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* HeroOfAnotherStory: He's a retired adventurer of his own right, who's adventures have now become a radio play to entertain people similar to how Three Dog tells stories of the Lone Wanderer. His comments, such as meeting Argyle in 2241, and certain terminal entries would imply that his adventures took place in the 2240s

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* HeroOfAnotherStory: He's a retired adventurer of his own right, who's adventures have now become a radio play to entertain people similar to how Three Dog tells stories of the Lone Wanderer. His comments, such as meeting Argyle in 2241, and certain terminal entries would imply that his adventures took place in the 2240s2240s.
* HypercompetentSidekick: In the radio play, Herbert would often get into trouble and have to rely on his friend Argyle to bail him out. If questioned about this, he will reveal it wasn't completely true, but Argyle most definitely was more badass than Herbert was.



* SidekickExMachina: In the radio play, Herbert would often get into trouble and have to rely on his friend Argyle to bail him out. If questioned about this, he will reveal it wasn't completely true, but Argyle most definitely was more badass than Herbert was.
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Trope was cut/disambiguated due to cleanup


* KickTheSonOfABitch: Grants good Karma if killed.
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* KarmicDeath: If the Lone Wanderer plays their cards right, it's possible to covertly put down Roy before he embarks on his killing spree, ensuring that his bloodthirsty plan will never come to fruition, and that the two groups really will live together in peace from then on. However, this requires a conscious and careful effort from the player to pull off.

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* KarmicDeath: If the Lone Wanderer plays their cards right, it's possible to arrange for the ghouls to peacefully move in to Tenpenny Tower...then covertly put down Roy before he embarks on his killing spree, ensuring that his bloodthirsty plan will never come to fruition, and that the two groups really will live together in peace from then on. However, this requires a conscious and careful effort from the player to pull off.
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* KarmicDeath: If the Lone Wanderer plays their cards right, it's possible to covertly put down Roy before he embarks on his killing spree, completely derailing his bloodthirsty plans and ensuring that the two groups really do live together in peace from then on. However, this requires a conscious and careful effort from the player to pull off.

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* KarmicDeath: If the Lone Wanderer plays their cards right, it's possible to covertly put down Roy before he embarks on his killing spree, completely derailing ensuring that his bloodthirsty plans plan will never come to fruition, and ensuring that the two groups really do will live together in peace from then on. However, this requires a conscious and careful effort from the player to pull off.
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* KarmicDeath: If the Lone Wanderer plays their cards right, it's possible to covertly assassinate Roy before he embarks on his killing spree, completely derailing his bloodthirsty plans and ensuring that the two groups really do live together in peace from then on. However, this requires a conscious and careful effort from the player to pull off.

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* KarmicDeath: If the Lone Wanderer plays their cards right, it's possible to covertly assassinate put down Roy before he embarks on his killing spree, completely derailing his bloodthirsty plans and ensuring that the two groups really do live together in peace from then on. However, this requires a conscious and careful effort from the player to pull off.

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* KarmicDeath: If the Lone Wanderer plays their cards right, it's possible to covertly assassinate Roy before he embarks on his killing spree, completely derailing his bloodthirsty plans and ensuring that the two groups really do live together in peace from then on. However, this requires a conscious and careful effort from the player to pull off.



* NotSoWellIntentionedExtremist: When hearing from Three Dog and the ignorant sounding remarks of the Tenpenny residents, you may initially be under the impression that he's actually trying to make life better for people, but it soon becomes clear he's a remorselessly cruel bastard when he reveals he doesn't care about the Feral Ghouls you killed, and any attempts to settle things peacefully lead to him wiping out Tenpenny Tower's citizens.

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* NotSoWellIntentionedExtremist: When hearing from Three Dog and the ignorant sounding remarks of the Tenpenny residents, you may initially be under the impression that he's actually trying to make life better for people, but it soon becomes clear he's a remorselessly remorseless and needlessly cruel bastard when he reveals he doesn't care about the Feral Ghouls you killed, and any attempts to settle things peacefully lead to him wiping out Tenpenny Tower's citizens.
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* NoFullNameGiven: We never learn what Burke’s first name is- if Burke is indeed his last name to begin with.

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* DirtyOldMan: Downplayed, but despite being 70 he has purchased the services of Susan Lancaster in the past.



* HeroOfAnotherStory: He's a retired adventurer of his own right, who's adventures have now become a radio play to entertain people similar to how Three Dog tells stories of the Lone Wanderer. His comments, such as meeting Argyle in 2241, and certain terminal entries would imply that his adventures took place in the 2240s



* NiceJobBreakingItHero: Leading the slavers to Rockopolis. In the Tenpenny Tower quest, he will also give you a key to the generator room and tell you to have fun down there. You can then open the door with the key, blow up the generator and let in Feral ghouls to massacre the entire town.

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* NiceJobBreakingItHero: Leading the slavers to Rockopolis. NiceJobBreakingItHero:
**
In the Tenpenny Tower quest, he will also give you a key to the generator room and tell you to have fun down there. You can then open the door with the key, blow up the generator and let in Feral ghouls to massacre the entire town.town.
** It turns out that he alone is unintentionally responsible for the destruction of Rockopolis, the enslavement of its citizens, and the death of Argyle when he led the slavers to Rcokopolis.
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* NiceGuy: He's pretty much the only person at Tenpenny Tower who ''doesn't'' seem like a racist jerk. [[spoiler:He's even part of the Railroad out in the Commonwealth, and helped A1-23 escape the Institute.]]

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* NiceGuy: He's pretty much the only person at Tenpenny Tower who ''doesn't'' seem like a racist jerk. [[spoiler:He's even part of the Railroad out in the Commonwealth, and helped A1-23 A3-21 escape the Institute.]]
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** He sent Mr. Burke off to blow up Megaton, or hire somebody else to do it, simply because it was ruining his Wasteland Safari view.
** He's one of the bigots Mr. Crowley wants dead. [[spoiler:Ultimately, though, he's not the only one of the targets to wrong Crowley; while he is the only one to ''actually'' hate Ghouls, he was the one to send Crowley, Dukov, Dave, Strayer and Tara to Fort Constantine, Dukov betraying Crowley for extra pay.]]
** He's the guy who established the no Ghouls policy at Tenpenny Tower, drawing Roy Phillips' ire. Here, though, he can be convinced to rescind this rule if the Lone Wanderer proves they can get the five worst bigots out of the tower.
** He's also Mei Wong's old owner before she ran away, although he makes no appearance around her even in the quest she takes a part in.


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* FantasticRacism: He doesn't let Ghouls into his tower, his only excuse being the usual "all Ghouls turn feral" argument. Crowley also listed him as a bigot he wants dead. [[DownplayedTrope But]] he only really expresses any independent Ghoul hate if you ask him about Crowley, and he will let Ghouls in if you can get some of the hardest bigots of the tower out, although with the stipulation that he'll blast them if they cause problems.


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* StarterVillain: He's the boss of Mr. Burke, who you are likely to run into if you're following the story and head into Moriarty's. That said, he's ultimately irrelevant to the story as a whole.
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* NiceGuy: He's pretty much the only person at Tenpenny Tower who ''doesn't'' seem like a racist jerk.

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* NiceGuy: He's pretty much the only person at Tenpenny Tower who ''doesn't'' seem like a racist jerk. [[spoiler:He's even part of the Railroad out in the Commonwealth, and helped A1-23 escape the Institute.]]



* TokenGoodTeamMate: Of Tenpenny Tower, he's the only one who respects the Ghouls and wants them to live in the tower. [[spoiler:When he finds out about Argyle's fate, he's legitimately heartbroken by the news and appreciates the closure.]]

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* TokenGoodTeamMate: TokenGoodTeammate: Of Tenpenny Tower, he's the only one who respects the Ghouls and wants them to live in the tower. [[spoiler:When he finds out about Argyle's fate, he's legitimately heartbroken by the news and appreciates the closure.]]



* AxCrazy: He's planning to massacre the entire populace of Tepenny Tower, and even if you negotiate them to move in peacefully, later he still does it due to a "disagreement" with them. [[BerserkButton He'll also turn hostile if you make a crack about ghouls being zombies]]. And if you haven't nuked Megaton by the time he takes over, Burke reports his plans for the town to him and Roy approves.

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* AxCrazy: He's planning to massacre the entire populace of Tepenny Tenpenny Tower, and even if you negotiate them to move in peacefully, later he still does it due to a "disagreement" with them. [[BerserkButton He'll also turn hostile if you make a crack about ghouls being zombies]]. And if you haven't nuked Megaton by the time he takes over, Burke reports his plans for the town to him and Roy approves.



* HiddenEvil: Three Dog's opinion of him doesn't really scream "Murderous racist who wants to eliminate an entire hotel's worth of humans," and a naive player might think at first that he's a JerkWithAHeartOfGold when they see his attitude for themselves. The aftermath of a peaceful negotiation proves he has not a single mote of good within him.

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* HiddenEvil: Three Dog's opinion of him doesn't really scream "Murderous racist who wants to eliminate an entire hotel's worth of humans," and a naive player might think at first that he's a JerkWithAHeartOfGold when they see his attitude for themselves. The aftermath of a peaceful negotiation proves he has not a single mote of good within him. The only way to bring out a peaceful ending to his crusade is to get the Ghouls in peacefully... and kill him in stealth before he offs all the humans.

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* TheBadGuyWins: He's this is the lone wanderer helps him massacre the residents of tenpenny tower.

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* TheBadGuyWins: He's this is if the lone wanderer Lone Wanderer helps him massacre the residents of tenpenny tower.Tenpenny Tower.


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* VillainTeamUp: If Mr. Burke returns to Tenpenny Tower after Roy slaughters the inhabitants, and you and Burke nuke Megaton, Roy takes a liking to Burke and decides he's welcome to stay in Tenpenny Tower any time.
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* GameplayAndStorySegregation: Despite being a racist who plans to and may very well get away with murdering everyone in Tenpenny Tower, Roy inexplicably has Good karma, penalizing you for killing him even after it's made clear what he's responsible for.
* HardTruthAesop: What his quest demonstrates. A peaceful solution can do more harm than good if both sides aren't mutally willing to enforce it. While Tenpenny's residents follow through, Roy doesn't and uses their weakened state to massacre everyone, including those unable to defend themselves against you (if you choose to) and his ghoul army. Siding with him is usually seen as the "bad" decision as Roy's ghouls are far less accomodating to the wanderer when they enter the hotel.

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* GameplayAndStorySegregation: Despite being a racist who plans to and may very well get away with murdering everyone in Tenpenny Tower, Roy inexplicably has Good karma, penalizing you for killing him even after it's made clear what he's responsible for.
for. Before his slaughter of the residents of Tenpenny Tower, it's justified, as Karma doesn't describe characters' actual morality so much as it describes what the people of the Wasteland ''think'' characters' morality is, but afterwards your reputation still takes a hit for killing him even though he's shown his true colors by then.
* HardTruthAesop: What his quest demonstrates. A peaceful solution can do more harm than good if both sides aren't mutally mutually willing to enforce it. While Tenpenny's residents follow through, Roy doesn't and uses their weakened state to massacre everyone, including those unable to defend themselves against you (if you choose to) and his ghoul army. Siding with him is usually seen as the "bad" decision as Roy's ghouls are far less accomodating accommodating to the wanderer when they enter the hotel.

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Removing speculation/theories on this.


* EnigmaticMinion: By Tenpenny's accounts, Burke just showed up out of nowhere one day and started to act as Tenpenny's right-hand man. His actual goals, motives, and background are never revealed, other than a brief line in his love letters to a female player character where he talks about making "necessary sacrifices" to rebuild the world for humanity. This has lead to fan theories that he's [[VideoGame/FalloutNewVegas a Frumentarii for Caesar]], an undercover member of the Enclave, or (given the events of ''VideoGame/Fallout4''), an Institute Synth infiltrator.
* {{Expy}}: He's basically ''VideoGame/{{Fallout 3}}''[='s=] answer to ''[[VideoGame/TheElderScrollsIVOblivion Oblivion]]'''s Lucien Lachance, even having the exact same voice.

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* EnigmaticMinion: By Tenpenny's accounts, Burke just showed up out of nowhere one day and started to act as Tenpenny's right-hand man. His actual goals, motives, and background are never revealed, other than a brief line in his love letters to a female player character where he talks about making "necessary sacrifices" to rebuild the world for humanity. This has lead to fan theories that he's [[VideoGame/FalloutNewVegas a Frumentarii for Caesar]], an undercover member of the Enclave, or (given the events of ''VideoGame/Fallout4''), an Institute Synth infiltrator.
* {{Expy}}: He's basically ''VideoGame/{{Fallout 3}}''[='s=] answer to ''[[VideoGame/TheElderScrollsIVOblivion Oblivion]]'''s Lucien Lachance, even having the exact same voice.
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* EvilIsPetty: His motive for destroying Megaton is not that he has a personal feud with that city, or has long term plans that involve Megaton being destroyed, simply that Megaton obstructs his view.

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* AssholeVictim: If killed by the lone wanderer, Three dog is the only person who mourns him, and it's likely he'd change his tune if he was aware of what a vile dick Roy was.

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* AssholeVictim: If killed by the lone wanderer, Lone Wanderer, Three dog Dog is the only person who mourns him, and it's likely he'd change his tune if he was aware of what a vile dick Roy was.was. Hell, if Roy kills every human in Tenpenny Tower after reaching a peaceful resolution, Three Dog will realize what a horrible piece of work he is.



* HiddenEvil: Three Dog's opinion of him doesn't really scream "Murderous racist who wants to eliminate an entire hotel's worth of humans," and a naive player might think at first that he's a JerkWithAHeartOfGold when they see his attitude for themselves. The aftermath of a peaceful negotiation proves he has not a single mote of good within him.



* ObviouslyEvil: He does not hide that he intends to kill all the people of Tenpenny Tower, or that he's a only ever a few breaths away from killing you. You have only yourself to blame for thinking he was ever going to live in harmony with humans.

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* ObviouslyEvil: He does not hide that he intends to kill all the people of Tenpenny Tower, or that he's a only ever a few breaths away from killing you. You have only yourself to blame for thinking he was ever going to live in harmony with humans. That said, the game doesn't tell you this at first; Three Dog advertises him as an oppressed minority who fights for the rights of Ghouls as opposed to a racist murderer who only teams up with a smoothskin such as yourself if it means getting him into Tenpenny Tower.
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The Mean Brit is now a disambig


* TheMeanBrit: He's got Very Evil karma, though when speaking with him personally he comes across as rather affable.
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* GameplayAndStorySegretation: Despite being a racist who plans to and may very well get away with murdering everyone in Tenpenny Tower, Roy inexplicably has Good karma, penalizing you for killing him even after it's made clear what he's responsible for.

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* GameplayAndStorySegretation: GameplayAndStorySegregation: Despite being a racist who plans to and may very well get away with murdering everyone in Tenpenny Tower, Roy inexplicably has Good karma, penalizing you for killing him even after it's made clear what he's responsible for.
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* FourEyesZeroSoul: Emphasis on the "zero soul" part. He ''revels'' in nuking Megaton, and is one of a handful of characters marked with Very Evil Karma.

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* FourEyesZeroSoul: Emphasis on the "zero soul" part. He ''revels'' in nuking Megaton, to the point of twisting his orders to kill as many people as possible, and is one of a handful of characters marked with Very Evil Karma.
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Nice Hat is now a disambiguation page.


* NiceHat: He wears a motorcycle hat.
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* GameAndStorySegretation: Despite being a racist who plans to and may very well get away with murdering everyone in Tenpenny Tower, Roy inexplicably has Good karma, penalizing you for killing him even after it's made clear what he's responsible for.

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* GameAndStorySegretation: GameplayAndStorySegretation: Despite being a racist who plans to and may very well get away with murdering everyone in Tenpenny Tower, Roy inexplicably has Good karma, penalizing you for killing him even after it's made clear what he's responsible for.
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* GameAndStorySegretation: Despite being a racist who plans to and may very well get away with murdering everyone in Tenpenny Tower, Roy inexplicably has Good karma, penalizing you for killing him even after it's made clear what he's responsible for.
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* TheSociopath: A low functioning example, due to his barbarity and poor impulse. An AxCrazy animal who slaughters people on a whim and has little to no empathy for ghouls and humans alike. It's highly likely that he doesn't hate regular people as much as ''everyone'', and shows this by repaying the kindness of the residents of Tenpenny Tower by massacring them for jollies.

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* TheSociopath: A low functioning example, due to his barbarity and poor impulse. impulse control. An AxCrazy animal maniac who slaughters people on a whim and has little to no empathy for ghouls and humans alike. It's highly likely that he doesn't hate regular people as much as ''everyone'', and shows this by repaying the kindness of the residents of Tenpenny Tower by massacring them for jollies.
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* ObviouslyEvil: He does not hide that he intends to kill all the people of Tenpenny Tower, or that he's a only ever a few breaths away from killing you. You have only yourself to blame for thinking he was ever going to live in harmony with humans.
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None

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* HardTruthAesop: What his quest demonstrates. A peaceful solution can do more harm than good if both sides aren't mutally willing to enforce it. While Tenpenny's residents follow through, Roy doesn't and uses their weakened state to massacre everyone, including those unable to defend themselves against you (if you choose to) and his ghoul army. Siding with him is usually seen as the "bad" decision as Roy's ghouls are far less accomodating to the wanderer when they enter the hotel.


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* WalkingSpoiler: Due to being a HiddenVillain (albeit an ObviouslyEvil one,) his actions if sided with are meant to come as a massive shock and show that there are some truly evil people in the wasteland that can never fully be reasoned with.

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* AssholeVictim: If killed by the lone wanderer, Three dog is the only person who mourns him, and it's likely he'd change his tune if he was aware of what a vile dick Roy was.



* TheBadGuyWins: He's this is the lone wanderer helps him massacre the residents of tenpenny tower.



* EvilerThanThou: He's worse than Tenpenny and Burke combined, times a few dozen. Which is impressive, since the former two aren't exactly the most moral people in the wasteland.



* HateSink: He'll make even the most morally sound player rethink their view on murder. He's as charmless as he is evil.



* KarmaHoudini: He can end up getting away with killing an entire hotel's worth of people, including dozens of tenents who did nothing to him. Even worse, he lives in luxury in the most secure area in the wasteland. While he can be killed, it doesn't do much but turn the tower into an empty graveyard.



* TheSociopath: An AxCrazy animal who slaughters people on a whim and has little to no empathy for ghouls and humans alike. It's highly likely that he doesn't hate regular people as much as ''everyone'', and shows this by repaying the kindness of the residents of Tenpenny Tower by massacring them for jollies.

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* TheSociopath: A low functioning example, due to his barbarity and poor impulse. An AxCrazy animal who slaughters people on a whim and has little to no empathy for ghouls and humans alike. It's highly likely that he doesn't hate regular people as much as ''everyone'', and shows this by repaying the kindness of the residents of Tenpenny Tower by massacring them for jollies.
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* DevilInPlainSight: He is openly nasty all around, wears his hatred for humans on his sleeve, is hideous even for a ghoul, and is outright planning on murdering ''everyone'' in Tenpenny Tower just so he can take it over for himself. The only ones who ever see Roy for who is are Chief Gustavo and potentially the Lone Wanderer.

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* DevilInPlainSight: He is openly nasty all around, wears his hatred for humans on his sleeve, is hideous even for a ghoul, and is outright planning on murdering ''everyone'' in Tenpenny Tower just so he can take it over for himself. The only ones who ever see Roy for who he is are Chief Gustavo and potentially the Lone Wanderer.

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