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Changed line(s) 114 (click to see context) from:
Zerg monsters fought on Warhead Junction. As bosses, they periodically burrow and unleash waves of exploding Podlings. As a captured mercenary, they leave a trail of slime as they walk around.
to:
Zerg monsters fought on Warhead Junction. As bosses, they They periodically burrow and unleash waves of exploding Podlings. As a captured mercenary, they leave a trail of slime as they walk around.Podlings.
Changed line(s) 119 (click to see context) from:
* WeaksauceWeakness: When it burrows, it cannot attack, so as long as you avoid the (slow-moving) Podlings, it's totally defenseless. That's probably why it gains a different set of attacks for sieging.
to:
* WeaksauceWeakness: When it burrows, it cannot attack, so as long as you avoid Prior to its rework, the (slow-moving) Podlings, it's Swarm Host used to burrow to spawn minions, and its Podlings were slow-moving and easy to dodge, leaving it totally defenseless. That's probably why It was so weak, it gains actually gained a different set of attacks for sieging.skills while sieging. Post-rework, this is averted.
Changed line(s) 320,321 (click to see context) from:
One of the UED's former 'slave broods' that has begun infesting the Nexus, assimilating the beings and essences of the realm's many worlds. In the events of the 'Escape from Braxis' brawl, they've consumed a significant portion of the station, forcing heroes and villains alike to work together to beat back the unending swarm and escape. Come in both normal and heroic versions.
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Story Characters can get their own tab once there's enough of them. For now, this is a good home.
Changed line(s) 10,12 (click to see context) from:
!!!Bosses
[[folder:General]]
Powerful Mercenary camps with long respawn timers and massive sieging potential, but are incredibly hard to capture.
[[folder:General]]
Powerful Mercenary camps with long respawn timers and massive sieging potential, but are incredibly hard to capture.
to:
[[folder:General]]
Powerful Mercenary camps with long respawn timers
[[folder:The Nexus]]
[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/nexsmall.PNG]]
[[caption-width-right:350:''Legends speak of a place where worlds collide and
The realm of the Nexus, which the game is set in, is a vast conflux of time and space that stretches across the multiverse. An infinitely raging cosmic storm, the Nexus appears to
Changed line(s) 14,15 (click to see context) from:
* DefeatEqualsFriendship: Standard with all Mercenary camps.
* LastDiscMagic: They are extremely powerful and can close out a game by themselves if timed correctly. However, capturing them is a team effort, and is basically impossible in the early game.
* LastDiscMagic: They are extremely powerful and can close out a game by themselves if timed correctly. However, capturing them is a team effort, and is basically impossible in the early game.
to:
* DefeatEqualsFriendship: Standard ArcSymbol: Hexagons seem to comprise EVERYTHING within the Nexus. Some, dubbed "Nexagons," even serve as mounts.
* BlueAndOrangeMorality: Whatever guiding consciousness dictates the mechanisms of the Nexus, it is firmly this. It draws in both heroes and villains equally to fight each other for seemingly no purpose, and may even force dear friends, spouses and family members to fight each other to the death. It also draws in and consumes entire worlds withall Mercenary camps.
seemingly no regard for the inhabitants within, forcing some, such as Katya Volskaya, to defend themselves from sudden, unexpected invasions from demons, aliens, and other horrors.
*LastDiscMagic: They DeathIsCheap: The Nexus is capable of resurrecting its champions from the dead quite easily and frequently, a process described by many as weird and uncomfortable. Some, such as Sylvanas, relish this as it lets them slay their sworn nemeses over and over. Others, such as Stukov, are forced to suffer eternally as a result of it. However, while the time between death and respawn is measured in seconds, those seconds increase as the hero's level increases, gradually downplaying this trope in a ''very'' minor way as the game progresses.
* EldritchLocation: The lore seems to hint strongly to this, especially when you take the GeniusLoci and BlueAndOrangeMorality into consideration.
* GeniusLoci: The Nexus has been stated by several characters, such as Tychus, Uther and Stitches, to have some agency in the process of "choosing" champions to do battle within it, selecting only the most powerful of heroes, villains and oddities. It does this by either beckoning or straight up abducting characters from their own homeworlds and pulling them through portals to the Nexus.
* MaybeMagicMaybeMundane: Whether the Nexus is run on pure magic or is some vast, extremely powerful machine is up for some debate. Artanis specifically speculates towards the latter, suggesting that the Nexus was built by ancient beings akin to the Xel'Naga.
* MesACrowd: The Nexus also abducts countless alternate versions of its champions, leading to endless copies of the hero that either are exactly the same, have slightly different colouration or clothing, or originate from alternate worlds and thus have drastically altered appearances, personalities and origin stories. Some copies don't even do battle and instead serve in roles akin to casters looking down upon the battlefield, commenting on the battles taking place below them. However, it only ever pits at most one alternative against another, outside of the Arena, where all bets are off. It's also heavily implied that these copies are repeatedly re-entered into battles, leading to the entire cast being familiar with each other on some level, as indicated by much of the pre-match banter.
* TheMultiverse: Not only does the Nexus draw from Blizzard's realms of [[Videogame/WorldOfWarcraft Azeroth]], [[Videogame/{{Diablo}} Sanctuary]], [[VideoGame/StarCraft the Koprulu Sector]], [[Videogame/{{Overwatch}} a future Earth]], [[MyFriendsAndZoidBerg and]] VideoGame/TheLostVikings. it also draws from ''{{Alternate Timeline}}s'' of those realms.
* PortalCrossroadWorld: As seen in Dragons of the Nexus, portals between the Nexus and the various Blizzard worlds are constantly opening and closing, admitting new champions and battlefields.
* TimeyWimeyBall: The Nexus is many things, but stable is not one of them. From what is seen of it, it is safe to say that time in the nexus is capital Double-U Weird.
** The Nexus itself has a relatively stable time, with realms and inhabitants doing their thing. Villains like Cho'gall, Diablo, and Kel'thuzad canclose out thus scheme to TakeOverTheWorld, while heroes like Thrall can build sanctuaries for those who desire peace, and Probius can set up Protoss forward bases. This being said, characters never seem to die, and since no one mentions The Nexus in their home games [[note]]Outside StopPokingMe gags of dubious canon[[/note]], we can assume they don't remember ever being there once they leave. Seeing how no one notices the people missing, we can thus also assume it's a YearInsideHourOutside dealie - one where [[ComicBookTime no one seems to age]], either.
*** Despite the relatively stable time of the Nexus as a whole, the Nexus doesn't care for time outside its realm. It will pull heroes, villains, and everything in between from several points in the same timeline if it feels like it: Jaina exists within the Nexus both before and after her CynicismCatalyst, while Tassadar exists concurrently with Artanis having ascended to the position of Hierarch.
** The actual gameby matches themselves are in their own recursive instance of the above. Heroes and villains know they are fighting for the map's objectives, but villains don't care if timed correctly. they are fighting for the force of good, nor do heroes care if they are fighting for forces of evil, they will voice complaints if they dislike their teammates, but they won't attack each other regardless. Judging by Chromie's StopPokingMe quotes, she's the only one who seems to remember any matches having taken place at all, which is probably because being in many timelines at once is kind of [[HaveWeMetYet yesterdaily, daily, and tomorrowly]] routine for her. She is right regarding one thing; considering how structures are rebuilt seemingly at no costs, no one except her remembers anything, and nothing changes about the battlegrounds despite who wins or loses, the matches ''might as well not have taken place at all''.
*** Despite the above LaserGuidedAmnesia, both heroes and villains know what the matches are and some, like Kel'thuzad, have apparently figured out that winning them furthers their plans for the Nexus Realm as a whole. Thus while no one questions that the matches happen and that they may be called at any time to work with any assortment of heroes and villains in any of the battlegrounds, no one except Chromie remembers the {{Groundhog Day Loop}}s that the matches apparently are.
-->'''Chromie:''' Time flows less like a stream and more like a vortex in this place. Everything repeats over and over again, and yet no one notices but you and me?
** However,capturing some of these things (such as heroes knowing they're in a game) could simply be a case of BreakingTheFourthWall, which is a common occurrence in Blizzard's StopPokingMe quotes, and solely PlayedForLaughs.
* WorldOfWeirdness: The Nexus is a place where Ancient Egyptian {{Expy}} obelisks shoot laser beams, Videogame/{{Starcraft}}'s psionics works in tandem with Videogame/{{Warcraft}} and VideoGame/{{Diablo}} magic, time manipulation can be done both through technology and magic, people can be corrupted/purified into alternate versions of themselves who then take on separate lives of their own, [[HigherTechSpecies Protoss]] photon cannons exist side by side with [[SteamPunk goblin]] turrets and [[EverythingIsAnIPodInTheFuture future-earth]] tech, and a [[Videogame/TheLostVikings trio of vikings]] run around knowing that [[MediumAwareness it's all a game that they got lost in]]. The Nexus does ''not'' care how its pieces fit together and follows the rule of 'If it worked for themis a team effort, in their own universe, it works here', and is basically impossible in so the early game.result is inevitably this trope.
* BlueAndOrangeMorality: Whatever guiding consciousness dictates the mechanisms of the Nexus, it is firmly this. It draws in both heroes and villains equally to fight each other for seemingly no purpose, and may even force dear friends, spouses and family members to fight each other to the death. It also draws in and consumes entire worlds with
*
* EldritchLocation: The lore seems to hint strongly to this, especially when you take the GeniusLoci and BlueAndOrangeMorality into consideration.
* GeniusLoci: The Nexus has been stated by several characters, such as Tychus, Uther and Stitches, to have some agency in the process of "choosing" champions to do battle within it, selecting only the most powerful of heroes, villains and oddities. It does this by either beckoning or straight up abducting characters from their own homeworlds and pulling them through portals to the Nexus.
* MaybeMagicMaybeMundane: Whether the Nexus is run on pure magic or is some vast, extremely powerful machine is up for some debate. Artanis specifically speculates towards the latter, suggesting that the Nexus was built by ancient beings akin to the Xel'Naga.
* MesACrowd: The Nexus also abducts countless alternate versions of its champions, leading to endless copies of the hero that either are exactly the same, have slightly different colouration or clothing, or originate from alternate worlds and thus have drastically altered appearances, personalities and origin stories. Some copies don't even do battle and instead serve in roles akin to casters looking down upon the battlefield, commenting on the battles taking place below them. However, it only ever pits at most one alternative against another, outside of the Arena, where all bets are off. It's also heavily implied that these copies are repeatedly re-entered into battles, leading to the entire cast being familiar with each other on some level, as indicated by much of the pre-match banter.
* TheMultiverse: Not only does the Nexus draw from Blizzard's realms of [[Videogame/WorldOfWarcraft Azeroth]], [[Videogame/{{Diablo}} Sanctuary]], [[VideoGame/StarCraft the Koprulu Sector]], [[Videogame/{{Overwatch}} a future Earth]], [[MyFriendsAndZoidBerg and]] VideoGame/TheLostVikings. it also draws from ''{{Alternate Timeline}}s'' of those realms.
* PortalCrossroadWorld: As seen in Dragons of the Nexus, portals between the Nexus and the various Blizzard worlds are constantly opening and closing, admitting new champions and battlefields.
* TimeyWimeyBall: The Nexus is many things, but stable is not one of them. From what is seen of it, it is safe to say that time in the nexus is capital Double-U Weird.
** The Nexus itself has a relatively stable time, with realms and inhabitants doing their thing. Villains like Cho'gall, Diablo, and Kel'thuzad can
*** Despite the relatively stable time of the Nexus as a whole, the Nexus doesn't care for time outside its realm. It will pull heroes, villains, and everything in between from several points in the same timeline if it feels like it: Jaina exists within the Nexus both before and after her CynicismCatalyst, while Tassadar exists concurrently with Artanis having ascended to the position of Hierarch.
** The actual game
*** Despite the above LaserGuidedAmnesia, both heroes and villains know what the matches are and some, like Kel'thuzad, have apparently figured out that winning them furthers their plans for the Nexus Realm as a whole. Thus while no one questions that the matches happen and that they may be called at any time to work with any assortment of heroes and villains in any of the battlegrounds, no one except Chromie remembers the {{Groundhog Day Loop}}s that the matches apparently are.
-->'''Chromie:''' Time flows less like a stream and more like a vortex in this place. Everything repeats over and over again, and yet no one notices but you and me?
** However,
* WorldOfWeirdness: The Nexus is a place where Ancient Egyptian {{Expy}} obelisks shoot laser beams, Videogame/{{Starcraft}}'s psionics works in tandem with Videogame/{{Warcraft}} and VideoGame/{{Diablo}} magic, time manipulation can be done both through technology and magic, people can be corrupted/purified into alternate versions of themselves who then take on separate lives of their own, [[HigherTechSpecies Protoss]] photon cannons exist side by side with [[SteamPunk goblin]] turrets and [[EverythingIsAnIPodInTheFuture future-earth]] tech, and a [[Videogame/TheLostVikings trio of vikings]] run around knowing that [[MediumAwareness it's all a game that they got lost in]]. The Nexus does ''not'' care how its pieces fit together and follows the rule of 'If it worked for them
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[[folder:Archangel]]
A giant mech found in the center area of Braxis Holdout. It occasionally fires a stream of bullets in a wide area in front of it, and can fire a missile.
A giant mech found in the center area of Braxis Holdout. It occasionally fires a stream of bullets in a wide area in front of it, and can fire a missile.
to:
A
Changed line(s) 21,23 (click to see context) from:
* BeatTheCurseOutOfHim: The boss starts out infected by the Zerg. After defeating it, it swoops in as a normal Archangel.
* GatlingGood: Features two huge Gatling cannons as its main weapons.
* HumongousMecha: It dwarfs ''Tychus' Odin''.
* GatlingGood: Features two huge Gatling cannons as its main weapons.
* HumongousMecha: It dwarfs ''Tychus' Odin''.
to:
* BeatTheCurseOutOfHim: DangerousForbiddenTechnique: Using the Dark Nexus is this. Why exactly is currently unexplained (aside from the Dark versions being hard to control, which the Raven Lord seemingly disproves), but its dangerous enough that armoured guards protect the entrance.
* EvilCounterpart: To the Nexus itself. Rather than call on heroes, it creates monstrous versions of existing champions.
* EvilMakesYouMonstrous: Theboss starts out infected by the Zerg. After defeating it, it swoops Dark versions seen so far are covered in as SpikesOfVillainy. They're also twisted in unique ways; Alarak has unearthly FloatingLimbs and Gul'dan looks like a normal Archangel.
* GatlingGood: Features two huge Gatling cannons as its main weapons.
* HumongousMecha: It dwarfs ''Tychus' Odin''.skeleton covered in felfire.
* EvilCounterpart: To the Nexus itself. Rather than call on heroes, it creates monstrous versions of existing champions.
* EvilMakesYouMonstrous: The
* GatlingGood: Features two huge Gatling cannons as its main weapons.
* HumongousMecha: It dwarfs ''Tychus' Odin''.
Changed line(s) 26,27 (click to see context) from:
[[folder: Grave Golem]]
Huge golems made of skulls and brambles. They're fought as boss mercenaries on Cursed Hollow and Blackheart's Bay, and are a part of the objective on Haunted Mines. It performs a slam attack and will occasionally root nearby heroes.
Huge golems made of skulls and brambles. They're fought as boss mercenaries on Cursed Hollow and Blackheart's Bay, and are a part of the objective on Haunted Mines. It performs a slam attack and will occasionally root nearby heroes.
to:
Huge golems made of skulls and brambles. They're fought as boss mercenaries on Cursed Hollow and Blackheart's Bay, and are a part of the objective on Haunted Mines. It performs a slam attack and will occasionally root nearby heroes.
A character only mentioned in name. Their role is unknown, but The Raven Lord is actively searching for them.
Changed line(s) 29,33 (click to see context) from:
* BodyOfBodies: If the Haunted Mines are to be believed, they're constructed entirely out of human skulls. Somewhat lessened by the brambles it's covered in.
* DeadWeight
* GreenThumb: Can summon roots from the ground to entangle heroes in an area.
* GroundPound: One of its primary attacks is an area-of-effect slam attack that stuns and deals a hefty chunk of damage. The targeted area is marked and the attack is very clearly telegraphed with a slow animation, meaning that you have to be particularly unaware or unlucky (or simply held down by the enemy's crowd control) for it to actually hit.
* PaletteSwap: The Blackheart's Bay version is covered in seaweed and barnacles, but is otherwise identical.
* DeadWeight
* GreenThumb: Can summon roots from the ground to entangle heroes in an area.
* GroundPound: One of its primary attacks is an area-of-effect slam attack that stuns and deals a hefty chunk of damage. The targeted area is marked and the attack is very clearly telegraphed with a slow animation, meaning that you have to be particularly unaware or unlucky (or simply held down by the enemy's crowd control) for it to actually hit.
* PaletteSwap: The Blackheart's Bay version is covered in seaweed and barnacles, but is otherwise identical.
to:
* BodyOfBodies: If the Haunted Mines are to be believed, TheGhost: Has made no appearance yet.
* LivingMacGuffin: The Raven Lord is frantically searching for them. Whoever they are, they'reconstructed entirely out of human skulls. Somewhat lessened by the brambles it's covered in.
* DeadWeight
* GreenThumb: Can summon roots from the ground to entangle heroesinstrumental in an area.
* GroundPound: One of its primary attacks is an area-of-effect slam attack that stuns and deals a hefty chunk of damage. The targeted area is marked and the attack is very clearly telegraphed with a slow animation, meaning that you have to be particularly unaware or unlucky (or simply held down by the enemy's crowd control) for it to actually hit.
* PaletteSwap: The Blackheart's Bay version is covered in seaweed and barnacles, but is otherwise identical.stopping this coming darkness.
* LivingMacGuffin: The Raven Lord is frantically searching for them. Whoever they are, they're
* DeadWeight
* GreenThumb: Can summon roots from the ground to entangle heroes
* GroundPound: One of its primary attacks is an area-of-effect slam attack that stuns and deals a hefty chunk of damage. The targeted area is marked and the attack is very clearly telegraphed with a slow animation, meaning that you have to be particularly unaware or unlucky (or simply held down by the enemy's crowd control) for it to actually hit.
* PaletteSwap: The Blackheart's Bay version is covered in seaweed and barnacles, but is otherwise identical.
Changed line(s) 36,37 (click to see context) from:
[[folder:The Headless Horseman]]
Originally a Hallow's End boss in ''VideoGame/WorldOfWarcraft'', the Headless Horseman is a boss camp on Towers of Doom. He will occasionally throw his head, creating a damaging pool. He will not join the player after being defeated, but he will deal 4 damage to the enemy's core. Also hosts the Hallow's End brawl.
Originally a Hallow's End boss in ''VideoGame/WorldOfWarcraft'', the Headless Horseman is a boss camp on Towers of Doom. He will occasionally throw his head, creating a damaging pool. He will not join the player after being defeated, but he will deal 4 damage to the enemy's core. Also hosts the Hallow's End brawl.
to:
Originally a Hallow's End boss
The Raven Lord's loyal advisor. She first appears in
Changed line(s) 39,43 (click to see context) from:
* TheCameo: While crossovers aren't a rarity in this game, he's uniquely a Warcraft character in an otherwise Nexus-original map.
* DetachmentCombat: He weaponized his head.
* EvilLaugh: Gives his iconic cackle when spawning and upon being defeated.
* HeadlessHorseman: Natch.
* RhymesOnADime: Averted with his default appearance, which is TheVoiceless aside from his laughter. Played [[LargeHam oh-so straight]] in his Brawl.
* DetachmentCombat: He weaponized his head.
* EvilLaugh: Gives his iconic cackle when spawning and upon being defeated.
* HeadlessHorseman: Natch.
* RhymesOnADime: Averted with his default appearance, which is TheVoiceless aside from his laughter. Played [[LargeHam oh-so straight]] in his Brawl.
to:
* TheCameo: TheGoodChancellor: She is loyal to The Raven Lord in every way. While crossovers aren't a rarity in this game, he's uniquely a Warcraft character in an otherwise Nexus-original map.
* DetachmentCombat: He weaponizedshe is wary of his head.
* EvilLaugh: Gives his iconic cackle when spawning andbrash actions - especially calling upon being defeated.
* HeadlessHorseman: Natch.
* RhymesOnADime: Averted withthe Dark Nexus for power - she concedes to his default appearance, which is TheVoiceless aside from his laughter. Played [[LargeHam oh-so straight]] in his Brawl.judgement that it's too late to be cautious.
* DetachmentCombat: He weaponized
* EvilLaugh: Gives his iconic cackle when spawning and
* HeadlessHorseman: Natch.
* RhymesOnADime: Averted with
Changed line(s) 46,47 (click to see context) from:
[[folder: Mega Enforcer]]
A massive Omnic samurai fought on Hanamura. It will create a ring of energy around it and will eat one Hero it's fighting for a lengthy duration. Upon defeat, it deals 1 damage to the enemy's core.
A massive Omnic samurai fought on Hanamura. It will create a ring of energy around it and will eat one Hero it's fighting for a lengthy duration. Upon defeat, it deals 1 damage to the enemy's core.
to:
A
[[folder:General]]
Powerful Mercenary camps with long respawn timers and massive
Changed line(s) 49,52 (click to see context) from:
* ArbitraryMinimumRange: After swallowing a hero, the Mega Enforcer will attack by inflicting damage in a ring around itself. The ring forms slightly outside of melee range, allowing players to avoid it by standing as close to the Mega Enforcer as possible.
* CyberNinja: Well, Cyber ''Samurai''.
* EatenAlive: Does this to one Hero it's facing. That said, it's completely harmless aside from removing you from the fight.
* StockNinjaWeaponry: Dual-wields two [[SinisterScythe kama]].
* CyberNinja: Well, Cyber ''Samurai''.
* EatenAlive: Does this to one Hero it's facing. That said, it's completely harmless aside from removing you from the fight.
* StockNinjaWeaponry: Dual-wields two [[SinisterScythe kama]].
to:
* ArbitraryMinimumRange: After swallowing a hero, the Mega Enforcer will attack by inflicting damage in a ring around itself. The ring forms slightly outside of melee range, allowing players to avoid it by standing as DefeatEqualsFriendship: Standard with all Mercenary camps.
* LastDiscMagic: They are extremely powerful and can closeto out a game by themselves if timed correctly. However, capturing them is a team effort, and is basically impossible in the Mega Enforcer as possible.
* CyberNinja: Well, Cyber ''Samurai''.
* EatenAlive: Does this to one Hero it's facing. That said, it's completely harmless aside from removing you from the fight.
* StockNinjaWeaponry: Dual-wields two [[SinisterScythe kama]].early game.
* LastDiscMagic: They are extremely powerful and can close
* CyberNinja: Well, Cyber ''Samurai''.
* EatenAlive: Does this to one Hero it's facing. That said, it's completely harmless aside from removing you from the fight.
* StockNinjaWeaponry: Dual-wields two [[SinisterScythe kama]].
Changed line(s) 55,56 (click to see context) from:
[[folder: Sand Golem]]
Huge bosses fought on Sky Temple and Tomb of the Spider Queen. They perform a ground-pound attack and also create dust devils that blow enemies around.
Huge bosses fought on Sky Temple and Tomb of the Spider Queen. They perform a ground-pound attack and also create dust devils that blow enemies around.
to:
Huge bosses fought on Sky Temple
A giant mech found in the center area of Braxis Holdout. It occasionally fires a stream of bullets in a wide area in front of it, and
Changed line(s) 58,61 (click to see context) from:
* BigCreepyCrawlies: Their bodies look like enormous scarabs.
* BlowYouAway: Their tornado attack. It doesn't deal damage, but it's really annoying and can sometimes throw you into its slam.
* GroundPound: They have a similar slam attack to the Grave Golem, except it also knocks enemies into the air.
* OurCentaursAreDifferent: Features a centaur-like design with a humanoid torso and a massive beetle for a lower body.
* BlowYouAway: Their tornado attack. It doesn't deal damage, but it's really annoying and can sometimes throw you into its slam.
* GroundPound: They have a similar slam attack to the Grave Golem, except it also knocks enemies into the air.
* OurCentaursAreDifferent: Features a centaur-like design with a humanoid torso and a massive beetle for a lower body.
to:
* BigCreepyCrawlies: Their bodies look like enormous scarabs.
* BlowYouAway: Their tornado attack. It doesn't deal damage, but it's really annoying and can sometimes throw you into its slam.
* GroundPound: They have a similar slam attack toBeatTheCurseOutOfHim: The boss starts out infected by the Grave Golem, except Zerg. After defeating it, it also knocks enemies into the air.
swoops in as a normal Archangel.
*OurCentaursAreDifferent: GatlingGood: Features a centaur-like design with a humanoid torso and a massive beetle for a lower body.two huge Gatling cannons as its main weapons.
* HumongousMecha: It dwarfs ''Tychus' Odin''.
* BlowYouAway: Their tornado attack. It doesn't deal damage, but it's really annoying and can sometimes throw you into its slam.
* GroundPound: They have a similar slam attack to
*
* HumongousMecha: It dwarfs ''Tychus' Odin''.
Changed line(s) 64,65 (click to see context) from:
[[folder:Swarm Host]]
Zerg monsters fought on Warhead Junction. As bosses, they periodically burrow and unleash waves of exploding Podlings. As a captured mercenary, they leave a trail of slime as they walk around.
Zerg monsters fought on Warhead Junction. As bosses, they periodically burrow and unleash waves of exploding Podlings. As a captured mercenary, they leave a trail of slime as they walk around.
to:
Zerg monsters
Huge golems made of skulls and brambles. They're fought as boss mercenaries on
Changed line(s) 67,70 (click to see context) from:
* ActionBomb: The Podlings.
* DivergentCharacterEvolution: Swarm Hosts in ''Starcraft'' are mook makers that can only attack with minions and have to be burrowed. Here, they're given a [[StealthPun host]] of new abilities, and even their minions are upgraded to now explode.
* MookMaker: Once again, the Podlings.
* WeaksauceWeakness: When it burrows, it cannot attack, so as long as you avoid the (slow-moving) Podlings, it's totally defenseless. That's probably why it gains a different set of attacks for sieging.
* DivergentCharacterEvolution: Swarm Hosts in ''Starcraft'' are mook makers that can only attack with minions and have to be burrowed. Here, they're given a [[StealthPun host]] of new abilities, and even their minions are upgraded to now explode.
* MookMaker: Once again, the Podlings.
* WeaksauceWeakness: When it burrows, it cannot attack, so as long as you avoid the (slow-moving) Podlings, it's totally defenseless. That's probably why it gains a different set of attacks for sieging.
to:
* ActionBomb: The Podlings.
* DivergentCharacterEvolution: Swarm Hosts in ''Starcraft''BodyOfBodies: If the Haunted Mines are mook makers that can only attack with minions and have to be burrowed. Here, believed, they're given a [[StealthPun host]] constructed entirely out of new abilities, and even their minions are upgraded to now explode.
* MookMaker: Once again,human skulls. Somewhat lessened by the Podlings.
* WeaksauceWeakness: When it burrows, it cannot attack, so as long as you avoid the (slow-moving) Podlings,brambles it's totally defenseless. That's probably why it gains a different set covered in.
* DeadWeight
* GreenThumb: Can summon roots from the ground to entangle heroes in an area.
* GroundPound: One of its primary attacks is an area-of-effect slam attack that stuns and deals a hefty chunk of damage. The targeted area is marked and the attack is very clearly telegraphed with a slow animation, meaning that you have to be particularly unaware or unlucky (or simply held down by the enemy's crowd control) forsieging.it to actually hit.
* PaletteSwap: The Blackheart's Bay version is covered in seaweed and barnacles, but is otherwise identical.
* DivergentCharacterEvolution: Swarm Hosts in ''Starcraft''
* MookMaker: Once again,
* WeaksauceWeakness: When it burrows, it cannot attack, so as long as you avoid the (slow-moving) Podlings,
* DeadWeight
* GreenThumb: Can summon roots from the ground to entangle heroes in an area.
* GroundPound: One of its primary attacks is an area-of-effect slam attack that stuns and deals a hefty chunk of damage. The targeted area is marked and the attack is very clearly telegraphed with a slow animation, meaning that you have to be particularly unaware or unlucky (or simply held down by the enemy's crowd control) for
* PaletteSwap: The Blackheart's Bay version is covered in seaweed and barnacles, but is otherwise identical.
Changed line(s) 73,75 (click to see context) from:
!!!Vehicles
[[folder:General]]
The somewhat NonIndicativeName (except in the Triglav Protector's case) of map objectives which are directly controlled by players. Players assuming control of these are presented with a new set of skills that are adapt at tearing down structures.
[[folder:General]]
The somewhat NonIndicativeName (except in the Triglav Protector's case) of map objectives which are directly controlled by players. Players assuming control of these are presented with a new set of skills that are adapt at tearing down structures.
to:
[[folder:General]]
The somewhat NonIndicativeName (except
Originally a Hallow's End boss in ''VideoGame/WorldOfWarcraft'', the
Changed line(s) 77,80 (click to see context) from:
* ContractualBossImmunity: As of Assault on Volskaya, Vehicles are permanently Unstoppable, making them immune to most Crowd Control effects. Even before that, they had a 50% reduced timer on stuns, silences, and slows.
* HourOfPower: The one controlling the Vehicle gets an extreme boost in power, but only until it's destroyed. Even if it isn't destroyed, they will despawn on their own after a time limit.
* TheJuggernaut: They hit quite hard, deal bonus damage to structures, shrug off enemy disables, and can lay waste to the enemy team with various crowd control abilities. The only surefire way to stop these guys is to kill them, or at the very least make the player controlling them retreat.
* MagikarpPower: The longer the match lasts, the more powerful they become each time they are released. While the first attack may only break one or two towers, if the game goes on long enough they can destroy a tower in two or three hits, making steamrolling all the way to the enemy core much easier.
* HourOfPower: The one controlling the Vehicle gets an extreme boost in power, but only until it's destroyed. Even if it isn't destroyed, they will despawn on their own after a time limit.
* TheJuggernaut: They hit quite hard, deal bonus damage to structures, shrug off enemy disables, and can lay waste to the enemy team with various crowd control abilities. The only surefire way to stop these guys is to kill them, or at the very least make the player controlling them retreat.
* MagikarpPower: The longer the match lasts, the more powerful they become each time they are released. While the first attack may only break one or two towers, if the game goes on long enough they can destroy a tower in two or three hits, making steamrolling all the way to the enemy core much easier.
to:
* ContractualBossImmunity: As of Assault on Volskaya, Vehicles are permanently Unstoppable, making them immune to most Crowd Control effects. Even before that, they had a 50% reduced timer on stuns, silences, and slows.
* HourOfPower: The one controlling the Vehicle gets an extreme boost in power, but only until it's destroyed. Even if it isn't destroyed, they will despawn on their own after a time limit.
* TheJuggernaut: They hit quite hard, deal bonus damage to structures, shrug off enemy disables, and can lay waste to the enemy team with various crowd control abilities. The only surefire way to stop these guys is to kill them, or at the very least make the player controlling them retreat.
* MagikarpPower: The longer the match lasts, the more powerful they become each time they are released.TheCameo: While the first attack may only break one or two towers, if the game goes on long enough they can destroy crossovers aren't a tower rarity in two or three hits, making steamrolling all the way to the enemy core much easier.this game, he's uniquely a Warcraft character in an otherwise Nexus-original map.
* DetachmentCombat: He weaponized his head.
* EvilLaugh: Gives his iconic cackle when spawning and upon being defeated.
* HeadlessHorseman: Natch.
* RhymesOnADime: Averted with his default appearance, which is TheVoiceless aside from his laughter. Played [[LargeHam oh-so straight]] in his Brawl.
* HourOfPower: The one controlling the Vehicle gets an extreme boost in power, but only until it's destroyed. Even if it isn't destroyed, they will despawn on their own after a time limit.
* TheJuggernaut: They hit quite hard, deal bonus damage to structures, shrug off enemy disables, and can lay waste to the enemy team with various crowd control abilities. The only surefire way to stop these guys is to kill them, or at the very least make the player controlling them retreat.
* MagikarpPower: The longer the match lasts, the more powerful they become each time they are released.
* DetachmentCombat: He weaponized his head.
* EvilLaugh: Gives his iconic cackle when spawning and upon being defeated.
* HeadlessHorseman: Natch.
* RhymesOnADime: Averted with his default appearance, which is TheVoiceless aside from his laughter. Played [[LargeHam oh-so straight]] in his Brawl.
Changed line(s) 83,87 (click to see context) from:
[[folder:Dragon Knight]]
->''"Your enemies '''shall fall!'''"''
A mighty dragon warrior sealed within a statue at the center of the Dragon Shire map. The heroes can liberate him by activating the shrines and interacting with the Knight's statue in the middle of the battlefield, taking control of him temporarily. It has the abilities ''Dragon's Breath'', breathing a cone of fire, and ''Savage Charge'', which winds up then punts a hero away. The Dragon Knight also deals increased damage to structures.
->''"Your enemies '''shall fall!'''"''
A mighty dragon warrior sealed within a statue at the center of the Dragon Shire map. The heroes can liberate him by activating the shrines and interacting with the Knight's statue in the middle of the battlefield, taking control of him temporarily. It has the abilities ''Dragon's Breath'', breathing a cone of fire, and ''Savage Charge'', which winds up then punts a hero away. The Dragon Knight also deals increased damage to structures.
to:
->''"Your enemies '''shall fall!'''"''
A
Changed line(s) 89,115 (click to see context) from:
* AnAxeToGrind: He has a massive axe as his weapon.
* AndIMustScream: If his quotes are any indication, he's not a bit happy about the thought of going back to what we can only assume is a painful imprisonment.
* AxCrazy: After spending so long trapped inside a statue, he's developed a taste for destruction.
* BloodKnight: He revels in battle and is PISSED when he has to go back to the prison.
-->'''Dragon Knight:''' No! ''I AM NOT FINIIISHED!''\\
'''Dragon Knight:''' I shall NOT return to that PRISON! ''[[BigNo NNNOOOOOO!]]''
* BreathWeapon: Standard-issue dragon fire.
* ChewingTheScenery: ''Chewing'' it? He '''devours''' it and then picks his teeth with the enemy team.
* DraconicHumanoid: He has a humanoid body shape with dragon features.
* EnemyMine: He allies himself with the first team to let him out of his prison.
* FoeTossingCharge: He has the ability to charge at enemy heroes and send them flying.
-->'''Dragon Knight:''' Start ''running!''
* GlassCannon: Compared to other big summonable help like the Garden Terror, the Dragon Knight is less than durable, slower, and will go down quicker. He makes up for it with powerful damaging abilities, stronger attacks, and a higher attack rate.
* KillItWithFire: [=AoE=] fire breath. Also, note his quotes below. ''Fire, cinder, ash, burn''.
* MegatonPunch: A Megaton ''ShieldBash'', to be precise.
* OurDragonsAreDifferent: He looks like a human-dragon hybrid, but it isn't stated whether he's the archetype of his kind in Dragon Shire or just one subcategory of dragon.
* PreAsskickingOneLiner: Delivers a ''glorious'' one whenever he's successfully released from his statue.
-->'''Dragon Knight:''' I shall reduce you to ''cinder!''\\
'''Dragon Knight:''' The fire ''cleanses!''\\
'''Dragon Knight:''' Your foes shall be ''ash!''\\
'''Dragon Knight:''' Let your enemies ''burn!''
** OhCrap: The general reaction of the team about to receive said asskicking.
* ScreamingWarrior: In addition to having NoIndoorVoice, many of his lines are just inarticulate battle roars.
* SealedBadassInACan
* ShieldBash: He carries a shield in his off-hand, but only uses it to [[PunchedAcrossTheRoom bash his enemies across the screen]].
* TakenForGranite: He was either turned into a statue or sealed inside it. Either way, he's very upset about being stuck inside it.
* AndIMustScream: If his quotes are any indication, he's not a bit happy about the thought of going back to what we can only assume is a painful imprisonment.
* AxCrazy: After spending so long trapped inside a statue, he's developed a taste for destruction.
* BloodKnight: He revels in battle and is PISSED when he has to go back to the prison.
-->'''Dragon Knight:''' No! ''I AM NOT FINIIISHED!''\\
'''Dragon Knight:''' I shall NOT return to that PRISON! ''[[BigNo NNNOOOOOO!]]''
* BreathWeapon: Standard-issue dragon fire.
* ChewingTheScenery: ''Chewing'' it? He '''devours''' it and then picks his teeth with the enemy team.
* DraconicHumanoid: He has a humanoid body shape with dragon features.
* EnemyMine: He allies himself with the first team to let him out of his prison.
* FoeTossingCharge: He has the ability to charge at enemy heroes and send them flying.
-->'''Dragon Knight:''' Start ''running!''
* GlassCannon: Compared to other big summonable help like the Garden Terror, the Dragon Knight is less than durable, slower, and will go down quicker. He makes up for it with powerful damaging abilities, stronger attacks, and a higher attack rate.
* KillItWithFire: [=AoE=] fire breath. Also, note his quotes below. ''Fire, cinder, ash, burn''.
* MegatonPunch: A Megaton ''ShieldBash'', to be precise.
* OurDragonsAreDifferent: He looks like a human-dragon hybrid, but it isn't stated whether he's the archetype of his kind in Dragon Shire or just one subcategory of dragon.
* PreAsskickingOneLiner: Delivers a ''glorious'' one whenever he's successfully released from his statue.
-->'''Dragon Knight:''' I shall reduce you to ''cinder!''\\
'''Dragon Knight:''' The fire ''cleanses!''\\
'''Dragon Knight:''' Your foes shall be ''ash!''\\
'''Dragon Knight:''' Let your enemies ''burn!''
** OhCrap: The general reaction of the team about to receive said asskicking.
* ScreamingWarrior: In addition to having NoIndoorVoice, many of his lines are just inarticulate battle roars.
* SealedBadassInACan
* ShieldBash: He carries a shield in his off-hand, but only uses it to [[PunchedAcrossTheRoom bash his enemies across the screen]].
* TakenForGranite: He was either turned into a statue or sealed inside it. Either way, he's very upset about being stuck inside it.
to:
* AnAxeToGrind: He has a massive axe as his weapon.
* AndIMustScream: If his quotes are any indication, he's not a bit happy about the thought of going back to what we can only assume is a painful imprisonment.
* AxCrazy:ArbitraryMinimumRange: After spending so long trapped inside swallowing a statue, he's developed a taste for destruction.
* BloodKnight: He revelshero, the Mega Enforcer will attack by inflicting damage in battle and is PISSED when he has a ring around itself. The ring forms slightly outside of melee range, allowing players to go back avoid it by standing as close to the prison.
-->'''Dragon Knight:''' No! ''I AM NOT FINIIISHED!''\\
'''Dragon Knight:''' I shall NOT returnMega Enforcer as possible.
* CyberNinja: Well, Cyber ''Samurai''.
* EatenAlive: Does this tothat PRISON! ''[[BigNo NNNOOOOOO!]]''
* BreathWeapon: Standard-issue dragon fire.
* ChewingTheScenery: ''Chewing'' it? He '''devours''' it and then picks his teeth with the enemy team.
* DraconicHumanoid: He has a humanoid body shape with dragon features.
* EnemyMine: He allies himself with the first team to let him out of his prison.
* FoeTossingCharge: He has the ability to charge at enemy heroes and send them flying.
-->'''Dragon Knight:''' Start ''running!''
* GlassCannon: Compared to other big summonable help like the Garden Terror, the Dragon Knight is less than durable, slower, and will go down quicker. He makes up for it with powerful damaging abilities, stronger attacks, and a higher attack rate.
* KillItWithFire: [=AoE=] fire breath. Also, note his quotes below. ''Fire, cinder, ash, burn''.
* MegatonPunch: A Megaton ''ShieldBash'', to be precise.
* OurDragonsAreDifferent: He looks like a human-dragon hybrid, but it isn't stated whether he's the archetype of his kind in Dragon Shire or justone subcategory of dragon.
* PreAsskickingOneLiner: Delivers a ''glorious'' one whenever he's successfully releasedHero it's facing. That said, it's completely harmless aside from his statue.
-->'''Dragon Knight:''' I shall reduceremoving you to ''cinder!''\\
'''Dragon Knight:''' The fire ''cleanses!''\\
'''Dragon Knight:''' Your foes shall be ''ash!''\\
'''Dragon Knight:''' Let your enemies ''burn!''
** OhCrap: The general reaction offrom the team about to receive said asskicking.
fight.
*ScreamingWarrior: In addition to having NoIndoorVoice, many of his lines are just inarticulate battle roars.
* SealedBadassInACan
* ShieldBash: He carries a shield in his off-hand, but only uses it to [[PunchedAcrossTheRoom bash his enemies across the screen]].
* TakenForGranite: He was either turned into a statue or sealed inside it. Either way, he's very upset about being stuck inside it.
StockNinjaWeaponry: Dual-wields two [[SinisterScythe kama]].
* AndIMustScream: If his quotes are any indication, he's not a bit happy about the thought of going back to what we can only assume is a painful imprisonment.
* AxCrazy:
* BloodKnight: He revels
-->'''Dragon Knight:''' No! ''I AM NOT FINIIISHED!''\\
'''Dragon Knight:''' I shall NOT return
* CyberNinja: Well, Cyber ''Samurai''.
* EatenAlive: Does this to
* BreathWeapon: Standard-issue dragon fire.
* ChewingTheScenery: ''Chewing'' it? He '''devours''' it and then picks his teeth with the enemy team.
* DraconicHumanoid: He has a humanoid body shape with dragon features.
* EnemyMine: He allies himself with the first team to let him out of his prison.
* FoeTossingCharge: He has the ability to charge at enemy heroes and send them flying.
-->'''Dragon Knight:''' Start ''running!''
* GlassCannon: Compared to other big summonable help like the Garden Terror, the Dragon Knight is less than durable, slower, and will go down quicker. He makes up for it with powerful damaging abilities, stronger attacks, and a higher attack rate.
* KillItWithFire: [=AoE=] fire breath. Also, note his quotes below. ''Fire, cinder, ash, burn''.
* MegatonPunch: A Megaton ''ShieldBash'', to be precise.
* OurDragonsAreDifferent: He looks like a human-dragon hybrid, but it isn't stated whether he's the archetype of his kind in Dragon Shire or just
* PreAsskickingOneLiner: Delivers a ''glorious'' one whenever he's successfully released
-->'''Dragon Knight:''' I shall reduce
'''Dragon Knight:''' The fire ''cleanses!''\\
'''Dragon Knight:''' Your foes shall be ''ash!''\\
'''Dragon Knight:''' Let your enemies ''burn!''
** OhCrap: The general reaction of
*
* SealedBadassInACan
* ShieldBash: He carries a shield in his off-hand, but only uses it to [[PunchedAcrossTheRoom bash his enemies across the screen]].
* TakenForGranite: He was either turned into a statue or sealed inside it. Either way, he's very upset about being stuck inside it.
Changed line(s) 118,123 (click to see context) from:
[[folder:Garden Terror]]
->''"Rise, my Terror! '''SAP THE LIFE FROM YOUR ENEMIES!'''"''
-->-- '''The Spore Queen'''
Plant monstrosities controlled by the Queen Nightshade/The Spore Queen. Two boss versions are fought at night in the Garden of Terror and they can be grown and controlled by collecting 100 Seeds. The Terror can place a ''Queen's Curse'', transforming enemies who walk over it into small plants, cause an ''Overgrowth'' by planting a destroyable flower that prevents structures from firing and increases the Terror's damage against them, and ''Sprint'' for a boost in speed.
->''"Rise, my Terror! '''SAP THE LIFE FROM YOUR ENEMIES!'''"''
-->-- '''The Spore Queen'''
Plant monstrosities controlled by the Queen Nightshade/The Spore Queen. Two boss versions are fought at night in the Garden of Terror and they can be grown and controlled by collecting 100 Seeds. The Terror can place a ''Queen's Curse'', transforming enemies who walk over it into small plants, cause an ''Overgrowth'' by planting a destroyable flower that prevents structures from firing and increases the Terror's damage against them, and ''Sprint'' for a boost in speed.
to:
->''"Rise, my Terror! '''SAP THE LIFE FROM YOUR ENEMIES!'''"''
-->-- '''The Spore Queen'''
Plant monstrosities controlled by
Huge bosses fought on Sky Temple and Tomb of the
Changed line(s) 125,133 (click to see context) from:
* BalefulPolymorph: Queen's Curse puts a seed on the ground that ticks a couple times, transforming enemies into plants for a fairly lengthy duration.
* BoringButPractical: Compared to the Dragon Knight and Triglav Protector, the Terror's abilities are pretty bland. That doesn't stop it from ripping apart structures just as easily (if not more easily sometimes).
* HerdHittingAttack: The Garden Terror's attacks deal damage in a small area around the target. Combine that with its ability to OneHitKill enemy minions and the bonus damage from Overgrowth, and it becomes a particularly strong pusher.
* PaletteSwap: The neutral mini-boss version comes with the exact same abilities as the Grave Golem.
* PlantPerson
* PlantMooks: As mini-bosses.
* StoneWall: Unlike the Dragon Knight and Triglav Protector, the Garden Terror's abilities are mainly defensive in nature, intended to keep enemies disabled while the Terror wails on enemy fortifications.
* WeaksauceWeakness: More than any other Vehicle, the Terror relies on its Overgrowth ability, as its structure damage is actually pretty subpar without it. A fairly easy way to defend against the Terror is to simply destroy the plant. On the other hand, the plant also shuts down any attacks from buildings, including the Core (something not even The Raven Lord's curse disables), extending its own survivablity during a siege.
* BoringButPractical: Compared to the Dragon Knight and Triglav Protector, the Terror's abilities are pretty bland. That doesn't stop it from ripping apart structures just as easily (if not more easily sometimes).
* HerdHittingAttack: The Garden Terror's attacks deal damage in a small area around the target. Combine that with its ability to OneHitKill enemy minions and the bonus damage from Overgrowth, and it becomes a particularly strong pusher.
* PaletteSwap: The neutral mini-boss version comes with the exact same abilities as the Grave Golem.
* PlantPerson
* PlantMooks: As mini-bosses.
* StoneWall: Unlike the Dragon Knight and Triglav Protector, the Garden Terror's abilities are mainly defensive in nature, intended to keep enemies disabled while the Terror wails on enemy fortifications.
* WeaksauceWeakness: More than any other Vehicle, the Terror relies on its Overgrowth ability, as its structure damage is actually pretty subpar without it. A fairly easy way to defend against the Terror is to simply destroy the plant. On the other hand, the plant also shuts down any attacks from buildings, including the Core (something not even The Raven Lord's curse disables), extending its own survivablity during a siege.
to:
* BalefulPolymorph: Queen's Curse puts BigCreepyCrawlies: Their bodies look like enormous scarabs.
* BlowYouAway: Their tornado attack. It doesn't deal damage, but it's really annoying and can sometimes throw you into its slam.
* GroundPound: They have aseed on similar slam attack to the ground that ticks a couple times, transforming Grave Golem, except it also knocks enemies into plants the air.
* OurCentaursAreDifferent: Features a centaur-like design with a humanoid torso and a massive beetle for afairly lengthy duration.
* BoringButPractical: Compared to the Dragon Knight and Triglav Protector, the Terror's abilities are pretty bland. That doesn't stop it from ripping apart structures just as easily (if not more easily sometimes).
* HerdHittingAttack: The Garden Terror's attacks deal damage in a small area around the target. Combine that with its ability to OneHitKill enemy minions and the bonus damage from Overgrowth, and it becomes a particularly strong pusher.
* PaletteSwap: The neutral mini-boss version comes with the exact same abilities as the Grave Golem.
* PlantPerson
* PlantMooks: As mini-bosses.
* StoneWall: Unlike the Dragon Knight and Triglav Protector, the Garden Terror's abilities are mainly defensive in nature, intended to keep enemies disabled while the Terror wails on enemy fortifications.
* WeaksauceWeakness: More than any other Vehicle, the Terror relies on its Overgrowth ability, as its structure damage is actually pretty subpar without it. A fairly easy way to defend against the Terror is to simply destroy the plant. On the other hand, the plant also shuts down any attacks from buildings, including the Core (something not even The Raven Lord's curse disables), extending its own survivablity during a siege.
lower body.
* BlowYouAway: Their tornado attack. It doesn't deal damage, but it's really annoying and can sometimes throw you into its slam.
* GroundPound: They have a
* OurCentaursAreDifferent: Features a centaur-like design with a humanoid torso and a massive beetle for a
* BoringButPractical: Compared to the Dragon Knight and Triglav Protector, the Terror's abilities are pretty bland. That doesn't stop it from ripping apart structures just as easily (if not more easily sometimes).
* HerdHittingAttack: The Garden Terror's attacks deal damage in a small area around the target. Combine that with its ability to OneHitKill enemy minions and the bonus damage from Overgrowth, and it becomes a particularly strong pusher.
* PaletteSwap: The neutral mini-boss version comes with the exact same abilities as the Grave Golem.
* PlantPerson
* PlantMooks: As mini-bosses.
* StoneWall: Unlike the Dragon Knight and Triglav Protector, the Garden Terror's abilities are mainly defensive in nature, intended to keep enemies disabled while the Terror wails on enemy fortifications.
* WeaksauceWeakness: More than any other Vehicle, the Terror relies on its Overgrowth ability, as its structure damage is actually pretty subpar without it. A fairly easy way to defend against the Terror is to simply destroy the plant. On the other hand, the plant also shuts down any attacks from buildings, including the Core (something not even The Raven Lord's curse disables), extending its own survivablity during a siege.
Changed line(s) 136,141 (click to see context) from:
[[folder:Triglav Protector]]
->''"Triglav Protector operational. Assign a pilot and a gunner so you can test its weaponry."''
-->-- '''Katya Volskaya'''
An experimental mech built by Volskaya Industries. Uniquely, it's controlled by two players, one serving as a pilot, and the other serving as a gunner. The pilot controls movement and can ''Charge'' at a target enemy, fire a ''Rocket Fist'' that roots a hero or disables a structure, and activate a ''Shield Emitter'' that grants the mech Armor and grants a shield to nearby allies. The gunner has an array of offensive abilities, including a ''Particle Cannon'' that charges in range, a ''Gatling Cannon'' that fires bullets at the cursor location, and a ''Scorching Laser'' that slices the terrain in a line then detonates for heavy damage.
->''"Triglav Protector operational. Assign a pilot and a gunner so you can test its weaponry."''
-->-- '''Katya Volskaya'''
An experimental mech built by Volskaya Industries. Uniquely, it's controlled by two players, one serving as a pilot, and the other serving as a gunner. The pilot controls movement and can ''Charge'' at a target enemy, fire a ''Rocket Fist'' that roots a hero or disables a structure, and activate a ''Shield Emitter'' that grants the mech Armor and grants a shield to nearby allies. The gunner has an array of offensive abilities, including a ''Particle Cannon'' that charges in range, a ''Gatling Cannon'' that fires bullets at the cursor location, and a ''Scorching Laser'' that slices the terrain in a line then detonates for heavy damage.
to:
->''"Triglav Protector operational. Assign a pilot
Zerg monsters fought on Warhead Junction. As bosses, they periodically burrow and unleash waves of exploding Podlings. As a
-->-- '''Katya Volskaya'''
An experimental mech built by Volskaya Industries. Uniquely, it's controlled by two players, one serving
Changed line(s) 143,150 (click to see context) from:
* BottomlessMagazines: Averted. ''Gatling Cannon'' runs on an ammunition system. Once it's out of bullets, the mech has to reload them over time.
* FlawedPrototype: Katya's reaction when the Protector is defeated indicates it's still this.
* GatlingGood: Features a [[ShoulderCannon shoulder-mounted]] Gatling gun.
* GroundShatteringLanding: Does this for its reveal in the Assault on Volskaya trailer.
* HumongousMecha: It's considerably bigger than any playable character, and even towers above forts.
* MechanicallyUnusualClass: Compared to the other Vehicles. Much like Cho'gall, it requires two players - one controlling movement and defensive skills, the other using spammable offensive skills.
* RocketPunch: One of the pilot's abilities.
* FlawedPrototype: Katya's reaction when the Protector is defeated indicates it's still this.
* GatlingGood: Features a [[ShoulderCannon shoulder-mounted]] Gatling gun.
* GroundShatteringLanding: Does this for its reveal in the Assault on Volskaya trailer.
* HumongousMecha: It's considerably bigger than any playable character, and even towers above forts.
* MechanicallyUnusualClass: Compared to the other Vehicles. Much like Cho'gall, it requires two players - one controlling movement and defensive skills, the other using spammable offensive skills.
* RocketPunch: One of the pilot's abilities.
to:
* BottomlessMagazines: Averted. ''Gatling Cannon'' runs on an ammunition system. ActionBomb: The Podlings.
* DivergentCharacterEvolution: Swarm Hosts in ''Starcraft'' are mook makers that can only attack with minions and have to be burrowed. Here, they're given a [[StealthPun host]] of new abilities, and even their minions are upgraded to now explode.
* MookMaker: Once again, the Podlings.
* WeaksauceWeakness: When it burrows, it cannot attack, so as long as you avoid the (slow-moving) Podlings, it'sout totally defenseless. That's probably why it gains a different set of bullets, the mech has to reload them over time.
* FlawedPrototype: Katya's reaction when the Protector is defeated indicates it's still this.
* GatlingGood: Features a [[ShoulderCannon shoulder-mounted]] Gatling gun.
* GroundShatteringLanding: Does thisattacks for its reveal in the Assault on Volskaya trailer.
* HumongousMecha: It's considerably bigger than any playable character, and even towers above forts.
* MechanicallyUnusualClass: Compared to the other Vehicles. Much like Cho'gall, it requires two players - one controlling movement and defensive skills, the other using spammable offensive skills.
* RocketPunch: One of the pilot's abilities.
sieging.
* DivergentCharacterEvolution: Swarm Hosts in ''Starcraft'' are mook makers that can only attack with minions and have to be burrowed. Here, they're given a [[StealthPun host]] of new abilities, and even their minions are upgraded to now explode.
* MookMaker: Once again, the Podlings.
* WeaksauceWeakness: When it burrows, it cannot attack, so as long as you avoid the (slow-moving) Podlings, it's
* FlawedPrototype: Katya's reaction when the Protector is defeated indicates it's still this.
* GatlingGood: Features a [[ShoulderCannon shoulder-mounted]] Gatling gun.
* GroundShatteringLanding: Does this
* HumongousMecha: It's considerably bigger than any playable character, and even towers above forts.
* MechanicallyUnusualClass: Compared to the other Vehicles. Much like Cho'gall, it requires two players - one controlling movement and defensive skills, the other using spammable offensive skills.
* RocketPunch: One of the pilot's abilities.
Changed line(s) 153 (click to see context) from:
!!!Mercenary Camps
to:
Changed line(s) 155 (click to see context) from:
Weaker mercenaries found in every map. They come in a variety of sizes and roles.
to:
Changed line(s) 157,159 (click to see context) from:
* DefeatEqualsFriendship
* EliteMooks: Much stronger than your rank-and-file minions, but they're not quite on the level of heroes.
* IFightForTheStrongestSide: They fight for whichever team manages to capture their points after they're defeated.
* EliteMooks: Much stronger than your rank-and-file minions, but they're not quite on the level of heroes.
* IFightForTheStrongestSide: They fight for whichever team manages to capture their points after they're defeated.
to:
* DefeatEqualsFriendship
ContractualBossImmunity: As of Assault on Volskaya, Vehicles are permanently Unstoppable, making them immune to most Crowd Control effects. Even before that, they had a 50% reduced timer on stuns, silences, and slows.
*EliteMooks: Much stronger than your rank-and-file minions, HourOfPower: The one controlling the Vehicle gets an extreme boost in power, but they're not only until it's destroyed. Even if it isn't destroyed, they will despawn on their own after a time limit.
* TheJuggernaut: They hit quiteon hard, deal bonus damage to structures, shrug off enemy disables, and can lay waste to the level of heroes.
* IFightForTheStrongestSide: They fight for whicheverenemy team manages with various crowd control abilities. The only surefire way to capture their points after they're defeated.stop these guys is to kill them, or at the very least make the player controlling them retreat.
* MagikarpPower: The longer the match lasts, the more powerful they become each time they are released. While the first attack may only break one or two towers, if the game goes on long enough they can destroy a tower in two or three hits, making steamrolling all the way to the enemy core much easier.
*
* TheJuggernaut: They hit quite
* IFightForTheStrongestSide: They fight for whichever
* MagikarpPower: The longer the match lasts, the more powerful they become each time they are released. While the first attack may only break one or two towers, if the game goes on long enough they can destroy a tower in two or three hits, making steamrolling all the way to the enemy core much easier.
Changed line(s) 162,163 (click to see context) from:
[[folder:Knights]]
A Bruiser camp consisting of three fighters and one sorcerer. The knights attack up-close with their polearms, while the sorcerer hangs back launching magical bolts and provide a spell armor aura for nearby allies.
A Bruiser camp consisting of three fighters and one sorcerer. The knights attack up-close with their polearms, while the sorcerer hangs back launching magical bolts and provide a spell armor aura for nearby allies.
to:
->''"Your enemies '''shall fall!'''"''
A
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* DamageSpongeBoss: They have significantly more health than most of the other camps.
* DeathOfAThousandCuts: Individually, the knights have weak attacks. Fighting all four, however, is a fairly dangerous ordeal.
* PaletteSwap: They have a different appearance based the map.
** On Dragon Shire and Garden of Terror, they're [[KnightInShiningArmor knights in shining,]] [[FlowerMotif flower-lined armor]].
** On Cursed Hollow, they drop the flowers for a set of [[HornedHumanoid impressive antlers]].
** On Blackheart's Bay, they're barnacle-encrusted [[{{Cthulhumanoid}} Cthulhumanoids]].
** On Sky Temple they're Arabian-themed warriors wielding [[SinisterScimitar scimitars]]. In the Tomb of the Spider Queen, they also look like this, but [[{{Mummy}} wrapped in bandages]].
* StoneWall: Their primary purpose is to tank tower shots for your team's minions.
* DeathOfAThousandCuts: Individually, the knights have weak attacks. Fighting all four, however, is a fairly dangerous ordeal.
* PaletteSwap: They have a different appearance based the map.
** On Dragon Shire and Garden of Terror, they're [[KnightInShiningArmor knights in shining,]] [[FlowerMotif flower-lined armor]].
** On Cursed Hollow, they drop the flowers for a set of [[HornedHumanoid impressive antlers]].
** On Blackheart's Bay, they're barnacle-encrusted [[{{Cthulhumanoid}} Cthulhumanoids]].
** On Sky Temple they're Arabian-themed warriors wielding [[SinisterScimitar scimitars]]. In the Tomb of the Spider Queen, they also look like this, but [[{{Mummy}} wrapped in bandages]].
* StoneWall: Their primary purpose is to tank tower shots for your team's minions.
to:
* DamageSpongeBoss: They have significantly more health than most of AnAxeToGrind: He has a massive axe as his weapon.
* AndIMustScream: If his quotes are any indication, he's not a bit happy about the thought of going back to what we can only assume is a painful imprisonment.
* AxCrazy: After spending so long trapped inside a statue, he's developed a taste for destruction.
* BloodKnight: He revels in battle and is PISSED when he has to go back to the prison.
-->'''Dragon Knight:''' No! ''I AM NOT FINIIISHED!''\\
'''Dragon Knight:''' I shall NOT return to that PRISON! ''[[BigNo NNNOOOOOO!]]''
* BreathWeapon: Standard-issue dragon fire.
* ChewingTheScenery: ''Chewing'' it? He '''devours''' it and then picks his teeth with the enemy team.
* DraconicHumanoid: He has a humanoid body shape with dragon features.
* EnemyMine: He allies himself with the first team to let him out of his prison.
* FoeTossingCharge: He has the ability to charge at enemy heroes and send them flying.
-->'''Dragon Knight:''' Start ''running!''
* GlassCannon: Compared to othercamps.
* DeathOfAThousandCuts: Individually,big summonable help like the knights have weak attacks. Fighting all four, however, is a fairly dangerous ordeal.
* PaletteSwap: They have a different appearance basedGarden Terror, the map.
** OnDragon Knight is less than durable, slower, and will go down quicker. He makes up for it with powerful damaging abilities, stronger attacks, and a higher attack rate.
* KillItWithFire: [=AoE=] fire breath. Also, note his quotes below. ''Fire, cinder, ash, burn''.
* MegatonPunch: A Megaton ''ShieldBash'', to be precise.
* OurDragonsAreDifferent: He looks like a human-dragon hybrid, but it isn't stated whether he's the archetype of his kind in Dragon Shireand Garden or just one subcategory of Terror, they're [[KnightInShiningArmor knights in shining,]] [[FlowerMotif flower-lined armor]].
dragon.
* PreAsskickingOneLiner: Delivers a ''glorious'' one whenever he's successfully released from his statue.
-->'''Dragon Knight:''' I shall reduce you to ''cinder!''\\
'''Dragon Knight:''' The fire ''cleanses!''\\
'''Dragon Knight:''' Your foes shall be ''ash!''\\
'''Dragon Knight:''' Let your enemies ''burn!''
**On Cursed Hollow, they drop the flowers for a set of [[HornedHumanoid impressive antlers]].
** On Blackheart's Bay, they're barnacle-encrusted [[{{Cthulhumanoid}} Cthulhumanoids]].
** On Sky Temple they're Arabian-themed warriors wielding [[SinisterScimitar scimitars]]. In the TombOhCrap: The general reaction of the Spider Queen, they also look like this, team about to receive said asskicking.
* ScreamingWarrior: In addition to having NoIndoorVoice, many of his lines are just inarticulate battle roars.
* SealedBadassInACan
* ShieldBash: He carries a shield in his off-hand, but[[{{Mummy}} wrapped in bandages]].
* StoneWall: Their primary purpose isonly uses it to tank tower shots for your team's minions.
[[PunchedAcrossTheRoom bash his enemies across the screen]].
* TakenForGranite: He was either turned into a statue or sealed inside it. Either way, he's very upset about being stuck inside it.
* AndIMustScream: If his quotes are any indication, he's not a bit happy about the thought of going back to what we can only assume is a painful imprisonment.
* AxCrazy: After spending so long trapped inside a statue, he's developed a taste for destruction.
* BloodKnight: He revels in battle and is PISSED when he has to go back to the prison.
-->'''Dragon Knight:''' No! ''I AM NOT FINIIISHED!''\\
'''Dragon Knight:''' I shall NOT return to that PRISON! ''[[BigNo NNNOOOOOO!]]''
* BreathWeapon: Standard-issue dragon fire.
* ChewingTheScenery: ''Chewing'' it? He '''devours''' it and then picks his teeth with the enemy team.
* DraconicHumanoid: He has a humanoid body shape with dragon features.
* EnemyMine: He allies himself with the first team to let him out of his prison.
* FoeTossingCharge: He has the ability to charge at enemy heroes and send them flying.
-->'''Dragon Knight:''' Start ''running!''
* GlassCannon: Compared to other
* DeathOfAThousandCuts: Individually,
* PaletteSwap: They have a different appearance based
** On
* KillItWithFire: [=AoE=] fire breath. Also, note his quotes below. ''Fire, cinder, ash, burn''.
* MegatonPunch: A Megaton ''ShieldBash'', to be precise.
* OurDragonsAreDifferent: He looks like a human-dragon hybrid, but it isn't stated whether he's the archetype of his kind in Dragon Shire
* PreAsskickingOneLiner: Delivers a ''glorious'' one whenever he's successfully released from his statue.
-->'''Dragon Knight:''' I shall reduce you to ''cinder!''\\
'''Dragon Knight:''' The fire ''cleanses!''\\
'''Dragon Knight:''' Your foes shall be ''ash!''\\
'''Dragon Knight:''' Let your enemies ''burn!''
**
** On Blackheart's Bay, they're barnacle-encrusted [[{{Cthulhumanoid}} Cthulhumanoids]].
** On Sky Temple they're Arabian-themed warriors wielding [[SinisterScimitar scimitars]]. In the Tomb
* ScreamingWarrior: In addition to having NoIndoorVoice, many of his lines are just inarticulate battle roars.
* SealedBadassInACan
* ShieldBash: He carries a shield in his off-hand, but
* StoneWall: Their primary purpose is
* TakenForGranite: He was either turned into a statue or sealed inside it. Either way, he's very upset about being stuck inside it.
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[[folder:Siege Giants]]
A Siege camp comprised of two giants who strike enemies from long range by throwing rocks (or firing cannonballs).
A Siege camp comprised of two giants who strike enemies from long range by throwing rocks (or firing cannonballs).
to:
A Siege camp comprised
->''"Rise, my Terror! '''SAP THE LIFE FROM YOUR ENEMIES!'''"''
-->-- '''The Spore Queen'''
Plant monstrosities controlled by the Queen Nightshade/The Spore Queen. Two boss versions are fought at night in the Garden of
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* CarryABigStick: The Luxoria versions carry stone pillars for hitting things up close. On other maps, they carry crude bludgeons for the same purpose, while the Blackheart's Bay giants use their cannons as melee weapons.
* LongRangeFighter: The Siege Giant's main advantage is its range, letting it hang back and attack enemy fortifications from outside their attack range.
* PainfullySlowProjectile: Their attacks take a moment to land. It's actually possible to fight these camps without taking any damage because of that.
* PaletteSwap: To a lesser extent than the Knight camp.
** On non-Luxoria maps, they're ogres with themed headwear (and cannons on Blackheart's Bay).
** On Sky Temple and Tomb of the Spider Queen, they're much more intimidating sandstone golems.
* SplashDamage: The rocks they throw deal damage in a small area around where they hit.
* LongRangeFighter: The Siege Giant's main advantage is its range, letting it hang back and attack enemy fortifications from outside their attack range.
* PainfullySlowProjectile: Their attacks take a moment to land. It's actually possible to fight these camps without taking any damage because of that.
* PaletteSwap: To a lesser extent than the Knight camp.
** On non-Luxoria maps, they're ogres with themed headwear (and cannons on Blackheart's Bay).
** On Sky Temple and Tomb of the Spider Queen, they're much more intimidating sandstone golems.
* SplashDamage: The rocks they throw deal damage in a small area around where they hit.
to:
* CarryABigStick: The Luxoria versions carry stone pillars BalefulPolymorph: Queen's Curse puts a seed on the ground that ticks a couple times, transforming enemies into plants for hitting things up close. On other maps, they carry crude bludgeons for a fairly lengthy duration.
* BoringButPractical: Compared to thesame purpose, while Dragon Knight and Triglav Protector, the Blackheart's Bay giants use their cannons as melee weapons.
* LongRangeFighter: The Siege Giant's main advantage is its range, lettingTerror's abilities are pretty bland. That doesn't stop it hang back and attack enemy fortifications from outside their attack range.
ripping apart structures just as easily (if not more easily sometimes).
*PainfullySlowProjectile: Their HerdHittingAttack: The Garden Terror's attacks take a moment to land. It's actually possible to fight these camps without taking any damage because of that.
* PaletteSwap: To a lesser extent than the Knight camp.
** On non-Luxoria maps, they're ogres with themed headwear (and cannons on Blackheart's Bay).
** On Sky Temple and Tomb of the Spider Queen, they're much more intimidating sandstone golems.
* SplashDamage: The rocks they throwdeal damage in a small area around where they hit.
the target. Combine that with its ability to OneHitKill enemy minions and the bonus damage from Overgrowth, and it becomes a particularly strong pusher.
* PaletteSwap: The neutral mini-boss version comes with the exact same abilities as the Grave Golem.
* PlantPerson
* PlantMooks: As mini-bosses.
* StoneWall: Unlike the Dragon Knight and Triglav Protector, the Garden Terror's abilities are mainly defensive in nature, intended to keep enemies disabled while the Terror wails on enemy fortifications.
* WeaksauceWeakness: More than any other Vehicle, the Terror relies on its Overgrowth ability, as its structure damage is actually pretty subpar without it. A fairly easy way to defend against the Terror is to simply destroy the plant. On the other hand, the plant also shuts down any attacks from buildings, including the Core (something not even The Raven Lord's curse disables), extending its own survivablity during a siege.
* BoringButPractical: Compared to the
* LongRangeFighter: The Siege Giant's main advantage is its range, letting
*
* PaletteSwap: To a lesser extent than the Knight camp.
** On non-Luxoria maps, they're ogres with themed headwear (and cannons on Blackheart's Bay).
** On Sky Temple and Tomb of the Spider Queen, they're much more intimidating sandstone golems.
* SplashDamage: The rocks they throw
* PaletteSwap: The neutral mini-boss version comes with the exact same abilities as the Grave Golem.
* PlantPerson
* PlantMooks: As mini-bosses.
* StoneWall: Unlike the Dragon Knight and Triglav Protector, the Garden Terror's abilities are mainly defensive in nature, intended to keep enemies disabled while the Terror wails on enemy fortifications.
* WeaksauceWeakness: More than any other Vehicle, the Terror relies on its Overgrowth ability, as its structure damage is actually pretty subpar without it. A fairly easy way to defend against the Terror is to simply destroy the plant. On the other hand, the plant also shuts down any attacks from buildings, including the Core (something not even The Raven Lord's curse disables), extending its own survivablity during a siege.
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[[folder:Pumpkin Sappers]]
A Siege camp made up of three ramshackle golems made of gardening tools and pumpkins that appear on Towers of Doom and Haunted Mines. Like the Siege Giants, they throw projectiles. However, they can also fling themselves into structures and explode.
A Siege camp made up of three ramshackle golems made of gardening tools and pumpkins that appear on Towers of Doom and Haunted Mines. Like the Siege Giants, they throw projectiles. However, they can also fling themselves into structures and explode.
to:
A Siege camp made up of three ramshackle golems made of gardening tools
->''"Triglav Protector operational. Assign a pilot and
-->-- '''Katya Volskaya'''
An experimental mech built by Volskaya Industries. Uniquely, it's controlled by two players, one serving as a pilot, and the other serving as a gunner. The pilot controls movement and can ''Charge'' at a target enemy, fire a ''Rocket Fist'' that
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* ActionBomb: When they come within range of an enemy structure, they immediately stop attacking and charge, self-destructing on the target structure.
* PainfullySlowProjectile: Shares the Siege Giants' attack when fighting non-structures.
* PumpkinPerson: Have large jack-o-lanterns for heads. They also throw pumpkins as their ranged attack.
* SplashDamage: Both their regular attack and suicide bomb strike in an area. The latter is only really noticeable when they crash into walls.
* SuicideAttack: When they encounter a structure, they'll charge at it and explode. They'll only stop the charge if the structure is destroyed before they make contact. On Towers of Doom, each individual Sapper that makes it to the end of a lane will transform into a shot that deals 1 damage to the enemy core.
* PainfullySlowProjectile: Shares the Siege Giants' attack when fighting non-structures.
* PumpkinPerson: Have large jack-o-lanterns for heads. They also throw pumpkins as their ranged attack.
* SplashDamage: Both their regular attack and suicide bomb strike in an area. The latter is only really noticeable when they crash into walls.
* SuicideAttack: When they encounter a structure, they'll charge at it and explode. They'll only stop the charge if the structure is destroyed before they make contact. On Towers of Doom, each individual Sapper that makes it to the end of a lane will transform into a shot that deals 1 damage to the enemy core.
to:
* ActionBomb: When they come within range BottomlessMagazines: Averted. ''Gatling Cannon'' runs on an ammunition system. Once it's out of an enemy structure, they immediately stop attacking and charge, self-destructing on bullets, the target structure.
mech has to reload them over time.
*PainfullySlowProjectile: Shares the Siege Giants' attack FlawedPrototype: Katya's reaction when fighting non-structures.
the Protector is defeated indicates it's still this.
*PumpkinPerson: Have large jack-o-lanterns GatlingGood: Features a [[ShoulderCannon shoulder-mounted]] Gatling gun.
* GroundShatteringLanding: Does this forheads. They also throw pumpkins as their ranged attack.
its reveal in the Assault on Volskaya trailer.
*SplashDamage: Both their regular attack HumongousMecha: It's considerably bigger than any playable character, and suicide bomb strike in an area. The latter is only really noticeable when they crash into walls.
even towers above forts.
*SuicideAttack: When they encounter a structure, they'll charge at it and explode. They'll only stop the charge if the structure is destroyed before they make contact. On Towers of Doom, each individual Sapper that makes it MechanicallyUnusualClass: Compared to the end of a lane will transform into a shot that deals 1 damage to other Vehicles. Much like Cho'gall, it requires two players - one controlling movement and defensive skills, the enemy core.
other using spammable offensive skills.
* RocketPunch: One of the pilot's abilities.
*
*
* GroundShatteringLanding: Does this for
*
*
* RocketPunch: One of the pilot's abilities.
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[[folder:Khazra Impalers]]
Appearing only on the ''{{Franchise/Diablo}}'' maps, this trio of javelin-throwing goatmen replace Siege Giants as the Siege camp. Unlike the clumsy rocks of the Siege Giants, Khazra rapidly throw their weapons at a single target.
Appearing only on the ''{{Franchise/Diablo}}'' maps, this trio of javelin-throwing goatmen replace Siege Giants as the Siege camp. Unlike the clumsy rocks of the Siege Giants, Khazra rapidly throw their weapons at a single target.
to:
Appearing only on the ''{{Franchise/Diablo}}'' maps, this trio
[[folder:General]]
Weaker mercenaries found in every map. They come in a variety of
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* FaunsAndSatyrs
* JavelinThrower: They attack with thrown spears, meaning that they don't get area damage like the Siege Giants, but their attacks don't miss.
* JavelinThrower: They attack with thrown spears, meaning that they don't get area damage like the Siege Giants, but their attacks don't miss.
to:
* FaunsAndSatyrs
DefeatEqualsFriendship
*JavelinThrower: EliteMooks: Much stronger than your rank-and-file minions, but they're not quite on the level of heroes.
* IFightForTheStrongestSide: Theyattack with thrown spears, meaning that they don't get area damage like the Siege Giants, but fight for whichever team manages to capture their attacks don't miss.points after they're defeated.
*
* IFightForTheStrongestSide: They
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[[folder:Fallen Shaman & Fallen Hounds]]
Appearing only on the ''{{Franchise/Diablo}}'' maps, this demon and his minions take up the role of Bruiser camp. While weak and ineffective under normal circumstances, the shaman can endlessly resurrect his hounds as long as he is alive.
Appearing only on the ''{{Franchise/Diablo}}'' maps, this demon and his minions take up the role of Bruiser camp. While weak and ineffective under normal circumstances, the shaman can endlessly resurrect his hounds as long as he is alive.
to:
Appearing only on the ''{{Franchise/Diablo}}'' maps, this demon and his minions take up the role of
A Bruiser
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* BackFromTheDead: The Hounds.
* {{Necromancer}}: The Shaman.
* RedemptionPromotion: The Fallen Shaman will not resummon Hounds as a neutral camp.
* ShootTheMedicFirst: If you want them out of your hair, you take the Shaman down first.
* WeHaveReserves: The Shaman will endlessly raise the Hounds if they die, giving this effect even though there's only three mercenaries.
* {{Necromancer}}: The Shaman.
* RedemptionPromotion: The Fallen Shaman will not resummon Hounds as a neutral camp.
* ShootTheMedicFirst: If you want them out of your hair, you take the Shaman down first.
* WeHaveReserves: The Shaman will endlessly raise the Hounds if they die, giving this effect even though there's only three mercenaries.
to:
* BackFromTheDead: The Hounds.
* {{Necromancer}}: The Shaman.
* RedemptionPromotion: The Fallen Shaman will not resummon Hounds as a neutral camp.
* ShootTheMedicFirst: If you want them outDamageSpongeBoss: They have significantly more health than most of the other camps.
* DeathOfAThousandCuts: Individually, the knights have weak attacks. Fighting all four, however, is a fairly dangerous ordeal.
* PaletteSwap: They have a different appearance based the map.
** On Dragon Shire and Garden of Terror, they're [[KnightInShiningArmor knights in shining,]] [[FlowerMotif flower-lined armor]].
** On Cursed Hollow, they drop the flowers for a set of [[HornedHumanoid impressive antlers]].
** On Blackheart's Bay, they're barnacle-encrusted [[{{Cthulhumanoid}} Cthulhumanoids]].
** On Sky Temple they're Arabian-themed warriors wielding [[SinisterScimitar scimitars]]. In the Tomb of the Spider Queen, they also look like this, but [[{{Mummy}} wrapped in bandages]].
* StoneWall: Their primary purpose is to tank tower shots for yourhair, you take the Shaman down first.
* WeHaveReserves: The Shaman will endlessly raise the Hounds if they die, giving this effect even though there's only three mercenaries.team's minions.
* {{Necromancer}}: The Shaman.
* RedemptionPromotion: The Fallen Shaman will not resummon Hounds as a neutral camp.
* ShootTheMedicFirst: If you want them out
* DeathOfAThousandCuts: Individually, the knights have weak attacks. Fighting all four, however, is a fairly dangerous ordeal.
* PaletteSwap: They have a different appearance based the map.
** On Dragon Shire and Garden of Terror, they're [[KnightInShiningArmor knights in shining,]] [[FlowerMotif flower-lined armor]].
** On Cursed Hollow, they drop the flowers for a set of [[HornedHumanoid impressive antlers]].
** On Blackheart's Bay, they're barnacle-encrusted [[{{Cthulhumanoid}} Cthulhumanoids]].
** On Sky Temple they're Arabian-themed warriors wielding [[SinisterScimitar scimitars]]. In the Tomb of the Spider Queen, they also look like this, but [[{{Mummy}} wrapped in bandages]].
* StoneWall: Their primary purpose is to tank tower shots for your
* WeHaveReserves: The Shaman will endlessly raise the Hounds if they die, giving this effect even though there's only three mercenaries.
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[[folder:Hellbats]]
Taking up the Siege camp role on ''{{Franchise/StarCraft}}'' maps, these two Terran units will use their flamethrowers to damage an area and use their impressive bulk to tank tower shots. Their attacks also lower the target's armor by 4, stacking up to -20.
Taking up the Siege camp role on ''{{Franchise/StarCraft}}'' maps, these two Terran units will use their flamethrowers to damage an area and use their impressive bulk to tank tower shots. Their attacks also lower the target's armor by 4, stacking up to -20.
to:
Taking up the
A Siege camp
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* ArmorPiercingAttack: Their flamethrowers lower the target's armor, eating away at structures and eventually dealing serious damage to heroes if you're not careful.
* BeatTheCurseOutOfHim: Neutral Hellbats on Braxis Holdout are infested by Zerg. Defeating them clears up the infestation.
* DamageSpongeBoss: Unlike most other Siege mercenaries, Hellbats siege by getting up close and soaking up damage rather than attacking from afar.
* KillItWithFire: Their primary attack.
* MiniMecha
* RedemptionPromotion: They have significantly more health when captured than they do at their camp.
* BeatTheCurseOutOfHim: Neutral Hellbats on Braxis Holdout are infested by Zerg. Defeating them clears up the infestation.
* DamageSpongeBoss: Unlike most other Siege mercenaries, Hellbats siege by getting up close and soaking up damage rather than attacking from afar.
* KillItWithFire: Their primary attack.
* MiniMecha
* RedemptionPromotion: They have significantly more health when captured than they do at their camp.
to:
* ArmorPiercingAttack: CarryABigStick: The Luxoria versions carry stone pillars for hitting things up close. On other maps, they carry crude bludgeons for the same purpose, while the Blackheart's Bay giants use their cannons as melee weapons.
* LongRangeFighter: The Siege Giant's main advantage is its range, letting it hang back and attack enemy fortifications from outside their attack range.
* PainfullySlowProjectile: Theirflamethrowers lower the target's armor, eating away at structures and eventually dealing serious attacks take a moment to land. It's actually possible to fight these camps without taking any damage to heroes if you're not careful.
because of that.
*BeatTheCurseOutOfHim: Neutral Hellbats on Braxis Holdout are infested by Zerg. Defeating them clears up PaletteSwap: To a lesser extent than the infestation.
* DamageSpongeBoss: Unlike most other Siege mercenaries, Hellbats siege by getting up closeKnight camp.
** On non-Luxoria maps, they're ogres with themed headwear (and cannons on Blackheart's Bay).
** On Sky Temple andsoaking up Tomb of the Spider Queen, they're much more intimidating sandstone golems.
* SplashDamage: The rocks they throw deal damagerather than attacking from afar.
* KillItWithFire: Their primary attack.
* MiniMecha
* RedemptionPromotion: They have significantly more health when captured thanin a small area around where they do at their camp.hit.
* LongRangeFighter: The Siege Giant's main advantage is its range, letting it hang back and attack enemy fortifications from outside their attack range.
* PainfullySlowProjectile: Their
*
* DamageSpongeBoss: Unlike most other Siege mercenaries, Hellbats siege by getting up close
** On non-Luxoria maps, they're ogres with themed headwear (and cannons on Blackheart's Bay).
** On Sky Temple and
* SplashDamage: The rocks they throw deal damage
* KillItWithFire: Their primary attack.
* MiniMecha
* RedemptionPromotion: They have significantly more health when captured than
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[[folder:Goliaths & Raven]]
Bruisers of the ''{{Franchise/StarCraft}}'' maps. Three Terran Goliaths and a singular Raven make up this highly-damaging camp. The Goliaths rapidly blast away with their machine guns, while the Raven launches Seeker Missiles and acts as a detector.
Bruisers of the ''{{Franchise/StarCraft}}'' maps. Three Terran Goliaths and a singular Raven make up this highly-damaging camp. The Goliaths rapidly blast away with their machine guns, while the Raven launches Seeker Missiles and acts as a detector.
to:
Bruisers
A Siege camp made up of three ramshackle golems made of gardening tools and pumpkins that appear on Towers of Doom and Haunted Mines. Like the
Changed line(s) 231,235 (click to see context) from:
* BeatTheCurseOutOfHim: The neutral versions on Braxis Holdout are infested by Zerg, which is removed when the camp is defeated.
* HomingProjectile: The Raven's Seeker Missile. It will unerringly follow its target until it either connects or the missile self-destructs.
* MiniMecha: The Goliaths, natch.
* PainfullySlowProjectile: Seeker Missiles.
* TrueSight: The Raven is a detector, revealing Heroes in stealth in a radius around itself.
* HomingProjectile: The Raven's Seeker Missile. It will unerringly follow its target until it either connects or the missile self-destructs.
* MiniMecha: The Goliaths, natch.
* PainfullySlowProjectile: Seeker Missiles.
* TrueSight: The Raven is a detector, revealing Heroes in stealth in a radius around itself.
to:
* BeatTheCurseOutOfHim: The neutral versions ActionBomb: When they come within range of an enemy structure, they immediately stop attacking and charge, self-destructing on Braxis Holdout are infested by Zerg, which is removed when the camp is defeated.
* HomingProjectile: The Raven's Seeker Missile. It will unerringly follow itstarget until it either connects or the missile self-destructs.
* MiniMecha: The Goliaths, natch.
structure.
* PainfullySlowProjectile:Seeker Missiles.
Shares the Siege Giants' attack when fighting non-structures.
*TrueSight: PumpkinPerson: Have large jack-o-lanterns for heads. They also throw pumpkins as their ranged attack.
* SplashDamage: Both their regular attack and suicide bomb strike in an area. TheRaven latter is only really noticeable when they crash into walls.
* SuicideAttack: When they encounter adetector, revealing Heroes in stealth in structure, they'll charge at it and explode. They'll only stop the charge if the structure is destroyed before they make contact. On Towers of Doom, each individual Sapper that makes it to the end of a radius around itself.lane will transform into a shot that deals 1 damage to the enemy core.
* HomingProjectile: The Raven's Seeker Missile. It will unerringly follow its
* MiniMecha: The Goliaths, natch.
* PainfullySlowProjectile:
*
* SplashDamage: Both their regular attack and suicide bomb strike in an area. The
* SuicideAttack: When they encounter a
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[[folder:Assault Troopers]]
A Siege camp found exclusively on Volskaya Foundry. Three heavily-armored Volskaya security guards fire missiles at their targets.
A Siege camp found exclusively on Volskaya Foundry. Three heavily-armored Volskaya security guards fire missiles at their targets.
to:
A
Appearing only on the ''{{Franchise/Diablo}}'' maps, this trio of javelin-throwing goatmen replace Siege
Changed line(s) 241,242 (click to see context) from:
* MiniMecha
* PaletteSwap: They're effectively an Overwatch-themed Khazra camp. Incidentally, they also look a lot like the Terran Reapers of ''Starcraft''.
* PaletteSwap: They're effectively an Overwatch-themed Khazra camp. Incidentally, they also look a lot like the Terran Reapers of ''Starcraft''.
to:
* MiniMecha
FaunsAndSatyrs
*PaletteSwap: They're effectively an Overwatch-themed Khazra camp. Incidentally, JavelinThrower: They attack with thrown spears, meaning that they also look a lot don't get area damage like the Terran Reapers of ''Starcraft''.Siege Giants, but their attacks don't miss.
*
Changed line(s) 245,246 (click to see context) from:
[[folder:Recon Camp]]
A special camp found exclusively on Hanamura. Unlike a normal merc camp, this trio of Omnic henchmen drop a Dragon Token instead of pushing down the nearest lane.
A special camp found exclusively on Hanamura. Unlike a normal merc camp, this trio of Omnic henchmen drop a Dragon Token instead of pushing down the nearest lane.
to:
A special camp found exclusively
Appearing only on
Changed line(s) 248,250 (click to see context) from:
* ArmyScout: As implied by their name. The Dragon Token they drop releases three Dragon spirits that seek out enemies, revealing them.
* MechaMooks: They're Omnics and they're incredibly easy to destroy.
* {{Yakuza}}: They work for the Shimada clan.
* MechaMooks: They're Omnics and they're incredibly easy to destroy.
* {{Yakuza}}: They work for the Shimada clan.
to:
* ArmyScout: As implied by their name. BackFromTheDead: The Dragon Token Hounds.
* {{Necromancer}}: The Shaman.
* RedemptionPromotion: The Fallen Shaman will not resummon Hounds as a neutral camp.
* ShootTheMedicFirst: If you want them out of your hair, you take the Shaman down first.
* WeHaveReserves: The Shaman will endlessly raise the Hounds if theydrop releases die, giving this effect even though there's only three Dragon spirits that seek out enemies, revealing them.
* MechaMooks: They're Omnics and they're incredibly easy to destroy.
* {{Yakuza}}: They work for the Shimada clan.mercenaries.
* {{Necromancer}}: The Shaman.
* RedemptionPromotion: The Fallen Shaman will not resummon Hounds as a neutral camp.
* ShootTheMedicFirst: If you want them out of your hair, you take the Shaman down first.
* WeHaveReserves: The Shaman will endlessly raise the Hounds if they
* MechaMooks: They're Omnics and they're incredibly easy to destroy.
* {{Yakuza}}: They work for the Shimada clan.
Changed line(s) 253,254 (click to see context) from:
[[folder:Fortification Camp]]
A special camp found on both Volskaya Foundry and Hanamura. A camp manned by a single engineer and his sentry turret. When defeated, the turret can be retrieved by heroes and placed on the battlefield.
A special camp found on both Volskaya Foundry and Hanamura. A camp manned by a single engineer and his sentry turret. When defeated, the turret can be retrieved by heroes and placed on the battlefield.
to:
A special
Taking up the Siege camp
Changed line(s) 256,257 (click to see context) from:
* ShootTheMedicFirst: The engineer will repair the turret if you don't take him out first.
* TheTurretMaster
* TheTurretMaster
to:
* ShootTheMedicFirst: The engineer will repair ArmorPiercingAttack: Their flamethrowers lower the turret target's armor, eating away at structures and eventually dealing serious damage to heroes if you don't take him out first.
you're not careful.
*TheTurretMasterBeatTheCurseOutOfHim: Neutral Hellbats on Braxis Holdout are infested by Zerg. Defeating them clears up the infestation.
* DamageSpongeBoss: Unlike most other Siege mercenaries, Hellbats siege by getting up close and soaking up damage rather than attacking from afar.
* KillItWithFire: Their primary attack.
* MiniMecha
* RedemptionPromotion: They have significantly more health when captured than they do at their camp.
*
* DamageSpongeBoss: Unlike most other Siege mercenaries, Hellbats siege by getting up close and soaking up damage rather than attacking from afar.
* KillItWithFire: Their primary attack.
* MiniMecha
* RedemptionPromotion: They have significantly more health when captured than they do at their camp.
Changed line(s) 260,261 (click to see context) from:
[[folder:Support Camp]]
A special camp on both Volskaya Foundry and Hanamura. The camp consists of a single unit who will occasionally heal himself. When he's eventually defeated, a Healing Token is dropped for the heroes to collect.
A special camp on both Volskaya Foundry and Hanamura. The camp consists of a single unit who will occasionally heal himself. When he's eventually defeated, a Healing Token is dropped for the heroes to collect.
to:
A special camp on both Volskaya Foundry
Bruisers of the ''{{Franchise/StarCraft}}'' maps. Three Terran Goliaths and
Changed line(s) 263,266 (click to see context) from:
* HealThyself: Does this when low on health.
* KungFuProofMook: The only non-boss camp that cannot be Bribed. See ObviousRulePatch.
* ObviousRulePatch: Originally, the camp ''could'' be Bribed. Coupled with the fact that Overwatch merc camps give significantly more experience than any other maps' camps and that this particular camp is comprised of a single unit, this lead to teams drafting sneaky Bribe users like Falstad or Nova to steal the enemy team's Support Camps to gain both an experience lead and a free Healing Token.
* PaletteSwap: The Hanamura version is an Omnic samurai while the Volskaya Foundry version is a MiniMecha.
* KungFuProofMook: The only non-boss camp that cannot be Bribed. See ObviousRulePatch.
* ObviousRulePatch: Originally, the camp ''could'' be Bribed. Coupled with the fact that Overwatch merc camps give significantly more experience than any other maps' camps and that this particular camp is comprised of a single unit, this lead to teams drafting sneaky Bribe users like Falstad or Nova to steal the enemy team's Support Camps to gain both an experience lead and a free Healing Token.
* PaletteSwap: The Hanamura version is an Omnic samurai while the Volskaya Foundry version is a MiniMecha.
to:
* HealThyself: Does this BeatTheCurseOutOfHim: The neutral versions on Braxis Holdout are infested by Zerg, which is removed when low on health.
* KungFuProofMook: The only non-boss camp that cannot be Bribed. See ObviousRulePatch.
* ObviousRulePatch: Originally,the camp ''could'' be Bribed. Coupled with is defeated.
* HomingProjectile: The Raven's Seeker Missile. It will unerringly follow its target until it either connects or thefact that Overwatch merc camps give significantly more experience than any other maps' camps and that this particular camp is comprised of a single unit, this lead to teams drafting sneaky Bribe users like Falstad or Nova to steal the enemy team's Support Camps to gain both an experience lead and a free Healing Token.
missile self-destructs.
*PaletteSwap: MiniMecha: The Hanamura version is an Omnic samurai while the Volskaya Foundry version Goliaths, natch.
* PainfullySlowProjectile: Seeker Missiles.
* TrueSight: The Raven is aMiniMecha.detector, revealing Heroes in stealth in a radius around itself.
* KungFuProofMook: The only non-boss camp that cannot be Bribed. See ObviousRulePatch.
* ObviousRulePatch: Originally,
* HomingProjectile: The Raven's Seeker Missile. It will unerringly follow its target until it either connects or the
*
* PainfullySlowProjectile: Seeker Missiles.
* TrueSight: The Raven is a
Changed line(s) 269,272 (click to see context) from:
!!!Easter Eggs/Event Characters
[[folder:The Omegaswarm]]
One of the UED's former 'slave broods' that has begun infesting the Nexus, assimilating the beings and essences of the realm's many worlds. In the events of the 'Escape from Braxis' brawl, they've consumed a significant portion of the station, forcing heroes and villains alike to work together to beat back the unending swarm and escape. Come in both normal and heroic versions.
[[folder:The Omegaswarm]]
One of the UED's former 'slave broods' that has begun infesting the Nexus, assimilating the beings and essences of the realm's many worlds. In the events of the 'Escape from Braxis' brawl, they've consumed a significant portion of the station, forcing heroes and villains alike to work together to beat back the unending swarm and escape. Come in both normal and heroic versions.
to:
[[folder:The Omegaswarm]]
One of the UED's former 'slave broods' that has begun infesting the Nexus, assimilating the beings and essences of the realm's many worlds. In the events of the 'Escape from Braxis' brawl, they've consumed a significant portion of the station, forcing heroes and villains alike to work together to beat back the unending swarm and escape. Come in both normal and heroic versions.
A Siege camp found exclusively on Volskaya Foundry. Three heavily-armored Volskaya security guards fire missiles at their targets.
Changed line(s) 274,284 (click to see context) from:
* AlienInvasion: Are apparently propagating across the realms of the Nexus at an alarming rate, though whether they're guided by a specific leader like the usual Zerg Swarm is unclear, as both Kerrigan and Zagara are little more than glorified Mooks in Escape from Braxis.
* BigCreepyCrawlies
* BossInMookClothing: The Ultralisks, which appear frequently like the other garden-variety Zerg, but uniquely get a special choreographed attack in the form of a charge, and can even be targeted as 'heroes' by abilities.
* TheBusCameBack: Slivan, who was slain as a minor boss on Zerus by Kerrigan way back in Heart of the Swarm, returns as the final boss of the brawl.
* TheCorruption: Among their ranks are various heroes and villains they have assimilated into the Swarm, including 'Aberration' Stitches, Murky (apparently an infested marine), 'Primal' Diablo, Anub'arak (as an Anubalisk), Infested Tychus, the Butcher (as a Butcherlisk) and the already Zerg Dehaka, Zagara, Kerrigan, Stukov and Abathur.
* TheDreaded: Are enough of a threat that the likes of Ragnaros, Azmodan, Kel'Thuzad and Gul'dan are forced to work with heroes such as Uther, Raynor, Artanis and Lúcio to simply ESCAPE from them.
* HordeOfAlienLocusts
* InsectoidAliens: Par for the course for the Zerg.
* YouWillBeAssimilated: The fate that befell many of the heroes that failed to escape the Zerg, and the fate of the playable characters should you fail.
* ZergRush: As usual. The Omegaswarm sends legions of zerglings, roaches, locusts, hydralisks, banelings, ultralisks and nydus worms at you, backed up by the various infested heroes as well as Abathur's monstrosities, mines and symbiotes. Based on the loading screen art, they possess guardians and mutalisks as well. You experience this trope in full effect during the ends of stages 1 and 2, where you have to hold out against a veritable tidal wave of Zerg until the gate opens to the next area. There's also notably a small area in zone 2 where you find Zagara in a nest filled with dozens of eggs, which all begin hatching the moment you get near them. If you don't clear them in time, they all hatch into banelings, and this trope will likely put an end to your escape attempt.
* BigCreepyCrawlies
* BossInMookClothing: The Ultralisks, which appear frequently like the other garden-variety Zerg, but uniquely get a special choreographed attack in the form of a charge, and can even be targeted as 'heroes' by abilities.
* TheBusCameBack: Slivan, who was slain as a minor boss on Zerus by Kerrigan way back in Heart of the Swarm, returns as the final boss of the brawl.
* TheCorruption: Among their ranks are various heroes and villains they have assimilated into the Swarm, including 'Aberration' Stitches, Murky (apparently an infested marine), 'Primal' Diablo, Anub'arak (as an Anubalisk), Infested Tychus, the Butcher (as a Butcherlisk) and the already Zerg Dehaka, Zagara, Kerrigan, Stukov and Abathur.
* TheDreaded: Are enough of a threat that the likes of Ragnaros, Azmodan, Kel'Thuzad and Gul'dan are forced to work with heroes such as Uther, Raynor, Artanis and Lúcio to simply ESCAPE from them.
* HordeOfAlienLocusts
* InsectoidAliens: Par for the course for the Zerg.
* YouWillBeAssimilated: The fate that befell many of the heroes that failed to escape the Zerg, and the fate of the playable characters should you fail.
* ZergRush: As usual. The Omegaswarm sends legions of zerglings, roaches, locusts, hydralisks, banelings, ultralisks and nydus worms at you, backed up by the various infested heroes as well as Abathur's monstrosities, mines and symbiotes. Based on the loading screen art, they possess guardians and mutalisks as well. You experience this trope in full effect during the ends of stages 1 and 2, where you have to hold out against a veritable tidal wave of Zerg until the gate opens to the next area. There's also notably a small area in zone 2 where you find Zagara in a nest filled with dozens of eggs, which all begin hatching the moment you get near them. If you don't clear them in time, they all hatch into banelings, and this trope will likely put an end to your escape attempt.
to:
* AlienInvasion: Are apparently propagating across the realms of the Nexus at MiniMecha
* PaletteSwap: They're effectively analarming rate, though whether they're guided by Overwatch-themed Khazra camp. Incidentally, they also look a specific leader lot like the usual Zerg Swarm is unclear, as both Kerrigan and Zagara are little more than glorified Mooks in Escape from Braxis.
* BigCreepyCrawlies
* BossInMookClothing: The Ultralisks, which appear frequently like the other garden-variety Zerg, but uniquely get a special choreographed attack in the formTerran Reapers of a charge, and can even be targeted as 'heroes' by abilities.
* TheBusCameBack: Slivan, who was slain as a minor boss on Zerus by Kerrigan way back in Heart of the Swarm, returns as the final boss of the brawl.
* TheCorruption: Among their ranks are various heroes and villains they have assimilated into the Swarm, including 'Aberration' Stitches, Murky (apparently an infested marine), 'Primal' Diablo, Anub'arak (as an Anubalisk), Infested Tychus, the Butcher (as a Butcherlisk) and the already Zerg Dehaka, Zagara, Kerrigan, Stukov and Abathur.
* TheDreaded: Are enough of a threat that the likes of Ragnaros, Azmodan, Kel'Thuzad and Gul'dan are forced to work with heroes such as Uther, Raynor, Artanis and Lúcio to simply ESCAPE from them.
* HordeOfAlienLocusts
* InsectoidAliens: Par for the course for the Zerg.
* YouWillBeAssimilated: The fate that befell many of the heroes that failed to escape the Zerg, and the fate of the playable characters should you fail.
* ZergRush: As usual. The Omegaswarm sends legions of zerglings, roaches, locusts, hydralisks, banelings, ultralisks and nydus worms at you, backed up by the various infested heroes as well as Abathur's monstrosities, mines and symbiotes. Based on the loading screen art, they possess guardians and mutalisks as well. You experience this trope in full effect during the ends of stages 1 and 2, where you have to hold out against a veritable tidal wave of Zerg until the gate opens to the next area. There's also notably a small area in zone 2 where you find Zagara in a nest filled with dozens of eggs, which all begin hatching the moment you get near them. If you don't clear them in time, they all hatch into banelings, and this trope will likely put an end to your escape attempt.
''Starcraft''.
* PaletteSwap: They're effectively an
* BigCreepyCrawlies
* BossInMookClothing: The Ultralisks, which appear frequently like the other garden-variety Zerg, but uniquely get a special choreographed attack in the form
* TheBusCameBack: Slivan, who was slain as a minor boss on Zerus by Kerrigan way back in Heart of the Swarm, returns as the final boss of the brawl.
* TheCorruption: Among their ranks are various heroes and villains they have assimilated into the Swarm, including 'Aberration' Stitches, Murky (apparently an infested marine), 'Primal' Diablo, Anub'arak (as an Anubalisk), Infested Tychus, the Butcher (as a Butcherlisk) and the already Zerg Dehaka, Zagara, Kerrigan, Stukov and Abathur.
* TheDreaded: Are enough of a threat that the likes of Ragnaros, Azmodan, Kel'Thuzad and Gul'dan are forced to work with heroes such as Uther, Raynor, Artanis and Lúcio to simply ESCAPE from them.
* HordeOfAlienLocusts
* InsectoidAliens: Par for the course for the Zerg.
* YouWillBeAssimilated: The fate that befell many of the heroes that failed to escape the Zerg, and the fate of the playable characters should you fail.
* ZergRush: As usual. The Omegaswarm sends legions of zerglings, roaches, locusts, hydralisks, banelings, ultralisks and nydus worms at you, backed up by the various infested heroes as well as Abathur's monstrosities, mines and symbiotes. Based on the loading screen art, they possess guardians and mutalisks as well. You experience this trope in full effect during the ends of stages 1 and 2, where you have to hold out against a veritable tidal wave of Zerg until the gate opens to the next area. There's also notably a small area in zone 2 where you find Zagara in a nest filled with dozens of eggs, which all begin hatching the moment you get near them. If you don't clear them in time, they all hatch into banelings, and this trope will likely put an end to your escape attempt.
Changed line(s) 287,291 (click to see context) from:
[[folder:Harrison Jones]]
The famed human archeologist and rival of Brann Bronzebeard, Harrison is renowned for his exploits in Zul'Aman, Grizzly Hills, and Uldum...although he's not quite at the same level of skill as Brann, having been shown up more than once.
Apparently, he was also sucked into the Nexus at some point, and from there decided to explore/plunder the world of Luxoria.
The famed human archeologist and rival of Brann Bronzebeard, Harrison is renowned for his exploits in Zul'Aman, Grizzly Hills, and Uldum...although he's not quite at the same level of skill as Brann, having been shown up more than once.
Apparently, he was also sucked into the Nexus at some point, and from there decided to explore/plunder the world of Luxoria.
to:
The famed human archeologist and rival
A special camp found exclusively on Hanamura. Unlike a normal merc camp, this trio of
Apparently, he was also sucked into the Nexus at some point, and from there decided to explore/plunder the world of Luxoria.
Changed line(s) 293,301 (click to see context) from:
* AdventurerArchaeologist: Just like in Azeroth, he's exploring forgotten and dangerous ruins - in this case, the Sky Temple's well and the Spider Queen's ancient tomb.
* EasterEgg: Getting him to appear other than at the end of a match is this.
** You have to find the jeweled spider icon hanging on a wall and click on it repeatedly on Tomb of the Spider Queen.
** On Sky Temple, you have to destroy the stone covering the well immediately south of the boss.
* MagicCarpet: Rides away on one of these in Sky Temple.
* OnceAnEpisode: Always rappels down a rope when you win, waving his hat in congratulations before leaving. If you're not paying attention, you may miss it.
* WallCrawl: Effortlessly climbs up a wall of the tomb, instead of just using the rope he rappelled down on.
* TheVoiceless: He never says anything, just grunts (while climbing up or down) or waves at you.
* EasterEgg: Getting him to appear other than at the end of a match is this.
** You have to find the jeweled spider icon hanging on a wall and click on it repeatedly on Tomb of the Spider Queen.
** On Sky Temple, you have to destroy the stone covering the well immediately south of the boss.
* MagicCarpet: Rides away on one of these in Sky Temple.
* OnceAnEpisode: Always rappels down a rope when you win, waving his hat in congratulations before leaving. If you're not paying attention, you may miss it.
* WallCrawl: Effortlessly climbs up a wall of the tomb, instead of just using the rope he rappelled down on.
* TheVoiceless: He never says anything, just grunts (while climbing up or down) or waves at you.
to:
* AdventurerArchaeologist: Just like in Azeroth, he's exploring forgotten ArmyScout: As implied by their name. The Dragon Token they drop releases three Dragon spirits that seek out enemies, revealing them.
* MechaMooks: They're Omnics anddangerous ruins - in this case, they're incredibly easy to destroy.
* {{Yakuza}}: They work for theSky Temple's well and the Spider Queen's ancient tomb.
* EasterEgg: Getting him to appear other than at the end of a match is this.
** You have to find the jeweled spider icon hanging on a wall and click on it repeatedly on Tomb of the Spider Queen.
** On Sky Temple, you have to destroy the stone covering the well immediately south of the boss.
* MagicCarpet: Rides away on one of these in Sky Temple.
* OnceAnEpisode: Always rappels down a rope when you win, waving his hat in congratulations before leaving. If you're not paying attention, you may miss it.
* WallCrawl: Effortlessly climbs up a wall of the tomb, instead of just using the rope he rappelled down on.
* TheVoiceless: He never says anything, just grunts (while climbing up or down) or waves at you.
Shimada clan.
* MechaMooks: They're Omnics and
* {{Yakuza}}: They work for the
* EasterEgg: Getting him to appear other than at the end of a match is this.
** You have to find the jeweled spider icon hanging on a wall and click on it repeatedly on Tomb of the Spider Queen.
** On Sky Temple, you have to destroy the stone covering the well immediately south of the boss.
* MagicCarpet: Rides away on one of these in Sky Temple.
* OnceAnEpisode: Always rappels down a rope when you win, waving his hat in congratulations before leaving. If you're not paying attention, you may miss it.
* WallCrawl: Effortlessly climbs up a wall of the tomb, instead of just using the rope he rappelled down on.
* TheVoiceless: He never says anything, just grunts (while climbing up or down) or waves at you.
Changed line(s) 303,304 (click to see context) from:
[[folder:Sammyro]]
A version Samuro that appears on Braxis Holdout. He duels the real Samuro in the Samuro Shodown video game.
A version Samuro that appears on Braxis Holdout. He duels the real Samuro in the Samuro Shodown video game.
to:
[[folder:Fortification Camp]]
A
Changed line(s) 306,309 (click to see context) from:
* EarlyBirdCameo: He appeared on Braxis before Samuro was announced, teasing him.
* EasterEgg: Find the arcade room just above the left team's top fort. Then, click the game titled Samuro Shodown. A giant holographic fighting game appears, with Samuro fighting Sammyro.
* PaletteSwap: Of Samuro.
* ShoutOut: ''VideoGame/SamuraiShodown'', anyone?
* EasterEgg: Find the arcade room just above the left team's top fort. Then, click the game titled Samuro Shodown. A giant holographic fighting game appears, with Samuro fighting Sammyro.
* PaletteSwap: Of Samuro.
* ShoutOut: ''VideoGame/SamuraiShodown'', anyone?
to:
* EarlyBirdCameo: He appeared on Braxis before Samuro was announced, teasing him.
* EasterEgg: FindShootTheMedicFirst: The engineer will repair the arcade room just above the left team's top fort. Then, click the game titled Samuro Shodown. A giant holographic fighting game appears, with Samuro fighting Sammyro.
turret if you don't take him out first.
*PaletteSwap: Of Samuro.
* ShoutOut: ''VideoGame/SamuraiShodown'', anyone?TheTurretMaster
* EasterEgg: Find
*
* ShoutOut: ''VideoGame/SamuraiShodown'', anyone?
Changed line(s) 312,315 (click to see context) from:
[[folder:Monkey Elder]]
->Voiced by: JimCummings
A sagely old monkey who appeared during the Year of the Monkey event. He would have you chase him around before a round began to try and catch him, and give those who caught him his blessing, with a small bundle of gold to show for it.
->Voiced by: JimCummings
A sagely old monkey who appeared during the Year of the Monkey event. He would have you chase him around before a round began to try and catch him, and give those who caught him his blessing, with a small bundle of gold to show for it.
to:
->Voiced by: JimCummings
A
Changed line(s) 317,318 (click to see context) from:
* EasternZodiac: Representing the Monkey.
* TheHyena: Full of cheer, he'll rarely end a sentence without either chuckling or howling in laughter.
* TheHyena: Full of cheer, he'll rarely end a sentence without either chuckling or howling in laughter.
to:
* EasternZodiac: Representing HealThyself: Does this when low on health.
* KungFuProofMook: The only non-boss camp that cannot be Bribed. See ObviousRulePatch.
* ObviousRulePatch: Originally, theMonkey.
* TheHyena: Fullcamp ''could'' be Bribed. Coupled with the fact that Overwatch merc camps give significantly more experience than any other maps' camps and that this particular camp is comprised of cheer, he'll rarely end a sentence without either chuckling single unit, this lead to teams drafting sneaky Bribe users like Falstad or howling in laughter.Nova to steal the enemy team's Support Camps to gain both an experience lead and a free Healing Token.
* PaletteSwap: The Hanamura version is an Omnic samurai while the Volskaya Foundry version is a MiniMecha.
* KungFuProofMook: The only non-boss camp that cannot be Bribed. See ObviousRulePatch.
* ObviousRulePatch: Originally, the
* TheHyena: Full
* PaletteSwap: The Hanamura version is an Omnic samurai while the Volskaya Foundry version is a MiniMecha.
Changed line(s) 321,322 (click to see context) from:
[[folder:The Rooster God]]
A golden and red rooster that appeared during the Year of the Rooster event. It demanded you gather enough of the correct tribute before the game started, and granted the first team to complete its task a step in the challenge to unlock the Lunar Rooster mount.
A golden and red rooster that appeared during the Year of the Rooster event. It demanded you gather enough of the correct tribute before the game started, and granted the first team to complete its task a step in the challenge to unlock the Lunar Rooster mount.
to:
!!!Easter Eggs/Event Characters
[[folder:TheRooster God]]
A golden and red rooster that appeared during the YearOmegaswarm]]
One of theRooster event. It demanded you gather enough UED's former 'slave broods' that has begun infesting the Nexus, assimilating the beings and essences of the correct tribute before realm's many worlds. In the game started, events of the 'Escape from Braxis' brawl, they've consumed a significant portion of the station, forcing heroes and granted villains alike to work together to beat back the first team to complete its task a step unending swarm and escape. Come in the challenge to unlock the Lunar Rooster mount.both normal and heroic versions.
[[folder:The
A golden and red rooster that appeared during the Year
One of the
Changed line(s) 324,328 (click to see context) from:
* CosmeticAward: The Lunar Rooster mount, which admittedly looks pretty damn cool.
* EasternZodiac: Representing the Rooster (naturally).
* GodNeedsPrayerBadly: He demands a specific tribute from a group of 4. Bringing him the wrong tribute will destroy it for no benefit, causing you to have to find it again if he asks for it.
* ThatOneSidequest: Originally, the Rooster only had a small chance to spawn and a fairly short window to complete the challenge. Mix in a race against another team, the very specific demands from the Rooster, the fact that it was pretty hard to figure out what was going on, the fact that everyone needed to work together, and the fact that it needed to be completed '''25''' times, and you have a nearly impossible event quest. It was so bad, Blizzard buffed it to appear in ''every single game'' shortly after the start of the event.
* EasternZodiac: Representing the Rooster (naturally).
* GodNeedsPrayerBadly: He demands a specific tribute from a group of 4. Bringing him the wrong tribute will destroy it for no benefit, causing you to have to find it again if he asks for it.
* ThatOneSidequest: Originally, the Rooster only had a small chance to spawn and a fairly short window to complete the challenge. Mix in a race against another team, the very specific demands from the Rooster, the fact that it was pretty hard to figure out what was going on, the fact that everyone needed to work together, and the fact that it needed to be completed '''25''' times, and you have a nearly impossible event quest. It was so bad, Blizzard buffed it to appear in ''every single game'' shortly after the start of the event.
to:
* CosmeticAward: The Lunar Rooster mount, which admittedly looks pretty damn cool.
* EasternZodiac: RepresentingAlienInvasion: Are apparently propagating across the Rooster (naturally).
* GodNeedsPrayerBadly: He demandsrealms of the Nexus at an alarming rate, though whether they're guided by a specific tribute leader like the usual Zerg Swarm is unclear, as both Kerrigan and Zagara are little more than glorified Mooks in Escape from a group of 4. Bringing him Braxis.
* BigCreepyCrawlies
* BossInMookClothing: The Ultralisks, which appear frequently like thewrong tribute will destroy it for no benefit, causing you to other garden-variety Zerg, but uniquely get a special choreographed attack in the form of a charge, and can even be targeted as 'heroes' by abilities.
* TheBusCameBack: Slivan, who was slain as a minor boss on Zerus by Kerrigan way back in Heart of the Swarm, returns as the final boss of the brawl.
* TheCorruption: Among their ranks are various heroes and villains they haveto find it again if he asks for it.
* ThatOneSidequest: Originally,assimilated into the Rooster only had Swarm, including 'Aberration' Stitches, Murky (apparently an infested marine), 'Primal' Diablo, Anub'arak (as an Anubalisk), Infested Tychus, the Butcher (as a small chance to spawn Butcherlisk) and a fairly short window to complete the challenge. Mix in already Zerg Dehaka, Zagara, Kerrigan, Stukov and Abathur.
* TheDreaded: Are enough of arace against another team, the very specific demands from the Rooster, the fact threat that it was pretty hard to figure out what was going on, the fact that everyone needed likes of Ragnaros, Azmodan, Kel'Thuzad and Gul'dan are forced to work together, with heroes such as Uther, Raynor, Artanis and Lúcio to simply ESCAPE from them.
* HordeOfAlienLocusts
* InsectoidAliens: Par for the course for the Zerg.
* YouWillBeAssimilated: The fate that befell many of the heroes that failed to escape the Zerg, and thefact that it needed to be completed '''25''' times, fate of the playable characters should you fail.
* ZergRush: As usual. The Omegaswarm sends legions of zerglings, roaches, locusts, hydralisks, banelings, ultralisks and nydus worms at you, backed up by the various infested heroes as well as Abathur's monstrosities, mines and symbiotes. Based on the loading screen art, they possess guardians and mutalisks as well. You experience this trope in full effect during the ends of stages 1 and 2, where you havea nearly impossible event quest. It was so bad, Blizzard buffed it to appear in ''every single game'' shortly after hold out against a veritable tidal wave of Zerg until the start of gate opens to the event.
next area. There's also notably a small area in zone 2 where you find Zagara in a nest filled with dozens of eggs, which all begin hatching the moment you get near them. If you don't clear them in time, they all hatch into banelings, and this trope will likely put an end to your escape attempt.
* EasternZodiac: Representing
* GodNeedsPrayerBadly: He demands
* BigCreepyCrawlies
* BossInMookClothing: The Ultralisks, which appear frequently like the
* TheBusCameBack: Slivan, who was slain as a minor boss on Zerus by Kerrigan way back in Heart of the Swarm, returns as the final boss of the brawl.
* TheCorruption: Among their ranks are various heroes and villains they have
* ThatOneSidequest: Originally,
* TheDreaded: Are enough of a
* HordeOfAlienLocusts
* InsectoidAliens: Par for the course for the Zerg.
* YouWillBeAssimilated: The fate that befell many of the heroes that failed to escape the Zerg, and the
* ZergRush: As usual. The Omegaswarm sends legions of zerglings, roaches, locusts, hydralisks, banelings, ultralisks and nydus worms at you, backed up by the various infested heroes as well as Abathur's monstrosities, mines and symbiotes. Based on the loading screen art, they possess guardians and mutalisks as well. You experience this trope in full effect during the ends of stages 1 and 2, where you have
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[[folder:Pachimari]]
A fictional character within the universe of Overwatch, Pachimari is a Japanese video game and anime mascot that appears as part of the Pachimari Mania! event. He's the first non-player character to have its own full set of smilies (unlocked via the aforementioned event).
A fictional character within the universe of Overwatch, Pachimari is a Japanese video game and anime mascot that appears as part of the Pachimari Mania! event. He's the first non-player character to have its own full set of smilies (unlocked via the aforementioned event).
to:
A fictional character within
The famed human archeologist and rival of Brann Bronzebeard, Harrison is renowned for his exploits in Zul'Aman, Grizzly Hills, and Uldum...although he's not quite at the
Apparently, he was also sucked into the Nexus at some point, and
Added DiffLines:
* AdventurerArchaeologist: Just like in Azeroth, he's exploring forgotten and dangerous ruins - in this case, the Sky Temple's well and the Spider Queen's ancient tomb.
* EasterEgg: Getting him to appear other than at the end of a match is this.
** You have to find the jeweled spider icon hanging on a wall and click on it repeatedly on Tomb of the Spider Queen.
** On Sky Temple, you have to destroy the stone covering the well immediately south of the boss.
* MagicCarpet: Rides away on one of these in Sky Temple.
* OnceAnEpisode: Always rappels down a rope when you win, waving his hat in congratulations before leaving. If you're not paying attention, you may miss it.
* WallCrawl: Effortlessly climbs up a wall of the tomb, instead of just using the rope he rappelled down on.
* TheVoiceless: He never says anything, just grunts (while climbing up or down) or waves at you.
[[/folder]]
[[folder:Sammyro]]
A version Samuro that appears on Braxis Holdout. He duels the real Samuro in the Samuro Shodown video game.
----
* EarlyBirdCameo: He appeared on Braxis before Samuro was announced, teasing him.
* EasterEgg: Find the arcade room just above the left team's top fort. Then, click the game titled Samuro Shodown. A giant holographic fighting game appears, with Samuro fighting Sammyro.
* PaletteSwap: Of Samuro.
* ShoutOut: ''VideoGame/SamuraiShodown'', anyone?
[[/folder]]
[[folder:Monkey Elder]]
->Voiced by: JimCummings
A sagely old monkey who appeared during the Year of the Monkey event. He would have you chase him around before a round began to try and catch him, and give those who caught him his blessing, with a small bundle of gold to show for it.
----
* EasternZodiac: Representing the Monkey.
* TheHyena: Full of cheer, he'll rarely end a sentence without either chuckling or howling in laughter.
[[/folder]]
[[folder:The Rooster God]]
A golden and red rooster that appeared during the Year of the Rooster event. It demanded you gather enough of the correct tribute before the game started, and granted the first team to complete its task a step in the challenge to unlock the Lunar Rooster mount.
----
* CosmeticAward: The Lunar Rooster mount, which admittedly looks pretty damn cool.
* EasternZodiac: Representing the Rooster (naturally).
* GodNeedsPrayerBadly: He demands a specific tribute from a group of 4. Bringing him the wrong tribute will destroy it for no benefit, causing you to have to find it again if he asks for it.
* ThatOneSidequest: Originally, the Rooster only had a small chance to spawn and a fairly short window to complete the challenge. Mix in a race against another team, the very specific demands from the Rooster, the fact that it was pretty hard to figure out what was going on, the fact that everyone needed to work together, and the fact that it needed to be completed '''25''' times, and you have a nearly impossible event quest. It was so bad, Blizzard buffed it to appear in ''every single game'' shortly after the start of the event.
[[/folder]]
[[folder:Pachimari]]
A fictional character within the universe of Overwatch, Pachimari is a Japanese video game and anime mascot that appears as part of the Pachimari Mania! event. He's the first non-player character to have its own full set of smilies (unlocked via the aforementioned event).
----
* EasterEgg: Getting him to appear other than at the end of a match is this.
** You have to find the jeweled spider icon hanging on a wall and click on it repeatedly on Tomb of the Spider Queen.
** On Sky Temple, you have to destroy the stone covering the well immediately south of the boss.
* MagicCarpet: Rides away on one of these in Sky Temple.
* OnceAnEpisode: Always rappels down a rope when you win, waving his hat in congratulations before leaving. If you're not paying attention, you may miss it.
* WallCrawl: Effortlessly climbs up a wall of the tomb, instead of just using the rope he rappelled down on.
* TheVoiceless: He never says anything, just grunts (while climbing up or down) or waves at you.
[[/folder]]
[[folder:Sammyro]]
A version Samuro that appears on Braxis Holdout. He duels the real Samuro in the Samuro Shodown video game.
----
* EarlyBirdCameo: He appeared on Braxis before Samuro was announced, teasing him.
* EasterEgg: Find the arcade room just above the left team's top fort. Then, click the game titled Samuro Shodown. A giant holographic fighting game appears, with Samuro fighting Sammyro.
* PaletteSwap: Of Samuro.
* ShoutOut: ''VideoGame/SamuraiShodown'', anyone?
[[/folder]]
[[folder:Monkey Elder]]
->Voiced by: JimCummings
A sagely old monkey who appeared during the Year of the Monkey event. He would have you chase him around before a round began to try and catch him, and give those who caught him his blessing, with a small bundle of gold to show for it.
----
* EasternZodiac: Representing the Monkey.
* TheHyena: Full of cheer, he'll rarely end a sentence without either chuckling or howling in laughter.
[[/folder]]
[[folder:The Rooster God]]
A golden and red rooster that appeared during the Year of the Rooster event. It demanded you gather enough of the correct tribute before the game started, and granted the first team to complete its task a step in the challenge to unlock the Lunar Rooster mount.
----
* CosmeticAward: The Lunar Rooster mount, which admittedly looks pretty damn cool.
* EasternZodiac: Representing the Rooster (naturally).
* GodNeedsPrayerBadly: He demands a specific tribute from a group of 4. Bringing him the wrong tribute will destroy it for no benefit, causing you to have to find it again if he asks for it.
* ThatOneSidequest: Originally, the Rooster only had a small chance to spawn and a fairly short window to complete the challenge. Mix in a race against another team, the very specific demands from the Rooster, the fact that it was pretty hard to figure out what was going on, the fact that everyone needed to work together, and the fact that it needed to be completed '''25''' times, and you have a nearly impossible event quest. It was so bad, Blizzard buffed it to appear in ''every single game'' shortly after the start of the event.
[[/folder]]
[[folder:Pachimari]]
A fictional character within the universe of Overwatch, Pachimari is a Japanese video game and anime mascot that appears as part of the Pachimari Mania! event. He's the first non-player character to have its own full set of smilies (unlocked via the aforementioned event).
----
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[[folder:Deckard Cain]]
->Voiced by: Michael Gough
The last of the Horadrim and a mainstay of the Diablo series, appearing in all 3 games, friendly to the heroes and always asking them to 'stay awhile and listen'. He doesn't physically appear in the game, but during the Eternal Conflict event, he briefly took over the narrator whenever a Treasure Goblin appears and urges the player to kill it while describing what they'll get for killing it, and congratulating them when the Goblin is dead.
to:
A version Samuro that appears
Changed line(s) 309,314 (click to see context) from:
* CoolOldGuy
* EasterEgg: He only 'appears' if there's a Treasure Goblin.
** In the Alpha build, he also appeared in one of Nazeebo's StopPokingMe quotes, asking him to 'stay awhile and listen', much to Nazeebo's dismay. (It was a joke about how his name sounds like "cane", which is what Nazeebo actually wanted) That quote was removed once the game hit beta.
* TheGhost: Does not appear in person.
* TheNarrator: He narrates the promotional video of Eternal Conflict and also becomes a temporary announcer if a Treasure Goblin appears.
* SubvertedCatchPhrase: One of his lines has him cutting off his own catch phrase to implore the players to kill the Treasure Goblin.
* EasterEgg: He only 'appears' if there's a Treasure Goblin.
** In the Alpha build, he also appeared in one of Nazeebo's StopPokingMe quotes, asking him to 'stay awhile and listen', much to Nazeebo's dismay. (It was a joke about how his name sounds like "cane", which is what Nazeebo actually wanted) That quote was removed once the game hit beta.
* TheGhost: Does not appear in person.
* TheNarrator: He narrates the promotional video of Eternal Conflict and also becomes a temporary announcer if a Treasure Goblin appears.
* SubvertedCatchPhrase: One of his lines has him cutting off his own catch phrase to implore the players to kill the Treasure Goblin.
to:
* CoolOldGuy
EarlyBirdCameo: He appeared on Braxis before Samuro was announced, teasing him.
* EasterEgg:He only 'appears' if there's a Treasure Goblin.
** InFind the Alpha build, he also appeared in one of Nazeebo's StopPokingMe quotes, asking him to 'stay awhile and listen', much to Nazeebo's dismay. (It was a joke about how his name sounds like "cane", which is what Nazeebo actually wanted) That quote was removed once arcade room just above the left team's top fort. Then, click the game hit beta.
titled Samuro Shodown. A giant holographic fighting game appears, with Samuro fighting Sammyro.
*TheGhost: Does not appear in person.
PaletteSwap: Of Samuro.
*TheNarrator: He narrates the promotional video of Eternal Conflict and also becomes a temporary announcer if a Treasure Goblin appears.
* SubvertedCatchPhrase: One of his lines has him cutting off his own catch phrase to implore the players to kill the Treasure Goblin.ShoutOut: ''VideoGame/SamuraiShodown'', anyone?
* EasterEgg:
** In
*
*
* SubvertedCatchPhrase: One of his lines has him cutting off his own catch phrase to implore the players to kill the Treasure Goblin.
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[[folder:Sammyro]]
A version Samuro that appears on Braxis Holdout. He duels the real Samuro in the Samuro Shodown video game.
A version Samuro that appears on Braxis Holdout. He duels the real Samuro in the Samuro Shodown video game.
to:
->Voiced by: JimCummings
A
Changed line(s) 320,323 (click to see context) from:
* EarlyBirdCameo: He appeared on Braxis before Samuro was announced, teasing him.
* EasterEgg: Find the arcade room just above the left team's top fort. Then, click the game titled Samuro Shodown. A giant holographic fighting game appears, with Samuro fighting Sammyro.
* PaletteSwap: Of Samuro.
* ShoutOut: ''VideoGame/SamuraiShodown'', anyone?
* EasterEgg: Find the arcade room just above the left team's top fort. Then, click the game titled Samuro Shodown. A giant holographic fighting game appears, with Samuro fighting Sammyro.
* PaletteSwap: Of Samuro.
* ShoutOut: ''VideoGame/SamuraiShodown'', anyone?
to:
* EarlyBirdCameo: He appeared on Braxis before Samuro was announced, teasing him.
* EasterEgg: FindEasternZodiac: Representing the arcade room just above the left team's top fort. Then, click the game titled Samuro Shodown. A giant holographic fighting game appears, with Samuro fighting Sammyro.
Monkey.
*PaletteSwap: Of Samuro.
* ShoutOut: ''VideoGame/SamuraiShodown'', anyone?TheHyena: Full of cheer, he'll rarely end a sentence without either chuckling or howling in laughter.
* EasterEgg: Find
*
* ShoutOut: ''VideoGame/SamuraiShodown'', anyone?
Changed line(s) 326,329 (click to see context) from:
[[folder:Monkey Elder]]
->Voiced by: JimCummings
A sagely old monkey who appeared during the Year of the Monkey event. He would have you chase him around before a round began to try and catch him, and give those who caught him his blessing, with a small bundle of gold to show for it.
->Voiced by: JimCummings
A sagely old monkey who appeared during the Year of the Monkey event. He would have you chase him around before a round began to try and catch him, and give those who caught him his blessing, with a small bundle of gold to show for it.
to:
->Voiced by: JimCummings
A
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* EasternZodiac: Representing the Monkey.
* TheHyena: Full of cheer, he'll rarely end a sentence without either chuckling or howling in laughter.
[[/folder]]
[[folder:The Rooster God]]
A golden and red rooster that appeared during the Year of the Rooster event. It demanded you gather enough of the correct tribute before the game started, and granted the first team to complete its task a step in the challenge to unlock the Lunar Rooster mount.
----
* TheHyena: Full of cheer, he'll rarely end a sentence without either chuckling or howling in laughter.
[[/folder]]
[[folder:The Rooster God]]
A golden and red rooster that appeared during the Year of the Rooster event. It demanded you gather enough of the correct tribute before the game started, and granted the first team to complete its task a step in the challenge to unlock the Lunar Rooster mount.
----
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->Voiced by: Michael Gough
Changed line(s) 324,325 (click to see context) from:
[[folder:The Rooster God]]
A golden and red rooster that appeared during the Year of the Rooster event. It demanded you gather enough of the correct tribute before the game started, and granted the first team to complete its task a step in the challenge to unlock the Lunar Rooster mount.
A golden and red rooster that appeared during the Year of the Rooster event. It demanded you gather enough of the correct tribute before the game started, and granted the first team to complete its task a step in the challenge to unlock the Lunar Rooster mount.
to:
->Voiced by: JimCummings
A
Added DiffLines:
* EasternZodiac: Representing the Monkey.
* TheHyena: Full of cheer, he'll rarely end a sentence without either chuckling or howling in laughter.
[[/folder]]
[[folder:The Rooster God]]
A golden and red rooster that appeared during the Year of the Rooster event. It demanded you gather enough of the correct tribute before the game started, and granted the first team to complete its task a step in the challenge to unlock the Lunar Rooster mount.
----
* TheHyena: Full of cheer, he'll rarely end a sentence without either chuckling or howling in laughter.
[[/folder]]
[[folder:The Rooster God]]
A golden and red rooster that appeared during the Year of the Rooster event. It demanded you gather enough of the correct tribute before the game started, and granted the first team to complete its task a step in the challenge to unlock the Lunar Rooster mount.
----
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A massive Omnic samurai fought on Hanamura. It will create a ring of ring of energy around it and will eat one Hero it's fighting for a lengthy duration. Upon defeat, it deals 1 damage to the enemy's core.
to:
A massive Omnic samurai fought on Hanamura. It will create a ring of ring of energy around it and will eat one Hero it's fighting for a lengthy duration. Upon defeat, it deals 1 damage to the enemy's core.
* TheJuggernaut: They hit quite hard, deal bonus damage to structures, shrug off enemy disables, and can lay waste to the enemy team with various crowd control abilities. The only surefire way to stop these guys is to kill them, or at the very least make the player controlling them retreat.
Deleted line(s) 101 (click to see context) :
* TheJuggernaut: Hits quite hard, deals bonus damage to structures while taking reduced damage from them, easily shrugs off enemy disables, and can punt aside anyone who stands in his way. The only surefire way to stop this guy is to kill him, or at the very least make the player controlling him retreat.
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An experimental mech built by Volskaya Industries. Uniquely, it's controlled by two players, one serving as a pilot, and the other serving as a gunner. The pilot controls movement and can ''Charge'' at a target enemy, fire a ''Rocket Fist'' that roots a hero or disables a structure, and activate a ''Shield Emitter'' that grants the mech Armor and grants a shield to nearby allies. The gunner has an array of offensive abilities, including ''Particle Cannon'', a blast of energy that charges in range, a ''Gatling Cannon'' that fires bullets at the cursor location, and a ''Scorching Laser'' that slices the terrain in a line then detonates for heavy damage.
to:
An experimental mech built by Volskaya Industries. Uniquely, it's controlled by two players, one serving as a pilot, and the other serving as a gunner. The pilot controls movement and can ''Charge'' at a target enemy, fire a ''Rocket Fist'' that roots a hero or disables a structure, and activate a ''Shield Emitter'' that grants the mech Armor and grants a shield to nearby allies. The gunner has an array of offensive abilities, including a ''Particle Cannon'', a blast of energy Cannon'' that charges in range, a ''Gatling Cannon'' that fires bullets at the cursor location, and a ''Scorching Laser'' that slices the terrain in a line then detonates for heavy damage.
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Taking up the Siege camp role on ''{{Franchise/StarCraft}}'' maps, these two Terran units will use their flamethrowers to damage an area and use their impressive bulk to tank tower shots. Their attacks also lower the target's armor by 5, stacking up to -25.
to:
Taking up the Siege camp role on ''{{Franchise/StarCraft}}'' maps, these two Terran units will use their flamethrowers to damage an area and use their impressive bulk to tank tower shots. Their attacks also lower the target's armor by 5, 4, stacking up to -25.-20.
Added DiffLines:
* ArmyScout: As implied by their name. The Dragon Token they drop releases three Dragon spirits that seek out enemies, revealing them.
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Changed line(s) 271 (click to see context) from:
A Zerg brood that has begun infesting the Nexus, assimilating the beings and essences of the realm's many worlds. In the events of the 'Escape from Braxis' brawl, they've consumed a significant portion of the station, forcing heroes and villains alike to work together to beat back the unending swarm and escape. Come in both normal and heroic versions.
to:
Is there an issue? Send a MessageReason:
Added the Omegaswarm
Changed line(s) 269,273 (click to see context) from:
[[folder:Harrison Jones]]
The famed human archeologist and rival of Brann Bronzebeard, Harrison is renowned for his exploits in Zul'Aman, Grizzly Hills, and Uldum...although he's not quite at the same level of skill as Brann, having been shown up more than once.
Apparently, he was also sucked into the Nexus at some point, and from there decided to explore/plunder the world of Luxoria.
The famed human archeologist and rival of Brann Bronzebeard, Harrison is renowned for his exploits in Zul'Aman, Grizzly Hills, and Uldum...although he's not quite at the same level of skill as Brann, having been shown up more than once.
Apparently, he was also sucked into the Nexus at some point, and from there decided to explore/plunder the world of Luxoria.
to:
The famed human archeologist
A Zerg brood that has begun infesting the Nexus, assimilating the beings and
Apparently, he was also sucked into
Added DiffLines:
* AlienInvasion: Are apparently propagating across the realms of the Nexus at an alarming rate, though whether they're guided by a specific leader like the usual Zerg Swarm is unclear, as both Kerrigan and Zagara are little more than glorified Mooks in Escape from Braxis.
* BigCreepyCrawlies
* BossInMookClothing: The Ultralisks, which appear frequently like the other garden-variety Zerg, but uniquely get a special choreographed attack in the form of a charge, and can even be targeted as 'heroes' by abilities.
* TheBusCameBack: Slivan, who was slain as a minor boss on Zerus by Kerrigan way back in Heart of the Swarm, returns as the final boss of the brawl.
* TheCorruption: Among their ranks are various heroes and villains they have assimilated into the Swarm, including 'Aberration' Stitches, Murky (apparently an infested marine), 'Primal' Diablo, Anub'arak (as an Anubalisk), Infested Tychus, the Butcher (as a Butcherlisk) and the already Zerg Dehaka, Zagara, Kerrigan, Stukov and Abathur.
* TheDreaded: Are enough of a threat that the likes of Ragnaros, Azmodan, Kel'Thuzad and Gul'dan are forced to work with heroes such as Uther, Raynor, Artanis and Lúcio to simply ESCAPE from them.
* HordeOfAlienLocusts
* InsectoidAliens: Par for the course for the Zerg.
* YouWillBeAssimilated: The fate that befell many of the heroes that failed to escape the Zerg, and the fate of the playable characters should you fail.
* ZergRush: As usual. The Omegaswarm sends legions of zerglings, roaches, locusts, hydralisks, banelings, ultralisks and nydus worms at you, backed up by the various infested heroes as well as Abathur's monstrosities, mines and symbiotes. Based on the loading screen art, they possess guardians and mutalisks as well. You experience this trope in full effect during the ends of stages 1 and 2, where you have to hold out against a veritable tidal wave of Zerg until the gate opens to the next area. There's also notably a small area in zone 2 where you find Zagara in a nest filled with dozens of eggs, which all begin hatching the moment you get near them. If you don't clear them in time, they all hatch into banelings, and this trope will likely put an end to your escape attempt.
[[/folder]]
[[folder:Harrison Jones]]
The famed human archeologist and rival of Brann Bronzebeard, Harrison is renowned for his exploits in Zul'Aman, Grizzly Hills, and Uldum...although he's not quite at the same level of skill as Brann, having been shown up more than once.
Apparently, he was also sucked into the Nexus at some point, and from there decided to explore/plunder the world of Luxoria.
----
* BigCreepyCrawlies
* BossInMookClothing: The Ultralisks, which appear frequently like the other garden-variety Zerg, but uniquely get a special choreographed attack in the form of a charge, and can even be targeted as 'heroes' by abilities.
* TheBusCameBack: Slivan, who was slain as a minor boss on Zerus by Kerrigan way back in Heart of the Swarm, returns as the final boss of the brawl.
* TheCorruption: Among their ranks are various heroes and villains they have assimilated into the Swarm, including 'Aberration' Stitches, Murky (apparently an infested marine), 'Primal' Diablo, Anub'arak (as an Anubalisk), Infested Tychus, the Butcher (as a Butcherlisk) and the already Zerg Dehaka, Zagara, Kerrigan, Stukov and Abathur.
* TheDreaded: Are enough of a threat that the likes of Ragnaros, Azmodan, Kel'Thuzad and Gul'dan are forced to work with heroes such as Uther, Raynor, Artanis and Lúcio to simply ESCAPE from them.
* HordeOfAlienLocusts
* InsectoidAliens: Par for the course for the Zerg.
* YouWillBeAssimilated: The fate that befell many of the heroes that failed to escape the Zerg, and the fate of the playable characters should you fail.
* ZergRush: As usual. The Omegaswarm sends legions of zerglings, roaches, locusts, hydralisks, banelings, ultralisks and nydus worms at you, backed up by the various infested heroes as well as Abathur's monstrosities, mines and symbiotes. Based on the loading screen art, they possess guardians and mutalisks as well. You experience this trope in full effect during the ends of stages 1 and 2, where you have to hold out against a veritable tidal wave of Zerg until the gate opens to the next area. There's also notably a small area in zone 2 where you find Zagara in a nest filled with dozens of eggs, which all begin hatching the moment you get near them. If you don't clear them in time, they all hatch into banelings, and this trope will likely put an end to your escape attempt.
[[/folder]]
[[folder:Harrison Jones]]
The famed human archeologist and rival of Brann Bronzebeard, Harrison is renowned for his exploits in Zul'Aman, Grizzly Hills, and Uldum...although he's not quite at the same level of skill as Brann, having been shown up more than once.
Apparently, he was also sucked into the Nexus at some point, and from there decided to explore/plunder the world of Luxoria.
----
Is there an issue? Send a MessageReason:
None
Changed line(s) 163 (click to see context) from:
A Bruiser camp consisting of three fighters and one sorcerer. The knights attack up-close with their polearms, while the sorcerer hangs back launching magical bolts.
to:
A Bruiser camp consisting of three fighters and one sorcerer. The knights attack up-close with their polearms, while the sorcerer hangs back launching magical bolts.bolts and provide a spell armor aura for nearby allies.
Deleted line(s) 180 (click to see context) :
* HomingBoulders: At their camp, their projectiles are unavoidable.
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* PainfullySlowProjectile: When pushing a lane. At their camp, their projectiles are HitScan instead.
to:
* PainfullySlowProjectile: When pushing Their attacks take a lane. At their camp, their projectiles are HitScan instead.moment to land. It's actually possible to fight these camps without taking any damage because of that.
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* PainfullySlowProjectile: Sharing the Siege Giants' attack when fighting non-structures.
to:
* PainfullySlowProjectile: Sharing Shares the Siege Giants' attack when fighting non-structures.
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* SplashDamage
to:
* SplashDamageSplashDamage: Both their regular attack and suicide bomb strike in an area. The latter is only really noticeable when they crash into walls.
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Taking up the Siege camp role on ''{{Franchise/StarCraft}}'' maps, these two Terran units will use their flamethrowers to damage an area and use their impressive bulk to tank tower shots.
to:
Taking up the Siege camp role on ''{{Franchise/StarCraft}}'' maps, these two Terran units will use their flamethrowers to damage an area and use their impressive bulk to tank tower shots. Their attacks also lower the target's armor by 5, stacking up to -25.
* ArmorPiercingAttack: Their flamethrowers lower the target's armor, eating away at structures and eventually dealing serious damage to heroes if you're not careful.
Changed line(s) 260 (click to see context) from:
A special camp on both Volskaya Foundry and Hanamura. The camp consists of a single Omnic samurai who will occasionally heal himself. When he's eventually defeated, a Healing Token is dropped for the heroes to collect.
to:
A special camp on both Volskaya Foundry and Hanamura. The camp consists of a single Omnic samurai unit who will occasionally heal himself. When he's eventually defeated, a Healing Token is dropped for the heroes to collect.
Deleted line(s) 264 (click to see context) :
* MiniMecha: The Volskaya Foundry version is one of these.
* PaletteSwap: The Hanamura version is an Omnic samurai while the Volskaya Foundry version is a MiniMecha.
Changed line(s) 276,277 (click to see context) from:
* EasterEgg: Getting him to appear other than at the end of a match is this. You have to find the jeweled spider icon hanging on a wall and click on it repeatedly.
** The same also applies to the Sky Temple. Destroy the stone covering the well immediately south of the boss.
** The same also applies to the Sky Temple. Destroy the stone covering the well immediately south of the boss.
to:
* EasterEgg: Getting him to appear other than at the end of a match is this.
** You have to find the jeweled spider icon hanging on a wall and click on itrepeatedly.
** The same also applies torepeatedly on Tomb of the Spider Queen.
** On SkyTemple. Destroy Temple, you have to destroy the stone covering the well immediately south of the boss.
** You have to find the jeweled spider icon hanging on a wall and click on it
** The same also applies to
** On Sky
Changed line(s) 296,297 (click to see context) from:
[[folder:The Rooster God]]
A golden and red rooster that appeared during the Year of the Rooster event. It demanded you gather enough of the correct tribute before the game started, and granted the first team to complete its task a step in the challenge to unlock the Lunar Rooster mount.
A golden and red rooster that appeared during the Year of the Rooster event. It demanded you gather enough of the correct tribute before the game started, and granted the first team to complete its task a step in the challenge to unlock the Lunar Rooster mount.
to:
A
* EarlyBirdCameo: He appeared on Braxis before Samuro was announced, teasing him.
* EasterEgg: Find the arcade room just above the left team's top fort. Then, click the game titled Samuro Shodown. A giant holographic fighting game appears, with Samuro fighting Sammyro.
* PaletteSwap: Of Samuro.
* ShoutOut: ''VideoGame/SamuraiShodown'', anyone?
[[/folder]]
[[folder:The Rooster God]]
A golden and red rooster that appeared during the Year of the Rooster event. It demanded you gather enough of the correct tribute before the game started, and granted the first team to complete its task a step in the challenge to unlock the Lunar Rooster mount.
----
* EasterEgg: Find the arcade room just above the left team's top fort. Then, click the game titled Samuro Shodown. A giant holographic fighting game appears, with Samuro fighting Sammyro.
* PaletteSwap: Of Samuro.
* ShoutOut: ''VideoGame/SamuraiShodown'', anyone?
[[/folder]]
[[folder:The Rooster God]]
A golden and red rooster that appeared during the Year of the Rooster event. It demanded you gather enough of the correct tribute before the game started, and granted the first team to complete its task a step in the challenge to unlock the Lunar Rooster mount.
----
Changed line(s) 310 (click to see context) from:
* CaptainErsatz: Of various uber-cute Japanese character good mascots.
to:
* CaptainErsatz: Of various uber-cute Japanese character good mascots.
Is there an issue? Send a MessageReason:
Moving to the main page
Changed line(s) 10,13 (click to see context) from:
!!Other Characters
[[folder:The Nexus]]
The realm of the Nexus, which the game is set in, is a vast conflux of time and space that stretches across the multiverse. An infinitely raging cosmic storm, the Nexus appears to be mechanical in its nature and workings, drawing in chosen champions from their homeworlds, as well as entire realms to serve as battlegrounds for these champions to face each other in eternal, unending combat. It is heavily implied from various descriptions, hero trailers, and in-game dialogue that the Nexus is on some level self-aware.
[[folder:The Nexus]]
The realm of the Nexus, which the game is set in, is a vast conflux of time and space that stretches across the multiverse. An infinitely raging cosmic storm, the Nexus appears to be mechanical in its nature and workings, drawing in chosen champions from their homeworlds, as well as entire realms to serve as battlegrounds for these champions to face each other in eternal, unending combat. It is heavily implied from various descriptions, hero trailers, and in-game dialogue that the Nexus is on some level self-aware.
to:
[[folder:The Nexus]]
The realm of the Nexus, which the game is set in, is a vast conflux of time
[[folder:General]]
Powerful Mercenary camps with long respawn timers and
Changed line(s) 15,26 (click to see context) from:
* ArcSymbol: Hexagons seem to comprise EVERYTHING within the Nexus. Some, dubbed "Nexagons," even serve as mounts.
* ChaoticNeutral: Whatever guiding consciousness dictates the mechanisms of the Nexus, it is firmly this. It draws in both heroes and villains equally to fight each other for seemingly no purpose, and may even force dear friends, spouses and family members to fight each other to the death. It also draws in and consumes entire worlds with seemingly no regard for the inhabitants within, forcing some, such as Katya Volskaya, to defend themselves from sudden, unexpected invasions from demons, aliens, and other horrors.
* DeathIsCheap: The Nexus is capable of resurrecting its champions from the dead quite easily and frequently, a process described by many as weird and uncomfortable. Some, such as Sylvanas, relish this as it lets them slay their sworn nemeses over and over. Others, such as Stukov, are forced to suffer eternally as a result of it.
* EldritchLocation
* GeniusLoci: The Nexus has been stated by several characters, such as Tychus, Uther and Stitches, to have some agency in the process of "choosing" champions to do battle within it, selecting only the most powerful of heroes, villains and oddities. It does this by either beckoning or straight up abducting characters from their own homeworlds and pulling them through portals to the Nexus.
* MaybeMagicMaybeMundane: Whether the Nexus is run on pure magic or is some vast, extremely powerful machine is up for some debate. Artanis specifically speculates towards the latter, suggesting that the Nexus was built by ancient beings akin to the Xel'Naga.
* MesACrowd: The Nexus also abducts countless alternate versions of its champions, leading to endless copies of the hero that either is exactly the same, have slightly different colouration or clothing, or originate from alternate worlds and thus have drastically altered appearances, personalities and origin stories. Some copies don't even do battle and instead serve in roles akin to casters looking down upon the battlefield, commenting on the battles taking place below them. However, it only ever pits at most one alternative against another, outside of the Arena, where all bets are off. It's also heavily implied that these copies are repeatedly re-entered into battles, leading to the entire cast being familiar with each other on some level, as indicated by much of the pre-match banter.
* TheMultiverse: Not only does the Nexus draw from Blizzard's realms of [[Videogame/WorldOfWarcraft Azeroth]], [[Videogame/{{Diablo}} Sanctuary]], [[VideoGame/StarCraft the Koprulu Sector]], [[Videogame/{{Overwatch}} a future Earth]], [[MyFriendsAndZoidBerg and]] VideoGame/TheLostVikings. it also draws from ''{{Alternate Timeline}}s'' of those realms.
* PortalCrossroadWorld: As seen in Dragons of the Nexus, portals between the Nexus and the various Blizzard worlds are constantly opening and closing, admitting new champions and battlefields.
* TimeyWimeyBall: The Nexus is many things, but stable is not one of them. From what is seen of it, it is safe to say that time in the nexus is capital Double-U Weird.
** The Nexus itself has a relatively stable time, with realms and inhabitants doing their thing. Villains like Cho'gall, Diablo, and Kel'thuzad can thus scheme to TakeOverTheWorld, while heroes like Thrall can build sanctuaries for those who desire peace, and Probius can set up Protoss forward bases. This being said, character never seem to die, and since no one mentions The Nexus in their home games [[note]]Outside StopPokingMe gags of dubious canon[[/note]], we can assume they don't remember ever being there once they leave. Seeing how no one notices the people missing, we can thus also assume it's a YearInsideHourOutside dealie - one where [[ComicBookTime no one seems to age]], either.
** The actual game matches themselves are in their own recursive instance of the above. Heroes and Villains know they are fighting for the map's objectives, but villains don't care if they are fighting for the force of good, nor do heroes care if they are fighting for forces of evil, they will voice complaints if they dislike their teammates, but they won't attack each other regardless. Judging by Chromie's StopPokingMe quotes, she's the only one who seems to remember any matches having taken place at all, which is probably because being in many timelines at once is kind of [[HaveWeMetYet yesterdaily, daily, and tomorrowly]] routine for her. She is right regarding one thing; considering how structures are rebuilt seemingly at no costs, no one except her remembers anything, and nothing changes about the battlegrounds despite who wins or loses, the matches ''might as well not have taken place at all''. The implications of time within the nexus give ''her'' --a '''''[[TimeMaster Bronze Dragon]]'''''-- a headache, and she recommends the player don't bring it up again nor [[MST3KMantra think about it too hard]] out of fear of causing a TimeCrash.
* ChaoticNeutral: Whatever guiding consciousness dictates the mechanisms of the Nexus, it is firmly this. It draws in both heroes and villains equally to fight each other for seemingly no purpose, and may even force dear friends, spouses and family members to fight each other to the death. It also draws in and consumes entire worlds with seemingly no regard for the inhabitants within, forcing some, such as Katya Volskaya, to defend themselves from sudden, unexpected invasions from demons, aliens, and other horrors.
* DeathIsCheap: The Nexus is capable of resurrecting its champions from the dead quite easily and frequently, a process described by many as weird and uncomfortable. Some, such as Sylvanas, relish this as it lets them slay their sworn nemeses over and over. Others, such as Stukov, are forced to suffer eternally as a result of it.
* EldritchLocation
* GeniusLoci: The Nexus has been stated by several characters, such as Tychus, Uther and Stitches, to have some agency in the process of "choosing" champions to do battle within it, selecting only the most powerful of heroes, villains and oddities. It does this by either beckoning or straight up abducting characters from their own homeworlds and pulling them through portals to the Nexus.
* MaybeMagicMaybeMundane: Whether the Nexus is run on pure magic or is some vast, extremely powerful machine is up for some debate. Artanis specifically speculates towards the latter, suggesting that the Nexus was built by ancient beings akin to the Xel'Naga.
* MesACrowd: The Nexus also abducts countless alternate versions of its champions, leading to endless copies of the hero that either is exactly the same, have slightly different colouration or clothing, or originate from alternate worlds and thus have drastically altered appearances, personalities and origin stories. Some copies don't even do battle and instead serve in roles akin to casters looking down upon the battlefield, commenting on the battles taking place below them. However, it only ever pits at most one alternative against another, outside of the Arena, where all bets are off. It's also heavily implied that these copies are repeatedly re-entered into battles, leading to the entire cast being familiar with each other on some level, as indicated by much of the pre-match banter.
* TheMultiverse: Not only does the Nexus draw from Blizzard's realms of [[Videogame/WorldOfWarcraft Azeroth]], [[Videogame/{{Diablo}} Sanctuary]], [[VideoGame/StarCraft the Koprulu Sector]], [[Videogame/{{Overwatch}} a future Earth]], [[MyFriendsAndZoidBerg and]] VideoGame/TheLostVikings. it also draws from ''{{Alternate Timeline}}s'' of those realms.
* PortalCrossroadWorld: As seen in Dragons of the Nexus, portals between the Nexus and the various Blizzard worlds are constantly opening and closing, admitting new champions and battlefields.
* TimeyWimeyBall: The Nexus is many things, but stable is not one of them. From what is seen of it, it is safe to say that time in the nexus is capital Double-U Weird.
** The Nexus itself has a relatively stable time, with realms and inhabitants doing their thing. Villains like Cho'gall, Diablo, and Kel'thuzad can thus scheme to TakeOverTheWorld, while heroes like Thrall can build sanctuaries for those who desire peace, and Probius can set up Protoss forward bases. This being said, character never seem to die, and since no one mentions The Nexus in their home games [[note]]Outside StopPokingMe gags of dubious canon[[/note]], we can assume they don't remember ever being there once they leave. Seeing how no one notices the people missing, we can thus also assume it's a YearInsideHourOutside dealie - one where [[ComicBookTime no one seems to age]], either.
** The actual game matches themselves are in their own recursive instance of the above. Heroes and Villains know they are fighting for the map's objectives, but villains don't care if they are fighting for the force of good, nor do heroes care if they are fighting for forces of evil, they will voice complaints if they dislike their teammates, but they won't attack each other regardless. Judging by Chromie's StopPokingMe quotes, she's the only one who seems to remember any matches having taken place at all, which is probably because being in many timelines at once is kind of [[HaveWeMetYet yesterdaily, daily, and tomorrowly]] routine for her. She is right regarding one thing; considering how structures are rebuilt seemingly at no costs, no one except her remembers anything, and nothing changes about the battlegrounds despite who wins or loses, the matches ''might as well not have taken place at all''. The implications of time within the nexus give ''her'' --a '''''[[TimeMaster Bronze Dragon]]'''''-- a headache, and she recommends the player don't bring it up again nor [[MST3KMantra think about it too hard]] out of fear of causing a TimeCrash.
to:
* ArcSymbol: Hexagons seem to comprise EVERYTHING within the Nexus. Some, dubbed "Nexagons," even serve as mounts.
* ChaoticNeutral: Whatever guiding consciousness dictates the mechanisms of the Nexus, it is firmly this. It draws in both heroes and villains equally to fight each other for seemingly no purpose, and may even force dear friends, spouses and family members to fight each other to the death. It also draws in and consumes entire worldsDefeatEqualsFriendship: Standard with seemingly no regard for the inhabitants within, forcing some, such as Katya Volskaya, to defend themselves from sudden, unexpected invasions from demons, aliens, and other horrors.
all Mercenary camps.
*DeathIsCheap: The Nexus is capable of resurrecting its champions from the dead quite easily and frequently, a process described by many as weird and uncomfortable. Some, such as Sylvanas, relish this as it lets them slay their sworn nemeses over and over. Others, such as Stukov, LastDiscMagic: They are forced to suffer eternally as a result of it.
* EldritchLocation
* GeniusLoci: The Nexus has been stated by several characters, such as Tychus, Uther and Stitches, to have some agency in the process of "choosing" champions to do battle within it, selecting only the most powerful of heroes, villains and oddities. It does this by either beckoning or straight up abducting characters from their own homeworlds and pulling them through portals to the Nexus.
* MaybeMagicMaybeMundane: Whether the Nexus is run on pure magic or is some vast,extremely powerful machine is up for some debate. Artanis specifically speculates towards the latter, suggesting that the Nexus was built by ancient beings akin to the Xel'Naga.
* MesACrowd: The Nexus also abducts countless alternate versions of its champions, leading to endless copies of the hero that either is exactly the same, have slightly different colouration or clothing, or originate from alternate worldsand thus have drastically altered appearances, personalities and origin stories. Some copies don't even do battle and instead serve in roles akin to casters looking down upon the battlefield, commenting on the battles taking place below them. However, it only ever pits at most one alternative against another, outside of the Arena, where all bets are off. It's also heavily implied that these copies are repeatedly re-entered into battles, leading to the entire cast being familiar with each other on some level, as indicated by much of the pre-match banter.
* TheMultiverse: Not only does the Nexus draw from Blizzard's realms of [[Videogame/WorldOfWarcraft Azeroth]], [[Videogame/{{Diablo}} Sanctuary]], [[VideoGame/StarCraft the Koprulu Sector]], [[Videogame/{{Overwatch}} a future Earth]], [[MyFriendsAndZoidBerg and]] VideoGame/TheLostVikings. it also draws from ''{{Alternate Timeline}}s'' of those realms.
* PortalCrossroadWorld: As seen in Dragons of the Nexus, portals between the Nexus and the various Blizzard worlds are constantly opening and closing, admitting new champions and battlefields.
* TimeyWimeyBall: The Nexus is many things, but stable is not one of them. From what is seen of it, it is safe to say that time in the nexus is capital Double-U Weird.
** The Nexus itself has a relatively stable time, with realms and inhabitants doing their thing. Villains like Cho'gall, Diablo, and Kel'thuzadcan thus scheme to TakeOverTheWorld, while heroes like Thrall can build sanctuaries for those who desire peace, and Probius can set up Protoss forward bases. This being said, character never seem to die, and since no one mentions The Nexus in their home games [[note]]Outside StopPokingMe gags of dubious canon[[/note]], we can assume they don't remember ever being there once they leave. Seeing how no one notices the people missing, we can thus also assume it's close out a YearInsideHourOutside dealie - one where [[ComicBookTime no one seems to age]], either.
** The actualgame matches by themselves are if timed correctly. However, capturing them is a team effort, and is basically impossible in their own recursive instance of the above. Heroes and Villains know they are fighting for the map's objectives, but villains don't care if they are fighting for the force of good, nor do heroes care if they are fighting for forces of evil, they will voice complaints if they dislike their teammates, but they won't attack each other regardless. Judging by Chromie's StopPokingMe quotes, she's the only one who seems to remember any matches having taken place at all, which is probably because being in many timelines at once is kind of [[HaveWeMetYet yesterdaily, daily, and tomorrowly]] routine for her. She is right regarding one thing; considering how structures are rebuilt seemingly at no costs, no one except her remembers anything, and nothing changes about the battlegrounds despite who wins or loses, the matches ''might as well not have taken place at all''. The implications of time within the nexus give ''her'' --a '''''[[TimeMaster Bronze Dragon]]'''''-- a headache, and she recommends the player don't bring it up again nor [[MST3KMantra think about it too hard]] out of fear of causing a TimeCrash.early game.
* ChaoticNeutral: Whatever guiding consciousness dictates the mechanisms of the Nexus, it is firmly this. It draws in both heroes and villains equally to fight each other for seemingly no purpose, and may even force dear friends, spouses and family members to fight each other to the death. It also draws in and consumes entire worlds
*
* EldritchLocation
* GeniusLoci: The Nexus has been stated by several characters, such as Tychus, Uther and Stitches, to have some agency in the process of "choosing" champions to do battle within it, selecting only the most powerful of heroes, villains and oddities. It does this by either beckoning or straight up abducting characters from their own homeworlds and pulling them through portals to the Nexus.
* MaybeMagicMaybeMundane: Whether the Nexus is run on pure magic or is some vast,
* MesACrowd: The Nexus also abducts countless alternate versions of its champions, leading to endless copies of the hero that either is exactly the same, have slightly different colouration or clothing, or originate from alternate worlds
* TheMultiverse: Not only does the Nexus draw from Blizzard's realms of [[Videogame/WorldOfWarcraft Azeroth]], [[Videogame/{{Diablo}} Sanctuary]], [[VideoGame/StarCraft the Koprulu Sector]], [[Videogame/{{Overwatch}} a future Earth]], [[MyFriendsAndZoidBerg and]] VideoGame/TheLostVikings. it also draws from ''{{Alternate Timeline}}s'' of those realms.
* PortalCrossroadWorld: As seen in Dragons of the Nexus, portals between the Nexus and the various Blizzard worlds are constantly opening and closing, admitting new champions and battlefields.
* TimeyWimeyBall: The Nexus is many things, but stable is not one of them. From what is seen of it, it is safe to say that time in the nexus is capital Double-U Weird.
** The Nexus itself has a relatively stable time, with realms and inhabitants doing their thing. Villains like Cho'gall, Diablo, and Kel'thuzad
** The actual
Changed line(s) 29,31 (click to see context) from:
!!!Bosses
[[folder:General]]
Powerful Mercenary camps with long respawn timers and massive sieging potential, but are incredibly hard to capture.
[[folder:General]]
Powerful Mercenary camps with long respawn timers and massive sieging potential, but are incredibly hard to capture.
to:
[[folder:General]]
Powerful Mercenary camps with long respawn timers
A giant mech found in the center area of Braxis Holdout. It occasionally fires a stream of bullets in a wide area in front of it, and
Changed line(s) 33,34 (click to see context) from:
* DefeatEqualsFriendship: Standard with all Mercenary camps.
* LastDiscMagic: They are extremely powerful and can close out a game by themselves if timed correctly. However, capturing them is a team effort, and is basically impossible in the early game.
* LastDiscMagic: They are extremely powerful and can close out a game by themselves if timed correctly. However, capturing them is a team effort, and is basically impossible in the early game.
to:
* DefeatEqualsFriendship: Standard with all Mercenary camps.
* LastDiscMagic: They are extremely powerful and can closeBeatTheCurseOutOfHim: The boss starts out a game infected by themselves if timed correctly. However, capturing them is a team effort, and is basically impossible in the early game.Zerg. After defeating it, it swoops in as a normal Archangel.
* GatlingGood: Features two huge Gatling cannons as its main weapons.
* HumongousMecha: It dwarfs ''Tychus' Odin''.
* LastDiscMagic: They are extremely powerful and can close
* GatlingGood: Features two huge Gatling cannons as its main weapons.
* HumongousMecha: It dwarfs ''Tychus' Odin''.
Changed line(s) 37,38 (click to see context) from:
[[folder:Archangel]]
A giant mech found in the center area of Braxis Holdout. It occasionally fires a stream of bullets in a wide area in front of it, and can fire a missile.
A giant mech found in the center area of Braxis Holdout. It occasionally fires a stream of bullets in a wide area in front of it, and can fire a missile.
to:
A giant mech found in
Huge golems made of skulls and brambles. They're fought as boss mercenaries on Cursed Hollow and Blackheart's Bay, and are a part of the
Deleted line(s) 40,47 (click to see context) :
* BeatTheCurseOutOfHim: The boss starts out infected by the Zerg. After defeating it, it swoops in as a normal Archangel.
* GatlingGood: Features two huge Gatling cannons as its main weapons.
* HumongousMecha: It dwarfs ''Tychus' Odin''.
[[/folder]]
[[folder: Grave Golem]]
Huge golems made of skulls and brambles. They're fought as boss mercenaries on Cursed Hollow and Blackheart's Bay, and are a part of the objective on Haunted Mines. It performs a slam attack and will occasionally root nearby heroes.
----
* GatlingGood: Features two huge Gatling cannons as its main weapons.
* HumongousMecha: It dwarfs ''Tychus' Odin''.
[[/folder]]
[[folder: Grave Golem]]
Huge golems made of skulls and brambles. They're fought as boss mercenaries on Cursed Hollow and Blackheart's Bay, and are a part of the objective on Haunted Mines. It performs a slam attack and will occasionally root nearby heroes.
----
Is there an issue? Send a MessageReason:
None
Changed line(s) 20,22 (click to see context) from:
* MaybeMagicMaybeMundane: Whether the Nexus is run on purely magic or is some vast, extremely powerful machine is up for some debate. Artanis specifically speculates towards the latter, suggesting that the Nexus was built by ancient beings akin to the Xel'Naga.
* MesACrowd: The Nexus also abducts countless alternate versions of its champions, leading to endless copies of the hero that either are exactly the same, have slightly different coloration or clothing, or originate from alternate worlds and thus have drastically altered appearances, personalities and origin stories. Some copies don't even do battle and instead serve in roles akin to casters looking down upon the battlefield, commenting on the battles taking place below them. However, it only ever pits at most one alternate against another, outside of the Arena, where all bets are off. It's also heavily implied that these copies are repeatedly re-entered into battles, leading to the entire cast being familiar with each other on some level, as indicated by much of the pre-match banter.
* TheMultiverse
* MesACrowd: The Nexus also abducts countless alternate versions of its champions, leading to endless copies of the hero that either are exactly the same, have slightly different coloration or clothing, or originate from alternate worlds and thus have drastically altered appearances, personalities and origin stories. Some copies don't even do battle and instead serve in roles akin to casters looking down upon the battlefield, commenting on the battles taking place below them. However, it only ever pits at most one alternate against another, outside of the Arena, where all bets are off. It's also heavily implied that these copies are repeatedly re-entered into battles, leading to the entire cast being familiar with each other on some level, as indicated by much of the pre-match banter.
* TheMultiverse
to:
* MaybeMagicMaybeMundane: Whether the Nexus is run on purely pure magic or is some vast, extremely powerful machine is up for some debate. Artanis specifically speculates towards the latter, suggesting that the Nexus was built by ancient beings akin to the Xel'Naga.
* MesACrowd: The Nexus also abducts countless alternate versions of its champions, leading to endless copies of the hero that eitherare is exactly the same, have slightly different coloration colouration or clothing, or originate from alternate worlds and thus have drastically altered appearances, personalities and origin stories. Some copies don't even do battle and instead serve in roles akin to casters looking down upon the battlefield, commenting on the battles taking place below them. However, it only ever pits at most one alternate alternative against another, outside of the Arena, where all bets are off. It's also heavily implied that these copies are repeatedly re-entered into battles, leading to the entire cast being familiar with each other on some level, as indicated by much of the pre-match banter.
*TheMultiverseTheMultiverse: Not only does the Nexus draw from Blizzard's realms of [[Videogame/WorldOfWarcraft Azeroth]], [[Videogame/{{Diablo}} Sanctuary]], [[VideoGame/StarCraft the Koprulu Sector]], [[Videogame/{{Overwatch}} a future Earth]], [[MyFriendsAndZoidBerg and]] VideoGame/TheLostVikings. it also draws from ''{{Alternate Timeline}}s'' of those realms.
* MesACrowd: The Nexus also abducts countless alternate versions of its champions, leading to endless copies of the hero that either
*
Added DiffLines:
* TimeyWimeyBall: The Nexus is many things, but stable is not one of them. From what is seen of it, it is safe to say that time in the nexus is capital Double-U Weird.
** The Nexus itself has a relatively stable time, with realms and inhabitants doing their thing. Villains like Cho'gall, Diablo, and Kel'thuzad can thus scheme to TakeOverTheWorld, while heroes like Thrall can build sanctuaries for those who desire peace, and Probius can set up Protoss forward bases. This being said, character never seem to die, and since no one mentions The Nexus in their home games [[note]]Outside StopPokingMe gags of dubious canon[[/note]], we can assume they don't remember ever being there once they leave. Seeing how no one notices the people missing, we can thus also assume it's a YearInsideHourOutside dealie - one where [[ComicBookTime no one seems to age]], either.
** The actual game matches themselves are in their own recursive instance of the above. Heroes and Villains know they are fighting for the map's objectives, but villains don't care if they are fighting for the force of good, nor do heroes care if they are fighting for forces of evil, they will voice complaints if they dislike their teammates, but they won't attack each other regardless. Judging by Chromie's StopPokingMe quotes, she's the only one who seems to remember any matches having taken place at all, which is probably because being in many timelines at once is kind of [[HaveWeMetYet yesterdaily, daily, and tomorrowly]] routine for her. She is right regarding one thing; considering how structures are rebuilt seemingly at no costs, no one except her remembers anything, and nothing changes about the battlegrounds despite who wins or loses, the matches ''might as well not have taken place at all''. The implications of time within the nexus give ''her'' --a '''''[[TimeMaster Bronze Dragon]]'''''-- a headache, and she recommends the player don't bring it up again nor [[MST3KMantra think about it too hard]] out of fear of causing a TimeCrash.
** The Nexus itself has a relatively stable time, with realms and inhabitants doing their thing. Villains like Cho'gall, Diablo, and Kel'thuzad can thus scheme to TakeOverTheWorld, while heroes like Thrall can build sanctuaries for those who desire peace, and Probius can set up Protoss forward bases. This being said, character never seem to die, and since no one mentions The Nexus in their home games [[note]]Outside StopPokingMe gags of dubious canon[[/note]], we can assume they don't remember ever being there once they leave. Seeing how no one notices the people missing, we can thus also assume it's a YearInsideHourOutside dealie - one where [[ComicBookTime no one seems to age]], either.
** The actual game matches themselves are in their own recursive instance of the above. Heroes and Villains know they are fighting for the map's objectives, but villains don't care if they are fighting for the force of good, nor do heroes care if they are fighting for forces of evil, they will voice complaints if they dislike their teammates, but they won't attack each other regardless. Judging by Chromie's StopPokingMe quotes, she's the only one who seems to remember any matches having taken place at all, which is probably because being in many timelines at once is kind of [[HaveWeMetYet yesterdaily, daily, and tomorrowly]] routine for her. She is right regarding one thing; considering how structures are rebuilt seemingly at no costs, no one except her remembers anything, and nothing changes about the battlegrounds despite who wins or loses, the matches ''might as well not have taken place at all''. The implications of time within the nexus give ''her'' --a '''''[[TimeMaster Bronze Dragon]]'''''-- a headache, and she recommends the player don't bring it up again nor [[MST3KMantra think about it too hard]] out of fear of causing a TimeCrash.
Is there an issue? Send a MessageReason:
If someone could add an image for the Nexus from the end landscape of 'Dragons of the Nexus' I'd appreciate it.
Changed line(s) 12,14 (click to see context) from:
!!!Bosses
[[folder:General]]
Powerful Mercenary camps with long respawn timers and massive sieging potential, but are incredibly hard to capture.
[[folder:General]]
Powerful Mercenary camps with long respawn timers and massive sieging potential, but are incredibly hard to capture.
to:
[[folder:General]]
Powerful Mercenary camps with long respawn timers
The realm of the Nexus, which the game is set in, is a vast conflux of time and
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* DefeatEqualsFriendship: Standard with all Mercenary camps.
* LastDiscMagic: They are extremely powerful and can close out a game by themselves if timed correctly. However, capturing them is a team effort, and is basically impossible in the early game.
* LastDiscMagic: They are extremely powerful and can close out a game by themselves if timed correctly. However, capturing them is a team effort, and is basically impossible in the early game.
to:
* DefeatEqualsFriendship: Standard ArcSymbol: Hexagons seem to comprise EVERYTHING within the Nexus. Some, dubbed "Nexagons," even serve as mounts.
* ChaoticNeutral: Whatever guiding consciousness dictates the mechanisms of the Nexus, it is firmly this. It draws in both heroes and villains equally to fight each other for seemingly no purpose, and may even force dear friends, spouses and family members to fight each other to the death. It also draws in and consumes entire worlds withall Mercenary camps.
seemingly no regard for the inhabitants within, forcing some, such as Katya Volskaya, to defend themselves from sudden, unexpected invasions from demons, aliens, and other horrors.
*LastDiscMagic: They DeathIsCheap: The Nexus is capable of resurrecting its champions from the dead quite easily and frequently, a process described by many as weird and uncomfortable. Some, such as Sylvanas, relish this as it lets them slay their sworn nemeses over and over. Others, such as Stukov, are forced to suffer eternally as a result of it.
* EldritchLocation
* GeniusLoci: The Nexus has been stated by several characters, such as Tychus, Uther and Stitches, to have some agency in the process of "choosing" champions to do battle within it, selecting only the most powerful of heroes, villains and oddities. It does this by either beckoning or straight up abducting characters from their own homeworlds and pulling them through portals to the Nexus.
* MaybeMagicMaybeMundane: Whether the Nexus is run on purely magic or is some vast, extremely powerful machine is up for some debate. Artanis specifically speculates towards the latter, suggesting that the Nexus was built by ancient beings akin to the Xel'Naga.
* MesACrowd: The Nexus also abducts countless alternate versions of its champions, leading to endless copies of the hero that either are exactly the same, have slightly different coloration or clothing, or originate from alternate worlds andcan close out a game by themselves if timed correctly. thus have drastically altered appearances, personalities and origin stories. Some copies don't even do battle and instead serve in roles akin to casters looking down upon the battlefield, commenting on the battles taking place below them. However, capturing them is a team effort, it only ever pits at most one alternate against another, outside of the Arena, where all bets are off. It's also heavily implied that these copies are repeatedly re-entered into battles, leading to the entire cast being familiar with each other on some level, as indicated by much of the pre-match banter.
* TheMultiverse
* PortalCrossroadWorld: As seen in Dragons of the Nexus, portals between the Nexus andis basically impossible in the early game.various Blizzard worlds are constantly opening and closing, admitting new champions and battlefields.
* ChaoticNeutral: Whatever guiding consciousness dictates the mechanisms of the Nexus, it is firmly this. It draws in both heroes and villains equally to fight each other for seemingly no purpose, and may even force dear friends, spouses and family members to fight each other to the death. It also draws in and consumes entire worlds with
*
* EldritchLocation
* GeniusLoci: The Nexus has been stated by several characters, such as Tychus, Uther and Stitches, to have some agency in the process of "choosing" champions to do battle within it, selecting only the most powerful of heroes, villains and oddities. It does this by either beckoning or straight up abducting characters from their own homeworlds and pulling them through portals to the Nexus.
* MaybeMagicMaybeMundane: Whether the Nexus is run on purely magic or is some vast, extremely powerful machine is up for some debate. Artanis specifically speculates towards the latter, suggesting that the Nexus was built by ancient beings akin to the Xel'Naga.
* MesACrowd: The Nexus also abducts countless alternate versions of its champions, leading to endless copies of the hero that either are exactly the same, have slightly different coloration or clothing, or originate from alternate worlds and
* TheMultiverse
* PortalCrossroadWorld: As seen in Dragons of the Nexus, portals between the Nexus and
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[[folder:Archangel]]
A giant mech found in the center area of Braxis Holdout. It occasionally fires a stream of bullets in a wide area in front of it, and can fire a missile.
A giant mech found in the center area of Braxis Holdout. It occasionally fires a stream of bullets in a wide area in front of it, and can fire a missile.
to:
A giant mech found in the center area of Braxis Holdout. It occasionally fires a stream of bullets in a wide area in front of it,
[[folder:General]]
Powerful Mercenary camps with long respawn timers and
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* BeatTheCurseOutOfHim: The boss starts out infected by the Zerg. After defeating it, it swoops in as a normal Archangel.
* GatlingGood: Features two huge Gatling cannons as its main weapons.
* HumongousMecha: It dwarfs ''Tychus' Odin''.
* GatlingGood: Features two huge Gatling cannons as its main weapons.
* HumongousMecha: It dwarfs ''Tychus' Odin''.
to:
* BeatTheCurseOutOfHim: The boss starts DefeatEqualsFriendship: Standard with all Mercenary camps.
* LastDiscMagic: They are extremely powerful and can close outinfected a game by themselves if timed correctly. However, capturing them is a team effort, and is basically impossible in the Zerg. After defeating it, it swoops in as a normal Archangel.
* GatlingGood: Features two huge Gatling cannons as its main weapons.
* HumongousMecha: It dwarfs ''Tychus' Odin''.early game.
* LastDiscMagic: They are extremely powerful and can close out
* GatlingGood: Features two huge Gatling cannons as its main weapons.
* HumongousMecha: It dwarfs ''Tychus' Odin''.
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[[folder: Grave Golem]]
Huge golems made of skulls and brambles. They're fought as boss mercenaries on Cursed Hollow and Blackheart's Bay, and are a part of the objective on Haunted Mines. It performs a slam attack and will occasionally root nearby heroes.
Huge golems made of skulls and brambles. They're fought as boss mercenaries on Cursed Hollow and Blackheart's Bay, and are a part of the objective on Haunted Mines. It performs a slam attack and will occasionally root nearby heroes.
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Huge golems made of skulls and brambles. They're fought as boss mercenaries on Cursed Hollow and Blackheart's Bay, and are a part of
A giant mech found in the
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* BeatTheCurseOutOfHim: The boss starts out infected by the Zerg. After defeating it, it swoops in as a normal Archangel.
* GatlingGood: Features two huge Gatling cannons as its main weapons.
* HumongousMecha: It dwarfs ''Tychus' Odin''.
[[/folder]]
[[folder: Grave Golem]]
Huge golems made of skulls and brambles. They're fought as boss mercenaries on Cursed Hollow and Blackheart's Bay, and are a part of the objective on Haunted Mines. It performs a slam attack and will occasionally root nearby heroes.
----
* GatlingGood: Features two huge Gatling cannons as its main weapons.
* HumongousMecha: It dwarfs ''Tychus' Odin''.
[[/folder]]
[[folder: Grave Golem]]
Huge golems made of skulls and brambles. They're fought as boss mercenaries on Cursed Hollow and Blackheart's Bay, and are a part of the objective on Haunted Mines. It performs a slam attack and will occasionally root nearby heroes.
----
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* GreenThumb: Can summon roots from the ground to entangle heroes in an area.
* GroundPound: One of its primary attacks is an area-of-effect slam attack that stuns and deals a hefty chunk of damage. The targeted area is marked and the attack is very clearly telegraphed with a slow animation, meaning that you have to be particularly unaware or unlucky (or simply held down by the enemy's crowd control) for it to actually hit.
* GroundPound: One of its primary attacks is an area-of-effect slam attack that stuns and deals a hefty chunk of damage. The targeted area is marked and the attack is very clearly telegraphed with a slow animation, meaning that you have to be particularly unaware or unlucky (or simply held down by the enemy's crowd control) for it to actually hit.
* ArbitraryMinimumRange: After swallowing a hero, the Mega Enforcer will attack by inflicting damage in a ring around itself. The ring forms slightly outside of melee range, allowing players to avoid it by standing as close to the Mega Enforcer as possible.
* GroundPound: They have a similar slam attack to the Grave Golem, except it also knocks enemies into the air.
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* StrongerWithAge: The longer the match lasts, the more powerful they become each time they are released. While the first attack may only break one or two towers, if the game goes on long enough they can destroy a tower in two or three hits, making steamrolling all the way to the enemy core much easier.
to:
* StrongerWithAge: MagikarpPower: The longer the match lasts, the more powerful they become each time they are released. While the first attack may only break one or two towers, if the game goes on long enough they can destroy a tower in two or three hits, making steamrolling all the way to the enemy core much easier.
* CarryABigStick: The Luxoria versions carry stone pillars for hitting things up close. On other maps, they carry crude bludgeons for the same purpose, while the Blackheart's Bay giants use their cannons as melee weapons.
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* SuicideAttack: When they encounter a structure, they'll charge at it and explode. They'll only stop the charge if the structure is destroyed before they make contact.
to:
* SuicideAttack: When they encounter a structure, they'll charge at it and explode. They'll only stop the charge if the structure is destroyed before they make contact.
contact. On Towers of Doom, each individual Sapper that makes it to the end of a lane will transform into a shot that deals 1 damage to the enemy core.
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* JavelinThrower
to:
* JavelinThrowerJavelinThrower: They attack with thrown spears, meaning that they don't get area damage like the Siege Giants, but their attacks don't miss.
* RedemptionPromotion: The Fallen Shaman will not resummon Hounds as a neutral camp.
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* DamageSpongeBoss
to:
* DamageSpongeBossBeatTheCurseOutOfHim: Neutral Hellbats on Braxis Holdout are infested by Zerg. Defeating them clears up the infestation.
* DamageSpongeBoss: Unlike most other Siege mercenaries, Hellbats siege by getting up close and soaking up damage rather than attacking from afar.
* DamageSpongeBoss: Unlike most other Siege mercenaries, Hellbats siege by getting up close and soaking up damage rather than attacking from afar.
* BeatTheCurseOutOfHim: The neutral versions on Braxis Holdout are infested by Zerg, which is removed when the camp is defeated.
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* MiniMecha:
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* MiniMecha: The Goliaths, natch.
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* PaletteSwap: They're effectively an Overwatch-themed Khazra camp.
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* PaletteSwap: They're effectively an Overwatch-themed Khazra camp. Incidentally, they also look a lot like the Terran Reapers of ''Starcraft''.
Added DiffLines:
* MiniMecha: The Volskaya Foundry version is one of these.
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* EliteMooks: Much stronger than your rank-and-file minions, but they're not quite on the level of heroes.
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A Siege camp comprised of two giants who strike enemies from long range by throwing rocks (or firing cannonballs)
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A Siege camp comprised of two giants who strike enemies from long range by throwing rocks (or firing cannonballs)cannonballs).
* LongRangeFighter: The Siege Giant's main advantage is its range, letting it hang back and attack enemy fortifications from outside their attack range.
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* SuicideAttack
to:
* SuicideAttack
SuicideAttack: When they encounter a structure, they'll charge at it and explode. They'll only stop the charge if the structure is destroyed before they make contact.
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** On non-Luxoria maps, they're ogres with themed headwear (and cannons on Blackheart's Bay)
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** On non-Luxoria maps, they're ogres with themed headwear (and cannons on Blackheart's Bay)Bay).
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to:
* SuicideAttack
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*
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!!!Easter Eggs/Event Characters
[[folder:Harrison Jones]]
The famed human archeologist and rival of Brann Bronzebeard, Harrison is renowned for his exploits in Zul'Aman, Grizzly Hills, and Uldum...although he's not quite at the same level of skill as Brann, having been shown up more than once.
Apparently, he was also sucked into the Nexus at some point, and from there decided to explore/plunder the world of Luxoria.
[[folder:Harrison Jones]]
The famed human archeologist and rival of Brann Bronzebeard, Harrison is renowned for his exploits in Zul'Aman, Grizzly Hills, and Uldum...although he's not quite at the same level of skill as Brann, having been shown up more than once.
Apparently, he was also sucked into the Nexus at some point, and from there decided to explore/plunder the world of Luxoria.
to:
[[folder:Harrison Jones]]
The famed human archeologist
[[folder:General]]
Weaker mercenaries found in every map. They come in a variety of sizes and
Apparently, he was also sucked into the Nexus at some point, and from there decided to explore/plunder the world of Luxoria.
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* AdventurerArchaeologist: Just like in Azeroth, he's exploring forgotten and dangerous ruins - in this case, the Sky Temple's well and the Spider Queen's ancient tomb.
* EasterEgg: Getting him to appear other than at the end of a match is this. You have to find the jeweled spider icon hanging on a wall and click on it repeatedly.
** The same also applies to the Sky Temple. Destroy the stone covering the well immediately south of the boss.
* MagicCarpet: Rides away on one of these in Sky Temple.
* OnceAnEpisode: Always rappels down a rope when you win, waving his hat in congratulations before leaving. If you're not paying attention, you may miss it.
* WallCrawl: Effortlessly climbs up a wall of the tomb, instead of just using the rope he rappelled down on.
* TheVoiceless: He never says anything, just grunts (while climbing up or down) or waves at you.
* EasterEgg: Getting him to appear other than at the end of a match is this. You have to find the jeweled spider icon hanging on a wall and click on it repeatedly.
** The same also applies to the Sky Temple. Destroy the stone covering the well immediately south of the boss.
* MagicCarpet: Rides away on one of these in Sky Temple.
* OnceAnEpisode: Always rappels down a rope when you win, waving his hat in congratulations before leaving. If you're not paying attention, you may miss it.
* WallCrawl: Effortlessly climbs up a wall of the tomb, instead of just using the rope he rappelled down on.
* TheVoiceless: He never says anything, just grunts (while climbing up or down) or waves at you.
to:
* AdventurerArchaeologist: Just like in Azeroth, he's exploring forgotten and dangerous ruins - in this case, the Sky Temple's well and the Spider Queen's ancient tomb.
DefeatEqualsFriendship
*EasterEgg: Getting him IFightForTheStrongestSide: They fight for whichever team manages to appear other than at the end of a match is this. You have to find the jeweled spider icon hanging on a wall and click on it repeatedly.
** The same also applies to the Sky Temple. Destroy the stone covering the well immediately south of the boss.
* MagicCarpet: Rides away on one of these in Sky Temple.
* OnceAnEpisode: Always rappels down a rope when you win, waving his hat in congratulations before leaving. If you're not paying attention, you may miss it.
* WallCrawl: Effortlessly climbs up a wall of the tomb, instead of just using the rope he rappelled down on.
* TheVoiceless: He never says anything, just grunts (while climbing up or down) or waves at you.
capture their points after they're defeated.
*
** The same also applies to the Sky Temple. Destroy the stone covering the well immediately south of the boss.
* MagicCarpet: Rides away on one of these in Sky Temple.
* OnceAnEpisode: Always rappels down a rope when you win, waving his hat in congratulations before leaving. If you're not paying attention, you may miss it.
* WallCrawl: Effortlessly climbs up a wall of the tomb, instead of just using the rope he rappelled down on.
* TheVoiceless: He never says anything, just grunts (while climbing up or down) or waves at you.
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[[folder:Deckard Cain]]
The last of the Horadrim and a mainstay of the Diablo series, appearing in all 3 games, friendly to the heroes and always asking them to 'stay awhile and listen'. He doesn't physically appear in the game, but during the Eternal Conflict event, he briefly took over the narrator whenever a Treasure Goblin appears and urges the player to kill it while describing what they'll get for killing it, and congratulating them when the Goblin is dead.
The last of the Horadrim and a mainstay of the Diablo series, appearing in all 3 games, friendly to the heroes and always asking them to 'stay awhile and listen'. He doesn't physically appear in the game, but during the Eternal Conflict event, he briefly took over the narrator whenever a Treasure Goblin appears and urges the player to kill it while describing what they'll get for killing it, and congratulating them when the Goblin is dead.
to:
A Bruiser camp consisting of three fighters and one sorcerer. The
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* CoolOldGuy
* EasterEgg: He only 'appears' if there's a Treasure Goblin.
** In the Alpha build, he also appeared in one of Nazeebo's StopPokingMe quotes, asking him to 'stay awhile and listen', much to Nazeebo's dismay. (It was a joke about how his name sounds like "cane", which is what Nazeebo actually wanted) That quote was removed once the game hit beta.
* TheGhost: Does not appear in person.
* TheNarrator: He narrates the promotional video of Eternal Conflict and also becomes a temporary announcer if a Treasure Goblin appears.
* SubvertedCatchPhrase: One of his lines has him cutting off his own catch phrase to implore the players to kill the Treasure Goblin.
* EasterEgg: He only 'appears' if there's a Treasure Goblin.
** In the Alpha build, he also appeared in one of Nazeebo's StopPokingMe quotes, asking him to 'stay awhile and listen', much to Nazeebo's dismay. (It was a joke about how his name sounds like "cane", which is what Nazeebo actually wanted) That quote was removed once the game hit beta.
* TheGhost: Does not appear in person.
* TheNarrator: He narrates the promotional video of Eternal Conflict and also becomes a temporary announcer if a Treasure Goblin appears.
* SubvertedCatchPhrase: One of his lines has him cutting off his own catch phrase to implore the players to kill the Treasure Goblin.
to:
* CoolOldGuy
DamageSpongeBoss: They have significantly more health than most of the other camps.
*EasterEgg: He only 'appears' if there's DeathOfAThousandCuts: Individually, the knights have weak attacks. Fighting all four, however, is a Treasure Goblin.
fairly dangerous ordeal.
* PaletteSwap: They have a different appearance based the map.
** On Dragon Shire and Garden of Terror, they're [[KnightInShiningArmor knights in shining,]] [[FlowerMotif flower-lined armor]].
** On Cursed Hollow, they drop the flowers for a set of [[HornedHumanoid impressive antlers]].
** On Blackheart's Bay, they're barnacle-encrusted [[{{Cthulhumanoid}} Cthulhumanoids]].
** On Sky Temple they're Arabian-themed warriors wielding [[SinisterScimitar scimitars]]. In theAlpha build, he Tomb of the Spider Queen, they also appeared in one of Nazeebo's StopPokingMe quotes, asking him to 'stay awhile and listen', much to Nazeebo's dismay. (It was a joke about how his name sounds look like "cane", which this, but [[{{Mummy}} wrapped in bandages]].
* StoneWall: Their primary purpose iswhat Nazeebo actually wanted) That quote was removed once the game hit beta.
* TheGhost: Does not appear in person.
* TheNarrator: He narrates the promotional video of Eternal Conflict and also becomes a temporary announcer if a Treasure Goblin appears.
* SubvertedCatchPhrase: One of his lines has him cutting off his own catch phraseto implore the players to kill the Treasure Goblin.tank tower shots for your team's minions.
*
* PaletteSwap: They have a different appearance based the map.
** On Dragon Shire and Garden of Terror, they're [[KnightInShiningArmor knights in shining,]] [[FlowerMotif flower-lined armor]].
** On Cursed Hollow, they drop the flowers for a set of [[HornedHumanoid impressive antlers]].
** On Blackheart's Bay, they're barnacle-encrusted [[{{Cthulhumanoid}} Cthulhumanoids]].
** On Sky Temple they're Arabian-themed warriors wielding [[SinisterScimitar scimitars]]. In the
* StoneWall: Their primary purpose is
* TheGhost: Does not appear in person.
* TheNarrator: He narrates the promotional video of Eternal Conflict and also becomes a temporary announcer if a Treasure Goblin appears.
* SubvertedCatchPhrase: One of his lines has him cutting off his own catch phrase
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[[folder:The Rooster God]]
A golden and red rooster that appeared during the Year of the Rooster event. It demanded you gather enough of the correct tribute before the game started, and granted the first team to complete its task a step in the challenge to unlock the Lunar Rooster mount.
A golden and red rooster that appeared during the Year of the Rooster event. It demanded you gather enough of the correct tribute before the game started, and granted the first team to complete its task a step in the challenge to unlock the Lunar Rooster mount.
to:
A
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* CosmeticAward: The Lunar Rooster mount, which admittedly looks pretty damn cool.
* EasternZodiac: Representing the Rooster (naturally).
* GodNeedsPrayerBadly: He demands a specific tribute from a group of 4. Bringing him the wrong tribute will destroy it for no benefit, causing you to have to find it again if he asks for it.
* ThatOneSidequest: Originally, the Rooster only had a small chance to spawn and a fairly short window to complete the challenge. Mix in a race against another team, the very specific demands from the Rooster, the fact that it was pretty hard to figure out what was going on, the fact that everyone needed to work together, and the fact that it needed to be completed '''25''' times, and you have a nearly impossible event quest. It was so bad, Blizzard buffed it to appear in ''every single game'' shortly after the start of the event.
* EasternZodiac: Representing the Rooster (naturally).
* GodNeedsPrayerBadly: He demands a specific tribute from a group of 4. Bringing him the wrong tribute will destroy it for no benefit, causing you to have to find it again if he asks for it.
* ThatOneSidequest: Originally, the Rooster only had a small chance to spawn and a fairly short window to complete the challenge. Mix in a race against another team, the very specific demands from the Rooster, the fact that it was pretty hard to figure out what was going on, the fact that everyone needed to work together, and the fact that it needed to be completed '''25''' times, and you have a nearly impossible event quest. It was so bad, Blizzard buffed it to appear in ''every single game'' shortly after the start of the event.
to:
* CosmeticAward: HomingBoulders: At their camp, their projectiles are unavoidable.
* PainfullySlowProjectile: When pushing a lane. At their camp, their projectiles are HitScan instead.
* PaletteSwap: To a lesser extent than the Knight camp.
** On non-Luxoria maps, they're ogres with themed headwear (and cannons on Blackheart's Bay)
** On Sky Temple and Tomb of the Spider Queen, they're much more intimidating sandstone golems.
* SplashDamage: TheLunar Rooster mount, which admittedly looks pretty damn cool.
* EasternZodiac: Representing the Rooster (naturally).
* GodNeedsPrayerBadly: He demands a specific tribute from a group of 4. Bringing him the wrong tribute will destroy it for no benefit, causing you to have to find it again if he asks for it.
* ThatOneSidequest: Originally, the Rooster only hadrocks they throw deal damage in a small chance to spawn and a fairly short window to complete the challenge. Mix in a race against another team, the very specific demands from the Rooster, the fact that it was pretty hard to figure out what was going on, the fact that everyone needed to work together, and the fact that it needed to be completed '''25''' times, and you have a nearly impossible event quest. It was so bad, Blizzard buffed it to appear in ''every single game'' shortly after the start of the event.
area around where they hit.
* PainfullySlowProjectile: When pushing a lane. At their camp, their projectiles are HitScan instead.
* PaletteSwap: To a lesser extent than the Knight camp.
** On non-Luxoria maps, they're ogres with themed headwear (and cannons on Blackheart's Bay)
** On Sky Temple and Tomb of the Spider Queen, they're much more intimidating sandstone golems.
* SplashDamage: The
* EasternZodiac: Representing the Rooster (naturally).
* GodNeedsPrayerBadly: He demands a specific tribute from a group of 4. Bringing him the wrong tribute will destroy it for no benefit, causing you to have to find it again if he asks for it.
* ThatOneSidequest: Originally, the Rooster only had
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[[folder:Pachimari]]
A fictional character within the universe of Overwatch, Pachimari is a Japanese video game and anime mascot that appears as part of the Pachimari Mania! event. He's the first non-player character to have its own full set of smilies (unlocked via the aforementioned event).
A fictional character within the universe of Overwatch, Pachimari is a Japanese video game and anime mascot that appears as part of the Pachimari Mania! event. He's the first non-player character to have its own full set of smilies (unlocked via the aforementioned event).
to:
A
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* ActionBomb: When they come within range of an enemy structure, they immediately stop attacking and charge, self-destructing on the target structure.
* PainfullySlowProjectile: Sharing the Siege Giants' attack when fighting non-structures.
* PumpkinPerson: Have large jack-o-lanterns for heads. They also throw pumpkins as their ranged attack.
* SplashDamage
[[/folder]]
[[folder:Khazra Impalers]]
Appearing only on the ''{{Franchise/Diablo}}'' maps, this trio of javelin-throwing goatmen replace Siege Giants as the Siege camp. Unlike the clumsy rocks of the Siege Giants, Khazra rapidly throw their weapons at a single target.
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* FaunsAndSatyrs
* JavelinThrower
[[/folder]]
[[folder:Fallen Shaman & Fallen Hounds]]
Appearing only on the ''{{Franchise/Diablo}}'' maps, this demon and his minions take up the role of Bruiser camp. While weak and ineffective under normal circumstances, the shaman can endlessly resurrect his hounds as long as he is alive.
----
* BackFromTheDead: The Hounds.
* {{Necromancer}}: The Shaman.
* ShootTheMedicFirst: If you want them out of your hair, you take the Shaman down first.
* WeHaveReserves: The Shaman will endlessly raise the Hounds if they die, giving this effect even though there's only three mercenaries.
[[/folder]]
[[folder:Hellbats]]
Taking up the Siege camp role on ''{{Franchise/StarCraft}}'' maps, these two Terran units will use their flamethrowers to damage an area and use their impressive bulk to tank tower shots.
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* DamageSpongeBoss
* KillItWithFire: Their primary attack.
* MiniMecha
* RedemptionPromotion: They have significantly more health when captured than they do at their camp.
[[/folder]]
[[folder:Goliaths & Raven]]
Bruisers of the ''{{Franchise/StarCraft}}'' maps. Three Terran Goliaths and a singular Raven make up this highly-damaging camp. The Goliaths rapidly blast away with their machine guns, while the Raven launches Seeker Missiles and acts as a detector.
----
* HomingProjectile: The Raven's Seeker Missile. It will unerringly follow its target until it either connects or the missile self-destructs.
* MiniMecha:
* PainfullySlowProjectile: Seeker Missiles.
* TrueSight: The Raven is a detector, revealing Heroes in stealth in a radius around itself.
[[/folder]]
[[folder:Assault Troopers]]
A Siege camp found exclusively on Volskaya Foundry. Three heavily-armored Volskaya security guards fire missiles at their targets.
----
*
* MiniMecha
* PaletteSwap: They're effectively an Overwatch-themed Khazra camp.
[[/folder]]
[[folder:Recon Camp]]
A special camp found exclusively on Hanamura. Unlike a normal merc camp, this trio of Omnic henchmen drop a Dragon Token instead of pushing down the nearest lane.
----
* MechaMooks: They're Omnics and they're incredibly easy to destroy.
* {{Yakuza}}: They work for the Shimada clan.
[[/folder]]
[[folder:Fortification Camp]]
A special camp found on both Volskaya Foundry and Hanamura. A camp manned by a single engineer and his sentry turret. When defeated, the turret can be retrieved by heroes and placed on the battlefield.
----
* ShootTheMedicFirst: The engineer will repair the turret if you don't take him out first.
* TheTurretMaster
[[/folder]]
[[folder:Support Camp]]
A special camp on both Volskaya Foundry and Hanamura. The camp consists of a single Omnic samurai who will occasionally heal himself. When he's eventually defeated, a Healing Token is dropped for the heroes to collect.
----
* HealThyself: Does this when low on health.
* KungFuProofMook: The only non-boss camp that cannot be Bribed. See ObviousRulePatch.
* ObviousRulePatch: Originally, the camp ''could'' be Bribed. Coupled with the fact that Overwatch merc camps give significantly more experience than any other maps' camps and that this particular camp is comprised of a single unit, this lead to teams drafting sneaky Bribe users like Falstad or Nova to steal the enemy team's Support Camps to gain both an experience lead and a free Healing Token.
[[/folder]]
!!!Easter Eggs/Event Characters
[[folder:Harrison Jones]]
The famed human archeologist and rival of Brann Bronzebeard, Harrison is renowned for his exploits in Zul'Aman, Grizzly Hills, and Uldum...although he's not quite at the same level of skill as Brann, having been shown up more than once.
Apparently, he was also sucked into the Nexus at some point, and from there decided to explore/plunder the world of Luxoria.
----
* AdventurerArchaeologist: Just like in Azeroth, he's exploring forgotten and dangerous ruins - in this case, the Sky Temple's well and the Spider Queen's ancient tomb.
* EasterEgg: Getting him to appear other than at the end of a match is this. You have to find the jeweled spider icon hanging on a wall and click on it repeatedly.
** The same also applies to the Sky Temple. Destroy the stone covering the well immediately south of the boss.
* MagicCarpet: Rides away on one of these in Sky Temple.
* OnceAnEpisode: Always rappels down a rope when you win, waving his hat in congratulations before leaving. If you're not paying attention, you may miss it.
* WallCrawl: Effortlessly climbs up a wall of the tomb, instead of just using the rope he rappelled down on.
* TheVoiceless: He never says anything, just grunts (while climbing up or down) or waves at you.
[[/folder]]
[[folder:Deckard Cain]]
The last of the Horadrim and a mainstay of the Diablo series, appearing in all 3 games, friendly to the heroes and always asking them to 'stay awhile and listen'. He doesn't physically appear in the game, but during the Eternal Conflict event, he briefly took over the narrator whenever a Treasure Goblin appears and urges the player to kill it while describing what they'll get for killing it, and congratulating them when the Goblin is dead.
----
* CoolOldGuy
* EasterEgg: He only 'appears' if there's a Treasure Goblin.
** In the Alpha build, he also appeared in one of Nazeebo's StopPokingMe quotes, asking him to 'stay awhile and listen', much to Nazeebo's dismay. (It was a joke about how his name sounds like "cane", which is what Nazeebo actually wanted) That quote was removed once the game hit beta.
* TheGhost: Does not appear in person.
* TheNarrator: He narrates the promotional video of Eternal Conflict and also becomes a temporary announcer if a Treasure Goblin appears.
* SubvertedCatchPhrase: One of his lines has him cutting off his own catch phrase to implore the players to kill the Treasure Goblin.
[[/folder]]
[[folder:The Rooster God]]
A golden and red rooster that appeared during the Year of the Rooster event. It demanded you gather enough of the correct tribute before the game started, and granted the first team to complete its task a step in the challenge to unlock the Lunar Rooster mount.
----
* CosmeticAward: The Lunar Rooster mount, which admittedly looks pretty damn cool.
* EasternZodiac: Representing the Rooster (naturally).
* GodNeedsPrayerBadly: He demands a specific tribute from a group of 4. Bringing him the wrong tribute will destroy it for no benefit, causing you to have to find it again if he asks for it.
* ThatOneSidequest: Originally, the Rooster only had a small chance to spawn and a fairly short window to complete the challenge. Mix in a race against another team, the very specific demands from the Rooster, the fact that it was pretty hard to figure out what was going on, the fact that everyone needed to work together, and the fact that it needed to be completed '''25''' times, and you have a nearly impossible event quest. It was so bad, Blizzard buffed it to appear in ''every single game'' shortly after the start of the event.
[[/folder]]
[[folder:Pachimari]]
A fictional character within the universe of Overwatch, Pachimari is a Japanese video game and anime mascot that appears as part of the Pachimari Mania! event. He's the first non-player character to have its own full set of smilies (unlocked via the aforementioned event).
----
* PainfullySlowProjectile: Sharing the Siege Giants' attack when fighting non-structures.
* PumpkinPerson: Have large jack-o-lanterns for heads. They also throw pumpkins as their ranged attack.
* SplashDamage
[[/folder]]
[[folder:Khazra Impalers]]
Appearing only on the ''{{Franchise/Diablo}}'' maps, this trio of javelin-throwing goatmen replace Siege Giants as the Siege camp. Unlike the clumsy rocks of the Siege Giants, Khazra rapidly throw their weapons at a single target.
----
* FaunsAndSatyrs
* JavelinThrower
[[/folder]]
[[folder:Fallen Shaman & Fallen Hounds]]
Appearing only on the ''{{Franchise/Diablo}}'' maps, this demon and his minions take up the role of Bruiser camp. While weak and ineffective under normal circumstances, the shaman can endlessly resurrect his hounds as long as he is alive.
----
* BackFromTheDead: The Hounds.
* {{Necromancer}}: The Shaman.
* ShootTheMedicFirst: If you want them out of your hair, you take the Shaman down first.
* WeHaveReserves: The Shaman will endlessly raise the Hounds if they die, giving this effect even though there's only three mercenaries.
[[/folder]]
[[folder:Hellbats]]
Taking up the Siege camp role on ''{{Franchise/StarCraft}}'' maps, these two Terran units will use their flamethrowers to damage an area and use their impressive bulk to tank tower shots.
----
* DamageSpongeBoss
* KillItWithFire: Their primary attack.
* MiniMecha
* RedemptionPromotion: They have significantly more health when captured than they do at their camp.
[[/folder]]
[[folder:Goliaths & Raven]]
Bruisers of the ''{{Franchise/StarCraft}}'' maps. Three Terran Goliaths and a singular Raven make up this highly-damaging camp. The Goliaths rapidly blast away with their machine guns, while the Raven launches Seeker Missiles and acts as a detector.
----
* HomingProjectile: The Raven's Seeker Missile. It will unerringly follow its target until it either connects or the missile self-destructs.
* MiniMecha:
* PainfullySlowProjectile: Seeker Missiles.
* TrueSight: The Raven is a detector, revealing Heroes in stealth in a radius around itself.
[[/folder]]
[[folder:Assault Troopers]]
A Siege camp found exclusively on Volskaya Foundry. Three heavily-armored Volskaya security guards fire missiles at their targets.
----
*
* MiniMecha
* PaletteSwap: They're effectively an Overwatch-themed Khazra camp.
[[/folder]]
[[folder:Recon Camp]]
A special camp found exclusively on Hanamura. Unlike a normal merc camp, this trio of Omnic henchmen drop a Dragon Token instead of pushing down the nearest lane.
----
* MechaMooks: They're Omnics and they're incredibly easy to destroy.
* {{Yakuza}}: They work for the Shimada clan.
[[/folder]]
[[folder:Fortification Camp]]
A special camp found on both Volskaya Foundry and Hanamura. A camp manned by a single engineer and his sentry turret. When defeated, the turret can be retrieved by heroes and placed on the battlefield.
----
* ShootTheMedicFirst: The engineer will repair the turret if you don't take him out first.
* TheTurretMaster
[[/folder]]
[[folder:Support Camp]]
A special camp on both Volskaya Foundry and Hanamura. The camp consists of a single Omnic samurai who will occasionally heal himself. When he's eventually defeated, a Healing Token is dropped for the heroes to collect.
----
* HealThyself: Does this when low on health.
* KungFuProofMook: The only non-boss camp that cannot be Bribed. See ObviousRulePatch.
* ObviousRulePatch: Originally, the camp ''could'' be Bribed. Coupled with the fact that Overwatch merc camps give significantly more experience than any other maps' camps and that this particular camp is comprised of a single unit, this lead to teams drafting sneaky Bribe users like Falstad or Nova to steal the enemy team's Support Camps to gain both an experience lead and a free Healing Token.
[[/folder]]
!!!Easter Eggs/Event Characters
[[folder:Harrison Jones]]
The famed human archeologist and rival of Brann Bronzebeard, Harrison is renowned for his exploits in Zul'Aman, Grizzly Hills, and Uldum...although he's not quite at the same level of skill as Brann, having been shown up more than once.
Apparently, he was also sucked into the Nexus at some point, and from there decided to explore/plunder the world of Luxoria.
----
* AdventurerArchaeologist: Just like in Azeroth, he's exploring forgotten and dangerous ruins - in this case, the Sky Temple's well and the Spider Queen's ancient tomb.
* EasterEgg: Getting him to appear other than at the end of a match is this. You have to find the jeweled spider icon hanging on a wall and click on it repeatedly.
** The same also applies to the Sky Temple. Destroy the stone covering the well immediately south of the boss.
* MagicCarpet: Rides away on one of these in Sky Temple.
* OnceAnEpisode: Always rappels down a rope when you win, waving his hat in congratulations before leaving. If you're not paying attention, you may miss it.
* WallCrawl: Effortlessly climbs up a wall of the tomb, instead of just using the rope he rappelled down on.
* TheVoiceless: He never says anything, just grunts (while climbing up or down) or waves at you.
[[/folder]]
[[folder:Deckard Cain]]
The last of the Horadrim and a mainstay of the Diablo series, appearing in all 3 games, friendly to the heroes and always asking them to 'stay awhile and listen'. He doesn't physically appear in the game, but during the Eternal Conflict event, he briefly took over the narrator whenever a Treasure Goblin appears and urges the player to kill it while describing what they'll get for killing it, and congratulating them when the Goblin is dead.
----
* CoolOldGuy
* EasterEgg: He only 'appears' if there's a Treasure Goblin.
** In the Alpha build, he also appeared in one of Nazeebo's StopPokingMe quotes, asking him to 'stay awhile and listen', much to Nazeebo's dismay. (It was a joke about how his name sounds like "cane", which is what Nazeebo actually wanted) That quote was removed once the game hit beta.
* TheGhost: Does not appear in person.
* TheNarrator: He narrates the promotional video of Eternal Conflict and also becomes a temporary announcer if a Treasure Goblin appears.
* SubvertedCatchPhrase: One of his lines has him cutting off his own catch phrase to implore the players to kill the Treasure Goblin.
[[/folder]]
[[folder:The Rooster God]]
A golden and red rooster that appeared during the Year of the Rooster event. It demanded you gather enough of the correct tribute before the game started, and granted the first team to complete its task a step in the challenge to unlock the Lunar Rooster mount.
----
* CosmeticAward: The Lunar Rooster mount, which admittedly looks pretty damn cool.
* EasternZodiac: Representing the Rooster (naturally).
* GodNeedsPrayerBadly: He demands a specific tribute from a group of 4. Bringing him the wrong tribute will destroy it for no benefit, causing you to have to find it again if he asks for it.
* ThatOneSidequest: Originally, the Rooster only had a small chance to spawn and a fairly short window to complete the challenge. Mix in a race against another team, the very specific demands from the Rooster, the fact that it was pretty hard to figure out what was going on, the fact that everyone needed to work together, and the fact that it needed to be completed '''25''' times, and you have a nearly impossible event quest. It was so bad, Blizzard buffed it to appear in ''every single game'' shortly after the start of the event.
[[/folder]]
[[folder:Pachimari]]
A fictional character within the universe of Overwatch, Pachimari is a Japanese video game and anime mascot that appears as part of the Pachimari Mania! event. He's the first non-player character to have its own full set of smilies (unlocked via the aforementioned event).
----
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Changed line(s) 63 (click to see context) from:
Zerg monsters fought on Warhead Junction. As bosses, they periodically burrow and unless waves of exploding Podlings. As a captured mercenary, they leave a trail of slime as they walk around.
to:
Zerg monsters fought on Warhead Junction. As bosses, they periodically burrow and unless unleash waves of exploding Podlings. As a captured mercenary, they leave a trail of slime as they walk around.
Changed line(s) 161 (click to see context) from:
* MagicCarpet: Rides away on on one of these in Sky Temple.
to:
* MagicCarpet: Rides away on on one of these in Sky Temple.
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Changed line(s) 12 (click to see context) from:
!!!Vehicles
to:
Changed line(s) 14 (click to see context) from:
The somewhat NonIndicativeName (except in the Triglav Protector's case) of map objectives which are directly controlled by players. Players assuming control of these are presented with a new set of skills that are adapt at tearing down structures.
to:
Changed line(s) 16,18 (click to see context) from:
* ContractualBossImmunity: As of Assault on Volskaya, Vehicles are permanently Unstoppable, making them immune to most Crowd Control effects. Even before that, they had a 50% reduced timer on stuns, silences, and slows.
* HourOfPower: The one controlling the Vehicle gets an extreme boost in power, but only until it's destroyed. Even if it isn't destroyed, they will despawn on their own after a time limit.
* StrongerWithAge: The longer the match lasts, the more powerful they become each time they are released. While the first attack may only break one or two towers, if the game goes on long enough they can destroy a tower in two or three hits, making steamrolling all the way to the enemy core much easier.
* HourOfPower: The one controlling the Vehicle gets an extreme boost in power, but only until it's destroyed. Even if it isn't destroyed, they will despawn on their own after a time limit.
* StrongerWithAge: The longer the match lasts, the more powerful they become each time they are released. While the first attack may only break one or two towers, if the game goes on long enough they can destroy a tower in two or three hits, making steamrolling all the way to the enemy core much easier.
to:
* ContractualBossImmunity: As of Assault on Volskaya, Vehicles DefeatEqualsFriendship: Standard with all Mercenary camps.
* LastDiscMagic: They arepermanently Unstoppable, making them immune to most Crowd Control effects. Even before that, they had a 50% reduced timer on stuns, silences, and slows.
* HourOfPower: The one controlling the Vehicle gets an extreme boost in power, but only until it's destroyed. Even if it isn't destroyed, they will despawn on their own after a time limit.
* StrongerWithAge: The longer the match lasts, the moreextremely powerful they become each time they are released. While the first attack may only break one or two towers, if the and can close out a game goes on long enough they can destroy by themselves if timed correctly. However, capturing them is a tower team effort, and is basically impossible in two or three hits, making steamrolling all the way to the enemy core much easier.early game.
* LastDiscMagic: They are
* HourOfPower: The one controlling the Vehicle gets an extreme boost in power, but only until it's destroyed. Even if it isn't destroyed, they will despawn on their own after a time limit.
* StrongerWithAge: The longer the match lasts, the more
Changed line(s) 21,25 (click to see context) from:
[[folder:Dragon Knight]]
->''"Your enemies '''shall fall!'''"''
A mighty dragon warrior sealed within a statue at the center of the Dragon Shire map. The heroes can liberate him by activating the shrines and interacting with the Knight's statue in the middle of the battlefield, taking control of him temporarily. It has the abilities ''Dragon's Breath'', breathing a cone of fire, and ''Savage Charge'', which winds up then punts a hero away. The Dragon Knight also deals increased damage to structures.
->''"Your enemies '''shall fall!'''"''
A mighty dragon warrior sealed within a statue at the center of the Dragon Shire map. The heroes can liberate him by activating the shrines and interacting with the Knight's statue in the middle of the battlefield, taking control of him temporarily. It has the abilities ''Dragon's Breath'', breathing a cone of fire, and ''Savage Charge'', which winds up then punts a hero away. The Dragon Knight also deals increased damage to structures.
to:
->''"Your enemies '''shall fall!'''"''
A
Changed line(s) 27,54 (click to see context) from:
* AnAxeToGrind: He has a massive axe as his weapon.
* AndIMustScream: If his quotes are any indication, he's not a bit happy about the thought of going back to what we can only assume is a painful imprisonment.
* AxCrazy: After spending so long trapped inside a statue, he's developed a taste for destruction.
* BloodKnight: He revels in battle and is PISSED when he has to go back to the prison.
-->'''Dragon Knight:''' No! ''I AM NOT FINIIISHED!''\\
'''Dragon Knight:''' I shall NOT return to that PRISON! ''[[BigNo NNNOOOOOO!]]''
* BreathWeapon: Standard-issue dragon fire.
* ChewingTheScenery: ''Chewing'' it? He '''devours''' it and then picks his teeth with the enemy team.
* DraconicHumanoid: He has a humanoid body shape with dragon features.
* EnemyMine: He allies himself with the first team to let him out of his prison.
* FoeTossingCharge: He has the ability to charge at enemy heroes and send them flying.
-->'''Dragon Knight:''' Start ''running!''
* GlassCannon: Compared to other big summonable help like the Garden Terror, the Dragon Knight is less than durable, slower, and will go down quicker. He makes up for it with powerful damaging abilities, stronger attacks, and a higher attack rate.
* TheJuggernaut: Hits quite hard, deals bonus damage to structures while taking reduced damage from them, easily shrugs off enemy disables, and can punt aside anyone who stands in his way. The only surefire way to stop this guy is to kill him, or at the very least make the player controlling him retreat.
* KillItWithFire: [=AoE=] fire breath. Also, note his quotes below. ''Fire, cinder, ash, burn''.
* MegatonPunch: A Megaton ''ShieldBash'', to be precise.
* OurDragonsAreDifferent: He looks like a human-dragon hybrid, but it isn't stated whether he's the archetype of his kind in Dragon Shire or just one subcategory of dragon.
* PreAsskickingOneLiner: Delivers a ''glorious'' one whenever he's successfully released from his statue.
-->'''Dragon Knight:''' I shall reduce you to ''cinder!''\\
'''Dragon Knight:''' The fire ''cleanses!''\\
'''Dragon Knight:''' Your foes shall be ''ash!''\\
'''Dragon Knight:''' Let your enemies ''burn!''
** OhCrap: The general reaction of the team about to receive said asskicking.
* ScreamingWarrior: In addition to having NoIndoorVoice, many of his lines are just inarticulate battle roars.
* SealedBadassInACan
* ShieldBash: He carries a shield in his off-hand, but only uses it to [[PunchedAcrossTheRoom bash his enemies across the screen]].
* TakenForGranite: He was either turned into a statue or sealed inside it. Either way, he's very upset about being stuck inside it.
* AndIMustScream: If his quotes are any indication, he's not a bit happy about the thought of going back to what we can only assume is a painful imprisonment.
* AxCrazy: After spending so long trapped inside a statue, he's developed a taste for destruction.
* BloodKnight: He revels in battle and is PISSED when he has to go back to the prison.
-->'''Dragon Knight:''' No! ''I AM NOT FINIIISHED!''\\
'''Dragon Knight:''' I shall NOT return to that PRISON! ''[[BigNo NNNOOOOOO!]]''
* BreathWeapon: Standard-issue dragon fire.
* ChewingTheScenery: ''Chewing'' it? He '''devours''' it and then picks his teeth with the enemy team.
* DraconicHumanoid: He has a humanoid body shape with dragon features.
* EnemyMine: He allies himself with the first team to let him out of his prison.
* FoeTossingCharge: He has the ability to charge at enemy heroes and send them flying.
-->'''Dragon Knight:''' Start ''running!''
* GlassCannon: Compared to other big summonable help like the Garden Terror, the Dragon Knight is less than durable, slower, and will go down quicker. He makes up for it with powerful damaging abilities, stronger attacks, and a higher attack rate.
* TheJuggernaut: Hits quite hard, deals bonus damage to structures while taking reduced damage from them, easily shrugs off enemy disables, and can punt aside anyone who stands in his way. The only surefire way to stop this guy is to kill him, or at the very least make the player controlling him retreat.
* KillItWithFire: [=AoE=] fire breath. Also, note his quotes below. ''Fire, cinder, ash, burn''.
* MegatonPunch: A Megaton ''ShieldBash'', to be precise.
* OurDragonsAreDifferent: He looks like a human-dragon hybrid, but it isn't stated whether he's the archetype of his kind in Dragon Shire or just one subcategory of dragon.
* PreAsskickingOneLiner: Delivers a ''glorious'' one whenever he's successfully released from his statue.
-->'''Dragon Knight:''' I shall reduce you to ''cinder!''\\
'''Dragon Knight:''' The fire ''cleanses!''\\
'''Dragon Knight:''' Your foes shall be ''ash!''\\
'''Dragon Knight:''' Let your enemies ''burn!''
** OhCrap: The general reaction of the team about to receive said asskicking.
* ScreamingWarrior: In addition to having NoIndoorVoice, many of his lines are just inarticulate battle roars.
* SealedBadassInACan
* ShieldBash: He carries a shield in his off-hand, but only uses it to [[PunchedAcrossTheRoom bash his enemies across the screen]].
* TakenForGranite: He was either turned into a statue or sealed inside it. Either way, he's very upset about being stuck inside it.
to:
* AnAxeToGrind: He has a massive axe as his weapon.
* AndIMustScream: If his quotes are any indication, he's not a bit happy aboutBeatTheCurseOutOfHim: The boss starts out infected by the thought of going back to what we can only assume is a painful imprisonment.
* AxCrazy:Zerg. After spending so long trapped inside a statue, he's developed a taste for destruction.
* BloodKnight: He revelsdefeating it, it swoops in battle and is PISSED when he has to go back to the prison.
-->'''Dragon Knight:''' No! ''I AM NOT FINIIISHED!''\\
'''Dragon Knight:''' I shall NOT return to that PRISON! ''[[BigNo NNNOOOOOO!]]''
as a normal Archangel.
*BreathWeapon: Standard-issue dragon fire.
GatlingGood: Features two huge Gatling cannons as its main weapons.
*ChewingTheScenery: ''Chewing'' it? He '''devours''' it and then picks his teeth with the enemy team.
* DraconicHumanoid: He has a humanoid body shape with dragon features.
* EnemyMine: He allies himself with the first team to let him out of his prison.
* FoeTossingCharge: He has the ability to charge at enemy heroes and send them flying.
-->'''Dragon Knight:''' Start ''running!''
* GlassCannon: Compared to other big summonable help like the Garden Terror, the Dragon Knight is less than durable, slower, and will go down quicker. He makes up for it with powerful damaging abilities, stronger attacks, and a higher attack rate.
* TheJuggernaut: Hits quite hard, deals bonus damage to structures while taking reduced damage from them, easily shrugs off enemy disables, and can punt aside anyone who stands in his way. The only surefire way to stop this guy is to kill him, or at the very least make the player controlling him retreat.
* KillItWithFire: [=AoE=] fire breath. Also, note his quotes below. ''Fire, cinder, ash, burn''.
* MegatonPunch: A Megaton ''ShieldBash'', to be precise.
* OurDragonsAreDifferent: He looks like a human-dragon hybrid, but it isn't stated whether he's the archetype of his kind in Dragon Shire or just one subcategory of dragon.
* PreAsskickingOneLiner: Delivers a ''glorious'' one whenever he's successfully released from his statue.
-->'''Dragon Knight:''' I shall reduce you to ''cinder!''\\
'''Dragon Knight:''' The fire ''cleanses!''\\
'''Dragon Knight:''' Your foes shall be ''ash!''\\
'''Dragon Knight:''' Let your enemies ''burn!''
** OhCrap: The general reaction of the team about to receive said asskicking.
* ScreamingWarrior: In addition to having NoIndoorVoice, many of his lines are just inarticulate battle roars.
* SealedBadassInACan
* ShieldBash: He carries a shield in his off-hand, but only uses it to [[PunchedAcrossTheRoom bash his enemies across the screen]].
* TakenForGranite: He was either turned into a statue or sealed inside it. Either way, he's very upset about being stuck inside it.
HumongousMecha: It dwarfs ''Tychus' Odin''.
* AndIMustScream: If his quotes are any indication, he's not a bit happy about
* AxCrazy:
* BloodKnight: He revels
-->'''Dragon Knight:''' No! ''I AM NOT FINIIISHED!''\\
'''Dragon Knight:''' I shall NOT return to that PRISON! ''[[BigNo NNNOOOOOO!]]''
*
*
* DraconicHumanoid: He has a humanoid body shape with dragon features.
* EnemyMine: He allies himself with the first team to let him out of his prison.
* FoeTossingCharge: He has the ability to charge at enemy heroes and send them flying.
-->'''Dragon Knight:''' Start ''running!''
* GlassCannon: Compared to other big summonable help like the Garden Terror, the Dragon Knight is less than durable, slower, and will go down quicker. He makes up for it with powerful damaging abilities, stronger attacks, and a higher attack rate.
* TheJuggernaut: Hits quite hard, deals bonus damage to structures while taking reduced damage from them, easily shrugs off enemy disables, and can punt aside anyone who stands in his way. The only surefire way to stop this guy is to kill him, or at the very least make the player controlling him retreat.
* KillItWithFire: [=AoE=] fire breath. Also, note his quotes below. ''Fire, cinder, ash, burn''.
* MegatonPunch: A Megaton ''ShieldBash'', to be precise.
* OurDragonsAreDifferent: He looks like a human-dragon hybrid, but it isn't stated whether he's the archetype of his kind in Dragon Shire or just one subcategory of dragon.
* PreAsskickingOneLiner: Delivers a ''glorious'' one whenever he's successfully released from his statue.
-->'''Dragon Knight:''' I shall reduce you to ''cinder!''\\
'''Dragon Knight:''' The fire ''cleanses!''\\
'''Dragon Knight:''' Your foes shall be ''ash!''\\
'''Dragon Knight:''' Let your enemies ''burn!''
** OhCrap: The general reaction of the team about to receive said asskicking.
* ScreamingWarrior: In addition to having NoIndoorVoice, many of his lines are just inarticulate battle roars.
* SealedBadassInACan
* ShieldBash: He carries a shield in his off-hand, but only uses it to [[PunchedAcrossTheRoom bash his enemies across the screen]].
* TakenForGranite: He was either turned into a statue or sealed inside it. Either way, he's very upset about being stuck inside it.
Changed line(s) 57,62 (click to see context) from:
[[folder:Garden Terror]]
->''"Rise, my Terror! '''SAP THE LIFE FROM YOUR ENEMIES!'''"''
-->-- '''The Spore Queen'''
Plant monstrosities controlled by the Queen Nightshade/The Spore Queen. Two boss versions are fought at night in the Garden of Terror and they can be grown and controlled by collecting 100 Seeds. The Terror can place a ''Queen's Curse'', transforming enemies who walk over it into small plants, cause an ''Overgrowth'' by planting a destroyable flower that prevents structures from firing and increases the Terror's damage against them, and ''Sprint'' for a boost in speed.
->''"Rise, my Terror! '''SAP THE LIFE FROM YOUR ENEMIES!'''"''
-->-- '''The Spore Queen'''
Plant monstrosities controlled by the Queen Nightshade/The Spore Queen. Two boss versions are fought at night in the Garden of Terror and they can be grown and controlled by collecting 100 Seeds. The Terror can place a ''Queen's Curse'', transforming enemies who walk over it into small plants, cause an ''Overgrowth'' by planting a destroyable flower that prevents structures from firing and increases the Terror's damage against them, and ''Sprint'' for a boost in speed.
to:
->''"Rise, my Terror! '''SAP THE LIFE FROM YOUR ENEMIES!'''"''
-->-- '''The Spore Queen'''
Plant monstrosities controlled by the Queen Nightshade/The Spore Queen. Two boss versions are
Huge golems made of skulls and brambles. They're fought
Changed line(s) 64,72 (click to see context) from:
* BalefulPolymorph: Queen's Curse puts a seed on the ground that ticks a couple times, transforming enemies into plants for a fairly lengthy duration.
* BoringButPractical: Compared to the Dragon Knight and Triglav Protector, the Terror's abilities are pretty bland. That doesn't stop it from ripping apart structures just as easily (if not more easily sometimes).
* HerdHittingAttack: The Garden Terror's attacks deal damage in a small area around the target. Combine that with its ability to OneHitKill enemy minions and the bonus damage from Overgrowth, and it becomes a particularly strong pusher.
* PaletteSwap: The neutral mini-boss version comes with the exact same abilities as the Grave Golem.
* PlantPerson
* PlantMooks: As mini-bosses.
* StoneWall: Unlike the Dragon Knight and Triglav Protector, the Garden Terror's abilities are mainly defensive in nature, intended to keep enemies disabled while the Terror wails on enemy fortifications.
* WeaksauceWeakness: More than any other Vehicle, the Terror relies on its Overgrowth ability, as its structure damage is actually pretty subpar without it. A fairly easy way to defend against the Terror is to simply destroy the plant. On the other hand, the plant also shuts down any attacks from buildings, including the Core (something not even The Raven Lord's curse disables), extending its own survivablity during a siege.
* BoringButPractical: Compared to the Dragon Knight and Triglav Protector, the Terror's abilities are pretty bland. That doesn't stop it from ripping apart structures just as easily (if not more easily sometimes).
* HerdHittingAttack: The Garden Terror's attacks deal damage in a small area around the target. Combine that with its ability to OneHitKill enemy minions and the bonus damage from Overgrowth, and it becomes a particularly strong pusher.
* PaletteSwap: The neutral mini-boss version comes with the exact same abilities as the Grave Golem.
* PlantPerson
* PlantMooks: As mini-bosses.
* StoneWall: Unlike the Dragon Knight and Triglav Protector, the Garden Terror's abilities are mainly defensive in nature, intended to keep enemies disabled while the Terror wails on enemy fortifications.
* WeaksauceWeakness: More than any other Vehicle, the Terror relies on its Overgrowth ability, as its structure damage is actually pretty subpar without it. A fairly easy way to defend against the Terror is to simply destroy the plant. On the other hand, the plant also shuts down any attacks from buildings, including the Core (something not even The Raven Lord's curse disables), extending its own survivablity during a siege.
to:
* BalefulPolymorph: Queen's Curse puts a seed on BodyOfBodies: If the ground that ticks a couple times, transforming enemies into plants for a fairly lengthy duration.
* BoringButPractical: ComparedHaunted Mines are to be believed, they're constructed entirely out of human skulls. Somewhat lessened by the Dragon Knight and Triglav Protector, the Terror's abilities are pretty bland. That doesn't stop it from ripping apart structures just as easily (if not more easily sometimes).
brambles it's covered in.
*HerdHittingAttack: The Garden Terror's attacks deal damage in a small area around the target. Combine that with its ability to OneHitKill enemy minions and the bonus damage from Overgrowth, and it becomes a particularly strong pusher.
DeadWeight
* PaletteSwap: Theneutral mini-boss Blackheart's Bay version comes with the exact same abilities as the Grave Golem.
* PlantPerson
* PlantMooks: As mini-bosses.
* StoneWall: Unlike the Dragon Knightis covered in seaweed and Triglav Protector, the Garden Terror's abilities are mainly defensive in nature, intended to keep enemies disabled while the Terror wails on enemy fortifications.
* WeaksauceWeakness: More than any other Vehicle, the Terror relies on its Overgrowth ability, as its structure damagebarnacles, but is actually pretty subpar without it. A fairly easy way to defend against the Terror is to simply destroy the plant. On the other hand, the plant also shuts down any attacks from buildings, including the Core (something not even The Raven Lord's curse disables), extending its own survivablity during a siege.
otherwise identical.
* BoringButPractical: Compared
*
* PaletteSwap: The
* PlantPerson
* PlantMooks: As mini-bosses.
* StoneWall: Unlike the Dragon Knight
* WeaksauceWeakness: More than any other Vehicle, the Terror relies on its Overgrowth ability, as its structure damage
Changed line(s) 75,80 (click to see context) from:
[[folder:Triglav Protector]]
->''"Triglav Protector operational. Assign a pilot and a gunner so you can test its weaponry."''
-->-- '''Katya Volskaya'''
An experimental mech built by Volskaya Industries. Uniquely, it's controlled by two players, one serving as a pilot, and the other serving as a gunner. The pilot controls movement and can ''Charge'' at a target enemy, fire a ''Rocket Fist'' that roots a hero or disables a structure, and activate a ''Shield Emitter'' that grants the mech Armor and grants a shield to nearby allies. The gunner has an array of offensive abilities, including ''Particle Cannon'', a blast of energy that charges in range, a ''Gatling Cannon'' that fires bullets at the cursor location, and a ''Scorching Laser'' that slices the terrain in a line then detonates for heavy damage.
->''"Triglav Protector operational. Assign a pilot and a gunner so you can test its weaponry."''
-->-- '''Katya Volskaya'''
An experimental mech built by Volskaya Industries. Uniquely, it's controlled by two players, one serving as a pilot, and the other serving as a gunner. The pilot controls movement and can ''Charge'' at a target enemy, fire a ''Rocket Fist'' that roots a hero or disables a structure, and activate a ''Shield Emitter'' that grants the mech Armor and grants a shield to nearby allies. The gunner has an array of offensive abilities, including ''Particle Cannon'', a blast of energy that charges in range, a ''Gatling Cannon'' that fires bullets at the cursor location, and a ''Scorching Laser'' that slices the terrain in a line then detonates for heavy damage.
to:
->''"Triglav Protector operational. Assign
Originally a
-->-- '''Katya Volskaya'''
An experimental mech built by Volskaya Industries. Uniquely, it's controlled by two players, one serving as a pilot, and
Changed line(s) 82,89 (click to see context) from:
* BottomlessMagazines: Averted. ''Gatling Cannon'' runs on an ammunition system. Once it's out of bullets, the mech has to reload them over time.
* FlawedPrototype: Katya's reaction when the Protector is defeated indicates it's still this.
* GatlingGood: Features a [[ShoulderCannon shoulder-mounted]] Gatling gun.
* GroundShatteringLanding: Does this for its reveal in the Assault on Volskaya trailer.
* HumongousMecha: It's considerably bigger than any playable character, and even towers above forts.
* MechanicallyUnusualClass: Compared to the other Vehicles. Much like Cho'gall, it requires two players - one controlling movement and defensive skills, the other using spammable offensive skills.
* RocketPunch: One of the pilot's abilities.
* FlawedPrototype: Katya's reaction when the Protector is defeated indicates it's still this.
* GatlingGood: Features a [[ShoulderCannon shoulder-mounted]] Gatling gun.
* GroundShatteringLanding: Does this for its reveal in the Assault on Volskaya trailer.
* HumongousMecha: It's considerably bigger than any playable character, and even towers above forts.
* MechanicallyUnusualClass: Compared to the other Vehicles. Much like Cho'gall, it requires two players - one controlling movement and defensive skills, the other using spammable offensive skills.
* RocketPunch: One of the pilot's abilities.
to:
* BottomlessMagazines: Averted. ''Gatling Cannon'' runs on TheCameo: While crossovers aren't a rarity in this game, he's uniquely a Warcraft character in an ammunition system. Once it's out of bullets, the mech has to reload them over time.
otherwise Nexus-original map.
*FlawedPrototype: Katya's reaction DetachmentCombat: He weaponized his head.
* EvilLaugh: Gives his iconic cackle whenthe Protector is defeated indicates it's still this.
* GatlingGood: Features a [[ShoulderCannon shoulder-mounted]] Gatling gun.
* GroundShatteringLanding: Does this for its reveal in the Assault on Volskaya trailer.
* HumongousMecha: It's considerably bigger than any playable character,spawning and even towers above forts.
upon being defeated.
*MechanicallyUnusualClass: Compared to the other Vehicles. Much like Cho'gall, it requires two players - one controlling movement and defensive skills, the other using spammable offensive skills.
HeadlessHorseman: Natch.
*RocketPunch: One of the pilot's abilities.
RhymesOnADime: Averted with his default appearance, which is TheVoiceless aside from his laughter. Played [[LargeHam oh-so straight]] in his Brawl.
*
* EvilLaugh: Gives his iconic cackle when
* GatlingGood: Features a [[ShoulderCannon shoulder-mounted]] Gatling gun.
* GroundShatteringLanding: Does this for its reveal in the Assault on Volskaya trailer.
* HumongousMecha: It's considerably bigger than any playable character,
*
*
Changed line(s) 92,97 (click to see context) from:
!!!Easter Eggs/Event Characters
[[folder:Harrison Jones]]
The famed human archeologist and rival of Brann Bronzebeard, Harrison is renowned for his exploits in Zul'Aman, Grizzly Hills, and Uldum...although he's not quite at the same level of skill as Brann, having been shown up more than once.
Apparently, he was also sucked into the Nexus at some point, and from there decided to explore/plunder the world of Luxoria.
[[folder:Harrison Jones]]
The famed human archeologist and rival of Brann Bronzebeard, Harrison is renowned for his exploits in Zul'Aman, Grizzly Hills, and Uldum...although he's not quite at the same level of skill as Brann, having been shown up more than once.
Apparently, he was also sucked into the Nexus at some point, and from there decided to explore/plunder the world of Luxoria.
to:
[[folder:Harrison Jones]]
The famed human archeologist
A massive Omnic samurai fought on Hanamura. It will create a ring of ring of energy around it and
Apparently, he was also sucked into the Nexus at some point, and from there decided to explore/plunder the world of Luxoria.
Changed line(s) 99,106 (click to see context) from:
* AdventurerArchaeologist: Just like in Azeroth, he's exploring forgotten and dangerous ruins - in this case, the Sky Temple's well and the Spider Queen's ancient tomb.
* EasterEgg: Getting him to appear other than at the end of a match is this. You have to find the jeweled spider icon hanging on a wall and click on it repeatedly.
** The same also applies to the Sky Temple. Destroy the stone covering the well immediately south of the boss.
* MagicCarpet: Rides away on on one of these in Sky Temple.
* OnceAnEpisode: Always rappels down a rope when you win, waving his hat in congratulations before leaving. If you're not paying attention, you may miss it.
* WallCrawl: Effortlessly climbs up a wall of the tomb, instead of just using the rope he rappelled down on.
* TheVoiceless: He never says anything, just grunts (while climbing up or down) or waves at you.
* EasterEgg: Getting him to appear other than at the end of a match is this. You have to find the jeweled spider icon hanging on a wall and click on it repeatedly.
** The same also applies to the Sky Temple. Destroy the stone covering the well immediately south of the boss.
* MagicCarpet: Rides away on on one of these in Sky Temple.
* OnceAnEpisode: Always rappels down a rope when you win, waving his hat in congratulations before leaving. If you're not paying attention, you may miss it.
* WallCrawl: Effortlessly climbs up a wall of the tomb, instead of just using the rope he rappelled down on.
* TheVoiceless: He never says anything, just grunts (while climbing up or down) or waves at you.
to:
* AdventurerArchaeologist: Just like in Azeroth, he's exploring forgotten and dangerous ruins - in CyberNinja: Well, Cyber ''Samurai''.
* EatenAlive: Does thiscase, to one Hero it's facing. That said, it's completely harmless aside from removing you from the Sky Temple's well and the Spider Queen's ancient tomb.
fight.
*EasterEgg: Getting him to appear other than at the end of a match is this. You have to find the jeweled spider icon hanging on a wall and click on it repeatedly.
** The same also applies to the Sky Temple. Destroy the stone covering the well immediately south of the boss.
* MagicCarpet: Rides away on on one of these in Sky Temple.
* OnceAnEpisode: Always rappels down a rope when you win, waving his hat in congratulations before leaving. If you're not paying attention, you may miss it.
* WallCrawl: Effortlessly climbs up a wall of the tomb, instead of just using the rope he rappelled down on.
* TheVoiceless: He never says anything, just grunts (while climbing up or down) or waves at you.
StockNinjaWeaponry: Dual-wields two [[SinisterScythe kama]].
* EatenAlive: Does this
*
** The same also applies to the Sky Temple. Destroy the stone covering the well immediately south of the boss.
* MagicCarpet: Rides away on on one of these in Sky Temple.
* OnceAnEpisode: Always rappels down a rope when you win, waving his hat in congratulations before leaving. If you're not paying attention, you may miss it.
* WallCrawl: Effortlessly climbs up a wall of the tomb, instead of just using the rope he rappelled down on.
* TheVoiceless: He never says anything, just grunts (while climbing up or down) or waves at you.
Changed line(s) 109,110 (click to see context) from:
[[folder:Deckard Cain]]
The last of the Horadrim and a mainstay of the Diablo series, appearing in all 3 games, friendly to the heroes and always asking them to 'stay awhile and listen'. He doesn't physically appear in the game, but during the Eternal Conflict event, he briefly took over the narrator whenever a Treasure Goblin appears and urges the player to kill it while describing what they'll get for killing it, and congratulating them when the Goblin is dead.
The last of the Horadrim and a mainstay of the Diablo series, appearing in all 3 games, friendly to the heroes and always asking them to 'stay awhile and listen'. He doesn't physically appear in the game, but during the Eternal Conflict event, he briefly took over the narrator whenever a Treasure Goblin appears and urges the player to kill it while describing what they'll get for killing it, and congratulating them when the Goblin is dead.
to:
The last
Huge bosses fought on Sky Temple and Tomb of the
Changed line(s) 112,117 (click to see context) from:
* CoolOldGuy
* EasterEgg: He only 'appears' if there's a Treasure Goblin.
** In the Alpha build, he also appeared in one of Nazeebo's StopPokingMe quotes, asking him to 'stay awhile and listen', much to Nazeebo's dismay. (It was a joke about how his name sounds like "cane", which is what Nazeebo actually wanted) That quote was removed once the game hit beta.
* TheGhost: Does not appear in person.
* TheNarrator: He narrates the promotional video of Eternal Conflict and also becomes a temporary announcer if a Treasure Goblin appears.
* SubvertedCatchPhrase: One of his lines has him cutting off his own catch phrase to implore the players to kill the Treasure Goblin.
* EasterEgg: He only 'appears' if there's a Treasure Goblin.
** In the Alpha build, he also appeared in one of Nazeebo's StopPokingMe quotes, asking him to 'stay awhile and listen', much to Nazeebo's dismay. (It was a joke about how his name sounds like "cane", which is what Nazeebo actually wanted) That quote was removed once the game hit beta.
* TheGhost: Does not appear in person.
* TheNarrator: He narrates the promotional video of Eternal Conflict and also becomes a temporary announcer if a Treasure Goblin appears.
* SubvertedCatchPhrase: One of his lines has him cutting off his own catch phrase to implore the players to kill the Treasure Goblin.
to:
* CoolOldGuy
* EasterEgg: He only 'appears' if there's a Treasure Goblin.
** In the Alpha build, he also appeared in one of Nazeebo's StopPokingMe quotes, asking him to 'stay awhile and listen', much to Nazeebo's dismay. (It was a joke about how his name soundsBigCreepyCrawlies: Their bodies look like "cane", which is what Nazeebo actually wanted) That quote was removed once the game hit beta.
enormous scarabs.
*TheGhost: Does not appear in person.
* TheNarrator: He narrates the promotional video of Eternal ConflictBlowYouAway: Their tornado attack. It doesn't deal damage, but it's really annoying and also becomes can sometimes throw you into its slam.
* OurCentaursAreDifferent: Features atemporary announcer if centaur-like design with a Treasure Goblin appears.
* SubvertedCatchPhrase: One of his lines has him cutting off his own catch phrase to implore the players to kill the Treasure Goblin.humanoid torso and a massive beetle for a lower body.
* EasterEgg: He only 'appears' if there's a Treasure Goblin.
** In the Alpha build, he also appeared in one of Nazeebo's StopPokingMe quotes, asking him to 'stay awhile and listen', much to Nazeebo's dismay. (It was a joke about how his name sounds
*
* TheNarrator: He narrates the promotional video of Eternal Conflict
* OurCentaursAreDifferent: Features a
* SubvertedCatchPhrase: One of his lines has him cutting off his own catch phrase to implore the players to kill the Treasure Goblin.
Changed line(s) 120,121 (click to see context) from:
[[folder:The Rooster God]]
A golden and red rooster that appeared during the Year of the Rooster event. It demanded you gather enough of the correct tribute before the game started, and granted the first team to complete its task a step in the challenge to unlock the Lunar Rooster mount.
A golden and red rooster that appeared during the Year of the Rooster event. It demanded you gather enough of the correct tribute before the game started, and granted the first team to complete its task a step in the challenge to unlock the Lunar Rooster mount.
to:
A golden
Zerg monsters fought on Warhead Junction. As bosses, they periodically burrow and
Changed line(s) 123,127 (click to see context) from:
* CosmeticAward: The Lunar Rooster mount, which admittedly looks pretty damn cool.
* EasternZodiac: Representing the Rooster (naturally).
* GodNeedsPrayerBadly: He demands a specific tribute from a group of 4. Bringing him the wrong tribute will destroy it for no benefit, causing you to have to find it again if he asks for it.
* ThatOneSidequest: Originally, the Rooster only had a small chance to spawn and a fairly short window to complete the challenge. Mix in a race against another team, the very specific demands from the Rooster, the fact that it was pretty hard to figure out what was going on, the fact that everyone needed to work together, and the fact that it needed to be completed '''25''' times, and you have a nearly impossible event quest. It was so bad, Blizzard buffed it to appear in ''every single game'' shortly after the start of the event.
* EasternZodiac: Representing the Rooster (naturally).
* GodNeedsPrayerBadly: He demands a specific tribute from a group of 4. Bringing him the wrong tribute will destroy it for no benefit, causing you to have to find it again if he asks for it.
* ThatOneSidequest: Originally, the Rooster only had a small chance to spawn and a fairly short window to complete the challenge. Mix in a race against another team, the very specific demands from the Rooster, the fact that it was pretty hard to figure out what was going on, the fact that everyone needed to work together, and the fact that it needed to be completed '''25''' times, and you have a nearly impossible event quest. It was so bad, Blizzard buffed it to appear in ''every single game'' shortly after the start of the event.
to:
* CosmeticAward: ActionBomb: The Lunar Rooster mount, which admittedly looks pretty damn cool.
Podlings.
*EasternZodiac: Representing the Rooster (naturally).
* GodNeedsPrayerBadly: He demands a specific tribute from a group of 4. Bringing him the wrong tribute will destroy it for no benefit, causing you toDivergentCharacterEvolution: Swarm Hosts in ''Starcraft'' are mook makers that can only attack with minions and have to find be burrowed. Here, they're given a [[StealthPun host]] of new abilities, and even their minions are upgraded to now explode.
* MookMaker: Once again, the Podlings.
* WeaksauceWeakness: When itagain if he asks burrows, it cannot attack, so as long as you avoid the (slow-moving) Podlings, it's totally defenseless. That's probably why it gains a different set of attacks for it.
* ThatOneSidequest: Originally, the Rooster only had a small chance to spawn and a fairly short window to complete the challenge. Mix in a race against another team, the very specific demands from the Rooster, the fact that it was pretty hard to figure out what was going on, the fact that everyone needed to work together, and the fact that it needed to be completed '''25''' times, and you have a nearly impossible event quest. It was so bad, Blizzard buffed it to appear in ''every single game'' shortly after the start of the event.
sieging.
*
* GodNeedsPrayerBadly: He demands a specific tribute from a group of 4. Bringing him the wrong tribute will destroy it for no benefit, causing you to
* MookMaker: Once again, the Podlings.
* WeaksauceWeakness: When it
* ThatOneSidequest: Originally, the Rooster only had a small chance to spawn and a fairly short window to complete the challenge. Mix in a race against another team, the very specific demands from the Rooster, the fact that it was pretty hard to figure out what was going on, the fact that everyone needed to work together, and the fact that it needed to be completed '''25''' times, and you have a nearly impossible event quest. It was so bad, Blizzard buffed it to appear in ''every single game'' shortly after the start of the event.
Changed line(s) 130,131 (click to see context) from:
[[folder:Pachimari]]
A fictional character within the universe of Overwatch, Pachimari is a Japanese video game and anime mascot that appears as part of the Pachimari Mania! event. He's the first non-player character to have its own full set of smilies (unlocked via the aforementioned event).
A fictional character within the universe of Overwatch, Pachimari is a Japanese video game and anime mascot that appears as part of the Pachimari Mania! event. He's the first non-player character to have its own full set of smilies (unlocked via the aforementioned event).
to:
A fictional character within
[[folder:General]]
The somewhat NonIndicativeName (except in the
Added DiffLines:
* ContractualBossImmunity: As of Assault on Volskaya, Vehicles are permanently Unstoppable, making them immune to most Crowd Control effects. Even before that, they had a 50% reduced timer on stuns, silences, and slows.
* HourOfPower: The one controlling the Vehicle gets an extreme boost in power, but only until it's destroyed. Even if it isn't destroyed, they will despawn on their own after a time limit.
* StrongerWithAge: The longer the match lasts, the more powerful they become each time they are released. While the first attack may only break one or two towers, if the game goes on long enough they can destroy a tower in two or three hits, making steamrolling all the way to the enemy core much easier.
[[/folder]]
[[folder:Dragon Knight]]
->''"Your enemies '''shall fall!'''"''
A mighty dragon warrior sealed within a statue at the center of the Dragon Shire map. The heroes can liberate him by activating the shrines and interacting with the Knight's statue in the middle of the battlefield, taking control of him temporarily. It has the abilities ''Dragon's Breath'', breathing a cone of fire, and ''Savage Charge'', which winds up then punts a hero away. The Dragon Knight also deals increased damage to structures.
----
* AnAxeToGrind: He has a massive axe as his weapon.
* AndIMustScream: If his quotes are any indication, he's not a bit happy about the thought of going back to what we can only assume is a painful imprisonment.
* AxCrazy: After spending so long trapped inside a statue, he's developed a taste for destruction.
* BloodKnight: He revels in battle and is PISSED when he has to go back to the prison.
-->'''Dragon Knight:''' No! ''I AM NOT FINIIISHED!''\\
'''Dragon Knight:''' I shall NOT return to that PRISON! ''[[BigNo NNNOOOOOO!]]''
* BreathWeapon: Standard-issue dragon fire.
* ChewingTheScenery: ''Chewing'' it? He '''devours''' it and then picks his teeth with the enemy team.
* DraconicHumanoid: He has a humanoid body shape with dragon features.
* EnemyMine: He allies himself with the first team to let him out of his prison.
* FoeTossingCharge: He has the ability to charge at enemy heroes and send them flying.
-->'''Dragon Knight:''' Start ''running!''
* GlassCannon: Compared to other big summonable help like the Garden Terror, the Dragon Knight is less than durable, slower, and will go down quicker. He makes up for it with powerful damaging abilities, stronger attacks, and a higher attack rate.
* TheJuggernaut: Hits quite hard, deals bonus damage to structures while taking reduced damage from them, easily shrugs off enemy disables, and can punt aside anyone who stands in his way. The only surefire way to stop this guy is to kill him, or at the very least make the player controlling him retreat.
* KillItWithFire: [=AoE=] fire breath. Also, note his quotes below. ''Fire, cinder, ash, burn''.
* MegatonPunch: A Megaton ''ShieldBash'', to be precise.
* OurDragonsAreDifferent: He looks like a human-dragon hybrid, but it isn't stated whether he's the archetype of his kind in Dragon Shire or just one subcategory of dragon.
* PreAsskickingOneLiner: Delivers a ''glorious'' one whenever he's successfully released from his statue.
-->'''Dragon Knight:''' I shall reduce you to ''cinder!''\\
'''Dragon Knight:''' The fire ''cleanses!''\\
'''Dragon Knight:''' Your foes shall be ''ash!''\\
'''Dragon Knight:''' Let your enemies ''burn!''
** OhCrap: The general reaction of the team about to receive said asskicking.
* ScreamingWarrior: In addition to having NoIndoorVoice, many of his lines are just inarticulate battle roars.
* SealedBadassInACan
* ShieldBash: He carries a shield in his off-hand, but only uses it to [[PunchedAcrossTheRoom bash his enemies across the screen]].
* TakenForGranite: He was either turned into a statue or sealed inside it. Either way, he's very upset about being stuck inside it.
[[/folder]]
[[folder:Garden Terror]]
->''"Rise, my Terror! '''SAP THE LIFE FROM YOUR ENEMIES!'''"''
-->-- '''The Spore Queen'''
Plant monstrosities controlled by the Queen Nightshade/The Spore Queen. Two boss versions are fought at night in the Garden of Terror and they can be grown and controlled by collecting 100 Seeds. The Terror can place a ''Queen's Curse'', transforming enemies who walk over it into small plants, cause an ''Overgrowth'' by planting a destroyable flower that prevents structures from firing and increases the Terror's damage against them, and ''Sprint'' for a boost in speed.
----
* BalefulPolymorph: Queen's Curse puts a seed on the ground that ticks a couple times, transforming enemies into plants for a fairly lengthy duration.
* BoringButPractical: Compared to the Dragon Knight and Triglav Protector, the Terror's abilities are pretty bland. That doesn't stop it from ripping apart structures just as easily (if not more easily sometimes).
* HerdHittingAttack: The Garden Terror's attacks deal damage in a small area around the target. Combine that with its ability to OneHitKill enemy minions and the bonus damage from Overgrowth, and it becomes a particularly strong pusher.
* PaletteSwap: The neutral mini-boss version comes with the exact same abilities as the Grave Golem.
* PlantPerson
* PlantMooks: As mini-bosses.
* StoneWall: Unlike the Dragon Knight and Triglav Protector, the Garden Terror's abilities are mainly defensive in nature, intended to keep enemies disabled while the Terror wails on enemy fortifications.
* WeaksauceWeakness: More than any other Vehicle, the Terror relies on its Overgrowth ability, as its structure damage is actually pretty subpar without it. A fairly easy way to defend against the Terror is to simply destroy the plant. On the other hand, the plant also shuts down any attacks from buildings, including the Core (something not even The Raven Lord's curse disables), extending its own survivablity during a siege.
[[/folder]]
[[folder:Triglav Protector]]
->''"Triglav Protector operational. Assign a pilot and a gunner so you can test its weaponry."''
-->-- '''Katya Volskaya'''
An experimental mech built by Volskaya Industries. Uniquely, it's controlled by two players, one serving as a pilot, and the other serving as a gunner. The pilot controls movement and can ''Charge'' at a target enemy, fire a ''Rocket Fist'' that roots a hero or disables a structure, and activate a ''Shield Emitter'' that grants the mech Armor and grants a shield to nearby allies. The gunner has an array of offensive abilities, including ''Particle Cannon'', a blast of energy that charges in range, a ''Gatling Cannon'' that fires bullets at the cursor location, and a ''Scorching Laser'' that slices the terrain in a line then detonates for heavy damage.
----
* BottomlessMagazines: Averted. ''Gatling Cannon'' runs on an ammunition system. Once it's out of bullets, the mech has to reload them over time.
* FlawedPrototype: Katya's reaction when the Protector is defeated indicates it's still this.
* GatlingGood: Features a [[ShoulderCannon shoulder-mounted]] Gatling gun.
* GroundShatteringLanding: Does this for its reveal in the Assault on Volskaya trailer.
* HumongousMecha: It's considerably bigger than any playable character, and even towers above forts.
* MechanicallyUnusualClass: Compared to the other Vehicles. Much like Cho'gall, it requires two players - one controlling movement and defensive skills, the other using spammable offensive skills.
* RocketPunch: One of the pilot's abilities.
[[/folder]]
!!!Easter Eggs/Event Characters
[[folder:Harrison Jones]]
The famed human archeologist and rival of Brann Bronzebeard, Harrison is renowned for his exploits in Zul'Aman, Grizzly Hills, and Uldum...although he's not quite at the same level of skill as Brann, having been shown up more than once.
Apparently, he was also sucked into the Nexus at some point, and from there decided to explore/plunder the world of Luxoria.
----
* AdventurerArchaeologist: Just like in Azeroth, he's exploring forgotten and dangerous ruins - in this case, the Sky Temple's well and the Spider Queen's ancient tomb.
* EasterEgg: Getting him to appear other than at the end of a match is this. You have to find the jeweled spider icon hanging on a wall and click on it repeatedly.
** The same also applies to the Sky Temple. Destroy the stone covering the well immediately south of the boss.
* MagicCarpet: Rides away on on one of these in Sky Temple.
* OnceAnEpisode: Always rappels down a rope when you win, waving his hat in congratulations before leaving. If you're not paying attention, you may miss it.
* WallCrawl: Effortlessly climbs up a wall of the tomb, instead of just using the rope he rappelled down on.
* TheVoiceless: He never says anything, just grunts (while climbing up or down) or waves at you.
[[/folder]]
[[folder:Deckard Cain]]
The last of the Horadrim and a mainstay of the Diablo series, appearing in all 3 games, friendly to the heroes and always asking them to 'stay awhile and listen'. He doesn't physically appear in the game, but during the Eternal Conflict event, he briefly took over the narrator whenever a Treasure Goblin appears and urges the player to kill it while describing what they'll get for killing it, and congratulating them when the Goblin is dead.
----
* CoolOldGuy
* EasterEgg: He only 'appears' if there's a Treasure Goblin.
** In the Alpha build, he also appeared in one of Nazeebo's StopPokingMe quotes, asking him to 'stay awhile and listen', much to Nazeebo's dismay. (It was a joke about how his name sounds like "cane", which is what Nazeebo actually wanted) That quote was removed once the game hit beta.
* TheGhost: Does not appear in person.
* TheNarrator: He narrates the promotional video of Eternal Conflict and also becomes a temporary announcer if a Treasure Goblin appears.
* SubvertedCatchPhrase: One of his lines has him cutting off his own catch phrase to implore the players to kill the Treasure Goblin.
[[/folder]]
[[folder:The Rooster God]]
A golden and red rooster that appeared during the Year of the Rooster event. It demanded you gather enough of the correct tribute before the game started, and granted the first team to complete its task a step in the challenge to unlock the Lunar Rooster mount.
----
* CosmeticAward: The Lunar Rooster mount, which admittedly looks pretty damn cool.
* EasternZodiac: Representing the Rooster (naturally).
* GodNeedsPrayerBadly: He demands a specific tribute from a group of 4. Bringing him the wrong tribute will destroy it for no benefit, causing you to have to find it again if he asks for it.
* ThatOneSidequest: Originally, the Rooster only had a small chance to spawn and a fairly short window to complete the challenge. Mix in a race against another team, the very specific demands from the Rooster, the fact that it was pretty hard to figure out what was going on, the fact that everyone needed to work together, and the fact that it needed to be completed '''25''' times, and you have a nearly impossible event quest. It was so bad, Blizzard buffed it to appear in ''every single game'' shortly after the start of the event.
[[/folder]]
[[folder:Pachimari]]
A fictional character within the universe of Overwatch, Pachimari is a Japanese video game and anime mascot that appears as part of the Pachimari Mania! event. He's the first non-player character to have its own full set of smilies (unlocked via the aforementioned event).
----
* HourOfPower: The one controlling the Vehicle gets an extreme boost in power, but only until it's destroyed. Even if it isn't destroyed, they will despawn on their own after a time limit.
* StrongerWithAge: The longer the match lasts, the more powerful they become each time they are released. While the first attack may only break one or two towers, if the game goes on long enough they can destroy a tower in two or three hits, making steamrolling all the way to the enemy core much easier.
[[/folder]]
[[folder:Dragon Knight]]
->''"Your enemies '''shall fall!'''"''
A mighty dragon warrior sealed within a statue at the center of the Dragon Shire map. The heroes can liberate him by activating the shrines and interacting with the Knight's statue in the middle of the battlefield, taking control of him temporarily. It has the abilities ''Dragon's Breath'', breathing a cone of fire, and ''Savage Charge'', which winds up then punts a hero away. The Dragon Knight also deals increased damage to structures.
----
* AnAxeToGrind: He has a massive axe as his weapon.
* AndIMustScream: If his quotes are any indication, he's not a bit happy about the thought of going back to what we can only assume is a painful imprisonment.
* AxCrazy: After spending so long trapped inside a statue, he's developed a taste for destruction.
* BloodKnight: He revels in battle and is PISSED when he has to go back to the prison.
-->'''Dragon Knight:''' No! ''I AM NOT FINIIISHED!''\\
'''Dragon Knight:''' I shall NOT return to that PRISON! ''[[BigNo NNNOOOOOO!]]''
* BreathWeapon: Standard-issue dragon fire.
* ChewingTheScenery: ''Chewing'' it? He '''devours''' it and then picks his teeth with the enemy team.
* DraconicHumanoid: He has a humanoid body shape with dragon features.
* EnemyMine: He allies himself with the first team to let him out of his prison.
* FoeTossingCharge: He has the ability to charge at enemy heroes and send them flying.
-->'''Dragon Knight:''' Start ''running!''
* GlassCannon: Compared to other big summonable help like the Garden Terror, the Dragon Knight is less than durable, slower, and will go down quicker. He makes up for it with powerful damaging abilities, stronger attacks, and a higher attack rate.
* TheJuggernaut: Hits quite hard, deals bonus damage to structures while taking reduced damage from them, easily shrugs off enemy disables, and can punt aside anyone who stands in his way. The only surefire way to stop this guy is to kill him, or at the very least make the player controlling him retreat.
* KillItWithFire: [=AoE=] fire breath. Also, note his quotes below. ''Fire, cinder, ash, burn''.
* MegatonPunch: A Megaton ''ShieldBash'', to be precise.
* OurDragonsAreDifferent: He looks like a human-dragon hybrid, but it isn't stated whether he's the archetype of his kind in Dragon Shire or just one subcategory of dragon.
* PreAsskickingOneLiner: Delivers a ''glorious'' one whenever he's successfully released from his statue.
-->'''Dragon Knight:''' I shall reduce you to ''cinder!''\\
'''Dragon Knight:''' The fire ''cleanses!''\\
'''Dragon Knight:''' Your foes shall be ''ash!''\\
'''Dragon Knight:''' Let your enemies ''burn!''
** OhCrap: The general reaction of the team about to receive said asskicking.
* ScreamingWarrior: In addition to having NoIndoorVoice, many of his lines are just inarticulate battle roars.
* SealedBadassInACan
* ShieldBash: He carries a shield in his off-hand, but only uses it to [[PunchedAcrossTheRoom bash his enemies across the screen]].
* TakenForGranite: He was either turned into a statue or sealed inside it. Either way, he's very upset about being stuck inside it.
[[/folder]]
[[folder:Garden Terror]]
->''"Rise, my Terror! '''SAP THE LIFE FROM YOUR ENEMIES!'''"''
-->-- '''The Spore Queen'''
Plant monstrosities controlled by the Queen Nightshade/The Spore Queen. Two boss versions are fought at night in the Garden of Terror and they can be grown and controlled by collecting 100 Seeds. The Terror can place a ''Queen's Curse'', transforming enemies who walk over it into small plants, cause an ''Overgrowth'' by planting a destroyable flower that prevents structures from firing and increases the Terror's damage against them, and ''Sprint'' for a boost in speed.
----
* BalefulPolymorph: Queen's Curse puts a seed on the ground that ticks a couple times, transforming enemies into plants for a fairly lengthy duration.
* BoringButPractical: Compared to the Dragon Knight and Triglav Protector, the Terror's abilities are pretty bland. That doesn't stop it from ripping apart structures just as easily (if not more easily sometimes).
* HerdHittingAttack: The Garden Terror's attacks deal damage in a small area around the target. Combine that with its ability to OneHitKill enemy minions and the bonus damage from Overgrowth, and it becomes a particularly strong pusher.
* PaletteSwap: The neutral mini-boss version comes with the exact same abilities as the Grave Golem.
* PlantPerson
* PlantMooks: As mini-bosses.
* StoneWall: Unlike the Dragon Knight and Triglav Protector, the Garden Terror's abilities are mainly defensive in nature, intended to keep enemies disabled while the Terror wails on enemy fortifications.
* WeaksauceWeakness: More than any other Vehicle, the Terror relies on its Overgrowth ability, as its structure damage is actually pretty subpar without it. A fairly easy way to defend against the Terror is to simply destroy the plant. On the other hand, the plant also shuts down any attacks from buildings, including the Core (something not even The Raven Lord's curse disables), extending its own survivablity during a siege.
[[/folder]]
[[folder:Triglav Protector]]
->''"Triglav Protector operational. Assign a pilot and a gunner so you can test its weaponry."''
-->-- '''Katya Volskaya'''
An experimental mech built by Volskaya Industries. Uniquely, it's controlled by two players, one serving as a pilot, and the other serving as a gunner. The pilot controls movement and can ''Charge'' at a target enemy, fire a ''Rocket Fist'' that roots a hero or disables a structure, and activate a ''Shield Emitter'' that grants the mech Armor and grants a shield to nearby allies. The gunner has an array of offensive abilities, including ''Particle Cannon'', a blast of energy that charges in range, a ''Gatling Cannon'' that fires bullets at the cursor location, and a ''Scorching Laser'' that slices the terrain in a line then detonates for heavy damage.
----
* BottomlessMagazines: Averted. ''Gatling Cannon'' runs on an ammunition system. Once it's out of bullets, the mech has to reload them over time.
* FlawedPrototype: Katya's reaction when the Protector is defeated indicates it's still this.
* GatlingGood: Features a [[ShoulderCannon shoulder-mounted]] Gatling gun.
* GroundShatteringLanding: Does this for its reveal in the Assault on Volskaya trailer.
* HumongousMecha: It's considerably bigger than any playable character, and even towers above forts.
* MechanicallyUnusualClass: Compared to the other Vehicles. Much like Cho'gall, it requires two players - one controlling movement and defensive skills, the other using spammable offensive skills.
* RocketPunch: One of the pilot's abilities.
[[/folder]]
!!!Easter Eggs/Event Characters
[[folder:Harrison Jones]]
The famed human archeologist and rival of Brann Bronzebeard, Harrison is renowned for his exploits in Zul'Aman, Grizzly Hills, and Uldum...although he's not quite at the same level of skill as Brann, having been shown up more than once.
Apparently, he was also sucked into the Nexus at some point, and from there decided to explore/plunder the world of Luxoria.
----
* AdventurerArchaeologist: Just like in Azeroth, he's exploring forgotten and dangerous ruins - in this case, the Sky Temple's well and the Spider Queen's ancient tomb.
* EasterEgg: Getting him to appear other than at the end of a match is this. You have to find the jeweled spider icon hanging on a wall and click on it repeatedly.
** The same also applies to the Sky Temple. Destroy the stone covering the well immediately south of the boss.
* MagicCarpet: Rides away on on one of these in Sky Temple.
* OnceAnEpisode: Always rappels down a rope when you win, waving his hat in congratulations before leaving. If you're not paying attention, you may miss it.
* WallCrawl: Effortlessly climbs up a wall of the tomb, instead of just using the rope he rappelled down on.
* TheVoiceless: He never says anything, just grunts (while climbing up or down) or waves at you.
[[/folder]]
[[folder:Deckard Cain]]
The last of the Horadrim and a mainstay of the Diablo series, appearing in all 3 games, friendly to the heroes and always asking them to 'stay awhile and listen'. He doesn't physically appear in the game, but during the Eternal Conflict event, he briefly took over the narrator whenever a Treasure Goblin appears and urges the player to kill it while describing what they'll get for killing it, and congratulating them when the Goblin is dead.
----
* CoolOldGuy
* EasterEgg: He only 'appears' if there's a Treasure Goblin.
** In the Alpha build, he also appeared in one of Nazeebo's StopPokingMe quotes, asking him to 'stay awhile and listen', much to Nazeebo's dismay. (It was a joke about how his name sounds like "cane", which is what Nazeebo actually wanted) That quote was removed once the game hit beta.
* TheGhost: Does not appear in person.
* TheNarrator: He narrates the promotional video of Eternal Conflict and also becomes a temporary announcer if a Treasure Goblin appears.
* SubvertedCatchPhrase: One of his lines has him cutting off his own catch phrase to implore the players to kill the Treasure Goblin.
[[/folder]]
[[folder:The Rooster God]]
A golden and red rooster that appeared during the Year of the Rooster event. It demanded you gather enough of the correct tribute before the game started, and granted the first team to complete its task a step in the challenge to unlock the Lunar Rooster mount.
----
* CosmeticAward: The Lunar Rooster mount, which admittedly looks pretty damn cool.
* EasternZodiac: Representing the Rooster (naturally).
* GodNeedsPrayerBadly: He demands a specific tribute from a group of 4. Bringing him the wrong tribute will destroy it for no benefit, causing you to have to find it again if he asks for it.
* ThatOneSidequest: Originally, the Rooster only had a small chance to spawn and a fairly short window to complete the challenge. Mix in a race against another team, the very specific demands from the Rooster, the fact that it was pretty hard to figure out what was going on, the fact that everyone needed to work together, and the fact that it needed to be completed '''25''' times, and you have a nearly impossible event quest. It was so bad, Blizzard buffed it to appear in ''every single game'' shortly after the start of the event.
[[/folder]]
[[folder:Pachimari]]
A fictional character within the universe of Overwatch, Pachimari is a Japanese video game and anime mascot that appears as part of the Pachimari Mania! event. He's the first non-player character to have its own full set of smilies (unlocked via the aforementioned event).
----
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[[center: [-[[Characters/HeroesOfTheStorm Main Page]] | [[Characters/HeroesOfTheStormDiabloUniverse Diablo]] | [[Characters/HeroesOfTheStormOverwatchUniverse Overwatch]] | [[Characters/HeroesOfTheStormStarcraftUniverse Starcraft]] | [[Characters/HeroesOfTheStormWarcraftUniverse Warcraft]] | [[Characters/HeroesOfTheStormWarcraftAssassins Warcraft Assassins]] | [[Characters/HeroesOfTheStormWarcraftWarriors Warcraft Warriors]] | [[Characters/HeroesOfTheStormWarcraftSupport Warcraft Support]] |[[Characters/HeroesOfTheStormWarcraftSpecialistMulticlass Warcraft Specialist Multiclass]]-]]]
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[[center: [-[[Characters/HeroesOfTheStorm Main Page]] | [[Characters/HeroesOfTheStormDiabloUniverse Diablo]] | [[Characters/HeroesOfTheStormOverwatchUniverse Overwatch]] | [[Characters/HeroesOfTheStormStarcraftUniverse Starcraft]] | [[Characters/HeroesOfTheStormWarcraftUniverse Warcraft]] | [[Characters/HeroesOfTheStormWarcraftAssassins Warcraft Assassins]] | [[Characters/HeroesOfTheStormWarcraftWarriors Warcraft Warriors]] | [[Characters/HeroesOfTheStormWarcraftSupport Warcraft Support]] |[[Characters/HeroesOfTheStormWarcraftSpecialistMulticlass | [[Characters/HeroesOfTheStormWarcraftSpecialistMulticlass Warcraft Specialist Multiclass]]-]]]
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This page is for the other characters that don’t really fit with the rest.
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This page is for characters that don’t really fit with the rest.
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* GlassCannon: Compared to other big summonable help like the Garden Terror, the Dragon Knight is less than durable and will go down quicker. He makes up for it with powerful damaging abilities, stronger attacks, and a higher attack rate.
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* GlassCannon: Compared to other big summonable help like the Garden Terror, the Dragon Knight is less than durable durable, slower, and will go down quicker. He makes up for it with powerful damaging abilities, stronger attacks, and a higher attack rate.
Added DiffLines:
* HerdHittingAttack: The Garden Terror's attacks deal damage in a small area around the target. Combine that with its ability to OneHitKill enemy minions and the bonus damage from Overgrowth, and it becomes a particularly strong pusher.
* PaletteSwap: The neutral mini-boss version comes with the exact same abilities as the Grave Golem.
* PaletteSwap: The neutral mini-boss version comes with the exact same abilities as the Grave Golem.
Added DiffLines:
* StoneWall: Unlike the Dragon Knight and Triglav Protector, the Garden Terror's abilities are mainly defensive in nature, intended to keep enemies disabled while the Terror wails on enemy fortifications.
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[[Characters/HeroesOfTheStorm Main Character Page]]
* Characters/HeroesOfTheStormDiabloUniverse
* Characters/HeroesOfTheStormStarcraftUniverse
* Characters/HeroesOfTheStormWarcraftUniverse
** Characters/HeroesOfTheStormWarcraftAssassins
** Characters/HeroesOfTheStormWarcraftWarriors
** Characters/HeroesOfTheStormWarcraftSupport
** Characters/HeroesOfTheStormWarcraftSpecialistMulticlass
* Characters/HeroesOfTheStormOverwatchUniverse
* Characters/HeroesOfTheStormOtherUniverses
* Characters/HeroesOfTheStormRealmLords
* '''Heroes of the Storm Other Characters'''
* Characters/HeroesOfTheStormDiabloUniverse
* Characters/HeroesOfTheStormStarcraftUniverse
* Characters/HeroesOfTheStormWarcraftUniverse
** Characters/HeroesOfTheStormWarcraftAssassins
** Characters/HeroesOfTheStormWarcraftWarriors
** Characters/HeroesOfTheStormWarcraftSupport
** Characters/HeroesOfTheStormWarcraftSpecialistMulticlass
* Characters/HeroesOfTheStormOverwatchUniverse
* Characters/HeroesOfTheStormOtherUniverses
* Characters/HeroesOfTheStormRealmLords
* '''Heroes of the Storm Other Characters'''
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* Characters/HeroesOfTheStormDiabloUniverse
* Characters/HeroesOfTheStormStarcraftUniverse
* Characters/HeroesOfTheStormWarcraftUniverse
** Characters/HeroesOfTheStormWarcraftAssassins
** Characters/HeroesOfTheStormWarcraftWarriors
** Characters/HeroesOfTheStormWarcraftSupport
** Characters/HeroesOfTheStormWarcraftSpecialistMulticlass
* Characters/HeroesOfTheStormOverwatchUniverse
* Characters/HeroesOfTheStormOtherUniverses
* Characters/HeroesOfTheStormRealmLords
* '''Heroes of the Storm Other Characters'''
[[center: [-[[Characters/HeroesOfTheStormOtherUniverses Classic]] | [[Characters/HeroesOfTheStormRealmLords Realm Lords]] | '''Other''' -]]]
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-->-- ''The Spore Queen''
to:
-->-- ''The '''The Spore Queen''
Queen'''
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* WeaksauceWeakness: More than any other Vehicle, the Terror relies on its Overgrowth ability, as its structure damage is actually pretty subpar without it. A fairly easy way to defend against the Terror is to simply destroy the plant. On the other hand, the plant also shuts down any attacks from buildings, including the Core (something not even The Raven Lord's curse disables), extending its own survivablity during a siege.
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-->-- ''Katya Volskaya''
to:
-->-- ''Katya Volskaya''
'''Katya Volskaya'''
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* GatlingGood: Features a [[ShoulderCannon shoulder-mounted]] Gatling gun.
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[[folder:Dragon Knight]]
->''"Your enemies '''shall fall!'''"''
A mighty dragon warrior sealed within a statue at the centre of the Dragon Shire map. The heroes can liberate him by activating the shrines and interacting with the Knight's statue in the middle of the battlefield, taking control of him temporarily.
->''"Your enemies '''shall fall!'''"''
A mighty dragon warrior sealed within a statue at the centre of the Dragon Shire map. The heroes can liberate him by activating the shrines and interacting with the Knight's statue in the middle of the battlefield, taking control of him temporarily.
to:
->''"Your enemies '''shall fall!'''"''
A mighty dragon warrior sealed within a statue at the centre of the Dragon Shire map.
[[folder:General]]
The
* ContractualBossImmunity: As of Assault on Volskaya, Vehicles are permanently Unstoppable, making them immune to most Crowd Control effects. Even before that, they had a 50% reduced timer on stuns, silences, and slows.
* HourOfPower: The one controlling the Vehicle gets an extreme boost in power, but only until it's destroyed. Even if it isn't destroyed, they will despawn on their own after a time limit.
* StrongerWithAge: The longer the match lasts, the more powerful they become each time they are released. While the first attack may only break one or two towers, if the game goes on long enough they can destroy a tower in two or three hits, making steamrolling all the way to the enemy core much easier.
[[/folder]]
[[folder:Dragon Knight]]
->''"Your enemies '''shall fall!'''"''
A mighty dragon warrior sealed within a statue at the center of the Dragon Shire map. The heroes can liberate him by activating the shrines and interacting with the Knight's statue in the middle of the battlefield, taking control of him temporarily. It has the abilities ''Dragon's Breath'', breathing a cone of fire, and ''Savage Charge'', which winds up then punts a hero away. The Dragon Knight also deals increased damage to structures.
----
* HourOfPower: The one controlling the Vehicle gets an extreme boost in power, but only until it's destroyed. Even if it isn't destroyed, they will despawn on their own after a time limit.
* StrongerWithAge: The longer the match lasts, the more powerful they become each time they are released. While the first attack may only break one or two towers, if the game goes on long enough they can destroy a tower in two or three hits, making steamrolling all the way to the enemy core much easier.
[[/folder]]
[[folder:Dragon Knight]]
->''"Your enemies '''shall fall!'''"''
A mighty dragon warrior sealed within a statue at the center of the Dragon Shire map. The heroes can liberate him by activating the shrines and interacting with the Knight's statue in the middle of the battlefield, taking control of him temporarily. It has the abilities ''Dragon's Breath'', breathing a cone of fire, and ''Savage Charge'', which winds up then punts a hero away. The Dragon Knight also deals increased damage to structures.
----
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* StrongerWithAge: The longer the match lasts, the more powerful he becomes each time he is released. While the first attack may only break one or two towers, if the game goes on long enough he can destroy a tower in two or three hits, making steamrolling all the way to the enemy core much easier.
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[[folder:Harrison Jones]]
The famed human archeologist and rival of Brann Bronzebeard, Harrison is renowned for his exploits in Zul'Aman, Grizzly Hills, and Uldum...although he's not quite at the same level of skill as Brann, having been shown up more than once.
Apparently, he was also sucked into the Nexus at some point, and from there decided to explore/plunder the world of Luxoria.
The famed human archeologist and rival of Brann Bronzebeard, Harrison is renowned for his exploits in Zul'Aman, Grizzly Hills, and Uldum...although he's not quite at the same level of skill as Brann, having been shown up more than once.
Apparently, he was also sucked into the Nexus at some point, and from there decided to explore/plunder the world of Luxoria.
to:
->''"Rise, my Terror! '''SAP THE LIFE FROM YOUR ENEMIES!'''"''
-->-- ''The Spore Queen''
Plant monstrosities controlled by the Queen Nightshade/The Spore Queen. Two boss versions are fought at night in the Garden of Terror and they can be grown and controlled by collecting 100 Seeds. The
Apparently, he was also sucked
Changed line(s) 65,71 (click to see context) from:
* AdventurerArchaeologist: Just like in Azeroth, he's exploring forgotten and dangerous ruins - in this case, the Sky Temple's well and the Spider Queen's ancient tomb.
* EasterEgg: Getting him to appear other than at the end of a match is this. You have to find the jeweled spider icon hanging on a wall and click on it repeatedly.
** The same also applies to the Sky Temple. Destroy the stone covering the well immediately south of the boss.
* OnceAnEpisode: Always rappels down a rope when you win, waving his hat in congratulations before leaving. If you're not paying attention, you may miss it.
* WallCrawl: Effortlessly climbs up a wall of the tomb, instead of just using the rope he rappelled down on.
* TheVoiceless: He never says anything, just grunts (while climbing up or down) or waves at you.
* EasterEgg: Getting him to appear other than at the end of a match is this. You have to find the jeweled spider icon hanging on a wall and click on it repeatedly.
** The same also applies to the Sky Temple. Destroy the stone covering the well immediately south of the boss.
* OnceAnEpisode: Always rappels down a rope when you win, waving his hat in congratulations before leaving. If you're not paying attention, you may miss it.
* WallCrawl: Effortlessly climbs up a wall of the tomb, instead of just using the rope he rappelled down on.
* TheVoiceless: He never says anything, just grunts (while climbing up or down) or waves at you.
to:
* AdventurerArchaeologist: Just like in Azeroth, he's exploring forgotten and dangerous ruins - in this case, the Sky Temple's well and the Spider BalefulPolymorph: Queen's ancient tomb.
* EasterEgg: Getting him to appear other than atCurse puts a seed on the end of ground that ticks a match is this. You have to find the jeweled spider icon hanging on couple times, transforming enemies into plants for a wall and click on it repeatedly.
** The same also appliesfairly lengthy duration.
* BoringButPractical: Compared to theSky Temple. Destroy Dragon Knight and Triglav Protector, the stone covering the well immediately south of the boss.
* OnceAnEpisode: Always rappels down a rope when you win, waving his hat in congratulations before leaving. If you're not paying attention, you may miss it.
* WallCrawl: Effortlessly climbs up a wall of the tomb, instead ofTerror's abilities are pretty bland. That doesn't stop it from ripping apart structures just using the rope he rappelled down on.
as easily (if not more easily sometimes).
*TheVoiceless: He never says anything, just grunts (while climbing up or down) or waves at you.
PlantPerson
* PlantMooks: As mini-bosses.
* EasterEgg: Getting him to appear other than at
** The same also applies
* BoringButPractical: Compared to the
* OnceAnEpisode: Always rappels down a rope when you win, waving his hat in congratulations before leaving. If you're not paying attention, you may miss it.
* WallCrawl: Effortlessly climbs up a wall of the tomb, instead of
*
* PlantMooks: As mini-bosses.
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[[folder:Deckard Cain]]
The last of the Horadrim and a mainstay of the Diablo series, appearing in all 3 games, friendly to the heroes and always asking them to 'stay awhile and listen'. He doesn't physically appear in the game, but during the Eternal Conflict event, he briefly took over the narrator whenever a Treasure Goblin appears and urges the player to kill it while describing what they'll get for killing it, and congratulating them when the Goblin is dead.
The last of the Horadrim and a mainstay of the Diablo series, appearing in all 3 games, friendly to the heroes and always asking them to 'stay awhile and listen'. He doesn't physically appear in the game, but during the Eternal Conflict event, he briefly took over the narrator whenever a Treasure Goblin appears and urges the player to kill it while describing what they'll get for killing it, and congratulating them when the Goblin is dead.
to:
The last of the Horadrim
->''"Triglav Protector operational. Assign a pilot and a
-->-- ''Katya Volskaya''
An experimental mech built by Volskaya Industries. Uniquely, it's controlled by two players, one serving as a pilot, and the
Added DiffLines:
* BottomlessMagazines: Averted. ''Gatling Cannon'' runs on an ammunition system. Once it's out of bullets, the mech has to reload them over time.
* FlawedPrototype: Katya's reaction when the Protector is defeated indicates it's still this.
* GroundShatteringLanding: Does this for its reveal in the Assault on Volskaya trailer.
* HumongousMecha: It's considerably bigger than any playable character, and even towers above forts.
* MechanicallyUnusualClass: Compared to the other Vehicles. Much like Cho'gall, it requires two players - one controlling movement and defensive skills, the other using spammable offensive skills.
* RocketPunch: One of the pilot's abilities.
[[/folder]]
!!!Easter Eggs/Event Characters
[[folder:Harrison Jones]]
The famed human archeologist and rival of Brann Bronzebeard, Harrison is renowned for his exploits in Zul'Aman, Grizzly Hills, and Uldum...although he's not quite at the same level of skill as Brann, having been shown up more than once.
Apparently, he was also sucked into the Nexus at some point, and from there decided to explore/plunder the world of Luxoria.
----
* AdventurerArchaeologist: Just like in Azeroth, he's exploring forgotten and dangerous ruins - in this case, the Sky Temple's well and the Spider Queen's ancient tomb.
* EasterEgg: Getting him to appear other than at the end of a match is this. You have to find the jeweled spider icon hanging on a wall and click on it repeatedly.
** The same also applies to the Sky Temple. Destroy the stone covering the well immediately south of the boss.
* MagicCarpet: Rides away on on one of these in Sky Temple.
* OnceAnEpisode: Always rappels down a rope when you win, waving his hat in congratulations before leaving. If you're not paying attention, you may miss it.
* WallCrawl: Effortlessly climbs up a wall of the tomb, instead of just using the rope he rappelled down on.
* TheVoiceless: He never says anything, just grunts (while climbing up or down) or waves at you.
[[/folder]]
[[folder:Deckard Cain]]
The last of the Horadrim and a mainstay of the Diablo series, appearing in all 3 games, friendly to the heroes and always asking them to 'stay awhile and listen'. He doesn't physically appear in the game, but during the Eternal Conflict event, he briefly took over the narrator whenever a Treasure Goblin appears and urges the player to kill it while describing what they'll get for killing it, and congratulating them when the Goblin is dead.
----
* FlawedPrototype: Katya's reaction when the Protector is defeated indicates it's still this.
* GroundShatteringLanding: Does this for its reveal in the Assault on Volskaya trailer.
* HumongousMecha: It's considerably bigger than any playable character, and even towers above forts.
* MechanicallyUnusualClass: Compared to the other Vehicles. Much like Cho'gall, it requires two players - one controlling movement and defensive skills, the other using spammable offensive skills.
* RocketPunch: One of the pilot's abilities.
[[/folder]]
!!!Easter Eggs/Event Characters
[[folder:Harrison Jones]]
The famed human archeologist and rival of Brann Bronzebeard, Harrison is renowned for his exploits in Zul'Aman, Grizzly Hills, and Uldum...although he's not quite at the same level of skill as Brann, having been shown up more than once.
Apparently, he was also sucked into the Nexus at some point, and from there decided to explore/plunder the world of Luxoria.
----
* AdventurerArchaeologist: Just like in Azeroth, he's exploring forgotten and dangerous ruins - in this case, the Sky Temple's well and the Spider Queen's ancient tomb.
* EasterEgg: Getting him to appear other than at the end of a match is this. You have to find the jeweled spider icon hanging on a wall and click on it repeatedly.
** The same also applies to the Sky Temple. Destroy the stone covering the well immediately south of the boss.
* MagicCarpet: Rides away on on one of these in Sky Temple.
* OnceAnEpisode: Always rappels down a rope when you win, waving his hat in congratulations before leaving. If you're not paying attention, you may miss it.
* WallCrawl: Effortlessly climbs up a wall of the tomb, instead of just using the rope he rappelled down on.
* TheVoiceless: He never says anything, just grunts (while climbing up or down) or waves at you.
[[/folder]]
[[folder:Deckard Cain]]
The last of the Horadrim and a mainstay of the Diablo series, appearing in all 3 games, friendly to the heroes and always asking them to 'stay awhile and listen'. He doesn't physically appear in the game, but during the Eternal Conflict event, he briefly took over the narrator whenever a Treasure Goblin appears and urges the player to kill it while describing what they'll get for killing it, and congratulating them when the Goblin is dead.
----
Added DiffLines:
[[/folder]]
[[folder:The Rooster God]]
A golden and red rooster that appeared during the Year of the Rooster event. It demanded you gather enough of the correct tribute before the game started, and granted the first team to complete its task a step in the challenge to unlock the Lunar Rooster mount.
----
* CosmeticAward: The Lunar Rooster mount, which admittedly looks pretty damn cool.
* EasternZodiac: Representing the Rooster (naturally).
* GodNeedsPrayerBadly: He demands a specific tribute from a group of 4. Bringing him the wrong tribute will destroy it for no benefit, causing you to have to find it again if he asks for it.
* ThatOneSidequest: Originally, the Rooster only had a small chance to spawn and a fairly short window to complete the challenge. Mix in a race against another team, the very specific demands from the Rooster, the fact that it was pretty hard to figure out what was going on, the fact that everyone needed to work together, and the fact that it needed to be completed '''25''' times, and you have a nearly impossible event quest. It was so bad, Blizzard buffed it to appear in ''every single game'' shortly after the start of the event.
[[/folder]]
[[folder:Pachimari]]
A fictional character within the universe of Overwatch, Pachimari is a Japanese video game and anime mascot that appears as part of the Pachimari Mania! event. He's the first non-player character to have its own full set of smilies (unlocked via the aforementioned event).
----
* BreakoutCharacter: It started as an EasterEgg in Overwatch. Now, it has a whole event dedicated to it.
* CaptainErsatz: Of various uber-cute Japanese character good mascots.
* CosmeticAward: Four of them, as each stage of the event is finished. First is an emote set, then a banner, then a spray, and finally a portrait.
* {{Planimal}}: Part plant, part octopus.
[[folder:The Rooster God]]
A golden and red rooster that appeared during the Year of the Rooster event. It demanded you gather enough of the correct tribute before the game started, and granted the first team to complete its task a step in the challenge to unlock the Lunar Rooster mount.
----
* CosmeticAward: The Lunar Rooster mount, which admittedly looks pretty damn cool.
* EasternZodiac: Representing the Rooster (naturally).
* GodNeedsPrayerBadly: He demands a specific tribute from a group of 4. Bringing him the wrong tribute will destroy it for no benefit, causing you to have to find it again if he asks for it.
* ThatOneSidequest: Originally, the Rooster only had a small chance to spawn and a fairly short window to complete the challenge. Mix in a race against another team, the very specific demands from the Rooster, the fact that it was pretty hard to figure out what was going on, the fact that everyone needed to work together, and the fact that it needed to be completed '''25''' times, and you have a nearly impossible event quest. It was so bad, Blizzard buffed it to appear in ''every single game'' shortly after the start of the event.
[[/folder]]
[[folder:Pachimari]]
A fictional character within the universe of Overwatch, Pachimari is a Japanese video game and anime mascot that appears as part of the Pachimari Mania! event. He's the first non-player character to have its own full set of smilies (unlocked via the aforementioned event).
----
* BreakoutCharacter: It started as an EasterEgg in Overwatch. Now, it has a whole event dedicated to it.
* CaptainErsatz: Of various uber-cute Japanese character good mascots.
* CosmeticAward: Four of them, as each stage of the event is finished. First is an emote set, then a banner, then a spray, and finally a portrait.
* {{Planimal}}: Part plant, part octopus.
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* '''Heroes of the Storm Other Characters'''
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** Characters/HeroesOfTheStormWarcraftAssassins
** Characters/HeroesOfTheStormWarcraftWarriors
** Characters/HeroesOfTheStormWarcraftSupport
** Characters/HeroesOfTheStormWarcraftSpecialistMulticlass
** Characters/HeroesOfTheStormWarcraftWarriors
** Characters/HeroesOfTheStormWarcraftSupport
** Characters/HeroesOfTheStormWarcraftSpecialistMulticlass
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* Characters/HeroesOfTheStormOtherCharacters
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This page is for the other characters that don’t really fit with the rest. For the main character page, [[Characters/HeroesOfTheStorm see here]].
to:
This page is for the other characters that don’t really fit with the rest. For the main character page,
[[Characters/HeroesOfTheStormsee here]].
Main Character Page]]
* Characters/HeroesOfTheStormDiabloUniverse
* Characters/HeroesOfTheStormStarcraftUniverse
* Characters/HeroesOfTheStormWarcraftUniverse
* Characters/HeroesOfTheStormOverwatchUniverse
* Characters/HeroesOfTheStormOtherUniverses
* Characters/HeroesOfTheStormRealmLords
* Characters/HeroesOfTheStormOtherCharacters
----
[[Characters/HeroesOfTheStorm
* Characters/HeroesOfTheStormDiabloUniverse
* Characters/HeroesOfTheStormStarcraftUniverse
* Characters/HeroesOfTheStormWarcraftUniverse
* Characters/HeroesOfTheStormOverwatchUniverse
* Characters/HeroesOfTheStormOtherUniverses
* Characters/HeroesOfTheStormRealmLords
* Characters/HeroesOfTheStormOtherCharacters
----
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A mighty dragon warrior sealed within a statue at the centre of the Dragon Shire map The heroes can liberate him through activating the shrines and interacting with the Knight's statue in the middle of the battlefield, taking control of him temporarily.
to:
A mighty dragon warrior sealed within a statue at the centre of the Dragon Shire map map. The heroes can liberate him through by activating the shrines and interacting with the Knight's statue in the middle of the battlefield, taking control of him temporarily.
Changed line(s) 19 (click to see context) from:
* ChewingTheScenery: ''Chewing'' it? He '''devours''' it.
to:
* BreathWeapon: Standard-issue dragon fire.
* ChewingTheScenery: ''Chewing'' it? He '''devours'''it. it and then picks his teeth with the enemy team.
* DraconicHumanoid: He has a humanoid body shape with dragon features.
* ChewingTheScenery: ''Chewing'' it? He '''devours'''
* DraconicHumanoid: He has a humanoid body shape with dragon features.
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* GlassCannon: Compared to other big summonable help like the Garden Terror, the Dragon Knight is less than durable and will go down quicker. He makes it up with stronger blows with each hits.
to:
* GlassCannon: Compared to other big summonable help like the Garden Terror, the Dragon Knight is less than durable and will go down quicker. He makes up for it up with powerful damaging abilities, stronger blows with each hits.attacks, and a higher attack rate.
* TheJuggernaut: Hits quite hard, deals bonus damage to structures while taking reduced damage from them, easily shrugs off enemy disables, and can punt aside anyone who stands in his way. The only surefire way to stop this guy is to kill him, or at the very least make the player controlling him retreat.
* TheJuggernaut: Hits quite hard, deals bonus damage to structures while taking reduced damage from them, easily shrugs off enemy disables, and can punt aside anyone who stands in his way. The only surefire way to stop this guy is to kill him, or at the very least make the player controlling him retreat.
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* MegatonPunch: A Megaton ''ShieldBash'', to be precise.
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* ScreamingWarrior: In addition to having NoIndoorVoice, many of his lines are just inarticulate battle roars.
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Created this page due to main character page being too large.
Added DiffLines:
This page is for the other characters that don’t really fit with the rest. For the main character page, [[Characters/HeroesOfTheStorm see here]].
!!Other Characters
[[folder:Dragon Knight]]
->''"Your enemies '''shall fall!'''"''
A mighty dragon warrior sealed within a statue at the centre of the Dragon Shire map The heroes can liberate him through activating the shrines and interacting with the Knight's statue in the middle of the battlefield, taking control of him temporarily.
----
* AnAxeToGrind: He has a massive axe as his weapon.
* AndIMustScream: If his quotes are any indication, he's not a bit happy about the thought of going back to what we can only assume is a painful imprisonment.
* AxCrazy: After spending so long trapped inside a statue, he's developed a taste for destruction.
* BloodKnight: He revels in battle and is PISSED when he has to go back to the prison.
-->'''Dragon Knight:''' No! ''I AM NOT FINIIISHED!''\\
'''Dragon Knight:''' I shall NOT return to that PRISON! ''[[BigNo NNNOOOOOO!]]''
* ChewingTheScenery: ''Chewing'' it? He '''devours''' it.
* EnemyMine: He allies himself with the first team to let him out of his prison.
* FoeTossingCharge: He has the ability to charge at enemy heroes and send them flying.
-->'''Dragon Knight:''' Start ''running!''
* GlassCannon: Compared to other big summonable help like the Garden Terror, the Dragon Knight is less than durable and will go down quicker. He makes it up with stronger blows with each hits.
* KillItWithFire: [=AoE=] fire breath. Also, note his quotes below. ''Fire, cinder, ash, burn''.
* OurDragonsAreDifferent: He looks like a human-dragon hybrid, but it isn't stated whether he's the archetype of his kind in Dragon Shire or just one subcategory of dragon.
* PreAsskickingOneLiner: Delivers a ''glorious'' one whenever he's successfully released from his statue.
-->'''Dragon Knight:''' I shall reduce you to ''cinder!''\\
'''Dragon Knight:''' The fire ''cleanses!''\\
'''Dragon Knight:''' Your foes shall be ''ash!''\\
'''Dragon Knight:''' Let your enemies ''burn!''
** OhCrap: The general reaction of the team about to receive said asskicking.
* SealedBadassInACan
* ShieldBash: He carries a shield in his off-hand, but only uses it to [[PunchedAcrossTheRoom bash his enemies across the screen]].
* StrongerWithAge: The longer the match lasts, the more powerful he becomes each time he is released. While the first attack may only break one or two towers, if the game goes on long enough he can destroy a tower in two or three hits, making steamrolling all the way to the enemy core much easier.
* TakenForGranite: He was either turned into a statue or sealed inside it. Either way, he's very upset about being stuck inside it.
[[/folder]]
[[folder:Harrison Jones]]
The famed human archeologist and rival of Brann Bronzebeard, Harrison is renowned for his exploits in Zul'Aman, Grizzly Hills, and Uldum...although he's not quite at the same level of skill as Brann, having been shown up more than once.
Apparently, he was also sucked into the Nexus at some point, and from there decided to explore/plunder the world of Luxoria.
----
* AdventurerArchaeologist: Just like in Azeroth, he's exploring forgotten and dangerous ruins - in this case, the Sky Temple's well and the Spider Queen's ancient tomb.
* EasterEgg: Getting him to appear other than at the end of a match is this. You have to find the jeweled spider icon hanging on a wall and click on it repeatedly.
** The same also applies to the Sky Temple. Destroy the stone covering the well immediately south of the boss.
* OnceAnEpisode: Always rappels down a rope when you win, waving his hat in congratulations before leaving. If you're not paying attention, you may miss it.
* WallCrawl: Effortlessly climbs up a wall of the tomb, instead of just using the rope he rappelled down on.
* TheVoiceless: He never says anything, just grunts (while climbing up or down) or waves at you.
[[/folder]]
[[folder:Deckard Cain]]
The last of the Horadrim and a mainstay of the Diablo series, appearing in all 3 games, friendly to the heroes and always asking them to 'stay awhile and listen'. He doesn't physically appear in the game, but during the Eternal Conflict event, he briefly took over the narrator whenever a Treasure Goblin appears and urges the player to kill it while describing what they'll get for killing it, and congratulating them when the Goblin is dead.
----
* CoolOldGuy
* EasterEgg: He only 'appears' if there's a Treasure Goblin.
** In the Alpha build, he also appeared in one of Nazeebo's StopPokingMe quotes, asking him to 'stay awhile and listen', much to Nazeebo's dismay. (It was a joke about how his name sounds like "cane", which is what Nazeebo actually wanted) That quote was removed once the game hit beta.
* TheGhost: Does not appear in person.
* TheNarrator: He narrates the promotional video of Eternal Conflict and also becomes a temporary announcer if a Treasure Goblin appears.
* SubvertedCatchPhrase: One of his lines has him cutting off his own catch phrase to implore the players to kill the Treasure Goblin.
[[/folder]]
!!Other Characters
[[folder:Dragon Knight]]
->''"Your enemies '''shall fall!'''"''
A mighty dragon warrior sealed within a statue at the centre of the Dragon Shire map The heroes can liberate him through activating the shrines and interacting with the Knight's statue in the middle of the battlefield, taking control of him temporarily.
----
* AnAxeToGrind: He has a massive axe as his weapon.
* AndIMustScream: If his quotes are any indication, he's not a bit happy about the thought of going back to what we can only assume is a painful imprisonment.
* AxCrazy: After spending so long trapped inside a statue, he's developed a taste for destruction.
* BloodKnight: He revels in battle and is PISSED when he has to go back to the prison.
-->'''Dragon Knight:''' No! ''I AM NOT FINIIISHED!''\\
'''Dragon Knight:''' I shall NOT return to that PRISON! ''[[BigNo NNNOOOOOO!]]''
* ChewingTheScenery: ''Chewing'' it? He '''devours''' it.
* EnemyMine: He allies himself with the first team to let him out of his prison.
* FoeTossingCharge: He has the ability to charge at enemy heroes and send them flying.
-->'''Dragon Knight:''' Start ''running!''
* GlassCannon: Compared to other big summonable help like the Garden Terror, the Dragon Knight is less than durable and will go down quicker. He makes it up with stronger blows with each hits.
* KillItWithFire: [=AoE=] fire breath. Also, note his quotes below. ''Fire, cinder, ash, burn''.
* OurDragonsAreDifferent: He looks like a human-dragon hybrid, but it isn't stated whether he's the archetype of his kind in Dragon Shire or just one subcategory of dragon.
* PreAsskickingOneLiner: Delivers a ''glorious'' one whenever he's successfully released from his statue.
-->'''Dragon Knight:''' I shall reduce you to ''cinder!''\\
'''Dragon Knight:''' The fire ''cleanses!''\\
'''Dragon Knight:''' Your foes shall be ''ash!''\\
'''Dragon Knight:''' Let your enemies ''burn!''
** OhCrap: The general reaction of the team about to receive said asskicking.
* SealedBadassInACan
* ShieldBash: He carries a shield in his off-hand, but only uses it to [[PunchedAcrossTheRoom bash his enemies across the screen]].
* StrongerWithAge: The longer the match lasts, the more powerful he becomes each time he is released. While the first attack may only break one or two towers, if the game goes on long enough he can destroy a tower in two or three hits, making steamrolling all the way to the enemy core much easier.
* TakenForGranite: He was either turned into a statue or sealed inside it. Either way, he's very upset about being stuck inside it.
[[/folder]]
[[folder:Harrison Jones]]
The famed human archeologist and rival of Brann Bronzebeard, Harrison is renowned for his exploits in Zul'Aman, Grizzly Hills, and Uldum...although he's not quite at the same level of skill as Brann, having been shown up more than once.
Apparently, he was also sucked into the Nexus at some point, and from there decided to explore/plunder the world of Luxoria.
----
* AdventurerArchaeologist: Just like in Azeroth, he's exploring forgotten and dangerous ruins - in this case, the Sky Temple's well and the Spider Queen's ancient tomb.
* EasterEgg: Getting him to appear other than at the end of a match is this. You have to find the jeweled spider icon hanging on a wall and click on it repeatedly.
** The same also applies to the Sky Temple. Destroy the stone covering the well immediately south of the boss.
* OnceAnEpisode: Always rappels down a rope when you win, waving his hat in congratulations before leaving. If you're not paying attention, you may miss it.
* WallCrawl: Effortlessly climbs up a wall of the tomb, instead of just using the rope he rappelled down on.
* TheVoiceless: He never says anything, just grunts (while climbing up or down) or waves at you.
[[/folder]]
[[folder:Deckard Cain]]
The last of the Horadrim and a mainstay of the Diablo series, appearing in all 3 games, friendly to the heroes and always asking them to 'stay awhile and listen'. He doesn't physically appear in the game, but during the Eternal Conflict event, he briefly took over the narrator whenever a Treasure Goblin appears and urges the player to kill it while describing what they'll get for killing it, and congratulating them when the Goblin is dead.
----
* CoolOldGuy
* EasterEgg: He only 'appears' if there's a Treasure Goblin.
** In the Alpha build, he also appeared in one of Nazeebo's StopPokingMe quotes, asking him to 'stay awhile and listen', much to Nazeebo's dismay. (It was a joke about how his name sounds like "cane", which is what Nazeebo actually wanted) That quote was removed once the game hit beta.
* TheGhost: Does not appear in person.
* TheNarrator: He narrates the promotional video of Eternal Conflict and also becomes a temporary announcer if a Treasure Goblin appears.
* SubvertedCatchPhrase: One of his lines has him cutting off his own catch phrase to implore the players to kill the Treasure Goblin.
[[/folder]]