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* TheBlindLeadingTheBlind: The Courier can agree to train them, but unless you have at least 45 weapons, and Explosives, the Courier will make a lousy trainer, and you can only complete the mission when you have the necessary stats (or load a part previously saved and go for another option. )

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* TheBlindLeadingTheBlind: The Courier can agree to train them, but unless you have at least 45 in weapons, and Explosives, the Courier will make a lousy trainer, and you can only complete the mission quest when you have the necessary stats (or load a part previously saved and go for another option. )). It's even worse if you have them below 25, which means you're not even able to teach them the initial lesson.
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* UngratefulBastard: If the Courier manages to solve the problem of the Kings and the brotherhood of steel without bloodshed, she removes Kimball from his position, and is angry with the Courier. Even when he or she has just provided her with potential allies.

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* UngratefulBastard: If the Courier manages to solve the problem of the Kings and the brotherhood Brotherhood of steel Steel without bloodshed, she removes Kimball Crocker from his position, and is angry with the Courier. Even when Courier, even though he or she has just provided her gave NCR invaluable allies before the upcoming battle with potential allies.the Legion.
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* TheBlindLeadingTheBlind: The Courier can agree to train them, but unless you have at least 45 weapons, and Explosives, the Courier will make a lousy trainer, and you can only complete the mission when you have the necessary stats (or load a part previously saved and go for another option. )
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* UngratefulBastard: If the Courier manages to solve the problem of the Kings and the brotherhood of steel without bloodshed, she removes Kimball from his position, and is angry with the Courier. Even when he or she has just provided her with potential allies.
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* ColdSniper: She comes off as one, but partly subverted when Betsy admits she feels guilty about killing the drug-addicted Fiends, and after what Cook-Cook did to her that says a lot. The Legion on the other hand, she has no issue with killing.

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* ColdSniper: She comes off as one, but partly subverted when Betsy admits she sometimes -- very rarely, mind you, but sometimes -- feels guilty about killing the drug-addicted Fiends, Fiends since they're so coked out of their minds all the time they probably don't even realize that they're the bad guys, and after what Cook-Cook did to her that says a lot. The Legion Legionaries, on the other hand, she has no issue with ''never'' feels guilty about killing.



-->'''Courier''': She... helped? You sure about that?\\

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-->'''Courier''': --->'''Courier''': She... helped? You sure about that?\\



** He's also this to Bitter-Root, who like him, was a former member of the Great Kahns who went on to become a First Recon Sniper for their ArchEnemy the NCR. But Bitter-Root is abrasive and has grown to despise the Kahns, while Manny is a fairly friendly guy and holds no ill-will towards either faction.

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** He's also this to Bitter-Root, who like him, was a former member of the Great Kahns Khans who went on to become a First Recon Sniper for their ArchEnemy the NCR. But Bitter-Root is abrasive and has grown to despise hates the Kahns, Khans to the point that he took advantage of the chaos during Bitter Springs to kill a few himself (he was still a Khan at the time), while Manny is a fairly friendly guy and holds no ill-will towards either faction.still remains on good terms with the Khans to the point of faking sick to get out of going to Bitter Springs because he didn't want to have to kill anyone he knew there.
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* LesCollaborateurs: A good deal of the OSI's ranks are comprised of former Followers of the Apocalypse who chose to align themselves with the NCR's authorities.


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* {{Cincinnatus}}: [[spoiler:If he lives and the NCR is victorious, he uses the opportunity to retire and spend of the rest of his days in Redding.]]
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* ApocalypticLogistics: ZigZagged. On the one hand, the NCR still makes use of old-world equipment and weapons, while its rapid expansion has made it progressively more difficult to keep supply lines going. On the other hand, the NCR is also capable of not only repairing Pre-War infrastructure, but also producing their own gear, including guns and ammo, on an industrial scale. They also have access to motorized vehicles to help keep said supplies chugging along.

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* BlackAndGrayMorality: To the Legion. The NCR has their fair share of problems but they're a far more preferable option compared to an evil empire that endorses slavery, child soldiers, rape, canibalism and torture. With NCR and House it's quite a bit muddier. The two really do want to rebuild a peaceful and stabilized society in the wasteland, but their views of how to do it are incompatible and the end result is a mix of pros and cons. Thus it's up to the player's discretion to decide who's in the right and worth backing, or neither of them.



* EnemyMine: In the final battle, it's possible that due to the efforts of The Courier, The NCR will be supported by three of their long-time enemies of the past: the Brotherhood of Steel, the Khans and [[spoiler:the Enclave]].

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* EnemyMine: EnemyMine:
**
In the final battle, it's possible that due to the efforts of The Courier, The NCR will be supported by three of their long-time enemies of the past: the Brotherhood of Steel, the Khans and [[spoiler:the Enclave]].Enclave]].
** Enforced by House Route and Wild Card Route, being that House recommends having a good reputation with the NCR, to have them as allies instead of enemies. For the final battle, is likely that the Securitrons led by the Courier, will side by side with NCR soldiers. [[spoiler: (Before the eventual betrayal)]].



* ALighterShadeOfGray: To the Legion. The NCR has their fair share of problems but they're a far more preferable option compared to an evil empire that endorses slavery, child soldiers, rape, canibalism and torture. With NCR and House it's quite a bit muddier. The two really do want to rebuild a peaceful and stabilized society in the wasteland, but their views of how to do it are incompatible and the end result is a mix of pros and cons. Thus it's up to the player's discretion to decide who's in the right and worth backing, or neither of them.
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* {{Jerkass}}: She tends to have a rather abrasive attitude with the player even if you have Idolized reputation with the NCR.[[WordOfGod J.E. Sawyer]] states that Moore deserves to have evil karma, which she does in the mod that he created.

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* {{Jerkass}}: She tends to have a rather abrasive attitude with the player even if you have Idolized reputation with the NCR. [[WordOfGod J.E. Sawyer]] states that Moore deserves to have evil karma, which she does in the mod that he created.



* ALighterShadeOfBlack: Despite being an unpleasant person, her enemies are still the legion of Caesar who are much worse than her.

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* ALighterShadeOfBlack: Despite being an unpleasant person, her enemies are still She represents the legion of Caesar who are much worse than her.NCR at its worst, and ''still'' comes off as the less evil option to Legion.



* TokenEvilTeammate: For the NCR. [=JSawyer's=] mod even gives her evil karma, along with [[CorruptQuartermaster Contreras]].

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* TokenEvilTeammate: For the NCR.NCR Army as a whole - she's an unpleasant person to be around and her preferred way of dealing with problems is shoot first and ask questions never. If you opt to resolve problems more diplomatically, she'll react with spite and petty revenge. [=JSawyer's=] mod even gives her evil karma, along with [[CorruptQuartermaster Contreras]].
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* BullyingADragon: In the Wild Card ending, [[spoiler: he will insult the Courier, even when he or she has an army of upgraded Securitrons right behind him, and he only has 5 veteran rangers. (and considering that the Courier is probably a one-man army at this point, it's not like he or she will need them to slaughter the general and his rangers)]]

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Cesar's legion are slavers, misogynists, homophobic and rapists.


* ALighterShadeOfBlack: Despite being an unpleasant person, her enemies are still the legion of Caesar who are much worse than her.



* TokenEvilTeammate: For the NCR, which makes Caesar's Legion feel more tamed in comparison. [=JSawyer's=] mod even gives her evil karma, along with [[CorruptQuartermaster Contreras]].

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* TokenEvilTeammate: For the NCR, which makes Caesar's Legion feel more tamed in comparison.NCR. [=JSawyer's=] mod even gives her evil karma, along with [[CorruptQuartermaster Contreras]].

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* TheHeavy: Even though the President Kimball and General Oliver have higher ranks than him, Dennis is the direct leader you will have to deal with, if you decide to ally with the NCR.


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* TheHeavy: Even though the President Kimball and General Oliver have higher ranks than her, she is the direct leader you will have to deal with, if you decide to ally with the NCR.
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* TheHeavy: Even though the President Kimball and General Oliver have higher ranks than him, Dennis is the direct leader you will have to deal with, if you decide to ally with the NCR.
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* AscendedExtra: You first met them in ''Fallout 2'' in the far south, where they were just a faction of the NCR Army that hunted slavers. Now they're so much more.

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* AscendedExtra: You first met them in ''Fallout 2'' in the far south, where they were just a faction of the NCR Army that hunted slavers. Now they're so much more. It also applies to the Veteran Rangers' outfit, which went from the described outfit of a single character in ''Fallout 1''[[note]]who was a Desert Ranger, the faction that'd go on to unite with the NCR Rangers between ''2'' and ''New Vegas'' and provide the core of the Veteran Rangers[[/note]] to box-art and the standard outfit of the elites of what is already an elite group.

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* TheSquad: What they are.
* SurprisinglyRealisticOutcome: The quest's bad outcomes are fairly predictable, and taking Mags' suggestion to make effort to train actually turns them into decent soldiers. The only arguably surprising ending of the quest's is O'Hanrahan's advice, where giving them a pep talk to boost morale has the same consequences as following Mags.

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* TheSquad: What they are.
* SurprisinglyRealisticOutcome: The quest's bad outcomes are fairly predictable, and taking Mags' suggestion to make effort to train actually turns them into decent soldiers. The only arguably surprising ending of the quest's is O'Hanrahan's advice, where giving them a pep talk to boost morale has the same consequences as following Mags.
are, though they don't start off this way at first.




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* SurprisinglyRealisticOutcome: He's an arm medic suddenly reassigned to work in a refugees' camp, hence why he isn't competent when dealing with psychological trauma and pediatry.

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* SurprisinglyRealisticOutcome: He's an arm medic suddenly reassigned to work in a refugees' camp, hence why he isn't competent when dealing with psychological trauma and pediatry.
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* DownerEnding: Taking Poindexter or Razz's advice on how to help the squad by hacking the camp's terminal to make it look like the squad is performing better than they are or getting the others to use [[PsychoSerum Psycho]] will both get the squad killed in the end: if you follow Poindexter's advice, those who don't get killed during Hoover's Dam battle desert, are caught fleeing to the Mojave Outpost and are executed by hanging (the same will happen if you do nothing); if you follow Razz's advice, they initially become seemingly brave and competent soldiers, but then become Psycho addicts, turn to banditry to get more of the drug, and eventually get court-martialed and executed.

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* DownerEnding: Taking Poindexter or Razz's advice on how to help the squad by hacking the camp's terminal to make it look like the squad is performing better than they are or getting the others to use [[PsychoSerum Psycho]] will both get the squad killed in the end: if you follow Poindexter's advice, those who don't get killed during Hoover's Dam battle desert, are caught fleeing to the Mojave Outpost and are executed by hanging (the same will happen if you do nothing); nothing on a Legion run); if you follow Razz's advice, they initially become seemingly brave and competent soldiers, but then become Psycho addicts, turn to banditry to get more of the drug, and eventually get court-martialed and executed.executed (unless you complete the game for the Legion, in which case they die in battle against the Legion).
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* BigBad: To a Legion affiliated Courier.
* BigGood: In the eyes of many NCR citizens.
* CruelMercy: If you prevent his assassination, Mr House will mention that since you've already saved his life, you don't need to feel bad about ruining his political career.

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* BigBad: To a Legion affiliated Courier.
* BigGood: In the eyes of many NCR citizens.
citizens, and fills this role for an NCR aligned player. He isn't hands on in the story, but as the president of the NCR, he is the major overhead figure that leads it.
* CruelMercy: If you prevent his assassination, Mr House will mention that since you've already saved his life, you don't need to feel bad about ruining his political career. Once the NCR is pushed out of the area, he'll become the symbol for all the failure's the NCR experienced, and become really unpopular because of it.
* GreaterScopeVillain: To a Legion affiliated Courier. He isn't the direct BigBad of the Legion ending, as he only appears once, but as the president of the NCR, he represents the most powerful figure within the organization.
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The current president of the NCR. He was a former war hero and general for the NCR during early stages of the Mojave Campaign, made popular by his heavy handed tactics in destroying tribals in the area that are hostile against the NCR. During the main quest he makes a visit to Hoover Dam to give a motivational speech for the troops stationed there, [[spoiler:where three assassination attempts are made on him within the timespan of five minutes]].

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The current president of the NCR. He was a former war hero and general for the NCR during early stages of the Mojave Campaign, made popular by his heavy handed tactics in destroying tribals in the area that are hostile against the NCR. During the main quest he makes a visit to Hoover Dam to give a motivational speech for the troops stationed there, [[spoiler:where three assassination attempts are made on him within the timespan of five minutes]].there.

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Bonus Boss is now a disambig and Royez falls under two tropes from there.


* BonusBoss: He is an encounter accessible only if you choose a certain option at the end of the Lonesome Road DLC, and has near-perfect combat stats, powerful gear, regenerating health, ''and'' surrounded by goulified {{mook}}s in power armour and radiation that not only makes things even more difficult for the player, but also rapidly heals said mooks.


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* OptionalBoss: He is an encounter accessible only if you choose a certain option at the end of the Lonesome Road DLC, and has near-perfect combat stats, powerful gear, regenerating health, ''and'' surrounded by ghoulified {{mook}}s in power armour and radiation that not only makes things even more difficult for the player, but also rapidly heals said mooks.


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* {{Superboss}}: Compared to the FinalBoss of most routes, Legate Lanius, Royez has slightly less base health, but higher S.P.E.C.I.A.L. stats, level, and Damage Threshold, not to mention the rad-induced health regeneration.
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Governed by a democratically-elected President and Congress, commonly referred to as the NCR Council, citizens enjoy equal protection under the law and, in the heartlands, a standard of living approaching that of early 20th century America. Frontier towns are less lucky, often having to deal with raider attacks due to the overextension of the NCR's military and law enforcement. Slavery, narcotics distribution, and other societal ills common in the wasteland are illegal, but logistics issues and bureaucratic corruption occasionally allow things to slip through the cracks.

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Governed by a democratically-elected President and Congress, commonly referred to as the NCR Council, citizens enjoy equal protection under the law and, in the heartlands, a standard of living approaching that of early 20th century America. Frontier towns are less lucky, however, often having to deal with raider attacks due to the overextension of the NCR's military and law enforcement. Slavery, enforcement -- and while slavery, narcotics distribution, and other societal ills common in the wasteland are illegal, but logistics issues and bureaucratic corruption occasionally allow things to slip through the cracks.well-placed bribes can often overcome this.
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Governed by a democratically-elected President and Congress, commonly referred to as the NCR Council, citizens enjoy equal protection under the law and, in the heartlands, a standard of living approaching that of pre-war society. Frontier towns are less lucky, often having to deal with raider attacks due to the overextension of the NCR's military and law enforcement. Slavery, narcotics distribution, and other societal ills common in the wasteland are illegal, but logistics issues and bureaucratic corruption occasionally allow things to slip through the cracks.

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Governed by a democratically-elected President and Congress, commonly referred to as the NCR Council, citizens enjoy equal protection under the law and, in the heartlands, a standard of living approaching that of pre-war society.early 20th century America. Frontier towns are less lucky, often having to deal with raider attacks due to the overextension of the NCR's military and law enforcement. Slavery, narcotics distribution, and other societal ills common in the wasteland are illegal, but logistics issues and bureaucratic corruption occasionally allow things to slip through the cracks.
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* HeelRealization: [[spoiler:If you have killed Caesar or discovered his illness, you can end the Return to Sender quest by telling Hanlon that the Legion will be a massive threat to all of the NCR without their leading ideologist alive, which causes Hanlon to come back to his senses and agree to stop undermining the defences. Going with this option also means that he isn't DrivenToSuicide. This also applies to the suicide option as well, with a TearJerker of a speech that is essentially him describing this trope.]]

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* HeelRealization: [[spoiler:If you have killed Caesar or discovered his illness, Caesar, you can end the Return to Sender quest by telling Hanlon that the Legion will be a massive threat to all of the NCR without their leading ideologist alive, which causes Hanlon to come back to his senses and agree to stop undermining the defences. Going with this option also means that he isn't DrivenToSuicide. This also applies to the suicide option as well, with a TearJerker of a speech that is essentially him describing this trope.]]



* ReasonableAuthorityFigure: Hanlon is definitely one of the few of these on the upper rungs of the NCR military, and [[KangarooCourt the NCR in general.]] [[spoiler: Though he may be willing to abandon the Mojave to slavery to the Legion, you definitely [[AFatherToHisMen can't fault him for wanting to save his boys and girls]], and he can be convinced to stop should you tell him Caesar is dead or dying due to his brain tumor or because you killed him.]]

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* ReasonableAuthorityFigure: Hanlon is definitely one of the few of these on the upper rungs of the NCR military, and [[KangarooCourt the NCR in general.]] [[spoiler: Though he may be willing to abandon the Mojave to slavery to the Legion, you definitely [[AFatherToHisMen can't fault him for wanting to save his boys and girls]], and he can be convinced to stop should you tell him Caesar is dead or dying due to his brain tumor or because you killed him.]]
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* RewardedAsATraitorDeserves: He's so scummy that if he switches sides to the Legion, none of the Legionaries care about him being (violently) murdered by the Courier.

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* RewardedAsATraitorDeserves: He's Downnplayed. The Legion won't kill him themselves, but he's so scummy that if he switches sides to the Legion, none of the Legionaries care about him being (violently) murdered by the Courier.



* WhatHappenedToTheMouse: She disapears entirely from the game if players decided to go against NCR's interest by siding with House or Legion. Some may assume she may have gotten killed or evacuated along with the rest of the NCR troops when the Legion overran the Dam, if she indeed survive.

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* WhatHappenedToTheMouse: She disapears disappears entirely from the game if players decided to go against NCR's interest by siding with House or Legion. Some may assume she may have gotten killed or evacuated along with the rest of the NCR troops when the Legion overran the Dam, if she indeed survive.



* WorthyOpponent: In the event of a Legion victory, Hanlon chooses [[spoiler:not to flee from the advancing Legion, and meets Caesar. Out of respect for his prowess as a warrior, Caesar has him beheaded. Should Caesar be dead, the Legate is not so kind.]]

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* WorthyOpponent: In the event of a Legion victory, Hanlon chooses [[spoiler:not to flee from the advancing Legion, and meets Caesar. Out of respect for his prowess as a warrior, Caesar has him beheaded. Should Caesar be dead, the Legate is not so kind.]]]][[note]]You can't actually get either of these endings, because they're dependent on you convincing Hanlon to stop falsifying reports, then siding with the Legion. However, actually convincing Hanlon to stop falsifying reports requires you to kill Caesar. At some point during production, it was likely that you could have found out about Caesar's illness and told Hanlon about it and gotten him to stop falsifying reports that way, but that option was cut, and by the time you find out about Caesar's illness, the NCR will be trying to kill you on sight. Should he still be alive at the end of a Legion run without having been convinced to stop falsifying reports, Hanlon will die in battle.[[/note]]
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->'''Voiced by:''' Ron Yuan

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->'''Voiced by:''' Ron Yuan
Creator/RonYuan
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* MurderIsTheBestSolution: Seeing diplomacy as ineffectual and a waste of time when there's a war to be fought, she is more than satisfied with the player's actions if they decide to wipe out the the Kings and the Brotherhood of Steel. Still, her ideas do prove to have some merit in regards to Mr. House and the Omertas; [[spoiler:House is, in fact, planning to make a move against the NCR at the Dam, and the Omertas are planning to act on Caesar's behalf.]]

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* MurderIsTheBestSolution: Seeing diplomacy as ineffectual and a waste of time when there's a war to be fought, she is more than satisfied with the player's actions if they decide to wipe out the the Kings and the Brotherhood of Steel. Still, her ideas do prove to have some merit in regards to Mr. House and the Omertas; [[spoiler:House is, in fact, planning to make a move against the NCR at the Dam, and the Omertas are planning to act on Caesar's behalf.]]

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* GoodParents: For what little we know, he's this to Bitter-Root. He took Bitter-Root in when he was very young and raised him up to be an upstanding NCR soldier. The reason they are both stationed at Camp [=McCarran=] is that Dhatri pulled some strings so he could see Bitter-Root off when ever he leaves on missions. From the way he talks about Bitter-Root, Dhatri clearly loves him without question.



* NiceGuy: He's very friendly.

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* NiceGuy: He's very friendly. So much so that he actually liked Boone's wife Carla and has several kind things to say about her.
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* MeaningfulName: A condescending know-it-all named after a synonym of "nerd".
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* UnfriendlyFire: He used the confusion doing the NCR's attack on Bitter Springs to "settle some scores" with the other Khans.

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* UnfriendlyFire: He used the confusion doing the NCR's attack on Bitter Springs to "settle some scores" with the other Khans. [[AllThereInTheManual The script notes for the concerning dialogue in the GECK]] strongly imply that this involved [[SelfMadeOrphan killing his own parents.]]
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* SurprisinglyRealisticOutcome: The quest's bad outcomes are fairly predictable, and taking Mags' suggestion to make effort to train actually turns them into decent soldiers. The only arguably surprising ending of the quest's is O'Hanrahan's advice, where invoking ThePowerOfFriendship has the same consequences as following Mags.

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* SurprisinglyRealisticOutcome: The quest's bad outcomes are fairly predictable, and taking Mags' suggestion to make effort to train actually turns them into decent soldiers. The only arguably surprising ending of the quest's is O'Hanrahan's advice, where invoking ThePowerOfFriendship giving them a pep talk to boost morale has the same consequences as following Mags.
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** During the game you hear opinions that he would likely be the best person to be leading the NCR military in the region over General Oliver, but he is an honorable and professional military man to the point where he does not engage in playing politics behind the scenes that would help get him to that position.

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