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* HonorBeforeReason: Believes that distributing the Helios One energy evenly is the most humane choice, even through it will overload (and eventually burnout) the power plant. If the Courier brings Arcade Gannon to Helios One and goes along with his idea of distributing the energy only to the poorer parts of New Vegas (Freeside and Westside), Ignacio will agree that this was a much better idea.

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* HonorBeforeReason: Believes that distributing the Helios One energy evenly is the most humane choice, even through it will overload (and eventually burnout) the power plant.greater demand will mean supply is patchy. If the Courier brings Arcade Gannon to Helios One and goes along with his idea of distributing the energy only to the poorer parts of New Vegas (Freeside and Westside), Ignacio will agree that this was a much better idea.
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* SympathyForTheDevil: Ever since Vault 15 opened its doors and Shady Sands was founded, the Khans have preyed on their people with raids and abductions, but their civilians were killed in a massacre at Bitter springs. As a result, most people in the region, including ex-membes of the NCRs, feel sorry for them.

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* SympathyForTheDevil: Ever since Vault 15 opened its doors and Shady Sands was founded, the Khans have preyed on their people with raids and abductions, but their civilians were killed in a massacre at Bitter springs. As a result, most people in the region, including ex-membes ex-members of the NCRs, NCR, feel sorry for them.
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* BreakOutTheMuseumPiece: If you persuade them to go to war against the NCR or the Legion, which requires completing their quest to retrieve an ancient bomber aircraft from the depths of Lake Mead, they'll ride out to battle in a 300-year-old B-29 Superfortress.

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* BreakOutTheMuseumPiece: If you persuade them to go to war against the NCR or the Legion, which requires completing their quest to retrieve an ancient bomber aircraft from the depths of Lake Mead, they'll ride out to battle in a 300-year-old B-29 Superfortress. Loyal even states that, aside from the airframe and whatever they could manufacture on their own, most of the working parts come from pre-war museums.
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* AssholeVictim: Discussed. Most people, especially among the NCR, agree that the Khans had been due for a reckoning since coming to the Mojave, as they've been long-time enemies of NCR and were the aggressors against their settlers when they began their expansion north. That said, most of the casualties at the Bitter Springs Massacre were children, elderly, and the wounded. Several characters give opinions (often with very apparent biases) on to what extent the Khans brought such a disaster upon themselves and if NCR was in the right to gun down their civilians like they did. In regards to the NCR troopers that were actually the ones firing upon them, the ones you meet in-game universally feel horrible about what happened.

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* AssholeVictim: Discussed. Most people, especially among the NCR, agree that the Khans had been due for a reckoning since coming to the Mojave, as they've been long-time enemies of NCR and were the aggressors against their settlers when they began their expansion north. That said, most of the casualties at the Bitter Springs Massacre were children, elderly, and the wounded. Several characters give opinions (often with very apparent biases) on to what extent the Khans brought such a disaster upon themselves and if NCR was in the right to gun down their civilians like they did. In regards to did, but most sympathize with the Khans, including the NCR troopers that were actually there that day participating in the ones firing upon them, the ones you meet in-game universally attack and feel horrible about what happened.it.
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the rewording doesn't get into Bitter-Roots account, and this is just be reworded simpler and better


* AssholeVictim: Discussed and [[DeconstructedTrope Deconstructed]]. While most members of the NCR agree that what happened at Bitter Springs was messed up, former Khan-turned-NCR soldier Bitter-Root maintains that they had it coming. Objectively speaking, the Khans ''did'' provoke the NCR with attacks on civilians and soldiers alike, ignoring warnings of reprisal as empty threats. [[UnreliableNarrator Bitter Root's account]] is also outright contradicted by [[AllThereInTheManual All Roads]], which explicitly shows civilians, including toddlers were attacked. As a result, most people think that the Khans didn't deserve this.

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* AssholeVictim: Discussed and [[DeconstructedTrope Deconstructed]]. While most members of Discussed. Most people, especially among the NCR NCR, agree that what happened the Khans had been due for a reckoning since coming to the Mojave, as they've been long-time enemies of NCR and were the aggressors against their settlers when they began their expansion north. That said, most of the casualties at the Bitter Springs was messed up, former Khan-turned-NCR soldier Bitter-Root maintains that they had it coming. Objectively speaking, Massacre were children, elderly, and the wounded. Several characters give opinions (often with very apparent biases) on to what extent the Khans ''did'' provoke brought such a disaster upon themselves and if NCR was in the NCR with attacks on right to gun down their civilians and soldiers alike, ignoring warnings of reprisal as empty threats. [[UnreliableNarrator Bitter Root's account]] is also outright contradicted by [[AllThereInTheManual All Roads]], which explicitly shows civilians, including toddlers like they did. In regards to the NCR troopers that were attacked. As a result, most people think that actually the Khans didn't deserve this.ones firing upon them, the ones you meet in-game universally feel horrible about what happened.

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There's a little too much complaining here about Bitter springs. All Roads show civilians, including children were massacred, contradicting Bitter Root's account.


* AssholeVictim: Discussed and zig-zagged. While most members of the NCR agree that what happened at Bitter Springs was messed up, former Khan-turned-NCR soldier Bitter-Root maintains that they had it coming. Objectively speaking, the Khans ''did'' provoke the NCR with attacks on civilians and soldiers alike, ignoring warnings of reprisal as empty threats. Even after Bitter Springs, when the Followers of the Apocalypse tried to teach them how to make medicine, the Khans instead used that knowledge to become drug dealers, causing the Followers to withdraw their support in disgust. It's ultimately your call to determine whether the whole tribe, including the Khans who haven't actively taken part in any atrocities like Jack and Diane, deserves to be put to the sword like Colonel Moore wants.

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* AssholeVictim: Discussed and zig-zagged.[[DeconstructedTrope Deconstructed]]. While most members of the NCR agree that what happened at Bitter Springs was messed up, former Khan-turned-NCR soldier Bitter-Root maintains that they had it coming. Objectively speaking, the Khans ''did'' provoke the NCR with attacks on civilians and soldiers alike, ignoring warnings of reprisal as empty threats. Even after [[UnreliableNarrator Bitter Springs, when the Followers of the Apocalypse tried to teach them how to make medicine, Root's account]] is also outright contradicted by [[AllThereInTheManual All Roads]], which explicitly shows civilians, including toddlers were attacked. As a result, most people think that the Khans instead used that knowledge to become drug dealers, causing the Followers to withdraw their support in disgust. It's ultimately your call to determine whether the whole tribe, including the Khans who haven't actively taken part in any atrocities like Jack and Diane, deserves to be put to the sword like Colonel Moore wants. didn't deserve this.



* DracoInLeatherPants: They get their treatment in-universe. Pretty much ever since Vault 15 opened its doors and Shady Sands was founded, the Khans have preyed on their people with raids and abductions, and they also betrayed the Followers of the Apocalypse by using the medical knowledge the Followers provided to help them to start making chems. However, most people in the region don't know of the Khans' history with NCR and the Followers, and so consider them one of many down-on-their-luck groups in the area just trying to survive and make a home for themselves without being pushed around by the Republic.


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* SympathyForTheDevil: Ever since Vault 15 opened its doors and Shady Sands was founded, the Khans have preyed on their people with raids and abductions, but their civilians were killed in a massacre at Bitter springs. As a result, most people in the region, including ex-membes of the NCRs, feel sorry for them.
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Ban evader reversion


* CasanovaWannabe: Some of them try to flirt with Cass, without much success.
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Update to some of the entries 2

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[[folder:Arcade Gannon]]

See [[Characters/FalloutNewVegasCompanions Companions]].
[[/folder]]
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Update to some of the entries


* AddledAddict: His chem addiction makes him a huge liability, so much so that Benny repeatedly suggests they just abandon him.

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* AddledAddict: His chem addiction makes him a huge liability, so much so that Benny repeatedly suggests they just abandon him. The man in the checkered coat eventually takes him out with a drug overdose to lighten the load.



* {{Foil}}: Basically the Great Khans' counterpart of Boone, mainly regarding the Bitter Springs trauma and the [[TheStoic stoic]] personality.

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* {{Foil}}: Basically the is Boone if he were a Great Khans' counterpart of Boone, Khan, mainly regarding the Bitter Springs trauma and the [[TheStoic stoic]] personality.personality, and additionally so because of Boone's specialty as a First Recon sniper whereas Chance prefers melee combat with his personal knife.



* OneManArmy: He wades into a sea of Fiends armed only with his combat knife and manages to kill several of them singlehandedly, including one armed with a flamer. With the support of his fellow Khans and Benny he manages to survive the ordeal with just a few burns and cuts.
* TheQuietOne: He hasn't said a single word since Bitter Springs.

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* OneManArmy: He wades into a sea of Fiends armed only with his combat knife and manages to kill several of them singlehandedly, including one armed with a flamer. flamer that [[MadeOfIron doesn't even make him flinch]]. With the support of his fellow Khans and Benny Benny, he manages to survive the ordeal with just a few burns and cuts.
* TheQuietOne: He hasn't said a single word since the tragic events of Bitter Springs.
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* CasanovaWannabe: Some of them try to flirt with Cass, without much success.
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Update to some of the entries 2


* AnarchyIsChaos: The King and Pacer both agree that their image of Freeside is a town where everyone can be free to do what they want, but they disagree on what this means. The King imagines a society where every citizen is free to pursue their own path, so long as they respect the rights of others -- well within the [[UsefulNotes/{{Anarchism}} spectrum of actual anarchist politics]]. Pacer is happy to live in a society where the strong take from the weak and the weak can like it or go live somewhere else -- assuming that, as second-in-command of the biggest gang, he'll be in the 'strong' category. [[spoiler:Unsurprisingly, his attack on the NCR relief effort ended ''terribly'' and if the rest of The Kings go down his path and [[GenreBlind attack the trained and heavily armed troops]], [[CurbStompBattle they will get massacred]] and [[DownerEnding Freeside will end up under NCR martial law]], while The King's willingness to compromise will allow them to end the situation peacefully... unless the player sides with House, who [[WrongGenreSavvy sees the Kings siding with the NCR as an act of hostility to his rule over Vegas and wipes them out if they do. Conversely, if the Courier helps the Kings attack and drive out the NCR, it is seen as a sign of loyalty and House rewards them for it by formally giving them Freeside to control on his behalf]].]]

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* AnarchyIsChaos: The King and Pacer both agree that their image of Freeside is a town where everyone can be free to do what they want, but they disagree on what this means. The King imagines a society where every citizen is free to pursue their own path, so long as they respect the rights of others -- well within the [[UsefulNotes/{{Anarchism}} spectrum of actual anarchist politics]]. Pacer is happy to live in a society where the strong take from the weak and the weak can like it or go live somewhere else -- assuming that, as second-in-command of the biggest gang, he'll be in the 'strong' category. [[spoiler:Unsurprisingly, his attack on the NCR relief effort ended ''terribly'' and if the rest of The Kings go down his path and [[GenreBlind attack the trained and heavily armed troops]], [[CurbStompBattle they will get massacred]] and [[DownerEnding Freeside will end up under NCR martial law]], while The King's willingness to compromise will allow them to end the situation peacefully... unless the player sides with House, who [[WrongGenreSavvy sees the Kings siding with the NCR as an act of hostility to his rule over Vegas and wipes them out if they do. do]]. Conversely, if the Courier helps the Kings attack and drive out the NCR, it is seen as a sign of loyalty and House rewards them for it by formally giving them Freeside to control on his behalf]].behalf.]]
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Update to some of the entries


* AllHailTheGreatGodMickey: When the Kings found the King's School of Impersonation, they took the massive amounts of recordings, posters, imagery and imitation instructions to indicate that Elvis (not that they know his actual name) was actually a god figure from before the war that people worshiped.
* AnarchyIsChaos: The King and Pacer both agree that their image of Freeside is a town where everyone can be free to do what they want, but they disagree on what this means. The King imagines a society where every citizen is free to pursue their own path, so long as they respect the rights of others -- well within the [[UsefulNotes/{{Anarchism}} spectrum of anarchist politics]]. Pacer is happy to live in a society where the strong take from the weak and the weak can like it or go live somewhere else -- assuming that, as second-in-command of the biggest gang, he'll be in the 'strong' category. [[spoiler: Unsurprisingly, his attack on the NCR relief effort ended ''terribly'' and if rest of The Kings go down his path and [[GenreBlind attack the trained and heavily armed troops]], [[CurbStompBattle they will get massacred]] and [[DownerEnding Freeside will end up under martial law]], while The King's willingness to compromise will allow them to end the situation peacefully...unless the player sides with House, who [[WrongGenreSavvy sees the Kings siding with the NCR as an act of hostility to his rule and wipes them out if they do but sees them attacking the NCR as a sign of loyalty and rewards them for it by giving them Freeside to control on his behalf]].]]
* EarnYourHappyEnding: The Kings die or suffer horribly in most of the game's endings, but they do have their GoldenEnding where they get to maintain their principles, get what they want, and don't lose many people in trying to fight the NCR.
* ElvisImpersonator: An entire ''gang'' of them, all convinced it's a pre-war ''religion''. Only The King and Pacer put on the voice, but this might be justified since King says the tapes broke a few years ago. They're the oldest members and might be the only ones still alive to have heard them.
* EntitledBastard: Zig-zagged, they aren't fond of the NCR squatters putting a drain on their resources, and The King is not pleased when he finds out the NCR is giving handouts to its citizens but not to the proper citizens of the area. However, it turns out NCR ''wanted'' to supply everyone, but the messenger they sent to negotiate with The King was beaten and turned away by Pacer, so they were only given enough support to take care of their own. The player has the option to eventually smooth things out and get the two to agree to a truce, which leads into NCR providing relief support to Freeside if you complete the game for NCR.
* FutureImperfect: The Kings actually have absolutely no idea who Elvis really is. When they first discovered the school of impersonation filed with holotapes, jackets, and a seemingly unlimited supply of hair gel, they concluded that Elvis was worshiped and the building was his temple.
* GangOfHats: The gang is based in the "King's School of Impersonation" and The King believes the building was a place of worship to a man called "The King". The place had a stockpile of hair gel, outfits, and recordings of The King to teach the listener of how to move and talk like him. This lead them to form a gang in The King's image since he was important enough to immortalise his image through impersonations and they formed a philosophy around him, using The King as an example of being in control of one's own destiny where "Every man is a king in his own right".
* GreaserDelinquents: They're a hybrid of this trope and Elvis impersonators.
* NeighborhoodFriendlyGangsters: The Kings take this a step further by acting as Freeside's ''de facto'' police force, and the closest thing they have to a government.
* NiceGuy: The King is a rather personable and likable person, who despite being noted as something of a hothead remains a ReasonableAuthorityFigure for the most part. The Kings as a whole are very generous, giving freebies to a Courier who's proved helpful to the people of Freeside. If they have a flaw, it's a mild excess of hometown pride.
* SpellMyNameWithAThe: The King. The fact that this makes him "The King of Kings" is noted by Rotface.

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* AllHailTheGreatGodMickey: When the tribe that would become the Kings found the King's School of Impersonation, Impersonation after being exiled from Vegas, they took the massive amounts of recordings, posters, imagery imagery, and imitation instructions to indicate that Elvis (not that they know his actual name) the man known as "the King" was actually a god figure from before the war that people worshiped.
worshiped. They never even learned his real name as Elvis Presley since the posters showing it had degenerated with time, nor did the name ever come up in any of the recordings.
* AnarchyIsChaos: The King and Pacer both agree that their image of Freeside is a town where everyone can be free to do what they want, but they disagree on what this means. The King imagines a society where every citizen is free to pursue their own path, so long as they respect the rights of others -- well within the [[UsefulNotes/{{Anarchism}} spectrum of actual anarchist politics]]. Pacer is happy to live in a society where the strong take from the weak and the weak can like it or go live somewhere else -- assuming that, as second-in-command of the biggest gang, he'll be in the 'strong' category. [[spoiler: Unsurprisingly, [[spoiler:Unsurprisingly, his attack on the NCR relief effort ended ''terribly'' and if the rest of The Kings go down his path and [[GenreBlind attack the trained and heavily armed troops]], [[CurbStompBattle they will get massacred]] and [[DownerEnding Freeside will end up under NCR martial law]], while The King's willingness to compromise will allow them to end the situation peacefully...peacefully... unless the player sides with House, who [[WrongGenreSavvy sees the Kings siding with the NCR as an act of hostility to his rule over Vegas and wipes them out if they do but sees them attacking do. Conversely, if the NCR Courier helps the Kings attack and drive out the NCR, it is seen as a sign of loyalty and House rewards them for it by formally giving them Freeside to control on his behalf]].]]
* EarnYourHappyEnding: The Kings die or suffer horribly in most of the game's endings, but they do have their GoldenEnding if the Courier follows Pacer's plan to oust the NCR from Freeside and later helps House during the Second Battle of Hoover Dam, where they get to maintain their principles, get what they want, and don't lose many people in trying to fight the NCR.
NCR.
* ElvisImpersonator: An entire ''gang'' of them, all convinced it's a pre-war ''religion''. Only The King and Pacer put on the voice, but this might be justified since King says the former can mention that the tapes broke used to teach this stopped working a few years ago. They're prior and were sold off. Both are the oldest members of the gang and might be the only ones still alive to have heard them.
* EntitledBastard: Zig-zagged, they aren't fond of the NCR squatters "squatters" putting a drain on their resources, and The King is not pleased when he finds out the NCR is giving handouts to its citizens but not to while neglecting the proper actual citizens of the area. Freeside. However, as the Courier can uncover, it turns out that NCR ''wanted'' to supply everyone, but the messenger they sent to negotiate with The King was beaten and turned away by Pacer, so they were only given enough support to take care of their own. The player has They have the option to eventually smooth things out and get the two to agree to a truce, which leads into to NCR providing relief support to Freeside if you complete they win the game for NCR.
Second Battle of Hoover Dam.
* FutureImperfect: The Kings Kings, including the founder himself, actually have absolutely no idea who Elvis their idol, "The King" really is. When they first discovered the school School of impersonation filed Impersonation which was filled with holotapes, jackets, and a seemingly unlimited supply of hair gel, they concluded that Elvis he was a god being worshiped in pre-War times and the building was his temple.
* GangOfHats: The gang is based in the "King's King's School of Impersonation" Impersonation and their leader, The King believes the building was a place of worship to a man called "The King". The place had a stockpile of hair gel, outfits, and recordings of The King to teach the listener of how to move and talk like him. This lead them to form a gang in The King's image since they thought he was important enough to immortalise have his image immortalized through impersonations and they impersonations. The gang formed a philosophy around him, his supposed ideals, using The King as an example of being in control of one's own destiny where "Every man is a king in his own right".
* GreaserDelinquents: They're a hybrid of this trope and Elvis impersonators.
ElvisImpersonator.
* NeighborhoodFriendlyGangsters: The Kings take this a step further by acting as Freeside's ''de facto'' police force, and the closest thing they have to a government.
government, even if The King espouses the anarchist ideal that "Every man is a king in his own right".
* NiceGuy: The King King, leader and founder of the gang is a rather personable and likable person, who despite being noted as something of a hothead remains a ReasonableAuthorityFigure for the most part. The Kings as a whole are very generous, giving freebies to a Courier who's proved helpful to the people of Freeside. If they do have a flaw, it's merely a mild excess of hometown pride.
* SpellMyNameWithAThe: The King.King, with no "real" name ever given. The fact that this makes him "The King of Kings" is noted by Rotface.



** In a quest involving the NCR's and King's conflict, the NCR sends a platoon of fully armed soldiers to the King's HQ. The King tells you to explain what's going on before his gang kills the soldiers. You have the option of telling him to calm down since his gang stands no chance if they start a fight. He'll take this as a challenge, and order his gang to open fire, upon which they are all gunned down.
** This is basically what happens in all but a few of the King's endings. They decide to pick a fight with the victors of the Mojave and get themselves killed. The NCR is the only faction that's willing to even have a peaceful solution with them (aside from [[TheHero the Courier]], of course), while Mr. House will only go so far as to leave them alone.
** Speaking of peace with the NCR, if the Courier gets the King to sign a truce with them, [[spoiler: Pacer]] storms in, angry that the King had "sold out", and attacks him -- along with the King's loyal guards... and several, heavily armed NCR soldiers... oh, and YOU too.

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** In a quest involving the NCR's and King's conflict, conflict between the NCR and the Kings, the former sends a platoon of fully armed fully-armed soldiers to the King's Kings' HQ. The King tells you to explain what's going on before his gang kills the soldiers. You have the option of telling him to calm down since his gang stands no chance if they start a fight. He'll take this as a challenge, and order his gang to open fire, upon which they are all gunned down.
** This is basically what happens in all but a few of the King's endings.endings for the Kings. They decide to pick a fight with the victors of the Mojave and get themselves killed. The NCR is the only faction that's willing to even have a peaceful solution with them (aside from [[TheHero the Courier]], of course), while Mr. House will only go so far as to leave them alone.
alone (if he doesn't have them eradicated for being disloyal and helping out NCR).
** Speaking of peace with the NCR, if the Courier gets the King to sign a truce with them, [[spoiler: [[spoiler:right-hand man Pacer]] storms in, angry that the King had "sold out", and attacks him -- along with the King's loyal guards... and several, heavily armed NCR soldiers... oh, and YOU too.



The leader of the Kings gang and, by extension, most of Freeside as well. He spends most of his days relaxing at the King's School of Impersonation though he also keeps up with current events happening on the street.

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The leader of the Kings gang and, by extension, ''de facto'' ruler over most of Freeside as well. He spends most of his days relaxing at the King's School of Impersonation though he also keeps up with current events happening on the street.



* HorribleJudgeOfCharacter: The King continues to display UndyingLoyalty to Pacer long after it becomes obvious that the man is a two-faced weasel who's been manipulating him into a fight with the NCR. The King actually lets on that he knows that Pacer is xenophobic but overlooks this because he can understand Pacer's reasons, a lot of Freeside feels the same, and Pacer is still his best friend and in any other matter has the King's best interests at heart. He just doesn't know that Pacer [[spoiler:is actively trying to start a war between the Kings and the NCR to drive the latter out of Freeside entirely, and is causing much of the breakdown in communication between the two. Learning the truth has him finally draw the line]].

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* HorribleJudgeOfCharacter: The King continues to display an almost comical level of UndyingLoyalty to Pacer long after it becomes obvious that the man is a two-faced weasel who's [[spoiler:who's been manipulating him his gang into a pointless fight with the NCR. NCR]]. The King actually lets on that he knows that Pacer is xenophobic of Pacer's xenophobia towards NCR but overlooks this because he can understand Pacer's reasons, reasons since a lot of Freeside feels the same, and Pacer is still his best friend and in any other matter has the King's best interests at heart. He just doesn't know that Pacer [[spoiler:is actively trying to start a war between the Kings and the NCR to drive the latter out of Freeside entirely, entirely and is causing much of the breakdown in communication between the two. Learning Getting him to see the truth has him finally draw the line]].



* JustTheFirstCitizen: The King himself is quick to point out that he only controls the Kings and generally lets Freeside's residents and visitors well enough alone so long as they don't cause trouble, but most of the people of Freeside (outside the NCR squatter community) look up to him as their ''de facto'' leader anyway.
* LockedOutOfTheLoop: A major reason for why he dislikes the NCR is because he only hears about the terrible things they do to the people of Westside. [[spoiler:He's unaware that much of the problems come from Pacer going out of his way to make things worse]], a fact that when learned has him step up to fix.
* OnlyKnownByTheirNickname: Everyone in Freeside refers to him as The King, even his close friends.

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* JustTheFirstCitizen: The King himself is quick to point out that he only controls the Kings and generally lets Freeside's residents and visitors well enough alone so long as they don't cause trouble, but most of the people of Freeside (outside the NCR squatter community) look up to him as their ''de facto'' leader ruler anyway.
* LockedOutOfTheLoop: A major reason for why he dislikes the NCR is because he only really hears about the terrible things they do to the people of Westside. [[spoiler:He's unaware that much of the problems come from Pacer going out of his way to make things worse]], a fact that though when learned has him step he does learn this fact, the King immediately steps up to fix.
try and fix it.
* OnlyKnownByTheirNickname: Everyone in Freeside refers to him as The King, even his close friends.friends and we never find out what he was called before that.



* YouOweMe: After completing a series of quests for The King, he gives you the permission to ask for a favor, ranging from membership to a fake passport to the Strip. Later on, you can use this favor to make The King agree to a truce with the NCR.

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* YouOweMe: After completing a series of quests for The King, he gives you the permission a one-time offer to ask for a favor, ranging from a sum of caps to membership in the Kings to a fake passport to enter the Strip. Later on, you can use Perhaps the most useful application of this favor though is getting him to make The King agree to a truce with focus on stopping tensions between the NCR.Kings and the NCR in Freeside during the appropriate quest.



Pacer is the King's second-in-command and lacks most of the charm and charisma his boss has. [[spoiler:He is also trying to start a war between the Kings and the NCR citizens in Freeside.]]

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Pacer is the King's second-in-command and lacks most of the charm and charisma his boss has. has, instead acting more like a two-bit thug. [[spoiler:He is also trying to start a war between the Kings and the NCR citizens in Freeside.Freeside, hoping to get The King to drive them out.]]



* BullyingADragon: He constantly causes the conflict between the Kings and the NCR to escalate, despite the fact that the NCR is a much more powerful faction that could wipe the Kings off the face of the earth. (And in a possible outcome, they will)
* FaceHeelTurn: [[spoiler:If you convince them to make peace with the NCR, he becomes enraged over the King "selling" out and attacks him. [[SuicidalOverconfidence In front of several loyal Kings, NCR Troopers, and your party]]. The only way to avoid this and still end the quest peacefully is to complete "King's Gambit" and use your favor to have the King agree to make peace]].
* {{Jerkass}}: He is much more rude to the Courier than the King himself and will even charge them a bribe when they visit for the first time. [[spoiler:He is also raising tensions between the NCR and the Kings.]]
* TheLancer: He's the King's second-in-command.
* OnlyOneName: The [[https://fallout.wiki/wiki/Pacer%27s_patient_record in-game patient record]] shows that he either doesn't have a last name or doesn't use one.
* TooDumbToLive: [[spoiler: If you make the kings and the NCR sign a truce, he will stage a mutiny, despite being outnumbered by kings loyal to the king, NCR soldiers, and the Courier's party.]]
* TokenEvilTeammate: He's the only member of the Kings set to Evil Karma.

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* BullyingADragon: He constantly causes the conflict between the Kings and the NCR to escalate, despite the fact that the NCR is a much more powerful faction that could wipe the Kings off the face of the earth. (And And, in a one possible outcome, they will)
outcome of the affair, ''they do''.
* FaceHeelTurn: [[spoiler:If you convince them to make peace with the NCR, he becomes enraged over the King "selling" out "selling out" and attacks him. [[SuicidalOverconfidence In front of several loyal Kings, NCR Troopers, and your the Courier's party]]. The only way to avoid this and still end the quest peacefully is to complete "King's Gambit" and use your favor to have the King agree to make peace]].
* {{Jerkass}}: He is much more rude to the Courier than the King himself and will even charge them a bribe when they visit for the first time. [[spoiler:He is also raising tensions between the NCR and the Kings.Kings to instigate a war that he hopes will kick the NCR right out of Freeside.]]
* TheLancer: He's the King's second-in-command.
second-in-command and he revels in his position.
* OnlyOneName: The [[https://fallout.wiki/wiki/Pacer%27s_patient_record in-game patient record]] in the Followers' compound shows that he either doesn't have a last name or doesn't use one.
* TooDumbToLive: [[spoiler: If you make the kings Kings and the NCR sign are persuaded into signing a truce, he will stage a mutiny, despite being outnumbered by kings the other Kings loyal to the king, their leader, NCR soldiers, and the Courier's own party.]]
* TokenEvilTeammate: He's the only member of the Kings set to Evil Karma. [[spoiler:He wears the label proudly as he tries to orchestrate conflict between the Kings and the NCR in Freeside.]]
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Update to some of the entries


A technologically advanced tribe originated from a group of emigrants from Vault 34, a vault in which the armory was overstocked and cannot be locked. They left after the Overseer attempted to implement gun control laws. They are currently living in Nellis Air Force Base to the northeast of Vegas and have developed a culture based around the use of weapons. The Boomer are very xenophobic and will bombard all outsiders that tries to approach their camp with artillery guns.

to:

A technologically advanced tribe originated from a group of emigrants from Vault 34, a vault in which the armory was overstocked and cannot be locked. They left after the Overseer attempted to implement gun control laws. They are currently living in Nellis Air Force Base to the northeast of Vegas and have developed a culture based around the use of weapons. The Boomer are very xenophobic and will bombard Intensely xenophobic, the Boomers choose to "greet" all outsiders that tries non-Boomers or "savages" to approach their camp the "Nellis homeland" with heavy artillery guns.fire.



* AcePilot: Due to them having access to aerial combat computer simulations at the base, they are one of only two minor factions (the other being the Enclave Remnants) that have access to air power.
* BadassArmy: While they aren't as actively militant as the NCR or Legion, they certainly count as this. After the rebellion in the vault, they left into the wasteland and came under repeated attacks by raiders. Thanks to their heavy firepower, they had a [[CurbStompBattle kill ratio of over 40 to 1]]. And that's ''before'' they moved into Nellis air force base.

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* AcePilot: Due to them having access to aerial combat computer simulations at the base, they are one of only two minor factions (the other being the Enclave Remnants) that have access to, and capability to provide air power.
* BadassArmy: While they aren't as actively militant as the NCR or Legion, they certainly count as this. After the rebellion in the vault, they left into the wasteland and came under repeated attacks by raiders. Thanks to their heavy firepower, they had a [[CurbStompBattle kill ratio of over 40 to 1]]. And that's ''before'' they moved into Nellis air force base.Air Force Base and recovered their signature howitzers from Area 2.



** Also describes the faction as a whole. They've remained separated from the NCR/Legion/Mr. House battle for the Mojave because they've blown up anybody that's tried to approach them, no matter what they had to offer. In many of the endings, should the Courier complete their faction quest, the Boomers will still be left alone out of respect or fear.
* BloodKnight: An entire faction of them. Their culture is dedicated towards the use of weapons and many of them cannot wait to go to fight in an actual battle.
* BreakOutTheMuseumPiece: If you persuade them to go to war against the NCR or the Legion, they'll ride out to battle in a 300-year old B-29 Superfortress.
* ChestOfMedals: Their typical outfits have medals, ribbons, and patches from neck to ''ankles''.
* {{Crazy Survivalist}}s: Justified by a belief that outside humans are nothing but savages, but they can be convinced to change their view.
* CustomUniform: They wear military blazers over old patched up Vault 34 jumpsuits as their faction's uniform, showing they were once Vault dwellers while also making them look distinct.
* DeathFromAbove: [[spoiler: If you managed to help them recover the B-29 bomber and convince them to help in the battle, they will use the bomber to carpet bomb either Caesar's Legion or the NCR positions as you advance during the final battle at Hoover Dam]].
* DefectorFromDecadence: In their opinion, at least. The truth is more complicated. They left the Vault because the Overseer attempted to restrict the use of the huge stockpile of firearms in the Vault. Specifically, while they were allowed to ''shoot'' as much as they wanted in the gunnery range (the restrictions on access to guns came much later, after the Boomers had been gone for a long, long time), the Overseer stopped them from "exploding" even small bombs.

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** Also describes the faction as a whole. They've remained separated from the NCR/Legion/Mr. House battle for larger conflict in the Mojave because they've blown up anybody that's tried to approach them, no matter what they had to offer. In many of the endings, should the Courier complete their faction quest, the Boomers will still be left alone out of respect or fear.
* BloodKnight: An entire faction of them. Their culture is dedicated towards the use of weapons and many of them cannot wait to go to fight in get into an actual actual, non-simulated battle.
* BreakOutTheMuseumPiece: If you persuade them to go to war against the NCR or the Legion, which requires completing their quest to retrieve an ancient bomber aircraft from the depths of Lake Mead, they'll ride out to battle in a 300-year old 300-year-old B-29 Superfortress.
* ChestOfMedals: Their typical outfits have medals, ribbons, and patches from neck to ''ankles''.
''ankles''. It goes along great with the tribe's style of ''shell-casing necklaces''.
* {{Crazy Survivalist}}s: Justified by a belief that outside humans are nothing but savages, but they can be convinced to change their view.
view (albeit solely towards the Courier themselves rather than humanity as a whole).
* CustomUniform: They wear military blazers over old patched up patched-up Vault 34 jumpsuits as their faction's uniform, showing they were once Vault dwellers while also making them look distinct.
distinct.
* DeathFromAbove: [[spoiler: If [[spoiler:If you managed to help them recover the B-29 bomber and convince them to help in the battle, they will use the bomber to carpet bomb either Caesar's Legion or the NCR positions as you advance during the final battle at Hoover Dam]].
* DefectorFromDecadence: In their opinion, at least. The truth is more complicated. They left the Vault because the Overseer attempted to restrict the use of the huge stockpile of firearms in the Vault. Specifically, while they were allowed to ''shoot'' as much as they wanted in the gunnery range (the restrictions on access to guns came much later, after the Boomers had been gone for a long, long time), the Overseer stopped them from "exploding" ''exploding'' even small bombs.



* GunNut: Their main hat is a love of firearms due to coming from a vault with an overstocked armory. Their respect for weapons is the reason why you're allowed to carry your weapons openly in their territory.

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* GunNut: Their main hat [[GangOfHats hat]] is a love of firearms due to coming from a vault with an overstocked armory. Their respect for weapons is the reason why you're allowed to carry your weapons openly in their territory.



* HiddenElfVillage: In a manner of speaking. While the village isn't 'hidden', the Boomers are isolationist and disinterested in whatever happens beyond the airbase, bomb all potential visitors with artillery, and refer to all non-Boomers, the Courier included, as 'savages'.
* IKnowMortalKombat: They learned to fly planes after they found VR airflight simulators in their base.
* MadBomber: They fire artillery at anyone that dare to get too close to their base. [[spoiler:Nuking things gains you approval with them.]]
* MeaningfulName: With a touch of irony. Obviously, the Boomers are known for making things explode, but they also came from a vault that was experiencing a significant population surge. (The later association of "boomer" with "person out of touch with a world that has passed them by" is [[HilariousInHindsight pure serendipity]].)

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* HiddenElfVillage: In a manner of speaking. While the village isn't 'hidden', really 'hidden' in the typical sense, the Boomers are isolationist and disinterested in whatever happens beyond the airbase, border of their "homeland" at Nellis, gladly bomb all potential visitors with artillery, and refer to all non-Boomers, the Courier included, as 'savages'.
* IKnowMortalKombat: They learned to fly planes after they found VR airflight simulators in their the base.
* MadBomber: They fire artillery at anyone that dare dares to get too close to their base. [[spoiler:Nuking things gains you approval with them.]]
They also have respect for others who share their affinity for explosive bombardment [[spoiler: like the Courier should they send a pair of nukes to destroy both NCR and Legion territory in the ''Lonesome Road'' DLC]].
* MeaningfulName: With In a meta sense with a touch of irony. Obviously, the Boomers are known for making things explode, but they also came from a vault that was experiencing a significant population surge. (The The later association social defintion of "boomer" with (as in the [[UsefulNotes/TheBabyBoom "baby-boomer"]] generation) as "person out of touch with a world that has passed them by" that took off in TheNew10s and TheNew20s is [[HilariousInHindsight pure serendipity]].)



** The Boomer will bombard any potential outsiders that comes close to their settlement. [[CrapsackWorld Knowing what is out in the wasteland,]] they're not entirely wrong.

to:

** The Boomer Boomers will actively bombard any potential outsiders that comes come close to their settlement. [[CrapsackWorld Knowing what is out in the wasteland,]] they're not entirely wrong.



* RightWingMilitiaFanatic: They are a self-sufficient survivalist community that is fiercely distrustful of outsiders with a large pile of weapons and hold weaponry in such high regard they don't bother disarming the Courier.
* ThisMeansWar: According to the backstory, after repeated attempts to make contact failed, the NCR tried to cut off the Boomers' water supply from Lake Mead. [[ThrowDownTheBomblet The Boomers responded in just the way you'd expect.]] [[KnowWhenToFoldEm The NCR promptly turned the water back on.]]

to:

* RightWingMilitiaFanatic: They are a self-sufficient survivalist community that is fiercely distrustful of outsiders with a large pile of weapons and hold weaponry in such high regard they don't bother disarming the Courier.
Courier (who might possibly be there to kill them).
* ThisMeansWar: According to the backstory, after repeated attempts to make contact failed, the NCR tried to cut off the Boomers' water supply from Lake Mead. [[ThrowDownTheBomblet The Boomers responded in just the way you'd expect.]] expect]], resulting in the NCR [[KnowWhenToFoldEm The NCR promptly turned turning the water back on.on and never repeating their mistake again.]]



* UndyingLoyalty: To the Courier, if the B-29 is raised. They promise to support you specifically rather than any of the factions. (If the Courier plays as a double agent, gaining their loyalty can complete the same mission for three factions at once, what prevents it from being 4 is that you would need [[spoiler: to have killed House to get this mission from the Legion.)]]

to:

* UndyingLoyalty: To the Courier, if the B-29 is raised. They promise to support you specifically rather than any of the factions. (If the Courier plays as a double agent, gaining their loyalty can complete the same mission for three factions at once, though what prevents it from being 4 for all four is that you would need [[spoiler: need to have killed kill Mr. House to before you get this mission from the Legion.)]]



* YouAreACreditToYourRace: They are ''very'' impressed with a Sav--[[LastSecondWordSwap Outsider]] like the Courier. Dodging the bombardment to their base, helping many of their members, learning about their history (with several different checks to ''really'' impress Pete), and at last making their long-held dream come true.

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* YouAreACreditToYourRace: They are ''very'' impressed with a Sav--[[LastSecondWordSwap Outsider]] like the Courier. Dodging the bombardment to their base, helping many of their members, learning about their history (with several different checks to ''really'' impress Pete), and at last making their long-held dream come true.true by retrieving the B-29 from Lake Mead.
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None


* TooDumbTooLive: [[spoiler: If you make the kings and the NCR sign a truce, he will stage a mutiny, despite being outnumbered by kings loyal to the king, NCR soldiers, and the Courier's party.]]

to:

* TooDumbTooLive: TooDumbToLive: [[spoiler: If you make the kings and the NCR sign a truce, he will stage a mutiny, despite being outnumbered by kings loyal to the king, NCR soldiers, and the Courier's party.]]



** This can also happen very easily with the Vault 19 group as well. Even if you blow up the vault, the epilogue acts as if they're still alive. You can convince most of them to turn themselves in to the NCR by completing Phillip Lem's questline, but doing so will cause Samuel Cooke to leave the group and never be punished for his actions. The only way to avert this trope is by personally killing Cooke yourself.

to:

** This can also happen very easily with the Vault 19 group as well. Even if you blow up the vault, the epilogue acts as if they're still alive. You can convince most of them to turn themselves in to the NCR by completing Phillip Philip Lem's questline, but doing so will cause Samuel Cooke to leave the group and never be punished for his actions. The only way to avert this trope is by personally killing Cooke yourself.



[[folder:Phillip Lem]]

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[[folder:Phillip [[folder:Philip Lem]]



A Powder Ganger who was sent to prison for sneaking into NCR camps and stealing goods, Phillip Lem was initially one of Samuel Cooke's supporters, but now thinks that the group cannot sustain themselves on their limited resources and that Cooke's ambition will get them all killed, and would now prefer to surrender to the NCR.

to:

A Powder Ganger who was sent to prison for sneaking into NCR camps and stealing goods, Phillip Philip Lem was initially one of Samuel Cooke's supporters, but now thinks that the group cannot sustain themselves on their limited resources and that Cooke's ambition will get them all killed, and would now prefer to surrender to the NCR.



* NamedAfterSomebodyFamous: He's named after Creator/PhillipKDick and Creator/StanislawLem.

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* NamedAfterSomebodyFamous: He's named after Creator/PhillipKDick Creator/PhilipKDick and Creator/StanislawLem.
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* BullyingADragon: He constantly causes the conflict between the Kings and the NCR to escalate, despite the fact that the NCR is a much more powerful faction that could wipe the Kings off the face of the earth. (And in a possible outcome, they will)


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* TooDumbTooLive: [[spoiler: If you make the kings and the NCR sign a truce, he will stage a mutiny, despite being outnumbered by kings loyal to the king, NCR soldiers, and the Courier's party.]]
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None


* FlunkyBoss: All the Fiend leaders are accompanied by around four to six decently-armed Fiends guarding them. Violetta has around eight dogs instead. Motor-Runner, however, is alone in his throne room with only two ''very'' weak dogs. Of course, you already had to fight through dozens of Fiends in the vault just to get to him... unless you Speech checked your way in or went on behalf of the Khans. Still have to fight your way out, of course, but he only has about six Fiends in his section, same as the others.

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* FlunkyBoss: All the Fiend leaders are accompanied by around four to six decently-armed Fiends guarding them. Violetta has around eight dogs instead. Motor-Runner, however, is alone in his throne room with only two ''very'' weak dogs. Of course, you already had to fight through dozens of Fiends in the vault just to get to him... unless you Speech checked your way in or went on behalf of the Khans. Still have to fight your way out, of course, course (unless you kill him stealthily), but he only has about six Fiends in his section, same as the others.
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* {{Veganopia}}:Subverted. The Boomers evidently subsist on a vegan diet, growing soy and legumes for protein. They are also one of the more militaristic factions in the game.

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* {{Veganopia}}:Subverted.{{Veganopia}}: Subverted. The Boomers evidently subsist on a vegan diet, growing soy and legumes for protein. They are also one of the more militaristic factions in the game.
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Corrected spelling from "Mayeb" to "Maybe"


* MaybeMagicMayebMundane: Talks a lot about his visions being from The Creator, and even uses his birth name as proof. However a good or even neutral aligned Courier proves all of them right.

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* MaybeMagicMayebMundane: MaybeMagicMaybeMundane: Talks a lot about his visions being from The Creator, and even uses his birth name as proof. However a good or even neutral aligned Courier proves all of them right.
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* {{Veganopia}}: The Boomers evidently subsist on a vegan diet, growing soy and legumes for protein. They are also one of the more militaristic factions in the game.

to:

* {{Veganopia}}: {{Veganopia}}:Subverted. The Boomers evidently subsist on a vegan diet, growing soy and legumes for protein. They are also one of the more militaristic factions in the game.
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None

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* MaybeMagicMayebMundane: Talks a lot about his visions being from The Creator, and even uses his birth name as proof. However a good or even neutral aligned Courier proves all of them right.


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* NiceGuy: Despite taking advantage of Chris, he honestly cares for the man. He gave shelter and food to him even before he [[MaybeMagicMaybeMundane realized that Chris was sent to him by the Creator]]. His speech before the Great Journey is the type of speech one would give before they would have to leave a good friend forever.
* ReallySevenHundredYearsOld: He's actually a Pre-War Ghoul, making him that much more rarer.


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** He also is quick to murder all Brotherhood if the Courier finally convinces him he's not a Ghoul for using him. Despite the fact they took him in and sheltered him for well over two years in the face of rampant discrimination against them by humans.
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* BigGood: He fulfills this role for Freeside, being the leader of the group that fulfills the role of police, in addition to rewarding the Courier, if s/he helps the community.
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* KarmaHoudiniWarranty: Even if all the leaders are still alive, they [[spoiler: will end up destroyed in most endings.]]
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* UndyingLoyalty: To the Courier, if the B-29 is raised. They promise to support you specifically rather than any of the factions.

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* UndyingLoyalty: To the Courier, if the B-29 is raised. They promise to support you specifically rather than any of the factions. (If the Courier plays as a double agent, gaining their loyalty can complete the same mission for three factions at once, what prevents it from being 4 is that you would need [[spoiler: to have killed House to get this mission from the Legion.)]]
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None

Added DiffLines:

* EasilyForgiven: A Courier with good Karma will not only not hold a grudge against him, but will actually resolve the hostage situation peacefully, and convince the NCR officer to let him and his men go.
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* MeaninglessVillainVictory: Managing to replace the Elder turns out to be this on most routes, being that House and Caesar will order the destruction of the base regardless of who is in charge, while in the NCR will be impossible to take a peaceful route, if Hardin is in charge. So in the three routes, his victory against [=McNamara=] is irrelevant.

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* MeaninglessVillainVictory: Managing to replace the Elder turns out to be this on most routes, being that House and Caesar will order the destruction of the base regardless of who is in charge, while in with the NCR will be impossible to take a peaceful route, if Hardin is in charge. So in the three routes, his victory against [=McNamara=] is irrelevant.
Is there an issue? Send a MessageReason:
None


* MeaninglessVillainVictory: Managing to replace the Elder turns out to be this on the routes of House and the NCR, being that House will order the destruction of the base regardless of who is in charge, while in the second it will be impossible to take a peaceful route, if Hardin is in charge. So in both routes, his victory against [=McNamara=] is irrelevant.

to:

* MeaninglessVillainVictory: Managing to replace the Elder turns out to be this on the routes of House and the NCR, most routes, being that House and Caesar will order the destruction of the base regardless of who is in charge, while in the second it NCR will be impossible to take a peaceful route, if Hardin is in charge. So in both the three routes, his victory against [=McNamara=] is irrelevant.
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None

Added DiffLines:

* MeaninglessVillainVictory: Managing to replace the Elder turns out to be this on the routes of House and the NCR, being that House will order the destruction of the base regardless of who is in charge, while in the second it will be impossible to take a peaceful route, if Hardin is in charge. So in both routes, his victory against [=McNamara=] is irrelevant.
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None

Added DiffLines:

* TakeAThirdOption: If you are working for the NCR, Colonel Moore gives you two options, make the Khans ally with the NCR or exterminate them. The third option is [[spoiler: to convince them to abandon the Mojave, which the mission will technically count as "exterminate", and you can even tell the colonel that [[ExactWords "The Khans are no longer a threat".]] ]]
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Added DiffLines:

* PuttingTheBandBackTogether: They have scattered around half of the entire Mojave wasteland to each live their own (more or less) quiet lives. It is up to the Courier to gather them together for one last hurrah.
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* FaceHeelTurn: [[spoiler:If you convince them to make peace with the NCR, [[TheLancer Pacer]] becomes enraged over the King "selling" out and attacks him. [[SuicidalOverconfidence In front of several loyal Kings, NCR Troopers, and your party]]. The only way to avoid this and still end the quest peacefully is to complete "King's Gambit" and use your favor to have the King agree to make peace.

to:

* FaceHeelTurn: [[spoiler:If you convince them to make peace with the NCR, [[TheLancer Pacer]] he becomes enraged over the King "selling" out and attacks him. [[SuicidalOverconfidence In front of several loyal Kings, NCR Troopers, and your party]]. The only way to avoid this and still end the quest peacefully is to complete "King's Gambit" and use your favor to have the King agree to make peace.peace]].

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