Is there an issue? Send a MessageReason:
None
Changed line(s) 21 (click to see context) from:
* HospitalHottie: Boy howdy! Notably she can be effected by the "[[MustNotDieAVirgin Last Night On Earth]]" card with the male students.
to:
* HospitalHottie: Boy howdy! Notably she can be effected by the "[[MustNotDieAVirgin [[MustNotDieAVirgin Last Night On Earth]]" Earth]] card with the male students.
Changed line(s) 26 (click to see context) from:
* CartwrightCurse: Subverted (unless a "[[MustNotNotDieAVirgin Last Night on Earth]]" card is played on him, and the female hero is later killed); Jake's curse is more "[[ArcWords Always being at]] [[RightManInTheWrongPlace the wrong place at the wrong time]]", [[ItRunsInTheFamily which is a trait shared amongst his ancestors]] [[InterContinuityCrossover throughout the Flying Frog games]].
to:
* CartwrightCurse: Subverted (unless a "[[MustNotNotDieAVirgin [[MustNotDieAVirgin Last Night on Earth]]" Earth]] card is played on him, and the female hero is later killed); Jake's curse is more "[[ArcWords Always being at]] [[RightManInTheWrongPlace the wrong place at the wrong time]]", [[ItRunsInTheFamily which is a trait shared amongst his ancestors]] [[InterContinuityCrossover throughout the Flying Frog games]].
Is there an issue? Send a MessageReason:
None
Changed line(s) 21 (click to see context) from:
* HospitalHottie: Boy howdy! Notably she can be effected by the [[MustNotDieAVirgin Last Night On Earth]] card with the male students.
to:
* HospitalHottie: Boy howdy! Notably she can be effected by the [[MustNotDieAVirgin "[[MustNotDieAVirgin Last Night On Earth]] Earth]]" card with the male students.
Changed line(s) 26 (click to see context) from:
* CartwrightCurse: Subverted (unless a "[[CantNotDieAVirgin Last Night on Earth]]" card is played on him, and the female hero is later killed); Jake's curse is more "[[ArcWords Always being at]] [[RightManInTheWrongPlace the wrong place at the wrong time]]", [[ItRunsInTheFamily which is a trait shared amongst his ancestors]] [[InterContinuityCrossover throughout the Flying Frog games]].
to:
* CartwrightCurse: Subverted (unless a "[[CantNotDieAVirgin "[[MustNotNotDieAVirgin Last Night on Earth]]" card is played on him, and the female hero is later killed); Jake's curse is more "[[ArcWords Always being at]] [[RightManInTheWrongPlace the wrong place at the wrong time]]", [[ItRunsInTheFamily which is a trait shared amongst his ancestors]] [[InterContinuityCrossover throughout the Flying Frog games]].
Is there an issue? Send a MessageReason:
None
Changed line(s) 21 (click to see context) from:
* HospitalHottie: Boy howdy! Notably she can be effected by the [[CantDieAVirgin Last Night On Earth]] card with the male students.
to:
* HospitalHottie: Boy howdy! Notably she can be effected by the [[CantDieAVirgin [[MustNotDieAVirgin Last Night On Earth]] card with the male students.
Is there an issue? Send a MessageReason:
None
Changed line(s) 26 (click to see context) from:
* CartwrightCurse: Subverted (unless a "[[MustNotDieAVirgin Last Night on Earth]]" card is played on him, and the female hero is later killed); Jake's curse is more "[[ArcWords Always being at]] [[RightManInTheWrongPlace the wrong place at the wrong time]]", [[ItRunsInTheFamily which is a trait shared amongst his ancestors]] [[InterContinuityCrossover throughout the Flying Frog games]].
to:
* CartwrightCurse: Subverted (unless a "[[MustNotDieAVirgin "[[CantNotDieAVirgin Last Night on Earth]]" card is played on him, and the female hero is later killed); Jake's curse is more "[[ArcWords Always being at]] [[RightManInTheWrongPlace the wrong place at the wrong time]]", [[ItRunsInTheFamily which is a trait shared amongst his ancestors]] [[InterContinuityCrossover throughout the Flying Frog games]].
Is there an issue? Send a MessageReason:
None
Changed line(s) 13 (click to see context) from:
* OutlivingTheOffspring: He appears in the Timber Peak expansion, his son Billy does not.
to:
* OutlivingTheOffspring: OutlivingOnesOffspring: He appears in the Timber Peak expansion, his son Billy does not.
Changed line(s) 21 (click to see context) from:
%%* HospitalHottie: Boy howdy!
to:
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* OutlivingTheOffspring: He appears in the Timber Peak expansion, his son Billy does not.
Is there an issue? Send a MessageReason:
merged per TRS [1]. Also commented out ZCE
Changed line(s) 48,50 (click to see context) from:
* DeepSouth
* DeterminedHomesteadersChildren: Is the daughter of Farmer Sty, and automatically gets an extra fight dice if she's at the Farm or the Corn Field.
* [[FarmBoy Farm Girl]]
* DeterminedHomesteadersChildren: Is the daughter of Farmer Sty, and automatically gets an extra fight dice if she's at the Farm or the Corn Field.
* [[FarmBoy Farm Girl]]
to:
* DeepSouth
* DeterminedHomesteadersChildren:DeterminedHomesteader: Is the daughter of Farmer Sty, and automatically gets an extra fight dice if she's at the Farm or the Corn Field.
%% * [[FarmBoy Farm Girl]]
* DeterminedHomesteadersChildren:
%% * [[FarmBoy Farm Girl]]
Changed line(s) 56 (click to see context) from:
* TheBigGuy
to:
%% * TheBigGuy
Changed line(s) 72 (click to see context) from:
* LovableAlphaBitch
to:
%% * LovableAlphaBitch
Changed line(s) 94 (click to see context) from:
* EmoTeen
to:
%% * EmoTeen
Changed line(s) 105 (click to see context) from:
* TheBigGuy
to:
%% * TheBigGuy
Is there an issue? Send a MessageReason:
Odd red link
Changed line(s) 71 (click to see context) from:
* DamselInDistress/MenAreStrongWomenArePretty: Any male in her same space gets an extra fight dice.
to:
* DamselInDistress/MenAreStrongWomenArePretty: MenAreStrongWomenArePretty: Any male in her same space gets an extra fight dice.
Is there an issue? Send a MessageReason:
TRS wick cleanup
Changed line(s) 122 (click to see context) from:
* CIAEvilFBIGood: Although holding the "[[GovernmentConspiracy I'm afraid that's classified.]]" philosophy, he's still solidly one of the heroes.
to:
* CIAEvilFBIGood: ByTheBookCop: Although holding the "[[GovernmentConspiracy I'm afraid that's classified.]]" philosophy, he's still solidly one of the heroes.
Is there an issue? Send a MessageReason:
not a trope
Changed line(s) 45,46 (click to see context) from:
* TheSouthpaw: His figurine wields a bat in its left hand.
to:
Is there an issue? Send a MessageReason:
Hello Nurse Renamed per TRS
Changed line(s) 20 (click to see context) from:
* HelloNurse: Boy howdy!
to:
Is there an issue? Send a MessageReason:
None
Changed line(s) 14 (click to see context) from:
** ShotgunsAreJustBetter: Starts with a Police Shotgun in the Timber Peak expansion.
to:
Changed line(s) 16,17 (click to see context) from:
* TheSheriff: Well ''duh!''
to:
* TheSheriff: Well ''duh!''
''duh''!
Changed line(s) 25,27 (click to see context) from:
* CartwrightCurse: Subverted (unless a "[[MustNotDieAVirgin Last Night on Earth]]" card is played on him, and the female hero is later killed): Jake's curse is more being "[[ArcWords Always being at]] [[RightManInTheWrongPlace the wrong place at the wrong time]]", [[ItRunsInTheFamily which is a trait shared amongst his ancestors]] [[InterContinuityCrossover throughout the Flying Frog games.]]
* CrazyPrepared: His "Resourceful" ability can be seen as this, as he can pick ''two'' cards from the Hero deck, and chose which one to keep (discarding the other one)
* CrazyPrepared: His "Resourceful" ability can be seen as this, as he can pick ''two'' cards from the Hero deck, and chose which one to keep (discarding the other one)
to:
* CartwrightCurse: Subverted (unless a "[[MustNotDieAVirgin Last Night on Earth]]" card is played on him, and the female hero is later killed): killed); Jake's curse is more being "[[ArcWords Always being at]] [[RightManInTheWrongPlace the wrong place at the wrong time]]", [[ItRunsInTheFamily which is a trait shared amongst his ancestors]] [[InterContinuityCrossover throughout the Flying Frog games.]]
games]].
* CrazyPrepared: His "Resourceful" ability can be seen as this, as he can pick ''two'' cards from the Hero deck, and chose which one to keep (discarding the otherone)
one).
* CrazyPrepared: His "Resourceful" ability can be seen as this, as he can pick ''two'' cards from the Hero deck, and chose which one to keep (discarding the other
Changed line(s) 30,32 (click to see context) from:
* FragileSpeedster: Automatically adds one to his movement, but is can only take two wounds before dying (he can automatically heal one per his 'Youth' ability).
* KilledOffForReal: [[spoiler:As confirmed by Sheriff Anderson's bio in the Timber Peak expansion. Considering his less-than-great ability and that Alice from Timber Peak has a similar but improved one, the odds of us seeing Survivor Billy seem.. unlikely]]
* KilledOffForReal: [[spoiler:As confirmed by Sheriff Anderson's bio in the Timber Peak expansion. Considering his less-than-great ability and that Alice from Timber Peak has a similar but improved one, the odds of us seeing Survivor Billy seem.. unlikely]]
to:
* FragileSpeedster: Automatically adds one to his movement, but is can only take two wounds before dying (he can automatically heal one per his 'Youth' "Youth" ability).
* KilledOffForReal: [[spoiler:As confirmed by Sheriff Anderson's bio in the Timber Peak expansion. Considering his less-than-great ability and that Alice from Timber Peak has a similar but improved one, the odds of us seeing Survivor Billyseem.. unlikely]]
seem... unlikely.]]
* KilledOffForReal: [[spoiler:As confirmed by Sheriff Anderson's bio in the Timber Peak expansion. Considering his less-than-great ability and that Alice from Timber Peak has a similar but improved one, the odds of us seeing Survivor Billy
Changed line(s) 35 (click to see context) from:
* BornLucky: Her "Luck" ability let's her force a zombie to re-roll fight dice of her choice. Is only able to reroll one Zombie fight die in the Timber Peak expansion. Her FlavorText also says "[[PyrrhicVictory I don't FEEL very lucky.]]"
to:
* BornLucky: Her "Luck" ability let's lets her force a zombie to re-roll fight dice of her choice. Is choice, though she's only able to reroll re-roll one Zombie fight die in the Timber Peak expansion. Her FlavorText also says "[[PyrrhicVictory I don't FEEL very lucky.]]"
Changed line(s) 37,38 (click to see context) from:
* TheHeart: for the Teenaged Heroes, at least.
to:
* TheHeart: for For the Teenaged Heroes, at least.
Changed line(s) 42,43 (click to see context) from:
* TheBigGuy: Of the original heroes, despite [[JustAKid just being a teenager]]--his "Tough" ability let's him win fights that are a tie, and his "Blitz" ability allows him to fight a zombie without automatically stopping his movement
* DumbMuscle: [[AllThereInTheManual He was apparently held back a year]] [[EpicFail for failing every class]], [[CurbstompBattle but can kick undead ass in a one-on-one fight]].
* DumbMuscle: [[AllThereInTheManual He was apparently held back a year]] [[EpicFail for failing every class]], [[CurbstompBattle but can kick undead ass in a one-on-one fight]].
to:
* TheBigGuy: Of the original heroes, despite [[JustAKid just being a teenager]]--his "Tough" ability let's lets him win fights that are a tie, and his "Blitz" ability allows him to fight a zombie without automatically stopping his movement
movement.
* DumbMuscle: [[AllThereInTheManual He was apparently held back a year]] [[EpicFail for failing everyclass]], class,]] [[CurbstompBattle but can kick undead ass in a one-on-one fight]].fight.]]
* DumbMuscle: [[AllThereInTheManual He was apparently held back a year]] [[EpicFail for failing every
Changed line(s) 45,46 (click to see context) from:
* TheSouthpaw: His figurine wields a bat in it's left hand.
to:
* TheSouthpaw: His figurine wields a bat in it's its left hand.
Changed line(s) 50 (click to see context) from:
* DeterminedHomesteadersChildren: Is the daughter of Farmer Sty, and automatically gets an extra fight dice if she's at the Farm, or the Corn Field.
to:
* DeterminedHomesteadersChildren: Is the daughter of Farmer Sty, and automatically gets an extra fight dice if she's at the Farm, Farm or the Corn Field.
Changed line(s) 56 (click to see context) from:
* BerserkButton: Do ''not'' mess with Sam's cigars, or his dog tags
to:
* BerserkButton: Do ''not'' mess with Sam's cigars, or his dog tagstags.
Changed line(s) 64,65 (click to see context) from:
* NoSell: Her "Intuition" ability let's her ignore a wound on a roll of 6+.
to:
* NoSell: Her "Intuition" ability let's lets her ignore a wound on a roll of 6+.
Changed line(s) 72 (click to see context) from:
* DamselInDistress / MenAreStrongWomenArePretty: Any male in her same space gets an extra fight dice.
to:
* DamselInDistress / MenAreStrongWomenArePretty: DamselInDistress/MenAreStrongWomenArePretty: Any male in her same space gets an extra fight dice.
Changed line(s) 85 (click to see context) from:
* InHarmsWay: Her "Daring" ability lets her move through and search buildings that are "Taken Over" by zombies, and her "Reckless" ability lets her draw a Hero card when she ends her move on a [[MookMaker Zombie Spawning Pit]]
to:
* InHarmsWay: Her "Daring" ability lets her move through and search buildings that are "Taken Over" by zombies, and her "Reckless" ability lets her draw a Hero card when she ends her move on a [[MookMaker Zombie Spawning Pit]]Pit]].
Changed line(s) 90,92 (click to see context) from:
* KillItWithFire: ''Always'' counts as having a "Fire" ability, and can ignore the effects of "Lights Out"
* MacGyvering: Can discard two items to immediately draw a Hero Card, or take an Event (outside of Play Immediately or Townsfolf) from the discard pile.
* MacGyvering: Can discard two items to immediately draw a Hero Card, or take an Event (outside of Play Immediately or Townsfolf) from the discard pile.
to:
* KillItWithFire: ''Always'' counts as having a "Fire" ability, and can ignore the effects of "Lights Out"
Out".
* MacGyvering: Can discard two items to immediately draw a Hero Card, or take an Event (outside of Play Immediately orTownsfolf) Townsfolk) from the discard pile.
* MacGyvering: Can discard two items to immediately draw a Hero Card, or take an Event (outside of Play Immediately or
Changed line(s) 102,103 (click to see context) from:
* MacGyvering: Can discard an item to heal a wound from herself or another Hero in her space, or cancel a Zombie Event on the roll of 3+
to:
* MacGyvering: Can discard an item to heal a wound from herself or another Hero in her space, or cancel a Zombie Event on the roll of 3+
3+.
Changed line(s) 107,108 (click to see context) from:
* JackOfAllTrades: Has an ability calling the Trope by name, which lets him start the game with a Hero Upgrade
to:
* JackOfAllTrades: Has an ability calling the Trope by name, which lets him start the game with a Hero Upgrade
Upgrade.
Changed line(s) 111,112 (click to see context) from:
* FragileSpeedster: If she rolls a 1 or 2, she can take an extra Move action
to:
* FragileSpeedster: If she rolls a 1 or 2, she can take an extra Move action
action.
Changed line(s) 115,116 (click to see context) from:
* TheAtoner[=/=]DarkAndTroubledPast: It's all in the manual, but Ophelia apparently fell in with TheMafia in her past, and wound up having to kill three hitmen who were ordered to kill her. After getting out of town
* ContinuityNod: If the story is to be believed, Ophelia killed the three men that Victor would end up arrested for. Considering Ophelia's story mentioned that she "(left) behind her hardluck boyfriend to clean up the mess", there may be more history than we think...
* ContinuityNod: If the story is to be believed, Ophelia killed the three men that Victor would end up arrested for. Considering Ophelia's story mentioned that she "(left) behind her hardluck boyfriend to clean up the mess", there may be more history than we think...
to:
* TheAtoner[=/=]DarkAndTroubledPast: It's all in the manual, but Ophelia apparently fell in with TheMafia in her past, and wound up having to kill three hitmen who were ordered to kill her. After getting out of town
her.
* ContinuityNod: If the story is to be believed, Ophelia killed the three men that Victor would end up arrested for. Considering Ophelia's storymentioned mentions that she "(left) behind her hardluck boyfriend to clean up the mess", there may be more history than we think...
* ContinuityNod: If the story is to be believed, Ophelia killed the three men that Victor would end up arrested for. Considering Ophelia's story
Is there an issue? Send a MessageReason:
None
Changed line(s) 58,60 (click to see context) from:
* MadeOfIron: Has the highest wound threshold of the Heroes, and his "[[TryingToCatchMeFightingDirty Brawling]]" special ability gives him the opportunity to cancel a Zombie Fight Card played against him.
* RetiredBadass / ShellShockedVeteran: Is a Vietnam veteran.
* RetiredBadass / ShellShockedVeteran: Is a Vietnam veteran.
to:
* MadeOfIron: Has the highest wound threshold of the Heroes, and his "[[TryingToCatchMeFightingDirty "[[CombatPragmatist Brawling]]" special ability gives him the opportunity to cancel a Zombie Fight Card played against him.
*RetiredBadass / ShellShockedVeteran: RetiredBadass: Is a Vietnam veteran.
*
Is there an issue? Send a MessageReason:
dewicking
Deleted line(s) 85 (click to see context) :
* HotScoop
Is there an issue? Send a MessageReason:
Do not spoiler tag trope names on work pages or the names of works on trope pages; please see Handling Spoilers for more information.
Changed line(s) 31,32 (click to see context) from:
* [[spoiler:KilledOffForReal: As confirmed by Sheriff Anderson's bio in the Timber Peak expansion. Considering his less-than-great ability and that Alice from Timber Peak has a similar but improved one, the odds of us seeing Survivor Billy seem.. unlikely]]
to:
* [[spoiler:KilledOffForReal: As KilledOffForReal: [[spoiler:As confirmed by Sheriff Anderson's bio in the Timber Peak expansion. Considering his less-than-great ability and that Alice from Timber Peak has a similar but improved one, the odds of us seeing Survivor Billy seem.. unlikely]]
Is there an issue? Send a MessageReason:
Badass is no longer a trope.
Deleted line(s) 41 (click to see context) :
* {{Badass}}: As mentioned below, he wins fights against zombies that tie (which zombies normally win).
Is there an issue? Send a MessageReason:
None
Changed line(s) 5 (click to see context) from:
-->'''First appearance''': Base game
to:
Changed line(s) 12 (click to see context) from:
-->'''First appearance''': Base game
to:
Changed line(s) 19 (click to see context) from:
-->'''First appearance''': Base game
to:
Changed line(s) 24 (click to see context) from:
-->'''First appearance''': Base game
to:
Changed line(s) 29 (click to see context) from:
-->'''First appearance''': Base game
to:
Changed line(s) 34 (click to see context) from:
-->'''First appearance''': Base game
to:
Changed line(s) 40 (click to see context) from:
-->'''First appearance''': Base game
to:
Changed line(s) 49 (click to see context) from:
-->'''First appearance''': Base game
to:
Changed line(s) 56 (click to see context) from:
-->'''First appearance''': ''Growing Hunger''
to:
Changed line(s) 63 (click to see context) from:
-->'''First appearance''': ''Growing Hunger''
to:
Changed line(s) 68 (click to see context) from:
-->'''First appearance''': ''Growing Hunger''
to:
Changed line(s) 72 (click to see context) from:
-->'''First appearance''': ''Growing Hunger''
to:
Changed line(s) 78 (click to see context) from:
-->'''First appearance''': ''Hero Pack 1''
to:
Changed line(s) 85 (click to see context) from:
-->'''First appearance''': ''Hero Pack 1''
to:
Changed line(s) 91 (click to see context) from:
-->'''First appearance''': ''Hero Pack 1''
to:
Changed line(s) 96 (click to see context) from:
-->'''First appearance''': ''Hero Pack 1''
to:
Changed line(s) 100,101 (click to see context) from:
(from the ''Timber Peak'' Stand Alone Expansion (Not counting returning heroes from the original game))
to:
Changed line(s) 103 (click to see context) from:
-->'''First appearance''': ''Hero Pack 1''
to:
Changed line(s) 108 (click to see context) from:
-->'''First appearance''': ''Hero Pack 1''
to:
Changed line(s) 113 (click to see context) from:
-->'''First appearance''': ''Hero Pack 1''
to:
Changed line(s) 117 (click to see context) from:
-->'''First appearance''': ''Blood in the Forest''
to:
Changed line(s) 119 (click to see context) from:
* ContinuityGag: If the story is to be believed, Ophelia killed the three men that Victor would end up arrested for. Considering Ophelia's story mentioned that she "(left) behind her hardluck boyfriend to clean up the mess", there may be more history than we think...
to:
* ContinuityGag: ContinuityNod: If the story is to be believed, Ophelia killed the three men that Victor would end up arrested for. Considering Ophelia's story mentioned that she "(left) behind her hardluck boyfriend to clean up the mess", there may be more history than we think...
Changed line(s) 124 (click to see context) from:
-->'''First appearance''': ''Blood in the Forest''
to:
Is there an issue? Send a MessageReason:
moving examples from the main page to a new character tab
Added DiffLines:
Following is a list of characters found in ''TabletopGame/LastNightOnEarth''.
!The Heroes
!!Father Joseph, ''Man of The Cloth''
-->'''First appearance''': Base game
* BadassPreacher: Even more badass, if you can provide him with the Faith card, which he gets to keep.
* ChasteHero: The [[TitleDrop "Last Night on Earth"]] card explicitly mentions that it does not work on him.
* DoesNotLikeGuns: Cannot equip firearms (but this doesn't extend to the Flare Gun)
* TechnicalPacifist: He is not allowed to use guns, but Flare Guns and Chainsaws are a-okay.
!!Sheriff Anderson, ''Small Town Law Man''
-->'''First appearance''': Base game
* RevolversAreJustBetter: Automatically equipped with one at the start, and has an ability to draw another from the discard pile.
** ShotgunsAreJustBetter: Starts with a Police Shotgun in the Timber Peak expansion.
* ShellShockedVeteran: Starts a game in the Timber Peak expansion with the card "Haunted Memories".
* TheSheriff: Well ''duh!''
!!Becky, ''The Nurse''
-->'''First appearance''': Base game
* HelloNurse: Boy howdy!
* TheMedic: Has an ability to heal a wound from herself, or any hero in her space.
!!Jake Cartwright, ''TheDrifter''
-->'''First appearance''': Base game
* CartwrightCurse: Subverted (unless a "[[MustNotDieAVirgin Last Night on Earth]]" card is played on him, and the female hero is later killed): Jake's curse is more being "[[ArcWords Always being at]] [[RightManInTheWrongPlace the wrong place at the wrong time]]", [[ItRunsInTheFamily which is a trait shared amongst his ancestors]] [[InterContinuityCrossover throughout the Flying Frog games.]]
* CrazyPrepared: His "Resourceful" ability can be seen as this, as he can pick ''two'' cards from the Hero deck, and chose which one to keep (discarding the other one)
!!Billy, ''The Sheriff's Son''
-->'''First appearance''': Base game
* FragileSpeedster: Automatically adds one to his movement, but is can only take two wounds before dying (he can automatically heal one per his 'Youth' ability).
* [[spoiler:KilledOffForReal: As confirmed by Sheriff Anderson's bio in the Timber Peak expansion. Considering his less-than-great ability and that Alice from Timber Peak has a similar but improved one, the odds of us seeing Survivor Billy seem.. unlikely]]
!!Sally, ''The Highschool Sweetheart''
-->'''First appearance''': Base game
* BornLucky: Her "Luck" ability let's her force a zombie to re-roll fight dice of her choice. Is only able to reroll one Zombie fight die in the Timber Peak expansion. Her FlavorText also says "[[PyrrhicVictory I don't FEEL very lucky.]]"
* DoesNotLikeGuns: Her "Lightweight" ability prevents her from using any, [[RevolversAreJustBetter outside of Revolvers]]. Thankfully, it seems she's gotten over this in the Timber Peak expansion.
* TheHeart: for the Teenaged Heroes, at least.
!!Johnny, ''The Highschool Quarterback''
-->'''First appearance''': Base game
* {{Badass}}: As mentioned below, he wins fights against zombies that tie (which zombies normally win).
* BadassBoast: "I ain't goin' out like a chump."
* TheBigGuy: Of the original heroes, despite [[JustAKid just being a teenager]]--his "Tough" ability let's him win fights that are a tie, and his "Blitz" ability allows him to fight a zombie without automatically stopping his movement
* DumbMuscle: [[AllThereInTheManual He was apparently held back a year]] [[EpicFail for failing every class]], [[CurbstompBattle but can kick undead ass in a one-on-one fight]].
* JerkJock: Somewhat subverted, as, even though Johnny is one of the most popular kids at school, he doesn't openly pick on others ([[EnemyMine especially with zombies around]]).
* TheSouthpaw: His figurine wields a bat in it's left hand.
!!Jenny, ''The Farmer's Daughter''
-->'''First appearance''': Base game
* DeepSouth
* DeterminedHomesteadersChildren: Is the daughter of Farmer Sty, and automatically gets an extra fight dice if she's at the Farm, or the Corn Field.
* [[FarmBoy Farm Girl]]
* [[HandyMan Handy Girl]]: Can choose to add or subtract a die to test if a Hand Weapon "[[BreakableWeapons Breaks]]".
!!Sam, ''The Diner Cook''
-->'''First appearance''': ''Growing Hunger''
* BerserkButton: Do ''not'' mess with Sam's cigars, or his dog tags
* TheBigGuy
* MadeOfIron: Has the highest wound threshold of the Heroes, and his "[[TryingToCatchMeFightingDirty Brawling]]" special ability gives him the opportunity to cancel a Zombie Fight Card played against him.
* RetiredBadass / ShellShockedVeteran: Is a Vietnam veteran.
!!Michelle, ''Detective Winters''
-->'''First appearance''': ''Growing Hunger''
* RevolversAreJustBetter: Automatically equipped with one at the start.
* NoSell: Her "Intuition" ability let's her ignore a wound on a roll of 6+.
!!Kenny, ''Super Market Bag Boy''
-->'''First appearance''': ''Growing Hunger''
* TheKlutz: His "Clean Up On Aisle 7" ability lets him [[KilledOffForReal kill any zombie beaten in a fight]] (even if no doubles are rolled, which are otherwise needed to make sure that zombie is DeaderThanDead), but he either takes a wound, or loses an item.
!!Amanda, ''Prom Queen''
-->'''First appearance''': ''Growing Hunger''
* DamselInDistress / MenAreStrongWomenArePretty: Any male in her same space gets an extra fight dice.
* LovableAlphaBitch
* LovableCoward: Can "Hide" from a fight on a roll of 4+, but can still fight if she has to.
!!Victor, ''Escaped Prisoner''
-->'''First appearance''': ''Hero Pack 1''
* TheBerserker: Gets an extra fight die for each Hand Weapon he has.
* EnemyMine: If playing a game with Law Enforcement heroes.
* FaceOfAThug: Starts a game with the Zombie Card "I Don't Trust 'Em".
* MasterOfUnlocking: His Lock Pick ability lets him get through a "Locked Door".
!!Stacy, ''Investigative Reporter''
-->'''First appearance''': ''Hero Pack 1''
* HotScoop
* InHarmsWay: Her "Daring" ability lets her move through and search buildings that are "Taken Over" by zombies, and her "Reckless" ability lets her draw a Hero card when she ends her move on a [[MookMaker Zombie Spawning Pit]]
* IntrepidReporter
!!Mr. Goddard, ''Chemistry Teacher''
-->'''First appearance''': ''Hero Pack 1''
* KillItWithFire: ''Always'' counts as having a "Fire" ability, and can ignore the effects of "Lights Out"
* MacGyvering: Can discard two items to immediately draw a Hero Card, or take an Event (outside of Play Immediately or Townsfolf) from the discard pile.
!!Jade, ''High School Outcast''
-->'''First appearance''': ''Hero Pack 1''
* EmoTeen
* FlashStep: Ignores any hits if she rolls any doubles with her fight dice.
* StrangeMindsThinkAlike: Gets an extra fight die with any character that has the "Strange" flavor text.
(from the ''Timber Peak'' Stand Alone Expansion (Not counting returning heroes from the original game))
!!Nikki, ''Bush Pilot''
-->'''First appearance''': ''Hero Pack 1''
* KillItWithFire: Starts game with a Signal Flare.
* MacGyvering: Can discard an item to heal a wound from herself or another Hero in her space, or cancel a Zombie Event on the roll of 3+
!!Ed Baker, ''Lumberjack''
-->'''First appearance''': ''Hero Pack 1''
* TheBigGuy
* JackOfAllTrades: Has an ability calling the Trope by name, which lets him start the game with a Hero Upgrade
!!Alice, ''Diner Waitress''
-->'''First appearance''': ''Hero Pack 1''
* FragileSpeedster: If she rolls a 1 or 2, she can take an extra Move action
!!Sister Ophelia, ''Reformed Nun''
-->'''First appearance''': ''Blood in the Forest''
* TheAtoner[=/=]DarkAndTroubledPast: It's all in the manual, but Ophelia apparently fell in with TheMafia in her past, and wound up having to kill three hitmen who were ordered to kill her. After getting out of town
* ContinuityGag: If the story is to be believed, Ophelia killed the three men that Victor would end up arrested for. Considering Ophelia's story mentioned that she "(left) behind her hardluck boyfriend to clean up the mess", there may be more history than we think...
* HeroicSacrifice: Her "Redemption" ability lets her take a wound to cancel any Fight on the roll of 3+.
* RegeneratingHealth: Her "[[DarkAndTroubledPast Dark Past]]" ability lets her heal a wound if she rolls a 4+ after killing a zombie.
!!Agent Carter, FBI
-->'''First appearance''': ''Blood in the Forest''
* AgentMulder: Is noted is his bio as "searching for the truth", and his "Hunt for Information" ability allows him to discard the top 3 Hero Cards to draw 2 Hero Cards.
* CIAEvilFBIGood: Although holding the "[[GovernmentConspiracy I'm afraid that's classified.]]" philosophy, he's still solidly one of the heroes.
* {{Handguns}}: Starts the game with one based on his "Agent" ability.
----
!The Heroes
!!Father Joseph, ''Man of The Cloth''
-->'''First appearance''': Base game
* BadassPreacher: Even more badass, if you can provide him with the Faith card, which he gets to keep.
* ChasteHero: The [[TitleDrop "Last Night on Earth"]] card explicitly mentions that it does not work on him.
* DoesNotLikeGuns: Cannot equip firearms (but this doesn't extend to the Flare Gun)
* TechnicalPacifist: He is not allowed to use guns, but Flare Guns and Chainsaws are a-okay.
!!Sheriff Anderson, ''Small Town Law Man''
-->'''First appearance''': Base game
* RevolversAreJustBetter: Automatically equipped with one at the start, and has an ability to draw another from the discard pile.
** ShotgunsAreJustBetter: Starts with a Police Shotgun in the Timber Peak expansion.
* ShellShockedVeteran: Starts a game in the Timber Peak expansion with the card "Haunted Memories".
* TheSheriff: Well ''duh!''
!!Becky, ''The Nurse''
-->'''First appearance''': Base game
* HelloNurse: Boy howdy!
* TheMedic: Has an ability to heal a wound from herself, or any hero in her space.
!!Jake Cartwright, ''TheDrifter''
-->'''First appearance''': Base game
* CartwrightCurse: Subverted (unless a "[[MustNotDieAVirgin Last Night on Earth]]" card is played on him, and the female hero is later killed): Jake's curse is more being "[[ArcWords Always being at]] [[RightManInTheWrongPlace the wrong place at the wrong time]]", [[ItRunsInTheFamily which is a trait shared amongst his ancestors]] [[InterContinuityCrossover throughout the Flying Frog games.]]
* CrazyPrepared: His "Resourceful" ability can be seen as this, as he can pick ''two'' cards from the Hero deck, and chose which one to keep (discarding the other one)
!!Billy, ''The Sheriff's Son''
-->'''First appearance''': Base game
* FragileSpeedster: Automatically adds one to his movement, but is can only take two wounds before dying (he can automatically heal one per his 'Youth' ability).
* [[spoiler:KilledOffForReal: As confirmed by Sheriff Anderson's bio in the Timber Peak expansion. Considering his less-than-great ability and that Alice from Timber Peak has a similar but improved one, the odds of us seeing Survivor Billy seem.. unlikely]]
!!Sally, ''The Highschool Sweetheart''
-->'''First appearance''': Base game
* BornLucky: Her "Luck" ability let's her force a zombie to re-roll fight dice of her choice. Is only able to reroll one Zombie fight die in the Timber Peak expansion. Her FlavorText also says "[[PyrrhicVictory I don't FEEL very lucky.]]"
* DoesNotLikeGuns: Her "Lightweight" ability prevents her from using any, [[RevolversAreJustBetter outside of Revolvers]]. Thankfully, it seems she's gotten over this in the Timber Peak expansion.
* TheHeart: for the Teenaged Heroes, at least.
!!Johnny, ''The Highschool Quarterback''
-->'''First appearance''': Base game
* {{Badass}}: As mentioned below, he wins fights against zombies that tie (which zombies normally win).
* BadassBoast: "I ain't goin' out like a chump."
* TheBigGuy: Of the original heroes, despite [[JustAKid just being a teenager]]--his "Tough" ability let's him win fights that are a tie, and his "Blitz" ability allows him to fight a zombie without automatically stopping his movement
* DumbMuscle: [[AllThereInTheManual He was apparently held back a year]] [[EpicFail for failing every class]], [[CurbstompBattle but can kick undead ass in a one-on-one fight]].
* JerkJock: Somewhat subverted, as, even though Johnny is one of the most popular kids at school, he doesn't openly pick on others ([[EnemyMine especially with zombies around]]).
* TheSouthpaw: His figurine wields a bat in it's left hand.
!!Jenny, ''The Farmer's Daughter''
-->'''First appearance''': Base game
* DeepSouth
* DeterminedHomesteadersChildren: Is the daughter of Farmer Sty, and automatically gets an extra fight dice if she's at the Farm, or the Corn Field.
* [[FarmBoy Farm Girl]]
* [[HandyMan Handy Girl]]: Can choose to add or subtract a die to test if a Hand Weapon "[[BreakableWeapons Breaks]]".
!!Sam, ''The Diner Cook''
-->'''First appearance''': ''Growing Hunger''
* BerserkButton: Do ''not'' mess with Sam's cigars, or his dog tags
* TheBigGuy
* MadeOfIron: Has the highest wound threshold of the Heroes, and his "[[TryingToCatchMeFightingDirty Brawling]]" special ability gives him the opportunity to cancel a Zombie Fight Card played against him.
* RetiredBadass / ShellShockedVeteran: Is a Vietnam veteran.
!!Michelle, ''Detective Winters''
-->'''First appearance''': ''Growing Hunger''
* RevolversAreJustBetter: Automatically equipped with one at the start.
* NoSell: Her "Intuition" ability let's her ignore a wound on a roll of 6+.
!!Kenny, ''Super Market Bag Boy''
-->'''First appearance''': ''Growing Hunger''
* TheKlutz: His "Clean Up On Aisle 7" ability lets him [[KilledOffForReal kill any zombie beaten in a fight]] (even if no doubles are rolled, which are otherwise needed to make sure that zombie is DeaderThanDead), but he either takes a wound, or loses an item.
!!Amanda, ''Prom Queen''
-->'''First appearance''': ''Growing Hunger''
* DamselInDistress / MenAreStrongWomenArePretty: Any male in her same space gets an extra fight dice.
* LovableAlphaBitch
* LovableCoward: Can "Hide" from a fight on a roll of 4+, but can still fight if she has to.
!!Victor, ''Escaped Prisoner''
-->'''First appearance''': ''Hero Pack 1''
* TheBerserker: Gets an extra fight die for each Hand Weapon he has.
* EnemyMine: If playing a game with Law Enforcement heroes.
* FaceOfAThug: Starts a game with the Zombie Card "I Don't Trust 'Em".
* MasterOfUnlocking: His Lock Pick ability lets him get through a "Locked Door".
!!Stacy, ''Investigative Reporter''
-->'''First appearance''': ''Hero Pack 1''
* HotScoop
* InHarmsWay: Her "Daring" ability lets her move through and search buildings that are "Taken Over" by zombies, and her "Reckless" ability lets her draw a Hero card when she ends her move on a [[MookMaker Zombie Spawning Pit]]
* IntrepidReporter
!!Mr. Goddard, ''Chemistry Teacher''
-->'''First appearance''': ''Hero Pack 1''
* KillItWithFire: ''Always'' counts as having a "Fire" ability, and can ignore the effects of "Lights Out"
* MacGyvering: Can discard two items to immediately draw a Hero Card, or take an Event (outside of Play Immediately or Townsfolf) from the discard pile.
!!Jade, ''High School Outcast''
-->'''First appearance''': ''Hero Pack 1''
* EmoTeen
* FlashStep: Ignores any hits if she rolls any doubles with her fight dice.
* StrangeMindsThinkAlike: Gets an extra fight die with any character that has the "Strange" flavor text.
(from the ''Timber Peak'' Stand Alone Expansion (Not counting returning heroes from the original game))
!!Nikki, ''Bush Pilot''
-->'''First appearance''': ''Hero Pack 1''
* KillItWithFire: Starts game with a Signal Flare.
* MacGyvering: Can discard an item to heal a wound from herself or another Hero in her space, or cancel a Zombie Event on the roll of 3+
!!Ed Baker, ''Lumberjack''
-->'''First appearance''': ''Hero Pack 1''
* TheBigGuy
* JackOfAllTrades: Has an ability calling the Trope by name, which lets him start the game with a Hero Upgrade
!!Alice, ''Diner Waitress''
-->'''First appearance''': ''Hero Pack 1''
* FragileSpeedster: If she rolls a 1 or 2, she can take an extra Move action
!!Sister Ophelia, ''Reformed Nun''
-->'''First appearance''': ''Blood in the Forest''
* TheAtoner[=/=]DarkAndTroubledPast: It's all in the manual, but Ophelia apparently fell in with TheMafia in her past, and wound up having to kill three hitmen who were ordered to kill her. After getting out of town
* ContinuityGag: If the story is to be believed, Ophelia killed the three men that Victor would end up arrested for. Considering Ophelia's story mentioned that she "(left) behind her hardluck boyfriend to clean up the mess", there may be more history than we think...
* HeroicSacrifice: Her "Redemption" ability lets her take a wound to cancel any Fight on the roll of 3+.
* RegeneratingHealth: Her "[[DarkAndTroubledPast Dark Past]]" ability lets her heal a wound if she rolls a 4+ after killing a zombie.
!!Agent Carter, FBI
-->'''First appearance''': ''Blood in the Forest''
* AgentMulder: Is noted is his bio as "searching for the truth", and his "Hunt for Information" ability allows him to discard the top 3 Hero Cards to draw 2 Hero Cards.
* CIAEvilFBIGood: Although holding the "[[GovernmentConspiracy I'm afraid that's classified.]]" philosophy, he's still solidly one of the heroes.
* {{Handguns}}: Starts the game with one based on his "Agent" ability.
----