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* MagikarpPower: When the Great Mesmero first comes into your service, he only fight in melee, and Mesmero's vaunted hypnotic skills are locked behind the highest experience requirements in the game[[note]] He requires 1,700 experience points to unlock both skills, when all other Henchmen only require at most 500 or so[[/note]]. Unlocking those skills turns him from an adequate melee fighter to a superb support character that can take direct control of enemy agents (if their smarts are low), and sap the loyalty of agents en-masse.



* TheBrute: A more traditional version, as Moko is a massive man that uses his raw power to fight the Forces of Justice in melee.



* GroundPunch: His "Monkey Smash" move has him hitting the ground with both fists, which causes everyone around him [[ShockwaveStomp to fall onto their back]] and damaging them in the process.



* HeelFaceTurn: Minions whose loyalty goes to zero will attempt to escape your island. Unless they're [[IHaveBoobsYouMustObey seduced by Mariana Mamba,]] you'd best tag them for capture and let them sit in a holding cell for a bit. Especially if they are a high-level minion like a Mercenary.

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* HeelFaceTurn: Minions whose loyalty goes to zero will attempt to escape your island. Unless they're [[IHaveBoobsYouMustObey seduced by Mariana Mamba,]] you'd best tag them for capture and let them sit in a holding cell for a bit.bit so they can remember who their boss is. Especially if they are a high-level minion like a Mercenary.



* VideoGameFlamethrowersSuck: Mercenaries can be equipped with flamethrowers after some research, but they're unfortunately AwesomeButImpractical. They're very expensive (you get one for 20 grand, when the cheaper Heavy Rifle Cabinet equips ten Mercenaries), causes friendly fire if used in the base, and are too short-ranged to use outside of the base if facing off with Soldiers. And they set everything on fire, which can lead to furniture exploding or other minions dying.



* WorkerUnit: After Workers, Technicians are the second-most important minions as they perform repairs and routine maintenance work. Especially those {{Sentry Gun}}s.

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* WorkerUnit: After Workers, Technicians are the second-most important minions as they perform repairs and routine maintenance work. Especially those {{Sentry Gun}}s.Gun}}s and nuclear power plants.

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Resorting this entry back into alphabetical order, as per How To Alphabetize Things page.


* PsychoForHire: He's so psycho that the StateSec was dead scared of him and tried to lock him away on trumped up charges. The betrayal turned Ivan into a revenge-obsessed brute that hates the Capitalists he was trained to fight and the Communists who turned on him at the same time.



* PsychoForHire: He's so psycho that the StateSec was dead scared of him and tried to lock him away on trumped up charges. The betrayal turned Ivan into a revenge-obsessed brute that hates the Capitalists he was trained to fight and the Communists who turned on him at the same time.

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* TheAhnold: Obviously based on the various roles of Creator/ArnoldSchwarzenegger, Ivan speaks like him (even though he's supposed to be Russian, not Austrian) and his in-game lines are mostly quotes from Schwarzenegger's movies.



* TheBrute: One of, if not ''the'' most powerful Henchmen for direct combat. His bazooka is naturally a HerdHittingAttack, and he can take on a group of Soldiers solo with it.
* DestructiveSavior: Red Ivan can save the day by blasting any intruding forces of good to bits with his bazooka. The problem is that he's a major collateral damage hazard if it happens to be in your base.
* TheExile: The Soviets formally exiled him to the Siberian Wilderness for [[EvenEvilHasStandards excessive brutality against dissidents]].

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* TheBrute: One of, if not ''the'' most powerful Henchmen for direct combat. combat, in both melee and ranged battle. His bazooka is naturally a strong HerdHittingAttack, and he can take on a group of Soldiers solo with it.
* DestructiveSavior: Red Ivan can save the day by blasting any intruding forces of good to bits with his bazooka. The problem is that he's a major collateral damage hazard if it he happens to be in your base.
base at the time.
* TheExile: The Soviets formally exiled him to a gulag in the Siberian Wilderness for [[EvenEvilHasStandards excessive brutality against dissidents]].dissidents]], after sentencing him for 90 years of forced labor.



* PsychoForHire: He's so psycho that the StateSec was dead scared of him.
* SealedBadassInACan: Due to how much collateral damage he causes, many players lock him in a Topside Shack outside with high security clearance, leaving him banging on the walls and freaking out for being locked in a small house. But when the forces of justice come knocking, it's time to open the can.
* StuffBlowingUp: His specialty. His base attack is blasting enemies with his bazooka, and he can even learn a skill that has him chuck grenades everywhere while [[ThatRussianSquatDance Cossack dancing]].

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* PsychoForHire: He's so psycho that the StateSec was dead scared of him.
him and tried to lock him away on trumped up charges. The betrayal turned Ivan into a revenge-obsessed brute that hates the Capitalists he was trained to fight and the Communists who turned on him at the same time.
* SealedBadassInACan: Due to how much collateral damage he causes, causes if left to his own devices, many players lock him in a Topside Shack outside with high security clearance, leaving him banging on the walls and freaking out for being locked in a small house. But when the forces Forces of justice Justice come knocking, it's time to open the can.
* StuffBlowingUp: His specialty.specialty, and the main reason he's a double-edged sword to the Evil Genius. His base attack is blasting enemies with his bazooka, and he can even learn a skill that has him chuck grenades everywhere while [[ThatRussianSquatDance Cossack dancing]].
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* NeedleworkIsForOldPeople: Her recovery animation is pulling out some yarn and needles and knitting until she heals back up. One of her combat lines is being calm until they make her drop a stitch, prompting her to scream in fury and [[DisproportionateRetribution try to kill the offending party]].

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* NeedleworkIsForOldPeople: Her recovery animation is pulling out some yarn and needles and knitting until she heals back up. One of her combat lines is being calm until they make whomever you tell her to attack apparently makes her drop a stitch, prompting her to scream in fury and [[DisproportionateRetribution try to kill the offending party]].

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* TheNapoleon: According to his backstory, he has a complex regarding his height.



* TheNapoleon: According to his backstory, he has a complex regarding his height.



When Alexis’s father died, bequeathing his multi-million dollar fortune and media empire to her; it would have been easy for her to conform to the tradition young heiress template, frittering the money away on wining, dining, and generally living the high life. Despite being spoiled rotten, however, Alexis was also highly motivated and intelligent with a sharp awareness of the way the world works. Her hard work and piercing intelligence saw her take the helm of her father’s media empire with aplomb, and global revenues soon quadrupled under her shrewd leadership.

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When Alexis’s father died, bequeathing his multi-million dollar fortune and media empire to her; it would have been easy for her to conform to the tradition traditional young heiress template, frittering the money away on wining, dining, and generally living the high life. Despite being spoiled rotten, however, Alexis was also highly motivated and intelligent with a sharp awareness of the way the world works. Her hard work and piercing intelligence saw her take the helm of her father’s media empire with aplomb, and global revenues soon quadrupled under her shrewd leadership.



* DragonAscendant: Once a henchman in the first game, now a full-fledged evil genius in the sequel.
* RenegadeRussian: As in the original game; however, in the sequel Ivan made a step up from being a mere henchman and is now looking to TakeOverTheWorld himself.

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* DragonAscendant: Once a henchman Henchman in the first game, now a full-fledged evil genius Evil Genius in the sequel.
* RenegadeRussian: As in the original game; however, in the sequel Ivan made a step up from being a mere henchman Henchman and is now looking to TakeOverTheWorld himself.



* BerserkButton: Eli wears a white suit. ''Don't'' spill anything on it, as he'll kill you on the spot.

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* BerserkButton: Eli wears a white suit.suit and he's very proud of it. ''Don't'' spill anything on it, as he'll kill you on the spot.



* MadScientist: The greatest example of this out of all of the henchmen.
* MushroomSamba: In addition to her knockout gas bombs, she can also spray a hallucinogen over areas of your base. As long as the gas lasts, anything affected temporarily loses its Heat rating; an agent can literally take a walk through a hallway filled with priceless stolen artifacts without taking note of anything suspicious.

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* MadScientist: The greatest example of this out of all of the henchmen.
henchmen, being an insane scientist of two wildly differing fields, and using her mind-altering research to further the Evil cause. She's one of the absolute best Henchmen for plotting on the World Map as a result.
* MushroomSamba: In addition to her knockout gas bombs, she can also spray a hallucinogen over areas of your base. As long as the gas lasts, anything in the affected area temporarily loses its Heat rating; an agent can literally take a walk through a hallway filled with priceless stolen artifacts without taking note of anything suspicious.



* AxCrazy: She worked at a psychiatric hospital and was notorious for brutalizing patients.
* BoringButPractical: She may look like your typical granny, but the fact that she lowers heat better than most minions in the social branch can be very helpful early in the game when you're required to gain funds for your base.
* ElectricTorture: After accidentally taking some experimental anti-psychosis drugs, the Matron had a complete turnaround in her behavior. She started administering nonstop electroshock therapy to her unfortunate patients. One of her abilities is to electrocute a target until they're dead.

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* AxCrazy: She worked at a psychiatric hospital and was notorious for brutalizing patients.
patients, and she is one of the most enthusiastic Henchmen when being told to kill someone.
* BoringButPractical: She may look like your typical granny, but the fact that she lowers heat better than most minions in the social branch can be very helpful early in the game when you're required to gain funds for your base.
base. Later on, she remains a stunningly practical option for her effectiveness in combat and her support skills.
* ElectricTorture: After accidentally taking some experimental anti-psychosis drugs, the Matron had a complete turnaround in her behavior. She started administering nonstop electroshock therapy to her unfortunate patients. One of her abilities is to electrocute a target until they're dead.dazed and confused.



* KillerRabbit: She looks and sounds like a sweet old granny, and yet she's an AxCrazy psychopath who's quite capable in melee combat.

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* KillerRabbit: She looks and sounds like a sweet old granny, and yet she's an AxCrazy psychopath with a prosthetic flail who's quite capable in melee combat.combat.
* NeedleworkIsForOldPeople: Her recovery animation is pulling out some yarn and needles and knitting until she heals back up. One of her combat lines is being calm until they make her drop a stitch, prompting her to scream in fury and [[DisproportionateRetribution try to kill the offending party]].



* TheExile: The Soviets exiled him to the Siberian Wilderness for [[EvenEvilHasStandards excessive brutality against dissidents]].

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* TheExile: The Soviets formally exiled him to the Siberian Wilderness for [[EvenEvilHasStandards excessive brutality against dissidents]].



* EgomaniacHunter: His entire shtick. The good Colonel has gotten bored with hunting mere animals, and the Evil Genius' offer of allowing him to hunt [[HuntingTheMostDangerousGame all the people he wants]] is what gets Blackheart on the payroll.

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* EgomaniacHunter: His entire shtick. The good Colonel has gotten bored with hunting mere animals, and the Evil Genius' offer of allowing him to hunt [[HuntingTheMostDangerousGame all the people he wants]] is what gets Blackheart on the payroll. One of his combat lines is him joyfully exclaiming he'll have his human opponent ''stuffed'' to serve as a hunting trophy, with another being him stating "another one for the trophy case!".



* OlderIsBetter: His gun appears to be an stylized version of a classic black powder rifle, complete with overly wide muzzle; which is [[SchizoTech still somehow superior to modern assault rifles and machine guns in firepower.]]

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* OlderIsBetter: His gun appears to be an stylized version of a classic black powder rifle, complete with overly wide muzzle; which is [[SchizoTech still somehow superior to modern assault rifles and machine guns in firepower.]]]] His gun's only real drawback is its relatively short range, but it's much stronger to compensate.



* SeadogPegLeg: Not a sailor or a pirate, but has a sharp-looking peg leg. It doesn't stop him from running during an alert, thankfully.

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-->"By Jove, I'll ''butcher him''!
* SeadogPegLeg: Not a sailor or a pirate, but has a sharp-looking sharp metal spike to serve as a peg leg.leg, with a unique walking animation to emphasize it. It doesn't stop him from running during an alert, thankfully.



* TheMedic: The closest thing you have, excluding minions working in the Infirmary. If a unit (allied or enemy) is completely incapacitated, it's your Social minions that will tend to them; enemies dazed from stat drain will be gently led outdoors (sometimes), and passed-out minions will be carried to a place of safety to recuperate.

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* TheMedic: The closest thing you have, excluding minions working in the Infirmary. If a unit (allied or enemy) is completely incapacitated, it's your Social minions that will tend to them; enemies dazed from stat drain will be gently led outdoors (sometimes), and passed-out minions will be carried to a place of safety to recuperate.recuperate their lowest stat.

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* BeenThereShapedHistory: Kane was responsible for various historic catastrophes in the world of ''Evil Genius'', such as the crash of the Hindenburg, setting up the assassination of Archduke Ferdinand, and the Titanic sinking.



* ElectricTorture: After accidentally taking some experimental anti-psychosis drugs, the Matron had a complete turnaround in her behavior. She started administering nonstop electroshock therapy to her unfortunate patients. She was only caught because the Swiss electric board tried to find out why a small village in the mountains was consuming more power than Zurich.

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* ElectricTorture: After accidentally taking some experimental anti-psychosis drugs, the Matron had a complete turnaround in her behavior. She started administering nonstop electroshock therapy to her unfortunate patients. She was only caught because the Swiss electric board tried One of her abilities is to find out why electrocute a small village in the mountains was consuming more power than Zurich.target until they're dead.



* KillerRabbit: She looks like a sweet old granny, and yet she's an AxCrazy psychopath who's quite capable in melee combat.

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* KillerRabbit: She looks and sounds like a sweet old granny, and yet she's an AxCrazy psychopath who's quite capable in melee combat.



* EvilMinions: [[ExactlyWhatItSaysOnTheTin Duh]].
* FailedASpotCheck: Minions will completely ignore all agents unless you tag them.

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* EvilMinions: [[ExactlyWhatItSaysOnTheTin Duh]].
Duh]]. Nothing gets done in the base or the world map without a Minion getting involved.
* FailedASpotCheck: Minions will completely ignore all agents unless you tag them. This can run the gamut from blissfully walking past a brightly-suited cat burglar obviously trying to jimmy open a locked door, to ignoring that squad of bright white ninjas following them through the defenses.



* {{Mooks}}: Well, actually, they're ''your'' Mooks.

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* {{Mooks}}: Well, actually, they're ''your'' Mooks. They're all ultimately expendable, even the most elite units, simply because there's always more waiting to join up.



* MagikarpPower: Even the best of your Martial Artists and the smartest of your Scientists started out as these brain-dead buffoons.
* RedShirt: Well, yellow shirt, anyway. Your basic starter minions who can construct your base and move your furniture around, but are lousy at all World Domination activities.

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* MagikarpPower: Even the best of your Martial Artists and the smartest of your Scientists started out as these brain-dead buffoons.
buffoons. With some time and protection as they train, they can stand toe to toe with any agent sent to the island.
* RedShirt: Well, yellow shirt, anyway. Your basic starter minions who can construct your base and move your furniture around, but are lousy at all World Domination activities.activities and can barely contribute to a fight even when armed. They'll die in droves whenever they're forced to fight.



* WorkerUnit: They're the most basic Minion, but also ''the'' most important. After all, they're the ones building your base. Construction Workers are also how you get more elite minions, as the elites train the Workers until they reach the position you need.

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* WorkerUnit: They're the most basic Minion, but also ''the'' most important. After all, they're the ones building your base.base, bringing stolen money to your treasury, and freeing up elite minions from shifts. Construction Workers are also how you get more elite minions, as the elites train the Workers until they reach the position you need.



* TheMedic: The closest thing you have. If a unit is completely incapacitated, it's your Social minions that will tend to them; enemies dazed from stat drain will be gently led outdoors, and passed-out minions will be carried to a place of safety to recuperate.

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* TheMedic: The closest thing you have. have, excluding minions working in the Infirmary. If a unit (allied or enemy) is completely incapacitated, it's your Social minions that will tend to them; enemies dazed from stat drain will be gently led outdoors, outdoors (sometimes), and passed-out minions will be carried to a place of safety to recuperate.



* WorkerUnit: Valets will extinguish fires if there's any, but if you're careful in managing your equipment or hostile threats, there won't be any fire. They are, however, the *only* units capable of putting out fires, so you'll want to have a few around. Valets will also assist your Construction Workers in buying items for your base. All Social Minions are also able to run your hotels.

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* WorkerUnit: While sharing some responsibilities with Construction minions, Valets have one particular job; they will extinguish fires if there's any, but if you're careful in managing your equipment or hostile threats, there won't be any fire. They are, however, the *only* ''only'' units capable of putting out fires, so you'll want to have a few around. Valets will also assist your Construction Workers in buying items for your base.base and ferrying ill-gotten money from the depots. All Social Minions are also able to run your hotels.



Guards, Mercenaries, Martial Artists and Marksmen. These guys are your main combat force which serve to dispose of all those pesky agents sneaking onto your island.

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Guards, Mercenaries, Martial Artists and Marksmen. These guys are your main combat force which serve to dispose of all those pesky agents sneaking onto your island.island when diplomacy fails.



* {{BFG}}: Mercenaries use Heavy Machine Guns, Marksmen use sniper rifles, which they carry with themselves at all times.
* FriendlySniper: [[DownplayedTrope Downplayed]], but Marksmen do the same activites as other minions in their free time, such as chatting with minions or henchmen, playing games, watching TV, etc.

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* {{BFG}}: Mercenaries use Heavy Machine Guns, Guns and Marksmen use sniper rifles, which they carry with themselves the latter carrying their guns at all times.
* FriendlySniper: [[DownplayedTrope Downplayed]], but Marksmen do the same activites activities as other minions in their free time, such as chatting with minions or henchmen, playing games, watching TV, etc.



* ProperlyParanoid: Marksmen always bring their Sniper Rifle with them, unlike others who would arm themselves only during alert.

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* ProperlyParanoid: Marksmen always bring their Sniper Rifle with them, unlike others who would arm themselves only during alert.alerts.



* StickyFingers: A Mercenary that decides to [[ScrewThisImOuttaHere bail on you]] will try to take some of your cash with him. You'd best tag him for 're-education'.

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* StickyFingers: A Mercenary that decides to [[ScrewThisImOuttaHere bail on you]] will try to take some of your cash with him.him, unlike all the other minions that just try to run. You'd best tag him for 're-education'.



* CursedWithAwesome: Freaks' inability to ''not'' trigger traps have been used in the creation of Freak Trigger, turning your booby-trapped hallway into an always-active DeathCourse.
* DumbMuscle: Strong with nonexistent mental faculty, ensuring they will always trigger your traps.
* OurZombiesAreDifferent: They're corpses through biosciences that don't spread their condition, for once.

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* CursedWithAwesome: Freaks' inability to ''not'' trigger traps have been used in due to their idiocy has led to the creation of Freak Trigger, Triggers[[note]] lock a Freak into a room with trap sensors; the Freak will always set them off, and they do not need to refresh themselves[[/note]], turning your booby-trapped hallway into an always-active DeathCourse.
* DumbMuscle: Strong with nonexistent mental faculty, ensuring they will always trigger your traps.
traps. They're also too stupid to obey your tags, so they will always attempt to smash any agent they come across.
* OurZombiesAreDifferent: They're reanimated corpses achieved through biosciences bioscience that don't spread their condition, for once.



* RiggedContest: [[spoiler:Defeating him requires coaxing him to fight in your Dojo...after feeding him a meal spiked with sedatives to ensure he loses.]]

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* RiggedContest: [[spoiler:Defeating him requires coaxing him to fight in your Dojo... after feeding him a meal spiked with sedatives to ensure he loses.]]



* TestosteronePoisoning: Big, hunky TopHeavyGuy who carries around 2 {{BFG}} at once. And then [[spoiler: this trope is played literally when you find out he's been using highly powerful and illegal steroids to achieve this as he gets older. A trip to the Bio-Tanks later, and all those chemicals [[ReforgedIntoAMinion mutate him into a unique Freak]].]]

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* TestosteronePoisoning: Big, hunky TopHeavyGuy who carries around 2 {{BFG}} at once. And then [[spoiler: this trope is played literally when you find out he's been using highly powerful and illegal steroids to achieve maintain this as he gets older. A trip to the Bio-Tanks later, and all those chemicals [[ReforgedIntoAMinion mutate him into a unique Freak]].]]

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* BodyguardBabes: At higher Notoriety, your Evil Genius gets one, then two of these. They're hardly effective though, and there's no way to replace them excepting mods. Alexis gets ChippendalesDancers instead.

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* BodyguardBabes: At higher Notoriety, your Evil Genius gets one, then two of these. They're hardly effective though, and there's no way to replace them excepting mods. Alexis gets ChippendalesDancers that serve the same function instead.



* AbusiveParents: His foster father beat him often to the point that the stress caused him to go bald.

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* AbusiveParents: His foster father beat him often to the point that the stress caused him to go prematurely and permanently bald.



* {{Expy}}: His scar, his BaldOfEvil, and his outfit are all a very, very clear reference to [[Franchise/JamesBond Ernst Stavro Blofeld.]]

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* {{Expy}}: His scar, his BaldOfEvil, and his outfit are all a very, very clear reference to [[Franchise/JamesBond Ernst Stavro Blofeld.]]]] He also invites some comparisons to [[Film/AustinPowers Dr. Evil]], mainly due to his baldness and outfit.



* SpoiledBrat: But she's not your standard SpoiledBrat, she has the ambition, skills, brains, and charisma to make it REAL big. And so she did.

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* SpoiledBrat: But she's not your standard SpoiledBrat, spoiled brat; she has the ambition, skills, brains, and charisma to make it REAL big. And so she did.did, but each new height of fame wasn't enough, so she's going for the biggest prize of all.



A.N.V.I.L implanted a communication chip inside Shen Yu’s brain so that they could spy on Triad activity, but they underestimated the resources of the Triad. After performing yet more brain surgery on him the Triads were able to reverse the chip wiring access the operating system at A.N.V.I.L. Desperate to avoid more meddling with his grey matter, Shen Yu defected and used his knowledge his chip provided to build his own criminal empire. With advance knowledge of every move A.N.V.I.L. made, he was untouchable, and soon found himself in a position to bid for world domination…

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A.N.V.I.L implanted a communication chip inside Shen Yu’s brain so that they could spy on Triad activity, but they underestimated the resources of the Triad. After performing yet more brain surgery on him him, the Triads were able to reverse the chip wiring access the operating system at A.N.V.I.L. Desperate to avoid more meddling with his grey matter, Shen Yu defected and used his knowledge his chip provided to build his own criminal empire. With advance knowledge of every move A.N.V.I.L. made, he was untouchable, and soon found himself in a position to bid for world domination…



* FromNobodyToNightmare: Started life as a Hong Kong street urchin, and would have ended life as a Triad mook if not for that A.N.V.I.L. communication chip being implanted in his brain and turning him into an genius-caliber plotter.



* TheSneakyGuy: Goes in hand with his Spymaster theme.



* TheSneakyGuy: Goes in hand with his Spymaster theme.
* TheSyndicate: Runs one of this, which is a counter-intelligence agency dedicated to mislead the forces of justice. In game terms, agents are supposed to take longer to arrive on his island.
* YellowPeril: Since he hailed from an A.N.V.I.L. territory.

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* TheSneakyGuy: Goes in hand with his Spymaster theme.
* TheSyndicate: Runs one of this, which is a counter-intelligence agency dedicated to mislead misleading the forces of justice. In game terms, agents are supposed to take longer to arrive on his island.
* YellowPeril: Since he hailed from an A.N.V.I.L. territory.territory, and is clearly exploiting the trope for all its worth in regards to his mannerisms and appearance.



* EliteMooks: They're your Elite Mooks, more specifically.
* FinalDeath: Super Agents are able to inflict this on them by killing them three times.



* InvincibleVillain: Being defeated by regular agents will only knock them out for a while, but Super Agents will take off one of their three lives. Losing three means they're gone for good, which is the biggest reason the Super Agents are so dangerous.

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* EliteMooks: They're your Elite Mooks, more specifically, and in very limited supply.
* FinalDeath: Super Agents are able to inflict this on them by killing them three times.
* InvincibleVillain: Up to a certain point, Henchmen are unkillable. Being defeated by regular agents will only knock them out for a while, but Super Agents will take off one of their three lives. Losing all three means they're gone for good, which is the biggest reason the Super Agents are so dangerous.



* VideoGameLives: If they are taken down by normal agents, they just pass out for a while, but this being done by a Super Agent will take one of three lives from them. If they lose all three, they're dead for good.

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* VideoGameLives: If they are taken down by normal agents, they just pass out for a while, but this being done by a Super Agent will take one of three lives from them. If they lose all three, they're dead for good.the rest of the playthrough.



* IaijutsuPractitioner: Exclusively attacks enemies using quick-draw slashes with his sword, resheathing it after every attack. His attack speed is slow because of it, but he deals significant damage with each swing to compensate.



* FauxAffablyEvil: He may be upbeat but there's no ignoring the fact that he is a bonafide crimelord who is unapologetically vicious, especially during his childhood.
* JackOfAllStats: Functions this way among the three possible starting Henchmen, representing a middle ground between Jubei's high combat power and Lord Kane's support abilities. He's much more threatening to enemies in direct combat than Lord Kane, yet can still use his Ghetto Posse ability to lead a dance party of enemy agents safely out of your base (or, if you're into that sort of thing, right into your traps).

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* FauxAffablyEvil: He may be upbeat and enthusiastic, but there's no ignoring the fact that he is a bonafide crimelord who is unapologetically vicious, especially during his childhood.
* JackOfAllStats: Functions this way among the three possible starting Henchmen, representing a middle ground between Jubei's high combat power and Lord Kane's support abilities. He's much more threatening to enemies in direct combat than Lord Kane, yet has more utility than Jubei since he can still use his Ghetto Posse ability to lead a dance party of enemy agents safely out of your base (or, if you're into that sort of thing, right into your traps).



* ItAmusedMe: He's one of the few henchmen who does not have a FreudianExcuse for joining your cause, since he's ultimately doing all of his voodoo because it's fun. One of the factors in him joining people is that he's cursed everyone around his lair in Cuba, and is essentially out of fresh victims as a result.



* VoodooDoll: His attack uses one of this; it's a ranged attack where he stabs a voodoo doll repeatedly.

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* VoodooDoll: His attack uses one of this; these; it's a ranged attack where he stabs a voodoo doll repeatedly.



* SealedBadassInACan: Due to how much collateral damage he causes, many a player would lock him in a Topside Shack outside with high security clearance, leaving him banging on the walls and freaking out for being locked in a small house. But when the forces of justice come knocking, it's time to open the can.

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* SealedBadassInACan: Due to how much collateral damage he causes, many a player would players lock him in a Topside Shack outside with high security clearance, leaving him banging on the walls and freaking out for being locked in a small house. But when the forces of justice come knocking, it's time to open the can.



* LightningBruiser: His attacks ''really'' hurt, and come at quite the speed.

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* LightningBruiser: His He's pretty fast, and his attacks ''really'' hurt, and come at quite the speed.



* SelfSurgery: He once successfully transplanted another man's pancreas into his own body.

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* SelfSurgery: He once successfully transplanted another man's pancreas into his own body. Just a shame that it was a ''cursed'' pancreas, though.



* {{Depower}}: Moko used to be a divine guardian for the Incan civilization, but relinquished his role and power after learning what the Spanish Conquistadors did to his people. He became mortal as a result.
* FaceHeelTurn: After learning what the Spanish did to the Incans, he essentially decided that the civilized world was evil and was willing to work with anyone who wanted to destroy it.

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* {{Depower}}: Moko used to be a divine guardian for the Incan civilization, but relinquished his role and power after learning what the Spanish Conquistadors did to his people. He became mortal as a result.
result, but still retained his size and strength.
* FaceHeelTurn: After learning what the Spanish did to the Incans, he essentially decided that the civilized world was evil and was became willing to work with anyone who wanted to destroy it.

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* JackOfAllStats: Max is being presented as such for ''Evil Genius 2''. While the other three Geniuses focus more heavily on social, military, or science playstyles and objectives, Max is a mix of the three and is intended for newer players to adjust to the game.



%%* AsianSpeekeeEngrish: In spades.

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%%* * AsianSpeekeeEngrish: In spades.Shen Yu's speech patterns replicate this trope to a very uncomfortable degree, speaking largely in [[IceCreamKoan Ice Cream Koans]] with a thick, stereotyped accent and dropping articles of grammar from his sentences.

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* DragonAscendant: Once a henchman in the first game, now a full-fledged evil genius in the sequel.

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* CommissarCap: Wears one as a part of his new look in the second game.
* DragonAscendant: Once a henchman in the first game, now a full-fledged evil genius in the sequel.
sequel.
* RenegadeRussian: As in the original game; however, in the sequel Ivan made a step up from being a mere henchman and is now looking to TakeOverTheWorld himself.
* StillWearingTheOldColors: Wears a stereotypical Soviet military officer outfit even as he strikes out on his own in a quest for world domination.
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Please do not alter trope names, as per the How To Write An Example guidelines.


* [[HeroKiller Hero... erm, Villain Killer]]: They're the only characters capable of killing your Henchmen (and if you're particularly unlucky, [[GameOver you]]).

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* [[HeroKiller Hero... erm, Villain Killer]]: HeroKiller: Inverted example. They're the only characters capable of killing your Henchmen (and if you're particularly unlucky, [[GameOver you]]).

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* DecapitatedArmy: The player needs to keep their Evil Genius alive and safe at all times, due to them being the lynch pin of the whole world domination effort. In the event of the Evil Genius getting their health reduced to zero, the game instantly ends.



* TheCharmer: Alexis' is a beloved presence the world over, and her own advantage is that she gets a much larger aura than Maximilian or Shen-Yu. Alexis can singlehandedly restore the loyalty of minions en-masse, simply by standing in a room.

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* TheCharmer: Alexis' Alexis is a beloved presence the world over, and her own advantage is that she gets a much larger aura than Maximilian or Shen-Yu. Alexis can singlehandedly restore the loyalty of minions en-masse, simply by standing in a room.



* GoodSmokingEvilSmoking: In true supervillain fashion, she smokes from a cigarette holder.
* InsufferableGenius: As shown below, what makes Alexis an Evil Genius as opposed to being an UpperClassTwit is that she really ''is'' as charismatic and talented as she thinks she is.

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* GoodSmokingEvilSmoking: In true supervillain fashion, she smokes from a an elegant cigarette holder.
* InsufferableGenius: As shown below, what makes Alexis an Evil Genius as opposed to being an UpperClassTwit is that she really ''is'' as charismatic and talented as she thinks she is.is... and she knows it.



* IceCreamKoan: These make up a good portion of his dialogue.

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* IceCreamKoan: These make up a good portion of his dialogue.dialogue, most being pretty obvious or appropriately obtuse.



* FromNobodyToNightmare: He used to be a lowly janitor for his dojo, and taught himself swordplay by using his broom to mimic the training exercises he witnessed.

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* FromNobodyToNightmare: He used to be a lowly janitor for his dojo, and taught himself swordplay by using his broom to mimic the training exercises he witnessed. Jubei then became a deadly samurai that killed the dojo personally, and is capable of fighting anyone toe-to-toe.



* IResembleThatRemark: Slaughtered every member of his former dojo because the Dojo masters told him he lacked the sense of peace and tranquillity needed to be a true samurai.

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* IResembleThatRemark: Slaughtered every member of his former dojo because the Dojo masters told him he lacked the sense of peace and tranquillity tranquility needed to be a true samurai. He acknowledged that they may have had a point as he left the building.



* CompositeCharacter: For all intents and purposes he's essentially a combination of both Jules Winnfield in appearance and combat, and Undercover Brother in terms of theme.

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* CompositeCharacter: For all intents and purposes he's essentially a combination of both Jules Winnfield in appearance and combat, and Undercover Brother ''Film/UndercoverBrother'' in terms of theme.



* KillerRabbit: She looks like a sweet old granny, and yet she's an AxCrazy psychopath.

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* KillerRabbit: She looks like a sweet old granny, and yet she's an AxCrazy psychopath.psychopath who's quite capable in melee combat.



* AwesomeButImpractical: Yeah, he's big and scary and has a giant bazooka, but considering that he's prone to destroying ''everything'' in his path? He's more of a liability than anything.

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* AwesomeButImpractical: Yeah, he's big and scary and has a giant bazooka, but considering that he's prone to destroying ''everything'' in his path? He's more of a liability than anything. He may have blown up that squad of 8 soldiers, but he also set everything on fire and killed your minions who were fighting the soldiers in the first place.
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* {{Expy}}: Of [[Film/LiveAndLetDie Baron Samedi]]
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* SeriesMascot: He is easily the most recognizable character in the series, having been heavily featured in promo art and trailers and is a playable character for the first and second games.

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* SeriesMascot: He is easily the most recognizable character in the series, having been heavily featured in promo art and trailers trailers, game covers and is a playable character for the first and second games.
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* SeriesMascot: He is easily the most recognizable character in the series, having been heavily featured in promo art and trailers and is a playable character for the first and second games.

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* AbusiveParents: His FreudianExcuse.

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* AbusiveParents: His FreudianExcuse.foster father beat him often to the point that the stress caused him to go bald.


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* FreudianExcuse: He had a terrible childhood and suffered abuse from his foster father. When he became wealthy, he used his riches to find some measure of love and respect. When he realized that his wealth could not bring him either of those things, he decided to go for world domination.

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* BoomHeadshot: His execution method is pulling out a pistol and shooting his minions in the head.



* {{Handguns}}: His execution method is pulling out a handgun and shooting his minions in the head.
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* Handguns: His execution method is pulling out a handgun and shooting his minions in the head.

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* Handguns: {{Handguns}}: His execution method is pulling out a handgun and shooting his minions in the head.
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* Handguns: His execution method is pulling out a handgun and shooting his minions in the head.
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* GoodSmokingEvilSmoking: In true supervillain fashion, she smokes from a cigarette holder.
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[[quoteright:141:https://static.tvtropes.org/pmwiki/pub/images/the_matron_eg1.png]]
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[[quoteright:163:https://static.tvtropes.org/pmwiki/pub/images/montezuma_eg1.png]]
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[[quoteright:141:https://static.tvtropes.org/pmwiki/pub/images/mesmero_eg1.png]]
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[[quoteright:290:https://static.tvtropes.org/pmwiki/pub/images/moko_eg1.png]]
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[[quoteright:142:https://static.tvtropes.org/pmwiki/pub/images/col_blackheart_eg1.png]]
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[[quoteright:128:https://static.tvtropes.org/pmwiki/pub/images/the_butcher_eg1.png]]
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[[quoteright:136:https://static.tvtropes.org/pmwiki/pub/images/dr_neurocide_eg1.jpg]]
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[[quoteright:265:https://static.tvtropes.org/pmwiki/pub/images/eli_eg2.png]]
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[[quoteright:124:https://static.tvtropes.org/pmwiki/pub/images/lord_kane_eg1.jpg]]
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[[quoteright:235:https://static.tvtropes.org/pmwiki/pub/images/jubei_eg1.png]]
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[[quoteright:139:https://static.tvtropes.org/pmwiki/pub/images/red_ivan_eg1.jpg]]
[[caption-width-right:139:]]

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https://www.youtube.com/watch?v=KnsIFMqxQeY At 3:44 of the video's timeline, a developer confirms that Red Ivan has been promoted from Henchman to Evil Genius. Also, the promo image will be used until a better image is available.


!!The Evil Geniuses

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!!The Evil GeniusesGeniuses (Evil Genius 1)



!! The Evil Geniuses (Evil Genius 2)

[[folder:Red Ivan (Evil Genius)]]

[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/red_ivan_eg2_promo.jpg]]
[[caption-width-right:350:]]

* BeardOfEvil: Though clean shaven in the first game, he now sports a beard in the second game.
* DragonAscendant: Once a henchman in the first game, now a full-fledged evil genius in the sequel.

[[/folder]]



[[folder:Red Ivan]]

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[[folder:Red Ivan]]Ivan (Henchman)]]
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Character page for ''VideoGame/EvilGenius'' and ''VideoGame/EvilGenius2''
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[[/folder]]
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[[/folder]]

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