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* DifficultySpike: [[{{Pun}} Literally!]] The polar opposite of the Onyx Watch, they can easily [[FragileSpeedster outrun your ships]] and [[GlassCannon tear them to flotsam]] if you can't keep them at bay.
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* ActionGirl: Both the trading card art and diplomacy screen art show Rambot to in fact be an asian-looking woman wearing PoweredArmor


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* PoweredArmor: What the Rambot avatar is supposed to represent, going by the trading card and in-game art.

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* EverythingsBetterWithSpinning: Many of their vehicles use paddlewheels rather than propellers for propulsion.


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* SpectacularSpinning: Many of their vehicles use paddlewheels rather than propellers for propulsion.
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Up To Eleven is being dewicked.


* SpikesOfDoom: Their most distinctive aesthetic trait. They do not believe in curves (unless they are used to make buzzsaws). The ''Valkyrie'', ''Veles'', ''Wrecker'', and ''Zealot'' take this [[UpToEleven even further]]; [[TheSpiny every surface is covered by ramming spikes]], even parts that logically wouldn't make contact with other ships. Even their houses are covered in decorative spikes.

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* SpikesOfDoom: Their most distinctive aesthetic trait. They do not believe in curves (unless they are used to make buzzsaws). The ''Valkyrie'', ''Veles'', ''Wrecker'', and ''Zealot'' take this [[UpToEleven even further]]; further; [[TheSpiny every surface is covered by ramming spikes]], even parts that logically wouldn't make contact with other ships. Even their houses are covered in decorative spikes.
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Frickin' Laser Beams entry amended in accordance with this Trope Repair Shop Thread.


* FrickinLaserBeams: The Twin Guard is the first faction to take energy weapons seriously, although they don't use them nearly as much as the [[BeamSpam Lightning Hoods]].

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* FrickinLaserBeams: EnergyWeapon: The Twin Guard is the first faction to take energy weapons seriously, although they don't use them nearly as much as the [[BeamSpam Lightning Hoods]].
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** Although this does get [[Lampshading a nod]] in the description of the ''Megalodon'' mentioning "a guy in a robot suit" attacking the Steel Striders who deploy said vessel

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** Although this does get [[Lampshading [[LampshadeHanging a nod]] in the description of the ''Megalodon'' mentioning "a guy in a robot suit" attacking the Steel Striders who deploy said vesselvessel.



** The ''Megalodon'' and ''Thresher Shark'' both use science fiction designs with low silhouettes, the former being a super-battleship even bigger and more heavily armed than the ''Thyr'' and the latter a smaller ship with a pair of huge raliguns and a massive laser anti-munitions system and several missiles.

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** The ''Megalodon'' and ''Thresher Shark'' both use science fiction designs with low silhouettes, the former being a super-battleship even bigger and more heavily armed than the ''Thyr'' and the latter a smaller ship with a pair of huge raliguns and raliguns, a massive laser anti-munitions system system, and several missiles.
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** Although this does get [[Lampshading a nod]] in the description of the ''Megalodon'' mentioning "a guy in a robot suit" attacking the Steel Striders who deploy said vessel


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** The ''Megalodon'' and ''Thresher Shark'' both use science fiction designs with low silhouettes, the former being a super-battleship even bigger and more heavily armed than the ''Thyr'' and the latter a smaller ship with a pair of huge raliguns and a massive laser anti-munitions system and several missiles.
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The player can fit the From Nobody To Nightmare trope.

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* FromNobodyToNightmare: If the player knows what they're doing, it's easily possible to go from a lone person deserted by pirates to a warlord that's crushed every other faction on Neter and single-handedly driven back an alien invasion.
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* TheDreaded: Entering their territory, willingly or not, is suicidal, as they respond to any intruders with [[ThereIsNoKillLikeOverkill giant airships and equally giant guns]].

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* TheDreaded: Entering They're the most powerful faction native to Neter, and it shows. Their habit of threatening any and all trespassers on their territory, willingly or not, is suicidal, as they respond to any intruders territories with [[ThereIsNoKillLikeOverkill giant airships and equally giant guns]].guns terrified even the forming Steel Empire, and though they were caught off guard by the Scarlet Dawn's first assault and had to team up with the Steel Empire to drive them back, they were more than ready by the time the Scarlet Dawn came back and singlehandedly drove them into a stalemate. They would also have taken over the entire planet long ago if not for their constant intertribal conflicts.
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An updated modified the Steel Strider's Black Current sub with nukes.


* NukeEm: One of the few factions with nuclear missiles, launched from ''Polaris'' launch vehicles or stationary silos. [[AwesomeButImpractical Unfortunately, they're exclusively land-based, and they aren't actually missiles]][[note]]they're really missile-shaped kamikaze drones[[/note]], [[AwesomeButImpractical so they can be shot down by conventional anti-air weapons.]]

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* NukeEm: One of the few factions with nuclear missiles, launched from ''Polaris'' launch vehicles vehicles, ''Black Current'' missile submarines, or stationary silos. [[AwesomeButImpractical Unfortunately, they're exclusively land-based, and they aren't actually missiles]][[note]]they're really missile-shaped kamikaze drones[[/note]], [[AwesomeButImpractical so they can be shot down by conventional anti-air weapons.]]
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** Every single one of their land vehicles except for the ''Marabunta''.

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** Every single one of their land vehicles except for the ''Marabunta''.''Marabunta'', the cars accompanying it, and the cars accompanying larger mecha.
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** Every single one of their land vehicles except for the ''Marabunta''.

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* APirate400YearsTooLate: In addition to the ''Volley'' starting ship, capturing enough Deepwater Guard or Onyx Watch ships will likely turn the player into one of these.



* TheAestheticsOfTechnology: The Deepwater Guard is a ragtag band of seasteaders and pirates, and it shows. Most of their ships are made of unpainted wood with metal reinforcements, powered by sails, paddlewheels, propellers, or any combination of the three. They include everything from tiny go-fast boats like the ''Coyote'' or ''Javelin'', somewhat modern designs like the ''Pilferer'' and ''Ransack'', {{Franchise/Final Fantasy}}-style airships like the ''Atlas'' or ''Moray'', and just plain silly designs like the ''Patchwork'' (a bunch of other navies' scrap welded together) and the ''Cockatrice'' (a chicken-shaped airship).

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* TheAestheticsOfTechnology: The Deepwater Guard is a ragtag band of seasteaders and pirates, and it shows. Most of their ships are made of unpainted wood with metal reinforcements, powered by sails, paddlewheels, propellers, or any combination of the three. They include everything from tiny go-fast boats like the ''Coyote'' or ''Javelin'', somewhat modern designs like the ''Pilferer'' and ''Ransack'', {{Franchise/Final Fantasy}}-style airships like the ''Atlas'' or ''Moray'', and just plain silly designs like the ''Patchwork'' (a bunch of other navies' scrap welded together) and the ''Cockatrice'' (a chicken-shaped airship).



* ThoseMagnificentFlyingMachines: While they do have several conventional aircraft, others are just bizarre. The ''Monkey Barrel'' helicopter flies using a [[Creator/LeonardoDaVinci da-Vinci]]-like "air screw", the ''Cockatrice'' and ''Angry Chicken'' are chicken-themed airships, and the ''Casket Bolt'' and ''Coffin Nail'' "helicopters" are closer to low-altitude satellites than anything.

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* ThoseMagnificentFlyingMachines: While they do have several conventional aircraft, others are just bizarre. The ''Monkey Barrel'' helicopter flies using a [[Creator/LeonardoDaVinci da-Vinci]]-like {{Creator/LeonardoDaVinci}}-like "air screw", the ''Cockatrice'' and ''Angry Chicken'' are chicken-themed airships, and the ''Casket Bolt'' and ''Coffin Nail'' "helicopters" are closer to low-altitude satellites than anything.



* TheAestheticsOfTechnology: The Onyx Watch is cleanly divided into a "Trade Fleet" and "Combat Fleet". The Trade Fleet uses pre-industrial sailing ships loaded with small cannon, while the Combat Fleet uses ironclads with huge guns and castle-like turrets. Both of them generally avoid modern conveniences and focus on raw firepower and durability.

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* TheAestheticsOfTechnology: The Onyx Watch is cleanly divided into a "Trade Fleet" and "Combat Fleet". The Trade Fleet uses pre-industrial sailing ships loaded with small cannon, broadside cannons, while the Combat Fleet uses ironclads with huge guns and castle-like turrets. Both of them generally avoid modern conveniences and focus on raw firepower and durability.

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* BigBadassRig: The ''Desert Boa'' carries a pair of powerful guns in its trailer, and the truck itself has ramming spikes on the front bumper. Patch 1.96 added a much larger one, the ''Tremor'', which comes pre-packaged with several Copperhead motorcycles.

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* BigBadassRig: The ''Desert Boa'' carries a pair of powerful guns in its trailer, and the truck itself has ramming spikes on the front bumper. Patch 1.96 added a A much larger one, the ''Tremor'', which comes pre-packaged with several Copperhead ''Copperhead'' motorcycles.



* InstantAwesomeJustAddDragons: The ''Pendragon'' was a jet-powered dragon-shaped airship, complete with "[[BreathWeapon missile breath]]" and guns for talons. Sadly removed as of patch 1.96.



* TheAestheticsOfTechnology: The Deepwater Guard is a ragtag band of seasteaders and pirates, and it shows. Most of their ships are made of unpainted wood with metal reinforcements, powered by sails, paddlewheels, propellers, or any combination of the three. They include everything from tiny go-fast boats like the ''Coyote'' or ''Javelin'', somewhat modern designs like the ''Pilferer'' and ''Ransack'', Final Fantasy-style airships like the ''Atlas'' or ''Moray'', and just plain silly designs like the ''Patchwork'' (a bunch of other navies' scrap welded together) and the ''Cockatrice'' (a chicken-shaped airship).

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* TheAestheticsOfTechnology: The Deepwater Guard is a ragtag band of seasteaders and pirates, and it shows. Most of their ships are made of unpainted wood with metal reinforcements, powered by sails, paddlewheels, propellers, or any combination of the three. They include everything from tiny go-fast boats like the ''Coyote'' or ''Javelin'', somewhat modern designs like the ''Pilferer'' and ''Ransack'', Final Fantasy-style {{Franchise/Final Fantasy}}-style airships like the ''Atlas'' or ''Moray'', and just plain silly designs like the ''Patchwork'' (a bunch of other navies' scrap welded together) and the ''Cockatrice'' (a chicken-shaped airship).



* ThoseMagnificentFlyingMachines: While they do have several conventional aircraft, others are just bizarre. The ''Monkey Barrel'' helicopter flies using a da-Vinci-like "air screw", the ''Cockatrice'' and ''Pendragon'' are animal-themed airships, and the ''Casket Bolt'' and ''Coffin Nail'' "helicopters" are closer to low-altitude satellites than anything.

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* ThoseMagnificentFlyingMachines: While they do have several conventional aircraft, others are just bizarre. The ''Monkey Barrel'' helicopter flies using a da-Vinci-like [[Creator/LeonardoDaVinci da-Vinci]]-like "air screw", the ''Cockatrice'' and ''Pendragon'' ''Angry Chicken'' are animal-themed chicken-themed airships, and the ''Casket Bolt'' and ''Coffin Nail'' "helicopters" are closer to low-altitude satellites than anything.



* ComputerVirus: The Lightning Hoods' first great success againt the Twin Guard involved infecting the TG's Eros AI with a "Paylogen X Virus". It didn't outright kill her, but it did screw up her programming and turned her into the drone-spamming machine she is today.

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* ComputerVirus: The Lightning Hoods' first great success againt the Twin Guard involved infecting the TG's Eros AI with a "Paylogen X Virus". It didn't outright kill destroy her, but it did screw up her programming and turned her into the drone-spamming machine she is today.



* {{Expy}}: The ''Caspian'' is a laser-armed version of the [[https://en.wikipedia.org/wiki/Caspian_Sea_Monster Caspian Sea Monster]], an experimental Soviet ground-effect vehicle tested on the Caspian Sea during the Cold War.

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* {{Expy}}: The ''Caspian'' is a laser-armed version of the [[https://en.wikipedia.org/wiki/Caspian_Sea_Monster Caspian "Caspian Sea Monster]], Monster"]], an experimental Soviet ground-effect vehicle tested on the Caspian Sea during the Cold War.



* NukeEm: One of the few factions with nuclear missiles, launched from ''Polaris'' launch vehicles or stationary silos. [[AwesomeButImpractical (Un)fortunately, they're solely land-based, and they aren't actually missiles]][[note]]they're really missile-shaped kamikaze drones[[/note]], [[AwesomeButImpractical so they can be shot down by conventional anti-air weapons.]]

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* NukeEm: One of the few factions with nuclear missiles, launched from ''Polaris'' launch vehicles or stationary silos. [[AwesomeButImpractical (Un)fortunately, Unfortunately, they're solely exclusively land-based, and they aren't actually missiles]][[note]]they're really missile-shaped kamikaze drones[[/note]], [[AwesomeButImpractical so they can be shot down by conventional anti-air weapons.]]



* TheDreaded: Entering their territory, be it willingly or not, is considered outright suicidal, as they respond to ANY intruders with [[ThereIsNoKillLikeOverkill giant ships that carry equally giant guns.]]

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* TheDreaded: Entering their territory, be it willingly or not, is considered outright suicidal, as they respond to ANY any intruders with [[ThereIsNoKillLikeOverkill giant ships that carry airships and equally giant guns.]]guns]].

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Updated the Steel Striders a bit. More may come.


* AcePilot: They don't have the sheer aerial firepower of the Grey Talons or Scarlet Dawn, but their jet fighters, attack helicopters, and strategic bombers can handle just about anything. In addition, the ''Damascus'' offshore installation has a runway that spawns planes.

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* AcePilot: They don't have the sheer aerial firepower of the Grey Talons or Scarlet Dawn, but their jet fighters, attack helicopters, and strategic bombers can handle just about anything. In addition, They have plenty of launch options, such as aircraft carriers like the ''Annularis'', ''Trident'', and ''Whale Shark'', helipads on other ships, and the ''Damascus'' offshore installation has a runway that spawns planes.fortress.



* BoringButPractical: The Steel Striders aren't the types to spend taxpayer money on fancy lasers or giant airships when guns and missiles will do the job just as well. It doesn't help that the Lightning Hoods and their White Flayer allies sank or stole their most advanced technology.

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* BoringButPractical: The Steel Striders generally aren't the types to spend taxpayer money on fancy lasers or giant airships when guns and missiles will do the job just as well. It doesn't help that the Lightning Hoods and their White Flayer allies sank or stole their most advanced technology. They aren't total technophobes though; a few ships have small [[MagneticWeapons railguns]], the ''Mako'' fighter jet has wingtip lasers, and the ''Whale Shark'' aircraft carrier has a huge [[WaveMotionGun particle cannon turret]] at the bow.



* FutureCopter: With the [[LongList Cinder, Dromaeo, Hydra, Icarus, Manatee, and Reaper]], the Steel Striders actually have more [[FutureCopter Future Copters]] than conventional helicopters.

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* FutureCopter: With the [[LongList Cinder, Dromaeo, Hydra, Icarus, Manatee, and Reaper]], the Steel Striders actually have more [[FutureCopter Future Copters]] than conventional helicopters.


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* MacrossMissileMassacre: While the Steel Striders outfit many of their craft with missiles in keeping with their combined arms doctrine, their strategic bombers and missile submarines can blot out the sun with rockets and torpedoes.
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* TheDreaded: Entering their territory, be it willingly or not, is considered outright suicidal, as they respond to ANY intruders with [[ThereIsNoKillLikeOverkill giant ships that carry equally giant guns.]]
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* PointDefenseless: The Deepwater Guard's ships don't always have close-in weapons systems, and none of them have Laser Anti-Missile Systems, making them cripplingly weak to missile spam.

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* PointDefenseless: The Deepwater Guard's ships don't always have close-in weapons systems, and none few of them have Laser Anti-Missile Systems, making them cripplingly weak to missile spam.



* TheAestheticsOfTechnology: The Deepwater Guard is a ragtag band of seasteaders and pirates, and it shows. Most of their ships are made of unpainted wood with metal reinforcements, powered by sails, paddlewheels, propellers or any combination of the three. They include everything from tiny go-fast boats like the ''Coyote'' or ''Javelin'', somewhat modern designs like the ''Pilferer'' and ''Ransack'', Final Fantasy-style airships like the ''Atlas'' or ''Moray'', and just plain silly designs like the ''Patchwork'' (a bunch of other navies' scrap welded together) and the ''Cockatrice'' (a chicken-shaped airship).

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* TheAestheticsOfTechnology: The Deepwater Guard is a ragtag band of seasteaders and pirates, and it shows. Most of their ships are made of unpainted wood with metal reinforcements, powered by sails, paddlewheels, propellers propellers, or any combination of the three. They include everything from tiny go-fast boats like the ''Coyote'' or ''Javelin'', somewhat modern designs like the ''Pilferer'' and ''Ransack'', Final Fantasy-style airships like the ''Atlas'' or ''Moray'', and just plain silly designs like the ''Patchwork'' (a bunch of other navies' scrap welded together) and the ''Cockatrice'' (a chicken-shaped airship).



* WoodenShipsAndIronMen: The Trade Fleet sub-faction has this doctrine and aesthetic, with sailing ships of all rates armed with numerous small cannon. They are faster and more fuel-efficient than the Combat Fleet, at the expense of armor and firepower.

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* WoodenShipsAndIronMen: The Trade Fleet sub-faction has this doctrine and aesthetic, with sailing ships of all rates armed with numerous small cannon. They are faster and more fuel-efficient than the Combat Fleet, at the expense of armor and single-shot firepower.



** However, Eros didn't take the Lightning Hood's virus too well, and began [[AIIsACrapshoot cranking out aggressive micro drones far beyond established protocols]].

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** However, Eros didn't take the Lightning Hood's Hoods' virus too well, and began [[AIIsACrapshoot cranking out aggressive micro drones far beyond established protocols]].



* HumongousMecha: The ''Greataxe'', ''Hobgoblin'', and ''Extinction'' are bizarre flying mecha that defy all other description.

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* HumongousMecha: The ''Greataxe'', ''Hobgoblin'', and ''Extinction'' are bizarre flying mecha machines that defy all other description.



** When they first came to Neter, they greatly underestimated the planet's weather and terrain, causing them to lose some of their colony ships in the atmosphere.
** When they finally landed a century or so before the events of the main game, the Steel Striders[[note]]then still the Steel Empire[[/note]] and the Grey Talons fended them off, albeit after 50 years of war.

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** When they first came to Neter, they greatly underestimated the planet's weather and terrain, causing them to lose some of their colony ships in the atmosphere.
** When they finally landed a century or so before the events of the main game, the Steel Striders[[note]]then still the Steel Empire[[/note]] and the Grey Talons fended them off, albeit off after 50 years of war.
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* KillSat: The ''Archangel'' is armed with a [[MeaningfulName "halo"]] of [[MacrossMissileMassacre missiles]], the ''[[FunWithAcronyms OCPLAC]]''[[note]]Orbital Chemically-Powered Linear Accelerator Cannon[[/note]] has a [[MagneticWeapons railgun]], and the ''Palladium'' carries [[BeamSpam several]] [[WaveMotionGun powerful lasers]].

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* KillSat: The ''Archangel'' is armed with a [[MeaningfulName "halo"]] of [[MacrossMissileMassacre missiles]], the ''[[FunWithAcronyms OCPLAC]]''[[note]]Orbital ''OCPLAC''[[note]]Orbital Chemically-Powered Linear Accelerator Cannon[[/note]] has a [[MagneticWeapons railgun]], and the ''Palladium'' carries [[BeamSpam several]] [[WaveMotionGun powerful lasers]].
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* CorruptChurch: Not only is the Church of the Flayed God a ReligionOfEvil, it's also crooked. Its priests are mostly in it for the power and plunder, and let the fanatics do they dirty work while they reap the benefits.

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* CorruptChurch: Not only is the Church of the Flayed God a ReligionOfEvil, it's also crooked. Its priests are mostly in it for the power and plunder, and let the fanatics do they the dirty work while they the clergy reap the benefits.

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Finally added the Scarlet Dawn, as well as some general updates.


* BigBadassRig: Oddly enough, they have one in their arsenal, called the Desert Boa. The trailer carries a pair of powerful guns, and the truck itself has ramming spikes on the front bumper.
* CoolBike: The Copperhead is another oddity in their land "fleet". It has an uncanny resemblance to the [[VideoGame/MachRider Mach Bike]].

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* BigBadassRig: Oddly enough, they have one in their arsenal, called the Desert Boa. The trailer ''Desert Boa'' carries a pair of powerful guns, guns in its trailer, and the truck itself has ramming spikes on the front bumper.
bumper. Patch 1.96 added a much larger one, the ''Tremor'', which comes pre-packaged with several Copperhead motorcycles.
* CoolBike: The Copperhead ''Copperhead'' is another oddity in their land "fleet". It has an uncanny resemblance to the [[VideoGame/MachRider Mach Bike]].Bike]].
* CoolAirship: Probably second only to the Grey Talons in terms of airships, thanks to the [[SkyPirates Mad Skylord Sven Kno]]. Standouts include the ''Atlas'', ''Barracuda'', and ''Moray'', and ''Simoon''.



* InstantAwesomeJustAddDragons: The ''Pendragon'' is a jet-powered dragon-shaped airship, complete with "[[BreathWeapon missile breath]]" and guns for talons.

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* InstantAwesomeJustAddDragons: The ''Pendragon'' is was a jet-powered dragon-shaped airship, complete with "[[BreathWeapon missile breath]]" and guns for talons.talons. Sadly removed as of patch 1.96.



* PointDefenseless: The Deepwater Guard's ships don't always have close-in weapons systems, and none of them have Laser Anti-Munition Systems, making them cripplingly weak to missile spam.
* SkyPirates: Someone's got to build and use all those airships, after all. The Mad Skylord Sveno is particularly infamous for his air force.

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* PointDefenseless: The Deepwater Guard's ships don't always have close-in weapons systems, and none of them have Laser Anti-Munition Anti-Missile Systems, making them cripplingly weak to missile spam.
* SkyPirates: Someone's got to build and use all those airships, after all. The Mad Skylord Sveno Sven Kno is particularly infamous for his air force.



* CripplingOverspecialization: They almost exclusively use surface ships with [[{{BFG}} big guns]], [[MoreDakka lots of guns]], or [[BreadEggsBreadedEggs lots of big guns]]. They rarely use missiles, they only have one aircraft (the Eyrie airship), and they don't believe in submarines or helicopters.
* FixedForwardFacingWeapon: The ''Catapult'' mounts a disproportionately large four-barreled CRAM cannon, but can't aim it horizontally without turning the entire ship around.

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* CripplingOverspecialization: They almost exclusively use surface ships with [[{{BFG}} big guns]], [[MoreDakka lots of guns]], or [[BreadEggsBreadedEggs lots of big guns]]. They rarely use missiles, they only have one aircraft (the Eyrie ''Eyrie'' airship), and they don't believe in submarines or helicopters.
* FixedForwardFacingWeapon: The ''Catapult'' mounts a disproportionately large an enormous four-barreled CRAM cannon, but can't aim it horizontally without turning the entire ship around.



* MilitaryMashupMachine: Almost all of their "tanks" are colossal land battleships.



* HumanSacrifice: What else would buildings like the Grinder, Sacrificer, and Sinners' Pit be used for? The ''Charon'' also has a sacrificial grinder at the stern.

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* HumanSacrifice: What else would buildings like the Grinder, Sacrificer, and Sinners' Pit be used for? The For extra blood in the water, the ''Charon'' also has a sacrificial grinder at the stern.



* NukeEm: One of the few factions with nuclear missiles. [[AwesomeButImpractical (Un)fortunately, they're on land-based installations, and they aren't actually missiles]][[note]]they're really missile-shaped kamikaze drones[[/note]], [[AwesomeButImpractical so they can be shot down by conventional anti-air weapons.]]

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* NukeEm: One of the few factions with nuclear missiles. missiles, launched from ''Polaris'' launch vehicles or stationary silos. [[AwesomeButImpractical (Un)fortunately, they're on land-based installations, solely land-based, and they aren't actually missiles]][[note]]they're really missile-shaped kamikaze drones[[/note]], [[AwesomeButImpractical so they can be shot down by conventional anti-air weapons.]]



* DeathFromAbove: Their M.O, with enormous guns, missile volleys, and whatever they can fit on their flying war machines. You'll need some powerful AntiAir weapons to even touch them.

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* DeathFromAbove: Their M.O, with enormous guns, missile volleys, and whatever else they can fit on their flying war machines. You'll need some powerful AntiAir weapons to even touch them.



The remnants of a militaristic alien civilization that attempted to colonize Neter.

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The remnants descendants of a militaristic an alien civilization that attempted is attempting to colonize Neter.conquer Neter.

* DropPod: The OLSC[[note]]Orbital Laser Support Canister[[/note]] is a special defense craft that drops from the sky, then floats on the surface as a stationary laser turret.
* EasilyThwartedAlienInvasion: Despite their menace, the Scarlet Dawn's history on Neter has been less than successful.
** When they first came to Neter, they greatly underestimated the planet's weather and terrain, causing them to lose some of their colony ships in the atmosphere.
** When they finally landed a century or so before the events of the main game, the Steel Striders[[note]]then still the Steel Empire[[/note]] and the Grey Talons fended them off, albeit after 50 years of war.
** 55 years later, their next big push was foiled by a ''[[SpannerInTheWorks seagull]]''. Specifically, a seagull that got [[TurbineBlender sucked into the turbine]] of the ''Eros'' constructor ship, causing a chain of DisasterDominoes that eventually formed the Twin Guard.
** Their most recent attack, initiated 5 years before the main campaign, finally managed to take much of the Steel Striders' territory...only to be repulsed by the Grey Talons and forced into a stalemate.
* GreaterScopeVillain: Exactly how evil they are is up for debate, but their invasion lead to the breakup of the Steel Empire and the formation of the Twin Guard, setting up the present day's state of affairs.
* HoverTank: Like the Grey Talons, they don't have any actual watercraft, instead opting for hovercraft that float just above the surface using what appears to be AntiGravity technology [[GameplayAndStorySegregation (in-game, they use internal propellers)]]
* KillSat: The ''Archangel'' is armed with a [[MeaningfulName "halo"]] of [[MacrossMissileMassacre missiles]], the ''[[FunWithAcronyms OCPLAC]]''[[note]]Orbital Chemically-Powered Linear Accelerator Cannon[[/note]] has a [[MagneticWeapons railgun]], and the ''Palladium'' carries [[BeamSpam several]] [[WaveMotionGun powerful lasers]].
* LightningBruiser: The Scarlet Dawn's space-based fleet flies fast and hits hard. Exactly how fast and how hard depends on the craft, but they're guaranteed to put up a fight no matter what.
* SendInTheClones: Most of the faction's pilots and marines are clones, cranked out in the thousands daily...[[GameplayAndStorySegregation but, like the rest of the game's fluff, none of them are ever seen in person]].
* SpaceFighter: Many of the Scarlet Dawn's smaller aircraft started out as these and were converted to atmospheric craft. Others, like the ''Specter'', don't work in atmosphere at all.
* TheAestheticsOfTechnology: Fittingly for the ''de facto'' final faction, the Scarlet Dawn combines the best aspects of the game's most powerful factions, like the Grey Talons' airships, the Lightning Hoods' sleek aerodynamic hulls and beam weapons, and the Twin Guard's artistic tracery, all with a menacing RedAndBlackAndEvilAllOver color scheme.
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** The ''Norge'' is an all-gun [[WorldWar2 World War II]]-style battleship.

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** The ''Norge'' is an all-gun [[WorldWar2 World War II]]-style UsefulNotes/WorldWarII-style battleship.
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* InstantAwesomeJustAddDragons: The Pendragon is a jet-powered dragon-shaped airship, complete with "[[BreathWeapon missile breath]]" and guns for talons.

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* InstantAwesomeJustAddDragons: The Pendragon ''Pendragon'' is a jet-powered dragon-shaped airship, complete with "[[BreathWeapon missile breath]]" and guns for talons.



* InstantAIJustAddWater: Eros gained self-awareness after its AI core was damaged by "lithobraking" (crashing) due to a [[TurbineBleander seagull stuck in its main turbine]].
* KillSat: The Seraph is an odd example. It's composed of six gun pods orbiting a central command pod, and while it doesn't fly high enough to qualify as a full-blown satellite, it fulfills the same "untouchable artillery" role.

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* InstantAIJustAddWater: Eros gained self-awareness after its AI core was damaged by "lithobraking" (crashing) due to a [[TurbineBleander [[TurbineBlender seagull stuck in its main turbine]].
* KillSat: The Seraph ''Seraph'' is an odd example. It's composed of six gun pods orbiting a central command pod, and while it doesn't fly high enough to qualify as a full-blown satellite, it fulfills the same "untouchable artillery" role.

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Fixed a few linking mistakes


* GrewBeyondTheirProgramming: Eros was initially designed as an automated factory ship. Not only did she become sapient due to broken code (and a clumsy crash landing), she also communicated with the other factory ship, Thanatos, and inspired it to become self-aware as well.

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* GrewBeyondTheirProgramming: Eros was initially designed as an automated factory ship. Not only did she it become sapient due to broken code (and a clumsy crash landing), she ''she'' also communicated with the other factory ship, Thanatos, and inspired it to become self-aware as well.



* InstantAIJustAddWater: Eros gained self-awareness after its AI core was damaged by "lithobraking" (crashing) due to a seagull stuck in its main turbine.

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* InstantAIJustAddWater: Eros gained self-awareness after its AI core was damaged by "lithobraking" (crashing) due to a [[TurbineBleander seagull stuck in its main turbine.turbine]].



* MacrossMissileMassacre: The aquatic ''Wasp Nest'' and flying ''Hornet Nest'' are armed with large missile arrays, and they are spawned from the ''Nest of Bees'' and ''Swarm of Bees'' motherships (which are themselves armed with missiles). Hope you have Laser Anti-Munition Systems handy!

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* MacrossMissileMassacre: The aquatic ''Wasp Nest'' and flying ''Hornet Nest'' are armed with large missile arrays, and they are spawned from the ''Nest of Bees'' and ''Swarm of Bees'' motherships (which are themselves armed with missiles). Hope you have Laser Anti-Munition Anti-Missile Systems handy!



* CorruptCorporateExecutive: Inara Ventarius, head of the Ouroborus Defense Group, is Doge[[note]]an Italian term comparable to "duke"[[/note]] of the Magistrate and the Lightning Hoods' ''de facto'' leader.

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* CorruptCorporateExecutive: Inara Ventarius, head of the Ouroborus Defense Group, is Doge[[note]]an doge[[note]]an Italian term comparable to "duke"[[/note]] of the Magistrate and the Lightning Hoods' ''de facto'' leader.



* Expy: The [[https://en.wikipedia.org/wiki/Lockheed_Martin_F-22_Raptor Raptor]] fighter and [[https://en.wikipedia.org/wiki/Northrop_Grumman_B-2_Spirit Spirit]] stealth bomber are near-carbon copies of their real-world counterparts, and the Iceberg Logistics Hub bears an uncanny resemblance to the Allied Nations' Shipyard in ''VideoGame/CommandAndConquerRedAlert3''.
* FutureCopter: With the [[LongList Cinder, Dromaeo, Hydra, Icarus, Manatee, and Reaper]], the Steel Striders actually have more [[FutureCopter FutureCopters]] than conventional helicopters.

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* Expy: {{Expy}}: The [[https://en.wikipedia.org/wiki/Lockheed_Martin_F-22_Raptor Raptor]] fighter and [[https://en.wikipedia.org/wiki/Northrop_Grumman_B-2_Spirit Spirit]] stealth bomber are near-carbon copies of their real-world counterparts, and the Iceberg Logistics Hub bears an uncanny resemblance to the Allied Nations' Shipyard in ''VideoGame/CommandAndConquerRedAlert3''.
* FutureCopter: With the [[LongList Cinder, Dromaeo, Hydra, Icarus, Manatee, and Reaper]], the Steel Striders actually have more [[FutureCopter FutureCopters]] Future Copters]] than conventional helicopters.



* NukeEm: One of the few factions with nuclear missiles. [[AwesomeButImpractical (Un)fortunately, they're on land-based installations, and they aren't actually missiles]][[note]]actually missile-shaped kamikaze drones[[/note]],[[AwesomeButImpractical so they can be shot down by conventional anti-air weapons.]]

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* NukeEm: One of the few factions with nuclear missiles. [[AwesomeButImpractical (Un)fortunately, they're on land-based installations, and they aren't actually missiles]][[note]]actually missiles]][[note]]they're really missile-shaped kamikaze drones[[/note]],[[AwesomeButImpractical drones[[/note]], [[AwesomeButImpractical so they can be shot down by conventional anti-air weapons.]]



* DeathFromAbove: Their M.O, with enormous guns, missile volleys, and whatever they can fit on their flying war machines. You'll need some truly powerful AntiAir weapons to even touch them.

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* DeathFromAbove: Their M.O, with enormous guns, missile volleys, and whatever they can fit on their flying war machines. You'll need some truly powerful AntiAir weapons to even touch them.


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* HumongousMecha: The ''Greataxe'', ''Hobgoblin'', and ''Extinction'' are bizarre flying mecha that defy all other description.
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None


* AcePilot: They don't have the sheer aerial firepower of the Grey Talons or Scarlet Dawn, but their jet fighters, attack helicopters, and strategic bombers can handle just about anything. In addition, the Damascus offshore installation has a runway that spawns planes.
* TheAlcatraz: Limbo is an offshore "long-term detention facility" with four [[MagneticWeapons railguns]] on the roof and sentry guns on the inside. There are no visible inmates, but then again there are no visible people in the game at all.

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* AcePilot: They don't have the sheer aerial firepower of the Grey Talons or Scarlet Dawn, but their jet fighters, attack helicopters, and strategic bombers can handle just about anything. In addition, the Damascus ''Damascus'' offshore installation has a runway that spawns planes.
* TheAlcatraz: Limbo ''Limbo'' is an offshore "long-term detention facility" with four [[MagneticWeapons railguns]] on the roof and sentry guns on the inside. There are no visible inmates, but then again there are no visible people in the game at all.



* [[FloatingContinent FloatingCity]]: The Grey Talons spend their entire lives in the sky, with their houses and hydroponic gardens held aloft by turbines.

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* [[FloatingContinent FloatingCity]]: Floating City]]: The Grey Talons spend their entire lives in the sky, with their houses and hydroponic gardens held aloft by turbines.
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Added character tropes for the various factions up to the Scarlet Dawn.

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*APirate400YearsTooLate: While most of their population is made of poor saps that just make their living off the sea, their "higher-ups" are all pirates of one breed or another.
*AirborneAircraftCarrier: The ''Falkenheim'' zeppelin carries a pair of propeller planes in its interior, and the ''Barracuda'' surrounds itself with mini-jet fighters. Unfortunately, ArtificialStupidity prevents the ''Barracuda'' from making full use of its aircraft.
*BigBadassRig: Oddly enough, they have one in their arsenal, called the Desert Boa. The trailer carries a pair of powerful guns, and the truck itself has ramming spikes on the front bumper.
*CoolBike: The Copperhead is another oddity in their land "fleet". It has an uncanny resemblance to the [[VideoGame/MachRider Mach Bike]].
*EverythingsBetterWithSpinning: Many of their vehicles use paddlewheels rather than propellers for propulsion.
*InstantAwesomeJustAddDragons: The Pendragon is a jet-powered dragon-shaped airship, complete with "[[BreathWeapon missile breath]]" and guns for talons.
*LuckilyMyShieldWillProtectMe: The ''Riverhome'' has a swiveling metal shield at the bow with small cannons embedded in it. Unfortunately, the rest of the ship is made of wood.
*PointDefenseless: The Deepwater Guard's ships don't always have close-in weapons systems, and none of them have Laser Anti-Munition Systems, making them cripplingly weak to missile spam.
*SkyPirates: Someone's got to build and use all those airships, after all. The Mad Skylord Sveno is particularly infamous for his air force.
*StarterVillain: While not quite evil, they're the first enemy you'll face, and subsequent enemies are much more dangerous.
*TheAestheticsOfTechnology: The Deepwater Guard is a ragtag band of seasteaders and pirates, and it shows. Most of their ships are made of unpainted wood with metal reinforcements, powered by sails, paddlewheels, propellers or any combination of the three. They include everything from tiny go-fast boats like the ''Coyote'' or ''Javelin'', somewhat modern designs like the ''Pilferer'' and ''Ransack'', Final Fantasy-style airships like the ''Atlas'' or ''Moray'', and just plain silly designs like the ''Patchwork'' (a bunch of other navies' scrap welded together) and the ''Cockatrice'' (a chicken-shaped airship).
*TheGoomba: The Deepwater Guard has plenty of these, like the ''Antlion'', ''Rat'', and ''Urchin''. One good shot will do them in.
*ThoseMagnificentFlyingMachines: While they do have several conventional aircraft, others are just bizarre. The ''Monkey Barrel'' helicopter flies using a da-Vinci-like "air screw", the ''Cockatrice'' and ''Pendragon'' are animal-themed airships, and the ''Casket Bolt'' and ''Coffin Nail'' "helicopters" are closer to low-altitude satellites than anything.


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*{{BFG}}: The Combat Fleet's M.O. Even relatively small ships like the ''Culverin'' carry disproportionately large guns.
*CripplingOverspecialization: They almost exclusively use surface ships with [[{{BFG}} big guns]], [[MoreDakka lots of guns]], or [[BreadEggsBreadedEggs lots of big guns]]. They rarely use missiles, they only have one aircraft (the Eyrie airship), and they don't believe in submarines or helicopters.
*FixedForwardFacingWeapon: The ''Catapult'' mounts a disproportionately large four-barreled CRAM cannon, but can't aim it horizontally without turning the entire ship around.
*GrimUpNorth: Their home of Cold Loch is an icy wasteland with vicious winter weather. In fact, the harsh weather is part of the reason they fortify the hell out of their ships and avoid aircraft.
*MoreDakka: The Combat Fleet generally uses gatling guns for this, while the Trade Fleet uses the "lots of guns firing at once" variety. Trade Fleet ships like the ''Constitution'' and ''Huskarl'' have broadsides mounting up to three decks of guns; flanking them will leave you with a face full of cannonballs.
*MightyGlacier: The Onyx Watch Combat Fleet is not built for speed, but its metal armor and huge cannons can put huge holes in ill-prepared ships. If you haven't invested in armor-piercing weapons, you're not going to get very far.
*ProudMerchantRace: The Onyx Watch takes great pride in their trading fleet and craftsmanship (they're known as "the Gunsmiths", after all), and they're ruled by a council of their best craftsmen-merchants. They're also particularly keen on the petroleum industry, mostly to fuel their enormous castle ships.
*TheAestheticsOfTechnology: The Onyx Watch is cleanly divided into a "Trade Fleet" and "Combat Fleet". The Trade Fleet uses pre-industrial sailing ships loaded with small cannon, while the Combat Fleet uses ironclads with huge guns and castle-like turrets. Both of them generally avoid modern conveniences and focus on raw firepower and durability.
*WoodenShipsAndIronMen: The Trade Fleet sub-faction has this doctrine and aesthetic, with sailing ships of all rates armed with numerous small cannon. They are faster and more fuel-efficient than the Combat Fleet, at the expense of armor and firepower.


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*CorruptChurch: Not only is the Church of the Flayed God a ReligionOfEvil, it's also crooked. Its priests are mostly in it for the power and plunder, and let the fanatics do they dirty work while they reap the benefits.
*DeadlyDisc: The ''Buzzsaw'' has two enormous circular saw blades at the bow, and several other ships mount smaller ones elsewhere on the hull. The ''Condemned'' tank and ''Uropygi'' ship have "Deadly Drums" instead.
*DifficultySpike: [[{{Pun}} Literally!]] The polar opposite of the Onyx Watch, they can easily [[FragileSpeedster outrun your ships]] and [[GlassCannon tear them to flotsam]] if you can't keep them at bay.
*FlayedAlive: The White Flayers got their name for a reason. Fortunately, you don't get to see it "in action", mostly because their are no visible people (save for you) at all.
*GameplayAndStorySegregation: Scary as they look, the "sacrificial grinders" are harmless to you. The ramming spikes and giant sawblades, on the other hand...
*HumanSacrifice: What else would buildings like the Grinder, Sacrificer, and Sinners' Pit be used for? The ''Charon'' also has a sacrificial grinder at the stern.
*MonowheelMayhem: The ''Wrecker'' is a bizarre flying example. For all intents and purposes, it's a flying circular saw, with the "monowheel" as the blade. And, of course, it's [[TheSpiny completely covered in spikes]].
*NamesToRunAwayFromReallyFast: While all the factions have scary-sounding ships, the White Flayers elevate this to a dark art. ''Basher'', ''Condemned'', ''Desecrator'', ''The Flayed Soul'', ''Marrow Pulper''...
*OffscreenVillainy: While the White Flayers are said to commit all manners of atrocities in the name of their Flayed God, you never see their members or rituals in person. Like every other faction in the game, you only see their vehicles and structures, but their menacing appearances and equipment leave little to the imagination.
*RammingAlwaysWorks: The White Flayers' chief naval doctrine. Almost all of their ships have ramming spikes somewhere, and even some of their airplanes can get stabby if need be.
*ReligionOfEvil: Why do they tear ships apart with buzzsaws, flay and sacrifice innocent people, and plunder the hell out of everything? For the glory of the Flayed God, of course!
*SpikesOfDoom: Their most distinctive aesthetic trait. They do not believe in curves (unless they are used to make buzzsaws). The ''Valkyrie'', ''Veles'', ''Wrecker'', and ''Zealot'' take this [[UpToEleven even further]]; [[TheSpiny every surface is covered by ramming spikes]], even parts that logically wouldn't make contact with other ships. Even their houses are covered in decorative spikes.
*TheAestheticsOfTechnology: With their [[SpikesOfDoom spikes]], [[CloseRangeCombatant whirling melee weapons]], [[DepartmentOfRedundancyDepartment spikes]], [[HumanSacrifice sacrificial grinders]], and [[RuleOfThree spikes]], the White Flayers wouldn't be out of place in ''TabletopGame/Warhammer40000''. Even their paint scheme reflects their beliefs: their fleet colors are white and black with red trim, giving them a menacing "bloodspattered" look.


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*ArchEnemy: While they always hated their Scarlet Dawn creators, they developed an even deeper hatred for the Lightning Hoods for infecting Eros with a virus and raiding their factories.
*AttackDrone: In spades. They have an unmanned vehicle for just about every situation, and their larger ships can spawn them ''[[NotPlayingFairWithResources ad infinitum]]''.
** Even their mechs work this way; the mech's body is actually a drone docked to the mech's base (the real "mothership"). If the upper half is destroyed, the lower half can just make a new one.
*BenevolentAI: Killer AttackDrones and HumongousMecha aside, Eros and Thanatos were surprisingly friendly with their allies in the Steel Striders.
**However, Eros didn't take the Lightning Hood's virus too well, and began [[AIIsACrapshoot cranking out aggressive micro drones far beyond established protocols]].
*FrickinLaserBeams: The Twin Guard is the first faction to take energy weapons seriously, although they don't use them nearly as much as the [[BeamSpam Lightning Hoods]].
*GrewBeyondTheirProgramming: Eros was initially designed as an automated factory ship. Not only did she become sapient due to broken code (and a clumsy crash landing), she also communicated with the other factory ship, Thanatos, and inspired it to become self-aware as well.
*HumongousMecha: Their other defining trait aside from their bot-spawning motherships. Mechs like the ''Titan'' and ''Juggernaut'' are the vanguards of the fleet, providing fire support and "meat" to protect the ships and their fragile spawn.
*InstantAIJustAddWater: Eros gained self-awareness after its AI core was damaged by "lithobraking" (crashing) due to a seagull stuck in its main turbine.
*KillSat: The Seraph is an odd example. It's composed of six gun pods orbiting a central command pod, and while it doesn't fly high enough to qualify as a full-blown satellite, it fulfills the same "untouchable artillery" role.
*MacrossMissileMassacre: The aquatic ''Wasp Nest'' and flying ''Hornet Nest'' are armed with large missile arrays, and they are spawned from the ''Nest of Bees'' and ''Swarm of Bees'' motherships (which are themselves armed with missiles). Hope you have Laser Anti-Munition Systems handy!
*MeaningfulName: The Twin Guard's titular "twins", Eros and Thanatos, were the personifications of love and death in Greek mythology. Eros and Thanatos were brothers, and their relationship is reflected in the Twin Guard's manufacturers and capital ships.
*MookMaker: Even relatively small boats like the ''Beggetor'' have some kind of vehicle sub-assembler. Fortunately, they can't self-replicate; they can only make small drones.
*RoboFamily: An odd example in that Eros became sentient first and uplifted Thanatos to self-awareness (like a mother), but the two regard each other as [[BrotherSisterTeam brother and sister]].
*TheAestheticsOfTechnology: Despite their humble robotic origins, the Twin Guard's design philosophy is surprisingly artistic, with a white and gold color scheme, metal tracery, and other BlingOfWar. Their sub-drones, on the other hand, are pretty much [[BoringButPractical floating/swimming guns or missile launchers]] with few adornments.
*TurnedAgainstTheirMasters: The Twin Guard was originally developed by the [[AlienInvasion Scarlet Dawn]] to provide infrastructure for subsequent colonization, but went rogue and allied themselves with Neter's government.
*WeHaveReserves: While they have firepower to spare, they prefer to let their expendable drones draw enemy fire and harass the enemy before going in for the kill.


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*BeamSpam: They use lasers as often as other factions use guns, i.e., all the time. When they do use "regular" guns, they opt for [[MagneticWeapons railguns]].
*ComputerVirus: The Lightning Hoods' first great success againt the Twin Guard involved infecting the TG's Eros AI with a "Paylogen X Virus". It didn't outright kill her, but it did screw up her programming and turned her into the drone-spamming machine she is today.
*CorruptCorporateExecutive: Inara Ventarius, head of the Ouroborus Defense Group, is Doge[[note]]an Italian term comparable to "duke"[[/note]] of the Magistrate and the Lightning Hoods' ''de facto'' leader.
*{{Expy}}: The ''Caspian'' is a laser-armed version of the [[https://en.wikipedia.org/wiki/Caspian_Sea_Monster Caspian Sea Monster]], an experimental Soviet ground-effect vehicle tested on the Caspian Sea during the Cold War.
*FuturisticPyramid: Most of their installations are pyramidal in shape, and they are the second-most technologically advanced faction (second to the Scarlet Dawn).
*LightningBruiser: Thanks to their jet-propelled ships, hydrofoils, and big honking laser guns, they can easily outrun what they can't outgun, and at least attempt to outgun what they can't outrun. They also have decent defenses thanks to their shields and all-metal construction (although by the time you face them that shouldn't make much of a difference).
*MegaCity: The Lightning Hoods apparently live in these, but due to [[GameplayandStorySegregation gameplay limitations]] they only have individual skyscrapers.
*OneNationUnderCopyright: The Lightning Hoods are an oligopoly[[note]]market dominated by a few powerful sellers[[/note]] ruled by various [[MegaCorp MegaCorps]], with the owners forming a "government" called the Magistrate.
*TheAestheticsOfTechnology: The Lightning Hoods fancy themselves the future of Neter, and their designs are suitably futuristic. Sleek angles, contrasting shades of green and black, and energy weapons everywhere give them a distinct RaygunGothic style.


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*AcePilot: They don't have the sheer aerial firepower of the Grey Talons or Scarlet Dawn, but their jet fighters, attack helicopters, and strategic bombers can handle just about anything. In addition, the Damascus offshore installation has a runway that spawns planes.
*TheAlcatraz: Limbo is an offshore "long-term detention facility" with four [[MagneticWeapons railguns]] on the roof and sentry guns on the inside. There are no visible inmates, but then again there are no visible people in the game at all.
*BoringButPractical: The Steel Striders aren't the types to spend taxpayer money on fancy lasers or giant airships when guns and missiles will do the job just as well. It doesn't help that the Lightning Hoods and their White Flayer allies sank or stole their most advanced technology.
*Expy: The [[https://en.wikipedia.org/wiki/Lockheed_Martin_F-22_Raptor Raptor]] fighter and [[https://en.wikipedia.org/wiki/Northrop_Grumman_B-2_Spirit Spirit]] stealth bomber are near-carbon copies of their real-world counterparts, and the Iceberg Logistics Hub bears an uncanny resemblance to the Allied Nations' Shipyard in ''VideoGame/CommandAndConquerRedAlert3''.
*FutureCopter: With the [[LongList Cinder, Dromaeo, Hydra, Icarus, Manatee, and Reaper]], the Steel Striders actually have more [[FutureCopter FutureCopters]] than conventional helicopters.
*TheGenericGuy: The Steel Striders are Neter's equivalent of a modern/near-future Earthling navy, and don't have the other factions' fanciful styles.
*JackOfAllStats: As the most "conventional" faction, the Steel Striders don't have any specific strengths (except maybe air power) or weaknesses.
*NukeEm: One of the few factions with nuclear missiles. [[AwesomeButImpractical (Un)fortunately, they're on land-based installations, and they aren't actually missiles]][[note]]actually missile-shaped kamikaze drones[[/note]],[[AwesomeButImpractical so they can be shot down by conventional anti-air weapons.]]
*TheAestheticsOfTechnology: The Steel Striders generally follow real-world design philosophies, with [[ShapedLikeItself boats that look like boats, aircraft that look like aircraft, and submarines that look like submarines]], all in various shades of steel blue or battleship grey. That said, there is a fair degree of variation:
**The ''Thunderchild'' is a side-wheeler paddleboat that wouldn't be out of place in the Deepwater Guard or Onyx Watch.
**The ''Guernsey'' is an old dreadnought with broadside guns.
**The ''Norge'' is an all-gun [[WorldWar2 World War II]]-style battleship.
**The ''Thyr'' is a modern combined-arms battleship with heavy guns, [[GatlingGood CIWS]], vertically-launched missiles, and even a helipad.
*TheRemnant: After an AlienInvasion (and resurgence), a brutal CivilWar, and an increasingly strained web of alliances, the Steel Striders are on their last legs. It hasn't stopped them from fighting.
*VestigialEmpire: The Steel Striders are all that remains of the old Steel Empire after the [[AlienInvasion Scarlet Dawn invaded]], [[BalkanizeMe the Lightning Hoods seceded]] in a brutal CivilWar (with help from White Flayer terrorists), and the Onyx Watch [[ScrewThisImOuttaHere withdrew support]] after the Lightning Hoods left. Even their alliance with the Twin Guard is growing increasingly tense.


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*AcePilot: An entire civilization of them. The only time a Grey Talon will touch the ground is if they crash.
*AirborneAircraftCarrier: The ''Ascension'', ''Crivetz'', ''Iron Butterfly'', ''Iron Condor'', and then some.
*AloofAlly: While they're all too happy to fight off threats like the [[AlienInvasion Scarlet Dawn]], they rarely outright help the puny groundlings.
*AppliedPhlebotinum: Aethrogen, a rare gas that allows their otherwise impossibly heavy airships to fly.
*CoolAirship: The Grey Talons' stock in trade, ranging from small barrage balloons to giant ironclad zeppelins to flying dreadnoughts, all kept aloft with Aethrogen and turbines. The ''Iron Condor'' in particular is the largest airship in the game.
*DeathFromAbove: Their M.O, with enormous guns, missile volleys, and whatever they can fit on their flying war machines. You'll need some truly powerful AntiAir weapons to even touch them.
*[[FloatingContinent FloatingCity]]: The Grey Talons spend their entire lives in the sky, with their houses and hydroponic gardens held aloft by turbines.
*NukeEm: The ''Extinction'' flying mecha carries a pair of nuclear freefall bombs--and only a pair. Once they are dropped, the ''Extinction'' can't make any more.
*TheAestheticsOfTechnology: The Grey Talons borrow heavily from high-flying dieselpunk like ''VideoGame/CrimsonSkies'' and ''Film/SkyCaptainAndTheWorldOfTomorrow'', with an industrial grey color scheme, airships a-plenty, and an enormous sense of scale.
*TheSkyIsAnOcean: To varying degrees. Ships like the ''Aardsterk'', ''Cirrus'', and ''Dreadnought'' are just conventional ships with rotors and jet engines mounted on their hulls. These ships float just above the water and are the closest things the Grey Talons have to a surface fleet.

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Corrected a few mistakes.


* AmbiguouslyHuman: A weird example. While their backstory suggests they're human (or Neter's equivalent), they use the standard "robot with a [[BrainInAJar brain-in-a-jar]]" avatar as in the vehicle designer and campaign modes.



* GameplayAndStorySegregation: While the player's backstory suggests they're human (or Neter's equivalent), they use the standard "robot with a [[BrainInAJar brain-in-a-jar]]" avatar as in the vehicle designer and campaign modes.



* InvisibleParents: The player's parents are definitely alive (and repairing the ''Wanderlust'' during the "Muddy Waters" tutorial mission) but are never seen in person.

to:

* InvisibleParents: The player's parents are definitely alive (and repairing the ''Wanderlust'' during the "Muddy Waters" tutorial mission) but are never seen in person.



* [[UniversalDriversLicense Universal Pilot's License]]: The player can control ''anything'' with a control panel. Anything from battleships to X-planes is fair game.

to:

* [[UniversalDriversLicense Universal Pilot's License]]: The player can control ''anything'' with a control panel. Anything from battleships aircraft carriers to X-planes is fair game.
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Added a character page framework. More tropes to come.

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Tropes pertaining to the factions of ''VideoGame/FromTheDepths''.

!'''The Player'''

While the player is free to use whatever strategies they want, there are a few tropes that apply to their [[StartingEquipment prefabricated starting vehicles]] and backstory.

* AcePilot: Investing in the "Sky Captain" captain buff will help, and the ''Flashheart'' biplane and ''Gnat'' attack plane are good for practicing.
* AmbiguouslyHuman: A weird example. While their backstory suggests they're human (or Neter's equivalent), they use the standard "robot with a [[BrainInAJar brain-in-a-jar]]" avatar as in the vehicle designer and campaign modes.
* APirate400YearsTooLate: In addition to the ''Volley'' starting ship, capturing enough Deepwater Guard or Onyx Watch ships will likely turn the player into one of these.
* CrewOfOne: In single-player mode anyway. Controlling more than one ship requires AI assistance.
* TheEngineer: The player needs some actual engineering chops to build anything seaworthy. In addition, the "Engineer" captain buff increases engine fuel efficiency and cooling.
* HouseboatHero: Grew up on the ''Wanderlust'' until it was commandeered by [[TreacherousAdvisor Captain Sal]].
* InvisibleParents: The player's parents are definitely alive (and repairing the ''Wanderlust'' during the "Muddy Waters" tutorial mission) but are never seen in person.
* RedBaron: The "River Rat".
* RPGElements: The player's skills, personal equipment, and stats can be customized by spending experience points.
* TreacherousAdvisor: Captain Sal, a pirate that taught the player everything he knew...except "Don't trust pirates".
* [[UniversalDriversLicense Universal Pilot's License]]: The player can control ''anything'' with a control panel. Anything from battleships to X-planes is fair game.

!'''Deepwater Guard'''

A loose alliance of pirates, fishermen, and other nautically-minded plain folk that turned to piracy for survival and gain.

!'''Onyx Watch'''

An old mercantile navy and shipbuilding union that reforged their old trade fleet into a powerful combat navy. While they have a good variety of sailing ships, they lack aircraft.

!'''White Flayers'''

A corrupt, violent cult that tears enemy ships and sailors apart in the name of "The Flayed God" (and their priests' treasuries).

!'''Twin Guard'''

A collective of artificial intelligences and robots originally sent to prepare Neter for alien colonization but turned rogue.

!'''Lightning Hoods'''

A conglomerate of high-tech corporations and shady businesspeople dedicated to the exploitation of alien technology.

!'''Steel Striders'''

Neter's current governing body, struggling against numerous pirates and splinter groups in a desperate attempt to maintain order.

!'''Grey Talons'''

An enigmatic airborne civilization that remains aloof from the surface-dwellers.

!'''Scarlet Dawn'''

The remnants of a militaristic alien civilization that attempted to colonize Neter.

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