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[[quoteright:266:https://static.tvtropes.org/pmwiki/pub/images/orphea.png]]
[[caption-width-right:266:"You might say I burned some bridges."]]

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[[quoteright:266:https://static.tvtropes.org/pmwiki/pub/images/orphea.png]]
[[caption-width-right:266:"You might say I burned some bridges."]]



Orphea turns out to be the daughter of the Raven Lord. After witnessing firsthand the destruction he causes to other realms, she openly opposes her father as a hero of the Nexus.

to:

Orphea turns out to be the daughter of the Raven Lord. After witnessing firsthand the destruction he causes to other realms, she openly opposes her father as a hero of the Nexus.
Nexus.\\

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A young girl hailing from Raven Court. She seems to be of great importance to the Raven Lord, whose forces tirelessly hunt her down.

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A young girl hailing from Raven Court. She seems to be of great importance to the Raven Lord, whose forces tirelessly hunt her down.\\
\\
Orphea turns out to be the daughter of the Raven Lord. After witnessing firsthand the destruction he causes to other realms, she openly opposes her father as a hero of the Nexus.

->For more info, see her entry on Characters/HeroesOfTheStormOtherUniverses.
[[/folder]]

[[folder:Verick and Delia]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/verickdelia.PNG]]
[[caption-width-right:350:"By the sun and the moon, be free..."]]

The son and daughter of the Dragon Knight and the Lady of Thorns, making them the Prince and Princess, respectively, of King's Crest. Verick's symbol is the sun, while Delia's is the moon.



* DeadpanSnarker: She occasionally makes quips here and there.
* HeroicAlbino: Not outright stated, but she has pale skin, white hair, and red eyes. She's also most certainly the good guy.
* HeroicResolve: She feels like she could've done something to stop the destruction of King's Crest, and decides that someone needs to stand against the Raven Lord's evil.
* InTheHood: Usually travels with a hood over her head.
* LittleMissBadass: She's seemingly no more than a child, and yet possesses enough magical power to utterly annihilate her pursuers with the help of Deckard Cain.
* LivingMacGuffin: The Raven Lord is frantically searching for her. Seemingly, she's instrumental in stopping the coming invasion.
* PintSizedPowerhouse: Orphea appears to be a child, but she has enough magical power to destroy the Raven Lord's soldiers and she carries around an ''adult-sized coffin'' on her back without difficulty.
* ScrewThisImOuttaHere: Her first instinct after realizing that the Raven Lord's unleashed the Dark Nexus. Deckard's desire to see the Raven Lord's ploy stopped does convince her to help him out.

[[/folder]]

[[folder:Verick and Delia]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/verickdelia.PNG]]
[[caption-width-right:350:"By the sun and the moon, be free..."]]

The son and daughter of the Dragon Knight and the Lady of Thorns, making them the Prince and Princess, respectively, of King's Crest. Verick's symbol is the sun, while Delia's is the moon.
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[[caption-width-right:266:"By the sun and the moon, be free..."]]

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[[caption-width-right:266:"By [[caption-width-right:350:"By the sun and the moon, be free..."]]
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The son and daughter of the Dragon Knight and the Lady of Thorns, and the Prince and Princess of King's Crest. Verick's symbol is the sun, while Delia's is the moon.

to:

The son and daughter of the Dragon Knight and the Lady of Thorns, and making them the Prince and Princess Princess, respectively, of King's Crest. Verick's symbol is the sun, while Delia's is the moon.



* AllYourPowersCombined: When he and his sister both use their combined magical power, it can awaken their father. It's implied a simplified version of this process is what's going on in the in-game Dragonshire map. [[spoiler: When they try this during the siege of King's Crest, it backfires massively]].

to:

* AllYourPowersCombined: When he and his sister the two of them both use their combined magical power, it can awaken their father. It's implied a simplified version of this process is what's going on in the in-game Dragonshire map. [[spoiler: When they try this during the siege of King's Crest, it backfires massively]].

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Added Verick and Delia.


[[folder:Neeve]]
[[quoteright:306:https://static.tvtropes.org/pmwiki/pub/images/neeve.png]]

The Raven Lord's loyal advisor.

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[[folder:Neeve]]
[[quoteright:306:https://static.
[[folder:Verick and Delia]]
[[quoteright:350:https://static.
tvtropes.org/pmwiki/pub/images/neeve.png]]

org/pmwiki/pub/images/verickdelia.PNG]]
[[caption-width-right:266:"By the sun and the moon, be free..."]]

The Raven Lord's loyal advisor.son and daughter of the Dragon Knight and the Lady of Thorns, and the Prince and Princess of King's Crest. Verick's symbol is the sun, while Delia's is the moon.



* CoolOldLady: She's a level-headed and reasonable older woman.
* TheGoodChancellor: She is loyal to the Raven Lord in every way. While she is wary of his brash actions - especially calling upon the Dark Nexus for power - she concedes to his judgement that it's too late to be cautious.

to:

* CoolOldLady: She's a level-headed AllYourPowersCombined: When he and reasonable older woman.
* TheGoodChancellor: She
his sister both use their combined magical power, it can awaken their father. It's implied a simplified version of this process is loyal what's going on in the in-game Dragonshire map. [[spoiler: When they try this during the siege of King's Crest, it backfires massively]].
* CarryABigStick: Delia wields something resembling a mix between a scythe and a halberd that TOWERS above her.
* TheCavalry: [[spoiler:They try
to awaken their father to serve as this. This proves to be a BIG mistake]].
* RedOniBlueOni: In spite of their outfits and personal symbols, Verick's the Blue Oni to Delia's Red.
* RoyalsWhoActuallyDoSomething: Verick and Delia are the prince and princess respectively, as well as being the Queen's 'most trusted knights.' They're tasked with shepherding the civilians of King's Crest to safety.
* SiblingYinYang: Verick, the more cautious of the two, wears more formal clothing. Delia, the more aggressive sibling, is clad in armor.
* TemptingFate: When [[spoiler:the Dragon Knight is awakened]], Verick happily declares that nothing can stop them now. [[spoiler:The Raven Lord possesses the Dragon Knight in the immediate next panel]].
* UncertainDoom: By the end of the third issue of the comic, both of them are [[spoiler: still laying, unmoving, on the floor of the King's Crest throne room]].
* UnwittingInstigatorOfDoom: In an attempt to turn the tide against the Raven Lord's invasion, the two [[spoiler: awaken their father, which allows
the Raven Lord in every way. While she is wary to possess him. This proves enough of his brash actions - especially calling upon a distraction for the Dark Nexus for power - she concedes to his judgement Lady of Thorns that it's too late the Raven Lord is able to be cautious.
steal the realm's singularity]].



!!!Bosses
[[folder:General]]
Powerful Mercenary camps with long respawn timers and massive sieging potential, but are incredibly hard to capture.

to:

!!!Bosses
[[folder:General]]
Powerful Mercenary camps with long respawn timers and massive sieging potential, but are incredibly hard to capture.
[[folder:Neeve]]
[[quoteright:306:https://static.tvtropes.org/pmwiki/pub/images/neeve.png]]

The Raven Lord's loyal advisor.



* ContractualBossImmunity: For obvious reasons, they can't be bribed like regular Mercenaries. They're also immune to most crowd-control effects.
* DefeatEqualsFriendship: Standard with all Mercenary camps.
* LastDiscMagic: They are extremely powerful and can close out a game by themselves if timed correctly. However, capturing them is a team effort, and is basically impossible in the early game.

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* ContractualBossImmunity: For obvious reasons, they can't be bribed like regular Mercenaries. They're also immune to most crowd-control effects.
* DefeatEqualsFriendship: Standard with all Mercenary camps.
* LastDiscMagic: They are extremely powerful
CoolOldLady: She's a level-headed and can close out a game by themselves if timed correctly. However, capturing them reasonable older woman.
* TheGoodChancellor: She
is a team effort, and is basically impossible in loyal to the early game.Raven Lord in every way. While she is wary of his brash actions - especially calling upon the Dark Nexus for power - she concedes to his judgement that it's too late to be cautious.



[[folder:Archangel]]
A giant mech found in the center area of Braxis Holdout, the Archangel attacks with twin gatling cannons. Its abilities are ''Bullet Storm'', which strafes an area in front of it with gunfire, and ''Mortar'', which fires a missile for area damage.

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[[folder:Archangel]]
A giant mech found in the center area of Braxis Holdout, the Archangel attacks
!!!Bosses
[[folder:General]]
Powerful Mercenary camps
with twin gatling cannons. Its abilities long respawn timers and massive sieging potential, but are ''Bullet Storm'', which strafes an area in front of it with gunfire, and ''Mortar'', which fires a missile for area damage.incredibly hard to capture.



* BeatTheCurseOutOfHim: The boss starts out infected by the Zerg. After defeating it, it swoops in as a normal Archangel.
* GatlingGood: Features two huge Gatling cannons as its main weapons.
* HumongousMecha: It dwarfs ''Tychus' Odin''.

to:

* BeatTheCurseOutOfHim: The boss starts ContractualBossImmunity: For obvious reasons, they can't be bribed like regular Mercenaries. They're also immune to most crowd-control effects.
* DefeatEqualsFriendship: Standard with all Mercenary camps.
* LastDiscMagic: They are extremely powerful and can close
out infected a game by themselves if timed correctly. However, capturing them is a team effort, and is basically impossible in the Zerg. After defeating it, it swoops in as a normal Archangel.
* GatlingGood: Features two huge Gatling cannons as its main weapons.
* HumongousMecha: It dwarfs ''Tychus' Odin''.
early game.


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[[folder:Archangel]]
A giant mech found in the center area of Braxis Holdout, the Archangel attacks with twin gatling cannons. Its abilities are ''Bullet Storm'', which strafes an area in front of it with gunfire, and ''Mortar'', which fires a missile for area damage.
----
* BeatTheCurseOutOfHim: The boss starts out infected by the Zerg. After defeating it, it swoops in as a normal Archangel.
* GatlingGood: Features two huge Gatling cannons as its main weapons.
* HumongousMecha: It dwarfs ''Tychus' Odin''.
[[/folder]]

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** Also applies to the two that made it as skins, who were unceremoniously killed at the battle for King's Crest. Gul'dan was bested by Varian and Alarak was skewed by the Dragon Knight.

to:

** Also applies to the two that made it as skins, who were unceremoniously killed at the battle for King's Crest. Gul'dan was bested by Varian and Alarak was skewed skewered by the Dragon Knight.



[[folder:Garden Terror]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/garden_terror.jpg]]

->''"Rise, my Terror! '''SAP THE LIFE FROM YOUR ENEMIES!'''"''
-->-- '''The Spore Queen'''

Plant monstrosities controlled by the Queen Nightshade/The Spore Queen. Two boss versions are fought at night in the Garden of Terror and they can be grown and controlled by collecting 100 Seeds. The Terror can place a ''Queen's Curse'', transforming enemies who walk over it into small plants, cause an ''Overgrowth'' by planting a destroyable flower that prevents structures from firing and increases the Terror's damage against them, and ''Sprint'' for a boost in speed.

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[[folder:Garden Terror]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/garden_terror.jpg]]

->''"Rise, my Terror! '''SAP THE LIFE FROM YOUR ENEMIES!'''"''
[[folder:Triglav Protector]]

->''"Triglav Protector operational. Assign a pilot and a gunner so you can test its weaponry."''
-->-- '''The Spore Queen'''

Plant monstrosities
'''Katya Volskaya'''

An experimental mech built by Volskaya Industries. Uniquely, it's
controlled by two players, one serving as a pilot, and the Queen Nightshade/The Spore Queen. Two boss versions are fought at night in the Garden of Terror other serving as a gunner. The pilot controls movement and they can be grown and controlled by collecting 100 Seeds. The Terror can place ''Charge'' at a ''Queen's Curse'', transforming enemies who walk over it into small plants, cause an ''Overgrowth'' by planting target enemy, fire a destroyable flower ''Rocket Fist'' that prevents structures from firing roots a hero or disables a structure, and increases activate a ''Shield Emitter'' that grants the Terror's damage against them, mech Armor and ''Sprint'' grants a shield to nearby allies. The gunner has an array of offensive abilities, including a ''Particle Cannon'' that charges in range, a ''Gatling Cannon'' that fires bullets at the cursor location, and a ''Scorching Laser'' that slices the terrain in a line then detonates for a boost in speed.heavy damage.



* BalefulPolymorph: Queen's Curse puts a seed on the ground that ticks a couple times, transforming enemies into plants for a fairly lengthy duration.
* BoringButPractical: Compared to the Dragon Knight and Triglav Protector, the Terror's abilities are pretty bland. That doesn't stop it from ripping apart structures just as easily (if not more easily sometimes).
* HerdHittingAttack: The Garden Terror's attacks deal damage in a small area around the target. Combine that with its ability to OneHitKill enemy minions and the bonus damage from Overgrowth, and it becomes a particularly strong pusher.
* PaletteSwap: The neutral mini-boss version comes with the exact same abilities as the Grave Golem.
* PlantPerson
* PlantMooks: As mini-bosses.
* StoneWall: Unlike the Dragon Knight and Triglav Protector, the Garden Terror's abilities are mainly defensive in nature, intended to keep enemies disabled while the Terror wails on enemy fortifications.
* WeaksauceWeakness: More than any other Vehicle, the Terror relies on its Overgrowth ability, as its structure damage is actually pretty subpar without it. A fairly easy way to defend against the Terror is to simply destroy the plant. On the other hand, the plant also shuts down any attacks from buildings, including the Core (something not even The Raven Lord's curse disables), extending its own survivablity during a siege.

to:

* BalefulPolymorph: Queen's Curse puts a seed BottomlessMagazines: Averted. ''Gatling Cannon'' runs on an ammunition system. Once it's out of bullets, the ground that ticks mech has to reload them over time.
* FlawedPrototype: Katya's reaction when the Protector is defeated indicates it's still this.
* GatlingGood: Features
a couple times, transforming enemies into plants [[ShoulderCannon shoulder-mounted]] Gatling gun.
* GroundShatteringLanding: Does this
for a fairly lengthy duration.
its reveal in the Assault on Volskaya trailer.
* BoringButPractical: HumongousMecha: It's considerably bigger than any playable character, and even towers above forts.
* MechanicallyUnusualClass:
Compared to the Dragon Knight other Vehicles. Much like Cho'gall, it requires two players - one controlling movement and Triglav Protector, the Terror's abilities are pretty bland. That doesn't stop it from ripping apart structures just as easily (if not more easily sometimes).
* HerdHittingAttack: The Garden Terror's attacks deal damage in a small area around the target. Combine that with its ability to OneHitKill enemy minions and the bonus damage from Overgrowth, and it becomes a particularly strong pusher.
* PaletteSwap: The neutral mini-boss version comes with the exact same abilities as the Grave Golem.
* PlantPerson
* PlantMooks: As mini-bosses.
* StoneWall: Unlike the Dragon Knight and Triglav Protector, the Garden Terror's abilities are mainly
defensive in nature, intended to keep enemies disabled while the Terror wails on enemy fortifications.
* WeaksauceWeakness: More than any other Vehicle, the Terror relies on its Overgrowth ability, as its structure damage is actually pretty subpar without it. A fairly easy way to defend against the Terror is to simply destroy the plant. On
skills, the other hand, using spammable offensive skills.
* RocketPunch: One of
the plant also shuts down any attacks from buildings, including the Core (something not even The Raven Lord's curse disables), extending its own survivablity during a siege.
pilot's abilities.



[[folder:Triglav Protector]]

->''"Triglav Protector operational. Assign a pilot and a gunner so you can test its weaponry."''
-->-- '''Katya Volskaya'''

An experimental mech built by Volskaya Industries. Uniquely, it's controlled by two players, one serving as a pilot, and the other serving as a gunner. The pilot controls movement and can ''Charge'' at a target enemy, fire a ''Rocket Fist'' that roots a hero or disables a structure, and activate a ''Shield Emitter'' that grants the mech Armor and grants a shield to nearby allies. The gunner has an array of offensive abilities, including a ''Particle Cannon'' that charges in range, a ''Gatling Cannon'' that fires bullets at the cursor location, and a ''Scorching Laser'' that slices the terrain in a line then detonates for heavy damage.

to:

[[folder:Triglav Protector]]

->''"Triglav Protector operational. Assign a pilot and a gunner so you can test its weaponry."''
-->-- '''Katya Volskaya'''

An experimental mech built by Volskaya Industries. Uniquely, it's controlled by two players, one serving as a pilot, and the other serving as a gunner. The pilot controls movement and can ''Charge'' at a target enemy, fire a ''Rocket Fist'' that roots a hero or disables a structure, and activate a ''Shield Emitter'' that grants the mech Armor and grants a shield to nearby allies. The gunner has an array of offensive abilities, including a ''Particle Cannon'' that charges
!!!Mercenary Camps
[[folder:General]]
Weaker mercenaries found
in range, a ''Gatling Cannon'' that fires bullets at the cursor location, and a ''Scorching Laser'' that slices the terrain every map. They come in a line then detonates for heavy damage.variety of sizes and roles.



* BottomlessMagazines: Averted. ''Gatling Cannon'' runs on an ammunition system. Once it's out of bullets, the mech has to reload them over time.
* FlawedPrototype: Katya's reaction when the Protector is defeated indicates it's still this.
* GatlingGood: Features a [[ShoulderCannon shoulder-mounted]] Gatling gun.
* GroundShatteringLanding: Does this for its reveal in the Assault on Volskaya trailer.
* HumongousMecha: It's considerably bigger than any playable character, and even towers above forts.
* MechanicallyUnusualClass: Compared to the other Vehicles. Much like Cho'gall, it requires two players - one controlling movement and defensive skills, the other using spammable offensive skills.
* RocketPunch: One of the pilot's abilities.

to:

* BottomlessMagazines: Averted. ''Gatling Cannon'' runs on an ammunition system. Once it's out DefeatEqualsFriendship
* DivergentCharacterEvolution: The initial set
of bullets, maps all had pretty much the mech has to reload them over time.
* FlawedPrototype: Katya's reaction when
same Mercenaries: Siege Giants for Siege Camps, Knights for Bruiser Camps, and either a Sand Golem or a Grave Golem for the Protector is defeated indicates it's still this.
* GatlingGood: Features a [[ShoulderCannon shoulder-mounted]] Gatling gun.
* GroundShatteringLanding: Does this for its reveal in
Boss, all reskinned to fit the Assault on Volskaya trailer.
map's aesthetic. Later maps have far more mechanically-diverse Mercenaries.
* HumongousMecha: It's considerably bigger EliteMooks: Much stronger than any playable character, and even towers above forts.
* MechanicallyUnusualClass: Compared to
your rank-and-file minions, but they're not quite on the other Vehicles. Much like Cho'gall, it requires two players - one controlling movement and defensive skills, the other using spammable offensive skills.
* RocketPunch: One
level of the pilot's abilities.
heroes.
* IFightForTheStrongestSide: They fight for whichever team manages to capture their points after they're defeated.



!!!Mercenary Camps
[[folder:General]]
Weaker mercenaries found in every map. They come in a variety of sizes and roles.

to:

!!!Mercenary Camps
[[folder:General]]
Weaker mercenaries found in every map. They come in a variety
[[folder:Knights]]
A Bruiser camp consisting
of sizes three fighters and roles.one sorcerer. The knights attack up-close with their polearms, while the sorcerer hangs back to attack with a ''Magical Barrage'', firing multiple bolts that deal minor damage, and provide a spell armor aura for nearby allies.



* DefeatEqualsFriendship
* DivergentCharacterEvolution: The initial set of maps all had pretty much the same Mercenaries: Siege Giants for Siege Camps, Knights for Bruiser Camps, and either a Sand Golem or a Grave Golem for the Boss, all reskinned to fit the map's aesthetic. Later maps have far more mechanically-diverse Mercenaries.
* EliteMooks: Much stronger than your rank-and-file minions, but they're not quite on the level of heroes.
* IFightForTheStrongestSide: They fight for whichever team manages to capture their points after they're defeated.

[[/folder]]

[[folder:Knights]]
A Bruiser camp consisting of three fighters and one sorcerer. The knights attack up-close with their polearms, while the sorcerer hangs back to attack with a ''Magical Barrage'', firing multiple bolts that deal minor damage, and provide a spell armor aura for nearby allies.
----


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[[/folder]]

[[folder:Garden Terror]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/garden_terror.jpg]]

->''"Rise, my Terror! '''SAP THE LIFE FROM YOUR ENEMIES!'''"''
-->-- '''The Spore Queen'''

Plant monstrosities controlled by the Queen Nightshade/The Spore Queen. This was a controllable Vehicle in the original version of Garden of Terror, but was replaced for the rework. The Terror could place a ''Queen's Curse'', transforming enemies who walked over it into small plants, cause an ''Overgrowth'' by planting a destroyable flower that prevented structures from firing and increases the Terror's damage against them, and ''Sprint'' for a boost in speed.
----
* BalefulPolymorph: Queen's Curse puts a seed on the ground that ticks a couple times, transforming enemies into plants for a fairly lengthy duration.
* BoringButPractical: Compared to the Dragon Knight and Triglav Protector, the Terror's abilities are pretty bland. That doesn't stop it from ripping apart structures just as easily (if not more easily sometimes).
* HerdHittingAttack: The Garden Terror's attacks deal damage in a small area around the target. Combine that with its ability to OneHitKill enemy minions and the bonus damage from Overgrowth, and it becomes a particularly strong pusher.
* NewWorkRecycledGraphics: The Garden Terror was used as the objective spawns on the new Garden of Terror, and its ''Overgrowth'' is still an attack they can do.
* PaletteSwap: The neutral mini-boss version comes with the exact same abilities as the Grave Golem.
* PlantPerson
* PlantMooks: As mini-bosses.
* StoneWall: Unlike the Dragon Knight and Triglav Protector, the Garden Terror's abilities are mainly defensive in nature, intended to keep enemies disabled while the Terror wails on enemy fortifications.
* WeaksauceWeakness: More than any other Vehicle, the Terror relies on its Overgrowth ability, as its structure damage is actually pretty subpar without it. A fairly easy way to defend against the Terror is to simply destroy the plant. On the other hand, the plant also shuts down any attacks from buildings, including the Core (something not even The Raven Lord's curse disables), extending its own survivablity during a siege.
Is there an issue? Send a MessageReason:
Already covered in Composite Character. It's not a straight palette swap either since there's three of them and each is weaker overall.


* PaletteSwap: Functionally, they're pretty much the same as Hellbats.

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* PaletteSwap: Functionally, they're pretty much the same as Hellbats.

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* ContractualBossImmunity: For obvious reasons, they can't be bribed like regular Mercenaries. They're also immune to most crowd-control effects.



* DivergentCharacterEvolution: The initial set of maps all had pretty much the same Mercenaries: Siege Giants for Siege Camps, Knights for Bruiser Camps, and either a Sand Golem or a Grave Golem for the Boss, all reskinned to fit the map's aesthetic. Later maps have far more mechanically-diverse Mercenaries.




to:

* PaletteSwap: Functionally, they're pretty much the same as Hellbats.

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to:

* HatesEveryoneEqually: Dark Alarak is noted to seethe with contempt for pretty much all of existence, including his own.
* WeHardlyKnewYe: There also existed a Dark Dehaka together with Alarak and Gul'dan, but he was swiftly defeated and absorbed by the Raven Lord's Singularity to prove his superiority to the remaining twisted heroes.
** Also applies to the two that made it as skins, who were unceremoniously killed at the battle for King's Crest. Gul'dan was bested by Varian and Alarak was skewed by the Dragon Knight.



* HeroicAlbino: Not outright stated, but she has pale skin, white hair, and red eyes. She's also most certainly the good guy.
* HeroicResolve: She feels like she could've done something to stop the destruction of King's Crest, and decides that someone needs to stand against the Raven Lord's evil.



Once a noble knight of Dragon Shire, the Dragon Knight was cursed by Queen Nightshade into his monstrous form. The knight's children sealed him away within a statue in the middle of Dragon Shire, taking up the fight against Queen Nightshade to protect the kingdom from her infestation.

to:

Once a noble knight of Dragon Shire, the Dragon Knight was cursed by Queen Nightshade into his monstrous form. The knight's children sealed him away within a statue in the middle of Dragon Shire, taking up the fight against Queen Nightshade to protect the kingdom from her infestation.
infestation.\\
\\



* ConvenientColourChange: His skin turns grey and his clothes turn purple [[spoiler:when the Raven Lord controls him]].



* FightingFromTheInside: [[spoiler:Although he can't put up much of a fight, he tells his children to run after the Raven Lord takes over his body.]]



* MercyKill: In ''Fall of King's Crest'', [[spoiler:the Lady of Thorns is sorrowfully forced to kill him after he's taken over by the Raven Lord.]]



* SealedBadassInACan

to:

* SealedBadassInACanSealedBadassInACan: He can be unleashed by channeling the shrines of the Moon and Sun. In the comics, he's Dragonshire's final hope against the Raven Lord, and does a pretty good job of kicking ass [[spoiler:until the Raven Lord takes him for himself]].

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[[folder:Pumpkin Sappers]]
A Siege camp made up of three ramshackle golems made of gardening tools and pumpkins that appear on Towers of Doom and Haunted Mines. Like the Siege Giants, they throw projectiles. However, they can also fling themselves into structures and explode.

to:

[[folder:Pumpkin Sappers]]
A Siege camp made up of three ramshackle golems made of gardening tools and pumpkins
[[folder:Pirates]]
Skeletal pirates
that appear exclusively on Towers of Doom and Haunted Mines. Like the Siege Giants, Blackheart's Bay. They're incredibly easy to destroy, but don't push lanes. Instead, they throw projectiles. However, they can also fling themselves into structures and explode.simply drop 2 Coins.



* DemBones: They're skeletons.
* GhostPirate: Like Blackheart, they're undead pirates.
* {{Mooks}}: Easily the mookiest camp in the game. They hardly put up a fight and can be cleared in seconds by most heroes. Their only purpose is to farm for Coins off cooldown.

[[/folder]]

[[folder:Pumpkin Sappers]]
A Siege camp made up of three ramshackle golems made of gardening tools and pumpkins that appear on Towers of Doom and Haunted Mines. Like the Siege Giants, they throw projectiles. However, they can also fling themselves into structures and explode.
----



Appearing only on the ''{{Franchise/Diablo}}'' maps, this trio of javelin-throwing goatmen replace Siege Giants as the Siege camp. Unlike the clumsy rocks of the Siege Giants, Khazra rapidly throw their weapons at a single target.

to:

Appearing only on the ''{{Franchise/Diablo}}'' ''VideoGame/{{Diablo}}'' maps, this trio of javelin-throwing goatmen replace Siege Giants as the Siege camp. Unlike the clumsy rocks of the Siege Giants, Khazra rapidly throw their weapons at a single target.






Appearing only on the ''{{Franchise/Diablo}}'' maps, this demon and his minions take up the role of Bruiser camp. While weak and ineffective under normal circumstances, the shaman can endlessly resurrect his hounds as long as he is alive.

to:

Appearing only on the ''{{Franchise/Diablo}}'' ''VideoGame/{{Diablo}}'' maps, this demon and his minions take up the role of Bruiser camp. While weak and ineffective under normal circumstances, the shaman can endlessly resurrect his hounds as long as he is alive.






Taking up the Siege camp role on ''{{Franchise/StarCraft}}'' maps, these two Terran units will use their flamethrowers to damage an area and use their impressive bulk to tank tower shots. Their attacks also lower the target's armor by 4, stacking up to -20.

to:

Taking up the Siege camp role on ''{{Franchise/StarCraft}}'' ''VideoGame/StarCraft'' maps, these two Terran units will use their flamethrowers to damage an area and use their impressive bulk to tank tower shots. Their attacks also lower the target's armor by 4, stacking up to -20.






Bruisers of the ''{{Franchise/StarCraft}}'' maps. Three Terran Goliaths and a singular Raven make up this highly-damaging camp. The Goliaths rapidly blast away with their machine guns, while the Raven launches Seeker Missiles and acts as a detector.

to:

Bruisers of the ''{{Franchise/StarCraft}}'' ''VideoGame/StarCraft'' maps. Three Terran Goliaths and a singular Raven make up this highly-damaging camp. The Goliaths rapidly blast away with their machine guns, while the Raven launches Seeker Missiles and acts as a detector.









A special camp found on both Volskaya Foundry and Hanamura. A camp manned by a single engineer and his sentry turret. When defeated, the turret can be retrieved by heroes and placed on the battlefield.

to:

A special camp found on both Volskaya Foundry and Hanamura.Hanamura Temple. A camp manned by a single engineer and his sentry turret. When defeated, the turret can be retrieved by heroes and placed on the battlefield.


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* DeadpanSnarker: She occasionally makes quips here and there.


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* PintSizedPowerhouse: Orphea appears to be a child, but she has enough magical power to destroy the Raven Lord's soldiers and she carries around an ''adult-sized coffin'' on her back without difficulty.
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[[folder: Mega Enforcer]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/hanamura.jpg]]

A massive Omnic samurai fought on Hanamura. It can create an ''Energy Ring'' around itself that deals damage to enemies within it, and can ''Capture'' an enemy hero, trapping that hero inside the Mega Enforcer and removing them from the fight briefly. Upon defeat, it deals 1 damage to the enemy's core.

to:

[[folder: Mega Enforcer]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/hanamura.jpg]]

A massive Omnic samurai
Sand Golem]]
Huge bosses
fought on Hanamura. It can Sky Temple and Tomb of the Spider Queen. They perform a ''Mega Smash'' that damages and stuns nearby enemies, and use ''Whirling Sands'' to create an ''Energy Ring'' around itself dust devils that deals damage to blow enemies within it, and can ''Capture'' an enemy hero, trapping that hero inside the Mega Enforcer and removing them from the fight briefly. Upon defeat, it deals 1 damage to the enemy's core.around.



* ArbitraryMinimumRange: After swallowing a hero, the Mega Enforcer will attack by inflicting damage in a ring around itself. The ring forms slightly outside of melee range, allowing players to avoid it by standing as close to the Mega Enforcer as possible.
* CyberNinja: Well, Cyber ''Samurai''.
* EatenAlive: Does this to one Hero it's facing. That said, it's completely harmless aside from removing you from the fight.
* StockNinjaWeaponry: Dual-wields two [[SinisterScythe kama]].

to:

* ArbitraryMinimumRange: After swallowing a hero, the Mega Enforcer will attack by inflicting damage in a ring around itself. The ring forms slightly outside of melee range, allowing players to avoid it by standing as close to the Mega Enforcer as possible.
BigCreepyCrawlies: Their bodies look like enormous scarabs.
* CyberNinja: Well, Cyber ''Samurai''.
* EatenAlive: Does this to one Hero
BlowYouAway: Their tornado attack. It doesn't deal damage, but it's facing. That said, it's completely harmless aside from removing really annoying and can sometimes throw you from into its slam.
* GroundPound: They have a similar slam attack to
the fight.
Grave Golem, except it also knocks enemies into the air.
* StockNinjaWeaponry: Dual-wields two [[SinisterScythe kama]].OurCentaursAreDifferent: Features a centaur-like design with a humanoid torso and a massive beetle for a lower body.



[[folder: Sand Golem]]
Huge bosses fought on Sky Temple and Tomb of the Spider Queen. They perform a ''Mega Smash'' that damages and stuns nearby enemies, and use ''Whirling Sands'' to create dust devils that blow enemies around.

to:

[[folder: Sand Golem]]
Huge bosses
[[folder:Slime Boss]]
Gigantic Zerg Swarm Hosts
fought on Sky Temple and Tomb of the Spider Queen. Warhead Junction. They perform a ''Mega Smash'' that damages and stuns nearby enemies, periodically unleash waves of exploding Slime Pods and use ''Whirling Sands'' ''Slime Spit'' to create dust devils that blow enemies around.damaging pools.



* BigCreepyCrawlies: Their bodies look like enormous scarabs.
* BlowYouAway: Their tornado attack. It doesn't deal damage, but it's really annoying and can sometimes throw you into its slam.
* GroundPound: They have a similar slam attack to the Grave Golem, except it also knocks enemies into the air.
* OurCentaursAreDifferent: Features a centaur-like design with a humanoid torso and a massive beetle for a lower body.

to:

* BigCreepyCrawlies: Their bodies look like enormous scarabs.
ActionBomb: The Slime Pods.
* BlowYouAway: Their tornado attack. It doesn't deal damage, but it's really annoying and DivergentCharacterEvolution: Swarm Hosts in ''Starcraft'' are mook makers that can sometimes throw you into its slam.
* GroundPound: They have a similar slam
only attack to the Grave Golem, except it also knocks enemies into the air.
* OurCentaursAreDifferent: Features a centaur-like design
with a humanoid torso minions and have to be burrowed. Here, they're given a massive beetle for [[StealthPun host]] of new abilities, and even their minions are upgraded to now explode.
* MookMaker: It spews Slime Pods to attack enemies.
* WeaksauceWeakness: Prior to its rework, the Swarm Host used to burrow to spawn minions, and its Podlings were slow-moving and easy to dodge, leaving it totally defenseless. It was so weak, it actually gained
a lower body.different set of skills while sieging. Post-rework, this is averted.



[[folder:Slime Boss]]
Gigantic Zerg Swarm Hosts fought on Warhead Junction. They periodically unleash waves of exploding Slime Pods and use ''Slime Spit'' to create damaging pools.

to:

[[folder:Slime Boss]]
Gigantic Zerg Swarm Hosts fought on Warhead Junction. They periodically unleash waves
!!!Vehicles
[[folder:General]]
The somewhat NonIndicativeName (except in the Triglav Protector's case)
of exploding Slime Pods and use ''Slime Spit'' to create damaging pools.map objectives which are directly controlled by players. Players assuming control of these are presented with a new set of skills that are adapt at tearing down structures.



* ActionBomb: The Slime Pods.
* DivergentCharacterEvolution: Swarm Hosts in ''Starcraft'' are mook makers that can only attack with minions and have to be burrowed. Here, they're given a [[StealthPun host]] of new abilities, and even their minions are upgraded to now explode.
* MookMaker: It spews Slime Pods to attack enemies.
* WeaksauceWeakness: Prior to its rework, the Swarm Host used to burrow to spawn minions, and its Podlings were slow-moving and easy to dodge, leaving it totally defenseless. It was so weak, it actually gained a different set of skills while sieging. Post-rework, this is averted.

to:

* ActionBomb: ContractualBossImmunity: As of Assault on Volskaya, Vehicles are permanently Unstoppable, making them immune to most Crowd Control effects. Even before that, they had a 50% reduced timer on stuns, silences, and slows.
* HourOfPower:
The Slime Pods.
* DivergentCharacterEvolution: Swarm Hosts
one controlling the Vehicle gets an extreme boost in ''Starcraft'' are mook makers that can power, but only until it's destroyed. Even if it isn't destroyed, they will despawn on their own after a time limit.
* TheJuggernaut: They hit quite hard, deal bonus damage to structures, shrug off enemy disables, and can lay waste to the enemy team with various crowd control abilities. The only surefire way to stop these guys is to kill them, or at the very least make the player controlling them retreat.
* MagikarpPower: The longer the match lasts, the more powerful they become each time they are released. While the first
attack with minions and have to be burrowed. Here, they're given a [[StealthPun host]] of new abilities, and even their minions are upgraded to now explode.
* MookMaker: It spews Slime Pods to attack enemies.
* WeaksauceWeakness: Prior to its rework,
may only break one or two towers, if the Swarm Host used game goes on long enough they can destroy a tower in two or three hits, making steamrolling all the way to burrow to spawn minions, and its Podlings were slow-moving and easy to dodge, leaving it totally defenseless. It was so weak, it actually gained a different set of skills while sieging. Post-rework, this is averted.the enemy core much easier.



!!!Vehicles
[[folder:General]]
The somewhat NonIndicativeName (except in the Triglav Protector's case) of map objectives which are directly controlled by players. Players assuming control of these are presented with a new set of skills that are adapt at tearing down structures.
----
* ContractualBossImmunity: As of Assault on Volskaya, Vehicles are permanently Unstoppable, making them immune to most Crowd Control effects. Even before that, they had a 50% reduced timer on stuns, silences, and slows.
* HourOfPower: The one controlling the Vehicle gets an extreme boost in power, but only until it's destroyed. Even if it isn't destroyed, they will despawn on their own after a time limit.
* TheJuggernaut: They hit quite hard, deal bonus damage to structures, shrug off enemy disables, and can lay waste to the enemy team with various crowd control abilities. The only surefire way to stop these guys is to kill them, or at the very least make the player controlling them retreat.
* MagikarpPower: The longer the match lasts, the more powerful they become each time they are released. While the first attack may only break one or two towers, if the game goes on long enough they can destroy a tower in two or three hits, making steamrolling all the way to the enemy core much easier.
[[/folder]]



[[folder:Assault Troopers]]
A Siege camp found exclusively on Volskaya Foundry. Three heavily-armored Volskaya security guards fire missiles at their targets.

to:

[[folder:Assault Troopers]]
[[folder:Recon Camp]]
A Siege special camp found exclusively on Volskaya Foundry. Three heavily-armored Volskaya security guards fire missiles at their targets.Hanamura Temple. Unlike a normal merc camp, this trio of Omnic henchmen don't push lanes, instead functioning as a Watchtower until the enemy team recaptures it.



* MiniMecha
* PaletteSwap: They're effectively an Overwatch-themed Khazra camp. Incidentally, they also look a lot like the Terran Reapers of ''Starcraft''.

to:

* MiniMecha
ArmyScout: As implied by their name. They don't put up much of a fight, instead they provide vision to whichever team has them capped.
* PaletteSwap: MechaMooks: They're effectively an Overwatch-themed Khazra camp. Incidentally, they also look a lot like Omnics and they're incredibly easy to destroy.
* {{Yakuza}}: They work for
the Terran Reapers of ''Starcraft''.Shimada clan.



[[folder:Recon Camp]]
A special camp found exclusively on Hanamura. Unlike a normal merc camp, this trio of Omnic henchmen drop a Dragon Token instead of pushing down the nearest lane.

to:

[[folder:Recon [[folder:Fortification Camp]]
A special camp found exclusively on both Volskaya Foundry and Hanamura. Unlike A camp manned by a normal merc camp, this trio of Omnic henchmen drop a Dragon Token instead of pushing down single engineer and his sentry turret. When defeated, the nearest lane.turret can be retrieved by heroes and placed on the battlefield.



* ArmyScout: As implied by their name. The Dragon Token they drop releases three Dragon spirits that seek out enemies, revealing them.
* MechaMooks: They're Omnics and they're incredibly easy to destroy.
* {{Yakuza}}: They work for the Shimada clan.

to:

* ArmyScout: As implied by their name. ShootTheMedicFirst: The Dragon Token they drop releases three Dragon spirits that seek engineer will repair the turret if you don't take him out enemies, revealing them.
first.
* MechaMooks: They're Omnics and they're incredibly easy to destroy.
* {{Yakuza}}: They work for the Shimada clan.
TheTurretMaster



[[folder:Fortification Camp]]
A special camp found on both Volskaya Foundry and Hanamura. A camp manned by a single engineer and his sentry turret. When defeated, the turret can be retrieved by heroes and placed on the battlefield.

to:

[[folder:Fortification Camp]]
[[folder:Sentinel]]
A special camp large Omnnic samurai found exclusively on both Volskaya Foundry Hanamura Temple. This singular unit pushes down a lane and Hanamura. A camp manned by will occasionally perform a single engineer and his sentry turret. When defeated, the turret can be retrieved by heroes and placed on the battlefield.powerful sweep attack that tears through minions.



* ShootTheMedicFirst: The engineer will repair the turret if you don't take him out first.
* TheTurretMaster

to:

* ShootTheMedicFirst: The engineer will repair BossInMooksClothing: Unlike other merc camps, this is only a single unit and features a powerful (but telegraphed) area of effect slash. It also can't be Bribed. However, it's a lot weaker and easier to capture than an actual boss.
* KungFuProofMook: It can't be Bribed, given that it's only a single unit.
* NewWorkRecycledGraphics: They use to model of
the turret if you don't take him out first.
* TheTurretMaster
old Hanamura version of the Support Camp, but are given a more fitting role.



[[folder:Support Camp]]
A special camp on both Volskaya Foundry and Hanamura. The camp consists of a single unit who will occasionally heal himself. When he's eventually defeated, a Healing Token is dropped for the heroes to collect.

to:

[[folder:Support Camp]]
[[folder:Assault Troopers]]
A special Siege camp found exclusively on both Volskaya Foundry and Hanamura. The camp consists of a single unit who will occasionally heal himself. When he's eventually defeated, a Healing Token is dropped for the heroes to collect.Foundry. Three heavily-armored Volskaya security guards fire missiles at their targets.



* HealThyself: Does this when low on health.
* KungFuProofMook: The only non-boss camp that cannot be Bribed. See ObviousRulePatch.
* ObviousRulePatch: Originally, the camp ''could'' be Bribed. Coupled with the fact that Overwatch merc camps give significantly more experience than any other maps' camps and that this particular camp is comprised of a single unit, this lead to teams drafting sneaky Bribe users like Falstad or Nova to steal the enemy team's Support Camps to gain both an experience lead and a free Healing Token.
* PaletteSwap: The Hanamura version is an Omnic samurai while the Volskaya Foundry version is a MiniMecha.

to:

* HealThyself: Does this when low on health.
* KungFuProofMook: The only non-boss camp that cannot be Bribed. See ObviousRulePatch.
* ObviousRulePatch: Originally, the camp ''could'' be Bribed. Coupled with the fact that Overwatch merc camps give significantly more experience than any other maps' camps and that this particular camp is comprised of a single unit, this lead to teams drafting sneaky Bribe users like Falstad or Nova to steal the enemy team's Support Camps to gain both an experience lead and a free Healing Token.
MiniMecha: Three security officers riding jetpack mechs.
* PaletteSwap: The Hanamura version is They're effectively an Omnic samurai while Overwatch-themed Khazra camp. Incidentally, they also look a lot like the Volskaya Foundry version is a MiniMecha.Terran Reapers of ''Starcraft''.



[[folder:Armored Gnolls]]
A camp consisting of three gnolls, found in Alterac Pass. They wield flails, and their attacks cleave and apply a stacking armor debuff.

to:

[[folder:Armored Gnolls]]
[[folder:Support Camp]]
A special camp consisting of three gnolls, found in Alterac Pass. They wield flails, and their attacks cleave and apply on Volskaya Foundry. The camp consists of a stacking armor debuff.single unit who will occasionally heal himself. When he's eventually defeated, a Healing Token is dropped for the heroes to collect.



* ArmorPiercingAttack: Each attack lowers their target's armor.
* CompositeCharacter: Basically a fusion of the Khazra and Hellbat camps. They're three BeastMan mooks from their respective franchise, and they cleave and lower armor.
* EpicFlail: Their weapons.
* HeinousHyena: Half-man, half-hyena, all evil.

to:

* ArmorPiercingAttack: Each attack lowers their target's armor.
HealThyself: Does this when low on health.
* CompositeCharacter: Basically a fusion KungFuProofMook: One of the Khazra only non-boss camps that cannot be Bribed. See ObviousRulePatch.
* ObviousRulePatch: Originally, back when these were on Hanamura, the camp ''could'' be Bribed. Coupled with the fact that Overwatch merc camps give significantly more experience than any other maps' camps
and Hellbat camps. They're three BeastMan mooks from their respective franchise, that this particular camp is comprised of a single unit, this lead to teams drafting sneaky Bribe users like Falstad or Nova to steal the enemy team's Support Camps to gain both an experience lead and they cleave and lower armor.
a free Healing Token.
* EpicFlail: Their weapons.
* HeinousHyena: Half-man, half-hyena, all evil.
MiniMecha: It's a Volskaya worker piloting one of these.



!!!Easter Eggs/Event Characters
[[folder:The Omegaswarm]]
One of the UED's former 'slave broods' that has begun infesting the Nexus, assimilating the beings and essences of the realm's many worlds. In the events of the 'Escape from Braxis' brawl, they've consumed a significant portion of the station, forcing heroes and villains alike to work together to beat back the unending swarm and escape. In ''Deadman's Stand'', they've moved into Deadman's Port and are actively sieging the base. Comes in both normal and heroic versions.

to:

!!!Easter Eggs/Event Characters
[[folder:The Omegaswarm]]
One
[[folder:Armored Gnolls]]
A camp consisting
of the UED's former 'slave broods' that has begun infesting the Nexus, assimilating the beings three gnolls, found in Alterac Pass. They wield flails, and essences of the realm's many worlds. In the events of the 'Escape from Braxis' brawl, they've consumed a significant portion of the station, forcing heroes their attacks cleave and villains alike to work together to beat back the unending swarm and escape. In ''Deadman's Stand'', they've moved into Deadman's Port and are actively sieging the base. Comes in both normal and heroic versions.apply a stacking armor debuff.


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* ArmorPiercingAttack: Each attack lowers their target's armor.
* CompositeCharacter: Basically a fusion of the Khazra and Hellbat camps. They're three BeastMan mooks from their respective franchise, and they cleave and lower armor.
* EpicFlail: Their weapons.
* HeinousHyena: Half-man, half-hyena, all evil.
[[/folder]]

!!!Other Characters
[[folder:The Omegaswarm]]
One of the UED's former 'slave broods' that has begun infesting the Nexus, assimilating the beings and essences of the realm's many worlds. In the events of the 'Escape from Braxis' brawl, they've consumed a significant portion of the station, forcing heroes and villains alike to work together to beat back the unending swarm and escape. In ''Deadman's Stand'', they've moved into Deadman's Port and are actively sieging the base. Comes in both normal and heroic versions.
----


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[[/folder]]

[[folder: Mega Enforcer]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/hanamura.jpg]]

Originally a massive Omnic samurai fought on Hanamura, it was removed when the map was reworked. It could create an ''Energy Ring'' around itself that dealt damage to enemies within it, and could ''Capture'' an enemy hero, trapping them inside the Mega Enforcer and removing them from the fight briefly. Upon defeat, it dealt 1 damage to the enemy's core.
----
* ArbitraryMinimumRange: After swallowing a hero, the Mega Enforcer will attack by inflicting damage in a ring around itself. The ring forms slightly outside of melee range, allowing players to avoid it by standing as close to the Mega Enforcer as possible.
* CyberNinja: Well, Cyber ''Samurai''.
* DummiedOut: It didn't fit into how the new Hanamura Temple worked, so it got the axe instead.
* EatenAlive: Does this to one Hero it's facing. That said, it's completely harmless aside from removing you from the fight.
* StockNinjaWeaponry: Dual-wields two [[SinisterScythe kama]].
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[[center: [-[[Characters/HeroesOfTheStorm Main Page]] | [[Characters/HeroesOfTheStormDiabloUniverse Diablo]] | [[Characters/HeroesOfTheStormOverwatchUniverse Overwatch]] | [[Characters/HeroesOfTheStormStarcraftUniverse Starcraft]] | [[Characters/HeroesOfTheStormWarcraftUniverse Warcraft]] | [[Characters/HeroesOfTheStormWarcraftAssassins Warcraft Assassins]] | [[Characters/HeroesOfTheStormWarcraftWarriors Warcraft Warriors]] | [[Characters/HeroesOfTheStormWarcraftSupport Warcraft Support]] | [[Characters/HeroesOfTheStormWarcraftSpecialistMulticlass Warcraft Specialist Multiclass]] | [[Characters/HeroesOfTheStormOtherUniverses Classic]] | [[Characters/HeroesOfTheStormRealmLords Realm Lords]] | '''Other''' -]]]

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[[center: [-[[Characters/HeroesOfTheStorm Main Page]] | [[Characters/HeroesOfTheStormDiabloUniverse Diablo]] | [[Characters/HeroesOfTheStormOverwatchUniverse Overwatch]] | [[Characters/HeroesOfTheStormStarcraftUniverse Starcraft]] | [[Characters/HeroesOfTheStormWarcraftUniverse Warcraft]] | [[Characters/HeroesOfTheStormWarcraftAssassins Warcraft Assassins]] | [[Characters/HeroesOfTheStormWarcraftWarriors Warcraft Warriors]] | [[Characters/HeroesOfTheStormWarcraftSupport Warcraft Support]] | [[Characters/HeroesOfTheStormWarcraftSpecialistMulticlass Warcraft Specialist Multiclass]] | [[Characters/HeroesOfTheStormOtherUniverses Classic]] | [[Characters/HeroesOfTheStormRealmLords Realm Lords]] | '''Other''' -]]]
| [[Characters/HeroesOfTheStormSkinThemes Skin Themes]]-]]]
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[[center: [-[[Characters/HeroesOfTheStorm Main Page]] | [[Characters/HeroesOfTheStormDiabloUniverse Diablo]] | [[Characters/HeroesOfTheStormOverwatchUniverse Overwatch]] | [[Characters/HeroesOfTheStormStarcraftUniverse Starcraft]] | [[Characters/HeroesOfTheStormWarcraftUniverse Warcraft]] | [[Characters/HeroesOfTheStormWarcraftAssassins Warcraft Assassins]] | [[Characters/HeroesOfTheStormWarcraftWarriors Warcraft Warriors]] | [[Characters/HeroesOfTheStormWarcraftSupport Warcraft Support]] | [[Characters/HeroesOfTheStormWarcraftSpecialistMulticlass Warcraft Specialist Multiclass]]-]]]
[[center: [-[[Characters/HeroesOfTheStormOtherUniverses Classic]] | [[Characters/HeroesOfTheStormRealmLords Realm Lords]] | '''Other''' -]]]

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[[center: [-[[Characters/HeroesOfTheStorm Main Page]] | [[Characters/HeroesOfTheStormDiabloUniverse Diablo]] | [[Characters/HeroesOfTheStormOverwatchUniverse Overwatch]] | [[Characters/HeroesOfTheStormStarcraftUniverse Starcraft]] | [[Characters/HeroesOfTheStormWarcraftUniverse Warcraft]] | [[Characters/HeroesOfTheStormWarcraftAssassins Warcraft Assassins]] | [[Characters/HeroesOfTheStormWarcraftWarriors Warcraft Warriors]] | [[Characters/HeroesOfTheStormWarcraftSupport Warcraft Support]] | [[Characters/HeroesOfTheStormWarcraftSpecialistMulticlass Warcraft Specialist Multiclass]]-]]]
[[center: [-[[Characters/HeroesOfTheStormOtherUniverses
Multiclass]] | [[Characters/HeroesOfTheStormOtherUniverses Classic]] | [[Characters/HeroesOfTheStormRealmLords Realm Lords]] | '''Other''' -]]]
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\n[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/hanamura.jpg]]
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[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/golem_2.jpg]]

->''"Hold on! Things are about to get '''grave.'''"''
-->-- '''The Grave Keeper'''


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The Raven Lord's loyal advisor. She first appears in Rise of the Raven Lord, the first webcomic.

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[[quoteright:306:http://static.tvtropes.org/pmwiki/pub/images/neeve.png]]

The Raven Lord's loyal advisor. She first appears in Rise of the Raven Lord, the first webcomic.

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A character only mentioned in name. Their role is unknown, but The Raven Lord is actively searching for them.

to:

[[quoteright:266:http://static.tvtropes.org/pmwiki/pub/images/orphea.png]]
[[caption-width-right:266:"You might say I burned some bridges."]]

A character only mentioned in name. Their role is unknown, but The young girl hailing from Raven Lord is actively searching for them.Court. She seems to be of great importance to the Raven Lord, whose forces tirelessly hunt her down.



* TheGhost: Has made no appearance yet.
* LivingMacGuffin: The Raven Lord is frantically searching for them. Whoever they are, they're instrumental in stopping this coming darkness.

to:

* TheGhost: Has made InTheHood: Usually travels with a hood over her head.
* LittleMissBadass: She's seemingly
no appearance yet.
more than a child, and yet possesses enough magical power to utterly annihilate her pursuers with the help of Deckard Cain.
* LivingMacGuffin: The Raven Lord is frantically searching for them. Whoever they are, they're her. Seemingly, she's instrumental in stopping this the coming darkness.
invasion.
* ScrewThisImOuttaHere: Her first instinct after realizing that the Raven Lord's unleashed the Dark Nexus. Deckard's desire to see the Raven Lord's ploy stopped does convince her to help him out.
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[[folder:Gnolls]]

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[[folder:Gnolls]][[folder:Armored Gnolls]]

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[[folder: Mega Enforcer]]
A massive Omnic samurai fought on Hanamura. It can create an ''Energy Ring'' around itself that deals damage to enemies within it, and can ''Capture'' an enemy hero, trapping that hero inside the Mega Enforcer and removing them from the fight briefly. Upon defeat, it deals 1 damage to the enemy's core.

to:

[[folder: Mega Enforcer]]
A massive Omnic samurai fought
[[folder:Ice Giant]]
Elemental giants found
on Hanamura. It can create Alterac Pass. They will occasionally perform an ''Energy Ring'' around itself AreaOfEffect ''Mega Smash'', and also launch an ''Ice Shard'' that deals damage to enemies within it, and can ''Capture'' an enemy hero, trapping that hero inside the Mega Enforcer and removing them from the fight briefly. Upon defeat, it deals 1 damage to the enemy's core.creates a massive slow in a small area.



* ArbitraryMinimumRange: After swallowing a hero, the Mega Enforcer will attack by inflicting damage in a ring around itself. The ring forms slightly outside of melee range, allowing players to avoid it by standing as close to the Mega Enforcer as possible.
* CyberNinja: Well, Cyber ''Samurai''.
* EatenAlive: Does this to one Hero it's facing. That said, it's completely harmless aside from removing you from the fight.
* StockNinjaWeaponry: Dual-wields two [[SinisterScythe kama]].

to:

* ArbitraryMinimumRange: After swallowing a hero, AnIcePerson: It launches shards of ice.
* RockMonster
* GroundPound: Shares
the Mega Enforcer will attack by inflicting damage in a ring around itself. The ring forms slightly outside of melee range, allowing players to avoid it by standing as close to the Mega Enforcer as possible.
* CyberNinja: Well, Cyber ''Samurai''.
* EatenAlive: Does this to one Hero it's facing. That said, it's completely harmless aside from removing you from the fight.
* StockNinjaWeaponry: Dual-wields two [[SinisterScythe kama]].
Grave Golem's smash attack.



[[folder: Sand Golem]]
Huge bosses fought on Sky Temple and Tomb of the Spider Queen. They perform a ''Mega Smash'' that damages and stuns nearby enemies, and use ''Whirling Sands'' to create dust devils that blow enemies around.

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[[folder: Sand Golem]]
Huge bosses
Mega Enforcer]]
A massive Omnic samurai
fought on Sky Temple and Tomb of the Spider Queen. They perform a ''Mega Smash'' that damages and stuns nearby enemies, and use ''Whirling Sands'' to Hanamura. It can create dust devils an ''Energy Ring'' around itself that blow deals damage to enemies around.within it, and can ''Capture'' an enemy hero, trapping that hero inside the Mega Enforcer and removing them from the fight briefly. Upon defeat, it deals 1 damage to the enemy's core.



* BigCreepyCrawlies: Their bodies look like enormous scarabs.
* BlowYouAway: Their tornado attack. It doesn't deal damage, but it's really annoying and can sometimes throw you into its slam.
* GroundPound: They have a similar slam attack to the Grave Golem, except it also knocks enemies into the air.
* OurCentaursAreDifferent: Features a centaur-like design with a humanoid torso and a massive beetle for a lower body.

to:

* BigCreepyCrawlies: Their bodies look like enormous scarabs.
ArbitraryMinimumRange: After swallowing a hero, the Mega Enforcer will attack by inflicting damage in a ring around itself. The ring forms slightly outside of melee range, allowing players to avoid it by standing as close to the Mega Enforcer as possible.
* BlowYouAway: Their tornado attack. It doesn't deal damage, but CyberNinja: Well, Cyber ''Samurai''.
* EatenAlive: Does this to one Hero
it's really annoying and can sometimes throw facing. That said, it's completely harmless aside from removing you into its slam.
* GroundPound: They have a similar slam attack to
from the Grave Golem, except it also knocks enemies into the air.
fight.
* OurCentaursAreDifferent: Features a centaur-like design with a humanoid torso and a massive beetle for a lower body.StockNinjaWeaponry: Dual-wields two [[SinisterScythe kama]].



[[folder:Slime Boss]]
Gigantic Zerg Swarm Hosts fought on Warhead Junction. They periodically unleash waves of exploding Slime Pods and use ''Slime Spit'' to create damaging pools.

to:

[[folder:Slime Boss]]
Gigantic Zerg Swarm Hosts
[[folder: Sand Golem]]
Huge bosses
fought on Warhead Junction. Sky Temple and Tomb of the Spider Queen. They periodically unleash waves of exploding Slime Pods perform a ''Mega Smash'' that damages and stuns nearby enemies, and use ''Slime Spit'' ''Whirling Sands'' to create damaging pools.dust devils that blow enemies around.



* ActionBomb: The Slime Pods.
* DivergentCharacterEvolution: Swarm Hosts in ''Starcraft'' are mook makers that can only attack with minions and have to be burrowed. Here, they're given a [[StealthPun host]] of new abilities, and even their minions are upgraded to now explode.
* MookMaker: It spews Slime Pods to attack enemies.
* WeaksauceWeakness: Prior to its rework, the Swarm Host used to burrow to spawn minions, and its Podlings were slow-moving and easy to dodge, leaving it totally defenseless. It was so weak, it actually gained a different set of skills while sieging. Post-rework, this is averted.

to:

* ActionBomb: The Slime Pods.
BigCreepyCrawlies: Their bodies look like enormous scarabs.
* DivergentCharacterEvolution: Swarm Hosts in ''Starcraft'' are mook makers that BlowYouAway: Their tornado attack. It doesn't deal damage, but it's really annoying and can only sometimes throw you into its slam.
* GroundPound: They have a similar slam
attack to the Grave Golem, except it also knocks enemies into the air.
* OurCentaursAreDifferent: Features a centaur-like design
with minions a humanoid torso and have to be burrowed. Here, they're given a [[StealthPun host]] of new abilities, and even their minions are upgraded to now explode.
* MookMaker: It spews Slime Pods to attack enemies.
* WeaksauceWeakness: Prior to its rework, the Swarm Host used to burrow to spawn minions, and its Podlings were slow-moving and easy to dodge, leaving it totally defenseless. It was so weak, it actually gained
massive beetle for a different set of skills while sieging. Post-rework, this is averted.lower body.



!!!Vehicles
[[folder:General]]
The somewhat NonIndicativeName (except in the Triglav Protector's case) of map objectives which are directly controlled by players. Players assuming control of these are presented with a new set of skills that are adapt at tearing down structures.

to:

!!!Vehicles
[[folder:General]]
The somewhat NonIndicativeName (except in the Triglav Protector's case)
[[folder:Slime Boss]]
Gigantic Zerg Swarm Hosts fought on Warhead Junction. They periodically unleash waves
of map objectives which are directly controlled by players. Players assuming control of these are presented with a new set of skills that are adapt at tearing down structures.exploding Slime Pods and use ''Slime Spit'' to create damaging pools.



* ContractualBossImmunity: As of Assault on Volskaya, Vehicles are permanently Unstoppable, making them immune to most Crowd Control effects. Even before that, they had a 50% reduced timer on stuns, silences, and slows.
* HourOfPower: The one controlling the Vehicle gets an extreme boost in power, but only until it's destroyed. Even if it isn't destroyed, they will despawn on their own after a time limit.
* TheJuggernaut: They hit quite hard, deal bonus damage to structures, shrug off enemy disables, and can lay waste to the enemy team with various crowd control abilities. The only surefire way to stop these guys is to kill them, or at the very least make the player controlling them retreat.
* MagikarpPower: The longer the match lasts, the more powerful they become each time they are released. While the first attack may only break one or two towers, if the game goes on long enough they can destroy a tower in two or three hits, making steamrolling all the way to the enemy core much easier.

to:

* ContractualBossImmunity: As of Assault on Volskaya, Vehicles ActionBomb: The Slime Pods.
* DivergentCharacterEvolution: Swarm Hosts in ''Starcraft''
are permanently Unstoppable, making them immune to most Crowd Control effects. Even before that, they had a 50% reduced timer on stuns, silences, and slows.
* HourOfPower: The one controlling the Vehicle gets an extreme boost in power, but
mook makers that can only until it's destroyed. Even if it isn't destroyed, they will despawn on their own after a time limit.
* TheJuggernaut: They hit quite hard, deal bonus damage to structures, shrug off enemy disables, and can lay waste to the enemy team with various crowd control abilities. The only surefire way to stop these guys is to kill them, or at the very least make the player controlling them retreat.
* MagikarpPower: The longer the match lasts, the more powerful they become each time they are released. While the first
attack may only break one or two towers, if with minions and have to be burrowed. Here, they're given a [[StealthPun host]] of new abilities, and even their minions are upgraded to now explode.
* MookMaker: It spews Slime Pods to attack enemies.
* WeaksauceWeakness: Prior to its rework,
the game goes on long enough they can destroy a tower in two or three hits, making steamrolling all the way Swarm Host used to the enemy core much easier.burrow to spawn minions, and its Podlings were slow-moving and easy to dodge, leaving it totally defenseless. It was so weak, it actually gained a different set of skills while sieging. Post-rework, this is averted.



!!!Vehicles
[[folder:General]]
The somewhat NonIndicativeName (except in the Triglav Protector's case) of map objectives which are directly controlled by players. Players assuming control of these are presented with a new set of skills that are adapt at tearing down structures.
----
* ContractualBossImmunity: As of Assault on Volskaya, Vehicles are permanently Unstoppable, making them immune to most Crowd Control effects. Even before that, they had a 50% reduced timer on stuns, silences, and slows.
* HourOfPower: The one controlling the Vehicle gets an extreme boost in power, but only until it's destroyed. Even if it isn't destroyed, they will despawn on their own after a time limit.
* TheJuggernaut: They hit quite hard, deal bonus damage to structures, shrug off enemy disables, and can lay waste to the enemy team with various crowd control abilities. The only surefire way to stop these guys is to kill them, or at the very least make the player controlling them retreat.
* MagikarpPower: The longer the match lasts, the more powerful they become each time they are released. While the first attack may only break one or two towers, if the game goes on long enough they can destroy a tower in two or three hits, making steamrolling all the way to the enemy core much easier.
[[/folder]]



!!!Easter Eggs/Event Characters
[[folder:The Omegaswarm]]
One of the UED's former 'slave broods' that has begun infesting the Nexus, assimilating the beings and essences of the realm's many worlds. In the events of the 'Escape from Braxis' brawl, they've consumed a significant portion of the station, forcing heroes and villains alike to work together to beat back the unending swarm and escape. In ''Deadman's Stand'', they've moved into Deadman's Port and are actively sieging the base. Comes in both normal and heroic versions.

to:

!!!Easter Eggs/Event Characters
[[folder:The Omegaswarm]]
One
[[folder:Gnolls]]
A camp consisting
of the UED's former 'slave broods' that has begun infesting the Nexus, assimilating the beings three gnolls, found in Alterac Pass. They wield flails, and essences of the realm's many worlds. In the events of the 'Escape from Braxis' brawl, they've consumed a significant portion of the station, forcing heroes their attacks cleave and villains alike to work together to beat back the unending swarm and escape. In ''Deadman's Stand'', they've moved into Deadman's Port and are actively sieging the base. Comes in both normal and heroic versions.apply a stacking armor debuff.


Added DiffLines:

* ArmorPiercingAttack: Each attack lowers their target's armor.
* CompositeCharacter: Basically a fusion of the Khazra and Hellbat camps. They're three BeastMan mooks from their respective franchise, and they cleave and lower armor.
* EpicFlail: Their weapons.
* HeinousHyena: Half-man, half-hyena, all evil.
[[/folder]]

!!!Easter Eggs/Event Characters
[[folder:The Omegaswarm]]
One of the UED's former 'slave broods' that has begun infesting the Nexus, assimilating the beings and essences of the realm's many worlds. In the events of the 'Escape from Braxis' brawl, they've consumed a significant portion of the station, forcing heroes and villains alike to work together to beat back the unending swarm and escape. In ''Deadman's Stand'', they've moved into Deadman's Port and are actively sieging the base. Comes in both normal and heroic versions.
----
Is there an issue? Send a MessageReason:
Moving him to the Realm Lords page to match Mira Han.


[[/folder]]

[[folder: El Guapo]]
[[quoteright:300:http://static.tvtropes.org/pmwiki/pub/images/800px_el_guapo.png]]
[[caption-width-right:300:"''Legendariooo!''"]]
->Voiced by: Arturo "El Rudo" Rivera

"The Handsome One" is the announcer of [[Wrestling/WrestleMania Nexomania,]] the greatest brawler in the Nexus. He is unlocked by completing the Nexomania event quest in 2018.
----
* EverythingSoundsSexierInFrench: Only speaks in glorious Mexican Spanish.
* InkSuitActor: He is basically the Nexus equivalent of "El Rudo", who himself is a very popular [[https://en.wikipedia.org/wiki/Lucha_libre lucha libre]] commentator.
Is there an issue? Send a MessageReason:
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Added DiffLines:

* InkSuitActor: He is basically the Nexus equivalent of "El Rudo", who himself is a very popular [[https://en.wikipedia.org/wiki/Lucha_libre lucha libre]] commentator.
Is there an issue? Send a MessageReason:
None


[[caption-width-right:350:"''Legendariooo!''"]]

to:

[[caption-width-right:350:"''Legendariooo!''"]][[caption-width-right:300:"''Legendariooo!''"]]
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Added DiffLines:

[[quoteright:300:http://static.tvtropes.org/pmwiki/pub/images/800px_el_guapo.png]]
[[caption-width-right:350:"''Legendariooo!''"]]

Added: 320

Changed: 1

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The famed human archeologist and rival of Brann Bronzebeard, Harrison is renowned for his exploits in Zul'Aman, Grizzly Hills, and Uldum...although he's not quite at the same level of skill as Brann, having been shown up more than once.

to:

The famed human archeologist archaeologist and rival of Brann Bronzebeard, Harrison is renowned for his exploits in Zul'Aman, Grizzly Hills, and Uldum...although he's not quite at the same level of skill as Brann, having been shown up more than once.


Added DiffLines:

[[/folder]]

[[folder: El Guapo]]
->Voiced by: Arturo "El Rudo" Rivera

"The Handsome One" is the announcer of [[Wrestling/WrestleMania Nexomania,]] the greatest brawler in the Nexus. He is unlocked by completing the Nexomania event quest in 2018.
----
* EverythingSoundsSexierInFrench: Only speaks in glorious Mexican Spanish.
Is there an issue? Send a MessageReason:
None



to:

[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/garden_terror.jpg]]

Added: 398

Changed: 1765

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A giant mech found in the center area of Braxis Holdout. It occasionally fires a stream of bullets in a wide area in front of it, and can fire a missile.

to:

A giant mech found in the center area of Braxis Holdout. It occasionally fires a stream of bullets in a wide Holdout, the Archangel attacks with twin gatling cannons. Its abilities are ''Bullet Storm'', which strafes an area in front of it, it with gunfire, and can fire ''Mortar'', which fires a missile.missile for area damage.



Huge golems made of skulls and brambles. They're fought as boss mercenaries on Cursed Hollow and Blackheart's Bay, and are a part of the objective on Haunted Mines. It performs a slam attack and will occasionally root nearby heroes.

to:

Huge golems made of skulls and brambles. They're fought as boss mercenaries on Cursed Hollow and Blackheart's Bay, and are a part of the objective on Haunted Mines. It performs Its abilities include a slam attack ''Mega Smash'' that heavily damages and will occasionally root stuns nearby heroes.enemies after a delay and ''Binding Roots'' that root enemies in an area, dealing heavy damage over time.



Originally a Hallow's End boss in ''VideoGame/WorldOfWarcraft'', the Headless Horseman is a boss camp on Towers of Doom. He will occasionally throw his head, creating a damaging pool. He will not join the player after being defeated, but he will deal 4 damage to the enemy's core. Also hosts the Hallow's End brawl.

to:

Originally a Hallow's End boss in ''VideoGame/WorldOfWarcraft'', the Headless Horseman is a boss camp on Towers of Doom. He will occasionally throw His ''Horseman's Head'' ability throws his head, creating a damaging pool.pool that deals damage over time, and his basic attack cleaves all enemies in an area. He will not join the player after being defeated, but he will deal 4 damage to the enemy's core. Also hosts the Hallow's End brawl.



A massive Omnic samurai fought on Hanamura. It will create a ring of energy around it and will eat one Hero it's fighting for a lengthy duration. Upon defeat, it deals 1 damage to the enemy's core.

to:

A massive Omnic samurai fought on Hanamura. It will can create a ring of energy an ''Energy Ring'' around it itself that deals damage to enemies within it, and will eat one Hero it's fighting for a lengthy duration.can ''Capture'' an enemy hero, trapping that hero inside the Mega Enforcer and removing them from the fight briefly. Upon defeat, it deals 1 damage to the enemy's core.



Huge bosses fought on Sky Temple and Tomb of the Spider Queen. They perform a ground-pound attack and also create dust devils that blow enemies around.

to:

Huge bosses fought on Sky Temple and Tomb of the Spider Queen. They perform a ground-pound attack ''Mega Smash'' that damages and also stuns nearby enemies, and use ''Whirling Sands'' to create dust devils that blow enemies around.



[[folder:Swarm Host]]
Zerg monsters fought on Warhead Junction. They periodically unleash waves of exploding Podlings.

to:

[[folder:Swarm Host]]
[[folder:Slime Boss]]
Gigantic
Zerg monsters Swarm Hosts fought on Warhead Junction. They periodically unleash waves of exploding Podlings.Slime Pods and use ''Slime Spit'' to create damaging pools.



* ActionBomb: The Podlings.

to:

* ActionBomb: The Podlings.Slime Pods.



* MookMaker: Once again, the Podlings.

to:

* MookMaker: Once again, the Podlings.It spews Slime Pods to attack enemies.




->''"Your enemies '''shall fall!'''"''

A mighty dragon warrior sealed within a statue at the center of the Dragon Shire map. The heroes can liberate him by activating the shrines and interacting with the Knight's statue in the middle of the battlefield, taking control of him temporarily. It has the abilities ''Dragon's Breath'', breathing a cone of fire, and ''Savage Charge'', which winds up then punts a hero away. The Dragon Knight also deals increased damage to structures.

to:

\n->''"Your [[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/hots_dragon_knight.jpg]]
[[caption-width-right:350:''"Your
enemies '''shall fall!'''"''

A mighty dragon warrior
fall!'''"'']]

Once a noble knight of Dragon Shire, the Dragon Knight was cursed by Queen Nightshade into his monstrous form. The knight's children
sealed him away within a statue at in the center middle of Dragon Shire, taking up the fight against Queen Nightshade to protect the kingdom from her infestation.

On
the Dragon Shire map. The battleground, heroes can liberate him the Dragon Knight by activating the shrines and interacting with the Knight's statue in the middle of the battlefield, taking control of him temporarily. It has the abilities ''Dragon's Breath'', breathing a cone of fire, and ''Savage Charge'', which winds up then punts a hero away. The Dragon Knight also deals increased damage to structures.



* TakenForGranite: He was either turned into a statue or sealed inside it. Either way, he's very upset about being stuck inside it.

to:

* TakenForGranite: He was either turned into a statue or sealed inside it. Either way, a statue, and he's very upset not happy about being stuck inside it.
* WasOnceAMan: Formerly a (presumably human) knight before falling afoul of Queen Nightshade.



A Bruiser camp consisting of three fighters and one sorcerer. The knights attack up-close with their polearms, while the sorcerer hangs back launching magical bolts and provide a spell armor aura for nearby allies.

to:

A Bruiser camp consisting of three fighters and one sorcerer. The knights attack up-close with their polearms, while the sorcerer hangs back launching magical to attack with a ''Magical Barrage'', firing multiple bolts that deal minor damage, and provide a spell armor aura for nearby allies.
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* TheGoodChancellor: She is loyal to The Raven Lord in every way. While she is wary of his brash actions - especially calling upon the Dark Nexus for power - she concedes to his judgement that it's too late to be cautious.

to:

* CoolOldLady: She's a level-headed and reasonable older woman.
* TheGoodChancellor: She is loyal to The the Raven Lord in every way. While she is wary of his brash actions - especially calling upon the Dark Nexus for power - she concedes to his judgement that it's too late to be cautious.

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