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** In an AlternateEnding (if you have bad karma or the Bloody Mess trait), the Vault Dweller shoots the Overseer in the back before leaving.


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** It's more reasonable to assume that he lied to the Vault Dweller so s/he would not know and spread word of the Vault experiment.

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-->'''Voiced by''': JimCummings, Kath Soucie

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-->'''Voiced by''': JimCummings, Kath Soucie
KathSoucie



* HighPriest



* SmugSnake: Every singe word coming out of his mouth just ''oozes'' of smugness.



[[SarcasmMode A shining example of super mutant intelligence]].

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[[SarcasmMode A shining example of super mutant intelligence]]. \n If the Lieutenant perfectly exemplifies how the super mutants should be, then Harry is the perfect example of how wrong the mutation process can go. Sadly for the Master, Harry represents the vast majority of his subjects.
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* EvillyAffable: Keeps a polite, mocking tone through all of his conversations.

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* EvillyAffable: FauxAffablyEvil: Keeps a polite, mocking tone through all of his conversations.
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* HulkSpeak: Considering the other tropes he applies for this one is a given.
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* {{Meganekko}}: Which may be the reason she is unbelievably cute despite the above trope.
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Head scribe of the brotherhood of steel.
* BaldWoman: Well, except for her ponytail.
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Not an example: You get to pick your name, age and gender, and the three pre-made characters have faces and backstories.


* {{AFGNCAAP}}: Averted, but [[RetCon not in this game.]] [[spoiler: Canonically, the Vault Dweller is male, and his name, though not proven, is most likely Albert Cole.]]
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Since this was never actually implemeted into the game, it\'s not much of a spoiler.


A no-nonsense merchant guard and your first recruitable companion. Was canonically [[KillItWithFire burned to death]] while fighting super mutant alongside Vault Dweller. [[spoiler: DummiedOut content in ''{{Fallout 2}}'' shows that he faked his death and asked the Vault Dweller to help with the cover-up. He is still alive and kicking, living just outside Vault City.]]

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A no-nonsense merchant guard and your first recruitable companion. Was canonically [[KillItWithFire burned to death]] while fighting super mutant alongside Vault Dweller. [[spoiler: DummiedOut content in ''{{Fallout 2}}'' shows that he faked his death and asked the Vault Dweller to help with the cover-up. He is still alive and kicking, living just outside Vault City.]]
City.



* {{Lancer}}: Vault Dweller's first and closest companion.

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* {{Lancer}}: TheLancer: The Vault Dweller's first and closest companion.companion.



* [[spoiler: ReallySevenHundredYearsOld]]: [[spoiler: Ian was probably already older than the Vault Dweller by the time of the first game but he is still doing well 80 years later. His improbable age is [[LampshadeHanging Lampshaded]] during his DummiedOut conversation with the Chosen One.]]

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* [[spoiler: ReallySevenHundredYearsOld]]: [[spoiler: ReallySevenHundredYearsOld: Ian was probably already older than the Vault Dweller by the time of the first game but he is still doing well 80 years later. His improbable age is [[LampshadeHanging Lampshaded]] during his DummiedOut conversation with the Chosen One.]]
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!!Vault Dweller

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!!Vault !!The Vault Dweller



* {{BFG}}: If [[{{Fallout2}} ''Vault Dweller's Memoirs'']]are to be believed, Vault Dweller stormed the Mariposa Base wielding one.

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* {{BFG}}: If the [[{{Fallout2}} ''Vault Dweller's Memoirs'']]are Memoirs'']] are to be believed, Vault Dweller stormed the Mariposa Base wielding one.



* {{Retcon}}: [[spoiler: In ''{{Falllout 2}}'' his motives for exiling Vault Dweller were changed from "not wanting to disrupt Vault's order" to "not wanting to disrupt an AncientConspiracy started by his predecessors".]]

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* {{Retcon}}: [[spoiler: In ''{{Falllout ''{{Fallout 2}}'' his motives for exiling the Vault Dweller were changed from "not wanting to disrupt the Vault's order" to "not wanting to disrupt an AncientConspiracy started by his predecessors".]]

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The leader of Vault 13. It is his job to see that Vault 13 continues to function peacefully, effectively and unopened. After the Vault's water chip broke down, he was forced to choose one young Vault Dweller to find a new one. [[spoiler: He is also well aware of the Vault Experiment and intends to keep it going for the designated 200 years. After Vault Dweller had saved the day, he prepared a present for his champion - a banishment. He argued that had the hero stayed in the Vault, the other Vault Dwellers would have gotten into their heads that outside world isn't completely uninhabitable and left the safety of the Vault to the [[CrapSackWorld cold, unforgiving wasteland]]. This decision came to bite him in the ass when the entire Vault turned against him for exiling their hero and executed him after finding out about the Vault Experiment.]]

* [[spoiler: KarmicDeath:]] [[spoiler: he exiled Vault Dweller to keep the Vault from tearing itself apart. In the end he was overthrown by the residents of Vault 13 for exiling their savior and executed before the Vault was divided between those who followed Vault Dweller into the outside and those who stayed in the Vault.]]
* ReasonableAuthorityFigure: Subverted [[spoiler: while he appears to be both reasonable and well-meaning he is also willing to keep the insane Vault Experiment going and exile Vault Dweller after s/he wasn't needed anymore.]]
* {{Retcon}}: [[spoiler: in Falllout2 his motives for exiling Vault Dweller were changed from "not wanting to disrupt Vault's order" to "not wanting to disrupt an AncientConspiracy started by his predecessors".]]

to:

The leader of Vault 13. It is his job to see that Vault 13 continues to function peacefully, effectively and unopened. After the Vault's water chip broke down, he was forced to choose one young Vault Dweller to find a new one. [[spoiler: He is also well aware of the Vault Experiment and intends to keep it going for the designated 200 years. After the Vault Dweller had saved the day, he prepared a present for his champion - a banishment. He argued that had the hero stayed in the Vault, the other Vault Dwellers would have gotten it into their heads that outside world isn't wasn't completely uninhabitable and left the safety of the Vault to the [[CrapSackWorld cold, unforgiving wasteland]]. This decision came to bite him in the ass when the entire Vault turned against him for exiling their hero and executed him after finding out about the Vault Experiment.]]

* [[spoiler: KarmicDeath:]] [[spoiler: he [[spoiler:He exiled the Vault Dweller to keep the Vault from tearing itself apart. In the end he was overthrown by the residents of Vault 13 for exiling their savior and executed before the Vault was divided between those who followed Vault Dweller into the outside and those who stayed in the Vault.]]
* ReasonableAuthorityFigure: Subverted [[spoiler: while he appears to be both reasonable and well-meaning he is also willing to keep the insane Vault Experiment going and exile the Vault Dweller after s/he wasn't needed anymore.]]
* {{Retcon}}: [[spoiler: in Falllout2 In ''{{Falllout 2}}'' his motives for exiling Vault Dweller were changed from "not wanting to disrupt Vault's order" to "not wanting to disrupt an AncientConspiracy started by his predecessors".]]



A no-nonsense merchant guard and your first recruitable companion. Was canonically [[KillItWithFire burned to death]] while fighting super mutant alongside Vault Dweller. [[spoiler: DummiedOut content in Fallout 2 show that he faked his death and asked Vault Dweller to help with the cover-up. He is still alive and kicking, living just outside Vault City.]]

to:

A no-nonsense merchant guard and your first recruitable companion. Was canonically [[KillItWithFire burned to death]] while fighting super mutant alongside Vault Dweller. [[spoiler: DummiedOut content in Fallout 2 show ''{{Fallout 2}}'' shows that he faked his death and asked the Vault Dweller to help with the cover-up. He is still alive and kicking, living just outside Vault City.]]



* [[spoiler: ReallySevenHundredYearsOld]]: [[spoiler: Ian was probably already older than Vault Dweller by the time of the first game but he is still doing well 80 years later. His improbable age is [[LampshadeHanging Lampshaded]] during his DummiedOut conversation with Chosen One.]]

to:

* [[spoiler: ReallySevenHundredYearsOld]]: [[spoiler: Ian was probably already older than the Vault Dweller by the time of the first game but he is still doing well 80 years later. His improbable age is [[LampshadeHanging Lampshaded]] during his DummiedOut conversation with the Chosen One.]]



* SelfImposedChallenge: Keeping Dogmeat alive can be a bit frustrating, especially in the last few levels where he's constantly in harm's way. To make matters worse, you can't give him any kind of instructions or tell him to stay put meaning that he'll be the first to run into a fight. It is possible to make him survive the game but its tricky. Then again, by that point he is more trouble and there isn't any other tangible reward other than [[VideoGameCaringPotential a warm fluffy feeling]].

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* SelfImposedChallenge: Keeping Dogmeat alive can be a bit frustrating, especially in the last few levels where he's constantly in harm's way. To make matters worse, you can't give him any kind of instructions or tell him to stay put put, meaning that he'll be the first to run into a fight. It is possible to make him survive the game entire game, but its it's tricky. Then again, by that point he is more trouble and there isn't any other tangible reward other than [[VideoGameCaringPotential a warm fluffy feeling]].



* VideoGameCaringPotential: You can pet him, treat his injuries, feed him yummy food and prevent him from dying horrible while trying defend your life. *Sniff*

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* VideoGameCaringPotential: You can pet him, treat his injuries, feed him yummy food and prevent him from dying horrible horribly while trying he tries to defend your life. *Sniff*



A gas mask wearing Nevada Ranger with years of experience under his belt. If recruited, he helps Vault Dweller mop the floor with local crime boss and save the Core Region from super mutants.

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A gas mask wearing Nevada Ranger with years of experience under his belt. If recruited, he helps the Vault Dweller mop the floor with the local crime boss and save the Core Region from super mutants.



* GeniusBruiser: Both the strongest and most intellectual and well-spoken of your companions.

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* GeniusBruiser: Both the strongest strongest, and most intellectual and well-spoken of your companions.



* WeaponOfChoice: Double-barreled shotgun but will settle for any rifle he is given. Giving him anything with burst fire function results in ATeamFiring.

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* WeaponOfChoice: Double-barreled shotgun shotgun, but will settle for any rifle he is given. Giving him anything with burst fire function results in ATeamFiring.



A Scavenger who joins Vault Dweller on his/her journey if asked. She hangs around with Followers of the Apocalypse, although she doesn't share their ideas.

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A Scavenger who joins the Vault Dweller on his/her journey if asked. She hangs around with Followers of the Apocalypse, although she doesn't share their ideas.



* TheSmartGuy: Not book-smart, but very street-smart and quick on her feet. She's also good at picking locks.
* StraightEdge: She stays off drugs and alcohol because she once witnessed a good friend die of an overdose.



* TheSmartGuy: Not book-smart, but very {{street smart}} and quick on her feet. She's also good at picking locks.
* StraightEdge: She stays off drugs and alcohol because she once witnessed a good friend die of an overdose.



The zero-nonsense-tolerant Head of the Paladins who would later become Elder after the death of John Maxson

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The zero-nonsense-tolerant Head of the Paladins who would later become Elder after the death of John Maxson
Maxson.



* HeyItsThatGuy: ClancyBrown, who's also known for voicing [[SpongebobSquarepants Mr. Krabs]]

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* HeyItsThatGuy: ClancyBrown, who's also known for voicing [[SpongebobSquarepants Mr. Krabs]]Krabs]].



** DragonTheirFeet: You can confront and kill the Master before him. In fact, the Fallout 2 manual assumes you did.

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** DragonTheirFeet: You can confront and kill the Master before him. In fact, the Fallout 2 ''{{Fallout 2}}'' manual assumes you did.



* HypercompetentSidekick: While he lacks his charisma and vision, the Lieutenant seems far less deluded than the Master about their goal. If you bring up the supermutant sterility to him, he acknowledges it to be a problem, but assures the problem will eventually be corrected.

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* HypercompetentSidekick: While he lacks his charisma and vision, the Lieutenant seems far less deluded than the Master about their goal. If you bring up the supermutant sterility to him, he acknowledges it to be a problem, but assures assumes the problem will eventually be corrected.
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[[PlayerCharacter That's you]] - a poor smuck from Vault 13, chosen by the Vault Overseer to be sent out in the radioactive wasteland. Your mission: to find a new water chip for Vault 13 or else everyone you know and love will die. [[BlatantLies Simple enough job]] - there's another Vault nearby, and they'll surely be able to spare you one. But as you'll travel across the radiated desert, you'll learn that nothing is that simple and everything comes with a price...

to:

[[PlayerCharacter That's you]] - a poor smuck schmuck from Vault 13, chosen by the Vault Overseer to be sent out in the radioactive wasteland. Your mission: to find a new water chip for Vault 13 or else everyone you know and love will die. [[BlatantLies Simple enough job]] - there's another Vault nearby, and they'll surely be able to spare you one. But as you'll travel across the radiated desert, you'll learn that nothing is that simple and everything comes with a price...
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another one


* TearJerker: Convincing him to kill himself.

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* [[spoiler: {{DudeWheresMyReward}} : Thanks to Vault Dweller's efforts, the West Cost is spared from the Master's evil plan. Thanks to Overseer, Vault Dweller is forever banished from Vault 13 for becoming "too different".]]

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* [[spoiler: {{DudeWheresMyReward}} : [[spoiler:DudeWheresMyReward: Thanks to Vault Dweller's efforts, the West Cost is spared from the Master's evil plan. Thanks to Overseer, Vault Dweller is forever banished from Vault 13 for becoming "too different".]]



The leader of Vault 13. It is his job to see that Vault 13 continues to function peacefully, effectively and unopened. After the Vault's water chip broke down, he was forced to choose one young Vault Dweller to find a new one. [[spoiler: He is also well aware of the Vault Experiment and intends to keep it going for the designated 200 years. After Vault Dweller had saved the day, he preapared a present for his champion - a banishment. He argued that had the hero stayed in the Vault, the other Vault Dwellers would have gotten into their heads that outside world isn't completely uninhabitable and left the safety of the Vault to the [[CrapSackWorld cold, unforgiving wasteland]]. This decision came to bite him in the ass when the entire Vault turned against him for exiling their hero and executed him after finding out about the Vault Experiment.]]

* CrowningMomentOfAwesome: In the bad ending, he goes down gunning hordes super mutants after Vault 13 is found and overrun.

to:

The leader of Vault 13. It is his job to see that Vault 13 continues to function peacefully, effectively and unopened. After the Vault's water chip broke down, he was forced to choose one young Vault Dweller to find a new one. [[spoiler: He is also well aware of the Vault Experiment and intends to keep it going for the designated 200 years. After Vault Dweller had saved the day, he preapared prepared a present for his champion - a banishment. He argued that had the hero stayed in the Vault, the other Vault Dwellers would have gotten into their heads that outside world isn't completely uninhabitable and left the safety of the Vault to the [[CrapSackWorld cold, unforgiving wasteland]]. This decision came to bite him in the ass when the entire Vault turned against him for exiling their hero and executed him after finding out about the Vault Experiment.]]

* CrowningMomentOfAwesome: In the bad ending, he goes down gunning hordes super mutants after Vault 13 is found and overrun.
]]



* LawfulNeutral



* StrawmanHasAPoint: [[spoiler: even after the retcon his closing speech isn't invalidated by much: If Vault Dweller hadn't run into those who had left the Vault after him by chance, they would have likely died in the wastes due to having little to none skills to surviving in the wastes.]]



* [[spoiler: ReallySevenHundredYearsOld]]: [[spoiler: Ian was probably already older than Vault Dweller by the time of the first game but he is still doing well 80 years later. His impropable age is [[LampshadeHanging Lampshaded]] during his DummiedOut conversation with Chosen One.]]

to:

* [[spoiler: ReallySevenHundredYearsOld]]: [[spoiler: Ian was probably already older than Vault Dweller by the time of the first game but he is still doing well 80 years later. His impropable improbable age is [[LampshadeHanging Lampshaded]] during his DummiedOut conversation with Chosen One.]]



* EnsembleDarkhorse: He was so well-received that he had a cameo in {{Fallout2}} and IdenticalGrandson in {{Fallout3}}.



* {{Tearjerker}}: for every animal lover, the first time he dies. And the second time. And the fiftieth time...



* BerserkButton: ''DON'T'' play on his nerves. Anger him alot, he will have you thrown out of the base, which is a bad thing if you haven't collected all that fancy [[DiscOneNuke Power Armour and weapons]]. And heck, just step ''ONE'' foot into his room (even if you just wanna talk to him if his [[ArtificialStupidity routine happens to be stuck there]]) and he will accuse you of being a thief, should you fail a speech check.
* DudeWheresMyRespect: He treats you like nothing new after you go through The Glow which is, simply put, a heavily radiated hellhole (literally) . Possibly retconned as the Fallout wikia points out that prominent members of the Brotherhood of Steel resisted his joining of the organization and he is most likely one of those members and thus his (somewhat) negative attitude towards you.
* HeyItsThatGuy: [[ClancyBrown Clancy Brown]] who's also known for voicing [[SpongebobSquarepants Mr. Krabs]]

to:

* BerserkButton: ''DON'T'' play on his nerves. Anger him alot, a lot, he will have you thrown out of the base, which is a bad thing if you haven't collected all that fancy [[DiscOneNuke Power Armour and weapons]]. And heck, just step ''ONE'' foot into his room (even if you just wanna talk to him if his [[ArtificialStupidity routine happens to be stuck there]]) and he will accuse you of being a thief, should you fail a speech check.
* DudeWheresMyRespect: He treats you like nothing new after you go through The Glow which is, simply put, a heavily radiated hellhole (literally) .(literally). Possibly retconned as the Fallout wikia points out that prominent members of the Brotherhood of Steel resisted his joining of the organization and he is most likely one of those members and thus his (somewhat) negative attitude towards you.
* HeyItsThatGuy: [[ClancyBrown Clancy Brown]] ClancyBrown, who's also known for voicing [[SpongebobSquarepants Mr. Krabs]]



* TheWoobie / WoobieDestroyerOfWorlds

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* TheWoobie / WoobieDestroyerOfWorlds



The Master's second-in-command. One of the few supermutants gifted with both extraordinary intelligence ''and'' extraordinary strength, he represented the Master's vision of how the supermutants should be perfectly and was choosen as his right hand man. He is in charge of the Master's army and oversees the mutation process at the Mariposa Military Base.

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The Master's second-in-command. One of the few supermutants gifted with both extraordinary intelligence ''and'' extraordinary strength, he represented the Master's vision of how the supermutants should be perfectly and was choosen chosen as his right hand man. He is in charge of the Master's army and oversees the mutation process at the Mariposa Military Base.
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[[SarcasmMode A shining example of super mutant intelligence]].
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* HeelRealization: If you opt to [[TalkingTheMonsterToDeath talk him to death]], you can reveal to him that his super mutants are sterile and that his plan will never work. He's so stricken with grief upon realizing that all his work has been for nothing that he kills himself and destroys his army.

to:

* HeelRealization: If you opt to [[TalkingTheMonsterToDeath talk him to death]], you can reveal to him that his super mutants are sterile and that his plan will never work. He's so stricken with grief upon realizing that all his work has been for nothing that he kills himself and destroys his army.blows the vault he uses for a base up with a nuke.
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* InTheHood
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* NoNameGiven: [[EpilepticTrees Unless Lou is]] ''actually'' his name.

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* EvilSoundsDeep: It wouldn't be Tony Jay otherwise.



* Gorn: The game has plenty of violent deaths, but the Lieutenant's death animation is probably the goriest one in the game. He slowly, painfully melts into a puddle of blood when you kill him.

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* Gorn: {{Gorn}}: The game has plenty of violent deaths, but the Lieutenant's death animation is probably the goriest one in the game. He game: His flesh slowly, painfully melts away until nothing remains but a deformed, bloody skeleton which stumbles around for a second before dissolving into a puddle of blood when you kill him.goo.

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!! The Master
-->'''Voiced by''': JimCummings

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!! The Master
Master (Richard Grey)
-->'''Voiced by''': JimCummings
JimCummings, Kath Soucie



* MixAndMatchCritter



* SkippableBoss: If you got the Lieutenant's key, it's quite possible to complete the game without ever seeing him.



* VoiceOfTheLegion: His speech is composed in real time with slightly digitilized samples of the voices of everyone he has absorbed. The voices switch intermittently, even within the same sentence.
* WasOnceAMan: Remember the story Harold told you about his friend Richard Grey? That was him.




!! Morpheous

to:

\n!! Morpheous\n--> '''Voiced by:''' TonyJay

The Master's second-in-command. One of the few supermutants gifted with both extraordinary intelligence ''and'' extraordinary strength, he represented the Master's vision of how the supermutants should be perfectly and was choosen as his right hand man. He is in charge of the Master's army and oversees the mutation process at the Mariposa Military Base.

* AGodAmI: Subverted. He mentions that the children of the cathedral view him and the Master as gods. If you ask him if he believes himself to be one, he simply replies "Of course not!"
* ColdBloodedTorture: Takes a little too much delight in torturing the player.
* {{Cyborg}}: Has a red cybernetic eye and several other implants.
* TheDragon
** DragonTheirFeet: You can confront and kill the Master before him. In fact, the Fallout 2 manual assumes you did.
* EvilBrit: Well, he ''is'' voiced by TonyJay.
* EvillyAffable: Keeps a polite, mocking tone through all of his conversations.
* GeniusBruiser
* Gorn: The game has plenty of violent deaths, but the Lieutenant's death animation is probably the goriest one in the game. He slowly, painfully melts into a puddle of blood when you kill him.
* HypercompetentSidekick: While he lacks his charisma and vision, the Lieutenant seems far less deluded than the Master about their goal. If you bring up the supermutant sterility to him, he acknowledges it to be a problem, but assures the problem will eventually be corrected.
* InGameNickname: Called "Lou Tenant", "Lou" or "Loo" by his minions.
* SkippableBoss

!!Morpheus
--> '''Voiced by:''' David Warner

The high priest of the Children of the Cathedral. A former gang member recruited by the Master to lead the fake religion constructed around his persona as a means to win over the hearts and minds of the people in the wasteland. He believes himself to be far more important to the Master than he actually is.

* BigBadWannabe: Believes himself to be a vital part of the Master’s plan, but in reality he is just an expendable pawn.
* NamesToRunAwayFromReallyFast: Lampshaded.
-->''"Father Morpheus. That's a real peaceful sounding name. Who's his assistant, Brother Murder? Brother Death? Sister Kill maybe?"''
* SinisterMinister: The Children of the Cathedral is a ScamReligion anyway, but Morpheus doesn't even pretend to be following its teachings.


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--> '''Voiced by:''' Brad Garrett

* TheBrute
* DumbMuscle
* TooDumbToLive
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[[/folder]]

[[folder: The Unity]]

!! The Master
-->'''Voiced by''': JimCummings

The main antagonist of the game and the mind behind the super mutants. The Master is a horribly mutated ''thing'' made up of bits of dead flesh and machinery, hooked up to a vault computer. He was formerly a resident of Vault 8 named Richard Moreau, but an incident at Marisopa Military Base ended in him being horribly mutated by the Forced Evolutionary Virus inside. After this, he found out a way to turn normal humans into super mutants via the same virus. His main plan is to convert all of what remains into humanity into super mutants, because he believes that they will only tear themselves apart with infighting over petty differences and that super mutants are better adapted to survive in the world the nuclear war created.

* AGodAmI
* AffablyEvil
* AntiVillain: He's arguably the most sympathetic character in the entire game. He'll even stop his plan if you convince him it's wrong.
* BigBad
* BodyHorror: [[http://upload.wikimedia.org/wikipedia/en/d/df/The_Master_Fallout.jpg Oh yeah.]]
* DrivenToSuicide: See HeelRealization
* EldritchAbomination: Okay, he's not ''alien'', but he's nothing short of incredibly weird, with his PsychicPowers, lack of a real true form, and all the BodyHorror involved in his creation.
* EnemySummoner
* FinalBoss
* HeelRealization: If you opt to [[TalkingTheMonsterToDeath talk him to death]], you can reveal to him that his super mutants are sterile and that his plan will never work. He's so stricken with grief upon realizing that all his work has been for nothing that he kills himself and destroys his army.
* NobleBigot: The PlayerCharacter can call him one, but he's really not. He holds no ill towards humans, and in his new world order they would still be allowed to live out the rest of their lives in relative safety. They just couldn't breed.
* PsychicPowers
* TearJerker: Convincing him to kill himself.
* UtopiaJustifiesTheMeans
* VisionaryVillain
* WellIntentionedExtremist
* TheWoobie / WoobieDestroyerOfWorlds

!! Lou Tenant (Lieutenant)

!! Morpheous

!! Harry
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* OnlyInItForTheMoney: Unless you have good speech skill, he will only join you if you pay him for his services.

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* BigGuy: Easily the most heavily armed and armoured of all companions.

to:

* BigGuy: TheBigGuy: Easily the most heavily armed and armoured of all companions.companions.
* CrazyPrepared: Years of traveling in the wasteland has made him quite a survivalist. He wears a gas mask at all times, just in case.



* GeniusBruiser: Both the strongest and most intellectual and well-spoken of your companions.
* {{Ranger}}



A Scavenger who joins Vault Dweller on his journey if asked. She hangs around with Followers of the Apocalypse, although she doesn't share their ideas.

to:

A Scavenger who joins Vault Dweller on his his/her journey if asked. She hangs around with Followers of the Apocalypse, although she doesn't share their ideas.



* {{Chick}}: Averted. She is just as violent and cynical as his male compatriots if not more so.

to:

* {{Chick}}: Averted. TheCynic
* TheSmartGuy: Not book-smart, but very street-smart and quick on her feet. She's also good at picking locks.
* StraightEdge:
She is just as violent stays off drugs and cynical as his male compatriots if not more so.alcohol because she once witnessed a good friend die of an overdose.




to:

* MasterOfUnlocking
* TechnicalPacifist: She is a member of the pacifistic Followers Of The Apocalypse. Doesn't make her any less prone to sticking a knife in someone's eye.
* WeaponOfChoice: Throwing knives.
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* BerserkButton: ''DON'T'' play on his nerves. He will have you thrown out of the base, which is a bad thing if you haven't collected all that fancy [[DiscOneNuke Power Armour and weapons]]. And heck, just step ''ONE'' foot into his room (even if you just wanna talk to him if his [[ArtificialStupidity routine happens to be stuck there]]) and he will accuse you of being a thief, should you fail a speech check.

to:

* BerserkButton: ''DON'T'' play on his nerves. He Anger him alot, he will have you thrown out of the base, which is a bad thing if you haven't collected all that fancy [[DiscOneNuke Power Armour and weapons]]. And heck, just step ''ONE'' foot into his room (even if you just wanna talk to him if his [[ArtificialStupidity routine happens to be stuck there]]) and he will accuse you of being a thief, should you fail a speech check.

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---> '''Voiced by:''' Clancy Brown



* BerserkButton: ''DON'T'' play on his nerves. He will have you thrown out, which is a bad thing if you haven't collected all that fancy [[DiscOneNuke Power Armour and weapons]]. And heck, just step ''ONE'' foot into his room (even if you just wanna talk to him) and he will accuse you of being a thief, should you fail a speech check.

to:

* BerserkButton: ''DON'T'' play on his nerves. He will have you thrown out, out of the base, which is a bad thing if you haven't collected all that fancy [[DiscOneNuke Power Armour and weapons]]. And heck, just step ''ONE'' foot into his room (even if you just wanna talk to him) him if his [[ArtificialStupidity routine happens to be stuck there]]) and he will accuse you of being a thief, should you fail a speech check.


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* HeyItsThatGuy: [[ClancyBrown Clancy Brown]] who's also known for voicing [[SpongebobSquarepants Mr. Krabs]]
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* KnightTemplar:

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* KnightTemplar:
KnightTemplar
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* DudeWheresMyRespect: He treats you like nothing new after going through The Glow which is, simply put, ''filled'' with radiation. Possibly retconned as the Fallout wikia points out that prominent members of the Brotherhood of Steel resisted his joining of the organization and he is most likely one of those members and thus his (somewhat) negative attitude towards you.

to:

* DudeWheresMyRespect: He treats you like nothing new after going you go through The Glow which is, simply put, ''filled'' with radiation.a heavily radiated hellhole (literally) . Possibly retconned as the Fallout wikia points out that prominent members of the Brotherhood of Steel resisted his joining of the organization and he is most likely one of those members and thus his (somewhat) negative attitude towards you.
* KnightTemplar:
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* BerserkButton: ''DON'T'' play on his nerves. He will have you thrown out, which is a bad thing if you haven't collected all that fancy [[DiscOneNuke Power Armour and weapons]]. And heck, just step ''ONE'' foot into his room (even if you just wanna talk to him) and he will accuse you of being a thief.

to:

* BerserkButton: ''DON'T'' play on his nerves. He will have you thrown out, which is a bad thing if you haven't collected all that fancy [[DiscOneNuke Power Armour and weapons]]. And heck, just step ''ONE'' foot into his room (even if you just wanna talk to him) and he will accuse you of being a thief.thief, should you fail a speech check.
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Not really sure about where the Fallout Wikia got it\'s information but it will have to do for now.

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[[/folder]]

[[folder: Brotherhood of Steel]]

!!John Maxson

!!Vree

!!Rhombus

The zero-nonsense-tolerant Head of the Paladins who would later become Elder after the death of John Maxson

* BerserkButton: ''DON'T'' play on his nerves. He will have you thrown out, which is a bad thing if you haven't collected all that fancy [[DiscOneNuke Power Armour and weapons]]. And heck, just step ''ONE'' foot into his room (even if you just wanna talk to him) and he will accuse you of being a thief.
* DudeWheresMyRespect: He treats you like nothing new after going through The Glow which is, simply put, ''filled'' with radiation. Possibly retconned as the Fallout wikia points out that prominent members of the Brotherhood of Steel resisted his joining of the organization and he is most likely one of those members and thus his (somewhat) negative attitude towards you.
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* ActionGirl: Underestimating her as a fighter will likely get you a knife to the face. Or groin.
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[[/folder]]

[[folder: Companions]]

!!Ian

A no-nonsense merchant guard and your first recruitable companion. Was canonically [[KillItWithFire burned to death]] while fighting super mutant alongside Vault Dweller. [[spoiler: DummiedOut content in Fallout 2 show that he faked his death and asked Vault Dweller to help with the cover-up. He is still alive and kicking, living just outside Vault City.]]

* ArtificialStupidity: He has a bad habit of trying to shoot enemies through friendly targets.
* {{Lancer}}: Vault Dweller's first and closest companion.
* [[spoiler: ReallySevenHundredYearsOld]]: [[spoiler: Ian was probably already older than Vault Dweller by the time of the first game but he is still doing well 80 years later. His impropable age is [[LampshadeHanging Lampshaded]] during his DummiedOut conversation with Chosen One.]]
* WeaponOfChoice: Give Ian a SMG and get out of his way.

!!Dogmeat

One day a shotgun-toting man in leather jacket walked into Junktown with his dog. The man was killed by thugs and the dog was left all alone. When another traveler walked into town a month later and befriended him, Dogmeat decided to follow the man to the ends of the Earth. [[spoiler: Too bad about there were forcefields on the way...]]

* ArtificialStupidity: "You are standing in my line of fire. That's better now watch out for that forcef--- [[TooDumbToLive DOGMEAT,]] [[BigNo NOOO]]"!!
* BadassFamily: Given the badassery of his IdenticalGrandson and ''his'' pups, it's safe to say that ass-[[strike: kicking]] biting is InTheBlood.
* CanineCompanion
* EnsembleDarkhorse: He was so well-received that he had a cameo in {{Fallout2}} and IdenticalGrandson in {{Fallout3}}.
* FragileSpeedster: Dogmeat has tons of action points per turn and a nasty bite. Too bad he can't wear armour...
* SelfImposedChallenge: Keeping Dogmeat alive can be a bit frustrating, especially in the last few levels where he's constantly in harm's way. To make matters worse, you can't give him any kind of instructions or tell him to stay put meaning that he'll be the first to run into a fight. It is possible to make him survive the game but its tricky. Then again, by that point he is more trouble and there isn't any other tangible reward other than [[VideoGameCaringPotential a warm fluffy feeling]].
* ShoutOut: To hero's CanineCompanion in both MadMax AND ABoyAndHisDog.
* SuicidalOverconfidence: "Dogmeat, don't get too close to that Deathclaw/Super Mutant wielding Minigun/forcefie--" **ZAP** [[BigNo "DOGMEAAAT!"]]
* TeamPet
* {{Tearjerker}}: for every animal lover, the first time he dies. And the second time. And the fiftieth time...
* VideoGameCaringPotential: You can pet him, treat his injuries, feed him yummy food and prevent him from dying horrible while trying defend your life. *Sniff*

!!Tycho

A gas mask wearing Nevada Ranger with years of experience under his belt. If recruited, he helps Vault Dweller mop the floor with local crime boss and save the Core Region from super mutants.

* BadAssLongcoat: Implied to wear one, which might be required for his job as a Ranger.
* BigGuy: Easily the most heavily armed and armoured of all companions.
* GasMaskLongcoat: While you can't see his gas mask on his character model, his description text mentions it.
* WeaponOfChoice: Double-barreled shotgun but will settle for any rifle he is given. Giving him anything with burst fire function results in ATeamFiring.

!!Katja

A Scavenger who joins Vault Dweller on his journey if asked. She hangs around with Followers of the Apocalypse, although she doesn't share their ideas.

* {{Chick}}: Averted. She is just as violent and cynical as his male compatriots if not more so.
* KnifeNut: Likes her throwing knives and joins you equipped with some.

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