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* BalanceBuff: Update 6.2.0 gives him Freezing Seal II, which inflicts -7 Atk/Def and the [Guard] status effect to the foe with the lowest Res and any foes within 2 spaces of that unit at the start of his turn, as well the Atk/Def Menace skill.



** His regular variant has Freezing Seal, which inflicts on the enemy with the lowest Res -6 Atk/Spd at the start of his turn if he has 50% HP or more. He also has Atk Smoke, which it inflict -7 Atk on enemies within 2 spaces of the target after combat.

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** His regular variant has Freezing Seal, which inflicts on the enemy with the lowest Res -6 Atk/Spd at the start of his turn if he has 50% HP or more. He also has Atk Smoke, which it inflict -7 Atk on enemies within 2 spaces of the target after combat. His Regular variant also has Freezing Seal II, which inflicts -7 Atk/Def and the [Guard] status effect to the foe with the lowest Res and any foes within 2 spaces of that unit at the start of his turn, as well as Atk/Def Menace, where, in addition to granting him +6 Atk/Def, inflicts -6 Atk/Def to the nearest foe within 4 spaces of him at the start of his turn.



** If an ally has a Wind Blessing during Wind season, he gives them +3 HP and +4 Def if they're on the battlefield, which can be stacked with other Legendary Heroes of Wind, including copies of himself.

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** His regular variant has Atk/Def Menace, where, in addition to inflicting -6 Atk/Def on the nearest foe for 1 turn, grants him +6 Atk/Def if there is a foe within 4 spaces of him at the start of his turn.
***
If an ally has a Wind Blessing during Wind season, he gives them +3 HP and +4 Def if they're on the battlefield, which can be stacked with other Legendary Heroes of Wind, including copies of himself.



* StatusEffects: In his Legendary Hero Battle on Abyssal difficulty, he has Panic Ploy 3 as his Sacred Seal, which inverts field stat bonuses for enemies that are in cardinal directions of him and have less HP than him. Since he has 81 HP on Abyssal, Panic Ploy is guaranteed to fire off on anybody within his cardinal range, and since his weapon activates on enemies with any negative status effects...

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* StatusEffects: StatusEffects:
**
In his Legendary Hero Battle on Abyssal difficulty, he has Panic Ploy 3 as his Sacred Seal, which inverts field stat bonuses for enemies that are in cardinal directions of him and have less HP than him. Since he has 81 HP on Abyssal, Panic Ploy is guaranteed to fire off on anybody within his cardinal range, and since his weapon activates on enemies with any negative status effects...effects...
** His Freezing Seal II he got in update 6.2.0, in addition to inflicting -7 Atk/Def for 1 turn, allows him to inflict the [Guard] status effect, where [Guard] inflicts -1 special buildup per attack on the unit during combat.
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* CheatedDeathDiedAnyway: [[spoiler:Inverted. She died in her duel with Laegjarn but cheats death because of what amounts to rules lawyering.]]
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* DisneyDeath: [[spoiler:Fjorm is defeated by Laegjarn in the Ice & Flame Finale...only for her to be revived by the Flame Gem that Laegjarn was given by Múspell.]]
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* ArcHero: She's the deuteragonist of Book II.

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* ArcHero: ArcHeroine: She's the deuteragonist of Book II.
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More accurate.


* StatusEffect: Her Frostbite Breath allows her to inflict the [Counter Disrupt] status effect to the target and all foes within 2 spaces of her target if she attacked and is at 25% HP or above at the start of combat, where the ones inflicted with this status effect cannot counterattack.

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* StatusEffect: StatusInflictionAttack: Her Frostbite Breath allows her to inflict the [Counter Disrupt] status effect to the target and all foes within 2 spaces of her target if she attacked and is at 25% HP or above at the start of combat, where the ones inflicted with this status effect cannot counterattack.



* StatusEffects: Her Bridal variant's Gjallarbrú allows her to inflict the Isolation status effect on all foes within cardinal direction of her and she has 3 or more current HP than her foe, where those affected by Isolation cannot use and be the target of Assist skills through their next action, such as Dance/Sing/Play, the movement skills, the Rally skills, and the Healing assist skills like Recover and Restore.

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* StatusEffects: StatusInflictionAttack: Her Bridal variant's Gjallarbrú allows her to inflict the Isolation status effect on all foes within cardinal direction of her and she has 3 or more current HP than her foe, where those affected by Isolation cannot use and be the target of Assist skills through their next action, such as Dance/Sing/Play, the movement skills, the Rally skills, and the Healing assist skills like Recover and Restore.

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* StandardStatusEffect: Her Frostbite Breath allows her to inflict the [Counter Disrupt] status effect to the target and all foes within 2 spaces of her target if she attacked and is at 25% HP or above at the start of combat, where the ones inflicted with this status effect cannot counterattack.



* StatusEffect: Her Frostbite Breath allows her to inflict the [Counter Disrupt] status effect to the target and all foes within 2 spaces of her target if she attacked and is at 25% HP or above at the start of combat, where the ones inflicted with this status effect cannot counterattack.



* StandardStatusEffect: Her Bridal variant's Gjallarbrú allows her to inflict the Isolation status effect on all foes within cardinal direction of her and she has 3 or more current HP than her foe, where those affected by Isolation cannot use and be the target of Assist skills through their next action, such as Dance/Sing/Play, the movement skills, the Rally skills, and the Healing assist skills like Recover and Restore.



* StatusEffects: Her Bridal variant's Gjallarbrú allows her to inflict the Isolation status effect on all foes within cardinal direction of her and she has 3 or more current HP than her foe, where those affected by Isolation cannot use and be the target of Assist skills through their next action, such as Dance/Sing/Play, the movement skills, the Rally skills, and the Healing assist skills like Recover and Restore.



* StandardStatusEffects: In his Legendary Hero Battle on Abyssal difficulty, he has Panic Ploy 3 as his Sacred Seal, which inverts field stat bonuses for enemies that are in cardinal directions of him and have less HP than him. Since he has 81 HP on Abyssal, Panic Ploy is guaranteed to fire off on anybody within his cardinal range, and since his weapon activates on enemies with any negative status effects...


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* StatusEffects: In his Legendary Hero Battle on Abyssal difficulty, he has Panic Ploy 3 as his Sacred Seal, which inverts field stat bonuses for enemies that are in cardinal directions of him and have less HP than him. Since he has 81 HP on Abyssal, Panic Ploy is guaranteed to fire off on anybody within his cardinal range, and since his weapon activates on enemies with any negative status effects...

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* BalancePowerSkillGimmick: Fjorm is the Balance with a mix of JackOfAllStats and MightyGlacier, Hríd is the Power being a full MightyGlacier, Ylgr is the Skill being a FragileSpeedster, and Gunnthrá is the Gimmick being a SquishyWizard.

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* BalancePowerSkillGimmick: With their regular variations, Fjorm is the Balance with a mix of JackOfAllStats and MightyGlacier, Hríd is the Power being a full MightyGlacier, Ylgr is the Skill being a FragileSpeedster, and Gunnthrá is the Gimmick being a SquishyWizard.



* SignificantDoubleCasting: Only in the Japanese version, but she is voiced by Creator/RieTakahashi, who also voices Fjorm, the princess of Nifl.



* ADayInTheLimelight: The "Ice & Flame" Tempest Trials+ events put her in a great deal of focus over the seasonal Tempest Trials events. Although the seasonal Heroes are bonus heroes for said trials, Fjorm's story takes complete priority.

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* ADayInTheLimelight: The "Ice & Flame" Tempest Trials+ Series events put her in a great deal of focus over the seasonal Tempest Trials events. Although the seasonal Heroes are bonus heroes for said trials, Fjorm's story takes complete priority.



** Her Ascended variant has Hardy Fighter, where it functions the same as Shield Pulse.

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** Her Ascended variant has Hardy Fighter, where it functions the same as Shield Pulse. She also has Steady Posture 3, which inflicts the Inverted version on her foe, where if the foe initiates combat against her, in addition to giving her +6 Spd/Def during combat, inflicts -1 special buildup on her foe for every attack performed during combat.



* PowerUpLetdown: The unique refine for Leiptr equipped with her Atk/Def Unity. The unique refine for her Leiptr allows her to gain +4 Atk/Spd/Def/Res during combat, as well as ignore any field stat debuffs she has during combat, and grant an additional +4 Def/Res during combat if her foe initiates combat, all if she is at 25% HP or above at the start of combat. While the +4 Atk/Spd/Def/Res and additional +4 Def/Res is great, the ignoring any field stat debuffs is a problem, as it does not synergize with her Atk/Def Unity, where she gains +5 Atk/Def during combat as well as additional Atk and Def during combat equal to double the amount of the value of the debuff on each stat, and since most sources of debuffs usually inflict -7 on stats, this means that she misses out on an additional +10 Atk/Def if the ignoring field stat buffs wasn't there, even though it will remove the possible -7 on her Spd and Res as well, making her Atk/Def Unity be just Atk/Def Bond 3 with a higher activation range and as a result having players usually inherit another A skill for her such as the Stance skills instead. The developers caught on with this and also gave her Mirror Stance 3 to alleviate this issue in update 5.8.0.

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* PowerUpLetdown: The unique refine for Regular Fjorm's Leiptr equipped with her Atk/Def Unity. The unique refine for her Leiptr allows her to gain +4 Atk/Spd/Def/Res during combat, as well as ignore any field stat debuffs she has during combat, and grant an additional +4 Def/Res during combat if her foe initiates combat, all if she is at 25% HP or above at the start of combat. While the +4 Atk/Spd/Def/Res and additional +4 Def/Res is great, the ignoring any field stat debuffs is a problem, as it does not synergize with her Atk/Def Unity, where she gains +5 Atk/Def during combat as well as additional Atk and Def during combat equal to double the amount of the value of the debuff on each stat, and since most sources of debuffs usually inflict -7 on stats, this means that she misses out on an additional +10 Atk/Def if the ignoring field stat buffs wasn't there, even though it will remove the possible -7 on her Spd and Res as well, making her Atk/Def Unity be just Atk/Def Bond 3 with a higher activation range and as a result having players usually inherit another A skill for her such as the Stance skills instead. The developers caught on with this and also gave her Mirror Stance 3 to alleviate this issue in update 5.8.0.



* HeKnowsTooMuch: [[spoiler:He manages to figure out the key to killing Surtr permanently while infiltrating Muspell. This leads to Laevatein and Laegjarn hunting him down in Book 2, Chapter 11, but luckily, the Order of Heroes rescues him in time.]]

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* HeKnowsTooMuch: [[spoiler:He manages to figure out the key to killing Surtr permanently while infiltrating Muspell.Múspell. This leads to Laevatein and Laegjarn hunting him down in Book 2, Chapter 11, but luckily, the Order of Heroes rescues him in time.]]

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Not sure if Super Mode is the best trope to describe Ascended Heroes, but if you know something better, go ahead and replace it with a more appropriate one.


* IceQueen: Literally, as the goddess of ice Nifl has her body empowered by ice, and she's rather chilly in personality. [[spoiler:However, she wasn't always this way...]]

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* IceQueen: Literally, as the goddess of ice Nifl has her body empowered by ice, and she's rather chilly in personality. [[spoiler:However, But she wasn't always this way...]]



* SuperEmpowering: She gives Fjorm a fraction of her power, turning her into her Ascended form.



* FinalBoss: [[spoiler:Of the "Ice & Flame 4" Tempest Trials+ event, as her champion self.]]

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* FinalBoss: [[spoiler:Of Of the "Ice & Flame 4" Tempest Trials+ event, as in her champion self.]]Ascended form.



* IncurableCoughOfDeath: [[spoiler:After performing the Rite of Frost, Fjorm starts coughing rather intensely. It's revealed at the end of Book II that like the Flames of Múspell, it will cost her her life.]]

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* IncurableCoughOfDeath: [[spoiler:After performing the Rite of Frost, Fjorm starts coughing rather intensely. It's revealed at the end of Book II that like the Flames of Múspell, it will cost her her life. It's not until nearly three years later when Nifl comes to claim Fjorm's life.]]



* {{Irony}}: Her Ascended variant is an Axe Armor, which is the weapon and movement type of her mortal enemy Surtr.

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* {{Irony}}: Her Ascended variant is an Armored Axe Armor, unit, which is the same weapon and movement type of her mortal enemy Surtr.Surtr, meaning Fjorm had become the very person she had killed.



''"Nifl, God of Ice!"'' (Champion)\\
''"Even if I die..."'' (Champion)\\
''"All I have, I give!"'' (Champion)\\
''"Freeze!"'' (Champion)\\

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''"Nifl, God of Ice!"'' (Champion)\\
(Ascended)\\
''"Even if I die..."'' (Champion)\\
(Ascended)\\
''"All I have, I give!"'' (Champion)\\
(Ascended)\\
''"Freeze!"'' (Champion)\\(Ascended)\\


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* SuperMode: Her Ascended variant, as she has been empowered by her goddess Nifl.

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The second princess of Nifl and a Legendary Hero of Water. She is an enemy of Surtr and an ally of the Order of Heroes.

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The second princess of Nifl and a Legendary Hero of Water. She is an enemy of Surtr and an ally of the Order of Heroes.
Heroes. In mid-October 2021, she has a variant released as an Ascended Hero.



** Her default B skill Shield Pulse reduces her Special charge on her first turn if she has a defensive skill equipped.

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** Her regular variant's default B skill Shield Pulse reduces gives her Special charge -2 special cooldown on her first turn if she has a defensive skill equipped.



** Her Ascended variant has Hardy Fighter, where it functions the same as Shield Pulse.



** Her [[WeaponOfChoice personal lance]], Leiptr, allows her to counterattack distant enemies. [[spoiler:Nifl's Bite on her champion self can do this as well.]]

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** Her regular variant's [[WeaponOfChoice personal lance]], Leiptr, allows her to counterattack distant enemies.
** Her Ascended variant's Nifl's Bite, like Leiptr, also allows her to counterattack distant
enemies. [[spoiler:Nifl's Bite on her champion self can do this as well.]]



** Her exclusive skill Ice Mirror, when activated, reduces damage from a ranged foe's attack by 30%, and increases the power of her next attack by the amount of damage reduced.

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** Her regular and Ascended variant has the exclusive skill Ice Mirror, when activated, reduces damage from a ranged foe's attack by 30%, and increases the power of her next attack by the amount of damage reduced.



* TakingTheBullet: The playable version of her Ascended variant has A/R Far Save, where if the foe initiates combat on an ally within 2 spaces of the user and the foe wields a ranged weapon, she activates Savior, which allows her to take the place and space of that ally and gains +4 Atk/Res during combat, and take any after combat effects from the foe's skills and returns to her original position, but does not activate if that ally is occupying an intraversable space for Valentine Henriette or if there is another ally equipped with a Far Save skill and meet the same conditions.

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* TakingTheBullet: The playable version of her Ascended variant has A/R Far Save, where if the foe initiates combat on an ally within 2 spaces of the user and the foe wields a ranged weapon, she activates Savior, which allows her to take the place and space of that ally and gains +4 Atk/Res during combat, and take any after combat effects from the foe's skills and returns to her original position, but does not activate if that ally is occupying an intraversable space for Valentine Henriette Ascended Fjorm or if there is another ally equipped with a Far Save skill and meet the same conditions.
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** TakingTheBullet: Her Ascended variant has A/R Far Save, where if the foe initiates combat on an ally within 2 spaces of the user and the foe wields a ranged weapon, she activates Savior, which allows her to take the place and space of that ally and gains +4 Atk/Res during combat, and take any after combat effects from the foe's skills and returns to her original position, but does not activate if that ally is occupying an intraverable space for Valentine Henriette or if there is another ally equipped with a Far Save skill and meet the same conditions.

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** * TakingTheBullet: Her The playable version of her Ascended variant has A/R Far Save, where if the foe initiates combat on an ally within 2 spaces of the user and the foe wields a ranged weapon, she activates Savior, which allows her to take the place and space of that ally and gains +4 Atk/Res during combat, and take any after combat effects from the foe's skills and returns to her original position, but does not activate if that ally is occupying an intraverable intraversable space for Valentine Henriette or if there is another ally equipped with a Far Save skill and meet the same conditions.
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* ({Irony}}: Her Ascended variant is an Axe Armor, which is the weapon and movement type of her mortal enemy Surtr.

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* ({Irony}}: {{Irony}}: Her Ascended variant is an Axe Armor, which is the weapon and movement type of her mortal enemy Surtr.

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[[caption-width-right:350:[[labelnote:Click here to see Fjorm as Nifl's champion]]https://static.tvtropes.org/pmwiki/pub/images/fjorm_champion_feh.png]][[/labelnote]]

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[[caption-width-right:350:[[labelnote:Click here to see Fjorm as Nifl's champion]]https://static.Ascended Fjorm]]https://static.tvtropes.org/pmwiki/pub/images/fjorm_champion_feh.png]][[/labelnote]]



'''Class:''' Lance Fighter (''Heroes'', regular), Axe Knight (Champion), Princess (''[[TabletopGame/FireEmblemCipher Cipher]]''), Green Bow Flier (New Year's of Fire and Ice), Staff Flier (Bridal Belonging)

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'''Class:''' Lance Fighter (''Heroes'', regular), Axe Knight (Champion), (Ascended), Princess (''[[TabletopGame/FireEmblemCipher Cipher]]''), Green Bow Flier (New Year's of Fire and Ice), Staff Flier (Bridal Belonging)



* ActionInitiative:
** Her Ascended variant's Nifl's Bite allows her to ignore skills and status effects that prevent her from counterattacking if she is within 2 spaces of an ally and the foe wields a ranged weapon.
** Her Ascended variant has Hardy Fighter, which, in addition to functioning the same as Shield Pulse 3 while also activate defensive specials twice when it triggers, also allows her to ignore skills that guarantee the foe's follow-up attacks.



* AnAxeToGrind: [[spoiler:As Nifl's champion, Fjorm wields an axe called Nifl's Bite instead of her lance Leiptr.]]

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* AnAxeToGrind: [[spoiler:As As Nifl's champion, Ascended Fjorm wields an axe called Nifl's Bite instead of her lance Leiptr.]]Leiptr, which gives her -1 maximum special cooldown, allows her to counterattack foes regardless of range, and if she is within 2 spaces of an ally, she gains 7 HP after combat and ignore skills and status effects that prevent her from counterattacking if the foe wields a ranged weapon.



* DamageReduction: Her Special, Ice Mirror, reduces damage from ranged attacks by 30% upon activation, and Ice Mirror II reduces damage taken from ranged attacks by 40% upon activation. This is bolstered by her default B skill Shield Pulse, which further reduces damage received by 5.

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* DamageReduction: DamageReduction:
**
Her Special, Ice Mirror, reduces damage from ranged attacks by 30% upon activation, and Ice Mirror II reduces damage taken from ranged attacks by 40% upon activation. This is bolstered by her regular variant's default B skill Shield Pulse, Pulse 3, which further reduces damage received by 5.5.
** Her Ascended variant's Hardy Fighter has the unusual effect of allowing defensive specials to trigger twice, meaning with her Ice Mirror, she would effectively gain 51% damage reduction on top of the extra 5 damage reduced.



* HealThyself: Her Ascended variant's Nifl's Bite allows her to recover 7 HP after combat if she is within 2 spaces of an ally.



* ({Irony}}: Her Ascended variant is an Axe Armor, which is the weapon and movement type of her mortal enemy Surtr.



* LightningBruiser: Her champion self has high HP, Atk, and Spd, good Res, and average Def, despite being an armored unit.

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* LightningBruiser: Her champion self Ascended variant has high HP, Atk, and Spd, good Res, and average Def, despite being an armored unit.



* PowerMakesYourHairGrow: [[spoiler:When she's made champion, she gets a power up that changes her armour and grows her chin-length hair to waist length.]]

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* PowerMakesYourHairGrow: [[spoiler:When When she's made champion, she champion for Nifl, her Ascended variant gets a power up that changes her armour and grows her chin-length hair to waist length.]]


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** Her Ascended variant has Steady Posture 3, which allows her to gain +6 Spd/Def during combat and inflict -1 special buildup on the foe if the foe initiates combat. She also has A/R Far Save, which allows her to gain +4 Atk/Res during combat if she activates [Savior].
** TakingTheBullet: Her Ascended variant has A/R Far Save, where if the foe initiates combat on an ally within 2 spaces of the user and the foe wields a ranged weapon, she activates Savior, which allows her to take the place and space of that ally and gains +4 Atk/Res during combat, and take any after combat effects from the foe's skills and returns to her original position, but does not activate if that ally is occupying an intraverable space for Valentine Henriette or if there is another ally equipped with a Far Save skill and meet the same conditions.


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** Her Ascended variant wields Nifl's Bite, which gives her -1 maximum special cooldown, allows her to counterattack foes regardless of range, and if she is within 2 spaces of an ally, she gains 7 HP after combat and ignore skills and status effects that prevent her from counterattacking if the foe wields a ranged weapon.
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[[center: [-[[Characters/FireEmblemHeroes Main Page]] | [[Characters/FireEmblemHeroesTheOrderOfHeroes Askr]] | [[Characters/FireEmblemHeroesEmblianEmpire Embla]] | '''Nifl''' | [[Characters/FireEmblemHeroesMuspell Múspell]] | [[Characters/FireEmblemHeroesHel Hel]] | [[Characters/FireEmblemHeroesLjosalfheimrAndDokkalfheimr Ljósálfheimr and Dökkálfheimr]] | [[Characters/FireEmblemHeroesNidavellir Niðavellir]]-]]]

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[[center: [-[[Characters/FireEmblemHeroes Main Page]] | [[Characters/FireEmblemHeroesTheOrderOfHeroes Askr]] | [[Characters/FireEmblemHeroesEmblianEmpire Embla]] [[Characters/FireEmblemHeroesMidgard Migard]] | '''Nifl''' | [[Characters/FireEmblemHeroesMuspell Múspell]] | [[Characters/FireEmblemHeroesHel Hel]] | [[Characters/FireEmblemHeroesLjosalfheimrAndDokkalfheimr Ljósálfheimr and Dökkálfheimr]] | [[Characters/FireEmblemHeroesNidavellir Niðavellir]]-]]]
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* DemotedToExtra: Although [[spoiler:she's living on borrowed time after Book II due to the Rite of Frost]], her role in the story has ended, so she neither appears nor is mentioned in the main story of Book III. She and her family do make sporadic appearances in holiday paralogues and Forging Bonds, though.

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* DemotedToExtra: Although [[spoiler:she's living on borrowed time after Book II due to the Rite of Frost]], her role in the story has ended, so she neither appears nor is mentioned in the main story of Book III. She and her family do make sporadic appearances in holiday paralogues and Forging Bonds, though. [[spoiler:It isn't until the Ice & Flame Tempest Trials series where Fjorm's time is up and must give her life to Nifl, and is therefore given focus once again.]]
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* LightningBruiser: Her champion self has high HP, Atk, and Spd, good Res, and average Def, despite being an armored unit.
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* PowerMakesYourHairGrow: [[spoiler:When she's made champion, she gets a power up that changes her armour and grows her chin-length hair to waist length.]]
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* ADayInTheLimelight: The "Ice & Flame" Tempest Trials+ events put her in a great deal of focus over the seasonal Tempest Trials events. Although the seasonal Heroes are bonus heroes for said trials, Fjorm's story takes complete priority.
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''"Nifl, God of Ice!"'' (Champion)\\
''"Even if I die..."'' (Champion)\\
''"All I have, I give!"'' (Champion)\\
''"Freeze!"'' (Champion)\\

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'''Class:''' Lance Fighter (''Heroes'', regular), Princess (''[[TabletopGame/FireEmblemCipher Cipher]]''), Green Bow Flier (New Year's of Fire and Ice), Staff Flier (Bridal Belonging)

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'''Class:''' Lance Fighter (''Heroes'', regular), Axe Knight (Champion), Princess (''[[TabletopGame/FireEmblemCipher Cipher]]''), Green Bow Flier (New Year's of Fire and Ice), Staff Flier (Bridal Belonging)



* AnAxeToGrind: [[spoiler:Fjorm, as Fjorm's champion, wields an axe instead of her lance Leiptr.]]

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* AnAxeToGrind: [[spoiler:Fjorm, as Fjorm's [[spoiler:As Nifl's champion, Fjorm wields an axe called Nifl's Bite instead of her lance Leiptr.]]



** Her [[WeaponOfChoice personal lance]], Leiptr, allows her to counterattack distant enemies.

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** Her [[WeaponOfChoice personal lance]], Leiptr, allows her to counterattack distant enemies. [[spoiler:Nifl's Bite on her champion self can do this as well.]]


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* FinalBoss: [[spoiler:Of the "Ice & Flame 4" Tempest Trials+ event, as her champion self.]]
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* AnAxeToGrind: [[spoiler:Fjorm, as Fjorm's champion, wields an axe instead of her lance Leiptr.]]

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[[quoteright:327:https://static.tvtropes.org/pmwiki/pub/images/fjorm_feh.png]]
[[caption-width-right:327:[[labelnote:Click here to see ''New Year's of Fire and Ice'' Fjorm]]https://static.tvtropes.org/pmwiki/pub/images/new_years_fjorm.png]][[/labelnote]]
[[caption-width-right:327:[[labelnote:Click here to see ''Bridal Belonging'' Fjorm]]https://static.tvtropes.org/pmwiki/pub/images/bridal_fjorm.png]][[/labelnote]]
[[caption-width-right:327:Princess of Ice / New Traditions / Bride of Rime]]

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[[quoteright:327:https://static.[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/fjorm_feh.png]]
[[caption-width-right:327:[[labelnote:Click [[caption-width-right:350:[[labelnote:Click here to see Fjorm as Nifl's champion]]https://static.tvtropes.org/pmwiki/pub/images/fjorm_champion_feh.png]][[/labelnote]]
[[caption-width-right:350:[[labelnote:Click
here to see ''New Year's of Fire and Ice'' Fjorm]]https://static.tvtropes.org/pmwiki/pub/images/new_years_fjorm.png]][[/labelnote]]
[[caption-width-right:327:[[labelnote:Click [[caption-width-right:350:[[labelnote:Click here to see ''Bridal Belonging'' Fjorm]]https://static.tvtropes.org/pmwiki/pub/images/bridal_fjorm.png]][[/labelnote]]
[[caption-width-right:327:Princess [[caption-width-right:350:Princess of Ice / Ice Ascendant / New Traditions / Bride of Rime]]
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* JumpedAtTheCall: Ylgr is elated if she is summoned by the player.
--> ''"I'm Ylgr. Where am I? You mean I've been summoned? I'm a Hero? Are you kidding me?! Eeee!"''
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* NonStandardCharacterDesign: Unlike the characters from the realms they created, Nifl and Múspell have drastically different designs, most notably their unusually modern-looking outfits they wear.

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* ADayInTheLimelight: Almost out of the blue, the 2021 Tempest Trials+ "Ice & Flame" involves her [[spoiler:starting to die for good as Nifl comes to collect her life.]] Notably, the Tempest Trials+ involves using the second batch of the 2021 summer units despite none of them having a role in it.


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* ADayInTheLimelight: Almost out of the blue, the 2021 Tempest Trials+ "Ice & Flame" involves her [[spoiler:starting to die for good as Nifl comes to collect her life.]] Notably, the Tempest Trials+ involves using the second batch of the 2021 summer units despite none of them having a role in it.
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* DamageIncreasingDebuff: The Nifl siblings usually have some method of inflicting debuffs or statuses on their foes. The eldest siblings even have unique skills that give them a big advantage over foes that are debuffed or are afflicted by statuses.

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* DamageIncreasingDebuff: The This seems to be Nifl's specialty, as Nifl herself and the royal siblings usually have some method of inflicting debuffs or statuses on their foes. The eldest siblings even have unique skills that give them a big advantage over foes that are debuffed or are afflicted by statuses.

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* {{Foil}}: To Múspell, but their differences are much deeper than simply having the opposite elemental affinity. Both gods are creators of their respective realms, but while Múspell is a god who desires war and for things to be constantly changing, Nifl wishes for peace as well as for things to remain the same forever. As well as this, Múspell is HotBlooded PsychopathicManchild who gets emotional easily while Nifl is an EmotionlessGirl and a literal IceQueen. Gameplay-wise, while Múspell's skills are built for more offensive-based strategies, Nifl's base kit and stats are more built for a more defensive strategy.

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* {{Foil}}: To Múspell, but their differences are much deeper than simply having the opposite elemental affinity. Both gods are creators of their respective realms, but Nifl is a goddess who wishes for peace as well as things to remain the same forever, as well as governing and caring for the people of her realm, while Múspell is a god who desires war and for things to be constantly changing, Nifl wishes for peace as well as for things to remain yet neglects the same forever. people of his realm. As well as this, Nifl is a cold EmotionlessGirl while Múspell is a HotBlooded PsychopathicManchild who and gets emotional easily while Nifl is an EmotionlessGirl and a literal IceQueen. very easily. Gameplay-wise, Nifl's base kit and stats are built more towards defensive strategies with her Domain of Ice granting more defensive power to her allies, while Múspell's skills are built for more offensive-based offense based strategies, Nifl's base kit and stats are with his Domain of Flame granting more built for a more defensive strategy.offensive power to his allies.


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* YouRemindMeOfX: She is reminded of the mortal that she grew fond of, Hvergel, upon seeing Fjorm's appearance and behavior, going as far as to say it is as if Hvergel was born anew.
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* ArchEnemy: She hates Múspell so much that when Fjorm expresses reluctance at having to fight his champion [[spoiler:Laegjarn]], Nifl orders her to be silent and that she should focus on nothing but victory.

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-->''"Leiptr, lance of ice!"''\\
''"You won't get past me!"''\\
''"Are you ready?"''\\
''"This is my all!"''

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-->''"Leiptr, lance of ice!"''\\
ice!"'' (regular)\\
''"You won't get past me!"''\\
me!"'' (regular)\\
''"Are you ready?"''\\
ready?"'' (regular)\\
''"This is my all!"''all!"'' (regular)\\
''"Strike like Leiptr!"'' (''New Year's of Fire and Ice'')\\
''"Let us celebrate!"'' (''New Year's of Fire and Ice'')\\
''"Happy New Year!"'' (''New Year's of Fire and Ice'')\\
''"I pray for good fortune."'' (''New Year's of Fire and Ice'')\\
''"For the one I love!"'' (''Bridal Belonging'')\\
''"So close to my dream!"'' (''Bridal Belonging'')\\
''"I vow."'' (''Bridal Belonging'')\\
''"To be a bride..."'' (''Bridal Belonging'')



-->''"Please hold still."''\\
''"Can you forgive me?"''\\
''"Desist in your actions."''\\
''"What a predicament."''

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-->''"Please hold still."''\\
"'' (regular)\\
''"Can you forgive me?"''\\
me?"'' (regular)\\
''"Desist in your actions."''\\
"'' (regular)\\
''"What a predicament."''"'' (regular)\\
''"I can do more than magic!"'' (''New Year's of Fire and Ice'')\\
''"Well, it's not proper, but..."'' (''New Year's of Fire and Ice'')\\
''"Happy New Year!"'' (''New Year's of Fire and Ice'')\\
''"My hope is for happiness!"'' (''New Year's of Fire and Ice'')\\
''"Oh, my!"'' (''Summer's Return'')\\
''"Liberation!"'' (''Summer's Return'')\\
''"I'll be bold!"'' (''Summer's Return'')\\
''"Warm summer greetings!"'' (''Summer's Return'')



''"Boring, boring, boring."''

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''"Boring, boring, boring."''"''\\
''"I love to swim!"'' (''Summer's Return'')\\
''"Looks like fun!"'' (''Summer's Return'')\\
''"Yeah, yeah!"'' (''Summer's Return'')\\
''"This is perfect!"'' (''Summer's Return'')



-->''"There's no escape."''\\
''"Freeze, now."''\\
''"I'm putting it all into this one!"''\\
''"Ice upon you!"''

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-->''"There's no escape."''\\
"'' (regular)\\
''"Freeze, now."''\\
"'' (regular)\\
''"I'm putting it all into this one!"''\\
one!"'' (regular)\\
''"Ice upon you!"''you!"'' (regular)\\
''"To the new year!"'' (''New Year's of Fire and Ice'')\\
''"Time to celebrate!"'' (''New Year's of Fire and Ice'')\\
''"Starting with a swing!"'' (''New Year's of Fire and Ice'')\\
''"Let's hope for a good year."'' (''New Year's of Fire and Ice'')
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[[caption-width-right:302:[[labelnote:Click here to see her dragon form]]https://static.tvtropes.org/pmwiki/pub/images/nifl_dragon_form_feh.png]][[/labelnote]]

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* {{Foil}}: To Múspell, but their differences are much deeper than simply having the opposite elemental affinity. Both gods are creators of their respective realms, but while Múspell is a god who desires war and for things to be constantly changing, Nifl wishes for peace as well as for things to remain the same forever. As well as this, Múspell is HotBlooded PsychopathicManchild who gets emotional easily while Nifl is an EmotionlessGirl and a literal IceQueen. Gameplay-wise, while Múspell's skills are built for more offensive-based strategies, Nifl's base kit and stats are more built for a more defensive strategy.



* IceQueen: Naturally, as the goddess of ice she's rather chilly in personality. [[spoiler:However, she wasn't always this way...]]

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* IceQueen: Naturally, Literally, as the goddess of ice Nifl has her body empowered by ice, and she's rather chilly in personality. [[spoiler:However, she wasn't always this way...]]

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