Characters: League Of Legends Five
This is part of the character sheet
for the game League of Legends
. Check back often, as new champions are added regularly. This page contains all champions beginning with the letters T
as well as significant non-player characters
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Talon, the Blade's Shadow
"The three deadliest blademasters in all of Valoran are bound to the house of Du Couteau: my father, myself, and Talon. Challenge us if you dare."
— Katarina Du Couteau
Talon was an orphan living on the streets at a very young age, surviving only on his wits and his skill with a blade. Eventually, assassin guilds began to send their agents to him, giving him the option of joining them or dying at their hand. Talon responded by returning the agents to their organizations dead and taking their weapons to add to his collection. One night, Talon was finally disarmed by a bladesman mightier than he and resolved himself to his fate. His opponent revealed himself to be General Du Couteau, Noxian nobleman and father of Katarina and Cassiopeia, and offered Talon a position in his service. Talon accepted servitude under the one condition that he served Du Couteau and no other, as he would not take orders from one unable to defeat him. With the General's sudden disappearance, Talon joined the League to find the man he had pledged his blades to.
Talon is a assassin-fighter champion who deals large bursts of physical damage and then fades back into the shadows. His passive lets him deal bonus damage to enemies under the influence of demobilizing crowd control effects. He can charge his blade with extra damage that causes champions to bleed and reveal their location for a short time; throw three blades in a cone that return to him immediately, damaging and slowing enemies each time; and instantly appear behind enemies to silence them and increase all damage he does to them for a few seconds. His ultimate grants him stealth and increased speed for a few seconds as he throws blades all around him that return to him on his command or when the effect wears off.
Talon's alternate skins include Renegade Talon, Crimson Elite Talon, and Dragonblade Talon.Associated tropes:
- Anti-Villain: Fights for Noxus only because General Du Couteau spared his life.
- Badass Cape: Made out of blades.
- Badass Normal: Even by League standards: he has no formal training and lives only by his sheer paranoia, distrust of everything but the General (According to Word of God, even after joining Du Couteau he lives in his sewer hideout and only heads out for assignments) and his collection of blades. Even though he inexplicably Flash Steps like Katarina and can cloak, he explicitly has no magical capacity, he's just that fast and quiet.
- Because I'm Good at It: He probably could have just vanished as far as the world was concerned once Du Coteau disappeared but he continues his assassinations and search for him because it's all he knows how to do.
- Blade Below the Shoulder: Type I, most likely.
- Blood Knight: He doesn't care who his targets are or about things like morality, ideology, money, or allegiance. He does what he does because General Du Coteau tells him to... and for the sake of killing itself.
- Captain Ersatz: His default skin greatly resembles Altaïr, meanwhile his personality is that of Garret.
- Charles Atlas Superpower: He became almost superhumanly good at stealth and assassination without magic simply by doing it again and again from a young age.
- Deadly Euphemism: "Noxian Diplomacy" is the name of the skill where he stabs his target hard enough to bleed them.
- Defeat Means Friendship: General Du Couteau was sent to kill Talon and defeated him but decided that Talon would be better used serving Noxus more officially. Talon agreed, as long as Couteau was the only person to order him.
- Flash Step: Cutthroat has him blink to a target like Katarina's Shunpo, though Talon can only use it on enemies.
- Foil: To Riven. She left Noxus due to being broken mentally while Talon joins them out of gratitude. Also worth Noting that Riven is a Melee Fighter while Talon is an Assassin. Curiously, both characters have Crimson elite skins despite their supposed differences in allegiance.
- Gameplay and Story Integration: As an assassin both story- and gameplay-wise, it's usually suicide for him to fight multiple enemies at once or in any situation where he doesn't have an inherent advantage. He needs to either track down vital targets, burst them down, then make his getaway or let someone else initiate a fight so that things still end up in his favor.
- Glass Cannon: In theory, but he benefits from a tanky build much in the same manner that Nocturne does.
- Honor Before Reason: Defied by him several times.
- I Fight for the Strongest Side: His sole reason for fighting in the name of Noxus. Or rather, for Du Couteau as the moment Du Couteau bites it, he will go back to his loner ways.
- In the Back: This sort of effect happens with Talon's Cutthroat ability — he teleports behind the enemy, silences them, and increases all damaged caused by himself to the target for 3 seconds.
- I Owe You My Life: And he serves General Du Coteau because of it.
- Knife Nut: His animations and abilities can be accurately described as "Blades everywhere". He also has a huge collection of blades from all the men he's killed.
- Mage Killer: Although he isn't outright stated to be one, gameplay wise he does seem to be geared towards countering mage-type champions in the middle lane: he can blink to them and silence them at the same time, negating their main strengths (range and spells) in one move, slow them one they're in melee range so they can't escape, and turn invisible once they try to counterattack with their spells. He's also focused on attack and physical damage, which counters many squishies (that mages usually are) with how its relevant defensive stat armour is usually much lower than magic resistance early in the game.
- Mercy Kill: His passive, Mercy, which deals extra damage to crippled (crowd controlled) foes, definitely has this idea.
- Not Me This Time: In Quinn's backstory, Talon was accused of assassinating 4 Demacians and attempting to strike at the king himself. Quinn (correctly) dismissed this as "not his style" and went on to prove herself right.
- Precision-Guided Boomerang: His Rake ability describes it as a volley of daggers that return to him, but the animation for the "daggers" much more resemble bladed boomerangs.
- Professional Killer: So much, that after General Du Couteau disappeared, he felt the only logical thing to do was search for him.
- Punch Clock Villain: It'd seem so initially since Talon agreeing to work for Noxus was the only way for him to survive at the moment, but after Du Couteau's disappearance and the deal he made being impossible to continue now, he still searches for Du Couteau as he feels he has no purpose now without killing under Du Couteau's orders. On the other hand, just because his deal is arguably complete if he can't serve it as it was agreed upon, it certainly doesn't meant the Noxian government would allow that to continue.
- Right Behind You: Cutthroat instantly blinks him behind his target. He even does this to the summoner questioning him at the end of his Judgement.
- The Social Darwinist: Comes with the territory of being Noxian, though Talon in particular shows nothing but disgust for the weak and only accepts orders from General Du Coteau because he bested him.
- Troubling Unchildlike Behavior: A young Talon stabbed his accomplice after he screwed their plan up, beginning his career of killing very early in his life.
- Worthy Opponent: General Du Couteau, the first person to ever defeat him.
- Undying Loyalty: When General Du Couteau disappeared, he felt the only thing he could do was to search for him.
- You Have Failed Me: His change in occupation from thief to killer was when his partner in crime, fellow street urchin Kayvn screwed up in providing a distraction to let Talon get away with some food. When he showed Talon some daggers that he'd stolen in the hopes of selling them off, Talon decided that Kayvn was a liability and made him his first victim.
Taric, the Gem Knight
"As Taric's father taught him, every stone has its meaning. For Taric's enemies, they all mean trouble."
The son of a magical healer who learned his father's skills, Taric was determined to incorporate his fascination with gemstones into his craft. He decided to master his craft and become more than a healer, becoming a wandering knight who fought for justice until he was pulled into Valoran by League summoners. Deciding this world needed his abilities, he agreed to stay.
Taric is a support-fighter champion that thrives in close-quarters combat with buffing auras, crowd control and sustainability. His basics deal extra damage based on his maximum mana and he can cast a healing spell that effects both himself and an ally and cools down faster if he continues to attack, release an aura that gives his allies a percentage of his total armor along with an additional self-buff that can be shattered to damage and lower the armor of enemies, stun an enemy with a blast of light that deals more damage the closer they are, and slam the ground with his hammer to deal damage and give himself and his allies a temporary offensive stat buff.
Taric's alternate skins include Emerald Taric, Armor of the Fifth Age Taric, and Bloodstone Taric.Associated tropes:
- All Gays Love Theater: According to the Journal of Justice, he was the lead designer for an incredibly colorful and frilly musical called The Sound of Magic.
- Ambiguously Gay: Word of Gay claims this was the intention.
- Badass Baritone: A nonstandard example: His voice is remarkably deep and rich (loamy, you might even say), but it's also soft-spoken and gentle.
- Boring Yet Practical: Of all the "aggressive" supports (those intended to set up kills for the carry in lane and initiate in teamfights), Taric takes the least amount of skill compared to others like Leona or Blitzcrank. Unlike them, he also only has one skill (his stun) that is useful for securing kills. However, his other abilities make him a useful hybrid between "sustain" supports and "aggressive" ones that even beginners can utilize well and makes for a solid support because of this.
- Camp Gay/Manly Gay: Zig Zagged Trope. On one hand he's a durable mage knight in very heavy armor and weaponry and has a deep manly voice. On the other, he has long hair, speaks in a gentle tone, directs flashy musicals, and LOVES his gemstones.
- Combat Medic: Even if he can heal people, then the very term 'knight' would logically imply this. He can take a lot of punishment, especially for a healer, and attacking in melee both restores his mana and reduces the cooldown on his heal substantially, meaning that he's actually a better medic when he's attacking something. His widely-preferred use in lane is stunning a target with Dazzle and reducing their armor with Shatter for him and his allies to tear them up, using the medic as secondary aspect to him. Fun and relevant fact — he has the highest base attack damage in the game at level 1. At level 18, he's the fourth highest in base attack damage.
- Computers Are Fast: Taric Bot is annoying to fight because he'll always manage to pull his stun off at the worst possible time, and manage to do it from max range almost every time. If you dink around and let them farm or receive all their items on a timer, it gets worse.
- Darker and Edgier: Bloodstone Taric discards the cape and dons a new set of red armor and even has Red Eyes, Take Warning.
- Dissonant Serenity: Never raises his voice, ever. Not even when threatening his enemies with death, or when he's killed. Even then, he just sort of sighs or moans.
- Drop the Hammer: It's rather big, alongside of his shield, and seems to be made out of gemstones.
- Gemstone Assault: Basically his entire schtick.
- Green Eyes: And the forums will tell you all about how outrageous/fabulous he is.
- Heart Is an Awesome Power: Enemies tend to not laugh at the gemstone knight when he uses his gem-enchanted hammer to smash their faces in. The fact that they make him as durable as a a gem and he can use their magic to keep himself and his allies healthy is even better.
- Knight in Shining Armor: Both literally and figuratively. Three of his abilities revolve around it, in fact.
- Magic Knight: Magic? Check. Handsome armor? Check. Hideously heavy-looking melee weapon? Double check.
- Master of None: Does a bit of each support role: healing, buffing, debuffing, and crowd control, but does not particularly stand out in any area.
- The Medic: At one time, he was good enough at chucking out heals that he often did this and nothing else. After some game-wide sustain changes, Taric still has arguably one of the best heal-others abilities, and certainly has the best heal cooldown rates assuming he's in the thick of it.
- Mighty Glacier: Averted. Despite having an ult that gives a good amount of AD and AP, he would otherwise be too weak to be built as either a bruiser or a tank.
- Mutual Disadvantage: Activating Shatter removes Taric's sizable Armor bonus and lowers surrounding enemies' by the same amount for a few seconds. While Taric can probably live without it, suddenly losing 30 or so Armor is a very bad thing for his enemies if his AD carry happens to be nearby.
- Performance Artist: His day job? Musical theater director.
- Real Men Wear Pink: His Fifth Age skin is very, very pink.
- Shield Bash: One of his auto-attacks is to smash his giant gem shield into the enemy.
- Shoot the Medic First: Tanky or no, he will find himself the center of the enemy's attention more often than not.
- Skill Gate Character: His easy-to-use stun teaches players when and where to catch opponents out of position and initiate fights, which carries over to other initiator champions that require skillshots to do the same.
- Stone Wall: Even if he heals his allies, it will heal himself as well, potentially making anyone resilient along with him. And if he heals just himself, it heals even more. On top of that, his second skill passively increases his defenses, so he's able to start soaking damage that way anyways. Since another defensive aura also applies to his allies based on his own defense, Taric players have good reason for building lots and lots of it.
- Took a Level in Badass: For a while he was regarded as a sub-par support since nerfs to his stun duration and defensive aura made him less capable of being a sturdy defender for his team. Season 4 changed him significantly to be more offense-oriented, re-working his passive to give him much stronger autoattacks and reducing his cooldowns to encourage aggression as well as shifting his ability scalings to Armor and HP instead of AP, letting him empower himself by buying defensive items.
Teemo, the Swift Scout
"Teemo rides a thin line between chipper compatriot and unrepentant killer, but there's no-one I'd rather have as a friend."
A dedicated defender of Bandle City who is extremely proficient at solo missions, Teemo is one of the most dangerous Yordles alive, although you wouldn't know it to look at him. He's an especially chipper and happy Yordle when off-duty, but when he sets out on a mission, he's an essentially brutal killer. He has handled the effects of constant isolation from his kind while being in the League by striking up a friendship with fellow Yordle Tristana of the Megling Commando Unit.
Teemo is a marksman-support champion who utilizes strong magic damage and debuffs and provides powerful area control. He can blind people with his blowgun to cause all their attacks to miss, envenom his basic attacks to deal poison damage over time, gain movement speed if he avoids getting hit by an enemy champion that can be briefly doubled, and lay invisible, exploding mushrooms that slow and reveal enemies who step on them, giving him high levels of map control with a system of well-placed traps. If he doesn't move or attack for a few seconds, he becomes invisible to enemies and gains a big attack speed boost when he breaks the stealth.
Teemo's alternate skins include Happy Elf Teemo, Recon Teemo, Badger Teemo, Astronaut Teemo, Cottontail Teemo, Super Teemo, and Panda Teemo.Associated tropes:
- Badass Adorable: An adorable yordle scout with a lot of cute skins available. Like Tristana, his Yordle special forces rank isn't for show either.
- Beware the Nice Ones: His /joke says "Size doesn't mean everything." He's right.
- Boring but Practical: There are different ways to play Teemo. Some play him as more of a ranged carry where he pumps people full of darts and gets kills either from them or from his poison. Others play him more defensively and set up Minefields or put traps in locations to reveal people on the map. Unlike Caitlyn and Nidalee's traps, his shrooms stealth and reveal a part of the Fog of War.
- Crazy-Prepared: Implicitly encouraged with his ultimate. It pays to have a very large number of traps prepared beforehand in high-traffic spots. The truly, truly Crazy-Prepared even cover probable escape paths with mushrooms so that pursuers get slowed as he makes his getaway.
- Crutch Character: Very good at making an opponent's laning phase hell early on; not as good at team fights later on as the bruisers and tanks he likely lanes against.
- Easter Bunny: Cottontail Temmo, complete with replacing his mushrooms with Easter eggs.
- Eyes Always Shut: No skin has ever shown them open, and it isn't a Yordle trait since other Yordles do have them open.
- Fragile Speedster: Most melee champs can beat him one on one...if they catch up to him, that is.
- Glass Cannon: When someone inevitably decides to chase Teemo, pretty much one of them isn't going to make it out alive.
- Go Mad from the Isolation: It's been dialed back a bit in the latest story revision.
- Hit-and-Run Tactics: Teemo doesn't do so great in teamfights, so many players resort to deliberately separating from the group and solo-push unguarded towers with his high attack speed (called split-pushing or backdooring) before running away. It helps that due to his various escape mechanics (including the infamous mushrooms), a Teemo is more likely than other champions to actually escape once someone tries to come and stop him.
- Hope Spot: Many players barely escape with minimal life then (infuriatingly) die to a mushroom trap trying to find a safe spot to recall.
- It Gets Easier: According to his backstory, Teemo has a "mental/emotional switch that he turns off" so the killings he does don't weigh on his conscience.
- Killer Rabbit: Encountering an enemy Teemo can be very deadly when you are not prepared. It also does not help when you realize you have been killed by a cute looking rodent.
- Made of Iron: Apparently can drink with the likes of Olaf and Gangplank and Gragas. When Teemo was used to surviving in the wild, beer is nothing to him
- Pandaing To The Audience: Panda Teemo.
- Ridiculously Cute Critter: By default, and many of his skins amplify this, with there being an amusing "Astronaut" version of him, a Santa Elf, and him dressed as an Easter Bunny (IN WHICH HE HOPS AROUND). In his artwork by the Chinese version of the game, his expressions are more varied than the American and European version. Nonetheless, the expressions he has there all serve to make Teemo even more cutesy-looking.
- Schmuck Bait:
- People see dancing squirrel. People think, "Easy kill." People step on mushrooms and slow down while taking damage. Teemo then blinds them and pumps them full of darts, or leads them through a minefield.
- Players joke about his "global taunt" — his mysterious ability to make every enemy player in the game want to kill him, sometimes instead of more important targets or at the cost of other objectives. Then again, picking a badass warrior prince, black mage, void demon or barbarian king and getting owned by a hamster with a blowpipe is rage inducing.
- His "Blinding Dart" ability makes enemies do 0 auto attack damage for a while. Come on, tower dive him, he's only got 200 health left, you can kill him before the tower does a lot of damage...
- Ship Tease: He's extremely good friends with Tristana, although both deny any romantic elements to the relationship.
- Skill Gate Character: To an extent. He's still useful even after the gate has been passed, but higher up in the league he loses his dominance to more damaging characters. His main trick, the mushrooms, lose their edge if somebody simply gets the ability to see invisible, allowing them to be taken out. Even once they lose their edge as hidden traps of death, they are still mobile wards, and if they are concentrated in an area it can become hard to remove them all before they get run into. That being said, his poison is potent and lethal, and there is nothing you can do to render it more harmless, so even if his mushrooms are simply wards or road spikes if he's being chased he can still deal out a good bit of damage.
- Trap Master: His bread and butter. The best Teemos know exactly where to place mushrooms so that someone inevitably steps on one.
- Troll: Teemo has this reputation as one. This is largely due to having a blind, poison, high mobility, and the shrooms that he places are all around annoying to deal with. Some players go as far as to intentionally piss the enemy off as much as possible to provoke them into chasing him (not unlike Singed) so he can lure them into a minefield or kite them to low health.
- We Need a Distraction: Need some time to destroy some turrets or do dragon/Baron uncontested? Just use Teemo, his legendary "passive global taunt" will probably buy you the time you need, even if the enemy ends up killing him.
Thresh, the Chain Warden
"There are few things as invigorating as taking a mind apart, piece by piece."
A vicious, fiendish wraith, believed to be the spirit of a sadistic jailer and torturer who fell prey to his own rioting prisoners centuries ago. Thresh chooses a victim then carefully stalks and torments them until he's driven them to madness and death, at which time he collects their soul and drags it back to the Shadow Isles for some unknown and unspeakable purpose. Wielding a hook-tipped chain and a spectral lantern, Thresh leaves his victims as hollow corpses, keeping their souls imprisoned in his lantern. Within the League of Legends, the strongest in the world unite; the perfect arena for Thresh to seek out and break the wills of those who would oppose the Shadow Isles.
Thresh is a support-fighter champion that excels at directing the movements of both ally and enemy. His passive is an unique mechanic; he does not gain armor naturally as he levels up, instead collecting souls that drop from nearby dying units, giving him a permanent armor and ability power buff that can stack indefinitely. As for his regular abilities, he can launch his chain-hook at an enemy and either drag them towards him or pull himself closer to them, hurl out his lantern to shield all nearby allies and allowing one ally to grab his lantern to be pulled out to Thresh's location, and emit a shockwave to either push or pull his opponents in a chosen direction, as well as passively getting additional bonus damage on his auto-attacks based on the number of souls he's collected and the time spent between each attack. Thresh's ultimate creates a box of spectral energy around himself, inflicting large damage and a massive slow on the first enemy to pass through each of its five walls.
Thresh's alternate skins include Deep Terror Thresh and Championship Thresh.Associated tropes:
- Absurdly Ineffective Barricade: Played with. You can escape his ultimate rather easily, but do so at your own peril because breaking a wall hurts, and slows you to the point you won't be getting that far away anyways. It acts a lot like a weaker version of one of Veigar's normal moves, slowing rather than stunning enemies (even at 1% move speed, enemies can retaliate and use movement abilities as opposed to a stun from Veigar).
- Ax-Crazy: "What delightful agony we shall inflict."
- Badass Longcoat: With bones sewn onto it, all connected to a fanged skull on his back. The skull even appears to animate slightly when he's moving.
- Captain Morgan Pose: Performs one while recalling in his Deep Terror skin. While recalling on the skin, there's also a slight chance for him to bring up a tire and pose disappointedly instead.
- Chain Pain: Tipped with a razor-sharp hook. Compared to the typical three attack animations one crit animation formula, he has a flavorful, wide variety of swings and slashes and flicks that he employs depending on distance to the target and rotation at the time of attack.
- Charged Attack: His E ability (Flay) passively gives him this ability on his basic attacks - the longer he goes between attacks, the harder his next basic attack will hurt. The damage is based off of his attack damage and the number of souls he's collected, so it can hit like a train.
- Come with Me If You Want to Live: Thresh will end up doing this many, many times a game by using his lantern to yank his teammates from dangerous positions to safety... if they remember to click on it.
- Cthulhumanoid: Deep Terror Thresh to an extent◊. The tentacles are there, just very small. He also has them on the top/back of his head as well.
- Dynamic Entry: Not him, his lantern has the potential to let others do this. Here's a tip: if an enemy Thresh throws his lantern into a brush you have no vision of for no obvious reason, start running. He's about to bring a ganker to you.
- Fake Difficulty: Savvy players who know about Thresh's lantern will sometimes stand directly on it so it cannot be clicked, often depriving some poor schmuck of their only salvation.
- Faux Affably Evil: He facetiously speaks to everyone like they're dear friends of his. He also happens to be an immortal spirit of malice and sadism, out to rob people of their hope, will, strength, and minds. Oh, also their souls. Can't forget the souls.
- Ghost Lights: In addition to the typical Faux Flame wreathing his head like the other Shadow Isles champions, there are also the souls he goes about collecting that look like this.
- Grappling-Hook Gun: Of the hook-on-a-chain that he throws variety. He can use this to yank an enemy closer to him and pull himself closer to them if he so chooses.
- Hell Is That Noise: In universe, children are being told nursery rhymes to watch out for the sounds of his chains. Why? Because they may very well be the last thing that they hear.
Cling, clang, go the chains.
Someone's out to find you.
Cling, clang, oh the chains.
The Warden's right behind you.
- Hoist by His Own Petard: When Thresh dies his soul emerges from his fallen form, and is then sucked into his own soul-trapping lantern.
- Hooks and Crooks: There's a hook on the end of one of his chains, as previously mentioned. It can really hurt.
- Insurmountable Waist-Height Fence: His ultimate, The Box, generates a five-panel wall around himself and anyone near. Played straight for Thresh, but not for other players- unless an enemy tries to walk in or out, wherein they take damage and are slowed by 99%.
- Irony/Laser-Guided Karma: His death animation consists of the lantern flying out of his control, then absorbing his soul.
- Paranoia Fuel: Riot said outright that this is an intended design aspect for Thresh. Like Blitzcrank he often hides in bushes to wait until you're in a position to be chained up leaving his opponents paranoid about going anywhere near a bush if they've suddenly lost sight of him. However he must leave the bushes every so often to grab fallen souls giving you a glimpse of him every so often like horror movies do for the monsters. In addition when Thresh finally does throw his chain he doesn't look in the direction he's throwing it until it's already out.
- Punny Name: His weapon is a sickle. Sickles are used for harvesting in agriculture, such as wheat. Threshing is what you do with wheat after harvesting it.
- Sea Monster: Deep Terror Thresh.
- Softspoken Sadist: Nearly all of his many lines are playful, sadistic mockery spoken in a magnified, echoing whisper. Pretty much the only time he raises his voice is when he's been killed.
- Super Persistent Torture Technician: as his lore puts it:
"Once Thresh takes an interest in a soul, he does not relent until he possesses it."
- The Mad Hatter: "Me, mad? Haha, quite likely."
- Magikarp Power: He has a unique scaling mechanism: the number of souls he collects increases his AP and armor- he absolutely needs to since he otherwise doesn't gain any armor per level. Toward endgame, once he has become saturated with them, his abilities hit like a train *and* he'll be absurdly resilient to physical damage.
- Mind Rape: He seeks to break strong people (both physically and mentally) before taking their souls.
- Names to Run Away From Really Fast: The guy's named after the concept of being beaten within an inch of your life. He probably wouldn't make a very good babysitter.
- The Dev Team Thinks of Everything: There is a hidden Easter Egg in relation with his soul-collecting passive. Nunu, a champion composed of two separate entities (the kid, Nunu, and the yeti, Willump), drops two souls instead of one.
- Strangely enough, Sejuani, the other champion composed of two separate entities (Sejuani and her boar mount Bristle) only drop one soul. Many jokes have been made about Sejuani being a ginger, due an old and highly insulting stereotype that "gingers", or people with red hair, have no souls. (It's more likely because Willump is sapient and Bristle is not.)
- Torture Technician: He deliberately only seeks out the strongest, most stubborn people to torture. We have reason to believe he hasn't failed yet.
- Variable-Length Chain: Either side of his long waistcoat has a horned skull ornament from which the chains for his lantern and hook are dispensed. Neither one has any observable limit.
- Voice of the Legion: Even though he rasps, whispers, or crows everything he says, his voice can get pretty loud thanks to this.
- Whip It Good: More or less everything he does with that hook-on-a-chain.
- Your Soul Is Mine: His central theme - collect the souls of nearby dying enemies to get stronger, more or less indefinitely. That lantern of his carries all of the souls he's gathered. This actually carries over into gameplay even though it's said nowhere in the tooltips - throwing his lantern at souls can capture them from afar.
- You Will Not Evade Me: Par for the course for a "kill" support, he has three ways to enact this trope. Death Sentence in particular lives up to its name; it stuns a hapless foe, pulls them a short distance back towards Thresh, and can be re-activated to bring Thresh back into melee range. Combined with Flay's re-direction potential and The Box's incredibly powerful slow, a well executed Thresh combo can lock down enemies with ease.
Tristana, the Megling Gunner
"If there's one person I'd trust to take on a difficult mission, it's Tristana — all day long!"
Tristana is a Yordle girl who enjoys big guns and big explosions. She dreamed of living in the footsteps of a legendary sniper, and spent her childhood training to achieve this goal by joining the Megling Commandos, Bandle City's oldest and most venerable military unit. Now part of the League, her skill and dedication on the battlefield is contrasted by her cheerful personality among her fellows.
Tristana is a marksman-assassin champion who excels at using her basic attacks to destroy enemies. She can rapid-fire her gun to gain a huge attack speed boost, use her rocket to jump short distances, hit an enemy with a blast of shrapnel that decreases healing effects, passively cause targets she kills to explode, and fire a gigantic cannonball that knocks her target back. Her attack range increases as she levels up, giving her the longest range in the game at its maximum.
Tristana's alternate skins include Riot Girl Tristana, Earnest Elf Tristana, Firefighter Tristana, Guerrilla Tristana, Buccaneer Tristana, and Rocket Girl Tristana.Associated tropes:
- Achilles' Heel: She has high base damage with all of her skills and can deal scary amounts of burst early game. However, her skills are scaled off in AP and not in AD (and is currently the only AD carry to have this). Because of this, she has the weakest mid-game of all the AD carries where teamfights are relatively common and her autoattacks won't do enough damage...until she fully levels up and builds all of her items.
- Also, since her damage output all comes from autoattacks, many players can easily counter her by building items that reduces her autoattack speed (Randuin's Omen and Frozen Heart), items that reflect back autoattack damage (Thornmail), or tanks that have mechanics and skills that fuck up lategame hypercarries (Nasus, Rammus, and Malphite).
- Attention Deficit... Ooh, Shiny!: "Look at all the pretty explosions!"
- Badass Adorable: She's a Yordle special-forces gunner, of course she is.
- BFG: Her weapon is a cannon that's bigger than she is.
- Blown Across the Room: Tristana's Buster Shot knocks enemies it hits back.
- Boring but Practical: Most of Tristana's damage output comes from autoattacking enemies (as opposed to other marksmen that consistently inflict damage with abilities too) and it works because of her long autoattack range and immense attack speed steroid. Come lategame, Tristana is only matched by Vayne as the most deadly ranged auto-attacker.
- Computers Are Fast: Tristana Bot will nearly always Rocket Jump away then Buster Shot someone the nanosecond she lands to escape pursuit, something only the best players can do. However, combine this trope with zero latency and you can occasionally see a knocked-up or knocked-back Tristana Bot Rocket Jump away while still in midair, which is impossible for players. Tristana Bot doesn't wait until she lands, she shoots Buster Shot as soon as she's in mid-air! The reaction time required makes this almost humanly impossible.
- Difficult, But Awesome: The only way to mitigate her "weak" mid-game is utilize her early game burst damage from her skills. This is considered risky because it involves wasting your Rocket Jump into the enemy. Players with a poor sense of judgment will Rocket Jump into an enemy (or worse, several of them) and die quickly; those who are experienced can make good use of the extra burst and slow as they close the distance and ensure that her foe doesn't escape.
- Fragile Speedster: Rocket Jump makes her very mobile for an ADC. Since its cooldown resets on kills and assists, Tristana players will often jump to a kill then jump away from retaliation or even hop from enemy to enemy during teamfights.
- Genki Girl: Stuff Blowing Up makes her really, really excitable.
- Glass Cannon: Like many ranged carries, Tristana is easily killed if focused. Thankfully one of her abilities can be used as an escape.
- Goggles Do Nothing: Most obvious in her Rocketeer Tristana skin.
- Magikarp Power: Her passive makes her capable of hitting people at a range many champions can't even touch her from, because she gains more range as she levels up. Combined with her massive attack speed boost in Rapid Fire, the multiplicative DPS of critical strike, attack damage and attack speed items, and the fact she has two methods to keep away from you even if you do get past her massive range, a fully-built Tristana is a champion unrivaled in right-clicking you to death from afar.
- It should be noted that while her mid-game is well known to be subpar for a ranged AD, her weak early game is mitigated by her ability burst potential during the laning phase, especially if she's paired up with an aggressive support that aims to net her kills early on. The difference is that Rocket Jumping at a weakened foe then blasting them backwards with Buster Shot to secure a kill is a far better idea in a laning phase engagement as opposed to a midgame teamfight, where it is likely suicide to try.
- More Dakka: Press Q for Rapid Fire!
- Not the Intended Use: Her skills have relatively high AP ratios along with high base damage. Enter AP Tristana.
- Or Are You Just Happy to See Me?: "Is that a rocket in your pocket?"
- Overshadowed by Awesome: Apparently, of all the adcs in the game, she's given this kind of treatment despite being one of the best late-game hypercarries in the game. Many find her kit to be so boring and uninteresting (when compared to other popular adc picks that require higher skill but more rewarding like Ezreal and Miss Fortune) to the point that many people think she's the worst adc in the game. This is even lampshaded in a fan video:
Rammus: Everyone does your job better. Everyone. [[note]]Ironically, Rammus also fits into this trope in terms of jungling[[/note]]
- This trope is slowly being averted. With many nerfs on some of the popular AD's like Graves, Corki, and Ezreal in season 2 along with the introduction of Blade of the Ruined King, she is being slowly seen in season 3 LCS competetive play.
- Pirate: Buccaneer Tristana
- Rocket Jump: One of her abilities, Rocket Jump.
- Skill Gate Character: She's considered to be one of the easiest AD's to play as due to her self-peeling power (Rocket Jump and Buster Shot), her good farming ability to last hit on minions (her Explosive Shot), a booster that increases her attack speed (Rapid Fire) and her passive that gradually increases her autoattack range (having about 703 autoattack range at level 18 as opposed to most AD's who often have autoattack range between 500-550). However, more skillful players will often take advantage of her poor range early game and her horrendous midgame.
- Ship Tease: With Teemo, although they both insist they're just good friends.
- Small Girl, Big Gun: It's actually more of a cannon.
- Splash Damage Abuse: Explosive Shot deals splash damage whenever she kills a unit, meaning that she can effectively harass enemies who normally hide in the middle of creep waves.
- Trigger Happy:
"I wanna shoot something!"
Trundle, the Troll King
Note: Trundle was given a rework, which retconned his story and changed his character because Riot had no more stories to tell with the original iteration. If you're looking for tropes on old Trundle, look at the bottom of the page.
"Outsmart anyone you can't beat and beat anyone you can't outsmart."
Trundle was always more clever than your run-of-the-mill troll, a trait that he worked to his benefit. When he saw how incompetent his tribe's chieftain was, he challenged the brute to a fight for leadership, but he was easily bested. Before he was struck down, Trundle amused his fellow trolls by inventing a legend of a troll king who would prove his right with his magical weapon. His tribesman found the story so hilarious that they let Trundle set out in search of this fabled weapon, knowing that he would never return. Eventually, Trundle fought his way into the Ice Witch's domain, fighting her guards and dodging her traps until he found a club of never-melting True Ice in her vaults. The Ice Witch found him and was about to kill him, but Trundle instead promised her an unstoppable troll army in exchange for the club and his life. He returned to his tribe, killed the chieftain and declared himself the Troll King and their champion within the League.
Trundle is a fighter-tank champion who specializes in stealing his opponents' strength to boost his own. He can deliver a bite that deals extra damage, slows the enemy and steals some of their attack damage, freeze an area with his ice powers to increase his movement and attack speed and healing, and call forth a pillar of ice to block a path and slow enemies. His ultimate steals an enemy's defensive stats for himself and damages them for a percentage of their maximum health over a duration while healing himself for the same ammount. His passive absorbs the life of any nearby enemy units who die, healing Trundle for a percentage of their maximum health.
Trundle's alternate skins include Lil' Slugger Trundle, Junkyard Trundle, and Traditional Trundle.Associated tropes:
- All Trolls Are Different: The Ice Trolls of Valoran are towering, formerly tribal creatures working on a might makes right attitude, and with very few exceptions prefer to brute force their way through problems instead of thinking around them - Trundle himself is fiercely territorial to boot, and it's unknown if the rest of the trolls shared this attitude before he united them.
- An Ice Person: He is now explicitly an ice troll from Freljord with a club of "True Ice" that gives him control over the cold. Unlike most other users of ice magic in the League, Trundle largely uses his powers to reshape the battlefield and keep his opponents at a disadvantage rather than causing direct damage. He prefers other methods when it comes to directly harming his enemies.
- Artificial Brilliance: When the CPU controls him, he is very annoying to fight because he'll put the pillar in the worst possible spots.
- Artificial Stupidity: Unless he's trying to escape, in which case he has a habit of cutting off his own escape route or knocking himself back into the enemy team with it.
- Bigger Is Better
- Book Dumb: Despite being explicitly more cunning than other trolls, he still doesn't know that "dreams" are a non-physical concept.
- Carry a Big Stick: He uses an icy club as tall as he is!
- Clothes Make the Superman: Described as being humiliated the first time he fought his chieftain, his discovery of his True Ice club turned the next fight against him into taking "a moment to enjoy the look of numb shock on his chieftain's face before he caved it in.".
- Dragon with an Agenda: To the Ice Witch. Trundle may be happy to serve her, but he's still looking out for an opportunity to make the trolls the dominant force in Freljord - a King doesn't serve others after all.
- Dumb Muscle: Notably averted. He might be Book Dumb but he is clever, cunning, fast-thinking and witty all the same. His /joke voice commands, on the other hand, invoke this trope.
- Geo Effects: Created by himself — he temporarily freezes a large area, which improves his stats while he's standing on it. He also may make an immovable pillar that can't be passed through while it lasts, which also slows enemies. Place in front on enemies running away or to you to keep em' stiller than they'll want.
- Home Field Advantage: Standing in his Frozen Domain gives Trundle a large boost to healing, movement speed and attack speed which means trying to fight him within the area will get you beaten to a pulp and even if you get him low he'll just run away laughing.
- I Call It Vera: Officially, his club is named 'Boneshiver,' but his joke has him call it "Clubbems."
- I Can Still Fight: His ultimate heals himself for 20-28% of an enemy's health over a duration of four seconds, while stealing 40% of their resistances over the same duration. This, combined with his passive and Frozen Domain, can work to make him deceptively durable, even at low health.
- I'm a Humanitarian: His quotes certainly allude to it.
- In Name Only: Unlike the other 2 champions to have this trope (Evelynn and Karma) Trundle's relaunch changed very little about his kit, being mainly a series of buffs, nerfs and changes not too different from what any champ may get in a normal patch. However, his entire character concept was completely dumped and recreated from the ground up, to the point that, apart from being a club-wielding troll, his name is the only thing he has in common with his original iteration. And as a first for Riot, Trundle is the first champion since the beta ended to have his title changed after his release, from "the Cursed Troll" to "the Troll King".
- Incoming Ham: When he commits to a fight, he'll make sure you know it.
- Insistent Terminology: Considering the Leonine Contract he had to go trough to get there, he doesn't like when others refer to him as less than Troll King, calling him 'troll chief' will just mean a club in your skull.
- Irony: Sure the skin may be called Lil' Slugger Trundle, but boy, this guy is huge![[note]]This is a relic from his pre-rework version when he was a Pintsized Powerhouse (and the art for the skin still has not been updated, making it rather obvious)[[/note.]]
- Judge, Jury, and Executioner: Aluded (somewhat poorly) to being such in one of his movement lines. Seeing how he was able to Klingon Promote his way to the top of the heirachy and unite the ice troll tribes, it's very likely that his word is law - and he's more than happy to carry out the summary executions.
- Klingon Promotion: Killed off the "foolish and cowardly" chieftain of his tribe, and took over.
- Kneel Before Zod: He will sometimes yell out to "Bow down!" when using his ultimate.
- Leonine Contract: Made one with The Ice Witch to save his life and grant him the power to rule the trolls - Not that Trundle minds serving The Ice Witch at all.
- Lightning Bruiser: Can throw down Frozen Domain and become fast as hell on it, able to run down nearly any opponent and beat them to a pulp while using his ultimate to simultaneously make himself hardier than your toughest champion and making that guy less durable.
- Troll Bites Champions Of Numerous Species: His Chomp ability in a nutshell.
- My Species Doth Protest Too Much: Using his wits is apparently very un-troll like.
- The Pig Pen: If the viking guarding the howling abyss is to believed that is - if so, Trundle must smell horrible, seeing how said viking's dead corpse is frozen inside a wall of ice.
- Pride: It is blatantly obvious Trundle feels his position is meaningful.
- Small Name, Big Ego: Until he actually achieves a decisive victory for control of Freljord, he's just ruler of a bunch of trolls and the pawn of the true Big Bad.
- There Is No Kill Like Overkill: He certainly thinks so.
- Troll: Carried over from his previous incarnation, Trundle enjoys belittling and taunting others greatly. He has a lot of character interactions where he ridicules other champions. Also his race.
- Status Buff: There may be tons within the game, but he's unique in that he causes Ability Down (Subjugate steals Armor and Magic Resistance) to his enemies while giving a proportionate Ability Up to himself.
- The Trickster: His wits let Trundle keep his life, gain a powerful ally in the Ice Witch, and helped him take over command of his tribe — and later the others.
- Your Soul Is Mine: His passive 'King's Tribute' works on this if the icon for it is to be believed - More specificly, the 'Drained After Death' type of it. Any enemy, minion, champion or neutral monster will heal Trundle based on its maximum health if it dies in proximity of him.
Tryndamere, the Barbarian King
"Rage is my weapon."
As a member of the barbarian clans of Freljord, Tryndamere was used to war and bloodshed from an early age, but nothing could have prepared him for night that his tribe was wiped out of existence. When raiders struck his camp in the dead of night, the barbarian and his clansmen were able to repel the first wave, until Aatrox stepped out of the darkness. His magic inspired a bloodlust in the attackers, who overwhelmed the barbarians. Tryndamere threw himself at the swordsman, but he was easily swatted aside, mortally wounded among the ruins of his village. On the verge of death, Tryndamere's rage overflowed within him as he fought to stay alive. As he rose to his feet, the swordsman merely smiled and slipped back into the darkness, and though Tryndamere would search long and hard, he could not find any trace of his nemesis. Tryndamere trained for years under the chiefs of the other barbarian tribes until he was not only the strongest of them, but also their recognized leader. He joined the League not only to represent his people, but also to get revenge for the slaughter of his clan and ultimately master the rage that brought him back from the mortal brink.
Tryndamere is a fighter-assassin champion who has incredible damage when he gets rolling, and is strongest when near death. He uses the Fury resource system, gaining a small amount of Fury with every attack along with a bonus amount whenever he kills an enemy or lands a critical strike. His passive increases his critical strike chance based on how much Fury he has. He can gain gain additional attack damage based on how much health he's missing, consume all of the Fury he's built up to heal himself, spin his sword around to cut a swath across terrain, shout at enemies to lower their attack damage and slow them if they're facing away from him, and activate his ultimate to become unkillable for a few seconds.
Tryndamere's alternate skins include Highland Tryndamere, King Tryndamere, Viking Tryndamere, Demonblade Tryndamere, and Sultan Tryndamere.Associated tropes:
- A Date with Rosie Palms: His joke is clearly a Double Entendre with this trope and how he uses his sword one-handed.
- Attack! Attack! Attack!: The only thing in his kit remotely resembling a tactical withdrawal is his Spinning Slash (to escape through walls). Other than that he's built entirely around running in, chasing people down, and hacking them to pieces.
- Badass Moustache: In his Sultan Skin. Damn.◊
- Badass Normal: His ult? Sheer determination and fury, as opposed to magic.
- Barbarian Hero: Hero? check - he's allied with Ashe, who's the most unambiguously good force of Freljord. Barbarian? Check - it's in his title.
- The Berserker: His kit is centered around running in, slicing some faces off, and fighting on for far longer than he has any right to. He's a berserker, alright. A kill or be killed attitude to a certain death scenario is all but encouraged when he can live through it.
- BFS: It may be bigger than he is. It is also heavy enough that he can't even carry it, he has to drag it around.
- Captain Ersatz: Of Guts.
- Cast from Hit Points: He used to before he was moved to the Fury system.
- Critical Hit: Entirely based around this, as his innate ability gives him critical strike chance dependent on how much Fury he has and his dash's cooldown refreshes when he scores a crit. He is also capable of not being reliant on Random Number God and scoring critical hits every single time, though that requires farming for a long time and is the main reason why he isn't really all that competitive.
- Determinator: His Undying Rage ability makes him unable to be killed. The more damage he takes, the higher his attack damage is.
- Story-wise his refusal to die even when his entire tribe was being wiped out and his facing down of Aatrox made him into the rage-filled warrior he is today.
- Family-Unfriendly Death: Upon dying he stumbles and falls onto his back, tossing his sword into the air as he does so. It spins a few times then plunges down to impale him through the chest.
- Hey, It's That Voice!: His voice actor Brian Sommers also voices Warwick and Nunu's yeti.
- Horny Vikings: His Viking Tryndamere skin features a golden horned helm.
- I Shall Taunt You: Mocking Shout weakens his opponents and punishes them if they're trying to run from him.
- Knight of Cerebus: Up until the release of Demonblade Tryndamere, Legendary skins had been comical. This skin did away with the humor this time.
- Leeroy Jenkins: His ultimate is pretty much designed for this.
- Lightning Bruiser: As games go on, he will spin around moving toward you, tear you to pieces with his sword, and be temporarily unable to die, and probably be able to spin away straight through a wall when the enemy starts to give chase.
- Not the Intended Use: As part of what has almost become a Running Gag by now, players have discovered Tryndamere's high AP ratios and exploited them before they were nerfed into oblivion.
- As for plain vanilla Tryndamere, he was envisioned as a strong front line champion to dish out heavy damage and draw the enemy's attention from the rest of his team. More often than not he gets used as a strong split-pusher to take out towers away from where most of the action is. While counter-intuitive, he makes it work by being able to do it fast if he itemizes for it plus having the option to either escape intervening enemies with Spinning Slash or just butcher them thanks to his handy ultimate.
- One-Man Army: Becomes this once he gets enough of his build finished.
- One-Handed Zweihänder: "My right arm is a lot stronger than my left arm!"
- Proud Warrior Race Guy: Comes with the territory of being from Freljord.
- Revenge: Both his old and reworked lore have him swearing vengeance on someone (Noxus and Aatrox, respectively) for killing off his tribe.
- Royals Who Actually Do Something: The King Tryndamere skin emphasizes his royal status.
- Screaming Warrior: Starts roaring when his Ultimate is activated.
- Sole Survivor: It's not for nothing he's so rage-filled.
- Spin Attack: Spinning Slash, Exactly What It Says on the Tin.
- Sword Drag: How he walks around with his sword.
- Traumatic Superpower Awakening: He was a mighty warrior, sure, but his refusal to die and Unstoppable Rage came from his pure catharsis at his tribe dying and he himself about to follow them.
- Unstoppable Rage: His ultimate is simply this trope reworded. Undying Rage makes it impossible to kill Tryndamere for five seconds. Even if you drain his entire health bar, he'll simply stay at 1 HP. This is when Tryndamere is at his most dangerous as he gains attack power for every percentage of health he's missing and extra critical strike rating the more Fury he has. For those five seconds, Tryndamere truly does become unstoppable.
- Walking Shirtless Scene: He's a barbarian, of course he is.
- Who's Laughing Now?: Bring a Tryndamere down to an inch from death? Start running, he's just getting started.
- You Fight Like A Chicken: Mocking Shout. The victim even has a chicken icon appear above their heads.
Twisted Fate, the Card Master
"While the future may be mysterious and unknown to most, Twisted Fate is certain that his future lies within the cards."
A poor gypsy who came into a fortune via his talent for gambling. His desire to gain magical powers led to undergo experiments from Zaun scientists, which gave him the ability to control magic. With his newfound powers, he decided to join the League, though he knows one day Zaun will come calling for the debt he owes.
Twisted Fate is a mage champion with strong attack enhancements and map control. He can throw three piercing cards in a wide cone, throw a single magic card that deals a mana-restoring, area damaging and slowing, or stunning effect, and deal extra damage every fourth attack. His passive grants extra gold to him whenever he kills an enemy unit, and his ultimate allows him to reveal the locations of the enemy team and teleport to anywhere in a wide area.
Twisted Fate's alternate skins include PAX 2009 Twisted Fate, Jack of Hearts Twisted Fate, The Magnificent Twisted Fate, Tango Twisted Fate, High Noon Twisted Fate, Musketeer Twisted Fate, and Underworld Twisted Fate.Associated tropes:
- Amazing Technicolor Population: His older model had light-blue skin.
- Awesome yet Practical: Destiny provides large amounts of utility for his team by revealing the entire map and letting them know exactly where all enemies are and Gate is very versatile for ganking lanes and reaching faraway fights to help out (or even as an escape tool if one is desperate). He's a common tournament pick because top-tier players can be counted on to keep track of when his ultimate is available, letting Twisted Fate's team exploit this invisible map-wide pressure: even the act of using Destiny as a bluff (without following up with Gate) can be a powerful deterrent to force enemies to back off.
- Badass Beard: As can be seen.
- Beast and Beauty: An inverted example; he started dating Evelynn. Yes, she's shockingly beautiful, but she's also capable of ripping a man into tiny shreds with her talons and enjoying every second of it. When she broke up with him, he didn't take it very well. Drunkenly so.
- Bio-Augmentation: He was unable to do magic, and so let Zaun scientists experiment on him. It ended up giving him the ability to teleport.
- Boy Meets Ghoul: Yes, we said Evelynn.
- Card Sharp: Twisted Fate met Graves in a high-stakes card-game when they both showed four aces for their final hand. His emotes also make note of this:
- Captain Ersatz: Twisted Fate is definitely not Gambit. Or Tubalcain Alhambra, for that matter. He's also been mentioned to look like John Marston, especially in his ''High Noon Twisted Fate skin. Then there's also jokes about his Underworld Twisted Fate'' skin looking like something out of Dark Watch.
- Color-Coded for Your Convenience: See that card above Twisted's head? Its colour tells you exactly what his next auto attack will do to you. Blue? He gets the mana cost refunded and then some. Red? He'll slow and damage everyone in a small area. Gold? You're completely stunned for a short duration as he and/or his teammates wail on you.
- Consummate Liar: He claims to have never lost a fair game... or played one.
- Cowboy: Wears cowboy boots, wears a hat of a similar shape to the stereotypical Cowboy hat, has a Texan-like accent, and states some Western-esque lines.
- Crutch Character: Needs to (and certainly can) finish games early, as his strength later on for head-on fights without a significant advantage is not nearly as good as most other champions.
- Death Dealer: We're assuming the cards are affected by magic in some way. Especially since he can throw them to deal extra damage in addition to stunning, slowing enemies, or restoring his mana, or throw three of them at once to one of the largest ranges of an ability in the game.
- Defog of War: One of the few champions capable of doing so, and his is global.
- Difficult, But Awesome: He's a powerful high ELO and tournament pick due to his powerful gank presence, excellent pushing, low cooldowns, and strong poke damage, but picking the right cards for the right situations requires some dexterity (and often, quick thinking), and using his ult poorly will just get you killed. His kit is also not suited for extended combat in teamfights, making the use of his single-target stun to be quite risky with multiple enemies around since he'll be vulnerable to anyone who isn't stunned - in addition to being fairly poor at fighting the vast majority of opponents one-on-one after the lull of using Wild Cards and Pick a Card, which do not do a lot of damage compared to many other mages. It's quite telling that in spite of all this creating a strong dichotomy for TF players between "game-changer" and "free gold for the enemy", he's still a consistent ban at high ELO ranked play for fear that someone actually knows how to competently gank.
- Furthermore, while his Gold Card (and to a lesser extent Red Card) is extremely useful, enemies can see the cards and will back off the moment they see it drawn. It's possible to very quickly select it before anyone can react, but since Pick a Card first starts very fast then slows down, this requires a deft hand and eye.
- Drowning My Sorrows: After Evelynn broke up with him.
- Empowered Badass Normal: Already a high-profile conman and Death Dealer, his augmentation enfused him with magic and let him enchant his thrown cards to greater effect and even teleport.
- Eye-Obscuring Hat: Wears one in the splash art
- Foil: To Graves - Graves is an attack-damage scaling ranged-carry whose kit encourages getting into your enemies' face as much as possible and his passive makes him naturally hardier than other carries to facilitate aggression. Twisted Fate is an ability-power scaling ranged-assassin whose kit makes him poor for head-on fights against most other champions, encouraging you to stay away from enemies almost all of the time save for when you can place yourself in a position where you have a significant numbers/health advantage, likely with his ultimate, and he's a rather standout example in the League for the Glass part of Glass Cannon.
- Fortune Teller: To predict you're gonna die very soon at his hands. Or know that you've got healthy friends nearby, so he isn't going to go and die at yours.
- The Gambler: Doesn't exactly gamble anymore, but he certainly evokes the trope with his use of cards, as well as his jokes. But given his joke about "never playing a fair game", it was never exactly gambling for him.
- His reworked Loaded Dice passive gives him a random amount of gold from 1-6 when he gets the last hit on anything. Riot lampshaded his cheating nature by stating: "Naturally, it will skew toward the higher amounts".
- Glass Cannon: He takes hits like a kleenex and his kit doesn't really encourage making yourself able to take much more.
- Glowing Eyes of Doom: His eyes are a glowing teal-blue with no pupils.
- Gypsy: His parents were, and he follows the stereotype as a Card Sharp.
- Hat Damage: Referenced by one of his attack lines.
- I Just Want to Be Special: Twisted Fate wanted to be able to use magic so badly he betrayed Graves to a man wanting revenge on Graves for conning him, to be in an experiment that might give Twisted Fate what he wanted. As you know, the experiment worked.
- Irony: He's a conman who betrayed his friend, now in the League with one of the most coordination and team-reliant gameplay amongst mage characters.
- Lampshade Hanging: Gold Card is usually the most dangerous card for enemy players to be hit with, rendering them temporarily helpless for its duration. This is what Twisted Fate may say upon selecting it... You can tell his voice is just dripping with sarcasm.
- Luck-Based Mission: Averted, Pick A Card flashes through the 3 colors in a set order. It still takes some experience to reliably pull the desired one, though.
- Furthermore, the cards actually continue to cycle through the order even after being locked in and the chosen card remains an active buff on Twisted Fate (it stops once on cooldown and not being activated), indicated by the card continuously pulsating like it does when being chosen. A player who manages to count these (no small feat while trying to move, use other abilities and keeping track of enemy possible movements to actually fight them) will be able to predict what card will come next from the next use of the ability.
- Mating Dance: He shares a Tango skin with Evelynn.
- Nice Hat: As can been seen.
- Pre Asskicking Oneliner: He has a number of context-sensitive lines upon locking in his options from Pick a Card as well as using Destiny and Gate. After having received new lines, he has even more statements for using his abilities than Large Ham Jayce... though less boisterously-stated.
- Occult Blue Eyes: Though a very bright teal color, and glowing entirely as that color. This was probably due to the experiment which gave him his magic.
- Rebel Relaxation: Done by him in his classic splash art.
- Required Secondary Powers: Destiny/Gate mandates very good map awareness to make the full use of it since perfect opportunities to gank a lane or cut off a fleeing enemy can come and go within moments. It also requires a good sense of judgement on his player's part as to when to use it, including predicting what the situation will look like when he actually gets there, since the difference between him making a Big Damn Heroes entrance and him teleporting into nothing (or worse, a highly dangerous situation for him) can be just a few seconds. One world-class mid player stated his belief that every aspiring AP mid player should learn to play Twisted Fate to develop a keen map awareness to use when playing other champions.
- The Rival: To Graves, though Twisted seems to think he's a mark above his former companion.
- Stage Magician: The Magnificent Twisted Fate.
- Title Drop: Twisted Fate's lines after casting his ultimate, Destiny.
- We Used to Be Friends: With Graves, as coordinated swindlers and Card Sharps, until Twisted Fate sold Graves out to undergo the experiment which gave him his powers. That kind of threw a wrench into their relationship.
Twitch, the Plague Rat
"The existence of Twitch proves that anything is possible on Runeterra."
A rat that was mutated into sentience due to magical pollution in the sewers of Zaun. He joined the League to represent the rat population, despite being the only member of said population. He hopes to find a way to recreate the process by which he was mutated. Whether or not his obvious levels of insanity will lead to his success is anyone's guess.
Twitch is a marksman-assassin champion who pops out of the shadows, dealing high damage to several opponents at once. His passive makes his basic attacks afflict their targers with a stacking, true-damage poison effect. His basic abilities allow him to fade into invisibility, gaining movement speed while stealthed and an attack speed boost when he breaks the stealth, throw a cask of venom that bursts on impact, slowing enemies and applying his passive poison, deal a burst of damage to all enemies that increased based on how many stacks of poison they're suffering from, and briefly give himself a huge range and damage increase while also causing his attacks to pierce his targets, damaging enemies behind them.
Twitch's alternate skins include Gangster Twitch, Kingpin Twitch, Whistler Village Twitch, Medieval Twitch, and Vandal Twitch.Associated tropes:
- Automatic Crossbows: So very much. He has one of the most generous attack speeds in the game, and can buff that further when he breaks his stealth.
- Foil: To Rammus. While Rammus' mutation was caused within nature, and his gameplay relies on drawing opponents' attention and tanking hits, Twitch absorbed arcane pollutants, and slinks about in the shadows pelting people with his crossbow.
- Glowing Eyes of Doom: In his original artwork.
- Hypocritical Humor: His taunt is simply this, saying "You smell terrible!"
- Improbable Aiming Skills: His Spray and Pray ability used to be described as him closing his eyes while doing it.
- Laughing Mad: Players of Twitch will notice he just seems to titter and giggle a lot while you're going about your playing.
- The Mafia: Gangster Twitch, complete with a pin-striped suit and a tommy gun instead of a crossbow.
- More Dakka: His 'Spray And Pray' ability certainly brings up the trope.
- Non-Indicative Name: His Expunge ability used to remove Deadly Venom stacks from his targets and damage them based off the amount of stacks. The ability was remade and no longer removes Deadly Venom stacks... one can only imagine what he expunges now is his poisoned enemies' lives.
- Odd Friendship: He is listed as being friends with Zac.
- The Pig Pen: He's perpetually surrounded by a thick cloud of flies and green fog. How he manages to sneak around so well is anyone's guess.
- Poisoned Weapons: He lives and breathes the idea, using Deadly Venom as his passive, applied from his crossbow's autoattacks and flinging his Venom Cask ability.
Udyr, the Spirit Walker
"Through us, nature's will is done."
In Freljord, the Spirit Walkers are a unique caste whose only goal is protecting the balance of nature from those who would disrupt it. Once a generation, a child is born under a full moon and is taken to the Spirit Walker to continue the tradition. Udyr was that child when, in the dead of winter, he and his master were attacked by the Ice Witch. The Spirit Walker gave his life in protecting Udyr. Udyr's primal cry was so fierce that it brought down an avalanche, burying him so deeply that the Ice Witch was long gone when he clawed his way to the surface. With no one to guide him, Udyr was taken over by the spirits of nature and became a wild man, surviving on his own for many years until one day he smelled a visitor approaching without fear. The intruder repulsed Udyr's assaults with ease, forcing his rage to subside to the point where he could speak once again. The man was Lee Sin the monk who had come seeking guidance only to find another who had lost his way. Lee Sin brought Udyr back to his home in Ionia where the monks taught him to control his rage and to work with the spirits of nature instead of being ruled by them. Grateful to his adopted home, Udyr fought against Noxus when they attempted to invade Ionia. But as time went on, he felt that an even greater threat was emanating from the land of his birth, so he returned to Freljord to continue protecting the balance of nature and joined the League to help him in his goal.
Udyr is a fighter-tank champion with a unique mechanic: instead of three abilities and an ultimate, he has four "stances" that he can switch between rapidly. Each stance gives an intimidate effect on switching as well as a passive effect; Tiger gives him a brief attack speed boost and causes his next attack to do a large amount of damage over time while increasing the damage his regular attacks do. Turtle gives him a temporary health shield and gives him persistent livesteal. Bear gives him a short burst of speed that lets him run through units and dash to his target and lets him stun enemies when he attacks them. Finally, Phoenix gives him AOE damage for a few seconds and causes his every third attack to deal magic damage to all enemies in front of him. His passive, Monkey's Agility, briefly boosts his movement and attack speed when he switches stances, stacking up several times.
Udyr's alternate skins
include Black Belt Udyr, Primal Udyr and Spirit Guard Udyr.Associated tropes:
- Anime Hair: Spirit Guard Udyr pretty much has Vegeta hair while in Bear Stance.
- Animal Motifs: Five of them, one applied to each of his abilities! The monkey one is the least so as it is a passive effect of him with little visual flare and it receives no apparition of a spirit in the Spirit Guard Udyr skin.
- Bare-Fisted Monk: "Weapons are for the weak."
- Bears Are Bad News: Bear Stance is not something most opponents will like to see, as it consists of a Wild Man running furiously at them to stun them when he hits them.
- Bilingual Bonus: Udyr means abomination in Danish and Norwegian.
- Close Range Combatant: Udyr's abilities' are all only usable from "Smack them" range... aside from his Phoenix Stance, which is slightly beyond that range.
- Foil: To Lee Sin, another martial-artist monk. Lee Sin is disciplined and tidy in appearance. Udyr is a Wildman with a matching beard, dresses in bearskins, and who looks like he hasn't bathed in weeks. In gameplay, Lee Sin is an assassin who bolts around in combat to get to favorable positions while Udyr is a Mighty Glacier that merely endures being in a bad spot and overpowers enemies with sheer power at hand-to-hand range.
- The Four Gods: Alluded to in his different stances.
- Implacable Man: With the low cooldown of his stances, namely Bear Stance and Turtle Stance to this explanation, Udyr utilizing Turtle Stance and Bear Stance to shield him from damage and speed him up with little downtime is one of the more difficult targets to displace from their path in the game.
- Glowing Eyes of Doom: He's probably not that bad of a guy now, though. Not very pitying, though.
- Green Eyes: Of a blue-green nature. It fits with his animal powers.
- Guttural Growler: Quite apparent in his Spirit Guard skin.
- Lightning Bruiser: By quickly switching between 2 or 3 stances, he can increase his damage, movement speed, and survivability.
- Lunacy: Implied by his backstory, where he was born "under a red moon."
- Master of None: Take a choice on what to make him do, or be very mediocre.
- Mighty Glacier: Comparatively in gameplay, compared to other fighter champions which have access to quicker gap-closers that aren't hampered by slows while Udyr's abilities and attacks all hit at kissing-distance range or only just past it for his Phoenix Stance. Udyr makes up for this with good damage and sustainability, which makes him very strong against jungle monsters at early levels. Notably, recent changes make him more viable by switching out some sustain and other things with additional mobility. Udyr now does a tiny leap when charging towards an opponent with Bear Stance's speed boost active to land the stun.
- Nature Hero: Udyr fights "to defend the natural world from all who would threaten its balance", with four animal spirits at his aid. His Spirit Guard Udyr skin is a portrayal of him as truly being one with his four spirits.
- Nemean Skinning: Rather fitting for a Wild Man, he wears a pelt... that also changes colors and heads to match his active Stance. His Bear Stance appearance is used for his splash art and his automatic appearance when games start and no stance is yet active.
- Panthera Awesome: Tiger Stance serves as Udyr's choice ability for single-target damage, doing a large chuck of physical (used to be magic) damage over a few seconds to the first target he hits, a large attack speed boost, and causes his autoattack while in Tiger Stance to do 15% more damage based off his attack damage (used to be even more attack speed from staying in Tiger Stance).
- The Phoenix: Udyr has a Phoenix Stance. Unlike the other uses of the trope, Phoenix Stance is merely uses the fire aspect of the creature to make Udyr's main-source of area-of-effect damage, radiating flames around him for its duration (used to also provide an attack damage and ability power boost as well), and in front of him like Fire Breathing Weapon for the first hit and every three autoattacks while in the stance.
- Took a Level in Badass: In his back story, after he was taught by the Monks.
- Furthermore in his Spirit Guard Udyr skin, with him having fully merged with his animal spirits.
- Spam Attack: If Udyr has a stance that is off-cooldown and he has enough mana to use it, you should probably cast it. With 6 seconds being the cooldown of all of his stances, a passive which refreshes and stacks up to three times from using any stance, and only a 1.5 second global cooldown to the stances stopping Udyr from using another instantly, Udyr should be casting his stances a lot.
- Turtle Power: Udyr would have a lot less Mighty in his Mighty Glacier concept without his Turtle Stance's spammable shield and healing+mana-regeneration on-hit.
- Tranquil Fury: The monks appear to have taught him well — all his words have a rather calm delivery, despite his own constant mentioning of his animal rage.
- Wild Hair: He could smuggle a knife in that beard, but he wouldn't because those things are for the weak.
- Wild Man: Reformed.
Urgot, the Headman's Pride
"We can rebuild him. We have the techmaturgy."
— Professor Stanwick Pididly
Formerly a soldier of Noxus who enjoyed charging into battle, Urgot's body was was eventually battered to the point where he was Kicked Upstairs
into the role of High Executioner, his arms replaced with jagged blades. Accompanying troops on an ambush mission — the kidnapping of Jarvan IV, Crown Prince of Demacia — resulted in his demise at the hands of Garen. In honor of his service, he was returned for reanimation, but his body was so banged-up that entire new limbs were needed to replace his old flesh. He fights in the League to continue serving Noxus' interests, as well as to take revenge on the one who killed him.
Urgot is a marksman-tank champion who does not focus on his auto-attack power, instead using his missiles and various augments as a primary offense. His passive lowers the damage output of anyone he shoots. His abilities allow him to drop an acid bomb on targets to damage them and reduce their armor, shoot missiles that lock onto anybody already affected by aforementioned acid, activate a shield which adds a slowing effect to his attacks, and use his ultimate to perform a teleport swap on a target, trading places with that character and slowing them down while beefing up Urgot's defenses.
Urgot's alternate skins include Giant Enemy Crabgot, Butcher Urgot, and Battlecast Urgot.Associated tropes:
- Jiggle Physics: UGH.
- Leeroy Jenkins: This was essentially his job prior to his first disfigurement.
- Macross Missile Massacre: If you get locked on with the acid, expect a lot of Missile Hunters to fly at your face.
- Mighty Glacier: Fairly slow and cumbersome, but can waste anything he sets his sights on, not to mention being naturally bulky and benefiting from a fairly tanky build. Something of a misconception: Urgot is actually FASTER than the majority of AD carries (base 335 movement speed where most of them have only 325 or 330) but feels slower due to his shorter autoattack range (425, by far the shortest of any of them). This forces him to do a lot more running and get much closer than is generally safe for an AD carry to attack if he can't get his Acid Hunter locked, which is why he's more often built as a semi-bruiser.
- Missile Lock On: Once you're hit by a Corrosive Charge, locked-on Acid Hunters can hit you from anywhere; good movement prediction allows Urgot players to hit targets they can't even see anymore.
- My Greatest Failure: On the part of the developers, who almost uniformly consider his mechanics (ranged-DPS-mage-tank hybrid) the most muddled thing they ever made. A few adjustments helped him find a stronger place in the game. He was Riot's first attempt to integrate some of the more advanced HoN and DotA abilities: his ultimate ability causes him to swap places with an enemy. Of course the HoN version comes on a support champion while Urgot is a ranged damage dealer and has no reason to even want to plant himself into the middle of the enemy team. The DotA version can also be used on anyone, friend or foe. After much confusion the community declared him useless and he stayed that way for a while. Then they realized that his early and mid-game damage was absolutely staggering and that a lane with Urgot was a lane that essentially belonged to his team and that his late-game damage was still pretty impressive, plus his ult made for excellent ganks, tower dive thwarts, and initiations. As of now, he's generally considered one of the better characters in the game. Mind you, he only got better after removing quite a bit of the "mage" aspect he had on release by changing his missiles from magical attacks into physical attacks.
- The Power of Hate: A letter to the Journal of Justice enquired why Professor Pididly hadn't begun mass-producing Urgot-like killing machines. Pididly replied that no other subjects had shown the necessary mental fortitude for the cyborgization/reanimation process to work, theorizing that "Urgot’s raw hatred is what keeps him alive, even battling back from behind the jaws of death."
- Revenge: His outright purpose for joining the League as shown in his League Judgement, on Garen.
- Spam Attack: Acid Hunters is not an ability made to be cast merely once. A Missile Lock On with his Corrosive Charge ability will make doing so much easier for you.
- Unstoppable Rage: This is the sole thing that gives him the resolve needed to stay alive.
- We Can Rebuild Him: We have the techmaturgy.
- Who Wants to Live Forever?: Urgot sure doesn't, and he's quick to remind you of just how painful his immortality is. Mind you, that doesn't mean he wants to die — at least, not before avenging the necessity of his new life against Garen.
- Woobie, Destroyer of Worlds: He may be a monster, both inside and out, but with most of his lines expressing how painful his immortality is you can't help but feel a little sorry for him. On the other hand, lore outright states that the current in-universe theory by Urgot's creator for why Urgot is able to live in constant agony while all other attempts to create similar projects have failed is because of his all-consuming hatred and desire to kill Garen.
Varus, the Arrow of Retribution
"The life of an arrow is fleeting, built of nothing but direction and intent."
Once a stoic Ionian archer, Varus was chosen to safeguard the corrupting Pit of Pallas, preventing the spread of its darkness while resisting its attempts to drive him into madness. However his loyalty proved his downfall, as he was bound to defend the Pit from Noxian invasion even as they ravaged his hometown. To avenge the murder of his family Varus gave into the dark powers he had warded off for so long, despite knowing he would eventually be consumed by it.
Varus is a marksman-mage champion who also throws in some strong burst magic damage. Whenever he kills a unit, he gets a short attack speed boost, getting a longer, stronger boost if he helps kill an enemy champion. His attacks passively do extra damage and apply marks that are consumed if he hits the marked enemy with one of his abilities, dealing extra damage based on their max health. He can charge up a piercing arrow shot that increases in range and damage the longer its charged, shoot down a hail of arrows that curse the ground, slowing and reducing healing effects on everyone who stands in the area, and shoot off a dark tentacle that stuns the first enemy champion it hits before spreading off to nearby enemy champions, stunning them and continuing to spread.
Varus' alternate skins include Blight Crystal Varus, and Arclight Varus.Associated tropes:
- Bishōnen: He used to fit this trope before (and right after) he took in the Pit's corruption as seen in his Arclight skin. Even with his changed appearance he and his slender frame still have elements of it.
- Charged Attack: His Q ability Piercing Arrow charges until it's released when you hit it again, increasing in range and damage the longer you wait.
- Cleopatra Nose / Fantasy Counterpart Culture: The small Ionian town he's from makes use of a smattering of Greek terms, and his Greek nose continues this trend.
- Combat Tentacles: His ultimate.
- Combos: His Blighted Quiver passive ability applies Blight on his targets hit, which initially does nothing until set off by him damaging targets afflicted with Blight by another ability of his, doing magic damage equal to a percentage of the target's total health - Blight being stackable up to three times before being set off. Unlike other champions with ability/autoattack interactions, Varus is a bit counter-intuitive in that he needs to attack then use an ability.
- The Corruption: The Pit could qualify. And no one has any idea what happen to it after it's done with Varus...
- It does more than enhance his abilities, he can actually weaponize it when he hurls Chain of Corruption from his arm. Corruption spreads after all...
- Crusading Widower: He lost everyone he loved- including his wife and son.
- Dark Is Not Evil: He's a ghastly-looking archer ripe with a corrupting force infesting his body who shoots giant dark tentacles from his forearm, but he is not evil, simply out for revenge against Noxus.
- Deadly Upgrade: His judgment made it clear that whatever that thing is, it's both very powerful, and progressively eating away and replacing him.
- Despair Event Horizon: The annihilation of his village and family from the Noxian invasion led him to abandon his duty of guarding the corruption of the Pit of Pallas and stopping it from escaping, and instead embrace it for a Deadly Upgrade to aid in a Roaring Rampage of Revenge.
- Disease Bleach: He used to have brown hair. Used to.
- Empowered Badass Normal: Only the best and most disciplined warriors get considered for the task he chose. Post-corruption, he became something far more powerful and terrible than a human, being able to slay 6 soldiers with one cursed arrow and getting worse from there.
- Energy Bow: Given how it glows and changes shape during his abilities, it's a bit unclear how much the corruption changed his original weapon.
- Everybody's Dead, Dave: When Varus returned to his village, he found only "a smoldering graveyard". Certainly, nobody to talk him out of joining with the corruption.
- Evil Is Not a Toy: He knew this and accepted the Pit anyway, though he seems to regret that decision, tragically.
- Fallen Angel: He's not actually an angel but his Arclight Varus skin evokes the idea, basically giving him a heavenly angel appearance minus wings.
- Geo Effects: His E ability leaves behind a circle of desecrated ground that slows and reduces enemy healing.
- Glass Cannon: As is par for the course with any ranged carry not named Graves.
- Glowing Eyes of Doom: Even before the Blight warped his appearance his eyes were glowing gold. Now they're just purple.
- Anti-Heroic Albino: He's a man starkly white in appearance that only has Revenge against Noxus for destroying everything else in his life, and he knows the Deadly Upgrade he got from embracing the Pit of Pallas will consume his life in due time... and who knows what will happen to the corruption after that!
- Hot Dad: In his League judgement, he had a son (named Theshan) before his village was destroyed.
- Humanoid Abomination: Whatever he became after giving into the call of the Pit, it sure as hell ain't totally human.
- Light Is Not Good: Arclight Varus. Even with his white-and-gold ensemble and light-themed ability particles, he's no angel for sure. Makes sense for the skin since Arclight Varus actually is Varus' original form right after he let the corruption take him but before he showed any outward signs of it.
- Living on Borrowed Time: The owl tatoo is the only thing keeping the pit's corruption in check, and even then, it is slowly consuming him.
- Not Afraid to Die: Varus was perfectly OK with giving a Deadly Upgrade to himself to aid a Roaring Rampage of Revenge.
- Purple Eyes: He fits the 'purple-eyed albino' part of the trope.
- Pay Evil unto Evil: Unlike a lot of examples, he's well aware of what he's doing and doesn't even pretend to be a good guy.
- Power Echoes: His voice noticeably reverberates.
- Power Glows: You know when to stay away from him, because whenever his passive activates, his weapon glows either red (for a minion kill) or purple (for a champion kill).
- The Power of Hate: Implied to be the other main reason why that thing hasn't fully taken him over yet.
- Power Tattoo: The tattoos of the clever Owl make him wiser, more perceptive, and also able to not be instantly consumed by the corruption.
- Purple Is The New Black: Supposedly, the being that's consuming him appears black, but is iridescent like oil on closer examination. In-game, it's just purple and black.
- Purple Is Powerful: All over him. Also, whenever his passive activates by killing an enemy champion, his bow starts glowing bright purple.
- Rain of Arrows: His E ability, which also slows Champions down.
- Required Secondary Powers: His aforementioned Power Tattoo means that the instrument of his revenge (the Blight that he so casually slings around) merely slowly eats him away, rather than violently murdering him, as it does to the people he shoots.
- Revenge: He doesn't delude himself with notions of justice, he wants Noxian blood spilt, and lots of it.
- Roaring Rampage of Revenge: After he gave into the Pit. Abnormally, it seems he's painfully aware how foolish and short-sighted his original bid for revenge was, but at this point, it's literally all he has left.
- Scarf of Asskicking: One of the most noticeable parts of his character besides his bow, considering how long it is and how little clothing he's wearing otherwise.
- Sealed Evil in a Can: What he was the guardian of before cracking it open in the name of revenge. The tattoos on his body are still keeping it in check, but only so well.
- Stealth Pun: 'Varus' is also a deformity of the knee, more commonly known as bowleggedness. Some suspect this is also an "arrow in the knee" joke.
- To Be Lawful or Good: He chose to hold to his duty defending the temple when Noxus invaded instead of protecting his home village. He regretted that decision, to say the least.
- The Last Dance: Variation of the trope - the assured dying was self-inflicted from his Deadly Upgrade.
- Tragic Keepsake: Varus has a necklace which he'll occasionally look at and then gaze upward at the sky as an idle animation. The necklace is a memento from his family. Also, his bow was the one he was teaching his son how to use, at least before it became something else entirely.
- Undeathly Pallor: Fitting him Living on Borrowed Time, his skin is very pale.
- Unstoppable Rage: Ever since he gave into the Pit, he's basically been an engine of pure, implacable hate for Noxus. His passive reflects this by giving him a decent-sized attack speed boost after killing a minion and a large boost after killing an enemy champion, facilitating a potential killing spree.
- Voice of the Legion: In his Classic and Blight Crystal skins. Averted with Arclight Varus... except he still has the same lines about his thirst for revenge, making it a slight subversion.
- Walking Shirtless Scene: He's technically not wearing pants, either, but his upper body's completely bare.
- You Can't Go Home Again: Not only is home razed to the ground, he burnt his last bridge when he took on the Deadly Upgrade.
Vayne, the Night Hunter
"Not all shadows are to be feared. At least, if Vayne has her way."
As a young girl, Shauna Vayne saw her entire family tortured before her very eyes and narrowly escaped death herself. Since then, she has used her family's wealth to train herself to become a dangerous warrior against evildoers everywhere. Viewing the League as a haven of some of the worst criminals in Runeterra, Vayne demanded entry to study their weaknesses, preparing for their eventual reckoning.
Vayne is a marksman-assassin champion that can deal extremely high single-target damage, even to tanky opponents. Her passive gives her increased movement speed while moving towards enemy champions in her vision, allowing her to chase down fleeing enemies. She can tuck-and-roll short distances, giving her a damage boost on her next attack, deal bonus true damage based on a percentage of the target's health with every third shot on a single target, and fire a massive crossbow bolt that knocks enemies back and stuns them if they hit a wall. Her ultimate temporarily increases her damage, the movement speed from her passive, and makes her briefly invisible after tumbling.
Vayne's alternate skins include Vindicator Vayne, Aristocrat Vayne, Dragonslayer Vayne, and Heartseeker Vayne.Associated tropes:
- Achilles' Heel: Like Tristana her damage output is solely autoattacks since her abilities mostly boost her auto attack potency (the exception, Condemn, is usually reserved for its utility). This makes her vulnerable to anything that slows her attack speed (like Randuin's Omen or Frozen Heart) or returns autoattack damage (like Thornmail, although it should be noted that Thornmail does not reflect back the Silver Bolt % health damage).
- Anti-Hero: According to RiotRunaan she could have been the Batman to Lucian's Superman, at least before he shifted from The Hero to an Anti-Hero after his wife's death.
- Anti-Frustration Features: The coding for Runaan's Hurricane was specifically modified to not apply Silver Bolts to the two other targets, since the passive only stacks when fired on the same target. Previously, Vayne's that built the item would end up screwing themselves over by removing stacks of Silver Bolts on her target the moment she applied them.
- Armor-Piercing Attack: One of Vayne's signature moves deals extra true damage (which ignores armor altogether) based on a percentage of the target's health upon attacking it three times consecutively, meaning that stacking armor or health means little to the Vayne hunting you down.
- Automatic Crossbows: With items her crossbow sees some ludicirous firing speeds.
- Bad Ass Boast:
- Badass Cape: It's shown off quite nicely when she runs around and when leaving Tumble.
- Bare Your Midriff: In her Dragonslayer and Heartseeker skins.
- BF Crossbow: Carries a huge one on her back in addition to her normal one. She uses it to fire the giant shot that pins enemies to walls in her Condemn and during her ult she unslings it and uses it for all her attacks for the duration (hence the damage buff and loud chunky hit sound).
- Captain Ersatz: She definitely takes a lot from Batman and the Huntress.
- Cool Shades: Her outfit involves a pair of what appears to be ruby-lensed shades.
- Confusion Fu: Her ultimate lets her turn invisible briefly after using Tumble, letting her screw with her opponents for a bit. That Vayne that just disappeared could reappear in a few seconds to inflict more damage before disappearing again. Or she might have escaped through a brush. Or she might be right behind you.
- The Cowl
- Dark Is Not Evil: In a way similar to Batman, she employs a dark hunter-in-the-night theme to pursue evildoers.
- Difficult, But Awesome: Vayne is best at dealing high sustained damage over time rather than in quick bursts, which is easier said than done in a pitched fight. Even worse is her reliance on positioning to fully maximize the Tumble + Condemn combo to secure kills when everyone trying to kill her specifically (not to mention, she is highly dependent on auto-attacking, which her auto-attack range is quite short). Bad Vaynes die quickly, good ones are absolute monsters in late game and destroy even tanks with impunity. The League community seems to have a special respect for how awful of a laning phase Vayne has (among all Attack Damage Carries) yet how absolutely devastating she becomes in the right hands.
- Detect Evil: Her passive informs the player if they're heading toward an enemy by increasing her movement speed. This ties into her backstory where she tunes her senses to pick on evil scents.
- Fragile Speedster: Combined with Glass Cannon. Her passive lets her move faster when moving toward enemies (moreso during her ultimate) and her Tumble lets her have a lot of potential mobility with some good timing and juking.
- Glass Cannon: A very extreme example. Even compared to other attack damage carries, her damage potential is absolutely staggering and tears even high health opponents apart in very few basic attacks at anything near her full build of items. However, so much as being breathed on is lethal for her.
- Good Is Boring: Like Poppy, she lacks a proper joke.
- Good Is Not Soft: If you willingly use black magic to harm others, Vayne will be your Judge, Jury, and Executioner. No questions asked.
- The Hunter: Of all evil creatures and persons.
- Gun Kata: Her dance animation is an allusion to Equilibrium though with a crossbow instead of a firearm.
- I Am Not Left-Handed: One might get the impression that her huger crossbow is too heavy for normal use, given how it's usually only brought out for the Condemn bolt. Then she uses Final Hour and shows that she's quite proficient at rolling around and shooting people to death with it as well.
- Internal Reformist: Although in the League of Legends, "reform" means purging the more monstrous creatures/persons allowed to fight on the Fields of Justice- and not the kind that involves respawning in 30 seconds either...
- Knight Templar: She is compared to Lucian, much more willing to do whatever it takes to destroy the darkness. She also doesn't give any indication of whether she's excluding non-evil entities or whether she's treating them all as the same.
- Magikarp Power: Quite weak early and requires a ton of babysitting, but if she gets even one kill, look out. A well-fed Vayne can VERY easily wreck an entire team on her own.
- One-Man Army: Once Vayne is equipped with good items, she can mow down an entire team in seconds thanks to both the sheer amount of damage she can pump out and her excellent mobility and juking (to compensate for the lack of toughness other One-Man Army champions possess).
- Percent Damage Attack: Vayne is (in)famous for her Silver Bolts being able to deal true damage based on her target's maximum health. In theory, a Vayne is literally guaranteed to kill any target with enough continuous autoattacks (even with gross imbalances in the two champions' items) though in practice it's a difficult task to get so many attacks off without getting killed herself.
- Pinned to the Wall: Condemn pushes an enemy back and stuns them if they collide into a wall by doing this.
- Scarily Competent Tracker: She can smell traces of magic when hunting her targets down.
- Silver Bullet: Silver Bolts lets every third attack deal extra true damage.
- Stripperific: Averted with most of her skins, but her Dragonslayer and Heartseeker skins show a whole lot more.
- Spy Catsuit: Dressed rather reasonably for a female champion but her pants are skin-tight.
- Unnecessary Combat Roll: Averted. Her Tumble is very useful for gap-closing or evasion and boosts her next attack. During her ultimate it even turns her invisible for a brief period afterwards.
- Vampire Hunter: Sure, she doesn't just hunt vampires, but the archetype is there.
- Vigilante Woman: Her actions are outside Demacian-sanctioned law and is likely a fugitive despite officially being aligned to the city-state, interestingly.
- X Meets Y: She can easily be described as Batman meets Van Helsing, with a little bit of Bayonetta on the side.
- Zettai Ryouiki: Heartseeker Vayne; also the only skin to trade the thigh-high boots for stockings.
Veigar, the Tiny Master of Evil
"Who says evil needs to come in a fearsome-looking package?"
A yordle who, unusually for his people, decided to visit the outside world. At that point he landed in a Noxus prison, where he went mad due to isolation from his people. Thereafter he decided to learn as much about Black Magic
as possible with the ultimate goal of bringing every city state in Valoran under his rule.
Veigar is a mage champion with uncapped spell damage potential. He can call forth a delayed burst of dark matter from the sky, create a magical fence which stuns all enemies passing through its perimeter, and unleash two spells that damage a single target; one permanently increases his ability power when it kills an enemy unit, and the other deals massive damage that scales on both his an his opponent's ability power. His passive grants him increased mana regeneration in direct relation to however much mana he is missing.
Veigar's alternate skins include White Mage Veigar, Curling Veigar, Veigar Greybeard, Leprechaun Veigar, Baron Von Veigar, Superb Villain Veigar, and Bad Santa Veigar.Associated tropes:
Vi, the Piltover Enforcer
"It's a shame. I've got two fists, but you've only got one face."
One of Piltover's finest law enforcers and the crime fighting partner of Caitlyn, Vi's early days had her on the other side of the law. Growing up on the streets taught her to lie, cheat, and steal with gusto, relishing the thrill of every crime until one day her escapades put others at risk. When a raid on a mine left people trapped beneath rubble, Vi chose to play the hero, fashioning a pair of hextech gauntlets out of a broken mining rig to smash the rubble with one punch. From then on she only stole for herself and only from other crooks until Caitlyn tracked her down and offered her a job to repay her debt to society. Vi jumped at the chance, seeing the opportunity to pummel crooks without running from the cops as a dream come true.
Vi is a fighter-assassin champion who is suited to charge fist-first into battles and pummel a target of her choosing. She can gather energy into a mighty flying punch, enhance her attacks and abilities to make every third consecutive hit on a target deal damage based on their maximum health, reduce their armor, and increase Vi's own attack speed, and deliver an attack with such force that enemies behind the target are also hit, with Vi being able to store and deal up to 2 of these in succession. Her ultimate sends her charging after a target, knocking aside other enemies in her path, to deal a vicious uppercut that disables them in mid-air. Her passive grants her a temporary damage shield based on her maximum health whenever she hits something with her spells.
Vi's alternate skins include Neon Strike Vi and Officer Vi.Associated tropes:
- Ascended Meme: One of her quotes when she lands her ultimate is "Get dunked," a common expression among the community for when a champion completely obliterates an enemy.
- Action Girl: She charges into the fray and starts punching away - and she loves it.
- Arch-Enemy: Jinx.
- Attack! Attack! Attack!: Vi's entire kit revolves around bashing someone's face in.
- Bash Sisters: Lore aside, Caitlyn and Vi make for a very potent duo on the fields of justice. Case in point: Caitlyn's Ace in the Hole has two main weaknesses, her target leaving its range/vision and someone taking the shot for their teammate. Vi's Assault and Battery handily removes both of these, dashing straight to a target to hold them in place and pushing aside all enemies to give Caitlyn the clean shot! (Performing this combo even triggers one of three Easter Egg comments from Vi.)
Vi: Yeah! Teamwork!
Vi: High five, Cupcake!
- Blood Knight: Accepted Caitlyn's invitation because it gave her an opportunity to do all the fighting she wanted without having to worry about negative attention from the law.
- Boobs of Steel: Quite well endowed in both the front and back, and probably the physically strongest female character.
- Captain Ersatz:
- Her metallic-motif visuals and abilities wouldn't be out of place in Borderlands. One of her abilities is even called Vault Breaker.
- Her creative team specifically mentioned Kara "Starbuck" Thrace from Battlestar Galactica and Jack from Mass Effect as the primary basis for her character.
- Cool Hat: Officer Vi rocks a police cap.
- Cool Shades: She has a pair on her forehead in Neon Strike Vi, but Officer Vi wears obligatory mirror shades. Performing her /taunt with her Neon Strike Vi will actually cause her to flip her shades up and down from her eyes to her forehead.
- Cowboy Cop: Cares more about beating up criminals than actually arresting them. She also has a tendency to do things like smash through walls to chase down crooks faster or breaking their belongings to make them talk, something that's not particularly within-regulations.
- Dumb Muscle: Downplayed. She is very strong and physical by Piltover standards and she's smart enough to modify her gauntlets for combat use, it just pales in comparison to the many geniuses also fighting for the city-state that invented their own gear.
- Dynamic Entry: Her ultimate is designed for picking out a key enemy target and running straight through their frontline to pin them down.
- Foil: To Caitlyn, obviously. Caitlyn is a calm, collected, matter-of-fact Consummate Professional who likes to get things done as quickly and efficiently as possible, while Vi is a rude, aggressive, and violent Blood Knight who couldn't care less about doing a clean job as long as she gets a good fight out of it.
- Foe-Tossing Charge: If you're between Vi and the target of her ultimate then get out of the way — if you don't then Vi will happilly shove you out of the way without slowing down.
- Friendly Enemy: There are special easter eggs involving three unique quotes based on Caitlyn's ultimate if she's your ally or enemy Caitlyn targeting Vi. In addition, she has a unique taunt animation and quotes towards an enemy Caitlyn. Also, if both Caitlyn and Vi are in the same team and near each other, they are given a minor movement speed boost.
- Good Cop/Bad Cop: The bad cop to Caitlyn's good cop, not that Vi minds at all.
- Hunter Of Her Own Kind: After the mining facility incident where she came across her Power Fists, she returned to the life of crime by only stealing from other criminals.
- Indy Ploy: "Plan? I don't need a plan!"
- Ironic Echo: Vi has a special voice-line that only triggers when she targets Jayce with her ult. One of Jayce's attack shouts is "Power slam!" Vi mocks him by shouting "Hey, Jayce! POWER SLAM!" as she spikes his face into the dirt.
- Jack Bauer Interrogation Technique: If she really means what she's saying from her selection line, then this is apparently how she gains intel.
- Jack of All Stats: The developers intend to make her like this, though it is possible to make her a Lightning Bruiser with the correct item customization.
- Jumped at the Call: A job consisting of beating up crooks without breaking the law? She accepted that in a heartbeat.
- The Lad-ette: Rude, violent, coarse, and is always looking for a good fight or even just an opportunity to beat someone's ass.
- Leitmotif: Her patch into the game was accompanied by a vocalized pop-punk piece on the log-in screen, matching her aggressive character to these rocking chords.
- Lightning Bruiser: Oh yes. She's similar to Riven in that she has dash skills, high innate damage, and a mini-shield to improve her durability. Once she's built properly there's little that can stop a Vi from bashing her way through the frontline.
- Loot To Destroy: More the act than the connontations: She sometimes detroys the ill-gotten gains she comes across. She doesn't need it, and by smashing it she pushes many a thief's Berserk Button.
- Megaton Punch: Her entire shtick.
- Ms. Fanservice: Her default look is quite tame, but Neon Strike Vi is Sensual Spandex with Absolute Cleavage, while Officer Vi pulls out both cleavage and midriff. Much like Caitlyn it makes her look more like a stripper than a cop.
- Odd Couple: Caitlyn is a ranged carry who must play a bit defensively by sniping enemies from a long distance in order to dish out a lot of damage. On the other hand, Vi is an offensive "in your face" type of fighter who is more durable than Caitlyn and excels in a battle's frontline, dealing a large amount of damage while taking some heavy hits at the same time. Whether in the same lane or the same team, they make a VERY deadly combination.
- Power Fist: Two of 'em - best decribed as Power Armor for the arms. Vi is quite proud of them, seeing how she's modified and repaired them over and over after she took them from the mining rig, and as such she has a bit of "Don't touch" attitude towards having them studied by others.
- Punctuated Pounding: Although she's not so much speaking as she is kiaiing
- Red Oni, Blue Oni: The red to Caitlyn's blue. While Caitlyn is a By The Book Cold Sniper with a British Accent, Vi is a brash, aggressive Ladette who speaks in a rougher voice and often Trash Talks her opponents.
- Reformed Criminal: Became this after meeting up with Caitlyn.
- Rose-Haired Girl: She's of the 'Strong and passionate' kind.
- Screaming Warrior: Less so than champions like Olaf, but still punctuates each of her strikes with a kiai-like shout
- Sensual Spandex: Her skintight, figure-hugging and practically unarmoured Neon Strike skin is this.
- Short Range Gal, Long Range Gal: The short range half of this duo with Caitlyn.
- Tattooed Crook: Has her name tattooed below her left eye, though she's on the side of the law now. Officer Vi exchanges the Roman numeral VI on her face for a normal "6" tattooed on her Absolute Cleavage.
- Tomboy and Girly Girl: The tomboy to Caitlyn's girly girl.
- Too Many Belts: As is the standard for Piltover champions.
- Trash Talk: A lot of her quotes involve this.
- Unskilled, but Strong: Doesn't possess any training beyond her experience with street brawling but she does have those Power Fists and it's implied she's strong even without them.
- You Are Number Six: Possibly. Word of God states that she took her name from the tattoo on her face, which she doesn't know how she got. VI is the roman numeral 6.
- And then her Officer Vi skin shows that she has a number six tattooed on her left breast...
Viktor, the Machine Herald
"In one's hand, techmaturgy is a tool. As one's hand, it is liberation."
A brilliant Zaunite techmaturgist that invented the technology that lead to the creation of both Blitzcrank and Urgot. After the credit for his research was stolen by Professor Stanwick Pididly, he locked himself in his laboratory and turned himself into a cyborg, striving to both eliminate his human emotions and bring about what he saw as the future of Valoran: the complete replacement of biological anatomy with machine augmentations.
Viktor is a versatile mage champion that specializes in adapting to different situations. He can launch a device that damages an enemy and returns to him, granting a shield, lay down a slowing device that stuns enemies who remain in its effect, fire a sweeping laser beam from his third hand, and conjure a storm of energy that silences foes and can be redirected to new locations. His abilities are augmented by a special Hex Core item with which he starts the game, providing him with ability power based on his level. He can upgrade the Hex Core in the store to give himself additional stats and to strengthen one of his abilities. Upgrading it for health gives him a movement boost when he uses his power transfer device, upgrading it for mana and cooldown reduction increases the cast range of his slowing device, and upgrading it for ability power causes his beam attack to deal additional damage over time.
Viktor's alternate skins include Full Machine Viktor and Prototype Viktor.Associated tropes:
- Badass Cape: Mostly blue and splits half-way down to end in two tails.
- Captain Ersatz: He bears a significant resemblance to members of the Adeptus Mechanicus.
- Cybernetics Eat Your Soul: This is what he was going for when he became a cyborg, as he wanted to eliminate all of his painful, jealous emotions. He didn't quite eliminate his hatred of Professor Pididly, though.
- Cybernetics Makes Your Voice Deep: We're talking Apocalypse Tank deep here.
- Cyborg: This guy is more machine than man, and 100% For Science! insane.
- Difficult, But Awesome: His Death Ray. Early on, it can be an incredible harassment tool, capable of outpoking anybody, not to mention hurting like hell, but it's easy to miss and has a high mana cost, so you have to make the shots count. Later on, if aimed and timed properly, it can take out entire minion waves in one shot, allowing quick, unobstructed pushing, not to mention it hurts like hell.
- Death Ray: The name of his E ability, although unlike the trope, it isn't an instant kill - for obvious reasons. It's a reddish-yellow beam than hurts like hell, and can be upgraded to essentially amplify it's damage by another 30% over a short duration. The ray itself is shot out throgh the palm of his third hand, and since said hand is autonomous, Viktor himself doesn't have to stop to make the shot. Before a patch, said Death Ray could even shoot out while Viktor was dancing. There's something akwardly funny about a Mad Scientist doing the shuffle while shooting lasers at his enemies.
- Evil Laugh: Using his Death Ray ability is usually accompanied by him laughing.
- Evil Overlord: Less so than Mad Scientist and lacking in spikes and Black. Even so, Viktor has quite a following thanks to his talk of hextech augmentation. Anyone can join and be his acolyte, as long as they're willing to be augmented to his liking.
- Evil Parents Want Good Kids: Although Viktor's morality is... debatable, his listed "friends" are both creations of his: Urgot, a patriotic and tough (if disgusting) soldier, and Blitzcrank, a sentient robot who seems to be perfectly happy fitting in with the rest of humanity. Perhaps whatever of his humanity is left is still able to be proud of them, despite their not agreeing with his scheme.
- Expy: Prototype Viktor bears a great likeness to Professor Membrane from Invader Zim
- Foil: Viktor and Jayce contrast nicely as the two epitomes of each of their respective cities, as each represents the two different kinds of scientific progress Zaun and Piltover represent. Furthermore, their kits are opposite; while Jayce is based on various different combos to poke, whittle down, and trade with small groups of opponents utilizing physical damage, Viktor is based on emphatically destroying entire groups of enemies with magical damage. Even their non-damaging abilities are fundamental opposites to one another: while Jayce's Acceleration Gate speeds up his allies in a line, Viktor's Gravity Field slows down his enemies in a circle.
- For Science!: He joined the League to test his inventions against suitable opponents and is one of the poster-boys for Zaun: If you've got science and don't care about morals, come to Zaun! Bring your robots too - All sentients are equal!
- Herr Doktor: His accent is quite heavy, and a mix of German and Russian.
- Ironic Echo: Viktor shares Jayce's movement quote: "Pave the way". However, whereas Jayce's line is said with the intention of securing Piltover's future, Viktor's is used as a sign of the inevitability of Hextech augmentation.
- Jack of All Trades: Becomes one of three things depending on what he upgrades.
- Large Ham: He speaks with a grandiose kind of assurance, produces small Evil Laughs as he uses his Death Ray, and when he's ready to go full out and casts his ultimate Chaos Storm, he lets loose one of four Pre Asskicking One Liners.
- Mad Scientist: His automations haven't helped his sanity.
- Malevolent Masked Man: His face kind of looks like he's wearing a mask after he was done augmenting himself
- Multi-Armed and Dangerous: Unlike most tropes of this kind, he has an odd number of hands: 3. The third hand is autonomous, shoots lasers and is apparently not beyond doing a poke-prank.
- Never Be Hurt Again: By cutting himself off from the rest of society during his augmentation, he ensured that he alone would get credit for the breakthrough.
- Organ Autonomy: He can never take his third arm to nice places.
- Power Crystal: His signature Hex Core is a purple gem mounted in his staff that becomes either yellow, blue or red depending upon his chosen augmentation. His conflict with Jayce also stems from the Machine Herald's theft of a different, more powerful energy crystal.
- Pre Asskicking One Liner: Casting Chaos Storm is accompanied by a voice response from Viktor, the BEHOLD! instance being the most hammy.
- The Rival: With fellow champion Jayce.
- Techno Wizard: No straight up magic - just technology fueled by it.
- Totalitarian Utilitarian: He only wants to make everyone better, can't you see?! Who cares if his augmentations damage your sanity? It's all for the greater good!
- Transhuman: If you can make yourself better through applied science, Viktor has been there, done that, gotten the souvenir and lost his sanity thanks to it already.
- Utopia Justifies the Means: Believes that the future of Valoran will come in the form of hextech augmentation for all and he's willing to force that future if he needs to.
- Well-Intentioned Extremist: Getting augmented to further one's capabilities sounds great on paper.. then you see just how insane Viktor is, and the fact that he's perfectly willing to force it on you if trying to "reason" with you first fails.
- With Great Power Comes Great Insanity: Being heavily augmented seems to have this effect, not that Viktor has enough of his sanity/humanity left to realize that this is a bad thing.
Vladimir, the Crimson Reaper
"That which runs through you will run you through."
In his youth in Noxus, Vladimir killed two other boys just so he could see their blood flow from their bodies. Knowing he could not suppress his urge to kill and realizing he was not safe from the inevitable persecution, he fled his home. After finding an old monk at the end of a trail of bodies, he trained with him to learn the magic of hemomancy
before absorbing the monk's blood, granting him the magical essence of the monk and every hemomancer that came before him. Having no further purpose, he returned to Noxus and enrolled in the League of Legends to sate his bloodlust.
Vladimir is a mage-fighter champion with abilities which use his own health as a resource
and revolve around damaging the opponent and healing himself. He can siphon life from a single target, retreat into a lifestealing pool of blood, send out missiles of blood to nearby targets and improve his healing rate at the same time, and infect enemies in an area with a damage-amplifying disease. Vladimir's passive grants him bonus health on acquiring ability power and vice versa, making him tankier as his spells grow stronger.
Vladimir's alternate skins include Marquis Vladimir, Count Vladimir, Nosferatu Vladimir, Vandal Vladimir, and Blood Lord Vladimir.Associated tropes:
- Actually Not a Vampire: NOT VAMPIRE, Hemomancer.
- Ax-Crazy: As a teenager, he killed two boys his age just because he enjoyed the "intoxicating scarlet bloom that surged forth."
- Badass Biker: Vandal Vladimir's splash art shows him riding a pretty nasty bike.
- Bloody Murder/The Power of Blood: His abilities utilize blood to inflict damage, slow enemies and other effects.
- Cast from Hit Points: Like Mordekaiser or Mundo, he possesses no mana, instead using his health to power most of his abilities.
- The Dandy: His League Judgement pays special attention to his regal clothing, expensive jewelry, perfect hair and manicured nails.
- Darker and Edgier: His legendary Blood Lord skin is very much this, wearing intimidating black armour, having a new set of violent casting animations and dropping all the lame blood puns for threatening new voiceovers.
- Evil Overlord: Blood Lord Vladimir
- Faux Affably Evil: His cheerful, punny demeanor almost makes you forget that he's a brutal, homicidal not-vampire.
- Mighty Glacier: Slow and fairly short-ranged for a mage outside of his ult, but can put out an incredible amount of sustained damage in a radius while being frustratingly hard to kill.
- Our Vampires Are Different: Actually, Vlad isn't a vampire... but it's kinda hard to tell.
- Pungeon Master: He doesn't have a single line that isn't some kind of blood-related pun.
- Squishy Wizard: Zigzagged. The more ability power he gets, the larger his health pool becomes, and vice versa. Pre-nerfs Vlad could easily achieve the highest health pool in the whole game, not impairing his damage output much. Most of that health winds up fueling his spells. Most offensive builds will acquire spell vamp early on so he can recover the HP he spends on his abilities. Only 2 of his abilities cost HP, and while Sanguine Pool uses a potentially staggering 20% of his current HP, it makes him completely untargetable meaning that properly timed, he can avoid taking a lot more damage from enemy champions.
- White Hair, Black Heart: Although his hair in the art looks more red due to the lighting. Subverted with his Nosferatu skin, which makes him both bald and as ugly on the outside as he is on the inside.
- Wicked Cultured: His Judgement suggests he has a certain appreciation for fine architecture.
- Your Vampires Suck: In Vladimir's Champion Spotlight video it was recommended you get a Sunfire Cape, because "real vampires sparkle."
Volibear, the Thunder's Roar
"The Ursine cannot know peace without war."
A member of the primal Ursine people of the Freljord mountains. Although legends told of them once being great warriors long ago, the three leaders of the tribe maintained a long-standing isolation from the affairs of the outside world. As an advisor and shaman, Volibear could not ignore the feeling of dread that was growing within him. Seeking wisdom, he climbed to the summit of the Ursine's sacred mountain, a peak eternally surrounded by thunderstorms. As Volibear neared the summit, a bolt of lightning struck him and bestowed a vision of his people being caught unprepared by invading creatures of ice and being slaughtered. When he tried to warn his tribesmen, the three leaders refused to allow him to break the peace, threatening to take his life if he acted. Volibear knowing the danger looming on his people, would not be silenced and threw himself into combat against the three. Before he was struck down, he called on the force of the maelstrom and used the raw power of lightning to defeat them. Recognizing this as a sign of his right to lead, the three appointed Volibear as the new leader of the Ursine. Aligning himself with Sejuani, Volibear prepared his people to face the oncoming evil, ready to bring the storm's wrath against their enemies.
Volibear is a tank-fighter champion who can both deal and take a lot of punishment. His passive triggers a brief but massive heal whenever his health drops below a point, but the ability works once before going on cooldown. He can drop down on all fours to gain speed while attacking champions and launch his first attack target behind him, passively increase his attack speed as he focuses a target, activate a strong bite that deals more damage the weaker his enemy is, roar to damage and slow enemies while fearing minions and monsters, and activate his ultimate to make his attacks send chain lighting to nearby enemies.
Volibear's alternate skins include Thunder Lord Volibear, Northern Storm Volibear, and Runeguard Volibear.Associated tropes:
- Achilles' Heel: Volibear needs to build a lot of health in order to maximize his passive and Frenzy strength. This can easily be countered with Percent Damage Attack items * and abilities.*
- Ascended Meme: He was created in response to an ongoing joke on the forums about armored bears.
- Asskicking Equals Authority: In his most recent lore, Volibear became the new chieftain of his people by taking on the former triumvirate and, by summoning the maelstrom, subduing them. He immediately got the position afterwards since being able to wield the maelstrom is considered a chief's divine right to lead the Ursine.
- Bears Are Bad News: He is a bear. A giant armored bear.
- Captain Ersatz: Some people have compared Volibear to Iorek Byrnison, another armored polar bear warrior king, from the His Dark Materials trilogy.
- Chain Lightning: His ultimate makes his autoattacks apply this for its duration. It also has a surprisingly high amount of "bounces" compared to other Chain Lightning attacks in media; if you have to flee from Volibear, don't do so by running past your own minion train or you'll just make his job that much more satisfying.
- Challenging the Chief: Subverted in that the triumvirates (the chiefs at the time) challenged Volibear, not for the title, but so he would keep his mouth shut about telling others of his vision of the Ursine being wiped out and therefore, rousing them out of their life of peace.
- Close Range Combatant: As it turns out, letting an angry armored bear charge toward you and get into mauling range is a bad idea.
- Development Gag: When he's pitted against an enemy Zilean, he gets the buff 'Chronokeeper Hater.' This is reference to an infamous war on the Riot forums where people either supported or were against the inclusion of an armored bear champion. Tom 'Zileas' Cadwell, the design director for Riot and the developer whom Zilean was named after, was on the side against bears.
- Easter Egg: His 'Chronokeeper Hater' buff and the associated sound clips that play whenever he kills an enemy Zilean.
- Foe-Tossing Charge: Rolling Thunder increases his speed greatly for a short duration and sends the first foe it hits flying behind him, a bit like Singed.
- Finishing Move: His Frenzy's active ability increases its damage to its target proportionately to the percentage of currently lost health on the target.
- Leeroy Jenkins: Volibear has no ranged abilities (aside from his ultimate, which requires one target at melee range). He has to get into melee. Coupled with the speed boost on his Q, and he is an intentional example of the trope. Once fed, Volibear upgrades into an Implacable Man, however.
- Lightning Bruiser: No pun intended...but that works too.
- I Can Still Fight: His passive heals 30% of his health over 6 seconds when he drops to below 30% health, giving him the potential to force through a close fight and win. Only every 120 seconds, though.
- Incredibly Lame Pun:
- Mighty Roar: His Majestic Roar ability, damaging and slowing enemy champions hit, and making minions and neutral monsters run in around uselessly in terror for its duration.
- The Only One Allowed to Defeat You: To Zilean, if his special soundbites are anything to go by.
- Proud Warrior Race Guy: Although he had to shake them out of retirement, but the Ursine are incredibly fierce warriors.
- Punny Name: Based off the screen name of a Riot Games producer.
- Reasonable Authority Figure: Subverted. Until he became the chief of the Ursine, Volibear started out as a well-respected shaman who worried about his people losing their warrior spirit. The triumvirate that ran the tribe wouldn't listen to him, so Voli took matters into his own hands.
- Shock and Awe: He throws lightning around with his Ultimate.
- Skillgate Character: Newbie players can master his ganking power since his Q grants him movement speed and can put someone out of position by flinging the victim behind him along with slowing enemies down with a mighty roar. More experienced players will save their CC on Volibear to prevent him from doing a lot of collateral damage on the team's squishies.
- Unstoppable Rage: His Frenzy's passive ability gives a lot of attack speed if he maintains it, along with an active ability that's a Finishing Move for when he's done with letting you live.
Warwick, the Blood Hunter
"Eventually the beast catches up with all of us."
A ruthless manhunter employed by the amoral scientists of Zaun to bring them human test subjects, Warwick bit off more than he could chew when he asked his friend Singed to create a potion that would allow him to surpass his human limitations in his hunting. To obtain the final ingredient, the heart of a celestial being, Warwick set his sights on Soraka the Starchild of Ionia, befriending her and tricking her into losing her immortality. Although he stabbed her, she drove him off with her powers, leaving him disfigured and disgraced. Enraged and desperate, he returned to Singed and demanded the incomplete potion, which transformed him into a vicious wolf-man form. While he exalted in the power the tranformation gave him, he began to lose control of himself, succumbing to the vicious beast instincts of his new body. Now he is faced with a race against time, to slay Soraka and consume her heart to stabilise his transformation before he loses his last traces of self and becomes nothing more than a slavering beast, the League has so far has helped slow the process in exchange for joining the League.
Warwick is a fighter-tank champion who specializes in picking off single targets and healing himself as he fights. His attacks stack extra damage on his target and a healing bonus to himself and he can slash a foe to deal damage based on their health and heal himself for a percentage of that damage, increase his an his allies' attack speed, and gain vision of nearby weakened enemy champions, increasing his movement speed and preventing them from hiding from him. His ultimate lets him jump to a target champion and keep them pinned as he mauls them, increasing his damage and lifesteal for the assault.
Warwick's alternate skins include Grey Warwick, Urf the Manatee, Big Bad Warwick, Tundra Hunter Warwick, Feral Warwick, Firefang Warwick, and Hyena Warwick.Associated tropes:
- Genius Bruiser: Warwick is a very intelligent and cunning hunter, setting up a very clever plan to ensnare Soraka, but the threat of losing his human intelligence is hanging over his head like the Sword of Damocles.
- Healing Factor: He's one of few junglers that can consistently keep his health high throughout his entire clearing route.
- Injured Vulnerability: Press "E" to turn on Blood Scent and reveal low-health enemies and increase your own movement speed. Though they are now aware that you're in the area, that's alright, because it's only fun if they run!
- Lightning Bruiser: He's naturally durable and hard-hitting, but when he's stalking his prey, he can speed up greatly with Blood Scent and immediately close gaps in Infinite Duress for the kill.
- Man on Fire: Firefang Warwick
- Psycho for Hire: A manhunter who specialises in acquiring "test subjects" for the mad scientists of Zaun.
- Psycho Serum: Drank a transformation elixir made by Singed, though the Psycho part comes from it being incomplete (lacking a celestial being's heart) and thus unstable.
- Retcon: Was originally a brilliant chemist that apprenticed Singed that was transformed into a werewolf by Soraka (in the old lore).
- Screaming Warrior: Howling, really, but close enough. Often the first thing you hear before Warwick even appears on the screen is the howl from his Blood Scent ability.
- Super Senses: If you're at low health, it can trigger one of his abilities and reveal your location to him. On the other hand, it can also warn you that he's in the area.
- What Could Have Been: Warwick's first lore was similar to that of Varus', being forced to defend a stronghold against hopeless odds in the Ionian Invasion (and fighting for Ionia). He drinks a potion that turned him into a werewolf and since then became a free agent to avoid being hunted down by all sides. Interestingly, this concept was revisited in his third lore, drinking an incomplete and unpredictable potion that transforms him. Only he does it of his own free will this time.
Wukong, the Monkey King
"The first step to wisdom and greatness is realizing how little you know."
— The first lesson of Master Yi
Kong was the greatest warrior in the Plague Jungles who, having conquered all of the trials the jungle had to offer him, traveled north to test himself against the "hairless monkeys." When he came upon the League and found Master Yi meditating, he challenged him and was soundly defeated. He offered himself to Yi so that he could learn from his powerful Wuju techniques. Yi gave him a powerful staff and renamed him Wukong, promising to teach him only if he in turn agreed to one day take on a student of his own and not let the Wuju style die out.
Wukong is a fighter-tank champion that excels in trickery, easily slipping in and out of fights. He can strike enemies with his staff to lower their armor, create a duplicate of himself and turn invisible to escape, reposition, or mislead the enemy, attack up to three enemies with clones of himself riding his flying nimbus, and spin around to damage and knock enemies airborne with his staff while moving rapidly. His passive ability increases his defenses for each nearby enemy champion.
Wukong's alternate skins include General Wukong, Volcanic Wukong, and Jade Dragon Wukong.Associated tropes:
- Blood Knight: He left the Plague Jungles because he wanted to find stronger opponents to fight.
- Carry A Big Staff: Of the magically enlarging kind. His /joke involves him planting it on the ground, then slowly elongating it untill it can barely fit on the screen. What's more, the staff is apparently alive, seeing how upon death, it tunnels into the ground like a snake.
- Confusion Fu: Misdirection is the name of the game with his decoys. There's very little difference between him having suddenly stopped moving and one of his decoys, so the variety of deceits even a savvy enemy can fall for is large.
- Determinator: Wukong is driven by challenge - he seeks out the strongest fighters in the world to pit himself against them - and even if he loses the battle, he learns from it and tries again.
- Doppelgänger Attack: They'll hang out motionless for a couple of seconds, absorb any punishment possibly thrown their way, and then deliver an area attack before disappearing in a puff of smoke. His other attack combines this with Dynamic Entry as Wukong and two clones of him charge at the enemy.
- Dueling Games: A few days before his first preview blurb, competing game Heroes of Newerth announced its new champion: Wukong, the Monkey King. Technically HoN created concept art first, but didn't do anything with it until rumours about a Monkey King in LoL surfaced. Needless to say, accusations of copying were flung from both ends.
- Expy: He shares a lot of traits with Sun Wukong. Including his staff, being born from stone, getting a master, being able to make clones of himself and the list goes on.
- Green Eyes: The sclera of his eyes are lime green and he makes use of some sort of natural magic to boot.
- Hey, It's That Voice!: Take the word "butt" out from Butt Monkey from Shinji and take many levels in badass. That's Spike Spencer to you.
- I Know You Know I Know: Because pressing 'S' to stop looks almost identical to having pressed 'W' for decoy, some Wukong players will simply stop instead of actually casting the ability, sending enemies upon a merry chase after an imaginary one. Once enemies grow wise to this, those same Wukong players will start to actually use the ability, meaning valuable cooldowns will be used on the clone. The trick is to know which enemies are wise to the tactic, and which aren't - often a Luck-Based Mission.
- Lightning Bruiser: Fast and tricky, but is also a bulky fighter who can charge into melees and fight his way through, gaining Armor and Magic Resist for each nearby enemy.
- Monkey On Fire: His Volcanic Wukong skin
- Me's a Crowd: Two of his attacks create a clone of himself, either offensively or defensively.
- Multiple Demographic Appeal: Created with the explicit intent of advertising the game in China, Korea, and Japan.
- Public Domain Character: Based on Sun Wukong, natch.
- Red Oni, Blue Oni: Wukong to Master Yi, respectively. One is a Blood Knight who wants To Be a Master, the other is The Obi-Wan Old Master.
- Spin Attack: His ultimate, Cyclone.
- Student and Master Team: Having both Wukong and Master Yi on the same team is a deadly combination - Wukong will dash in, cause confusion and control opposition, leaving them ripe for Old Master Yi to Highlander in and clean up house. Against each other, a Wukong will have a hard time with a Yi - Highlander means that even if Yi is misdirected by the clone, it won't be long before he catches up again, not to mention that a Yi will likely be packing lifesteal, so using the clone to escape might actually heal him in the process. On the other hand, Wukong's ultimate knocks opponents up, which is a type of CC that Highlander offers no protection against, and the movement speedboost means that a Yi without his ultimate will have a hard time escaping or catching up.
- Taken for Granite: Upon death, he will turn into a white meditating statue. This is likely a reference to his origin story, in which he was 'born' from a runestone.
- Taking the Bullet: Even if enemies have grown wise to the fact that Wukong has used his clone, it is still a very solid skill-shot blocker.
- To Be a Master: His quotes allude to this.
- Trickster Archetype: The monkey.
- Worthy Opponent: His reason for leaving the plague-jungles behind; He wanted to find someone who could best him so that he had another top to reach for.
Xerath, the Magus Ascendant
"I have no need for vengeance. Time has brought ruin to the mages of Shurima and I alone remain."
A mage from the ancient civilization of Shurima. He cast off his human form to harness the unlimited power of arcane magic, which frightened his fellow mages so much that they trapped him in a magic prison. Centuries later, Xerath finally scraped his way out of his tomb, but still could not rid himself of the sarcophagus that cut off his full power, leading him to join the League to discover a way to become free of it.
Xerath is a mage-assassin champion who can deal massive area of effect damage at a very long range. His key ability allows him to anchor himself to the ground, giving his abilities increased range and penetration of his opponents defenses. He can fire a long-range bolt of energy, place a debuff on foes that stuns them if he hits them with another spell, and rain down three huge bursts of magic. His passive converts some of his Ability Power into armor, giving him some physical defense as he builds up his magical damage.
Xerath's alternate skins include Runeborn Xerath, Battlecast Xerath, and Scorched Earth Xerath.Associated tropes:
- Ambition Is Evil: He wants magical power beyond imagination, and didn't care what it did to Shurima or anything else around him.
- A Fate Worse Than Death: He was entombed for centuries. However, he struggled within that time to eventually get free from the place he was trapped in but not the spell limiting his power.
- A God Am I: While he never quite says that, his aspirations seem pretty close to this idea.
- Crosshair Aware: His energy bolt attack telegraphs a line on the ground before it actually fires. It still fires off fast enough that it's very hard to dodge on reaction.
- Difficult, But Awesome: With high cooldowns and mana costs, missing his spells is quite painful. The ability to consistently stay at a safe range and properly aim separates Xerath's that are nuisances and those that are utter terrors.
- Eldritch Abomination: More or less became a magical one.
- Energy Being: What Xerath is now. In fact, what most people would see as being 'his body' is actualy the torn-apart sarcophagus that the mages of Shurima imprisoned him in - Xerath himself is 'just' the bluish white energy inside it.
- Expy: A good portion of his backstory, as well as his power-set and general demeanor, seem fairly similar to that of Doctor Manhattan.
- Heel Face Door Slam: His decision to turn back was cruelly interrupted by Tabia being crushed by falling debris, leaving very little for him to turn back to.
- Ignored Epiphany: A female mage named Tabia attempted to get him to stop his ritual. He had a fleeting moment imagining getting away from this and magic. Then the temple they were in began collapsing around them as his spell went out of control and Xerath decided there was simply no turning back now.
- I Regret Nothing: Played for Drama within his Judgement — he lost his body, his home, the woman he loved, and centuries for power he is now unable to actually fully wield... but he calls it an inconvenience and believes he will break free to use it.
- Immortality: Either Complete Immortality or The Ageless. It is unknown whether he can actually be killed, but the mages of Shurima couldn't when they tried, and so had to seal him away instead.
- It's All About Me: His reason for joining the League, pretty much: he couldn't care less about the Summoners or the reasons for the League existing, he just wants to be able to get at and consume the energy from the Nexuses in order to understand magic deeply enough to remove the last of the sarcophagus remnants from his body and, once more, have the possibility to gain limitless power.
- Kill Sat: This is essentially his ultimate.
- Lava Adds Awesome: Scorched Earth Xerath
- Long Range Fighter: Emphasis on long. While anchored, he's fully capable of hitting you from outside your visionrange without fear of retaliation.
- Magikarp Power: Has a pretty bad early game and can't do too much until he gets a fair amount of items, but once he does... yeah, you're going to have your work cut out for you just trying to get near him.
- Mighty Glacier: One of his abilities roots him in place, but increases the range of his abilities and gives him bonus magic penetration. Fortunately, canceling it will give him a movement speed boost for when you need to get away.
- Physical God: Were he actually to regain his former power, he will probably hit omnipotence-level. Right now, some would still deem him as such.
- Power Incontinence: Well, Xerath's body couldn't, hence the ritual. An Averted Trope after that, since he was perfectly fine at controlling it afterwards.
- Pure Energy: His way of blasting you to bits, It looks like lightning because the designer who worked with him was unskilled with the engine according to Xelnath, who's also working on a rework of his toolkit at present
- Sealed Ambition In A Can: Xerath was subdued and trapped into a magical sarcophogus within an underground tomb due to casual disregard for any life affected by his aspirations to gain more magical power. Why is he not destroying everything now that he is out? Simple, time already destroyed those who sealed him in, leaving little to exact revenge upon. Now he only wishes to study magic further without any of the misunderstandings that happened back then. Him becoming a champion is more of a show of good will rather than political gain.
- Was Once a Man: But he realized that held him back from true power, and so he performed a ritual to take care of that.
- Squishy Wizard: Averted, in a sense. His passive grants him 15% of his Ability Power as Armor; a fully built Xerath (with a Zhonya's Hourglass for good measure) can easily have as much Armor as the team's dedicated tank. Still, this does nothing against magical attacks.
- Where I Was Born and Razed: Subverted. Though his rituals and studies were damaging Shurima and he might have caused this if he was allowed to continue, the civilization keeled over in the centuries after by itself.
- With Great Power Comes Great Insanity: The Ignored Epiphany Xerath had described the idea of getting away from the concept of the arcane causing him pain like it was an addiction. As it was an Ignored Epiphany, he went on.
- That Man Is Dead: How Xerath responded to how it felt exposing his mind; It was a bunch of past memories that didn't matter anyway. On the other hand, he was clearly more surprised by the Judgement's visions more than he visibly let on to the summoner conducting it.
Xin Zhao, the Seneschal of Demacia
"Death is inevitable; one can only avoid defeat."
— Demacian Manual of Arms
A warrior who is always seen near Jarvan III, King of Demacia. Once a prisoner of Noxus and a competitor in the escalating gladiatorial tournament known as The Fleshing, Xin Zhao was to fight a record-destroying 300 men in combat. When Jarvan II approached him before the match and offered him freedom and a chance to strike back at those who sentenced him to death. In the escape, Xin Zhao proved his loyalty to the king by taking a poisoned arrow for him, earning him a permanent place in the service of the king and country that gave him freedom and a purpose.
Xin Zhao is a fighter-assassin champion who focuses on speed and disabling a single target. His passive "challenges" whoever he is attacking, reducing their armor. He can enter a three-strike combo that reduces all his other cooldowns with each hit and knocks the target up on the third, passively heal himself on every third basic attack, briefly boost his attack speed, dash to a target, damaging and slowing all enemies around them, and unleash a spinning spear slash that deals damage to all enemies hit based on their current health and buffs Xin Zhao's own survivability based on how many enemy champions are hit. Additionally, if an enemy target isn't challenged by Xin Zhao, they're knocked back, allowing him to isolate a single enemy to take them down.
Xin Zhao's alternate skins include Commando Xin Zhao, Imperial Xin Zhao, Viscero Xin Zhao, Winged Hussar Xin Zhao, and Warring Kingdoms Xin Zhao.Associated tropes:
- Battle Cry: One of his abilities is called this: it increases his attack speed for a duration.
- Blade on a Stick: "Here's a tip- and a spear behind it!"
- Blood Knight: Dutiful or not, ultimately he lives for being in the fray and finding challenging foes to face.
- Button Mashing: His 3 main abilities synergize together so well in a brawl that it's possible to just keep pressing them over and over again.
- Captain Ersatz: Of Zhao Yun from Dynasty Warriors, down to his surname. Made completely transparent as of the "Warring Kingdoms" skin.
- Crutch Character: He used to be viewed as a "pub-stomper" (champion with a kit only effective against noobs) due to inexperienced players not knowing how to deal with someone whose entire shtick is "stab you to death as fast as possible". Averted in Season 3 where itemization and meta-game changes brought him back to viability, to the point where some consider him broken in competitive play.
- Department of Redundancy Department: See Captain Ersatz. Xin Zhao's long awaited Warring Kingdoms skin makes him look like Zhao Yun. Of course, Xin Zhao was designed to resemble Zhao Yun from the beginning!
- Determinator: One of his passives heals him every third attack and encourages sustained fighting of the player. Before it was remade, it was known as "Tireless Warrior."
- Didn't Think This Through: He was a Game Breaker when he was released, due to having extremely high base damage for a purely offensive kit that unintentionally let him skewer opponents easily even without items. This was balanced in time, though to this day the "Win Nhao" nickname for this over-powered period is still used as a shorthand for any champion that's also considered a Game Breaker on release.
- Fan Nickname: He was more than a little overpowered upon his initial release, leading some fans to refer to him as "Win Nhao". Then he fell further and further out of favor and use and eventually became known as "Lose Nhao" due to his eventual pre-remake status as a troll pick. Whilst not quite back to "Win Nhao" status, he's a viable pick once more.
- Foe-Tossing Charge: Creseent Sweep knocks away all enemies within its reach, except for the one marked by his passive as "Challenged".
- Hotblooded Sideburns: True to the Medieval Chinese manly-man warrior archetype he was inspired by.
- Kiai: Well known for shouting during his abilities and attacks. His ultimate has him yell out a louder one.
- Leeroy Jenkins: Any champion described as an Initiator is meant to do this: throw themselves into a crowd of enemies, drop their disables, lay some smackdown, and hope their team can capitalize on the resultant chaos. Basically, they're a human nuke, and Xin Zhao performs this role very well. Xin Zhao, as an assassin, has an ability that of course puts him right in the fray.
- Lightning Bruiser: His battle cry ability increases his attack speed, can increase it even more if he uses it, and it's often considered a good idea to give him attack speed to take advantage of his abilities and passive so he winds up getting about as much attacks per second as Master Yi. If you see a Xin building this and attacking a turret, then get him off. QUICK.
- Named After Somebody Famous: Shares the same family name as Zhao Yun. Yes, THAT Zhao Yun.
- Names to Run Away From Really Fast: His gladiatorial name was "Viscero" in the Fleshing. It's the Latin root from which we get "visceral" or "of the guts".
- One-Man Army: He didn't get a chance to fight 300 opponents at once, but apparently survived numbers that were likely still very impressive. His ultimate ability grants him defensive stats based on the number of enemies that are surrounding him. He may be outnumbered, but not even the odds can stand against him.
- Rapunzel Hair: His ponytail is around the length of his body.
- Rated M for Manly: His charge is virtually instantaneous in speed, he knocks you upward into the air with a hook-swing from the back-end of his spear, and his ultimate can turn a teamfight into a duel between you and him with a sweep of his spear.
- Rule of Three: Three Talon Strike knocks an enemy up on the third strike. Recognizing that the ability has been activated and avoiding the third strike is essential to surviving a gank or an initiation by a Xin Zhao. One of his passives also heals him for every third attack that he makes.
- Shouting Warrior: Has an ability called Battle Cry (in which he does just that) and tends to yell during his strikes, including his ultimate.
- Skillgate Character: To some extent. If anyone is looking for a champion that excels in 1v1 scenarios in the jungle or the top lane, Xin Zhao is the guy who is capable of doing so and someone that a newer player can easily master with. Thus being said, even compared to the other duelists with harder mechanics but superior dueling potential (Lee Sin and Jax for example) and going beyond the gate part of things, he is still a viable pick in competitive play and solo queue alike.
- The Stoic: He's this in the backstory in order to keep his past from surfacing among his new Demacian lieges.
Yasuo, the Unforgiven
Voiced by: Liam O'Brien
"The story of a sword is inked in blood."
An upcoming champion. A prodigy swordsman who mastered the art of the legendary wind technique. Because of this, many people believed him to be an up-and-coming hero of the people. Unfortunately, this led him to be arrogant and, in the midst of a battle which he was assigned to protect an Ionian Elder, he abandoned his post to go join the fray, thinking his skill alone could turn the tide of battle. The result? The Elder was killed. Although he turned himself in for failing to protect the Elder, Yasuo found himself accused of being the actual murderer himself. Hoping to clear his name by finding the real assassin, Yasuo fought against his school and spent the next several years tracking down the true killer. His brother, Yone, who also believed that Yasuo killed the Elder, found him and the two were forced to duel to the death. Yone was killed, but not before answering Yasuo's question about why the latter was so convinced that his own brother would be the killer: "The Elder was killed by a wind technique. Who else could it be?
". After his brother passed on, Yasuo continued his journey for the Elder's actual assassin and sought out the League for protection and assistance in locating the killer.
- And This Is for...: Invokes this for his elder with one of his shouts during his ultimate.
- The Alcoholic/Drowning My Sorrows: He carries around a traditional flask with him and his joke implies he hits the bottle to help ease the pain of what happened.
- Anti-Armor: Last Breath grants a massive amount of armor penetration against enemies' bonus armor. This prevents him from cleaving straight through squishy enemies' base armor and dealing true damage but also makes him excellent at sundering well-protected foes.
- Arrogant Kung-Fu Guy: Up until his fall from grace.
- Ascended Meme: Like Vi's verbal reference to "getting dunked", an interaction between Yasuo and Master Yi ascends another one of the latter's memes.
- The Atoner: He wants to clear his name and make up for his costly negligence by tracking down the elder's true killer.
- Bare Your Midriff: Male example. The upper part of his torso is usually covered but his (wind-related) animations end up showing off some more skin too.
- Barrier Warrior: Of a sort. He can create a wall of wind that absorbs most projectile attacks.
- Bilingual Bonus: His Japanese-sounding shouting is actually authentic (if flawed in pronunciation in grammar in a few ways.)
- Black Sheep: Could have been considered this, since Yasuo used to be arrogant.
- Blood Knight: His arrogant and aggressive tendencies were the start of his misfortunes. Even in present day his lines still carry a certain willingness to fight.
- Blow You Away: His abilities are heavily wind-based.
- Cain and Abel: The Abel to Yone's Cain.
- Captain Ersatz: His resemblance to Mitsurugi has not gone unnoticed.
- The Chosen One: Of sorts. Because of his mastery over the wind technique, many assumed that he was destined to be a hero — and then certain events led them to think otherwise.
- Clear My Name: The central theme of Yasuo's lore.
- Combos: Yasuo's abilities directly depend on each other to be executed optimally: Steel Tempest needs to be used during Sweeping Blade to get the most out of it, getting three stacks of Gathering Storm from Steel Tempest is needed to knock enemies Airborne for Last Breath to be used, finishing the knock-up on Last Breath will reset the cooldown on Sweeping Blade, and so on.
- Deflector Shield: Wind Wall creates one for all projectiles just by the rapid movement of his sword.
- Difficult, But Awesome: Wind Wall has a hefty cooldown and only lasts for a few seconds but a properly-timed one can prevent a lot of crowd control and damage from reaching him and his team. A Yasuo with especially fast reflexes can potentially make a clutch save by throwing it up to save someone from a "finisher" skillshot like Ezreal's Trueshot Barrage.
- Using his ultimate counts as this as well. It requires an enemy champion to be airborne in order for him to use it, and his only skill he has that can knock someone airborne is a skillshot that requires him to use it three times (and even so, it has a short time frame when someone is knocked up with this skill). Because of this, using his ultimate requires really precise timing and he's really dependent on other team members who can keep someone in the air in a longer timeframe (such as Zyra, Nautilus, Volibear, Blitzcrank, Xin Zhao, Zac, Gragas, and Aatrox to name a few) than those who can keep someone airborne in a short duration (Darius, Draven, Diana, Fizz, and Nami).
- Drunken Master: Downplayed. Most of his lines and gameplay don't touch on it, but his joke and recall show him drinking from a flask and very skillfully manipulating it with his sword.
- Fashionable Asymmetry: Wears a large scarf-y...thing over his left side and an ornate wing-shaped armguard on his right arm.
- Fighting Fingerprint: This actually ended up working against him, since it was determined that the elder died to a wind technique and him being a master of it lead suspicion to him.
- Foil: To Riven of all people, of sorts. Both are combo champions, both use the wind style, both seek atonement for their actions. Yet come from opposite sides in a war, and are of opposite appearances. (White-haired female versus dark-haired male.) Naturally he has interactions with her too, including a special one where he comments on the similarity of her technique:
- Fragile Speedster: His abilities all revolve around dashes and rapid slashes and his passive encourages high movement speed and constant running around to generate his Flow meter. The "fragile" part is helped by a decent-sized innate shield that he gets when he has maximum Flow.
- Good Scars, Evil Scars: Sports one across the bridge of his nose.
- Gratuitous Foreign Language: Shouts in Japanese during two of his abilities. Partially justified by his Ionian background though it's noteworthy that he's the first Japanese-inspired champion to actually speak the language in-game.
- Hey, It's That Voice!: Looks like Gaara finally made it into the League.
- Ignored Epiphany: His brother attempted to teach him of humility. It seemed to work, if only for a while. Subverted when the Elder was killed.
- Katanas Are Just Better: His Weapon of Choice, befitting his Ionian background.
- Miscarriage of Justice: The end result of Yasuo failing his mission.
- Mr. Fanservice: A reasonably attractive male champion that, apart from his scarf and armguard, has a bare upper torso.
- My Greatest Failure: Abandoning his post to protect the Elder which led to others believing he was the killer.
- Poor Communication Kills: Yasuo initially did not know why he was suspected of killing his elder and escaped before he could find out. He only found out after Yone tracked him down, and even then neither took the time to explain themselves until after Yone was already mortally wounded.
- Ronin: His passive and several of his quotes highlight how he is a wanderer now.
- Rule of Three: Steel Tempest is a three-part dashing combo move that knocks enemies up on the third hit, like a certain ex-Noxian's Broken Wings ability.
- Samurai in Ninja Town: Given how he has special derisive taunts to all four of the ninjas, it's likely that he doesn't think too highly of them.
- Samurai Ponytail
- Single-Stroke Battle: When Yone confronted him in a duel, he was so out-matched that he got cut down by one of Yasuo's strikes.
- Slice-and-Dice Swordsmanship: Inverted. His animations show him stabbing and thrusting with his katana (often regarded as a primarily slicing weapon) as well as slashing with it.
- The Unfettered: Subverted. His preview (from the point of view of Yone) made him out to be an uncontrollable killer, a sword without a sheath, before his canonical backstory was released, where it became apparent that he was framed.
- Too Many Belts: Yasuo's bracers are fastened by six belts...each.
- Video Game Dashing: Sweeping Strike does this and has a nearly non-existent cooldown time when the ability is maxed out. Marking targets with it and being mid-dash is important to setting up his Steel Tempest combo.
- Wutai: The heavy Japanese overtones of his backstory - including a reference to the rising sun - further add to Ionia's Asian themes.
- You Can't Go Home Again: At least not until he tracks down the true killer and avenges his elder. Even if he clears his name of that, it's dubious if he can simply return home after killing several of his former allies (including his own brother) that were sent to apprehend him.
- Your Mom: A possible taunt to an enemy ninja uses this.
Yorick, the Gravedigger
"Die first, then we’ll talk."
Hundreds of years ago, Yorick was a gravedigger on the mysterious Shadow Isles and next in line in a family who considered their jobs a sacred duty. Although he performed his task in life, he never produced an heir and died in shame. He didn't stay dead long, however, as his spirit returned to ferry souls to the next stage of the afterlife. After centuries, he started to fear that he would never redeem himself and, when he couldn't find his old body, he turned to the League for help in passing on.
Yorick is a fighter-mage champion and the first champion to make excessive use of a summoning mechanic. All of his abilities, in addition to having their own effects, summon a spirit minion with constantly decaying health. Yorick's ghouls inherit a portion of his maximum health and attack damage and decrease the damage he takes while they're alive. He can charge a powerful blow that summons a fast, high-damage ghoul that increases Yorick's speed while it's alive, cause a slowing blast in an area that summons a slow-inducing ghoul, and damage an enemy to heal himself for a percentage of the damage done and summon a ghoul that also heals him when it deals damage. Yorick's ultimate creates a spirit copy of an ally champion or himself that he can control. If the targeted champion dies, they gain brief control over the spirit and access to all their abilities, giving them a short chance to take revenge in death
Yorick's alternate skins include Pentakill Yorick and Undertaker Yorick.Associated tropes:
- Ancestral Weapon: His shovel has been passed down his family for generations. Well, the weapon part likely only really happened with Yorick since his ancestors were all gravediggers.
- The Atoner: Yorick has always regretted not managing to continue on his family's name. His undead state and inability to finally rest, however, eventually led him to find a way to make up for letting his family fade — being a champion within the League.
- Crutch Character: Nearly impossible to force out of his lane and hits like a train during that phase, but his lategame revolves around his ultimate on your team's strongest autoattacker due to his own mediocre scaling.
- Cursed with Awesome: Sure, he feels ashamed about his family dying out with him, is unable to rectify that, and can't die to end that shame, but he's still a hulking immortal who can summons ghouls. And now he uses that within the League of Legends.
- Dark Is Not Evil: He just wanted to finally pass out of this world. Unable to do that, he decides to bring his family's name back into the light by being a champion.
- Fate Worse Than Death: Yorick, after reaching undeath somehow, ferried souls in the haunted Shadow Isle in the hopes he would at some point fulfill a quota from a legend to let him ascend. He did that to no avail for centuries. Funnily enough, being afflicted by his Game-Breaking Bug would probably be a Fate Worse Than Death also.
- Game-Breaking Bug: It was possible for someone resurrected by his ult to keep dying every second, so people could have over a hundred deaths even if they were swimming in the summoning pool.
- Glowing Eyelights of Undeath/Supernatural Gold Eyes: An undead gravedigger would fit these tropes, wouldn't he?
- Gradual Grinder: He's a summoner type, so it should go without saying that sustained damage is where he shines. Though he has more counterplay against his normal abilities than any other character, which can reduce his damage by more than half, his potential damage output is positively staggering if left unattended, as is often the case in a chaotic teamfight.
- Horsemen of the Apocalypse: Referenced in the names of his abilities.
- Linear Warriors, Quadratic Wizards: Is a breed of character referred to as an "AD caster", meaning he has spells that are empowered by his attack damage stat. While his cumulative scalings are enormous, they ultimately wind up being forgettable in the endgame simply because there are so many AP items that provide a multiplicative bonus on each other, leaving Attack Damage in the dust.
- Magic Knight: He's very resilient because otherwise he wouldn't live long enough for his damage to make a difference. He has to get in close and bash someone to summon his most damaging ghoul because otherwise his resilience wouldn't be put to the test.
- Meaningful Name: His last name is Mori. As for his first name, where else have we seen a Yorick in a graveyard setting?
- My Greatest Failure: The reason he's a champion is because he felt ashamed that he died without an heir, letting his family's cemetary and their traditions fall from memory. Champions, though, are quite famous.
- Necromancer: He summons ghouls out of the ground. However, it isn't explained how a gravedigger in life (and in undeath for centuries as well) got these powers. The Journal of Justice explicitly considers it necromancy, dealing with how necromancy is outlawed for summoners — only for summoners though, as the champions are apparently perfectly free to use it. A more likely explanation is that the ghouls aren't necessarily undead. Yorick is a gravedigger, meaning he's constantly around the dead, even moreso in his undeath state. It would make sense that ghouls started to follow him around simply because they knew when he was done there would be a fresh meal in the dirt. Centuries past and the ghouls made sort of a symbotic relationship with Yorick. He's not summoning undead, he's calling his pets in for a meal.
- Odd Friendship: Is in a band with Sona, Karthus, and Mordekaiser, and Olaf.
- Our Ghouls Are Creepier: No legs, spindly arms, and teeth. Lots and lots of teeth.
- Revenant Zombie: Fits all the characteristics (no obvious major physical deterioration, retained intelligence and memories, driven by a single all-important purpose), though it's up in the air whether he's actually a true zombie or something else.
- Shovel Strike: His Weapon of Choice is his family shovel.
- Token Good Teammate: Of the Shadow Isles champions. While he seems more neutral than good, Yorick is very laid back compared to his fellow Isles residents and is the only one to have a sympathetic (and fully explained) backstory. The altars on the Twisted Treeline reflect this, with the eastern altar treating him like a hired laborer rather than an ally and the western altar granting him sympathy while it condemns the other Shadow Isles champions.
- The Undead: He's not exactly dead, but he sure isn't alive anymore.
- Who Wants to Live Forever?: Yorick finding himself alive on the Shadow Isles didn't make him think "I could do something with this immortality." He just acted as a ferryman for the souls on the Shadow Isles since he thought that would allow him to go past the place he was.
Zac, the Secret Weapon
"Even if you don’t have a spine, you still have to stand up for yourself."
The product of a Zaun experiment, with the goal of engineering a super-soldier, the Zaun Amorphous Combatant began as little more than a minuscule blob. As it grew, the husband-and-wife duo of scientists behind its creation slowly began to realize the gel-like creature was not only sentient, but childlike, and longed for a life outside of its cage. Seeing their creation grow more and more in both size and intelligence, their conscience led them to steal the blob — now rechristened as Zac — and flee to a peaceful neighborhood, where Zac was raised with love and taught to use his unique powers wisely and responsibly. The laboratories, unable to replicate the procedure that created Zac, eventually rediscovered the odd family and held his 'parents' hostage, only for the now-gargantuan Zac to rescue his caretakers, send the Zaun researchers fleeing, and vow to use his power to protect the ordinary and the innocent from the extraordinary threats of Runeterra, becoming a hero to the helpless and proudly represents himself as a defender of the innocent in the League.
Zac is a tank-fighter champion with a chaotic skillset that gives him a lot of mobility in combat. Zac uses his own health as a resource instead of mana, and his abilities allow him to stretch his arms to throw a long punch that slows enemies hit, explode in a shower of goo to damage all nearby enemies based on their maximum health, charge up a slingshot-like dash to launch himself at his enemies, and become a wildly bouncing blob that can knock enemies upwards with him and hurt anyone he lands on, bouncing up to three times. All of his abilities passively cause a chunk of his gelatinous body to break off when they successfully hit enemy champions, and he can collect the globs to restore some health. Additionally, his passive has a long-cooldown effect where he splits into four separate balls of goo on death, each with a portion of his maximum health and defensive stats. The blobs attempt to reform and, if they succeed, Zac is reanimated with the same total health they had.
Zac's alternate skins inclue Special Weapon Zac.Associated tropes:
Zed, the Master of Shadows
"Balance is a lie — we are the true ninjas."
An orphan taken in and trained by a master ninja, Zed's greatest desire was to surpass Shen, the master's son and the only student that was his equal in combat. Seeking an advantage, Zed ventured deep into the ninja clan's temple and discovered a hidden box containing shadows that entered his mind and gave him control of forbidden techniques. After using these dark arts to defeat Shen, Zed was shocked when his master exiled him from the order rather than recognizing him. Zed formed his own clan and passed on his techniques, but over time it became clear to him that his skills were incomplete without the box. When Zed led his students to seize it by force, his old master welcomed him back, taking full responsibility for not guiding his student away from the darkness. He asked Zed to venture into the temple with him and destroy the box with all its secrets. Shortly after they entered, Zed was heard crying out but later emerged unharmed, throwing his old master's head at Shen's feet. Zed took the temple for his shadow clan, driving Shen and his order out and vowing to rid the world of his old rival as well as the Kinkou ninja through the League.
Zed is a assassin-fighter champion with a complex ability set that he can use to move and attack from unexpected angles. He lacks a Mana Meter
, using a fixed Energy meter instead. His passive causes his first attack against an enemy below half health to deal extra damage based on their maximum health. His signature ability summons a shadow clone as a second source for his other abilities that Zed can also swap places with for quick repositioning. He and his clones can throw shurikens that slash through enemies in their path, and perform slash attacks around themselves; Zed's slash reduces the cooldown of his shadow summoning for each target hit, while a shadow's slash applies a brief slowing effect. Zed's ultimate lets him dash to a target, summoning a shadow clone behind them and marking them for a few seconds. When the mark expires, the target takes additional damage based on how much damage Zed dealt to them while it was active.
Zed's alternate skins include Shockblade Zed.Associated tropes:
- Arch-Enemy: Shen. Killing your rival's father, wiping out most of his clan, then taking over their temple tends to make him into one of these.
- Badass Army: Formed the Order of the Shadow to counter the Kinkou Order- and their numbers are large.
- Blade Below the Shoulder/Dual Wielding: Wears two jagged knives on his wrists.
- Captain Ersatz: Is that you, Shredder?
- Casting a Shadow: Played with. He has access to deadly shadow magic though in game this mostly manifests in his shadow clones letting him shift positions and increasing his damage output as he slices his target up.
- Dangerous Forbidden Technique: The Box. His shadow powers are immense but he got thrown out of his master's order for using it.
- Dark Is Evil: He has black shadow clones deal additional damage.
- Deceptive Disciple: Came back to the Kinkou to murder his old master then overthrow them.
- Decoy Getaway: Switching positions with his Living Shadow is essential to escaping bad situations.
- Difficult, But Awesome: A fragile melee assassin with mediocre base damage and punishing Energy costs... but when used well, Zed's shadow images can allow him to harass and snipe foes from all angles, while quickly getting in or out of the fray with his ability to swap locations with each shadow. Zed also scales much better into the late game than many other assassin champions, due to his Living Shadow passively multiplying his bonus AD from items, and Death Mark effectively increasing his damage by a whopping 50% upon a target of his choice. The first half of this video is a potent demonstration of what exactly a well-played Zed is capable of... as well as a Zed played not so optimally.
- Do note that not every aspect of Zed is highly difficult. He possesses a passive that helps him last-hit minions, reasonable wave-clear for an assassin, an escape using Living Shadow, and some potentially infinite poke through using energy instead of mana. That being said, while merely playing Zed does not have a high skill-cap, excelling as him by consistently taking out targets and maximizing his abilities is the difficult part and has a high skill-floor that continues to pay greater dividends as one gets closer to maximizing him.
- Doppleganger Attack: His Shadow Clone mimics his other abilities, which goes a long way to maximize his burst before applying Death Mark.
- Easily Forgiven: Despite betraying his clan and then marching his disciples against them, Zed's master was ready to accept him back if he renounced his shadow powers.
- Empowered Badass Normal: Equaled only by Shen as a ninja disciple, then he became an entirely different sort of powerful when he got ahold of the Box.
- Evil Counterpart: according to the developers, he serves as an "evil ninja" to Shen. They serve in two opposing orders that serve different philosophies within the ninjas (Shen is part of the Kinkou Order where the ninjas preserve balance of Ionia of good/evil, order/chaos, etc. as means of harmony- they do acknowledge evil must exist in society as long as it's Sealed Evil in a Can. Zed's Order of the Shadow have ninjas reject balance as a form of weakness and have ninjas embrace their shadows and dark side as "true ninjas" and means of bringing terror to their enemies who oppose them).
- Evil Laugh: Has one that players love to spam. If you hear it while he's dashing toward you and slicing you apart together with his shadow clone, he's using his ultimate and you're probably screwed.
- Finishing Move: Death Mark deals 100% of his Attack Damage plus up to 50% of all damage he's dealt to the target beforehand. His passive also helps out with this, dealing additional damage as a percentage of max health if his target is below half health.
- Foil: To Shen. Besides their connection and rivalry in their backstories, they play opposing roles; Shen as a tank that takes the damage for his team, and Zed as an assassin that eliminates enemy threats with burst damage. Ironically, this makes them very potent when they're on the same team: a very solid initiation strategy is having Zed close in on a target with Death Mark then Shen using Stand United on him to protect Zed from inevitable retaliation so he can either escape or have breathing room to inflict even more damage.
- The Faceless: Befitting a ninja, we never see his face.
- Fragile Speedster: Very tricky to avoid and capture due to his high mobility, even for assassins.
- Glass Cannon: A Zed can creep in and make exposed squishy champions rapidly implode... and will die just as fast to their teammates if he isn't skilled at using his shadow to make his getaway.
- Highly-Visible Ninja: For all his talk about being unseen, he's blatantly visible most of the time.
- Hope Spot: Many assassination targets barely make it out of Zed's burst combo alive then notice the Death Mark above them about a split-second before it blows them up.
- Ironic Name: Zed means "Justice of God". Gains another level of irony when you realise "Shen" itself means "God" in Chinese.
- Knife Nut: Wields twin bladed claws and saw-like shurikens.
- Mage Killer: Of a sort, he's an AD assassin that can potentially shred though a squishy caster at mid lane much like Talon.
- Ninja: The first release of one since the Kinkou trio, though he directly opposes their goal of worldly balance.
- Ninja Log: Before you pursue a Zed too far, remember that he can just switch places with his shadow clone, leaving you with a dead imitation for your troubles.
- Psycho Electro: Shockblade Zed. You wouldn't want to end up under this surgeon's knife when all of them are supercharged with electricity.
- Relative Button: Intentionally presses Shen's if he taunts near him. Whether or not a fight between the two breaks out is entirely up to the players controlling them.
- The Rival: To Shen.
- Roaring Rampage of Revenge: His goal now seems to be to destroy Shen and his clan.
- Screw Destiny: Villainous example. He rejects the Kinkou's ancient tradition of balance and order and is actively working against them.
- Sealed Evil in a Can: The box.
- Shock and Awe: Shockblade Zed, giving Kennen a run for his money.
- Staying Alive: He uses his shadow abilities to "cheat" death. His death animation has him make a hasty retreat.
- The Unfavorite: Equaled Shen as top of their class but he could never get his master's favor over him.
- You Are Already Dead: Barely survive Zed's burst? The Death Mark above your head is about to finish you off in a few seconds as you walk away.
Ziggs, the Hexplosives Expert
"Ziggs? Unpredictable, dangerous, yes yes. But quite brilliant!"
A chaotic yordle scientist who was banned from the Piltover Yordle Academy when his hextech engine exploded, taking out a section of wall with it. Before he could leave, however, the professors who denied him were kidnapped by agents from Zaun. Seeing this as a golden opportunity, Ziggs crafted a new type of weapon he dubbed "hexplosives
" and blasted his way into the Zaun prison to free the now grateful professors. Awarded the title "Dean of Demolitions," he was bidden by the academy to show off his creations in the League.
Ziggs is a mage champion who deals high area of effect damage. His passive periodically adds extra damage to his attacks, with the bonuses coming faster if he keeps casting spells. He can lob a bouncing bomb, lay a satchel charge that can knock both himself and enemies around, scatter slowing mines over an area, and fire a huge missile over an incredible range.
Ziggs' alternate skins include Major Ziggs, Mad Scientist
Ziggs, Pool Party Ziggs, and Snow Day Ziggs.Associated tropes:
Zilean, the Chronokeeper
"There is no greater grief than for a loss that is yet to come."
Zilean is a time wizard driven semi-mad by his own power. Even though he can control time, he suffer chronoplasia and his consciousness often slips back into past times, for which he chooses to isolate himself rather than deal with others who are going down the timestream normally — he sees the desert outside of his tower as being a verdant forest, a wasteland, and everything in between simultaneously. He really likes clocks.
Zilean is a support-mage champion that specializes in boosting allies and disabling opponents. He can tag targets with delayed explosions, manually reduce his abilities' cooldowns, significantly speed up or slow down an ally or enemy unit, and cast a spell on an ally that, if they die, returns them to life after a brief delay. His passive boosts his team's experience gain, allowing them to gain levels and strength faster.
Zilean's alternate skins include Old Saint Zilean, Groovy Zilean, Shurima Desert Zilean, and Time Machine Zilean.Associated tropes:
Zyra, Rise of the Thorns
“Closer to the flower, closer to the thorns.”
Though a humanoid female in appearance, Zyra was once an ancient, carnivorous plant of the Plague Lands. She and her species hunted and consumed the local wildlife to the point of extinction, and as her fellows starved, she was left alone and weakened. However, fortune brought Zyra a second life as a sorceress wandered into her domain, and she used her victim's magic to fashion herself a new body; one with the strength to ensnare any prey she desired. To ensure her survival, she became part of the League of Legends, who will prevent her from becoming extinct.
Zyra is a mage-support champion who summons vicious vegetation to attack her foes. Her core ability allows her to plant seeds to grant vision in a small area. Her other two basic abilities cause these seeds to sprout into plants that attack nearby foes; a bursting bud of thorns that creates ranged Thorn Spitters, and an advancing line of entangling roots that grow slowing Vine Lashers. Her ultimate creates an thicket that expands to damage foes before retracting and knocking them into the air, also increasing the attack speed of her plants inside the area. Upon death, she transforms into a giant plant and can shoot off a single attack that deals true damage, letting her get one final shot off on her foes.
Zyra's alternate skins include Wildfire Zyra.Associated tropes:
- Absolute Cleavage: Arguably the most prominent example in the game.
- Armor-Piercing Attack: Her passive lets her get a free shot of true damage at whoever just killed her.
- Captain Ersatz: Reminds many of Poison Ivy.
- Being a redheaded, Stripperific, vine-wielding hottie who creates minions out of animated plants, as well as having a passive originally called 'Queen of Thorns', she reminds other people of, well, the Queen of Thorns from Demigod.
- Her hair looks very similar to Jessie's from Pokémon, especially in her art.
- She looks remarkably similar to Rosemon from Digimon, even down to the vines she uses on her arms as weapons. Rosemon is even known as the Queen of Roses.
- Combat Stilettos: Despite not actually wearing shoes.
- Combos: Most players use Rampart Growth to lay seeds right after using Deadly Bloom or Grasping Roots (but before the ability actually hits) so opponents can't step away from the resulting plant. A common combination is to use Grasping Roots plus a seed to snare, Deadly Bloom plus a seed to damage, then Stranglethorns for damage, knockup, and supercharging the two recently spawned plants.
- Dark Counterpart:
- She is like Maokai as both were sentinent plants brought to life by magic, except unlike Maokai who simply wants to die, Zyra has no intentions of dying away anytime soon. Also whereas Maokai focuses on protecting his allies, Zyra's abilities focus on causing as much harm as possible and her passive is a devastating offensive attack where Maokai heals from casting magic.
- Her origin story is also similar to Ahri's, but where Ahri used the power of a dying mage to ascend to a humanlike body and gained a human conscience, Zyra consumed a sorceress to create a body that, while technically smaller and less powerful than she once was, puts the whole world within her grasp - and she doesn't seem to have any conscience at all.
- Fiery Redhead
- Form-Fitting Wardrobe: Could hardly be MORE form fitting since her "clothes" are actually part of her body (meaning she's technically stark naked).
- Gaia's Vengeance: Stranglethorns is described as being the embodiment of nature's fury. In general though, it's more like an individual independent of nature that's harnassing it to her own ends.
- Garden Garment: Although it's not just her clothing that's plant.
- Gradual Grinder: A good potion of her damage comes through her plants' attacks (that scale with AP). While the burst from her full combo is sizable, Zyra depends on using her snare and her knockup to keep her opponents locked down so that her plants can get as much damage off as possible. Even early on she's capable of taking small chunks out of her enemies' life bar, plant by plant.
- Green Thumb: Those seeds she plants can grow into full-grown plants in less than a second.
- Humanoid Abomination: Looks somewhat human, but it's pretty easy to tell that she's about as far from anything recognizably human beyond appearance as you can get.
- Last Of Their Kind: She's a plant, and much of her habitat died away due to a lack of food - she would have too, if not for that last meal that turned out to be a sorceress.
- Man-Eating Plant: And now, after consuming a sorceress, she walks.
- Ms. Fanservice: Yes. She definitely has one of the most shamelessly erotic dance animations in the game.
- Mundane Object Fascination/The World Is Just Awesome: When she inherited the sorceress's life memories, she became fascinated with the ideas of "forests" made of bricks and stone (read: cities) and other parts of human society. Unlike most examples, her interest to find out more is fueled by a desire to take it over and claim it for her own.
- Not the Intended Use: She was originally designed to be an AP carry, but is seen as a common bot-lane support, using her plants for poking (aggressive) and zoning (defensive) purposes. She provides some decent peel with her Grasping Vines and Stranglethorns abilities, making her a caster-turned-support with actual viability.
- Pointy Ears: Although they may not actually be ears, she has two pointy petal-like growths on each side of her head.
- Squishy Wizard: She's like Lux in that she's a strong nuker that's fragile and depends very heavily on a snare to keep her safe. If she botches this (or the enemy circumvents it), she's screwed to an even greater extent because she completely lacks defensive abilities.
- Stripperific: Notable for only having leaves covering (or rather, growing over) her body. Also has a gratuitous Toplessness from the Back in her preview art.
- Taking You with Me: A fairly common result of her passive - she gets killed, but gets in the parting shot.
- Turns Red: Any plants within the Stranglethorns area of effect get greatly buffed (with a visible red indicator) for several seconds, allowing them to attack all the while her opponents are knocked up and slowed by the ultimate itself.
- The Turret Master: For a given definition of "turret." Her Rampant Growth seeds will turn into one of two kinds of aggressive, stationary plant depending upon what spell she hits them with: either a Thorn Spitter that spits thorns at distant opponents or a Vine Lasher that strikes and slows enemies at melee range.
- Unusual Ears: Four ears, and even then they look more like leaves.
- Voice of the Legion: Gets this on occasion at the end of some of her normal lines. All her taunts and jokes also possess this quality.
- What Could Have Been: Originally a dude. A cactus man character called Gavid the Plant King was Dummied Out close to the end of the game's beta phase. Plant King possessed all of Zyra's abilities with one difference - Gavid had a Vitalis plant that bestowed a healing aura.
- Who's Laughing Now?: Watch your step right after you kill a Zyra; if you were low, she just might return the favor. If she takes out a couple of your nearby friends, even better).
- When Trees Attack: While not a full tree like Maokai, she is apparently a humanlike plant.
- White Is Death: Haunted Zyra gives her a white (living) flower in her hair, contrasting with the mostly dead or dying plant material she's made of. This is perhaps unintentional, but white flowers are worn by both sexes to traditional Asian funerals because of this trope.
General Du Couteau
One of the higher Noxian generals, the father of Katarina and Cassiopeia, Talon's master, and political rival to Swain. He disappeared without a trace and has not been seen or heard from in quite some time.Associated tropes:
- Knife Nut: His skill with a blade is unmatched.
- Present Absence: His disappearance effects at least three League champions.
The ghost of a Freljordian Iceborn warrior. He was ritually killed and his spirit bound to the Howling Abyss by Avarosa herself to blow a magic horn if the Watchers ever return, and also serves as the southern shopkeeper on the Howling Abyss.Associated tropes:
The Lady and the Lord
Two spirits bound to the altars in Twisted Treeline, the Lady is one the west side while the Lord is on the east. They have special dialogue when captured by a Shadow Isles champion.Associated Tropes
Lyte and Geeves
Lyte and his robot Geeves are the northern shopkeepers on the Howling Abyss. Lyte is Ezreal's uncle and an archaeologist from Piltover studying the Abyss.Associated tropes:
- Absentminded Professor: He sometimes forgets what he's talking about mid-sentence.
- Adventure Archaeologist: A bit lite on the adventuring, but he's not content to sit behind a desk, even in his old age.
- Eccentric Mentor: He wants Ezreal to join him in his research.
- Robot Buddy: Geeves
- For Science!: He doesn't seem to know or care that he's endangering the world by digging around the Watchers, just as long as he learns something doing it.
- Shout-Out: They are named after the screenames of two Riot developers. In addition, Lyte is a retired scholar, which would make his full name Dr. Lyte, another Mega Man reference for Ezreal.
Lucian's late wife, with whom he used to hunt evil creatures with powerful gun artifacts. She was tricked and killed by Thresh and her soul is now trapped in his lantern.Associated tropes:
Professor Stanwick Pididly
The most prominent scholar in Zaun, Professor Pididly is responsible for a fair number of behind-the-scenes activities of questionable ethics.Associated tropes:
- Evil Counterpart: Or at least a more chaotic counterpart, to Heimerdinger.
- Glory Seeker: Took credit for creating Blitzcrank despite having nothing to do with it.
- Mad Scientist: Comes with living in Zaun. Also, responsible for making Urgot what he is.
- Plagiarism: Nearly all relevant Zaunite technology purported to come from Pididly actually came from Viktor.
Urf the Manatee
Urf was a manatee who chose to leave the peaceful lifestyle of his people behind to become a champion in the League. He greatly admired Jax for his strength in combat, and sought to become a weapon master of his own by mastering a spatula and fish.
Tragically, Urf was cut down in the prime of his life by Warwick, ending his League career before it even began. Even in death, however, Urf can still be seen around the League; his skin is used by Warwick, and his ghost haunts Summoner's Rift during the Harrowing. He also appears in the League of Legends Season 1 Bloopers
and Lee Sin's Art Spotlight
- April Fools' Day: Urf is a regular feature during April Fools updates.
- Easter Egg: Urf's grave on the Harrowing map. As a bonus, Urf's ghost attacks Warwick with its spatula whenever the wolf comes by in his Urf The Manatee Skin, although it doesn't deal any damage.
- Ghostly Goals: Vengeance, according to the ingame tooltip for his ghost.
- Joke Character: Never made it into the proper game, though.
- Making a Splash: His proposed skillset had a lot of water themes to it.
- Posthumous Character: Since he died before he could be released, all his subsequent appearances in other champion's skins count as this.
- Urf's spirit lives on in the Spirit Guard Udyr skin, as he rises up intso the air from Udyr's body when Udyr tells a /joke.
Completely reworked Characters.
This folder is for those champions whom Riot deemed sub-par and decided to give a complete overhaul, be certain it was advertised as such before moving the champion's previous incarnation here.Criteria for moving a champion here include:
- New Lore which renders the previous one hundred percent invalid.[[note]] Be certain that what you're looking at is a Retcon and not a Revision, Trundle is a Retcon, Sejuani is a Revision[[/note]]
- New Gameplay Mechanics.
- New Theme
- New voicelines, with or without a new voice actor/actress
- A 'Traditional' skin with the original voice must be released to appease the former champion's fanbase because of the severity of the rework.
Karma, the Enlightened One
"Her fan technique is a deadly art of grace and poise, but her truest strength lies in the hearts of those willing to die alongside her."
An Ionian leader and diplomat, Karma possesses almost supernatural composure. Karma was an extremely important figure in the Ionian resistance to the Noxus/Zaun invasion, at the end of which she decided to join the League. She fights with twin fans and channels a supernatural resource called Mantra.
Karma is a hybrid mage and support-type champion who can unleash a spray of blades from her fans, create a bond of energy between her and another unit that speeds up allies and slows and damages enemies, and place a shield on a friendly unit. Karma is unique in that her ultimate skill, Mantra, is available from level one and can never be upgraded. Over time, she stores charges of Mantra and expends them to add a powerful secondary effect to her other the skills: healing to her blade attack, doubling the slow/haste of her bond, and an area of effect blast to her shield. Her passive gives her extra ability power based on how much health she's missing.
Karma's alternate skins include Sakura Karma and Sun Goddess Karma.Associated tropes:
- Ambiguously Brown: Karma has much darker skin than the average Ionian champion, most notable on her Sakura/Lotus skin.
- Animal Motif: Her Mantra fans fly around her in a shape similar to butterflies. Her attacks also release a small burst of flowers.
- Awesome but Impractical: Even though she can do some pretty neat things, her pros still don't outweigh her cons. Not having an ultimate ability sets her behind the other supports just for STARTERS. Not for nothing is she one of the least-played champions in the entire game.
- Combat Medic: She's a magic damage and support hybrid champion. All of her abilities have both a directly offensive component along with a defensive or support component when using her Mantra passive with them. She also takes hits like her dress is made out of Kevlar — making it even better, because unlike other support champions, she has to be within melee range to heal someone.
- Difficult, But Awesome: Mastering Karma is incredibly difficult as she is by orders of magnitude the most complicated support character to play. You have to keep an eye on her Mantra and know when to best deploy it offensively or defensively. She also requires considerable amounts of farm to be effective (where the majority of support champions do not and are often deliberately played with NO farm to let their lanemate have it all) as she is highly dependant on cooldown reduction to keep her Mantra on hand when she needs it. Still, she can do some pretty neat things once you've got the hang of her...
- Flip Flop of God: Her Sakura skin was originally referred to alternately as either "Sakura" or "Lotus" in different parts of the game until Riot settled on "Sakura".
- I Can Still Fight: Gains extra ability power corresponding to the percentage of her health she's missing. Combined with her shield and Mantra heal, this makes her deceptively more durable.
- Joke Character: While her small pool of dedicated defenders would disagree, the simple undeniable fact is that Karma is the least used and least successful champion in the game, regarded by most as a being completely non-viable on any competitive level. Luckily, Riot remade her.
- Note that this only applied to summoner rift. Karma was surprisingly good in dominion and ARAM (before she was remade). Post-remake, she is only marginally more played, marginally more viable but is still a beast in ARAM.
- Kimono: Sakura Karma wears one.
- Mayincatec: The theme behind Sun Goddess Karma.
- Paper Fan of Doom: She throws the blades from her her fans at enemies for her basic attack, a trick based on real-life weapons.
- Sexy Walk: An ironic example. She's probably one of the more conservative girls in the game, yet her moving animation has her swish her hips quite a lot.
- Shoot the Medic First: Unless they're focusing a carry such as Gangplank, expect to be focus-fired first if you're playing as Karma. not only can she throw shields with huge amounts of health on, but she can also heal... and it's not a fixed amount, it's a percentage. It doesn't help that she winds up having to practically be in melee range to use her heal. She is also a much tougher nut to crack than the typical healer, because she can cast all the above goodness on herself as well and it even gets more powerful when she is about to die.
- The Stoic: Her background itself states her composure is virtually superhuman. Her League Judgement, showing her inner thoughts, clearly shows she does feel emotion, but she probably doesn't show it very much. She cries out in pain from being struck by corrosive acid, but quickly changes her outward reactions to that pain to blinking.
- Violation of Common Sense: Oftentimes, people want you to harass her because then they'll put a shield nuke up and hurt you, or heal their lane partner for a boatload of health. She can also be quite tanky, meaning that if you Shoot the Medic First, you'll really regret it.
Trundle, the Cursed Troll
"I've learned a thing or two about pain! Let me show you."
Born to the Ruhgosk trolls who were cursed with leprosy by a vengeful necromancer, Trundle's regenerative abilities were far beyond his peers. He selflessly took on his entire tribe's curse through magic, but his body could only heal slightly faster than the disease could damage it, leaving him in a state of unending pain. He has joined the League to seek somebody who can purge his flesh of the affliction.
Trundle is a fighter-type champion who specializes in stealing his opponents' strength to boost his own. He can deliver an attack damage-stealing bite, infect an area with his curse to increase his movement and attack speed and reduce the duration of disables placed on him, call forth a pillar of ooze to block and slow enemies, and steal an enemy's health and defensive stats for himself, building them up over the duration to double the initial amount. His passive absorbs the life of any nearby enemy units who die, healing Trundle for a percentage of their maximum health.Associated tropes:
- Artificial Brilliance: When the CPU controls him, he is very annoying to fight because he'll put the pillar in the worst possible spots.
- Artificial Stupidity: Unless he's trying to escape, in which case he has a habit of cutting off his own escape route or knocking himself back into the enemy team with it.
- Black Sheep: To the point where he took on his tribe's curse as a desperate attempt to be accepted. It didn't work, because he was then, naturally, a horribly-afflicted leper.
- Body Horror: His skin is covered with boils and scabs and one of his eyes bulges out.
- Carry a Big Stick: He uses a rocky club as tall as he is!
- Cursed with Awesome: To some extent. The curse of his people on him is extremely painful, but it's pretty useful for combat since his body can regenerate past it. His people have been Blessed with Suck in some way by having their curse removed, since it's apparently grown into their regenerative factor; removing the curse has also removed that.
- Geo Effects: Created by himself — he temporarily infects a large area with his Contaminate, which improves his stats while he's standing on it. He also may make an immovable pillar that can't be passed through while it lasts, which also slows enemies. Place in front on enemies running away or to you to keep em' stiller than they'll want.
- Implacable Man: Contamiate, along with a tenacity granting item, allows Trundle to shrug off crowd control like it's water off a duck's back.
- Lightning Bruiser: Can throw down Contaminate and become fast as hell on it, able to run down nearly any opponent and beat them to a pulp while using his ultimate to simultaneously make himself hardier than your toughest champion and making that guy less durable.
- My Species Doth Protest Too Much: Subverted Trope, he certainly didn't like being bullied or ostracized, but he feels that if there was another target that would be considered beneath even him to that everyone would have bullied, he would have joined in as well.
- Pungeon Master: Almost as bad as Vladimir.
- Status Buff: There may be tons within the game, but he's unique in that he causes Ability Down (Rabid Bite steals Attack Damage while Agony steals Health, Armor and Magic Resistance) to his enemies while giving a proportionate Ability Up to himself.