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Per here.
Changed line(s) 2 (click to see context) from:
[[Characters/KingdomHeartsDestinyIslandsTrio Destiny Islands Trio]] ([[Characters/KingdomHeartsSora Sora]] | [[Characters/KingdomHeartsRiku Riku]] | [[Characters/KingdomHeartsKairi Kairi]]) | [[Characters/KingdomHeartsDisneyCastleTrio Disney Castle Trio]] | [[Characters/KingdomHeartsRoxasAxelAndXion Clock Tower Trio]] ([[Characters/KingdomHeartsRoxas Roxas]] | [[Characters/KingdomHeartsAxel Axel]] | [[Characters/KingdomHeartsXion Xion]]) | [[Characters/KingdomHeartsTerraAquaAndVentus Wayfinder Trio]] ([[Characters/KingdomHeartsTerra Terra]] | [[Characters/KingdomHeartsAqua Aqua]] | [[Characters/KingdomHeartsVentus Ventus]]) | [[Characters/KingdomHeartsPartyMembersAndSummons Party Members and Summons]] | [[Characters/KingdomHeartsXehanortsIncarnations Xehanort's Incarnations]] ([[Characters/KingdomHeartsMasterXehanort Master Xehanort]]) | [[Characters/KingdomHeartsOrganizationXIII Organization XIII]] ([[Characters/KingdomHeartsXigbar Xigbar]] | [[Characters/KingdomHeartsSaix Saïx]] | [[Characters/KingdomHeartsVanitas Vanitas]]) | Disney Villains ([[Characters/KingdomHeartsDisneyVillainsMaleficentsCouncilAndAllies Maleficent's Council and Allies]] | [[Characters/KingdomHeartsOtherDisneyVillains Other Disney Villains]]) | [[Characters/KingdomHeartsIndependentVillains Independent Villains]] | [[Characters/KingdomHeartsEnemyCreatures Enemy Creatures]] ('''Heartless''') | [[Characters/KingdomHeartsAnsemAndApprentices Ansem and his Apprentices]] | [[Characters/KingdomHeartsXCharacters Kingdom Hearts χ[chi] Characters]] | [[Characters/KingdomHeartsSupportingOriginals Supporting Original Characters]] | [[Characters/KingdomHeartsSupportingSquareEnix Supporting Square Enix Characters]] | [[Characters/KingdomHeartsSupportingDisney Supporting Disney Characters]] -] ]]]]
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[[Characters/KingdomHeartsDestinyIslandsTrio Destiny Islands Trio]] ([[Characters/KingdomHeartsSora Sora]] | [[Characters/KingdomHeartsRiku Riku]] | [[Characters/KingdomHeartsKairi Kairi]]) Sora]]) | [[Characters/KingdomHeartsDisneyCastleTrio Disney Castle Trio]] | [[Characters/KingdomHeartsRoxasAxelAndXion Clock Tower Trio]] ([[Characters/KingdomHeartsRoxas Roxas]] | [[Characters/KingdomHeartsAxel Axel]] | [[Characters/KingdomHeartsXion Xion]]) | [[Characters/KingdomHeartsTerraAquaAndVentus Wayfinder Trio]] ([[Characters/KingdomHeartsTerra Terra]] | [[Characters/KingdomHeartsAqua Aqua]] | [[Characters/KingdomHeartsVentus Ventus]]) | [[Characters/KingdomHeartsPartyMembersAndSummons Party Members and Summons]] | [[Characters/KingdomHeartsXehanortsIncarnations Xehanort's Incarnations]] ([[Characters/KingdomHeartsMasterXehanort Master Xehanort]]) | [[Characters/KingdomHeartsOrganizationXIII Organization XIII]] ([[Characters/KingdomHeartsXigbar Xigbar]] | [[Characters/KingdomHeartsSaix Saïx]] | [[Characters/KingdomHeartsVanitas Vanitas]]) | Disney Villains ([[Characters/KingdomHeartsDisneyVillainsMaleficentsCouncilAndAllies Maleficent's Council and Allies]] | [[Characters/KingdomHeartsOtherDisneyVillains Other Disney Villains]]) | [[Characters/KingdomHeartsIndependentVillains Independent Villains]] | [[Characters/KingdomHeartsEnemyCreatures Enemy Creatures]] ('''Heartless''') | [[Characters/KingdomHeartsAnsemAndApprentices Ansem and his Apprentices]] | [[Characters/KingdomHeartsXCharacters Kingdom Hearts χ[chi] Characters]] | [[Characters/KingdomHeartsSupportingOriginals Supporting Original Characters]] | [[Characters/KingdomHeartsSupportingSquareEnix Supporting Square Enix Characters]] | [[Characters/KingdomHeartsSupportingDisney Supporting Disney Characters]] -] ]]]]
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Added an entry for the other Wyvern variants, similar to the Zip Slasher Variants' entry.
* OptionalBoss: In ''Days'', the Invisible appears as an optional encounter with the Orcus's moveset and a lot of health that appears at the end of a few missions.
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* AnIcePerson: Chill Ripper.
to:
* AnIcePerson: Most of the Chill Ripper.Ripper's attacks deal ice damage and inflict HarmlessFreezing.
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* BlowYouAway: Stalwart Blade and Dual Blade.
* ElementalPowers:
* FoeTossingCharge: They can all do it and blocking it stuns them.
* ElementalPowers:
* FoeTossingCharge: They can all do it and blocking it stuns them.
to:
* BlowYouAway: Two of the Dual Blade's attacks deal wind damage and can air-toss the player, as can one of the Stalwart Blade's attacks.
* DamageIncreasingDebuff: The Stalwart Blade's ShockwaveStomp is a time-elemental attack and has a chance of rewinding your defense.
* ElementalPowers: All of them have access to a single element, save for the Stalwart Blade which has wind-, earth-, andDual Blade.
* ElementalPowers:
time-elemental attacks.
* FoeTossingCharge: They can all doit one after taking a moment to charge and blocking it stuns them.
* DamageIncreasingDebuff: The Stalwart Blade's ShockwaveStomp is a time-elemental attack and has a chance of rewinding your defense.
* ElementalPowers: All of them have access to a single element, save for the Stalwart Blade which has wind-, earth-, and
* ElementalPowers:
* FoeTossingCharge: They can all do
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* PaletteSwap: Of the Zip Slasher.
to:
* PaletteSwap: Of the blue Zip Slasher.Slasher. Most of them have gray armor while the Stalwart Blade is red. ''χ[chi]'' takes this further, turning the Heat Saber's armor red, the Chill Ripper's blue, and Blitz Spear's green, adds blue highlights to the Dual Blade's armor and gives the Dual Durandal fully gray armor.
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* PlayingWithFire: Heat Saber.
* ShockAndAwe: Blitz Spear.
* ShockAndAwe: Blitz Spear.
to:
* PercentDamageAttack: The Stalwart Blade's FoeTossingCharge is earth-elemental and so has a high chance of halving your HP.
* PlayingWithFire: Most of the HeatSaber.
Saber's attacks deal fire damage and inflict [[DamageOverTime Ignite]].
* ShockAndAwe: Most of the BlitzSpear.Spear's attacks deal lightning damage and Jolt the player.
* PlayingWithFire: Most of the Heat
* ShockAndAwe: Most of the Blitz
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* StatusEffects: The heat Saber inflicts Ignite, the Chill Ripper freezes you, and the Blitz Spear inflicts Jolt, which is essentially paralysis that deals damage when it wears off. The ''Kingdom Hearts χ''-exclusive Dual Durandal also inflicts paralysis.
to:
* StatusEffects: The heat Saber inflicts Ignite, the Chill Ripper freezes you, and the Blitz Spear inflicts Jolt, which is essentially paralysis that deals damage when it wears off.off, and the Dual Blade air-tosses you. The Stalwart Blade can air-toss you, rewind your defense, and halve your HP. The ''Kingdom Hearts χ''-exclusive Dual Durandal also inflicts paralysis.
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[[folder:Dustflier]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/dustflier.png]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/dustflier.png]]
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/dustflier.png]]
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A large wyvern-like Heartless that appears in Twilight Town during Mission 89 of ''VideoGame/KingdomHearts358DaysOver2''.
to:
* BewareMyStingerTail: The Tailbunker has a massive spiked club on its tail that it uses for somersault attacks.
* BreathWeapon: Each has a different one. The Tailbunker, Avalanche, and Phantomtail all fire homing orbs of their respective element from their mouths, the Wavecrest spews a directed stream of water, and the Windstorm exhales a pair of whirlwinds.
* ElementalDragon: Fire for the Tailbunker, ice for the Avalanche, water for the Wavecrest, illusion for the Phantomtail, and wind for the Windstorm, with breath attacks to match. Oddly, the Windstorm has only a resistance to wind while being immune to fire and ice.
* FoeTossingCharge: They share the original Wyvern's corkscrew charge. Unlike the Wyvern, they can also do a normal midair charge.
* HeadSwap: The Wavecrest and Avalanche have a more triangular head than the original Wyvern and have a prominent crest. The Phantomtail and Windstorm instead have more prominent jaws and forward-facing ears. The Tailbunker has the jaw but its head is otherwise more angular.
* HomingProjectile: The Tailbunker, Avalanche, and Phantomtail all fire homing attacks of their respective elements from their mouths.
* OurWyvernsAreDifferent: They're all variations of the Wyvern's model with {{Head Swap}}s and different wing designs.
* PaletteSwap: The Avalance and Wavecrest share the same model with different colors, as do the Windstorm and Phantomtail.
* ShockwaveStomp: The Tailbunker, Avalanche, and Windstorm can all crash down to create a non-elemental shockwave.
[[/folder]]
[[folder:Dustflier]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/dustflier.png]]
->'''Appearances:''' ''358/2 Days''
A large wyvern-like Heartless that appears in Twilight Town during Mission 89 of ''VideoGame/KingdomHearts358DaysOver2''.
----
* BreathWeapon: Each has a different one. The Tailbunker, Avalanche, and Phantomtail all fire homing orbs of their respective element from their mouths, the Wavecrest spews a directed stream of water, and the Windstorm exhales a pair of whirlwinds.
* ElementalDragon: Fire for the Tailbunker, ice for the Avalanche, water for the Wavecrest, illusion for the Phantomtail, and wind for the Windstorm, with breath attacks to match. Oddly, the Windstorm has only a resistance to wind while being immune to fire and ice.
* FoeTossingCharge: They share the original Wyvern's corkscrew charge. Unlike the Wyvern, they can also do a normal midair charge.
* HeadSwap: The Wavecrest and Avalanche have a more triangular head than the original Wyvern and have a prominent crest. The Phantomtail and Windstorm instead have more prominent jaws and forward-facing ears. The Tailbunker has the jaw but its head is otherwise more angular.
* HomingProjectile: The Tailbunker, Avalanche, and Phantomtail all fire homing attacks of their respective elements from their mouths.
* OurWyvernsAreDifferent: They're all variations of the Wyvern's model with {{Head Swap}}s and different wing designs.
* PaletteSwap: The Avalance and Wavecrest share the same model with different colors, as do the Windstorm and Phantomtail.
* ShockwaveStomp: The Tailbunker, Avalanche, and Windstorm can all crash down to create a non-elemental shockwave.
[[/folder]]
[[folder:Dustflier]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/dustflier.png]]
->'''Appearances:''' ''358/2 Days''
A large wyvern-like Heartless that appears in Twilight Town during Mission 89 of ''VideoGame/KingdomHearts358DaysOver2''.
----
Changed line(s) 1722 (click to see context) from:
* OurDragonsAreDifferent: It's a variant of the Tailbunker, which in turn is based on the Wyvern from the first game.
to:
* OurDragonsAreDifferent: OurWyvernsAreDifferent: It's a variant of the Tailbunker, which in turn is based on the Wyvern from the first game.
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reordering by release date + Fixing formatting (more of a hassle than i thought itd be so ill continue it later)
Changed line(s) 17,18 (click to see context) from:
'''Appearances:''' ''[[VideoGame/KingdomHeartsI I]]'' | ''[[VideoGame/KingdomHeartsChainOfMemories Chain of Memories]]'' | ''[[VideoGame/KingdomHeartsII II]]'' | ''[[VideoGame/KingdomHeartsBirthBySleep Birth by Sleep]]'' | ''[[VideoGame/KingdomHearts358DaysOver2 358/2 Days]]'' | ''[[VideoGame/KingdomHeartsCoded coded]]'' | ''[[VideoGame/KingdomHearts3DDreamDropDistance Dream Drop Distance]]'' | ''[[VideoGame/KingdomHeartsX χ [chi] ]]''| ''[[VideoGame/KingdomHearts02BirthBySleepAFragmentaryPassage 0.2 Birth by Sleep -A Fragmentary Passage-]]'' | ''[[VideoGame/KingdomHeartsIII III]]'' | ''[[VideoGame/KingdomHeartsIV IV]]''
to:
'''Appearances:''' ''[[VideoGame/KingdomHeartsI I]]'' I]] | ''[[VideoGame/KingdomHeartsChainOfMemories [[VideoGame/KingdomHeartsChainOfMemories Chain of Memories]]'' Memories]] | ''[[VideoGame/KingdomHeartsII II]]'' [[VideoGame/KingdomHeartsII II]] | ''[[VideoGame/KingdomHeartsBirthBySleep [[VideoGame/KingdomHearts358DaysOver2 358/2 Days]] | [[VideoGame/KingdomHeartsBirthBySleep Birth by Sleep]]'' Sleep]] | ''[[VideoGame/KingdomHearts358DaysOver2 358/2 Days]]'' [[VideoGame/KingdomHeartsCoded coded]] | ''[[VideoGame/KingdomHeartsCoded coded]]'' | ''[[VideoGame/KingdomHearts3DDreamDropDistance [[VideoGame/KingdomHearts3DDreamDropDistance Dream Drop Distance]]'' Distance]] | ''[[VideoGame/KingdomHeartsX χ [chi] ]]''| ''[[VideoGame/KingdomHearts02BirthBySleepAFragmentaryPassage [[VideoGame/KingdomHeartsX χ[chi] ]] | [[VideoGame/KingdomHearts02BirthBySleepAFragmentaryPassage 0.2 Birth by Sleep -A Fragmentary Passage-]]'' Passage-]] | ''[[VideoGame/KingdomHeartsIII III]]'' [[VideoGame/KingdomHeartsIII III]] | ''[[VideoGame/KingdomHeartsIV [[VideoGame/KingdomHeartsIV IV]]''
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->'''Appearances:''' ''I'' | ''Chain of Memories'' | ''II'' | ''358/2 Days'' | ''Birth by Sleep Final Mix'' | ''coded'' | ''χ [chi]'' | ''0.2 Birth by Sleep -A Fragmentary Passage-'' | III
to:
->'''Appearances:''' ''I'' ''I | ''Chain Chain of Memories'' Memories | ''II'' II | ''358/2 Days'' 358/2 Days | ''Birth Birth by Sleep Final Mix'' Mix | ''coded'' coded | ''χ [chi]'' χ[chi] | ''0.0.2 Birth by Sleep -A Fragmentary Passage-'' Passage- | III
III''
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->'''Appearances:''' ''I'' | ''Chain of Memories'' | ''II'' | ''358/2 Days'' | ''coded'' | ''χ [chi]'' | III
to:
->'''Appearances:''' ''I'' ''I | ''Chain Chain of Memories'' Memories | ''II'' II | ''358/2 Days'' 358/2 Days | ''coded'' coded | ''χ [chi]'' χ[chi] | III
III''
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->'''Appearances:''' ''I Final Mix'' | ''Chain of Memories'' | ''II'' | ''358/2 Days'' | ''Birth By Sleep'' | ''χ [chi]'' | ''0.2 Birth by Sleep -A Fragmentary Passage-'' | ''III''
to:
->'''Appearances:''' ''I Final Mix'' | ''Chain Chain of Memories'' Memories | ''II'' II | ''358/2 Days'' 358/2 Days | ''Birth Birth By Sleep'' Sleep | ''χ [chi]'' χ[chi] | ''0.0.2 Birth by Sleep -A Fragmentary Passage-'' Passage- | ''III''
III''
Changed line(s) 139,140 (click to see context) from:
->'''Appearances:''' ''I'' | ''Chain of Memories'' | ''II'' | ''coded'' | ''χ [chi]'' | ''III''
to:
->'''Appearances:''' ''I'' ''I | ''Chain Chain of Memories'' Memories | ''II'' II | ''coded'' coded | ''χ [chi]'' χ[chi] | ''III''
III''
Changed line(s) 177,178 (click to see context) from:
->'''Appearances:''' ''I'' | ''Chain of Memories'' | ''II'' | ''coded'' | ''χ [chi]'' | III
to:
->'''Appearances:''' ''I'' ''I | ''Chain Chain of Memories'' Memories | ''II'' II | ''coded'' coded | ''χ [chi]'' χ[chi] | III
III''
Changed line(s) 211 (click to see context) from:
->'''Appearances:''' ''I'' | ''Chain of Memories''
to:
->'''Appearances:''' ''I'' ''I | ''Chain Chain of Memories''
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->'''Appearances:''' ''I'' | ''Chain of Memories'' | ''χ [chi]'' | ''III''
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->'''Appearances:''' ''I'' ''I | ''Chain Chain of Memories'' Memories | ''χ [chi]'' χ[chi] | ''III''
III''
Changed line(s) 256,257 (click to see context) from:
->'''Appearances:''' ''I'' | ''Chain of Memories'' | ''χ [chi]'' | ''II''
to:
->'''Appearances:''' ''I'' ''I | ''Chain Chain of Memories'' Memories | ''χ [chi]'' χ[chi] | ''II''
II''
Changed line(s) 275,276 (click to see context) from:
->'''Appearances:''' ''I'' | ''Chain of Memories''
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->'''Appearances:''' ''I'' ''I | ''Chain Chain of Memories''
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->'''Appearances:''' ''I'' | ''Chain of Memories'' | ''358/2 Days'' | ''χ [chi]''
to:
->'''Appearances:''' ''I'' ''I | ''Chain Chain of Memories'' Memories | ''358/2 Days'' 358/2 Days | ''χ [chi]''
χ[chi]''
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->'''Appearances:''' ''I'' | ''Chain Of Memories'' | ''II''
to:
->'''Appearances:''' ''I'' ''I | ''Chain Chain Of Memories'' Memories | ''II''
II''
Changed line(s) 327,328 (click to see context) from:
->'''Appearances:''' ''I'' | ''Chain of Memories'' | ''χ [chi]''
to:
->'''Appearances:''' ''I'' ''I | ''Chain Chain of Memories'' Memories | ''χ [chi]''
χ[chi]''
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->'''Appearances:''' ''I'' | ''Chain of Memories''
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->'''Appearances:''' ''I'' ''I | ''Chain Chain of Memories''
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->'''Appearances:''' ''I'' | ''Chain of Memories''
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->'''Appearances:''' ''I'' ''I | ''Chain Chain of Memories''
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->'''Appearances:''' ''I'' | ''Chain of Memories''
to:
->'''Appearances:''' ''I'' ''I | ''Chain Chain of Memories''
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->'''Appearances:''' ''Kingdom Hearts'' | ''Chain of Memories'' | ''II''
to:
->'''Appearances:''' ''Kingdom Hearts'' Hearts | ''Chain II Final Mix| Chain of Memories'' | ''II''Memories ''
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->'''Appearances:''' ''I'' | ''Chain of Memories'' | ''Birth By Sleep Final Mix'' | ''coded'' | ''χ [chi]''
to:
->'''Appearances:''' ''I'' ''I | ''Chain Chain of Memories'' Memories | ''Birth Birth By Sleep Final Mix'' Mix | ''coded'' coded | ''χ [chi]''
χ[chi]''
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->'''Appearances:''' ''I'' | ''Chain of Memories'' | ''coded'' | ''χ [chi]''
to:
->'''Appearances:''' ''I'' | ''Chain of Memories'' | ''coded'' | ''χ [chi]''
''χ[chi]''
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->'''Appearances:''' ''I'' | ''Chain of Memories'' | ''coded'' | ''χ [chi]''
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->'''Appearances:''' ''I'' ''I | ''Chain Chain of Memories'' Memories | ''coded'' coded | ''χ [chi]''
χ[chi]''
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->'''Appearances:''' ''I'' | ''Chain of Memories'' | ''coded'' | ''χ [chi]''
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->'''Appearances:''' ''I'' ''I | ''Chain Chain of Memories'' Memories | ''coded'' coded | ''χ [chi]''
χ[chi]''
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->'''Appearances:''' ''I'' | ''358/2 Days'' | ''coded'' | ''χ [chi]''
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->'''Appearances:''' ''I'' | ''358/2 Days'' | ''coded'' | ''χ [chi]''
''χ[chi]''
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->'''Appearances:''' ''Chain of Memories'' | ''II'', several variations appear in: ''358/2 Days'', ''χ [chi]''
to:
->'''Appearances:''' ''Chain of Memories'' Memories | ''II'', II'', several variations appear in: ''358/2 Days'', ''χ [chi]''
Days, χ[chi]''
Changed line(s) 578,579 (click to see context) from:
->'''Appearances:''' ''Chain of Memories'' | ''II'' | ''358/2 Days'' | ''χ [chi]''
to:
->'''Appearances:''' ''Chain of Memories'' | ''II'' | ''358/2 Days'' | ''χ [chi]''
''χ[chi]''
Changed line(s) 590 (click to see context) from:
* PaletteSwap: In ''Final Mix'', their color scheme is changed to blue with some red mixed in. In Days, the Bubble Beat is entirely light blue while the Flare Note is bright red. The Rainy Loudmouth in ''χ [chi]'' is mostly blue with a raindrop pattern.
to:
* PaletteSwap: In ''Final Mix'', their color scheme is changed to blue with some red mixed in. In Days, the Bubble Beat is entirely light blue while the Flare Note is bright red. The Rainy Loudmouth in ''χ [chi]'' ''χ[chi]'' is mostly blue with a raindrop pattern.
Changed line(s) 598,599 (click to see context) from:
->'''Appearances:''' ''Chain of Memories'' | ''II'' | ''χ [chi]''
to:
->'''Appearances:''' ''Chain of Memories'' | ''II'' | ''χ [chi]''
''χ[chi]''
Changed line(s) 679,680 (click to see context) from:
->'''Appearances:''' ''II'' | ''χ [chi]''
to:
->'''Appearances:''' ''II'' | ''χ [chi]''
''χ[chi]''
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->'''Appearances:''' ''II'' | ''χ [chi]''
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->'''Appearances:''' ''II'' | ''χ [chi]''
''χ[chi]''
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->'''Appearances:''' ''II'' | ''χ [chi]''
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->'''Appearances:''' ''II'' | ''χ [chi]''
''χ[chi]''
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->'''Appearances:''' ''II'' | ''358/2 Days'' | ''χ [chi]''
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->'''Appearances:''' ''II'' | ''358/2 Days'' | ''χ [chi]''
''χ[chi]''
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->'''Appearances:''' ''II'', variations appear in: ''358/2 Days'' | ''χ [chi]''
to:
->'''Appearances:''' ''II'', variations appear in: ''358/2 Days'' Days | ''χ [chi]''
χ[chi]''
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->'''Appearances:''' ''II'' | ''χ [chi]''
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->'''Appearances:''' ''II'' | ''χ [chi]''
''χ[chi]''
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->'''Appearances:''' ''II'' | ''χ [chi]'', variations appear in: ''358/2 Days''
to:
->'''Appearances:''' ''II'' ''II | ''χ [chi]'', χ[chi]'', variations appear in: ''358/2 Days''
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->'''Appearances:''' ''II'' | ''χ [chi]''
to:
->'''Appearances:''' ''II'' | ''χ [chi]''
''χ[chi]''
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->'''Appearances:''' ''II'' | ''χ [chi]''
to:
->'''Appearances:''' ''II'' | ''χ [chi]''
''χ[chi]''
Changed line(s) 957,958 (click to see context) from:
->'''Appearances:''' ''II'' | ''358/2 Days'' | ''χ [chi]''; Variants appear in: ''358/2 Days''
to:
->'''Appearances:''' ''II'' | ''358/2 Days'' | ''χ [chi]''; ''χ[chi]''; Variants appear in: ''358/2 Days''
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->'''Appearances:''' ''II'' | ''χ [chi]''
to:
->'''Appearances:''' ''II'' | ''χ [chi]''
''χ[chi]''
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!!Debuted in ''χ [chi]''
to:
!!Debuted in ''χ [chi]''''χ[chi]''
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->'''Appearances:''' ''III'' | ''χ [chi]''
to:
->'''Appearances:''' ''III'' | ''χ [chi]''''χ[chi]''
Changed line(s) 1340,1341 (click to see context) from:
->'''Appearances:''' ''I'' | ''Chain of Memories'' | ''II'' | ''358/2 Days'' | ''Birth by Sleep'' | ''coded'' | ''χ [chi]'' | ''0.2 Birth by Sleep -A Fragmentary Passage-'' | ''III'' | ''IV''
to:
->'''Appearances:''' ''I'' | ''Chain of Memories'' | ''II'' | ''358/2 Days'' | ''Birth by Sleep'' | ''coded'' | ''χ [chi]'' ''χ[chi]'' | ''0.2 Birth by Sleep -A Fragmentary Passage-'' | ''III'' | ''IV''
Changed line(s) 1352 (click to see context) from:
* ChestBlaster: They can fire anywhere from two to six homing projectiles at a time from their chests. These can be bounced back. In ''Coded'', it instead fires six shots into the air and they rain down around the battlefield, changing to shooting blox directly at you during its second phase. In ''χ [chi]'', it shoots a single huge orb into the air that then falls on the player.
to:
* ChestBlaster: They can fire anywhere from two to six homing projectiles at a time from their chests. These can be bounced back. In ''Coded'', it instead fires six shots into the air and they rain down around the battlefield, changing to shooting blox directly at you during its second phase. In ''χ [chi]'', ''χ[chi]'', it shoots a single huge orb into the air that then falls on the player.
Changed line(s) 1356 (click to see context) from:
* EnemySummoner: It can sink its fist into the ground to create a pool of darkness from which a variable number of Shadows spawn. In ''Days'', the Dark Follower summons purple Shadows instead of the usual blue-black ones. In ''χ [chi]'', the shadows just rush you and leave. ''χ [chi]'' also has a variant called the Lion Headliner that summons Lion Dancers instead. Curiously, the Lion Dancers are Purebloods while the Lion Headliner is an Emblem Heartless.
to:
* EnemySummoner: It can sink its fist into the ground to create a pool of darkness from which a variable number of Shadows spawn. In ''Days'', the Dark Follower summons purple Shadows instead of the usual blue-black ones. In ''χ [chi]'', ''χ[chi]'', the shadows just rush you and leave. ''χ [chi]'' ''χ[chi]'' also has a variant called the Lion Headliner that summons Lion Dancers instead. Curiously, the Lion Dancers are Purebloods while the Lion Headliner is an Emblem Heartless.
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->'''Appearances:''' ''I'' | ''Chain of Memories'' | ''II'' | ''χ [chi]''
to:
->'''Appearances:''' ''I'' | ''Chain of Memories'' | ''II'' | ''χ [chi]''
''χ[chi]''
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->'''Appearances:''' ''I'' | ''Chain of Memories'' | ''358/2 Days'' | ''coded'' | ''χ [chi]''
to:
->'''Appearances:''' ''I'' | ''Chain of Memories'' | ''358/2 Days'' | ''coded'' | ''χ [chi]''
''χ[chi]''
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->'''Appearances:''' ''I'' | ''χ [chi]''
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->'''Appearances:''' ''I'' | ''χ [chi]''
''χ[chi]''
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* PaletteSwap: It is blue in ''Final Mix'', which also gives the Arch Behemoth and Destroyed Behemoth, which take on flame patterns. ''χ [chi]'' downplayed this the Halloween-themed Hocus Pocus, whose body was a red-and-black recolor of the standard Behemoth, but changed the head to a jack-o-lantern and put a miniature haunted house on its rump.
to:
* PaletteSwap: It is blue in ''Final Mix'', which also gives the Arch Behemoth and Destroyed Behemoth, which take on flame patterns. ''χ [chi]'' ''χ[chi]'' downplayed this the Halloween-themed Hocus Pocus, whose body was a red-and-black recolor of the standard Behemoth, but changed the head to a jack-o-lantern and put a miniature haunted house on its rump.
Changed line(s) 1687,1688 (click to see context) from:
->'''Appearances:''' ''358/2 Days'' | ''χ [chi]''
to:
->'''Appearances:''' ''358/2 Days'' | ''χ [chi]''
''χ[chi]''
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->'''Appearances:''' ''II'' | ''358/2 Days'' | ''χ [chi]''
to:
->'''Appearances:''' ''II'' | ''358/2 Days'' | ''χ [chi]''
''χ[chi]''
Changed line(s) 1912 (click to see context) from:
* EarlyInstallmentWeirdness: It was the first of three Heartless bosses in the series to be reborn from a Disney villain, 12 years before Grim Guardianess and Sköll in ''III'' (aside from the many Heartless bosses in ''χ [chi]'' that bear an ''even closer'' resemblance to their original selves). However, Scar is also fought in his original lion form (possibly due to the two-"episode" structure of Disney worlds in ''II''), whereas Mother Gothel and Hans are not fought as humans and transform before they are fought, and their transformation into Heartless is the climax of a single "episode" taking place in each of their worlds.
to:
* EarlyInstallmentWeirdness: It was the first of three Heartless bosses in the series to be reborn from a Disney villain, 12 years before Grim Guardianess and Sköll in ''III'' (aside from the many Heartless bosses in ''χ [chi]'' ''χ[chi]'' that bear an ''even closer'' resemblance to their original selves). However, Scar is also fought in his original lion form (possibly due to the two-"episode" structure of Disney worlds in ''II''), whereas Mother Gothel and Hans are not fought as humans and transform before they are fought, and their transformation into Heartless is the climax of a single "episode" taking place in each of their worlds.
Changed line(s) 2017 (click to see context) from:
!!Debuted in ''χ [chi]''
to:
!!Debuted in ''χ [chi]''''χ[chi]''
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->'''Appearances:''' ''χ [chi]''
to:
->'''Appearances:''' ''χ [chi]''
''χ[chi]''
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->'''Appearances:''' ''χ [chi]''
to:
->'''Appearances:''' ''χ [chi]''''χ[chi]''
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->'''Appearances:''' ''χ [chi]''
to:
->'''Appearances:''' ''χ [chi]''
''χ[chi]''
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->'''Appearances:''' ''[[VideoGame/KingdomHeartsX Unchained χ [chi] ]]''
to:
->'''Appearances:''' ''[[VideoGame/KingdomHeartsX Unchained χ [chi] χ[chi] ]]''
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->'''Appearances:''' ''[[VideoGame/KingdomHeartsX Unchained χ [chi] ]]''
to:
->'''Appearances:''' ''[[VideoGame/KingdomHeartsX Unchained χ [chi] ]]''
χ]]''
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->'''Appearances:''' ''χ [chi]''
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->'''Appearances:''' ''χ [chi]''''χ[chi]''
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->'''Appearances:''' ''χ [chi]''
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->'''Appearances:''' ''χ [chi]''
''χ[chi]''
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->'''Appearances:''' ''χ [chi]''
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->'''Appearances:''' ''χ [chi]''
''χ[chi]''
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->'''Appearances:''' ''χ [chi]''
to:
->'''Appearances:''' ''χ [chi]''
''χ[chi]''
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->'''Appearances:''' ''χ [chi]''
to:
->'''Appearances:''' ''χ [chi]''
''χ[chi]''
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->'''Appearances:''' ''χ [chi]'', ''Dark Road''
to:
->'''Appearances:''' ''χ [chi]'', ''χ[chi]'', ''Dark Road''
Is there an issue? Send a MessageReason:
Spelling/grammar fix(es), Added example(s)
Changed line(s) 443 (click to see context) from:
* RareRandomDrop: Wizards rarely drop their staves, which can be used by Donald as a weapon. The odds of a drop are .05%; that equals a one in 2,000 chance.
to:
* RareRandomDrop: Wizards rarely drop their staves, which can be used by Donald as a weapon. The odds of a drop are .05%; are 0.5%; that equals a one in 2,000 200 chance.
Changed line(s) 464 (click to see context) from:
* RareRandomDrop: Defenders may drop their shields when killed in ''I'', which Goofy can use as a weapon. Like the Wizard, it's only a .05% chance.
to:
* RareRandomDrop: Defenders may drop their shields when killed in ''I'', which Goofy can use as a weapon. Like the Wizard, it's only a .05% 02% chance.
Changed line(s) 501 (click to see context) from:
* LightEmUp: Unusually for a Heartless, it uses light-elemental attacks.
to:
* LightEmUp: Unusually for a Heartless, it uses light-elemental attacks.a light-based attack that's even named Holy. The game treats it as NonElemental. Its other attacks look the part too, but are other elements instead. ''Re:coded'' gives it a homing version of Holy as its only move.
Changed line(s) 503 (click to see context) from:
* TennisBoss: Its light ball attack can be deflected back at it by blocking it.
to:
* TennisBoss: Its light lightning ball attack can be deflected back at it by blocking it.it. Doing so damages and stuns it despite in normally being immune to lightning.
* TornadoMove: It can release a glowy homing whirlwind that deals dark damage.
* TornadoMove: It can release a glowy homing whirlwind that deals dark damage.
* BlowYouAway: Loudmouths can use Aero in ''Days''.
Changed line(s) 586 (click to see context) from:
* MakingASplash: ''Kingdom Hearts χ'' has a variant called the Rainy Loudness.
to:
* MakingASplash: ''Kingdom Hearts χ'' has a variant called the Rainy Loudness.Loudmouth. ''Days'' has the Bubble Beat, which fires homing balls of water.
Changed line(s) 588 (click to see context) from:
* PaletteSwap: Their color scheme is changed to blue with some red mixed in.
to:
* PaletteSwap: Their In ''Final Mix'', their color scheme is changed to blue with some red mixed in.in. In Days, the Bubble Beat is entirely light blue while the Flare Note is bright red. The Rainy Loudmouth in ''χ [chi]'' is mostly blue with a raindrop pattern.
* PlayingWithFire: The Flare Note shoots bouncing fireballs from its horn.
* PlayingWithFire: The Flare Note shoots bouncing fireballs from its horn.
Changed line(s) 870 (click to see context) from:
* PaletteSwap: The Toy Soldier gets one in ''Final Mix''.
to:
* PaletteSwap: The Toy Soldier gets one a RedAndBlackAndEvilAllOver in ''Final Mix''.Mix'' while the Graveyard's box is changed to black.
Changed line(s) 899 (click to see context) from:
* RareRandomDrop: Both the Shaman and Necromancer have a very low chance of dropping their staves, which Donald can use as a weapon.
to:
* RareRandomDrop: Both the Shaman and Necromancer have a very low 1% chance of dropping their staves, which Donald can use as a weapon.
Changed line(s) 901 (click to see context) from:
* WillOTheWisp: Can surround Sora with these. A reaction command allows him to attack with them.
to:
* WillOTheWisp: Can surround Sora with these. A reaction command allows him to attack with them.them, though only in Sora's lion form. The attack can only be avoided in tournaments by killing the Shaman casting it before it goes off.
Changed line(s) 914 (click to see context) from:
* PowerUpMount: For the Shaman.
to:
* PowerUpMount: For the Shaman.Shaman, whose attacks last longer and hit over a longer distance if they're together. The Shaman's WillOTheWispAttack, for instance, now takes five uses of its reaction command to get rid of instead of the usual three. The arrangement also powers up the Living Bone's bite attack.
Changed line(s) 932 (click to see context) from:
* RareRandomDrop: Both the Bookmaster and the Runemaster rarely drop their books, which Goofy can use as a shield.
to:
* RareRandomDrop: Both the Bookmaster and the Runemaster rarely drop their books, books 1% of the time, which Goofy can use as a shield.
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* SpinAttack: Its only close-range move.
to:
* SpinAttack: Its only close-range move.move is to spin its torso to strike with its arms.
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[[folder:Devestator]]
to:
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Devestators are quadrupedal Emblem Heartless that have both ground-based and aerial attacks. They are very dangerous due to having high HP and attack power. Fought in Space Paranoids.
to:
* FaunsAndSatyrs: Downplayed. Satyrs have cloven hooves, a chin scruff, and a short tail that make them somewhat resemble their mythological inspiration.
* OurMinotaursAreDifferent: Both of them more resemble minotaurs than satyrs with bulkier builds and bull-like horns.
Changed line(s) 1181,1188 (click to see context) from:
%%[[folder:Pole Cannon]]
%%[[quoteright:180:https://static.tvtropes.org/pmwiki/pub/images/350px_pole_cannon_khiii_removebg_preview.png]]
%%->'''Appearances:''' ''III''
%%----
%%[[/folder]]
[[folder:Marionette]]
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%%[[quoteright:180:https://static.tvtropes.org/pmwiki/pub/images/350px_pole_cannon_khiii_removebg_preview.png]]
%%->'''Appearances:''' ''III''
%%----
%%[[/folder]]
[[folder:Marionette]]
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to:
%%->'''Appearances:''' ''III''
%%----
%%[[/folder]]
[[folder:Marionette]]
[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/marionette_khiii_removebg_preview_1.
Changed line(s) 1191 (click to see context) from:
A goofy marionette puppet with a powerful ability that allows it to possess toys to convert them into Heartless. Luckily, they have very low health and can be easily destroyed before they can take over anything. Unluckily, they almost always appear in fairly large groups, which can make dealing with them a hassle.
to:
Changed line(s) 1193,1194 (click to see context) from:
* CreepyDoll: What could be more creepy than a Heartless doll with the ability to possess other LivingToys?
* DemonicPossession: They can transform ordinary toys into vicious Heartless by possessing them.
* DemonicPossession: They can transform ordinary toys into vicious Heartless by possessing them.
to:
* CreepyDoll: What could be more creepy than a Heartless doll with the ability to possess other LivingToys?
* DemonicPossession: TheyActionCommand: While they are extended, Sora can transform ordinary toys into vicious Heartless by possessing them.use flowmotion commands on them.
* EnergyWeapon: Its only attack is to shoot lasers from its barrel.
* DemonicPossession: They
* EnergyWeapon: Its only attack is to shoot lasers from its barrel.
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%%[[folder:Pogo Shovel]]
%%[[quoteright:180:https://static.tvtropes.org/pmwiki/pub/images/pogo_shovel_khiii_removebg_preview.png]]
%%->'''Appearances:''' ''III''
%%----
%%[[/folder]]
[[folder:Parasol Beauty]]
[[quoteright:180:https://static.tvtropes.org/pmwiki/pub/images/parasol_beauty_khiii.png]]
%%[[quoteright:180:https://static.tvtropes.org/pmwiki/pub/images/pogo_shovel_khiii_removebg_preview.png]]
%%->'''Appearances:''' ''III''
%%----
%%[[/folder]]
[[folder:Parasol Beauty]]
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%%[[quoteright:180:https://static.
[[quoteright:200:https://static.tvtropes.
%%->'''Appearances:''' ''III''
%%----
%%[[/folder]]
[[folder:Parasol Beauty]]
[[quoteright:180:https://static.tvtropes.org/pmwiki/pub/images/parasol_beauty_khiii.
Changed line(s) 1207 (click to see context) from:
A female humanoid Heartless commonly encountered in [[WesternAnimation/{{Tangled}} The Kingdom of Corona]] and [[WesternAnimation/{{Frozen|2013}} Arendelle]]. Despite its beautiful and graceful appearance it is a ruthless combatant that can use its parasol to fire lasers at its foes.
to:
A female humanoid Heartless commonly encountered in [[WesternAnimation/{{Tangled}} The Kingdom of Corona]] and [[WesternAnimation/{{Frozen|2013}} Arendelle]]. Despite its beautiful and graceful appearance it is goofy marionette puppet with a ruthless combatant powerful ability that allows it to possess toys to convert them into Heartless. Luckily, they have very low health and can use its parasol to fire lasers at its foes.be easily destroyed before they can take over anything. Unluckily, they almost always appear in fairly large groups, which can make dealing with them a hassle.
Changed line(s) 1209,1212 (click to see context) from:
* GracefulLadiesLikePurple: It wears an elegant outfit consisting of a fancy purple, pink and white dress and hat.
* LadyOfWar: It looks like a gentle southern belle type with its dress and parasol, but make no mistake, it's still a dangerous enemy with some pretty powerful attacks and decent HP to boot.
* ParasolOfPain: It's called a Parasol Beauty for a reason. Those little umbrellas they carry aren't just part of their outfit, they can use them to fire powerful lasers at anyone who comes near.
* SmurfettePrinciple: Among the few outwardly female Heartless, along with Fortunetellers, Bouncywilds and Union χ bosses below.
* LadyOfWar: It looks like a gentle southern belle type with its dress and parasol, but make no mistake, it's still a dangerous enemy with some pretty powerful attacks and decent HP to boot.
* ParasolOfPain: It's called a Parasol Beauty for a reason. Those little umbrellas they carry aren't just part of their outfit, they can use them to fire powerful lasers at anyone who comes near.
* SmurfettePrinciple: Among the few outwardly female Heartless, along with Fortunetellers, Bouncywilds and Union χ bosses below.
to:
* GracefulLadiesLikePurple: It wears an elegant outfit consisting of CreepyDoll: What could be more creepy than a fancy purple, pink and white dress and hat.
* LadyOfWar: It looks like a gentle southern belle typeHeartless doll with its dress and parasol, but make no mistake, it's still a dangerous enemy with some pretty powerful attacks and decent HP the ability to boot.
possess other LivingToys?
*ParasolOfPain: It's called a Parasol Beauty for a reason. Those little umbrellas they carry aren't just part of their outfit, they DemonicPossession: They can use them to fire powerful lasers at anyone who comes near.
* SmurfettePrinciple: Among the few outwardly female Heartless, along with Fortunetellers, Bouncywilds and Union χ bosses below.transform ordinary toys into vicious Heartless by possessing them.
* LadyOfWar: It looks like a gentle southern belle type
*
* SmurfettePrinciple: Among the few outwardly female Heartless, along with Fortunetellers, Bouncywilds and Union χ bosses below.
Changed line(s) 1215,1216 (click to see context) from:
[[folder:Chief Puff]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/chief_puff_khiii.png]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/chief_puff_khiii.png]]
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[[quoteright:250:https://static.
[[quoteright:180:https://static.tvtropes.
An industrial-themed Heartless that wields a shovel and occationally digs up goodies.
Changed line(s) 1220,1221 (click to see context) from:
* KingMook: Is essentially a larger and tougher Puffball that can spawn and command regular Puffballs in a battle.
* MookMaker: They use their dandelion-like seeds to spawn Puffballs to back them up.
* MookMaker: They use their dandelion-like seeds to spawn Puffballs to back them up.
to:
* KingMook: Is essentially {{Cephalothorax}}: It's actual body is a larger spherical head with tiny arms and tougher Puffball that can spawn and command regular Puffballs in a battle.
drill for a nose.
*MookMaker: DigAttack: They can use their dandelion-like seeds shovels to spawn Puffballs dig and attack from underneath. They can unearth HP or munny orbs this way.
* HelpfulMook: Its DigAttack usually brings up HP orbs and has a low chance of bringing up munny orbs instead.
* ShovelStrike: It can either leap with its shovel or spin it around itself toback them up.attack.
*
* HelpfulMook: Its DigAttack usually brings up HP orbs and has a low chance of bringing up munny orbs instead.
* ShovelStrike: It can either leap with its shovel or spin it around itself to
Changed line(s) 1224,1225 (click to see context) from:
[[folder:Puffball]]
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/puffball_khiii.png]]
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to:
[[quoteright:156:https://static.
[[quoteright:180:https://static.tvtropes.
A female humanoid Heartless commonly encountered in [[WesternAnimation/{{Tangled}} The Kingdom of Corona]] and [[WesternAnimation/{{Frozen|2013}} Arendelle]]. Despite its beautiful and graceful appearance it is a ruthless combatant that can use its parasol to fire lasers at its foes.
Changed line(s) 1229 (click to see context) from:
* ZergRush: A Puffball is barely stronger than your average Shadow, but they ''always'' come in large groups.
to:
* ZergRush: A Puffball is barely stronger than your average Shadow, GracefulLadiesLikePurple: It wears an elegant outfit consisting of a fancy purple, pink and white dress and hat.
* LadyOfWar: It looks like a gentle southern belle type with its dress and parasol, but make no mistake, it's still a dangerous enemy with some pretty powerful attacks and decent HP to boot.
* ParasolOfPain: It's called a Parasol Beauty for a reason. Those little umbrellas they''always'' come in large groups.carry aren't just part of their outfit, they can use them to fire powerful lasers at anyone who comes near.
* SmurfettePrinciple: Among the few outwardly female Heartless, along with Fortunetellers, Bouncywilds and Union χ bosses below.
* LadyOfWar: It looks like a gentle southern belle type with its dress and parasol, but make no mistake, it's still a dangerous enemy with some pretty powerful attacks and decent HP to boot.
* ParasolOfPain: It's called a Parasol Beauty for a reason. Those little umbrellas they
* SmurfettePrinciple: Among the few outwardly female Heartless, along with Fortunetellers, Bouncywilds and Union χ bosses below.
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[[folder:Chaos Carriage]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/chaos_carriage_khiii.png]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/chaos_carriage_khiii.png]]
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[[quoteright:300:https://static.
[[quoteright:250:https://static.tvtropes.
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An Emblem Heartless that resembles a fusion between the upper half of a horse and a medieval-themed carriage.
Changed line(s) 1238,1241 (click to see context) from:
* AnimalVehicleHybrid: It's a horse fused with a castle-like chariot, with two more chariots connected to the first. No only can it swing the chariots around to hit you, but each one has its own horse that forms once the one in front of it is beaten.
* FoeTossingCharge: Its preferred tactic is to charge around the battlefield and run over anything in its path.
* HorsingAround: It is a horse-like Heartless and just as hostile as the rest of them.
* RearingHorse: It rears up before its ShockwaveStomp attack, pulling the carriage it's connected to up with it.
* FoeTossingCharge: Its preferred tactic is to charge around the battlefield and run over anything in its path.
* HorsingAround: It is a horse-like Heartless and just as hostile as the rest of them.
* RearingHorse: It rears up before its ShockwaveStomp attack, pulling the carriage it's connected to up with it.
to:
* AnimalVehicleHybrid: It's FlechetteStorm: While atop a horse fused with tower of Puffballs, it can fire a castle-like chariot, with two more chariots connected to spray of needles at the first. No only can it swing the chariots around to hit you, but each one has its own horse ground.
* KingMook: Is essentially a larger and tougher Puffball thatforms once the one in front of it is beaten.
* FoeTossingCharge: Its preferred tactic is to charge around the battlefieldcan spawn and run over anything command regular Puffballs in its path.
a battle.
*HorsingAround: It is a horse-like Heartless and just as hostile as the rest of them.
* RearingHorse: It rears up before its ShockwaveStomp attack, pulling the carriage it's connectedMookMaker: They use their dandelion-like seeds to up with it.spawn Puffballs to back them up.
* KingMook: Is essentially a larger and tougher Puffball that
* FoeTossingCharge: Its preferred tactic is to charge around the battlefield
*
* RearingHorse: It rears up before its ShockwaveStomp attack, pulling the carriage it's connected
Changed line(s) 1244,1245 (click to see context) from:
[[folder:Winterhorn]]
[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/winterhorn_khiii.png]]
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An Emblem Heartless that resembles a reindeer buck. It often appears in groups and it is quite nimble in combat and uses Blizzard attacks.
Changed line(s) 1250,1251 (click to see context) from:
* AnIcePerson: They have the ability to fire icicles from their horns.
* KillItWithFire: Not only do they take increased damage from Fire-elemental attacks, but such attacks will break their horns, greatly reducing the Heartless' strength until they regrow.
* KillItWithFire: Not only do they take increased damage from Fire-elemental attacks, but such attacks will break their horns, greatly reducing the Heartless' strength until they regrow.
to:
* AnIcePerson: LeaningTowerOfMooks: They have will form into one of these to lift the ability to fire icicles from their horns.
Chief Puff if one is present.
*KillItWithFire: Not only do ZergRush: A Puffball is barely stronger than your average Shadow, but they take increased damage from Fire-elemental attacks, but such attacks will break their horns, greatly reducing the Heartless' strength until they regrow.''always'' come in large groups.
*
Changed line(s) 1254,1255 (click to see context) from:
[[folder:Frost Serpent]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/frost_serpent_khiii.png]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/frost_serpent_khiii.png]]
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[[quoteright:250:https://static.
[[quoteright:300:https://static.tvtropes.
An Emblem Heartless that resembles a fusion between the upper half of a horse and a medieval-themed carriage.
Changed line(s) 1259,1260 (click to see context) from:
* AnIcePerson: Most of their attacks are Ice-elemental.
* OurDragonsAreDifferent: They resemble skeletal serpentine dragons with horns made of ice and wings shaped like snowflakes.
* OurDragonsAreDifferent: They resemble skeletal serpentine dragons with horns made of ice and wings shaped like snowflakes.
to:
* AnIcePerson: Most of their attacks are Ice-elemental.
* OurDragonsAreDifferent: They resemble skeletal serpentine dragonsAnimalVehicleHybrid: It's a horse fused with horns made a castle-like chariot, with two more chariots connected to the first. No only can it swing the chariots around to hit you, but each one has its own horse that forms once the one in front of ice it is beaten.
* FoeTossingCharge: Its preferred tactic is to charge around the battlefield andwings shaped like snowflakes.run over anything in its path.
* HorsingAround: It is a horse-like Heartless and just as hostile as the rest of them.
* RearingHorse: It rears up before its ShockwaveStomp attack, pulling the carriage it's connected to up with it.
* OurDragonsAreDifferent: They resemble skeletal serpentine dragons
* FoeTossingCharge: Its preferred tactic is to charge around the battlefield and
* HorsingAround: It is a horse-like Heartless and just as hostile as the rest of them.
* RearingHorse: It rears up before its ShockwaveStomp attack, pulling the carriage it's connected to up with it.
Changed line(s) 1263,1264 (click to see context) from:
[[folder:Vaporfly]]
[[quoteright:260:https://static.tvtropes.org/pmwiki/pub/images/vapor_fly_khiii.png]]
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[[quoteright:260:https://static.
[[quoteright:200:https://static.tvtropes.
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A mechanical type of flying Heartless found in The Caribbean, that looks like a cross between a insect and a lizard. They mainly feature in the fight against the Raging Vulture, but can be encountered on the islands and seas.
to:
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* {{Gasshole}}: The multi-colored clouds they release come out of their back ends and trail behind them quite a distance in order for the player to Flowmotion slide and catch up.
* HelpfulMook: Once Sora Mounts one, Vaporflies tend to offer no further resistance and allow Sora to use their guns and missiles.
* HorseOfADifferentColor: At least in the Raging Vulture fight, Sora can mount a Vaporfly to combat the boss like a fighter pilot.
* MechanicalMonster: They seem to be mechanical, given that they have guns and missile launchers as parts of their bodies.
* MixAndMatchCritters: Their design appears to be a cross between flies and lizards.
* MoreDakka: They have machine guns attached to their sides that they use to shoot at their enemies. When Sora mounts one of them in the Raging Vulture fight, he can use them against the bigger Heartless.
* HelpfulMook: Once Sora Mounts one, Vaporflies tend to offer no further resistance and allow Sora to use their guns and missiles.
* HorseOfADifferentColor: At least in the Raging Vulture fight, Sora can mount a Vaporfly to combat the boss like a fighter pilot.
* MechanicalMonster: They seem to be mechanical, given that they have guns and missile launchers as parts of their bodies.
* MixAndMatchCritters: Their design appears to be a cross between flies and lizards.
* MoreDakka: They have machine guns attached to their sides that they use to shoot at their enemies. When Sora mounts one of them in the Raging Vulture fight, he can use them against the bigger Heartless.
to:
* {{Gasshole}}: The multi-colored clouds they release come out of their back ends and trail behind them quite a distance in order for the player to Flowmotion slide and catch up.
* HelpfulMook: Once Sora Mounts one, Vaporflies tend to offer no further resistance and allow Sora to use their guns and missiles.
* HorseOfADifferentColor: At least in the Raging Vulture fight, Sora can mount a Vaporfly to combat the boss like a fighter pilot.
* MechanicalMonster: They seem to be mechanical, given that they have guns and missile launchers as parts of their bodies.
* MixAndMatchCritters: Their design appears to be a cross between flies and lizards.
* MoreDakka:AnIcePerson: They have machine guns attached the ability to fire icicles from their sides that horns.
* KillItWithFire: Not only do theyuse to shoot at take increased damage from Fire-elemental attacks, but such attacks will break their enemies. When Sora mounts one of them in horns, greatly reducing the Raging Vulture fight, he can use them against the bigger Heartless.Heartless' strength until they regrow.
* HelpfulMook: Once Sora Mounts one, Vaporflies tend to offer no further resistance and allow Sora to use their guns and missiles.
* HorseOfADifferentColor: At least in the Raging Vulture fight, Sora can mount a Vaporfly to combat the boss like a fighter pilot.
* MechanicalMonster: They seem to be mechanical, given that they have guns and missile launchers as parts of their bodies.
* MixAndMatchCritters: Their design appears to be a cross between flies and lizards.
* MoreDakka:
* KillItWithFire: Not only do they
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[[folder:Sea Sprite]]
[[quoteright:150:https://static.tvtropes.org/pmwiki/pub/images/sea_sprite_khiii.png]]
[[quoteright:150:https://static.tvtropes.org/pmwiki/pub/images/sea_sprite_khiii.png]]
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[[quoteright:150:https://static.
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Transparent fish Heartless encountered underwater in The Caribbean. They change color to indicate what magic they are weak to.
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* ElementalRockPaperScissors: They periodically change color from blue to red, yellow, iridescent, and blue again, in that order (though which color they are upon spawning varies depending on their location). In addition to changing the ElementalPowers of their attacks, this also changes what element they're weak to: blue is weak to Thunder magic, red is weak to Blizzard magic, and Yellow is weak to Fire magic. Iridescent has no specific weakness, but it ''{{No Sell}}s'' Aero magic.
* {{Mook}}: The underwater kind, in this case.
* SuspiciouslySimilarSubstitute: To the Sea Neons from ''VideoGame/KingdomHeartsI''; both are transparent, swimming, mook-level Heartless with simple attacks to ease players unused to underwater combat.
* {{Mook}}: The underwater kind, in this case.
* SuspiciouslySimilarSubstitute: To the Sea Neons from ''VideoGame/KingdomHeartsI''; both are transparent, swimming, mook-level Heartless with simple attacks to ease players unused to underwater combat.
to:
* ElementalRockPaperScissors: They periodically change color from blue to red, yellow, iridescent, and blue again, in that order (though which color they are upon spawning varies depending on their location). In addition to changing the ElementalPowers AnIcePerson: Most of their attacks, this also changes what element they're weak to: blue is weak to Thunder magic, red is weak to Blizzard magic, and Yellow is weak to Fire magic. Iridescent has no specific weakness, but it ''{{No Sell}}s'' Aero magic.
* {{Mook}}: The underwater kind, in this case.
* SuspiciouslySimilarSubstitute: To the Sea Neons from ''VideoGame/KingdomHeartsI''; both are transparent, swimming, mook-level Heartless with simpleattacks to ease players unused to underwater combat.are Ice-elemental.
* OurDragonsAreDifferent: They resemble skeletal serpentine dragons with horns made of ice and wings shaped like snowflakes.
* {{Mook}}: The underwater kind, in this case.
* SuspiciouslySimilarSubstitute: To the Sea Neons from ''VideoGame/KingdomHeartsI''; both are transparent, swimming, mook-level Heartless with simple
* OurDragonsAreDifferent: They resemble skeletal serpentine dragons with horns made of ice and wings shaped like snowflakes.
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[[folder:Spear Lizard]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/spear_lizard_khiii_removebg_preview_1.png]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/spear_lizard_khiii_removebg_preview_1.png]]
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[[quoteright:250:https://static.
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These mudskipper-humanoid-like Heartless are often encountered in The Caribbean, where they often run about blowing bubbles that cause sneezing.
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* MakingASplash: They can blow bubbles that cause their prey to sneeze.
* NonIndicativeName: Called Spear Lizards, but they look more akin to fishmen.
* NonIndicativeName: Called Spear Lizards, but they look more akin to fishmen.
to:
* MakingASplash: They can blow bubbles that cause {{Gasshole}}: The multi-colored clouds they release come out of their prey back ends and trail behind them quite a distance in order for the player to sneeze.
Flowmotion slide and catch up.
*NonIndicativeName: Called Spear Lizards, but HelpfulMook: Once Sora Mounts one, Vaporflies tend to offer no further resistance and allow Sora to use their guns and missiles.
* HorseOfADifferentColor: At least in the Raging Vulture fight, Sora can mount a Vaporfly to combat the boss like a fighter pilot.
* MechanicalMonster: They seem to be mechanical, given that theylook more akin have guns and missile launchers as parts of their bodies.
* MixAndMatchCritters: Their design appears tofishmen.be a cross between flies and lizards.
* MoreDakka: They have machine guns attached to their sides that they use to shoot at their enemies. When Sora mounts one of them in the Raging Vulture fight, he can use them against the bigger Heartless.
*
* HorseOfADifferentColor: At least in the Raging Vulture fight, Sora can mount a Vaporfly to combat the boss like a fighter pilot.
* MechanicalMonster: They seem to be mechanical, given that they
* MixAndMatchCritters: Their design appears to
* MoreDakka: They have machine guns attached to their sides that they use to shoot at their enemies. When Sora mounts one of them in the Raging Vulture fight, he can use them against the bigger Heartless.
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[[folder:Anchor Raider]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/anchor_raider_khiii_5.png]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/anchor_raider_khiii_5.png]]
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[[quoteright:300:https://static.
[[quoteright:150:https://static.tvtropes.
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Skeleton pirate Heartless with no legs dressed in tattered red captain's garb, suspended by the anchors latched on thin air.
to:
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* DemBones: The fact that they hang suspended in the air also gives them a GhostPirate vibe.
* EliteMook: By far the most dangerous Heartless introduced in The Caribbean, they hardly stagger and can float out of reach, among other things. Hardly surprising that they tend to lead other Heartless on boarded ships.
* ImmuneToFlinching: Not even Sora's strongest attacks can make them stagger.
* TopHeavyGuy: Despite having no legs, they have broad upper-bodies that narrow at the waist, giving this effect.
* EliteMook: By far the most dangerous Heartless introduced in The Caribbean, they hardly stagger and can float out of reach, among other things. Hardly surprising that they tend to lead other Heartless on boarded ships.
* ImmuneToFlinching: Not even Sora's strongest attacks can make them stagger.
* TopHeavyGuy: Despite having no legs, they have broad upper-bodies that narrow at the waist, giving this effect.
to:
* DemBones: The fact ElementalRockPaperScissors: They periodically change color from blue to red, yellow, iridescent, and blue again, in that order (though which color they hang suspended in are upon spawning varies depending on their location). In addition to changing the air ElementalPowers of their attacks, this also gives them a GhostPirate vibe.
changes what element they're weak to: blue is weak to Thunder magic, red is weak to Blizzard magic, and Yellow is weak to Fire magic. Iridescent has no specific weakness, but it ''{{No Sell}}s'' Aero magic.
*EliteMook: By far {{Mook}}: The underwater kind, in this case.
* SuspiciouslySimilarSubstitute: To themost dangerous Sea Neons from ''VideoGame/KingdomHeartsI''; both are transparent, swimming, mook-level Heartless introduced in The Caribbean, they hardly stagger and can float out of reach, among other things. Hardly surprising that they tend to lead other Heartless on boarded ships.
* ImmuneToFlinching: Not even Sora's strongestwith simple attacks can make them stagger.
* TopHeavyGuy: Despite having no legs, they have broad upper-bodies that narrow at the waist, giving this effect.to ease players unused to underwater combat.
*
* SuspiciouslySimilarSubstitute: To the
* ImmuneToFlinching: Not even Sora's strongest
* TopHeavyGuy: Despite having no legs, they have broad upper-bodies that narrow at the waist, giving this effect.
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[[folder:Tireblade]]
[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/732px_tireblade_khiii_removebg_preview.png]]
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[[quoteright:200:https://static.
[[quoteright:250:https://static.tvtropes.
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High-tech purple tri-cycled Heartless that shift between close-fighting flying modes and missile flinging wheeled modes to fight.
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* MeaningfulName: Laser blades come out of their tires to make their wings when they shift from the wheeled forms to their flying forms.
to:
* MeaningfulName: Laser blades come out of MakingASplash: They can blow bubbles that cause their tires prey to make their wings when sneeze.
* NonIndicativeName: Called Spear Lizards, but theyshift from the wheeled forms look more akin to their flying forms.fishmen.
* NonIndicativeName: Called Spear Lizards, but they
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!Boss Heartless
!!Debuted in ''I''
[[folder:Darkside]]
[[quoteright:264:https://static.tvtropes.org/pmwiki/pub/images/darkside.png]]
->'''Appearances:''' ''I'' | ''Chain of Memories'' | ''II'' | ''358/2 Days'' | ''Birth by Sleep'' | ''coded'' | ''χ [chi]'' | ''0.2 Birth by Sleep -A Fragmentary Passage-'' | ''III'' | ''IV''
Darkside is a large, humanoid Pureblood Heartless that first appears in the tutorial of ''[[VideoGame/KingdomHeartsI I]]'' and acts as the boss of Destiny Islands. It's slow and predictable, though it's still capable of being a threat thanks to its ability to spawn Shadows and fire energy blasts. Darkside can be damaged by hitting its hands or head, with the head being more vulnerable.
A variant called the Dark Follower appears in ''358/2 Days''. It is colored purple instead of black and far more powerful, but it uses the same attack patterns.
!!Debuted in ''I''
[[folder:Darkside]]
[[quoteright:264:https://static.tvtropes.org/pmwiki/pub/images/darkside.png]]
->'''Appearances:''' ''I'' | ''Chain of Memories'' | ''II'' | ''358/2 Days'' | ''Birth by Sleep'' | ''coded'' | ''χ [chi]'' | ''0.2 Birth by Sleep -A Fragmentary Passage-'' | ''III'' | ''IV''
Darkside is a large, humanoid Pureblood Heartless that first appears in the tutorial of ''[[VideoGame/KingdomHeartsI I]]'' and acts as the boss of Destiny Islands. It's slow and predictable, though it's still capable of being a threat thanks to its ability to spawn Shadows and fire energy blasts. Darkside can be damaged by hitting its hands or head, with the head being more vulnerable.
A variant called the Dark Follower appears in ''358/2 Days''. It is colored purple instead of black and far more powerful, but it uses the same attack patterns.
to:
!!Debuted in ''I''
[[folder:Darkside]]
[[quoteright:264:https://static.
[[quoteright:300:https://static.tvtropes.
->'''Appearances:'''
Darkside is a large, humanoid Pureblood
Skeleton pirate Heartless
A variant called the Dark Follower appears in ''358/2 Days''. It is colored purple instead of black and far more powerful, but it uses the same attack patterns.
Added DiffLines:
* DemBones: The fact that they hang suspended in the air also gives them a GhostPirate vibe.
* EliteMook: By far the most dangerous Heartless introduced in The Caribbean, they hardly stagger and can float out of reach, among other things. Hardly surprising that they tend to lead other Heartless on boarded ships.
* ImmuneToFlinching: Not even Sora's strongest attacks can make them stagger.
* TopHeavyGuy: Despite having no legs, they have broad upper-bodies that narrow at the waist, giving this effect.
[[/folder]]
[[folder:Tireblade]]
[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/732px_tireblade_khiii_removebg_preview.png]]
->'''Appearances:''' ''III''
High-tech purple tri-cycled Heartless that shift between close-fighting flying modes and missile flinging wheeled modes to fight.
----
* MeaningfulName: Laser blades come out of their tires to make their wings when they shift from the wheeled forms to their flying forms.
[[/folder]]
!Boss Heartless
!!Debuted in ''I''
[[folder:Darkside]]
[[quoteright:264:https://static.tvtropes.org/pmwiki/pub/images/darkside.png]]
->'''Appearances:''' ''I'' | ''Chain of Memories'' | ''II'' | ''358/2 Days'' | ''Birth by Sleep'' | ''coded'' | ''χ [chi]'' | ''0.2 Birth by Sleep -A Fragmentary Passage-'' | ''III'' | ''IV''
Darkside is a large, humanoid Pureblood Heartless that first appears in the tutorial of ''[[VideoGame/KingdomHeartsI I]]'' and acts as the boss of Destiny Islands. It's slow and predictable, though it's still capable of being a threat thanks to its ability to spawn Shadows and fire energy blasts. Darkside can be damaged by hitting its hands or head, with the head being more vulnerable.
A variant called the Dark Follower appears in ''358/2 Days''. It is colored purple instead of black and far more powerful, but it uses the same attack patterns.
----
* EliteMook: By far the most dangerous Heartless introduced in The Caribbean, they hardly stagger and can float out of reach, among other things. Hardly surprising that they tend to lead other Heartless on boarded ships.
* ImmuneToFlinching: Not even Sora's strongest attacks can make them stagger.
* TopHeavyGuy: Despite having no legs, they have broad upper-bodies that narrow at the waist, giving this effect.
[[/folder]]
[[folder:Tireblade]]
[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/732px_tireblade_khiii_removebg_preview.png]]
->'''Appearances:''' ''III''
High-tech purple tri-cycled Heartless that shift between close-fighting flying modes and missile flinging wheeled modes to fight.
----
* MeaningfulName: Laser blades come out of their tires to make their wings when they shift from the wheeled forms to their flying forms.
[[/folder]]
!Boss Heartless
!!Debuted in ''I''
[[folder:Darkside]]
[[quoteright:264:https://static.tvtropes.org/pmwiki/pub/images/darkside.png]]
->'''Appearances:''' ''I'' | ''Chain of Memories'' | ''II'' | ''358/2 Days'' | ''Birth by Sleep'' | ''coded'' | ''χ [chi]'' | ''0.2 Birth by Sleep -A Fragmentary Passage-'' | ''III'' | ''IV''
Darkside is a large, humanoid Pureblood Heartless that first appears in the tutorial of ''[[VideoGame/KingdomHeartsI I]]'' and acts as the boss of Destiny Islands. It's slow and predictable, though it's still capable of being a threat thanks to its ability to spawn Shadows and fire energy blasts. Darkside can be damaged by hitting its hands or head, with the head being more vulnerable.
A variant called the Dark Follower appears in ''358/2 Days''. It is colored purple instead of black and far more powerful, but it uses the same attack patterns.
----
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Spelling/grammar fix(es)
Changed line(s) 2247,2248 (click to see context) from:
* ColonyDrop: During his DesperationAttack, Skoll will go towards the "sun" at the arena, and then envelopt it and himself in darkness, turing into a giant Dark Ball that slowly drops down to the arena, as well raining down various Wolf Heads as well. You need of Marshmallow to push it away before it's takes you down a lot of hp of you and your team.
* DesperationAttack: After suffering some damage, Skoll will go towards the sun and then turn into a giant dark ball that drops down to the arena, as well drops down various Wolf Heads to hinder your progress.
* DesperationAttack: After suffering some damage, Skoll will go towards the sun and then turn into a giant dark ball that drops down to the arena, as well drops down various Wolf Heads to hinder your progress.
to:
* ColonyDrop: During his DesperationAttack, Skoll will go towards the "sun" at the arena, and then envelopt envelop it and himself in darkness, turing turning into a giant Dark Ball ball of darkness that slowly drops down to descends upon the arena, as well raining down various Wolf Heads as well. You need the help of Marshmallow to push it away before it's takes you it crashes down a lot of hp of you and your team.
deals massive damage to the party.
* DesperationAttack: After suffering some damage, Skoll will go towards the sun and then turn into a giant dark ball that drops down to the arena, as welldrops as dropping down various Wolf Heads to hinder your progress.
* DesperationAttack: After suffering some damage, Skoll will go towards the sun and then turn into a giant dark ball that drops down to the arena, as well
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Trope was cut/disambiguated due to cleanup
Deleted line(s) 700 (click to see context) :
* DropTheHammer: Its body being the hammer in this case.
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* DropTheHammer: One of its weapons is a large hammer on a mechanical arm.
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Updating trope, as per TRS.
Changed line(s) 852 (click to see context) from:
* MsFanservice: Downplayed, They're shapely female heartless dressed in BellyDancer garb, but they are still cartoonishly proportioned.
to:
* MsFanservice: Downplayed, They're shapely female heartless dressed in BellyDancer SultryBellyDancer garb, but they are still cartoonishly proportioned.
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None
Added DiffLines:
* GiantMook: The first introduced in ''II''. For the stage of the game they're introduced, they're an imposing enemy with plenty of health, an offensive attack that serves as a defense, and they stagger only after combo finishers.
* MonsterThreatExpiration: By the middle point of the game, they stagger significantly easier in the face of Sora's new abilities and are far too slow to catch up with his superior mobility.
* MonsterThreatExpiration: By the middle point of the game, they stagger significantly easier in the face of Sora's new abilities and are far too slow to catch up with his superior mobility.
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None
Added DiffLines:
* WasOnceAMan: Implied, according to Luxord, the Grim Reapers seems to be drawn out the darkness from the Cursed Medallions, which theorically means is the manifestation of Cortez and the Conquistadors' darkness.
->''Luxord:" The darkness of men's hearts—drawn to these cursed medallions; and this Heartless—a veritable maelstrom of avarice: I wonder, are they worthy to serve Organization XIII?
->''Luxord:" The darkness of men's hearts—drawn to these cursed medallions; and this Heartless—a veritable maelstrom of avarice: I wonder, are they worthy to serve Organization XIII?
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None
Added DiffLines:
* PaletteSwap: The Paralysis Platoon is an olive green variant of a Fluttering swarm with bright green lightning patterns on their wings.
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Added example(s)
* CombatMedic: On rare occasion, it will fire a green shell at another Heartless in an attempt to heal it. Sora can be healed by it instead of he gets in the way.
Changed line(s) 1332,1333 (click to see context) from:
* ChestBlaster: They can fire homing projectiles from their chests. These can be bounced back.
* DeathFromAbove: They have an attack that rains orbs of darkness down on the battlefield. In the first game, it's mostly localized around Sora. In ''Chain of Memories'' and ''0.2'', it hits the entire battlefield much more quickly. The more powerful one that serves as a level boss for Enchanted Dominion also has its buddies feed power into the orb of darkness above it to call down lasers upon the battlefield.
* DeathFromAbove: They have an attack that rains orbs of darkness down on the battlefield. In the first game, it's mostly localized around Sora. In ''Chain of Memories'' and ''0.2'', it hits the entire battlefield much more quickly. The more powerful one that serves as a level boss for Enchanted Dominion also has its buddies feed power into the orb of darkness above it to call down lasers upon the battlefield.
to:
* ChestBlaster: They can fire anywhere from two to six homing projectiles at a time from their chests. These can be bounced back.
back. In ''Coded'', it instead fires six shots into the air and they rain down around the battlefield, changing to shooting blox directly at you during its second phase. In ''χ [chi]'', it shoots a single huge orb into the air that then falls on the player.
* DeathFromAbove: They have an attack that rains orbs of darkness down on the battlefield. In the first game, it's mostly localized around Sora. In ''Chain of Memories'' and ''0.2'', it hits the entire battlefield much more quickly. The more powerful one that serves as a level boss for Enchanted Dominion also has its buddies feed power into the orb of darkness above it to call down lasers upon thebattlefield.battlefield and at other times. In ''Days'', the attack calls down much larger orbs around Roxas and any party members that can prevent them from jumping. In ''Coded,'' it instead fires six shots into the air from its chest and lets them rain down on you.
* DeathFromAbove: They have an attack that rains orbs of darkness down on the battlefield. In the first game, it's mostly localized around Sora. In ''Chain of Memories'' and ''0.2'', it hits the entire battlefield much more quickly. The more powerful one that serves as a level boss for Enchanted Dominion also has its buddies feed power into the orb of darkness above it to call down lasers upon the
Changed line(s) 1335,1336 (click to see context) from:
* DuelBoss: All battles against Darksides so far have had the player character alone.
* FlunkyBoss: It can sink its fist into the ground to create a pool of darkness from which Shadows spawn.
* FlunkyBoss: It can sink its fist into the ground to create a pool of darkness from which Shadows spawn.
to:
* DuelBoss: All battles against Darksides so far have had the player character alone.
alone with the exception of its appearance ''Days'', where Roxas and Xion fight it together.
*FlunkyBoss: EnemySummoner: It can sink its fist into the ground to create a pool of darkness from which a variable number of Shadows spawn.spawn. In ''Days'', the Dark Follower summons purple Shadows instead of the usual blue-black ones. In ''χ [chi]'', the shadows just rush you and leave. ''χ [chi]'' also has a variant called the Lion Headliner that summons Lion Dancers instead. Curiously, the Lion Dancers are Purebloods while the Lion Headliner is an Emblem Heartless.
* GroundPunch: In ''Re:Chain Of Memories'', it can punch the ground to create a shockwave that hits the entire battlefield. ''Days'' has it use a slower version of this attack that moves slower, but deals continuous damage and knockback if it hits.
*
* GroundPunch: In ''Re:Chain Of Memories'', it can punch the ground to create a shockwave that hits the entire battlefield. ''Days'' has it use a slower version of this attack that moves slower, but deals continuous damage and knockback if it hits.
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** The Darkside Ω in ''χ'' is red with brightly-colored hands, feet and 'hair'.
** The one in ''III'' is transparent and appears to be made of light.
** The one in ''III'' is transparent and appears to be made of light.
to:
** The Darkside Ω in ''χ'' is red purple with brightly-colored red hands, feet and 'hair'.
** The one in ''III'' is transparent and appears to be made oflight.light, giving its body a constant shimmer effect.
** The one in ''Re:Mind'' glows pink due to [[spoiler:holding a fragment of Kairi's heart in its chest cavity]].
* PivotalBoss: In ''0.2'' and ''III'', Darksides will actually turn to face you when not attacking, though they won't move from wherever they're standing.
** The one in ''III'' is transparent and appears to be made of
** The one in ''Re:Mind'' glows pink due to [[spoiler:holding a fragment of Kairi's heart in its chest cavity]].
* PivotalBoss: In ''0.2'' and ''III'', Darksides will actually turn to face you when not attacking, though they won't move from wherever they're standing.
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* StationaryBoss: They never move their legs at all.
to:
* StationaryBoss: They never move their legs at all.except to stand and kneel.
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Added DiffLines:
* SurrealHumor: One rips off Mickey's shirt. The other gives Riku a haircut. While the latter instance is a touch more life-threatening, both characters wind up walking away from the encounter mostly untouched.
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* TokenEvilTeammate: The Black Fungus.
to:
* TokenEvilTeammate: The Black Fungus.Fungus, which is the only hostile member of the group compared to the others being playful {{Puzzle Boss}}es.
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* CastingAShadow: It fires off orbs of darkness that try to suck you in for one of its attacks.
to:
* CastingAShadow: It fires off orbs of darkness that try to suck you in for one of its attacks. He can also cover himself in darkness, making it more harder to see when he attacks during the first phase of his fight.
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Stopza was never in the original game or Final Mix. You had access to either Stop or Stopra depending on what you finished in the game. Even then, it only went up to Stopga.
Changed line(s) 1526 (click to see context) from:
* RaceAgainstTheClock: The fight against the Phantom takes place around the Clock Tower, and it will use said tower to cast a Doom spell to one of the members of your party or even yourself. You must put the clock down by using Stopza, so it's doesn't make anyone's time to go up, but once the stop spell has cleaned after a certain amount of time, [[DeadlyEuphemism tick tock...]]
to:
* RaceAgainstTheClock: The fight against the Phantom takes place around the Clock Tower, and it will use said tower to cast a Doom spell to one of the members of your party or even yourself. You must put the clock down by using Stopza, the Stop spell, so it's doesn't make anyone's time to go up, but once the stop spell has cleaned cleared after a certain amount of time, [[DeadlyEuphemism tick tock...]]
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* SuspiciouslySimilarSubstitute: To the Sea Neons from ''VideoGame/KingdomHearts''; both are transparent, swimming, mook-level Heartless with simple attacks to ease players unused to underwater combat.
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* SuspiciouslySimilarSubstitute: To the Sea Neons from ''VideoGame/KingdomHearts''; ''VideoGame/KingdomHeartsI''; both are transparent, swimming, mook-level Heartless with simple attacks to ease players unused to underwater combat.
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** Despite this, six of the seven are labeled in the journal as malicious (or at least annoying) monsters that need to be taken out. For example, the Honeydew Flan is called evil by extension of its crown being called also evil, and the journal recommends Sora take out the Watermelon Flan before it can form a nefarious plan.
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* TheGrimReaper: It's appearance gives the look of a Reaper, and while not having a scythe to attack, it's claws and Doom-based attacks to wipe out your team.
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* TheGrimReaper: It's appearance gives the look of a Reaper, and while not having a scythe to attack, it's claws and Doom-based attacks are enough for it to wipe out your team.
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* WasOnceAMan: These Heartless are bron from the darkness of previous Keyblade Wielders.
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* RaceAgaisntTheClock: The fight agaisnt the Phantom takes place around the Clock Tower, and it will use said tower to cast a Doom spell to one of the members of your party or even yourself. You must put the clock down by using Stopza, so it's doesn't make anyone's time to go up, but once the stop spell has cleaned after a certain amount of time, [[DeadlyEuphemism tick tock...]]
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* RaceAgaisntTheClock: RaceAgainstTheClock: The fight agaisnt against the Phantom takes place around the Clock Tower, and it will use said tower to cast a Doom spell to one of the members of your party or even yourself. You must put the clock down by using Stopza, so it's doesn't make anyone's time to go up, but once the stop spell has cleaned after a certain amount of time, [[DeadlyEuphemism tick tock...]]
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* BlackCloak: Blue or white depending on the version, but the Grim Reaper look is still there.
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* BlackCloak: Blue or white depending on the version, but the Grim Reaper look is still there. Despite this, it's not a Pureblood Heartless but an Emblem one.
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* TheGrimReaper: It's appearance gives the look of a Reaper, and while not having a scythe to attack, it's claws and Doom-based attacks to wipe out your team.
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* RaceAgaisntTheClock: The fight agaisnt the Phantom takes place around the Clock Tower, and it will use said tower to cast a Doom spell to one of the members of your party or even yourself. You must put the clock down by using Stopza, so it's doesn't make anyone's time to go up, but once the stop spell has cleaned after a certain amount of time, [[DeadlyEuphemism tick tock...]]
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* FisherKingdom: While most of the (emblem) heartless gave this by default, The Grim Reaper takes it up to 11, since not only fits the world it's invaded like a ring to a finger, but it also uses the gimmicks of said world to it's advantages.
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* MythologyGag: His appearance as a GrimReaper give mind of being inspired by the Aztec God of Death [[https://en.wikipedia.org/wiki/Mictl%C4%81nt%C4%93cutli Mictlāntēcutli]].
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* DesperationAttack: After suffering some damage, The Grim Guardianess will teleport to the Tower and from there she'll cast various attacks from trapping you in roots and branches, or dropping down explosive apples at you.
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* ColonyDrop: During his DesperationAttack, Skoll will go towards the "sun" at the arena, and then envelopt it and himself in darkness, turing into a giant Dark Ball that slowly drops down to the arena, as well raining down various Wolf Heads as well. You need of Marshmallow to push it away before it's takes you down a lot of hp of you and your team.
* DesperationAttack: After suffering some damage, Skoll will go towards the sun and then turn into a giant dark ball that drops down to the arena, as well drops down various Wolf Heads to hinder your progress.
* DesperationAttack: After suffering some damage, Skoll will go towards the sun and then turn into a giant dark ball that drops down to the arena, as well drops down various Wolf Heads to hinder your progress.
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->'''Appearances:''' ''0.2 Birth by Sleep -A Fragmentary Passage-' | ''III''
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->'''Appearances:''' ''0.2 Birth by Sleep -A Fragmentary Passage-' Passage-'' | ''III''
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Make Me Wanna Shout is now a disambiguation.
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* BlockingStopsAllDamage: Can block with its wings.
* GoodWingsEvilWings: Inverted. It has angelic wings.
* LightEmUp: Unusually for a Heartless.
* LightIsNotGood: They may look angelic and use light magic, but they are still creatures of darkness.
* TennisBoss: One of its attacks can be deflected back at it.
* GoodWingsEvilWings: Inverted. It has angelic wings.
* LightEmUp: Unusually for a Heartless.
* LightIsNotGood: They may look angelic and use light magic, but they are still creatures of darkness.
* TennisBoss: One of its attacks can be deflected back at it.
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* AngelicAbomination: They are Heartless that somewhat resemble [[Literature/TheBible biblically]] accurate angels. Their entry in Jiminy's Journal even mentions that they were born of "Holy spells."
* BlockingStopsAllDamage: Can block with itswings.
wings, which makes it completely immune to damage while it's doing so.
* ExtraEyes: While most Heartless only have two glowing yellow eyes, these ones have ''three''.
* GoodWingsEvilWings:Inverted. {{Inverted|Trope}}. It has angelic wings.
wings but is a hostile creature of darkness.
* LightEmUp: Unusually for aHeartless.
Heartless, it uses light-elemental attacks.
* LightIsNotGood: They may look angelic and use light magic, but they are still hostile creatures of darkness.
* TennisBoss:One of its attacks Its light ball attack can be deflected back at it by blocking it.
* BlockingStopsAllDamage: Can block with its
* ExtraEyes: While most Heartless only have two glowing yellow eyes, these ones have ''three''.
* GoodWingsEvilWings:
* LightEmUp: Unusually for a
* LightIsNotGood: They may look angelic and use light magic, but they are still hostile creatures of darkness.
* TennisBoss:
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* MakeMeWannaShout: Has a short range sonic attack.
* SuperScream: Has a short range sonic attack.
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* MakeMeWannaShout: Its bark is a sound-based attack.
* PaletteSwap: Red in ''Final Mix''. Days introduces the green Snapper Dog and the red Bully Dog.
* PaletteSwap: Red in ''Final Mix''. Days introduces the green Snapper Dog and the red Bully Dog.
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* SuperScream: Its bark is a sound-based attack.
* {{Fireballs}}: They can spit fireballs out of their mouths as an attack.
* KillItWithWater: As fire-based Heartless, they are naturally weak to Water-elemental attacks. They can also put out their fire and stop them in their tracks when they light themselves on fire and start flying around shooting {{fireballs}}.
* KillItWithWater: As fire-based Heartless, they are naturally weak to Water-elemental attacks. They can also put out their fire and stop them in their tracks when they light themselves on fire and start flying around shooting {{fireballs}}.
* KillItWithFire: In a case of ArtisticLicensePhysics, they are weak to Fire-elemental attacks despite being Water-based Heartless.
* CatsAreMean: They are cat-like Heartless and are just as willing to steal the hearts of other living beings as any other Heartless.
* ChestMonster: They pretend to be the same kinds of pots that you would normally break for collectibles like HP orbs or munny until Sora comes close, at which point they pop out of their pots and attack.
* ChestMonster: They pretend to be the same kinds of pots that you would normally break for collectibles like HP orbs or munny until Sora comes close, at which point they pop out of their pots and attack.
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An Emblem Heartless that resembles a fusion between a upper half of a horse and a medieval-themed carriage.
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An Emblem Heartless that resembles a fusion between a the upper half of a horse and a medieval-themed carriage.
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* AnimalVehicleHybrid: It's a horse fused with a castle-like chariot, wth two more chariots connected to the first. No only can it swing the chariots around to hit you, but each one has its own horse that forms once the one in front of it is beaten.
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* AnimalVehicleHybrid: It's a horse fused with a castle-like chariot, wth with two more chariots connected to the first. No only can it swing the chariots around to hit you, but each one has its own horse that forms once the one in front of it is beaten.
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* EnergyWeapon: They have the ability to fire these from their horns.
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* EnergyWeapon: AnIcePerson: They have the ability to fire these icicles from their horns.horns.
* KillItWithFire: Not only do they take increased damage from Fire-elemental attacks, but such attacks will break their horns, greatly reducing the Heartless' strength until they regrow.
* KillItWithFire: Not only do they take increased damage from Fire-elemental attacks, but such attacks will break their horns, greatly reducing the Heartless' strength until they regrow.
* ElementalRockPaperScissors: They periodically change color from blue to red, yellow, iridescent, and blue again, in that order (though which color they are upon spawning varies depending on their location). In addition to changing the ElementalPowers of their attacks, this also changes what element they're weak to: blue is weak to Thunder magic, red is weak to Blizzard magic, and Yellow is weak to Fire magic. Iridescent has no specific weakness, but it ''{{No Sell}}s'' Aero magic.
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* SuspiciouslySimilarSubstitute: To the Sea Neons from ''Kingdom Hearts''; both are transparent, swimming, mook-level Heartless with simple attacks to ease players unused to underwater combat.
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* SuspiciouslySimilarSubstitute: To the Sea Neons from ''Kingdom Hearts''; ''VideoGame/KingdomHearts''; both are transparent, swimming, mook-level Heartless with simple attacks to ease players unused to underwater combat.
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* TheFaceless: Aside from the Guard Armor and its palette swaps, it is the only Heartless we've seen with no glowing yellow eyes visible.
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* TheFaceless: Aside from It is one of the Guard Armor and its palette swaps, it is the only few Heartless we've seen with no glowing yellow eyes visible.
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* LightIsNotGood: It's ''Final Mix'' boasts some pretty bright robes for a deadly Heartless that fights with powerful Dark magic.
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* LightIsNotGood: It's Its ''Final Mix'' PaletteSwap boasts some pretty bright robes for a deadly Heartless that fights with powerful Dark magic.
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* DamageOverTime: Its poison gas drains health so long as Roxas is in it's area of effect.
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* DamageOverTime: Its poison gas drains health so long as Roxas is in it's its area of effect.
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* GiantFlyer: It's a Giant parrot Heartless with bladed wings and a large tail.
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* GiantFlyer: It's a Giant giant parrot Heartless with bladed wings and a large tail.
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* GiantFlyer: It's a very large dragon Heartless and the 3rd largest enemy Sora has face (After Ansem's OneWingedAngel form and the Groundshaker)
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* GiantFlyer: It's a very large dragon Heartless and the 3rd largest enemy Sora has face (After faced (after Ansem's OneWingedAngel form and the Groundshaker)Groundshaker).
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* AnIcePerson: Its head, paws and shoulders are coated with ice.
* MakeMeWannaShout: Its howls can stun Sora and inflict {{Knockback}}, though they don’t inflict any damage.
* MeaningfulName: On-top of being named after a monstrous wolf of Myth/NorseMythology, the word "Sköll" means "Treachery" and "Mockery" in Old Norse, words that describe Hans perfectly.
* MakeMeWannaShout: Its howls can stun Sora and inflict {{Knockback}}, though they don’t inflict any damage.
* MeaningfulName: On-top of being named after a monstrous wolf of Myth/NorseMythology, the word "Sköll" means "Treachery" and "Mockery" in Old Norse, words that describe Hans perfectly.
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* AnIcePerson: Its head, paws paws, and shoulders are coated with ice.
*MakeMeWannaShout: Its howls can stun Sora and inflict {{Knockback}}, though they don’t inflict any damage.
*MeaningfulName: On-top On top of being named after a monstrous wolf of Myth/NorseMythology, the word "Sköll" means "Treachery" and "Mockery" in Old Norse, words that describe Hans perfectly.
*
*
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* NamesToRunAwayFromReallyFast: No alliterative name like Stealth Sneak or cutesy name like Trickmaster or even a real person's name like Kurt Zisa. Nope, this thing is directly named after the wolf-demon who seeks to devour Söl and chases her across the sky every day.
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* NamesToRunAwayFromReallyFast: No alliterative name AlliterativeName like Stealth Sneak or cutesy name like Trickmaster or even a real person's name like Kurt Zisa. Nope, this thing is directly named after the wolf-demon wolf demon who seeks to devour Söl and chases her across the sky every day.
* SuperScream: Its howls can stun Sora and inflict {{Knockback}}, though they don't inflict any damage.
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* GiantFlyer: It's a VERY big beast with a long skeletal neck and parrot-like head and bat-like wings equipped with cannons.
* PlayingWithFire: Has fire breath and fireballs.
* PlayingWithFire: Has fire breath and fireballs.
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* GiantFlyer: It's a VERY big beast with a long skeletal neck and neck, a parrot-like head head, and bat-like wings equipped with cannons.
* PlayingWithFire: Has fire breath andfireballs.{{fireballs}}.
* PlayingWithFire: Has fire breath and
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* DualWielding: Carries two larges swords and definitely knows how to use them to inflict some vicious combos.
* KingMook: Downplayed in that the weaker versions don't appear in ''III'', but it's basically a dual-wielding, superboss version of the Invisibles.
* KingMook: Downplayed in that the weaker versions don't appear in ''III'', but it's basically a dual-wielding, superboss version of the Invisibles.
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* DualWielding: Carries two larges large swords and definitely knows how to use them to inflict some vicious combos.
* KingMook:Downplayed {{Downplayed|Trope}} in that the weaker versions don't appear in ''III'', but it's basically a dual-wielding, superboss {{Superboss}} version of the Invisibles.
* KingMook:
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* TorsoWithAView: While holding both of it's swords together, they form a hole in the shaped of it's heartless emblem.
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* TorsoWithAView: While When it's holding both of it's its swords together, they form a hole in the shaped shape of it's heartless its Heartless emblem.
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->'''Appearances:''' ''III''
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->'''Appearances:''' ''III''
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->'''Appearances:''' ''III''
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->'''Appearances:''' ''III''
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