[[http://vignette3.wikia.nocookie.net/leagueoflegends/images/c/c6/Jhin.tauntIllaoi01.ogg When you speak, I don't hear god, I hear an idiot babbling.]]''
-->'''Jhin''': (towards Lucian) ''[[http://vignette1.wikia.nocookie.net/leagueoflegends/images/8/8a/Jhin.tauntLucian01.ogg Your story is revenge with guns]]'' '''''[[http://vignette1.wikia.nocookie.net/leagueoflegends/images/8/8a/Jhin.tauntLucian01.ogg and]]''''' ''[[http://vignette1.wikia.nocookie.net/leagueoflegends/images/8/8a/Jhin.tauntLucian01.ogg ghosts. How droll.]]''
-->'''Jhin''': (towards Sion) ''[[http://vignette4.wikia.nocookie.net/leagueoflegends/images/d/dc/Jhin.tauntSion01.ogg Break a leg! Hehe, oh. 'Break a leg', hehe... ah, delightful. I do cut myself up.]]''
-->'''Jhin''': (towards Tahm Kench) ''[[http://vignette3.wikia.nocookie.net/leagueoflegends/images/c/c2/Jhin.tauntTahmKench05.ogg Oh, before you ask, yes, your whole ensemble makes you look fat. Very fat.]]''
* TheCorrupter: Unintentionally, but Jhin did this to Shen, his father Master Kusho, and Zed: his initial killing spree was stopped by the trio, but his horrific murders and the frustration in the incredibly difficult to track patterns of his killings led to Master Kusho becoming old and wizened. Shen went from witty and jovial to somber and collected after seeing how his master spared Jhin despite his crimes, and Zed began to have trouble with his studies due to being disgusted at Jhin being spared, eventually setting off his resentment for his family and his later StartOfDarkness.
* {{Cowboy}}: High Noon Jhin. [[http://na.leagueoflegends.com/en/news/champions-skins/champion-preview/champion-insights-jhin According to this Champion Insights,]] Jhin's character concept was originally along the lines of a [[NinjaPirateZombieRobot "mysterious robot cowboy bounty-hunting sniper"]], and this would've likely been his default look, hence the amount of unique lines he has for the skin.
* CreepyBlueEyes: He has blue eyes (though his splash art and trailer depict him having reddish-brown eyes due to a miscommunication error), as indicated by his laughing animation where he takes off his mask for a short moment.
* CriticalHitClass: Every single fourth shot of his passive is a guaranteed crit, with the damage being increased by 150% instead of the usual 200%. This also applies to the fourth shot of his ultimate. Naturally, building crit chance pretty much allows him to wreck face even more, and his crits also give himself a burst of movement speed. The crits on him are special, however, in that building crit in some cases isn't even the most efficient build path, he'll have a consistent 25% crit chance since every 4th shot of his ult and auto attacks will crit, guaranteed. The crits on his 4th shots all deal execute damage for a percentage of missing health that /really/ tallies up to insane damage numbers. For a while, the average Jhin build used to be pure flat armour penetration until he'd pick up a Last Whisper item, because even without critting his AD numbers would skyrocket and all of his targets - typically squishies - wouldn't have the armour to resist the sheer amount of damage per shot he'd dish out. Since the rework of flat pen into Lethality, however, Jhin is more encouraged to build to near max Crit Chance.
* DeadpanSnarker: Several of his taunts towards enemy champions, as well as item purchase quotes are ''dripping'' with snark.
-->'''upon buying a Rapidfire Cannon''': ''[[http://vignette2.wikia.nocookie.net/leagueoflegends/images/4/4a/Jhin.itemRapidFirecannon01.ogg/revision/latest?cb=20160117215342 "Rapid fire? Huh. Where's the drama in that?"]]''
-->'''upon buying a Liandry's Torment''': ''[[http://vignette1.wikia.nocookie.net/leagueoflegends/images/8/87/Jhin.itemLiandrysTorment01.ogg/revision/latest?cb=20160117215341 "Not sure I needed another mask, but oh well."]]''
* DifficultButAwesome: In contrast to previous champion Illaoi, Jhin fits firmly into this. Marksmen are already fairly tough to play as, but Jhin excels above all other as one of the toughest people to use in the game. His crit-chance passive can be difficult to get the most out of in a teamfight and his abilities are a hodge-podge of everyone elses abilities. The tradeoff, of course, is that he's absurdly strong, and that his abilities, particularly his enormously-ranged ultimate, can deal fantastic damage.
* DissonantSerenity: Speaks with a rather tranquil tone about the many murders he'll commit in the name of "art". Perhaps best shown with the [[http://vignette2.wikia.nocookie.net/leagueoflegends/images/a/a2/Jhin.start07.ogg/revision/latest?cb=20160121232734 humming]] he sometimes does at the start of a match.
* EnemyMine: Jhin caused this between Shen and Zed, causing them to an agreement to cease hostilities between each other when Jhin's return was made known, simply because they both know they're the only two who stand a chance of capturing him.
* ExactWords: Gypsylord said that "[[CreatorThumbprint his next champion will not have a 3-hit passive]]". Jhin has a ''four''-hit passive.
* {{Expy}}: His abilities all are similar to other champion's in the game. His Q is Katarina's ''Bouncing Blades'', His W is Lucian's Q but aim-able (with an additional effect), his ultimate is Caitlyn's ''Ace In the Hole'', and his E are Teemo's ''Noxious Trap'', with a little of Caitlyn abilities in there too.
** From a development standpoint, the reverse is actually true for sharing a reloading mechanic with Graves; while the team was working on developing Jhin, they realized they could add a similar passive to Graves in order to rework him.
* EvenEvilHasLovedOnes: His rivalry with (and desire to kill) Yi stem from the fact that the martial art school of Jhin's father was overshadowed by Yi's Wuju.
* EvilGenius: It's noted in his bio that Jhin is incredibly well versed and talented in the arts, such as pottery and painting. Perhaps his perfectionism pushed him away from art, which he found boring, into murders?
* EvilIsPetty: See below in GreenEyedMonster. Jhin's reasons for wanting to kill Master Yi and Sona seem incredibly petty compared to some other champions' reasoning for their hatred.
* EvilLaugh: He has probably some of the most off-kilter, and insane-sounding laughs in the game.
-->''[[http://vignette2.wikia.nocookie.net/leagueoflegends/images/f/f5/Jhin.laugh01.ogg/revision/latest?cb=20160117215449 Jhin Laughs]]''\\
''[[http://vignette2.wikia.nocookie.net/leagueoflegends/images/e/e5/Jhin.laugh02.ogg/revision/latest?cb=20160117215449 Jhin Laughs]]''\\
''[[http://vignette3.wikia.nocookie.net/leagueoflegends/images/5/5b/Jhin.laugh03.ogg/revision/latest?cb=20160117215449 Jhin Laughs]]''
* EvilSoundsDeep: As well as very heavily distorted, thanks to his mask.
* TheFaceless: Even when he removes his mask to laugh, he's wearing a leather cover that covers everything but one of his eyes. His High Noon skin fares no better, covering his eyes and mouth with the glasses and bandana.
* FashionableAsymmetry: With a shoulder-mounted mass accelerator, gold armor on his arm and a covered eye on the right side of his body Jhin's a prime example of this.
--> '''Jhin''': ''[[http://vignette3.wikia.nocookie.net/leagueoflegends/images/e/e6/Jhin.attack27.ogg Symmetry is so boring.]]''
* FauxAffablyEvil: Is noted as being quite polite towards people, in spite of his being a SerialKiller[=/=]PsychoForHire.
** Perhaps best noted with this taunts towards Shen and Zed, said in a very calm manner, positively ''dripping'' with hate.
-->'''Jhin''' (to Shen): ''[[http://vignette3.wikia.nocookie.net/leagueoflegends/images/2/25/Jhin.tauntShen02.ogg I have been planning your final performance for a very... long... time.]]''
-->'''Jhin''' (to Shen): ''[[http://vignette1.wikia.nocookie.net/leagueoflegends/images/a/aa/Jhin.tauntShen05.ogg Your father's death denied me a performance. You will be his stand-in.]]''
-->'''Jhin''' (to Zed): ''[[http://vignette1.wikia.nocookie.net/leagueoflegends/images/3/3b/Jhin.tauntZed04.ogg I remember your master. He was worth remembering.]]''
-->'''Jhin''' (to Zed): ''[[http://vignette4.wikia.nocookie.net/leagueoflegends/images/0/00/Jhin.tauntZed05.ogg You were wrong to kill your master. I needed him for this performance.]]''
* {{Foil}}: To Jinx, Graves and Draven.
** Jinx is a [[{{Stripperiffic}} barely dressed]], female, gung-ho AxCrazy psychopath with little regard for anything beyond wanton destruction and a passive that gives her attack speed on every basic attack, focused mainly on full-front engagement; Jhin is an exquisitely dressed, calm, methodic, male assassin who works hard to set up the most beautiful and artistic death possible, his passive robs him of pretty much all his attack speed, and is focused mainly on careful timing and positioning.
** Draven is a professional killer like Jhin (albeit an executioner instead of an assassin). Jhin is about making the death itself a show, and doesn't care much about himself being in the spotlight. Draven makes the killing a show, making himself the star and is very greedy for the limelight. Both deal insane amounts of damage, but Jhin is focused on meticulously firing off shots at the right time, Draven is focused on being incredibly aggressive and attacking as much and as fast as possible. Additionally, due to all the scalings in Jhin's passive, he's got a very strong late-game, whereas Draven is known for his amazing early-game damage.
** Graves, like Jhin, has a bullet magazine mechanic on his basic attack. However, whereas Jhin is a ranged marksman, Graves's incredibly short attack range and a skill that gives him extra armor and magic resistance actually makes him more of a DPS fighter with a ranged basic attack (if you play your cards right you can even go top lane with Graves and make him a DPS-tank build). Character-wise, Graves is a mostly sane, grizzled outlaw -- very much unlike the insane, refined government assassin that is Jhin.
* FourIsDeath: Like most of Gypsylord's champions, there's a number motif with Jhin. In his case, it's 4. To wit: His passive means that he has four shots before he has to reload, the 4th shot dealing extra damage. His Q can bounce to up to four targets. His ultimate shoots up to four shots, again with the 4th shot dealing extra damage. The gun itself is even marked with four strokes, like an alt-style Roman numeral IV.
** The motif actually serves a symbolic purpose as well. In addition to being a parallel to the Chinese origins of the original concept (Jhin being from [[{{Wutai}} Ionia]]), it also fits with the "virtuoso" concept as well, as most music is composed in CommonTime, consisting of 4 bars with 4 beats each. Keeping that in mind, this trope reaches its logical conclusion with [[https://www.youtube.com/watch?v=NSQZqVsaKWY his theme,]] whose first half is in 4/4 time set to the sounds of his gunfire.
* GlassCannon: As with most non-Graves Marksmen, Jhin is one of these, but special mention goes to just how much "cannon" he can be, in exchange for having no escapes and minimal self-peel.
* GreenEyedMonster: He wants to kill Sona - not because of any personal wrongdoing, but because Jhin believes she's taking the spotlight away from his "art".
* GunTwirling: Does it now and again, but most notably he'll do it constantly while his fourth shot is primed. His joke also involves fumbling with his gun while spinning it.
* HopeSpot: Not necessarily to the extent of global ults, but his ultimate is great for picking off fleeing opponents as they think they're safe.
* HypocriticalHumor: He tells a couple of different champions that they talk too much. Jhin himself has perhaps the largest variety of different quote thus far.
** For the record, the average champion, especially older ones range with around 20-50 distinct quotes. Jhin has '''[[SerialEscalation 241]],''' not counting vocal grunts. [[IShallTauntYou Tahm Kench]], who is subjected to one of Jhin's taunts, has only about 224.
* ICallItVera: His weapon is named "Whisper."
* KickTheDog: Some of his taunts are rather low-brow, such as calling Tahm fat or mocking Miss Fortune for her {{Stripperiffic}} attire.
* TheLastOfTheseIsNotLikeTheOthers: His promotional teasers took the form of beautifully artistic images of certain champions being shot down in their official pages. The first three make sense as to why Jhin wants to kill them -- Zed for [[TheOnlyOneAllowedToDefeatYou denying his revenge on Shen's father,]] Sona [[EvilIsPetty simply for being a more-adored artist,]] Garen [[ShipperOnDeck since he]] [[FoeYay sees him]] [[StarCrossedLovers and Katarina]] [[TogetherInDeath as the perfect subjects to die together]] -- but the last one, Vi, makes no real sense. Not only do they have no interactions (Jhin doesn't even get a unique taunt for her), but there's nothing in the lore that indicates the two have even met or heard of each other.
* LaughingMad: Similar to Singed, his laughter really stands out compared to his otherwise fairly calm lines.
* LeanAndMean: He's one of the lankiest champions around not named Fiddlesticks. Combined with his style of dress and awkward, dramatic movements, it gives him a [[MurderousMannequin mannequin-esque aesthetic.]]
* {{Leitmotif}}: As with every champion release since Lulu, [[https://www.youtube.com/watch?v=NSQZqVsaKWY he got a login theme,]] with his filled with vibrant strings, an ominous choir and mechanical percussion. Jhin takes a step further by having his theme incorporated in his ultimate, [[https://www.youtube.com/watch?v=5b2fdeaeX40 with separate elements of his theme playing in the background once it activates.]] The same melodies remain with each skin, but with different instrumentation; High Noon Jhin [[https://www.youtube.com/watch?v=BxG_Ko9DEiE makes it sound like something out of a spaghetti western,]] and Blood Moon Jhin [[https://www.youtube.com/watch?v=MryVDmT3944 replaces most of its instruments with ominous, east-Asian counterparts.]]
* MadArtist: He considers his killings to be akin to a theatre performance, wherein he is the director. Blood Moon Jhin makes the "artist" part a bit more literal, where many of his particle effects have a thin, blood-red ink feel to them, and even his recall animation has him use his gun to form a giant brush pen, which he uses to write the Blood Moon symbol.
** TheMadHatter: He basically admits that he, as well, as all artists, are mad.
--> '''Jhin''': [[http://vignette4.wikia.nocookie.net/leagueoflegends/images/a/ae/Jhin.move09.ogg They call me mad. All artists are mad.]]
* MadnessMantra: He has a thing for counting to four. He does announce the number of his shots regularly, and you can also hear him mumbling [[http://vignette3.wikia.nocookie.net/leagueoflegends/images/6/63/Jhin.I18.ogg "One, two, three, four, two, two, three, four."]] when he has Whisper's fourth shot loaded.
* MageMarksman: WordOfGod has stated that while most of Jhin's equipment was made by an Ionian Hextech manufacturer, including his gun and the Hextech Mass Accelerator he carries, his bullets and lotus traps [[http://boards.na.leagueoflegends.com/en/c/miscellaneous/WUwqmxEZ-new-champion-qa-jhin-the-virtuoso?comment=00080002 were crafted himself and are magic-powered, instead of using gunpowder like a regular bullet]].
** Carries over to gameplay, where Jhin is played as an "AD Caster", a subset of ADC Marksmen champions that make extensive use of their abilities along with basic attacks to deal damage.
* MagikarpPower: Jhin is regarded as an ADC with a particularly slow laning phase, and is ill suited for some higher skill level early game strategies (such as as Top/Bot lane swaps and turret trades at the start of a match), and while lacking his core items, easy to trade or engage against, while often coming up short on securing a kill himself due to his ammo system. After he gets his core build completed and his ultimate, Jhin can start easily racking up multi-kills in team fights, thanks to his high damage poke and clean up potential thanks to his 4th shot passive, ''Captive Audiance's'' on-kill/assist effect of spawning detonating lotus trap, and his ultimate.
** Inverted however, by the popular Armor Piercing Item Builds that became popular on [=ADCs=] that played more as "AD Casters" during Season 6 (2016). While Jhin's ''lategame'' takes a bit of a hit, Jhin's Early and Mid-game power significantly improve, allowing his attacks to bypass a good amount of opposing champion's armor at a point where losing 10 to 30+ armor practically means he's almost dealing ''True Damage''. Not to mention the lower gold costs to build the items for it, allowing Jhin to more easily keep up or outpace the enemy ADC. And the flat AD scales well with his abilities and the [[DamageOverTime Deathfire Touch]] keystone mastery.
* {{Magitek}}: While Hextech isn't rare in lore, Jhin is the first Ionian champion to not only put an emphasis on it's use, but also demonstrate how far Ionia has come along in technology since the war with Noxus. According to background info for Jhin, while Hextech is generally very efficient and requires only a little magic, Ionia has a different philosophy. Ionia's chief weapon manufacture, Kashuri Armories, took their knowledge of hextech from reverse-engineering Noxian weapons, and decided to take Ionia's high magic ability to make hextech weapons that are empowered with magic far beyond the normal standards of other nations. Jhin's gun, Whisper and the Hextech Mass Accelerator, has been further enhanced, either at his request to the Ionian Cabal, or by his own skills at crafting and magic. As mentioned above, these are combined with Jhin's personally crafted traps and bullets, which is how they have their special properties.
* [[MalevolentMaskedMen Malevolent Masked Man]]: Murderous artist in a [[WhiteMaskOfDoom white mask]]? Oh yeah, definitely malevolent.
* MeaningfulName:
** Jhin is a slight misspelling of the Arabic word "Jinn", which means "Demon", or a being that is not human. Similar words that are linked to Jinn are "Majnūn" ("posessed" or "insane"), "Jannah" ("garden") and "Jinan" ("garden"/"paradise"). Hmm let's see, a psychotic SerialKiller who kills others because he sees flowers, trees and other foliage blooming from his victims as he puts on a twisted "performance".
** Additionally, in Ionian his full name, Khada Jhin, means "Golden Excellence". It's implied he chose the name himself.
* MechanicallyUnusualFighter: Up there with Kalista and Graves as the strangest marksman. He doesn't actually gain attack speed from items, instead only getting more AD, and he's less crit-centric than other marksman, and with how his ammo system works, this means he's more about singular shots that hit hard as opposed to the DeathByAThousandCuts approach of other [=ADCs=].
* MixAndMatchWeapon: Weird case. He normally shoots with a pistol, but for his ultimate he assembles his pistol into a sniper rifle.
* NightmareFetishist: Finds the highest form of art and beauty in cutting down his victims, and watching them die.
* NightmareFuelStationAttendant: Between his insanity, obsession with bloodshed, and the sheer mystery surrounding him and what his mask is hiding, Jhin is quite easily the most terrifying of the League's human characters. And he's still high on the list when compared with the not-so-human entities as well.
* OffModel: A miscommunication between his writers and the art team caused Jhin's blue eyes to be rendered as reddish-brown in his trailer and splash art, as well as his splash art making him have mechanical ball joints in his right arm despite it canonically being [[BlingOfWar gold-colored armor]].
* OmnicidalManiac: [[ImpliedTrope Implied]] by [[OurDragonsAreDifferent Aurelion Sol]] that he could become one if he ever got his hands on the power to do so.
--> '''Aurelion Sol''': [[http://vignette4.wikia.nocookie.net/leagueoflegends/images/8/8b/AurelionSol.tauntJhin.ogg Imagine what you could do with a larger canvas.]]
* OneHitKill: It's not unreasonable for a fed Jhin to completely destroy a squishy target with the fourth shot from his passive, somewhat reminiscent of old Critplank.
** It used to be even worse; him doing this to a full health Zed with said fourth shot was why the passive got nerfed ''while he was still in development''.
* OnlyKnownByTheirNickname: His full name is Khada Jhin, but it's unknown if that is an alias.
* TheOnlyOneAllowedToDefeatYou: He had some great plans in mind for Shen's father for locking him up. But then Zed got to the kill long before that could ever come to pass. For this, he now wants to exact his denied revenge on both Zed and Shen.
* PayEvilUntoEvil: The most obvious reason for his release is so Ionia can use him against Noxus (since the Noxian invasion of Ionia is still canon).
* ThePerfectionist: Reinforced in his gameplay as a slow, meticulous marksman. Killing is his art; everything must go perfectly to turn a common murder into a beautiful masterpiece.
-->'''Jhin''': [[http://vignette2.wikia.nocookie.net/leagueoflegends/images/0/0a/Jhin.move11.ogg I cannot be good. I must be]] '''[[http://vignette2.wikia.nocookie.net/leagueoflegends/images/0/0a/Jhin.move11.ogg perfection.]]'''
* PsychoForHire: Operates as a sanctioned assassin of the Ionian leadership, but all he really wants are subjects for his "artwork." It's noted that he may not be satisfied with assassin work for long, especially with access to a wide variety of government-sanctioned arms and funds.
* PowerEchoes: An interesting case; many of his voice lines have a slight distortion effect under it, as if accompanied by a choir, but ones that can be heard by other players (such as while attacking or taunting) do not. This gives off the implication that [[ThroughTheEyesOfMadness this is what Jhin hears in his head,]] [[https://www.reddit.com/r/leagueoflegends/comments/40typ9/voice_jhin_the_virtuoso/cyx3522 which was pretty much confirmed to be intentional.]]
* PureIsNotGood: He considers himself and his works of art "pure," yet he is a sadistic mass murderer:
-->'''Jhin''': [[http://vignette2.wikia.nocookie.net/leagueoflegends/images/4/47/Jhin.move18.ogg/revision/latest?cb=20160117215903 I am pure. My work is pure.]]
* TheRival: To Shen, Zed, and Sona. Shen and Zed have personal history with him, as Shen's father was responsible for capturing him in the first place and tossing him into an Ionian. Zed tried to kill him at one point (possibly during the attempt to capture him before he betrayed the Kinkou Order), and Jhin is ''annoyed'' that Zed [[KillSteal killed Shen's father before he had the chance]]. With Sona, he's simply pissed that people have more love for her music than for his twisted version of "art".
* ShoulderCannon: That covered hunch on his right shoulder is a Hextech Mass Accelerator, which combines with his gun and a heavy long barrel to create a Shoulder Cannon for his ultimate, ''Curtain Call''.
* SexyWalk: He does what can be best described as the male version of this as his default movement animation, casually strutting around and occasionally twirling his gun around.
* SoftSpokenSadist: He rarely raises his voice, and when he does it is usually only for the lines giving orders as if he were a theatre director. For the most part, he merely calmly talks about the beauty of death and his own "genius". The only times when he raises his voice are when he does his EvilLaugh and potentially when firing ''Curtain Call''.
** He also has some unique lines for his [[{{Cowboy}} High Noon skin]], where his voice grows noticeably deeper and somewhat gravelly, [[TheStoic and becomes completely devoid of emotion.]]
--> '''Jhin''': [[ShoutOut I like]] [[Film/DjangoUnchained the way you]] [[http://vignette3.wikia.nocookie.net/leagueoflegends/images/7/7c/JhinHighNoon.RkillTeemo01.ogg die, boy.]]
* StartOfDarkness: Unbeknownst to Jhin, his murders were this for Zed, as the investigation took a huge mental toll on the young ninja, his rival, and their master.
* SuperOCD: Not incredibly evident at first, but WordOfGod is that he was intended to have a sort of OCD vibe about him, particularly regarding his obsession with four and death. Some of his lines really hammer this in, however, having him sound almost nervous or angry about things.
--> '''Jhin''': [[http://vignette4.wikia.nocookie.net/leagueoflegends/images/6/66/Jhin.attack10.ogg You will perform!]]
--> '''Jhin''': [[http://vignette3.wikia.nocookie.net/leagueoflegends/images/7/7e/Jhin.I13.ogg Smile! Everyone is watching!]]
** His joke line reinforces this. In the animation, Jhin tries to spin his weapon but drops it by mistake and has a... bit of a freak-out during it.
--> '''Jhin''': [[http://vignette1.wikia.nocookie.net/leagueoflegends/images/3/33/Jhin.joke01.ogg Only perfectio - gah! *noises of rage and then he clears his throat* ...only perfection is acceptable.]]
** Made much more obvious in his full lore, where several times it's noted how he'll do things four times for next to no reason.
-->''He wiped the gun’s stock a fourth time. He couldn’t be sure it was clean until he wiped it down four times. Didn’t matter that he hadn’t used it. Didn’t matter that he was only going to stow it in the bag under the bed. He couldn’t put it away until he was sure it was clean. And he couldn’t be sure it was clean until he had wiped it down four times. It was getting clean though. Four times makes it clean.''
* ThemeMusicPowerUp: In a sense. During his ultimate, a heavenly choir plays. "High Noon Jhin" has a western-style guitar riff instead.
* TheyLookJustLikeEveryoneElse: No one suspected the illusive murderer known as the "Golden Demon" would turn out to be an unassuming stagehand.
* TokenEvilTeammate: For Ionia. Jhin fits this trope far better than Zed or Syndra (who are both ''renegades'' who stand apart from or even opposed to the rest of the nation) in that he's a secret weapon of the Ionian Council itself (or at least a previously unmentioned "cabal" within it), adding a new dark side to the formerly pure nation of Ionia.
* TragicMonster: Surprisingly enough, Jhin does have several lines in which he grimly reflects on how he's literally unable to resist the urge to keep killing and committing atrocities, and even seems to be genuinely (albeit briefly) conflicted and remorseful about it. Perhaps there is a hidden conscience in him, repressed underneath layer after layer of cruelty, sadism and psychopathy?
-->[[http://vignette1.wikia.nocookie.net/leagueoflegends/images/2/2f/Jhin.move27.ogg This art is a compulsion. I cannot resist it.]]\\
[[http://vignette1.wikia.nocookie.net/leagueoflegends/images/b/bd/Jhin.move30.ogg There is nothing for me but this.]]\\
[[http://vignette4.wikia.nocookie.net/leagueoflegends/images/5/5f/Jhin.move36.ogg I swear each performance is the last, but I lie every time.]]
* WhiteMaskOfDoom: Beautiful, vaguely skull-like, and looks to be made out of ivory.
[[/folder]]

[[folder: Jinx, the Loose Cannon]]
[[quoteright:308:http://static.tvtropes.org/pmwiki/pub/images/jinx_originalloading.jpg]]
[[caption-width-right:308:[-[[http://images.wikia.com/leagueoflegends/images/3/36/Jinx_Select.ogg Rules are made to be broken... like buildings! Or people!]]-] ]]

->'''Voiced by''': Creator/SarahWilliams (English), Isacha Mengíbar (European Spanish), Karla Falcon (Mexican Spanish), Creator/SumireUesaka (Japanese)

->''"Oh look - I'm opening my box of care! Oh wait - it's empty!"''

A manic and impulsive criminal from Zaun, Jinx lives to wreak havoc without care for the consequences. With an arsenal of deadly weapons, she unleashes the loudest blasts and brightest explosions to leave a trail of mayhem and panic in her wake. Jinx despises boredom, and gleefully brings her own chaotic brand of pandemonium wherever she goes.

Jinx is a Marksman champion who sacrifices mobility and defensive skills for extremely high damage potential with her arsenal of various weapons. Her passive, ''Get Excited!'', grants Jinx a massive movement and attack speed bonus when she kills or helps kill an enemy champion or turret, allowing her to reposition to continue the slaughter. With her first ability, ''Switcheroo!'', Jinx swaps her weapons between ''Pow-Pow'', a short range machine gun that grants her bonus attack speed with each basic attack, stacking up to three times, and ''Fishbones'', a rocket launcher that increases her attack range and makes her basic attacks deal bonus damage and hit all enemies around her target, at the cost of mana per basic attack and reduced attack speed. Her second ability, ''Zap!'', fires a long-range shot from Jinx's electric gun in a target direction, damaging, revealing and slowing the first enemy it hits. With her third ability, ''Flame Chompers!'', Jinx hurls a row of three grenades to a target location that damage and briefly immobilize the first enemy champion that walks over each of them. Her ultimate ability, ''Super Mega Death Rocket!'', fires a massive rocket that flies in a target direction with global range, exploding upon hitting an enemy champion and dealing area of effect damage based on the target's missing health. The longer the rocket is in flight, the more damage it deals.

Jinx's alternate skins include [[TheMafia Mafia Jinx]], Firecracker Jinx, [[ZombieApocalypse Slayer Jinx]], and [[MagicalGirl Star Guardian Jinx]].
----

* AllThereInTheManual: The lore states that no one (in-universe) knows where she came from, but her Champion page on the official website lists her as being from Zaun. It's not stated anywhere in her lines nor her other official materials, so many assume she's from Piltover based on her high-tech weaponry.
** She spent at least some time in the mean streets of Zaun, since Ekko remembers her from a time before "[she] started talking to the gun".
* ArchEnemy: Vi. She went out of her way to make the Piltover Enforcer her nemesis by humiliating her and her ability to keep order, nearly killing her by bringing down Piltover's most secure building on her, [[ArsonMurderAndJaywalking drawing some mean graffiti on her champion page in tacky pink paint]].
* ArsonMurderAndJaywalking: Played with extensively in her promotional "wanted" poster:
--> ''Murder, Unprovoked Assault, Disturbing the Peace, Public Indecency, Murder Again, [[LeaningOnTheFourthWall Inauthorized Property Recoloration]], Unflattering Impersonation of an Officer, Reckless Hexplosive Detonation, Destruction of the Peace, [[PokeThePoodle Really Petty Larceny]], [[{{BFG}} Exorbitant Weapon Size]], [[RunningGag Some More Murders]], Inciting Mass Hysteria, Making Fun of the Peace, [[JaywalkingWillRuinYourLife Aggravated Jaywalking]], [[UnreliableNarrator Forging of Official Wanted Posters]].''
* AttackAttackAttack: Her kit is ''very'' aggression-based at the cost of having low mobility and no escape tools. The only thing helping her movement is her passive, which necessitates that she kill/destroy something before continuing on her spree or running away.
* AxCrazy: Just hear her laugh, if her lines don't convince you.
* {{BFG}}: Wields a hefty minigun.
* BigStupidDooDooHead: If she taunts near an enemy Caitlyn or Vi, the most insulting nicknames she can come up with are along the lines of "Hat Lady" or "Fat Hands" (respectively).
* BilingualBonus: For her Star Guardian skin, Jinx's familiars/guns are called Shiro (Minigun), and Kuro (Rocket). Shiro and Kuro are the Japanese words for "White" and "Black" respectively, matching their appearance.
* BloodlessCarnage: The music video for her "Get Jinxed" ImageSong has her mow down dozens of enemies with no blood spilt... because they're all robots. This is likely because a video of her killing lots of people messily would be outside the permissible scope for a T-rated game.
* BlueAndOrangeMorality: Exciting = "good" and boring = "bad." That's pretty much the extent of her moral code. As [[http://boards.na.leagueoflegends.com/en/c/story-art/lEN9q900-jinx-and-vis-family-ties-facts-myths-and-theories?comment=0007 Rioter Gypsylord explained]], she wouldn't knife a citizen of Piltover in a dark alley. That's not fun. But if that same person were sitting on a crate of fireworks, she'd blow up the crate without a thought for the person on top of it. Explosions are cool!
* BombThrowingAnarchists: Of the [[http://en.wikipedia.org/wiki/Illegalism Illegalist-ish]] "let's blow society to hell for kicks" movement.
* CainAndAbel: The fandom is fairly convinced that Vi and Jinx are sisters. There's no official lore that states the two of them are related, but in game dialogue about Vi's sister (Lyte's "I'm not supposed to talk about her") and Jinx's sister ("You should see my sister!") are vague enough that it could be true. At any rate, Jinx's Easter egg launch graffiti claims that her sister is also in the League and a previously established Champion that isn't Caitlyn.
* ChaoticNeutral[[invoked]]: [[http://forums.na.leagueoflegends.com/board/showthread.php?t=3877889&page=10#post41631944 According to]] WordOfGod she's this.
** When called out on using the term Chaotic Neutral wrong, [=RiotRansom=] explained that nothing she does is fueled by a desire to kill but to have fun, just that [[DistinctionWithoutADifference her fun involves blowing stuff up and living things tend not to survive getting blown up]]. By this logic, arsonists aren't evil.
*** Perhaps creators wanted to draw a line between delusional teenager and genocidal monsters of Noxus and Zaun.
** ChaoticStupid: Fits the Laconic description of this trope almost perfectly: ''"A character who does whatever they feel like doing, even if it's clearly a really bad idea to do it."'' The "''bad idea''" here being her inclination to "blow up society for the hell of it" mentioned in the entry for BombThrowingAnarchists above. She'd even blow up the sun if she was capable.
** Unlike her default, the lore given for Jinx's Star Guardian skin however plays it straight as the Type 3 ''The Rebellious Rebel'' archetype (for the most part).
* ChekhovsGunman: Her (tattooed) arms and legs appeared in the Summer Skin login screen, leading to speculation as to who she was.
* ColorCodedCharacters: On the [[MagicalGirl Star Guardians]] team she's red.
* [[ComedicSociopathy Comedic Sociopath]]: Hands down one of the most insane champions in the entire game, and also one of the funniest.
* TheComicallySerious: Yes, believe it or not, with one of her Star Guardian Jinx lines when her health hits zero:
-->'''Jinx''': ''[[DullSurprise Oh no. I am dying.]]''
* ConsultingMisterPuppet: Her joke has her do this with her rocket launcher, Fishbones. To her displeasure, its attitude is completely meek.
* CuteAndPsycho: If only for her sheer glee and joy when wrecking havoc. She's undoubtedly very much psycho, but many people find her to be kinda cute as well.
** Her Star Guardian skin plays this up as much as possible. And then her familiar ''Shiro'' gets in on it, as according to Jinx he loves the item Bloodthirster, gets impatient when not being used, and his favorite part of being a Star Guardian is the ''slaughter'' involved[[note]]First Star doesn't approve of that choice of words though[[/note]]. Her other familiar, Kuro, prefers the sparkles that come with the job.
* CuteIsEvil: Jinx is pretty much a petite and cute girl, complete with flat chest, when compared to her hunters (Vi and Caitlyn), who are mature and buxom ladies. However, she's also extremely psychotic with zero care about anything else other than her own fun. 'Evil' may be too much of a strong word, but Jinx pretty much gives the middle finger to the notions of 'Good is adorable, while EvilIsSexy'.
** Played up in her Star Guardian skin. While both of Jinx's familiars, Shiro and Kuro, are adorable, the "cuter" of the two, Shiro, is the one who's much more CuteAndPsycho than Kuro (as seen above).
* CutenessProximity: She ''really'' wants to hug Ziggs. Unfortunately for Jinx, Ziggs is ''terrified'' of her.
** InLoveWithYourCarnage: It's arguable that she likes Ziggs so much because of his hexsplosives. Anything that causes more destruction and explosions is more fun for her.
* DarkIsNotEvil: In her Star Guardian skin, Kuro, her black familiar that becomes her rocket launcher, prefers the sparkles that come with the job, as opposed to Shiro's CuteAndPsycho.
* DarkMagicalGirl: While not a rival of the Star Guardians, Star Guardian Jinx's lore makes it clear she's based on this character archetype.
* EvilCounterpart: To Vi.
** Vi is a Piltover CowboyCop who is willing to uphold the law by beating up as many criminals to their faces. Jinx, on the other hand is a Zaunian criminal who loves to cause as much destruction and chaos around her for her enjoyment.
** Vi is a former thief who held to a Robin Hood-style moral code. As a cop, she's just looking for a good fight. Jinx is an insane anarchist who just does pretty much whatever she wants, as long as it's fun.
** Vi punches things with her fists. Jinx shoots, shocks, and blows things up with a wide array of gadgets.
** Vi's outfit covers most of her body and makes her decently well-armored. Jinx's covers hardly any and leaves her vulnerable.
** Even their skins are {{foil}}s to each other; Vi's alt skin is a future version of her, while Jinx's skin is "Mafia Jinx" - the past. See also their [[http://www.youtube.com/watch?v=IBphxrYgJOg theme]] [[http://www.youtube.com/watch?v=0nlJuwO0GDs songs]], which both have a punk or punk-influenced sound. Vi's is in third-person, while Jinx's is in first.
** Their hair-styles are opposites: Vi's hair is pink, short, and rather unstyled, Jinx's hair is light blue, [[RapunzelHair goes down to her ankles]], and is braided.
** And finally their classic splash arts pose them in the same place -- Vi's is shiny Piltover; Jinx's is shot up and destroyed.
* EvilAlbino: Not confirmed, but it's possible. Her complexion is exceptionally pale, it would explain her red eyes, and all she would need to do is dye her hair.
* ExpressiveHair: When she's killed, her pigtails form a heart. In her Star Guardian skin, they instead form a star with her limbs.
* {{Expy}}: The similarities between her and [[VideoGame/{{Borderlands2}} Tiny Tina]] have not gone unnoticed.
** Personality-wise she shares more than a few traits with [[Franchise/{{Batman}} Harley Quinn]].
** All she's missing is an actual [[ComicBook/TankGirl tank]]...
** [[WordOfGod According to her creator]], the basic concept for the character was Film/TheDarkKnightSaga's [[SelfDemonstrating/TheJoker Joker]] if the role had been played by Creator/HelenaBonhamCarter. The game's other Joker expy, Shaco, is based on the DCAU Joker. Another reference to the role is included in her Get Jinxed video, where a monkey sports some rather familiar facial makeup while sitting on a gate that looks suspiciously like Arkham Asylum's.
** There's also a [[FreezeFrameBonus blink-and-you'll-miss-it]] reference to the role a few seconds before even that, when Jinx is shooting robots in the dark. One of the shots of her face [[http://i.imgur.com/ozikPzB.png has her sporting a damn near perfect replica]] of one of Joker's better known expressions.
* FashionableAsymmetry: Wears only one stocking on her right leg and has only one sleeve on her opposite left arm.
* FieryRedhead: In her Star Guardian skin. She's TheLancer of the group and [[DarkMagicalGirl the incredibly rebellious one to boot]] with bright red hair.
* FinishingMove: Super Mega Death Rocket! deals more damage the closer her targets are to death. If you and your allies are heavily wounded, [[WhoWouldBeStupidEnough don't cluster together when you try to recall to base.]]
* GamePlayAndStoryIntegration: Her passive plays into her backstory and song rather well; by killing enemy champions or blowing up towers, Jinx is continuing her crime spree and hopefully getting someone to try chasing her. She wants to be chased, if only as another layer to her game.
* GatlingGood: Pow-Pow the minigun is a smaller but no less deadly version of this.
* GeniusDitz: Knowingly coming from Zaun herself, she does have the full know-how experience in all of her own weapons, having two well-crafted firearms, an electric pistol, lots of explosives and its propulsive ordnance, all possibly designed by herself. Not to mention being [[AxCrazy frantically proud and happy in standing on her own rocket without even slipping off]].
* GenkiGirl: An antagonistic example. She gets really energetic when the chaos starts up and tries to continue the high.
* GlassCannon: Even by marksmen standards (sans Graves): Jinx dishes out ''absurd'' damage, but dies from a stiff breeze and has pretty much zero chance of escaping if she gets cornered.
* HitAndRunTactics: Because of her fast minion-killing from Fishbones combined with fast turret-shredding from Pow-Pow, it's not uncommon to find Jinxes pushing towers down off to the side then making use of her passive to get the hell out of dodge. Of course, [[FragileSpeedster it's curtains if she doesn't start running soon enough]].
* HopeSpot: Just like Ezreal, Ashe, and Draven, just because you and your buddies survive with minimal health doesn't mean that Super Mega Death Rocket! isn't headed for you from across the map. This is especially true for Jinx as her ultimate's damage ramps up with the amount of damage taken by the victim, meaning that crafty Jinxes will often set up wards in common recall locations so they can time a rocket to hit you just as you reach your fountain for a guaranteed kill.
* HyperspaceArsenal: Averted with her classic skin. In both the art and model, Pow-Pow is on her right hip, Fishbones on her left shoulder and her stun gun on her left thigh. She even has a short animation for whipping each one out and putting them away as part of her attack animations.
* ICallItVera: The names of her minigun and rocket launcher are Pow-Pow And Fishbones, respectively.
* IJustWantToBeNormal: According to [[http://www.reignofgaming.net/news/25871-jinx-reddit-ama-lucians-q-gypsylord-on-jinxs-nerfs this interview]], Fishbones the Rocket Launcher actually represents her subconscious desires and her hidden, repressed self, which includes a latent desire for normalcy.
* ImageSong: [[http://www.youtube.com/watch?v=0nlJuwO0GDs "Get Jinxed"]]
* InSeriesNickname: Refers to Caitlyn as "[[NiceHat Hat Lady]]" and Vi as "[[PowerFist Fat Hands]]".
* IShallTauntYou: She's going out of her way to make Vi really hate her guts.
* ItAmusedMe: She blows things up because wants to have fun. If people tend not to survive being blown up, well, that's not ''her'' problem, and maybe that'll teach them to stand somewhere else next time.
* KilroyWasHere: In her ImageSong music video, she spray-paints "JINX WAS HERE!" on ''the side of a rhinoceros.''
* TheLancer: Of the Star Guardians; she's a powerful ally, but doesn't fit in with the others and is constantly at odds with Lux.
* LightIsNotGood: Well, while Star Guardian Jinx is ''technically'' a good guy, her Familiar Shiro, the white one that becomes her minigun, loves the item Bloodthirster, gets impatient when not being used, and his favorite part of being a Star Guardian is the ''slaughter'' involved[[note]]First Star doesn't approve of that choice of words though[[/note]]. Her other familiar, Kuro, the black one that becomes her rocket launcher, [[DarkIsNotEvil prefers the sparkles that come with the job]].
* MadBomber: Bombings are included in the reports of her crime spree.
* MagicalGirl: She's a Star Guardian! ([[AxCrazy Yes, we know,]] [[TerroristWithoutACause just roll with it.]]) According to the Star Guardians page, she's the newest, [[DarkMagicalGirl most rebellious member of the group,]] but also potentially the strongest. Her guns even turn into [[NonHumanSidekick non-human sidekicks]] named Shiro and Kuro!
* MissFanservice: Averted; despite being one of the most {{Stripperiffic}} champions in the game, her skinny frame, complete lack of chest and "off" personality make her one of the ''least'' sexualized women in the game. While part of the fanbase [[SelfFanservice 'edits' her into a more standard sexy image]], a large percentage find her ''extremely'' attractive just the way she is.
* MoreDakka: Switching to her minigun causes her attacks to increase attack speed to a limit. Also firmly believes that she needs more guns, despite having three of them [[note]]a minigun, a rocket launcher, and a taser pistol[[/note]] already in her arsenal, alongside trap grenades.
** Summed up nicely in one quote: "What if I had a gun that... shot other guns?"
* MusclesAreMeaningless: That's quite a bit of weaponry to carry around for a woman of her build.
* NoIndoorVoice: She, herself, is capable of speaking quietly, but all of her abilities' names end in exclamation marks.
* OrderVersusChaos: You know you're chaotic when you manage to make [[CowboyCop Vi]] look like a paradigm of order. She targeted Piltover specifically for this reason, being the most peaceful and crime-free city-state thanks to Vi and Caitlyn.
* PsychopathicWomanchild: Has significant overtones of this, being highly immature and treating both her weapons and her victims as her toys. Her childish-sounding voice, GirlishPigtails, skinny frame, and noticeable lack of buxom don't really help.
* PutTheLaughterInSlaughter: So much so that she's the first champion whose laughter emote ''loops''. No wonder Vi hates her laugh so much. Her laugh sound clips are also absurdly long on their own.
** Her Japanese voice takes it straight into {{laughing mad}} [[https://youtu.be/0Y2QurxSTVA?t=1m40s territory.]]
* RapunzelHair: Her pigtails are almost as long as she is tall!
** BraidsOfAction
** GirlishPigtails
** YouGottaHaveBlueHair
* RealityEnsues: Wearing little to no armor means she can't shrug off any damage she gets, and her health is accordingly miserable.
* RebelliousSpirit: Even if the cause isn't known, there's no arguing that Jinx has long since thrown off any society's rules.
* RedAndBlackAndEvilAllOver: Surprisingly averted in her Star Guardian skin. Of her two familiars, Kuro the black and red one, is the more level-headed of the two and prefers the sparkles that come with being a Star Guardian.
* RedEyesTakeWarning: Possesses strange pinkish red irises. They even seem to [[GlowingEyesOfDoom glow slightly in dim light]] or [[InterplayOfSexAndViolence when she is really having a good time.]]
* RedIsHeroic: Downplayed in her Star Guardian skin. She's [[TokenEvilTeammate technically a good guy]], her color palette is red and it's implied/outright stated in the Star Guardian reveal that if Jinx could stop being so rebellious towards the Star Guardian cause, she could potentially be the most powerful member.
* RedOniBlueOni: Red to Lux's blue on the Star Guardians team.
* RidingTheBomb: The "Get Jinxed" video starts with a dozen missiles headed toward Piltover... and she's riding one and having the time of her life.
* SenselessViolins: Mafia Jinx has her stow Pow-Pow in a cello case.
-->'''Jinx:''' ''[[http://images.wikia.com/leagueoflegends/images/8/83/MafiaJinx.move01.ogg What's in my violin case? Violence!]]''
* SexIsViolence: If her [[http://www.youtube.com/watch?v=0nlJuwO0GDs music video]] is any indicator, she seems to really enjoy shooting Pow-Pow and watching explosions go off everywhere. As for being on the receiving end, she's not outwardly a masochist, but her hair braids do form a heart as she dies.
* SceneryGorn: If the background of her splash art looks familiar, it's actually the same as Vi's (a shiny Piltover), but much darker without power and very much wrecked after she's set off several explosions.
* SlasherSmile: Seems to be her default expression.
* SmallGirlBigGun: One girl, several guns.
* SpentShellsShower: ''Literally'' in the "Get Jinxed" music video, where she's laying in a bathtub full of spent minigun shells as more rain down on her.
* SplashDamageAbuse: Like Tristana, Jinx can punish enemies that hide in crowds of minions when she has Fishbones out. Also, her ultimate deals damage to everyone in a particular radius, making it inadvisable for her squishier enemies to hide right behind their tank when heavily damaged (not unlike Graves' Collateral Damage).
* StunGun: The ability Zap!, though it only slows.
* {{Stripperiffic}}: Her clothing is [[FashionableAsymmetry a stocking, a sleeve]], hot pants, some belts, gloves, and a bikini top.
* TattooedCrook: Tattoos on her right side? Check. Crook? Double check.
* TerroristWithoutACause: She has no known rationale for doing the things that she does. She does it because it's ''fun''.
* ThousandYardStare: Notable in that she seems to thoroughly enjoy everything she does, but still has that creepy "stare right through you" gaze of someone traumatized to the border of a psychotic break.
** Which begs the question: [[FridgeHorror What exactly happened to break her mind into an utter, complete loss of sanity?]]
* TokenEvilTeammate: Star Guardian Jinx. ''Technically'' being one of the good guys' team doesn't change Jinx's love of violence and shooting one bit.
* TooManyBelts: [[LampshadeHanging Lampshaded]].
-->'''Jinx:''' [[http://images.wikia.com/leagueoflegends/images/9/9e/Jinx.move13.ogg "I'm wearing lots of belts! For no reason at all."]]
* TriggerHappy: Half her lines express how eager she is to riddle things with shrapnel or lead.
* {{Troll}}: Revels in it. She even mocks Vi's [[LeaningOnTheFourthWall image song]] by altering a few lyrics.
-->'''Jinx:''' ''She's such a loser, always ready to cry, dah-dah-dah-''dah!
* UpToEleven: Jinx is the very definition of a ranged physical carry taken to its LogicalExtreme. She's basically made of [[GlassCannon wet tissue paper]] while having a [[MoreDakka ridiculously high damage output]] even by the standards of other ranged carries. In the right hands, there's little that can stand in her way, but just one slip-up can mean death.
* UsedToBeASweetKid: If Ekko's champion-specific quotes are any indication, she used to be good friends with him, Vi, and the rest of their crew until she became violent and unstable. The reason ''why'' she turned out that way still hasn't been established.
* VillainSong: Get Jinxed.
* ViolationOfCommonSense: In-Universe. Her recall animation shows her hitching a ride ''on a live rocket'' from Fishbones. Taken even further in the "[[ImageSong Get Jinxed]]" music video where she outright [[RidingTheBomb rides a skyward bomb]] on its way toward Piltover.
** Although, this apparently makes more sense (and a lot less dangerous) than having oneself being propelled by an actual [[RocketJump explosion]].
* WalkingArmory: She's packing more heat than [[MiniMecha Rumble's Tristy]]. To count: a minigun, rocket launcher, shock blaster, sticky grenades, and a special gigantic long-range missile she can fire from Fishbones.
** Heck, all the weaponry she carries probably weighs more than she does! HyperspaceArsenal, ho!
* ZettaiRyouiki: Grade-A with her short-shorts by default, but she only wears a stocking on one leg. Played straight with her Mafia skin, though.
[[/folder]]
there.
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Heimerdinger is a Unique champion who uses his versatile inventions to deal with different situations and threats. His passive, ''Hextech Affinity'', grants him bonus movement speed when close to an allied turret. His first ability, ''H-28G Evolution Turret'', passively stores charges over time, up to a maximum of three. When activated, Heimerdinger spends a charge to deploy a small turret that attacks enemies with both a short-range machine gun attack and a pass-through laser that is charged slowly over time or by hitting enemies with his other abilities. His second ability, ''Hextech Micro Rockets'', sends out a wave of rockets that converge upon a target location and then fan out, each rocket damaging the first enemy it hits. With his third ability, ''CH-2 Electron Storm Grenade'', Heimerdinger tosses a shock grenade to a target location, damaging and slowing nearby enemies. Enemies in the center of the explosion are stunned instead of slowed. His ultimate ability, ''UPGRADE!!!'', makes his next ability free to cast and greatly enhances it. ''H-28G Evolution Turret'' becomes ''H-28Q Apex Turret'', which summons a large turret with bonus health and damage, its machine gun attack dealing area-of-effect damage and slowing targets and its laser charging much faster. ''Hextech Micro Rockets'' becomes ''Hextech Rocket Swarm'', which fires a devastating barrage of four waves of rockets that deal increased damage. ''CH-2 Electron Storm Grenade'' becomes ''CH-3X Lightning Grenade'', which hurls a grenade that bounces three times in a line, each bounce damaging and slowing nearby enemies, or stunning them if caught in the center of the blast.

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Heimerdinger is a Unique champion who uses his versatile inventions to deal with different situations and threats. His passive, ''Hextech Affinity'', grants him bonus movement speed when close to an allied turret. His first ability, ''H-28G Evolution Turret'', passively stores charges over time, up to a maximum of three. When activated, Heimerdinger spends a charge to deploy a small turret that attacks enemies with both a short-range machine gun attack and a pass-through laser that is charged slowly over time or by hitting enemies with his other abilities. His second ability, ''Hextech Micro Rockets'', sends out a wave of rockets that converge upon a target location and then fan out, each rocket damaging the first enemy it hits. With his third ability, ''CH-2 Electron Storm Grenade'', Heimerdinger tosses a shock grenade to a target location, damaging and slowing nearby enemies.enemies inside. Enemies in the center of the explosion are stunned instead of slowed. His ultimate ability, ''UPGRADE!!!'', makes his next ability free to cast and greatly enhances it. ''H-28G Evolution Turret'' becomes ''H-28Q Apex Turret'', which summons a large turret with bonus health and damage, its machine gun attack dealing area-of-effect damage and slowing targets and its laser charging much faster. ''Hextech Micro Rockets'' becomes ''Hextech Rocket Swarm'', which fires a devastating barrage of four waves of rockets that deal increased damage. ''CH-2 Electron Storm Grenade'' becomes ''CH-3X Lightning Grenade'', which hurls a grenade that bounces three times in a line, each bounce damaging and slowing nearby enemies, or stunning them if caught in the center of the blast.
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Heimerdinger is a Unique champion who uses his versatile inventions to deal with different situations and threats. His passive, ''Hextech Affinity'', grants him bonus movement speed when close to an allied turret. His first ability, ''H-28G Evolution Turret'', passively stores charges over time, up to a maximum of three. When activated, Heimerdinger spends a charge to deploy a small turret that attacks enemies with both a short-range machine gun attack and a pass-through laser that is charged slowly over time or by hitting enemies with his other abilities. His second ability, ''Hextech Micro Rockets'', sends out a wave of rockets that converge upon a target location and then fan out, each rocket exploding upon hitting an enemy, damaging them. With his third ability, ''CH-2 Electron Storm Grenade'', Heimerdinger tosses a shock grenade to a target location, damaging and slowing nearby enemies. Enemies in the center of the explosion are stunned instead of slowed. His ultimate ability, ''UPGRADE!!!'', makes his next ability free to cast and greatly enhances it. ''H-28G Evolution Turret'' becomes ''H-28Q Apex Turret'', which summons a large turret with bonus health and damage, its machine gun attack dealing area-of-effect damage and slowing targets and its laser charging much faster. ''Hextech Micro Rockets'' becomes ''Hextech Rocket Swarm'', which fires a devastating barrage of four waves of rockets that deal increased damage. ''CH-2 Electron Storm Grenade'' becomes ''CH-3X Lightning Grenade'', which hurls a grenade that bounces three times in a line, each bounce damaging and slowing nearby enemies, or stunning them if caught in the center of the blast.

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Heimerdinger is a Unique champion who uses his versatile inventions to deal with different situations and threats. His passive, ''Hextech Affinity'', grants him bonus movement speed when close to an allied turret. His first ability, ''H-28G Evolution Turret'', passively stores charges over time, up to a maximum of three. When activated, Heimerdinger spends a charge to deploy a small turret that attacks enemies with both a short-range machine gun attack and a pass-through laser that is charged slowly over time or by hitting enemies with his other abilities. His second ability, ''Hextech Micro Rockets'', sends out a wave of rockets that converge upon a target location and then fan out, each rocket exploding upon hitting an enemy, damaging them.the first enemy it hits. With his third ability, ''CH-2 Electron Storm Grenade'', Heimerdinger tosses a shock grenade to a target location, damaging and slowing nearby enemies. Enemies in the center of the explosion are stunned instead of slowed. His ultimate ability, ''UPGRADE!!!'', makes his next ability free to cast and greatly enhances it. ''H-28G Evolution Turret'' becomes ''H-28Q Apex Turret'', which summons a large turret with bonus health and damage, its machine gun attack dealing area-of-effect damage and slowing targets and its laser charging much faster. ''Hextech Micro Rockets'' becomes ''Hextech Rocket Swarm'', which fires a devastating barrage of four waves of rockets that deal increased damage. ''CH-2 Electron Storm Grenade'' becomes ''CH-3X Lightning Grenade'', which hurls a grenade that bounces three times in a line, each bounce damaging and slowing nearby enemies, or stunning them if caught in the center of the blast.
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Illaoi is a Juggernaut champion who excels in hunkering down and establishing a zone of control where fighting her becomes a fool's errand. Her passive, ''Prophet of an Elder God'', causes giant tentacles to periodically spawn on nearby terrain. Tentacles can be commanded to attack enemies through Illaoi's other abilities, damaging all enemies they slam on and healing Illaoi for a percentage of her missing health. Tentacles dissapear when hit twice or if Illaoi moves too far away from them. Her first ability, ''Tentacle Smash'', passively increases the damage tentacles deal. When activated, Illaoi summons a tentacle that slams down on a target direction, damaging all enemies it hits. Her second ability, ''Harsh Lesson'', empowers Illaoi's next basic attack, causing her to leap at her target from a small distance, deal bonus damage and make nearby tentacles attack the target. With her third ability, ''Test of Spirit'', Illaoi sends a tendril in a target direction. If it hits an enemy champion it will grasp their spirit and tear it back to Illaoi's location for a few seconds, during which it can be damaged by her and her allies, as well as commanding nearby tentacles to attack the spirit, transmitting a portion of the damage it takes to its owner. If the spirit is destroyed or its owner moves too far away from it, they will be greatly slowed and will become a ''Vessel'' for a long duration, continuously spawning tentacles around their location that attack them. With her ultimate ability, ''Leap of Faith'', Illaoi leaps into the air and slams her idol into the ground, damaging all nearby enemies and summoning a tentacle for each enemy champion hit. For the next few seconds, the cooldown of ''Harsh Lesson'' is greatly reduced, and all tentacles attack faster and can't be targeted by enemy attacks or abilities.

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Illaoi is a Juggernaut champion who excels in hunkering down and establishing a zone of control where fighting her becomes a fool's errand. Her passive, ''Prophet of an Elder God'', causes giant tentacles to periodically spawn on nearby terrain. Tentacles can be commanded to attack enemies through Illaoi's other abilities, damaging all enemies they slam on and healing Illaoi for a percentage of her missing health. Tentacles dissapear when hit twice or if Illaoi moves too far away from them. Her first ability, ''Tentacle Smash'', passively increases the damage tentacles deal. When activated, Illaoi summons a tentacle that slams down on a target direction, damaging all enemies it hits. Her second ability, ''Harsh Lesson'', empowers Illaoi's next basic attack, causing her to leap at her target from a small distance, deal bonus damage and make nearby tentacles attack the target. With her third ability, ''Test of Spirit'', Illaoi sends a tendril in a target direction. If it hits an enemy champion it will grasp tear their spirit and tear it back to Illaoi's location for a few seconds, during which it can be damaged by her and her allies, as well as commanding nearby tentacles to attack the spirit, transmitting a portion of the damage it takes to its owner. If the spirit is destroyed or its owner moves too far away from it, they will be greatly slowed and will become a ''Vessel'' for a long duration, continuously spawning nearby tentacles around their location that attack them. With her ultimate ability, ''Leap of Faith'', Illaoi leaps into the air jumps and slams her idol into the ground, damaging all nearby enemies and summoning a tentacle for each enemy champion hit. For the next few seconds, the cooldown of ''Harsh Lesson'' is greatly reduced, and all tentacles attack faster and can't be targeted by enemy attacks or abilities.
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Illaoi is a Juggernaut champion who excels in hunkering down and establishing a zone of control where fighting her becomes a fool's errand. Her passive, ''Prophet of an Elder God'', causes giant tentacles to periodically spawn on nearby terrain. Tentacles can be commanded to attack enemies through Illaoi's other abilities, damaging all enemies they slam on and healing Illaoi for a percentage of her missing health. Tentacles dissapear when hit twice or if Illaoi moves too far away from them for a long duration. Her first ability, ''Tentacle Smash'', passively increases the damage tentacles deal. When activated, Illaoi summons a tentacle that slams down on a target direction, damaging all enemies it hits. Her second ability, ''Harsh Lesson'', empowers Illaoi's next basic attack, causing Illaoi to leap at her target from a small distance, deal bonus damage and making nearby tentacles attack the target once. With her third ability, ''Test of Spirit'', Illaoi sends a tendril in a target direction. If it hits an enemy champion it will grasp their spirit and tear it back to Illaoi's location for a few seconds, during which it can be damaged by her and her allies, as well as commanding nearby tentacles to attack the spirit, transmitting a portion of the damage it takes to the now spiritless champion. If the spirit is destroyed or its owner moves too far away from it, they will be greatly slowed and will become a "Vessel" for a long duration, continuously spawning tentacles around their location that attack them. With her ultimate ability, ''Leap of Faith'', Illaoi leaps into the air and slams her idol into the ground, damaging all nearby enemies and summoning a tentacle for every enemy champion hit. For the next few seconds, the cooldown of ''Harsh Lesson'' is greatly reduced, and all tentacles attack faster and can't be targeted by enemy attacks or abilities.

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Illaoi is a Juggernaut champion who excels in hunkering down and establishing a zone of control where fighting her becomes a fool's errand. Her passive, ''Prophet of an Elder God'', causes giant tentacles to periodically spawn on nearby terrain. Tentacles can be commanded to attack enemies through Illaoi's other abilities, damaging all enemies they slam on and healing Illaoi for a percentage of her missing health. Tentacles dissapear when hit twice or if Illaoi moves too far away from them for a long duration.them. Her first ability, ''Tentacle Smash'', passively increases the damage tentacles deal. When activated, Illaoi summons a tentacle that slams down on a target direction, damaging all enemies it hits. Her second ability, ''Harsh Lesson'', empowers Illaoi's next basic attack, causing Illaoi her to leap at her target from a small distance, deal bonus damage and making make nearby tentacles attack the target once.target. With her third ability, ''Test of Spirit'', Illaoi sends a tendril in a target direction. If it hits an enemy champion it will grasp their spirit and tear it back to Illaoi's location for a few seconds, during which it can be damaged by her and her allies, as well as commanding nearby tentacles to attack the spirit, transmitting a portion of the damage it takes to the now spiritless champion. its owner. If the spirit is destroyed or its owner moves too far away from it, they will be greatly slowed and will become a "Vessel" ''Vessel'' for a long duration, continuously spawning tentacles around their location that attack them. With her ultimate ability, ''Leap of Faith'', Illaoi leaps into the air and slams her idol into the ground, damaging all nearby enemies and summoning a tentacle for every each enemy champion hit. For the next few seconds, the cooldown of ''Harsh Lesson'' is greatly reduced, and all tentacles attack faster and can't be targeted by enemy attacks or abilities.
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Jhin is a Marksman/Catcher hybrid that excels at meticulously setting up his enemies' demise with long-range crowd control followed by powerful burst damage. His passive, ''Whisper'', has two separate effects. ''Death in 4 Acts'' causes Jhin's basic attacks to use an ammo system, forcing him to reload after four shots but also making his fourth shot guaranteed to critically stike for bonus damage based on the target's missing health. ''Every Moment Matters'' changes the properties of Jhin's critical strikes, causing them to deal less damage but grant him a short burst of movement speed. Additionally, attack speed from items doesn't actually increase Jhin's attack speed, and is instead converted alongside critical strike chance into bonus attack damage. With his first abilty, ''Dancing Grenade'', Jhin throws a canister to a nearby enemy that then bounces to up to three additional targets, damaging them. If the canister kills a target, the following bounces deal extra damage, stacking with each kill. His second ability, ''Deadly Flourish'', passively marks enemies damaged by Jhin's basic attacks, ''Lotus Traps'' or allied damage. When activated, Jhin fires an extremely long-ranged shot in a target direction, stopping at the first enemy champion hit and damaging everything in its path. Hitting a marked champion will root them in place and grant Jhin his passive movement speed bonus. His third ability, ''Captive Audience'', passively causes Jhin to store traps over time, up to a maximum of two. When activated, Jhin places a ''Lotus Trap'' at a target location that stealths after arming. When an enemy walks close to it the trap blooms, slowing and revealing nearby enemies before exploding, damaging foes close to it. The ability also has another passive, ''Beauty in Death'', that causes enemies killed by Jhin to spawn a blooming ''Lotus Trap'' at their corpse. With his ultimate ability, ''Curtain Call'', Jhin assembles his sniper rifle and channels for a long duration, taking aim in a huge cone in front of him. During this state he's able to fire four shots that stop at the first enemy champion they hit, damaging, revealing and slowing them. The final fourth shot will critically strike for massively increased damage.

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Jhin is a Marksman/Catcher hybrid that excels at meticulously setting up his enemies' demise with long-range crowd control followed by powerful burst damage. His passive, ''Whisper'', has two separate effects. ''Death in 4 Acts'' causes Jhin's basic attacks to use an ammo system, forcing him to reload after four shots but also making his fourth shot guaranteed to critically stike for bonus damage based on the target's missing health. ''Every Moment Matters'' changes the properties of Jhin's critical strikes, causing them to deal less damage but grant him a short burst of movement speed. Additionally, item attack speed from items doesn't actually increase Jhin's attack speed, and is instead converted alongside along critical strike chance into bonus attack damage. With his first abilty, ''Dancing Grenade'', Jhin throws a canister to a nearby enemy that then bounces to up to three additional targets, damaging them. If the canister kills a target, the following bounces deal extra damage, stacking with each kill. His second ability, ''Deadly Flourish'', passively marks enemies damaged by Jhin's basic attacks, ''Lotus Traps'' or allied damage. When activated, Jhin fires an extremely long-ranged shot in a target direction, stopping at the first enemy champion hit and damaging everything in its path. Hitting a marked champion will root them in place and grant Jhin his passive movement speed bonus. speed. His third ability, ''Captive Audience'', passively causes Jhin to store stores traps over time, up to a maximum of two. When activated, Jhin places a ''Lotus Trap'' at a target location that stealths after arming. becomes stealthed. When an enemy walks close to it the trap blooms, slowing blooms and revealing nearby enemies before exploding, then explodes, damaging foes close to it.and slowing nearby enemies. The ability also has another passive, ''Beauty in Death'', that causes enemies killed by Jhin to spawn a blooming ''Lotus Trap'' at their corpse. With his ultimate ability, ''Curtain Call'', Jhin assembles his sniper rifle and channels for a long duration, taking aim in a huge cone in front of him. During this state he's able to fire four shots that stop at the first enemy champion they hit, damaging, revealing and slowing them. The final fourth shot will critically strike for massively increased damage.
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Jhin is a Marksman/Catcher hybrid that excels at area control and meticulously setting up his enemies' demise with long-range crowd control followed by powerful burst damage. His passive, ''Whisper'', has two separate effects. ''Death in 4 Acts'' causes Jhin's basic attacks to use an ammo system, forcing him to reload after four shots but also making his fourth shot guaranteed to critically stike for bonus damage based on the target's missing health. ''Every Moment Matters'' changes the properties of Jhin's critical strikes, causing them to deal less damage but grant him a short burst of movement speed. Additionally, attack speed from items doesn't actually increase Jhin's attack speed, and is instead converted alongside critical strike chance into bonus attack damage. With his first abilty, ''Dancing Grenade'', Jhin throws a canister to a nearby enemy that then bounces to up to three additional targets, damaging them. If the canister kills a target, the following bounces deal extra damage, stacking with each kill. His second ability, ''Deadly Flourish'', passively marks enemies damaged by Jhin's basic attacks, "Lotus Traps" or allied damage. When activated, Jhin fires an extremely long-ranged shot in a target direction, stopping at the first enemy champion hit and damaging everything in its path. Hitting a marked champion will root them in place and grant Jhin his passive movement speed bonus. His third ability, ''Captive Audience'', passively causes Jhin to store traps over time, up to a maximum of two. When activated, Jhin places a "Lotus Trap" at a target location that stealths after arming. When an enemy walks close to it the trap blooms, slowing and revealing nearby enemies before exploding, damaging foes close to it. The ability also has another passive, ''Beauty in Death'', that causes enemies killed by Jhin to spawn a blooming "Lotus Trap" at their location. With his ultimate ability, ''Curtain Call'', Jhin assembles his sniper rifle and channels for a long duration, taking aim in a huge cone in front of him. During this state he's able to fire four shots that stop at the first enemy champion they hit, damaging, revealing and slowing them. The final fourth shot will critically strike for massively increased damage.

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Jhin is a Marksman/Catcher hybrid that excels at area control and meticulously setting up his enemies' demise with long-range crowd control followed by powerful burst damage. His passive, ''Whisper'', has two separate effects. ''Death in 4 Acts'' causes Jhin's basic attacks to use an ammo system, forcing him to reload after four shots but also making his fourth shot guaranteed to critically stike for bonus damage based on the target's missing health. ''Every Moment Matters'' changes the properties of Jhin's critical strikes, causing them to deal less damage but grant him a short burst of movement speed. Additionally, attack speed from items doesn't actually increase Jhin's attack speed, and is instead converted alongside critical strike chance into bonus attack damage. With his first abilty, ''Dancing Grenade'', Jhin throws a canister to a nearby enemy that then bounces to up to three additional targets, damaging them. If the canister kills a target, the following bounces deal extra damage, stacking with each kill. His second ability, ''Deadly Flourish'', passively marks enemies damaged by Jhin's basic attacks, "Lotus Traps" ''Lotus Traps'' or allied damage. When activated, Jhin fires an extremely long-ranged shot in a target direction, stopping at the first enemy champion hit and damaging everything in its path. Hitting a marked champion will root them in place and grant Jhin his passive movement speed bonus. His third ability, ''Captive Audience'', passively causes Jhin to store traps over time, up to a maximum of two. When activated, Jhin places a "Lotus Trap" ''Lotus Trap'' at a target location that stealths after arming. When an enemy walks close to it the trap blooms, slowing and revealing nearby enemies before exploding, damaging foes close to it. The ability also has another passive, ''Beauty in Death'', that causes enemies killed by Jhin to spawn a blooming "Lotus Trap" ''Lotus Trap'' at their location.corpse. With his ultimate ability, ''Curtain Call'', Jhin assembles his sniper rifle and channels for a long duration, taking aim in a huge cone in front of him. During this state he's able to fire four shots that stop at the first enemy champion they hit, damaging, revealing and slowing them. The final fourth shot will critically strike for massively increased damage.
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Added DiffLines:

* BodyHorror: When the Ruined King triggered the doom of the Shadow Isles, Hecarim's fate was to be fused with the horse he was riding at the time.
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Jhin's alternates skin are [[{{Cowboy}} High Noon Jhin]] and Blood Moon Jhin.

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Jhin's alternates skin are alternate skins include [[{{Cowboy}} High Noon Jhin]] and Jhin]], Blood Moon Jhin.Jhin and [[UsefulNotes/ProfessionalGaming SKT T1 Jhin]].
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Heimerdinger is a Unique champion who uses his versatile inventions to deal with different situations and threats. His passive, ''Hextech Affinity'', grants him bonus movement speed when close to either an allied map turret or one of his own turrets. His first ability, ''H-28G Evolution Turret'', passively stores charges over time, up to a maximum of three. When activated, Heimerdinger spends a charge to deploy a small turret that attacks enemies with both a short-range machine gun attack and a pass-through laser that is charged slowly over time or by hitting enemies with his other abilities. His second ability, ''Hextech Micro Rockets'', sends out a wave of rockets that converge upon a target location and then fan out, each rocket exploding upon hitting an enemy, damaging them. With his third ability, ''CH-2 Electron Storm Grenade'', Heimerdinger tosses a shock grenade to a target location, damaging and slowing nearby enemies. Enemies in the center of the explosion are stunned instead of slowed. His ultimate ability, ''UPGRADE!!!'', makes his next ability free to cast and greatly enhances it. ''H-28G Evolution Turret'' becomes ''H-28Q Apex Turret'', which summons a large turret with bonus health and damage, its machine gun attack dealing area-of-effect damage and slowing targets and its laser charging much faster. ''Hextech Micro Rockets'' becomes ''Hextech Rocket Swarm'', which fires a devastating barrage of four waves of rockets that deal increased damage. ''CH-2 Electron Storm Grenade'' becomes ''CH-3X Lightning Grenade'', which hurls a grenade that bounces three times in a line, each bounce damaging and slowing nearby enemies, or stunning them if caught in the center of the blast.

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Heimerdinger is a Unique champion who uses his versatile inventions to deal with different situations and threats. His passive, ''Hextech Affinity'', grants him bonus movement speed when close to either an allied map turret or one of his own turrets.turret. His first ability, ''H-28G Evolution Turret'', passively stores charges over time, up to a maximum of three. When activated, Heimerdinger spends a charge to deploy a small turret that attacks enemies with both a short-range machine gun attack and a pass-through laser that is charged slowly over time or by hitting enemies with his other abilities. His second ability, ''Hextech Micro Rockets'', sends out a wave of rockets that converge upon a target location and then fan out, each rocket exploding upon hitting an enemy, damaging them. With his third ability, ''CH-2 Electron Storm Grenade'', Heimerdinger tosses a shock grenade to a target location, damaging and slowing nearby enemies. Enemies in the center of the explosion are stunned instead of slowed. His ultimate ability, ''UPGRADE!!!'', makes his next ability free to cast and greatly enhances it. ''H-28G Evolution Turret'' becomes ''H-28Q Apex Turret'', which summons a large turret with bonus health and damage, its machine gun attack dealing area-of-effect damage and slowing targets and its laser charging much faster. ''Hextech Micro Rockets'' becomes ''Hextech Rocket Swarm'', which fires a devastating barrage of four waves of rockets that deal increased damage. ''CH-2 Electron Storm Grenade'' becomes ''CH-3X Lightning Grenade'', which hurls a grenade that bounces three times in a line, each bounce damaging and slowing nearby enemies, or stunning them if caught in the center of the blast.
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Galio is a Warden champion who excels at defending his allies and forcing enemies to attack him, while also dealing substantial area-of-effect damage. His passive, ''Colossal Smash'', causes his next basic attack every few seconds to deal bonus damage to the target and other enemies around them. The cooldown of this effect is decreased whenever he hits an enemy champion with an ability. With his first ability, ''Winds of War'', Galio flaps his wings, sending out two gusts of wind towards a target location that damage all enemies they pass through. Once they reach their destination they converge into a twister for few seconds, continuously damaging all enemies inside. His second ability, ''Shield of Durand'', passively grants Galio a magic damage-absorbing shield if he avoids taking damage for a few seconds. When activated, Galio enters a defensive stance, reducing all damage he takes but moving at reduced speed. When he reactivates the ability, he taunts all nearby enemies, briefly forcing them to attack him; the range and duration of the taunt increase the more time he waits before reactivation. His third ability, ''Justice Punch'', makes Galio dash in a target direction, damaging and knocking up all enemies he collides with, stopping upon hitting an enemy champion or wall. With his ultimate ability, ''Hero's Entrance'', Galio leaps into the air and flies towards an allied champion in a huge radius around him, granting them a damage-reducing shield. He then lands at their location with a ground-shattering punch that damages and knocks up all nearby enemies, with those at the center of impact being knocked up for a longer duration.

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Galio is a Warden champion who excels at defending his allies and forcing enemies to attack him, while also dealing substantial area-of-effect damage. His passive, ''Colossal Smash'', causes his next basic attack every few seconds to deal bonus damage to the target and other enemies around them. The cooldown of this effect is decreased whenever he hits an enemy champion with an ability. With his first ability, ''Winds of War'', Galio flaps his wings, sending out two gusts of wind towards a target location that damage all enemies they pass through. Once they reach their destination they converge into a twister for few seconds, continuously damaging all enemies inside. His second ability, ''Shield of Durand'', passively grants Galio a magic damage-absorbing shield if he avoids taking damage for a few seconds. When activated, Galio enters a defensive stance, reducing all damage he takes but moving at reduced speed. When he reactivates the ability, he taunts all nearby enemies, briefly forcing them to attack him; the range and duration of the taunt increase the more time he waits before reactivation. His third ability, ''Justice Punch'', makes Galio dash in a target direction, damaging and knocking up all enemies he collides with, stopping upon hitting an enemy champion or wall. With his ultimate ability, ''Hero's Entrance'', Galio leaps into the air and flies towards an allied champion in a huge radius around him, granting them a damage-reducing shield.also reducing damage they take until he arrives. He then lands at their location with a ground-shattering punch that damages and knocks up all nearby enemies, with those at the center of impact being knocked up for a longer duration.
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-> '''Voiced by:''' Creator/DavidLodge (English/Original), Josh Petersdorf (English/Rework), Creator/JuanCarlosLozano (European Spanish), Blas García (Mexican Spanish), Shunsuke Sakuya (Japanese)

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-> '''Voiced by:''' Creator/DavidLodge (English/Original), Josh Petersdorf (English/Rework), Creator/JuanCarlosLozano (European Spanish), Blas García (Mexican (Pre-Rework/Mexican Spanish), Beto Castillo (Post-Rework/Mexican Spanish), Shunsuke Sakuya (Japanese)

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Removed: 69032

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Too long! Let's leave the color stories to Riot's website.





Galio’s inception began in the aftermath of the Rune Wars, when refugees across the lands fled from the destructive power of magic. Some say that in the west of Valoran, a band of these displaced people were pursued by a vicious band of dark mages. Exhausted from days without rest, the refugees hid among the shadows of an ancient, petrified forest. The sorcerers that pursued them suddenly found their magic to be ineffective in the strange woods.

It seemed the fossilized trees were a natural magic-dampener, and any sorcery used within them would simply fizzle upon casting. No longer helpless, the refugees turned their swords on the dark mages and drove them from the land.

Some decided that this sanctuary from magic was a gift from the gods, others saw it as a fair reward for their terrible journey, but all agreed that this should be their new home.

As years passed, the settlers crafted items of protection from the enchanted wood. Eventually, they found it could be mixed with ash and lime to make petricite – a material with a powerful resistance to magic. It would be the foundation for their new civilization, forming the walls of the new kingdom of Demacia.

For years, these petricite barriers were all the Demacians needed to feel secure from the threat of magic within the borders of their homeland. In the rare event that they needed to settle a conflict abroad, their military proved fierce and formidable. But when their enemies employed sorcery, Demacia’s roaming army had little to counter it. The elders of the kingdom decided that, somehow, they needed to take the security of their magic-dampening walls into battle. They commissioned the sculptor Durand to fashion some manner of petricite shield for the military, and two years later the artist unveiled his masterpiece. While it was not what many were expecting, the great winged statue Galio would become vital to the defense of the nation, also serving as a symbol of Demacia’s might across Runeterra.

Each time the army was deployed to face a magical threat, they would mobilize Galio. Using a system of pulleys, steel sledges and countless oxen, they would pull the great stone figure to the battlefield. The presence of that much petricite easily nullified almost any arcane attacks, giving the people who had once fled from magic the ability to face it head-on in open warfare. Many would-be invaders were paralyzed by the very sight of the awe-inspiring figure that loomed above the trees before them – the titan who “ate magic” inspired a kingdom, and terrified those who opposed it. All the while, none thought to consider what exposing the statue to such untold amounts of arcane energy might do...

The strange effect of those magicks would alter the course of history. Demacia had been mired in a grueling battle with Noxian forces in the Greenfang Mountains of northern Valoran. Unbeknownst to the Demacians, Noxus had assembled an elite group of warmages known as the Arcane Fist. As the invading ground forces pinned the Demacians in a great vale, the Arcane Fist bombarded them with crackling bolts of raw mystical power. To the Demacians’ shock, the projectiles tore through Galio’s anti-magical field.

For thirteen days, the Demacian army was pounded by their foes, and those who survived felt their morale evaporating by the hour. Just when their spirits could be brought no lower, they heard the all-too familiar thunder of arcane explosions tearing through their ranks. But this time, the explosions were followed by a new sound. A slow, deafening rumble shook the vale, as if two mountains were grinding against each other. As a great shadow grew above them, the terrified Demacian troops shuddered, steeling themselves for death.

“Shall we fight?” bellowed a deep voice from above.

To the Demacians’ astonishment, the sound came from the towering colossus at their backs. Galio was moving, and speaking, entirely on his own. Somehow, the accumulation of absorbed magic had given him life.

The stunned onlookers gaped at the titan, struggling to make sense of what they were seeing. Before they could comprehend it, another blazing projectile descended toward the Demacian camp on the perfect trajectory to wipe out the few remaining soldiers. Galio threw himself in front of the troops, shielding them, and absorbing the attack with his massive, stone frame.

Galio turned toward the source of the projectile and spotted five tiny humans on the slopes of the neighboring mountain.

“Enemy mages! Let us make violence!” shouted the colossus.

As he bounded up the mountainside, the Noxians focused all their effort into a concentrated funnel of arcane energy that would have melted almost any stone in Valoran. But as the funnel dissipated, the mages saw that the titan remained standing, eyes closed and glowing warmly, as if he was drinking in the offending magic. Then, with an almost youthful enthusiasm, Galio continued up the slopes and squashed the Arcane Fist into the craggy soil.

As the remaining Noxian forces fled, the surviving Demacians erupted with cheers of victory. They were eager to thank the petricite sentinel that had saved their lives, but as quickly as he’d come to life, the fearsome protector had ceased moving, returning to the same pose he’d always held up on his pedestal.

Back home, the bizarre tale of the living colossus was told in hushed tones by the few who had survived the Battle of the Greenfangs. But it was always received with silent incredulity, as one would the tales of a madman. Eventually, those who had witnessed the animation of Galio simply stopped talking about it, out of fear their sanity would be questioned. It became mere legend – perhaps an allegory invented in ancient days to help people through hard times.

No one from the four corners of the kingdom would have believed that the colossus continued to see all that transpired around him. Even while immobile, he maintained his consciousness, longing to experience the visceral sensation of battle once again. Punching enemies with giant stone fists was thrilling, but being trapped in a gargantuan stone body, unable to move, was tragic.

Forced to observe in silence, Galio watched the humans pass beneath him, paying him tribute year after year, like a distant, hazy dream. Though he knew very little about them individually, he began to feel as though he knew them as a people. It puzzled him to see them disappear one by one as time rolled on, seemingly replaced by new bodies with new lives of their own.

He wondered where they went when they vanished. Perhaps they were sent away to be mended, as Galio was when he returned from a fight?

After one of the many battles against the barbarians of the Freljord, Galio saw long columns of men carrying what looked like draped cots back into the city. As the procession filed past him, one of the coverings fell away, revealing the still, pallid face of a young soldier. He was a boy Galio had seen before, and the colossus could not understand why someone so bold would choose to be carried on a covered litter around the city. Galio began to realize the sorrowful answer to his question – unlike himself, the people could not be repainted, or have their damage easily repaired. Humans were frail, ephemeral creatures, and he now understood just how much they needed his protection. Fighting had been his passion, but the people were now his purpose.

Since then, Galio has been able to join the fight only a handful of times, sometimes going centuries without moving. Magic is rarer in the world than it once was, and so he remains in his dormant state, observing the world through the murk of his waking dreams. The giant statue’s greatest hope is to be blessed by a magic so powerful that he will never be forced to sleep again.

Only then can Galio truly serve his purpose, to forever stand and fight as Demacia’s constant protector.



Garen is a warrior of Demacia who has devoted his life to defending his kingdom and its ideals. Armed with his magic-resistant armor and broadsword, Garen puts his life on the line for both his nation, and his fellow soldiers.

Born to the Crownguard (an honorific given to the family charged with protecting the king), Garen and his younger sister, Lux, come from a long and noble Demacian lineage. Garen’s father, Pieter, devoted his life to the defense of King Jarvan III, and in preparation of the inherited honor, Garen trained to defend the king’s son, Jarvan IV, should he be the next to rule. Knowing the important role he would play in adulthood, Garen’s family instilled in him an unshakeable pride for Demacia and everything it stood for.

Demacia was founded by the weary survivors of the Rune Wars, those looking for a life of peace after enduring the unspeakable destruction that came from the misuse of magic. Many wouldn’t speak of those dark times, but Garen’s uncle spoke of it often. He was one of Demacia’s best scouts. Vigilant in his pursuit to keep Demacia safe from magic, Garen’s uncle would brave the wilds beyond the wall to root out magical threats. He told Garen that the outside world held innumerable wonders, but it also possessed innumerable dangers. One day, something – whether it be mages, the creatures of the Void, or something unimaginable – would attack their walls because times of peace are never long for this world. Yet they are longer when they are defended.

Seven months later, Garen's uncle died in a tragic accident. It was said he was slain in battle, but Garen soon learned from the whispers throughout his family’s estate a mage's bloodletting spell had taken his uncle’s life. This confirmed Garen's worst fears about the horrors of magic and he vowed angrily to never let its presence within Demacia's walls. Only by following Demacian ideals, only by displaying Demacian strength, could the kingdom be kept safe from the corrupting influence of magic.

All of Demacia seemed to rally around Garen after the death of his uncle. Strangers on the street, including commoners with little to call their own, expressed their condolences, gave him gifts of respect, and offered adages of support. He was surrounded by compassion and saw Demacia as a kingdom of unity where people took care of one another, healing wounds of others as if wounds to themselves. He saw an ideal Demacia, where no one was ever truly alone.

Still, the impending threat of magic loomed over Garen’s mind, often making monsters of shadows. He wrestled with a gnawing suspicion that his sister, Lux, possessed magical powers, but never let himself entertain the idea for long. The thought of a Crownguard being capable of the same forbidden powers that killed their uncle was too unbearable to confront.

At twelve, he left home and joined the ranks of the Dauntless Vanguard. His days and nights were consumed with training and the study of war, foregoing close friendships and romantic relationships. He devoted every waking moment to perfecting his swordsmanship, even after his lessons had ended. Most nights, his superiors had to take away his practice sword so he wouldn’t sneak out and spar with his own shadow.

While training with the Vanguard, Garen met Jarvan IV – the boy likely to become Demacia’s next king, and thereby Garen’s future ward. Jarvan’s presence spurred Garen to fight even harder – he saw greatness within the prince even at his young age. They became fast friends, always eager to spar against one another. When their training was complete, Garen gave Jarvan a pin embossed with the sigil of Demacian eagle as a reminder that he would always look out for his newfound brother.

During the Noxian assaults on Demacia, Garen gained a reputation as a particularly fearsome fighter – one of the greatest in all Demacia, willing to risk life and limb to protect his fellow soldiers and defeat the enemy. He took a crossbow bolt to the chest to save one of his men during the search for the Freljordian ever-filling goblet. He walked armorless through the Silent Forest to ambush the fetid servants of the Rancid King.

Despite his courage and skill, Garen’s greatest failure came in the midst of a Noxian offensive, where he was unable to protect his prince. Against his counsellor’s advice, Jarvan IV and his troops pursued a retreating band of Noxians. The young Jarvan was determined to avenge the hundreds of massacred villagers, and failed to see the recklessness of his plan. The Noxian retreat was a trap, and both he and his men were captured.

Garen was furious at himself for failing to be there when Jarvan needed him most. He had known Jarvan was prone to making rash decisions in the heat of battle, and blamed himself for not anticipating the prince’s impulsiveness. Garen led a detachment of knights and rode out in search of his captive prince.

Garen and his men discovered the Noxian camp, only to find Jarvan’s armor discarded next to a bloodsoaked executioner’s post. The Demacian eagle pin glinted up at him from the sticky pool of blood. Though Garen combed the wilderness in search of the prince, he knew in his heart that Jarvan was dead.

For days, Garen was inconsolable. He couldn’t stop blaming himself for the prince’s death, even as his family and fellow soldiers tried to convince him otherwise. He remembered how the kingdom rallied around him following his uncle’s demise, and wished he could do the same for the kin of his fallen soldiers. He took up residence in the barracks with his fellow soldiers in training, and all that he earned went toward supporting the families of the fallen.

Hearing of this, King Jarvan III was impressed with Garen’s humble and pure reflection of Demacia’s ideals. The king grieved for his son, but recognized Garen’s courage, a warrior who viewed all Demacians as if they were his own family. The king honored Garen, reminding his people that Demacians never stand alone – in battle, or at home.

Though Garen's sister, Lux, had followed in her brother’s footsteps, coming to serve the crown in Demacia’s capital, their relationship remained distanced. Garen refused to acknowledge the things he’d suspected of her before he left to train with the Vanguard. Though he always loved his sister, some small part of him had a hard time getting close to her. He tried not to think about what his duty would force him to do if his suspicions were ever confirmed.

Today, Garen stands ready to defend Demacia with his life. In the rare occasions a rogue mage or Noxian spy is discovered to be within Demacia’s borders, Garen is the first to volunteer his sword. He stands resolute on Demacia's wall, defending his home from all foes. Garen is more than Demacia's most formidable and feared soldier, he is the embodiment of her core values – Strength, Courage and Unity.

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Garen is a warrior of Demacia who has devoted his life to defending his kingdom and its ideals. Armed with his magic-resistant armor and broadsword, Garen puts his life on the line for both his nation, and his fellow soldiers.

soldiers. Born to the Crownguard (an honorific given to the family charged with protecting the king), Garen and his younger sister, Lux, come from a long and noble Demacian lineage. Garen’s father, Pieter, devoted his life to the defense of King Jarvan III, and in preparation of the inherited honor, Garen trained to defend the king’s son, Jarvan IV, should he be the next to rule. Knowing the important role he would play in adulthood, Garen’s family instilled in him an unshakeable pride for Demacia and everything it stood for.

Demacia was founded by the weary survivors of the Rune Wars, those looking for a life of peace after enduring the unspeakable destruction that came from the misuse of magic. Many wouldn’t speak of those dark times, but Garen’s uncle spoke of it often. He was one of Demacia’s best scouts. Vigilant in his pursuit to keep Demacia safe from magic, Garen’s uncle would brave the wilds beyond the wall to root out magical threats. He told Garen that the outside world held innumerable wonders, but it also possessed innumerable dangers. One day, something – whether it be mages, the creatures of the Void, or something unimaginable – would attack their walls because times of peace are never long for this world. Yet they are longer when they are defended.

Seven months later, Garen's uncle died in a tragic accident. It was said he was slain in battle, but Garen soon learned from the whispers throughout his family’s estate a mage's bloodletting spell had taken his uncle’s life. This confirmed Garen's worst fears about the horrors of magic and he vowed angrily to never let its presence within Demacia's walls. Only by following Demacian ideals, only by displaying Demacian strength, could the kingdom be kept safe from the corrupting influence of magic.

All of Demacia seemed to rally around Garen after the death of his uncle. Strangers on the street, including commoners with little to call their own, expressed their condolences, gave him gifts of respect, and offered adages of support. He was surrounded by compassion and saw Demacia as a kingdom of unity where people took care of one another, healing wounds of others as if wounds to themselves. He saw an ideal Demacia, where no one was ever truly alone.

Still, the impending threat of magic loomed over Garen’s mind, often making monsters of shadows. He wrestled with a gnawing suspicion that his sister, Lux, possessed magical powers, but never let himself entertain the idea for long. The thought of a Crownguard being capable of the same forbidden powers that killed their uncle was too unbearable to confront.

At twelve, he left home and joined the ranks of the Dauntless Vanguard. His days and nights were consumed with training and the study of war, foregoing close friendships and romantic relationships. He devoted every waking moment to perfecting his swordsmanship, even after his lessons had ended. Most nights, his superiors had to take away his practice sword so he wouldn’t sneak out and spar with his own shadow.

While training with the Vanguard, Garen met Jarvan IV – the boy likely to become Demacia’s next king, and thereby Garen’s future ward. Jarvan’s presence spurred Garen to fight even harder – he saw greatness within the prince even at his young age. They became fast friends, always eager to spar against one another. When their training was complete, Garen gave Jarvan a pin embossed with the sigil of Demacian eagle as a reminder that he would always look out for his newfound brother.

During the Noxian assaults on Demacia, Garen gained a reputation as a particularly fearsome fighter – one of the greatest in all Demacia, willing to risk life and limb to protect his fellow soldiers and defeat the enemy. He took a crossbow bolt to the chest to save one of his men during the search for the Freljordian ever-filling goblet. He walked armorless through the Silent Forest to ambush the fetid servants of the Rancid King.

Despite his courage and skill, Garen’s greatest failure came in the midst of a Noxian offensive, where he was unable to protect his prince. Against his counsellor’s advice, Jarvan IV and his troops pursued a retreating band of Noxians. The young Jarvan was determined to avenge the hundreds of massacred villagers, and failed to see the recklessness of his plan. The Noxian retreat was a trap, and both he and his men were captured.

Garen was furious at himself for failing to be there when Jarvan needed him most. He had known Jarvan was prone to making rash decisions in the heat of battle, and blamed himself for not anticipating the prince’s impulsiveness. Garen led a detachment of knights and rode out in search of his captive prince.

Garen and his men discovered the Noxian camp, only to find Jarvan’s armor discarded next to a bloodsoaked executioner’s post. The Demacian eagle pin glinted up at him from the sticky pool of blood. Though Garen combed the wilderness in search of the prince, he knew in his heart that Jarvan was dead.

For days, Garen was inconsolable. He couldn’t stop blaming himself for the prince’s death, even as his family and fellow soldiers tried to convince him otherwise. He remembered how the kingdom rallied around him following his uncle’s demise, and wished he could do the same for the kin of his fallen soldiers. He took up residence in the barracks with his fellow soldiers in training, and all that he earned went toward supporting the families of the fallen.

Hearing of this, King Jarvan III was impressed with Garen’s humble and pure reflection of Demacia’s ideals. The king grieved for his son, but recognized Garen’s courage, a warrior who viewed all Demacians as if they were his own family. The king honored Garen, reminding his people that Demacians never stand alone – in battle, or at home.

Though Garen's sister, Lux, had followed in her brother’s footsteps, coming to serve the crown in Demacia’s capital, their relationship remained distanced. Garen refused to acknowledge the things he’d suspected of her before he left to train with the Vanguard. Though he always loved his sister, some small part of him had a hard time getting close to her. He tried not to think about what his duty would force him to do if his suspicions were ever confirmed.

Today, Garen stands ready to defend Demacia with his life. In the rare occasions a rogue mage or Noxian spy is discovered to be within Demacia’s borders, Garen is the first to volunteer his sword. He stands resolute on Demacia's wall, defending his home from all foes. Garen is more than Demacia's most formidable and feared soldier, he is the embodiment of her core values – Strength, Courage and Unity.
for.



Malcolm Graves is a wanted man in every realm, city, and empire he has visited. Tough, strong-willed, and above all relentless, through his life of crime he has amassed (then invariably lost) a small fortune.

Raised in the wharf alleys of Bilgewater, Malcolm quickly learned how to fight and how to steal, skills that have served him very well over the years. Smuggling himself to the mainland in the bilge of an outgoing cargo ship as a youth, he stole, lied, and gambled his way from place to place. But it was across the table of a high-stakes card game that Malcolm met the man who would change his life: the trickster now known as Twisted Fate. Both men saw the same reckless love of danger and adventure in the other, and a dysfunctional partnership that lasted nearly a decade was born.

Combining their unique skills, Graves and Twisted Fate were an effective team, pulling off scores of heists. They stole from and swindled the rich and foolish for cash, fame, and the sheer thrill. Adventure became as much of a lure as the payoff.

On the borderlands of Noxus, they set two renowned houses at each other’s throats as cover for the rescue of an heir apparent being held hostage. That they pocketed the reward money only to ransom the vile young man to the highest bidder should have come as no surprise to their employer. In Piltover, they hold the distinction of being the only thieves ever to crack the supposedly impenetrable Clockwork Vault. Not only did the two empty the vault of its treasures, but they tricked its guards into loading it onto their hijacked cargo ship. Only once the pair were over the horizon was the theft discovered, along with Fate’s trademark playing card.

But eventually their luck ran out. During a heist that went wrong, Twisted Fate seemingly betrayed and abandoned his partner. Graves was taken alive and thrown in the infamous prison known as the Locker.

Years of imprisonment and torture followed, during which time Graves nursed his hatred for his former partner. A lesser man would surely have broken, but Malcolm Graves endured it all and finally escaped. He clawed his way to freedom and began his pursuit of Twisted Fate, the man whose treachery consigned him to a decade of unspeakable misery.

Years later, Graves finally had his showdown with Twisted Fate. Yet, after learning the truth of what had gone down between them and escaping certain death at the hands of Gangplank with his old comrade, Graves put his vengeance aside. Older, if not wiser, the pair look to pick up where they left off, seeking to make themselves rich using their unique blend of trickery, heists, and focused violence.

to:

Malcolm Malcom Graves is a wanted man in every realm, city, with a large penchant for violence and empire he has visited. Tough, strong-willed, and above all relentless, through his life of crime he has amassed (then invariably lost) a small fortune.

hextech shotgun to match. Raised in the wharf alleys streets of Bilgewater, Malcolm quickly Graves learned how to fight steal to survive. Using his own blend of cunning, grit, and how determination, Graves managed to steal, skills that have served him very well over the years. Smuggling himself to the mainland in the bilge of an outgoing cargo ship as a youth, he stole, lied, amass - and gambled his way from place to place. But it was across the table of lose - a high-stakes small fortune. Having teamed up with fellow criminal and card game that Malcolm met the man who would change his life: the trickster now known as shark, Twisted Fate. Both men saw Fate, the same reckless love two were at odds for a short while before the fall of danger Gangplank, and adventure Twisted Fate got an opportunity to explain what really happened. Despite his long sentence in the other, and a dysfunctional partnership that lasted nearly a decade was born.

Combining their unique skills,
brutal Bilgewater prison, Graves and Twisted Fate were an effective team, pulling off scores of heists. They stole from and swindled the rich and foolish for cash, fame, and the sheer thrill. Adventure became as much of a lure as the payoff.

On the borderlands of Noxus, they set two renowned houses at each other’s throats as cover for the rescue of an heir apparent being held hostage. That they pocketed the reward money only to ransom the vile young man to the highest bidder should
have come as no surprise to their employer. In Piltover, they hold the distinction of being the only thieves ever to crack the supposedly impenetrable Clockwork Vault. Not only did the two empty the vault of its treasures, but they tricked its guards into loading it onto their hijacked cargo ship. Only teamed up once the pair were over the horizon was the theft discovered, along with Fate’s trademark playing card.

But eventually their luck ran out. During a heist that went wrong, Twisted Fate seemingly betrayed and abandoned his partner. Graves was taken alive and thrown in the infamous prison known as the Locker.

Years of imprisonment and torture followed, during which time Graves nursed his hatred for his former partner. A lesser man would surely have broken, but Malcolm Graves endured it all and finally escaped. He clawed his way
again to freedom and began his pursuit of Twisted Fate, the man whose treachery consigned him to go on a decade of unspeakable misery.

Years later, Graves finally had his showdown with Twisted Fate. Yet, after learning the truth of what had gone down between them and escaping certain death at the hands of Gangplank with his old comrade, Graves put his vengeance aside. Older, if not wiser, the pair look to pick up where they left off, seeking to make themselves rich using their unique blend of trickery, heists, and focused violence.
crime spree across Valoran.



* BerserkButton: Twisted Fate. When Graves realized Twisted Fate was the one holding his league judgement it sent him flying into a blood-boiling rage, screaming his intentions to his ex-parter-in-crime right then and there. He even noted he didn't know how much seeing Twisted Fate again would get to him.
** This still holds true after the retcon, as Graves is a hair's breadth from a blind rage for the entirety of acts 1 and 2 of Burning Tides.

to:

* BerserkButton: Twisted Fate. When Graves realized Twisted Fate was the one holding his league judgement it sent him flying into a blood-boiling rage, screaming his intentions to his ex-parter-in-crime right then and there. He even noted he didn't know how much seeing Twisted Fate again would get to him.
** This still holds true
Subverted after the retcon, as Graves is a hair's breadth from a blind rage for the entirety of acts 1 and 2 of Burning Tides. they reconcile.



Hecarim is an armored colossus who charges from the Shadow Isles at the head of a deathly host of spectral horsemen to hunt the living. A monstrous fusion of man and beast, cursed to ride for eternity, Hecarim revels in slaughter and crushing souls beneath his armored hooves.

Born into an empire long since gone to dust and forgotten, Hecarim was squired to a legendary company of knights known as the Iron Order, a brotherhood sworn to defend their king’s land. There he endured the harshest training imaginable, a punishing regime that schooled him to be a formidable warrior.

As Hecarim grew to manhood, he mastered every form of combat and war-stratagem with ease. He quickly outstripped his fellow squires in mounted warfare, and the Knight Commander of the Iron Order saw greatness within the young man and recognized a potential successor. But as the years passed and Hecarim won victory after victory from the back of his mighty warhorse, the Knight Commander finally recognized a growing darkness within his lieutenant. Hecarim’s thirst for wholesale slaughter and obsessive hunger for glory was eroding his honor and the Knight Commander knew the young knight must never become the master of the Iron Order. In his private chambers, he told Hecarim that he would not be his successor and though his lieutenant was furious, he bit back on his anger and returned to his duties.

When the Order next rode to war, the Knight Commander found himself surrounded by enemies and isolated from his fellow knights. Only Hecarim could ride to his aid, but in a moment of rancor, he turned his mount away and left the Knight Commander to die. At battle’s end, the surviving knights, oblivious to what Hecarim had done, knelt on the bloody ground and swore to follow him as their master.

Hecarim rode to the capital, and met with Kalista, the king’s general. Kalista recognized his exceptional nature, and when the king’s wife was wounded by the poisoned blade of an assassin, she tasked the Iron Order with staying at the king’s side while she sought a cure. Hecarim accepted, but being given what he perceived to be a menial task planted a seed of resentment.

Hecarim remained with the king as he descended into grief-induced madness. Gripped by paranoia, the king raged at those who sought to separate him from his dying wife and despatched the Iron Order to quell what he saw as dissent throughout his kingdom. Hecarim led the Iron Order in bloody suppressions of discontent, earning a dreadful reputation as a ruthless enforcer of the king’s will. Villages burned and the riders of the Iron Order put hundreds to the sword. The kingdom was in darkness, and when the queen died, Hecarim spun falsehoods around the king, speaking of how he had uncovered the truth behind her death, seeking sanction to lead the Iron Order to foreign lands and earn yet more dark renown.

Before he rode out, Kalista returned from her quest. She had found a cure for the queen’s malady upon the legendary Blessed Isles, but was too late to save her. Horrified at what had become of the kingdom, Kalista refused to share what she had discovered and was imprisoned for her defiance. Hecarim saw an opportunity to win yet more favor and visited Kalista’s cell. Promising to keep the king from any rash actions, Hecarim persuaded Kalista to reveal what she knew. Kalista reluctantly agreed and guided the king’s fleet through the glamours veiling the Blessed Isles from sight.

Hecarim led the ruined form of the king to the center of the magical island, where he met with its guardians and demanded their aid. The guardians offered their sympathies, but told the king his wife was beyond their help. Enraged, the king ordered Kalista to kill the guardians one by one until they relented. Kalista refused and stood between the king and the island’s inhabitants.

Hecarim recognized a crossroads in his life and made a decision that would damn him for eternity. Instead of supporting Kalista, he drove a spear through her back and commanded the Iron Order to slay the inhabitants of the Blessed Isles. Hecarim and his warriors slaughtered the guardians until a lantern-bearing wretch finally led the king to what he sought - the secret to resurrecting his wife.

But when the queen returned to life she was a horror of decayed meat and maggot-ridden flesh who begged to be allowed to die once more. Repulsed at what he had done to his beloved wife, the king enacted a spell to end their lives and bind them together for all eternity. His conjuration was successful, but unwittingly empowered by the many potent magical artifacts stored on the island, its power was increased a hundredfold.

A hurricane of black mist surrounded the king, spreading across the island and killing everything it touched. Hecarim abandoned the king to his doom and led the Iron Order back to their ships, killing all in their path as the spirits of those slain by the black mist arose as undying wraiths. One-by-one, the knights were dragged down into undeath until only Hecarim remained. As uncontrolled sorcery filled him, he and his mighty steed were fused together in a monstrous abomination that reflected the true darkness of his soul.

Howling in rage, the titanic beast known as the Shadow of War was wrought in an agonizing transformation, a brazen monster of fury and spite. The sins of his former life were heightened by the maelstrom of dark magic, birthing a creature of endless malice and terrifying power.

Now Hecarim is bound to the Shadow Isles, patrolling its nightmare shores and killing all before him in a mockery of his former duty. And when the Black Mist reaches beyond the Shadow Isles, he and the spectral host of the Iron Order ride with him to slaughter the living in the memory of glories long passed.

to:


Hecarim is an armored colossus who charges from the Shadow Isles at the head of a deathly host of spectral horsemen to hunt the living. A monstrous fusion of man and beast, cursed to ride for eternity, Hecarim revels in slaughter and crushing souls beneath his armored hooves.

Born into an empire long since gone
hooves. As one of the most loyal servants of the Ruined King, Hecarim marches with the Harrowing across Valoran, seeking to dust and forgotten, spread the unholy influence of the Shadow Isles. Some say Hecarim was squired once an armored knight who was cursed to a legendary company eternally ride, bound to his horse. No matter his origin, any semblance of knights known as a time before is lost in Hecarim's rampages, and he revels in the Iron Order, a brotherhood sworn to defend their king’s land. There he endured the harshest training imaginable, a punishing regime that schooled him to be a formidable warrior.

As Hecarim grew to manhood, he mastered every form of combat and war-stratagem with ease. He quickly outstripped his fellow squires in mounted warfare, and the Knight Commander of the Iron Order saw greatness within the young man and recognized a potential successor. But as the years passed and Hecarim won victory after victory from the back of his mighty warhorse, the Knight Commander finally recognized a growing darkness within his lieutenant. Hecarim’s thirst for wholesale
slaughter and obsessive hunger for glory was eroding his honor and the Knight Commander knew the young knight must never become the master of the Iron Order. In his private chambers, he told Hecarim that he would not be his successor and though his lieutenant was furious, he bit back on his anger and returned to his duties.

When
brings in the Order next rode to war, the Knight Commander found himself surrounded by enemies and isolated from his fellow knights. Only Hecarim could ride to his aid, but in a moment of rancor, he turned his mount away and left the Knight Commander to die. At battle’s end, the surviving knights, oblivious to what Hecarim had done, knelt on the bloody ground and swore to follow him as their master.

Hecarim rode to the capital, and met with Kalista, the king’s general. Kalista recognized his exceptional nature, and when the king’s wife was wounded by the poisoned blade of an assassin, she tasked the Iron Order with staying at the king’s side while she sought a cure. Hecarim accepted, but being given what he perceived to be a menial task planted a seed of resentment.

Hecarim remained with the king as he descended into grief-induced madness. Gripped by paranoia, the king raged at those who sought to separate him from his dying wife and despatched the Iron Order to quell what he saw as dissent throughout his kingdom. Hecarim led the Iron Order in bloody suppressions of discontent, earning a dreadful reputation as a ruthless enforcer
name of the king’s will. Villages burned and the riders of the Iron Order put hundreds to the sword. The kingdom was in darkness, and when the queen died, Hecarim spun falsehoods around the king, speaking of how he had uncovered the truth behind her death, seeking sanction to lead the Iron Order to foreign lands and earn yet more dark renown.

Before he rode out, Kalista returned from her quest. She had found a cure for the queen’s malady upon the legendary Blessed Isles, but was too late to save her. Horrified at what had become of the kingdom, Kalista refused to share what she had discovered and was imprisoned for her defiance. Hecarim saw an opportunity to win yet more favor and visited Kalista’s cell. Promising to keep the king from any rash actions, Hecarim persuaded Kalista to reveal what she knew. Kalista reluctantly agreed and guided the king’s fleet through the glamours veiling the Blessed Isles from sight.

Hecarim led the ruined form of the king to the center of the magical island, where he met with its guardians and demanded their aid. The guardians offered their sympathies, but told the king his wife was beyond their help. Enraged, the king ordered Kalista to kill the guardians one by one until they relented. Kalista refused and stood between the king and the island’s inhabitants.

Hecarim recognized a crossroads in his life and made a decision that would damn him for eternity. Instead of supporting Kalista, he drove a spear through her back and commanded the Iron Order to slay the inhabitants of the Blessed Isles. Hecarim and his warriors slaughtered the guardians until a lantern-bearing wretch finally led the king to what he sought - the secret to resurrecting his wife.

But when the queen returned to life she was a horror of decayed meat and maggot-ridden flesh who begged to be allowed to die once more. Repulsed at what he had done to his beloved wife, the king enacted a spell to end their lives and bind them together for all eternity. His conjuration was successful, but unwittingly empowered by the many potent magical artifacts stored on the island, its power was increased a hundredfold.

A hurricane of black mist surrounded the king, spreading across the island and killing everything it touched. Hecarim abandoned the king to his doom and led the Iron Order back to their ships, killing all in their path as the spirits of those slain by the black mist arose as undying wraiths. One-by-one, the knights were dragged down into undeath until only Hecarim remained. As uncontrolled sorcery filled him, he and his mighty steed were fused together in a monstrous abomination that reflected the true darkness of his soul.

Howling in rage, the titanic beast known as the Shadow of War was wrought in an agonizing transformation, a brazen monster of fury and spite. The sins of his former life were heightened by the maelstrom of dark magic, birthing a creature of endless malice and terrifying power.

Now Hecarim is bound to the Shadow Isles, patrolling its nightmare shores and killing all before him in a mockery of his former duty. And when the Black Mist reaches beyond the Shadow Isles, he and the spectral host of the Iron Order ride with him to slaughter the living in the memory of glories long passed.
Ruined King.






All who encounter Illaoi are struck by her presence. An intense woman, the priestess is fully committed to the experience of living. She takes what she wants, destroys what she hates, and revels in everything she loves.

However, to truly know Illaoi you must understand the religion she has devoted her life to. Nagakabouros, the deity of her faith, is usually depicted as an enormous serpent head with tentacles spiraling around it in endless motion, with no beginning and no end. Also called The Mother Serpent, The Great Kraken, or even The Bearded Lady, Nagakabouros is the Serpent Isles’ god of life, ocean storms, and motion. (The literal translation of its name is “the unending monster that drives the sea and sky.”) Central to the religion’s theology are three tenets: every spirit was born to serve the universe; desire was built into every living being by the universe; the universe only moves toward its destiny when living creatures chase their desires.

Lesser priestesses are tasked with maintaining temples, calling holy serpents, and teaching people the ways of Nagakabouros. As the religion’s Truth Bearer, Illaoi’s role is to serve the god directly by unblocking the flow of the universe. To this end, she has two sacred responsibilities.

The first duty of a Truth Bearer is to be the spearhead in the war against undeath. Having fallen outside of the normal flow of the universe, the undead are considered an abomination against Nagakabouros. While it is the responsibility of every priestess of the Kraken to protect the indigenous population from the Harrowing, a Truth Bearer directly engages its most powerful spirits and drives the Black Mist back.

Second, Illaoi is tasked with seeking out individuals of great potential and challenging them with the Test of Nagakabouros. This task is the burden Illaoi’s title reflects. With her massive, holy relic, The Eye of God, the Truth Bearer strips the subject’s spirit from their body then forces them to stand against her to prove their worth. She does this knowing those who fail will be completely annihilated, for the great Kraken has no tolerance for cowardice, doubt, or restraint. But destruction is never the goal. Survivors of the ordeal are forever changed and often find the will to pursue their true destiny.

Though Illaoi is the most powerful and respected Truth Bearer in a hundred generations, it is where she has broken the traditions of her faith that speaks the most about her. Having completed her training as a Truth Bearer, and at the height of her power, Illaoi left the golden temples of Buhru for the squalor of nearby Bilgewater.

The pirate city is the only place foreigners are permitted on the Serpent Isles, viewed as a fetid gutter by Illaoi’s people. Previous Truth Bearers ignored the city and viewed the arriving foreigners as little better than untouchables. Illaoi broke with tradition when she chose to protect residents of Bilgewater from the Harrowing, or even more controversially when she decided that some of its residents had souls worthy of the great test. Despite this, only a handful of temples have been opened in the city, and very few paylangi (islander slang for residents of mainlander descent) have ever been permitted inside. Regardless, it is Illaoi who has brought the widespread awareness of the Mother Serpent to Bilgewater, and it is her indomitable spirit that has brought her religion into favor there.

Rumors persist that Bilgewater’s most bloodthirsty and infamous pirate had his heart broken by the towering priestess. To anyone who has ever met her, this is no surprise. Illaoi’s rough manner belies subtle intelligence, strength, and a magnetic confidence.

Many seek Illaoi’s favor and welcome her to Bilgewater... yet everyone fears being tested by the Kraken’s Prophet.

“There can be no rest. We are the motion.”

—From The Twenty Wisdoms of Nagakabouros



In the early days of the Freljord, Ivern was a fierce warrior with an iron will and unflinching resolve. However, he was powerless when the Iceborn rose to prominence and looked down upon Ivern and his kind as hapless mortals who dared challenge their will. He plotted with his kinsmen to overthrow their sorcerous masters. Ivern the Cruel and the battle-hardened battalion under his command set sail from the frozen harbors of Frostguard for a faraway land that, according to legend, was the source of all magic. If Ivern could seize such a power for his own, then he could break the Iceborn. As the fleet crested the horizon, they sailed out of memory and into myth, for they were never seen again, and faded from Freljordian history like tracks in the winter’s snow.

The sea, in abject rejection of their noble goals, fell on them with waves like crushing jaws, and shook the resolve of even the heartiest of men. Ivern, after putting many mutinous cowards to the sword, landed his armada on the shores of Ionia and mercilessly cut down the native resistance. The Ionians surrendered, and led the Freljordians to a sacred grove known as Omikayalan, the Heart of the World. Most of Ivern’s men thought this a gift to the conquerors, a sign of loyalty. But it was there, in that strange and verdant garden, where they met the fiercest resistance.

A mysterious new foe arose. Chimeric beings, half human, half animal, stalked the dwindling battalion, relentlessly cutting down the would-be conquerors. Undeterred, Ivern pressed on until the remnants of his army, battered and few, discovered what the Ionians held so sacred: the God-Willow, a massive tree, dripping with long gossamer leaves that shimmered with golden-green light. While his men were being slaughtered in a final assault, Ivern stood transfixed by the mystical tree. Seeking to shatter the resolve of his foes, he gripped his battle-axe, and swung at the tree with the force of ten men. He felt no impact. He felt nothing. There was only blinding light when he felled the God-Willow and extinguished all the lifeforce within it.

What happened next was even stranger—his hands fused and became one with the battle-axe and God-Willow’s hardwood. His limbs grew in length, and became knotty and rough to the touch. He stood helpless as the rest of his body followed suit. Within moments, he was ten feet tall, staring down over a field of his slain comrades. He could not feel his heart pumping, but he was awake and aware.

He heard a voice deep inside him. “Watch,” it said.

In what felt like seconds, the bodies decayed under legions of colorful mushrooms and buzzing insects. Flesh fed the carrion birds and wolves alike. Bones rotted into fertile soil, and seeds from fruit eaten by the conquerors budded and sprouted into trees with fruit of their own. Hills rose and fell, like lungs gently filling with breath. Leaves and petals pulsed like colorful hearts. From the death that surrounded him, life exploded forth in ways too numerous to believe.

Never had Ivern beheld such beauty. Life, in all its forms, was tangled together like an impossible knot that didn’t want to be untied. He reflected on the mistakes he’d made, the cruelty he’d visited on others, and felt an overwhelming sense of sorrow.

He wept, and dewdrop tears sprang up on the bark and leaves that now covered his newly tree like body. Am I now becoming the God-Willow? he wondered.

Then the voice inside Ivern told him something new. “Listen,” it said. So he did.

At first, he heard nothing. Then: the whimpers of countless beasts, the bawling of rivers, the howling of trees and the dripping tears of moss. They lamented the God-Willow’s death in a symphony of mourning. Remorse washed over Ivern, and he cried out for forgiveness. A tiny squirrel snuggled at his legs. He felt the gaze of nearby animals. Plants reached out for him with their roots. Nature’s gaze fixed on him, and he felt the seeping warmth of forgiveness.

When Ivern finally moved, over a century had passed and the world felt new. The violence and cruelty of his old self were echoes in his heart. Never again would he be the man who wrought so much destruction. He even asked the voice deep inside, why him? Why was he spared?

The voice spoke a third time. “Grow,” it said.

This puzzled him. Was he supposed to grow or help the world grow? He decided it was probably both; after all, who couldn’t use a bit of extra growth? Ivern looked at himself, his barklike skin, the mushroom on his arm, the family of squirrels tucked away in the area where his scabbard used to reside. This new body astounded him. He found he could dig his toes deep into the soil and commune with roots and insects alike: even the dirt itself had opinions!

Ivern decided an excellent start was to get to know all the world’s inhabitants, and so he did. It took a few centuries—how many exactly, Ivern couldn’t say, because time flies when one is having such a good time. He wandered the world and developed close kinships with all creatures great and small. He observed their foibles, delighting in their little habits, and occasionally offering a helping hand. He shortened the inchworm’s path, played tricks with mischievous bramblebacks, hugged thorny elmarks to happiness, and laughed with wizened elder-fungus. Everywhere Ivern went, forests blossomed in perpetual springtime and beasts dwelled in harmony.

On occasion, he rescued creatures unjustly wounded by careless predators. In one instance, he found a wounded stone-golem. Knowing the poor creature was on the verge of death, he fashioned her a new heart from a river pebble. Adhering to the tradition of all mineral beings, the golem became Ivern’s devoted life-friend. He named her Daisy, after the flowers that mysteriously sprouted from her stone body. Today, if Ivern is threatened, she races to his side.

Sometimes, he encountered communities of humans, many of them somewhat peaceful. They called him Bramblefoot or the Green Father and told tales of his strange benevolence. But how they took more than they gave, how they could be cruel and human, unnerved Ivern, and he retreated from their company.

Then the voice inside of him spoke for a fourth time.

“Show,” it said.

Ivern left the woodlands and journeyed out to meet a world blanketed in mankind. The resolve he’d once felt returned, but this time it wasn’t driven by malice or cruelty. One day, he hoped to replace what he took. If he was called to be the new God-Willow, he needed to cultivate humanity, help them watch, listen, and grow. Being human once himself, Ivern knew this would be difficult, so he smiled and challenged himself to complete this task before the final setting of the sun. He knew he would have the time.



Many of Runeterra’s sailors have strange and unusual superstitions, which is no wonder as they often live or die by the tempestuous whims of the weather. Some captains insist on pouring salt onto the deck so the sea doesn’t notice they’re from the shore. Others make sure to throw the first fish they catch back into the water as a show of mercy. It’s not surprising, then, that most implore the wind itself for steadfast breezes, calm seas, and clear skies.

Many believe the spirit Janna was born out of these prayers.

She started small. Seafarers would sometimes spot a bright blue bird just before a healthy tailwind billowed their sails. Others could swear they’d hear a whistling in the air right before a storm, as if to warn them of its approach. As word of these benevolent omens spread, sightings of the bird grew more common. Some swore they had seen the bird transform into a woman. With tapered ears and flowing hair, this mysterious maiden was said to float above the water and direct the wind with a flick of her staff.

Seafarers created ramshackle shrines of seasparrow bones and shining oyster shells which they tucked into the bows of their ships. The more successful vessels built their shrines as figureheads on their masts, hoping their more ostentatious displays of faith would be rewarded with even better winds.

Eventually, Runeterra’s seamen agreed upon a name for this wind spirit: “Janna,” an ancient Shuriman word meaning “guardian.” As more sailors came to believe in Janna and made increasingly elaborate offerings to gain her favor, she grew ever stronger. Janna helped explorers traverse new waters, blew ships from treacherous reefs, and – on particularly starless nights – wrapped the comfort of a warm breeze around a homesick sailor's shoulders. For those sailing with ill intent – pirates, raiders, and the like – Janna was sometimes said to blow them off course with sudden squalls and storms.

Janna took great joy in her work. Whether helping people or punishing the deserving, she felt happy to watch over Runeterra’s oceans.

For as long as Janna could remember, a single isthmus separated the western and eastern oceans of Valoran. In order to move from the west to the east, or from the east to the west, ships would have to brave the long, incredibly dangerous waters around the tip of the southern continent. Most ships subsequently made offerings to Janna for strong winds that would expedite their perilous journey around the rocky coast.

The city fathers of the bustling trade city on the isthmus’s coast tired of watching ships make the long trek around the southern continent, which could often take many months. They hired the most innovative scientists to use the rich chemical resources recently discovered in the area to create a massive waterway that would unite Valoran’s major seas.

Word of the canal spread like a pox amongst sailors. Such a passage would open up boundless trade opportunities, allow for easier passage through dangerous waters, reduce time at sea and introduce the transportation of perishable goods. It would bring the east to the west, the west to the east, and above all: it would bring change.

With the canal in place, sailors wouldn’t need Janna’s winds to keep their ships safe from Valoran’s cliffs. They wouldn’t need to build elaborate shrines or watch the stormy horizon for bluebirds. Their ships’ safety and speed no longer depended on an unpredictable deity, but the ingenuity of man. And so, as construction progressed over the decades, Janna fell out of favor. Her shrines grew ragged, picked apart by gulls, and seldom was her name whispered, even as the waters grew sharp and choppy with winter.

Janna felt herself weaken and her powers fade. When she tried to summon a squall, she’d only conjure a light draft. If she transformed into her bird form, she could only fly for a few minutes before needing to rest. She’d meant so much to those at sea only a few years prior – was this how easily they could forget someone who just wanted to keep them safe and honor their prayers? Janna was saddened by her slow decline into irrelevance and as the canal reached completion, all that remained of her was a faded breeze.

The opening of the canal was a joyful celebration. Thousands of chemtech devices were placed across the isthmus. The city fathers gathered for the ceremonial igniting of the charge as travelers from all over the world watched and waited, smiles on their faces and pride in their hearts.

The devices activated. Chemical fogs of molten rock bloomed. Booms echoed through the isthmus.

The cliff faces began to crack. The ground began to shake. Those assembled heard a roar of water and a hiss of gas.

That is when the screaming started.

In the years to come, no one would know the exact cause of the disaster. Some said it was the instability of the chem bombs, while others argued it was a miscalculation by the engineers. Whatever the cause, the explosions caused a chain reaction of earthquakes that shook the isthmus to its core. Entire districts collapsed into the ocean, and nearly half of the city’s denizens suddenly found themselves fighting for their lives against the clashing currents of the western and eastern seas.

As thousands sank beneath the tides, they begged for help, praying for someone to save them. They called out for the name that, until recently, their hearts had always beckoned in times of great danger on the high seas:

Janna.

Struck by a sudden surge of desperate pleas for aid, Janna felt herself materialize with greater power than she’d ever felt before.

Many of those who had fallen into the water had already drowned, but as clouds of toxic chem-gas leaked from cracks in the streets, poisoning and suffocating the hundreds of people unlucky enough to breathe them, Janna knew how to help.

She disappeared into the bleak, billowing gas, its acrid grasp overwhelming the helpless victims of the great canal’s birth. Holding her staff high, she closed her eyes as wind swirled around her, the vortex so powerful that those who had summoned her feared they might be swallowed whole or ripped to pieces. Her staff glowed a brighter and brighter blue until she finally slammed it down, blowing the gas away in one ferocious burst of air. Those who had summoned Janna caught their breath and looked upon the woman who had saved them, vowing never to forget her again.

With that, a gust of wind blew through the streets, and Janna was gone… though some swore they saw a bright blue bird make a nest high atop the iron and glass spires overlooking the city.

Years after the city called Zaun was repaired and the shining town of Piltover was built above it, Janna’s name endures in countless stories that tell of the wandering wind spirit who appears in times of great need. When the Zaun Gray grows thick, some say Janna blows it away, then vanishes as quickly as she came. When a Chem-Baron’s thug goes too far or a victim’s screams go unanswered, a fearsome torrent of wind might sweep through the alley and aid those who others are unwilling to help.

Some say Janna is a myth: an optimistic fairy tale that Zaun’s most desperate tell themselves to bring an ounce of hope to their hour of need. Others – the ones who think of Janna when the wind whistles through narrow corridors of the city or huddle around handmade shrines (now crafted of scrap and gearworks rather than bird bones) – know better. When the gust rattles the shutters and blows the laundry off the line, Janna is surely in the air. Every Progress Day, no matter how cold the weather, the believers throw open their windows and doors so Janna can blow away the stale air of the year past and welcome the new. Even skeptics can’t help but feel their spirits lift when they spy a curious blue bird swooping through the streets of Zaun. Though none can be sure when, how, or if Janna will appear, most everyone can agree on one thing: it’s nice to have somebody watching over you.



Though the Demacian ruler is chosen by a high council from a selection of worthy candidates, the last three kings were descendants of the same line. As King Jarvan III’s only child, Jarvan IV was groomed since birth to continue that tradition. His family’s intentions were reflected in all aspects of his life, from his courtly duties to his name. Educated by the finest historical scholars and tutored in the ways of ruling a kingdom, Jarvan IV also studied the techniques of war.

During Jarvan’s combat training, he was often paired against a young warrior named Garen, who was preparing to serve as the next ruler’s Crownguard. Jarvan admired Garen’s sheer fortitude, and Garen, the prince’s quick thinking. The two were soon inseparable.

When Jarvan IV came of age, his father bestowed upon him the honor of serving as a general in the Demacian army. Though Jarvan IV had studied the theories and tactics of warfare, and could win a duel against his swordmaster, he had never stood on the front lines of a battle, much less taken a life.

Determined to prove his worth through victories in battle, Jarvan IV led his troops against bands of Winter’s Claw reavers, warring tribes, and even a coven of rogue mages. Though he commanded his troops to great success, Jarvan was always flanked on all sides by guards sworn to protect him, and felt that his impact as a fighter was often stifled.

When Noxian warbands raided the farmlands near Demacia’s border, Jarvan IV led his troops to defend the nation. He and his men rode for days in the wake of the Noxians. To Jarvan’s horror, the atrocities were far worse than he had anticipated. The Noxians had razed entire townships and slaughtered hundreds of Demacians, with only a handful of injured survivors left to tell the tale.

His officers advised the prince to withdraw and send for reinforcements. But Jarvan was shaken by the faces of the dead, and he could not turn his back on survivors in need. He would protect the wounded while ensuring the enemy forces did not escape without a fight. Besides, he reasoned, a secondary force of Demacian soldiers could not possibly arrive in time to face the Noxians. He was convinced that he had to act now.

Jarvan split his troops, ordering some to remain and care for the injured civilians, while he led the remaining soldiers onward. They ambushed the Noxians during the night, but in the chaos of battle, Jarvan was separated from his guards. He fought fiercely and slew many enemies, but was ultimately overwhelmed. The Noxians took Jarvan IV prisoner, to be paraded through the Immortal Bastion in chains upon reaching Noxus.

As Jarvan was dragged further from Demacia during his weeks of captivity, he was ashamed that the rashness of his decision to pursue the Noxians had led to needless Demacian deaths. Crushed by the loss, he came to believe he no longer deserved to live in Demacia, let alone inherit its throne.

One moonless night, Garen and an intrepid band of soldiers known as the Dauntless Vanguard attacked the Noxian encampment. Though the Demacian warriors could not reach Jarvan, he used the distraction to fight his captors and escape. As he ran, a Noxian soldier shot an arrow into Jarvan’s side, but the young prince persevered and fled into the wilderness.

Jarvan sprinted until he collapsed, hiding in the hollow of a fallen tree and bandaging his wound as best as he could. He lay for days drifting in and out of consciousness, knowing his death must be near. Unsure if he was awake or dreaming, Jarvan would later recall a purple-skinned woman with eyes of fire who carried him to a remote Demacian village. There, he rested under the care of local healers, who treated him with medicinal herbs as they nursed him back to health.

As Jarvan regained his strength, he found solace in the small settlement nestled in the wild hills of outer Demacia. For the first time in his life, he was free from the pressures and demands of his royal duties. He felt at peace in the village that had welcomed him so openly, though he was a stranger. Jarvan also learned that his strange, purple-skinned savior was a fellow newcomer known as Shyvana.

The serenity of village life was disrupted when a monstrous dragon terrorized the nearby communities, burning buildings to cinders and farmlands to ash. Jarvan knew the settlement would not survive a dragon attack, so he led the villagers to a nearby stronghold - Castle Wrenwall.

That night, Jarvan caught Shyvana leaving the compound. She confessed that she was half-dragon, and that the ruinous creature plaguing them was her own mother, Yvva, who resented Shyvana as a blemish on her bloodline. The monster would not stop until Shyvana was dead. Like all Demacians, Jarvan had been raised to distrust the magical beings of the world - but he saw Shyvana’s goodness and strength, and was determined to repay his life-debt to her. Only together could they take down such a fearsome enemy.

With the dragon’s return an ever-present threat, Jarvan trained the Demacian villagers to fight alongside the soldiers of Castle Wrenwall. He chose the ancient petricite ruins to the west as the scene of their battle. The structure had once been a high temple built during the cataclysmic upheaval of the Rune Wars, but now the magic-nullifying stones would serve as their best defense against the dragon. He even tipped their arrows with sharpened petricite, knowing that only by drawing all their efforts together did they have a chance of killing such a mighty beast.

Jarvan and the soldiers hid themselves nearby, while Shyvana stood in the center of the ruined courtyard. Jarvan watched in awe as she transformed into a dragon, roaring plumes of fire into the sky as an open challenge to her mother. Though the villagers backed away in fear, Jarvan steadied their courage, reminding them that Shyvana would help destroy their enemy.

Soon enough, an even more fearsome silhouette blackened the sun, and Yvva, the great dragon, was upon them. On Jarvan’s command, the soldiers loosed dozens of petricite arrows into the dragon’s back, weakening her powers with every strike. The dragon reared up in pain and exhaled streams of flame. Soldiers were charred in their armor, but still more arrows flew and the close confines of the nullifying ruins anchored her to the earth.

Jarvan stood in awe as Shyvana and her mother collided with earthshaking force. The colossal beasts battled in a furious blur until Jarvan could hardly tell them apart, and he held his archers back in fear that he would wound his friend. He despaired as Shyvana collapsed back into her human form with blood streaming from her neck. But she looked her mother in the eyes and, with flaming claws, tore the steaming heart from her breast.

With the threat vanquished, Jarvan IV finally felt worthy of returning home. He had come to understand that true Demacian values were not simply about victory, but about standing together as one, no matter their differences. To reward Shyvana’s bravery, he promised that she would always have a home in his kingdom. But they both knew Demacia as a kingdom remained deeply suspicious of magic, and Shyvana vowed not to reveal her dual nature as she fought at Jarvan’s side. Together they traveled to the capital with the skull of the dragon Yvva in tow.

Though many were thrilled to see their prince return safely, others questioned Jarvan’s judgment in recruiting Shyvana into his guard, and suspicions grew as to why he had not gone to the capital immediately after escaping the Noxians. No matter what King Jarvan III himself thought, outwardly he welcomed his son back into the court. As Jarvan IV resumed his royal duties, he swore to uphold Demacian ideals by building a nation that valued each one of its citizens, uniting them together against whatever threats they faced.



A native son of Piltover, Jayce was raised to believe in the principles that made the city great: Invention. Discovery. Not going to Zaun if you could help it. With a knack for understanding machinery, Jayce earned the honor of being the youngest apprenta to ever be offered patronage by Clan Giopara, one of Piltover’s most respected ruling clans. Utterly unsurprised, Jayce took the offer, and spent most of his early years constructing potential hextech devices and designing transformable multi-tools for Piltover’s working class: a wrench that transformed into a prybar, a pickaxe that could morph into a shovel, a hammer that could turn into a demolition beam, if only it had a sufficiently powerful battery. Everything Jayce touched put his contemporaries to shame.

Most things came easy to Jayce, and he could never understand why his peers had so much trouble with what, to him, were simple concepts. As a result, nearly everyone who worked alongside Jayce found him arrogant, dismissive, and unwilling to slow his pace to help his colleagues catch up. As time went on, his patience became shorter, while at the same time, a chasm grew between decorum, charm, and Jayce’s natural demeanor.

Only one person ever managed to match Jayce’s intelligence while also maintaining a healthy indifference to his superior attitude.

His name was Viktor.

The two met at a mandatory Progress Day party, and immediately bonded over how little either of them wanted to be there. They started working together shortly after. Viktor expanded Jayce’s intellectual horizons and challenged many of his assumptions. While Jayce sought to improve humanity via versatile technology, Viktor sought to solve problems inherent to humanity itself, such as physical decay or illogical prejudices. They constantly argued with one another, but their conflicts never got personal – though their methods were different, the two colleagues knew their ultimate goals were very much the same. More than that, they both knew what it was like to be ostracized by their colleagues: Viktor because of his unconventional thinking, Jayce because of his rudeness.

Together, Jayce and Viktor invented a mechanized construction suit for Piltover’s dockworkers – something hearty enough to enhance the wearer’s strength, but light enough that its wearer wouldn’t immediately drown upon falling overboard. However, the two reached an impasse when Viktor’s design for the next version of the suit included a chemtech implant that would increase the wearer’s strength output by tenfold, while also preventing them from getting tired, panicking, or disobeying instructions from their superiors. While Viktor considered this feature a brilliant means of reducing the frequency of construction accidents, Jayce found its indifference toward free will immoral. The two nearly came to blows over the design and ultimately, after Jayce warned the academy of Viktor’s invention, Viktor was stripped of his honors and ostracized from Piltover’s scientific community.

Viktor was the closest thing Jayce had ever really had to a friend, and distraught over their falling-out, went back to working on his own. He grew more insular. His patience toward others grew even thinner.

As Jayce studied in solitude, Clan Giopara’s explorers discovered a raw, blue crystal deep within the Shuriman desert. Though Jayce volunteered to experiment on it (specifically by suggesting the clan’s other scholars wouldn’t be smart enough to get anything out of it), his lack of tact in doing so prompted Clan Giopara to give it to their better-mannered scholars as a form of punishment. Yet, after many months, the scholars reached a unanimous conclusion: the crystal was worthless. A power-drained hunk of rock. The disappointed clan leaders finally handed the crystal over to Jayce, assuming that even he, with his remarkable intelligence, wouldn’t be able to learn anything from it.

Something inside the crystal called to Jayce. No, more than that – it sang to him. He couldn’t explain why, but he knew the Shuriman gem still held mysteries yet to be discovered.

He spent many months running every variety of test on the crystal. He braced it into a cogwheel centrifuge; he superheated it and deep-froze it; he tinkered, and observed, and hypothesized, and beat his head against his copper pantograph. Quite simply, Jayce wasn’t used to working hard: this damned crystal was the first thing that had ever resisted his considerable mental aptitude. For the first time, he realized how his peers must have felt, trying so hard to solve a problem, only to bump against your own limitations. It felt frustrating. It felt unfair.

And it probably felt much, much worse if you were working alongside an arrogant inventor who dismissed your every effort.

Jayce realized that despite how dismissive he’d been toward his fellow scholars, none of them ever gave up. None of them ever stopped seeking the very things that defined Piltover: Progress. Discovery. If they wouldn’t give up, Jayce decided, he wouldn’t either.

And maybe he’d try to be nicer.

Maybe.

Jayce approached the problem from a completely different angle. Rather than trying to experiment on the crystal as a whole, he wondered, why not run more invasive experiments on a smaller shard? Jayce chiseled off a piece of the crystal and suspended it in a liquid alloy. As he sent a voltaic current through the liquid metal, Jayce’s eardrums nearly shattered from the booming baritone note that blasted from the shard. Heat radiated from the crystal and, with a flash, it glowed bright enough to nearly blind him. This was unexpected. This was potentially dangerous. But this was progress. Jayce couldn’t erase the smile from his face as he worked well through the night, into the dawn.

The next day, Jayce was surprised to find his old friend Viktor on his doorstep. Alerted by the massive power spike from the crystal shard, Viktor had a simple proposition.

Since his expulsion from the Piltovan scientific community, Viktor had commenced work on a secret project in Zaun. He’d finally learned how to achieve his dream – how to eradicate disease, hunger, hatred. If Jayce joined him, the two would accomplish more than anyone from Piltover or Zaun could have dreamed of: they’d save humanity from itself.

Jayce had heard a monologue like this before from Viktor. He never liked where it led.

Viktor told Jayce that he only needed one thing for his Glorious Evolution – a power source like Jayce’s crystal. Jayce disagreed, informing Viktor that what he truly needed was a moral compass. Viktor, who had long grown tired of Jayce’s rudeness, leapt upon him, grabbed the crystal and knocked Jayce unconscious with it. When Jayce awoke hours later, he noticed that though the Shuriman crystal was gone Viktor hadn’t seemed to notice or care about the smaller shard.

Jayce knew whatever Viktor was planning, he would only resort to these measures if he were close to completion. Even though he didn’t know what Viktor’s Glorious Evolution consisted of, it probably didn’t have a lot of respect for the free will of others. Without wasting a second, Jayce retrieved the suspended shard and installed it into a massive, transforming hammer – a demolitions invention he’d abandoned years ago for lack of a strong enough battery to power it. Though he had no idea where Viktor might have taken the crystal, he could feel the hextech hammer vibrate, pulling him not north, south, east or west, but down, toward the undercity of Zaun.

The shard, eager to be reunited with the crystal from which it was chiseled, eventually led Jayce to a warehouse in the depths of the sump. Within the cavernous building, Jayce found something horrifying. Dozens of corpses, their skulls sawed open and hollowed out, their brains transplanted into an army of immobile metal soldiers, hooked up to the now-pulsing crystal.

This was the first step in Viktor’s Glorious Evolution.

Jayce’s stride grew less confident as he approached Viktor. He and Viktor had not always seen eye to eye, but this was something else entirely. For the first time, it occurred to Jayce that he might have to kill his old friend.

He called out to Viktor, flinching as the army of robots stood to attention. Jayce asked him to look around – to see what he was doing. Whatever this was – this Evolution – wasn’t the progress they fought for in their youths. He even, to Viktor’s surprise, apologized for acting like such a jerk.

Viktor sighed. He had only two words in response: “Kill him.”

The automatons sprinted toward Jayce, breaking free of the wires connecting them to the crystal and introducing Jayce to another new emotion: panic. He gripped the hammer tight, realizing he’d never actually used it before. When the first golem was within reach, he swung as hard as he could, feeling the shard’s energy surge through his muscles, accelerating the hammer’s movement until Jayce was worried it might fly out of his hands.

It slammed into the automaton, all but exploding it into a hail of metal. Despite the obliteration of their comrade, the other machines didn’t even pause as they rushed at Jayce, trying to pummel him into unconsciousness.

Jayce analyzed the formation of the mechanical wave coming at him and attempted to quickly calculate how to take out the largest number of them with the fewest amount of swings. It was pointless; they were on him before he could swing even once. As he fell to the ground under a storm of their blows, Jayce saw Viktor looking on, not with triumph, but with sadness. He’d outsmarted Jayce and ensured humanity’s future, but he knew that future came at a cost: he couldn’t let his old friend live. Jayce vanished under a sea of swinging metal limbs.

That’s when Jayce, for the first time in his life, decided to stop thinking and just break stuff.

No longer caring for his own safety, Jayce used every last bit of strength he had to break free from Viktor’s automatons. He sprinted to the glowing crystal, and struck it with all of the hextech-enhanced force his hammer could muster, crushing the mystical object.

Viktor cried out in horror as the crystal shattered to fragments, the shockwave blasting them all backward as the army of automatons collapsed lifelessly to the floor. The very foundations of the warehouse shook, and Jayce barely managed to escape before the entire building toppled.

Viktor’s body was never found.

Upon his return to Piltover, Jayce informed his clan masters of Viktor’s nefarious plans. Soon, Jayce found himself a topic of discussion in both Zaun and Piltover alike. Hailed for his quick thinking in a time of crisis, Jayce became a beloved figure (at least, amongst those who hadn’t met him), earning himself a nickname: the Defender of Tomorrow.

Jayce cared little for the adoration of his fellow Piltovans, but took the nickname to heart. He knew that Viktor was still out there, plotting his revenge. One day – maybe someday soon – an awful lot of trouble was headed for Piltover.

And Jayce would be waiting.



Jhin is a meticulous criminal psychopath who believes murder is art. Once an Ionian prisoner, but freed by shadowy elements within Ionia’s ruling council, the serial killer now works as their cabal's assassin. Using his gun as his paintbrush, Jhin creates works of artistic brutality, horrifying victims and onlookers. He gains a cruel pleasure from putting on his gruesome theater, making him the ideal choice to send the most powerful of messages: terror.

For years, Ionia’s southern mountains were plagued by the infamous “Golden Demon.” Throughout the province of Zhyun, a monster slaughtered scores of travelers and sometimes whole farmsteads, leaving behind twisted displays of corpses. Armed militias searched the forests, towns hired demon hunters, Wuju masters patrolled the roads - but nothing slowed the beast’s grisly work.

In desperation, the Council of Zhyun sent an envoy to beg Great Master Kusho for help. Upon hearing of the region’s plight, Kusho feigned an excuse for why he couldn’t help. But a week later, the master, his son Shen, and star apprentice Zed, disguised themselves merchants and moved to the province. In secret, they visited the countless families emotionally shattered by the killings, dissected the horrific crime scenes, and looked for possible connections or patterns to the murders.

Their investigation took four long years, and left the three men changed. The famous red mane of Kusho turned white; Shen, known for his wit and humor, became somber; and Zed, the brightest star of Kusho’s temple, began to struggle with his studies. Upon finally finding a pattern to the killings, the Great Master is quoted as saying: “Good and evil are not truths. They are born from men and each sees the shades differently.”

Depicted in a variety of plays and epic poems, the capture of the “Golden Demon” would be the seventh and final great feat in the illustrious career of Lord Kusho. On the eve of the Blossom Festival in Jyom Pass, Kusho disguised himself as a renowned calligrapher to blend in with the other guest artists. Then he waited. Everyone had assumed only an evil spirit could commit these horrifying crimes, but Kusho had realized the killer was an ordinary man. The famed “Golden Demon” was actually a mere stagehand in Zhyun’s traveling theaters and opera houses working under the name Khada Jhin.

When they caught Jhin, young Zed marched forward to kill the cowering man, but Kusho held him back. Despite the horrors of Jhin’s actions, the legendary master decided the killer should be taken alive and left at Tuula Prison. Shen disagreed, but accepted the emotionless logic of his father’s judgment. Zed, disturbed and haunted by the murder scenes he had witnessed, was unable to understand or accept this mercy, and it is said a resentment began to bloom in his heart.

Though imprisoned in Tuula for many years, the polite and shy Khada Jhin revealed little of himself - even his real name remained a mystery. But while a prisoner, the monks noted he was a bright student who excelled in many subjects, including smithing, poetry, and dance. Regardless, the guards and monks could find nothing to cure him of his morbid fascinations.

Outside the prison, Ionia fell into turmoil as the Noxian empire’s invasion led to political instability. War awoke the tranquil nation’s appetite for bloodshed. The peace and balance Kusho had famously fought to protect was shattered from within as dark hearts rose in power and secret alliances competed for influence. Desperate to counter the power of the ninja and Wuju swordsmen, a cabal within the ruling council conspired to secretly free Jhin and turn him into a weapon of terror.

Now with access to the Kashuri armories’ new weapons, and nearly unlimited funds, the scale of Khada Jhin’s “performances” has grown. His work has brought fear to many foreign dignitaries and to Ionia’s secret political underground, but how long will a serial killer, craving attention, be satisfied working in the shadows?

to:

Jhin is a meticulous criminal psychopath and serial killer who believes murder is art. Once an Ionian prisoner, but freed by shadowy elements within Ionia’s ruling council, the serial killer now works as their cabal's assassin. Using his gun as his paintbrush, Jhin creates works of artistic brutality, horrifying victims and onlookers. He gains a cruel pleasure from putting on his gruesome theater, making him the ideal choice to send the most powerful of messages: terror.

For years, Ionia’s southern mountains were plagued by the infamous “Golden Demon.” Throughout the province of Zhyun, a monster slaughtered scores of travelers and sometimes whole farmsteads, leaving behind twisted displays of corpses. Armed militias searched the forests, towns hired demon hunters, Wuju masters patrolled the roads - but nothing slowed the beast’s grisly work.

In desperation, the Council of Zhyun sent an envoy to beg Great Master Kusho for help. Upon hearing of the region’s plight, Kusho feigned an excuse for why he couldn’t help. But a week later, the master, his son Shen, and star apprentice Zed, disguised themselves merchants and moved to the province. In secret, they visited the countless families emotionally shattered by the killings, dissected the horrific crime scenes, and looked for possible connections or patterns to the murders.

Their investigation took four long years, and left the three men changed. The famous red mane of Kusho turned white; Shen, known for his wit and humor, became somber; and Zed, the brightest star of Kusho’s temple, began to struggle with his studies. Upon finally finding a pattern to the killings, the Great Master is quoted as saying: “Good and evil are not truths. They are born from men and each sees the shades differently.”

Depicted in a variety of plays and epic poems, the capture of the “Golden Demon” would be the seventh and final great feat in the illustrious career of Lord Kusho. On the eve of the Blossom Festival in Jyom Pass, Kusho disguised himself as a renowned calligrapher to blend in with the other guest artists. Then he waited. Everyone had assumed only an evil spirit could commit these horrifying crimes, but Kusho had realized the killer was an ordinary man. The famed “Golden Demon” was actually a mere stagehand in Zhyun’s traveling theaters and opera houses working under the name Khada Jhin.

When they caught Jhin, young Zed marched forward to kill the cowering man, but Kusho held him back. Despite the horrors of Jhin’s actions, the legendary master decided the killer should be taken alive and left at Tuula Prison. Shen disagreed, but accepted the emotionless logic of his father’s judgment. Zed, disturbed and haunted by the murder scenes he had witnessed, was unable to understand or accept this mercy, and it is said a resentment began to bloom in his heart.

Though imprisoned in Tuula for many years, the polite and shy Khada Jhin revealed little of himself - even his real name remained a mystery. But while a prisoner, the monks noted he was a bright student who excelled in many subjects, including smithing, poetry, and dance. Regardless, the guards and monks could find nothing to cure him of his morbid fascinations.

Outside the prison, Ionia fell into turmoil as the Noxian empire’s invasion led to political instability. War awoke the tranquil nation’s appetite for bloodshed. The peace and balance Kusho had famously fought to protect was shattered from within as dark hearts rose in power and secret alliances competed for influence. Desperate to counter the power of the ninja and Wuju swordsmen, a cabal within the ruling council conspired to secretly free Jhin and turn him into a weapon of terror.

Now with access to the Kashuri armories’ new weapons, and nearly unlimited funds, the scale of Khada Jhin’s “performances” has grown. His work has brought fear to many foreign dignitaries and to Ionia’s secret political underground, but how long will a serial killer, craving attention, be satisfied working in the shadows?
terror.



No one knows for sure exactly where Jinx came from, but many urban legends and folktales have sprung up around her. Some have her as a young gang member who fell in with the wrong crowd and was either traumatized by one too many killings, suffered too much at the hands of an enemy or was simply driven insane by sump fumes. A few of the old timers in Zaun remember a young girl who might fit Jinx’s description, but the girl they speak of is a far cry from the one who became Piltover’s bane. This girl was sweet and innocent, a tinkerer with big ideas, who never quite fit in and came to a bad end. Some even whisper that Jinx isn’t even human, that she is some kind of avenging spirit of mayhem, come to wreak havoc upon Piltover in revenge for the thousands who died when Zaun sank into the earth.

Jinx made her first appearance on Roguery Night, a barely tolerated annual tradition where youthful girls and boys throughout Piltover play practical jokes on their family and neighbors. Jinx hijacked the occasion to unleash the first of many crime sprees; bridges were blocked with stampeding livestock freed from Count Mei’s menagerie, scores of roads were shut down by explosions that made them impassable, and every street sign in the city was moved and placed somewhere new. Jinx had succeeded in spreading chaos throughout the streets and bringing the city to a halt. It had been a good day.

The wardens attributed her crimes to chem-punk gangs, rounding up dozens of known troublemakers and sending them back down to Zaun. Having others get the credit for her manic schemes didn’t sit well with Jinx, and so she made sure to be seen at every future crime scene. Reports circulated of a mysterious, blue-haired Zaunite girl, but talk of her carrying chemtech explosives, a shark-mouthed launcher and a repeater gun were dismissed as preposterous. After all, how could a Zaunite chem-punk possibly obtain such lethal firearms?

The crime spree escalated in lunacy until Jinx detonated a series of explosives simultaneously throughout the city. A great many of the civic art structures erected by the Piltover clans were destroyed in fiery conflagrations that lit the sky in blazing pyrotechnics until dawn. Due to the late hour, no one was hurt, but numerous clan leaders were outraged at the sight of their great works reduced to rubble.

Jinx’s crime wave continued for weeks, with the wardens’ attempts to catch her thwarted at every turn. She tagged her crime scenes with insulting graffiti and taunting messages directed at Piltover’s newest ally in the fight against crime, Enforcer Vi. These bright pink tags finally revealed the name of Piltover’s newest troublemaker; Jinx.

With every bold crime, Jinx became ever more legendary, with people in Zaun divided as to whether she was a hero for sticking it to the Pilties or a dangerous lunatic that would bring the full force of the wardens down to the undercity. That moment came even closer when Jinx sabotaged the Sun Gate and delayed the flow of ships by several hours – costing the city’s ruling clans vast sums of lost revenue.

Having seen exactly which buttons to press, Jinx offered a challenge that couldn’t be ignored – she threatened Piltover’s money. She daubed the walls of the Ecliptic Vaults, one of Piltover’s most secure treasuries, with a caricature of Enforcer Vi, together with details of exactly when Jinx planned to rob it.

An uneasy sense of anticipation settled on Piltover and Zaun in the weeks leading up to the appointed date of Jinx’s heist. Many doubted Jinx would have the guts to show up and risk almost certain capture. When the day of the heist arrived, Vi, Caitlyn and the wardens were taking no chances and had prepared a trap for Jinx around the treasury. The clocktower bells rang at the appointed hour, but nothing happened. It seemed Jinx had chickened out, but she was one step ahead of her would-be captors.

Jinx, despite the seeming recklessness of her actions, had a plan and it had been in motion for days. She had hidden herself within a modified coin-crate at the Toll Towers of the Sun Gates and had been delivered to the vaults two days previously. Jinx was already inside, and was even now wreaking havoc, leaving her signature pink tags on every gilded wall, swinging from the chandeliers and leaving explosive surprises in every lockbox.

Hearing the cacophony from within, Vi realized what was happening, she stormed inside the building, ignoring Caitlyn’s order to go in as a team. The battle they fought tore the vaults to pieces in a back and forth chase of explosions and demolition. Eventually Jinx and Vi confronted one another in the deepest, most secure vault. No one knows what passed between them, for Vi had pursued Jinx far ahead of the others. With the two of them trapped together underground, Jinx fired her rockets into the ceiling of the vault, and the entire structure collapsed. The wardens in the upper reaches of the vault escaped before the building came down, but Vi was left trapped inside. Only by hiding in the same lockbox Jinx had used to break in was she able to avoid being crushed to death. Eventually she punched her way out from the ruins, wondering for a moment if Jinx lay dead somewhere in the ruins, only to see one last tag left in the patterns of destruction – a final taunt daring Vi to catch her. No trace of the blue-haired hellion could be found, and to add insult to injury, not a single coin had been taken from the vaults.

Jinx remains at large to this day, and is a constant thorn in Piltover’s side. Her actions have inspired copycats among the chem-punk gangs of Zaun as well as numerous satirical plays, sayings and the like throughout both cities. Her ultimate end-game (or why she is seemingly obsessed with Vi) remains a mystery, but one thing is certain; her crimes are continuing and growing in sheer audacity.

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Galio’s inception began in the aftermath of the Rune Wars, when refugees across the lands fled from the destructive power of magic. Some say that in the west of Valoran, a band of these displaced people were pursued by a vicious band of dark mages. Exhausted from days without rest, the refugees hid among the shadows of an ancient, petrified forest. The sorcerers that pursued them suddenly found their magic to be ineffective in the strange woods.

It seemed the fossilized trees were a natural magic-dampener, and any sorcery used within them would simply fizzle upon casting. No longer helpless, the refugees turned their swords on the dark mages and drove them from the land.

Some decided that this sanctuary from magic was a gift from the gods, others saw it as a fair reward for their terrible journey, but all agreed that this should be their new home.

As years passed, the settlers crafted items of protection from the enchanted wood. Eventually, they found it could be mixed with ash and lime to make petricite – a material with a powerful resistance to magic. It would be the foundation for their new civilization, forming the walls of the new kingdom of Demacia.

For years, these petricite barriers were all the Demacians needed to feel secure from the threat of magic within the borders of their homeland. In the rare event that they needed to settle a conflict abroad, their military proved fierce and formidable. But when their enemies employed sorcery, Demacia’s roaming army had little to counter it. The elders of the kingdom decided that, somehow, they needed to take the security of their magic-dampening walls into battle. They commissioned the sculptor Durand to fashion some manner of petricite shield for the military, and two years later the artist unveiled his masterpiece. While it was not what many were expecting, the great winged statue Galio would become vital to the defense of the nation, also serving as a symbol of Demacia’s might across Runeterra.

Each time the army was deployed to face a magical threat, they would mobilize Galio. Using a system of pulleys, steel sledges and countless oxen, they would pull the great stone figure to the battlefield. The presence of that much petricite easily nullified almost any arcane attacks, giving the people who had once fled from magic the ability to face it head-on in open warfare. Many would-be invaders were paralyzed by the very sight of the awe-inspiring figure that loomed above the trees before them – the titan who “ate magic” inspired a kingdom, and terrified those who opposed it. All the while, none thought to consider what exposing the statue to such untold amounts of arcane energy might do...

The strange effect of those magicks would alter the course of history. Demacia had been mired in a grueling battle with Noxian forces in the Greenfang Mountains of northern Valoran. Unbeknownst to the Demacians, Noxus had assembled an elite group of warmages known as the Arcane Fist. As the invading ground forces pinned the Demacians in a great vale, the Arcane Fist bombarded them with crackling bolts of raw mystical power. To the Demacians’ shock, the projectiles tore through Galio’s anti-magical field.

For thirteen days, the Demacian army was pounded by their foes, and those who survived felt their morale evaporating by the hour. Just when their spirits could be brought no lower, they heard the all-too familiar thunder of arcane explosions tearing through their ranks. But this time, the explosions were followed by a new sound. A slow, deafening rumble shook the vale, as if two mountains were grinding against each other. As a great shadow grew above them, the terrified Demacian troops shuddered, steeling themselves for death.

“Shall we fight?” bellowed a deep voice from above.

To the Demacians’ astonishment, the sound came from the towering colossus at their backs. Galio was moving, and speaking, entirely on his own. Somehow, the accumulation of absorbed magic had given him life.

The stunned onlookers gaped at the titan, struggling to make sense of what they were seeing. Before they could comprehend it, another blazing projectile descended toward the Demacian camp on the perfect trajectory to wipe out the few remaining soldiers. Galio threw himself in front of the troops, shielding them, and absorbing the attack with his massive, stone frame.

Galio turned toward the source of the projectile and spotted five tiny humans on the slopes of the neighboring mountain.

“Enemy mages! Let us make violence!” shouted the colossus.

As he bounded up the mountainside, the Noxians focused all their effort into a concentrated funnel of arcane energy that would have melted almost any stone in Valoran. But as the funnel dissipated, the mages saw that the titan remained standing, eyes closed and glowing warmly, as if he was drinking in the offending magic. Then, with an almost youthful enthusiasm, Galio continued up the slopes and squashed the Arcane Fist into the craggy soil.

As the remaining Noxian forces fled, the surviving Demacians erupted with cheers of victory. They were eager to thank the petricite sentinel that had saved their lives, but as quickly as he’d come to life, the fearsome protector had ceased moving, returning to the same pose he’d always held up on his pedestal.

Back home, the bizarre tale of the living colossus was told in hushed tones by the few who had survived the Battle of the Greenfangs. But it was always received with silent incredulity, as one would the tales of a madman. Eventually, those who had witnessed the animation of Galio simply stopped talking about it, out of fear their sanity would be questioned. It became mere legend – perhaps an allegory invented in ancient days to help people through hard times.

No one from the four corners of the kingdom would have believed that the colossus continued to see all that transpired around him. Even while immobile, he maintained his consciousness, longing to experience the visceral sensation of battle once again. Punching enemies with giant stone fists was thrilling, but being trapped in a gargantuan stone body, unable to move, was tragic.

Forced to observe in silence, Galio watched the humans pass beneath him, paying him tribute year after year, like a distant, hazy dream. Though he knew very little about them individually, he began to feel as though he knew them as a people. It puzzled him to see them disappear one by one as time rolled on, seemingly replaced by new bodies with new lives of their own.

He wondered where they went when they vanished. Perhaps they were sent away to be mended, as Galio was when he returned from a fight?

After one of the many battles against the barbarians of the Freljord, Galio saw long columns of men carrying what looked like draped cots back into the city. As the procession filed past him, one of the coverings fell away, revealing the still, pallid face of a young soldier. He was a boy Galio had seen before, and the colossus could not understand why someone so bold would choose to be carried on a covered litter around the city. Galio began to realize the sorrowful answer to his question – unlike himself, the people could not be repainted, or have their damage easily repaired. Humans were frail, ephemeral creatures, and he now understood just how much they needed his protection. Fighting had been his passion, but the people were now his purpose.

Since then, Galio has been able to join the fight only a handful of times, sometimes going centuries without moving. Magic is rarer in the world than it once was, and so he remains in his dormant state, observing the world through the murk of his waking dreams. The giant statue’s greatest hope is to be blessed by a magic so powerful that he will never be forced to sleep again.

Only then can Galio truly serve his purpose, to forever stand and fight as Demacia’s constant protector.



Having grown rich preying upon the trade routes of the Twelve Seas, Gangplank has made himself many powerful enemies. In Ionia, he incurred the wrath of the deadly Order of Shadow after ransacking the Temple of the Jagged Knife, and it is said that the Grand General of Noxus himself has sworn to see Gangplank torn asunder after the pirate stole the Leviathan, Swain’s personal warship and the pride of the Noxian fleet.

While Gangplank has incurred the wrath of many, none have yet been able to bring him to justice, despite assassins, bounty hunters, and entire armadas being sent after him. He takes grim pleasure in the ever-increasing rewards posted for his head, and makes sure to nail them to the Bounty Board in Bilgewater for all to see whenever he returns to port, his ships heavy with loot.

In recent times, Gangplank has been brought down by the machinations of the bounty hunter Miss Fortune. His ship was destroyed with all of Bilgewater watching, killing his crew and shattering his aura of invincibility. Now that they have seen he is vulnerable, the gangs of Bilgewater have risen up, fighting amongst themselves to claim dominion over the port city.

Despite receiving horrific injuries in the explosion, Gangplank survived. Sporting a multitude of fresh scars, and with a newly crafted metal arm to replace his amputated limb, he is now determined to rebuild his strength, reclaim what he sees as rightfully his – and to ruthlessly punish all those who turned against him.



Garen was born to the Crownguard family, sworn in service to protecting the Demacian royalty. To that end he trained tirelessly to join the Dauntless Vanguard, their elite cadre of warriors and heroes. It was there that Garen met the crown prince Jarvan IV, who became his sparring partner and close friend. But tragedy struck when Jarvan recklessly pursued a band of retreating Noxians, who laid a trap and captured the prince. By the time Garen caught up and dispatched the Noxians, he could only find Jarvan's bloodied armor. Struck by remorse and shame for failing to protect Jarvan, Garen redoubled his effects to become the paragon of Demacia, who leads his men in the code of his city -- never make excuses, retreat, or surrender in combat.

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Garen was born is a warrior of Demacia who has devoted his life to defending his kingdom and its ideals. Armed with his magic-resistant armor and broadsword, Garen puts his life on the line for both his nation, and his fellow soldiers.

Born
to the Crownguard family, sworn in service (an honorific given to the family charged with protecting the king), Garen and his younger sister, Lux, come from a long and noble Demacian royalty. To that end he lineage. Garen’s father, Pieter, devoted his life to the defense of King Jarvan III, and in preparation of the inherited honor, Garen trained tirelessly to join defend the king’s son, Jarvan IV, should he be the next to rule. Knowing the important role he would play in adulthood, Garen’s family instilled in him an unshakeable pride for Demacia and everything it stood for.

Demacia was founded by the weary survivors of the Rune Wars, those looking for a life of peace after enduring the unspeakable destruction that came from the misuse of magic. Many wouldn’t speak of those dark times, but Garen’s uncle spoke of it often. He was one of Demacia’s best scouts. Vigilant in his pursuit to keep Demacia safe from magic, Garen’s uncle would brave the wilds beyond the wall to root out magical threats. He told Garen that the outside world held innumerable wonders, but it also possessed innumerable dangers. One day, something – whether it be mages, the creatures of the Void, or something unimaginable – would attack their walls because times of peace are never long for this world. Yet they are longer when they are defended.

Seven months later, Garen's uncle died in a tragic accident. It was said he was slain in battle, but Garen soon learned from the whispers throughout his family’s estate a mage's bloodletting spell had taken his uncle’s life. This confirmed Garen's worst fears about the horrors of magic and he vowed angrily to never let its presence within Demacia's walls. Only by following Demacian ideals, only by displaying Demacian strength, could the kingdom be kept safe from the corrupting influence of magic.

All of Demacia seemed to rally around Garen after the death of his uncle. Strangers on the street, including commoners with little to call their own, expressed their condolences, gave him gifts of respect, and offered adages of support. He was surrounded by compassion and saw Demacia as a kingdom of unity where people took care of one another, healing wounds of others as if wounds to themselves. He saw an ideal Demacia, where no one was ever truly alone.

Still, the impending threat of magic loomed over Garen’s mind, often making monsters of shadows. He wrestled with a gnawing suspicion that his sister, Lux, possessed magical powers, but never let himself entertain the idea for long. The thought of a Crownguard being capable of the same forbidden powers that killed their uncle was too unbearable to confront.

At twelve, he left home and joined the ranks of
the Dauntless Vanguard. His days and nights were consumed with training and the study of war, foregoing close friendships and romantic relationships. He devoted every waking moment to perfecting his swordsmanship, even after his lessons had ended. Most nights, his superiors had to take away his practice sword so he wouldn’t sneak out and spar with his own shadow.

While training with the
Vanguard, their elite cadre of warriors and heroes. It was there that Garen met Jarvan IV – the crown boy likely to become Demacia’s next king, and thereby Garen’s future ward. Jarvan’s presence spurred Garen to fight even harder – he saw greatness within the prince even at his young age. They became fast friends, always eager to spar against one another. When their training was complete, Garen gave Jarvan IV, who became a pin embossed with the sigil of Demacian eagle as a reminder that he would always look out for his sparring partner newfound brother.

During the Noxian assaults on Demacia, Garen gained a reputation as a particularly fearsome fighter – one of the greatest in all Demacia, willing to risk life
and close friend. But tragedy struck when limb to protect his fellow soldiers and defeat the enemy. He took a crossbow bolt to the chest to save one of his men during the search for the Freljordian ever-filling goblet. He walked armorless through the Silent Forest to ambush the fetid servants of the Rancid King.

Despite his courage and skill, Garen’s greatest failure came in the midst of a Noxian offensive, where he was unable to protect his prince. Against his counsellor’s advice,
Jarvan recklessly IV and his troops pursued a band of retreating Noxians, who laid a trap band of Noxians. The young Jarvan was determined to avenge the hundreds of massacred villagers, and captured failed to see the prince. By the time recklessness of his plan. The Noxian retreat was a trap, and both he and his men were captured.

Garen caught up and dispatched the Noxians, he could only find Jarvan's bloodied armor. Struck by remorse and shame was furious at himself for failing to protect Jarvan, be there when Jarvan needed him most. He had known Jarvan was prone to making rash decisions in the heat of battle, and blamed himself for not anticipating the prince’s impulsiveness. Garen redoubled led a detachment of knights and rode out in search of his effects to become the paragon of Demacia, who leads captive prince.

Garen and
his men discovered the Noxian camp, only to find Jarvan’s armor discarded next to a bloodsoaked executioner’s post. The Demacian eagle pin glinted up at him from the sticky pool of blood. Though Garen combed the wilderness in search of the prince, he knew in his heart that Jarvan was dead.

For days, Garen was inconsolable. He couldn’t stop blaming himself for the prince’s death, even as his family and fellow soldiers tried to convince him otherwise. He remembered how the kingdom rallied around him following his uncle’s demise, and wished he could do the same for the kin of his fallen soldiers. He took up residence
in the code of barracks with his city -- fellow soldiers in training, and all that he earned went toward supporting the families of the fallen.

Hearing of this, King Jarvan III was impressed with Garen’s humble and pure reflection of Demacia’s ideals. The king grieved for his son, but recognized Garen’s courage, a warrior who viewed all Demacians as if they were his own family. The king honored Garen, reminding his people that Demacians
never make excuses, retreat, stand alone – in battle, or surrender at home.

Though Garen's sister, Lux, had followed
in combat.
her brother’s footsteps, coming to serve the crown in Demacia’s capital, their relationship remained distanced. Garen refused to acknowledge the things he’d suspected of her before he left to train with the Vanguard. Though he always loved his sister, some small part of him had a hard time getting close to her. He tried not to think about what his duty would force him to do if his suspicions were ever confirmed.

Today, Garen stands ready to defend Demacia with his life. In the rare occasions a rogue mage or Noxian spy is discovered to be within Demacia’s borders, Garen is the first to volunteer his sword. He stands resolute on Demacia's wall, defending his home from all foes. Garen is more than Demacia's most formidable and feared soldier, he is the embodiment of her core values – Strength, Courage and Unity.



Time marches on for most, but not Gnar. [[FishOutOfTemporalWater A yordle born millennia ago]], Gnar was captured and trapped in true ice, frozen - quite literally - in time as the Watchers and their sinister Frostborn army's conquest. Civilizations formed and fell as the prehistoric yordle vacantly stared on, but nothing – not even true ice – could confine Gnar forever. After breaking free, he wandered Runeterra until he found himself taken in by his yordle descendants after being found by Rengar during one of his hunts. But, as they would soon discover, there’s a beast behind the boy.

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Time marches on for most, but not Gnar. [[FishOutOfTemporalWater A primitive yordle born millennia ago]], in the past, Gnar is playful, diminutive and cute until his occasional bouts of anger transform him into a massive, violent, and destructive beast. Trapped within a glacier of True Ice, Gnar was captured and trapped in true ice, frozen - quite literally - in time as the Watchers and their sinister Frostborn army's conquest. Civilizations formed and fell as the prehistoric yordle vacantly stared on, but nothing – not even true ice – could confine Gnar forever. After breaking for an age before he broke free, he wandered Runeterra until he found himself taken in by emerging to find the world much changed. These new, exotic realms only ignite his yordle descendants after being found by Rengar during one of his hunts. But, as they would soon discover, there’s a beast behind the boy.
delight and curiosity, for where most fear danger, Gnar pounces to meet it head on.



A giant of a man who loves drinking and fighting, Gragas set out on a quest to concoct the ultimate brew, one that could help him achieve intoxication of a previously unknown caliber. His journey led him to the uncharted wastes of Freljord where he chanced upon a shard of un-melting true ice that not only chilled his beverage but imbued it with magical properties. After completing his concoction, Gragas ventured into civilization to share it when he happened upon Ashe in the middle of a tenuous negotiation with several Freljord tribal leaders. Outraged at the intrusion, the Freljord warriors insulted Gragas and, for their troubles, Gragas threw himself into them, sparking a brawl that lasted the entire night. The next day, Ashe proposed that they share a drink instead of trading more blows, and the tribesman bonded in peace over their love of Gragas' ale. Although hailed as the hero of the hour for preventing a potentially bloody conflict, Gragas was still unsatisfied with his creation and pressed on for ingredients to brew a masterpiece.

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A giant The only thing more important to Gragas than fighting is drinking. His unquenchable thirst for stronger ale has led him in search of a man who the most potent and unconventional ingredients to toss in his still. Impulsive and unpredictable, this rowdy carouser loves cracking kegs as much as cracking heads. Thanks to his strange brews and temperamental nature, drinking and fighting, with Gragas set out on is always a quest risky proposition.

Gragas has an eternal love of good drink, but his massive constitution prevented him from reaching a divine state of intoxication. One night, when he had drained all the kegs and was left wanting, Gragas was struck by a thought rather than the usual barstool: why couldn't he brew himself something that would finally get him truly drunk? It was then that he vowed
to concoct create the ultimate brew, one that could help him achieve intoxication of a previously unknown caliber. His journey led ale.

Gragas' quest eventually brought
him to the Freljord, where the promise of acquiring the purest arctic water for his recipe led him into uncharted wastes of Freljord where he chanced glacial wastes. While lost in an unyielding blizzard, Gragas stumbled upon a great howling abyss. There he found it: a flawless shard of un-melting true ice that not unlike anything he had ever seen. Not only did this unmelting shard imbue his lager with incredible properties, but it also had a handy side effect - it kept the mixture chilled at the perfect serving temperature.

Under the spell of
his beverage but imbued it with magical properties. After completing his new concoction, Gragas ventured into civilization headed for civilization, eager to share it when he happened upon Ashe in the middle fermented fruits of his labor. As fate would have it, the first gathering to catch Gragas' bleary eyes would shape the future of the Freljord. He blundered into a tenuous deteriorating negotiation between two tribes discussing an alliance with several Freljord tribal leaders. Outraged at Ashe. Though Ashe welcomed a break in the intrusion, tension, the Freljord other warriors insulted bristled at the intrusion and hurled insults at the drunken oaf. True to his nature, Gragas and, for their troubles, Gragas threw himself into them, sparking replied with a diplomatic headbutt, setting off a brawl matched only in the legends of the Freljord.

When the fallen from
that lasted the entire night. The next day, great melee finally awoke, Ashe proposed that they share a friendly drink instead of trading more blows, and as an alternative to fighting. With their tempers doused in suds, the tribesman two tribes, formerly on the brink of war, bonded in peace over their a common love of Gragas' ale. brew. Although strife was averted and Gragas hailed as the hero of the hour for preventing a potentially bloody conflict, Gragas was hero, he still unsatisfied with had not achieved his creation and pressed on for dream of drunken blissfulness. So once more, he set off to wander the tundra in search of ingredients to brew a masterpiece.
for Runeterra's perfect pint.



Malcolm Graves is a wanted man in every realm, city-state, and empire he has visited. Tough, strong-willed, and above all, relentless, through his life of crime he has amassed (then invariably lost) a small fortune.

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Malcolm Graves is a wanted man in every realm, city-state, city, and empire he has visited. Tough, strong-willed, and above all, all relentless, through his life of crime he has amassed (then invariably lost) a small fortune.
fortune.

Raised in the wharf alleys of Bilgewater, Malcolm quickly learned how to fight and how to steal, skills that have served him very well over the years. Smuggling himself to the mainland in the bilge of an outgoing cargo ship as a youth, he stole, lied, and gambled his way from place to place. But it was across the table of a high-stakes card game that Malcolm met the man who would change his life: the trickster now known as Twisted Fate. Both men saw the same reckless love of danger and adventure in the other, and a dysfunctional partnership that lasted nearly a decade was born.

Combining their unique skills, Graves and Twisted Fate were an effective team, pulling off scores of heists. They stole from and swindled the rich and foolish for cash, fame, and the sheer thrill. Adventure became as much of a lure as the payoff.

On the borderlands of Noxus, they set two renowned houses at each other’s throats as cover for the rescue of an heir apparent being held hostage. That they pocketed the reward money only to ransom the vile young man to the highest bidder should have come as no surprise to their employer. In Piltover, they hold the distinction of being the only thieves ever to crack the supposedly impenetrable Clockwork Vault. Not only did the two empty the vault of its treasures, but they tricked its guards into loading it onto their hijacked cargo ship. Only once the pair were over the horizon was the theft discovered, along with Fate’s trademark playing card.

But eventually their luck ran out. During a heist that went wrong, Twisted Fate seemingly betrayed and abandoned his partner. Graves was taken alive and thrown in the infamous prison known as the Locker.

Years of imprisonment and torture followed, during which time Graves nursed his hatred for his former partner. A lesser man would surely have broken, but Malcolm Graves endured it all and finally escaped. He clawed his way to freedom and began his pursuit of Twisted Fate, the man whose treachery consigned him to a decade of unspeakable misery.

Years later, Graves finally had his showdown with Twisted Fate. Yet, after learning the truth of what had gone down between them and escaping certain death at the hands of Gangplank with his old comrade, Graves put his vengeance aside. Older, if not wiser, the pair look to pick up where they left off, seeking to make themselves rich using their unique blend of trickery, heists, and focused violence.




Once a mighty general working for the Ruined King, driven to commit countless betrayals and atrocities for the sake of his ambition, Hecarim is now a ghostly, undead centaur from the Shadow Isles who brings fear, suffering, and death wherever he goes. After appearing out of nowhere in Valoran, he initiated a relentless march towards the east, causing death and madness all the way through.

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\nOnce a mighty general working for the Ruined King, driven to commit countless betrayals and atrocities for the sake of his ambition, Hecarim is now a ghostly, undead centaur an armored colossus who charges from the Shadow Isles at the head of a deathly host of spectral horsemen to hunt the living. A monstrous fusion of man and beast, cursed to ride for eternity, Hecarim revels in slaughter and crushing souls beneath his armored hooves.

Born into an empire long since gone to dust and forgotten, Hecarim was squired to a legendary company of knights known as the Iron Order, a brotherhood sworn to defend their king’s land. There he endured the harshest training imaginable, a punishing regime that schooled him to be a formidable warrior.

As Hecarim grew to manhood, he mastered every form of combat and war-stratagem with ease. He quickly outstripped his fellow squires in mounted warfare, and the Knight Commander of the Iron Order saw greatness within the young man and recognized a potential successor. But as the years passed and Hecarim won victory after victory from the back of his mighty warhorse, the Knight Commander finally recognized a growing darkness within his lieutenant. Hecarim’s thirst for wholesale slaughter and obsessive hunger for glory was eroding his honor and the Knight Commander knew the young knight must never become the master of the Iron Order. In his private chambers, he told Hecarim that he would not be his successor and though his lieutenant was furious, he bit back on his anger and returned to his duties.

When the Order next rode to war, the Knight Commander found himself surrounded by enemies and isolated from his fellow knights. Only Hecarim could ride to his aid, but in a moment of rancor, he turned his mount away and left the Knight Commander to die. At battle’s end, the surviving knights, oblivious to what Hecarim had done, knelt on the bloody ground and swore to follow him as their master.

Hecarim rode to the capital, and met with Kalista, the king’s general. Kalista recognized his exceptional nature, and when the king’s wife was wounded by the poisoned blade of an assassin, she tasked the Iron Order with staying at the king’s side while she sought a cure. Hecarim accepted, but being given what he perceived to be a menial task planted a seed of resentment.

Hecarim remained with the king as he descended into grief-induced madness. Gripped by paranoia, the king raged at those
who brings fear, suffering, sought to separate him from his dying wife and death wherever he goes. After appearing out of nowhere in Valoran, he initiated a relentless march towards despatched the east, causing death Iron Order to quell what he saw as dissent throughout his kingdom. Hecarim led the Iron Order in bloody suppressions of discontent, earning a dreadful reputation as a ruthless enforcer of the king’s will. Villages burned and madness the riders of the Iron Order put hundreds to the sword. The kingdom was in darkness, and when the queen died, Hecarim spun falsehoods around the king, speaking of how he had uncovered the truth behind her death, seeking sanction to lead the Iron Order to foreign lands and earn yet more dark renown.

Before he rode out, Kalista returned from her quest. She had found a cure for the queen’s malady upon the legendary Blessed Isles, but was too late to save her. Horrified at what had become of the kingdom, Kalista refused to share what she had discovered and was imprisoned for her defiance. Hecarim saw an opportunity to win yet more favor and visited Kalista’s cell. Promising to keep the king from any rash actions, Hecarim persuaded Kalista to reveal what she knew. Kalista reluctantly agreed and guided the king’s fleet through the glamours veiling the Blessed Isles from sight.

Hecarim led the ruined form of the king to the center of the magical island, where he met with its guardians and demanded their aid. The guardians offered their sympathies, but told the king his wife was beyond their help. Enraged, the king ordered Kalista to kill the guardians one by one until they relented. Kalista refused and stood between the king and the island’s inhabitants.

Hecarim recognized a crossroads in his life and made a decision that would damn him for eternity. Instead of supporting Kalista, he drove a spear through her back and commanded the Iron Order to slay the inhabitants of the Blessed Isles. Hecarim and his warriors slaughtered the guardians until a lantern-bearing wretch finally led the king to what he sought - the secret to resurrecting his wife.

But when the queen returned to life she was a horror of decayed meat and maggot-ridden flesh who begged to be allowed to die once more. Repulsed at what he had done to his beloved wife, the king enacted a spell to end their lives and bind them together for
all eternity. His conjuration was successful, but unwittingly empowered by the way through.
many potent magical artifacts stored on the island, its power was increased a hundredfold.

A hurricane of black mist surrounded the king, spreading across the island and killing everything it touched. Hecarim abandoned the king to his doom and led the Iron Order back to their ships, killing all in their path as the spirits of those slain by the black mist arose as undying wraiths. One-by-one, the knights were dragged down into undeath until only Hecarim remained. As uncontrolled sorcery filled him, he and his mighty steed were fused together in a monstrous abomination that reflected the true darkness of his soul.

Howling in rage, the titanic beast known as the Shadow of War was wrought in an agonizing transformation, a brazen monster of fury and spite. The sins of his former life were heightened by the maelstrom of dark magic, birthing a creature of endless malice and terrifying power.

Now Hecarim is bound to the Shadow Isles, patrolling its nightmare shores and killing all before him in a mockery of his former duty. And when the Black Mist reaches beyond the Shadow Isles, he and the spectral host of the Iron Order ride with him to slaughter the living in the memory of glories long passed.



Cecil B. Heimerdinger is a brilliant yordle inventor who studied in Piltover, starting his own science academy. He's the most respected and brilliant engineer of the modern age, essentially Runeterra's combination of Leonardo Da Vinci and Albert Einstein. Heimerdinger believes that all knowledge should be shared, and will gladly teach those who ask for it.

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A brilliant yet eccentric yordle scientist, Professor Cecil B. Heimerdinger is a brilliant yordle inventor who studied in Piltover, starting his own science academy. He's lauded as one of the most respected innovative minds and brilliant engineer of esteemed inventors Piltover has ever seen. Relentless in his work to the modern age, essentially Runeterra's combination point of Leonardo Da Vinci neurotic obsession, he is fascinated by mysteries that have confounded his contemporaries for decades, and Albert Einstein. thrives on answering the universe’s most impenetrable questions. Though his theories often appear opaque and esoteric, Heimerdinger believes that all knowledge should be shared, and will gladly teach those is devoted to teaching all who ask for it.
desire it.




Illaoi's powerful physique is dwarfed only by her indomitable faith. As the prophet of the Great Kraken, she uses a huge, golden idol to rip her foes' spirits from their bodies and shatter their perception of reality. All who challenge the "Truth Bearer of Nagakabouros" soon discover Illaoi never battles alone - the god of the Serpent Isles fights by her side.

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\nIllaoi's Illaoi’s powerful physique is dwarfed only by her indomitable faith. As the prophet of the Great Kraken, she uses a huge, golden idol to rip her foes' foes’ spirits from their bodies and shatter their perception of reality. All who challenge the "Truth “Truth Bearer of Nagakabouros" Nagakabouros” soon discover Illaoi never battles alone - the god of the Serpent Isles fights by her side.
side.

All who encounter Illaoi are struck by her presence. An intense woman, the priestess is fully committed to the experience of living. She takes what she wants, destroys what she hates, and revels in everything she loves.

However, to truly know Illaoi you must understand the religion she has devoted her life to. Nagakabouros, the deity of her faith, is usually depicted as an enormous serpent head with tentacles spiraling around it in endless motion, with no beginning and no end. Also called The Mother Serpent, The Great Kraken, or even The Bearded Lady, Nagakabouros is the Serpent Isles’ god of life, ocean storms, and motion. (The literal translation of its name is “the unending monster that drives the sea and sky.”) Central to the religion’s theology are three tenets: every spirit was born to serve the universe; desire was built into every living being by the universe; the universe only moves toward its destiny when living creatures chase their desires.

Lesser priestesses are tasked with maintaining temples, calling holy serpents, and teaching people the ways of Nagakabouros. As the religion’s Truth Bearer, Illaoi’s role is to serve the god directly by unblocking the flow of the universe. To this end, she has two sacred responsibilities.

The first duty of a Truth Bearer is to be the spearhead in the war against undeath. Having fallen outside of the normal flow of the universe, the undead are considered an abomination against Nagakabouros. While it is the responsibility of every priestess of the Kraken to protect the indigenous population from the Harrowing, a Truth Bearer directly engages its most powerful spirits and drives the Black Mist back.

Second, Illaoi is tasked with seeking out individuals of great potential and challenging them with the Test of Nagakabouros. This task is the burden Illaoi’s title reflects. With her massive, holy relic, The Eye of God, the Truth Bearer strips the subject’s spirit from their body then forces them to stand against her to prove their worth. She does this knowing those who fail will be completely annihilated, for the great Kraken has no tolerance for cowardice, doubt, or restraint. But destruction is never the goal. Survivors of the ordeal are forever changed and often find the will to pursue their true destiny.

Though Illaoi is the most powerful and respected Truth Bearer in a hundred generations, it is where she has broken the traditions of her faith that speaks the most about her. Having completed her training as a Truth Bearer, and at the height of her power, Illaoi left the golden temples of Buhru for the squalor of nearby Bilgewater.

The pirate city is the only place foreigners are permitted on the Serpent Isles, viewed as a fetid gutter by Illaoi’s people. Previous Truth Bearers ignored the city and viewed the arriving foreigners as little better than untouchables. Illaoi broke with tradition when she chose to protect residents of Bilgewater from the Harrowing, or even more controversially when she decided that some of its residents had souls worthy of the great test. Despite this, only a handful of temples have been opened in the city, and very few paylangi (islander slang for residents of mainlander descent) have ever been permitted inside. Regardless, it is Illaoi who has brought the widespread awareness of the Mother Serpent to Bilgewater, and it is her indomitable spirit that has brought her religion into favor there.

Rumors persist that Bilgewater’s most bloodthirsty and infamous pirate had his heart broken by the towering priestess. To anyone who has ever met her, this is no surprise. Illaoi’s rough manner belies subtle intelligence, strength, and a magnetic confidence.

Many seek Illaoi’s favor and welcome her to Bilgewater... yet everyone fears being tested by the Kraken’s Prophet.

“There can be no rest. We are the motion.”

—From The Twenty Wisdoms of Nagakabouros



The daughter of a famous Ionian martial artist, Irelia was the sole defender of her hometown as the Noxian invasion approached. Taking up her father's blades, she was brought to the brink of death due to Noxian necromancy, but was resurrected by Soraka's Celestial magic, also gaining the ability to control her family's swords with her mind. In recognition of her fearlessness, Irelia was then made the captain of the guard for Ionia.

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The daughter Ionians have developed some of a famous Ionian the most breathtaking and deadly martial artist, Irelia arts in all of Runeterra - just one manifestation of their pursuit of enlightenment. The most remarkable blade style to emerge, however, was the sole defender unusual byproduct of her hometown as foreign intervention.

Master Lito was a swordsman whose teachings were sought by ruling classes from nearly every city-state. His art was a highly-guarded secret, but it was said that swords would breathe in his grasp. He withered unexpectedly from a mysterious disease which baffled the brightest of Runeterran physicians. When he died, he left behind Zelos and Irelia, his son and daughter, and a truly unique weapon. Zelos became a sergeant in the Ionian military and left to seek assistance from Demacia immediately prior to Noxus' invasion of Ionia. Irelia, charged with the protection of their home until Zelos returned, was alone when
the Noxian invasion approached. Taking up forces struck.

The Ionians fought admirably, but soon Ionian blood stained the land beneath the prints of foreign boots. At the Great Stand of the Placidium, Ionians prepared for surrender, but were inspired to maintain their resistance when the young Irelia lifted
her father's blades, she enormous blade and pledged to hold until her brother returned. In the chaos of the ensuing fight, Irelia was brought cursed with dark Noxian Necromancy.

As her life ebbed, Soraka, the Starchild, made a final attempt
to anchor her fading soul. Unwilling to relinquish her home, Irelia rose at the brink of death due to Noxian necromancy, but was resurrected by Soraka's Celestial magic, also gaining death, and her father's weapon lifted into the ability air alongside her. Irelia rushed back to control the fore, unfazed by the blade's sudden animation. The weapon danced around her family's swords with her mind. In recognition of her fearlessness, effortlessly, cutting down Noxians as they gaped in horror. The decimated invaders were forced to retreat from the Placidium, and Irelia was then made the captain appointed Ionia's Captain of the guard Guard for Ionia.
her brave defense of her homeland.



In the early days of the Freljord, Ivern was a fierce warrior with an iron will and unflinching resolve. However, he was powerless when the Iceborn rose to prominence and looked down upon Ivern and his kind as hapless mortals who dared challenge their will. He plotted with his kinsmen to overthrow their sorcerous masters. Ivern the Cruel and the battle-hardened battalion under his command set sail from the frozen harbors of Frostguard for a faraway land that, according to legend, was the source of all magic. If Ivern could seize such a power for his own, then he could break the Iceborn. As the fleet crested the horizon, they sailed out of memory and into myth, for they were never seen again, and faded from Freljordian history like tracks in the winter’s snow.

The sea, in abject rejection of their noble goals, fell on them with waves like crushing jaws, and shook the resolve of even the heartiest of men. Ivern, after putting many mutinous cowards to the sword, landed his armada on the shores of Ionia and mercilessly cut down the native resistance. The Ionians surrendered, and led the Freljordians to a sacred grove known as Omikayalan, the Heart of the World. Most of Ivern’s men thought this a gift to the conquerors, a sign of loyalty. But it was there, in that strange and verdant garden, where they met the fiercest resistance.

A mysterious new foe arose. Chimeric beings, half human, half animal, stalked the dwindling battalion, relentlessly cutting down the would-be conquerors. Undeterred, Ivern pressed on until the remnants of his army, battered and few, discovered what the Ionians held so sacred: the God-Willow, a massive tree, dripping with long gossamer leaves that shimmered with golden-green light. While his men were being slaughtered in a final assault, Ivern stood transfixed by the mystical tree. Seeking to shatter the resolve of his foes, he gripped his battle-axe, and swung at the tree with the force of ten men. He felt no impact. He felt nothing. There was only blinding light when he felled the God-Willow and extinguished all the lifeforce within it.

What happened next was even stranger—his hands fused and became one with the battle-axe and God-Willow’s hardwood. His limbs grew in length, and became knotty and rough to the touch. He stood helpless as the rest of his body followed suit. Within moments, he was ten feet tall, staring down over a field of his slain comrades. He could not feel his heart pumping, but he was awake and aware.

He heard a voice deep inside him. “Watch,” it said.

In what felt like seconds, the bodies decayed under legions of colorful mushrooms and buzzing insects. Flesh fed the carrion birds and wolves alike. Bones rotted into fertile soil, and seeds from fruit eaten by the conquerors budded and sprouted into trees with fruit of their own. Hills rose and fell, like lungs gently filling with breath. Leaves and petals pulsed like colorful hearts. From the death that surrounded him, life exploded forth in ways too numerous to believe.

Never had Ivern beheld such beauty. Life, in all its forms, was tangled together like an impossible knot that didn’t want to be untied. He reflected on the mistakes he’d made, the cruelty he’d visited on others, and felt an overwhelming sense of sorrow.

He wept, and dewdrop tears sprang up on the bark and leaves that now covered his newly tree like body. Am I now becoming the God-Willow? he wondered.

Then the voice inside Ivern told him something new. “Listen,” it said. So he did.

At first, he heard nothing. Then: the whimpers of countless beasts, the bawling of rivers, the howling of trees and the dripping tears of moss. They lamented the God-Willow’s death in a symphony of mourning. Remorse washed over Ivern, and he cried out for forgiveness. A tiny squirrel snuggled at his legs. He felt the gaze of nearby animals. Plants reached out for him with their roots. Nature’s gaze fixed on him, and he felt the seeping warmth of forgiveness.

When Ivern finally moved, over a century had passed and the world felt new. The violence and cruelty of his old self were echoes in his heart. Never again would he be the man who wrought so much destruction. He even asked the voice deep inside, why him? Why was he spared?

The voice spoke a third time. “Grow,” it said.

This puzzled him. Was he supposed to grow or help the world grow? He decided it was probably both; after all, who couldn’t use a bit of extra growth? Ivern looked at himself, his barklike skin, the mushroom on his arm, the family of squirrels tucked away in the area where his scabbard used to reside. This new body astounded him. He found he could dig his toes deep into the soil and commune with roots and insects alike: even the dirt itself had opinions!

Ivern decided an excellent start was to get to know all the world’s inhabitants, and so he did. It took a few centuries—how many exactly, Ivern couldn’t say, because time flies when one is having such a good time. He wandered the world and developed close kinships with all creatures great and small. He observed their foibles, delighting in their little habits, and occasionally offering a helping hand. He shortened the inchworm’s path, played tricks with mischievous bramblebacks, hugged thorny elmarks to happiness, and laughed with wizened elder-fungus. Everywhere Ivern went, forests blossomed in perpetual springtime and beasts dwelled in harmony.

On occasion, he rescued creatures unjustly wounded by careless predators. In one instance, he found a wounded stone-golem. Knowing the poor creature was on the verge of death, he fashioned her a new heart from a river pebble. Adhering to the tradition of all mineral beings, the golem became Ivern’s devoted life-friend. He named her Daisy, after the flowers that mysteriously sprouted from her stone body. Today, if Ivern is threatened, she races to his side.

Sometimes, he encountered communities of humans, many of them somewhat peaceful. They called him Bramblefoot or the Green Father and told tales of his strange benevolence. But how they took more than they gave, how they could be cruel and human, unnerved Ivern, and he retreated from their company.

Then the voice inside of him spoke for a fourth time.

“Show,” it said.

Ivern left the woodlands and journeyed out to meet a world blanketed in mankind. The resolve he’d once felt returned, but this time it wasn’t driven by malice or cruelty. One day, he hoped to replace what he took. If he was called to be the new God-Willow, he needed to cultivate humanity, help them watch, listen, and grow. Being human once himself, Ivern knew this would be difficult, so he smiled and challenged himself to complete this task before the final setting of the sun. He knew he would have the time.



Many of Runeterra’s sailors have strange and unusual superstitions, which is no wonder as they often live or die by the tempestuous whims of the weather. Some captains insist on pouring salt onto the deck so the sea doesn’t notice they’re from the shore. Others make sure to throw the first fish they catch back into the water as a show of mercy. It’s not surprising, then, that most implore the wind itself for steadfast breezes, calm seas, and clear skies.

Many believe the spirit Janna was born out of these prayers.

She started small. Seafarers would sometimes spot a bright blue bird just before a healthy tailwind billowed their sails. Others could swear they’d hear a whistling in the air right before a storm, as if to warn them of its approach. As word of these benevolent omens spread, sightings of the bird grew more common. Some swore they had seen the bird transform into a woman. With tapered ears and flowing hair, this mysterious maiden was said to float above the water and direct the wind with a flick of her staff.

Seafarers created ramshackle shrines of seasparrow bones and shining oyster shells which they tucked into the bows of their ships. The more successful vessels built their shrines as figureheads on their masts, hoping their more ostentatious displays of faith would be rewarded with even better winds.

Eventually, Runeterra’s seamen agreed upon a name for this wind spirit: “Janna,” an ancient Shuriman word meaning “guardian.” As more sailors came to believe in Janna and made increasingly elaborate offerings to gain her favor, she grew ever stronger. Janna helped explorers traverse new waters, blew ships from treacherous reefs, and – on particularly starless nights – wrapped the comfort of a warm breeze around a homesick sailor's shoulders. For those sailing with ill intent – pirates, raiders, and the like – Janna was sometimes said to blow them off course with sudden squalls and storms.

Janna took great joy in her work. Whether helping people or punishing the deserving, she felt happy to watch over Runeterra’s oceans.

For as long as Janna could remember, a single isthmus separated the western and eastern oceans of Valoran. In order to move from the west to the east, or from the east to the west, ships would have to brave the long, incredibly dangerous waters around the tip of the southern continent. Most ships subsequently made offerings to Janna for strong winds that would expedite their perilous journey around the rocky coast.

The city fathers of the bustling trade city on the isthmus’s coast tired of watching ships make the long trek around the southern continent, which could often take many months. They hired the most innovative scientists to use the rich chemical resources recently discovered in the area to create a massive waterway that would unite Valoran’s major seas.

Word of the canal spread like a pox amongst sailors. Such a passage would open up boundless trade opportunities, allow for easier passage through dangerous waters, reduce time at sea and introduce the transportation of perishable goods. It would bring the east to the west, the west to the east, and above all: it would bring change.

With the canal in place, sailors wouldn’t need Janna’s winds to keep their ships safe from Valoran’s cliffs. They wouldn’t need to build elaborate shrines or watch the stormy horizon for bluebirds. Their ships’ safety and speed no longer depended on an unpredictable deity, but the ingenuity of man. And so, as construction progressed over the decades, Janna fell out of favor. Her shrines grew ragged, picked apart by gulls, and seldom was her name whispered, even as the waters grew sharp and choppy with winter.

Janna felt herself weaken and her powers fade. When she tried to summon a squall, she’d only conjure a light draft. If she transformed into her bird form, she could only fly for a few minutes before needing to rest. She’d meant so much to those at sea only a few years prior – was this how easily they could forget someone who just wanted to keep them safe and honor their prayers? Janna was saddened by her slow decline into irrelevance and as the canal reached completion, all that remained of her was a faded breeze.

The opening of the canal was a joyful celebration. Thousands of chemtech devices were placed across the isthmus. The city fathers gathered for the ceremonial igniting of the charge as travelers from all over the world watched and waited, smiles on their faces and pride in their hearts.

The devices activated. Chemical fogs of molten rock bloomed. Booms echoed through the isthmus.

The cliff faces began to crack. The ground began to shake. Those assembled heard a roar of water and a hiss of gas.

That is when the screaming started.

In the years to come, no one would know the exact cause of the disaster. Some said it was the instability of the chem bombs, while others argued it was a miscalculation by the engineers. Whatever the cause, the explosions caused a chain reaction of earthquakes that shook the isthmus to its core. Entire districts collapsed into the ocean, and nearly half of the city’s denizens suddenly found themselves fighting for their lives against the clashing currents of the western and eastern seas.

As thousands sank beneath the tides, they begged for help, praying for someone to save them. They called out for the name that, until recently, their hearts had always beckoned in times of great danger on the high seas:

Janna.

Struck by a sudden surge of desperate pleas for aid, Janna felt herself materialize with greater power than she’d ever felt before.

Many of those who had fallen into the water had already drowned, but as clouds of toxic chem-gas leaked from cracks in the streets, poisoning and suffocating the hundreds of people unlucky enough to breathe them, Janna knew how to help.

She disappeared into the bleak, billowing gas, its acrid grasp overwhelming the helpless victims of the great canal’s birth. Holding her staff high, she closed her eyes as wind swirled around her, the vortex so powerful that those who had summoned her feared they might be swallowed whole or ripped to pieces. Her staff glowed a brighter and brighter blue until she finally slammed it down, blowing the gas away in one ferocious burst of air. Those who had summoned Janna caught their breath and looked upon the woman who had saved them, vowing never to forget her again.

With that, a gust of wind blew through the streets, and Janna was gone… though some swore they saw a bright blue bird make a nest high atop the iron and glass spires overlooking the city.

Years after the city called Zaun was repaired and the shining town of Piltover was built above it, Janna’s name endures in countless stories that tell of the wandering wind spirit who appears in times of great need. When the Zaun Gray grows thick, some say Janna blows it away, then vanishes as quickly as she came. When a Chem-Baron’s thug goes too far or a victim’s screams go unanswered, a fearsome torrent of wind might sweep through the alley and aid those who others are unwilling to help.

Some say Janna is a myth: an optimistic fairy tale that Zaun’s most desperate tell themselves to bring an ounce of hope to their hour of need. Others – the ones who think of Janna when the wind whistles through narrow corridors of the city or huddle around handmade shrines (now crafted of scrap and gearworks rather than bird bones) – know better. When the gust rattles the shutters and blows the laundry off the line, Janna is surely in the air. Every Progress Day, no matter how cold the weather, the believers throw open their windows and doors so Janna can blow away the stale air of the year past and welcome the new. Even skeptics can’t help but feel their spirits lift when they spy a curious blue bird swooping through the streets of Zaun. Though none can be sure when, how, or if Janna will appear, most everyone can agree on one thing: it’s nice to have somebody watching over you.



The fourth of the Demacian royal line of Lightshield, a bloodline of which have all known war against those opposed to Demacian values, and a WarriorPrince through and through. Jarvan became a Demacian general at a young age, and eager to prove himself, he led troops into many skirmishes against their enemies. But on one such occasion Jarvan was ambushed by Noxian raiders, and barely escaped execution after Garen and the Dauntless Vanguard caught up and distracted his captors. Wounded and lost in the wilderness, Jarvan was rescued by a strange purple-skinned woman named Shyvana, and the pair took refuge in a rural Demacian village. When news spread of a mighty dragon attacking nearby settlements, Jarvan caught Shyvana trying to sneak away, and she confessed her half-dragon heritage and that the dragon was hunting her down. The prince was determined to help his savior, and rallied the Demacian villagers and Shyvana's draconian strength to bring down the monster. With this victory Jarvan felt worthy of returning home, and vowed to build a Demacia that stood as one nation against whatever threats they faced.

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The fourth Prince Jarvan IV comes from a lineage of kings, and is favored to lead Demacia in the next era. Raised to be the paragon of Demacia’s greatest virtues, Jarvan IV often struggles with the heavy expectations placed upon him. On the battlefield, he inspires his troops with his fearsome courage and selfless determination, revealing his true strength as a leader of men.

Though
the Demacian royal line ruler is chosen by a high council from a selection of Lightshield, a bloodline worthy candidates, the last three kings were descendants of which have the same line. As King Jarvan III’s only child, Jarvan IV was groomed since birth to continue that tradition. His family’s intentions were reflected in all known war aspects of his life, from his courtly duties to his name. Educated by the finest historical scholars and tutored in the ways of ruling a kingdom, Jarvan IV also studied the techniques of war.

During Jarvan’s combat training, he was often paired
against those opposed a young warrior named Garen, who was preparing to serve as the next ruler’s Crownguard. Jarvan admired Garen’s sheer fortitude, and Garen, the prince’s quick thinking. The two were soon inseparable.

When Jarvan IV came of age, his father bestowed upon him the honor of serving as a general in the
Demacian values, and a WarriorPrince through and through. army. Though Jarvan became a Demacian general at a young age, IV had studied the theories and eager tactics of warfare, and could win a duel against his swordmaster, he had never stood on the front lines of a battle, much less taken a life.

Determined
to prove himself, he his worth through victories in battle, Jarvan IV led his troops into many skirmishes against their enemies. But on one such occasion bands of Winter’s Claw reavers, warring tribes, and even a coven of rogue mages. Though he commanded his troops to great success, Jarvan was always flanked on all sides by guards sworn to protect him, and felt that his impact as a fighter was often stifled.

When Noxian warbands raided the farmlands near Demacia’s border, Jarvan IV led his troops to defend the nation. He and his men rode for days in the wake of the Noxians. To Jarvan’s horror, the atrocities were far worse than he had anticipated. The Noxians had razed entire townships and slaughtered hundreds of Demacians, with only a handful of injured survivors left to tell the tale.

His officers advised the prince to withdraw and send for reinforcements. But Jarvan was shaken by the faces of the dead, and he could not turn his back on survivors in need. He would protect the wounded while ensuring the enemy forces did not escape without a fight. Besides, he reasoned, a secondary force of Demacian soldiers could not possibly arrive in time to face the Noxians. He was convinced that he had to act now.

Jarvan split his troops, ordering some to remain and care for the injured civilians, while he led the remaining soldiers onward. They
ambushed by Noxian raiders, the Noxians during the night, but in the chaos of battle, Jarvan was separated from his guards. He fought fiercely and barely escaped execution after slew many enemies, but was ultimately overwhelmed. The Noxians took Jarvan IV prisoner, to be paraded through the Immortal Bastion in chains upon reaching Noxus.

As Jarvan was dragged further from Demacia during his weeks of captivity, he was ashamed that the rashness of his decision to pursue the Noxians had led to needless Demacian deaths. Crushed by the loss, he came to believe he no longer deserved to live in Demacia, let alone inherit its throne.

One moonless night,
Garen and an intrepid band of soldiers known as the Dauntless Vanguard caught up attacked the Noxian encampment. Though the Demacian warriors could not reach Jarvan, he used the distraction to fight his captors and distracted his captors. Wounded escape. As he ran, a Noxian soldier shot an arrow into Jarvan’s side, but the young prince persevered and lost fled into the wilderness.

Jarvan sprinted until he collapsed, hiding
in the wilderness, hollow of a fallen tree and bandaging his wound as best as he could. He lay for days drifting in and out of consciousness, knowing his death must be near. Unsure if he was awake or dreaming, Jarvan was rescued by would later recall a strange purple-skinned woman named Shyvana, and the pair took refuge in with eyes of fire who carried him to a rural remote Demacian village. When news spread There, he rested under the care of local healers, who treated him with medicinal herbs as they nursed him back to health.

As Jarvan regained his strength, he found solace in the small settlement nestled in the wild hills of outer Demacia. For the first time in his life, he was free from the pressures and demands of his royal duties. He felt at peace in the village that had welcomed him so openly, though he was
a mighty stranger. Jarvan also learned that his strange, purple-skinned savior was a fellow newcomer known as Shyvana.

The serenity of village life was disrupted when a monstrous
dragon attacking terrorized the nearby settlements, communities, burning buildings to cinders and farmlands to ash. Jarvan knew the settlement would not survive a dragon attack, so he led the villagers to a nearby stronghold - Castle Wrenwall.

That night,
Jarvan caught Shyvana trying to sneak away, and she leaving the compound. She confessed her half-dragon heritage that she was half-dragon, and that the dragon ruinous creature plaguing them was hunting her down. own mother, Yvva, who resented Shyvana as a blemish on her bloodline. The prince monster would not stop until Shyvana was dead. Like all Demacians, Jarvan had been raised to distrust the magical beings of the world - but he saw Shyvana’s goodness and strength, and was determined to help repay his savior, and rallied life-debt to her. Only together could they take down such a fearsome enemy.

With the dragon’s return an ever-present threat, Jarvan trained
the Demacian villagers and Shyvana's draconian strength to bring down fight alongside the monster. With this victory soldiers of Castle Wrenwall. He chose the ancient petricite ruins to the west as the scene of their battle. The structure had once been a high temple built during the cataclysmic upheaval of the Rune Wars, but now the magic-nullifying stones would serve as their best defense against the dragon. He even tipped their arrows with sharpened petricite, knowing that only by drawing all their efforts together did they have a chance of killing such a mighty beast.

Jarvan and the soldiers hid themselves nearby, while Shyvana stood in the center of the ruined courtyard. Jarvan watched in awe as she transformed into a dragon, roaring plumes of fire into the sky as an open challenge to her mother. Though the villagers backed away in fear, Jarvan steadied their courage, reminding them that Shyvana would help destroy their enemy.

Soon enough, an even more fearsome silhouette blackened the sun, and Yvva, the great dragon, was upon them. On Jarvan’s command, the soldiers loosed dozens of petricite arrows into the dragon’s back, weakening her powers with every strike. The dragon reared up in pain and exhaled streams of flame. Soldiers were charred in their armor, but still more arrows flew and the close confines of the nullifying ruins anchored her to the earth.

Jarvan stood in awe as Shyvana and her mother collided with earthshaking force. The colossal beasts battled in a furious blur until Jarvan could hardly tell them apart, and he held his archers back in fear that he would wound his friend. He despaired as Shyvana collapsed back into her human form with blood streaming from her neck. But she looked her mother in the eyes and, with flaming claws, tore the steaming heart from her breast.

With the threat vanquished, Jarvan IV finally
felt worthy of returning home, and vowed home. He had come to build understand that true Demacian values were not simply about victory, but about standing together as one, no matter their differences. To reward Shyvana’s bravery, he promised that she would always have a home in his kingdom. But they both knew Demacia that stood as one a kingdom remained deeply suspicious of magic, and Shyvana vowed not to reveal her dual nature as she fought at Jarvan’s side. Together they traveled to the capital with the skull of the dragon Yvva in tow.

Though many were thrilled to see their prince return safely, others questioned Jarvan’s judgment in recruiting Shyvana into his guard, and suspicions grew as to why he had not gone to the capital immediately after escaping the Noxians. No matter what King Jarvan III himself thought, outwardly he welcomed his son back into the court. As Jarvan IV resumed his royal duties, he swore to uphold Demacian ideals by building a
nation that valued each one of its citizens, uniting them together against whatever threats they faced.



Jax is the world's greatest weapon master, travelling Valoran in search of a good fight and the occasional mercenary job. He can wield every weapon with ease and expertise, but often goes into battle with a mundane implement, such as a brass lamppost, to give his opponents a fighting chance.

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The self-styled Grandmaster at Arms known as Jax is the world's greatest weapon master, travelling Valoran in search of a good fight mysterious warrior and the occasional sometime mercenary job. He can wield renowned for his prowess in combat and biting sarcasm. While exceptionally skilled with virtually every weapon with ease and expertise, but conceivable weapon, he often goes into battle chooses to fight with a mundane implement, such as a brass lamppost, in order to give his opponents a fighting sporting chance.



Before his rise to fame and power, Jayce was nothing more than a promising young inventor of Piltover. His brilliance and charm was only matched by his arrogance, separating Jayce from his fellow apprentices. Only one person could withstand his attitude and match his mind - Viktor. The two men worked together for a time, mentally challenging each other towards greater, grander inventions. But Jayce took issue with Viktor's growing lack of respect for human free will, and reported his comrade to Piltover authorities, having Viktor cast out from the scientific community. Saddened by the loss of his partner and almost-friend, Jayce continued his work, eventually discovering how to craft a bracken crystal from the Shuriman Desert into an immense power source. But the energy brought Viktor back to Jayce's doorstep, where he forcibly took the crystal to empower the "Glorious Evolution". Jayce was forced to respond in turn, empowering his Mercury Hammer with a shard of the bracken crystal, breaking into Viktor's lab and destroying the power source. Though Viktor's work had been stopped temporarily, and Piltover dubbed Jayce as a hero, the young inventor knew Viktor would return, and swore to be ready for that day.

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Before Jayce is a brilliant inventor who has pledged his rise life to fame the defense of Piltover and power, its unyielding pursuit of progress. With his transforming hextech hammer in hand, Jayce uses his strength, courage, and considerable intelligence to protect his hometown. While revered throughout the city as a hero, he hasn’t taken well to the attention it brings. Still, Jayce’s heart is in the right place, and even those who envy his natural skills are grateful for his protection in the City of Progress.

A native son of Piltover,
Jayce was nothing more than raised to believe in the principles that made the city great: Invention. Discovery. Not going to Zaun if you could help it. With a promising young inventor of Piltover. His brilliance and charm was only matched by his arrogance, separating knack for understanding machinery, Jayce from earned the honor of being the youngest apprenta to ever be offered patronage by Clan Giopara, one of Piltover’s most respected ruling clans. Utterly unsurprised, Jayce took the offer, and spent most of his fellow apprentices. early years constructing potential hextech devices and designing transformable multi-tools for Piltover’s working class: a wrench that transformed into a prybar, a pickaxe that could morph into a shovel, a hammer that could turn into a demolition beam, if only it had a sufficiently powerful battery. Everything Jayce touched put his contemporaries to shame.

Most things came easy to Jayce, and he could never understand why his peers had so much trouble with what, to him, were simple concepts. As a result, nearly everyone who worked alongside Jayce found him arrogant, dismissive, and unwilling to slow his pace to help his colleagues catch up. As time went on, his patience became shorter, while at the same time, a chasm grew between decorum, charm, and Jayce’s natural demeanor.

Only one person could withstand his attitude and ever managed to match Jayce’s intelligence while also maintaining a healthy indifference to his mind - Viktor. superior attitude.

His name was Viktor.

The two men worked met at a mandatory Progress Day party, and immediately bonded over how little either of them wanted to be there. They started working together shortly after. Viktor expanded Jayce’s intellectual horizons and challenged many of his assumptions. While Jayce sought to improve humanity via versatile technology, Viktor sought to solve problems inherent to humanity itself, such as physical decay or illogical prejudices. They constantly argued with one another, but their conflicts never got personal – though their methods were different, the two colleagues knew their ultimate goals were very much the same. More than that, they both knew what it was like to be ostracized by their colleagues: Viktor because of his unconventional thinking, Jayce because of his rudeness.

Together, Jayce and Viktor invented a mechanized construction suit
for Piltover’s dockworkers – something hearty enough to enhance the wearer’s strength, but light enough that its wearer wouldn’t immediately drown upon falling overboard. However, the two reached an impasse when Viktor’s design for the next version of the suit included a chemtech implant that would increase the wearer’s strength output by tenfold, while also preventing them from getting tired, panicking, or disobeying instructions from their superiors. While Viktor considered this feature a brilliant means of reducing the frequency of construction accidents, Jayce found its indifference toward free will immoral. The two nearly came to blows over the design and ultimately, after Jayce warned the academy of Viktor’s invention, Viktor was stripped of his honors and ostracized from Piltover’s scientific community.

Viktor was the closest thing Jayce had ever really had to a friend, and distraught over their falling-out, went back to working on his own. He grew more insular. His patience toward others grew even thinner.

As Jayce studied in solitude, Clan Giopara’s explorers discovered a raw, blue crystal deep within the Shuriman desert. Though Jayce volunteered to experiment on it (specifically by suggesting the clan’s other scholars wouldn’t be smart enough to get anything out of it), his lack of tact in doing so prompted Clan Giopara to give it to their better-mannered scholars as a form of punishment. Yet, after many months, the scholars reached a unanimous conclusion: the crystal was worthless. A power-drained hunk of rock. The disappointed clan leaders finally handed the crystal over to Jayce, assuming that even he, with his remarkable intelligence, wouldn’t be able to learn anything from it.

Something inside the crystal called to Jayce. No, more than that – it sang to him. He couldn’t explain why, but he knew the Shuriman gem still held mysteries yet to be discovered.

He spent many months running every variety of test on the crystal. He braced it into a cogwheel centrifuge; he superheated it and deep-froze it; he tinkered, and observed, and hypothesized, and beat his head against his copper pantograph. Quite simply, Jayce wasn’t used to working hard: this damned crystal was the first thing that had ever resisted his considerable mental aptitude. For the first
time, mentally challenging each other towards greater, grander inventions. But he realized how his peers must have felt, trying so hard to solve a problem, only to bump against your own limitations. It felt frustrating. It felt unfair.

And it probably felt much, much worse if you were working alongside an arrogant inventor who dismissed your every effort.

Jayce took issue realized that despite how dismissive he’d been toward his fellow scholars, none of them ever gave up. None of them ever stopped seeking the very things that defined Piltover: Progress. Discovery. If they wouldn’t give up, Jayce decided, he wouldn’t either.

And maybe he’d try to be nicer.

Maybe.

Jayce approached the problem from a completely different angle. Rather than trying to experiment on the crystal as a whole, he wondered, why not run more invasive experiments on a smaller shard? Jayce chiseled off a piece of the crystal and suspended it in a liquid alloy. As he sent a voltaic current through the liquid metal, Jayce’s eardrums nearly shattered from the booming baritone note that blasted from the shard. Heat radiated from the crystal and,
with Viktor's growing lack a flash, it glowed bright enough to nearly blind him. This was unexpected. This was potentially dangerous. But this was progress. Jayce couldn’t erase the smile from his face as he worked well through the night, into the dawn.

The next day, Jayce was surprised to find his old friend Viktor on his doorstep. Alerted by the massive power spike from the crystal shard, Viktor had a simple proposition.

Since his expulsion from the Piltovan scientific community, Viktor had commenced work on a secret project in Zaun. He’d finally learned how to achieve his dream – how to eradicate disease, hunger, hatred. If Jayce joined him, the two would accomplish more than anyone from Piltover or Zaun could have dreamed of: they’d save humanity from itself.

Jayce had heard a monologue like this before from Viktor. He never liked where it led.

Viktor told Jayce that he only needed one thing for his Glorious Evolution – a power source like Jayce’s crystal. Jayce disagreed, informing Viktor that what he truly needed was a moral compass. Viktor, who had long grown tired of Jayce’s rudeness, leapt upon him, grabbed the crystal and knocked Jayce unconscious with it. When Jayce awoke hours later, he noticed that though the Shuriman crystal was gone Viktor hadn’t seemed to notice or care about the smaller shard.

Jayce knew whatever Viktor was planning, he would only resort to these measures if he were close to completion. Even though he didn’t know what Viktor’s Glorious Evolution consisted of, it probably didn’t have a lot
of respect for human the free will, will of others. Without wasting a second, Jayce retrieved the suspended shard and reported his comrade installed it into a massive, transforming hammer – a demolitions invention he’d abandoned years ago for lack of a strong enough battery to Piltover authorities, having power it. Though he had no idea where Viktor cast out from might have taken the scientific community. Saddened by crystal, he could feel the loss hextech hammer vibrate, pulling him not north, south, east or west, but down, toward the undercity of his partner and almost-friend, Jayce continued his work, eventually discovering how Zaun.

The shard, eager
to craft a bracken be reunited with the crystal from which it was chiseled, eventually led Jayce to a warehouse in the Shuriman Desert depths of the sump. Within the cavernous building, Jayce found something horrifying. Dozens of corpses, their skulls sawed open and hollowed out, their brains transplanted into an immense power source. But army of immobile metal soldiers, hooked up to the energy brought now-pulsing crystal.

This was the first step in Viktor’s Glorious Evolution.

Jayce’s stride grew less confident as he approached Viktor. He and
Viktor back had not always seen eye to Jayce's doorstep, where eye, but this was something else entirely. For the first time, it occurred to Jayce that he forcibly took might have to kill his old friend.

He called out to Viktor, flinching as the army of robots stood to attention. Jayce asked him to look around – to see what he was doing. Whatever this was – this Evolution – wasn’t the progress they fought for in their youths. He even, to Viktor’s surprise, apologized for acting like such a jerk.

Viktor sighed. He had only two words in response: “Kill him.”

The automatons sprinted toward Jayce, breaking free of the wires connecting them to
the crystal and introducing Jayce to empower another new emotion: panic. He gripped the "Glorious Evolution". hammer tight, realizing he’d never actually used it before. When the first golem was within reach, he swung as hard as he could, feeling the shard’s energy surge through his muscles, accelerating the hammer’s movement until Jayce was forced to respond in turn, empowering worried it might fly out of his Mercury Hammer with hands.

It slammed into the automaton, all but exploding it into
a shard hail of metal. Despite the obliteration of their comrade, the other machines didn’t even pause as they rushed at Jayce, trying to pummel him into unconsciousness.

Jayce analyzed the formation
of the bracken mechanical wave coming at him and attempted to quickly calculate how to take out the largest number of them with the fewest amount of swings. It was pointless; they were on him before he could swing even once. As he fell to the ground under a storm of their blows, Jayce saw Viktor looking on, not with triumph, but with sadness. He’d outsmarted Jayce and ensured humanity’s future, but he knew that future came at a cost: he couldn’t let his old friend live. Jayce vanished under a sea of swinging metal limbs.

That’s when Jayce, for the first time in his life, decided to stop thinking and just break stuff.

No longer caring for his own safety, Jayce used every last bit of strength he had to break free from Viktor’s automatons. He sprinted to the glowing
crystal, breaking into Viktor's lab and destroying struck it with all of the power source. Though Viktor's work had been stopped temporarily, hextech-enhanced force his hammer could muster, crushing the mystical object.

Viktor cried out in horror as the crystal shattered to fragments, the shockwave blasting them all backward as the army of automatons collapsed lifelessly to the floor. The very foundations of the warehouse shook, and Jayce barely managed to escape before the entire building toppled.

Viktor’s body was never found.

Upon his return to Piltover, Jayce informed his clan masters of Viktor’s nefarious plans. Soon, Jayce found himself a topic of discussion in both Zaun
and Piltover dubbed alike. Hailed for his quick thinking in a time of crisis, Jayce as became a hero, beloved figure (at least, amongst those who hadn’t met him), earning himself a nickname: the young inventor Defender of Tomorrow.

Jayce cared little for the adoration of his fellow Piltovans, but took the nickname to heart. He
knew that Viktor was still out there, plotting his revenge. One day – maybe someday soon – an awful lot of trouble was headed for Piltover.

And Jayce
would return, and swore to be ready for that day.
waiting.



Jhin is a meticulous criminal psychopath who believes murder is art. Once an Ionian prisoner, but freed by shadowy elements within Ionia's ruling council, the serial killer now works as their cabal's assassin. Using his gun as his paintbrush, Jhin creates works of artistic brutality, horrifying victims and onlookers. He gains a cruel pleasure from putting on his twisted theater, making him the best choice to send the most powerful of messages: terror.

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Jhin is a meticulous criminal psychopath who believes murder is art. Once an Ionian prisoner, but freed by shadowy elements within Ionia's Ionia’s ruling council, the serial killer now works as their cabal's assassin. Using his gun as his paintbrush, Jhin creates works of artistic brutality, horrifying victims and onlookers. He gains a cruel pleasure from putting on his twisted gruesome theater, making him the best ideal choice to send the most powerful of messages: terror.
terror.

For years, Ionia’s southern mountains were plagued by the infamous “Golden Demon.” Throughout the province of Zhyun, a monster slaughtered scores of travelers and sometimes whole farmsteads, leaving behind twisted displays of corpses. Armed militias searched the forests, towns hired demon hunters, Wuju masters patrolled the roads - but nothing slowed the beast’s grisly work.

In desperation, the Council of Zhyun sent an envoy to beg Great Master Kusho for help. Upon hearing of the region’s plight, Kusho feigned an excuse for why he couldn’t help. But a week later, the master, his son Shen, and star apprentice Zed, disguised themselves merchants and moved to the province. In secret, they visited the countless families emotionally shattered by the killings, dissected the horrific crime scenes, and looked for possible connections or patterns to the murders.

Their investigation took four long years, and left the three men changed. The famous red mane of Kusho turned white; Shen, known for his wit and humor, became somber; and Zed, the brightest star of Kusho’s temple, began to struggle with his studies. Upon finally finding a pattern to the killings, the Great Master is quoted as saying: “Good and evil are not truths. They are born from men and each sees the shades differently.”

Depicted in a variety of plays and epic poems, the capture of the “Golden Demon” would be the seventh and final great feat in the illustrious career of Lord Kusho. On the eve of the Blossom Festival in Jyom Pass, Kusho disguised himself as a renowned calligrapher to blend in with the other guest artists. Then he waited. Everyone had assumed only an evil spirit could commit these horrifying crimes, but Kusho had realized the killer was an ordinary man. The famed “Golden Demon” was actually a mere stagehand in Zhyun’s traveling theaters and opera houses working under the name Khada Jhin.

When they caught Jhin, young Zed marched forward to kill the cowering man, but Kusho held him back. Despite the horrors of Jhin’s actions, the legendary master decided the killer should be taken alive and left at Tuula Prison. Shen disagreed, but accepted the emotionless logic of his father’s judgment. Zed, disturbed and haunted by the murder scenes he had witnessed, was unable to understand or accept this mercy, and it is said a resentment began to bloom in his heart.

Though imprisoned in Tuula for many years, the polite and shy Khada Jhin revealed little of himself - even his real name remained a mystery. But while a prisoner, the monks noted he was a bright student who excelled in many subjects, including smithing, poetry, and dance. Regardless, the guards and monks could find nothing to cure him of his morbid fascinations.

Outside the prison, Ionia fell into turmoil as the Noxian empire’s invasion led to political instability. War awoke the tranquil nation’s appetite for bloodshed. The peace and balance Kusho had famously fought to protect was shattered from within as dark hearts rose in power and secret alliances competed for influence. Desperate to counter the power of the ninja and Wuju swordsmen, a cabal within the ruling council conspired to secretly free Jhin and turn him into a weapon of terror.

Now with access to the Kashuri armories’ new weapons, and nearly unlimited funds, the scale of Khada Jhin’s “performances” has grown. His work has brought fear to many foreign dignitaries and to Ionia’s secret political underground, but how long will a serial killer, craving attention, be satisfied working in the shadows?



Nobody knows exactly where Jinx came from, or whether she has any hidden motives in her actions, but her exterior motive is painfully obvious: have fun by causing as much destruction and chaos as possible. Her appearance in the normally well-controlled city of Piltover has caused the biggest state of unrest the city has ever seen, causing no end of problems for Piltover's Finest, Caitlyn and Vi. Vi in particular has taken a special interest in bringing Jinx down a few notches after Jinx painted Vi's face on Piltover's treasury, issuing a challenge. Vi staked out the building until Jinx arrived, and the ensuing destruction caused both by the criminal and the cop was enough to bring the building down on their heads. As Vi dug her way out, she found that not a single ounce of gold was stolen, but Jinx had retreated laughing into the night, her message delivered in the lights now visible in the Piltover skyline: "YOU'LL NEVER CATCH ME."

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Nobody A manic and impulsive criminal from Zaun, Jinx lives to wreak havoc without care for the consequences. With an arsenal of deadly weapons, she unleashes the loudest blasts and brightest explosions to leave a trail of mayhem and panic in her wake. Jinx despises boredom, and gleefully brings her own chaotic brand of pandemonium wherever she goes.

No one
knows for sure exactly where Jinx came from, but many urban legends and folktales have sprung up around her. Some have her as a young gang member who fell in with the wrong crowd and was either traumatized by one too many killings, suffered too much at the hands of an enemy or was simply driven insane by sump fumes. A few of the old timers in Zaun remember a young girl who might fit Jinx’s description, but the girl they speak of is a far cry from the one who became Piltover’s bane. This girl was sweet and innocent, a tinkerer with big ideas, who never quite fit in and came to a bad end. Some even whisper that Jinx isn’t even human, that she is some kind of avenging spirit of mayhem, come to wreak havoc upon Piltover in revenge for the thousands who died when Zaun sank into the earth.

Jinx made her first appearance on Roguery Night, a barely tolerated annual tradition where youthful girls and boys throughout Piltover play practical jokes on their family and neighbors. Jinx hijacked the occasion to unleash the first of many crime sprees; bridges were blocked with stampeding livestock freed from Count Mei’s menagerie, scores of roads were shut down by explosions that made them impassable, and every street sign in the city was moved and placed somewhere new. Jinx had succeeded in spreading chaos throughout the streets and bringing the city to a halt. It had been a good day.

The wardens attributed her crimes to chem-punk gangs, rounding up dozens of known troublemakers and sending them back down to Zaun. Having others get the credit for her manic schemes didn’t sit well with Jinx, and so she made sure to be seen at every future crime scene. Reports circulated of a mysterious, blue-haired Zaunite girl, but talk of her carrying chemtech explosives, a shark-mouthed launcher and a repeater gun were dismissed as preposterous. After all, how could a Zaunite chem-punk possibly obtain such lethal firearms?

The crime spree escalated in lunacy until Jinx detonated a series of explosives simultaneously throughout the city. A great many of the civic art structures erected by the Piltover clans were destroyed in fiery conflagrations that lit the sky in blazing pyrotechnics until dawn. Due to the late hour, no one was hurt, but numerous clan leaders were outraged at the sight of their great works reduced to rubble.

Jinx’s crime wave continued for weeks, with the wardens’ attempts to catch her thwarted at every turn. She tagged her crime scenes with insulting graffiti and taunting messages directed at Piltover’s newest ally in the fight against crime, Enforcer Vi. These bright pink tags finally revealed the name of Piltover’s newest troublemaker; Jinx.

With every bold crime, Jinx became ever more legendary, with people in Zaun divided as to
whether she has any hidden motives was a hero for sticking it to the Pilties or a dangerous lunatic that would bring the full force of the wardens down to the undercity. That moment came even closer when Jinx sabotaged the Sun Gate and delayed the flow of ships by several hours – costing the city’s ruling clans vast sums of lost revenue.

Having seen exactly which buttons to press, Jinx offered a challenge that couldn’t be ignored – she threatened Piltover’s money. She daubed the walls of the Ecliptic Vaults, one of Piltover’s most secure treasuries, with a caricature of Enforcer Vi, together with details of exactly when Jinx planned to rob it.

An uneasy sense of anticipation settled on Piltover and Zaun
in the weeks leading up to the appointed date of Jinx’s heist. Many doubted Jinx would have the guts to show up and risk almost certain capture. When the day of the heist arrived, Vi, Caitlyn and the wardens were taking no chances and had prepared a trap for Jinx around the treasury. The clocktower bells rang at the appointed hour, but nothing happened. It seemed Jinx had chickened out, but she was one step ahead of her would-be captors.

Jinx, despite the seeming recklessness of
her actions, but had a plan and it had been in motion for days. She had hidden herself within a modified coin-crate at the Toll Towers of the Sun Gates and had been delivered to the vaults two days previously. Jinx was already inside, and was even now wreaking havoc, leaving her exterior motive is painfully obvious: have fun by causing as much destruction signature pink tags on every gilded wall, swinging from the chandeliers and chaos leaving explosive surprises in every lockbox.

Hearing the cacophony from within, Vi realized what was happening, she stormed inside the building, ignoring Caitlyn’s order to go in
as possible. Her appearance a team. The battle they fought tore the vaults to pieces in a back and forth chase of explosions and demolition. Eventually Jinx and Vi confronted one another in the normally well-controlled city of Piltover has caused the biggest state of unrest the city has ever seen, causing no end of problems deepest, most secure vault. No one knows what passed between them, for Piltover's Finest, Caitlyn and Vi. Vi in particular has taken a special interest in bringing had pursued Jinx down a few notches after far ahead of the others. With the two of them trapped together underground, Jinx painted Vi's face on Piltover's treasury, issuing a challenge. Vi staked out fired her rockets into the ceiling of the vault, and the entire structure collapsed. The wardens in the upper reaches of the vault escaped before the building until came down, but Vi was left trapped inside. Only by hiding in the same lockbox Jinx arrived, and had used to break in was she able to avoid being crushed to death. Eventually she punched her way out from the ensuing ruins, wondering for a moment if Jinx lay dead somewhere in the ruins, only to see one last tag left in the patterns of destruction caused both by – a final taunt daring Vi to catch her. No trace of the criminal blue-haired hellion could be found, and the cop was enough to bring the building down on their heads. As Vi dug her way out, she found that add insult to injury, not a single ounce of gold was stolen, but coin had been taken from the vaults.

Jinx had retreated laughing into remains at large to this day, and is a constant thorn in Piltover’s side. Her actions have inspired copycats among the night, chem-punk gangs of Zaun as well as numerous satirical plays, sayings and the like throughout both cities. Her ultimate end-game (or why she is seemingly obsessed with Vi) remains a mystery, but one thing is certain; her message delivered crimes are continuing and growing in the lights now visible in the Piltover skyline: "YOU'LL NEVER CATCH ME."
sheer audacity.
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Gnar is a Diver champion who shapeshifts from a squishy ranged form into a brutal melee form without the player's control, forcing them to anticipate and plan accordingly to his fits of rage. He does not use mana or any other resource for his abilities, which are only limited by cooldowns. Instead, he uses Rage to track his transformation mechanic. His default form, ''Mini Gnar'', is a fragile, mobile ranged damage-dealer that excels at staying away from foes until he can transform, gaining a ranged attack and bonus movement and attack speed while in this form. His passive, ''Rage Gene'', makes ''Mini Gnar'' gain Rage over time as long as he stays in combat. When he reaches maximum Rage, he will transform into ''Mega Gnar'', a brutal melee fighter with powerful damage and crowd control that enjoys bonus health, damage and defensive stats, at the cost of range and movement speed. While in his ''Mega Gnar'' form, he will steadily lose Rage until it drops down to zero, transforming back into ''Mini Gnar''. With his first ability as ''Mini Gnar'', ''Boomerang Throw'', Gnar hurls his bone boomerang in a target direction, damaging and slowing the first enemy it hits. The boomerang will then return to Gnar's current position, damaging all enemies in its path and greatly reducing the ability's cooldown if he catches it. His second ability as ''Mini Gnar'', ''Hyper'', is a passive skill that causes Gnar's third basic attack or ability on a single enemy to deal bonus damage equal to a percentage of the target's maximum health and grant Gnar a movement speed bonus, which he will also gain when he transforms from ''Mega Gnar'' into ''Mini Gnar''. With his third ability as ''Mini Gnar'', ''Hop'', Gnar jumps to a target location, gaining bonus attack speed upon landing. However, if he lands on a unit he will bounce, jumping a small distance forward, as well as damaging and slowing the unit if it was an enemy.

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Gnar is a Diver Unique champion who shapeshifts from a squishy ranged form into a brutal melee form without the player's control, forcing them to anticipate and plan accordingly to his fits of rage. He does not use mana or any other resource for his abilities, which are only limited by cooldowns. Instead, he uses Rage to track his transformation mechanic. His default form, ''Mini Gnar'', is a fragile, mobile ranged damage-dealer that excels at staying away from foes until he can transform, gaining a ranged attack and bonus movement and attack speed while in this form. His passive, ''Rage Gene'', makes ''Mini Gnar'' gain Rage over time as long as he stays in combat. When he reaches maximum Rage, he will transform into ''Mega Gnar'', a brutal melee fighter with powerful damage and crowd control that enjoys bonus health, damage and defensive stats, at the cost of range and movement speed. While in his ''Mega Gnar'' form, he will steadily lose Rage until it drops down to zero, transforming back into ''Mini Gnar''. With his first ability as ''Mini Gnar'', ''Boomerang Throw'', Gnar hurls his bone boomerang in a target direction, damaging and slowing the first enemy it hits. The boomerang will then return to Gnar's current position, damaging all enemies in its path and greatly reducing the ability's cooldown if he catches it. His second ability as ''Mini Gnar'', ''Hyper'', is a passive skill that causes Gnar's third basic attack or ability on a single enemy to deal bonus damage equal to a percentage of the target's maximum health and grant Gnar a movement speed bonus, which he will also gain when he transforms from ''Mega Gnar'' into ''Mini Gnar''. With his third ability as ''Mini Gnar'', ''Hop'', Gnar jumps to a target location, gaining bonus attack speed upon landing. However, if he lands on a unit he will bounce, jumping a small distance forward, as well as damaging and slowing the unit if it was an enemy.



Graves is a Marksman champion who is encouraged to fight up close and personal, unleashing powerful short range burst damage with his shotgun. His passive, ''New Destiny'', gives his basic attacks some unique properties: instead of a targeted projectile, each attack fires a spray of pellets in a cone in front of Graves, each pellet damaging the first enemy they collide with. Graves can fire a maximum of two shots before he has to reload his shotgun. With his first ability ''End of the Line'', Graves fires a special round in a target direction that damages all enemies it passes through and leaves behind a powder trail. After a short delay or upon hitting terrain the round explodes, igniting the dropped powder to create a T-shaped explosion that deals further damage to all enemies inside. His second ability, ''Smoke Screen'', fires a smoke canister to a target location, damaging and slowing nearby enemies and creating a smokescreen for a few seconds that prevents enemies inside from seeing outside it. With his third ability, ''Quickdraw'', Graves dashes in a target direction, instantly reloading one shot and gaining a stack of "True Grit", or two if he dashes towards an enemy, up to a maximum of eight, each stack granting him bonus armor. Damaging an enemy champion with his basic attacks reduces the cooldown of the ability and refreshes the duration of "True Grit" stacks. His ultimate ability, ''Collateral Damage'', fires a powerful explosive shell in a target direction while pushing Graves back from the recoil. Upon hitting an enemy or reaching its maximum range the shell explodes, sending fire and shrapnel that damages all enemies in a cone behind the explosion point.

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Graves is a Marksman Unique champion who is encouraged to fight up close and personal, personal despite being ranged, unleashing powerful short range burst damage with his shotgun. His passive, ''New Destiny'', gives his basic attacks some unique properties: instead of a targeted projectile, each attack fires a spray of pellets in a cone in front of Graves, each pellet damaging the first enemy they collide with. Graves can fire a maximum of two shots before he has to reload his shotgun. With his first ability ''End of the Line'', Graves fires a special round in a target direction that damages all enemies it passes through and leaves behind a powder trail. After a short delay or upon hitting terrain the round explodes, igniting the dropped powder to create a T-shaped explosion that deals further damage to all enemies inside. His second ability, ''Smoke Screen'', fires a smoke canister to a target location, damaging and slowing nearby enemies and creating a smokescreen for a few seconds that prevents enemies inside from seeing outside it. With his third ability, ''Quickdraw'', Graves dashes in a target direction, instantly reloading one shot and gaining a stack of "True Grit", or two if he dashes towards an enemy, up to a maximum of eight, each stack granting him bonus armor. Damaging an enemy champion with his basic attacks reduces the cooldown of the ability and refreshes the duration of "True Grit" stacks. His ultimate ability, ''Collateral Damage'', fires a powerful explosive shell in a target direction while pushing Graves back from the recoil. Upon hitting an enemy or reaching its maximum range the shell explodes, sending fire and shrapnel that damages all enemies in a cone behind the explosion point.



Jayce is a Artillery Mage/Skirmisher hybrid champion who deals with enemies both close and afar thanks to his ability to switch his weapon between a short and long range form. His ultimate ability, ''Transform'', is available from the start of the game and cannot be ranked up; instead, his other abilities have six ranks rather than five. By using it, Jayce can transform his weapon between the ''Mercury Hammer'', which is melee and makes him gain armor and magic resist, and the ''Mercury Cannon'', which is ranged. Each form has a different set of basic abilities. Additionally, when he switches to ''Mercury Hammer'' his next basic attack will deal bonus damage, and when he switches to ''Mercury Cannon'' his next basic attack will reduce the target's armor and magic resistance. His passive, ''Hextech Capacitor'', gives Jayce a small movement speed bonus and the ability to move through units whenever he transforms his weapon. With his first ability in ''Hammer Stance'', ''To the Skies!'', Jayce leaps to a nearby enemy and slams them with his hammer, damaging and slowing them and all nearby enemies. His second ability in ''Hammer Stance'', ''Lightning Field'', passively causes Jayce's basic attacks to restore a small amount of mana. When activated, Jayce surrounds himself with an electric field for a few seconds, continuously damaging nearby enemies. With his third ability in ''Hammer Stance'', ''Thundering Blow'', Jayce bashes a nearby enemy with his hammer, damaging and knocking them back. His first ability in ''Cannon Stance'', ''Shock Blast'', fires a ball of electricity in a target direction that explodes upon colliding with an enemy, damaging nearby foes. His second ability in ''Cannon Stance'', ''Hyper Charge'', makes his next three basic attacks fire at maximum attack speed. His third ability in ''Cannon Stance'', ''Acceleration Gate'', deploys an electric gate in front of Jayce for a few seconds that increases the movement speed of allies that pass through it. Additionally, if ''Shock Blast'' is fired through the gate, it will gain a massive improvement to its damage, range and projectile speed.

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Jayce is a an Artillery Mage/Skirmisher hybrid Mage champion who deals with enemies both close and afar thanks to his ability to switch his weapon between a short and long range form. His ultimate ability, ''Transform'', is available from the start of the game and cannot be ranked up; instead, his other abilities have six ranks rather than five. By using it, Jayce can transform his weapon between the ''Mercury Hammer'', which is melee and makes him gain armor and magic resist, and the ''Mercury Cannon'', which is ranged. Each form has a different set of basic abilities. Additionally, when he switches to ''Mercury Hammer'' his next basic attack will deal bonus damage, and when he switches to ''Mercury Cannon'' his next basic attack will reduce the target's armor and magic resistance. His passive, ''Hextech Capacitor'', gives Jayce a small movement speed bonus and the ability to move through units whenever he transforms his weapon. With his first ability in ''Hammer Stance'', ''To the Skies!'', Jayce leaps to a nearby enemy and slams them with his hammer, damaging and slowing them and all nearby enemies. His second ability in ''Hammer Stance'', ''Lightning Field'', passively causes Jayce's basic attacks to restore a small amount of mana. When activated, Jayce surrounds himself with an electric field for a few seconds, continuously damaging nearby enemies. With his third ability in ''Hammer Stance'', ''Thundering Blow'', Jayce bashes a nearby enemy with his hammer, damaging and knocking them back. His first ability in ''Cannon Stance'', ''Shock Blast'', fires a ball of electricity in a target direction that explodes upon colliding with an enemy, damaging nearby foes. His second ability in ''Cannon Stance'', ''Hyper Charge'', makes his next three basic attacks fire at maximum attack speed. His third ability in ''Cannon Stance'', ''Acceleration Gate'', deploys an electric gate in front of Jayce for a few seconds that increases the movement speed of allies that pass through it. Additionally, if ''Shock Blast'' is fired through the gate, it will gain a massive improvement to its damage, range and projectile speed.



Jhin is a Marksman champion that excels at area control and meticulously setting up his enemies' demise with powerful burst damage. His passive, ''Whisper'', has two separate effects. ''Death in 4 Acts'' causes Jhin's basic attacks to use an ammo system, forcing him to reload after four shots but also making his fourth shot guaranteed to critically stike for bonus damage based on the target's missing health. ''Every Moment Matters'' changes the properties of Jhin's critical strikes, causing them to deal less damage but grant him a short burst of movement speed. Additionally, attack speed from items doesn't actually increase Jhin's attack speed, and is instead converted alongside critical strike chance into bonus attack damage. With his first abilty, ''Dancing Grenade'', Jhin throws a canister to a nearby enemy that then bounces to up to three additional targets, damaging them. If the canister kills a target, the following bounces deal extra damage, stacking with each kill. His second ability, ''Deadly Flourish'', passively marks enemies damaged by Jhin's basic attacks, "Lotus Traps" or allied damage. When activated, Jhin fires an extremely long-ranged shot in a target direction, stopping at the first enemy champion hit and damaging everything in its path. Hitting a marked champion will root them in place and grant Jhin his passive movement speed bonus. His third ability, ''Captive Audience'', passively causes Jhin to store traps over time, up to a maximum of two. When activated, Jhin places a "Lotus Trap" at a target location that stealths after arming. When an enemy walks close to it the trap blooms, slowing and revealing nearby enemies before exploding, damaging foes close to it. The ability also has another passive, ''Beauty in Death'', that causes enemies killed by Jhin to spawn a blooming "Lotus Trap" at their location. With his ultimate ability, ''Curtain Call'', Jhin assembles his sniper rifle and channels for a long duration, taking aim in a huge cone in front of him. During this state he's able to fire four shots that stop at the first enemy champion they hit, damaging, revealing and slowing them. The final fourth shot will critically strike for massively increased damage.

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Jhin is a Marksman champion Marksman/Catcher hybrid that excels at area control and meticulously setting up his enemies' demise with long-range crowd control followed by powerful burst damage. His passive, ''Whisper'', has two separate effects. ''Death in 4 Acts'' causes Jhin's basic attacks to use an ammo system, forcing him to reload after four shots but also making his fourth shot guaranteed to critically stike for bonus damage based on the target's missing health. ''Every Moment Matters'' changes the properties of Jhin's critical strikes, causing them to deal less damage but grant him a short burst of movement speed. Additionally, attack speed from items doesn't actually increase Jhin's attack speed, and is instead converted alongside critical strike chance into bonus attack damage. With his first abilty, ''Dancing Grenade'', Jhin throws a canister to a nearby enemy that then bounces to up to three additional targets, damaging them. If the canister kills a target, the following bounces deal extra damage, stacking with each kill. His second ability, ''Deadly Flourish'', passively marks enemies damaged by Jhin's basic attacks, "Lotus Traps" or allied damage. When activated, Jhin fires an extremely long-ranged shot in a target direction, stopping at the first enemy champion hit and damaging everything in its path. Hitting a marked champion will root them in place and grant Jhin his passive movement speed bonus. His third ability, ''Captive Audience'', passively causes Jhin to store traps over time, up to a maximum of two. When activated, Jhin places a "Lotus Trap" at a target location that stealths after arming. When an enemy walks close to it the trap blooms, slowing and revealing nearby enemies before exploding, damaging foes close to it. The ability also has another passive, ''Beauty in Death'', that causes enemies killed by Jhin to spawn a blooming "Lotus Trap" at their location. With his ultimate ability, ''Curtain Call'', Jhin assembles his sniper rifle and channels for a long duration, taking aim in a huge cone in front of him. During this state he's able to fire four shots that stop at the first enemy champion they hit, damaging, revealing and slowing them. The final fourth shot will critically strike for massively increased damage.
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Gangplank is a Battle Mage/Skirmisher hybrid champion that is highly versatile, bringing both powerful single target and area-of-effect damage alongside global utility. His passive, ''Trial by Fire'', ignites his sword every few seconds, causing his next basic attack to set his target on fire, dealing bonus damage over time and granting Gangplank a movement speed boost. With his first ability, ''Parrrley'', Gangplank shoots a nearby enemy with his flintlock, damaging them. If the shot kills its target, Gangplank receiver plunder in the form of gold and ''Silver Serpents'', a unique currency that he can use to upgrade his ultimate ability. His second ability, ''Remove Scurvy'', heals Gangplank and frees him from crowd control effects by having him eat a large amount of oranges. His third ability, ''Powder Keg'', stores charges over time, up to a maximum of three. When activated, Gangplank spends a charge to plant a barrel at a target location that will explode when he hits it with a basic attack or ''Parrrley'', damaging and slowing all nearby enemies while immediately activating his ''Trial by Fire'' passive. Barrels that are close enough together will explode in a chain reaction if one is detonated. However, if an enemy hits the barrel before Gangplank does it will dissapear harmlessly and grant them gold. With his ultimate ability, ''Cannon Barrage'', Gangplank signals a large area anywhere on the map for his ship to fire at, calling down several waves of cannoballs that damage and slow enemies inside the area for a few seconds.

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Gangplank is a Battle Mage/Skirmisher hybrid Unique champion that is highly versatile, bringing both powerful single target centered around charging in and area-of-effect out of combat while using deadly, explosive barrels for damage alongside global utility. His passive, ''Trial by Fire'', ignites his sword every few seconds, causing his next basic attack to set his target on fire, dealing bonus damage over time and granting Gangplank a movement speed boost. With his first ability, ''Parrrley'', Gangplank shoots a nearby enemy with his flintlock, damaging them. If the shot kills its target, Gangplank receiver plunder in the form of gold and ''Silver Serpents'', a unique currency that he can use to upgrade his ultimate ability. His second ability, ''Remove Scurvy'', heals Gangplank and frees him from crowd control effects by having him eat a large amount of oranges. His third ability, ''Powder Keg'', stores charges over time, up to a maximum of three. When activated, Gangplank spends a charge to plant a barrel at a target location that will explode when he hits it with a basic attack or ''Parrrley'', damaging and slowing all nearby enemies while immediately activating his ''Trial by Fire'' passive. Barrels that are close enough together will explode in a chain reaction if one is detonated. However, if an enemy hits the barrel before Gangplank does it will dissapear harmlessly and grant them gold. With his ultimate ability, ''Cannon Barrage'', Gangplank signals a large area anywhere on the map for his ship to fire at, calling down several waves of cannoballs that damage and slow enemies inside the area for a few seconds.
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Heimerdinger is a Disruptor champion who uses his versatile inventions to deal with different situations and threats. His passive, ''Hextech Affinity'', grants him bonus movement speed when close to either an allied map turret or one of his own turrets. His first ability, ''H-28G Evolution Turret'', passively stores charges over time, up to a maximum of three. When activated, Heimerdinger spends a charge to deploy a small turret that attacks enemies with both a short-range machine gun attack and a pass-through laser that is charged slowly over time or by hitting enemies with his other abilities. His second ability, ''Hextech Micro Rockets'', sends out a wave of rockets that converge upon a target location and then fan out, each rocket exploding upon hitting an enemy, damaging them. With his third ability, ''CH-2 Electron Storm Grenade'', Heimerdinger tosses a shock grenade to a target location, damaging and slowing nearby enemies. Enemies in the center of the explosion are stunned instead of slowed. His ultimate ability, ''UPGRADE!!!'', makes his next ability free to cast and greatly enhances it. ''H-28G Evolution Turret'' becomes ''H-28Q Apex Turret'', which summons a large turret with bonus health and damage, its machine gun attack dealing area-of-effect damage and slowing targets and its laser charging much faster. ''Hextech Micro Rockets'' becomes ''Hextech Rocket Swarm'', which fires a devastating barrage of four waves of rockets that deal increased damage. ''CH-2 Electron Storm Grenade'' becomes ''CH-3X Lightning Grenade'', which hurls a grenade that bounces three times in a line, each bounce damaging and slowing nearby enemies, or stunning them if caught in the center of the blast.

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Heimerdinger is a Disruptor Unique champion who uses his versatile inventions to deal with different situations and threats. His passive, ''Hextech Affinity'', grants him bonus movement speed when close to either an allied map turret or one of his own turrets. His first ability, ''H-28G Evolution Turret'', passively stores charges over time, up to a maximum of three. When activated, Heimerdinger spends a charge to deploy a small turret that attacks enemies with both a short-range machine gun attack and a pass-through laser that is charged slowly over time or by hitting enemies with his other abilities. His second ability, ''Hextech Micro Rockets'', sends out a wave of rockets that converge upon a target location and then fan out, each rocket exploding upon hitting an enemy, damaging them. With his third ability, ''CH-2 Electron Storm Grenade'', Heimerdinger tosses a shock grenade to a target location, damaging and slowing nearby enemies. Enemies in the center of the explosion are stunned instead of slowed. His ultimate ability, ''UPGRADE!!!'', makes his next ability free to cast and greatly enhances it. ''H-28G Evolution Turret'' becomes ''H-28Q Apex Turret'', which summons a large turret with bonus health and damage, its machine gun attack dealing area-of-effect damage and slowing targets and its laser charging much faster. ''Hextech Micro Rockets'' becomes ''Hextech Rocket Swarm'', which fires a devastating barrage of four waves of rockets that deal increased damage. ''CH-2 Electron Storm Grenade'' becomes ''CH-3X Lightning Grenade'', which hurls a grenade that bounces three times in a line, each bounce damaging and slowing nearby enemies, or stunning them if caught in the center of the blast.



Ivern is a Disruptor champion who is designed to aid allies from the jungle with his quirky set of supportive abilities. His passive, ''Friend of the Forest'', makes it so that Ivern cannot attack nor be attacked by jungle monsters. Instead, he can interact with jungle camps to summon a magical grove at the cost of health and mana that grows over time. When the grove is fully matured, Ivern can free the monsters inside instead of killing them, still receiving gold and experience, as well as sharing jungle buffs with his allies. With his first ability, ''Rootcaller'', Ivern tosses a vine in a target direction, damaging and briefly immobilizing the first enemy it hits. Nearby allies can target rooted enemies to immediately dash into attack range of them. His second ability, ''Brushmaker'', passively empowers Ivern's basic attacks while he's in brush, making them ranged and causing them to deal bonus damage. He also passively stores charges over time, up to a maximum of three. When activated, Ivern spends a charge to sprout a patch of brush at a target location for a long duration. His third ability, ''Triggerseed'', places a damage-absorbing shield on a nearby allied champion. After a small delay the shield bursts, damaging and slowing surrounding enemies. With his ultimate ability, ''Daisy!'', Ivern calls his Sentinel friend Daisy to his side for a long duration. Daisy has a large amount of health and defenses, attacks nearby enemies on Ivern's command and, upon attacking the same target three times in a row, will send out a shockwave that damages and knocks up all enemies it passes through.

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Ivern is a Disruptor Catcher champion who is designed to aid allies from the jungle with his quirky set of supportive abilities. His passive, ''Friend of the Forest'', makes it so that Ivern cannot attack nor be attacked by jungle monsters. Instead, he can interact with jungle camps to summon a magical grove at the cost of health and mana that grows over time. When the grove is fully matured, Ivern can free the monsters inside instead of killing them, still receiving gold and experience, as well as sharing jungle buffs with his allies. With his first ability, ''Rootcaller'', Ivern tosses a vine in a target direction, damaging and briefly immobilizing the first enemy it hits. Nearby allies can target rooted enemies to immediately dash into attack range of them. His second ability, ''Brushmaker'', passively empowers Ivern's basic attacks while he's in brush, making them ranged and causing them to deal bonus damage. He also passively stores charges over time, up to a maximum of three. When activated, Ivern spends a charge to sprout a patch of brush at a target location for a long duration. His third ability, ''Triggerseed'', places a damage-absorbing shield on a nearby allied champion. After a small delay the shield bursts, damaging and slowing surrounding enemies. With his ultimate ability, ''Daisy!'', Ivern calls his Sentinel friend Daisy to his side for a long duration. Daisy has a large amount of health and defenses, attacks nearby enemies on Ivern's command and, upon attacking the same target three times in a row, will send out a shockwave that damages and knocks up all enemies it passes through.
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* DynamicEntry: If Mini Gnar is ready to transform and casts Hop, he will transform in ''mid-air'', and ideally be positioned for an immediate GNAR!

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