History Characters / FinalFantasyVI

26th Mar '17 9:26:59 PM JMQwilleran
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* EmotionSuppression: He tells Terra that there are many people like him who have killed their emotions and warns her against forgetting that, implying that he thinks she'd be wise to not do the same.
24th Feb '17 8:59:47 AM Kindle4Light
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* WeakToFire: When you use a Fire spell on this aquatic creature...
-->'''Ultros''': Yeeeouch! Seafood soup is NOT on the menu!
17th Feb '17 3:59:33 AM Kindle4Light
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* EmpoweredBadassNormal: It's a plot point. Aside from Terra and Celes, none of the Returners have access to magic[[note]]However, many are capable to deal magical damage through their personal skills such as Stago's Lore and Edgar's Bio Blaster[[/note]]. Sure, their swords and shields and such are doing well enough to hold off the Empire for now, but they need magic of their own to get an edge and go on the offensive. Thus they acquire Magicite and begin to learn magic to combat the Empire's Magitek.

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* EmpoweredBadassNormal: It's a plot point. Aside from Terra and Celes, none of the Returners have access to magic[[note]]However, many are capable to can deal magical damage through their personal skills such as Stago's Lore and Edgar's Bio Blaster[[/note]]. Sure, their swords and shields and such are doing well enough to hold off the Empire for now, but they need magic of their own to get an edge and go on the offensive. Thus they acquire Magicite and begin to learn magic to combat the Empire's Magitek.
17th Feb '17 3:58:59 AM Kindle4Light
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* EmpoweredBadassNormal: It's a plot point. Aside from Terra and Celes (and later Strago and Relm), none of the Returners have access to magic. Sure, their swords and shields and such are doing well enough to hold off the Empire for now, but they need magic of their own to get an edge and go on the offensive. Thus they acquire Magicite and begin to learn magic to combat the Empire's Magitek.

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* EmpoweredBadassNormal: It's a plot point. Aside from Terra and Celes (and later Strago and Relm), Celes, none of the Returners have access to magic.magic[[note]]However, many are capable to deal magical damage through their personal skills such as Stago's Lore and Edgar's Bio Blaster[[/note]]. Sure, their swords and shields and such are doing well enough to hold off the Empire for now, but they need magic of their own to get an edge and go on the offensive. Thus they acquire Magicite and begin to learn magic to combat the Empire's Magitek.
17th Feb '17 3:56:38 AM Kindle4Light
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* BerserkButton: Don't try to harm the children or her TrueCompanions in her presence.
16th Feb '17 9:11:46 AM Kindle4Light
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* GoKartingWithBowser[=/=][[NoMrBondIExpectYouToDine No, Returners, I Expect You to Dine]]: After the Espers razed Vector, Gestahl seemingly has a change of heart (or at least realizes that after the Esper attack he has no chance against the Returners), asks for the ceasefire, invites the party to the dinner party, blames everything on Kefka, asks the party to find the Espers and negotiate with them to prevent another War of the Magi. The party doesn't fall for it, but they play along since they really need to convince the Espers not to destroy everything. And they leave behind lots of people to uncover the plans.


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* NoMrBondIExpectYouToDine: After the Espers razed Vector, Gestahl seemingly has a change of heart (or at least realizes that after the Esper attack he has no chance against the Returners), asks for the ceasefire, invites the party to the dinner party, blames everything on Kefka, asks the party to find the Espers and negotiate with them to prevent another War of the Magi. The party doesn't fall for it, but they play along since they really need to convince the Espers not to destroy everything. And they leave behind lots of people to uncover the plans.
10th Feb '17 8:26:07 PM ImperialMajestyXO
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* NiceJobBreakingItHero: He, and by extension TheEmpire, did not know that the best and most efficient way to grow in magical power was to use the remains of dead Espers, the Magicite, until the heroes acquired some from Espers they had drained through their own inefficient methods. This could explain his leap in power from when fought at Narshe to him single handedly slaughtering the Espers in Thamasa.



* NiceJobBreakingItHero: He, and by extension TheEmpire, did not know that the best and most efficient way to grow in magical power was to use the remains of dead Espers, the Magicite, until the heroes acquired some from Espers they had drained through their own inefficient methods. This could explain his leap in power from when fought at Narshe to him single handedly slaughtering the Espers in Thamasa.
3rd Feb '17 3:21:08 PM 43110
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* TheHeavy: In the World of Balance, he serves as this trope as Gestahl's [[TheDragon Dragon]].

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* TheHeavy: In From start to finish: in the World of Balance, he serves as this trope as despite being Gestahl's [[TheDragon Dragon]].{{Dragon}}, as he is the one confronting and antagonizing the characters while his boss remains distant; in the World of Ruin, Kefka [[spoiler:absorbs the Warring Triad]] and threatens everything the heroes hold dear, forcing them to face him.
20th Jan '17 11:57:48 PM ergeis
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* MeaningfulName: 'Gabbiani' is Italian for seagull. Like seagulls, Setzer is a migratory person.
27th Dec '16 1:41:18 PM ADrago
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* LostForever: If you don't wait for him on the Floating Continent, Shadow perishes without you to help him escape. This also prevents Gogo from ever being able to use Throw.



* PermanentlyMissableContent: If you don't wait for him on the Floating Continent, Shadow perishes without you to help him escape. This also prevents Gogo from ever being able to use Throw.



* FriendOrIdolDecision: Between Mog and Lone Wolf. Choose Mog and you get yourself an OptionalPartyMember. Choose Lone Wolf and you will get a Gold Hairpin which halves MP cost. Since it's not the only Gold Hairpin in the game and one of his Dances can be LostForever if you don't recruit him (at least in the SNES version), the choice is obvious.

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* FriendOrIdolDecision: Between Mog and Lone Wolf. Choose Mog and you get yourself an OptionalPartyMember. Choose Lone Wolf and you will get a Gold Hairpin which halves MP cost. Since it's not the only Gold Hairpin in the game and one of his Dances can be LostForever {{Permanently Missable|Content}} if you don't recruit him (at least in the SNES version), the choice is obvious.



* LostForever: The Water Harmony Dance can only be learned in the World of Balance via the Serpent Trench or the Lethe River in the original game. The GBA version adds one last chance to get it if you acquire him in the World of Ruin and take him into the optional boss battle with Leviathan, but if you don't, it's LostForever for good.



* PermanentlyMissableContent: The Water Harmony Dance can only be learned in the World of Balance via the Serpent Trench or the Lethe River in the original game. The GBA version adds one last chance to get it if you acquire him in the World of Ruin and take him into the optional boss battle with Leviathan, but if you don't, it's permanently missable for good.



* LostForever: Hope those of you aiming for OneHundredPercentCompletion brought Strago to fight Fiend, because he's the only enemy in the entire game who knows the Force Field Lore. Averted in the ''Advance'' port, where you can fight Fiend again... if you feel like dragging Strago through the [[BossRush Soul Shrine]].


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* PermanentlyMissableContent: Hope those of you aiming for OneHundredPercentCompletion brought Strago to fight Fiend, because he's the only enemy in the entire game who knows the Force Field Lore. Averted in the ''Advance'' port, where you can fight Fiend again... if you feel like dragging Strago through the [[BossRush Soul Shrine]].
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