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Hot Dad has been disambiguated. Examples not clearly fitting into one of the tropes other than Fetish Fuel mentioned on Hot Dad are being removed. If you think it fits one of these tropes, feel free to readd with proper context.


* HotDad: In his League judgement, he had a son (named Theshan) before his village was destroyed.
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Vladimir is a mage-fighter champion who is heavily based around healing himself while damaging enemies, being much more resilient than the usual mage. He uses health instead of mana to cast his abilities. His passive, ''Crimson Path'', grants him bonus health based on his ability power and bonus ability power based on his health. His first ability, ''Transfusion'', absorbs the blood from a nearby enemy, damaging them and healing himself. With his second ability, ''Sanguine Pool'', Vladimir dissolves into a pool of blood for a few seconds, damaging and slowing enemies he oozes under while healing himself by a percentage of the damage dealt. Additionally, he becomes untargeteable and impossible to harm in this liquid state. His third ability, ''Tides of Blood'', releases a torrent of blood that damages all nearby enemies and grants Vladimir a temporary ''Empowered'' stack that increases Vladimir's healing and regeneration, as well as the damage and health cost of further ''Tides of Blood'', stacking up to four times. His ultimate ability, ''Hemoplague'', infects all enemies in a nearby area with a deadly blood disease that increases all damage they take for a few seconds. When the effect ends, all afflicted enemies are damaged.

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Vladimir is a mage-fighter mage-tank champion who is heavily based around healing himself while damaging enemies, being much more resilient than the usual mage. He uses health instead of mana to cast his abilities. His passive, ''Crimson Path'', grants him bonus health based on his ability power and bonus ability power based on his health. His first ability, ''Transfusion'', absorbs the blood from a nearby enemy, damaging them and healing himself. With his second ability, ''Sanguine Pool'', Vladimir dissolves into a pool of blood for a few seconds, damaging and slowing enemies he oozes under while healing himself by a percentage of the damage dealt. Additionally, he becomes untargeteable and impossible to harm in this liquid state. His third ability, ''Tides of Blood'', releases a torrent of blood that damages all nearby enemies and grants Vladimir a temporary ''Empowered'' stack that increases Vladimir's healing and regeneration, as well as the damage and health cost of further ''Tides of Blood'', stacking up to four times. His ultimate ability, ''Hemoplague'', infects all enemies in a nearby area with a deadly blood disease that increases all damage they take for a few seconds. When the effect ends, all afflicted enemies are damaged.
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Vel'Koz is a mage champion who can deal extreme burst damage from range, but must keep his opponents at bay as he's fragile and lacks any effective escape mechanisms. His passive, ''Organic Deconstruction'', marks opponents struck by his abilities with temporary ''Deconstruction'' stacks that, once three of them stack, are consumed to deal bonus unblockable true damage. Damaging an opponent with his basic attacks will reset the duration of the stacks. His first ability, ''Plasma Fission'', sends out a ball of plasma that damages and slows the first enemy it hits. When the ball hits, reaches the end of its path or the ability is reactivated it will split in two bolts, each one travelling in opposite directions perpendicular to the direction of the cast, that will apply the same effects to the first enemy they hit. His second ability, ''Void Rift'', allows Vel'koz to store up to two charges that can be expended to create a temporary rift to the Void in a line in front of him, damaging all enemies it contacts with. After a brief delay the rift explodes, damaging all enemies in contact with it again. His third ability, ''Tectonic Disruption'', sends a shockwave to a nearby area where it will explode, damaging and knocking up all enemies around it. If the enemies are close to Vel'koz they will be also knocked slightly away from him. His ultimate ability, ''Lifeform Disintegration Ray'', makes Vel'koz channel for a brief duration, releasing a devastating laser that damages all enemies in its path and will follow the cursor, which allows it to be aimed.

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Vel'Koz is a mage champion who can deal extreme burst damage from range, but must keep his opponents at bay as he's fragile and lacks any effective escape mechanisms. His passive, ''Organic Deconstruction'', marks opponents struck by his abilities with temporary ''Deconstruction'' stacks that, once three of them stack, are consumed to deal bonus unblockable true damage. Damaging an opponent with his basic attacks will reset the duration of the stacks. His first ability, ''Plasma Fission'', sends out a ball of plasma that damages and slows the first enemy it hits. When the ball hits, reaches the end of its path or the ability is reactivated it will split in two bolts, each one travelling in opposite directions perpendicular to the direction of the cast, that will apply the same effects to the first enemy they hit. His second ability, ''Void Rift'', allows Vel'koz to store up to two charges that can be expended to create a temporary rift to the Void in a line in front of him, damaging all enemies it contacts with. After a brief delay the rift explodes, damaging all enemies in contact with it again. His third ability, ''Tectonic Disruption'', sends a shockwave to a nearby area where it will explode, damaging and knocking up all enemies around it. If the enemies are close to Vel'koz they will be also knocked slightly away from him. His ultimate ability, ''Lifeform Disintegration Ray'', makes Vel'koz channel for a brief duration, releasing a devastating laser that damages and slows all enemies in its path and will follow the cursor, which allows it to be aimed.
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Ziggs is a mage champion adept at harrassing opponents from afar, controlling the battlefield and dealing high multi-target damage with his powerful explosives. His passive, ''Short Fuse'', makes his next basic attack deal bonus magic damage every few seconds, with the cooldown reducing everytime he uses an ability. His first ability, ''Bouncing Bomb'', lobs a bomb that explodes upon contacting an enemy or bouncing three times, dealing damage to all nearby foes. The range of the bounces depends on how far away he threw it. His second ability, ''Satchel Charge'', sends an explosive charge at a nearby area that detonates after a few seconds or when Ziggs reactivates the ability, damaging and knocking back all nearby enemies. If Ziggs is in the area of the explosion he will also be knocked back a larger distance, allowing him to use it for mobility. His third ability, ''Hexplosive Minefield'', scatters a several proximity mines over a nearby area that will explode upon entering contact with an enemy, damaging and slowing them. With his ultimate ability, ''Mega Inferno Bomb'', Ziggs hurls an enormous bomb at any location in a humongous area around him, that will explode powerfully upon reaching its destination, damaging all enemies inside depending on how close they were to the center of the explosion.

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Ziggs is a mage champion adept at harrassing opponents from afar, controlling the battlefield and dealing high multi-target damage with his powerful explosives. His passive, ''Short Fuse'', makes his next basic attack deal bonus magic damage every few seconds, with the cooldown reducing everytime he uses an ability. His first ability, ''Bouncing Bomb'', lobs a bomb that explodes upon contacting an enemy or bouncing three times, dealing damage to all nearby foes. The range of the bounces depends on how far away he threw it. His second ability, ''Satchel Charge'', sends an explosive charge at a nearby area that detonates after a few seconds or when Ziggs reactivates the ability, damaging and knocking back all nearby enemies. If Ziggs is in the area of the explosion he will also be knocked back a larger distance, allowing him to use it for mobility. His third ability, ''Hexplosive Minefield'', scatters a several proximity mines over a nearby area that will explode upon entering contact with an enemy, damaging and slowing them. With his ultimate ability, ''Mega Inferno Bomb'', Ziggs hurls an enormous bomb at any location in a humongous area around him, that will explode powerfully upon reaching its destination, damaging all enemies inside depending on how close they were to the center of the explosion.
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Zyra is a mage-support champion who can plant seeds that sprout into vicious vegetation that assists her in attacking and disabling her opponents. Her passive, ''Rise of the Thorns'', transforms Zyra back into her giant plant form upon death, allowing her to fire a ''Vengeful Thorn'' once that deals unblockable true damage to all enemies it passes through. Her first ability, ''Deadly Bloom'', creates an explosion of thorns that damages all enemies in a nearby are and, if it contacts any seeds, will make them sprout into temporary ''Thorn Spitters'' that shoot spikes from range at nearby enemies. Her second ability, ''Rampant Growth'', passively increases Zyra's cooldown reduction, and makes her store charges over time that can be spent to plant a seed at any point in a nearby area around her that will sprout into a plant when struck by her other basic abilities. The seeds also reveal a small area around them and, though they will be destroyed if any enemy champion walks over them, they will also reveal their destroyer for a few seconds. Her third ability, ''Grasping Roots'', sends out a wave of entangling roots that damage and briefly immobilize all enemies they hit and, if they contact any seeds, will make them sprout into temporary ''Vine Lashers'' that attack nearby enemies with a short range attack that also slows them for a small duration. Her ultimate ability, ''Stranglethorns'', makes a twisted thicket of vines expand over a large nearby area, damaging all foes inside, which then snap, knocking up all enemies inside that area. Additionally, if any of her summoned plants are inside that area they will gain bonus attack speed for a brief duration.

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Zyra is a mage-support champion who can plant seeds that sprout into vicious vegetation that assists her in attacking and disabling her opponents. Her passive, ''Rise of the Thorns'', transforms Zyra back into her giant plant form upon death, allowing her to fire a ''Vengeful Thorn'' once that deals unblockable true damage to all enemies it passes through. Her first ability, ''Deadly Bloom'', creates an explosion of thorns that damages all enemies in a nearby are area and, if it contacts any seeds, will make them sprout into temporary ''Thorn Spitters'' that shoot spikes from range at nearby enemies. Her second ability, ''Rampant Growth'', passively increases Zyra's cooldown reduction, and makes her store charges over time that can be spent to plant a seed at any point in a nearby large area around her that her. These seeds will sprout into a plant when struck by her other basic abilities. The seeds abilities, and also reveal a small area around them and, though they them. The seeds will be destroyed if any enemy champion walks over them, but they will also reveal their destroyer for a few seconds. Her third ability, ''Grasping Roots'', sends out a wave of entangling roots that damage and briefly immobilize all enemies they hit and, if they contact any seeds, will make them sprout into temporary ''Vine Lashers'' that attack nearby enemies with a short range attack that also slows them for a small duration. Her ultimate ability, ''Stranglethorns'', makes a twisted thicket of vines expand over a large nearby area, damaging all foes inside, which then snap, knocking up all enemies inside that area. Additionally, if any of her summoned plants are inside that area they will gain bonus attack speed for a brief duration.
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Zyra is a mage-support champion who can plant seeds that sprout into vicious vegetation that assists her in attacking and disabling her opponents. Her passive, ''Rise of the Thorns'', transforms Zyra back into her giant plant form upon death, allowing her to fire a ''Vengeful Thorn'' once, dealing true unblockable damage to all enemies it passes through. Her first ability, ''Deadly Bloom'', creates an explosion of thorns that damages all enemies in a nearby are and, if it contacts any seeds, will make them sprout into temporary ''Thorn Spitters'' that shoot spikes from range at nearby enemies. Her second ability, ''Rampant Growth'', passively increases Zyra's cooldown reduction, and makes her store charges over time that can be spent to plant a seed at any point in a nearby area around her that will sprout into a plant when struck by her other basic abilities. The seeds also reveal a small area around them and, though they will be destroyed if any enemy champion walks over them, they will also reveal their destroyer for a few seconds. Her third ability, ''Grasping Roots'', sends out a wave of entangling roots that damage and briefly immobilize all enemies they hit and, if they contact any seeds, will make them sprout into temporary ''Vine Lashers'' that attack nearby enemies with a short range attack that also slows them for a small duration. Her ultimate ability, ''Stranglethorns'', makes a twisted thicket of vines expand over a large nearby area, damaging all foes inside, which then snap, knocking up all enemies inside that area. Additionally, if any of her summoned plants are inside that area they will gain bonus attack speed for a brief duration.

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Zyra is a mage-support champion who can plant seeds that sprout into vicious vegetation that assists her in attacking and disabling her opponents. Her passive, ''Rise of the Thorns'', transforms Zyra back into her giant plant form upon death, allowing her to fire a ''Vengeful Thorn'' once, dealing true once that deals unblockable true damage to all enemies it passes through. Her first ability, ''Deadly Bloom'', creates an explosion of thorns that damages all enemies in a nearby are and, if it contacts any seeds, will make them sprout into temporary ''Thorn Spitters'' that shoot spikes from range at nearby enemies. Her second ability, ''Rampant Growth'', passively increases Zyra's cooldown reduction, and makes her store charges over time that can be spent to plant a seed at any point in a nearby area around her that will sprout into a plant when struck by her other basic abilities. The seeds also reveal a small area around them and, though they will be destroyed if any enemy champion walks over them, they will also reveal their destroyer for a few seconds. Her third ability, ''Grasping Roots'', sends out a wave of entangling roots that damage and briefly immobilize all enemies they hit and, if they contact any seeds, will make them sprout into temporary ''Vine Lashers'' that attack nearby enemies with a short range attack that also slows them for a small duration. Her ultimate ability, ''Stranglethorns'', makes a twisted thicket of vines expand over a large nearby area, damaging all foes inside, which then snap, knocking up all enemies inside that area. Additionally, if any of her summoned plants are inside that area they will gain bonus attack speed for a brief duration.
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Zyra is a mage-support champion who can plant seeds that sprout into vicious vegetation that assists her in attacking and disabling her opponents. Her passive, ''Rise of the Thorns'', transforms Zyra back into her giant plant for upon death, allowing her to fire a ''Vengeful Thorn'' once, dealing true unblockable damage to all enemies it passes through. Her first ability, ''Deadly Bloom'', creates an explosion of thorns that damages all enemies in a nearby are and, if it contacts any seeds, will make them sprout into temporary ''Thorn Spitters'' that shoot spikes from range at nearby enemies. Her second ability, ''Rampant Growth'', passively increases Zyra's cooldown reduction, and makes her store charges over time that can be spent to plant a seed at any point in a nearby area around her that will sprout into a plant when struck by her other basic abilities. The seeds also reveal a small area around them and, though they will be destroyed if any enemy champion walks over them, they will also reveal their destroyer for a few seconds. Her third ability, ''Grasping Roots'', sends out a wave of entangling roots that damage and briefly immobilize all enemies they hit and, if they contact any seeds, will make them sprout into temporary ''Vine Lashers'' that attack nearby enemies with a short range attack that also slows them for a small duration. Her ultimate ability, ''Stranglethorns'', makes a twisted thicket of vines expand over a large nearby area, damaging all foes inside, which then snap, knocking up all enemies inside that area. Additionally, if any of her summoned plants are inside that area they will gain bonus attack speed for a brief duration.

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Zyra is a mage-support champion who can plant seeds that sprout into vicious vegetation that assists her in attacking and disabling her opponents. Her passive, ''Rise of the Thorns'', transforms Zyra back into her giant plant for form upon death, allowing her to fire a ''Vengeful Thorn'' once, dealing true unblockable damage to all enemies it passes through. Her first ability, ''Deadly Bloom'', creates an explosion of thorns that damages all enemies in a nearby are and, if it contacts any seeds, will make them sprout into temporary ''Thorn Spitters'' that shoot spikes from range at nearby enemies. Her second ability, ''Rampant Growth'', passively increases Zyra's cooldown reduction, and makes her store charges over time that can be spent to plant a seed at any point in a nearby area around her that will sprout into a plant when struck by her other basic abilities. The seeds also reveal a small area around them and, though they will be destroyed if any enemy champion walks over them, they will also reveal their destroyer for a few seconds. Her third ability, ''Grasping Roots'', sends out a wave of entangling roots that damage and briefly immobilize all enemies they hit and, if they contact any seeds, will make them sprout into temporary ''Vine Lashers'' that attack nearby enemies with a short range attack that also slows them for a small duration. Her ultimate ability, ''Stranglethorns'', makes a twisted thicket of vines expand over a large nearby area, damaging all foes inside, which then snap, knocking up all enemies inside that area. Additionally, if any of her summoned plants are inside that area they will gain bonus attack speed for a brief duration.
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Zilean is a support-mage champion that specializes in using his unique spells to harrass and disable opponents, as well as support allies. His passive, ''Heightened Learning'', affects all allied champions regardless of their position on the map, increasing the experience they gain and allowing them to level up faster. His first ability, ''Time Bomb'', places a delayed bomb on any target around him that will explode after a few seconds, damaging the target (if it's an enemy) and all nearby foes. Placing a bomb on a target that already has one will authomatically detonate the previous one. His second ability, ''Rewind'', reduces the cooldown of all his other abilities when activated. With his third ability, ''Time Warp'', Zilean bends the time around a nearby champion for a few seconds, increasing their movement speed if they're an ally or slowing them if they're an enemy. His ultimate ability, ''Chrono Shift'', places a time rune on a nearby ally for a few seconds that will rewind time if they're killed while protected by it, returning them to life them after a brief delay.

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Zilean is a support-mage champion that specializes in using his unique spells to harrass and disable opponents, as well as support allies. His passive, ''Heightened Learning'', affects all allied champions regardless of their position on the map, increasing the experience they gain and allowing them to level up faster. His first ability, ''Time Bomb'', places a delayed bomb on any target around him that will explode after a few seconds, damaging the target (if it's an enemy) and all nearby foes. Placing a bomb on a target that already has one will authomatically detonate the previous one. His second ability, ''Rewind'', reduces the cooldown of all his other abilities when activated. With his third ability, ''Time Warp'', Zilean bends the time around a nearby champion for a few seconds, increasing their movement speed if they're an ally or slowing them if they're an enemy. His ultimate ability, ''Chrono Shift'', places a time rune on a nearby ally for a few seconds that will rewind time if they're killed while protected by it, returning them to life them after a brief delay.



Zyra is a mage-support champion who summons vicious vegetation to attack her foes. Her core ability allows her to plant seeds to grant vision in a small area. Her other two basic abilities cause these seeds to sprout into plants that attack nearby foes; a bursting bud of thorns that creates ranged Thorn Spitters, and an advancing line of entangling roots that grow slowing Vine Lashers. Her ultimate creates an thicket that expands to damage foes before retracting and knocking them into the air, also increasing the attack speed of her plants inside the area. Upon death, she transforms into a giant plant and can shoot off a single attack that deals true damage, letting her get one final shot off on her foes.

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Zyra is a mage-support champion who summons can plant seeds that sprout into vicious vegetation to attack that assists her foes. in attacking and disabling her opponents. Her core ability allows passive, ''Rise of the Thorns'', transforms Zyra back into her giant plant for upon death, allowing her to plant seeds fire a ''Vengeful Thorn'' once, dealing true unblockable damage to grant vision in a small area. all enemies it passes through. Her other two basic abilities cause these seeds to sprout into plants that attack nearby foes; a bursting bud first ability, ''Deadly Bloom'', creates an explosion of thorns that creates ranged Thorn Spitters, damages all enemies in a nearby are and, if it contacts any seeds, will make them sprout into temporary ''Thorn Spitters'' that shoot spikes from range at nearby enemies. Her second ability, ''Rampant Growth'', passively increases Zyra's cooldown reduction, and an advancing line makes her store charges over time that can be spent to plant a seed at any point in a nearby area around her that will sprout into a plant when struck by her other basic abilities. The seeds also reveal a small area around them and, though they will be destroyed if any enemy champion walks over them, they will also reveal their destroyer for a few seconds. Her third ability, ''Grasping Roots'', sends out a wave of entangling roots that grow slowing Vine Lashers. damage and briefly immobilize all enemies they hit and, if they contact any seeds, will make them sprout into temporary ''Vine Lashers'' that attack nearby enemies with a short range attack that also slows them for a small duration. Her ultimate creates an ability, ''Stranglethorns'', makes a twisted thicket that expands to damage of vines expand over a large nearby area, damaging all foes before retracting and inside, which then snap, knocking them into the air, also increasing the up all enemies inside that area. Additionally, if any of her summoned plants are inside that area they will gain bonus attack speed of her plants inside the area. Upon death, she transforms into for a giant plant and can shoot off a single attack that deals true damage, letting her get one final shot off on her foes.
brief duration.
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Ziggs is a mage champion adept at harrassing opponents from afar, controlling the battlefield and dealing high multi-target damage with his powerful explosives. His passive, ''Short Fuse'', makes his next basic attack deal bonus magic damage every few seconds, with the cooldown reducing everytime he uses an ability. His first ability, ''Bouncing Bomb'', lobs a bomb that explodes upong contacting an enemy or bouncing three times, dealing damage to all nearby foes. The range of the bounces depends on how far away he threw it. His second ability, ''Satchel Charge'', sends an explosive charge at a nearby area that detonates after a few seconds or when Ziggs reactivates the ability, damaging and knocking back all nearby enemies. If Ziggs is in the area of the explosion he will also be knocked back a larger distance, allowing him to use it for mobility. His third ability, ''Hexplosive Minefield'', scatters a several proximity mines over a nearby area that will explode upon entering contact with an enemy, damaging and slowing them. With his ultimate ability, ''Mega Inferno Bomb'', Ziggs hurls an enormous bomb at any location in a humongous area around him, that will explode powerfully upon reaching its destination, damaging all enemies inside depending on how close they were to the center of the explosion.

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Ziggs is a mage champion adept at harrassing opponents from afar, controlling the battlefield and dealing high multi-target damage with his powerful explosives. His passive, ''Short Fuse'', makes his next basic attack deal bonus magic damage every few seconds, with the cooldown reducing everytime he uses an ability. His first ability, ''Bouncing Bomb'', lobs a bomb that explodes upong upon contacting an enemy or bouncing three times, dealing damage to all nearby foes. The range of the bounces depends on how far away he threw it. His second ability, ''Satchel Charge'', sends an explosive charge at a nearby area that detonates after a few seconds or when Ziggs reactivates the ability, damaging and knocking back all nearby enemies. If Ziggs is in the area of the explosion he will also be knocked back a larger distance, allowing him to use it for mobility. His third ability, ''Hexplosive Minefield'', scatters a several proximity mines over a nearby area that will explode upon entering contact with an enemy, damaging and slowing them. With his ultimate ability, ''Mega Inferno Bomb'', Ziggs hurls an enormous bomb at any location in a humongous area around him, that will explode powerfully upon reaching its destination, damaging all enemies inside depending on how close they were to the center of the explosion.



Zilean is a support-mage champion that specializes in boosting allies and disabling opponents. He can tag targets with delayed explosions, manually reduce his abilities' cooldowns, significantly speed up or slow down an ally or enemy unit, and cast a spell on an ally that, if they die, returns them to life after a brief delay. His passive boosts his team's experience gain, allowing them to gain levels and strength faster.

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Zilean is a support-mage champion that specializes in boosting allies using his unique spells to harrass and disabling opponents. He can tag targets with delayed explosions, manually reduce his abilities' cooldowns, significantly speed up or slow down an ally or enemy unit, and cast a spell on an ally that, if they die, returns them to life after a brief delay. disable opponents, as well as support allies. His passive boosts his team's passive, ''Heightened Learning'', affects all allied champions regardless of their position on the map, increasing the experience gain, they gain and allowing them to gain levels level up faster. His first ability, ''Time Bomb'', places a delayed bomb on any target around him that will explode after a few seconds, damaging the target (if it's an enemy) and strength faster.
all nearby foes. Placing a bomb on a target that already has one will authomatically detonate the previous one. His second ability, ''Rewind'', reduces the cooldown of all his other abilities when activated. With his third ability, ''Time Warp'', Zilean bends the time around a nearby champion for a few seconds, increasing their movement speed if they're an ally or slowing them if they're an enemy. His ultimate ability, ''Chrono Shift'', places a time rune on a nearby ally for a few seconds that will rewind time if they're killed while protected by it, returning them to life them after a brief delay.
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Ziggs is a mage champion adept at harrassing opponents from afar, controlling the battlefield and dealing high multi-target damage with his powerful explosives. His passive, ''Short Fuse'', makes his next basic attack deal bonus magic damage every few seconds, with the cooldown reducing everytime he uses an ability. His first ability, ''Bouncing Bomb'', lobs a long-range bouncing bomb that explodes upong contacting an enemy or bouncing three times. His second ability, ''Satchel Charge'', sends an explosive charge at a nearby area that detonates after a few seconds or when Ziggs reactivates the ability, damaging and knocking back all nearby enemies. If Ziggs is in the area of the explosion he will also be knocked back a larger distance, allowing him to use it for mobility. His third ability, ''Hexplosive Minefield'', scatters a several proximity mines over a nearby area that will explode upon entering contact with an enemy, damaging and slowing them. With his ultimate ability, ''Mega Inferno Bomb'', Ziggs hurls an enormous bomb at any location in a humongous area around him, that will explode powerfully upon reaching its destination, damaging all enemies inside depending on how close they were to the center of the explosion.

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Ziggs is a mage champion adept at harrassing opponents from afar, controlling the battlefield and dealing high multi-target damage with his powerful explosives. His passive, ''Short Fuse'', makes his next basic attack deal bonus magic damage every few seconds, with the cooldown reducing everytime he uses an ability. His first ability, ''Bouncing Bomb'', lobs a long-range bouncing bomb that explodes upong contacting an enemy or bouncing three times.times, dealing damage to all nearby foes. The range of the bounces depends on how far away he threw it. His second ability, ''Satchel Charge'', sends an explosive charge at a nearby area that detonates after a few seconds or when Ziggs reactivates the ability, damaging and knocking back all nearby enemies. If Ziggs is in the area of the explosion he will also be knocked back a larger distance, allowing him to use it for mobility. His third ability, ''Hexplosive Minefield'', scatters a several proximity mines over a nearby area that will explode upon entering contact with an enemy, damaging and slowing them. With his ultimate ability, ''Mega Inferno Bomb'', Ziggs hurls an enormous bomb at any location in a humongous area around him, that will explode powerfully upon reaching its destination, damaging all enemies inside depending on how close they were to the center of the explosion.
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Zed is a assassin-fighter champion with a complex ability set based around shadow clones that he can use to move and attack from unexpected angles. Like the other ninja champions, she uses a fixed Energy Meter as a resource instead of mana. His passive, ''Contempt for the Weak'', makes his next basic attack against an enemy below half health to deal extra damage based on their maximum health, although this effect can only apply on the same target once every few seconds. His first ability, ''Razor Shuriken'', hurls his spinning blades forward in a line, damaging all enemies they pass through. His second ability, ''Living Shadow'', passively increases his attack damage, and can be activated to temporarily spawn an immobile shadow clone in any point in an area around him. This shadow clone mimics Zed's basic abilities, and Zed will regain some Energy if both him and his clone strike the same target with an ability. Additionally, Zed can reactivate the ability at any moment to swap positions with his shadow clone. His third ability, ''Shadow Slash'', is a spinning slash that damages all opponents around Zed. Zed's slash will reduce the cooldown of ''Living Shadow'' for each enemy champion hit, while the shadow clone's slash will slow any enemies struck for a short duration. With his ultimate ability, ''Death Mark'', Zed dashes to a nearby, spawning a shadow clone both at this original location and behind the target, and then puts a mark on the target for a few seconds. When the effect ends and the mark expires, the target will take damage based on how much damage Zed dealt to them while it was activate. Additionally, while the mark lasts, Zed can reactivate the ability to swap places with the shadow clone he left at the location he dashed from.

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Zed is a assassin-fighter champion with a complex ability set based around shadow clones that he can use to move and attack from unexpected angles. Like the other ninja champions, she he uses a fixed Energy Meter as a resource instead of mana. His passive, ''Contempt for the Weak'', makes his next basic attack against an enemy below half health to deal extra damage based on their maximum health, although this effect can only apply on the same target once every few seconds. His first ability, ''Razor Shuriken'', hurls his spinning blades forward in a line, damaging all enemies they pass through. His second ability, ''Living Shadow'', passively increases his attack damage, and can be activated to temporarily spawn an immobile shadow clone in any point in an area around him. This shadow clone mimics Zed's basic abilities, and Zed will regain some Energy if both him and his clone strike the same target with an ability. Additionally, Zed can reactivate the ability at any moment to swap positions with his shadow clone. His third ability, ''Shadow Slash'', is a spinning slash that damages all opponents around Zed. Zed's slash will reduce the cooldown of ''Living Shadow'' for each enemy champion hit, while the shadow clone's slash will slow any enemies struck for a short duration. With his ultimate ability, ''Death Mark'', Zed dashes to a nearby, nearby enemy champion, spawning a shadow clone both at this original location and behind the target, and then puts a mark on the target for a few seconds. When the effect ends and the mark expires, the target will take damage based on how much damage Zed dealt to them while it was activate. Additionally, while the mark lasts, Zed can reactivate the ability to swap places with the shadow clone he left at the location he dashed from.



Ziggs is a mage champion who deals high area of effect damage. His passive periodically adds extra damage to his attacks, with the bonuses coming faster if he keeps casting spells. He can lob a bouncing bomb, lay a satchel charge that can knock both himself and enemies around, scatter slowing mines over an area, and fire a huge missile over an incredible range.

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Ziggs is a mage champion who deals adept at harrassing opponents from afar, controlling the battlefield and dealing high area of effect damage. His passive periodically adds extra multi-target damage to with his attacks, powerful explosives. His passive, ''Short Fuse'', makes his next basic attack deal bonus magic damage every few seconds, with the bonuses coming faster if cooldown reducing everytime he keeps casting spells. He can lob uses an ability. His first ability, ''Bouncing Bomb'', lobs a long-range bouncing bomb, lay a satchel bomb that explodes upong contacting an enemy or bouncing three times. His second ability, ''Satchel Charge'', sends an explosive charge at a nearby area that can knock both himself detonates after a few seconds or when Ziggs reactivates the ability, damaging and enemies around, scatter slowing knocking back all nearby enemies. If Ziggs is in the area of the explosion he will also be knocked back a larger distance, allowing him to use it for mobility. His third ability, ''Hexplosive Minefield'', scatters a several proximity mines over a nearby area that will explode upon entering contact with an area, enemy, damaging and fire a huge missile over slowing them. With his ultimate ability, ''Mega Inferno Bomb'', Ziggs hurls an incredible range.
enormous bomb at any location in a humongous area around him, that will explode powerfully upon reaching its destination, damaging all enemies inside depending on how close they were to the center of the explosion.
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Zed is a assassin-fighter champion with a complex ability set that he can use to move and attack from unexpected angles. He lacks a ManaMeter, using a fixed Energy meter instead. His passive causes his first attack against an enemy below half health to deal extra damage based on their maximum health. His signature ability summons a shadow clone as a second source for his other abilities that Zed can also swap places with for quick repositioning. He and his clones can throw shurikens that slash through enemies in their path, and perform slash attacks around themselves; Zed's slash reduces the cooldown of his shadow summoning for each target hit, while a shadow's slash applies a brief slowing effect. Zed's ultimate lets him dash to a target, summoning a shadow clone behind them and marking them for a few seconds. When the mark expires, the target takes additional damage based on how much damage Zed dealt to them while it was active.

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Zed is a assassin-fighter champion with a complex ability set based around shadow clones that he can use to move and attack from unexpected angles. He lacks a ManaMeter, using Like the other ninja champions, she uses a fixed Energy meter instead. Meter as a resource instead of mana. His passive causes passive, ''Contempt for the Weak'', makes his first next basic attack against an enemy below half health to deal extra damage based on their maximum health. health, although this effect can only apply on the same target once every few seconds. His signature ability summons first ability, ''Razor Shuriken'', hurls his spinning blades forward in a line, damaging all enemies they pass through. His second ability, ''Living Shadow'', passively increases his attack damage, and can be activated to temporarily spawn an immobile shadow clone as a second source for in any point in an area around him. This shadow clone mimics Zed's basic abilities, and Zed will regain some Energy if both him and his other abilities that clone strike the same target with an ability. Additionally, Zed can also reactivate the ability at any moment to swap places positions with for quick repositioning. He and his clones can throw shurikens that shadow clone. His third ability, ''Shadow Slash'', is a spinning slash through enemies in their path, and perform slash attacks that damages all opponents around themselves; Zed. Zed's slash reduces will reduce the cooldown of his shadow summoning ''Living Shadow'' for each target enemy champion hit, while a shadow's the shadow clone's slash applies will slow any enemies struck for a brief slowing effect. Zed's short duration. With his ultimate lets him dash ability, ''Death Mark'', Zed dashes to a target, summoning nearby, spawning a shadow clone both at this original location and behind them the target, and marking them then puts a mark on the target for a few seconds. When the effect ends and the mark expires, the target takes additional will take damage based on how much damage Zed dealt to them while it was active.
activate. Additionally, while the mark lasts, Zed can reactivate the ability to swap places with the shadow clone he left at the location he dashed from.
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Zac is a tank-fighter champion with a chaotic skillset based around his unique body, granting him sustain, mobility and area of effect damage and crowd control. He uses health as a resource instead of mana. His passive, ''Cell Division'', causes a chunk of his gelatinous body to break off him and land at a close location whenever he strikes an enemy with an ability, where he can pick it up to restore some of his health. Additionally, his passive has a secondary effect that only works once before going on cooldown, which splits Zac into four separate balls of good when he dies, each with a portion of his maximum health and defensive stats, that attempt to recombine, reviving Zac with the same total health they had if they succeed. With his first ability, ''Stretching Strike'', Zac stretches his arms and smashes all opponents in a line in front of him with an elastic punch, damaging and slowing them. His second ability, ''Unstable Matter'', releases a shower of good from Zac's body that damages all nearby enemies based on their maximum health. With his third ability, ''Elastic Slingshot'', Zac anchors his arms to the ground and starts charging up for a brief duration. When the ability is reactivated Zac launches himself at an area in a cone in front of him, where he will damage and knock back all targets. The range of the jump depends on how long he charged it up. His ultimate ability, ''Let's Bounce!'', transforms Zac into a wildly bouncing blob that damages, slows and knocks up any enemies he bounces upon. While he's in this state, Zac gains bonus movement speed and bounces up to three times.

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Zac is a tank-fighter champion with a chaotic skillset based around his unique body, granting him sustain, mobility and area of effect damage and crowd control. He uses health as a resource instead of mana. His passive, ''Cell Division'', causes a chunk of his gelatinous body to break off him and land at a close location whenever he strikes an enemy with an ability, where he can pick it up to restore some of his health. Additionally, his passive has a secondary effect that only works once before going on cooldown, which splits Zac into four separate balls of good goo when he dies, each with a portion of his maximum health and defensive stats, that attempt to recombine, reviving Zac with the same total health they had if they succeed. With his first ability, ''Stretching Strike'', Zac stretches his arms and smashes all opponents in a line in front of him with an elastic punch, damaging and slowing them. His second ability, ''Unstable Matter'', releases a shower of good goo from Zac's body that damages all nearby enemies based on their maximum health. With his third ability, ''Elastic Slingshot'', Zac anchors his arms to the ground and starts charging up for a brief duration. When the ability is reactivated Zac launches himself at an area in a cone in front of him, where he will damage and knock back all targets. The range of the jump depends on how long he charged it up. His ultimate ability, ''Let's Bounce!'', transforms Zac into a wildly bouncing blob that damages, slows and knocks up any enemies he bounces upon. While he's in this state, Zac gains bonus movement speed and bounces up to three times.

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Zac is a tank-fighter champion with a chaotic skillset that gives him a lot of mobility in combat. Zac uses his own health as a resource instead of mana, and his abilities allow him to stretch his arms to throw a long punch that slows enemies hit, explode in a shower of goo to damage all nearby enemies based on their maximum health, charge up a slingshot-like dash to launch himself at his enemies, and become a wildly bouncing blob that can knock enemies upwards with him and hurt anyone he lands on, bouncing up to three times. All of his abilities passively cause a chunk of his gelatinous body to break off when they successfully hit enemy champions, and he can collect the globs to restore some health. Additionally, his passive has a long-cooldown effect where he splits into four separate balls of goo on death, each with a portion of his maximum health and defensive stats. The blobs attempt to reform and, if they succeed, Zac is reanimated with the same total health they had.

Zac's alternate skins inclue Special Weapon Zac.

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Zac is a tank-fighter champion with a chaotic skillset that gives based around his unique body, granting him a lot of sustain, mobility in combat. Zac and area of effect damage and crowd control. He uses his own health as a resource instead of mana, and his abilities allow him to stretch his arms to throw a long punch that slows enemies hit, explode in a shower of goo to damage all nearby enemies based on their maximum health, charge up a slingshot-like dash to launch himself at his enemies, and become a wildly bouncing blob that can knock enemies upwards with him and hurt anyone he lands on, bouncing up to three times. All of his abilities passively cause mana. His passive, ''Cell Division'', causes a chunk of his gelatinous body to break off when they successfully hit him and land at a close location whenever he strikes an enemy champions, and with an ability, where he can collect the globs pick it up to restore some of his health. Additionally, his passive has a long-cooldown secondary effect where he that only works once before going on cooldown, which splits Zac into four separate balls of goo on death, good when he dies, each with a portion of his maximum health and defensive stats. The blobs stats, that attempt to reform and, if they succeed, recombine, reviving Zac is reanimated with the same total health they had.

had if they succeed. With his first ability, ''Stretching Strike'', Zac stretches his arms and smashes all opponents in a line in front of him with an elastic punch, damaging and slowing them. His second ability, ''Unstable Matter'', releases a shower of good from Zac's alternate skins inclue Special Weapon Zac.
body that damages all nearby enemies based on their maximum health. With his third ability, ''Elastic Slingshot'', Zac anchors his arms to the ground and starts charging up for a brief duration. When the ability is reactivated Zac launches himself at an area in a cone in front of him, where he will damage and knock back all targets. The range of the jump depends on how long he charged it up. His ultimate ability, ''Let's Bounce!'', transforms Zac into a wildly bouncing blob that damages, slows and knocks up any enemies he bounces upon. While he's in this state, Zac gains bonus movement speed and bounces up to three times.
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Yorick is a fighter-mage champion and the first champion to make excessive use of a summoning mechanic. All of his abilities, in addition to having their own effects, summon a spirit minion with constantly decaying health. Yorick's ghouls inherit a portion of his maximum health and attack damage and decrease the damage he takes while they're alive. He can charge a powerful blow that summons a fast, high-damage ghoul that increases Yorick's speed while it's alive, cause a slowing blast in an area that summons a slow-inducing ghoul, and damage an enemy to heal himself for a percentage of the damage done and summon a ghoul that also heals him when it deals damage. Yorick's ultimate creates a spirit copy of an ally champion or himself that he can control. If the targeted champion dies, they gain brief control over the spirit and access to all their abilities, giving them a short chance to [[TakingYouWithMe take revenge in death]].

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Yorick is a fighter-mage champion and the first champion to make excessive who makes extensive use of a summoning mechanic. mechanic, continuously summoning undead Ghouls to help and support him in battle. All of his abilities, basic abilities summon ''Ghouls'' in addition to having their own other effects, summon which have a spirit minion with constantly decaying health. percentage of Yorick's ghouls inherit a portion of his maximum health and attack damage damage, continuously lose health and decrease authomatically attack nearby enemies. His passive, ''Unholy Covenant'', reduces the damage he Yorick takes while they're alive. He can charge a powerful blow and increases the damage of his basic attacks for each ''Ghoul'' he has out. His first ability, ''Omen of War'', increases the damage of his next basic attack and makes it summon an ''Spectral Ghoul'' that grants Yorick a movement speed bonus as long as it lives. His second ability, ''Omen of Pestilence'', summons a fast, high-damage ghoul that increases Yorick's speed while it's alive, cause ''Decaying Ghoul'' at a nearby area in a violent explosion, damaging and slowing blast in all nearby enemies. The ''Decaying Ghoul'' also emits an area aura of death that summons slows all surrounding foes. His third ability, ''Omen of Famine'', damages a slow-inducing ghoul, and damage an nearby enemy to heal himself and heals Yorick for a percentage of the damage done and summon dealt, while also summoning a ghoul ''Ravenous Ghoul'' that also attack that target. The ''Ravenous Ghoul'' heals him when it deals damage. Yorick's Yorick everytime he attacks an enemy. His ultimate ability, ''Omen of Death'', creates a spirit copy ''Revenant'', a ghostly clone of an a nearby ally champion or of himself that he can control. If the targeted champion dies, they gain brief control over and that has a percentage of the spirit target's health and access attack damage. Additionally, if the cloned allied dies while the ''Revenant'' still lives, the ''Revenant'' will sacrifice itself to all their abilities, bring them back to life for a few seconds, giving them a short chance to [[TakingYouWithMe take revenge in death]].
death.
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Yasuo is a fighter-assassin champion that uses the wind to maneuver and shield himself on the battlefield, striking down foes with combo-based abilities. He does not use mana or any other resource for his abilities; as long as they're not cooling down, he can cast them. Instead, he uses a unique resource called Flow that he gains by moving. His passive, ''Way of the Wanderer'', grants him two different bonuses: ''Intent'' doubles his critical strike chance but slightly reduces the damage of his critical hits, while ''Resolve'' activates when he takes damage and has maximum Flow, converting all of his Flow into a damage-absorbing shield that lasts for a brief duration. His first ability, ''Steel Tempest'', thrusts his sword forward, damaging all enemies in front of him. The third consecutive cast of the ability will instead send a whirlwing traveling forward in a line, damaging and knocking up all enemies in its path. His third ability, ''Wind Wall'', passively increases the Flow Yasuo gains when he uses his ''Sweeping Blade'' ability, and can be activated to create a wall of wind that moves forward, blocking all projectiles that hit it (be it basic attacks or abilities). With his third ability, ''Sweeping Blade'', Yasuo dashes to a nearby enemy target, damaging them, generating Flow and increasing the damage of the next dash. The ability has an extremely short cooldown, but Yasuo is unable to use it again to targets he has recently dashed to. His ultimate ability, ''Last Breath'', can only be activated if a nearby enemy champion is knocked up into the air, and makes Yasuo dash to that target with a sword combo that damages them and all nearby airbone enemies, suspending them into the air for an even longer duration and also granting Yasuo an armor penetration buff for a few seconds.

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Yasuo is a fighter-assassin champion that uses the wind to maneuver and shield himself on the battlefield, striking down foes with combo-based abilities. He does not use mana or any other resource for his abilities; as long as they're not cooling down, he can cast them. Instead, he uses a unique resource called Flow that he gains by moving. His passive, ''Way of the Wanderer'', grants him two different bonuses: ''Intent'' doubles his critical strike chance but slightly reduces the damage of his critical hits, while ''Resolve'' activates when he takes damage and has maximum Flow, converting all of his Flow into a damage-absorbing shield that lasts for a brief duration. His first ability, ''Steel Tempest'', thrusts his sword forward, damaging all enemies in front of him. The third consecutive cast of the ability will instead send a whirlwing traveling forward in a line, damaging and knocking up all enemies in its path. His third second ability, ''Wind Wall'', passively increases the Flow Yasuo gains when he uses his ''Sweeping Blade'' ability, and can be activated to create a wall of wind that moves forward, blocking all projectiles that hit it (be it basic attacks or abilities). With his third ability, ''Sweeping Blade'', Yasuo dashes to a nearby enemy target, damaging them, generating Flow and increasing the damage of the next dash. The ability has an extremely short cooldown, but Yasuo is unable to use it again to targets he has recently dashed to. His ultimate ability, ''Last Breath'', can only be activated if a nearby enemy champion is knocked up into the air, and makes Yasuo dash to that target with a sword combo that damages them and all nearby airbone enemies, suspending them into the air for an even longer duration and also granting Yasuo an armor penetration buff for a few seconds.
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Yasuo is a fighter-assassin champion that uses the wind to maneuver and shield himself on the battlefield, striking down foes with combo-based abilities. He does not use mana or any other resource for his abilities; as long as they're not cooling down, he can cast them. Instead, he uses a unique resource called Flow that he gains by moving. His passive, ''Way of the Wanderer'', grants him two different bonuses: ''Intent'' doubles his critical strike chance but slightly reduces the damage of his critical hits, while ''Resolve'' activates when he takes damage and has maximum Flow, converting all of his Flow into a damage-absorbing shield that lasts for a brief duration. His first ability, ''Steel Tempest'', thrusts his sword forward, damaging all enemies in front of him. The third consecutive cast of the ability will instead send a whirlwing traveling forward in a line, damaging and knocking up all enemies in its path. His third ability, ''Wind Wall'', passively increases the Flow Yasuo gains when he uses his ''Sweeping Blade'' ability, and can be activate to create a wall of wind that moves forward, blocking all projectiles that hit it (be it basic attacks or abilities). With his third ability, ''Sweeping Blade'', Yasuo dashes to a nearby enemy target, damaging them and generating Flow and increasing the damage of the next dash. The ability has an extremely short cooldown, but Yasuo is unable to use it again to targets he has recently dashed to. His ultimate ability, ''Last Breath'', can only be activated if a nearby enemy champion is knocked up into the air, and makes Yasuo dash to that target with a sword combo that damages them and all nearby airbone enemies, suspending them into the air for an even longer duration and also granting Yasuo an armor penetration buff for a few seconds.

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Yasuo is a fighter-assassin champion that uses the wind to maneuver and shield himself on the battlefield, striking down foes with combo-based abilities. He does not use mana or any other resource for his abilities; as long as they're not cooling down, he can cast them. Instead, he uses a unique resource called Flow that he gains by moving. His passive, ''Way of the Wanderer'', grants him two different bonuses: ''Intent'' doubles his critical strike chance but slightly reduces the damage of his critical hits, while ''Resolve'' activates when he takes damage and has maximum Flow, converting all of his Flow into a damage-absorbing shield that lasts for a brief duration. His first ability, ''Steel Tempest'', thrusts his sword forward, damaging all enemies in front of him. The third consecutive cast of the ability will instead send a whirlwing traveling forward in a line, damaging and knocking up all enemies in its path. His third ability, ''Wind Wall'', passively increases the Flow Yasuo gains when he uses his ''Sweeping Blade'' ability, and can be activate activated to create a wall of wind that moves forward, blocking all projectiles that hit it (be it basic attacks or abilities). With his third ability, ''Sweeping Blade'', Yasuo dashes to a nearby enemy target, damaging them and them, generating Flow and increasing the damage of the next dash. The ability has an extremely short cooldown, but Yasuo is unable to use it again to targets he has recently dashed to. His ultimate ability, ''Last Breath'', can only be activated if a nearby enemy champion is knocked up into the air, and makes Yasuo dash to that target with a sword combo that damages them and all nearby airbone enemies, suspending them into the air for an even longer duration and also granting Yasuo an armor penetration buff for a few seconds.
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Vladimir is a mage-fighter champion who is heavily based around healing himself while damaging enemies, being much more resilient than the usual mage. He uses health instead of Mana to cast his abilities. His passive, ''Crimson Path'', grants him bonus health based on his ability power and bonus ability power based on his health. His first ability, ''Transfusion'', absorbs the blood from a nearby enemy, damaging them and healing himself. With his second ability, ''Sanguine Pool'', Vladimir dissolves into a pool of blood for a few seconds, damaging and slowing enemies he oozes under while healing himself by a percentage of the damage dealt. Additionally, he becomes untargeteable and impossible to harm in this liquid state. His third ability, ''Tides of Blood'', releases a torrent of blood that damages all nearby enemies and grants Vladimir a temporary ''Empowered'' stack that increases Vladimir's healing and regeneration, as well as the damage and health cost of further ''Tides of Blood'', stacking up to four times. His ultimate ability, ''Hemoplague'', infects all enemies in a nearby area with a deadly blood disease that increases all damage they take for a few seconds. When the effect ends, all afflicted enemies are damaged.

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Vladimir is a mage-fighter champion who is heavily based around healing himself while damaging enemies, being much more resilient than the usual mage. He uses health instead of Mana mana to cast his abilities. His passive, ''Crimson Path'', grants him bonus health based on his ability power and bonus ability power based on his health. His first ability, ''Transfusion'', absorbs the blood from a nearby enemy, damaging them and healing himself. With his second ability, ''Sanguine Pool'', Vladimir dissolves into a pool of blood for a few seconds, damaging and slowing enemies he oozes under while healing himself by a percentage of the damage dealt. Additionally, he becomes untargeteable and impossible to harm in this liquid state. His third ability, ''Tides of Blood'', releases a torrent of blood that damages all nearby enemies and grants Vladimir a temporary ''Empowered'' stack that increases Vladimir's healing and regeneration, as well as the damage and health cost of further ''Tides of Blood'', stacking up to four times. His ultimate ability, ''Hemoplague'', infects all enemies in a nearby area with a deadly blood disease that increases all damage they take for a few seconds. When the effect ends, all afflicted enemies are damaged.



Xin Zhao is a fighter-assassin champion who focuses on diving headfirst into the enemy team, scattering it apart as he focuses down a single target. His passive, ''Challenge'', makes his basic attacks apply a debuff to their target that reduces their armor for a brief duration, but this effect can only be on one target at the same time. His first ability, ''Three Talon Strike'', makes Xin Zhao's next three basic attacks deal bonus damage and reduce all his cooldowns, with the third attack also knocking the target up. His second ability, ''Battle Cry'', passively makes Xin Zhao's every third basic attack heal him for a small amount, and can be activated to grant him an attack speed bonus for a few seconds. His third ability, ''Audacious Charge'', makes Xin Zhao dash at a nearby target with his spear, damaging and slowing them and all nearby targets while also applying his ''Challenge'' passive to the main target. His ultimate ability, ''Crescent Sweep'', is a powerful spinning spear cleave that damages all enemies in front of him based on their current health and buffs Xin Zhao's defensive stats for each enemy champion it. Additionally, all targets hit that are not affected by Xin Zhao's ''Challenge'' are knocked back, allowing him to isolate his target from their allies.

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Xin Zhao is a fighter-assassin champion who focuses on diving headfirst into the enemy team, scattering it apart as he focuses down a single target. His passive, ''Challenge'', makes his basic attacks apply a debuff to their target that reduces their armor for a brief duration, but this effect can only be on one target at the same time. His first ability, ''Three Talon Strike'', makes Xin Zhao's next three basic attacks deal bonus damage and reduce all his cooldowns, with the third attack also knocking the target up.up into the air. His second ability, ''Battle Cry'', passively makes Xin Zhao's every third basic attack heal him for a small amount, and can be activated to grant him an attack speed bonus for a few seconds. His third ability, ''Audacious Charge'', makes Xin Zhao dash at a nearby target with his spear, damaging and slowing them and all nearby targets while also applying his ''Challenge'' passive to the main target. His ultimate ability, ''Crescent Sweep'', is a powerful spinning spear cleave that damages all enemies in front of him based on their current health and buffs Xin Zhao's defensive stats for each enemy champion it. Additionally, all targets hit that are not affected by Xin Zhao's ''Challenge'' are knocked back, allowing him to isolate his target from their allies.



Yasuo is a fighter-assassin champion that uses the wind to maneuver and shield himself on the battlefield, striking down foes with combo-based abilities. His skills run off of cooldowns and he has a unique resource called "Flow" that he gains by moving; if he takes damage while at maximum Flow, it will convert into a shield for a few seconds. His passive gives him a doubled chance at a critical hit, but with 10% reduced damage. Yasuo can lash outward with his sword, gathering energy if he hits an enemy and causing the third consecutive cast to also create a whirlwind that travels further and knocks up enemies it hits. He can also create a wall of wind that destroys all enemy projectiles (attacks and spells alike) and dash to individual enemy targets with increasing amounts of damage and generating Flow. His ultimate is a sword combo that can only target enemies knocked airborne, but suspends them in mid-air for even longer and grants Yasuo massive penetration against bonus armor, allowing him to cut up even the sturdiest of foes.

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Yasuo is a fighter-assassin champion that uses the wind to maneuver and shield himself on the battlefield, striking down foes with combo-based abilities. His skills run off of cooldowns and He does not use mana or any other resource for his abilities; as long as they're not cooling down, he has can cast them. Instead, he uses a unique resource called "Flow" Flow that he gains by moving; if moving. His passive, ''Way of the Wanderer'', grants him two different bonuses: ''Intent'' doubles his critical strike chance but slightly reduces the damage of his critical hits, while ''Resolve'' activates when he takes damage while at and has maximum Flow, it will convert converting all of his Flow into a damage-absorbing shield that lasts for a few seconds. brief duration. His passive gives him a doubled chance at a critical hit, but with 10% reduced damage. Yasuo can lash outward with first ability, ''Steel Tempest'', thrusts his sword, gathering energy if he hits an enemy and causing the sword forward, damaging all enemies in front of him. The third consecutive cast to also create of the ability will instead send a whirlwind that travels further whirlwing traveling forward in a line, damaging and knocks knocking up all enemies it hits. He in its path. His third ability, ''Wind Wall'', passively increases the Flow Yasuo gains when he uses his ''Sweeping Blade'' ability, and can also be activate to create a wall of wind that destroys moves forward, blocking all enemy projectiles (attacks and spells alike) and dash that hit it (be it basic attacks or abilities). With his third ability, ''Sweeping Blade'', Yasuo dashes to individual a nearby enemy targets with increasing amounts of damage target, damaging them and generating Flow. Flow and increasing the damage of the next dash. The ability has an extremely short cooldown, but Yasuo is unable to use it again to targets he has recently dashed to. His ultimate ability, ''Last Breath'', can only be activated if a nearby enemy champion is knocked up into the air, and makes Yasuo dash to that target with a sword combo that can only target enemies knocked airborne, but suspends damages them in mid-air and all nearby airbone enemies, suspending them into the air for an even longer duration and grants also granting Yasuo massive an armor penetration against bonus armor, allowing him to cut up even the sturdiest of foes.
buff for a few seconds.
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Xin Zhao is a fighter-assassin champion who focuses on speed and disabling a single target. His passive "challenges" whoever he is attacking, reducing their armor. He can enter a three-strike combo that reduces all his other cooldowns with each hit and knocks the target up on the third, passively heal himself on every third basic attack, briefly boost his attack speed, dash to a target, damaging and slowing all enemies around them, and unleash a spinning spear slash that deals damage to all enemies hit based on their current health and buffs Xin Zhao's own survivability based on how many enemy champions are hit. Additionally, if an enemy target isn't challenged by Xin Zhao, they're knocked back, allowing him to isolate a single enemy to take them down.

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Xin Zhao is a fighter-assassin champion who focuses on speed and disabling diving headfirst into the enemy team, scattering it apart as he focuses down a single target. His passive "challenges" whoever he is attacking, reducing passive, ''Challenge'', makes his basic attacks apply a debuff to their armor. He can enter a three-strike combo target that reduces their armor for a brief duration, but this effect can only be on one target at the same time. His first ability, ''Three Talon Strike'', makes Xin Zhao's next three basic attacks deal bonus damage and reduce all his other cooldowns cooldowns, with each hit and knocks the third attack also knocking the target up on the third, up. His second ability, ''Battle Cry'', passively heal himself on makes Xin Zhao's every third basic attack, briefly boost his attack speed, heal him for a small amount, and can be activated to grant him an attack speed bonus for a few seconds. His third ability, ''Audacious Charge'', makes Xin Zhao dash to at a target, nearby target with his spear, damaging and slowing them and all enemies around them, and unleash nearby targets while also applying his ''Challenge'' passive to the main target. His ultimate ability, ''Crescent Sweep'', is a powerful spinning spear slash cleave that deals damage to damages all enemies hit in front of him based on their current health and buffs Xin Zhao's own survivability based on how many defensive stats for each enemy champions are hit. champion it. Additionally, if an enemy target isn't challenged all targets hit that are not affected by Xin Zhao, they're Zhao's ''Challenge'' are knocked back, allowing him to isolate a single enemy to take them down.
his target from their allies.
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Xerath is a mage-assassin champion who specializes in bursting down several opponents at once from the safety of his humongous range. His passive, ''Mana Surge'', makes his next basic attack restore a small amount of mana, and a much larger one if the target is an enemy champion, every few seconds. His first ability, ''Arcanopulse'', makes Xerath charging up energy for a few seconds, moving at reduced speed. When the ability is reactivated he fires a powerful beam of energy in a line forward, its range depending on how long he charged it up. His second ability, ''Eye of Destruction'', calls down a blast of energy at an area, damaging and lightly slowing all enemies inside. Enemies hit in the center of the blast take bonus damage and are inflicted a much stronger slow. His third ability, ''Shocking Orb'', shoots out a sphere of mana forward that damages and stuns the first enemy hit, the stun duration increasing depending on how long the sphere traveled. His ultimate ability, ''Rite of the Arcane'', anchors Xerath to the ground and unleashes his full power, immobilizing him but allowing him to fire up to three bolts of energy at any location in a ridiculously large range, damaging all opponents inside.

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Xerath is a mage-assassin champion who specializes in bursting down several opponents at once from the safety of his humongous range. His passive, ''Mana Surge'', makes his next basic attack restore a small amount of mana, and a much larger one if the target is an enemy champion, every few seconds. His first ability, ''Arcanopulse'', makes Xerath charging charge up energy for a few seconds, moving at reduced speed. When the ability is reactivated he fires a powerful beam of energy in a line forward, its range depending on how long he charged it up. His second ability, ''Eye of Destruction'', calls down a blast of energy at an area, damaging and lightly slowing all enemies inside. Enemies hit in the center of the blast take bonus damage and are inflicted a much stronger slow. His third ability, ''Shocking Orb'', shoots out a sphere of mana forward that damages and stuns the first enemy hit, the stun duration increasing depending on how long the sphere traveled. His ultimate ability, ''Rite of the Arcane'', anchors Xerath to the ground and unleashes his full power, immobilizing him but allowing him to fire up to three bolts of energy at any location in a ridiculously large range, damaging all opponents inside.
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Wukong is a fighter-tank champion that excels at using mobility and trickery to easily slip in and out of fights, being able to take several opponents at once. His passive, ''Stone Skin'', increases his defensive stats for each nearby enemy champion. His first ability, ''Crushing Blow'', elongates his staff, making his next basic attack have additional range, deal bonus damage and reduce the target's armor for a brief duration. His second ability, ''Decoy'', misleads enemies by making Wukong invisible while he leaves behind an immobile duplicate of himself for a brief duration, at the end of which the clone strikes all nearby enemies and dissapears. With his third ability, ''Nimbus Strike'', Wukong rides his flying cloud and dashes to a nearby opponent, damaging them and granting himself bonus attack speed. Additionally, if the target has at least two other foes nearby, Wukong will additionally summon two clones that will also dash to and damage those targets. His ultimate ability, ''Cyclone'', makes Wukong spin with his staff stretched outwards for a few seconds, knocking up and constantly damaging all nearby enemies while continuously gaining movement speed as he spins.

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Wukong is a fighter-tank champion that excels at using mobility and trickery to easily slip in and out of fights, being able to take several opponents at once. His passive, ''Stone Skin'', increases his defensive stats for each nearby enemy champion. His first ability, ''Crushing Blow'', elongates his staff, making his next basic attack have additional range, deal bonus damage and reduce the target's armor for a brief duration. His second ability, ''Decoy'', misleads enemies by making Wukong invisible while he leaves behind an immobile duplicate of himself for a brief duration, at the end of which the clone strikes all nearby enemies and dissapears. With his third ability, ''Nimbus Strike'', Wukong rides his flying cloud and dashes to a nearby opponent, damaging them and granting himself bonus attack speed.speed for a short duration. Additionally, if the target has at least two other foes nearby, Wukong will additionally summon two clones that will also dash to and damage those targets. His ultimate ability, ''Cyclone'', makes Wukong spin with his staff stretched outwards for a few seconds, knocking up and constantly damaging all nearby enemies while continuously gaining movement speed as he spins.



Xerath is a mage-assassin champion who deals powerful area of effect damage at an extremely long range. He can charge a beam of energy that gains in range the longer he charges it, rain down a slowing blast of energy with increased power it hits its target directly and shoot out a sphere of mana that stuns the first enemy hit, the stun duration increasing the longer the sphere traveled. His ultimate roots him in place to allow him to launch three magical explosions at ridiculous range. His passive periodically regenerates mana when he uses basic attacks.

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Xerath is a mage-assassin champion who deals specializes in bursting down several opponents at once from the safety of his humongous range. His passive, ''Mana Surge'', makes his next basic attack restore a small amount of mana, and a much larger one if the target is an enemy champion, every few seconds. His first ability, ''Arcanopulse'', makes Xerath charging up energy for a few seconds, moving at reduced speed. When the ability is reactivated he fires a powerful area of effect damage at an extremely long range. He can charge a beam of energy that gains in a line forward, its range the longer depending on how long he charges it, rain charged it up. His second ability, ''Eye of Destruction'', calls down a slowing blast of energy with increased power it hits its target directly at an area, damaging and shoot lightly slowing all enemies inside. Enemies hit in the center of the blast take bonus damage and are inflicted a much stronger slow. His third ability, ''Shocking Orb'', shoots out a sphere of mana forward that damages and stuns the first enemy hit, the stun duration increasing the longer depending on how long the sphere traveled. His ultimate roots ability, ''Rite of the Arcane'', anchors Xerath to the ground and unleashes his full power, immobilizing him in place to allow but allowing him to launch fire up to three magical explosions bolts of energy at ridiculous range. His passive periodically regenerates mana when he uses basic attacks.
any location in a ridiculously large range, damaging all opponents inside.
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Warwick is a fighter-tank champion who specializes in sustaining himself as he fights while he picks off and mauls a target of his choice. His passive, ''Eternal Thirst'', makes his basic attacks deal bonus damage and heal Warwick, with these effects stacking if he keeps attacking the same target. His first ability, ''Hungering Strike'', slashes a nearby opponent with his claws, damaging them based on their maximum health and healing Warwick for a percentage of the damage dealt. With his second ability, ''Hunter's Call'', Warwick lets out a bloodthirsty howl, granting him an attack speed bonus and half that bonus to all nearby allies. His third ability, ''Blood Scent'', is a toggled ability that reveals all enemy champions with less than half health in a large area around Warwick and grants him a movement speed bonus if any enemies are revealed this way, but let the affected targets know Warwick is near. With his ultimate abillity, ''Infinite Duress'', Warwick jumps at a nearby enemy target, keeping them completely immobilizes as he savagely mauls them for a brief duration.

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Warwick is a fighter-tank champion who specializes in sustaining himself as he fights while he picks off and mauls a target of his choice. His passive, ''Eternal Thirst'', makes his basic attacks deal bonus damage and heal Warwick, with these effects stacking if he keeps attacking the same target. His first ability, ''Hungering Strike'', slashes a nearby opponent with his claws, damaging them based on their maximum health and healing Warwick for a percentage of the damage dealt. With his second ability, ''Hunter's Call'', Warwick lets out a bloodthirsty howl, granting him an attack speed bonus and half that bonus to all nearby allies. His third ability, ''Blood Scent'', is a toggled ability that reveals all enemy champions with less than half health in a large area around Warwick and grants him a movement speed bonus if any enemies are revealed this way, but let lets the affected targets know Warwick is near. With his ultimate abillity, ''Infinite Duress'', Warwick jumps at a nearby enemy target, keeping them completely immobilizes immobilized as he savagely mauls them for a brief duration.



Wukong is a fighter-tank champion that excels in trickery, easily slipping in and out of fights. He can strike enemies with his staff to lower their armor, create a duplicate of himself and turn invisible to escape, reposition, or mislead the enemy, attack up to three enemies with clones of himself riding his flying nimbus, and spin around to damage and knock enemies airborne with his staff while moving rapidly. His passive ability increases his defenses for each nearby enemy champion.

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Wukong is a fighter-tank champion that excels in trickery, at using mobility and trickery to easily slipping slip in and out of fights. He can strike enemies with his staff fights, being able to lower their armor, create a duplicate of himself and turn invisible to escape, reposition, or mislead the enemy, attack up to three enemies with clones of himself riding his flying nimbus, and spin around to damage and knock enemies airborne with his staff while moving rapidly. take several opponents at once. His passive ability passive, ''Stone Skin'', increases his defenses defensive stats for each nearby enemy champion.
champion. His first ability, ''Crushing Blow'', elongates his staff, making his next basic attack have additional range, deal bonus damage and reduce the target's armor for a brief duration. His second ability, ''Decoy'', misleads enemies by making Wukong invisible while he leaves behind an immobile duplicate of himself for a brief duration, at the end of which the clone strikes all nearby enemies and dissapears. With his third ability, ''Nimbus Strike'', Wukong rides his flying cloud and dashes to a nearby opponent, damaging them and granting himself bonus attack speed. Additionally, if the target has at least two other foes nearby, Wukong will additionally summon two clones that will also dash to and damage those targets. His ultimate ability, ''Cyclone'', makes Wukong spin with his staff stretched outwards for a few seconds, knocking up and constantly damaging all nearby enemies while continuously gaining movement speed as he spins.
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Warwick is a fighter-tank champion who specializes in picking off single targets and healing himself as he fights. His attacks stack extra damage on his target and a healing bonus to himself and he can slash a foe to deal damage based on their health and heal himself for a percentage of that damage, increase his an his allies' attack speed, and gain vision of nearby weakened enemy champions, increasing his movement speed and preventing them from hiding from him. His ultimate lets him jump to a target champion and keep them pinned as he mauls them, increasing his damage and lifesteal for the assault.

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Warwick is a fighter-tank champion who specializes in picking off single targets and healing sustaining himself as he fights. fights while he picks off and mauls a target of his choice. His passive, ''Eternal Thirst'', makes his basic attacks stack extra deal bonus damage on and heal Warwick, with these effects stacking if he keeps attacking the same target. His first ability, ''Hungering Strike'', slashes a nearby opponent with his target and a healing bonus to himself and he can slash a foe to deal damage claws, damaging them based on their maximum health and heal himself healing Warwick for a percentage of that damage, increase the damage dealt. With his second ability, ''Hunter's Call'', Warwick lets out a bloodthirsty howl, granting him an his allies' attack speed, speed bonus and gain vision of half that bonus to all nearby weakened allies. His third ability, ''Blood Scent'', is a toggled ability that reveals all enemy champions, increasing his champions with less than half health in a large area around Warwick and grants him a movement speed and preventing them from hiding from him. His bonus if any enemies are revealed this way, but let the affected targets know Warwick is near. With his ultimate lets him jump to abillity, ''Infinite Duress'', Warwick jumps at a target champion and keep nearby enemy target, keeping them pinned completely immobilizes as he savagely mauls them, increasing his damage and lifesteal them for the assault.
a brief duration.
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Volibear is a tank-fighter champion who can deal and take a lot of punishment, being able to damage both single and multiple enemies at the same time. His passive, ''Chosen of the Storm'', triggers when his health drop below a certain point, healing Volibear over time for a percentage of his maximum health, although this effect only works one before going on cooldown. His first ability, ''Rolling Thunder'', makes Volibear run on all fours for a few seconds, gaining bonus movement speed that is increased if he's moving towards an enemy champion, and also making his next basic attack deal bonus damage and toss the target into the air behind him. His second ability, ''Frenzy'', passively grants Volibear bonus attack speed when he attacks, stacking up to three times, and upon reaching three stacks can be activated to ferociously bite a nearby enemy, dealing damage based on both Volibear's maximum health and the target's missing health. With his third ability, ''Majestic Roar'', Volibear lets out a powerful roar that damages and slows all nearby enemies, also making all nearby enemy minions run away from him in fear for a brief duration. His ultimate ability, ''Thunder Claws'', enhances Volibear's claws with lightning for a duration, making his basic attacks release chain lightning that deals bonus damage to the target and then bounces to nearby enemies, also damaging them.

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Volibear is a tank-fighter champion who can deal and take a lot of punishment, being able to damage both single and multiple enemies at the same time. His passive, ''Chosen of the Storm'', triggers when whenever his health drop below a certain point, healing Volibear over time for a percentage of his maximum health, although this effect only works one before going on cooldown. His first ability, ''Rolling Thunder'', makes Volibear run on all fours for a few seconds, gaining bonus movement speed that is increased if he's moving towards an enemy champion, and also making his next basic attack deal bonus damage and toss the target into the air behind him. His second ability, ''Frenzy'', passively grants Volibear bonus attack speed when whenever he attacks, stacking up to three times, and upon reaching three stacks can be activated to ferociously bite a nearby enemy, dealing damage based on both Volibear's maximum health and the target's missing health. With his third ability, ''Majestic Roar'', Volibear lets out a powerful roar that damages and slows all nearby enemies, also making all nearby enemy minions run away from him in fear for a brief duration. His ultimate ability, ''Thunder Claws'', enhances Volibear's claws with lightning for a duration, making his basic attacks release chain lightning that deals bonus damage to the target and then bounces to nearby enemies, also damaging them.
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Volibear is a tank-fighter champion who can both deal and take a lot of punishment. His passive triggers a brief but massive heal whenever his health drops below a point, but the ability works once before going on cooldown. He can drop down on all fours to gain speed while attacking champions and launch his first attack target behind him, passively increase his attack speed as he focuses a target, activate a strong bite that deals more damage the weaker his enemy is, roar to damage and slow enemies while fearing minions and monsters, and activate his ultimate to make his attacks send chain lighting to nearby enemies.

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Volibear is a tank-fighter champion who can both deal and take a lot of punishment. punishment, being able to damage both single and multiple enemies at the same time. His passive passive, ''Chosen of the Storm'', triggers a brief but massive heal whenever when his health drops drop below a certain point, but the ability healing Volibear over time for a percentage of his maximum health, although this effect only works once one before going on cooldown. He can drop down His first ability, ''Rolling Thunder'', makes Volibear run on all fours to gain for a few seconds, gaining bonus movement speed while attacking champions that is increased if he's moving towards an enemy champion, and launch also making his first next basic attack deal bonus damage and toss the target into the air behind him, him. His second ability, ''Frenzy'', passively increase his grants Volibear bonus attack speed as when he focuses a target, activate a strong attacks, stacking up to three times, and upon reaching three stacks can be activated to ferociously bite a nearby enemy, dealing damage based on both Volibear's maximum health and the target's missing health. With his third ability, ''Majestic Roar'', Volibear lets out a powerful roar that damages and slows all nearby enemies, also making all nearby enemy minions run away from him in fear for a brief duration. His ultimate ability, ''Thunder Claws'', enhances Volibear's claws with lightning for a duration, making his basic attacks release chain lightning that deals more bonus damage to the weaker his enemy is, roar to damage target and slow enemies while fearing minions and monsters, and activate his ultimate to make his attacks send chain lighting then bounces to nearby enemies.
enemies, also damaging them.
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Vladimir is a mage-fighter champion with abilities which [[CastFromHitPoints use his own health as a resource]] and revolve around damaging the opponent and healing himself. He can siphon life from a single target, retreat into a lifestealing pool of blood, send out missiles of blood to nearby targets and improve his healing rate at the same time, and infect enemies in an area with a damage-amplifying disease. Vladimir's passive grants him bonus health on acquiring ability power and vice versa, making him tankier as his spells grow stronger.

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Vladimir is a mage-fighter champion with abilities which [[CastFromHitPoints use his own health as a resource]] and revolve who is heavily based around healing himself while damaging enemies, being much more resilient than the opponent and healing himself. usual mage. He can siphon life from a single target, retreat into a lifestealing pool uses health instead of blood, send out missiles of blood Mana to nearby targets and improve cast his healing rate at the same time, and infect enemies in an area with a damage-amplifying disease. Vladimir's passive abilities. His passive, ''Crimson Path'', grants him bonus health based on acquiring his ability power and vice versa, making him tankier as bonus ability power based on his spells grow stronger.
health. His first ability, ''Transfusion'', absorbs the blood from a nearby enemy, damaging them and healing himself. With his second ability, ''Sanguine Pool'', Vladimir dissolves into a pool of blood for a few seconds, damaging and slowing enemies he oozes under while healing himself by a percentage of the damage dealt. Additionally, he becomes untargeteable and impossible to harm in this liquid state. His third ability, ''Tides of Blood'', releases a torrent of blood that damages all nearby enemies and grants Vladimir a temporary ''Empowered'' stack that increases Vladimir's healing and regeneration, as well as the damage and health cost of further ''Tides of Blood'', stacking up to four times. His ultimate ability, ''Hemoplague'', infects all enemies in a nearby area with a deadly blood disease that increases all damage they take for a few seconds. When the effect ends, all afflicted enemies are damaged.
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Viktor is a mage champion who is known for his versatility, being able to empower his abilities and stats to fit different playstyles, from resilience to support or burst damage. His passive, ''Evolving Technology'', makes him start the game with a unique item, known as the ''Hex Core'', that grants him bonus ability power and can, at the cost of some gold, be permanently upgraded into one of three ''Augments'' that grant him different stats and empower one of his basic abilities. His first ability, ''Power Transfer'', launches a device that damages a nearby enemy and then returns to Viktor, granting him a damage-absorbing shield. He can choose to upgrade his ''Hex Core'' with an ''Augment: Power'' that grants him bonus health and health regeneration and also makes his ''Power Transfer'' briefly increase his movement speed. His second ability, ''Gravity Field'', lays down a temporary gravitic device at a nearby area that will slow all enemies inside and, if they spend too much time inside it, will also briefly stun them. He can choose to upgrade his ''Hex Core'' with an ''Augment: Power'' that grants him bonus mana and cooldown reduction and also increases the range of his ''Gravity Field''. His third ability, ''Death Ray'', fires a sweeping laser beam from his robotic third hand that damages all enemies it passes through. He can choose to upgrade his ''Hex Core'' with an ''Augment: Death'' that grants him bonus ability power and also sets on fire all foes hit by his laser, dealing damage over time. His ultimate ability, ''Chaos Storm'', conjures a storm of electric energy at a nearby area that damages and silences all enemies inside, and then remains on the battlefield for a few seconds, constantly damaging all enemies around it. The storm authomatically chases the closest, most damaged enemy champion, but can also be manually controlled by Viktor.

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Viktor is a mage champion who is known for his versatility, being able to empower his abilities and stats to fit different playstyles, from resilience to support or burst damage. His passive, ''Evolving Technology'', makes him start the game with a unique item, known as the ''Hex Core'', that grants him bonus ability power and can, at the cost of some gold, be permanently upgraded into one of three ''Augments'' that grant him different stats and empower one of his basic abilities. His first ability, ''Power Transfer'', launches a device that damages a nearby enemy and then returns to Viktor, granting him a damage-absorbing shield. He can choose to upgrade his ''Hex Core'' with an ''Augment: Power'' that grants him bonus health and health regeneration and also makes his ''Power Transfer'' briefly increase his movement speed. His second ability, ''Gravity Field'', lays down a temporary gravitic device at a nearby area that will slow all enemies inside and, if they spend too much time inside it, will also briefly stun them. He can choose to upgrade his ''Hex Core'' with an ''Augment: Power'' Gravity'' that grants him bonus mana and cooldown reduction and also increases the range of his ''Gravity Field''. His third ability, ''Death Ray'', fires a sweeping laser beam from his robotic third hand that damages all enemies it passes through. He can choose to upgrade his ''Hex Core'' with an ''Augment: Death'' that grants him bonus ability power and also sets on fire all foes hit by his laser, dealing damage over time. His ultimate ability, ''Chaos Storm'', conjures a storm of electric energy at a nearby area that damages and silences all enemies inside, and then remains on the battlefield for a few seconds, constantly damaging all enemies around it. The storm authomatically chases the closest, most damaged enemy champion, but can also be manually controlled by Viktor.
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Viktor is a versatile mage champion that specializes in adapting to different situations. He can launch a device that damages an enemy and returns to him, granting a shield, lay down a slowing device that stuns enemies who remain in its effect, fire a sweeping laser beam from his third hand, and conjure a storm of energy that silences foes and can be redirected to new locations. His abilities are augmented by a special Hex Core item with which he starts the game, providing him with ability power based on his level. He can upgrade the Hex Core in the store to give himself additional stats and to strengthen one of his abilities. Upgrading it for health gives him a movement boost when he uses his power transfer device, upgrading it for mana and cooldown reduction increases the cast range of his slowing device, and upgrading it for ability power causes his beam attack to deal additional damage over time.

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Viktor is a versatile mage champion that specializes in adapting who is known for his versatility, being able to empower his abilities and stats to fit different situations. He can launch playstyles, from resilience to support or burst damage. His passive, ''Evolving Technology'', makes him start the game with a unique item, known as the ''Hex Core'', that grants him bonus ability power and can, at the cost of some gold, be permanently upgraded into one of three ''Augments'' that grant him different stats and empower one of his basic abilities. His first ability, ''Power Transfer'', launches a device that damages an a nearby enemy and then returns to him, Viktor, granting him a shield, lay damage-absorbing shield. He can choose to upgrade his ''Hex Core'' with an ''Augment: Power'' that grants him bonus health and health regeneration and also makes his ''Power Transfer'' briefly increase his movement speed. His second ability, ''Gravity Field'', lays down a slowing temporary gravitic device at a nearby area that stuns will slow all enemies who remain in its effect, fire inside and, if they spend too much time inside it, will also briefly stun them. He can choose to upgrade his ''Hex Core'' with an ''Augment: Power'' that grants him bonus mana and cooldown reduction and also increases the range of his ''Gravity Field''. His third ability, ''Death Ray'', fires a sweeping laser beam from his robotic third hand, and conjure a storm of energy hand that silences foes and damages all enemies it passes through. He can be redirected choose to new locations. His abilities are augmented by a special Hex Core item upgrade his ''Hex Core'' with which he starts the game, providing an ''Augment: Death'' that grants him with bonus ability power based and also sets on fire all foes hit by his level. He can upgrade the Hex Core in the store to give himself additional stats and to strengthen one of his abilities. Upgrading it for health gives him a movement boost when he uses his power transfer device, upgrading it for mana and cooldown reduction increases the cast range of his slowing device, and upgrading it for ability power causes his beam attack to deal additional laser, dealing damage over time.
time. His ultimate ability, ''Chaos Storm'', conjures a storm of electric energy at a nearby area that damages and silences all enemies inside, and then remains on the battlefield for a few seconds, constantly damaging all enemies around it. The storm authomatically chases the closest, most damaged enemy champion, but can also be manually controlled by Viktor.
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Vi is a fighter-assassin champion who is suited to charge fist-first into battles, knocking away all opposition to get to her target and mercilessly pummel it down. Her passive, ''Blast Shield'', grants Vi a temporary damage-absorbing shield based on her maximum health when she hits an enemy with her abilities, but this effect only works once every few seconds. With her first ability, ''Vault Breaker'', Vi starts winding up a punch for a few seconds while moving at reduced speed. When the ability is reactivated she launches herself forward with a powerful flying punch that will damage and knock back the first enemy it hits, the damage and range of the flying punch depending on how long she charged it up. Her second ability, ''Denting Blows'', passively makes Vi's every third basic attack on the same target deal bonus damage based on the target's maximum health, reduce the target's armor and increase her attack speed for a few seconds. Her third ability, ''Excessive Force'', allows Vi to store up to two charges that can be expended to make her next basic attack hit with such force that it deals bonus damage to the target, as well as damaging all foes in a cone behind it. With her ultimate ability, ''Assault and Battery'', Vi targets a nearby enemy champion and starts charging it down, knocking aside and damaging all other enemies in her path. When she reaches her target she will hit them with a vicious uppercut that damages and knocks them up into the air, and them jump after them and hit them with a downwards smash, damaging them again.

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Vi is a fighter-assassin champion who is suited to charge fist-first into battles, knocking away all opposition to get to her target and mercilessly pummel it down. Her passive, ''Blast Shield'', grants Vi a temporary damage-absorbing shield based on her maximum health when she hits an enemy with her abilities, but this effect only works once every few seconds. With her first ability, ''Vault Breaker'', Vi starts winding up a punch for a few seconds while moving at reduced speed. When the ability is reactivated she launches herself forward with a powerful flying punch that will damage and knock back the first enemy it hits, the damage and range of the flying punch depending on how long she charged it up. Her second ability, ''Denting Blows'', passively makes Vi's every third basic attack on the same target deal bonus damage based on the target's maximum health, reduce the target's armor and increase her attack speed for a few seconds. Her third ability, ''Excessive Force'', allows Vi to store up to two charges that can be expended to make her next basic attack hit with such force that it deals bonus damage to the target, as well as damaging all foes in a cone behind it. With her ultimate ability, ''Assault and Battery'', Vi targets a nearby enemy champion and starts charging chasing it down, knocking aside and damaging all other enemies in her path. When she reaches her target she will hit them with a vicious uppercut that damages will damage and knocks knock them up into the air, and them jump after them and hit them with a downwards smash, damaging them again.
air.
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Varus is a marksman-mage champion who combines the attack enhancements and strong scaling of a marksman with the burst damage and crowd control of a mage, although he doesn't quite excel at either. His passive, ''Living Vengeance'', grants him an attack speed bonus when he kills an enemy unit, and double that bonus if he kills or helps kill an enemy champion. With his first ability, ''Piercing Arrow'', Varus channels, charging up a shot while moving at reduced speed. When the ability is reactivated he fires a powerful arrow that damages all opponents on its path, the damage and range of the arrow depending on how long he charged it. His second ability, ''Blighted Quiver'', passively makes his basic attacks deal bonus magic damage and apply ''Blight'' to their targets, which stacks up to three times. If he damages them with any of his other abilities the stacks of ''Blight'' are consumed, dealing damage per stack based on the target's maximum health. With his third ability, ''Hail of Arrows'', Varus launches a volley of arrows into the air that fall at a nearby spot, damaging all enemies inside and cursing the ground, leaving behind for a few seconds a blighted area that slows and halves any healing effects on enemies inside. His ultimate ability, ''Chain of Corruption'', fires a tendril of dark energy that damages and immobilizes the first enemy champion hit in a line and then slowly spreads to nearby enemy champions, applying the same effects to them and then continuing to spread until it runs out of targets.

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Varus is a marksman-mage champion who combines the attack enhancements and strong scaling of a marksman with the burst damage and crowd control of a mage, although he doesn't quite excel at either. His passive, ''Living Vengeance'', grants him an attack speed bonus when he kills an enemy unit, and double that bonus if he kills or helps kill an enemy champion. With his first ability, ''Piercing Arrow'', Varus channels, charging charges up a shot for a few seconds while moving at reduced speed. When the ability is reactivated he fires a powerful arrow that damages all opponents on its path, the damage and range of the arrow depending on how long he charged it. His second ability, ''Blighted Quiver'', passively makes his basic attacks deal bonus magic damage and apply ''Blight'' to their targets, which stacks up to three times. If he damages them with any of his other abilities the stacks of ''Blight'' are consumed, dealing damage per stack based on the target's maximum health. With his third ability, ''Hail of Arrows'', Varus launches a volley of arrows into the air that fall at a nearby spot, damaging all enemies inside and cursing the ground, leaving behind for a few seconds a blighted area that slows and halves any healing effects on enemies inside. His ultimate ability, ''Chain of Corruption'', fires a tendril of dark energy that damages and immobilizes the first enemy champion hit in a line and then slowly spreads to nearby enemy champions, applying the same effects to them and then continuing to spread until it runs out of targets.



Vi is a fighter-assassin champion who is suited to charge fist-first into battles and pummel a target of her choosing. She can gather energy into a mighty flying punch, enhance her attacks and abilities to make every third consecutive hit on a target deal damage based on their maximum health, reduce their armor, and increase Vi's own attack speed, and deliver an attack with such force that enemies behind the target are also hit, with Vi being able to store and deal up to 2 of these in succession. Her ultimate sends her charging after a target, knocking aside other enemies in her path, to deal a vicious uppercut that disables them in mid-air. Her passive grants her a temporary damage shield based on her maximum health whenever she hits something with her spells.

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Vi is a fighter-assassin champion who is suited to charge fist-first into battles and pummel a target of her choosing. She can gather energy into a mighty flying punch, enhance her attacks and abilities to make every third consecutive hit on a target deal damage based on their maximum health, reduce their armor, and increase Vi's own attack speed, and deliver an attack with such force that enemies behind the target are also hit, with Vi being able to store and deal up to 2 of these in succession. Her ultimate sends her charging after a target, battles, knocking aside other enemies in away all opposition to get to her path, to deal a vicious uppercut that disables them in mid-air. target and mercilessly pummel it down. Her passive passive, ''Blast Shield'', grants her Vi a temporary damage damage-absorbing shield based on her maximum health whenever when she hits something an enemy with her spells.
abilities, but this effect only works once every few seconds. With her first ability, ''Vault Breaker'', Vi starts winding up a punch for a few seconds while moving at reduced speed. When the ability is reactivated she launches herself forward with a powerful flying punch that will damage and knock back the first enemy it hits, the damage and range of the flying punch depending on how long she charged it up. Her second ability, ''Denting Blows'', passively makes Vi's every third basic attack on the same target deal bonus damage based on the target's maximum health, reduce the target's armor and increase her attack speed for a few seconds. Her third ability, ''Excessive Force'', allows Vi to store up to two charges that can be expended to make her next basic attack hit with such force that it deals bonus damage to the target, as well as damaging all foes in a cone behind it. With her ultimate ability, ''Assault and Battery'', Vi targets a nearby enemy champion and starts charging it down, knocking aside and damaging all other enemies in her path. When she reaches her target she will hit them with a vicious uppercut that damages and knocks them up into the air, and them jump after them and hit them with a downwards smash, damaging them again.

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