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* WretchedHive: Amusingly subverted/downplayed. While its reputation isn't ''entirely'' unfounded (Chem dealers and mercenaries are both common and operate in the open, and the Triggermen have a strong presence), many of the inhabitants just want to live their own lives in peace and are (usually) pretty friendly once the Sole Survivor gets on their good side.

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* WretchedHive: Amusingly subverted/downplayed.Downplayed. While its reputation isn't ''entirely'' unfounded (Chem dealers and mercenaries are both common and operate in the open, and the Triggermen have a strong presence), many of the inhabitants just want to live their own lives in peace and are (usually) pretty friendly once the Sole Survivor gets on their good side.
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* ShoutOut: As he's the guy who's responsible for the Silver Shroud quest, his name is a reference to one of the names Radio/TheShadow has taken, Kent Allard.

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* ShoutOut: As he's the guy who's responsible for the Silver Shroud quest, his name is a reference to one of the names Radio/TheShadow has taken, true name of Radio/TheShadow, Kent Allard.
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* GrailInTheGarbage: It is quite common for this guy to have some of the rarest and most valuable junk items in the game, and with a respectable price tag to boot. 220 years of buying and selling before and after the apocalypse means this guy will ''know'' what your settlements need.
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* ViceCity: Even with Hancock acting as TheDon and trying to maintain some semblance of order through encouraging vigilantism, Goodneighbor is still home to murderers, drug dealers, and other ne'er-do-wells who don't fit in with proper society. It's safer than simply wandering the wasteland, in the same way that it's safer to stay in a house with meth heads than it is to trek through a desert.
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Update to some of the entries


* NotThatKindOfDoctor: She won't patch you up like the other Wasteland surgeons. Amari is a trained scientist, not a physician.

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* NotThatKindOfDoctor: She won't patch you up like the other Wasteland surgeons. Amari is a trained scientist, specifically a neurologist, not a physician.
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Hundred Percent Adoration Rating was renamed Universally Beloved Leader. If an example was removed, it probably did not fit as written


* HundredPercentAdorationRating: Everyone in town seems to love Hancock. [[spoiler:Well, everyone except Bobbi]].

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* HundredPercentAdorationRating: Everyone in town seems to love Hancock. [[spoiler:Well, everyone except Bobbi]].

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Foils need to be seen together to count. They aren't characters and they aren't seen together.


* {{Foil}}: The city as a whole is one to both Underworld from the Capital Wasteland and the Mojave's Freeside.
** While both Underworld and Goodneighbor are heavily populated by Ghouls and are very popular towns, Goodneighbor is more of a {{Wretched Hive}} while Underworld was more respectable. However, Goodneighbor is also far more formidable than Underworld and is fiercely independent, whereas Underworld's fate is still unknown (with it being implied that the [=BoS=] lynched the city/encouraged its residents to move somewhere else).
** Although Goodneighbor is to Diamond City what Freeside is to the New Vegas Strip, Goodneighbor is, despite its rough appearance, far more organized, can fend for itself, and is actually ''safe.'' Though similarly to the Followers of the Apocalypse having a presence in Freeside, the Railroad's generally benign (if rather discreet) presence helps as well.
* IronicName: Goodneighbor...well, really ''isn't.'' It's a WretchedHive and most of its population are chem dealers, or homeless drifters. It's also openly hostile to its closest neighbor, Diamond City, since it's mostly made up of people who were expelled from there. However, it's also the only Commonwealth settlement not set up by the player to welcome Ghouls to live alongside non-Ghouls, due to the bigotry held against Ghouls by most people.

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* {{Foil}}: The city as a whole is one to both Underworld from the Capital Wasteland and the Mojave's Freeside.
** While both Underworld and Goodneighbor are heavily populated by Ghouls and are very popular towns,
IronicName: Goodneighbor is more of a {{Wretched Hive}} while Underworld was more respectable. However, Goodneighbor is also far more formidable than Underworld and is fiercely independent, whereas Underworld's fate is still unknown (with it being implied that the [=BoS=] lynched the city/encouraged non-indiactive in its residents to move somewhere else).
** Although Goodneighbor is to Diamond City what Freeside is to the New Vegas Strip, Goodneighbor is, despite its rough appearance, far more organized, can fend for itself, and is actually ''safe.'' Though similarly to the Followers of the Apocalypse having a presence in Freeside, the Railroad's generally benign (if rather discreet) presence helps as well.
* IronicName: Goodneighbor...well, really ''isn't.''
name. It's a WretchedHive and most of its population are chem dealers, or homeless drifters. It's also openly hostile to its closest neighbor, Diamond City, since it's mostly made up of people who were expelled from there. However, it's also the only Commonwealth settlement not set up by the player to welcome Ghouls to live alongside non-Ghouls, due to the bigotry held against Ghouls by most people.
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* BitchInSheepsClothing: Friendly enough on the clock, self serving and egotistical as soon as things look bleak. He grows out of it if you offer him a job in Sanctuary, becoming genuinely satisfied with his job and much happier than he was before.

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* BitchInSheepsClothing: Friendly enough on the clock, self serving and egotistical as soon as things look bleak. [[TookALevelInKindness He grows out of it if you offer him a job in Sanctuary, Sanctuary,]] becoming genuinely satisfied with his job and much happier than he was before.
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->'''Voiced by:''' Erica Luttrell

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->'''Voiced by:''' Erica Luttrell
Creator/EricaLuttrell



->'''Voiced by:''' Greg Chun

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->'''Voiced by:''' Greg Chun
Creator/GregChun



->'''Voiced by:''' Robin Atkin Downes

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->'''Voiced by:''' Robin Atkin Downes
Creator/RobinAtkinDownes
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Widow Woman disambig'd per TRS


* WidowWoman: She had a husband who died sometime before the Great War.
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* DoesThisRemindYouOfAnything: Speaks in a deliberately husky and sultry voice in the manner of a stereotypical DragQueen and hates it when anyone suggests she's anything other than a woman.

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Specific subtrope for KL-E-O


* DeadpanSnarker: Between the constant innuendos, she's got quite a sassy attitude.
-->'''Sole Survivor:''' So what kind of weapons do you have?
-->'''KL-E-O:''' Anything that can kill a man, I sell. Except suicidal depression. That is unfortunately not packageable.


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* SiliconSnarker: Between the constant innuendos, this robot's got quite a sassy attitude.
-->'''Sole Survivor:''' So what kind of weapons do you have?
-->'''KL-E-O:''' Anything that can kill a man, I sell. Except suicidal depression. That is unfortunately not packageable.
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* AndroidsArePeopleToo: Though they despise Institute Synth infiltrators, naturally, they otherwise are pretty fair-minded with robots in general. The two most prominent, KLE-0 and Whitechapel Charlie, are also "outcasts" for being a bit too free-thinking to fit into standard norms.
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* EstablishingCharacterMoment: The scene in which he appears establishes that Goodneighbour is a place unafraid to show how rotten it can be and [[MurderIsTheBestSolution how people handle problems around here]].
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* {{Foil}}: He can be seen as one to Wadsworth. They're both the only people in Sanctuary known to survive the bombs, both members of marginalized non-human groups with aggressive, non-sentient counterparts and they both make friendly conversation with the Sole Survivor before the end, but they're opposites elsewhere. Wadsworth lives to serve, warned his masters that they were in danger when the news reported nuclear bombing, hasn't suffered much damage from the bombs and coped with the end of America by ignoring it ever happened and resuming his duties. The Vault-Tec Representative only did his job because it was a job, quickly tried to get into Vault 111 when his job was done, turned into a Ghoul and became cynical after watching all of the decay, death and pain the Wasteland has to offer.

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* {{Foil}}: He can be seen as one to Wadsworth.Codsworth. They're both the only people in Sanctuary known to survive the bombs, both members of marginalized non-human groups with aggressive, non-sentient counterparts and they both make friendly conversation with the Sole Survivor before the end, but they're opposites elsewhere. Wadsworth Codsworth lives to serve, warned his masters that they were in danger when the news reported nuclear bombing, hasn't suffered much damage from the bombs and coped with the end of America by ignoring it ever happened and resuming his duties. The Vault-Tec Representative only did his job because it was a job, quickly tried to get into Vault 111 when his job was done, things looked bleak, turned into a Ghoul and became cynical after watching all of the decay, death and pain the Wasteland has to offer.
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* BitchInSheepsClothing: Friendly enough on the clock, self serving and egotistical as soon as things look bleak. He grows out of it if you offer him a job in Sanctuary, becoming genuinely satisfied with his job and much happier than he was before.



* {{Foil}}: He can be seen as one to Wadsworth. They're both the only people in Sanctuary known to survive the bombs, both members of marginalized non-human groups with aggressive, non-sentient counterparts and they both make friendly conversation with the Sole Survivor before the end, but they're opposites elsewhere. Wadsworth lives to serve, warned his masters that they were in danger when the news reported nuclear bombing, hasn't suffered much damage from the bombs, coped against the end of America by ignoring it ever happened and resuming his duties. The Vault-Tec Representative only did his job because it was a job, quickly tried to get into Vault 111 when his job was done, turned into a Ghoul and became cynical after watching all of the decay, death and pain the Wasteland has to offer.

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* {{Foil}}: He can be seen as one to Wadsworth. They're both the only people in Sanctuary known to survive the bombs, both members of marginalized non-human groups with aggressive, non-sentient counterparts and they both make friendly conversation with the Sole Survivor before the end, but they're opposites elsewhere. Wadsworth lives to serve, warned his masters that they were in danger when the news reported nuclear bombing, hasn't suffered much damage from the bombs, bombs and coped against with the end of America by ignoring it ever happened and resuming his duties. The Vault-Tec Representative only did his job because it was a job, quickly tried to get into Vault 111 when his job was done, turned into a Ghoul and became cynical after watching all of the decay, death and pain the Wasteland has to offer.
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* {{Foil}}: He can be seen as one to Wadsworth. They're both the only people in Sanctuary known to survive the bombs, both members of marginalized non-human groups with aggressive, non-sentient counterparts and they both make friendly conversation with the Sole Survivor before the end, but they're opposites elsewhere. Wadsworth lives to serve, warned his masters that they were in danger when the news reported nuclear bombing, hasn't suffered much damage from the bombs, coped against the end of America by ignoring it ever happened and resuming his duties. The Vault-Tec Representative only did his job because it was a job, quickly tried to get into Vault 111 when his job was done, turned into a Ghoul and became cynical after watching all of the decay, death and pain the Wasteland has to offer.
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* ComicallySmallBribe: Relatively. For signing people up, he was to win a set of steak knives. May seem relatively normal, but [[spoiler:he's not very happy when he finds out that Vault-Tec was using the vaults to experiment on people.]]
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Nice Hat is now a disambiguation page.


* NiceHat: Has a bowler hat atop of his, er, "head".



* NiceHat: He wears a Newsboy Cap.



* NiceHat: He wears a Formal Hat, which is one of the more fancy hats in the game.
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* TheConstant: An interesting example in that the main character is the Constant for him as much as the other way around.

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* %%ZCE* TheConstant: An interesting example in that the main character is the Constant for him as much as the other way around.

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* TheConstant: An interesting example in that the main character is the Constant for him as much as the other way around.



* NoNameGiven: His identity is limited to his job description.

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* NoNameGiven: His identity is limited to his [[EveryoneCallsHimBarkeep job description.description]].
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Stuffed Into The Fridge is now a disambiguation page and Fan Speak; bulleted examples are not allowed


* StuffedInTheFridge: [[spoiler:He's kidnapped and tortured by Sinjin, and will be killed unless the Survivor can rescue him in time. It's noticeably difficult to actually save Kent. The trick is to either convince Sinjin to 'kill him last' '''or''' convince the gang to flee. If you convince the gang to flee, you can kill Sinjin with one perfectly timed [[CriticalHit critical]] headshot with your mightiest damage-per-shot gun.]]
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* TheComicallySerious[=/=]NoJustNoReaction: Gives these kind of responses should the Sole Survivor speak sarcastically to her.

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* TheComicallySerious[=/=]NoJustNoReaction: TheComicallySerious: Gives these kind of responses should the Sole Survivor speak sarcastically to her.
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[[Characters/Fallout4ProtagonistAndFamily Sole Survivor and Family]] | [[Characters/Fallout4Companions Companions]] | [[Characters/Fallout4MainStoryCompanions Main Story Companions]] | [[Characters/Fallout4Factions Factions]] | [[Characters/Fallout4BrotherhoodOfSteel The East Coast Brotherhood of Steel]] | [[Characters/Fallout4TheRailroad The Railroad]] | [[Characters/Fallout4TheInstitute The Institute]] | [[Characters/Fallout4CommonwealthCitizens Commonwealth Citizens]] | [[Characters/Fallout4DiamondCity Diamond City]] | '''Goodneighbor''' | [[Characters/Fallout4IslandCitizens Island Citizens]] | [[Characters/Fallout4NukaWorldCitizens Nuka-World Citizens]]-]]]]]

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[[Characters/Fallout4ProtagonistAndFamily Sole Survivor and Family]] | [[Characters/Fallout4Companions Companions]] | [[Characters/Fallout4MainStoryCompanions ([[Characters/Fallout4MainStoryCompanions Main Story Companions]] Companions]]) | [[Characters/Fallout4Factions Factions]] | [[Characters/Fallout4BrotherhoodOfSteel ([[Characters/Fallout4BrotherhoodOfSteel The East Coast Brotherhood of Steel]] | -- [[Characters/Fallout4TheRailroad The Railroad]] | -- [[Characters/Fallout4TheInstitute The Institute]] Institute]]) | [[Characters/Fallout4CommonwealthCitizens Commonwealth Citizens]] | [[Characters/Fallout4DiamondCity ([[Characters/Fallout4DiamondCity Diamond City]] | '''Goodneighbor''' -- '''Goodneighbor''') | [[Characters/Fallout4IslandCitizens Island Citizens]] | [[Characters/Fallout4NukaWorldCitizens Nuka-World Citizens]]-]]]]]
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[[WMG:[[center:[-''VideoGame/Fallout4'' '''[[Characters/Fallout4 Main Character Index]]'''\\
[[Characters/Fallout4ProtagonistAndFamily Sole Survivor and Family]] | [[Characters/Fallout4Companions Companions]] | [[Characters/Fallout4MainStoryCompanions Main Story Companions]] | [[Characters/Fallout4Factions Factions]] | [[Characters/Fallout4BrotherhoodOfSteel The East Coast Brotherhood of Steel]] | [[Characters/Fallout4TheRailroad The Railroad]] | [[Characters/Fallout4TheInstitute The Institute]] | [[Characters/Fallout4CommonwealthCitizens Commonwealth Citizens]] | [[Characters/Fallout4DiamondCity Diamond City]] | '''Goodneighbor''' | [[Characters/Fallout4IslandCitizens Island Citizens]] | [[Characters/Fallout4NukaWorldCitizens Nuka-World Citizens]]-]]]]]

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* KarmaHoudini: [[spoiler:Not only can you help her rob Hancock, but when he sends you after her you can convince her to walk away in exchange for the remaining caps she has. If you tell Hancock about it, he'll even let it slide.]]

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* KarmaHoudini: [[spoiler:Not only can you help her rob Hancock, but when he sends you after her you can convince her to walk away in exchange for the remaining caps she has. If you tell Hancock about it, he'll even let it slide. Similarly, if she's convinced to just give up Hancock evidently also lets it slide.]]


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* KnowWhenToFoldEm: [[spoiler:When confronted by Fahrenheit, it's possible to get Bobbi to just give up and walk away via a speech check on the basis that she's outgunned]].

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Adorkable is YMMV now.


* {{Adorkable}}: Even the people at the Memory Den let him stick around pretty much for free, simply because they like him so much.



* {{Fanboy}}: Kent's obsessed with a 1950s-style radio serial called "The Silver Shroud", even collecting props and memorabilia. He's been a dedicated fan of the character since his childhood, going so far as to find and broadcast as much of the surviving episodes as he could find.

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* {{Fanboy}}: {{Fanboy}}:
**
Kent's obsessed with a 1950s-style radio serial called "The Silver Shroud", even collecting props and memorabilia. He's been a dedicated fan of the character since his childhood, going so far as to find and broadcast as much of the surviving episodes as he could find.


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* EndearinglyDorky: Even the people at the Memory Den let him stick around pretty much for free, simply because they like him so much.

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