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* FateWorseThanDeath: Being demoted into a nupperibo is one for devils, as unlike other demotions, this one is ''permanent'', on account of the nupperibo [[DumbMuscle lacking the mental capacity to advance itself through tempting mortals]].
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[[folder:Marrashi]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/d&d_marrashi_3e.jpg]]
[[caption-width-right:350:3e]]
->'''Classification:''' Outsider (3E)\\
'''Challenge Rating:''' 5 (3E)\\
'''Alignment:''' LawfulEvil

Plague-spreading fiends that blend the features of humanoids, avians and jackals.
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* ArtEvolution: In earlier editions, marrash are described as jackel-headed creatures, while 3rd Edition likens them to winged gnolls.
* {{Multishot}}: Marrash are capable of firing two arrows at once, thanks to grasping their bows with their taloned feet and nocking an arrow with both hands.
* {{Plaguemaster}}: They can fire arrows that spread a variant of filth fever, except the [[NonHealthDamage Constitution and Dexterity damage]] dealt can become fatal ability drain.
* SpawnBroodling: Marrash can also shoot special taklif arrows that seem to spread disease like their other arrows, but those who fail their saves soon perish -- then a few days later, their corpse transforms into a newborn marrashi. Since the new fiend consumes the spirit of the slain victim, normal resurrection magic such as ''raise dead'' or ''resurrection'' can't bring them back.
* TheStarscream: Like most fiends, marrash are not willing servants, and will typically use their taklif arrows to spawn more of their kind behind their summoner's back, in hope of creating a force strong enough to avenge the original marrashi's servitude. Other times they'll be more direct and shoot their "master" with a taklif arrow so that the newborn marrashi will free their parent.
[[/folder]]
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* MonstrousCannibalism: When food runs out, a demonhive queen begins to starve, and starts to kill an attendant each day. The queen does not eat the corpse but instead leaves it for demonets and other attendants to feed on.

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* MonstrousCannibalism: When food runs out, a demonhive queen begins to starve, and starts to kill an attendant each day. The queen does not eat the corpse but instead [[PetTheDog leaves it for demonets and other attendants to feed on.on]].
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''[[Characters/DungeonsAndDragonsCreatures Creatures]]'': General ([[Characters/DungeonsAndDragonsCreaturesAToE A to E]] | [[Characters/DungeonsAndDragonsCreaturesFToI F to I]] | [[Characters/DungeonsAndDragonsCreaturesJToO J to O]] | [[Characters/DungeonsAndDragonsCreaturesPToZ P to Z]]) | [[Characters/DungeonsAndDragonsDragons Dragons]] | '''Fiends''' | [[Characters/DungeonsAndDragonsUndead Undead]] | [[Characters/DungeonsAndDragonsSettingSpecificCreatures Setting-Specific Creatures]]\\

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''[[Characters/DungeonsAndDragonsCreatures Creatures]]'': General ([[Characters/DungeonsAndDragonsCreaturesAToE A to ([[Characters/DungeonsAndDragonsCreaturesA A]] | [[Characters/DungeonsAndDragonsCreaturesB B]] | [[Characters/DungeonsAndDragonsCreaturesC C]] | [[Characters/DungeonsAndDragonsCreaturesD D]] | [[Characters/DungeonsAndDragonsCreaturesE E]] | [[Characters/DungeonsAndDragonsCreaturesFToI F [[Characters/DungeonsAndDragonsCreaturesF F]] | [[Characters/DungeonsAndDragonsCreaturesG G]] | [[Characters/DungeonsAndDragonsCreaturesH H]] | [[Characters/DungeonsAndDragonsCreaturesIToL I to I]] L]] | [[Characters/DungeonsAndDragonsCreaturesJToO J [[Characters/DungeonsAndDragonsCreaturesM M]] | [[Characters/DungeonsAndDragonsCreaturesNtoQ N to O]] Q]] | [[Characters/DungeonsAndDragonsCreaturesPToZ P [[Characters/DungeonsAndDragonsCreaturesR R]] | [[Characters/DungeonsAndDragonsCreaturesS S]] | [[Characters/DungeonsAndDragonsCreaturesT T]] | [[Characters/DungeonsAndDragonsCreaturesUToZ U to Z]]) | [[Characters/DungeonsAndDragonsDragons Dragons]] | '''Fiends''' | [[Characters/DungeonsAndDragonsUndead Undead]] | [[Characters/DungeonsAndDragonsSettingSpecificCreatures Setting-Specific Creatures]]\\
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* EvilIsSterile: Uniquely {{Averted|Trope}} among devils in the setting -- while devils are normally created from the souls of the damned and are biologically (or whatever passes for that with regards to devils) sterile, most editions explicitly state that erinyes are fertile and can have offspring.

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Pruned the list of "Demon Lords and Archdevils" from the general section, since we have full entries for them


* DemonLordsAndArchdevils: The lower planes are ruled by various fiends who managed to bully or manipulate their way into positions of power over their fellows. Demon Lords rule various layers of the Abyss by right of conquest, while Archdevils are appointed to positions of oversight over large sections of the devilish heirarchy by Asmodeus, the ultimate ruler of the Hells. The Yugoloths' equivalents are the General of Gehenna and, prior to 5e, the Oinoloth.

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* AlwaysChaoticEvil: Demons literally personify Chaos and Evil, while devils embody the tyrannical combination of Evil and Law, and the self-serving yugoloths are undiluted Evil. In very rare cases, [[AscendedDemon a fiend may change their alignment]], but that won't change their inherent Evil nature, leaving them vulnerable to ''[[HolyHandGrenade smite evil]]'' and similar effects.
* DemonLordsAndArchdevils: The lower planes are ruled by various fiends who managed to bully or manipulate their way into positions of power over their fellows. Demon Lords rule various layers of the Abyss by right of conquest, while Archdevils are appointed to positions of oversight over large sections of the devilish heirarchy by Asmodeus, the ultimate ruler of the Nine Hells. The Yugoloths' equivalents are the General of Gehenna and, prior to 5e, the Oinoloth.



->'''Classification:''' Outsider (3E), various Elemental (4E), Fiend (5E)
->'''Alignment:''' ChaoticEvil

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->'''Classification:''' Outsider (3E), various Elemental (4E), Fiend (5E)
->'''Alignment:'''
(5E)\\
'''Alignment:'''
ChaoticEvil



* AlwaysChaoticEvil: Literally, as demons are personifications of Chaos and Evil as much as any other outsider is for the alignment of their native plane.



* DemonLordsAndArchdevils: Quite possibly the trope namer, as particularly powerful demons are called Demon Lords (while Archdevils are their Lawful counterparts), or Demon Princes. Some notable ones:
** Demogorgon, a massive two-headed fiend who's generally considered the foremost and most powerful demon prince.
** Orcus, the Demon Prince of the Undead, and the trope namer for OrcusOnHisThrone due to several published adventures having him as the ultimate villain, but with the players only fighting his followers. One of the few demon lords who was explicitly a former mortal.
** Graz'zt, the fairly human looking (he's a black-skinned satyr with yellow eyes, small horns, and six fingers on each hand) demon prince of either corruption and nepotism or lust and hedonism, depending on the source. He's one of the very rare demons who will actually use planning and trickery to get his way instead of just smashing everything, which has produced the rumor that he's a former devil.
** {{Baphomet}}, demon lord of beasts and hunting, who despite his general shtick of wanting to destroy civilization and create a world where the strong prey on the weak, is actually quite smart.
** Pazuzu, a demon prince of air who enjoys corrupting mortals and will appear to anyone who chants his name three times.
** Juiblex, the barely-sentient prince of oozes and slimes.
** Yeenoghu, the demon prince of savagery and the creator of gnolls.
** Zuggtmoy, the demon princess of fungi.



* OurDemonsAreDifferent: Demons, or Tanar'ri, are ChaoticEvil fiends from the Abyss, and want to [[OmnicidalManiac destroy everything]]. In 4E, they are corrupted elementals.%%In-universe alignment.

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* OurDemonsAreDifferent: Demons, or Tanar'ri, tanar'ri, are ChaoticEvil fiends from the Abyss, and want to [[OmnicidalManiac destroy everything]]. In 4E, they are corrupted elementals.%%In-universe alignment.



* ResurrectiveImmortality: If a demon is killed anywhere other than in the Abyss, it just reforms there instantly. The only way to permanently kill a demon is to kill it within the Abyss, but even this is not full proof as the more powerful Demons require being killed in their own domain to solidify it.

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* ResurrectiveImmortality: If While normally killing a demon is killed anywhere other than in the Abyss, it just reforms there instantly. The Abyss is the only way to permanently kill a end it for good, demon is to kill it within the Abyss, but even princes can take this is not full proof as the more powerful Demons require being killed a step further and will return unless they're specifically slain in their own domain to solidify it.domains.



->'''Classification:''' Outsider (3E), Immortal Humanoid (4E), Fiend (5E)
->'''Alignment:''' LawfulEvil

Also known as Baatezu, the outsiders residing in the Lawful Evil plane of Baator. These are the guys who usually [[DealWithTheDevil make deals with mortals]]. Devils are part of a strict hierarchy, each individual subservient to the ones above it, but also constantly scheming to ascend the ranks themselves. At the top of the hierarchy are the Archdukes of the nine hells, and at their head is Asmodeus, god of vice.

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->'''Classification:''' Outsider (3E), Immortal Humanoid (4E), Fiend (5E)
->'''Alignment:'''
(5E)\\
'''Alignment:'''
LawfulEvil

Also known as Baatezu, baatezu, the outsiders residing in the Lawful Evil plane of Baator. These are the guys who usually [[DealWithTheDevil make deals with mortals]]. Devils are part of a strict hierarchy, each individual subservient to the ones above it, but also constantly scheming to ascend the ranks themselves. At the top of the hierarchy are the Archdukes of the nine hells, and at their head is Asmodeus, god of vice.



* {{Beelzebub}}: Baalzebul is the [[DemonLordsAndArchdevils Lord of the Seventh]] layer of Hell since 1[[superscript:st Edition]]. After a failed rebellion against his master Asmodeus, he was left in command of his territory but was cursed into a loathsome sluglike form, an insult for which he [[TheStarscream continues to plot revenge]].



* DemonLordsAndArchDevils: The Nine Hells are ruled by nine archdevils, some of the most powerful fiends in the D&D cosmology. Asmodeus is the most powerful archdevil and their unquestioned leader, and from 4E onward he is also a GodOfEvil. In order, they are:
** Zariel, Lord of the First. A fallen angel focused on fighting in the Blood War.
** Dispater, Lord of the Second. Paranoid even by devilish standards, but this isn't exactly unreasonable given the nature of devils.
** Mammon, Lord of the Third. A very miserly devil and patron of material greed.
** Belial and Fierna, co-lords of the Fourth. Belial handles most of the bureaucracy, while his daughter/lover Fierna handles the contract-making.
** Levistus, Lord of the Fifth. An oddity in that, despite being an archdevil, he's still trapped in an unbreakable iceberg as punishment for killing Asmodeus's consort Bensozia.
** Glasya, Lord of the Sixth. Asmodeus's daughter, and the biggest RulesLawyer in Baator. She was given her layer partially as a reward and partially so the responsibility would distract her from creating and running a mafia.
** Baalzebul, Lord of the Seventh. A fallen angel who screwed up an attempted rebellion and was cursed to be turned into a giant slug for a year every time he lied to a devil... applied ''retroactively'' to all the lies he told beforehand. Plus, no deal he makes will ever work out well for the other party.
** Mephistopheles, Lord of the Eigth. Your classic BigRedDevil, who invented Hellfire and constantly plots to overthrow Asmodeus.
** Asmodeus, Lord of the Ninth. The unquestioned ruler of all devils.



* SuperSenses: Devils can see perfectly in the dark. Even magical darkness, which would stymie any other creature’s darkvision, is perfectly clear to their infernal eyes.
* WingedHumanoid: Several kinds of devils are winged. Usually devil wings are batlike and leathery, but Erinyes have feathered wings.
* WoundThatWillNotHeal: The infernal wounds inflicted by a bearded devil's glaive or a horned devil's tail do not heal on their own, and they will continuously damage a wounded creature until treated with magic or medicine.

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* SuperSenses: Devils can see perfectly in the dark. Even magical darkness, which would stymie any other creature’s creature's darkvision, is perfectly clear to their infernal eyes.
* WingedHumanoid: Several kinds of devils are winged. Usually devil wings are batlike and leathery, but Erinyes erinyes have feathered wings.
* WoundThatWillNotHeal: The infernal wounds inflicted by
wings, a bearded devil's glaive or a horned devil's tail do not heal on remnant of their own, and they will continuously damage a wounded creature until treated with magic or medicine. [[FallenAngel celestial origins.]]



"Prince" Levistus, the ancient Lord of Stygia, ruled his layer for eons until he attempted to ravish Bensozia, the consort of Asmodeus himself, and killed her when she spurned him. An enraged Asmodeus stripped Levistus of his lordship and trapped him in an unmeltable iceberg, giving his mantle to Geryon, who ruled Stygia for many centuries. After the Reckoning, Geryon was in turn deposed, and Asmodeus unexpectedly re-appointed Levistus as ruler of Stygia... without unfreezing him, or giving Levistus the power that usually comes with archdevilhood. Levistus thus must use telepathy to control his minions from his icy prison, and schemes to both free himself and get his revenge on Asmodeus.

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"Prince" Levistus, the ancient Lord of Stygia, ruled his layer for eons until he attempted to ravish Bensozia, the consort of Asmodeus himself, and killed her when she spurned him. An enraged Asmodeus stripped Levistus of his lordship and trapped him in an unmeltable iceberg, giving his mantle to Geryon, who ruled Stygia for many centuries. After the Reckoning, Geryon was in turn deposed, and Asmodeus unexpectedly re-appointed Levistus as ruler of Stygia... without unfreezing him, or giving Levistus the power that usually comes with archdevilhood. Levistus thus must use telepathy to control his minions from his icy prison, and schemes to both free himself and get his revenge on Asmodeus.Asmodeus, all while defending his fief from Geryon's insurgency.




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->'''Challenge Rating:''' 22 (3E)



The highest of the Archdukes rules Cania, Baator's eighth and second-lowest layer. Mephistopheles' magical research has created a unique form of magic called Hellfire, which can even burn creatures explicitly immune to fire. He constantly schemes against Asmodeus, who is his only superior in the hierarchy of devils.

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The highest of the Archdukes rules Cania, Baator's eighth and second-lowest layer. Mephistopheles' magical research has created a unique form of magic energy called Hellfire, which can even burn creatures explicitly immune to fire.normal flames. He constantly schemes against Asmodeus, who is his only superior in the hierarchy of devils.



[[quoteright:280:https://static.tvtropes.org/pmwiki/pub/images/d&d_asmodeus_3e.png]] [[caption-width-right:280:3e]]




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->'''Challenge Rating:''' 19 (5E)




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->'''Challenge Rating:''' 22 (5E)




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->'''Challenge Rating:''' 21 (5E)



->'''Challenge Rating:''' 22 (3E)



* GiantCorpseWorld: Her titanic corpse makes up the entirety of Malbolge in 3rd edition, with her ribs forming mountains, her innards forming subterranean tunnels, and her skull being the fortress from which Glasya rules the plane, amongst other things. Prior and subsequent editions
instead have Malbolge as an infinite rocky slope with enormous boulders tumbling down it endlessly.

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* GiantCorpseWorld: Her titanic corpse makes up the entirety of Malbolge in 3rd edition, with her ribs forming mountains, her innards forming subterranean tunnels, and her skull being the fortress from which Glasya rules the plane, amongst other things. Prior and subsequent editions
editions instead have Malbolge as an infinite rocky slope with enormous boulders tumbling down it endlessly.







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->'''Challenge Rating:''' 21 (5E)


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->'''Challenge Rating:''' 16 (5E)

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* BaseOnWheels: His lair is described as a mobile fortress-city atop hundreds of stone wheels and pulled by legions of slaves and demonic creatures. Inside his lair he can summon iron spikes from the ground to impale others and fill gnolls and hyenas with a bloodthirsty rage.
* FisherKing: All beings within a certain range of his lair change in accordance to his presence. Within six miles, all predators become wasteful and savage, killing wantonly but leaving the carcasses to rot. Within one mile, iron spike dot the ground, his prey impaled upon them, and all intelligent beings slowly become more deranged and "gnoll-like" in personality. However, should he somehow be defeated, [[NoOntologicalInertia the effects he has on the region would fade within ten days.]]



* EqualOpportunityEvil: While he certainly favors gnolls, Yeenoghu is noted to accept worshipers from all races.



* HeinousHyena: He’s a murderous hyena demon who created an entire race of bloodthirsty humanoid hyenas to serve him. He also created other hyena-like beasts such as the shoosuva and the leucrotta.

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* HeinousHyena: He’s a murderous hyena demon who created an entire race of bloodthirsty humanoid hyenas to serve him. He also created other hyena-like beasts such as the shoosuva and the leucrotta.leucrotta, and favors actual hyenas.


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* SmarterThanTheyLook: Despite being a being of butchery, savagery, and overall destruction, Yeenoghu is fully capable of subtlety and trickery, he just chooses to forgo it most of the time.

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* BizarreSexualDimorphism: The draegloth pictured to the right is a male. Female draegloths are much rarer and look like female drow with four arms and distinctly lupine characteristics.
* GuysSmashGirlsShoot: Male draegloth are beserkers who charge into battle and tear foes apart with their claws, while female draegloth are all raised to be clerics and stay on the backline casting spells while their underlings kept foes at bay (although they are still fearsome in melee combat).



* MultiArmedAndDangerous: Possess four arms.

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* MultiArmedAndDangerous: Possess Each kind of draegloth possess four arms.



* SlaveRace: Despite their power, Draegloths are generally enslaved to the priestess who birthed them.

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* SlaveRace: Despite their power, Draegloths draegloths are generally enslaved to the priestess who birthed them.
* SpiderPeople: Very rarely draegloths can be born to driders, resulting in what are called Draegloth Abominations; uncontrolable, blood-crazed monsters with the lower half of spiders that hunt from the shadows. These abominations were almost always cast through a portal to the Demonweb Pits as an offering to Lolth, lest they bring ruin to their mother and all surounding drow.
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* TheChessmaster: Glabrezu are the covert agents of the Abyss, subtly manipulating events in other planes to secure power for the Abyss in the long term, often waiting centuries or millennia for plans to come to fruition.


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* DealWithTheDevil: They occupy this niche among the demons, manipulating and tempting weak-willed mortals with the promise of a ''wish'' spell. The catch, however, is that the ''wish'' can only be used for an evil cause, or one that would spread destruction and suffering. Failing that, an act of imense wickedness or great sacrifce is required as payment.


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* JackOfAllTrades: While their primary skills revolve around intrigue and subterfuge, glabrezu also posses great physical strength and can wield various magic spells. However, despite these various skills they actually occupy the middle class of the Abyss hierarchy.

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[[folder:Vargouille]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/d&d_vargouille_3e.png]]
[[caption-width-right:350:3e]]
->'''Classification:''' Outsider (3E), Fiend (5E)\\
'''Challenge Rating:''' 2 (3E), 1 (5E)\\
'''Alignment:''' NeutralEvil (1E-3E), ChaoticEvil (5E)

Fiends resembling disembodied human heads with wings.

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[[folder:Vargouille]]
[[quoteright:350:https://static.
[[folder:Vaath]]
[[quoteright:320:https://static.
tvtropes.org/pmwiki/pub/images/d&d_vargouille_3e.png]]
[[caption-width-right:350:3e]]
org/pmwiki/pub/images/d&d_vaath_3e.jpg]]
[[caption-width-right:320:3e]]
->'''Classification:''' Outsider (3E), Fiend (5E)\\
(3E)\\
'''Challenge Rating:''' 2 (3E), 1 (5E)\\
4 (3E)\\
'''Alignment:''' NeutralEvil (1E-3E), ChaoticEvil (5E)

Fiends resembling disembodied human heads with wings.
NeutralEvil

Sadistic horrors from the jungles of Carceri, these cruel and cunning predators are feared across the planes for their feeding habits.



* BioweaponBeast: The prevailing story about the vargouilles' creation has them as the minions of Rozvankee the Strategist, a wizard and later lich who released them behind enemy lines before sending her soldiers to overrun her panicked, demoralized foes. Rozvankee took a population of vargouilles with her when she retired to the Abyss, and the monsters can now be found across the Lower Planes, or in dismal places on the Material Plane.
* FlyingFace: A vargouille's body consists of a severed head and bat-like wings in place of ears.
* KissOfDeath: The kiss of a vargouille transmits a deadly magical disease.
* TheParalyzer: A vargouille's stunning shriek can paralyze other creatures with fear.
* ViralTransformation: Vargouilles reproduce by infecting people with a magical disease through a kiss. This disease makes the victim's head gradually take on a fiendish appearance and, if not cured, will ultimately make the head sprout wings and tear itself free of the body to become a new vargouille.
-->'''Elminster:''' Until ye've seen a king's head tear off his shoulders and flap aloft amid fountaining blood, only to turn and lap his own dying gore as his body totters and falls, ye haven't lived. And if ye want to go on living, ye might want to stop watching in favor of fleeing.

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* BioweaponBeast: The prevailing story about CreepySouvenir: Vaaths like to collect trophies from victims, either bits of equipment, or leftover body parts like hands, eyeballs or heads.
* EatenAlive: Once a victim has been paralyzed, a vaath burrows its feeder tendril into its victim to consume a vital organ. As
the vargouilles' creation has them vaath's prey expires over the next few minutes, the creature delights in tearing out and eating its helpless victim's innards right in front of it.
* ForcedToWatch: As if the above wasn't bad enough, vaaths are also telepathic, and will "broadcast" what they feel as they feed to every creature within 20 feet (with a save to resist). Not only do witnesses experience the taste and texture of the vaath's meal, they also feel the pleasure it derives from feeding. This experience is enough to deal a bit of Wisdom drain to most witnesses, unless they regularly feed on what the vaath is devouring... but the vaath's current victim is ''also'' subjected to the same telepathic sensory conduit, and takes even more Wisdom drain from it, because "no creature, not even another vaath, is immune to the horror of [[{{Autocannibalism}} experiencing what its own entrails taste like."]]
* HappinessInSlavery: Their ''AD&D'' entry points out that vaaths are one of the few fiends that enjoy being summoned, as they get to sample a greater selection of victims. They'll also happily work as guards and torturers for more powerful fiends, so long
as the minions vaaths are given regular victims.
* MixAndMatchCritters: They're some unholy blend
of Rozvankee the Strategist, a wizard insect and later lich who released them behind enemy lines before sending her soldiers to overrun her panicked, demoralized foes. Rozvankee took a population of vargouilles reptile, with her when she retired to the Abyss, both scales and the monsters can now be found across the Lower Planes, or in dismal places on the Material Plane.
a thorny carapace.
* FlyingFace: A vargouille's body consists MonsterMouth: Vaaths have a normal set of a severed head teeth and bat-like wings in place jaws on their faces, but also a second mouth on a tendril coming out of ears.
* KissOfDeath: The kiss of a vargouille transmits a deadly magical disease.
their heads.
* TheParalyzer: A vargouille's stunning shriek can paralyze other creatures with fear.
vaath's bite attack carries a paralytic poison, leaving its prey helpless.
* ViralTransformation: Vargouilles reproduce by infecting people with a magical disease through a kiss. This disease makes {{Sadist}}: Vaaths were once assumed to [[EmotionEater need to feed upon the victim's head gradually take on a fiendish appearance and, if not cured, will ultimately make the head sprout wings pain and tear itself free suffering of the body to become a new vargouille.
-->'''Elminster:''' Until ye've seen a king's head tear off his shoulders and flap aloft amid fountaining blood, only to turn and lap his own dying gore as his body totters and falls, ye haven't lived. And if ye want to go on living, ye might want to stop watching in favor of fleeing.
others,]] but this was overly optimistic -- they simply relish causing mental anguish.


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[[folder:Vargouille]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/d&d_vargouille_3e.png]]
[[caption-width-right:350:3e]]
->'''Classification:''' Outsider (3E), Fiend (5E)\\
'''Challenge Rating:''' 2 (3E), 1 (5E)\\
'''Alignment:''' NeutralEvil (1E-3E), ChaoticEvil (5E)

Fiends resembling disembodied human heads with wings.
----
* BioweaponBeast: The prevailing story about the vargouilles' creation has them as the minions of Rozvankee the Strategist, a wizard and later lich who released them behind enemy lines before sending her soldiers to overrun her panicked, demoralized foes. Rozvankee took a population of vargouilles with her when she retired to the Abyss, and the monsters can now be found across the Lower Planes, or in dismal places on the Material Plane.
* FlyingFace: A vargouille's body consists of a severed head and bat-like wings in place of ears.
* KissOfDeath: The kiss of a vargouille transmits a deadly magical disease.
* TheParalyzer: A vargouille's stunning shriek can paralyze other creatures with fear.
* ViralTransformation: Vargouilles reproduce by infecting people with a magical disease through a kiss. This disease makes the victim's head gradually take on a fiendish appearance and, if not cured, will ultimately make the head sprout wings and tear itself free of the body to become a new vargouille.
-->'''Elminster:''' Until ye've seen a king's head tear off his shoulders and flap aloft amid fountaining blood, only to turn and lap his own dying gore as his body totters and falls, ye haven't lived. And if ye want to go on living, ye might want to stop watching in favor of fleeing.
[[/folder]]
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/d&d_sanguine_imp_3e.png]]
[[caption-width-right:350:Sanguine imp (3e)]]


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Small, winged fiends representing imbalanced emotions. They can be found across the Lower Planes, usually in the service of stronger beings, or as evil mages' familiars.


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* BewareMyStingerTail: Each has a scorpion-like stinger to attack with.
* TheEeyore: Melancholic imps are fatalistic pessimists who don't see the point in fighting, and try to talk their way out of conflicts by expressing their bleak viewpoint. Though they'll also try to stab someone in the back, given the opportunity.
* EmotionBomb: Anyone stung by an imp of ill-humor has to save or become afflicted with a humor imbalance, a condition that is permanent unless cured by magic such as ''remove disease'' or ''heal''. Those afflicted by a choleric imp fly into a ''rage'' and [[SetAMookToKillAMook attack the nearest creature, friend or foe,]] until everything around them is dead. Melancholic imps cause creatures to fall into a deep depression, imposing a penalty on rolls. Phlegmatic imps make their victims ''slow'' and unresponsive, while the poison of a sanguine imp makes someone unnaturally cheerful as per ''[[HelplessWithLaughter Tasha's hideous laughter]]''.


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* FrozenFace: These imps' faces are set in the emotion they embody, so sanguine imps are {{Perpetual Smiler}}s, melancholic imps are {{Perpetual Frowner}}s, etc.
* LazyBum: Phlegmatic imps are more forward-thinking than their kin, but focused only on getting other creatures to work on their behalf. In combat, they'll hang back and only engage when there's minimal risk to themselves.
* {{Plaguemaster}}: Imps of ill-humor can cast ''contagion'' once per day, spreading a disease that varies by the type of imp in question.
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* YouGottaHaveBlueHair: As an angel, she had long blue-green hair.
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* CharmPerson: The 5E green abishai has an arsenal of innate spells including ''charm person'', ''dominate person'', and ''mass suggestion''.

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* CharmPerson: The 5E green abishai has an arsenal of innate spells including ''charm person'', ''dominate person'', and ''mass suggestion''. 5e red abishai can invoke Tiamat's power to charm a dragon--any dragon, though chromatic ones are especially susceptible--for one hour.
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* GeniusBruiser: Glabrezus have 20 strength and 19 INT, compared to the human max of 18. These ain't your average Abyssal DumbMuscle...
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* SpellMyNameWithAnS: The name is written without a hyphen (i.e., "barlgura") in certain editions.

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The Demon Prince of Forbidden Pleasure, and one of the biggest horndogs in the Abyss, rivaled only by the Succubus Queen Malcanthet. Graz'zt looks like a handsome black-skinned human man who's just a little off, with his unnatural coloration, goatlike legs, six fingers on each hand, and small horns. He's also the biggest MagnificentBastard of the Demon Princes, which has led to theories that he's a devil who switched sides. Uniquely among demon princes, Graz'zt rules three layers at once, his realm of Azzagrat, spanning layers 45, 46 and 47.

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The Demon Prince of Forbidden Pleasure, and one of the biggest horndogs in the Abyss, rivaled only by the Succubus Queen Malcanthet.Malcanthet and the Lord of Incest and Sexual Taboos Socothbenoth. Graz'zt looks like a handsome black-skinned human man who's just a little off, with his unnatural coloration, goatlike legs, six fingers on each hand, and small horns. He's also the biggest MagnificentBastard of the Demon Princes, which has led to theories that he's a devil who switched sides. Uniquely among demon princes, Graz'zt rules three layers at once, his realm of Azzagrat, spanning layers 45, 46 and 47.



* BigScrewedUpFamily: He is sometimes believed to be the son / creation of of the Obyrinth Lord Pale Night, who summoned a powerful fiendish outsider to be the father- said outsider is sometimes thought to be Asmodeus himself, which might explain why he is also thought to be a former Archdevil. In turn, Graz'zt himself was captured and effectively raped by the witch Iggwilv (aka Tasha), who birthed the cambion demigod and warlord known as Iuz who terrorises the world of Oerth (where the Greyhawk campaign takes place), although Graz'zt has many other fiendish children as well. This origin would also make Graz'zt a half-sibling of several Devils as well as Demons, as both Asmodeus and Pale Night have lots of other offspring too.

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* BigScrewedUpFamily: He is sometimes believed to be the son / creation of of the Obyrinth Lord Pale Night, who summoned a powerful fiendish outsider to be the father- said outsider is sometimes thought to be Asmodeus himself, which might explain why he is also thought to be a former Archdevil. In turn, Graz'zt himself was captured and effectively raped by the witch Iggwilv (aka Tasha), who birthed the cambion demigod and warlord known as Iuz who terrorises the world of Oerth (where the Greyhawk campaign takes place), although Graz'zt has many other fiendish children as well. This origin would also make Graz'zt a half-sibling of several Devils as well as Demons, as both Asmodeus and Pale Night have lots of other offspring too. Among demons, his most notorious siblings are [[ChainedByFashion Vucarik-in-Chains]], [[LazyBum Lupercio]], [[CastingAShadow Rhyxali]] (who shares the feature of six-fingered hands) and [[VileVulture Zivorgian]]. Unsurprisingly, they all hate him and he hates them back just as much, with the sole exception of Rhyxali, the only one he tolerates, mostly because [[BirdsOfAFeather she resembles him a bit]], unlike all the others.



* AuthorityEqualsAsskicking: She had to fight her way to the top and defeated 3 of her rivals for the title of "Queen of Sucubi". Shami-Amourae, Lynkhab and Xinivrae still want her title but none of them is powerful enough at the moment to pose a threat, hence Malcanthet now reigns supreme.



%%* HorrifyingTheHorror: The word of Graz'zt says it all.%%Quotes are not context.
%%-->'''Disguised Graz'zt''': Do not speak to the White Lady. Not one word.

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%%* * HorrifyingTheHorror: The word of Graz'zt says it all.%%Quotes Because her true form is so unfathomably loathsome that reality itself just rejects it, even her fellow demons, ''up to her own children'', are not context.
%%-->'''Disguised
terrified of her.
-->'''Disguised
Graz'zt''': Do not speak to the White Lady. Not one word.



* SheWhoMustNotBeSeen: Reality itself refuses to reveal her beyond the shapely woman in a white shroud that she's usually described as.



* UnholyMatrimony: With his consort Lilis, the only consort he's ever had throughout his existence, who is his chief spymaster and the head of his intelligence network.



* VillainousIncest: Belial and Fierna are alternatively described as lord and consort (who's who varies), father and daugther, and lovers. The exact nature of their relationship is unknown and probably inexplicable to mortals, but it is likely some combination of the three.

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* VillainousIncest: Belial and Fierna are alternatively described as lord and consort (who's who varies), father and daugther, and lovers. The exact nature of their relationship is unknown and probably inexplicable to mortals, but it is likely some combination of the three. The fact that Fierna's late mother Naome was once Belial's consort and that he never took another one after her demise further fuels the speculations around them.



* {{Polyamory}}: He has two consorts: Baftis, currently imprisoned, and Lilith, Moloch's former consort who is much more powerful and who owns many cults on the Prime Material Plane. Subverted in that both his consorts don't really interact with one another and there's apparently no ThreeWaySex between them.



* GiantCorpseWorld: Her titanic corpse makes up the entirety of Malbolge in 3rd edition, with her ribs forming mountains, her innards forming subterranean tunnels, and her skull being the fortress from which Glasya rules the plane, amongst other things. Prior and subsequent editions instead have Malbolge as an infinite rocky slope with enormous boulders tumbling down it endlessly.

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* GiantCorpseWorld: Her titanic corpse makes up the entirety of Malbolge in 3rd edition, with her ribs forming mountains, her innards forming subterranean tunnels, and her skull being the fortress from which Glasya rules the plane, amongst other things. Prior and subsequent editions editions
instead have Malbolge as an infinite rocky slope with enormous boulders tumbling down it endlessly.endlessly.
* {{Gonk}}: Unusual for an archdevil's lover, she was incredibly ugly and decrepit.


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* MouthOfSauron: In more ways than one, he's seen as this in Baator. Although it seems he's only playing that role for his own personal gain.
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* TheSwarm: Demonets operate as such, allowing them to swarm around enemies and distract enemies.

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* TheSwarm: Demonets operate as such, allowing them to swarm around enemies and distract enemies.enemies with the [[DroneOfDread mind-numbing droning]] of their wings.

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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/d&d_demonhive_3e.jpg]]
[[caption-width-right:350:3e]]




Insectoid fiends that originated in the Abyss, but have since spread across the Lower Planes.



* AttackAttackAttack: While foraging, demonhive attendants attack anything larger than a non-demonic insect.



* TheBerserker: Demonhive attendants attack nearly any creature they encounter, and kill regardless of hunger or needs.
* BigCreepyCrawlies: A demonhive attendant is an insectoid creature as big as a dog.

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* TheBerserker: Demonhive attendants attack nearly any creature they encounter, and kill regardless of hunger or needs.
* BigCreepyCrawlies: A Individual demonets are the size of rats, attendants the size of dogs, while the bloated demonhive attendant is an insectoid creature as big as a dog.queens are 10 feet wide.


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* HiveMind: All demonhive members within two miles of a queen are in constant communication.
* MamaBear: A demonhive queen lets out a [[MakeMeWannaShout "maternal scream"]] as her demonet swarms are killed, dealing sonic damage to anything within 60 feet (which won't affect other demonhive creatures, since they're immune to sonic damage).


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* TheSwarm: Demonets operate as such, allowing them to swarm around enemies and distract enemies.
* TurnsRed: Should a demonhive queen enter negative hit points, her attendants fly into a frenzy similar to a ''haste'' effect.
* WolfpackBoss: A demonhive is intended to be encountered as a unit, and part of the challenge comes from how the hive's components support each other with their abilities. Optimally, the adventurers will defeat the attendants first, then the queen, and finally mop up the swarms.
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[[folder:Rakshasa]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/d&d_rakshasa_5e.png]]
[[caption-width-right:350:5e]]
->'''Classification:''' Outsider (3E), Fiend (5E)\\
'''Challenge Rating:''' 7 (naityan), 10 (standard rakshasa), 11 (naztharune), 15 (ak'chazar) (3E); 13 (5E)\\
'''Alignment:''' LawfulEvil

Tiger-headed fiends with reversed hands, a flair for illusions, and a hunger for humanoid flesh.
----
* AnimalThemedFightingStyle: Naityan rakshasas take this up a notch by using their shapeshifting to adopt hybrid humanoid forms evoking various animals -- a serpent, hellhound, eel or displacer beast -- that grant access to associated martial maneuvers as well as changes to the naityan's combat stats.
* BackStab: Nztharune rakshasas are a black-furred variant that excel as assassins, and can deal Sneak Attack damage against surprised foes like a high-level rogue.
* CatFolk: Official art usually gives them the heads of tigers. They can have any kind of animal head, however, the tiger was simply the one that stuck.
* {{Curse}}: In 5th edition, a rakshasa's claws inflict a curse which prevents the victim from resting, meaning they [[AntiRegeneration don't regain any hit points]] or uses of their class features when they take a short or long rest.
* GreatWhiteFeline: The ak'chazar is a subspecies of rakshasa with white fur. They are more powerful than the typical rakshasa and are often master {{necromancer}}s.
* HumanDisguise: Rakshasas can freely assume the form of any humanoid, typically that of a wealthy merchant, priest or noble.
* NighInvulnerability: In 5th edition, rakshasas cannot be harmed by nonmagical weapons and are not affected by spells of 6th level or lower unless they wish to be. Good luck fighting one if you don't have a magic weapon or aren't able to cast 7th-level spells.
* {{Retcon}}: In previous editions, rakshasas were a race of malevolent spirits encased in flesh, with uncertain origins, but 5th Edition portrays them as devils who cast their essence from the Nine Hells to feed their appetite for Material Plane humanoid flesh.
* ShadowWalker: Naztharune rakshasas can do a short-ranged teleport from shadow to shadow.
* {{Telepathy}}: They can ''detect thoughts'' at will.
* ToServeMan: Rakshasas love the flesh of humanoids, treating it like a delicacy and often preparing grand meals with lots of spices using human flesh as the primary ingredient.
* UncannyValley: In-universe. Rakshasa hands are reversed, with the back where the palm would be in a human and vice-versa; they're as manually dexterous as anyone else, but watching the ways their hands move is often very disturbing for other humanoid beings.
[[/folder]]

[[folder:Succubus/Incubus]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/d&d_succubi_incubi_5e.png]]
[[caption-width-right:350:5e]]
->'''Classification:''' Outsider (3E), Fiend (5E)\\
'''Challenge Rating:''' 7 (3E), 9 (4E), 4 (5E)\\
'''Alignment:''' ChaoticEvil (1E-3E), Evil (4E), NeutralEvil (5E)

Fiends specializing in seduction and sexual temptation, able to assume whatever form and gender they believe appeals to their victims.
----
* CharmPerson: Succubi and incubi can charm other creatures at will, but normally do so only in emergencies, such as confrontations with adventurers. Evil acts committed under mind-control don't properly corrupt the victim's soul, after all.
* TheCorrupter: These fiends first take ethereal form to visit their sleeping targets and whisper in their ears, encouraging them to give in to their darkest desires and filling their mind with debauchery. Then they will assume a physical form that appeals to their target to befriend or seduce them, encouraging further depravity and evil acts. Once their victim has fully embraced evil, the fiend kills them and claims their soul.
* HornyDevils: They're evil outsiders who use sex and seduction to damn mortal souls. Sometimes this results in the birth of a cambion.
* {{Humanshifting}}: Succubi and incubi can take the form of any Small or Medium humanoid to aid in their seductions.
* {{Intangibility}}: Succubi and incubi can shift to or from the Ethereal Plane with an action.
* KissOfDeath: A literal example; a succubus or incubus can [[VampiricDraining drain the life force]] of a charmed or willing recipient with a mere kiss, or other "act of passion." In most editions this resulted in LevelDrain, while 5th Edition makes the effect some heavy psychic damage that can't be recovered until the victim has a long rest.
* {{Retcon}}: Succubi have consistently been fiends, but which type varies by edition. Through 3rd Edition they were considered demons, but 4th edition reclassified them as devils, until 5th Edition declared they were fiendish free agents found across the Lower Planes. Succubi and incubi were also considered separate creatures until 5th Edition clarified that these fiendish seducers can change sex as easily as they change shape.
* SexShifter: They can change from male incubi to female succubi as they please, though most of them prefer one form or the other.
[[/folder]]

[[folder:Vargouille]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/d&d_vargouille_3e.png]]
[[caption-width-right:350:3e]]
->'''Classification:''' Outsider (3E), Fiend (5E)\\
'''Challenge Rating:''' 2 (3E), 1 (5E)\\
'''Alignment:''' NeutralEvil (1E-3E), ChaoticEvil (5E)

Fiends resembling disembodied human heads with wings.
----
* BioweaponBeast: The prevailing story about the vargouilles' creation has them as the minions of Rozvankee the Strategist, a wizard and later lich who released them behind enemy lines before sending her soldiers to overrun her panicked, demoralized foes. Rozvankee took a population of vargouilles with her when she retired to the Abyss, and the monsters can now be found across the Lower Planes, or in dismal places on the Material Plane.
* FlyingFace: A vargouille's body consists of a severed head and bat-like wings in place of ears.
* KissOfDeath: The kiss of a vargouille transmits a deadly magical disease.
* TheParalyzer: A vargouille's stunning shriek can paralyze other creatures with fear.
* ViralTransformation: Vargouilles reproduce by infecting people with a magical disease through a kiss. This disease makes the victim's head gradually take on a fiendish appearance and, if not cured, will ultimately make the head sprout wings and tear itself free of the body to become a new vargouille.
-->'''Elminster:''' Until ye've seen a king's head tear off his shoulders and flap aloft amid fountaining blood, only to turn and lap his own dying gore as his body totters and falls, ye haven't lived. And if ye want to go on living, ye might want to stop watching in favor of fleeing.
[[/folder]]
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[[folder:Nightmare]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/nightmare_d&d.png]]
[[caption-width-right:350:5e]]
->'''Classification:''' Outsider (3E), Shadow Magical Beast (4E), Fiend (5E)\\
'''Challenge Rating:''' 5 (3E), 3 (5E)\\
'''Alignment:''' NeutralEvil (1E-3E, 5E), Evil (4E)

Monstrous horses from the Lower Planes marked by jet-black coats and flaming manes and fetlocks, nightmares are favored as steeds by fiends and certain exceptionally evil mortals.
----
* BeingTorturedMakesYouEvil: The 5th Edition ''Monster Manual'' states that nightmares aren't a naturally occurring species, but an evil creature can create one by subjecting a {{pegasus}} to a humiliating ritual in which its wings are amputated and its mind corrupted by evil.
* FlamingHair: The equine version of this trope -- their manes, tails and fetlocks are depicted as being made of blazing flames.
* {{Flight}}: Nightmares are wingless, but can nonetheless fly at great speed.
* HellishHorse: A horse-like monster with black fur and a burning mane and fetlocks, often found serving evil beings as steeds.
* PunBasedCreature: Nightmares are evil supernatural horses named after bad dreams, as a riff on the last half of "nightmare" sounding like the word for a female horse.
* SummonARide: Nightmares can be bound using a magic item called "Infernal Tack", after which they must answer the summons of the tack's owner and serve them as a steed.
[[/folder]]

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\n[[folder:Hell Hound]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/d&d_hell_hound_5e.png]]
[[caption-width-right:350:5e]]
->'''Classification:''' Outsider (3E), Elemental Beast (4E), Fiend (5E)\\
'''Challenge Rating:''' 3 (3E, 5E), 9 (Nessian warhound) (3E)\\
'''Alignment:''' LawfulEvil (1E-3E, 5E), Unaligned (4E)

Fiendish dogs that serve the devils of Baator.
----
* BreathWeapon: They breathe fire.
* EliteMook: Nessian warhounds, a particularly nasty breed of Hell hounds the size of draft horses, which were bred in the depths of Nessus at Asmodeus' command.
* {{Hellhound}}: Hell hounds are huge, fire-breathing dogs literally from [[{{Hell}} the Nine Hells of Baator]], used by devils to hunt mortals or summoned by evil spellcasters as minions.
[[/folder]]

[[folder:Hellwasp]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/d&d_hellwasp_5e.jpeg]]
[[caption-width-right:350:5e]]
->'''Classification:''' Magical Beast (3E), Fiend (5E)\\
'''Challenge Rating:''' 8 (hellwasp swarm) (3E), 5 (5E)\\
'''Alignment:''' LawfulEvil

Intelligent and malevolent fiendish insects from the Lower Planes.
----
* TheParalyzer: The hellwasp's venom carries a paralytic enzyme that renders the victim helpless long enough for the hellwasp to grab its prey and flee.
* GrandTheftMe[=/=]PossessingADeadBody: Gehennan hellwasp swarms are capable of entering a dead or helpless creature [[OrificeInvasion via its mouth and other orifices]] and taking it over, animating it similarly to a zombie. An unfortunate creature inhabited this way is easy to spot due to how their skin crawls from the insects beneath it, leading the swarm to adopt loose clothing or cloaks to disguise itself. A living creature with a hellwasp swarm inside it will take Constitution damage each hour as they're EatenAlive.
* {{Retcon}}: 3rd Edition hellwasps are Diminutive insects native to Gehenna, and only gain a basic intelligence when forming a HiveMind with each other in a swarm. Later hellwasps are Large-sized, full-on devils native to Baator, and are intelligent as individuals.
* TheSwarm: Their 3rd Edition incarnation.
* WickedWasps: They're literally wasps from Hell, so yes.
* YouKillItYouBoughtIt: Their revised lore paints hellwasps as former demons who joined the Archduchess Glasya after she killed their demon lord. After being reforged into devils, they were accepted as part of the Nine Hells.
[[/folder]]

[[folder:Howler]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/d&d_howler_5e.png]]
[[caption-width-right:350:5e]]
[[caption-width-right:350:[[labelnote:3e]] https://static.tvtropes.org/pmwiki/pub/images/d&d_howler_3e.jpg[[/labelnote]] ]]
->'''Classification:''' Outsider (3E), Fiend (5E)\\
'''Challenge Rating:''' 3 (3E), 8 (5E)\\
'''Alignment:''' ChaoticEvil

Wailing pack hunters from the Windswept Depths of Pandemonium, whose howls can drive prey mad with fear.
----
* BeastOfBattle: Howlers are often employed as hunting dogs by demons and Abyssal orcs.
* HorseOfADifferentColor: Alternatively, howlers are large enough to serve as steeds for Medium-sized riders, though an exotic saddle is needed due to the spines on a howler's back.
* MakeMeWannaShout: Their signature howl floods the minds of their victims, making complex thought impossible. In 3rd Edition, anyone without hearing range of the creatures' howling has to save or take [[NonHealthDamage Wisdom damage]], while in 5th Edition, a howler's keening howl is a SupernaturalFearInducer that reduces victims' speed and incapacitates them.
* SpikesOfVillainy: Howlers sport quills on their backs, particularly in 3rd Edition, in which howlers could even attack with them, dealing damage and imposing penalties on victims after the quills got lodged in their flesh.
[[/folder]]

[[folder:Imp of Ill-Humor]]
->'''Classification:''' Outsider (3E)\\
'''Challenge Rating:''' 3 (3E)\\
'''Alignment:''' NeutralEvil
----
* AffablyEvil: Sanguine imps are jovial, genial and happy to engage in conversation with interesting company, and show equal glee when attacking those who fail to entertain them.
* TheBerserker: Choleric imps are angry at the world and relentlessly pick fights, with little regard for their own safety.
* FourTemperamentEnsemble: Each kind of imp of ill-humor possesses the negative qualities of one of the four humors, and fights differently depending on their temperament.
[[/folder]]

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* MonsterProgenitor: He created the barghests to get revenge on Maglubiyet for stiffing him on pay. Barghests are charged with disrupting Maglubiyet's operations by devouring the souls of seventeen goblinoids (seventeen being the number of oaths Maglubiyet broke), the more influential the better, after which they may return to Gehenna.

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* MonsterProgenitor: He created the barghests to get revenge on Maglubiyet for stiffing him on pay. Barghests are charged with w ith disrupting Maglubiyet's operations by devouring the souls of seventeen goblinoids (seventeen being the number of oaths Maglubiyet broke), the more influential the better, after which they may return to Gehenna.


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! Other Fiends
Demons, devils and yugoloths are the most numerous and well-known of the fiends, but they are not the only creatures to call the lower planes their home. Other manifestations of evil dwell in these twisted hellscapes, ready to torment those who stumble upon them.

[[folder:Abyssal Drake]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/d&d_abyssal_drake_3e.jpg]]
[[caption-width-right:350:3e]]
->'''Classification:''' Outsider (3E)\\
'''Challenge Rating:''' 9 (3E)\\
'''Alignment:''' ChaoticEvil

These creatures were bred to be mounts for demon princes, but proved too unruly to be tamed, and now roam the Abyss to prey upon anything they come across. They are considered more fiend than dragon, and thus classified as outsiders.
----
* HellFire: The abyssal drake's breath weapon deals half fire damage and half NonElemental unholy damage.
* HybridMonster: The abyssal drake is the result of an ancient breeding program that combines the worst elements of demons, wyverns and red dragons.
* OurWyvernsAreDifferent: Abyssal drakes resemble wyverns with dark red scaled hides, powerful batlike wings, a serpentine neck and razor-sharp claws.
* SupernaturalFearInducer: When an abyssal drake charges, attacks or flies overhead, it inspires terror in all creatures within 120 feet.
[[/folder]]

[[folder:Achaierai]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/d&d_achaierai_3e.jpg]]
[[caption-width-right:350:3e]]
->'''Classification:''' Outsider (3E)\\
'''Challenge Rating:''' 5 (3E)\\
'''Alignment:''' LawfulEvil

Quadrupedal flightless birds from the plane of Acheron.
----
* FeatheredFiend: Achaierais are evil, clever predators with a penchant for torture.
* OurMonstersAreWeird: They are giant, roughly spherical birds with four legs, useless little wings, and the ability to spew toxic gases.
* PoisonousPerson: Achaierais can release clouds of toxic smoke which ravage both body and mind.
* VertebrateWithExtraLimbs: Unlike normal birds, achaierais have four instead of two legs in addition to their (vestigial) wings.
[[/folder]]

[[folder:Barghest]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/d&d_barghest_3e.png]]
[[caption-width-right:350:3e]]
->'''Classification:''' Outsider (3E), Fiend (5E)\\
'''Challenge Rating:''' 4 (3E, 5E)\\
'''Alignment:''' NeutralEvil

Lupine fiends that can assume the forms of ordinary goblins, and are feared for consuming the very souls of their victims.
----
* AsskickingEqualsAuthority: They often use the power of their fiendish forms to conquer goblin tribes. For their part, the goblins suck up to them in hopes of convincing the barghest they're of better use as slaves, or at least too pathetic to make a good meal.
* RevengeByProxy: According to ''Volo's Guide to Monsters'', barghests were created by the General of Gehenna to get revenge on the goblin god Maglubiyet for stiffing him on payment for services rendered. They do this by devouring the souls of goblinoids, preventing them from joining Maglubiyet's armies in the afterlife.
* {{Retcon}}: In past editions, barghests were fiends native to Gehenna that sent their whelps to hunt on the Material Plane, consuming souls and growing in power until they were able to ''plane shift'' home. 5th Edition instead has barghests be spontaneously grown to goblin parents as part of a yugoloth revenge plot.
* SoulEating: Barghests devour their victims whole, body and soul. It takes a barghest an entire day to digest a devoured soul, and killing it before then will free the soul, but once it's fully consumed, there's even odds that the soul is gone forever, beyond the reach of mortal magic.
* VoluntaryShapeshifting: They can change between their natural form, some sort of horrible goblin-wolf hybrid, into one indistinguishable from an ordinary goblin, and in previous editions could take the form of normal wolves as well.
* YouHaveFailedMe: Barghests inherently fear being banished to their home plane of Gehenna before they fulfil their purpose, as a stronger yugoloth is likely to slay or enslave them for their failure.
[[/folder]]

[[folder:Cambion]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/cambion_5e.png]]
[[caption-width-right:350:5e]]
->'''Classification:''' Outsider (3E), Immortal Humanoid (4E), Fiend (5E)\\
'''Challenge Rating:''' As base creature +4 (3E), 5 (5E)\\
'''Alignment:''' Any Evil

The direct offspring of mortals and fiends, cambions are evil to the core.
----
* BigRedDevil: Regardless of what fiend spawned it, a cambion always has horns, batlike wings and a tail, and they're often drawn with red skin in the 5th edition sourcebooks.
* CharmPerson: In 5th edition, a cambion can magically charm another creature into obeying its spoken commands for an entire day. A charmed creature can break free of the cambion's control if the cambion attacks it or gives it a suicidal command. ''Mordenkainen's Tome of Foes'' states that this power is specific to cambions born of incubi and succubi, and offers alternative powers for cambions born of other fiends.
* HumanDemonHybrid: One of a cambion's parents was a mortal humanoid, while the other was a fiend such as a demon, a devil, or a succubus or incubus.
* PlayingWithFire: 5th edition cambions can pelt their enemies with fiery rays.
* VillainousLineage: A cambion inherits the evil nature of its fiendish parent. Even if its mortal parent was a nurturing soul who raised the cambion with love and kindness, the cambion would still grow up to be evil.
[[/folder]]

[[folder:Demodand]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/d&d_demodands_3e.jpg]]
[[caption-width-right:350:From left to right, a farastu, kelubar and shator (3e)]]
->'''Classification:''' Outsider (3E)\\
'''Challenge Rating:''' 11 (Farastu), 13 (Kelubar), 16 (Shator)\\
'''Alignment:''' ChaoticEvil (2E), "often" NeutralEvil (3E)

Also known as gehreleths, these cruel fiends are native to the Tarterian Depths of Carceri, and are simultaneously inmates and the self-appointed wardens of that prison plane.
----
* AcidAttack: Kelubar skin is coated in a pale green acidic slime.
* BackStab: Kelubars can deal Sneak Attack damage like a mid-level rogue, which makes their ability to cast ''invisibility'' at will all the more dangerous.
* TheBerserker: Farastus can fly into a berserk rage during combat, which gives them a chance to vent their frustrations from being at the bottom of the demodand pecking order.
* EnemySummoner:
** Like other races of outsider, demodands have a chance to summon others of their kind, to various degrees of success.
** Their ''AD&D'' rules put an interesting spin on the notion by making gehreleths the "summoning stock" of the Lower Planes, so that a mortal summoner might accidentally call up one of them rather than a baatezu or tanar'ri. This is a bad thing, since gehreleths hate servitude, hold grudges, and are capable of disobeying their summoner. It also mentions that the shator like to write magical texts explaining how to summon denizens of the Lower Planes, particularly fiends that the author dislikes.
* FatBastard: Kelubars and shators are obese, partly because they live fairly sedentary lives.
* TheFriendNobodyLikes: Farastus are barely tolerated by other demodands, who blame them for landing the race in Carceri.
* LargeAndInCharge: The Large (and horribly obese) shators are at the top of the demodands' pecking order.
* NoodleIncident: What exactly led to the demodands' exile to Carceri has been lost in the mists of time, but the kelubars and shators agree that it was the farastus' fault.
* TheParalyzer: A shator's slime acts as a paralytic neurotoxin.
* {{Sadist}}: Demodands have no interest in corrupting mortals, ruling the world, or imposing their particular notion of evil upon the cosmos. Their only real desire is to make others suffer in various ways.
* StickySituation: Farastus ooze a tarlike slime that can aid in grapples, or cause attackers' weapons to get stuck fast.
* WardensAreEvil: Shators are unusually cruel wardens of Carceri, and secretly hope those that are bound to the plane will attempt to escape, just so they can hunt the escapees down.
* WeaponizedStench: Kelubars' slime is so foul that it can nauseate other creatures within 30 feet.
[[/folder]]

[[folder:Demonhive]]
->'''Classification:''' Outsider (3E)\\
'''Challenge Rating:''' 2 (demonet swarm, attendant), 6 (queen) (3E)\\
'''Alignment:''' NeutralEvil
----
* BeePeople: The demonhive is a species of eusocial, insectile fiends, with a reproductive queen giving birth to thousands of demonets, most of which grow up to be male attendants. Females remain immature as long as the queen lives; after this, they grow up and establish their own hive.
* TheBerserker: Demonhive attendants attack nearly any creature they encounter, and kill regardless of hunger or needs.
* BigCreepyCrawlies: A demonhive attendant is an insectoid creature as big as a dog.
* HiveCasteSystem: Demonhive members are divided into three castes: demonets that gather in swarms, male attendants that hunt for the hive, and the hive's queen.
* MonstrousCannibalism: When food runs out, a demonhive queen begins to starve, and starts to kill an attendant each day. The queen does not eat the corpse but instead leaves it for demonets and other attendants to feed on.
[[/folder]]


Is there an issue? Send a MessageReason:
There were more Fiends, evil Outsiders, or extraplanar creatures from the Lower Planes on the general creatures list than the "Misc Fiends" section tacked-on here. I don't think much is loss by shuffling those few entries into the main list.


! Miscellaneous

[[folder:Barghest]]
->'''Classification:''' Fiend (5E)
->'''Challenge Rating:''' 4 (5E)
->'''Alignment:''' NeutralEvil

Shapeshifting fiends which resemble monstrous wolves in their true forms, barghests can disguise themselves as ordinary goblins.
----
* AsskickingEqualsAuthority: They often use the power of their fiendish forms to conquer goblin tribes. For their part, the goblins suck up to them in hopes of convincing the barghest they're of better use as slaves, or at least too pathetic to make a good meal.
* OurWerebeastsAreDifferent: While they're functionally goblin-werewolves, they work a bit different from normal D&D werewolves:
** They are fiends, rather than humanoids, and are Neutral Evil instead of Chaotic Evil.
** They come from a curse that causes goblin babies to be born as barghests, and cannot transform others into more of their kind.
** They can devour the souls of their victims, and seek to do so to seventeen goblinoids -- the more powerful and influential, the better.
** They have two forms -- goblin disguise and wolf monster true form -- while werecreatures have three (original creature, humanoid animal, animal).
** They are not vulnerable to silver, but can be banished by fire.
* RevengeByProxy: According to ''Volo's Guide to Monsters'', barghests were created by the General of Gehenna to get revenge on the goblin god Maglubiyet for stiffing him on payment for services rendered. They do this by devouring the souls of goblinoids, preventing them from joining Maglubiyet's armies in the afterlife.
* SoulEating: Barghests devour their victims whole, body and soul. It takes a barghest an entire day to digest a devoured soul, at which point the soul is destroyed and the person it belonged to cannot be resurrected. Kill the barghest before then, however, and its undigested souls go free.
* YouHaveFailedMe: Barghests inherently fear being banished to their home plane of Gehenna before they fulfil their purpose, as a stronger yugoloth is likely to slay or enslave them for their failure.
[[/folder]]

[[folder:Demodands]]
->'''Classification:''' Outsider (3E)
->'''Challenge Rating:''' 11 (Farastu), 13 (Kelubar), 16 (Shator)
->'''Alignment:''' ChaoticEvil (2E), "often" NeutralEvil (3E)

A race of fiends native to the Tarterian Depths of Carceri. Also known as gehreleths, these cruel fiends are simultaneously inmates and self-appointed wardens of the prison plane.
----
* AcidAttack: Kelubar skin is coated in a pale green acidic slime.
* FatBastard: Kelubars are obese, partly because they live fairly sedentary lives.
* TheFriendNobodyLikes: Farastus are blamed for their race's long-forgotten transgression, which resulted in their banishment to Carceri, and are barely tolerated by other demodands.
* TheParalyzer: A shator's slime acts as a paralytic neurotoxin.
* {{Sadist}}: Demodands have no interest in corrupting mortals, ruling the world, or imposing their particular notion of evil upon the cosmos. Their only real desire is to make others suffer in various ways.
* WardensAreEvil: Shators are unusually cruel wardens of Carceri, and secretly hope those that are bound to the plane will attempt to escape, just so they can hunt the escapees down.
[[/folder]]

[[folder:Devourer]]
->'''Classification:''' Fiend (5E)
->'''Challenge Rating:''' 13 (5E)
->'''Alignment:''' ChaoticEvil
----
* SoulEating: Devourers hunt humanoids, with the intent of consuming them body and soul.
[[/folder]]

[[folder:Rakshasa]]
->'''Classification:''' Outsider (3E), Fiend (5E)
->'''Challenge Rating:''' 10 (3E), 13 (5E)
->'''Alignment:''' LawfulEvil

Tiger-like fiends with palms on the backs of their hands.
----
* CatFolk: Official art usually gives them the heads of tigers. They can have any kind of animal head, however, the tiger was simply the one that stuck.
* {{Curse}}: In 5th edition, a rakshasa's claws inflict a curse which prevents the victim from resting, meaning they [[AntiRegeneration don't regain any hit points]] or uses of their class features when they take a short or long rest.
* GreatWhiteFeline: The ak'chazar is a subtype of rakshasa with white fur. They are more powerful than the typical rakshasa and are often master necromancers.
* HumanDisguise: Rakshasas can assume the form of any humanoid.
* ImAHumanitarian: Rakshasas love the flesh of humanoids, treating it like a delicacy and often preparing grand meals with lots of spices using human flesh as the primary ingredient.
* NighInvulnerability: In 5th edition, rakshasas cannot be harmed by nonmagical weapons and are not affected by spells of 6th level or lower unless they wish to be. Good luck fighting one if you don't have a magic weapon or aren't able to cast 7th-level spells.
* UncannyValley: In-universe. Rakshasa hands are reversed, with the back where the palm would be in a human and vice-versa; they're as manually dexterous as anyone else, but watching the ways their hands move is often very disturbing for other humanoid beings.
[[/folder]]

[[folder:Succubus/Incubus]]
->'''Classification:''' Outsider (3E), Fiend (5E)
->'''Challenge Rating:''' 9 (4E), 4 (5E)
->'''Alignment:''' ChaoticEvil (1E-3E), Evil (4E), NeutralEvil (5E)

A fiend specializing in seduction and sexual temptation. Their alignment and allegiances have flip-flopped a lot through various editions; they were Demons in the first three (and had their own Demon Queen, Malcanthet), became Devils in 4e, and 5e just threw in the towel and said they were generic fiends that could be found anywhere in the Lower Planes.
----
* HornyDevils: Succubi and incubi take on the form of attractive humanoids to seduce mortals and tempt them into evil. Sometimes this results in the birth of a cambion.
* KissOfDeath: A literal example. The kiss of a succubus or incubus [[LifeDrain drains the life force of its recipient]].
* {{Retcon}}: Succubi were demons in 1st through 3rd editions, but 4th edition reclassified them as devils. 5th edition changed them into an independent race of NeutralEvil fiends that work with both devils and demons as the whim takes them. %%in-universe
* SexShifter: They can change from male incubi to female succubi as they please, though most of them prefer one form or the other.
[[/folder]]
Is there an issue? Send a MessageReason:
Dewicked trope


* BadassMustache: A lot of artwork gives him one of these, sometimes paired with a BeardOfEvil.
Is there an issue? Send a MessageReason:
None


* StatusAilment: Skulvyns emit an aura of strange magic that can cause those nearby to become ''slow''ed for four rounds.

to:

* StatusAilment: StatusInflictionAttack: Skulvyns emit an aura of strange magic that can cause those nearby to become ''slow''ed for four rounds.



* StatusAilment: Echinoloths are surrounded by a magical aura that nauseates nearby creatures.

to:

* StatusAilment: StatusInflictionAttack: Echinoloths are surrounded by a magical aura that nauseates nearby creatures.
Is there an issue? Send a MessageReason:
Put the night hags with the rest of the hags, as per undead beholders and mind flayers being in their respective folders rather than the Undead page.


[[folder:Night Hag]]
->'''Classification:''' Fiend (5E)
->'''Challenge Rating:''' 5 (5E)
->'''Alignment:''' NeutralEvil

Night Hags are a fiendish branch of the Hag family tree. They can be found all over the Lower Planes (most commonly Hades and Gehenna), where they specialize in trading corrupted souls- both ones that found their way to the Lower Planes on their own, and souls the hag collects herself.
----
* HornedHumanoid: Night hags are distinguished by the pair of curved horns growing from their temples.
* YourSoulIsMine: While a humanoid sleeps, a night hag can straddle the person ethereally and intrude upon its dreams. The ethereal hag fills her victim's head with doubts and fears, in the hope of tricking it into performing evil acts in the waking world. The hag continues her nightly visitations until the victim finally expires in its sleep, and if the hag has driven her victim to commit evil deeds by that point, she traps its corrupted soul in her soul bag to be bartered with in infernal markets.
[[/folder]]
Is there an issue? Send a MessageReason:


* ALoadOfBull: He resembles a minotaur.

to:

* ALoadOfBull: OurMinotaursAreDifferent: He resembles a minotaur.

Added: 113

Removed: 100

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None


* ALoadOfBull: This version of Baphomet is a giant minotaur, and most normal minotaurs worship him.


Added DiffLines:

* OurMinotaursAreDifferent: This version of Baphomet is a giant minotaur, and most normal minotaurs worship him.
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* ALoadOfBull: Goristros are massive demons that resemble fiendish minotaurs. They're Baphomet's preferred demonic servants and sometimes seem in the armies of other demon lords as living siege engines. They're also associated with mazes -- they can perfectly recall any path they've taken and have an excellent sense of direction, and delight in chasing prey through twisting and confusing labyrinths.

to:

* ALoadOfBull: OurMinotaursAreDifferent: Goristros are massive demons that resemble fiendish minotaurs. They're Baphomet's preferred demonic servants and sometimes seem in the armies of other demon lords as living siege engines. They're also associated with mazes -- they can perfectly recall any path they've taken and have an excellent sense of direction, and delight in chasing prey through twisting and confusing labyrinths.

Added: 602

Changed: 1285

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None


[[folder:Mephistopheles, Lord of the Eigth]]

to:

[[folder:Mephistopheles, Lord of the Eigth]]Eighth]]



* TheArchmage: One of the mightiest mages in all the planes. Cania is essentially an enormous arcane laboratory.

to:

* TheArchmage: One He's one of the mightiest mages in all the planes. planes, able to cast spells as a high-level wizard. His realm of Cania is essentially an enormous arcane laboratory.



* DealWithTheDevil: He looks for particularly clever wizards and lures them into his service with the prospect of access to his magical knowledge.
* TheOnlyOneAllowedToDefeatYou: All devils are by their nature plotters and backstabbers, but Mephistopheles is bold enough to tell Asmodeus, to his face, that he will be the one to topple and supplant him, and so set on this that Mephistopheles will interfere with his rival archdukes' own schemes to take over the Nine Hells. Who better, then, for Asmodeus to put on the layer between his capital of Nessus and the rest of Baator?
* PlayingWithFire: Mephistopheles invented {{Hellfire}}. Ironically, Cania is the coldest layer of Baator, and all the fiery research is making Mephistopheles' palace start to melt

to:

* DealWithTheDevil: He looks for particularly clever wizards and lures them into his service with the prospect of access to his magical knowledge.
knowledge. Those unfortunates eventually learn that thanks to Mephistopheles' cleverly-worded contracts, they've committed to an eternity of lonely drudge work in magical laboratories, with hideous punishments should they try to share what they learn with anyone else.
* LargeHam: His scheming is more grandiose than subtle, such as the time he took on the guise of "Duke Molikroth," seemingly deposed himself, ruled as Molikroth for a time, then revealed the ruse and purged his court of conspirators.
* TheOnlyOneAllowedToDefeatYou: All devils are by their nature plotters and backstabbers, but Mephistopheles is bold enough to tell Asmodeus, to his face, that he will be the one to topple and supplant him, and him. Mephistopheles is so set on this that Mephistopheles will he'll interfere with his rival archdukes' own schemes to take over the Nine Hells. Who better, then, for Asmodeus to put on the layer between his capital of Nessus and the rest of Baator?
* PlayingWithFire: Mephistopheles invented {{Hellfire}}. {{Hellfire}}, and in combat is constantly surrounded by dark flames that deal unholy damage to anything around him. Ironically, Cania is the coldest layer of Baator, and all the fiery research is making Mephistopheles' palace of Mephistar start to meltmelt, as well as causing disillusionment among his gelugon minions.
* RemovedAchillesHeel: Baatezu are inherently resistant to cold damage, not immune to it. Mephistopheles, however, has exposed himself to enough of Cania's chill to gain full immunity to cold on top of his devilish immunity to fire and poison.

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