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On the Dragon Shire battleground, heroes can liberate the Dragon Knight by activating the shrines and interacting with the Knight's statue in the middle of the battlefield, taking control of him temporarily. It has the abilities ''Dragon's Breath'', breathing a cone of fire, and ''Savage Charge'', which winds up then punts a target hero away. The Dragon Knight also deals increased damage to structures.

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On the Dragon Shire battleground, heroes can liberate the Dragon Knight by activating the shrines and interacting with the Knight's statue in the middle of the battlefield, taking control of him temporarily. It He has the abilities ''Dragon's Breath'', breathing a cone of fire, and ''Savage Charge'', which winds up then punts a target hero away. The Additionally, his trait, ''Rubble Maker'', doubles the damage he deals to non-heroes and greatly reduces the damage he takes from structures, and causes the Dragon Knight also deals increased damage to structures.explode on death and knock away enemy heroes.

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On the Dragon Shire battleground, heroes can liberate the Dragon Knight by activating the shrines and interacting with the Knight's statue in the middle of the battlefield, taking control of him temporarily. It has the abilities ''Dragon's Breath'', breathing a cone of fire, and ''Savage Charge'', which winds up then punts a hero away. The Dragon Knight also deals increased damage to structures.

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On the Dragon Shire battleground, heroes can liberate the Dragon Knight by activating the shrines and interacting with the Knight's statue in the middle of the battlefield, taking control of him temporarily. It has the abilities ''Dragon's Breath'', breathing a cone of fire, and ''Savage Charge'', which winds up then punts a target hero away. The Dragon Knight also deals increased damage to structures.



[[caption-width-right:309:"We've redesigned our Triglav Protectors for combat in the Nexus. Prepare to begin field testing."]]

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[[caption-width-right:309:"We've [[caption-width-right:309:''"We've redesigned our Triglav Protectors for combat in the Nexus. Prepare to begin field testing."]]
"'']]



An experimental mech built by Volskaya Industries. Uniquely, it's controlled by two players, one serving as a pilot, and the other serving as a gunner. The pilot controls movement and can ''Charge'' at a target enemy, fire a ''Rocket Fist'' that knocks back a hero or disables a structure, and activate a ''Shield Emitter'' that grants the mech Armor and grants a shield to nearby allies. The gunner has an array of offensive abilities, including a ''Particle Cannon'' that charges in range, a ''Gatling Cannon'' that fires bullets at the cursor location, and a ''Scorching Laser'' that slices the terrain in a line then detonates for heavy damage.

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An experimental mech built by Volskaya Industries. Uniquely, it's controlled by two players, one serving as a pilot, and the other serving as a gunner.
*
The pilot controls movement and can ''Charge'' at a target enemy, fire a ''Rocket Fist'' that kills minions and knocks back a the first hero or disables a structure, the first structure it hits, and activate a ''Shield Emitter'' that grants the mech Armor and grants a shield to nearby allies. allies.
*
The gunner has an array of offensive abilities, including a ''Particle Cannon'' that charges in range, range to launch a huge plasma ball in the target area, a ''Gatling Cannon'' that fires bullets at the cursor location, location at the cost of limited ammo, and a ''Scorching Laser'' that slices the terrain in a line then detonates for heavy damage.

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-->-- '''The Grave Keeper'''

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-->-- '''The Grave Keeper'''
Keeper'''\\
\\



* TheCameo: While crossovers aren't a rarity in this game, he's uniquely a Warcraft character in an otherwise Nexus-original map.

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* TheCameo: While crossovers aren't a rarity in this game, he's uniquely a Warcraft ''Warcraft'' character in an otherwise Nexus-original map.



-->--'''Lady of Thorns'''

Once a noble knight of Dragon Shire, the Dragon Knight was cursed by Queen Nightshade into his monstrous form. The knight's children sealed him away within a statue in the middle of Dragon Shire, taking up the fight against Queen Nightshade to protect the kingdom from her infestation. Although the Dragon Knight was slain by the Lady of Thorns after being corrupted by the Raven Lord, his power lives on for worthy heroes to wield.\\

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-->--'''Lady of Thorns'''

Once a noble knight of Dragon Shire, the Dragon Knight was cursed by Queen Nightshade into his monstrous form. The knight's children sealed him away within a statue in the middle of Dragon Shire, taking up the fight against Queen Nightshade to protect the kingdom from her infestation. Although the Dragon Knight was slain by the Lady of Thorns after being corrupted by the Raven Lord, his power lives on for worthy heroes to wield.\\
Thorns'''\\




Once a noble knight of Dragon Shire, the Dragon Knight was cursed by Queen Nightshade into his monstrous form. The knight's children sealed him away within a statue in the middle of Dragon Shire, taking up the fight against Queen Nightshade to protect the kingdom from her infestation. Although the Dragon Knight was slain by the Lady of Thorns after being corrupted by the Raven Lord, his power lives on for worthy heroes to wield.\\
\\




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[[quoteright:309:https://static.tvtropes.org/pmwiki/pub/images/bash_27em_robots.png]]
[[caption-width-right:309:"We've redesigned our Triglav Protectors for combat in the Nexus. Prepare to begin field testing."]]



-->-- '''Katya Volskaya'''

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-->-- '''Katya Volskaya'''
Volskaya'''\\
\\



* FlawedPrototype: Katya's reaction when the Protector is defeated indicates it's still this.

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* FlawedPrototype: Katya's reaction various reactions when the Protector is defeated indicates it's still this.in the early development stages.



* RocketPunch: One of the pilot's abilities.

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* ObviousRulePatch:
** For a brief time when Volskaya Foundry was released, if there was only one player in the Protector they could freely swap between the Pilot and Gunner seats. This basically meant that a single person could use every ability with good enough micro, ruining the point of a two-player vehicle. This feature was soon removed.
** Boarding the Triglav Protector is a brief channeled effect, which was originally interrupted by taking damage. This became a problem when Orphea was released, since ''Eternal Feast'' made it impossible for her opponents to enter the vehicle if it was cast underneath it (the Protector still counts as a hero even while not being piloted, meaning the feast will recast endlessly). It was swiftly patched so that you can board it even when you take damage.
* RocketPunch: One of the pilot's abilities.
abilities. In this case, it's more of a "rocket open palm" that knocks enemies away.



[[quoteright:350:''"Such useful servants! My terrors will CRUSH your enemies!"'']]

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[[quoteright:350:''"Such [[caption-width-right:350:''"Such useful servants! My terrors will CRUSH your enemies!"'']]



-->-- '''The Spore Queen'''

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-->-- '''The Spore Queen'''
Queen'''\\
\\
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Removed the Warcraft Universe page as it was only used as a holding page for upcoming characters, and the game isn't being updated anymore.


[[center: [-[[Characters/HeroesOfTheStorm Main Page]] | [[Characters/HeroesOfTheStormDiabloUniverse Diablo]] | [[Characters/HeroesOfTheStormOverwatchUniverse Overwatch]] | [[Characters/HeroesOfTheStormStarcraftUniverse Starcraft]] | [[Characters/HeroesOfTheStormWarcraftUniverse Warcraft]] | [[Characters/HeroesOfTheStormWarcraftAssassins Warcraft Assassins]] | [[Characters/HeroesOfTheStormWarcraftWarriors Warcraft Warriors]] | [[Characters/HeroesOfTheStormWarcraftSupport Warcraft Support]] | [[Characters/HeroesOfTheStormOtherUniverses Other Universes]] | [[Characters/HeroesOfTheStormRealmLords Realm Lords]] | '''Other''' | [[Characters/HeroesOfTheStormSkinThemes Skin Themes]]-]]]

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[[center: [-[[Characters/HeroesOfTheStorm Main Page]] | [[Characters/HeroesOfTheStormDiabloUniverse Diablo]] | [[Characters/HeroesOfTheStormOverwatchUniverse Overwatch]] | [[Characters/HeroesOfTheStormStarcraftUniverse Starcraft]] | [[Characters/HeroesOfTheStormWarcraftUniverse Warcraft]] | [[Characters/HeroesOfTheStormWarcraftAssassins Warcraft Assassins]] | [[Characters/HeroesOfTheStormWarcraftWarriors Warcraft Warriors]] | [[Characters/HeroesOfTheStormWarcraftSupport Warcraft Support]] | [[Characters/HeroesOfTheStormOtherUniverses Other Universes]] | [[Characters/HeroesOfTheStormRealmLords Realm Lords]] | '''Other''' | [[Characters/HeroesOfTheStormSkinThemes Skin Themes]]-]]]

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* DeadWeight

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* DeadWeightDeadWeight: It's a colossal undead monstrosity made of weeds and skulls.



[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/towers_of_doom_art.png]]
[[caption-width-right:350:''"HA-HAHAHAHAHA!"'']]



* RockMonster



* RockMonster: It's an icy Mountain Giant made of rocks.



[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/warhead_junction.png]]



* DefeatEqualsFriendship

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* DefeatEqualsFriendshipDefeatEqualsFriendship: If you beat the mercs up, they'll fight for you (with a small handful of exceptions).
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* ArbitraryMinimumRange: After swallowing a hero, the Mega Enforcer will attack by inflicting damage in a ring around itself. The ring forms slightly outside of melee range, allowing players to avoid it by standing as close to the Mega Enforcer as possible.

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* ArbitraryMinimumRange: ArbitraryWeaponRange: After swallowing a hero, the Mega Enforcer will attack by inflicting damage in a ring around itself. The ring forms slightly outside of melee range, allowing players to avoid it by standing as close to the Mega Enforcer as possible.
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an axe to grind was disambiguated. This example isn't actually a trope.


* AnAxeToGrind: He has a massive axe as his weapon.
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* WeaksauceWeakness: More than any other Vehicle, the Terror relies on its Overgrowth ability, as its structure damage is actually pretty subpar without it. A fairly easy way to defend against the Terror is to simply destroy the plant. On the other hand, the plant also shuts down any attacks from buildings, including the Core (something not even The Raven Lord's curse disables), extending its own survivablity during a siege.

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* WeaksauceWeakness: More than any other Vehicle, the Terror relies on its Overgrowth ability, as its structure damage is actually pretty subpar without it. A fairly easy way to defend against the Terror is to simply destroy the plant. On the other hand, the plant also shuts down any attacks from buildings, including the Core (something not even The Raven Lord's curse disables), extending its own survivablity survivability during a siege.

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* BalefulPolymorph: ''Queen's Curse'' puts a seed on the ground that ticks a couple times, transforming enemies into plants for a fairly lengthy duration.


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* ForcedTransformation: ''Queen's Curse'' puts a seed on the ground that ticks a couple times, transforming enemies into plants for a fairly lengthy duration.
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not a trope


* CoolHat: His trucker hat, as seen in his art. The hat itself was actually removed from his model some point during the alpha, however (probably due to a trucker being a little too much AnachronismStew for Warcraft).

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A conflux of forbidden power, containing twisted versions of the heroes called forth by the Nexus itself. Corrupted versions of Dehaka, Alarak, and Gul'dan were summoned by The Raven Lord, and Alarak and Gul'dan swore their loyalty to him after Dehaka was easily slain.

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A conflux of forbidden power, containing twisted versions of the heroes called forth by the Nexus itself. Corrupted versions of Dehaka, Alarak, and Gul'dan were summoned by The Raven Lord, and Alarak and Gul'dan swore their loyalty to him after Dehaka was easily slain. After the Raven Lord's defeat, the Dark Nexus threatened to destroy the Nexus but Tassadar sacrificed himself to stop it.



* TheCorruption: Tassadar and Fenix were corrupted by the Dark Nexus, giving them enhanced power at the expense of slowly driving them insane. Deathwing, on the other hand, willingly let himself become corrupted in order to gain power.



* WeHardlyKnewYe: There also existed a Dark Dehaka together with Alarak and Gul'dan, but he was swiftly defeated and absorbed by the Raven Lord's Singularity to prove his superiority to the remaining twisted heroes.
** Also applies to the two that made it as skins, who were unceremoniously killed at the battle for King's Crest. Gul'dan was bested by Varian and Alarak was skewered by the Dragon Knight.

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* GameplayAndStoryIntegration: Tassadar stopping the Dark Nexus coincided with his rework from a Support to an Assassin, representing the enhanced powers the Dark Nexus gave him.
* WeHardlyKnewYe: There also existed a Dark Dehaka together with Alarak and Gul'dan, but he was swiftly defeated and absorbed by the Raven Lord's Singularity to prove his superiority to the remaining twisted heroes.
** Also
heroes. This also applies to the two that made it as skins, who were unceremoniously killed at the battle for King's Crest. Gul'dan was bested by Varian and Alarak was skewered by the Dragon Knight.
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Direct link.


* BossInMooksClothing: Unlike other merc camps, this is only a single unit and features a powerful (but telegraphed) area of effect slash. It also can't be Bribed. However, it's a lot weaker and easier to capture than an actual boss.

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* BossInMooksClothing: BossInMookClothing: Unlike other merc camps, this is only a single unit and features a powerful (but telegraphed) area of effect slash. It also can't be Bribed. However, it's a lot weaker and easier to capture than an actual boss.
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Moving this Dummied Out example to trivia.


* DummiedOut: It didn't fit into how the new Hanamura Temple worked, so it got the axe instead.
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[[caption-width-right:206:''"From order, comes justice!"'']]

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[[caption-width-right:206:''"From [[caption-width-right:206:[[https://static.wikia.nocookie.net/allstars_gamepedia/images/8/84/Tassadar_UI_Lockin00.ogg "From order, comes justice!"'']]
justice!"]]]]



[[caption-width-right:206:''"Haha! Anyone order a one-man wrecking crew?"'']]

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[[caption-width-right:206:''"Haha! [[caption-width-right:206:[[https://static.wikia.nocookie.net/allstars_gamepedia/images/7/72/Gazlowe_UI_Lockin10.ogg "Haha! Anyone order a one-man wrecking crew?"'']]
crew?"]]]]
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* MercenaryUnits: As with the regular Mercenaries, defeating them and staying on the capture point recruits them.


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* MercenaryUnits: With a twist, the heroes must defeat them in combat and stay on the capture point in order to recruit them.
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Frickin' Laser Beams entry amended in accordance with this Trope Repair Shop Thread.


* FrickinLaserBeams: Post-rework, he now has the Distortion Beam as his default basic attack, though now it acts more like how you'd expect a laser attack to work, rapidly dealing damage much like Zarya's attack.

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* FrickinLaserBeams: EnergyWeapon: Post-rework, he now has the Distortion Beam as his default basic attack, though now it acts more like how you'd expect a laser attack to work, rapidly dealing damage much like Zarya's attack.

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''Information about the current version of Tassadar can be found [[Characters/HeroesOfTheStormStarcraftUniverse here]].''

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''Information ->''Information about the current version of Tassadar can be found [[Characters/HeroesOfTheStormStarcraftUniverse here]].''


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[[/folder]]

[[folder:Gazlowe, Boss of Ratchet]]
!!!'''Voiced by:''' Creator/TravisWillingham
[[quoteright:206:https://static.tvtropes.org/pmwiki/pub/images/gazlowe_hots.jpg]]
[[caption-width-right:206:''"Haha! Anyone order a one-man wrecking crew?"'']]

->''Information about the current version of Gazlowe can be found [[Characters/HeroesOfTheStormWarcraftWarriors here]].''

\\
The leader of the goblin city of Ratchet, Gazlowe designed the foundations for the orcish and Horde capital of Ogrimmar. Being a goblin, one of his greatest natures is tinkering and designing, inventions and creations that always don't tend to be 100% safe.\\
\\
Gazlowe is a Melee Assassin hero, representing the Goblin Tinker hero unit from ''Warcraft III'', who excels at capturing mercenaries and guarding a location. His trait, ''Salvager'', allows him to collect Scrap from destroyed enemy structures and his own turrets, restoring mana and reducing his cooldowns. He can also activate his trait to instantly dismantle a ''Rock-It! Turret'' to obtain Scrap. His ''Rock-It! Turret'' allows him to place a stationary turret in a targeted location and can store up to two charges. ''Deth Lazor'' has him stand still and charge a laser beam that increases in power, length, and width the longer he charges it. ''Xplodium Charge'' places a bomb with a 2.5-second delay that explodes to deal damage and stun enemies caught in the blast radius. Also, Gazlowe has a fourth ability called ''Focus Turrets!'', which makes his ''Rock-It! Turrets'' focus on a single target if possible.\\
\\
His first Heroic is ''Robo-Goblin'', which passively increases his Basic Attack damage by 100% and can be activated to increase his movement speed and Armor for a few seconds. His second Heroic is ''Grav-O-Bomb 3000'', which pulls in enemies after a 2-second delay, dealing heavy damage.\\
\\
His current skins are Chief Engineer Gazlowe, [[LittleGreenMen Mad Martian Gazlowe]], [[RepulsiveRingmaster Big Top Gazlowe]], and [[BrownBagMask Paper Bag Gazlowe]].
----
* AwesomeBackpack: He has an attack robot attached to his back. [[Franchise/{{Ghostbusters}} Proton Packs,]] eat your heart out.
* BoringButPractical: His ''Robo-Goblin'' heroic may not be that astounding, but in maps where mercenaries, especially boss camps, are easily accessible, this heroic is definitely useful, and the bonus damage isn't bad for smacking around enemy heroes either.
* BrownBagMask: His Hallow's End "costume" is a brown bag over his robot's head with something (which changes depending on the tint) drawn on it.
* ChainsawGood: More like Sawblade Good when he takes his ''Robo-Goblin'' heroic, but the feel is definitely there. Taking the heroic permanently replaces the clamps on his robot's arms with sawblades.
* CooldownManipulation: His ''Salvager'' trait allows him to reduce the cooldown of his abilities each time he gathers Scrap from his destroyed ''Rock-It! Turrets'' or from destroyed enemy structures. Note that this trait is also applied to his ''Heroics''.
* CoolHat: His trucker hat, as seen in his art. The hat itself was actually removed from his model some point during the alpha, however (probably due to a trucker being a little too much AnachronismStew for Warcraft).
* CripplingOverspecialization: Gazlowe excels at sieging with his wave-clear and merc-capturing ability... and that's about it. He doesn't quite do enough damage to serve as a main Assassin, his nukes are easily dodgeable, his survivability is mediocre at best, and his mobility is virtually non-existent, making him relatively weak against actual heroes.
* DemolitionsExpert: Turrets, bombs, and a big gravity-bomb heroic.
* EpicFail: One of the tints for his Paper Bag skin (aptly named "Awkward") has a penguin drawn on it... ''upside-down''.
* TheEngineer: He attacks exclusively with machines. Even his basic attacks are performed by his backpack.
* TheGogglesDoNothing: He wears a pair of goggles on his forehead.
* LightningGun: His ''Deth Lazor'' shoots an electrified [[WaveMotionGun laser beam]].
* MyGodWhatHaveIDone: If he lands a kill on Sgt. Hammer, he almost cries, since he had to blow up such a beautiful tank.
* OddFriendship: Seems to have this with Hammer "off duty" as implied by the 2016 Lunar New Year trailer. Also has this with Junkrat, with the two of them discussing explosives.
* OurGoblinsAreDifferent: Warcraft goblins are wacky inventor-types with Chicago accents and a mercantile bent.
* ProudMerchantRaceGuy: Plenty of his quotes reflect this.
* RichBoredom: While he's definitely not bored of being rich, he isn't a huge fan of his job.
-->'''Gazlowe:''' You know what the best part of being boss of Ratchet is? Because I'd love to know. I mean seriously, it's so boring.
* TheRival: If Gelbin Mekkatorque makes it into the game (his model was teased at [=BlizzCon=] '13) it seems likely the old Gnomes vs Goblins rivalry will flare up. It certainly does in an unused kill quote voice file.
* TheScrooge: Unsurprising, as a Warcraft goblin.
* TheTurretMaster: His main strategy. Unlike fellow turret master Probius, he focuses on several tiny turrets rather than one big one.
* WaveMotionGun: His charged laser can have this feel, what with its huge range, areal effect and damage.
* WeaponsThatSuck: His ''Grav-o-Bomb'' heroic sucks all enemies in its area and deal massive damage.
* WeAreExperiencingTechnicalDifficulties: Amusingly, if you stun him, it's his ''robot'' that gets dizzy while Gaz presses the control repeatedly to try and get it back online.
* XtremeKoolLetterz: All of his basic abilities are spelled like this, but particularly ''Deth Lazor''. He also has this on a handful of talents, like ''EZ-PZ Dimensional Ripper'', ''[[Film/IronMan Ark Reaktor]]'', and ''Kwik Release Charge''.

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Plant monstrosities controlled by the Queen Nightshade/The Spore Queen. This was a controllable Vehicle in the original version of Garden of Terror, but was replaced for the rework. The Terror could place a ''Queen's Curse'', transforming enemies who walked over it into small plants, cause an ''Overgrowth'' by planting a destructible flower that prevented structures from firing and increases the Terror's damage against them, and ''Sprint'' for a boost in speed. The reworked version retains ''Overgrowth'', but its other abilities are instead replaced by the Bone Golem's ''Mega Smash''.

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Plant monstrosities controlled by the Queen Nightshade/The Spore Queen. This was a controllable Vehicle in the original version of Garden of Terror, but was replaced for the rework. The Terror could place a ''Queen's Curse'', transforming enemies who walked over it into small plants, cause an ''Overgrowth'' by planting a destructible flower that prevented structures from firing and increases increased the Terror's damage against them, and ''Sprint'' for a boost in speed. The reworked version retains ''Overgrowth'', but its other abilities are instead replaced by the Bone Golem's ''Mega Smash''.



* BalefulPolymorph: Queen's Curse puts a seed on the ground that ticks a couple times, transforming enemies into plants for a fairly lengthy duration.

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* BalefulPolymorph: Queen's Curse ''Queen's Curse'' puts a seed on the ground that ticks a couple times, transforming enemies into plants for a fairly lengthy duration.


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* HitAndRunTactics: ''Overgrowth'' originally dealt heavy damage to mercenaries, minions and structures by itself, while the Terror also could hit hard, so the common tactic was to plant an ''Overgrowth'' on the structures, then run away with ''Sprint'' to another lane to pressure two lanes. As this cat-and-mouse game quickly got old and didn't encourage team fights, Blizzard eventually changed ''Overgrowth'' to force the Terror to hit the structures affected by ''Overgrowth'' in order to siege.
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[[/folder]]

!!!Reworked Heroes
[[folder:Tassadar, Savior of the Templar]]
!!!'''Voiced by:''' Michael Gough (English), Christophe Peyroux (French)
[[quoteright:206:https://static.tvtropes.org/pmwiki/pub/images/tassadar.jpg]]
[[caption-width-right:206:''"From order, comes justice!"'']]

''Information about the current version of Tassadar can be found [[Characters/HeroesOfTheStormStarcraftUniverse here]].''

\\
Hailed as the greatest hero of all protoss, Tassadar was once an Executor of the Templar, until he defied an order to sacrifice the Terrans to the zerg swarm. He was branded as a traitor and hunted down, where the Protoss Conclave found him striking an alliance with James Raynor. Furthermore, Tassadar allied himself with the banished Dark Templar before returning to Aiur, further enraging the Conclave as they demanded his execution. Tassadar was about to face judgment until his friends broke him out and it was proven that the Dark Templar he brought were vital in destroying Zerg Cerebrates.\\
\\
In the final hour, Tassadar piloted his Carrier ''Gantrithor'' and mounted one final defense against the Overmind, allying with the Terran forces under Raynor - even the Conclave admitted that he was their final hope. The Overmind proved to be too powerful, so Tassadar made the ultimate sacrifice by overloading himself within his vessel. The ensuing energy shower obliterated the Overmind, weakening the zerg's grip on Aiur and allowing the Protoss to escape to Shakuras. Tassadar's heroism was comparable to Adun, and to this day many protoss live by the battlecry "En Taro Tassadar".\\
\\
Tassadar is a ranged Support hero who provides scouting, shields, and battlefield control. His basic attack is a ''Distortion Beam'' that slows enemies hit by 20%, and his trait, ''Oracle'', increases his sight range and reveals invisible enemies in the radius when activated. His first ability, ''Plasma Shield'', places a large shield on a target that also grants a small amount of lifesteal on basic attacks. His primary offensive ability is ''Psionic Storm'', an AreaOfEffect attack that deals increasing damage each time it hits. ''Dimensional Shift'' acts as his emergency button, turning him invisible, invincible, and intangible for a short period of time.\\
\\
His first Heroic is ''Archon'', which grants him a ''Plasma Shield'', resets the cooldown of ''Dimensional Shift'', and replaces his basic attack with a powerful energy blast for the duration. His second Heroic, ''Force Wall'', creates an impassable barrier, and passively increases the slow of ''Distortion Beam''.\\
\\
His current skins are Executor Tassadar, [[Myth/EgyptianMythology Crypt King Tassadar]], and [[TransformingMecha Mecha Tassadar]].
----
* BarrierWarrior:
** Instead of healing, he places Plasma Shield as a pseudo-heal. This is consistent with the ''Starcraft'' universe as a whole; where Terran Medics and Medivacs have powerful single-target healing (like Lt. Morales) and the Zerg specialize at simply regenerating FromASingleCell (like Stukov), Protoss cannot heal Hit Point damage but can always restore Shields. To add just a bit of utility, Tassadar's shield bubbles give the target Lifesteal.
** Tassadar's ''Force Wall'' can block off escapees or split the enemy team.
* BerserkButton: Kaijo Diablo is one for Mecha Tassadar.
* BilingualBonus: Which also counts as MythologyGag. His quote when preparing for battle (see above), if translated into the Protoss tongue of Khalani, is ''"Khassar de templari"''. This is what Protoss High Templar units, such as Tassadar himself, say when they spawn.
* BlingOfWar: His Executor skin pimps out his armor.
* CherryTapping: Tassadar's Disruption Beam deals the least damage per attack of any hero in the game, and even with an attack rate of 4 hits per second, his physical damage output is only slightly better than ''Abathur'' without talents. While the ranged slow is helpful, don't expect to get many kills with it.
* CombatMedic:
** Although the Medic part is downplayed due to his relative lack of heals, he is a very powerful offensive[=/=]teamfight support. And if he uses his SuperMode, he can put up a surprising amount of damage too.
** While his lack of direct healing is annoying, it's also very flavorful. In ''VideoGame/StarCraft'', Terrans excel at reconstituting HP on a single target, Zerg can regenerate FromASingleCell, and the Protoss can restore their DeflectorShields but not restore HP at all. This is exactly how Morales, Stukov and Tassadar work.
* CompositeCharacter: Though ostensibly a High Templar as evidenced by his Psionic Storm and Archon morph, Tassadar also has modified abilities from the ''Starcraft II'' Sentry unit: the terrain-blocking Force Field (leveled up into Force Wall), the Guardian Shield ability to put protective force fields around allies, and an extremely weak "noodle beam" attack (as Creator/HuskyStarcraft calls it).
* DarkIsNotEvil: In the AlternateUniverse which Zeratul's High Templar skin is from, Tassadar took his place as the benevolent Dark Templar who showed him the ways of the Void.
* DeadpanSnarker: One of his starting quotes to an ally Kerrigan has a rather sarcastic one-liner on his part.
--> '''Kerrigan:''' I am not your enemy, Tassadar. Things have changed.\\
'''Tassadar:''' Yes, you radiate a purple glow now. How very different.
* DeathOfAThousandCuts: Post-rework, Tassadar's basic attack now hits very quickly for very light amounts of damage; incidentally this makes it great for breaking chests on Blackheart's Bay.
* DefogOfWar: ''Oracle'' temporarily increases Tassadar's vision range and lets him see over terrain.
* FrickinLaserBeams: Post-rework, he now has the Distortion Beam as his default basic attack, though now it acts more like how you'd expect a laser attack to work, rapidly dealing damage much like Zarya's attack.
* TheGoodKing: One of his alt skins makes him Pharaoh Ta-sadar, the ruler of Luxoria, who apparently allowed his realm to be drawn into the Nexus to save it from the [[ScaryScorpions Scorpid Swarm]], a counterpart to [[HordeOfAlienLocusts the Zerg]].
* HumbleHero: "En Taro Tassadar" [[note]]"In honor of Tassadar" in Khalani[[/note]] become a favorite phrase for Protoss after his death, but Tassadar will always say "En Taro Adun".[[labelnote:From the lore...]]Adun was a revered warrior who sacrificed himself to protect the first of the Dark Templar from extermination at the hands of the Khalai protoss and was the first to achieve being able to wield both [[YinYangBomb void and khala energies in tandem]]. Up until the main storyline, the Khalai were told that Adun drove off the Dark Templar and saved their people, but have since discovered the truth.[[/labelnote]] Unless [[StopPokingMe he's poked a lot]], where he'll say "En Taro... me!"
* JackOfAllStats: He's categorized as Support, but his wide variety of skills allow him to fulfill multiple roles. He has great waveclear from ''Psionic Storm'', and can temporarily fulfill Warrior[=/=]Assassin role with ''Archon'' heroic and some supplementary talents. Ironically, actual healing is the one thing he's ''not'' good at.
* LightIsGood: Tassadar was the BigGood of the first ''Starcraft'' game, and wears golden armour fit for a paladin.
* MagikarpPower: Tassadar's level 1 talents were the first quests in the game with two completion milestones. Once he completes a quest halfway, he receives one bonus, with a second bonus granted when he completes it all the way, making him increasingly powerful as the game goes on. (Nowadays there are heroes who have ''three'' milestones.)
* {{Mecha}}: One of his alternate skins, complete with a [[TransformingMecha jet mode]] mount, new attack animations, and custom voice files full of shout-outs. Technically it's a HumongousMecha from the same {{Kaiju}} universe as Anub'arak's Cyb'arak and Diablo's Kaijo skins, but [[UnitsNotToScale you wouldn't know that.]]
-->'''Tassadar:''' [[{{Franchise/Transformers}} Until all are united!]]\\
'''Tassadar:''' [[Film/PacificRim Apocalypse: Cancelled!]]
* MindRape: ''Psionic Storm,'' if we follow Starcraft's lore. His Mecha skin uses a MacrossMissileMassacre.
* MythologyGag: In his StopPokingMe lines he makes references to units seen in the original ''VideoGame/StarCraftI'' that didn't return to ''VideoGame/StarCraftII''[[note]]Until the ''Legacy of the Void'' campaign at least[[/note]] and expresses confusion as to what a Void Ray is.[[note]]The protoss did not have Void Rays in ''VideoGame/StarCraft'', while Tassadar was still alive[[/note]]
* NonEntityGeneral: He he still refers to the player as Executor, just like in ''VideoGame/StarCraftI''.
* AndNowForSomeoneCompletelyDifferent: Mecha Tassadar comments that his designer named him after the video game character, and as a robot who just happens to share Tassadar's name he has no personal connections either way to Raynor and Zeratul or Kerrigan and the Zerg, though he comments that Zeratul seems familiar to him for some reason. Also, he doesn't understand Khalani.
* PowerFloats: Levitates instead of walking. Curiously, he still rides a horse as mount.
* PsychicRadar: His ''Oracle'' ability, which can be upgraded to 15 sec cooldown. He can utterly shut down stealth heroes if timed right.
* RuleOfCool: In-universe. Mecha Tassadar's secondary function is, "Looking really damn cool!"
* ShockAndAwe: ''Psionic Storm'' appears this way, as do his basic attacks in ''Archon'' form.
* SuperMode: Can turn into an [[EnergyBeing Archon]] as one of his heroics. At level 20, he can take a talent to stay in Archon form indefinitely, so long as he keeps attacking.
* TookALevelInBadass: He was always a badass, but he gets a special mention in this game. Normally, forming an Archon is a DangerousForbiddenTechnique that requires two High or Dark Templar to undergo a permanent FusionDance; the two [[HeroicRROD rarely last long]]. That Tassadar can form one ''solo'' and revert at will is impressive, the mythical Twilight Archon notwithstanding.
* TrueSight: While ''Oracle'' is active, Tassadar gains increased vision range, unobstructed vision, and can see invisible heroes as well as identify illusions (such as the ones created by Nova and Samuro).
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An experimental mech built by Volskaya Industries. Uniquely, it's controlled by two players, one serving as a pilot, and the other serving as a gunner. The pilot controls movement and can ''Charge'' at a target enemy, fire a ''Rocket Fist'' that roots a hero or disables a structure, and activate a ''Shield Emitter'' that grants the mech Armor and grants a shield to nearby allies. The gunner has an array of offensive abilities, including a ''Particle Cannon'' that charges in range, a ''Gatling Cannon'' that fires bullets at the cursor location, and a ''Scorching Laser'' that slices the terrain in a line then detonates for heavy damage.

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An experimental mech built by Volskaya Industries. Uniquely, it's controlled by two players, one serving as a pilot, and the other serving as a gunner. The pilot controls movement and can ''Charge'' at a target enemy, fire a ''Rocket Fist'' that roots knocks back a hero or disables a structure, and activate a ''Shield Emitter'' that grants the mech Armor and grants a shield to nearby allies. The gunner has an array of offensive abilities, including a ''Particle Cannon'' that charges in range, a ''Gatling Cannon'' that fires bullets at the cursor location, and a ''Scorching Laser'' that slices the terrain in a line then detonates for heavy damage.

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[[folder: Grave Golem]]

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[[folder: Grave [[folder:Grave Golem]]



[[folder: Sand Golem]]

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[[folder: Sand [[folder:Sand Golem]]



[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/hots_dragon_knight.jpg]]
[[caption-width-right:350:''"Your enemies '''shall fall!'''"'']]



[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/hots_dragon_knight.jpg]]
[[caption-width-right:350:''"Your enemies '''shall fall!'''"'']]



[[folder: Mega Enforcer]]

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[[folder: Mega [[folder:Mega Enforcer]]
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* ContractualBossImmunity: For obvious reasons, they can't be bribed like regular Mercenaries. They're also immune to most crowd-control effects.

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* ContractualBossImmunity: For obvious reasons, they can't be bribed like regular Mercenaries. They're also All bosses are tagged as Elite mercenaries, making them permanently Unstoppable and immune to most crowd-control Bribe effects.



* KungFuProofMook: It can't be Bribed, given that it's only a single unit.
* NewWorkRecycledGraphics: They use to model of the old Hanamura version of the Support Camp, but are given a more fitting role.

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* KungFuProofMook: It can't The Sentinel is tagged as Elite, and thus cannot be Bribed, given that it's only a single unit.
Bribed and is immune to crowd-control effects.
* NewWorkRecycledGraphics: They use to the model of the old Hanamura version of the Support Camp, but are given a more fitting role.



* KungFuProofMook: One of the only non-boss camps that cannot be Bribed. See ObviousRulePatch.

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* KungFuProofMook: One As an Elite mercenary, it's one of the only non-boss camps that cannot be Bribed. See ObviousRulePatch.



A version Samuro that appears on Braxis Holdout. He duels the real Samuro in the Samuro Shodown video game.

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A version of Samuro that appears on Braxis Holdout. He duels the real Samuro in the Samuro Shodown video game.
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* UncertainDoom: By the end of the third issue of the comic, both of them are [[spoiler: still laying, unmoving, on the floor of the King's Crest throne room]].

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* UncertainDoom: By the end of the third issue of the comic, both of them are [[spoiler: still laying, unmoving, on the floor of the King's Crest throne room]]. WordOfGod confirms they're both still alive, but no details beyond that.
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[[center: [-[[Characters/HeroesOfTheStorm Main Page]] | [[Characters/HeroesOfTheStormDiabloUniverse Diablo]] | [[Characters/HeroesOfTheStormOverwatchUniverse Overwatch]] | [[Characters/HeroesOfTheStormStarcraftUniverse Starcraft]] | [[Characters/HeroesOfTheStormWarcraftUniverse Warcraft]] | [[Characters/HeroesOfTheStormWarcraftAssassins Warcraft Assassins]] | [[Characters/HeroesOfTheStormWarcraftWarriors Warcraft Warriors]] | [[Characters/HeroesOfTheStormWarcraftSupport Warcraft Support]] | [[Characters/HeroesOfTheStormWarcraftSpecialistMulticlass Warcraft Specialist Multiclass]] | [[Characters/HeroesOfTheStormOtherUniverses Classic]] | [[Characters/HeroesOfTheStormRealmLords Realm Lords]] | '''Other''' | [[Characters/HeroesOfTheStormSkinThemes Skin Themes]]-]]]

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[[center: [-[[Characters/HeroesOfTheStorm Main Page]] | [[Characters/HeroesOfTheStormDiabloUniverse Diablo]] | [[Characters/HeroesOfTheStormOverwatchUniverse Overwatch]] | [[Characters/HeroesOfTheStormStarcraftUniverse Starcraft]] | [[Characters/HeroesOfTheStormWarcraftUniverse Warcraft]] | [[Characters/HeroesOfTheStormWarcraftAssassins Warcraft Assassins]] | [[Characters/HeroesOfTheStormWarcraftWarriors Warcraft Warriors]] | [[Characters/HeroesOfTheStormWarcraftSupport Warcraft Support]] | [[Characters/HeroesOfTheStormWarcraftSpecialistMulticlass Warcraft Specialist Multiclass]] | | [[Characters/HeroesOfTheStormOtherUniverses Classic]] Other Universes]] | [[Characters/HeroesOfTheStormRealmLords Realm Lords]] | '''Other''' | [[Characters/HeroesOfTheStormSkinThemes Skin Themes]]-]]]

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->''"There must always be a Dragon Knight. But will it be you?"''
-->--'''Lady of Thorns'''



Once a noble knight of Dragon Shire, the Dragon Knight was cursed by Queen Nightshade into his monstrous form. The knight's children sealed him away within a statue in the middle of Dragon Shire, taking up the fight against Queen Nightshade to protect the kingdom from her infestation.\\

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Once a noble knight of Dragon Shire, the Dragon Knight was cursed by Queen Nightshade into his monstrous form. The knight's children sealed him away within a statue in the middle of Dragon Shire, taking up the fight against Queen Nightshade to protect the kingdom from her infestation. Although the Dragon Knight was slain by the Lady of Thorns after being corrupted by the Raven Lord, his power lives on for worthy heroes to wield.\\



* KilledOffForReal: The original Dragon Knight died in the comics, and the Orphea patch's updates to Dragon Shire mean that it's going to stick.



* LateArrivalSpoiler: The Orphea update gives Dragon Shire an overhaul to reflect the fall of King's Crest, which also includes a new Dragon Knight and voicelines to reflect his fate in the comics.
* LegacyCharacter: The new Dragon Knight wields most of the same power as the original.



* MegatonPunch: A Megaton ''ShieldBash'', to be precise.

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* MegatonPunch: A Megaton ''ShieldBash'', to be precise. The new Dragon Knight instead uppercuts his target with the haft of his weapon.



* ShieldBash: He carries a shield in his off-hand, but only uses it to [[PunchedAcrossTheRoom bash his enemies across the screen]].

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* ShieldBash: He carries The original Dragon Knight carried a shield in his off-hand, but only uses it to [[PunchedAcrossTheRoom bash his enemies across the screen]].




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[[quoteright:350:''"Such useful servants! My terrors will CRUSH your enemies!"'']]



Plant monstrosities controlled by the Queen Nightshade/The Spore Queen. This was a controllable Vehicle in the original version of Garden of Terror, but was replaced for the rework. The Terror could place a ''Queen's Curse'', transforming enemies who walked over it into small plants, cause an ''Overgrowth'' by planting a destroyable flower that prevented structures from firing and increases the Terror's damage against them, and ''Sprint'' for a boost in speed.

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Plant monstrosities controlled by the Queen Nightshade/The Spore Queen. This was a controllable Vehicle in the original version of Garden of Terror, but was replaced for the rework. The Terror could place a ''Queen's Curse'', transforming enemies who walked over it into small plants, cause an ''Overgrowth'' by planting a destroyable destructible flower that prevented structures from firing and increases the Terror's damage against them, and ''Sprint'' for a boost in speed.speed. The reworked version retains ''Overgrowth'', but its other abilities are instead replaced by the Bone Golem's ''Mega Smash''.

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