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* BonusBoss: [[spoiler:A second Rebel Flagship that's under construction]] can be encountered in the Rebel Stronghold. [[spoiler:It has the same layout as the normal Flagship on Hard difficulty phase 3, but without the benefit of its [[LimitBreak power surge]]. Defeating it delays Rebel encroachment for two turns, gives out a lot of material rewards, and the Federation cruiser if it has not been unlocked yet.]]

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* BonusBoss: [[spoiler:A second Rebel Flagship that's under construction]] can be encountered in the Rebel Stronghold. [[spoiler:It has the same layout as the normal Flagship on Hard difficulty phase 3, but without the benefit of its [[LimitBreak power surge]]. Defeating it delays Rebel encroachment for two turns, gives out turns and rewards you with a lot of material rewards, and resources, along with the Federation cruiser if it has not been unlocked yet.]]
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* BonusBoss: A second Rebel Flagship that's under construction can be encountered in the Rebel Stronghold. It has the same layout as the normal Flagship on Hard difficulty phase 3, but without the benefit of its [[LimitBreak power surge]]. Defeating it delays Rebel encroachment for two turns, gives out a lot of material rewards, and the Federation cruiser if it has not been unlocked yet.

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* BonusBoss: A [[spoiler:A second Rebel Flagship that's under construction construction]] can be encountered in the Rebel Stronghold. It [[spoiler:It has the same layout as the normal Flagship on Hard difficulty phase 3, but without the benefit of its [[LimitBreak power surge]]. Defeating it delays Rebel encroachment for two turns, gives out a lot of material rewards, and the Federation cruiser if it has not been unlocked yet.]]
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* BonusBoss: A second Rebel Flagship that's under construction can be encountered in the Rebel Stronghold. It has the same layout as the normal Flagship on Hard difficulty phase 3, but without the benefit of its [[LimitBreak power surge]]. Defeating it delays Rebel encroachment for two turns, gives out a lot of material rewards, and the Federation cruiser if it has not been unlocked yet.
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* WeaksauceWeakness: The Slug B layout has ''no medbay'', meaning that it has to use Healing Bombs to heal its crew, which uses missiles. It's easy enough to run out of missiles, leaving the boarding-oriented ship with no way to restore health until they can get missiles through a RandomEvent or a store.
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* WeaksauceWeakness: The Mantis B ship, being weaponless, runs into a couple early-game snags that aren't a problem for other ships if it takes too long to find a weapon:
** They struggle against automated ships, due to those ships not relying on crew to operate. The ship ''can'' slowly take them down with Boarding Drones and a level 2 Teleporter but it takes too long.
** They can't penetrate Zoltan Shields in any way, forcing them to abandon the battle entirely.
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* BeamSpam: One of its phase 3 power surges fires a large volley of lasers at your ship.

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* LightningBruiser: The Auto-Assault drones, particularly in later sectors, tend to have very dangerous weapons, very high evasion rates, and on Normal and Hard, up to [[TheComputerIsACheatingBastard five layers of shields]].

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* LightningBruiser: LightningBruiser:
**
The Auto-Assault drones, particularly in later sectors, tend to have very dangerous weapons, very high evasion rates, and on Normal and Hard, up to [[TheComputerIsACheatingBastard five layers of shields]].shields]].
** The [[FinalBoss Rebel Flagship]] has four very dangerous weapons, four layers of shields, plenty of hull integrity that it restores twice before being destroyed for good, and a very high evasion rate.
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* LightningBruiser: The Auto-Assault drones, particularly in later sectors, tend to have very dangerous weapons and also very high evasion rates.

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* LightningBruiser: The Auto-Assault drones, particularly in later sectors, tend to have very dangerous weapons and also weapons, very high evasion rates.rates, and on Normal and Hard, up to [[TheComputerIsACheatingBastard five layers of shields]].
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* FragileSpeedster: The Nesasio starts with four levels of engine power. With a pilot and zero-rank engine officer in place, that bumps up the evade rate to 30%, which is pretty high for a starting ship, but the ship has no shields.

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* FragileSpeedster: The Nesasio starts with four levels of engine power. With power (with a pilot and zero-rank engine officer in place, that bumps up the evade rate to 30%, which is pretty high for a starting ship, ship) and fast weapons (that can, in conjunction with Cloaking, disable most early game enemies' offensive capabilities without taking major damage), but the ship has no shields.



* MacrossMissileMassacre: The Flagship can fire ''three'' missiles per volley, unlike any other ship in the game.

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* MacrossMissileMassacre: The Flagship can fire ''three'' missiles per volley, unlike almost any other NPC ship in the game. game.[[note]]Player ships can pick up Swarm Missiles with the Advanced Edition enabled, which ''can'' fire up to three weak missiles; and Pegasus Missiles regardless of AE, which fires two strong missiles. [[spoiler: The other NPC ship that can do so is the aforementioned second Flagship.]][[/note]]



* WhatAPieceOfJunk: She may not look like much, but [[Series/{{Firefly}} she'll fool ya]]. The Engi A starts with the Ion Burst II, a rapid-firing ion weapon capable of disabling any amount of shields on its own, and a drone to deal damage. This makes it [[LethalJokeCharacter capable of defeating the flagship using only default weaponry]].

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* WhatAPieceOfJunk: She may not look like much, but [[Series/{{Firefly}} she'll fool ya]]. The Engi A starts with the Ion Burst II, a rapid-firing ion weapon capable of disabling any amount of shields on its own, own as long as you don't run afoul of enemy evasion, and a drone to deal damage. This makes it [[LethalJokeCharacter capable of defeating the flagship using only default weaponry]].



* PrecisionFStrike: Both Rock ships have an exclusive blue option for the "Mantis ship with Rockman remains slathered all over them" event, labeled "Ram the ''bastards''."

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* PrecisionFStrike: Both The Rock ships have an exclusive blue option for the "Mantis ship with Rockman remains slathered all over them" event, labeled "Ram the ''bastards''.""[[note]]The event checks for the augment Rock Plating, which is part of all Rock ship's starting kit.[[/note]]



* RammingAlwaysWorks: In response to the previously mentioned gory sight if you have Rock plating you can retaliate by ramming them, [[PrecisionFStrike with some of the rare use of foul language]] doing damage and disabling their engines permanently.

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* RammingAlwaysWorks: In response to the previously mentioned gory sight if you have Rock plating Plating you can retaliate by ramming them, [[PrecisionFStrike with some of the rare use of foul language]] doing damage and disabling their engines permanently.



Of course, the place where the vast majority of Slugs reside is within nebulae. The Slugs, despite being telepathic, are not very empathic, and will use their abilities to manipulate, deceive and steal from other beings whenever possible, resulting in them being shunned within the Federation. They are also hedonistic, and their goals are essentially to acquire wealth (typically by deceit) and spend it on pleasureful activities. While Slugs are unexceptional fighters (being equivalent to humans in hand-to-hand combat), they are pragmatists. They will try to take ships with intact hulls to maximize profit - eliminating the crew not by boarding and fighting, but by using indirect methods such as hacking, mind control and fire weapons. This trait can be seen in their playable ships, with the type A "Man of War" featuring an Anti-Bio Beam to snipe enemy crew members and the type C "Ariolimax" featuring both a hacking module and mind control. The type B "Stormwalker" is a singular exception, as it passes up manipulation for conventional boarding.

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Of course, the place where the vast majority of Slugs reside is within nebulae. The Slugs, despite being telepathic, are not very empathic, and will use their abilities to manipulate, deceive and steal from other beings whenever possible, resulting in them being shunned within the Federation. They are also hedonistic, and their goals are essentially to acquire wealth (typically by deceit) and spend it on pleasureful activities. While Slugs are unexceptional fighters (being equivalent to humans in hand-to-hand combat), they are pragmatists. They will try to take ships with intact hulls to maximize profit - eliminating the crew not by boarding and fighting, but by using indirect methods such as hacking, mind control and fire weapons. This trait can be seen in their playable ships, with the type A "Man of War" featuring an Anti-Bio Beam to snipe enemy crew members and the type C "Ariolimax" featuring both a hacking module and mind control. The type B "Stormwalker" is a singular exception, as it passes up manipulation for conventional boarding.
boarding backed up by Healing Bombs (which heals allied crews in the affected room).



* BoardingParty: The Slug B cruiser is initially designed for this role, though in a very odd way; it has an Artemis missile launcher, a Healing Burst, a crew teleporter and ''no medbay or clone bay.'' You basically spend ammunition to heal your crew.

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* BoardingParty: The Slug B cruiser is initially designed for this role, though in a very odd way; it has an Artemis missile launcher, a Healing Burst, a crew teleporter and ''no medbay or clone bay.medical facilities.'' You basically spend ammunition to heal your crew.



* KungFuProofMook: Boarding is the preferred method to deal with enemy ships, since it gives increased rewards. Boarding a Lanius ship is generally a bad idea, unless you sport Lanius boarders yourself or don't mind pitching waves of clones at them. Furthermore, while fire does technically damage them, it will get put out almost instantly since there's no oxygen.

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* KungFuProofMook: Boarding is the preferred method to deal with enemy ships, since it gives increased rewards. Boarding a Lanius ship is generally a bad idea, unless you sport Lanius boarders yourself or don't mind pitching waves of clones at them. Furthermore, while fire does technically damage them, it will get put out almost instantly very quickly since there's no oxygen.



Crystals are the secret race and very difficult to obtain, accessible only as part of a tricky sidequest. They possess high HP (125% of the Human default), take half damage from oxygen deprivation, move slowly (80% of default), and possess a unique "Lockdown" ability that lets them seal off the room they are in with a crystalline barrier, equivalent in strength to high-level blast doors.

Unless you have unlocked the Crystal ships already, or unlocked the Rock Cruiser type C in ''Advanced Edition'', the only way to acquire a Crystal crew member is to acquire a 'damaged stasis pod' from a random event involving searching an asteroid field, then having the Crystal contained within the pod revived by Zoltan scientists. Having a Crystal crew member is necessary in order to reactivate the portal in Rock Homeworlds to take you to the Hidden Crystal Sector.

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Crystals are the secret race and very difficult to obtain, accessible only as part of a tricky sidequest. They possess high HP (125% of the Human default), take half damage from oxygen deprivation, move slowly slightly slower (80% of default), and possess a unique "Lockdown" ability that lets them seal off the room they are in with a crystalline barrier, equivalent in strength to high-level blast doors.

Unless you have unlocked the Crystal ships already, or unlocked the Rock Cruiser type C in ''Advanced Edition'', the only way to acquire a Crystal crew member outside of their space is to acquire a 'damaged stasis pod' from a random event involving searching an asteroid field, then having the Crystal contained within the pod revived by Zoltan scientists. Having a Crystal crew member is necessary in order to reactivate the portal in Rock Homeworlds to take you to the Hidden Crystal Sector.
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* WalkingSpoiler: Their existence is intended to be a secret.

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* WalkingSpoiler: Their entire existence is intended a secret, made only known to be a secret.players who have completed two steps of the rather [[LuckBasedMission dice-based]] unlock campaign or put in the effort to unlock the Rock C ship layout.
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* HumansAreBastards: The Rebels like to heavy-handedly [[DeadlyEuphemism "keep the peace"]] over any and all alien settlements in sectors they've captured.

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* HumansAreBastards: HumansAreTheRealMonsters: The Rebels like to heavy-handedly [[DeadlyEuphemism "keep the peace"]] over any and all alien settlements in sectors they've captured.
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* PrecisionFStrike: Both Rock ships have an exclusive blue option for the "Mantis ship with Rockman remains slathered all over them" event, labeled "Ram the ''bastards''."
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* MacrossMissileMassacre: The Flagship can fire ''three'' missiles per volley, unlike any other ship in the game.
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* ZergRush: The Type B layout has a four-person teleporter, allowing for strength-in-numbers boarding tactics much like with the Mantis B ship.
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* PurposelyOverpowered: Crystals and their ships are very powerful, in return for being hellishly difficult to obtain. To put it this way: The Type A layout has weapons that ignore one layer of shielding, and the Type B combines the best parts of the Stealth ships (cloaking system is pre-installed, and ''un''like the Stealth ships it has a shield system too) and the Mantis B ship (four-member teleporter).

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* PurposelyOverpowered: Crystals and their ships are very powerful, in return for being hellishly difficult to obtain. To put it this way: The Type A layout has weapons that ignore one layer of shielding, and the Type B combines the best parts of the Stealth ships (cloaking system is pre-installed, and ''un''like the Stealth ships it has this does not come at the cost of a shield system too) system) and the Mantis B ship (four-member teleporter).
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* PurposelyOverpowered: Crystals and their ships are very powerful, in return for being hellishly difficult to obtain.

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* PurposelyOverpowered: Crystals and their ships are very powerful, in return for being hellishly difficult to obtain. To put it this way: The Type A layout has weapons that ignore one layer of shielding, and the Type B combines the best parts of the Stealth ships (cloaking system is pre-installed, and ''un''like the Stealth ships it has a shield system too) and the Mantis B ship (four-member teleporter).
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This is the feminine spelling.


* ArrangedMarriage: On occasion you'll find one in the Rock Homeworlds, and are asked to escort the fiancé of a major Rock figure, the Grand Basilisk of Numa V.

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* ArrangedMarriage: On occasion you'll find one in the Rock Homeworlds, and are asked to escort the fiancé fiancée of a major Rock figure, the Grand Basilisk of Numa V.
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* CrutchCharacter: The Type A cruiser starts out with two powerful missile weapons, allowing it to pretend that enemy shields don't exist. However, if you don't find non-missile weapons or a teleporter soon enough, you'll run out of missiles and be out of offensive options.
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Humans have average ability in all areas, but possess almost no special abilities and only a single special event. Their only benefit is that they learn skills slightly faster. Humans were the only race with multiple sprites (male and female) before the Advanced Edition, and can found in both TheFederation and as the only member species of the human-supremacist Rebels. For tropes relating to human-crewed ships, see the pages of those factions.

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Humans have average ability in all areas, but possess almost no special abilities and only a single special event.or events. Their only benefit is that they learn skills slightly faster. Humans were the only race with multiple sprites (male and female) before the Advanced Edition, and can found in both TheFederation and as the only member species of the human-supremacist Rebels. For tropes relating to human-crewed ships, see the pages of those factions.



* CrutchCharacter: Finished maxing out the skill(s) on a Human? They no longer have a special ability and most other races can fulfill a role better. Indeed, humans tend to be the first character kicked out of a full ship.
* HumansAreAverage: As the description notes, humans are [[JackOfAllStats competent at everything]] but have [[MasterOfNone no special attributes, nor any special events]]. The Kestrel fits too, being the default ship with no special attributes, and only human crew.

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* CrutchCharacter: Finished maxing out the skill(s) on a Human? human? They no longer have a special ability and most other races can fulfill a role better. Indeed, humans tend to be the first character kicked out of a full ship.
* HumansAreAverage: As the description notes, humans are [[JackOfAllStats competent at everything]] but have [[MasterOfNone almost no special attributes, attributes nor any special events]]. The Kestrel fits too, being the default ship with no special attributes, and only human crew.

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Humans have average ability in all areas, but possess no special abilities or events, their only benefit being they learn skills slightly faster. Humans were the only race with multiple sprites (male and female) before the Advanced Edition, and can found in both TheFederation and as the only member species of the human-supremacist Rebels. For tropes relating to human-crewed ships, see the pages of those factions.

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Humans have average ability in all areas, but possess almost no special abilities or events, their and only a single special event. Their only benefit being is that they learn skills slightly faster. Humans were the only race with multiple sprites (male and female) before the Advanced Edition, and can found in both TheFederation and as the only member species of the human-supremacist Rebels. For tropes relating to human-crewed ships, see the pages of those factions.


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* CrutchCharacter: Finished maxing out the skill(s) on a Human? They no longer have a special ability and most other races can fulfill a role better. Indeed, humans tend to be the first character kicked out of a full ship.
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* AchillesHeel: The Stealth Cruisers are ''especially'' vulnerable to beam weapons, due to having no shields and beams being [[AlwaysAccurateAttack 100% accurate]]. Activating the cloak will only delay the firing of beam weapons instead of making them miss. Beam drones are even worse, since they ''constantly fire''; seeing one in the first sector may as well summon the GameOver screen.

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* AchillesHeel: The Stealth Cruisers already have a hard time staying alive due to the lack of starting shields, but they are ''especially'' vulnerable to beam weapons, due to having no shields and beams being [[AlwaysAccurateAttack 100% accurate]]. Activating the cloak will only delay the firing of beam weapons instead of making them miss. Beam drones are even worse, since they ''constantly fire''; seeing one in the first sector [[PressStartToGameOver may as well summon the GameOver screen.game over screen]].
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* AchillesHeel: The Stealth Cruisers are ''especially'' vulnerable to beam weapons, due to having no shields and beams being [[AlwaysAccurateAttack 100% accurate]]. Activating the cloak will only delay the firing of beam weapons instead of making them miss. Beam drones are even worse, since they ''constantly fire''; seeing one in the first sector may as well summon the GameOver screen.
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* CursedWithAwesome: In ''Advanced Edition'', their reduced HP is actually beneficial for a Cloning Bay + Teleporter setup, since dying faster means they'll explode sooner.
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* MadeOfBologna: Rockmen are noted in one event as lacking internal organs in one gory display.


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* RammingAlwaysWorks: In response to the previously mentioned gory sight if you have Rock plating you can retaliate by ramming them, [[PrecisionFStrike with some of the rare use of foul language]] doing damage and disabling their engines permanently.
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* AchillesHeel: The supershields that the Zoltan Ships initially possess take double damage to ion weapons. They're also especially weak to attack drones, which have fast firing rates that will quickly chew through the shields; the Beam Drone in particular has perfect accuracy with its beam, meaning that if you see one around your ship, your supershield is basically gone already.
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* WeaksauceWeakness: The Rock B cruiser is the only playable ship to have no airlocks, something that cannot be remedied in any way. This means the only way to create an isolated lack of oxygen (to deal with boarders or flames in a manner that doesn't directly involve crew) is to [[ViolationOfCommonSense drop a Breach Bomb in the target room]].

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* WeaksauceWeakness: The Rock B cruiser is the only playable ship to have no airlocks, something that cannot be remedied in any way. This means the only way to create an isolated and controlled lack of oxygen (to deal with boarders or flames in a manner that doesn't directly involve crew) is to [[ViolationOfCommonSense drop a Breach Bomb in the target room]].
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* {{Irony}}: Although Rockmen are immune to fires and the Rock B cruiser starts with Fire Bombs, said cruiser is also weak to fires itself, due to the initial lack of door control and the permanent lack of airlocks.


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* WeaksauceWeakness: The Rock B cruiser is the only playable ship to have no airlocks, something that cannot be remedied in any way. This means the only way to create an isolated lack of oxygen (to deal with boarders or flames in a manner that doesn't directly involve crew) is to [[ViolationOfCommonSense drop a Breach Bomb in the target room]].
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* LuckBasedMission: Reaching the Crystal sector requires no fewer than three randomly-generated elements: an Augment only found in some sectors, then a random event also only found in some sectors, then getting to a specific sector that only appears once per playthrough where the beacon to jump to the Crystal sector is located.

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* LuckBasedMission: Reaching the Crystal sector requires no fewer than three randomly-generated elements: an Augment a specific augment only found in some sectors, then a random event also only found in some sectors, then getting to a specific sector that only appears once per playthrough where the beacon to jump to the Crystal sector is located.
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* LuckBasedMission: Reaching the Crystal sector requires no fewer than three randomly-generated elements.

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* LuckBasedMission: Reaching the Crystal sector requires no fewer than three randomly-generated elements.elements: an Augment only found in some sectors, then a random event also only found in some sectors, then getting to a specific sector that only appears once per playthrough where the beacon to jump to the Crystal sector is located.
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* SuspiciousVideoGameGenerosity: Right as you reach the Last Stand, they give you a major hull repair and restock some of your resources, and there are repair nodes throughout the sector that will give you supplies and repairs free of charge. You will likely need all of this help, because this sector has you fight the [[FinalBoss Rebel Flagship]].

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* SuspiciousVideoGameGenerosity: Right as you reach the Last Stand, they give you a major hull repair and restock some of your resources, resources on the house, and there are repair nodes throughout the sector that will give you more supplies and repairs repairs, also free of charge. You will likely need all of this help, because this sector has you fight the [[FinalBoss Rebel Flagship]].

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